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Made in us
Fixture of Dakka





 Afrodactyl wrote:
What is everyone running as of late? Is everybody still leaning hard into Bully Boyz?


I've stuck to War Horde simply because I don't have enough MANZ to get anything out of the BB stratagems. Index rules are still really solid for a big turn 2 charge that's largely worked out for me. Looking to test out the Beast Snagga stuff in the list by swapping in Moz and some Beast Bosses. Probably try it out in BB at some point just to see if double WAAAGH!!! is worth not having much in the way of strats. Grenades and Tank Shock aren't exactly bad uses of CP after all.
   
Made in us
Longtime Dakkanaut




I feel like I have a lot of models but still not enough to make most detachments. I have every model and multiple at max 3x boxes of non named boxes. (No stompa though)

Don’t have enough dreads for full dread mob list 6 killakans 😢, 3x deff dread and 1 magnetized mork/gorkanaut, 10x lootas, 33x Gretchin, 3x runtherder, zodgrod, 2x bigmek w shokk atk, 4x mekguns, 2x meks

Don’t have enough buggies for speedwaagh. 1 of each with 2x scrapjet, 2x magnaetized planes, 10x warbikers, 6x deffkoptas, 1x deffkilla

Technically it’s enough but it’s bare minimum for da big hunt. 20x snaggas, 1 magnetized kill/hunta rig, 8x squig riders, 1x boss squig, 2x beastboss.

I have just enough for a non-max greentide with only 95 boys, 7x nobs with pk, 5x nobs with BC, 2x painboy, 1x painboss (used as painboy), 2x warboss, weirdboy.

I’m good for bullyboys, 10x meganobs, ghazgkul, 7x nob w pk, 5x nob w BC, 3x trukk, 1x battlewagon, warboss in mega, snikrot, 2x warboss, 15x stormboys, 1 stormboy w pk (aka zagstruk)

And warhorde works perfectly for non theme non spam list… my 26x kommandos work well here… my 6x burnaboys, 5x flashgitz, and 15x tankbustas sit on shelves.

But I’m currently playing an escalation league game with friends 1x a month and I’ve been doing bully boys. I only plan to buy the new big Mek and another box of killakans because I really want to play a non-stompa dread mob. Unfortunately my meka/mega dread is gone..as was my badrukk and kff big Mek.. they go into the drawer with all my old buggies and Scorchas and Mek guns and boar/cyboar boys. I can’t really proxy them as anything.

This message was edited 6 times. Last update was at 2024/05/23 16:50:30


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That's plenty for a dread mob though. SAGs can also lead shoota boyz, and MANz with a MA bigmek to lead them is a Mek unit as well. With your naut, you should easily be able to hit 2000 with your models.

If you kitbash a drill (kan box!) and a KMB onto any of your KFF big meks (or a new nob torso), you are pretty much set to go for the dread mobs. I'm actually using the ancient "Big Mek with Kustom Blasta" model for one of them. It's so old, it has become legal again

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
That's plenty for a dread mob though. SAGs can also lead shoota boyz, and MANz with a MA bigmek to lead them is a Mek unit as well. With your naut, you should easily be able to hit 2000 with your models.

If you kitbash a drill (kan box!) and a KMB onto any of your KFF big meks (or a new nob torso), you are pretty much set to go for the dread mobs. I'm actually using the ancient "Big Mek with Kustom Blasta" model for one of them. It's so old, it has become legal again


My kff bigmek (legends) is metal… pain in the arse to kitbash… my killakans are all magnetized for any weapon options.. I plan on getting another box of kans and the new big Mek anyway. 9x kans should be fine.. I never really liked overly spamming and liked making each model look slightly different. I agree though dread mob is fine once I get the last kan box. I’m already in the middle of a campaign though so I’ll just stay with Bullyboys.

I think my point was I think most players are like me and can only lean hard into ~3 detachments. Warhorde and bullyboys are the easiest to field… and then it’s greentide and dreadmob… followed by snagga and speedmob.

This message was edited 2 times. Last update was at 2024/05/22 19:23:33


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I don't think that was the intent behind giving us all those detachments though. I can barely field all of the detachments, and my collection is huge - I own at least one max sized unit of every single datasheet currently not legended, except for the stompa and the snagga rigs (hate their looks).
I got warhorde, green tide, dread mob and speedmob easily covered, stretching thin for bully boyz. I got a ton of nobz and warbosses, but only one unit of MANz. For snaggas I would probably be limited to 1000 or 1500 unless I run the gargantuan squiggoth, but I might as well just play a warhorde then.

It's more like "no matter what playstyle of orks you played in the last decade, we got you covered", which makes this ork codex a true masterpiece.

The only two things which weren't perfect is the buggies' shooting profiles (still paying for the sins of 9th) and the great resin purge - though you can hardly blame codex writers for later. They wouldn't have added a full page with a new background for Badrukk if they had known that he would get the axe.

This message was edited 4 times. Last update was at 2024/05/23 06:57:59


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






Yeah, compared to our lowest points for codices in 6th and 7th where we really were one trick ponies when it came to our detachments and many of our units largely felt like duds outside of certain builds, the variety from the recent codex is much appreciated. I am glad that Orks have progressively moved from an afterthought for codex writers to having rules that much better reflect the diversity of warbands that Orks have in a WAAAGH!
   
Made in us
Longtime Dakkanaut




I’m not complaining just stating the answer to the question of what you are playing from above. I don’t think most ork players can field most detachments completely at 2k. Considering most players are likely not competitive players jumping into whatever spam list is the current hotness. And most ork players I know have large armies.

It’s still kinda difficult to form a full list of every detachment. To be fair I’m good with greentide, bullyboys, warhorde,1500pt da big hunt, and dreadmob w/ another killkan box.. I’m probably not going to buy 3x of every buggy to chase whatever is currently good, but I did just make a 2k list for speed freaks with what I have and it’s not bad just has 3x squads of stormboys. I mean seriously why aren’t stormboys speed freaks!!!

So my only issue with a 2k list is da big hunt.. just need another squigboss and 8x squigboys to make a good 2k list. And I’m probably not going to do that

This message was edited 9 times. Last update was at 2024/05/23 17:31:23


 
   
Made in ca
Gargantuan Gargant






A bit of an aside, but given that I know several Ork players here have played the demo the first time it was available on Steam, the Speed Freeks video game has an open beta that you can sign up for now:




The last time I played it I think they did a fantastic job doing an Orky version of Twisted Metal, and I think they did great differentiating the different buggies and more unusual vehicles like the grot mega tank. Hoping they took the feedback pretty well!
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

gungo wrote:
It’s still kinda difficult to form a full list of every detachment.


I don't think you need to. We have a lot of utility units, such as Stormoboy,. Grots and Kommandos that do well in every detachment. Ditto trukks and battlewagons. I don't think maxing who gets the detachment rule is the best bet in any case. For example, for bully boyz, the first waaargh could be a wave of non-warboss/nob units. Dreadmob only needs about 1200 points of serious shooting. There's only so many cp to spend on those locked strats too.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Huh, I just realized that units of beast snagga boyz lead by beastbosses, as well as warbikers lead by a wartrike are WARBOSS units...

Scratch what I said above, I can totally field a bully boyz army


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

 Jidmah wrote:
Huh, I just realized that units of beast snagga boyz lead by beastbosses, as well as warbikers lead by a wartrike are WARBOSS units...

Scratch what I said above, I can totally field a bully boyz army



True. Same goes for squighog boys.

The only downside is you cant use stratagems on them (bully boys ones at least).

In my current bully boys detatchment im also experimenting with the idea of 10 Snagga boys and a Bboss. Only one game in which i won so its early days.


This message was edited 2 times. Last update was at 2024/05/26 14:44:08


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Longtime Dakkanaut




 PaddyMick wrote:
gungo wrote:
It’s still kinda difficult to form a full list of every detachment.


I don't think you need to. We have a lot of utility units, such as Stormoboy,. Grots and Kommandos that do well in every detachment. Ditto trukks and battlewagons. I don't think maxing who gets the detachment rule is the best bet in any case. For example, for bully boyz, the first waaargh could be a wave of non-warboss/nob units. Dreadmob only needs about 1200 points of serious shooting. There's only so many cp to spend on those locked strats too.


I mean da big hunt really leans into the beastsnagga benefit.. plus like greentide its less in need of objective secured units as one of its main units is battleline. I’m not worried about spam lists I don’t usually spam I’m just trying to make usable lists. Here is what I got for the models I’d own.

Dreadmob
Spoiler:
Ork 10th (2000 Points)

Orks
Dread Mob
Strike Force (2000 Points)

CHARACTERS

Big Mek (80 Points) with boys in trukk
• 1x Kustom mega-blasta
1x Power klaw

Big Mek in Mega Armour (100 Points) with meganobs
• Warlord
• 1x Grot Oiler
1x Kustom Force Field
1x Kustom mega-blasta
1x Power klaw

Big Mek with Shokk Attack Gun (110 Points) with lootas
• 1x Close combat weapon
1x Grot Assistant
1x Shokk attack gun
• Enhancements: Press It Fasta!

Mek (45 Points) with morkanaut
• 1x Killsaw
1x Kustom mega-slugga

BATTLELINE

Boyz (85 Points)
• 9x Boy
• 8x Close combat weapon
1x Close combat weapon
1x Rokkit launcha
8x Shoota
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Gretchin (40 Points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

Gretchin (40 Points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

Gretchin (40 Points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

DEDICATED TRANSPORTS

Trukk (65 Points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball

OTHER DATASHEETS

Deff Dread (130 Points)
• 2x Dread klaw
2x Dread klaw
1x Stompy feet

Deff Dread (130 Points)
• 2x Dread klaw
2x Dread klaw
1x Stompy feet

Killa Kans (250 Points)
• 6x Killa Kan
• 6x Kan klaw
6x Rokkit launcha

Killa Kans (125 Points)
• 3x Killa Kan
• 3x Kan klaw
3x Rokkit launcha

Lootas (100 Points)
• 2x Spanner
• 2x Close combat weapon
2x Rokkit launcha
• 8x Loota
• 8x Close combat weapon
8x Deffgun

Meganobz (150 Points)
• 5x Meganob
• 5x Kombi-weapon
5x Power klaw

Mek Gunz (150 Points)
• 3x Mek Gun
• 3x Grot crew
3x Smasha gun

Morkanaut (295 Points)
• 1x Klaw of Mork
1x Kustom mega-blasta
1x Kustom mega-zappa
2x Rokkit launcha
2x Twin big shoota

Stormboyz (65 Points)
• 4x Stormboy
• 4x Choppa
4x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Exported with App Version: v1.15.0 (38), Data Version: v397

Greentide
Spoiler:

Ork 10th (1995 Points)

Orks
Green Tide
Strike Force (2000 Points)

CHARACTERS

Big Mek in Mega Armour (120 Points)
• Warlord
• 1x Grot Oiler
1x Kustom Force Field
1x Kustom mega-blasta
1x Power klaw
• Enhancements: Raucous Warcaller

Painboy (70 Points)
• 1x Grot Orderly
1x Power klaw
1x ’Urty syringe

Painboy (70 Points)
• 1x Grot Orderly
1x Power klaw
1x ’Urty syringe

Painboy (70 Points)
• 1x Grot Orderly
1x Power klaw
1x ’Urty syringe

Warboss (65 Points)
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin sluggas

Warboss (65 Points)
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin sluggas

Warboss (65 Points)
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin sluggas

Weirdboy (70 Points)
• 1x Weirdboy staff
1x ’Eadbanger
• Enhancements: Bloodthirsty Belligerence

BATTLELINE

Boyz (170 Points)
• 19x Boy
• 18x Choppa
1x Close combat weapon
1x Rokkit launcha
18x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Boyz (170 Points)
• 19x Boy
• 18x Choppa
1x Close combat weapon
1x Rokkit launcha
18x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Boyz (170 Points)
• 19x Boy
• 18x Choppa
1x Close combat weapon
1x Rokkit launcha
18x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Boyz (170 Points)
• 19x Boy
• 18x Choppa
1x Close combat weapon
1x Rokkit launcha
18x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Boyz (85 Points)
• 9x Boy
• 8x Choppa
1x Close combat weapon
1x Rokkit launcha
8x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Boyz (85 Points)
• 9x Boy
• 8x Choppa
1x Close combat weapon
1x Rokkit launcha
8x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

OTHER DATASHEETS

Battlewagon (160 Points)
• 4x Big shoota
1x Deff rolla
1x Grabbin’ klaw
1x Kannon
1x Lobba
1x Wreckin’ ball
1x ’Ard Case

Gretchin (40 Points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

Gretchin (40 Points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

Meganobz (180 Points)
• 6x Meganob
• 6x Kombi-weapon
6x Power klaw

Stormboyz (65 Points)
• 4x Stormboy
• 4x Choppa
4x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Stormboyz (65 Points)
• 4x Stormboy
• 4x Choppa
4x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Exported with App Version: v1.15.0 (38), Data Version: v397

Bullyboys
Spoiler:
Ork 10th (2000 Points)

Orks
Bully Boyz
Strike Force (2000 Points)

CHARACTERS

Beastboss (80 Points)
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota

Beastboss (80 Points)
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota

Beastboss on Squigosaur (130 Points)
• 1x Beastchoppa
1x Slugga
1x Squigosaur’s jaws
1x Thump gun

Ghazghkull Thraka (235 Points)
• 1x Ghazghkull Thraka
• Warlord
• 1x Gork’s Klaw
1x Mork’s Roar
• 1x Makari
• 1x Makari’s stabba

Warboss (65 Points)
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin sluggas

Warboss in Mega Armour (105 Points)
• 1x Big shoota
1x ’Uge choppa
• Enhancements: Tellyporta

BATTLELINE

Beast Snagga Boyz (105 Points)
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga

Beast Snagga Boyz (105 Points)
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga

OTHER DATASHEETS

Battlewagon (160 Points)
• 4x Big shoota
1x Deff rolla
1x Grabbin’ klaw
1x Kannon
1x Lobba
1x Wreckin’ ball
1x ’Ard Case

Gretchin (40 Points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

Meganobz (150 Points)
• 5x Meganob
• 5x Kustom shoota
5x Power klaw

Meganobz (150 Points)
• 5x Meganob
• 5x Twin killsaws

Nobz (210 Points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Nob
• 9x Power klaw
9x Slugga

Squighog Boyz (320 Points)
• 2x Bomb Squig
• 6x Squighog Boy
• 6x Saddlegit weapons
6x Squig jaws
6x Stikka
• 2x Nob on Smasha Squig
• 2x Big choppa
2x Slugga
2x Squig jaws

Stormboyz (65 Points)
• 4x Stormboy
• 4x Choppa
4x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Exported with App Version: v1.15.0 (38), Data Version: v397

Kult of Speed
Spoiler:
Ork 10th (1995 Points)

Orks
Kult of Speed
Strike Force (2000 Points)

CHARACTERS

Deffkilla Wartrike (80 Points)
• Warlord
• 1x Boomstikks
1x Killa jet
1x Snagga klaw

Warboss (65 Points)
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin sluggas

Warboss (65 Points)
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin sluggas

Warboss in Mega Armour (115 Points)
• 1x Big shoota
1x ’Uge choppa
• Enhancements: Fasta Than Yooz

BATTLELINE

Boyz (85 Points)
• 9x Boy
• 9x Choppa
9x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

DEDICATED TRANSPORTS

Trukk (65 Points)
• 1x Big shoota
1x Spiked wheels

Trukk (65 Points)
• 1x Big shoota
1x Spiked wheels

Trukk (65 Points)
• 1x Big shoota
1x Spiked wheels

OTHER DATASHEETS

Boomdakka Snazzwagon (80 Points)
• 1x Big shoota
1x Grot blasta
1x Mek speshul
1x Spiked wheels

Dakkajet (135 Points)
• 1x Armoured hull
2x Twin supa-shoota
1x Twin supa-shoota

Deffkoptas (200 Points)
• 6x Deffkopta
• 6x Kopta rokkits
6x Slugga
6x Spinnin’ blades

Gretchin (40 Points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

Gretchin (40 Points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

Kustom Boosta-blasta (75 Points)
• 1x Burna exhausts
1x Grot blasta
1x Rivet kannon
1x Spiked ram

Meganobz (150 Points)
• 5x Meganob
• 5x Twin killsaws

Megatrakk Scrapjet (80 Points)
• 1x Nose drill
1x Rokkit kannon
2x Twin big shoota
1x Wing missiles

Nobz (210 Points)
• 2x Ammo Runt
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Nob
• 9x Power klaw
9x Slugga

Rukkatrukk Squigbuggy (100 Points)
• 1x Saw blades
1x Sawn-off shotgun
1x Squig-launchas

Shokkjump Dragsta (75 Points)
• 1x Kustom shokk rifle
1x Rokkits
1x Saw blades

Stormboyz (65 Points)
• 4x Stormboy
• 4x Choppa
4x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Warbikers (140 Points)
• 5x Warbiker
• 5x Choppa
5x Close combat weapon
5x Twin dakkagun
• 1x Boss Nob on Warbike
• 1x Close combat weapon
1x Power klaw
1x Twin dakkagun

Exported with App Version: v1.15.0 (38), Data Version: v397

This message was edited 11 times. Last update was at 2024/05/28 15:06:49


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Keep in mind that neither the mek nor the boyz get da button while embarked on a transport.

Otherwise, looking good.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pt
Feral Wildboy with Simple Club




 Dekskull wrote:
I'm just happy I can finally play speed freaks in a way that makes sense. I.E. The way I've always played them and always lost games. (Because being thematic is cooler than winning...well sometimes).

The squig flinging strategem is amazing. That + regular boyz getting sticky objectives.

Doesn't work well on DG though...grrrrr, opposing player stickies!


Good to hear mate, there was a bit of doom and gloom over that detach. Glad people are figuring it out.

I am bit pressed for time, managed to get the dex by contacts but i both have no time or opponents... work is truly the p**p...

Anyway still happy to see happy warbosses with the new dex. Please do keep the stories coming this ork loves the reports.

As a side step, i also would like to add that raising points on Meganobz is pointless, it's throwing red meat at the mob, their just going to ask for more and refuse to adapt to a changing environment. Like some mentioned, just bring the proper tools.

Anyway, best of games, wish me luck on the work trenches.
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
Keep in mind that neither the mek nor the boyz get da button while embarked on a transport.

Otherwise, looking good.

Ya it’s why I gave push it fasta to shokk atk gun and lootas

This message was edited 1 time. Last update was at 2024/05/28 02:00:18


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






gungo wrote:
 Jidmah wrote:
Keep in mind that neither the mek nor the boyz get da button while embarked on a transport.

Otherwise, looking good.

Ya it’s why I gave push it fasta to shokk atk gun and lootas


Make sure to share how the enhancement did for you.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
gungo wrote:
 Jidmah wrote:
Keep in mind that neither the mek nor the boyz get da button while embarked on a transport.

Otherwise, looking good.

Ya it’s why I gave push it fasta to shokk atk gun and lootas


Make sure to share how the enhancement did for you.

I’m like 2-3 months out from playing it need to build the new killakans and Mek.
I also haven’t played tournaments in a while. It’s mostly dad hammer now about once a month with a friend group. I did go to nova last year but just to drink and play games with some other friends. Took the family with me so I can take them to museums and stuff. I just don’t have the time to spend 3 days and traveling anymore. Dad hammer is fun.
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

Dadhammer is besthammer. The allure of the sweaty, hyper-competitive type of Warhammer only lasts so long when beer and snacks with buddies games exist.
   
Made in dk
Longtime Dakkanaut




Danmark

SO!

Interesting update. According to an update on the warhammer app Ghaz now takes up 15 slots in a battlewagon, making room for 3 mega nobz. along side him.

And grots do their +1CP shinanigans at the start of the movement phase, to avoid that we wouldnt get CP turn 1.

Odd thing is this update doesnt seem to be present on their own website as a downloadable file. Its only present on their App under erratas and changes.

This message was edited 1 time. Last update was at 2024/05/29 10:42:21


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Longtime Dakkanaut




Hopefully that’s a future errata unfortunately the app isn’t considered as official change.
Would make ghaz and makari and 3 meganobs viable in battlewagon… still not ideal though.
   
Made in dk
Longtime Dakkanaut




Danmark

gungo wrote:
Hopefully that’s a future errata unfortunately the app isn’t considered as official change.
Would make ghaz and makari and 3 meganobs viable in battlewagon… still not ideal though.


it is now on the official Games workshop PDF's as well. so its an official change. This is good

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in ca
Gargantuan Gargant






Yup, at least it gives some type of options for Ghazzy having an entourage when he's in a transport than being forced to lose all his Leader abilities.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Since the codex, I feel like Thrakka gaining the MANz' FNP is much more interesting than gaining his buffs. Him getting sniped by epic challenge was way too common in my games.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






 Jidmah wrote:
Since the codex, I feel like Thrakka gaining the MANz' FNP is much more interesting than gaining his buffs. Him getting sniped by epic challenge was way too common in my games.


Too true, especially now that he's far from his former tanky self from 9th edition. I miss him feeling like a mini-game boss but I get why they changed him back to leading units.

This message was edited 1 time. Last update was at 2024/05/30 04:19:48


 
   
Made in dk
Longtime Dakkanaut




Danmark

I have a question.

Does Ghaz and makari give up 8 assassination points or only 4? It does say on the secondary, that each character model gives up 4 points, but i feel like thats stupid as hell.

Actually edit:

On fixed it says:
If you are using Fixed Missions, then while this Secondary Mission is active, each time an enemy CHARACTER model is destroyed, you score 4VP.

On tactical it says:
One or more enemy CHARACTER units were destroyed during this turn.

So essentially ghaz and makari counts for 4 victory points per model if you go for fixed, but if you go for tactical, you HAVE to kill both models to get the 5 points? Why is there a difference between how you score this secondary, based on whether its fixed or tactical?

This message was edited 3 times. Last update was at 2024/06/02 11:39:29


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Maybe because killing bodyguard models like Makari or Celestine's bullet sponges is not worth scoring a card and drawing a new objective to score?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Goonhammer dive into Bully boyz

https://www.goonhammer.com/detachment-focus-bully-boyz/

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

They start off the article by saying that bully boys is the strongest detatchment.

I dont really agree with that at all. If as many people wanted to play greentide as there are players playing bully boys, you would most likely have more victories as greentide.

There are just not that many people that want to move 100+ models around for 5-7 battles at GTs.

They clearly just went at win rates and how many people play Bully boys compared to other ork detatchments. It also mean i doubt the article was written by an ork player.

Edit:
Having now read the article i guess it was decent enough to explain bully boys in all of its glory. But i still wouldnt call it "the" strongest.

This message was edited 1 time. Last update was at 2024/06/05 20:43:29


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
 
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