Posted: 2026-04-25 09:59:07
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Posted: 2026-04-24 10:59:07
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By Daia T'Nara
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Posted: 2026-04-24 09:59:07
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Posted: 2026-04-23 12:59:07
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By legopirate
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Posted: 2026-04-23 11:59:07
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By Mothsniper
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Posted: 2026-04-23 10:59:07
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By RAFF
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Posted: 2026-04-23 09:59:07
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Posted: 2026-04-22 12:59:07
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By landcruiserlarry
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Posted: 2026-04-22 11:59:07
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Forum post by FeistyRips, 36 responses at time of this post.
Hi there! Figured I'd start a new thread to showcase some Inq28 characters I made and some that I am still working on. Since the time I bought my first White Dwarf Magazine in 2001, I was in LOVE with the Inquisitor setting and the miniatures. I still fondly remember the awesome battle reports in the issues of WD around that time. While I never got into the Inquisitor game itself, lacking anyone to play against, I was still always interested in the setting because it offers so many intersting possibilities. I love the conversion aspect and creating some custom fluff for the resulting miniatures that befits the grim darkness of the 41st millenium. I recently listened to the Eisenhorn trilogy audiobooks, and am in the middle of the Ravenor series now. This has sparked my interest to delve into some conversion work, but rather than doing some original 54mm size miniatures, I decided to go for the much more prevalent Inq28 scale. With my bitz box having collected stuff from many years of hobbying, I can get creative and make some cool conversions for that game system. I hope there are some fellow Inquisitor fans out there who will apreciate this kind of content. Now without further ado, let's get to the good stuff.
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Posted: 2026-04-22 10:59:07
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Forum post by BrookM, 36 responses at time of this post.
If already posted elsewhere, hit that triangle and I'll take it out back.
https://youtu.be/9wcZXpbw3PI?si=JkJZBx3pwi0oHOVu
Link: https://www.goonhammer.com/welcome-to-tabletop-battles/
Welcome to Tabletop Battles!
You may have noticed we’ve changed the name of the site. And some of the logos. And the YouTube channel. And a few other things. That’s because we changed all those things while you were sleeping. We’re proud to announce that these are all part of a new name and new look to the site formerly known as Goonhammer.
When we started this big, dumb website back in 2018, Goonhammer was a fine, tongue-in-cheek name that honored the history of where we’d come from - namely, shitposting on the Something Awful forums about Warhammer. But nearly a decade later, we’re the largest worker-owned media collective in the tabletop and wargaming space, running the top apps for running campaigns (Administratum) and tracking games (The Tabletop Battles App), and we’ve decided it was time that our name matched our present rather than our past.
We were also pretty sick of people bringing up that our name had become a reference to perverts.
If you’ve been supporting us all these years, first off - Thanks! We wouldn’t be here without you, and we’re grateful for your support. We’re going to keep creating the same great content and apps you love. And if you’re new here, welcome! We’re a worker-owned collective who are passionate about tabletop games. We build apps, run events, and write about the games we love. You should consider supporting us on Patreon - doing so gets you ad-free access to the site, plus access to exclusive content and a ton of extra apps and features.
So kick back and check out the new site. Not a lot has changed, but we have been working on some improvements to make it faster and more responsive. Hopefully you won’t even notice.
- Robert...
Post continues at https://www.dakkadakka.com/dakkaforum/posts/list/818792.page
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Posted: 2026-04-22 09:59:07
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Posted: 2026-04-21 12:59:07
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By Captain Brown
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Posted: 2026-04-21 11:59:07
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By SarpedonofSotha
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Posted: 2026-04-21 10:59:07
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By Bacxaber
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Posted: 2026-04-21 09:59:07
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Posted: 2026-04-20 13:59:07
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By RAFF
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Posted: 2026-04-20 12:59:07
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Forum post by AnomanderRake, 36 responses at time of this post.
My playgroup has been messing around with various editions of Middlehammer (mostly 4th and 7th/HH1) recently, and we've been talking about trying to mess around with the rules a bit and see what happens. In theory this is in service of a set of rules using the bones of 7th, adjusted for ease and speed of play, with an eye towards maximizing compatibility with as wide a range of minis as possible. Some ideas we've been tossing around:
-Line of Sight/terrain height: I actually kind of like the 2d line of sight implementation in 10e, but I kind of want to pull in terrain/unit height to allow for a little more granularity in positioning. The idea would be that all units and terrain have a height (generally 1 for infantry, 2 for most vehicles/monsters, say), and then terrain adds its height to the height of things standing on it (a one-level ruin might be height 2, so it'd let an infantry unit see/be seen over most vehicles). You then draw LoS in 2 dimensions and it's blocked by anything that's equal to or taller than both the firing model and the target. Units would block LoS (both friendly and enemy), to let you hide valuable units behind expendable units like how old-school Target Priority worked but without having a whole extra dice roll step when attacking. Height might also factor into vertical melee distance so you don't need whole extra special rules to determine that a Knight can melee an upper level of a ruin from where it's standing on the ground.
-Unit coherency and blasts: Actually playing 7e involves a lot of spreading infantry units out into a maximum-coherency grid; I think removing "partial hits" from blast templates may have been an overcorrection to the addition of the 32mm base. That said having an extra dice roll step isn't necessarily something that I want to hold onto, but it might be interesting to make a partial hit from a blast/template dete...
Post continues at https://www.dakkadakka.com/dakkaforum/posts/list/818648.page
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Posted: 2026-04-20 11:59:07
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Forum post by Mr Nobody, 36 responses at time of this post.
So right now the various denizens of twitter are bickering with each other over the current Yarrick trailer. More specifically the lack of The Armageddon Steel Legion within said trailer. Some lament the lack of the Steel legion while others are waving away such concerns by pointing out things like repainting or DKOK, making your own kitbashes or buying third party. I think both sides have valid points.
But then I thought to myself, what would be the best way to support the Imperial Guard? There are so many different worlds and warbands to pick from. I always felt that was the charm of collection IG. I remember older WD magazines being full of article for kitbashes and various paint schemes. Not as much as the vaunted space marines, but still.
So if you were in charge of GW, how would you handle the IG releases?
Should there be multiples codices or just one big book with a ton of customization? Maybe smaller, suplimental codcies like the various space marines.
Could there perhaps be multiple troop boxes? I imagine if you had three main regiments as boxes within distinct aesthetics, you could kitbash those into a variety of other regiments. Killteam is another route they could take. That's how they first reintroduced the DKOK. They could do the same with other regiment kill teams.
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Posted: 2026-04-20 10:59:07
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Forum post by JNAProductions, 36 responses at time of this post.
See title.
A Great Unclean One has a 6+ Feel No Pain and 20 Wounds.
On average, that's the same as having 24 Wounds and no FNP.
I would be 100% fine changing them to no a FNP, 24 Wound statline. But this is also a case where that 6+ can be attempted a minimum of 20 times before death.
What about a 5+ FNP and a W2 model? That's, on average, the same as W3 with no FNP. But in practice it's pretty different, since you've still got a close to 50% chance of dying to 2 damage.
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Posted: 2026-04-20 09:59:07
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