Easy E wrote:I think 1 thing we can all agree on, is that the future of
RPGS depends on making running a game of a TTRPG seem easier for future
GMs.
I know D&DOne is focused on the VTT and
AI DMs. The idea is that players would probably have to pay premiums to get access to these "solo-
rpg" options and probably strip the
PC related rules into asset classes that are paid for individually. I.e. Champion Fighter is free! But to get the rules and Mods for Battlemaster is a $0.99 a month sub.
This smells of not understanding what makes a TTRPG really stand out from a CRPG experience. My question is, what tools, resources, or ideas have we seen in D&DOne to help create future and more
DMs?
Great points.
I haven't read anything about One in the view of a
GM. As a matter of fact, the design intent that I have seen, is for
DND to move Away from person
DMs. They've flat out stated, "We don't like how one person has all the books, and everyone gets the access, we need to monetize everyone at the table." So they want 6 paying players, no
DM, instead of 1 Paying
DM, 5 non-paying players. I would be very surprised if there was ANY addins for making a real
GM's life easier in 1.