Over the past few weeks the idea for a Vampire RPG has been forming in my mind,and I was interested in finding out if anyone might be interested in participating.
I would need about a dozen PCs and PCs would not be allowed to play as vampires,although they may in the length of the narrative be turned.
Players would be allowed to create any sort of "Real world" character they wish (Priest,Cop,Rock Star,Homeless Guy.Waitress...you name it you can be it) and create up to three NPCs to aid there PC.
I would GM and also "play the part" of the lead Vampire (Trust me I'd be quiet fair).
The twist would be that one PC (selected by random) would be the head vampires confident/aid...he/she would be working with me to kill off/transform other PCs,but... none of the PCs would know the identity of the "Vampire Confidant"...so the PC another Pc allies with just may be leading them to their doom/setting them up.
The idea is to pit you all against one another and the head vampire...and believe me..discovering the identity of who is the Vampires confident won't be an easy one as false clues will be set up and the PC who seems to be the fiends aid...may or may not be....and of course..one may find themselves becoming a vampire as well...or simply find themselves dead.
Can you pick the right allies and destroy the head vampire and his minions...or will you become just one more victim of a thousand years of thirst.
So,would anyone be interested in such a cat and mouse/who can you trust RP?
I've got a basic outline in mind and if I can get enough interested people I'll flesh the whole game out.
And what would happen if you turn? Can you kill other participants? Or is it done then?
A Pc who is turned could hide the fact he's been turned from other PCs if they choose to and attempt to kill them.
They could also reveal they have turned and attempt to kill other PCs...but the other PCs would of course be attempting to hunt them/kill them..
..And of course a turned PC just might decide they wish to destroy the head vampire as well.
silly boy wrote:Okay then pm me when you decide to get it up.
Should i be a priest, who has dedicated his life to rid the earth of the children of the darkness?
Or a bum..... Options....
This will require some thinking......
What kind of vampires are they?
Think Vampire the Masquerade/with a bit of Anne Rice style vampires...no sparklepires here.
Also,I'm thinking that PCs will start with no knowledge of the existence of Vampires,they will simply be aware that some strange murders have occurred in their city..but I may perhaps allow one random PC to have prior knowledge of Vampires..
EDIT:..
As for the Vampire weaknesses..
Inactive during daylight hours of course,and can be killed by sunlight/immolation,beheading and burning the remains,stakes in the heart will incapacitate them...but if the stake/arrow etc is removed..they will regenerate.
Transformation of PC to vampire requires the PC be drained to the point of death and then be given the vampires blood,a simple bite/drain kills...it won't transform.
silly boy wrote:Not familiar with vampire the masquerade.
But is it comparable with Underworld (without werewolves/crossbreeds) Or Blade?
So, no vampire hunting priest
Back to the drawing board.
How will the knowing pc be determined?
Similar to Underworld type vampires.
I'm basically thinking that I will decide the "Knowing" and the "Confidant" PCs randomly..IE..if 12 people decide to play,I'll roll a die for who gets to be my "Helper" and who is the PC who is "aware".
After having you RP in my RP as a sadistic chaos marine following Slaanesh the idea of you controlling an RP through the view of a 'head vampire' is utterly scary.
I would like to know though, is a character with only one arm allowed. He would have no legs and be missing an arm, but the remaining arm would be so diesel that he could flick a cinder block into orbit. He's also a homeless waiter who moonlights as a rocking priest on the police force.
Seriously though Fitzz, you're beginning to scare me already.
Darkvoidof40k wrote:Forgive me for not reading much, but I don't like vampires. Ever. Plus there's loads of roleplays out there atm that we should be posting on.
But if I joined.. where did I leave my smiting hammer?
Darkvoidof40k wrote:Forgive me for not reading much, but I don't like vampires. Ever. Plus there's loads of roleplays out there atm that we should be posting on.
But if I joined.. where did I leave my smiting hammer?
This sounds like a mafia game with a narrative behind it rather than a plain RP.
Darkvoidof40k wrote:Forgive me for not reading much, but I don't like vampires. Ever. Plus there's loads of roleplays out there atm that we should be posting on.
But if I joined.. where did I leave my smiting hammer?
This sounds like a mafia game with a narrative behind it rather than a plain RP.
If it turns into one of those crappy mafia games, then I'm out and not touching it with a 40ft stick.
Hmm...Not exactly sure what a "Mafia game" is...
I'm considering a possible "Re-vamp" (pun intended) of my initial idea...perhaps something more in the line of Vampire the Masquerade/Underworld,in which PCs could play as Vampires,Werewolves or Hunters..
A mafia game is when you have a bunch of players and give some of them roles while others are plain people. The roles in a traditional mafia are 'wiseguys' who know who the other 'wiseguys' are and try to eliminate the other players without being eliminated themselves. Then there's usually one or two players who act as 'detectives' and can investigate characters to see if they're a 'wiseguy' or not. Its a democratic game where each player can cast a vote to kill a player and the role of the person killed is revealed. 'Wiseguys' can murder another player as well, think of it as a game of Clue but the murderer can murder the other players.
Its a game that had its phase here on Dakka before the rash of 'choose A or B' RPs.
halonachos wrote:A mafia game is when you have a bunch of players and give some of them roles while others are plain people. The roles in a traditional mafia are 'wiseguys' who know who the other 'wiseguys' are and try to eliminate the other players without being eliminated themselves. Then there's usually one or two players who act as 'detectives' and can investigate characters to see if they're a 'wiseguy' or not. Its a democratic game where each player can cast a vote to kill a player and the role of the person killed is revealed. 'Wiseguys' can murder another player as well, think of it as a game of Clue but the murderer can murder the other players.
Its a game that had its phase here on Dakka before the rash of 'choose A or B' RPs.
Aha..I see,well...that's not exactly the type of games mechanics I was working on...although I suppose it might contain similar elements in that the player picked as confident would be free to deceive/entrap/manipulate other PCs (though they would have to be clever about it or risk discovery).
That's why it reminded me a bit of a mafia game, either of your ideas could work out well and it just depends on the player's ability to deceive others in one case.
halonachos wrote:That's why it reminded me a bit of a mafia game, either of your ideas could work out well and it just depends on the player's ability to deceive others in one case.
I'm going to continue to mull this one over,I've got some good ideas...but executing them may get garbled..I'd want game play to go as smooth as possible and not get overly bogged down in to much confusion..
...More to come.
FITZZ wrote: Hmm...Not exactly sure what a "Mafia game" is...
I'm considering a possible "Re-vamp" (pun intended) of my initial idea...perhaps something more in the line of Vampire the Masquerade/Underworld,in which PCs could play as Vampires,Werewolves or Hunters..
I am currently working on a rpg set in the 40K universe with vampires using the new WoD system, only snaggs hit so far is how much time it is taking to write up the background for the world and some weaponary specific to the 40K universe ie Plasma and bolt weaponary.
halonachos wrote:
I would like to know though, is a character with only one arm allowed. He would have no legs and be missing an arm, but the remaining arm would be so diesel that he could flick a cinder block into orbit. He's also a homeless waiter who moonlights as a rocking priest on the police force.
So....Darko, you're pointing out that self arrogance is...bad?
...And yet you're arrogant enough to point out even the smallest grammatical error, because you can?
...
Incidently, I've always wanted to do a Werewolf in an Rp, it'd be an absolute Hoot! But what kind of werewolves are we talking about? Only full mooners, or whenever the mood takes them to change?
ghosty wrote:So....Dark, you're pointing out that self arrogance is...bad?
...And yet you're arrogant enough to point out even the smallest grammatical error, because you can?
...
Incidentally, I've always wanted to do a Werewolf in an Rp, it'd be an absolute Hoot! But what kind of werewolves are we talking about? Only full mooners, or whenever the mood takes them to change?
If I were to introduce Werewolves into the RP,and I'm seriously considering it, they would be the change at will variety,with the Lunar cycle being a factor on their feeding,for example..the closer it gets to the Full moon...the less control the person has over the inner-wolf.
In relation to the backdrop this Rp will potentially be in, will it be in a city, or a town? And will it be set in modern times, or middle ages, or semi future? And would the Werewolves be amongst the humans, unseen, ala Underworld, or would they be more roving packs of feralistic people ala Underworld Rise of the Lycans/ Dog Soldiers ?
In attempt to answer both your and Sillyboys questions..
I'm thinking modern times,spanning various areas (Urban.Suburban and Rural).
As for the nature of the Werewolves,I'm thinking along the lines of allowing the PC to decide as to weather there character is a more "integrated wolf" or more of a "Feral wolf"...leaving more options for character development.
And absolutely no " cross infecting"..there will be NO Werepires or Vampwolves...
A Human becomes a Werewolf if he/she is bitten/mauled by a Werewolf and survives the attack...and Silver will be deadly to them...but..the silver must stay in their body until they die,a cut from a silver blade will hurt a Werewolf...but not kill it,unless it beheads the beast..a silver bullet will kill,but not if it is removed or over penetrates.
Mooooar questions! Will Werewolves and Vampires be....I would say inuvlnerable, but that wouldn't work, erm, less inclined to care about bullets, or normal stab wounds?
Not "Invincible" as there are ways to kill each,but plugging either with a gun loaded with "normal" ammo...or stabbing one with a kitchen knife isn't going to kill them...it might hurt them..might make them mad...but it won't kill them.
@ Silly Boy...
As far as transformation time,I'd say fairly instantaneous for Vamps..
For Werewolves...I'm still debating.
And yes..I belive their will be some plot changes due to the introduction of new "roles" for PCs..
1. meeting between the vamps and wolves to negotiate a peace treaty, but wrengefull spirits will try to sabotize it.
and so keep the eternal war. and the hunters jump in because of the big local activity.
2. Wolves are a dying breed, but there is a upspring in an area. Vamps and hunters are going on a hunt.
3. wolves are slaves to the vampires (or vice versa) --->uprising.
4. Hunters are close to finalizing a cure for vamps/wolves. The unnaturals are going on a full scale war.
5. Vamps/wolves are finally coming out in the world (true blood )
6. vamps are having a war between covens, extra warriors are beeing raised. Hunters/wolves will try to stop or make it worse.
Not crazy about 3 and 5,but I like all the rest of your ideas..4 is closest to what I had in mind...but not so much Hunters are about to find a cure..more in the line of Hunters have just about wiped out both species (who hate each other/war as well),now Vamps and Wolves are fighting for survival against hunters and each other while trying to "recruit".
And this was just a brainstorm, so even bad ideas are good, cause they can spark better ideas.
Exactly...though I'm steering clear of the "True Blood" Vampires/Werewolves existence is widely known sort of thing..I like the elements of secrecy and isolation that the general public being unaware fosters.
1. Seems a good one in honesty, maybe less of a stop to eternal war, but maybe more to a peaceful arrangement of non violence between the races, with laws made to keep the more 'feral' of their races in check, for the good of the people? And yes, Hunters and the like notice an increase in activity.
2. Honestly, I always thought it'd be vice versa. Werewolves just need to nibble/claw their victims to spread their curse, whereas, depending on what you follow, Vampires have to let their victims (Presumably willingly) drink their blood, and as such, it seems more difficult to spread, and would dramatically reduce their numbers. Maybe, their are too few vampires to keep the increasing numbers of Werewolves in check, and as such, the vampires, and hunters are going on the hunt.
3. My honest opinion? I don't like it personally. I think it would bother people being subservient to others. Not that it's necessarily a bad idea, what with an uprising, but I just don't like the imagery of slaves working for the vampires.
4.No Problem with this one, you could have some interesting interactions between people who dislike being the Unnaturals, who want to be cured, and could possibly traitorize to help the hunters find the hideout of the respective 'Unnaturals'
5. I can see Vampires doing this in honesty, people would accept it, would have a nice spin with 'wolves, on account of them being seen as animals. Would a new apartheid form? Would they be segregated for being unable to control themselves at the full moon? Interesting dynamic.
6. Again, interesting. It gives a lot more leeway for Werewolves to progress their own personal culture ideas, feral/integrated. It would also be cool having some background of people being unsure as to what was happening on the news, police reports etc.
My only personal thing is with the whole Werewolf shenanigans, I could see them being shunned by actual wolves, and hated by animals (American Werewolf in London) so if they moved in packs, it would be packs of Werewolves. On this topic of packs, would they act like humans, or wolves? As in, would they have sentimental ties between siblings, and lovers, or would they be more inclined to be more like animals, and how long would it take for pack mentality to take over? Interesting questions, and it makes me ponder.
And this was just a brainstorm, so even bad ideas are good, cause they can spark better ideas.
Exactly...though I'm steering clear of the "True Blood" Vampires/Werewolves existence is widely known sort of thing..I like the elements of secrecy and isolation that the general public being unaware fosters.
My 2 cents here...
Have to agree with the above. Personally I like the idea more that all three sides (Vamps, WW, and Hunters) do everything in their power to actually keep the general public ill-informed while trying to stay out of the media light.
Would add a degree of "reigning in" of player actions if you will. People will be less likely to obliterate an entire city block or run around shooting at each other full auto in the middle of times square ect ect.
Cause lets face it.. if the modern world found out about them and figured they posed a threat, all three sides would cease to exist under the sheer volume of resources sent against them.
Also, I really liked nacho's idea of actually rolling when two characters faced off against each other to keep things fair and balanced. I would recommend trying to figure out a way to incorporate that into here.
ghosty wrote:
2. Honestly, I always thought it'd be vice versa. Werewolves just need to nibble/claw their victims to spread their curse, whereas, depending on what you follow, Vampires have to let their victims (Presumably willingly) drink their blood, and as such, it seems more difficult to spread, and would dramatically reduce their numbers. Maybe, their are too few vampires to keep the increasing numbers of Werewolves in check, and as such, the vampires, and hunters are going on the hunt.
Was using underworld: rise of the lycan as inspiration. And i believe vamps, would be more 'intelligent' then feral wolves. like even dominating humans and eradicate the wolve who only roam in small packs.
Werewolfs are awesome but their ways/mentality are lacking. And so vamps imo would be the survors.
3. My honest opinion? I don't like it personally. I think it would bother people being subservient to others. Not that it's necessarily a bad idea, what with an uprising, but I just don't like the imagery of slaves working for the vampires.
Yeah, I thought you nabbed those ideas from that film, but I seem to recall that the vampires in that film were very small in number, and had to hide in a big ol' castle from the swarms of ferals in the woods. I did like that idea
And this was just a brainstorm, so even bad ideas are good, cause they can spark better ideas.
Exactly...though I'm steering clear of the "True Blood" Vampires/Werewolves existence is widely known sort of thing..I like the elements of secrecy and isolation that the general public being unaware fosters.
My 2 cents here...
Have to agree with the above. Personally I like the idea more that all three sides (Vamps, WW, and Hunters) do everything in their power to actually keep the general public ill-informed while trying to stay out of the media light.
Would add a degree of "reigning in" of player actions if you will. People will be less likely to obliterate an entire city block or run around shooting at each other full auto in the middle of times square ect ect.
Cause lets face it.. if the modern world found out about them and figured they posed a threat, all three sides would cease to exist under the sheer volume of resources sent against them.
Also, I really liked nachos idea of actually rolling when two characters faced off against each other to keep things fair and balanced. I would recommend trying to figure out a way to incorporate that into here.
Definitely working on a Character Combat system that would incorporate dice rolls...
And also agree with the sentiment that being to much in the public's eye will have drawbacks in the RP, a Hunter who simply draws a weapon and opens fire in the middle of Times Square is quite likely going to be shot bu local cops...or at least arrested/pursued.
I like the idea of actions having consequences though.
I like the idea of actions having consequences though.
As do I.
I believe it could really benefit the RP if PCs had to consider whether hauling out their gun,sword,etc...will lead to bigger problems...or if it's the only option they truly have.
Not to mention it lends itself to an ever increasing story line...IE :...A Hunter is seen killing a Vampires "servant",well..now the Hunter has to deal with the Vamp,plus local law enforcement.
A Vampire feeds on someone but is seen...well...maybe the person who saw them is contacted by a Hunter..and so on..
"And then Harris the hungry werewolf jumped out of a tree and killed and then ate a whole bunch of girl guides in the middle of the local park, and then ran away, before anyone noticed or reacted, giggling to himself."
So about the landscape, if we're ding city, I can imagine that vampires wont have a problem, they'd be the decadent upper society that would have no trouble hiding in the crowd. I imagine packs of Werewolves would be a bit buggered. I like the idea of some forests, but again, I'm open to ideas.
ghosty wrote:Nice idea, it would certainly stop people saying
"And then Harris the hungry werewolf jumped out of a tree and killed and then ate a whole bunch of girl guides in the middle of the local park, and then ran away, before anyone noticed or reacted, giggling to himself."
So about the landscape, if we're ding city, I can imagine that vampires wont have a problem, they'd be the decadent upper society that would have no trouble hiding in the crowd. I imagine packs of Werewolves would be a bit buggered. I like the idea of some forests, but again, I'm open to ideas.
Werewolves won't have any problems staying out of sight.
Sucks to be a city worker in the sewers though after dark.
ghosty wrote:Nice idea, it would certainly stop people saying
"And then Harris the hungry werewolf jumped out of a tree and killed and then ate a whole bunch of girl guides in the middle of the local park, and then ran away, before anyone noticed or reacted, giggling to himself."
So about the landscape, if we're ding city, I can imagine that vampires wont have a problem, they'd be the decadent upper society that would have no trouble hiding in the crowd. I imagine packs of Werewolves would be a bit buggered. I like the idea of some forests, but again, I'm open to ideas.
Werewolves won't have any problems staying out of sight.
Sucks to be a city worker in the sewers though after dark.
Would it suck less to be a city worker in the sewer during the day?
ghosty wrote:That's a point. Wolvses wouldn't be too picky about night or day. Vampires on the other hand...
Oh man, the life expectancy of a homeless bum at night in the sewers would be less than an hour...
I was going for the fact that working in the sewers would suck even if vampires or werewolves existed, but okay then.
Also, is that a challenge for our friend Falco?
Falco sat in front of the sewer, the night was cold. He only needed to sit out there for an hour and a half, it was what he had been given money to do. Meanwhile ghosty and halonachos watched him on CCTV, each crossed their fingers.
"He'll last over an hour, just watch." Halonachos told ghosty.
"Bull." Ghosty returned sharply.
An hour passed and Falco was still sitting there, Halonachos danced as he threw the five hundred bucks he had just won into the air and let it float back down to him. Ghosty cried in a corner and then died.
Even in urbanized areas there are a plethora of locations were a small pack of Werewolves could easily hide/hunt..
..Warehouse districts,Waterfronts,Red Light areas,Projects and the already mentioned Subways/sewers..not to mention the nearby suburbs.
I believe it would be quiet easy for a small pack of Werewolves to hide themselves as well as locate "food" so long as they stuck to homeless/street people/criminal elements..
sillyboy wrote:werewolves don't need to feed on humans, right? So they can even rob the local butcher. This gives less trouble then murdering someone.
It really depends on the fiction you read/watch as to what a Werewolves (and a Vampires) dietary needs are...
Within the confines of the RP I'm working on,Werewolves will be able to "Survive" by eating any sort of animal (Dog,Cat,Sheep..Emu..etc),but they crave human flesh,a hunger which grows exponentially during the full moon.
As for Vamps,they too will be able to sustain themselves on the warm blood of any animal,but desire Human blood and grow weak without it.
They way I see the Werewolves craving for Humans is that it is always there,always difficult to control...but during the cycle of the full moon it becomes almost impossible to control.
Picture an alcoholic swimming in a sea of whiskey.
And of course there will be debilitating factors for both Vamps and Wolves who "abstain" from "eating" people.
The longer a Werewolf goes with out killing/eating humans...the more likely it will become that he'll simply go berserk.
The Longer a Vampire goes without feeding on a human..the weaker it gets ( Taking one victims per week is the minimal requirement in order to maintain strength.)
Well, I will try and find a way to find a loop hole in the 'berserk' Wolf mode.
Oh..I'm by no means saying it "can't" be done,a Werewolf could perhaps steal bodies from the morgue and freeze them,saving them for when the Lunar Cycle intensified their craving for Human flesh...however,they would most likely be quite grumpy,missing the taste of fresh game and the thrill of the hunt.
I'm leaning towards painful and medium slow for full transformation ( much like the last video)..but they will have the ability to manifest claws/fangs in seconds/and will always have preternatural speed.
...Also,a word on the creation of NPCs..I'm seriously considering limiting the amount of NPCs a PC will be allowed to create to no more than two per player,now of course creating "Victims" won't count against this,but as for continuing NPCs...I'm thinking two will be the limit.
All other NPCs/characters/etc, that will populate this RP will be my creations.
sillyboy wrote:Got no problem with max 2 npc's. (the zombie thread was sometimes difficult, because of it.
And i'm leaning more towards hunter. Afteral becoming something else is then still possible.
I'm leaning towards hunter because then I can go sunbathing and wear silver jewelry. Besides if you want to stick with some of the traditional faults of vampires counting spilled rice is boring.
But yeah, I understand what you mean, would the transformation go faster if there was a sense of urgency in the situation? Like needing to fight, spending 10-15 seconds pulling off skin and growing fur aint doing any favours, especially against Vampires.
ghosty wrote:@ Fitzz. Those Werewolves looked like Beavers!
But yeah, I understand what you mean, would the transformation go faster if there was a sense of urgency in the situation? Like needing to fight, spending 10-15 seconds pulling off skin and growing fur aint doing any favours, especially against Vampires.
I think we can tell what Ghosty plans to be, a vampire.
ghosty wrote:@ Fitzz. Those Werewolves looked like Beavers!
But yeah, I understand what you mean, would the transformation go faster if there was a sense of urgency in the situation? Like needing to fight, spending 10-15 seconds pulling off skin and growing fur aint doing any favours, especially against Vampires.
I think we can tell what Ghosty plans to be, a vampire.
ghosty wrote:@ Fitzz. Those Werewolves looked like Beavers!
But yeah, I understand what you mean, would the transformation go faster if there was a sense of urgency in the situation? Like needing to fight, spending 10-15 seconds pulling off skin and growing fur aint doing any favours, especially against Vampires.
As I stated,a Werewolf would be able to manifest it's claws/fangs in nanoseconds and would always poses it's speed (even in human form) an partial strength.
So if a Wolf was attacked by a Vamp,even when in human form...it would still be capable of fighting/killing the vamp.
ghosty wrote:@ Fitzz. Those Werewolves looked like Beavers!
But yeah, I understand what you mean, would the transformation go faster if there was a sense of urgency in the situation? Like needing to fight, spending 10-15 seconds pulling off skin and growing fur aint doing any favours, especially against Vampires.
I think we can tell what Ghosty plans to be, a vampire.
ghosty wrote:@ Fitzz. Those Werewolves looked like Beavers!
But yeah, I understand what you mean, would the transformation go faster if there was a sense of urgency in the situation? Like needing to fight, spending 10-15 seconds pulling off skin and growing fur aint doing any favours, especially against Vampires.
As I stated,a Werewolf would be able to manifest it's claws/fangs in nanoseconds and would always poses it's speed (even in human form) an partial strength.
So if a Wolf was attacked by a Vamp,even when in human form...it would still be capable of fighting/killing the vamp.
I would hope that if the hunters had a chance in killing a vampire that a werewolf in human form would also be able to kill a vampire, so the werewolve's claws are like a switchblade then.
The Hunters advantages are of course that they can move freely in daylight and are not hindered by the urge to eat everyone they encounter.
And they will also have access to "information networks" that the Werewolves and Vampires don't.
Of course,Hunters will not have the supernatural powers that Wolves and Vamps enjoy,so will have to be all the more clever when it comes to killing one,and Hunters run a bigger risk of entanglements with Law enforcement...
The Hunters advantages are of course that they can move freely in daylight and are not hindered by the urge to eat everyone they encounter. And they will also have access to "information networks" that the Werewolves and Vampires don't.
Of course,Hunters will not have the supernatural powers that Wolves and Vamps enjoy,so will have to be all the more clever when it comes to killing one,and Hunters run a bigger risk of entanglements with Law enforcement...
So Hunters have cellphones and technology as bonuses while the other two have super powers as bonuses right?
Hunter=Human with free reign during the day. Werewolf= Mostly human, but has to keep it a secret. Vampire= Creature with full reign of the night.
Werewolves are like a middle ground I guess, am I right?
The Hunters advantages are of course that they can move freely in daylight and are not hindered by the urge to eat everyone they encounter.
And they will also have access to "information networks" that the Werewolves and Vampires don't.
Of course,Hunters will not have the supernatural powers that Wolves and Vamps enjoy,so will have to be all the more clever when it comes to killing one,and Hunters run a bigger risk of entanglements with Law enforcement...
So Hunters have cellphones and technology as bonuses while the other two have super powers as bonuses right?
Hunter=Human with free reign during the day.
Werewolf= Mostly human, but has to keep it a secret.
Vampire= Creature with full reign of the night.
Werewolves are like a middle ground I guess, am I right?
Not so much middle ground as an entirely different sort of beast.
Each type of character will have it's advantages and drawbacks.
Werewolves will be more physically powerful than vampires when they are completely transformed into Wolves,but will have less control over the "beast",they will retain a level of their human intelligence and cunning,but the Hunger will be very much a driving force in their actions.
Vampires will be helpless on their own during the Day,relying on some sort of guard or being very well hidden to protect them.
At night they are a major force to deal with,powerful and unless starving for blood, completely brilliant.
Hunters of course are humans,with access to various sources of information that neither a Vamp or Wolf will have ( a Hunter underground network so to speak),they have access to a variety of weapons and equipment to fight/protect themselves with,and of course can move about freely in both day and night.
Surely vampires and werewolves will be able to use guns and the like as well, it's just that when it comes up and personal, in all chance, they'd go for the throat.
Surely vampires and werewolves will be able to use guns and the like as well, it's just that when it comes up and personal, in all chance, they'd go for the throat.
AmiRight?
Vampires and Werewolves will indeed be able to use guns/weapons IE..a Vampire might carry a silver dagger in case of Werewolf encounter,a Werewolf may carry a stake/bow & arrows for a Vamp...however the desire to "Go for the throat" would most likely win out in Vamp/Wolf combat....Particularly where the Werewolf is concerned as it will be equally fast and physically stronger than the Vampire.
ghosty wrote:Oh I just can't wait for this game now
I've already got a location for the RP in mind,as well as a basic rough story idea (of course the story will grow along with the RP).
I've also got a rough Character sheet outline,and am currently working on a fair way to do Character Combat..
If all goes well,the RP itself should start next week.
Setting: A desolate landscape thriving with people trying to survive. It was once a metropolis proud of its creations but now lacks the ability to support life productively. It was once known as "The Motor City".
Combat: The RPers find each other in real life and rochambeau to resolve conflicts.
halonachos wrote:Setting: A desolate landscape thriving with people trying to survive. It was once a metropolis proud of its creations but now lacks the ability to support life productively. It was once known as "The Motor City".
Combat: The RPers find each other in real life and rochambeau to resolve conflicts.
..Actually your damn near spot on concerning the location...The main city will indeed be a once prosperous Metropolis that has fallen into economic hard times,crime,homelessness and abandoned businesses will factor in greatly.
As for Combat...Your idea made me laugh..but..No..
ghosty wrote:I have a question! Can vampires feed off of people without making them into Vampires themselves?
Yes...Vampires kill their victims when they feed (if they choose to) and the victim doesn't return as a a Vampire.
A Vampire has to make the decision to create a "Child" and then Drains his/her victim to near Death,then has the victim drink his/her blood...this is how new Vamps are created.
ghosty wrote:I have a question! Can vampires feed off of people without making them into Vampires themselves?
That's the way it worked in Elder Scrolls 4. Although they also worked backwards from other traditional vampire ideas. If you didn't drink blood your strength and night vision increased but you took more damage from the sun. If you drank blood you took less damage from the sun but were also weaker and couldn't see as well in the dark.
ghosty wrote:I have a question! Can vampires feed off of people without making them into Vampires themselves?
That's the way it worked in Elder Scrolls 4. Although they also worked backwards from other traditional vampire ideas. If you didn't drink blood your strength and night vision increased but you took more damage from the sun. If you drank blood you took less damage from the sun but were also weaker and couldn't see as well in the dark.
In the RP I'm working on...all Vampire strength is directly linked to consumption of blood,the more Human blood a Vamp consumes...the stronger it becomes.
However,this will have it's drawbacks as well, If a Vamp feeds on a single Human a week...it will have to feed on at least one human a week to maintain it's regular strength/power..if it feeds on five humans a week..then it will get weaker if it doesn't feed at least five times a week and so on...and remember...the more it feeds...the more attention it will draw to itself from the Hunters.
So their will be both pros and cons to feeding a lot for Vamps.
For Vamps Blood is like a drug...it increases their powers/sustains them/is their main joy...but having to go with out it will drive them to madness/weaken them to near death.
For Wolves...Human flesh is their drug...though it doesn't increase their powers,their desire to consume it is much like alcoholism/drug addiction...and if they deny the "beast" it's desire for flesh...they will eventually go berserk...losing all human control until they feed.
..Royal Crown Cola...Dude...I love that stuff..I swear it's better than Coke or Pepsi by a mile. ...And of course I'd trip a Nun to get to a good BBQ sandwich.
In an attempt to aid any potential players,here is a basic Character sheet example for you to create your character with.
Player:-Fitzz
Character-Bob the Guy.
Race/affiliation:- Hunter.
Physical Description- Bob the Guy looks like a guy,he's tall like a guy,weighs as much as a guy...and has a beard like a guy.
Equipment:-Bob has lots of guy stuff
Backstory-Bob hates vamps and wolves cuz to him their not guys anymore.
Location/resources..Bob lives in the city,in a guy type house..he has a small income from being a guy and pawn stuff he takes off of vamps.
Vehicle:..Bob drives a guys car.
Other info:..Bob is schizophrenic and often dresses up like his mother.
This should help with your character developments...
Oh...and as for Locations available..they will be as follows.
In the City itself.
Suburbs located 20 miles from City.
Rural Areas..this includes Farm/fortresses/forest..etc..40 miles from city.
It is possible to have more than one "Base" (for example a Vampire may have an Apartment in the City and an Old Home near the woods)...but please...no more than a few ...lets not have everyone having twenty "Bases of operation".
Once the vampire feeds on said person, are they kind of in their thrall? I'm just building a picture.
No your not getting annoying...this sort of feed back/input is actually very helpful to me.
To answer your question,if a Vampire feeds on a human/but doesn't kill them...the human will indeed be under the Vamps power,however..the human will also be quite week and lethargic and avoid daylight if possible.
Vampires can also create "Thralls/Guards" by giving a human a small amount of their blood,this allows the human to retain it's strength (perhaps even a bit more) and subjugates him/her to the Vamps will..since the human was not on the verge of Death when the vampire blood was consumed...the Human doesn't become a Vampire...but may become a Vampire upon death depending on the amount of Vampire Blood he/she has consumed while in the Vampires service.
silly boy wrote:So hunter could become unwanted carriers if they somehow get in contact with blood.
I'm beginning to see options.
Also how about other unnatural things, will they be their to, ex: a seer, ghost,...
Yes a Character playing as a Hunter could easily find himself in Thrall to a Vampire or sprouting fangs/claws and fur if they're not very careful..
Basically I'd urge all players to really think about their actions...as the consequences could be very sever...I honestly want this RP to be much more than a random "Shoot 'em up"...
As far as Ghost and other Supernatural entities...I won't completely say "NO"...but...for the most part the RP will focus on Vampires,Werewolves and The Hunters..I'm also going to toss in the " Ordinary Guy/Gal" option as well...as some players may just want to start out as an everyday Joe/Jane who "Discovers" that things are getting a bit strange around town.
...I can assure you all that the Homeless,Criminals,Streetwalkers and People of the Night...well definitely find the City very..interesting when the sun goes down.
ghosty wrote:I feel sorry for the 'ladies of the night' - Oh. That would be such a cool idea!
*to the drawing board*
A werewolf hooker?
Don't be surprised if one shows up...or a Vampire one.
What better way to feed than to have your meal come pick you up then drive you to a secluded area ?
sillyboy wrote:just tought of something. If werewolfs change, they tear trough their clothes...... so if they changeback they'll be ^^ without spare clothes.
Hunter tip #1: Look out for people not wearing any clothes.
Hunter tip #2: If the hooker has three pairs of bras, its a werewolf.
Hunter tip #3: If the hooker tries to give you a hickey, its a vampire.
Hunter tip #4: Its just best to avoid all hookers.
sillyboy wrote:just tought of something. If werewolfs change, they tear trough their clothes...... so if they changeback they'll be ^^ without spare clothes.
Hunter tip #1: Look out for people not wearing any clothes.
Hunter tip #2: If the hooker has three pairs of bras, its a werewolf.
Hunter tip #3: If the hooker tries to give you a hickey, its a vampire.
Hunter tip #4: Its just best to avoid all hookers.
sillyboy wrote:just tought of something. If werewolfs change, they tear trough their clothes...... so if they changeback they'll be ^^ without spare clothes.
Hunter tip #1: Look out for people not wearing any clothes.
Hunter tip #2: If the hooker has three pairs of bras, its a werewolf.
Hunter tip #3: If the hooker tries to give you a hickey, its a vampire.
Hunter tip #4: Its just best to avoid all hookers.
Thats chapter 1 of the hunters uplifting primer.
Don't trust naked hookers!
Hunter tip #5: If a hooker is giving you a hickey, you're an idiot.
Hunter tip #6: If you've just got the second bra off of the hooker before realizing that something was awry, you're also an idiot.
Hunter tip #7: If your crotch burns after sleeping with a hooker, you're an idiot.
-Hunter tip #7b: Remember to wrap it before you tap it.
That concludes Chapter 1 of "A Hunter's Guide to Surviving in Urban Areas" on Books on Tape.
sillyboy wrote:just tought of something. If werewolfs change, they tear trough their clothes...... so if they changeback they'll be ^^ without spare clothes.
Hunter tip #1: Look out for people not wearing any clothes.
Hunter tip #2: If the hooker has three pairs of bras, its a werewolf.
Hunter tip #3: If the hooker tries to give you a hickey, its a vampire.
Hunter tip #4: Its just best to avoid all hookers.
Thats chapter 1 of the hunters uplifting primer.
Don't trust naked hookers!
Hunter tip #5: If a hooker is giving you a hickey, you're an idiot.
Hunter tip #6: If you've just got the second bra off of the hooker before realizing that something was awry, you're also an idiot.
Hunter tip #7: If your crotch burns after sleeping with a hooker, you're an idiot.
-Hunter tip #7b: Remember to wrap it before you tap it.
That concludes Chapter 1 of "A Hunter's Guide to Surviving in Urban Areas" on Books on Tape.
Don't forget that the headhunter punishes you if you don't follow the rules, and end up dead.
sillyboy wrote:
Don't forget that the headhunter punishes you if you don't follow the rules, and end up dead.
Chapter 2
Hunter tip #8: 'Headhunters' don't exist.
Hunter tip #9: If the 'punishment' involves cutting off limbs, the 'headhunter' is a werewolf.
Hunter tip #10: If the 'punishment' involves donating blood to the red cross, the 'headhunter' is a vampire.
Hunter tip #11: If the 'punishment' is being whipped while the 'headhunter' wears leather clothing, the 'headhunter' is a dominatrix.
Hunter tip #12: Dominatrixes are almost as bad as vampires or werewolves.
--Hunter tip #12b: Unless you're into that kind of thing.
--Hunter tip #12c: Dominatrixes that is, werewolves and vampires are always no-nos.
--Hunter tip #12d: Even if they promise 'they just want some lovin' and nothing else.
--Hunter tip #12e: Wear a condom, at least you'll die without contracting an STD.
--Hunter tip #12f: In the odd chance you survive, get a prenup.
This concludes chapter two "Sexuality in these Uncertain Times." in "A Hunter's Guide to Surviving in Urban Areas" on Books on Tape.
Fitzz, 'twas simply merriment, wasn't a serious query. And I imagine a sensible wolf would undress before his complete change, and, were he simply using his wolf mode for travel reasons, surely he could just hold onto the clothes with his teeth?
ghosty wrote:Fitzz, 'twas simply merriment, wasn't a serious query. And I imagine a sensible wolf would undress before his complete change, and, were he simply using his wolf mode for travel reasons, surely he could just hold onto the clothes with his teeth?
Little Girl: Daddy why is that man undressing in public?
ghosty wrote:Fitzz, 'twas simply merriment, wasn't a serious query. And I imagine a sensible wolf would undress before his complete change, and, were he simply using his wolf mode for travel reasons, surely he could just hold onto the clothes with his teeth?
..I understood it was all in fun...perhaps I should have used one of these... to convey my understanding...Dang internets and it's lack of emotional ability.
I keep cracking up, which is not helping my currant writing up of my characters background. Not one bit!
Nachos gets me laughing all the time...my Missus will often stare at me while I'm reading one of his "Events" and ask if I'm ok because I'm giggling like a crazy man.
When he posted the "Avoid the Commissar" Bits..I literally almost choked to death on a beer.
Guys, is the internet haunted by the spirit of Fitzz? I may never look at internet movies of a certain type again, for fear that the ghost of Fitzz would be watching me watching them.
I keep cracking up, which is not helping my currant writing up of my characters background. Not one bit!
Nachos gets me laughing all the time...my Missus will often stare at me while I'm reading one of his "Events" and ask if I'm ok because I'm giggling like a crazy man.
When he posted the "Avoid the Commissar" Bits..I literally almost choked to death on a beer.
Speaking of those I have to do another one, sometime, maybe sometime.
Guys, is the internet haunted by the spirit of Fitzz? I may never look at internet movies of a certain type again, for fear that the ghost of Fitzz would be watching me watching them.
Well...so long as you stay clear of most zombie films and any porn featuring Tori Black you should be safe from my ethereal form floating through your computer monitor.
Guys, is the internet haunted by the spirit of Fitzz? I may never look at internet movies of a certain type again, for fear that the ghost of Fitzz would be watching me watching them.
Well...so long as you stay clear of most zombie films and any porn featuring Tori Black you should be safe from my ethereal form floating through your computer monitor.
This is Tori Black...in case you didn't know...
It's a trap! Now whenever we look at this page his ethereal form will always be present, next page, to the next page!
sillyboy wrote:Hmmm, you still got scrazz (but i think he's stopping?), Nikev, Catos.... maybe chowder?
Or we should attract fresh blood.
Fresh Blood...how appropriate. ..Everyone mentioned above is welcome to join...but a little fresh blood would be interesting as well..
But how to obtain fresh blood ( )?
ask in the OT? Or kidnap someone and force him to play?
Anything that involves duct tape and ballgags could be good for a few laughs...
Actually,I'll just see how many defianate players we have....if I have at least 8 then I'll start the game this weekend for sure.
If after that others wish to join...that option will be there.
@ Kais - Yup. Fun stuffs will ensue I'm sure, especially if you don't go down the classic 'I'm a civilian who just happens to be ex- S.A.S and I have a rudimentary knowledge of how to fight as a ninja' unrealism. Be a hobo ^^
ghosty wrote:@ Kais - Yup. Fun stuffs will ensue I'm sure, especially if you don't go down the classic 'I'm a civilian who just happens to be ex- S.A.S and I have a rudimentary knowledge of how to fight as a ninja' unrealism. Be a hobo ^^
Don't listen to ghosty, I'm pretty sure that his 'recommendations' are biased. Next thing you know he'll 'advise' everyone to be an ignorant human or a werewolf.
1. You mentioned the creaton of half/vamps (thrall?) can wolfs do the same?
2. Can you sedate vampires?
3. Do vamps have a bloodstream?
4. if you kil a wolf in wolform, does he change back after he dies?
I'm going to try to predict answers here:
1) No, vampires are controlling a-holes who specialise in being manipulative. Werewolves just kill stuff.
2) No.
3) No.
4) Ted Nugent.
1. You mentioned the creation of half/vamps (thrall?) can wolfs do the same?
2. Can you sedate vampires?
3. Do vamps have a bloodstream?
4. if you kill a wolf in wolform, does he change back after he dies?
I'm going to try to predict answers here:
1) No, vampires are controlling a-holes who specialise in being manipulative. Werewolves just kill stuff.
2) No.
3) No.
4) Ted Nugent.
Once again your pretty damn accurate Nachos..
1..No,Werewolves don't create "Thralls" like Vamps do..They may "Mark Territory" so to speak...but for the most part a Wolf hunts...and occasionally/often accidentally...makes a new wolf.
2/3...Vampires are corpses supernaturally kept alive by consuming blood,so they have no primary life functions that a "living Human" would have,no heartbeat etc,
Their "Blood stream" exist to carry Human Blood through their body,but the introduction of "conventional poisons" won't harm them.
As far as "Sedating" a Vamp..."Corpse Blood" can put them into a state of "shock" for a brief time and their may be other " Ancient potions" that can
Render them " Catatonic"....Staking them/piercing the heart will "Paralyze" them.
Well..technicly..3 for 4..since a Vampire does have a "Blood stream" Just not in the "conventional sense" and It could be " Sedated" (or at least rendered unconscious) by ingesting Corpse Blood..
Well..technicly..3 for 4..since a Vampire does have a "Blood stream" Just not in the "conventional sense" and It could be " Sedated" (or at least rendered unconscious) by ingesting Corpse Blood..
Well..technicly..3 for 4..since a Vampire does have a "Blood stream" Just not in the "conventional sense" and It could be " Sedated" (or at least rendered unconscious) by ingesting Corpse Blood..
How could I be wrong...
Not so much "wrong" as "unaware" of certain "facts" that I'm making up as I go along...
Well..technicly..3 for 4..since a Vampire does have a "Blood stream" Just not in the "conventional sense" and It could be " Sedated" (or at least rendered unconscious) by ingesting Corpse Blood..
How could I be wrong...
Not so much "wrong" as "unaware" of certain "facts" that I'm making up as I go along...
sillyboy wrote:ok, now time to wait for the bloodbath. I have my char's ready (in my head).
i only have 1 npc for the moment but if i feel like it, can i still a second.
You shouldn't have to wait much longer Silly,with a little luck...and a definite plan for Combat resolution...the actual RP will be up by Saturday.
Oh ..a quick word concerning Player NPCs, as I said...I'll be limiting the allowed amount of NPCs,Vamps and Wolves will be allowed to have 2 additional major NPCs,Hunters will be allowed to have only one major NPC.
All players will be allowed 1 minor NPC ( IE the Hooker who works as an informant,the Priest who offers a hiding place etc...),but minor NPCs can not engage in combat actions ( I'll kill them off if they do) or greatly affect the outcome of any event/situation...they will exist as minor aids and plot devices.
All other NPCs that inhabit the world you enter will be created and controlled by me....
We have to be very secret about or battles, because cops would come. But what if someone rp's
"i shot my shotgun empty, but no-one called the cops. Because they were scared."
Or would you take the police reaction on your u. So if one messes up. He is in big trouble.
Using the example you gave IE your character is firing a shotgun in public..I would take the situation into consideration as to where they are..A secluded warehouse or standing in the middle of a busy street as to what the "public reaction" is...
Firing a weapon doesn't mean that the cops will instantly be there to arrest you...but..investigations may occur...so being cautious and clever is encouraged over random gunfights.
Now...of course a situation may (probably will) arise where your character may have to engage in combat in public places...in such a case...use your best judgement...is it better to fight?...better to run?..will killing/fighting your opponent be preferable to running from cops later?...or will not fighting lead to you getting torn in half?...
Hlaine Larkin mk2 wrote:Hmm..
What happens when vamps and wolves try to breed with each other and/or regular mortals??
Won't be happening in this RP...No Werepires...No VampWolves..., Vampires and Werewolves are bitter rivals fighting over "Feeding Grounds"..and Mortals are either seen as food or tools,and occasionally prospective candidates to "turn"....though a Vamp or a Wolf may become "enamoured" of a mortal on very rare occasions.
silly boy wrote:yes, but you'll make sure investigations happen, if they mess up? Or do they do that themself?
Ok...Hypothetically your character is a Hunter...and he has just killed a Wolf out by a secluded train yard by firing a magazine of silver bullets into the creature...now...do you stick around and bury the body?...do you take it with you for later disposal?...do you just take off?..
Each choice could have consiquences...if you stay to bury it..maybe someone heard the shots and alerted the police,who may or may not catch you burying a body..same if you load the body in your car...the police may arrive...stop you..and find a bullet riddled corpse in your trunk...but then again...the cops may never have been notified and you've nothing to worry about in burying/taking the body...but leaving it may lead to it's later discovery..it's all going to be a crap shoot...much like life itself.
Now...of course if your character guns a suspected Wolf down in the Center of the City...with thousands of witnesses...the Cops will be coming,but..will the witness be able to give them enough info to catch you?...will you be able to avoid capture?..will others help you?...it will all be possible.
There's a chance that killing a character/NPC will never be discovered...there's a chance it will be all over the news with surveillance tapes showing your face.
Basically I got the title from combining Blood (of which their will be plenty)...along with part of the title of a book called " Moon of the Werewolf" by Ronald Kelly...which is IMO a damn good Werewolf story..
Which gave me "Blood Moon"..
If anyone is interested in looking into "Moon of the Werewolf" check out this link..
Have you ever read the series: "Wheel of time"?
there are 13 books (for the moment) and each is around 900 page. If you like fantasy, this is a must read.
jp400 wrote:Well, looks like I am going to launch the Sat release. Just got a phone call and my drill weekend was changed from next weekend to.... today.
>_<
Thank god I don't have to plan it around an actual job or anything....
Oh wait.
So yeah, looks like I might very well miss the release. Don't have too much fun without me.
Don't worry jp...there will still be plenty of fun to be had when you join in.
Oh...Incidentally,I believe I've resolved Character Combat..
I'll be using various modified 40k character stat lines to simulate the characters in the rp...plus various weapons.
when Characters come into combat situations with other characters...these stats will be used to resolve combat.
NPC stats will be slightly weaker...most of the time..
silly boy wrote:And i'm okay with the dice/stat thing.
But do we have multiple wounds?
example: pc has 3, main npc 2, others 1
Basically yes, a PC will have 3 wounds..Major NPCs controlled by Characters will have 2,minor NPCs may have got stats ( )...
I'm also working on a plan to allow Characters to " Regenerate wounds"...for example,if a Vamp PC is almost killed,but escapes...he/she may regenerate 1 wound by feeding (though that could be risky) or avoiding combat/hiding out for a certain amount of time.
But players who play as hunter may find this less of a good idea.
I thought about that as well...and am considering allowing Hunters the same opportunity to "regenerate" minor wounds by avoiding combat and taking time to "Heal"...however,I believe Vamps and Wolves should be able to Heal faster due to their " Supernatural nature"...besides...If a hunter is seriously wounded by a Wolf...he'll be turning soon.
Now,don't get me wrong...Hunters will have certain advantages that Wolves and Vamps don't have,particularly in the weapons department and the "Information" department as well.
All "Races" will have advantages/disadvantages...it's up to the player to utilize what they have as best they can.
I'm going to post up all the various "Races" Stats later tonight.
This will perhaps help people in deciding for sure what character they wish to play as.
sillyboy wrote:Wouldn't weapons be a probl.... ow yeah, its the USA.
but still silver bullets, don't come cheap.
And the race stats privilege thing would be nice to see.
Actually, Pure silver would be horribly cost inefficient, but there are other realistic ways to get the job done. However, I think ill keep that one to myself, just for the fact that I am considering going Wulfen.
These stats are for a Vampire who has fed as normal,a starving Vampire reduces stats by -1 for everything except wounds and save until stats have reached -3 at which point a vamp loses a wound.
Vampires and sunlight- Sunlight counts as an instant-death weapon against Vamps,however to reflect a possible escape (if applicable) Vampires get one + 5 save to get to cover,if the save is successful the vampire takes a wound and counts as starving until it feeds again.
In Human form
----------------------------------
WS-6/BS-3/S-5/T-5/W-3/I-5/Sv-3+
These stats are for a Werewolf who has fed as normal,a starving Werewolf is subject to frenzy on a roll of 4+ until it feeds on flesh,a frenzied wolf Gains +1 to S and T,but is at -2 for all other stats other than wounds and saves.
Frenzy can occur at any random time for a Wolf who has not Fed,a wolf MUST feed during the full moon or frenzy will result on a roll of 2+
A wolf who suffers the effects of Frenzy loses one I point permanently for each episode.
Wolves and Silver-Silver is lethal to Werewolves and counts as a poison attack costing one wound for each successful attack,a wolf may attempt a 5+ save against death by silver,if successful..the Wolf is reduced to one wound and must flee to attempt to recuperate.
These Stats are for an uninjured hunter,a hunter that is injured by a Werewolf and loses all his wounds dies on a roll of 1-3 and is infected on a roll of 4-6.
A hunter in normal combat with a Vampire is killed when all wounds are lost,however the Vampire may decided to transform the hunter and will be successful on a roll of 3+.
Hunters will have access to various weapons that will present themselves in the RP,but will start the RP with two firearms + standard ammo,in addition each Hunter will start with 10 rounds of silver ammo,Hunters will also start with a single bladed weapon (not Silver) and Stakes or a crossbow and 10 bolts.
Hunters will also be allowed one Talisman ( for either Vampires OR Werewolves) witch allows them One Auto save Wound.
Well...those are the basic stats for PCs,I know that there will be situations that arise during the RP that the Stats don't cover and for the most part when such a situation does arise...I'll roll for it,just to attempt to keep everything fair.
If anyone has any questions whatsoever PLEASE feel free to ask me..
This is the First RP in which I've put on the GM hat...and I'm sure I'll make some mistakes here and there,but I'm really hoping that everyone who takes part in this RP enjoys themselves.
halonachos wrote:I'm not so sure about using dice to determine what happens, its kind of a stupid idea.
I know right...I got the idea from the system this clown named after a bag of chips is using for his RP....what was I thinking?
That RP sounds like a bore, someone should find the guy who came up with the idea and bust his knee caps... one second, my doorbell just rang.
Ding-Dong!!...Surprise Nachos!!...Can I borrow a Hammer for a Minute or Two??
He looks trustworthy enough, as long as you promise to return the hammer back in the same condition it was before, those things can get pricey you know.
Sillyboy, she was originally going to be a 8 year old girl in a girl scout uniform that went door to door, collecting money and killed all who bought her goods.
...Ok,seeing as how Blood Moon is reaching it's conclusion I'd like to officially open this thread to discussion pertaining to the sequel as well as allowing new PCs to sign up...
...As those following the Blood Moon thread are already aware,Mordoskul has already begun to lay out some of the frame work for the sequel and it's absolutely great stuff...
so if anyone has any questions,comments,ideas...feel free to let them rip...
Also if anyone is interested in joining the sequel RP,post here...but I'd wait on doing character sheets as some new character types will be available in the sequel..
Strigoi (pronounced: Strig-oy)
WS-7/BS-3/S-6/T-5/W-3/I-6/A-3/SV-3+
SIRE: Unknown, possibly Lillith
COMMON NAMES: Shadows, Kinslayers, Night Terrors
DESCRIPTION: The Strigoi are a race of Vampires nearly as old of Cain himself, having hunted the primitive Humanii for thousands of years. All Strigoi are thin and cadaverous, their skin papery and ethereal, and in some cases, appearing as walking skeletons. They often have long, pointed ears arching out from their hairless skulls. What truly set Strigoi apart from the rest of the Vampyre race is their ability to drain the life force from other Kindred, draining them dry as a typical Vampire would drain one of the Cattle. This trait makes the Strigoi mistrusted by their kin, and there has even been a call for their extermination.
TRAITS: Strigoi PCs have all the traits granted to Vampire characters, with the following exceptions:
Strigoi may gain sustenance from feeding off other Vampire characters, this has the same effect as feeding off of a human or werewolf.
Strigoi may have one major NPC and one minor NPC and may have one base of operations
Opriknikki (pronounced: O-prick-nicky)
WS-6/BS-2/S-8/T-7/W-3/I-5/A-4/SV-3+
SIRE: Ivan the Terrible
COMMON NAMES: Black Riders, Ivans, Ferals
DESCRIPTION: The Opriknikki are terrible to behold, massive humanoids built like tanks, with an oversized mouth stuffed with shark teeth. On average, an Opriknikki stands eight feet tall, and is often clad in black or red robes. Males always sport massive black beards that fall down to their waists. The Opriknikki were once the enforcers of Ivan the Terrible, terrorizing medieval peasants for sick games of sport, dragging them through the streets behind their black steeds. When Ivan was Embraced, he bade his warriors to join him in Undeath. The Opriknikki leapt at the chance to practice their cruel way for eternity, and allowed Ivan to Embrace them in turn. The Opriknikki are notorious for ripping apart their foes with their bare hands, and tearing at them with their teeth. Opriknikki do not feed as other Kindred do, rather, they devour the remains of their prey whole, often leading Hunters to mistake Opriknikki attacks as werewolf attacks.
TRAITS: Opriknikki PCs have all of the traits granted to Vampire characters, with the following exceptions:
Opriknikki may NOT have any NPC followers, but may have base of operations
Opriknikki also suffer from the Frenzy trait, as described in the Werewolf entry
Noble House of Brutii (pronounced: Brute-tea-eye)
WS-6/BS-5/S-6/W-3/I-7/A-3/SV-3+
SIRE: Brutus
COMMON NAMES: Romans, Princes, Betrayers, Et tus
DESCRIPTION: The spawn of Brutus are among the most proud and arrogant of the Kindred, claiming a direct bloodline to Cain, the First. The Brutii (singular and plural forms are the same) surround themselves with the trappings of wealth and nobility, scheming and plotting within great towers and complexes staffed by innumerable thralls and lesser Kindred. Hunters are often wary when on the trail of a Brutii, for these proud Vampires are often two or three steps ahead of them before the hunt even begins. The Brutii avoid direct conflict if they can, preferring to use thralls or Childer to do their dirty work for them. This is not because they are cowardly, but simply because they see physical combat and work as beneath them.
TRAITS: Brutii PCs have all of the traits granted to Vampire characters, with the following exceptions:
Brutii may have up to two mayor NPCs and two minor NPCs and may have two bases of operation
Dhampyre (pronounced: Dahm-pire)
WS-6/BS-3/S-6/T-5/W-3/I-6/A-3/SV-3+
SIRE: Varies
COMMON NAMES: Half-breeds, Thinbloods, Daywalkers
DESCRIPTION: Dhampyres are a tainted combination of Humanii and Vampire blood, creating a creature more akin to one of the Cattle than one of the Kindred. When a Humanii ingests a large amount of Vampire blood, they run the risk of becoming a Dhampyre, a half-breed Vampire that can walk about in the sunlight, going where the other Kindred cannot. Dhampyres are more often then not deliberately created to serve as spies and messengers for their masters, being fed the blood of their Kindred master daily, enslaving them to it's coppery tang, and making the Dhampyre utterly dependent upon it's sire. Dhampyres sport fangs, but they are much less pronounced then those of their Kindred brethren, appearing only slightly pointed.
TRAITS: Dhampyre PCs have all of the traits granted to Vampire characters, with the following exceptions:
Dhampyres are not killed by sunlight
Dhampyres may have up to two major NPCs and one base of operations
Dhampyres do not NEED to feed off of Humanii blood to survive, however, Dhampyres instead require blood from a Vampire each day or begin to starve, as per the Vampire entry.
GHOULS
Domestic Ghoul
WS-6/BS-6/S-4/T-4/W-3/I-5/A-3/SV-3+
The man waiting in line in front of you at the post office, the pretty girl at the counter, could be ghouls, and you would never know it. Ghouls are creatures that eat human carrion to achieve immortality, raiding the graves of the newly buried to feed on the sweat meat inside. Unlike the Kindred, Ghouls can walk about unseen and undetected amongst the Humanii, often leading respectable and honest lives during the day while eating the flesh of the dead at night. Besides their unnaturally long lives, Ghouls are often attractive and appear rather young. The Ghouls and the Kindred have an agreement of sorts, the Kindred drink, the Ghouls eat, and nobody gets hurt.
TRAITS: These stats are for a Ghoul who has fed as normal, a starving Ghoul reduces stats by -1 for everything except wounds and saves until stats have reached -3, at which point a Ghoul loses a wound. Ghouls must eat at least a pound of fresh Human meat each night or begin to starve. A Ghoul who reaches 0 wounds due to starvation becomes a Degenerate Ghoul. Degenerate Ghouls have the following profile:
WS-7/BS-2/S-7/T-3/W-3/I-6/A-3/SV-3+
Degenerate Ghouls are not suitable for player characters, and pass into the control of the GM.
As you can see,lots of new Vampire Character types will come into play..
I'm also working on some new Hunter Types and some new Werewolf Classes as well...
Also working on a few new character types as well...see Ghouls..
Feel sorry for us wolves now. Most of those vampires now can easily stand toe to toe with a wolf. I feel we must make a wolf class that stands a head and shoulders over an Oppriknikki, has enough muscle to stop a freight train, and with the base cunning of a simp -
ghosty wrote:Feel sorry for us wolves now. Most of those vampires now can easily stand toe to toe with a wolf. I feel we must make a wolf class that stands a head and shoulders over an Oppriknikki, has enough muscle to stop a freight train, and with the base cunning of a simp -
Oh wait.
.... I think you know what I've been thinking my friend...
Ok, Thanks Mordo you rock( I mean all the epic threads, Showing me the designer for my new avatar, now this!!!!!) I hope Laz Makes it through this rough spot
ghosty wrote:Feel sorry for us wolves now. Most of those vampires now can easily stand toe to toe with a wolf. I feel we must make a wolf class that stands a head and shoulders over an Oppriknikki, has enough muscle to stop a freight train, and with the base cunning of a simp -
Oh wait.
.... I think you know what I've been thinking my friend...
ghosty wrote:Feel sorry for us wolves now. Most of those vampires now can easily stand toe to toe with a wolf. I feel we must make a wolf class that stands a head and shoulders over an Oppriknikki, has enough muscle to stop a freight train, and with the base cunning of a simp -
Oh wait.
.... I think you know what I've been thinking my friend...
What have you been thinking?
Pure Blood Werewolves...Creatures born from the mating of two Werewolves rather than transformed by the bite of the Wolf.
...Oh,and just so everyone knows...we're going to be taking a short break between the wrap of Blood Moon and the Sequel RP ( I'm thinking a week or so)...first, so those who've battled their way through Blood Moon can take five...
And secondly so all the details and workings of the sequel can be ironed out before the launch...
Now of course,this thread will function for any and all Blood Moon sequel questions/comments/rants and raves..etc...so post away here...
What about werewolf auspices (I know new wod but not old WoD) and leave the pure as the antagonists......
and given hunters something>
For reference in New WoD they have a tier system
Tier 0 - Humans
Tier 1 - Hunters
Tier 2 - Vampires
Tier 3 - Werewolves
Tier 4 - Mage/Promethean
Tier 5 - Geist
Here's what's official thus far (FITTZ, correct me if I'm wrong): Setting will be in the Czech Republic, specifically Prague. Sorcerers will be playable Hunters will have Archetypes geared towards certain monsters
Now what I'd like to personally like to see would be a Virtue/Vice system that rewarded good roleplaying with a single re-roll per game day for roleplaying your Virtue or Vice.
TheWildHost wrote:Ok, Thanks Mordo you rock( I mean all the epic threads, Showing me the designer for my new avatar, now this!!!!!) I hope Laz Makes it through this rough spot
Thanks, I hope to get Laz back on it's feet rather soon. I started the summary, and holy crap. This might take awhile, I have almost a full page and I'm still writing about Day 1. I may just have to gist it.
Mordoskul wrote:Here's what's official thus far (FITTZ, correct me if I'm wrong):
Setting will be in the Czech Republic, specifically Prague.
Sorcerers will be playable
Hunters will have Archetypes geared towards certain monsters
Now what I'd like to personally like to see would be a Virtue/Vice system that rewarded good roleplaying with a single re-roll per game day for roleplaying your Virtue or Vice.
Though Pontius and company are currently in the Czech Republic,I belive the overall scope of activity will take place on a much broader scale,especially considering the Crooked Houses capabilities... Other than that Mordo is spot on.. ...
Also very interested in hearing your ideas concerning Virtue/Vice system Mordo,sounds interesting.
sillyboy wrote:Hmmm..... Sorcerors seem a bit.......can get op...
But i like the virtue system,...Would like to hear more (like Fitzz does)
I understand your concerns about Sorcerers ( Witches/Warlocks) being OP...but I'm going to do my best to insure that doesn't happen (at least so much that it unballances the RP)...
There will be counters to magic use,and I feel the inclusion of magic will add a lot of flavor to the RP...as well as some interesting chalenges..
Magic is tainted, the more you use the more it takes, exmple los of life, sanity, memories and stuff.
This could be done with rolls, the harder the spell the greater the possible risks.
so that being a sorceror would be like walking the fine line between sanity/insanity.
Magic is tainted, the more you use the more it takes, exmple los of life, sanity, memories and stuff.
This could be done with rolls, the harder the spell the greater the possible risks.
so that being a sorceror would be like walking the fine line between sanity/insanity.
Would also give nice rp-flavor....
Well...the spells avaiable are going to be limited ( Both Black and White Magic) and in certian cases risk will be involved in casting them...
sillyboy wrote:So their will be a list of potential spells to use.... Could work, but the gm will still have to take a look out for op.
Because even several small spells can have devestating effects.
Basicly the spell options will be limited,and the choice to play a character that can use them (Witch/Warlock) will have some built in drawbacks as well...
Belive me Silly,maintaining a fair degree of balance is very important to me...
ghosty wrote:Feel sorry for us wolves now. Most of those vampires now can easily stand toe to toe with a wolf. I feel we must make a wolf class that stands a head and shoulders over an Oppriknikki, has enough muscle to stop a freight train, and with the base cunning of a simp -
Oh wait.
.... I think you know what I've been thinking my friend...
What have you been thinking?
Pure Blood Werewolves...Creatures born from the mating of two Werewolves rather than transformed by the bite of the Wolf.
Please let them be weaker, please them be weaker...
ghosty wrote:Feel sorry for us wolves now. Most of those vampires now can easily stand toe to toe with a wolf. I feel we must make a wolf class that stands a head and shoulders over an Oppriknikki, has enough muscle to stop a freight train, and with the base cunning of a simp -
Oh wait.
.... I think you know what I've been thinking my friend...
What have you been thinking?
Pure Blood Werewolves...Creatures born from the mating of two Werewolves rather than transformed by the bite of the Wolf.
Please let them be weaker, please them be weaker...
sillyboy wrote:I believe that you want a fair system Fitzz. But I still have my doubts.
I think that a team with a sorceror will have an advantage over the other teams......
But won't make any statements until i see the stats, spells and etc...
...Glad to know you know I'd strive for balance...
To be honest,there are still a few things concerning the "magic system" that need to be ironed out...but I promise it will be as balanced as I can get it.
Actually..just the opposite.
A pure born wolf will be more powerful than a run of the mill Werewolf....in some ways.
I'm still working on the details for now...
Actually..just the opposite.
A pure born wolf will be more powerful than a run of the mill Werewolf....in some ways.
I'm still working on the details for now...
Hunter decked out with heavy armor. Sacrfices speed and mobility to act as a shield for his fellow hunters. Juggernaughts are usually hunters who were gifted with natural brute strength.
Gear: Chamuel Pattern Armor grants them a 2+ save. Flechette gun for vampire threats, Shotguns with silver laced buckshot for werewolves.
Come at me bro!: The Juggernaught negates one full wound in the combat phase, but at the cost of -2 to their Strength.
"Sniper", Stalker
WS-4/BS-6/S-4/T-4/W-3/I-5/A-2/Sv-4+
Stalkers prefer to deal with their enemies at a distance in order to help prevent them from being injured, killed, or converted.
Gear: High caliber rifle with silver tipped rounds, scope is has night vision capabilities. Low caliber pistol with silver tipped rounds.
Squeeze the Trigger: Allows a reroll for any missed shot that turn, may not fire next turn.
Close quarters, Dervish
WS-6/BS-4/S-4/T-4/W-3/I-6/A-4/Sv-3+
Dervish's are the close quarters experts of the Hunter order, named after the religious practice of the Sufi to whirl around to reach religious ecstasy. They usually wield two blades for a specific supernatural and wear standard armor, although lighter armor is often preferred.
Gear: Ariel or Michael pattern daggers. Ariel daggers are anti-werwolf while Michael pattern daggers are anti-vampire.
Whirligig: The dervish increases the ferocity of their attacks. The dervish gets an additional attack at the cost of -1 to their toughness to represent their lack of attention to defense.
"Medic", Lazarus
WS-5/BS-5/S-4/T-4/W-3/I-5/A-3/Sv-3+
Medics are standard hunters who are responsible for bandaging the wounded and granting mercy to those who become infected. They began to arise after the realization that most hospitals either question the wounds received from fighting the supernatural or weren't capable of dealing with those wounds.
Gear: Raphael pattern medical kit, SMG or pistol with silver tipped rounds. The Raphael pattern kit is a blessed medical kit and allows a reroll against chances of infection.
Soldier, Joans
WS-5/BS-5/S-4/T-4/W-3/I-5/A-3/Sv-3+
Called Joans after the patron saint of soldiers, the basic troops of the hunter order are trained to use all forms of weaponry. They are effectively Jack of All Trades, Master of None.
Gear: May use any sort of weapon and use standard gear, the most ambiguous role available.
Ability: I love the smell of napalm; the Joan is the only hunter class who can rig and disarm explosives.
Sorceror, Djinn
WS-4/BS-4/S-4/T-4/W-2/I-5/A-2/Sv-3+
These are not full blown sorcerors, but those hunters gifted with psychic abilities.
Gear: Archangel Haniel talisman, prevents supernaturals from interfering with psychic abilities.
Abilities: Telekinesis; the Djinn can hurl objects or things with their minds.
Ward; the Djinn casts a psychic shield around their fellow hunters, preventing mind control.
Holy Bolt; the Djinn casts a bolt of holy energy towards the supernatural causig massive damage at the cost of having to recharge for a turn.
Hunter decked out with heavy armor. Sacrfices speed and mobility to act as a shield for his fellow hunters. Juggernaughts are usually hunters who were gifted with natural brute strength.
Gear: Chamuel Pattern Armor grants them a 2+ save.
Flechette gun for vampire threats, Shotguns with silver laced buckshot for werewolves.
Come at me bro!: The Juggernaught negates one full wound in the combat phase, but at the cost of -2 to their Strength.
"Sniper", Stalker
WS-4/BS-6/S-4/T-4/W-3/I-5/A-2/Sv-4+
Stalkers prefer to deal with their enemies at a distance in order to help prevent them from being injured, killed, or converted.
Gear: High caliber rifle with silver tipped rounds, scope is has night vision capabilities. Low caliber pistol with silver tipped rounds.
Squeeze the Trigger: Allows a reroll for any missed shot that turn, may not fire next turn.
Close quarters, Dervish
WS-6/BS-4/S-4/T-4/W-3/I-6/A-4/Sv-3+
Dervish's are the close quarters experts of the Hunter order, named after the religious practice of the Sufi to whirl around to reach religious ecstasy. They usually wield two blades for a specific supernatural and wear standard armor, although lighter armor is often preferred.
Gear: Ariel or Michael pattern daggers. Ariel daggers are anti-werwolf while Michael pattern daggers are anti-vampire.
Whirligig: The dervish increases the ferocity of their attacks. The dervish gets an additional attack at the cost of -1 to their toughness to represent their lack of attention to defense.
"Medic", Lazarus
WS-5/BS-5/S-4/T-4/W-3/I-5/A-3/Sv-3+
Medics are standard hunters who are responsible for bandaging the wounded and granting mercy to those who become infected. They began to arise after the realization that most hospitals either question the wounds received from fighting the supernatural or weren't capable of dealing with those wounds.
Gear: Raphael pattern medical kit, SMG or pistol with silver tipped rounds. The Raphael pattern kit is a blessed medical kit and allows a reroll against chances of infection.
Soldier, Joans
WS-5/BS-5/S-4/T-4/W-3/I-5/A-3/Sv-3+
Called Joans after the patron saint of soldiers, the basic troops of the hunter order are trained to use all forms of weaponry. They are effectively Jack of All Trades, Master of None.
Gear: May use any sort of weapon and use standard gear, the most ambiguous role available.
Ability: I love the smell of napalm; the Joan is the only hunter class who can rig and disarm explosives.
Sorceror, Djinn
WS-4/BS-4/S-4/T-4/W-2/I-5/A-2/Sv-3+
These are not full blown sorcerors, but those hunters gifted with psychic abilities.
Gear: Archangel Haniel talisman, prevents supernaturals from interfering with psychic abilities.
Abilities:
Telekinesis; the Djinn can hurl objects or things with their minds.
Ward; the Djinn casts a psychic shield around their fellow hunters, preventing mind control.
Holy Bolt; the Djinn casts a bolt of holy energy towards the supernatural causig massive damage at the cost of having to recharge for a turn.
Just some ideas.
You just saved FITTZ and I a crap-ton of work. Thank you sir.
How the system works is thus: during character creation, you select a Virtue and a Vice from the lists below, representing the best and worst qualities of your character. When you roleplay your Vice or Virtue, you earn a single re-roll that may be used during any event on the same day you earned that re-roll. By 'day' I mean in game time. It is up to the Gm what constitutes roleplaying of a Virtue or Vice.
I like it, Im so gonna be a hunter(Can I deck out/ pimp out my stuff?) Im thinking Stalker, Tank or Joan( I mean I love snipers,but a shotgun! And the Joan seems really cool, Hard to choose)
TheWildHost wrote:I like it, Im so gonna be a hunter(Can I deck out/ pimp out my stuff?) Im thinking Stalker, Tank or Joan( I mean I love snipers,but a shotgun! And the Joan seems really cool, Hard to choose)
Mordoskul wrote:Why I am shocked that you would even suggest such a base act! You insult my honor sir!
*Cough*
Yes.
Alright Mordo...no using this thread for recruitment ...
...I like the Vice/Virtues you've come up with BTW.
Pontius is a pen pusher, do you want to be some blue collar worker or do you want to be a MAN? Join the Hunter Network; be human, be awesome, be a man!
sillyboy wrote:Looking at my char......... i'm thinking Dervish or just basic soldier .....
vice will probably be Wrath!, don't know wich virtue i'll be taking....... Can someone help me.
If you plan on continuing to use your current character (if she survives) in the next RP...I'd suggest diligence ...seems like it would fit her personality.