Let me preface this by saying that:
A.) Going back to the old points system would probably be an even better approach.
B.) I'm pretty sure I suggested this in a thread a while back, so forgive me if this sounds familiar.
Currently, wargear is just... free. Which means you generally don't have a reason to field a laspistol when you could take a plasma pistol instead, nor do you have the option to keep squads cheap by passing on the bells and whistles. Below is a suggestion for how to add a little more nuance to the cost of squads and their wargear that still avoids model-by-model pricing. Basically, GW would be able to keep their easy math, but we regain some nuance in unit prices.
Basically, my proposal is that wargear options be lumped together into broad groups based on how potent they are and that these optional groups each have their own pricetags. So for example, devastators might look something like this:
Basic devastator squad including a sergeant and 4 marines all equipped with bolters: 75 points. (Or whatever devs cost these days.)
* Each devastator squad may purchase any of the following:
+75 points - Add 5 bolter marines to the squad.
+10 points - Swap out the sergeant's basic gear with the usual sergeant gubbinz.
* Each devastator squad may do one of the following:
+25 points - Up to 4 bolter marines may swap their bolters out for one of the crappier gun options.
+50 points - Up to 4 bolter marines may swap their bolters out for one of the better gun options. (I guess you could have this option also include the option to choose a crappier gun for the sake of people with mismatched guns in their collection.)
Intended end result:
Instead of paying points that always reflect the assumption you'll be fielding a decked out sergeant and 4 of the best guns possible, you instead pay points broadly reflecting what gear you opted to take. However, rather than calculating points on a model-by-model basis, you just have to add between 1 and 4 numbers together to get your total unit cost. So easier math than in the old days, but with some nuance compared to what we have now.
Theoretically, this would also let GW maintain some assumptions about how units of a given size are meant to behave. So for instance, dark eldar warriors currently have a sticky objectives rule. Maybe GW is worried about that rule being available on 5-man squads. They could write that upgrade option like this:
+50 points - Add 5 splinter rifle warriors to the unit, and the unit gains the Sticky Objectives rule.
That way, DE players regain the option to take smaller warrior squads, but they still have to invest in a 10-man squad if they want Sticky Objectives.
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