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Made in vn
Battlefortress Driver with Krusha Wheel






For weeks and weeks people truly believed a rumour that in this Big FAQ guard was going to be nerfed even more.

The biggest rumours were that the normal guardsmen was going up in points and conscripts were going to be nerfed even more. There were people swearing this rumour came from an official 100% legit sauce! However, now the FAQ came out there was no nerf and, in fact, IG got a buff. So I really hope this is a lesson for all of you! When a rumour comes out make sure to scoop up that salt in your hand and keep it there until the rumour is over! People were outright animals when it came to the discussion over this rumour (thinking it was true) and i know it wasn't all of you but if you did get aggressive over this rumour I really hope in the future you contemplate your actions before you type. Moreover, a lot of people basically got aggressive (more than i normally see on DakkaDakka ) for actually no reason. They fought and virtually sacrificed yourselves and each other for nothing.

Please, as much as i love getting into debates here and getting angry, consider that a rumour may just be a rumour. I myself has fallen down that hole many times before and I feel like an idiot at the end of it.

This message was edited 1 time. Last update was at 2018/04/18 14:08:38


 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 lolman1c wrote:
They fought and virtually sacrificed yourselves and each other for nothing.


A moment of silence for those who virtually sacrificed their lives in the great Guard war of early 2018.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

*shouting into staticy radio*

"The war! It's .... not over! The enemy -bzzzzzt- renewed attack! Not getting nerfed in this FAQ seems to have -pop, hiss- some kind of galvanizing effect! INCOMIII-"

*transmission ends*
   
Made in se
Ferocious Black Templar Castellan






Sweden

Pretty sure that the Deep Strike nerf is a nerf to Scions, but what do I know?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Longtime Dakkanaut






 AlmightyWalrus wrote:
Pretty sure that the Deep Strike nerf is a nerf to Scions, but what do I know?


tears wont be shed... they are still good

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Rumors are rumors and should be dealt with like this.
The new deep striking rule allows AM to spread or adapt before turn 2.
Scions are hit a bit but I guess AM can live with it.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

 zedsdead wrote:
 AlmightyWalrus wrote:
Pretty sure that the Deep Strike nerf is a nerf to Scions, but what do I know?


tears wont be shed... they are still good


Right! It amazes me how a lot of people are saying turn 2 DS will destroy the game. Especially the assault meta. After a few test games they'll find out it'll be just fine. After all turn 2 DS has a longer history that turn 1 DS

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Devestating Grey Knight Dreadknight




 Rune Stonegrinder wrote:
 zedsdead wrote:
 AlmightyWalrus wrote:
Pretty sure that the Deep Strike nerf is a nerf to Scions, but what do I know?


tears wont be shed... they are still good


Right! It amazes me how a lot of people are saying turn 2 DS will destroy the game. Especially the assault meta. After a few test games they'll find out it'll be just fine. After all turn 2 DS has a longer history that turn 1 DS

And when T2 deepstrike was a thing, armor saves were better and you could deepstrike closer than 9”. You could also deepstrike as much of your army as you wanted and anti-tank weapons only did 1 wound to units. You could get 3 hits max on a squad with large blas weapons (like battle cannons). And T1 deepstrike with shooting was still a thing via drop pods.

Hope is the first step on the road to disappointment. 
   
Made in us
Locked in the Tower of Amareo




6 pt kalabites told me the guard was never getting nerfed. Gg wp ig players. Oh wait, you never move and don't even need los. So not a very good game.
   
Made in us
Savage Khorne Berserker Biker





 Unit1126PLL wrote:
*shouting into staticy radio*

"The war! It's .... not over! The enemy -bzzzzzt- renewed attack! Not getting nerfed in this FAQ seems to have -pop, hiss- some kind of galvanizing effect! INCOMIII-"

*transmission ends*


God help us all, men.

God help us all.

This message was edited 1 time. Last update was at 2018/04/18 14:58:38


 
   
Made in us
Devestating Grey Knight Dreadknight




Guard has Reece and therefore Frontline gaming in their corner now. They will be good as long as that continues.

Hope is the first step on the road to disappointment. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 greyknight12 wrote:
Guard has Reece and therefore Frontline gaming in their corner now. They will be good as long as that continues.

Commissar and Conscript nerf says "what?".

Bluntly speaking, Reecius is in "their corner" when it comes to the way he plays. Screw anyone else, his stuff tends to come out okay--which is to say "Soup".
   
Made in us
Locked in the Tower of Amareo




I just quit my local league so i can't be forced to play against ig post-faq. I'm not going to a tournament any time soon, so maybe i'll just avoid them.
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

*/me laughs in Guardsman*

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





I am sure it did come from a 'legit sauce'.

The 'sauce' I am detecting is hot troll.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Locked in the Tower of Amareo




Honestly, drukhari are just as bad.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Martel732 wrote:
I just quit my local league so i can't be forced to play against ig post-faq. I'm not going to a tournament any time soon, so maybe i'll just avoid them.

What are you playing?
Traditionally BA?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Omnipotent Necron Overlord






 AlmightyWalrus wrote:
Pretty sure that the Deep Strike nerf is a nerf to Scions, but what do I know?

It's a nerf to every deep strike unit. Most of which were very effective against AM. Now AM just sets up a line of 90+ infantry and blows you away with multiple russ and manitcores.

Only effective counter is -1 to hit army trait which is also busted - so that should tell you something.

This message was edited 1 time. Last update was at 2018/04/18 15:17:48


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




 wuestenfux wrote:
Martel732 wrote:
I just quit my local league so i can't be forced to play against ig post-faq. I'm not going to a tournament any time soon, so maybe i'll just avoid them.

What are you playing?
Traditionally BA?


Yup. My only hope is that gunlines shoot themselves into a hole by december. Until then, ig players can get off with their dice porn with someone else.

This message was edited 1 time. Last update was at 2018/04/18 15:13:02


 
   
Made in us
Omnipotent Necron Overlord






 Rune Stonegrinder wrote:
 zedsdead wrote:
 AlmightyWalrus wrote:
Pretty sure that the Deep Strike nerf is a nerf to Scions, but what do I know?


tears wont be shed... they are still good


Right! It amazes me how a lot of people are saying turn 2 DS will destroy the game. Especially the assault meta. After a few test games they'll find out it'll be just fine. After all turn 2 DS has a longer history that turn 1 DS

It has a long history of sucking a lot. Everyone always chose t1 deep strike options like drop pods/ NSF/ That Spacewolf null deploy drop pod list. The only actual t2 reserve units people used were flyers and there were lots of hoops people jumped through to get t1 flyers.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Maybe I'm terrible or the people I play are all tourney players but I am not understanding this hard on hate for IG. Then again I also have mostly followed the rule of 3 before it was even a rule, so that may be an issue right there. I think the rule of 3 will mess a lot more with guardsman than you think. How many mortars will not be taken to quickly fill brigades? Only 3 company commanders will be allowed to be taken, so HQ slots will have to be diverse. Naturally the fast attack slots will have to change as well, so you will see a lot more armoured sentinels and hellhounds on the field.

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Locked in the Tower of Amareo




Triple basilisk triple manticore is still a thing. There are still no weapons that efficiently kill guardsmen. Feth that. The whole codex can die in a fire.

This message was edited 1 time. Last update was at 2018/04/18 15:40:53


 
   
Made in us
Clousseau





East Bay, Ca, US

Martel732 wrote:
Triple basilisk triple manticore is still a thing. There are still no weapons that efficiently kill guardsmen. Feth that. The whole codex can die in a fire.


Kind of on the same page here.

If these couldn't hide outside of LOS I would have an answer... as would most people.

And they can bring Basilisks in squads, so it's actually up to 9. Although 3 manticore + 3 basilisk is enough.

This message was edited 2 times. Last update was at 2018/04/18 15:44:23


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Xenomancers wrote:
 AlmightyWalrus wrote:
Pretty sure that the Deep Strike nerf is a nerf to Scions, but what do I know?

It's a nerf to every deep strike unit. Most of which were very effective against AM. Now AM just sets up a line of 90+ infantry and blows you away with multiple russ and manitcores.

Only effective counter is -1 to hit army trait which is also busted - so that should tell you something.


How where deepstriking units effective agaisnt AM when they had like 3-4 lines of infantry protecting all of those ultra OP manticores? Man, you should be more consistent. You can't spend the last 3-4 months complaining how Deepstriking is absolutely useless again guard and no say that this is a big Buff for guard.


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Locked in the Tower of Amareo




Take the Drukhari codex with you, too.


Automatically Appended Next Post:
 Galas wrote:
 Xenomancers wrote:
 AlmightyWalrus wrote:
Pretty sure that the Deep Strike nerf is a nerf to Scions, but what do I know?

It's a nerf to every deep strike unit. Most of which were very effective against AM. Now AM just sets up a line of 90+ infantry and blows you away with multiple russ and manitcores.

Only effective counter is -1 to hit army trait which is also busted - so that should tell you something.


How where deepstriking units effective agaisnt AM when they had like 3-4 lines of infantry protecting all of those ultra OP manticores? Man, you should be more consistent. You can't spend the last 3-4 months complaining how Deepstriking is absolutely useless again guard and no say that this is a big Buff for guard.



I was getting decent at hostage taking with DC. Now that's dead. Indirect fire needs -1 to hit, guardsmen and russes need point hikes.

This message was edited 1 time. Last update was at 2018/04/18 15:45:17


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I will agree that this change has make the 2 CP stratagem to advance Death Company a little useless, because if you use it, they will be alone in front of the enemy army and will be shoot to death without support deepstriking characters.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Locked in the Tower of Amareo




Not just that. I was using them to clear screen on turn 1 from DS. Now that's turn 2. Too late. If IG were properly costed, this change would be fine. But they dodged the costing issue. And released the Drukhari. 90 pt talos with 4++? Okay...
   
Made in us
Omnipotent Necron Overlord






 Galas wrote:
 Xenomancers wrote:
 AlmightyWalrus wrote:
Pretty sure that the Deep Strike nerf is a nerf to Scions, but what do I know?

It's a nerf to every deep strike unit. Most of which were very effective against AM. Now AM just sets up a line of 90+ infantry and blows you away with multiple russ and manitcores.

Only effective counter is -1 to hit army trait which is also busted - so that should tell you something.


How where deepstriking units effective agaisnt AM when they had like 3-4 lines of infantry protecting all of those ultra OP manticores? Man, you should be more consistent. You can't spend the last 3-4 months complaining how Deepstriking is absolutely useless again guard and no say that this is a big Buff for guard.


I am not Martel - so don't confuse me with him.

Deepstrike was very strong. I play GK/ Eldar/ Tyranids mostly - and now Tau.

DS was a big part of my list design for all these armies. Trust me - I have to deepstrike to do damage to gun lines. The game is over already if I can't get into effective range with my units turn 1. Honestly - it was already pretty tough to beat a screened gunline before. At least I had a chance though. I could get lucky and surround a unit so it can't fall back. Maybe I could deepstrike and blow up a manticore - or tie up a unit of robots. Can't do that now.




If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




I wasn't causing damage. I was taking hostages so I lived. How much damage can you cause to an IG list in one turn? The answer is not much, points wise.

"Deepstrike was very strong."

Maybe for scions and flyrants. For melee, it was sheer desperation.

This message was edited 1 time. Last update was at 2018/04/18 15:54:12


 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Martel732 wrote:
Take the Drukhari codex with you, too.


Automatically Appended Next Post:
 Galas wrote:
 Xenomancers wrote:
 AlmightyWalrus wrote:
Pretty sure that the Deep Strike nerf is a nerf to Scions, but what do I know?

It's a nerf to every deep strike unit. Most of which were very effective against AM. Now AM just sets up a line of 90+ infantry and blows you away with multiple russ and manitcores.

Only effective counter is -1 to hit army trait which is also busted - so that should tell you something.


How where deepstriking units effective agaisnt AM when they had like 3-4 lines of infantry protecting all of those ultra OP manticores? Man, you should be more consistent. You can't spend the last 3-4 months complaining how Deepstriking is absolutely useless again guard and no say that this is a big Buff for guard.



I was getting decent at hostage taking with DC. Now that's dead. Indirect fire needs -1 to hit, guardsmen and russes need point hikes.


I can somewhat agree with indirect fire needing -1 to hit if it wasn't for the fact that there is SOOOOOOOO much -1 to hit out there already. Against half the armies out there (since only raven guard, alpha legion and Alaitoc seem to exist for some reason) you are already hitting on 5s and there is very few options for guardsman to boost BS or have rerolls. Unless its -1 if you do not have LOS, then I can live with that. I can 100% agree with guardsman needing to be 5pts per model. Currently as it sits there is no reason to take Conscripts or even Veterans because the basic infantry squad does their job more efficiently. If you had 4 ppm Conscripts, 5ppm IS, and 6ppm Vets it would make for having actual choices when making lists based on what you need your units to do and not what is most efficient (and yes I know Vets are elites, im talking more about combat roles and strategy). For Russes....they are a mixed bag, I would advocate more for a big price hike on basilisks before I go for Russes, last time I checked Russes weren't knocking the door down in tournaments but there were plenty of artillery.

This message was edited 1 time. Last update was at 2018/04/18 16:11:20


17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
 
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