Switch Theme:


Options
Add a New Article

Recent Changes
Your Watchlist
All Articles

View a Random Article
Upload a File

Images Tutorial
Editing Tutorial
Articles Tutorial


Primarch Datasheets

Primarch Datasheets

Hi all,

This article is to gather up datasheets for all primarchs and daemon primarchs. Feel free to edit any of the datasheets as you see fit and edit in any of your datasheets. Also, if anyone has any pictures they want to upload then feel free but only do so for primarchs that have datasheets uploaded and insert them next to the correct datasheet.

I have one to get the ball rolling:

Magnus, Daemon Primarch.------------------------------------------------------------------- 1350pts

WS--BS--Str--Tou--At--In--Wnd--Ld--Sv

7-----6---7(8)--6-----6---8----6-----10--2+

Type: Monstrous Creature

Weapons: Everblade

Equipment: Armour of Fate

Special Rules

Eternal Warrior

Counts as Icon of Summoning

Fearless

Wings

Warp Rift: Magnus is so powerful that his body acts like a warp rift directly venting Tzeentch's power. This upset in the psychic balance can greatly interfere with others attempting to use their powers. Any psykers attempting any kind of psychic powers within 24" of Magnus must take the test on 3D6 and will suffer perils on any double 1 or double 6.

Psychic Dominance: Magnus is second to only the emporer and the gods in psychic capability, and his presence will sometimes completely overpower other psykers abilities. Any psykers using powers within 24" of Magnus are affected. If the power is successful then each player rolls a D6 and adds their leadership, if Magnus is higher then the power is nullified, if the other psykers rolls higher then they may carry on as normal.

Twisted of Fate: Tzeentch pays a lot of attention to Magnus and always watches over him in battle, but this is not always good for Magnus as tzeentch can be a fickle god and will sometimes change things seemingly for the worse. Magnus' army receive D6 re-rolls each player turn, these may be taken at any time for anything. However, the enemy also receive D3 re-rolls per player turn wich may be taken at any time for anything. Note: As always, you may not re-roll a re-roll!

Wise Council: Magnus is a great commander, he is not headstrong, and knows when it is best to retreat. Any model in Magnus' army may choose to fail any leadership test.

Everblade: This is a great sword that absorbs psychic energy from nearby and uses it to enhance Magnus. The everblade is a force weapon that grants Magnus +1 strength.

Armour of fate: The armour of fate moves with powerful psychic energy, providing the most protection where it is needed. This is done very easily when the attack is psychic as it is more easily detected. Magnus has a 3+ invulnerable save, and a 2+ invulnerable save against psychic attacks.

Protection of Tzeentch: If anyone links directly with Magnus psychically then they will come under a torrent of psychic fire as the warp opens up around them. If this survived then magnus will attempt to simply absorb the energy and cancel out the power. If the attack does reach Magnus's flesh then his flesh may simply absorb the energy before it has any effect. Any psychic power affecting Magnus is affected by Warp Rift and Psychic Dominance no matter where the psyker is. Also, the psyker suffers from perils of the warp on any double, not just 1 or 6. Magnus also gains FnP against any psychic attacks.

Discussion

Got Comments? Discuss This Page in the Forums. Click Here.

Share

Share on Facebook