34439
Post by: Formosa
Yo to all my homies, Please post all suggestions for the upcoming campaign Here Comments from all Dakkarites are also welcome. First Draft of campaign Exp system players must submit an army roster of 5k points, each week you select a force of between 750pts and 2000pts suitable to the mission being played, and according to the FoCfor said mission.In this way we can track experience gained for cetain units, I'm also thinking that if a unit is "wiped out" it just loses all Exp, as opossed to being gone. This also encourages people to purchase new units for a "End game" My Idea for Exp Only the unit delivering the killing blow gains the Exp, (ballance issue) Infantry Generic (Not walkers) For every 500exp you may roll once on this chart (max 3 rolls In TOTAL) 1. Move through cover (if unit already has this, it becomes a re-roll) 2. +1 WS 3. +1 A 4. +1 Ld( if you go above 10, Fearless) 5. Tank Hunters 6. Players choice Tanks (including walkers) For every 750exp you may roll once on this chart (max 3 rolls in TOTAL) 1. Re-roll DT 2. +1 Bs 3. +1 WS(re-roll if no WS Stat) 4. Scout 5. Tank Hunters 6. Vehicle counts as Fast for purposes of shooting ONLY. Monstrous creature. For every 500exp you may roll on this chart (max 3 rolls TOTAL) 1. Move through cover (if unit already has this, it becomes a re-roll) 2. +1 Bs 3. +1 WS 4. +1 A 5. +1 Str 6. terrifying, must pass Morale check to charge the monstrous creature, ~1ld to check for unit charging if taken 2nd time, -2 ld if taken third time (may select 2 max times) Independent Character (NOT special character) For every 500exp you may roll on this chart (max 3 rolls TOTAL) 1. +1 I 2. +1 A 3. +1 Str( counted after power fists doubling ect.) 4. +1 T (can only be taken once, counts For ID purposes) 5. +1 W (can only be taken once) 6. Eternal warrior (can only be taken once) Special Characters DO NOT gain Exp, they know enough (this is to encourage the taking of standard HQ characters) Starmap Drafted by the talented Lorna (downscaled) The Golgotha System was by no means the jewel of the Eastern Fringe and it was not instrumental in the defence of the region as a whole, despite this it had acquired great wealth and developed it self as hub for surrounding systems. The ruling elite lived a lavish lifestyles and the principal planet had become known as a centre of cultural excellence. Seemingly without warning some two centuries ago the system was engulfed by a violent and terrible warp storm, cutting it off from the rest of the Imperium. Devoid of the emperor light the system was plunged into a period of darkness. In the decades that followed the systems disappearance from imperial charts, rumours became rife. Stories of caches lost technologies, a governors’ ransom in minerals and of planets wracked by nightmarish creatures were common place and quickly spread through the populace of the surrounding systems. The Golgotha system soon developed a mythical quality much like ancient Terran story of Atlantis. Heedless of the danger many a brave, or foolhardy, individuals attempted to penetrate veils of the warp storms to gain access to lost fortune they believed to be waiting for them, few survived and those who did were forever changed. When the storm finally began to abate an ad hoc Imperial Crusade force was assembled, its members spanning the many adetptas and arms of imperial authority, in order to return the system to Imperial rule and claim its treasure for the emperor. Arriving in system the crusaders were greeted by a vision of madness, the vox networks were alive with the plaintive screams and pleas of a beleaguered population, whose system had been ravaged by the cruelties of an uncaring galaxy. The corrupting presence of the warp had driven great swathes of the population insane. Great number of imperial citizens seeking salvation, and believing the emperor had forsaken them, had turned to the embrace of the dark gods. Learning and spreading the teachings of their malign patrons the cultists had set about a vicious campaign of terror to undermine the still loyal strongholds. However the Chaos cultists were not only ones who sought to destroy the Imperial presence within the system. Unbeknownst to imperial authorities, at the time of Golgotha’s disappearance there had been an active genestealer cult in the system, twisting the bodies and souls of the imperial citizens to the will of the hive mind. Now freed from trapping of the warp storm the genestelaer and begun to call for their brethren. For the last 200 years Golgotha had been despoiled by an underground cult war of epic proportions that had spread like a disease across the whole system. Loyalists and cultist of both kinds were constantly engaged in running street battles, act of sabotage and unimaginable acts of atrocity. The lifting of the storm and arrival of the crusade force should have been the salvation of system, but it was by no means the end of the Golgothas suffering. The stories of Golgotha had spread far and wide and the lifting of the storm was like the smell of a rotting corpse to carrion creatures as heretics and Xenos of all walk descended upon the system to feed. The Tau Empire had heard the stories and believing the Imperium weak and having faith in their technology had arrived in force seeking to claim the system for themselves to add to their fledgling domain and spread the word of the greater good. Heretical Chaos Marines, Daemons and renegades of all breeds flocked to system. Whether they came to assist the existing cultists, placate their dark gods or just for the joy of the slaughter may never be known for the ways of chaos are unfathomable to sane men. The feral like Orks, attracted by the marshalling of forces in and around the system, descended in upon Golgotha in a great horde seeking war and the opportunity to grow larger and stronger as their kind are like to do. The picket ships and scouts of the crusade force even reported sighting “mechanical skeletons, that glowed with a sickening light” on the fringes of the system. Whether it was abundance of life, an anathema to their kind, or some other dark purpose it appeared as if Golgotha had attracted the attention of the ancient enemy, the Necrons. Where such gatherings occur one can always be assured that if you look into the shadows hard enough one will always find the enigmatic Eldar attempting to guide the unfurling events. Using the younger races as pawns in a game larger than the human mind can comprehend; they shape and manipulate the situation to ensure the correct future comes to pass. Drawn by Golgothas' screams of pain and suffering that emanated through the warp, the Eldars Darker kin arrived seeking Souls for “she that thirsts” and slaves for their arenas in order to satiate their blood lust and stave off their own demise. With untold treasures still to be found and countless battles still to be fought the Campaign for Golgotha had just begun.
10
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Post by: Lorna
As I said in PM, makes sense.
Also, love the incentive to not take specials, wooo Eternal Warror Hive Tyrant!
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Post by: Nick Ellingworth
Interesting, not sure I like this concept of needing a 5000pt roster (I know I can just duplicate what I've already got), I'll get a bad case of "ooh shiny" syndrome and end up buying stuff I don't really want or need.
TBH what I'm more interested in is seeing the fluff SpankHammer III comes up with.
35173
Post by: Lorna
So am i nick, then i get to make planets.
19941
Post by: SpankHammer III
Word up Homeslices
Looks like you beat me to the punch was going to start this thread. Formosa how is exp earned? sorry if that a stupid question but i'm a campaign nube.
I've knocked together a fairly loose piece of starter fluff.
I would have liked to have known a few more details before drafting it, e.g. races involved, but given that we've had to open the campaign up a little, at the order of manager Jason, i've kept it deliberatly vague. Suppose this is a positive in some ways as it means that the fluff can organically develop around the campaign rather than us trying to adhere to a fixed story. The involvement of every faction in a campaign always seems a little ropey to me though I mean how unlucky can one system be.
Lorna I have not gone into any details about planets, as I was waiting to see your awesome map  , and I need to liase with you guys about the numbers and types of worlds we'll be dealing with.
As always guys look forward to feed back and suggestions.
The Golgotha System was by no means the jewel of the Eastern Fringe and it was not instrumental in the defence of the region as a whole, despite this it had acquired great wealth and developed it self as hub for surrounding systems. The ruling elite lived a lavish lifestyles and the principal planet had become known as a centre of cultural excellence.
Seemingly without warning some two centuries ago the system was engulfed by a violent and terrible warp storm, cutting it off from the rest of the Imperium. Devoid of the emperor light the system was plunged into a period of darkness.
In the decades that followed the systems disappearance from imperial charts, rumours became rife. Stories of caches lost technologies, a governors’ ransom in minerals and of planets wracked by nightmarish creatures were common place and quickly spread through the populace of the surrounding systems. The Golgotha system soon developed a mythical quality much like ancient Terran story of Atlantis. Heedless of the danger many a brave, or foolhardy, individuals attempted to penetrate veils of the warp storms to gain access to lost fortune they believed to be waiting for them, few survived and those who did were forever changed.
When the storm finally began to abate an ad hoc Imperial Crusade force was assembled, its members spanning the many adetptas and arms of imperial authority, in order to return the system to Imperial rule and claim its treasure for the emperor. Arriving in system the crusaders were greeted by a vision of madness, the vox networks were alive with the plaintive screams and pleas of a beleaguered population, whose system had been ravaged by the cruelties of an uncaring galaxy.
The corrupting presence of the warp had driven great swathes of the population insane. Great number of imperial citizens seeking salvation, and believing the emperor had forsaken them, had turned to the embrace of the dark gods. Learning and spreading the teachings of their malign patrons the cultists had set about a vicious campaign of terror to undermine the still loyal strongholds.
However the Chaos cultists were not only ones who sought to destroy the Imperial presence within the system. Unbeknownst to imperial authorities, at the time of Golgotha’s disappearance there had been an active genestealer cult in the system, twisting the bodies and souls of the imperial citizens to the will of the hive mind. Now freed from trapping of the warp storm the genestelaer and begun to call for their brethren.
For the last 200 years Golgotha had been despoiled by an underground cult war of epic proportions that had spread like a disease across the whole system. Loyalists and cultist of both kinds were constantly engaged in running street battles, act of sabotage and unimaginable acts of atrocity.
The lifting of the storm and arrival of the crusade force should have been the salvation of system, but it was by no means the end of the Golgothas suffering. The stories of Golgotha had spread far and wide and the lifting of the storm was like the smell of a rotting corpse to carrion creatures as heretics and Xenos of all walk descended upon the system to feed.
The Tau Empire had heard the stories and believing the Imperium weak and having faith in their technology had arrived in force seeking to claim the system for themselves to add to their fledgling domain and spread the word of the greater good.
Heretical Chaos Marines, Daemons and renegades of all breeds flocked to system. Whether they came to assist the existing cultists, placate their dark gods or just for the joy of the slaughter may never be known for the ways of chaos are unfathomable to sane men.
The feral like Orks, attracted by the marshalling of forces in and around the system, descended in upon Golgotha in a great horde seeking war and the opportunity to grow larger and stronger as their kind are like to do.
The picket ships and scouts of the crusade force even reported sighting “mechanical skeletons, that glowed with a sickening light” on the fringes of the system. Whether it was abundance of life, an anathema to their kind, or some other dark purpose it appeared as if Golgotha had attracted the attention of the ancient enemy, the Necrons.
Where such gatherings occur one can always be assured that if you look into the shadows hard enough one will always find the enigmatic Eldar attempting to guide the unfurling events. Using the younger races as pawns in a game larger than the human mind can comprehend; they shape and manipulate the situation to ensure the correct future comes to pass.
Drawn by Golgothas' screams of pain and suffering that emanated through the warp, the Eldars Darker kin arrived seeking Souls for “she that thirsts” and slaves for their arenas in order to satiate their blood lust and stave off their own demise.
With untold treasures still to be found and countless battles still to be fought the Campaign for Golgotha had just begun.
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Post by: Nick Ellingworth
Nice work mate, I look forward to seeing what Lorna comes up with for the system itself now.
19941
Post by: SpankHammer III
Thanks Nick, its appreciated.
Wasn't to sure about some of the reasoning for the other sides turning up, my main area of knowledge is imperial so as the campaign progresses i'm going to need some help with some of the dirty Xenos and heretics fluff.
yeah i'm interested to see what he comes up with. I'm expecting that we will have a hive world and an agri world but i'm not sure what else.
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Post by: Nick Ellingworth
Well the Hive and agri world certainly cover the basics.
I'd like to see a death world appear I reckon with the right rules (killer plants etc) it would be really good fun for small kill team games but I don't know if anyone else would want to play games like that.
19941
Post by: SpankHammer III
Problem i have with Death World and forge worlds is it doesn't really make a lot of sense, from a fluff point of view, to have all of them in one system. I can see having a hive world and agri in the same system and maybe death world if it was more of the frozen waste with no atmosphere kind of deal but having them all just feels like your trying to crobar stuff in.
With a forge world in the system I can see the whole system being given over to the mechanicum, which woould allow for a hive a wasteland planet but most the fluff i've read those kind of systems have to import a lot of their food, so you'd loose the agri worl.
35173
Post by: Lorna
I'll probably have dead world in their, i was experimenting with some stuff last night and have got some stuff for a post 'nid world. I might have something like a Mechanicum outpost or something like that, so there can be an excuse for new equipment for the Imps.
but i'll get working on it soon. Pokemon Blue is taking alot of my attention right now. But Ill get it done.
Oh, and nice fluff spankhammer
38693
Post by: Gorillawizard
All looks rather good to me. Just need to buy build and paint my crimson fisters!
Great fluff spanky and awsome map Lorna.
And as spanky said "Formosa how is exp earned?"
I'm a complete campaign noob too.
19941
Post by: SpankHammer III
Thanks Kids
I can see a mechanicum outpost working well, you could have rules for zero g and no atmosphere, hell it might even work well with a space hulk type kill team mission to please Nick
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Post by: Formosa
Exp is earned via... dum dum duuum... victory points. this difers from the rulebook sugested " veteran skills" Example: Captain with Melta-bombs assaults a Land raider, he then wrecks it, total up the Land raider's cost in points, the Captain then adds those points to his Exp total. pretty simple, it also encourages the use of expensive units, as you are going to want that Land raider to have Tank hunters. As an adendum to the Exp rules: Only the unit that "destroys" the enemy gains exp. So Blob platoons for example, Only the unit in the platoon will gain the Exp, NONE of the Advisors or Attached characters or attached units. This is to stop 1 guard troop slot with all the bells and whistles gaining exp for the entire troop slot, it also means A Marine captain will not gain the exp for his sqaud "destroying" a unit. Planetary rules: I will add these when Lorna and Alex give me the Planets they will be using.
19941
Post by: SpankHammer III
So my power blob if I take a priest, the priest will not benefit from the kill made by the platoon. Equally the LasC HWS will not gain any advantage from the kills made by said blob. Makes sense.
What about my commissars? I assume they count as part of the unit as they are an upgrade not an IC and if you seperate him from the blob it mean i'll have to role his PW attackes seperatley every time.
34439
Post by: Formosa
the Reason for the 5k point roster =)
say in your next game you are playing vs Eldar, they have alot of Lance weapons, and you dont want you nice sniny veteran BS6 Leman russ getting "WTFPWNED", simply take another Leman russ from your Roster sheet (prefurebly with little or no Exp)
Also, say you take Pedro as your HQ in your Roster sheet, you still gain stubborn, even if Not taking him in the game, this is to represent The Crimson fist chaptor being there, so an upside to taking a special character, but also a downside, as he never gains exp
Now everyone please remember!
Comment on ANY changes you'd like to see or Idea's you may have (No Black Templars can't have army wide FNP)
this stuff isn't set in stone =]
and don't worry bout telling me my ideas suck.
38693
Post by: Gorillawizard
So special characters don't gain exp in any way shape or form. I spose they've got to the peek of their game tbh
But if i have pedro in the 5k points, my army that i field still get the stubborn special rule even if Pedro doesn't come along for the ride, thats good. Although i would just be paying 175 points just for stubborn and sternguard being scoring units. Could he do his orbital bombardment from his battle barge?? ^^ lol
I'll start with my 5k points then, should be fun.
34439
Post by: Formosa
SpankHammer III wrote:So my power blob if I take a priest, the priest will not benefit from the kill made by the platoon. Equally the LasC HWS will not gain any advantage from the kills made by said blob. Makes sense.
What about my commissars? I assume they count as part of the unit as they are an upgrade not an IC and if you seperate him from the blob it mean i'll have to role his PW attackes seperatley every time.
Upgrade characters are part of the sqaud, the same way that an Independent character in a retinue is now part of a sqaud, so yes they recieve the bonus, the downside of the commisar gaining the abilities... still a guardsman, so easy to shoot lolzzz Automatically Appended Next Post: Gorillawizard wrote:So special characters don't gain exp in any way shape or form. I spose they've got to the peek of their game tbh
But if i have pedro in the 5k points, my army that i field still get the stubborn special rule even if Pedro doesn't come along for the ride, thats good. Although i would just be paying 175 points just for stubborn and sternguard being scoring units. Could he do his orbital bombardment from his battle barge?? ^^ lol
I'll start with my 5k points then, should be fun.
Oh hellllll no playa! he cant use his pimped out laser beam, but seriously nope.
Any Abilites that affect "on table" things such as reserves etc. (ala swarm lord and Astropath) MUST still be on table, for example.
CCCRRRRRREEEEEDDDD!!! wants to outflank a Baneblade ( lol he can actually do this, or 3 lol) he must be in the game to do so, he cant do it from the roster sheet, but if a character has an army wide special rule (such as chapter tactics etc.) they still apply.
This is to stop marine players ect. from saying "mUh Spesh Mureens are Spesh Woofs today, next week thay R Spesh Blud wolves" you take your list, and thats your army.
the 5k points is so you can take alot of diferent units to keep the game fresh, rather than being locked into 1 army list week after week (Like the Tale of many gamers and the league's we did)
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Post by: Lorna
Yup, at least by then i might have some different units for my nids.
38693
Post by: Gorillawizard
If there is gona be an 'end game' how many points?
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Post by: Formosa
Gorillawizard wrote:If there is gona be an 'end game' how many points?
As a terry pratchett troll says "one two...? Many? lots?"
I dont really know yet, if we get say.. 10? people to take part, then 30,000 points (3k per player) if we get more then 1500 per player etc.
in other words, i want the last game to be vast.
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Post by: Lorna
Wooo, sounds like fun
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Post by: Nick Ellingworth
Hmm that will be a massive game and the chances of me getting 3k points of BT by then are simply non existent.
38693
Post by: Gorillawizard
Nick Ellingworth wrote:Hmm that will be a massive game and the chances of me getting 3k points of BT by then are simply non existent.  And less so for me, probably 2,000pts at most, but a 20,000 pt game could be great. But where to host such a massive game. it would need to be about 18ft by 6ft board
35173
Post by: Lorna
Or a 4x4
34439
Post by: Formosa
lol yep
38693
Post by: Gorillawizard
just imagine a 20,000 point drop pod assault game on a 4x4. No don't its too much fun... hmm where to role the dice <.< >.> ^^
35173
Post by: Lorna
a 2x2
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Post by: Nick Ellingworth
Now you're just being silly. Anyway yeah a huge game to end the campaign would be good, just don't want to make it too big otherwise we won't get beyond the end of turn 1.
38693
Post by: Gorillawizard
Formosa wrote:
Infantry Generic (Not walkers) For every 500exp you may roll once on this chart (max 3 rolls In TOTAL)
1. Move through cover (if unit already has this, it becomes a re-roll)
2. +1 WS
3. +1 A
4. +1 Ld( if you go above 10, Fearless)
5. Tank Hunters
6. Players choice
With a roll of a 6.Players choice, would this just apply to the table or could i say +1 BS or feel no pain etc etc.
34439
Post by: Formosa
Gorillawizard wrote:Formosa wrote: Infantry Generic (Not walkers) For every 500exp you may roll once on this chart (max 3 rolls In TOTAL) 1. Move through cover (if unit already has this, it becomes a re-roll) 2. +1 WS 3. +1 A 4. +1 Ld( if you go above 10, Fearless) 5. Tank Hunters 6. Players choice With a roll of a 6.Players choice, would this just apply to the table or could i say +1 BS or feel no pain etc etc. Wording is deliberate, "roll once on THIS chart" there is no FNP on the chart, so its not selectable. The omission of FNP is deliberate, I feel that FNP on unit such as a infantry blob or a 15 man BT unit would be op But if you guys want to add or change the charts, go ahead with sugestions
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Post by: Gorillawizard
I think the charts are fine as they are tbh wouldn't change a thing.
Just need to get some 40k practice in as i don't play reguarly, due to my poor choice army!
hopefully my crimson fists will fair better
34439
Post by: Formosa
yep good luck
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Post by: Nick Ellingworth
hmm I get the impression that there could be too many SM armies in this campaign. I wonder if I should try to get my guard or Thousand Sons up to 2000 points instead of my BT.
34439
Post by: Formosa
since the campagn is a Narrative one, it should not be a problem. However if you want to play any other army nick, go for it, I may be playing my Nids (shock horror) or even try and sort my Ye olde Eldar army to play with
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Post by: Nick Ellingworth
Well I've just thought of one way I can still use my BTs and still field something a little different.
I can bring my Deamonhunters out of retirement and use the allies rules to field them, after all the codex is still legal.
34439
Post by: Formosa
not for much longer lol, come march you will have to use DH properly, No allies
I need the Names or Types of planets, so i can set up the scenarios and terrain rules
Thanks homies
35173
Post by: Lorna
PM'd the names and planet types. Also working on the images.
34439
Post by: Formosa
Draft 1 of planetary rules
Hive World:
Due to the High numbers of Humans on a Hive world, there is a rich pool of Slaves/Biomass/citizens to draw from/eat/...enslave.
The Defending player has may take the following unit as a troop choice.
Slaves/Zombies/Brain leech/Conscripts/Cultists
WS BS S T W I A LD SV
2 2 3 3 1 3 1 7 5+ 3pts per model
10-20 models
Special rules: Infiltrate, "Who cares" this unit is never scoring and never counts as surviving a game and never gives a kill point
Options: 1 in ten models may take the following
Heavy bolter 5
Missile launcher 10
Grenade launcher free
Due to the highly mobile nature of Space marines, they may not take this unit (this is all C:SM lists and includes DA, BA, BT, GK and SW)
Agri world:
Agri worlds are the lynchpin of the imperium, they are vast area's of farm land or Grox plantations:
Due to the large ammount of supplies the agri world gives to the rest of the sector, if it falls it would be devestating.
Playing on an agri world is the same as a standard 40k game, there are no extra rules.
However should the agri world falls to the enemies of the imperium, then all non imperial players are at -100 points for the next game, this represents the starvation caused by the loss of an agriworld
More to follow
35173
Post by: Lorna
Formosa wrote:
Agri world:
Agri worlds are the lynchpin of the imperium, they are vast area's of farm land or Grox plantations:
Due to the large ammount of supplies the agri world gives to the rest of the sector, if it falls it would be devestating.
Playing on an agri world is the same as a standard 40k game, there are no extra rules.
However should the agri world falls to the enemies of the imperium, then all non imperial players are at -100 points for the next game, this represents the starvation caused by the loss of an agriworld
More to follow
Surely you mean Imperial players
19941
Post by: SpankHammer III
Hi All
Apologies It appears i've fallen by the way side a little other the weekend.
Ok my problem with the characters being allowed to use abilities that effect the army without being on the table is that its bias against the guard. The guard to not have any characters who give you any army wide rules, they are all bubbles.
Me and Lorna are working on the planets, unfortuanltey we've been working seperatley so came up with Ideas but I'll study what he's got and try and merge it with my notes.
How many worlds are we after? Lorna had made notes/pics for 6, my original idea was 5 with 6 moons and a orbiting gas refinary. My original thoughts were that each planet would be made up of 2-4 territoreis and each moon would be one. The gas facility was to allow for a small Kill team game if we wanted it.
34439
Post by: Formosa
Lorna wrote:Formosa wrote:
Agri world:
Agri worlds are the lynchpin of the imperium, they are vast area's of farm land or Grox plantations:
Due to the large ammount of supplies the agri world gives to the rest of the sector, if it falls it would be devestating.
Playing on an agri world is the same as a standard 40k game, there are no extra rules.
However should the agri world falls to the enemies of the imperium, then all non imperial players are at -100 points for the next game, this represents the starvation caused by the loss of an agriworld
More to follow
Surely you mean Imperial players
AAAHHHHHH!!!!
Yep...
this is why its a good idea to post on here
19941
Post by: SpankHammer III
How are we doing lines of advancement? are we going to do a node based system? it seems to make the most sense given that we are doing a system campaign rather than a single planet. I can't see a solar system working too well as normal map campaign.
34439
Post by: Formosa
yep its a nodal system, it allows us to make the story grander than "ork Boss (insert name) of the (insert clan) fought the (insert Imperial army) for the planet of (insert suitably cool name) and (Won/lost/space marine)".
plus like you said why would Every race be present lol
19941
Post by: SpankHammer III
What i'm currenlty thinking is unless you are chaos, imperial, Nid you don't start on a planet.
If your one of the other races your fleet based until you win a territory. I'm thinking within the node system this will allow you to hit any territory you like or we could limit it to territories with starports.
Bascially map I have in my head is similar to the dawn of war, but allows other players to turn and play.
32930
Post by: Nick Ellingworth
This is all starting to go over my head a bit.
I guess the GK addition to my BTs is off since there's a good chance the new codex could appear half way through the campaign. I've also looked into increasing the size of my Guard and Thousand Sons and unless I get a job in the next couple of weeks I can't afford to do those. So it looks like I'm stuck with adding a couple of extra things to my current BT list.
19941
Post by: SpankHammer III
Nick
To be honest I think we are going have to be flexible with the rules. If we are going to design this like Jason said, so anyone can play, we have allow for people dipping in and out, I have a feeling that the Exp system will only really get used by the core players who intend to take part in every game.
35173
Post by: Lorna
We need to talk this out on thursday, i'll have some of the stuff i've done printed up, so we can show jason.
34439
Post by: Formosa
SpankHammer III wrote:Nick
To be honest I think we are going have to be flexible with the rules. If we are going to design this like Jason said, so anyone can play, we have allow for people dipping in and out, I have a feeling that the Exp system will only really get used by the core players who intend to take part in every game.
Yep I agree, this is why the I kept it in mind when making the Exp rules.
To put it in universe
Troops that started the campagn (us and a few others) are more battle hardened
But fresher troops coming into a warzone are not as experianced, thus do not have certain abilities (this is drop in and out players)
But yep on thursday we can all sit down and hash this out properly, as like Lorna and you (Alex) said we may be pulling in diferent directions.
Push come to shove i can do away with all the Exp rules and really simplify the whole thing into a series of scenarios with the fluff (alex) and Graphics (lorna) and anyone elses input.
32930
Post by: Nick Ellingworth
I've been having some thoughts (shocking I know) about the Hive Slaves/Zombies/Brain leech/Conscripts/Cultists.
Whilst the stats are ok (aside from the LD that is too high IMO) I think there ought to be a few more changes to the rules, my main concern is with the infiltrate rule. I think instead it ought to be a random rule here's my thoughts about how to improve them:
Slaves/Conscripts/Cultists: 3pts per model
WS BS S T W I A LD SV
2 2 3 3 1 3 1 6 5+
10-20 models
Wargear: Slaves/Conscripts/Cultists carry a wide variety of improvised and conventional weapons for game purposes they are counted as having either Lasguns or Laspistols and Close Combat Weapons.
One member of the unit may be upgraded to a Slavediver/Conscript Sergeant/Cult Leader for an additional 3pts
Slavediver/Conscript Sergeant/Cult Leader:
WS BS S T W I A LD SV
2 2 3 3 1 3 1 7 5+
Additional weapons:
The Slavediver/Conscript Sergeant/Cult Leader may replace his weapon(s) with one of the following:
Bolter + 5pts
Las Pistol and Power Weapon + 15pts
Las Pistol and Power Fist + 25pts
Up to 2 Slaves/Conscripts/Cultists may replace their weapons with:
Flamer: + 5pts
Heavy Stubber + 10pts
Demo Charge + 25pts
Special Rules:
Hive Defenders: Any faction defending a Hive against attack must take at least one unit as part of their force, this represents the desperation of the current rulers to defend their territory.
Unimportant: Units of Slaves/Conscripts/Cultists do not take up any slots on the force organisation chart additionally they are not able to capture objectives.
Unreliable allies: Humans pressed into service against their will are notoriously unreliable and in many cases simply unfit for military service. To represent this each unit must roll on this table to determine what if any abilities they have.
1: No additional special rules
2-3: Marksmen: this particular group are former PDF soldiers, hive gangers etc. To represent their better weapon training their BS is increased to 3
4-5: Natural Killers: this unit shows an unusual affinity towards close combat. To represent this their WS is increased to 3
6: Psychopaths: their experiences have left this group slightly unhinged as a result they throw themselves into the fray no matter the odds. They gain the Rage, Fleet and Preferred Enemy (universal) special rules additionally they are fearless in close combat.
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Post by: Formosa
Nick Ellingworth wrote:I've been having some thoughts (shocking I know) about the Hive Slaves/Zombies/Brain leech/Conscripts/Cultists.
Whilst the stats are ok (aside from the LD that is too high IMO) I think there ought to be a few more changes to the rules, my main concern is with the infiltrate rule. I think instead it ought to be a random rule here's my thoughts about how to improve them:
Slaves/Conscripts/Cultists: 3pts per model
WS BS S T W I A LD SV
2 2 3 3 1 3 1 6 5+
10-20 models
this is good
Wargear: Slaves/Conscripts/Cultists carry a wide variety of improvised and conventional weapons for game purposes they are counted as having either Lasguns or Laspistols and Close Combat Weapons.
for 2 CC weapons it needs to be at least 4pts per model
One member of the unit may be upgraded to a Slavediver/Conscript Sergeant/Cult Leader for an additional 3pts
Slavediver/Conscript Sergeant/Cult Leader:
WS BS S T W I A LD SV
2 2 3 3 1 3 1 7 5+
Additional weapons:
The Slavediver/Conscript Sergeant/Cult Leader may replace his weapon(s) with one of the following:
Bolter + 5pts
Las Pistol and Power Weapon + 15pts
Las Pistol and Power Fist + 25pts
i have to say no to this nick, the problem is fluff wise and rules wise.
Fluff: why would you equip slaves/imp citizens with better equipment than you main troops.
Rules: this unit is better than a standard guard sqaud, but less points
Up to 2 Slaves/Conscripts/Cultists may replace their weapons with:
Flamer: + 5pts
Heavy Stubber + 10pts
Demo Charge + 25pts
1 Demo charge rest is good.
Special Rules:
Hive Defenders: Any faction defending a Hive against attack must take at least one unit as part of their force, this represents the desperation of the current rulers to defend their territory.
Unimportant: Units of Slaves/Conscripts/Cultists do not take up any slots on the force organisation chart additionally they are not able to capture objectives. Or confer kill points
Unreliable allies: Humans pressed into service against their will are notoriously unreliable and in many cases simply unfit for military service. To represent this each unit must roll on this table to determine what if any abilities they have.
1: No additional special rules
2-3: Marksmen: this particular group are former PDF soldiers, hive gangers etc. To represent their better weapon training their BS is increased to 3
4-5: Natural Killers: this unit shows an unusual affinity towards close combat. To represent this their WS is increased to 3
6: Psychopaths: their experiences have left this group slightly unhinged as a result they throw themselves into the fray no matter the odds. They gain the Rage, Fleet and Preferred Enemy (universal) special rules additionally they are fearless in close combat.
Thanks for the imput Nick, but i have to say this unit is too good for the low points cost, take away the character upgrade and its gravy
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Post by: Nick Ellingworth
Ah but the character upgrade is very fluffy. There's no way a group of slaves/conscripts/whatevers would go into combat without someone leading them and that someone is likely to be well equipped.
The points cost could certainly do with some tweaking though. Maybe +5pts if the upgrade remains optional or +10pts if it's mandatory.
EDIT:
Just had another thought:
Unwilling combatant:
Every turn the squad must take a leadership test, if it is failed the unit is unable to act this turn. If a Slavediver/Conscript Sergeant/Cult Leader is present in the squad he may choose to execute one member of the squad, if he does this roll a D6 on a 2-5 the squad my move/shoot/assault as normal, on a 1 the rest of the unit turns on the Slavediver/Conscript Sergeant/Cult Leader he immediately takes D6 strength 3 WS 2 hits.
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Post by: SpankHammer III
I like it Nick
But I do think it a bit early fo this kind of stuff. I think we need to keep it really simple in order to sell it to Jason
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Post by: Formosa
they are slaves, enimatic leader slaves are dead slaves
Conscripts, good ones are guardsman etc.
point is i dont want it too powerfull or people will try to spam these as troop choices lol
add this rule
does not count as forces mandatory troop choices
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Post by: Nick Ellingworth
I've already stated that they don't take up any slots on the FOC, so they can't be mandatory troops choices. They're a bit like summoned demons in the CSM codex.
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Post by: Formosa
but yep as alex said, i will write all this down then we can all chat on thursday, in future if we want a more complicated campagn we can refer to this Automatically Appended Next Post: Nick Ellingworth wrote:I've already stated that they don't take up any slots on the FOC, so they can't be mandatory troops choices. They're a bit like summoned demons in the CSM codex.
DOH!!
I knew i should have gone to bed after the superbowl.
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Post by: Lorna
well done Formosa, I should have prints of the first couple of planets for you guys on thursday, as well as the poster.
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Post by: Nick Ellingworth
I look forward to seeing them. BTW my Firestorm stuff arrived today.
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Post by: Lorna
I have the three *finished planets.
and WOOOOOO, firestorm.
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Post by: SpankHammer III
My main worries at the moment are cantered around the campaign map level part of the game.
Maps, fluff and unit progression rules are all very well but I don't think we've sorted out the campaign level in enough details to even start worry about that stuff.
Ok its a given that you fight over territories and that if you win you get the territory and any bonus that infers, but how to the territories/campaign work?
Is each territory going to be a fixed points scenario?
or are we going to allow people to amass troops and thus allow for some really one sided fights? like the total war series of games
If they are fixed how fixed are we talking? e.g. points or game type can change but not both
Are fights going to consist of multiple gamers or one on one?
and if we allow multiple gamers are we going to allow uneven fights?
How many territories do we need?
Are we going to start with each side having a territory?
I think until we have this kind of stuff sorted there is no point naming planets, deciding on types of planet or even writing rules for them. We need to get the basic game mechanics down. I assume we will have some kind of turned based system including a movement and and attack phase but we need to get this stuff down. Are we going to give each side a staring territory? Because that won't work with noobs.
I like the idea of the conscripts but I can't help but think given the nature of the campaign we are being made to run it might be a better idea to keep the bonus's to thing like additional points, universal rules and extra attack phase on the campaign map.
I think we need to keep this really simple; the kind of thing I imagine Jason wanting to see would be a bunch of fixed scenarios that involve the expansions. However I'm against using the expansion because they require players on both sides to do planning to be played properly and that won't happen with new players coming and going.
Boys lets face it the biggest problems we've got are that in all likeliness this will go the way of many gamers, as in 29 people say they'll play in ends up with only six of us with the occasional guest apperance, and that we have to get Jason to sign off on it. So we have to make it as casual player friendly as possible and the more complicated we make the less it will work.
Sorry to rant but to be honest when we first came up with the idea I was really hping to do a strong narrative campaign with armies burning a trail across a system of our own creation. When it was just going to be just us I thought it would be good to do a Total war style game allowing for some really one sided slaughters and adding tactics on larger scale. However given that this is now meant to be an open campaign I don't think it will work.
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Post by: Nick Ellingworth
Good points there mate, I can certainly imagine Jason wanting to see a series of fixed scenarios between different factions the results of which determine the outcome, rather than something a little more free form.
If a series of fixed scenarios is what's required we can probably plunder the battlemissions, city fight and other expansion books for ideas.
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Post by: SpankHammer III
See the problem I have with that is, that city fight & planet strike both require a fair bit of pre planning in order to done well.
Which won't work with randoms. Automatically Appended Next Post: Just for everyones reference I was at the store at lunch and ran into Lorna and Formosa.
I idea is now we'll run two campaigns
The first, at GW, is going to a simple tree/flow chart style campaign.
Second is one we'll run after the first just for people who can commit to playing and this is going to be the full on narrative campaign we wanted.
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Post by: Formosa
As Mr spank said, the first will be a "dumbed down" campagn for everyone at GW, this will be a tree campagn with minimal graphics (lorna) and Fluff (alex) and rules (me)
i will set up 8 scenarios, each part of the tree will correspond to a week, so 8 scenarios and 8 weeks.
After the GW campagn, we will run a true campagn, I will buy the planetary empires box and it will run from there.
the second campagn will have a max of 8 players, 6 normal and 2 bogey players incase someone cant make it, me and Oli will be the bogey players.
I am with Spankhammer, regarding that i want a true'lly epic campagn, with several hard games being fought over key territories and epic last stands involving the enemy (lorna) having 1500pts more, one sided but cool.
I want to smash Alex's guard clean off my planet and then attack his
Awsome
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Post by: SpankHammer III
Why do you hat my guard So much
I'll just have to try and make sure I out number you in every battle true guard style.
Fluff for the first campaign, are we keeping the stuff we've got?
I'm thinking fluff will have to be done retroactively after each battle to give me something to work with.
for the second it will be alot easier to write stuff ahead of time because will have a solid framework in place.
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Post by: Nick Ellingworth
We don't hate your guard we just want to see them die in droves (like they're meant to).
Right I'll talk to you lot on Thursday. The two campaign thing sounds sensible. Although I do think both ought to be put off until after TOMG since I need time to increase the size of my BT and atm all my attention is on getting everything needed for TOMG done.
But that's just me being a bit selfish.
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Post by: Formosa
its after ToMG lol, so its not a problem.. and yes Guard should die!!! Unless Creeeeeed pulls of a "all you bases are belong to us" maneuver Automatically Appended Next Post: SpankHammer III wrote:Why do you hat my guard So much
I'll just have to try and make sure I out number you in every battle true guard style.
Fluff for the first campaign, are we keeping the stuff we've got?
I'm thinking fluff will have to be done retroactively after each battle to give me something to work with.
for the second it will be alot easier to write stuff ahead of time because will have a solid framework in place.
If you want to keep the existing fluff cool, if not, its up to you. I like what you have written though
and retroactive is a good idea, this means we can tell everyone what has happened after the battle, and even feature there armies in the fluff a little
and again yep i agree, for the second campagn we have plenty of time to get it sorted and lookin nice... Btw, I have made some terrain already...
i will bring it on thursday
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Post by: SpankHammer III
Fine my guard have no problem with laying down their lives for the emprah.
Cool look forward to see the terrain.
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Post by: Lorna
Wooo, so many genestealers and tyrranofi
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Post by: Nick Ellingworth
Oh god, not more gribblyness.
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Post by: Formosa
can i be rude and ask everyone to make ONE piece of terrain for thursday, it doesn't need to be big, I have made a large wooded area (tall enough that the FW Hive tyrant can't be seen behind it) and a large swamp area (i made it on the movement trays so im able to change its shape or have bits of it all over the board) and i have touched up a derilict house to use in our games too.
all really easy to make.
this will sound selfish but, this terrain we make will be for our use only, as alot of the tools down GW broke the terrain me and Lorna and Nick built and painted (i was pissed off) and i don't think any of us want a repeat of this.
so what i have done is make most of my terrain on the fantasy movement trays, this allows us to spread it out and add it all together, so if several of us make a crop field and add them together, it would be quite nice.. and cheap.
here is how you do it.
1 fantasy movement tray
1 scouring pad (green one for washing dishes)
cut the pad to fit in tray and glue in place (or not its up to you)
spray black
paint any colour you wish (mine is a swamp)
for crop affect use an old wall painting brush (about the size of you hand and brown bristles) and twist the bristles and super glue them at the base (this can get messy so be warned)
then cut off the bristle's (not too much) and glue around the scouring pad.
leave a little room for models (i suggest only adding bristles to the edge and leaving the middle clear, it will count as area terrain so abstraction is ok)
all this can be done for under £3
you dont have to make anything, but im asking as we need the terrain
peace out
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Post by: Nick Ellingworth
Sorry mate but I don't really have time to do that sort of thing this week. With the combination of job hunting (+ interview on Thursday), PC problems and TOMG painting to finish I don't have much time for anything else.
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Post by: Gorillawizard
Yeah i can help with this, i'l try to make one or 2 today or tomorrow if i can find a paint brush. I'll have a look see if i can make anything else.
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Post by: Formosa
cheers guys, i dont mean this thursday lol, i meant thursdays in general
i appreciate the help dudes
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Post by: Nick Ellingworth
Ah right, well I'll see what I can do next week/over the weekend.
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Post by: Gorillawizard
Well atm i'm working on a field of corn which i've used my movement tray from my screaming bell unit, so it's rather large
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Post by: Nick Ellingworth
That could be over kill.
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Post by: SpankHammer III
I've got some terrain I've made none of it's awesome and it all based around my dessert theme so will probably not go with anyone elses and some of its not really finished, Wow this starting to sound really  , but i'm more than appy to bring it along. Oh and most of its quite large.
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Post by: Formosa
it dont have to be perfect, after all we are all making it lol.
and i really care if it all looks right together, it would just be nice to have more than a hill and 1 building.. which will get pinched for another table later in the game (usually by me tbh) at least this way we all have terrain for ourselves (meaning us lot) that the trolls cant break (back me up lorna and nick, we spent all afternoon doing that stuff)
my swamp when finished will be 6x6 movement trays, is that big enough? it could also be spaced lengthways to mag a boggy river Automatically Appended Next Post: oh forgot to say, Im thinking about adding legs to my rocky outcrop... I dont know why but i want a Hermit Rock (like the crab) and i think it would be funny if you hunker down in some terrain... only for it to walk off
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Post by: Gorillawizard
hmmm a walking rock, kinda reminds me of the neverending story film. 6x6 sounds great, my crop field is 9"x7". It's been put together and sprayed black but i don't think i'm gona have enough paint to actually paint it atm. Not sure wether to make it a crop field or a swamp tbh what do you guys think, are we gona be fighting over farmland or baron worlds
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Post by: Formosa
Both!
if your short on paint, then dry brush is some random coulours, then call it "Tainted Farmland" go nuts dude, it don't need to look good or amazing.
Just remember "Don't not panic"
here is the rules for my terrain.
Swamp: Any model with an AS of 4+ (lower, I.e 3+ save takes test) or more must take a Dangerous terrain test (as they sink in the swamp) when moving through a swamp, Vehicles do not take a DT test, nor do Jump/jet troops.
The Hermit Hill:
The Hermit hill is a unique creature, it is both harmless and extremely shy, and completely deaf. A whole battle could rage around it and it wouldnt move an inch, however should any creature (or vegetable.. ork) come in contact with it, it will scuttle away at high speed, this is at extreme odd's, as it is both Huge (land Raider sized) and nearly immune to all known weapon system's. The Adeptus mechanicus has been trying to capture a specimen for study due to its unique crystal like growth on it's back , but it has proven immune to all imperial weapons up to and including Titan sized ordanance.
This has led to many Titan Praetorii useing it for target practice, as one praetor exclaimed
"Its just like shooting at those bloody Xenos Titan's, the only diference? It doesn't realize it can fight back.. Hof hof hof"
The Hermit Hill:
Ws BS S T W I A LD SV Pts
10 10 10 10 20!! 10 10 9000! 1+? 0
Special Rules: The Hermit Hill is treated just like any other area Terrain (Counts as Reinforced, so 3+ cover save) however the unit that move's onto it or in contact with it, will trigger it to "Scuttle Off" in the next turn (player turn).
It move's 3d6 in a random direction, should it contact anything (impassible terrain or unit) it immediatly stops, if this is on, or touching a unit, that unit counts as being in cover.
INVINCWIBBLE!!: Despite being a hugely powerfull creature, it has the mind of a cow.. a stupid one... with mental retardation..I.E really really stupid, it cant hurt you... and you cant hurt it.
Ghost House (WWwwooOOooo)
This is treated like any other building, it has a capacity of 10 Infantry models (20 if imperial guard has a commisar, think japanese subway train), however for every turn that a unit is in the terrain it must take a LD Check ( LD is not Morale, so fearless does not help) if it fails it immediatly falls back from the house, but regroups automatically afterwards.
A unit that falls back from the house cannot re-enter it.. its too scary (even if fearless)
See! I can come up with cool rules
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Post by: Lorna
INVINCWIBBLE, so awesome.
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Post by: Gorillawizard
Woohoo i got a massive package today full of tanks and space marines  and also my Relthoza
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Post by: SpankHammer III
I'll expect to see the Crimson Fist tearing up the table soon then.
Have we pretty much got the Tree/Flow Chart Cammpaign sorted then? well at least to the point it can be presented to Jason
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Post by: Gorillawizard
yeah i'll hopefully have a game on thursday if somone wants one, mind you i am pretty much a novice and not all too clued up on the rules but i do keep looking in the rule book. Already got a rhino and a predator painted
I would like to see if we have got the camaign stuff ready by thursday if someone can give a heads up.
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Post by: Formosa
THE GRAND STRATEGY
Each Race has its Heroes, some are masters of the combat arts, able to slay there foe in the hundred, others are barely sane bezerkers, others are
masters of logistics able to move men and arms with bewildering accuracy, yet even above these are the Master strategists, Men such as Warmaster Horus, or Lord Solar
Macharius, Yrial of Inyandan, Ghazghull of the Ork and O'shovah of the Tau.
To represent each races abilities at strategy, they have a strategy rating, this will be affected by modifiers.
Each campaign turn, the players roll a dice eqaul to the number of there strategy rating, the player with the highest roll goes first or can declare when he will go
EG: Nick uses space marines, they have a SR of 3, he rolls 3 dice, a 4,6 and a 2, 6 is his highest roll so this is the one he may select.
Alex plays Guard, they have a strat rating of D3+1, Alex shows an odd ammount of luck and rolls a 6, giving his a SR of 4! he rolls three 1's and a 5, so he will go after Nick
whoever goes first may declare who he is attacking, then the second person goes etc.
the mission is set as normal, as is the first turn, however if the player who went first attacks the player who rolled the lowest, he may choose his deployment zone.
Each Race has a Strat Rating as follows
ELDAR(ALL TYPES)
The Eldar are Raiders, they avoid direct conflict at every turn, and skirt around defences whenever possible. rather than smash through them like the Ork, or bury them in
the dead like the Mon'Kiegh. They use there psionic powers to befuddle the mind of there opponents and make them believe that there is an attack coming from a front
that does not exist, or appear from the webway or shadows to pounce on there prey.
To represent there ability to strike from nowhere, or trick there enemy into defending an area that is tactically useless. As such the Eldar have a Strategy Rating of 2, this may however be re-rolled
The Imperial Guard
Hummanties greatest strength is also there biggest weakness, Diversity.
The Imperial guard is just as likely to produce master strategist like Lord solar Macharius and Lord Castellan Creed as it is to produce pompous fools such as Praetor Gulkan, who odered his regiments
to parade infront of a traitor landing zone, so he could show them "the spine and disapline of the Amarite brigades"... there were no survivors
The represent this, the imperial guard have a SR of D3+1, this is done before the campagn begins and applys throughout.
The Space marines:
No other force can attack like the space marines, deploying from space into the heart of the enemy, destoying supply chains and command centres and then redeploying before
and reprisal can be made.
Space marines have a SR of 3
Necrons:
Necrons have been fighting for millions of years, they attack without warning and take objectives and disapear into thin air when completed.
this is next to immpossible to defend against and very few have suceeded.
Necrons have a SR of 3, this may not be modified
Orks:
The Beast, the Animal and the unthinking Horde are all names that the orks have been given by there foes, this however is not allways the case.
Orks have an uncanny ablity to understand War in a way that no other race can understand, the Foe that underestimates them will be swallowed by a tide of
angry green skinned orks
"When Da boss makes a plan, you gitz stick to it see? if ya dont i will thump da lot of youz. daboss is always right... even when e aint"
Orks have a Strat rating of D3, roll at the start of every campaign turn.
Chaos Daemons:
Daemons care nothing for ground taken, or a refinery siezed, all they want is to destroy in the name of there gods.
Daemons have a SR of 1, but may attack any Sqaure on the campaign map.
Tyranids:
Tyranids have a SR of 1, they want biomass ... thats it
However if the Swarmlord is present is becomes 3!
Tau:
Mobility is life, attack withdraw.. attack withdraw, if an area cannot be held it is to be left (and booby trapped) so the tau can focus there limited efforts elseware.
as such the Tau have a SR or 2, However 1 of these dice may be re-rolled.
Next up is the Army wide special rules  hope you like guys
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Post by: Nick Ellingworth
Ah so this is moving forwards I did wonder, I guess WOTR got in the way last Thursday.
Good to some rules being developed, you do seem to be missing CSM though unless of course you've lumped them in with SM.
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Post by: Formosa
yep spesch mureens is spech mureens, doctrine is about the same, just change tactics for magic etc. lol
a wizard did it
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Post by: Gorillawizard
Hmmm. I can quite see that lorna will be putting a Swarmlord in his list now then lol. Nice to see this campaign taking shape. Looks good imo, keep it up Formosa you seem to know your shizzle.
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Post by: SpankHammer III
Alex plays Guard, they have a strat rating of D3+1, Alex shows an odd ammount of luck and rolls a 6, giving his a SR of 4! he rolls three 1's and a 5, so he will go after Nick
 I like the fact my luck returns to form the very next roll
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Post by: Nick Ellingworth
SpankHammer III wrote:Alex plays Guard, they have a strat rating of D3+1, Alex shows an odd ammount of luck and rolls a 6, giving his a SR of 4! he rolls three 1's and a 5, so he will go after Nick
 I like the fact my luck returns to form the very next roll
Nah your lucks better than that, my luck on hte other hand would dictate three 1s and a 2.
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Post by: Formosa
lol tis true
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Post by: Lorna
Swarmlord is so going in.
He kicks so much arse that he needs special hoof polish to get rid of the smell.
pompous fools such as Praetor Gulkan, who odered his regiments
to parade infront of a traitor landing zone, so he could show them "the spine and disapline of the Amarite brigades"... there were no survivors
just so much win as well
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Post by: Formosa
just remember that if you do... ya dont get XP for him... ooo a downside to taking special characters.... oooo..
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Post by: Lorna
i'll run him, and another HQ, which I can do.
Edit: How about a Hive Tyrant with Hive Commander?
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Post by: Gorillawizard
hmmmm to take kantor or not to take Kantor that is the question
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Post by: Formosa
nope gota be the swarm lord, its to represent the nids taking a "strategic" interest in the area.
remember... you dont always WANT to go first in a campaign turn.. what if you want to see where your oponent is going to move... and then counter him
BTW, getting Planetary empires this week, its £30, if you guys want help out, chip in to get the mighty empires one, so we can mix the 2 and maybe run a Warhammer campaign if this one works
it works out to just under a fiver each.. i will get the planetary empires one on sat.
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Post by: Nick Ellingworth
Well I think I'll be running my Thousand Sons for this campaign as once I get another Rhino I'll have 2k of them.
That's 1 DP, 3 TS squads in Rhinos, a Termi squad, 2 Defilers and an LR. Should be a fun list to unleash even if it does sorely lack traditional anti mech options.
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Post by: Gorillawizard
Yep sure, i'll help out with the expense. Maybe it could be a prize for the winner of the campaign or the person who gets most tiles or whatever the outcome is.
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Post by: Formosa
yep nick i agree, not sure what to use yet myself.. or even if im going to take part at all, i may have to be a boogie player lol
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Post by: SpankHammer III
Do I get any bonus if I run an all infantry list
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Post by: Nick Ellingworth
Some sort of send in the next wave style meat grinder rule?
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Post by: Formosa
fraid not alex
i considered it, but 50+ power blob respawning with big gay al'rahem.. ouch. maybe foe certain missions though
Automatically Appended Next Post: Or even worse 15 termies doing it! or 3 tervigons! or 10 nob bikers!.... god damn... no respawning troop choices :O Automatically Appended Next Post: i now own EVERY codex
no more "tom" no knowing his BT... yay
also lorna, you take your prime in a unit o warriors... did you know they get his WS and BS... kewl
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Post by: Lorna
Wha....?
feckin' hell.
Thats awesome. Will now be runnign a prime and Hive Tyrant.
And, if it wasn't for the Ymgarls currently being added, another 20, I would bulk my warriors. But Ymgarls equal death unt destruction to you all.
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Post by: Nick Ellingworth
Anyone have any objections to me having a bit of air support? I've just bought one of these and would love to squeze one in.
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Post by: Gorillawizard
Lorna wrote:Wha....?
feckin' hell.
Thats awesome. Will now be runnign a prime and Hive Tyrant.
Ha this is why you need a codex
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Post by: Formosa
go for it nick, just use it as a skimmer, the flyer rules are a tad ott for standard 40k.
Next set of Rules
The supreme Commander
Automatically Appended Next Post:
SUPREME COMMANDER
The Good guys:
The following armies are the good guys (sort of)
Any imperial army (space marine, all kinds, Imperial guard etc.)
Tau
Eldar
The Neutral guys
Orks
Dark Eldar
Necrons
The Bad Guys
Chaos (all types)
Traitor guard
Tyranids
Now this chart (good/bad guys) is just a general thing, if you want to be a bad guy.. go ahead, same for nuetral, its for funzorgs!
Each side must select a person
this person is the supreme commander.
At the start of each campaign turn the supreme commander can assign a strategem to each player, depending on how important he think there mission is.
the good guys: The cunning plans
1: Strategic reinforcements: The supreme commander has decided to re-route several important unit to this area:
D6 units may out flank in this mission, these units may not have an armour value or have an armour save of better than 3+
2: Meat Grinder: The supreme commander wants this area no matter the cost: you may take 500pts more than your oponent.
3: Ruse: The suppreme commander has sent a fake offensive(sp?) to this area: any intercepting army may not capture this sqaure, as it is strategically worthless
4: Assasination: you have decided to attack the enemy general head on: both good and bad suppreme commanders must play a game of kill team, the winner add +1 to his allies SR, the loser -1
5: Raid: You attack the enemies supplies: play a game of 40k in 40 minetes, the winner of this game may choose an oposing player to be at -100 points for there next game
All out attack: the suppreme commander decides to put all of his units into a big push: play a game the winner may take an extra d3 tiles, however if the game is lost, you lose d3
The Neutral: The annoying gits
1: You have noticed the enemy has sent some reinforcements, its time to take some slaves
The enemy teams may no longer use the outflank rule for this campaign turn
2: "Ders a good fight ova der"
you may immediatly join any game in progress, but must follow all the rules for that game, as if you were playing from the start (i.e take objectives etc.)
3: "Ere Zogwort look at me funny boss!"
your allies annoying you? did they take a sqaure you wanted? or do they just smell?
You may immediatly attack one of there sqaures.. hur hur hur
4: "we shall strike from the shadows!"
any infantry unit may DS for this game only, and may attack any sqaure regardless of where it is on the map
5: "yooz got a pretty at  "
play a game of 40k in 40 mins, the enemy (or his "At" HQ is your target
I iz da boss:
Each player note who they think should be da boss (in secret) then show what they have written at the start of the campaign turn, if there is a winner, he must play the previous commander, if a draw... you All figh each other.
The Bad guys (BOOO)
1:Tainted earth: you may select 1 tile, this tile is now tainted, it may not be recaptured/captured
2: Genestealer cult/Traitor guard/chaos incursion:
you may take an additional 500 pts in a single game
3: Look to the skys: The sky have started to rain blood/spore/gerbils (its chaos.. could happen?) all enemy units are at -1LD for this game, as they are Spooked/Choking/standing around in confusion.
4: Harvest Biomass/blood for the blood god/gerbils??
all enemy units are worth an aditional KP, however if it is an objective game, then all enemy units are considered objectives, if you lose, you are at -100 pts for your next game
5: Warp portal: you may enter this warp portal, but if you do so you may be lost in the warp: choose a point of the board, you army deploys from here: however roll a D6 for each unit, on a 4 or more the unit counts as moving through dangerour terrain.
Sacrafice: you may ellect to take 100 pts of each of your teams armies and add them to your own, however the next campaign turn you lose an eqaul number of points for your next game, as you replenish your forces.
sooo what do you guys think, these are optional rules and just for fun, please comment and tell me anything you want to change
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Post by: Nick Ellingworth
Formosa wrote:go for it nick, just use it as a skimmer, the flyer rules are a tad ott for standard 40k.
Hmm a 130pt AV 10 skimmer with only a pair of twin linked autocannons, that wouldn't last long.
Think I'll leave it out for the campaign.
The supreme commander rules seem interesting.
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Post by: SpankHammer III
The Neutral: The annoying gits 1: You have noticed the enemy has sent some reinforcements, its time to take some slaves The enemy teams may no longer use the outflank rule for this campaign turn I hate this rule it makes me cry 4: Harvest Biomass/blood for the blood god/gerbils?? all enemy units are worth an aditional KP, however if it is an objective game, then all enemy units are considered objectives, if you lose, you are at -100 pts for your next game seems a little OP to me I don't mean to piss on anyones Khornflakes but can we not mak the campaign to complicated as I'm still a campaign virgin. I just a little bit worried that we add to many bespoke/cool rules that we run the risk of hideously unbalancing the game and making it so complicated that you'll need be a tactical genius with a cunning degree from the cunning University base in cunnington - on sea just to figure out what the hell is going on. Plus from a recording (campaign managing) point of view surely simple is better? Oh yeah and have you just bought some kind of daemonic Gerbil?
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Post by: Formosa
OMFG U HUV SOO PISeed ON mu KornFlakes!!11!!
No worries alex, you are right, lets not over complicate it.
new rules!!!
Over comflicationas
Roll a D6... yep
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Post by: SpankHammer III
Thats alright man
like I said I've not done a campaign before and what I ahd in my head was something a little like DoW Dark Crusade. As In there are territories with relatiely fixed battle conditions, you take them, they give strategic points to spend on stuff or special rules.
This can either work in instead of the EXP system or in tandum with it.
I'm not questioning your ability to run the campaign, I have full confidence that any oneyou run will be fun, more my ability to play it.
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Post by: Formosa
i love the awful spelling we always have in our posts spank lol
dysloxisticia damn that word
anywho, we shall need the battle missions book at some point
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Post by: Nick Ellingworth
I've got that, so we're covered there.
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Post by: SpankHammer III
Yeah I spell good
I've got Battlemissions as well as Cities of Death and Planet Strike if you want to include them
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Post by: Formosa
i got cities o death too, but planet strike and battle missions i will need to take a look at
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Post by: Lorna
woooop
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Post by: Formosa
NEW ePiSoDe of Supernat'rull and smallville on today ! Putting on the "other" geek hat for the next 2 hours... if only SGU hadn't got canned :(
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Post by: Nick Ellingworth
I've had a few thoughts about the experience system. Could we not simply adapt the Necromunda system to 5th ed 40k? It's a system that's been proven to work and with a little tweaking I'm sure it could be adjusted to work in a 40k setting. My thoughts are that experience points would be based on the kill points a squad/character earns, whether or not they meet certain objectives depending on mission type and of course the result of the game. So experience could be awarded like this: 100 exp per kill point 200 exp for completing an objective 50 exp for being on the winning side 10 exp for a draw etc For example Guard vs Marines, Guard win. During the game a veteran squad wipes out a space marine scout squad and holds an objective. This would give them 400exp. Now if squads are leveling up (say every 1000exp) there's a chance that they'll get very overpowered I think ot combat this there should be a level cap, say 5 (squads start at 1). This of course can be tweaked. When a squad levels up it then rolls on a chart similar to the one used in necromunda: Roll 2D6 2 No upgrade (such poor rolling must be punished  ) 3-4 Characteristic Increase roll a D6: 1-3 = +1I 4-6 = +1Ld 5-6 Characteristic Increase roll a D6: 1-3 = +1BS, 4-6 = +1WS 7-8 Characteristic increase - roll a D6: 1-2 = +1S, 3-4 = +1T, 5-6 +1A 9-10 New Skill, universal special rule from 40k rulebook chosen at random. 11- 12: New Skill, player may choose a universal special rule from the 40k rulebook. Of course to prevet such horrific things as toughness 7 guardsmen there have to be limits on the upgrades that a model can recieve. I propose something like the following: Max stat values: BS = base + 2 WS = base + 2 S = base + 1 T = base + 1 W = no upgrades allowed A = base + 1 I = base + 1 Ld = base + 1 Plus a limit of two USRs. Oh and if you hit the max .of a stat and roll it again you must accept the result. This should prevent hideously overpowered squads appearing towards the end of the campaign whilst still rewarding those squads which perform well throughout. I've also thought about characters gaining the ability to grant a single squad in the army a USR, I think the would quite nicely represent a commander gaining leadership expereience and starting to try new tactics. How this would be implemented I don't know but it could lead to some very interesting characters IMO. Feel free to rip this to shreds
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Post by: Formosa
Nick Ellingworth wrote:I've had a few thoughts about the experience system. Could we not simply adapt the Necromunda system to 5th ed 40k? It's a system that's been proven to work and with a little tweaking I'm sure it could be adjusted to work in a 40k setting.
My thoughts are that experience points would be based on the kill points a squad/character earns, whether or not they meet certain objectives depending on mission type and of course the result of the game.
So experience could be awarded like this:
100 exp per kill point
200 exp for completing an objective
50 exp for being on the winning side
10 exp for a draw
etc
For example Guard vs Marines, Guard win. During the game a veteran squad wipes out a space marine scout squad and holds an objective. This would give them 400exp.
Now if squads are leveling up (say every 1000exp) there's a chance that they'll get very overpowered I think ot combat this there should be a level cap, say 5 (squads start at 1). This of course can be tweaked.
When a squad levels up it then rolls on a chart similar to the one used in necromunda:
Roll 2D6
2 No upgrade (such poor rolling must be punished  )
3-4 Characteristic Increase roll a D6: 1-3 = +1I 4-6 = +1Ld
5-6 Characteristic Increase roll a D6: 1-3 = +1BS, 4-6 = +1WS
7-8 Characteristic increase - roll a D6: 1-2 = +1S, 3-4 = +1T, 5-6 +1A
9-10 New Skill, universal special rule from 40k rulebook chosen at random.
11- 12: New Skill, player may choose a universal special rule from the 40k rulebook.
Of course to prevet such horrific things as toughness 7 guardsmen there have to be limits on the upgrades that a model can recieve. I propose something like the following:
Max stat values:
BS = base + 2
WS = base + 2
S = base + 1
T = base + 1
W = no upgrades allowed
A = base + 1
I = base + 1
Ld = base + 1
Plus a limit of two USRs. Oh and if you hit the max .of a stat and roll it again you must accept the result.
This should prevent hideously overpowered squads appearing towards the end of the campaign whilst still rewarding those squads which perform well throughout.
I've also thought about characters gaining the ability to grant a single squad in the army a USR, I think the would quite nicely represent a commander gaining leadership expereience and starting to try new tactics. How this would be implemented I don't know but it could lead to some very interesting characters IMO.
Feel free to rip this to shreds
this is all well thought out mr Nick, but it may be a tad too complicated and since we have a (very basic) XP system in place at the mo, we can save this one for the next campaign
I have planetary empires now
i need 4 planets and a bit o fluff, so i can paint the tiles
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Post by: Nick Ellingworth
Fair enough, I think Lorna has a load of planet based stuff somewhere.
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Post by: Formosa
so nick what sort of planetary rules do you think we should have, these will affect the game itself, so say you are on a desert planet... lots o wind n stuff.. dust etc.
set up normally, NO TERRAIN, everything has a 5+ cover save due to the rolling dust storm, would make for an odd and interesting game?
what ideas you lot got?
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Post by: Nick Ellingworth
If we've got dust storms the night fight rules would also have to apply. To be honest I don't think we should complicate things too much in regards to game wide special rules, although Jason does love that sort of thing so that would please him. I think the key is to keep them subtle. So for example on a snow planet due to the difficult conditions roll a difficult terrain test whenever infantry move (obviously jump infantry and vehicles are unaffected). I think a simple rule like that would adequetley show the different conditions on different worlds.
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Post by: Formosa
yep that is the exact sort of thing im looking for, night fight games and DT for snow etc..
basically some way to represent you are on a diferent world to the other players
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Post by: Nick Ellingworth
Seems easy enough then, now you just need to apply those sort of rules to areas on worlds (I am assuming that each world will have multiple areas to be controlled).
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Post by: Formosa
yep about 10-12 tiles per world, 2 players (1 good 1 bad) fighting over the worlds, decide at start of campaign tuen what world you will attack
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Post by: Nick Ellingworth
Seems fairly reasonable.
PS I've added new stuff to my blog.
PPS: Sorry for the self advertising
PPPS: If you need say a random squad of Space Marines to represent the last defenders of an instalation or something like that I may soon have a perfect squad from my new bits box army project.
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Post by: Lorna
I have something like 5 planet designs, 4 printed. So you can get going, i think you have them all as well.
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Post by: Formosa
what planets are they lorna? desert agri? other? I need to paint!!
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Post by: Formosa
so... i have finished the first planet for our campaign, it is called Nehkiah
it is a Jungle world, that supplies food, wated and other vital resources to the other planets
Now, what planet shall i do next? I'm doing a Desert one for alex (he has nice terrain) so.. Ice? Dead? Industrial?
2
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Post by: Nick Ellingworth
Ooh me likey. I look forward to bringing change to planets which look that good
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Post by: Gorillawizard
Me likey  go for Industrial next.
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Post by: Gorillawizard
On a little side note i've painted Wurrzag for my O&G army
1
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Post by: Formosa
nice
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Post by: Lorna
nice, formosa if you go back a couple of pages, page 2 or something like that you'll see my pictures and spanky's stuff
oh ya, and it's in a pm
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Post by: SpankHammer III
LOL
I respect your impatience, Formosa nicely painted tiles. You know me i'm all about the dessert. A dead world might be interesting gam play wise, you could throw some rules in about no atmosphere or a toxic atmosphre.
I think i'm going to take a little bit more of a back seat on this, too many cooks and all that jazz. Last time we started on planets me and Lorna ended up standing on each others toes, creatively speaking, so if you want me write anything let me know. Otherwise I'm happy with what ever you come up with.
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Post by: Formosa
here is the industrial world, Mark Named it
CORDOZA
2
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Post by: Formosa
And now Alex's planet, the name is to be confirmed
2
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Post by: SpankHammer III
Nice
At last my bases won't look out of place
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Post by: Lorna
use the non-seethrough one of mine formosa
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Post by: Gorillawizard
Nicely done formosa, Very quick painting even i can't paint that quick lol Have a tidy up after ur finished painting i'm sure i saw that bowl and spoon from breakfast in the first pic LOL
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Post by: Formosa
how the hell did you notice that Mark??
I have moved and washed the bowl out of shame now.
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Post by: Gorillawizard
Ha Ha, Eyes of a Hawk
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Post by: Formosa
Speed of a puma?
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Post by: Gorillawizard
Yes yes i am Phantom....
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Post by: Formosa
ha! i was talking thundercats, but Phantom.. wow thats a blast from the past.
Phantom 2240 was awsome
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Post by: Gorillawizard
U mean Phantom 2040, the man who can not die lol
I was actually thinking Bravestar at first O.o
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Post by: Formosa
Ha ha Bravestar.. i loved the horse with the shotgun.
did you know a guy called kenny rodgers sung a song about that
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Post by: Gorillawizard
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Post by: Nick Ellingworth
*blinks* How the hell did you finish another two sets of tiles in such a short time?
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Post by: Gorillawizard
Damn and theres me thinking i was hijacking this thread for the 80's 90's retro cartoon massive LOL @ Nick. Formosa's probably got too much time on his hands lol
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Post by: Nick Ellingworth
And I don't?
If you want to continue the retro stuff discussion feel free too just be warned that I'm likely to attempt to change the subject towards Captain Scarlet, Stingray and Thuderbirds.
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Post by: Formosa
Visionaries was naff! Dungeons and dragons was on at the same time 07:00 in da mornin chanel 4, so could not be missed... btw those kids never made it home and were killed by the dragon, it tells you what happened to them in Neverwinter nights (the game)
what about Mast!!
Defenders!!
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Post by: Lorna
Transformers for the win.
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Post by: Formosa
Feck! how did i forget about the masterpiece that is transformers
+1 cookie to lorna
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Post by: Formosa
and without further adoo we have... our dead world
2
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Post by: Lorna
Nice work man, looking forward to tomorow.
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Post by: Gorillawizard
Tomorrow...meh its WoTR isn't it? cba
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Post by: Formosa
im bringing 40k, i cant be arsed with war o the ring, i got a table booked for 17:00, so i can play whatever i like
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Post by: SpankHammer III
All I'm Saying is Samurai Pizza Cats, you know it was awesome. They're cats that are samurai that deliver pizza by being fired out of a giant cannon.
Oh and Robotech for the win.
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Post by: Formosa
A minutes silence for an old friend that died today :(
My Ps3 will be missed, the souless replacement they are sending will not fill the void you have left, your quirky ways of crashing out on me for no explicable reason and your habit of freezing when asked to do the most mudane tasks, you were with me for 7 glorius years and we have spent hundreds of hours together, so I will spill a 20oz of whisky for you on the pavement...
you will be missed :(
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Post by: SpankHammer III
Sorry to hear about your loss
I know your said your probably not going to be at GW this week but would it possible for me to get my rule book back off you next week, I've just built my beastmen and now i'm geting a little excited. Read the fluff and they are starting to sound like how I play infantry guard, just have to figure out the beastman equivalent of a commissar.
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Post by: Formosa
Shamans !!!
ok maybe they dont have one lol
I may be at GW this week, not sure yet.
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Post by: Formosa
you all missed a good night last night, we all ended up in kareoke
i sang too  i was awful and there were lots of irish ladies about
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Post by: Lorna
dammit, kind of wished i had come out last night then, but then again work would be like crap today.
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Post by: SpankHammer III
Please tell me you sang "Total Eclipse of the Heart" by Bonnie Tyler
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Post by: Lorna
You know he did
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Post by: Formosa
i sang "anything for love"! and numerous others lol, me and jonny were a bit pished lol
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Post by: SpankHammer III
And that is why your known as the "velour fog"
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Post by: Formosa
whoosy whatsit now?
btw, you convinced me the beastmen were good, i looked at the codex and was like "oooo monsters" then i found out there is no models for the jabbaslythe/gorgon/other thing and i was like "booooo!" lol
so now im doing warriors of chaos, Dragon ogre shaggoth FTW
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Post by: SpankHammer III
I think beast men are about the core units, yeah they are not the cheapest and yeah they are not the toughest but i'm hoping that I will be able to out fight anything with more number and drown anything harder.
The monsters are cool but like you say boo for no models, although a Ghorgon wouldn't be too hard to knock up.
Sorry the "velour fog" is a futurama reference.
Quick question about the campaign as we're in the thread, are we meant to be writing 2000 point lists or 5000?
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Post by: Formosa
2k as that will be the maximum you can use in a game
also i had a though on table booking, if jason wants to do it that way we can abuse it
i book table from 5. 6"/4"
you book table from 7. same size
nick books table
lorna books table
ad infinatum
that'l learn him
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Post by: SpankHammer III
I've got a table booked for 7.30 on April 7th
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Post by: Formosa
same... hmm
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Post by: SpankHammer III
Thats a pitty, was hoping to give you a game.
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Post by: Lorna
I'll take you on spanky
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Post by: SpankHammer III
you upto 1750 with your nids?
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Post by: Lorna
I can be, quite easily now.
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Post by: Gorillawizard
Lorna ur nids fail, Spanky... I'll take you on
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Post by: Nick Ellingworth
That's a bit harsh, true but harsh.
I really need to get round to building the second defiler for my Sons, everything else is built now.
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Post by: Formosa
i will give my table to lorna or mark, we can have a game
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Post by: SpankHammer III
Hell why don't we all have a game, Imperium vs nids its my bday on 7th April and wanted to make sure I had a table. I'm happy fighting any of you fine fellows, rather do that than a random. I'm going to try and get the day off so might be in store all day. Going to give the 2 LRBT another go, think they deserve another chance or two before I switch them out, plus not sure what else i'd run. Allthough my list is looking very mech now, might have to do a all inf list with 3 30 man power blobs just to even out my guard Karma
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Post by: Formosa
cool.
The campagn start in just under 2 weeks ladies.
please have fluff ready
I want to read about your army or your HQ's history.. spanky.. you dont need to, as your fluff is huge
here is the list im running next week
DW terminators
Cyclone
DW terminators
Cyclone
DW Terminators
CYclone, Banner
Belial
Chaplain: Terminator armour
Land Raider, Multimelta
Land raider Crusader: storm bolter
Land Raider
1750
Tear this list appart all you like, im interested in seeing if anyone could add to it
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Post by: Gorillawizard
FLUFF ahhhhhh, Fantasy fluff i'm ok with but 40k fluff i fail.
Ur list is fine Formosa, i mean 3 land raiders is ahhhh. Any list you come up with is fluffy but so deadly its untrue.
PS. GW = lies lies lies, FAQ FTW
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Post by: Nick Ellingworth
2 weeks? There's no way I'll have a completely painted Thousand Sons army by then. One squad maybe but not the full army. Oh well atleast the 2000pt list is easy, it's just my 1750 list plus a Land Raider. As for fluff.... would "Tzeentch wills it" be enough? EDIT: Well I think I've written something that'll do. It explains who my commander is and how it came to the Golgotha system: The Fall of Seini / The Deception of T'ymwythyr Seini was a Thousand Sons apothecary and like many of his brothers within the legion a psycher. Whilst his powers were of little use on the battlefield they were a great boon to him in his role as an apothecary enabling him to identify injuries and illnesses that those under his care may not have even know they had. Following the escape of the Thousand Sons to The Planet of the Sorcerers Seini like most of his legion found his powers had become far more potent. Using these powers he delighted in watching the changes in the bodies of fellow survivors as they battled to contain the vast powers now contained within themselves. He watched in awe as the flesh change consumed a great many of the legion, noting the differences in each violent mutation. He soon saw the signs of mutation in his own body. Embracing this change he found his psychic potential was greater still, now he had the ability to not only observe to a minute degree but also to change whole anatomies using only the power of his mind. Following the rubric unleashed by Ahriman Seini found that the changes within his body had ceased. This loss was most grievous to him and he swore to any who would listen that the rubric would not prevent him from attaining whatever changes he desired. Though he did not know it yet deep within the warp his boasts were heard. Whenever the Thousand Sons went to war Seini was at the heart of the action delighting in turning his enemies to mutated hulks or dissolving the chemical bonds that held their bodies together. Such actions pleased his masters and continued to draw the eye of those that lurk in the warp. As time passed Seini never gave up on his quest to rid himself of the stagnation caused by the rubric. He tried every spell and ritual he could decipher, all failed miserably. Eventually his lust for change overpowered him and he became utterly fixated on finding a way to change his body, his mad experimentations caused much destruction where ever he went. On the Hive world of Sarepta 2 billion Imperial citizens suddenly found themselves melded into one great mass of writhing flesh at the heart of one of the planet's largest hives. Sensing an opportunity to gain further glory in the eyes of it's master a daemon known as T'ymwyther, using all the deceptive arts know to it whispered in to the ears of the mad apothecary that the answers he spoke could be found within an Imperial system known as Golgotha. When Sieni arrived with his retinue T'ymwyther lured him to a dead world in the system and urged him to open his mind to the whispers he heard by unleashing all his power upon the landscape to find their source. This gave T'ymwyther the opportunity it had worked so hard for, using the vast opening within Seini's mind it drove out what remained of Seini's soul and possessed the apothecary's body. Seini's retinue of lesser sorcerers watched in awe as the body of the former apothecary warped itself into new forms. It grew in height so it towered over them, vast feathered wings sprung forth from the back, the head deformed to become that of a mighty crow. Quickly they fell to there knees in reverence for surely their master had overcome the limitations set in place by the rubric. T'ymwyther smiled inwardly it's deception of these weak minded fools was complete. With this physical form and a blindly loyal army at it's command no one could stop it's rise to glory within the eyes of it's dark master. Not great I know but it's probably better than anything written by Mat Ward. Here's my 2k list for the campaign: T'ymwyther The Deceiver (daemon prince): mark of Tzeentch, wings, warptime, bolt of change 200pts The Deceiver's Guard (terminators): terminator champion x5, reaper auto cannon, combi melta, 2x power fist, chainfist, icon of tzeentch 300pts The Occult of Fire (thousand sons): thousand sons x8, aspiring sorcerer, melta bombs, personal icon, doombolt 264pts The Occult of Change (thousand sons): thousand sons x8, aspiring sorcerer, melta bombs, personal icon, doombolt 264pts The Occult of Time (thousand sons): thousand sons x8, aspiring sorcerer, melta bombs, personal icon, doombolt 264pts Chaos Rhino: x3, 3x havoc launcher 150pts The Bringer of Change (deflier): close combat arm 150pts The Sorcerous Fire (deflier): close combat arm 150pts Bastion of Deception (land raider): daemonic possession, havoc launcher 255 total pts: 1997 I'll try to name the rhinos at a later date.
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Post by: SpankHammer III
Lol I've already written some fluff, nothing huge but it does all link in with the rest of mine so will do as you suggest and remain quiet.
2000 points I think i'll probably run the 2000 point army I ran against Jonny, think it was basically this
HQ
CCS
4 Plasma
Astropath
Chimera
Troop 1
Vets
Shotguns
3 melta
Chimera
Troop 2
Vets
3 Plasma
Chimera
Troop 3
PCS
Al'rahem
4 melta
3 Inf Squads
3 Melta
3 PW
Commissar
PW
2 Inf Squads
2 melta
2 PW
Commissar
PW
Fast Attack
Devil Dog w MM
Fast Attack 2
Devil Dog w MM
Fast Attack 3
10 Rough Rider
Melta Bomb
Heavy Support 1
Demolisher
Heavy Support 2
Basilisk
Heavy Support 3
LRBT w LC
got about 55 point left over which I think went on upgrades (mainly melta bombs) last time, tempted to drop the rough riders though for five storm troopers with Plasma and 5 raltings
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Post by: Formosa
add khan alex
nick your background is really cool
and Mark, you dont need to know the whole history of 40k, just a little blurb to why El'Pedro is at this battlezone..... A wizard did it?
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Post by: Nick Ellingworth
Formosa wrote:add khan alex 
Doesn't Khan make rough riders worse than usual?
Formosa wrote:nick your background is really cool 
cheers, I might add a bit more to explain where the Defliers came from since they aren't really associated with the Thousand Sons.
Formosa wrote:and Mark, you dont need to know the whole history of 40k, just a little blurb to why El'Pedro is at this battlezone..... A wizard did it?
This is 40k so it's eitehr a psycher did it or Tzeentch did it.
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Post by: Formosa
Nick Ellingworth wrote:Formosa wrote:add khan alex 
Doesn't Khan make rough riders worse than usual?
Yep lol
Formosa wrote:nick your background is really cool 
cheers, I might add a bit more to explain where the Defliers came from since they aren't really associated with the Thousand Sons.
Mindless machines possesed of a greater will and drive... nah not thousand suns at all
Formosa wrote:and Mark, you dont need to know the whole history of 40k, just a little blurb to why El'Pedro is at this battlezone..... A wizard did it?
This is 40k so it's eitehr a psycher did it or Tzeentch did it.
or both!!
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Post by: Nick Ellingworth
Formosa wrote:Mindless machines possesed of a greater will and drive... nah not thousand suns at all
That's not how I'd describe them, IMO they're daemonically possessed machines of destruction created by the lunatics of the Dark Mechanicus. So no they aren't Thousand Sons at all. Still a few daemonic pacts here and there with a bit of petty revenge on the part of T'ymwyther mixed in for good measure would do.
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Post by: Gorillawizard
Ok then heres my fluff.... Pedro is rebuilding the Crimson Fists and is on the Warpath to build up the reputation of the Fists again. He stummbles accross the Golgotha system and joins in the fray to Claim it his!
I got some Black Spray today so i may actually field a black fist army instead of the greyplastic fists on thursday.
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Post by: Formosa
Nick Ellingworth wrote:Formosa wrote:Mindless machines possesed of a greater will and drive... nah not thousand suns at all
That's not how I'd describe them, IMO they're daemonically possessed machines of destruction created by the lunatics of the Dark Mechanicus. So no they aren't Thousand Sons at all. Still a few daemonic pacts here and there with a bit of petty revenge on the part of T'ymwyther mixed in for good measure would do.
Defiler: Empty machine, then powered by a Deamon, possesed
TH: Empty suit, marine put inside, Rubic cast, machine powered by "spirit" or "possesed" by spirit if you will
they seem similer to me.
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Post by: SpankHammer III
@ Gorillawizard
Fluff wise just a couple of ideas, ain't some of the Crimson fists away from the system at the time the whole waagh happens, seem to remember something about a desperate attempt to recall them when they realise they are about to be pwned. So your army is a crusade force returning home when a emergency plea for help is received or the ending of the warp storm in Golgotha messes with the navigators route home and they end up in the wrong place. Failing that a Wizard did it
@ Formosa and Nick
why are you trying to understand chaos? worse comes to worse the defilers are on loan from your friendly neighbourhood Warsmith or Patron God
@ Formosa
You know what you can do with Mogul Kamir (khan)
I'll only take him if he is; free, i'm allowed to outflank him regardless of the fact he doesn't have the rule and I have infinite lances which allow furious charge.
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Post by: Nick Ellingworth
I'm a Tzeentch worshipper, I'm meant to attempt to fathom the meaning of chaos and plot your inevitable demise of course.
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Post by: Lorna
Wooooop.
Soon i'll be munching my way through the forces of the Imperium and everyone else.
Soon my army will number Over 9000.
Sorry, old meme is old.
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Post by: SpankHammer III
Well stop it Nick. My demise is already inevitable, you've seen me play, it doesn't need you consorting with dark gods
What you talking about Lorna? 9000 what?
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Post by: Lorna
Ymgarl genestealers.
i want them all!
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Post by: SpankHammer III
Lol, well your not allowed
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Post by: Lorna
well i am.
ha
why you ask.
because I say so, and i've got a gun.
therefore, i am right.
muhahahahaha.
but yea, anyway
it's gonna be fun. there should be somewhere in the region of 28 ymgarls on the field.
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Post by: Nick Ellingworth
SpankHammer III wrote:Well stop it Nick. My demise is already inevitable, you've seen me play, it doesn't need you consorting with dark gods 
You've not seen my Thousand Sons in action have you, it seems that whenever I use them Mephiston magically appears and kills them all. I'll be really happy to be able to use them in this campign and have an opponent which isn't golden nipple emo marines. Who know I might finally get a result that's not a draw.
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Post by: Lorna
Or maybe it will just be fun, and we can all laugh at how a termagant took down a couple of terminators.
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Post by: SpankHammer III
Well Nick there isn't a single golden nipple in my entire army and as guard I have no psychic defense so you'll be fine.
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Post by: Nick Ellingworth
You really shouldn't worry about my psychic powers, I've got 3 Asp Sorcs with doombolt which is simply an 18" range assault 3 thousand son boltgun and the DP only has bolt of change (24" str 8 AP1 assault 1) and warptime (reroll hit's and wounds in combat)
Chaos psychic powers are frankly rubbish. Although all the LD10 in my army does mean that I should get them off most of the time.
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Post by: Lorna
Not near me nick. Shadow in your mind.
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Post by: Formosa
feckin jobcentre screwed my payment again... how do lorna and nick put up with this, im going to go get some crappy job, i dont want to deal with these fools anymore
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Post by: SpankHammer III
Dude sent your CV to me and i'll see if I can put you up for something here.
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Post by: Formosa
ok pm me your E-mail adress
and i will send it now
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Post by: Lorna
I deal with it by having a job Formsy.
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Post by: Formosa
ive done my fair share of work, a lot more than 99% of the people i know, it boggles my mind the incompitence of people in civy street :(
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Post by: SpankHammer III
Consider yourself pm'd.
How rigid are the lists for the campaign going to be? because I've got stuff I'd like to try out (stormies) but if the list are rigid I doubt I'll use them.
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Post by: Gorillawizard
I want to propose something. I'd like to keep to the 2000 point lists that were doing but then each put together another 'reserve' list of around 1000 points. Stuff that we can 'try out' or 'sub in'. Such as drop pods, extra squads, commanders, heavy support options, even weapons etc etc ???
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Post by: SpankHammer III
I like that idea, wasn't that the original idea? we write list of 5000 points but never play more than 2000.
But 3000 works for me.
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Post by: Nick Ellingworth
I think 2000pts with 1000pts of reserves makes sense.
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Post by: Gorillawizard
Yeah it was the original idea but tbh i think 5000 wasn't particually fair as many people don't have 5000 points of their army and others do. Therefore people could tailor there army alot more than others. This way, there won't be too much tailoring and most people have 3000 points or even can buy that extra 1000 points in the coming weeks, not saying you have to, but if you've wanted to try something out you can. Like i want to try my Sternguard in drop pods
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Post by: Formosa
its 2000 point list and not going to be rigid at all, you make a 2k list, then select your force from that, try and make an all comers list as none of you will know what mission you will be playing till the day! hahahaha
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Post by: Gorillawizard
3 votes to 1, OVERRULED hahahaha
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Post by: Nick Ellingworth
Formosa wrote:its 2000 point list and not going to be rigid at all, you make a 2k list, then select your force from that, try and make an all comers list as none of you will know what mission you will be playing till the day! hahahaha
I'm just using what I've got, there's not much redundancy in my army.
PS my 3rd rhino is nearing completion once that's finished I should finally be able to make a start on getting atleast one squad fully painted before the campaign starts. I might even give one of the defilers defiler a go between now and then.
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Post by: SpankHammer III
So the campaign starts next week with a Planetstrike game, how does everyone feel about that?
I've got a 2000 point list, plus another 1000 (can't remember if the reserve list idea was approved or not)
I am a little confused as I have a game booked at 7:30 against Gooda's Tau (not sure of spelling) and Tony and Lorna are playing Fantasy. So when are we actually doing the campaign?
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Post by: Lorna
I forgot about la campaign, we'll have to see what we can do.
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Post by: SpankHammer III
I thought it was the week after next, but Tony told me last night it was next week.
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Post by: Lorna
well then, seems we are all playing 40k
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Post by: SpankHammer III
Yeah its a little annoying I was planning on running an all walking list for giggles but don't think it will work for the campaign certainly not Planet Strike, unless I write a 2000 point all walking and run it for the entire campaign but I think I just get Pwned if I do that.
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Post by: Lorna
just power blob everything.
LRBT Power Blob!!!!
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Post by: Nick Ellingworth
Seems like I'd better get a move on, still got that defiler to build.
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Post by: Lorna
my ymgarls will not be painted. and 2000 points is a massive stretch for me. but i can attempt to make it.
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Post by: Nick Ellingworth
There's no way my army will be fully painted next week or even completely undercoated (ran out of spray  ), still I should at least have the 3rd rhino finished and I might be able to make a start on painting one of the squads. I do however have 2000pts pretty much ready to go (aside from the aforementioned defiler)
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Post by: Lorna
i'm gonna have upgrades on eeeeeeeeeverything.
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Post by: SpankHammer III
I'm now no longer sure of what 2000 point list to use
i'm tempted to run my current 1750 with another 25 guardsmen.
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Post by: Nick Ellingworth
Well throwing more guardsmen at a problem does generally solve it.
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Post by: SpankHammer III
You do make a good point. In fairness the difference between the two list i'm considering (not including the all walking list) is ratlings vs rough riders. HQ (195) Col Theodore Lynch (CCS) 4 Plasma Astropath chimera Multilaser Heavy Flamer Troop 1 (155) Vets 3 melta Shotguns Chimera Multilaser Heavy Flamer Troop 2 (200) Vets 3 Plasma Chimera Multilaser Heavy Flamer Troop 3 (610) Infantry Platoon Grevious PCS Capt Isambard "Grevious" Greeves (Al'rahem) 4 melta 3 Inf Squad 3 Melta 3 Power Sword 3 melta bombs Commissar Captain Lucius Genk (Commissar) Power Sword 2 Inf Squad 2 Melta 2 Power Sword Commissar Oswald Jenkins (Commissar) Power Sword Fast Attack 1 (140) Morning Breath (devildog) Multi melta Fast Attack 2 (140) Joy Girl's Kiss (devildog) MM Fast Attack 3 (110) Rough Riders 5x additional riders melta bomb Heavy Support 1 (165) Demolisher Heavy Support 2 (165) Grendal (LRBT) Lascannon Heavy Support 3 (165) Marilyn (LRBT) Lascannon or HQ (195) Col Theodore Lynch (CCS) 4 Plasma Astropath chimera Multilaser Heavy Flamer Elite (70) 9 Ratlings Troop 1 (155) Vets 3 melta Shotguns Chimera Multilaser Heavy Flamer Troop 2 (200) Vets 3 Plasma Chimera Multilaser Heavy Flamer Troop 3 (410) Infantry Platoon Grevious PCS Capt Isambard "Grevious" Greeves (Al'rahem) 4 melta 3 Inf Squad 3 Melta 3 Power Sword 3 melta bomb Commissar Captain Lucius Genk (Commissar) Power Sword Troop 4 (235) Infantry Platoon Nobel PCS Lt Felix Nobel 4 flamers 2 Inf Squad 2 Melta 2 Power Sword Commissar Oswald Jenkins (Commissar) Power Sword Fast Attack 1 (140) Morning Breath (devildog) Multi melta Fast Attack 2 (140) Joy Girl's Kiss (devildog) MM Heavy Support 1 (165) Demolisher Heavy Flamer Heavy Support 2 (150) Grendal (LRBT) Heavy Support 3 (150) Marilyn (LRBT)
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Post by: Gorillawizard
Rough riders  cos ur ratling aren't true ratlings!
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Post by: Formosa
if it is too much of a pain, then we can wait another week, but check my posts, it was 2 weeks a week ago. If you lot dont want to do planetstrike, cool. I will post a diferent mission up for you all
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Post by: Lorna
i don;t mind, but having spoken to jason, he needs alot of stuff. So we'll have to to talk to him at some point.
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Post by: Gorillawizard
Stuff? like what. Neways i'm cool with planetstrike as i've never tried it at all or even any of the battle missions or cities of death. So i'm cool with anything.
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Post by: Lorna
posters, the fluff, the other things, or we can just run this between ourselves.
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Post by: Nick Ellingworth
Well I'm happy to start whenever you lot want to.
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Post by: SpankHammer III
We gave Jason fluff the other week and all our stuff has been posted on face book hasn't it?
I'm happy to start the campaign, i'm going to just use my current 1750 with 25 more guard in it. I actually like planet strike if its played right, but to do that we need to know sides and points now.
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Post by: Lorna
thats cool
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Post by: Nick Ellingworth
Hmm I could be having to do a lot of work on Thursday to get my Thousand Sons ready, a whole load of them have decided to fall apart (I hate plastic-metal hybrids!) and my super glue can only be described as solid. Still atleast the all the vehicles and the DP are ok. Oh and the land raider is no longer just primer, I gave it a base coat of necron abyss earlier.
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Post by: Formosa
so is the consensus that we start this week, are would you ladies and gents like to next week? i have decided to ditch planetsrike, i cant think of a way to make it work... sooo... The opening stages The attacking player must destroy the spaceports defeces 1750 3 objectives 6"/4' Raid The attacking player must destroy the supplies/food/gerbils! 4"/4" 1500pts Victory points Dawn Assault (NF turn 1) These 2 missions are pretty straight foward. Alex if you could add a bit of fluff describing the imperials sending a crusade to the system, a a line or 2 for these missions. Thanks =p
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Post by: SpankHammer III
Can do
Imperials launching a crusade is already covered in the fluff, but won't be difficult to write a few lines for each mission. It would be easier if I knew who was each side but I can leave that vague.
What planets these happening on? Automatically Appended Next Post: Bam!
Ask and you shall receive.
It did not take long for Imperials revulsion, at the destruction wrought upon the former imperial system, to turn to a boiling rage and launch their offensive.
It is widely agreed by imperial historians that the beginning of the crusade to liberate Golgotha was signalled by two simultaneous raids upon _____________ and ___________.
The assault on ____________ was the larger of the two raids, the purpose of this action was to wrestle control of the local spaceport from the hands of the enemy. Imperial commanders had recognised that the liberation efforts hinged upon not only victory on the planets surface but dominance in local space as well. If the Spaceport could be taken it would allow the free movement of men and material to and from the planets surface, providing a value beach head for the liberation of the whole planet and a spring board for offensives in the rest of the System. An Imperial force secretly made planet fall. The strike forces main objective was to disable the spaceports defence network, paving the way for a larger troop deployment. The defence network was based around three power nodes if the attackers could hold just two of the nodes for long enough the spaceport powerful Lascannon batteries would power down.
The second raid on ____________ was a diversionary attack to draw the enemies’ attention away from the attack of the spaceport. Imperial commanders knew that in order to convince the enemy that the diversion was real they could not use half measures, although the diversionary force was smaller than the force attacking the spaceport it was only fractionally so and still represented a creditable threat. The diversion would also offer imperial command the opportunity to study their enemy, his reactions, his skill and his cunning thus giving them a valuable insight for future actions. The second force landed in the middle of the night cycle, their orders were simple “cause a gak load of trouble”. Their attack was timed to start at dawn, before the attack on the spaceport, in order to give the enemy time move his forces away form the spaceport.
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Post by: Formosa
yo lorna, i cant play fantasy tonight, my dwarfs are in a shambles, i cant find half of them. i will have to play you another week, Sorry blud
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Post by: Lorna
Thats cool
I'll find someone else to play, hopefully.
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Post by: Gorillawizard
Hey hey boyos, on an off topic for all this 40k'ness. As were going up to 1750 in 40k has anyone apart from tony actually got 2500 pts of fantasy? or am i just figuring out 2500 point lists for no reason
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Post by: Nick Ellingworth
I could just about field 2500pts of dark elves but barely and with a list I frankly don't want to use.
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Post by: Lorna
To be fair. I am working on 2500 of skaven. But i can nearly field 2500 of ogres, if i tool up.
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Post by: SpankHammer III
I've only just built 1000 points of Beastmen. Be a while before I'm ready for 2500.
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Post by: Lorna
Oh yea ifyou want an easy game of WHFB, play my 1000 point ogres, they suck so hard.
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Post by: Formosa
looking at the shambles my Dwarfs are in i'd be lucky to field 500pts, most were broken in the move, my sis took no care in packing them... bitch
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Post by: SpankHammer III
Any of you kids in Store tomorrow?
I'll probably be in for the most of the day and will have my 1000 points of beastmen with me, plus 2000 points of Guard just in case no one turns up with fantasy.
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Post by: Lorna
i'll try and give you game when i get in about 6
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Post by: Gorillawizard
i would love to take you on Spanky either fantasy (prefer) or against your guard but only 1750, hmmm that gets me thinking... what to add for the extra 250 pts
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Post by: Formosa
as soon as I have had my medical and sorted out my bank, I will be in, and would be happy to have a game. ... I LOVE LAMP! Automatically Appended Next Post: oh and isnt fantasy "standard" games 3k now? Jason said we match tournaments, and that is tournament standard now (well 2999)
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Post by: Gorillawizard
The throne of skulls fantasy tornament standard is 2400 and 40k is 1750.
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Post by: Nick Ellingworth
One thing I feel I should point out is that this week is the final week of TOMG, remember if we don't finish that Jason is threatening to stop us playing the campaign.
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Post by: Lorna
I have as much stuff as i could find in order to play in the game as best i can.
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Post by: SpankHammer III
Well I was hoping to be in store by now but the Mrs has informed me that i'm meant to be getting a delivery today. So am now waiting around.
I'd quite like to get a game of fantasy in today, warning I haven't finished reading all the rule book so will probably need some help.
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Post by: Lorna
I think Mark will have to play you, i don't have my case with me becasue I forget it this morning.
That and i couldn't be bothered to carry it to work and then out of the city.
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Post by: SpankHammer III
Is the campaign a definite go then this week?
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Post by: Nick Ellingworth
No idea.
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Post by: SpankHammer III
Well Formosa said to have a 1500 and 1750 list ready for this week, but I haven't seen any more advertising than last time so not sure if Jason will let us.
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Post by: Gorillawizard
I have absolutly no idea tbh, i'm supposed to be playing you spanky at fantasy aren't i? We'll just have to see on thursday tbh unless Lorna can shed some light on the situations as i think he said he was going in GW last night.
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Post by: SpankHammer III
Yeah we have a fantasy game at 7:30
Looking forward to trying out the beastmen, hope your patient
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Post by: Nick Ellingworth
Well even if the campaign doesn't start this week I'll definitely be wanting to get a game with my Thousand Sons, I need more practice with them.
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Post by: Gorillawizard
I've got all the patients in the world Spanky  , I'll bring as many different units as possible.
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Post by: Wild Rider
Hi guys - not sure who's who but I'm Paul (the old guy with the Eldar army). Tony suggested I get on this forum to keep up to date with what's happening - campaign etc. So here I am....
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Post by: Nick Ellingworth
Nice to see you on here, I'm the tall fat scruffy ginger bloke with several different space marine armies.
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Post by: Gorillawizard
'tall fat scruffy ginger bloke' ROFLMAO
Hey there nice to see you on here, I'm the the one who plays crimson fists and empire. Same as Nick just not ginger, scruffy or fat. I'm the only normal one in the store i believe.
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Post by: Formosa
Normal is such a relative term, I think i'm normal, and in my life and experience thats true, Now imagine if you will, if I'm normal... the kind of people I must know Sup Paul And I spoke to jason today, He hasn't got the campaign stuff yet, hows that coming Lorna?
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Post by: SpankHammer III
How do?
I'm the one with the Blue Imperial Guard, beard, glasses, cynical outlook on life and bad spelling which is amusing as i'm the one who has been writing the fluff for the campaign  (can often be found wearing tank tops).
So sounds like a no for this week then, it better not be next week as i'm not going to be in Norfolk.
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Post by: Formosa
it is indeed this week lads
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Post by: SpankHammer III
It better be, because if i need to get to GW early I'm going to have to try and get off work early.
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Post by: Wild Rider
Right think I've got you all placed now - so tell me about this campaign. Am I too late to join? Can't get to the shop tomorrow and missed last week so a bit out of the loop I'm afraid. Should be around next week though.... and what's all this flower picking Eldar youth stuff!!!
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Post by: Lorna
Hey guys.
Sorry i haven't replied, been in derby for the last 2 days.
Campaign is ago for tonight.
So hopefully you all check this today.
Jason has fluff and xp system.
and hey wild, the obviously lorna, 'nids and ogres.
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Post by: SpankHammer III
Cool, will be nice to actually get going with this.
@ wild
The Eldar youth thing relates to the number of posts you have, it changes the more you make. I started as a guardsmen with flashlight
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Post by: Lorna
Yeah. And now your a stormtrooper is a maglight, against my Raging Ravener.
*Gribbles face off*
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Post by: Gorillawizard
well thay can't even get the spelling right on Halberdier!!
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Post by: Lorna
Very true.
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Post by: Formosa
just fluff and XP system? What about your pictures? and the first 2 missions on this thread? Does it look snazzy? =)
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Post by: Lorna
the poster is there. The missions aren't.
if someone can print them and bring them tonight.
I couldn't find them when printing.
dakka was beign very annoying.
if not just tell me and i'll print them, but i\m at work.
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Post by: SpankHammer III
Yup I've come a long way
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Post by: Lorna
a damn long way.
soon you'll even be able to do something in a game.
except kill thing with your damn tanks.
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Post by: SpankHammer III
What exactly needs printing as I have access to a colour printer at work. Do you mean kill my own stuf with my own damn tanks? because I still do that, Chimera or as I like to call them burning coffins
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Post by: Lorna
haha
formy wants the first two missions printing. They should be somewhere on the front page, at least he says they should.
And i would print them, but i can't from my macbook.
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Post by: SpankHammer III
What you talking bout Lorna?
Do mean the 1500 and 1750 point games because they ain't on page 1.
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Post by: Lorna
i dunno, i'm guessing those.
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Post by: SpankHammer III
Ok, i'll stick it on a .doc and print it but there's not a lot to it.
Plus no one ever got back to me about what planets these first two games take place on?
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Post by: Lorna
i'm guessing we'll find out when we get in tonight.
What time are you getting in?
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Post by: SpankHammer III
I'm aiming for 5 but I might be a little late. I've skipped Lunch so will hopefully get out of here early. How about you?
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Post by: Lorna
cool. I should be there just before 5. I'm finishing an hour early today, so should be good.
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Post by: SpankHammer III
Ok I've updated the Mission types and included it into the fluff:
Round 1 – The Campaign Begins
It did not take long for Imperials revulsion, at the destruction wrought upon the former imperial system, to turn to a boiling rage and launch their offensive.
It is widely agreed by imperial historians that the beginning of the crusade to liberate Golgotha was signalled by two simultaneous raids upon _____________ and ___________.
The Opening Stages
The assault on ____________ was the larger of the two raids; the purpose of this action was to wrestle control of the local spaceport from the hands of the enemy. Imperial commanders had recognised that the liberation efforts hinged upon not only victory on the planets surface but dominance in local space as well. If the Spaceport could be taken it would allow the free movement of men and material to and from the planets surface, providing a value beach head for the liberation of the whole planet and a spring board for offensives in the rest of the System. An Imperial force secretly made planet fall. The strike forces main objective was to disable the spaceports defence network, paving the way for a larger troop deployment. The defence network was based around three power nodes if the attackers could hold just two of the nodes for long enough the spaceport powerful Lascannon batteries would power down.
The attacking player must destroy the spaceports defences, disrupting the flow of power from the nodes. The defender must deny the attackers the access to the nodes and ensure the spaceports power grid in maintained.
Points: 1750
Game Type: 3 objectives
Table 6"/4'
Raid
The second raid on ____________ was a diversionary attack to draw the enemies’ attention away from the attack of the spaceport. Imperial commanders knew that in order to convince the enemy that the diversion was real they could not use half measures, although the diversionary force was smaller than the force attacking the spaceport it was only fractionally so and still represented a creditable threat. The diversion would also offer imperial command the opportunity to study their enemy, his reactions, his skill and his cunning thus giving them a valuable insight for future actions. The second force landed in the middle of the night cycle, their orders were simple “cause a gak load of trouble”. Their attack was timed to start at dawn, before the attack on the spaceport, in order to give the enemy time move his forces away form the spaceport.
The attacking player must engage and destroy the enemy where ever possible, and cause enough damage to distract the opposition’s main force. The defenders must stamp out this diversionary attack before it can disrupt their operations in the area.
Points: 1500
Game Type: Kill points Dawn Assault (Night Fight turn 1)
Table 4"/4'
I did notice though that formosa hasn't said what the deployment types are, oh and I switched Victory points to kill points because VP are fantasy.
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Post by: Lorna
Looks good man.
The types make sense as does the fluffyness.
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Post by: Nick Ellingworth
Good to get the campaign underway last night, I quite enjoyed that game, it's just a shame that we couldn't finish it.
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Post by: woodbok
We still won though!!!
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Post by: Nick Ellingworth
That is true. Probably be my only victory of the campaign.
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Post by: Lorna
overall victory for disorder
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Post by: SpankHammer III
Yeah was good fun, does anyone know if those Necron destroyers actually died or not?
Trying to work out my EXP for Formosa.
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Post by: woodbok
Ok, this is why i hate my 3rd ed codex.
1 necron destroyer squad died, but got back up in another squad.(1 destroyer died) then, 1 had a heavy destroyer and 2  destroyers up. i shall have to ask formosa for clarification about this.
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Post by: SpankHammer III
Ok no problem, next official campaign isn't for another month so i'm not in that much of a rush.
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Post by: Lorna
It's works like kill points, when they got back up, they were alive, but it would still be a kill point, so you keep your EXP for them.
Thats how i figure it. Like my Ymgarls with 450 xp.
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Post by: SpankHammer III
I'm sure how they would have got back up though I hit them with a demolisher S10 Ap 2 and a Melta Cannon S8 Ap1 and thought they were out of range for the orb. What's the orb Range? 6" I don't know got a little confusing in places, it's the problem of playing 3 vs 3
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Post by: Lorna
yup. 6".
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Post by: Nick Ellingworth
SpankHammer III wrote:I don't know got a little confusing in places, it's the problem of playing 3 vs 3
Yeah well that's the last 3v3 until the end of the campaign.
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