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Adepticon 2009 Dakka Dakka Detachment 1 Team Tournament Report



Adepticon 2009 Dakka Dakka Detachment #1 Team Tournament Report

Origins


Our Army

Detachment #1 Blood for the Blood God (Janthkin)

HQ

  1. Bloodthirster

Elites

  1. 8 Bloodcrushers of Khorne w/1x Fury of Khorne, 1x Chaos Icon, 1x Instrument of Khorne

Troops

  1. 12 Bloodletters of Khorne w/1x Chaos Icon, 1x Fury of Khorne
  2. 8 Bloodletters of Khorne

Heavy Support

  1. Soul Grinder

Detachment #2 Skulls for the Skull Throne (Yakface)

HQ

  1. Bloodthirster

Élites

  1. 5 Bloodcrushers of Khorne w/1x Chaos Icon

Troops

  1. 10 Bloodletters of Khorne w/1x Icon of Khorne, 1x Fury of Khorne
  2. 9 Pink Horrors of Tzeentch w/Bolt of Tzeentch

Heavy Support

  1. Soul Grinder

Detachment #3 Secret Knowledge (Centurian99)

HQ

  1. The Blue Scribes

Elite

  1. 8 Bloodcrushers of Khorne w/1x Fury of Khorne, 1x Chaos Icon, 1x Instrument of Khorne

Troops

  1. 11 Bloodletters of Khorne w/1x Icon of Khorne, 1x Fury of Khorne
  2. 9 Pink Horrors of Tzeentch w/Bolt of Tzeentch

Heavy Support

  1. Soul Grinder

Detachment #4 Twisting Paths (Blackmoor)

HQ

  1. Fateweaver, Oracle of Tzeentch

Elites

  1. 3 Flamers of Tzeentch
  2. 3 Flamers of Tzeentch

Troops

  1. 8 Pink Horrors of Tzeentch w/Bolt of Tzeentch
    1. 1 Changeling
  2. 7 Pink Horrors of Tzeentch w/Bolt of Tzeentch

Heavy Support

  1. Soul Grinder w/Tongue

Game #1 Dakka Detachment #1 vs. Too Live 40k Wrecking Crew


Mission #1: A Breakfast of Shrapnel


Deployment: Modified Dawn of War

Coalitions take turns placing their team’s objective markers until a total of 4 markers (TWO from each coalition) are on the table. Each Coalition must place both objective markers in their deployment zone. Objectives can’t be closer than 12” to other objectives or table edge.

Special Rules:

Standard Mission (Infiltrate, Reserves, Deep Strike, Outflank)
Night Fight: Turn #1
Command Counters: Units that are allowed to run and are caring the command counters may roll 2 dice and pick the highest when rolling for run distance. Vehicles that are not walkers that are carrying the command counter may re-roll difficult terrain tests.

Objectives:

Primary Objective (Control objective markers) : At the end of the game each coalition scores 8 points for each enemy objective marker they control and 2 points for each of their own objectives that they control. To control an objective there must be a scoring unit within 3” and no enemy units within 3”.

Secondary (Kill Points) : Score more kill points than your opponent. (Win=5, Draw=2, Loss=0 points)

Tactical Bonuses:

+2 Points: If your Coalition controls any objective marker by having a scoring unit from each coalition member within 3” and no enemy units within 3” of it. (This bonus can only be claimed once)

+3 Points: At the end of the game your coalition has 3 or more scoring units fully within the enemy deployment zone. Units that are falling back do not count. The objective can not be contested.


Game #1A

Detachment #2 (Yakface) and Detachment #3 (Centurian99) vs.


Game #1B

Detachment #1 (Janthkin) and Detachment #4 (Blackmoor) vs.


Game #2 Dakka Detachment #1 vs. Skull n’ Bonz


Mission #2: The Process of Denial

Deployment: (Pitched Battle)

Special Rules:

Standard Mission (Infiltrate, Reserves, Deep Strike, Outflank)
Command Counters: Units that have been assigned a command counter count as scoring units regardless of what force organization category they belong too. ICs cannot be assigned a command counter in this mission.

Objectives:

Primary (Capture Table Quarters): To control a table quarter there must be a scoring unit from each Coalition team member in the same table quarter at the end of the game and the quarter must not be contested. To contest a table quarter there must be at least one enemy unit belonging to each coalition team member in the table quarter. Therefore, a minimum of 2 units are required to take and contest a table quarter. The coalition that controls the most table quarters at the end of the game is the winner. A unit may only control one table quarter at a time. (Win=15, Draw=7, Loss=0 points)

Secondary (Costly Units): Destroy the most expensive units in each of the enemy Team Members’ list (Each Coalition has 2 “most expensive” units; one from each members list). If a Team Member has two or more units costing equal points that qualify for “Most Expensive” then randomly determine which unit qualifies as most expensive. The Coalition hat has destroyed the most such units at the end of the game is that winner of this objective. (Win=7, Draw=3, Loss=0 points)

Tertiary (Kill Points): The coalition that scores the most kill points wins this objective. (Win=3, Draw=3, Loss=0 points)

Tactical Bonuses:

+2 Points: If at the end of the game a Coalition controls the center of the table by having a unit within 6” of it, and no enemy units within 6” of it.

+2 Points: If your coalition controls at least 2 terrain pieces by having a scoring unit touching them and no enemy units touching them at the end of the game. A single unit can control multiple

+1 Point: If all enemy troops units (Including units that count as troops) have been destroyed at the end of the game.


Game 2A

Detachment #1 (Janthkin) vs. Detachment #3 (Centurian99)

Game 2B

Detachment #2 (Yakface) and Detachment #4 (Blackmoor)



Game #3 Dakka Detachment #1 vs. Cruel and Unusual


Mission #3: A Flood of Skulls

Deployment: (Pitched Battle)

Before rolling for deployment zones, place 5 objectives. The winners roll-off for placing the objectives. Objectives can’t be closer than 12” to other objectives or the table edge.

Each coalition chooses a unit that is “Marked for Death”


Special Rules:

Standard Mission: (Infiltrate, Reserves, Deep Strike, Outflank)
Command Counters: Units that have been assigned a command counter count as scoring units regardless of what force organization category they belong too. ICs cannot be assigned a command counter in this mission.


Objectives:

Primary (Objective Markers) : The coalition that controls the most objective markers wins the primary objective. To control an objective marker their must be a scoring unit within 3” of it at the end of the game. A single unit can control or contest multiple objectives. (Win=15, Draw=7, Loss=0 points)

Secondary (Marked for Death) : The Coalition that has the most “Marked for death units alive at the end of the game wins the secondary objective. (Win=7, Draw=3, Loss=0 points)

Tertiary (Recon) : The Coalition that has the most units in the enemy deployment zone at the end of the game wins the tertiary objective. (Win=3, Draw=3, Loss=0 points)

Tactical Bonuses:

+2 Points: If your coalition’s least expensive unit is alive at the end of the game. If multiple units qualify due to the point cost being equal, then any of them can qualify for the bonus, but the bonus can only be scored once.

+2 Points: If a scoring unit from each Coalition Team Member is within 3” of the table’s long center line at the end of the game.

+1 Points: If at the end of the game your coalition’s “Marked for Death” unit has not suffered any wounds or casualties or suffered either “Damaged” result if it was a vehicle.

Game 3A

Detachment #1 (Janthkin) and Detachment #2 (Yakface) vs

HQ

  1. Herald of Khorne, chariot, unholy strength (rending?)
  2. Herald of Khorne, chariot, unholy strength (rending?)

Elites

  1. 4 Crushers
  2. 4 Crushers

Troops

  1. 5 letters
  2. 5 Letters
  3. 5 Letters

Heavy Support

  1. 1 Soulgrinder

HQ

  1. Herald of Khorne, chariot, unholy strength (rending?)
  2. Herald of Khorne, chariot, unholy strength (rending?)

Elites

  1. 8 Crushers

Troops

  1. 5 letters
  2. 5 Letters
  3. 5 letters

Heavy Support

  1. 1 Soulgrinder

Game #B

Detachment #3 (Centurian99) and Detachment #4 (Blackmoor) vs.

HQ

  1. Kairos

Elites

  1. 6 flamers

Troops

  1. 5 horrors, bolt, musician
  2. 5 horrors, bolt, musician
  3. 5 horrors, bolt

Heavy Support

  1. DP - MoT, bolt, gaze

HQ

  1. Herald of Tzeentch - Chariot, Bolt, Icon
  2. Herald of Tzeentch - Chariot, Bolt, Icon

Elites

  1. 4 flamers

Troops

  1. 5 horrors, bolt, changeling
  2. 5 horrors, bolt
  3. 5 horrors, bolt

Heavy Support

  1. DP - MoT, bolt, gaze
  2. DP - MoT, bolt, gaze

Game #4 Dakka Detachment #1 vs. Recurring Nightmare

Mission #4: A Twilight of Ash and Ruin

Deployment: (Spearhead)

Special Rules:

Standard Mission: (Infiltrate, Reserves, Deep Strike, Outflank)
Night Fight: Turns #6 & #7 are played using “Night Fight” rules
. Command Counters: A unit caring a command counter is eligible to score the tactical bonuses. ICs can’t be assigned the Command Counter.

Objectives:

Primary (Victory Points) : Use the rules for Victory Points as found on page 300 of the rulebook. The result is a draw if the VP scores for each Coalition come within 200 points of each other. (Win=15, Draw=7, Loss=0 points)

Secondary (Control Objective Markers) : To control an objective marker there must be a scoring unit within 3” of it, and no enemy units within 3” of it at the end of the game. Control of your marker is worth 2 battle points. Control of your enemy's marker is worth 5 battle points. (Possible max 7 points)

Tertiary (Survival of the Fittest) : The coalition with the most surviving HQ units at the end of the game wins this objective. (Win=3, Draw=3, Loss=0 points)


Tactical Bonuses:

+2 Points: If you control either objective marker in the secondary objective by having a unit carrying a Command Counter within 3” of it, and no enemy units within 3” of it at the end of the game. The bonus can only be scored once.

+3 Points: If any friendly unit carrying a Command Counter is within 6” of the table center at the end of the game.

A single unit may be able to score both tactical bonuses in the mission.


Game 4A

Detachment #2 (Yakface) and Detachment #3 (Centurian99) vs.

Coalition #1

Greg “Inquisitor Malice” Sparks HQ

  1. Abaddon the Despoiler

Troops

  1. 15 Noise Marines w/x15 Sonic Blasters
  2. 9 Lesser Demons

#Heavy Support

  1. 3 Obliterators

Mike “The Rogue Engineer” Mutscheller HQ

  1. Chaos Sorcerer w/Bike, Lash of Submission, Mark of Slaanesh

Troops

  1. 10 Chaos Space Marines w/x1 Meltagun, x1 Lascannon, Mark of Chaos Glory
  2. 6 Khorne Berzerkers
    1. 1 Skull Champion w/x1 Power Fist

Heavy Support

  1. 3 Obliterators
  2. Land Raider w/Extra Armor


Game 4B

Detachment #1 (Janthkin) and Detachment #4 (Blackmoor) vs.

Brad Chester HQ

  1. Bloodthirster

Élites

  1. 6 Bloodcrushers of Khorne w/1x Insterment of Chaos, Fury of Korne
  2. 3 Flamers of Tzeentch

Troops

  1. 7 Plaguebearers of Nurgle
  2. 7 Plaguebearers of Nurgle

Heavy Support

  1. Soul Grinder w/Phlem

John “The Toledo Kid” Willingham HQ

  1. Chaos Sorcerer w/Jump Pack, Lash of Submission, Mark of Slaanesh

Elites

  1. 3 Chaos Terminators w/Heavy Flamer
    1. Land Raider w/ Extra Armor

Troops

  1. 10 Chaos Space Marines w/x1 Lascannon, Mark of Chaos Glory
  2. 6 Khorne Berzerkers
    1. 1 Skull Champion w/x1 Power Fist

Heavy Support

  1. 2 Obliterators

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