That's the deckbuilder one? We played it once, nobody asked to play again. The chief innovative card mechanic revolves around telling you what you can't do (via the location type icons on the cards) which, coupled with space blocking inherent in worker placement games already, means you spend your off time just trying to figure out how to do something useful with your hand through two independent layers of "no you can't" and nobody saw that as a good time. When we play Dune, we play the original board game that's basically an alternative Dune movie script generator and never fails to provide memorable cinematic moments and is more about bluffing your opponents than maximizing your payoff around a random move restriction generator. If you want a fantastic deckbuilder with a map, see if you can trade it for Tyrants of the Underdark (which combines deckbuilding with Risk, rather than Agricola)
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