Solo and cooperative play have been big themes for wargames the last few years. I myself have tried my hand at them as well. Much of this is spurred on by the Pandemic, however there are other societal and cultural factors that are leading to the rise of Solo-gaming. These reasons go well beyond the scope of this blog, or this writer's ability and knowledge.
My hypothesis is that a good solo-wargame needs to do two fundamental things to be successful:
1. Create "Surprise"
2. Force the player to make decisions
All wargames need to force players to make decisions, to me that is the integral way to generate "fun" in a wargame. However, the unique element is that a solo-wargame must also generate "surprise" for a player. The game can not recreate what a human would do, but it can do the two things I outlined above.
You can read the full details on the blog:
http://bloodandspectacles.blogspot.com/2023/04/wargame-design-solo-wargaming-bad-guys.html
However, for the purposes of this discussion, what are some wargames that have done it really well? Where do boardgames and "dudes on a board" games do it better? How would you do it in your own games?