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New Forge World "officialness" statement! @ 2013/10/23 17:08:44


Post by: Peregrine


From the new C:SM chapter tactics update:

Whilst these rules should be considered official, in the name of good sportsmanship you should inform your opponent when using these Chapter Tactics as they may not be familiar with them.

See anything missing here? That part about "make sure your opponent is happy" has been removed and replaced with "don't be TFG, show your opponent your rules". Now any ambiguity that may have once existed is gone. FW rules are part of the game, and your house rule against them is no less of a house rule than your house rule about having no more than one flyer per army.


New Forge World "officialness" statement! @ 2013/10/23 17:27:25


Post by: daedalus


Oh dear.

Quick, where's the popcorn?


New Forge World "officialness" statement! @ 2013/10/23 17:28:08


Post by: juraigamer


Seems to be talking only about chapter tactics, not "hurr durr I need my forgeworld uber units"

So yea, nothing to see here folks.


New Forge World "officialness" statement! @ 2013/10/23 17:32:29


Post by: ClockworkZion


Tthe main rule book actually mentions that you can play with things other than an army list from a codex (to include a modified army list).

For anyone who doubts me, just flip back to page 108 in the main rulebook and look under the section that says "The Army List":
The Rules wrote:With the points limit agreed, players need to pick their forces. The best way to do this is to make use of the army list in the relevant codex, although, of course, players are free to either adapt the army lists or use their own system as they wish...


Seeing as FW materials change the army list I'd say that's all the proof you need. Coincidentally it also works for homebrew as well.


New Forge World "officialness" statement! @ 2013/10/23 17:32:49


Post by: gossipmeng


in the name of good sportsmanship you should inform your opponent when using these Chapter Tactics as they may not be familiar with them.......


so heres this giant enemy TAU XV107 R'VARNA BATTLESUIT.


New Forge World "officialness" statement! @ 2013/10/23 17:34:48


Post by: Furyou Miko


Peregrine, it doesn't matter.

You're never going to convince the nutjobs, so why bother continuing to try?


New Forge World "officialness" statement! @ 2013/10/23 17:35:06


Post by: Peregrine


 juraigamer wrote:
Seems to be talking only about chapter tactics, not "hurr durr I need my forgeworld uber units"


Which just happens to be the most recent release. Unless you're going to argue that using new C:SM chapter tactics is part of the normal game but every other option requires special permission (which is obviously absurd, so please don't) this clarifies the "officialness" policy and confirms that the "make sure your opponent is happy" line was about not surprising your opponent with new rules halfway through the game, not giving them veto power over your army.

Also, the "I need my forgeworld uber units" straw man is pretty ridiculous when GW is printing codex armies with 4-5 Riptides or rerollable 2++ demons.


New Forge World "officialness" statement! @ 2013/10/23 17:35:33


Post by: ClockworkZion


 Furyou Miko wrote:
Peregrine, it doesn't matter.

You're never going to convince the nutjobs, so why bother continuing to try?

Because every once in a while you need an excuse to make popcorn, sit back and watch the chaos unfold?


New Forge World "officialness" statement! @ 2013/10/23 17:36:07


Post by: Peregrine


 Furyou Miko wrote:
You're never going to convince the nutjobs, so why bother continuing to try?


Because now there is absolutely no room for disagreement or pretending that "no FW" is anything but a house rule.


New Forge World "officialness" statement! @ 2013/10/23 17:36:33


Post by: pretre


 Peregrine wrote:
Now any ambiguity that may have once existed is gone.

Un-likely.

What C:SM Chapter Tactics thingy are you talking about anyways...


New Forge World "officialness" statement! @ 2013/10/23 17:39:12


Post by: Furyou Miko


 Peregrine wrote:
 Furyou Miko wrote:
You're never going to convince the nutjobs, so why bother continuing to try?


Because now there is absolutely no room for disagreement or pretending that "no FW" is anything but a house rule.


But at that point, you're just trying to force them to admit they're using a house rule. You're not going to convince them to start using Forge World, so it's just an argument for the sake of an argument.


New Forge World "officialness" statement! @ 2013/10/23 17:39:35


Post by: Apple fox


 Furyou Miko wrote:
Peregrine, it doesn't matter.

You're never going to convince the nutjobs, so why bother continuing to try?

It's post like this that so polarises this subject.

But realy, buy and play with what you want . And be a nice and understanding player when people disagree with what they desire to play with also.


New Forge World "officialness" statement! @ 2013/10/23 17:48:14


Post by: Peregrine


 pretre wrote:
What C:SM Chapter Tactics thingy are you talking about anyways...


http://www.forgeworld.co.uk/Downloads/Product/PDF/F/FWchaptertactics.pdf

 Furyou Miko wrote:
[But at that point, you're just trying to force them to admit they're using a house rule. You're not going to convince them to start using Forge World, so it's just an argument for the sake of an argument.


It matters because no-FW house rules don't exist in isolation. When people pretend that their house rule is official GW policy it influences what other people think, and you get people banning FW because they've been told that GW doesn't consider it part of the game. I don't care if someone wants to have that house rule for their own games, just as long as they admit that it's a house rule.


New Forge World "officialness" statement! @ 2013/10/23 17:49:45


Post by: Tycho


See anything missing here?


The part where it says anything at all about FW ....

I actually don't even care - I'll play against FW if someone has it, but really, this is stretching it.


New Forge World "officialness" statement! @ 2013/10/23 17:56:57


Post by: thenoobbomb


Tycho wrote:
See anything missing here?


The part where it says anything at all about FW ....

I actually don't even care - I'll play against FW if someone has it, but really, this is stretching it.

Exactly.
It doesn't say anything at all about Forge World units, just these Chapter Tactics.


New Forge World "officialness" statement! @ 2013/10/23 18:00:05


Post by: Manchu


Apple Fox: This issue is not so much about what happens during in-person encounters. Rather, this issue is conceptual. It's about the wording of the rules themselves.

Personally, I thought this was entirely resolved when FW started labeling specific entries as usable in 40k and others as not. I don't see much room for "as long as you opponent agrees" in that practice.


New Forge World "officialness" statement! @ 2013/10/23 18:05:47


Post by: Peregrine


 thenoobbomb wrote:
It doesn't say anything at all about Forge World units, just these Chapter Tactics.


You realize that those are FW rules, right?


New Forge World "officialness" statement! @ 2013/10/23 18:07:13


Post by: thenoobbomb


 Peregrine wrote:
 thenoobbomb wrote:
It doesn't say anything at all about Forge World units, just these Chapter Tactics.


You realize that those are FW rules, right?


Yes. They're saying that you are allowed to use those Chapter Tactics no matter what because they're official.

It doesn't say anything about, say, a Death Korps regiment, or one of those fancy HH tanks.


New Forge World "officialness" statement! @ 2013/10/23 18:09:59


Post by: Peregrine


 thenoobbomb wrote:
It doesn't say anything about, say, a Death Korps regiment, or one of those fancy HH tanks.


Yes, because those haven't been updated yet. The argument that this one rules document is official but everything else isn't is just absurd. This is the new policy.


New Forge World "officialness" statement! @ 2013/10/23 18:10:37


Post by: Kangodo


 Furyou Miko wrote:
But at that point, you're just trying to force them to admit they're using a house rule. You're not going to convince them to start using Forge World, so it's just an argument for the sake of an argument.

Many, if not most, people are uncomfortable with house-rules. All they want to do is play by the status quo.
If that status quo allows FW in games, they won't complain.
If that status quo does not allow them, they will not allow them.

By proving that the rules allow Forgeworld, you can change the status quo and you will find less opposition when you want to play this expensive hobby.


New Forge World "officialness" statement! @ 2013/10/23 18:12:08


Post by: thenoobbomb


 Peregrine wrote:
 thenoobbomb wrote:
It doesn't say anything about, say, a Death Korps regiment, or one of those fancy HH tanks.


Yes, because those haven't been updated yet. The argument that this one rules document is official but everything else isn't is just absurd. This is the new policy.

It's the new policy, indeed, and I expect this to be put in the rules when it is updated. I know it's rather pricky, but until those rules haven't been updated yet, it doesn't count for them.


New Forge World "officialness" statement! @ 2013/10/23 18:15:29


Post by: Manchu


 Peregrine wrote:
This is the new policy.
Or perhaps it was always the policy and FW just saw from this kind of thread that it desperately required clarification.
Kangodo wrote:
If that status quo allows FW in games, they won't complain.
I'm afraid the internet does not bear you out on this one.


New Forge World "officialness" statement! @ 2013/10/23 18:18:57


Post by: Polonius


 Manchu wrote:
 Peregrine wrote:
This is the new policy.
Or perhaps it was always the policy and FW just saw from this kind of thread that it desperately required clarification.
Kangodo wrote:
If that status quo allows FW in games, they won't complain.
I'm afraid the internet does not bear you out on this one.


I think, as always, Peregrine makes the crucial error of being "almost certainly correct," while shouting that he is "completely certainly correct."

I agree that this is strong evidence of how FW sees itself being used. But that doens't make it 100% so.


New Forge World "officialness" statement! @ 2013/10/23 18:19:40


Post by: Apple fox


 Manchu wrote:
Apple Fox: This issue is not so much about what happens during in-person encounters. Rather, this issue is conceptual. It's about the wording of the rules themselves.

Personally, I thought this was entirely resolved when FW started labeling specific entries as usable in 40k and others as not. I don't see much room for "as long as you opponent agrees" in that practice.


That's actuly what I was trying to say, to annoyed and it's 4am allmost. The rules always seemed to be official, realy shouldn't it be weather they have value in the community's themselves.
Tournaments will use what rules give the best environment for them, ones I go to dont use them due to general availability of rules mostly.


New Forge World "officialness" statement! @ 2013/10/23 18:20:04


Post by: Purifier


 Peregrine wrote:
The argument that this one rules document is official but everything else isn't is just absurd.


That's an absurd thing to say. It states this in this one and not in the others. If anything, saying that because one book has an officiallity policy everything does no matter what it says is the absurd statement.

That said, I'm quite happy to play Forgeworld and my group does to a very minor extent without any complaining. (no full armies but an odd vehicle or armament.)

If GW wanted to make forgeworld feel 101% legit, all they'd have to do was to add Death Korps and Elyssian Drop Troops and those bull space marines (am I missing anyone?) to the ally matrix. That, I think, would have sealed the deal for most anyone.


New Forge World "officialness" statement! @ 2013/10/23 18:24:05


Post by: Manchu


 Polonius wrote:
But that doens't make it 100% so.
One wonders just how much more explicit FW will have to be.


New Forge World "officialness" statement! @ 2013/10/23 18:25:46


Post by: Kangodo


 Manchu wrote:
I'm afraid the internet does not bear you out on this one.

That's why I play against people and not against the internet.

The hardest thing is to break habits and tradition.
One of those traditions is that FW is banned and overpowered and you have to 'beg' your opponent for permission.
Seeing as they are 'banned by tradition' they are less likely to allow it.

Sure, this won't fix the problem in a month.
But within a year or two nobody will be shocked if you bring FW-models and rules.


New Forge World "officialness" statement! @ 2013/10/23 18:25:59


Post by: Polonius


 Manchu wrote:
 Polonius wrote:
But that doens't make it 100% so.
One wonders just how much more explicit FW will have to be.


I meant more generally. And even if they are meant for "standard play," plenty of groups will still ban or discourage them

I'm not even arguing against content, just tone. It's a kneejerk habit of mine: I react to sweeping, conclusory, and absolute statements with disdain.


New Forge World "officialness" statement! @ 2013/10/23 18:26:45


Post by: Manchu


Kangodo wrote:
That's why I play against people and not against the internet.
Good point. Hence:
 Manchu wrote:
This issue is not so much about what happens during in-person encounters. Rather, this issue is conceptual. It's about the wording of the rules themselves.


New Forge World "officialness" statement! @ 2013/10/23 18:27:13


Post by: pretre


 Manchu wrote:
 Polonius wrote:
But that doens't make it 100% so.
One wonders just how much more explicit FW will have to be.

I don't think FW being explicit helps. FW could say anything they wanted and people would still argue. GW (I know, I know) itself has to do it.

If GW wanted to end this once and for all, they could put up an allies matrix and an official statement on their website saying 'The following FW units and books are official 40k units and usable in all 40k games.'


New Forge World "officialness" statement! @ 2013/10/23 18:27:49


Post by: Apple fox


 Manchu wrote:
 Polonius wrote:
But that doens't make it 100% so.
One wonders just how much more explicit FW will have to be.


I tend to think a lot of it comes from GW rather than forge world. If everything was ballencing out a bit better people could be more acomidaiting to dropping in new units. At least that's some of my thaghts with it.


New Forge World "officialness" statement! @ 2013/10/23 18:28:22


Post by: Manchu


 Polonius wrote:
I react to sweeping, conclusory, and absolute statements with disdain.
I get the point about tone. But to hairsplit a little back, would you consider it sweeping, conclusory, and absolute to declare "one is allowed to play Space Marines in 40k" and, if so, do you disdain it?


New Forge World "officialness" statement! @ 2013/10/23 18:29:17


Post by: pretre


 Manchu wrote:
would you consider it sweeping, conclusory, and absolute to declare "one is allowed to play Space Marines in 40k" and, if so, do you disdain it?

That's allowable based on the main rulebook.


New Forge World "officialness" statement! @ 2013/10/23 18:30:25


Post by: Dannyevilguy


 Manchu wrote:
 Polonius wrote:
But that doens't make it 100% so.
One wonders just how much more explicit FW will have to be.


Would be nice if the main rule book would just have a little box that says all FW units marked with the 40k stamp are acceptable for use in standard 40k games. Hell even add it to the FAQ. But until GW says something, there will be people who argue against it.


New Forge World "officialness" statement! @ 2013/10/23 18:30:33


Post by: Manchu


 pretre wrote:
That's allowable based on the main rulebook.
But is a claim based on the BGB any less conclusory or sweeping by virtue of being from the BGB?


New Forge World "officialness" statement! @ 2013/10/23 18:30:40


Post by: Makumba


 Manchu wrote:
One wonders just how much more explicit FW will have to be.

The Rule book has to say that FW products along side codex are also a source for legal rules in w40k games .


New Forge World "officialness" statement! @ 2013/10/23 18:31:10


Post by: pretre


 Dannyevilguy wrote:
Would be nice if the main rule book would just have a little box that says all FW units marked with the 40k stamp are acceptable for use in standard 40k games. Hell even add it to the FAQ. But until GW says something, there will be people who argue against it.

That would end things once and for all.


Automatically Appended Next Post:
 Manchu wrote:
 pretre wrote:
That's allowable based on the main rulebook.
But is a claim based on the BGB any less conclusory or sweeping by virtue of being from the BGB?

No, but you're just trying to score points on Polonius now.


New Forge World "officialness" statement! @ 2013/10/23 18:31:59


Post by: Polonius


 Manchu wrote:
 Polonius wrote:
I react to sweeping, conclusory, and absolute statements with disdain.
I get the point about tone. But to hairsplit a little back, would you consider it sweeping, conclusory, and absolute to declare "one is allowed to play Space Marines in 40k" and, if so, do you disdain it?


Lol, good point. To respond to your clevernes with my own, I would say that people making sweeping announcments about things everybody agrees upon is often boring...

I guess making conclusory statement, about an issue in genuine controversy, is what rankles me. Especially when tied to one piece of evdience. I know we all like to look for a smoking gun or missing link, but the truth is usually hidden in a constellation of facts.


New Forge World "officialness" statement! @ 2013/10/23 18:32:01


Post by: Manchu


Makumba wrote:
The Rule book has to say that FW products along side codex are also a source for legal rules in w40k games.
So it would not be enough if a FW said that? For you, the BGB would have to also say it?


New Forge World "officialness" statement! @ 2013/10/23 18:33:32


Post by: Polonius


 Manchu wrote:
 pretre wrote:
That's allowable based on the main rulebook.
But is a claim based on the BGB any less conclusory or sweeping by virtue of being from the BGB?


No, but it is less absolute.

The statement "GW thinks we can play space marines" is more absolute than "the rulebook allows us to play space marines."



New Forge World "officialness" statement! @ 2013/10/23 18:34:11


Post by: Purifier


Kangodo wrote:
One of those traditions is that FW is banned and overpowered


That seems to be the assumption FW afficionados make a lot.
The real reason I see when I go places where it IS banned is because "12 books?... which one am I supposed to be reading?... Is that.. I don't get it, is my army in #1, #4 and #12?... Screw it, let's just stick to the codex system that makes sense."
And then since no one can be arsed to stick their nose into that hot mess, they know NOTHING about the army and so feel at a stark disadvantage to the guy fielding stuff that we have no idea how it works, so then it's easier to just say let's all play with the stuff we can all understand.

And please, FW afficionados, don't tell me that "it's actually easy, you see...." because it isn't. It isn't even close to easy ENOUGH for everyone. Could most people get into it? Yeah. Is everyone gonna invest that time when the army they want to play is in a crisp clear codex? No. Of course not.

Maybe if FW looked over how they release the units, the models wouldn't be used mostly for awesome looking counts-as.

I put the problem of the "FW isn't allowed here"-groups at the feet of FW's approach, and that's not gonna be fixed by a statement saying it's official. It can be as official as it wants when it's bigger to get into than people can be bothered with.


New Forge World "officialness" statement! @ 2013/10/23 18:34:47


Post by: Polonius


 Manchu wrote:
Makumba wrote:
The Rule book has to say that FW products along side codex are also a source for legal rules in w40k games.
So it would not be enough if a FW said that? For you, the BGB would have to also say it?


I think that as long as there is a divide between GW and FW, having FW say it's legal only applies if you feel that FW stuff is legal! Having GW allow it makes it clearer what's allowed.


New Forge World "officialness" statement! @ 2013/10/23 18:35:11


Post by: Manchu


 Polonius wrote:
making conclusory statement about an issue in genuine controversy
Yes, that right there is the heart of the matter -- whether there is a genuine controversy in the first place.


New Forge World "officialness" statement! @ 2013/10/23 18:36:38


Post by: Polonius


 Manchu wrote:
 Polonius wrote:
making conclusory statement about an issue in genuine controversy
Yes, that right there is the heart of the matter -- whether there is a genuine controversy in the first place.


And by "genuine," I meant that there are supportors and authority on both sides. You can find a crank to argue against anything, but the anti-FW crowd is not insignifcant.


New Forge World "officialness" statement! @ 2013/10/23 18:38:00


Post by: Manchu


But they are pretty cranky.


New Forge World "officialness" statement! @ 2013/10/23 18:38:24


Post by: pretre


 Manchu wrote:
But they are pretty cranky.

Ba dum ching!


New Forge World "officialness" statement! @ 2013/10/23 18:39:30


Post by: Makumba


 Manchu wrote:
Makumba wrote:
The Rule book has to say that FW products along side codex are also a source for legal rules in w40k games.
So it would not be enough if a FW said that? For you, the BGB would have to also say it?

yep because the game is w40k and what is legal or not is decided by the main rulebook , not by outside source supplements.


But they are pretty cranky.

Come to europe outside of UK and check who is cranky trying to play his FW army.


New Forge World "officialness" statement! @ 2013/10/23 18:40:12


Post by: Manchu


Like a codex?


New Forge World "officialness" statement! @ 2013/10/23 18:41:36


Post by: Peregrine


Makumba wrote:
yep because the game is w40k and what is legal or not is decided by the main rulebook , not by outside source supplements.


Citation needed.


New Forge World "officialness" statement! @ 2013/10/23 18:43:35


Post by: Makumba


 Manchu wrote:
Like a codex?

nope , because the rule book says that the source for rules are codex and the codex are made by GW , the same firm that makes the game and not an outside source sister firm .

I can buy ammo here for my sports rifle . They are made in a factory in china , they fit perfect , they don't damage anything . The factory is used to produce legal ammo too , that costs more , but on off hourse they produce identical ones that are cheaper. I can't use the ammo in any event . I know because I was disqualified once for taking the wrong ones with me .


New Forge World "officialness" statement! @ 2013/10/23 18:45:07


Post by: Poly Ranger


Isn't a codex 'an outside source supplement' in relation to the rulebook?


New Forge World "officialness" statement! @ 2013/10/23 18:45:41


Post by: Manchu


Makumba wrote:
the same firm that makes the game and not an outside source sister firm
Oh Polonius, is this what you meant by "not insignificant"?


New Forge World "officialness" statement! @ 2013/10/23 18:45:47


Post by: Poly Ranger


Ahhhh too slow......


New Forge World "officialness" statement! @ 2013/10/23 18:46:33


Post by: -Shrike-


I'll be putting the link in my sig. when this thread gets locked.


New Forge World "officialness" statement! @ 2013/10/23 18:48:12


Post by: rigeld2


Poly Ranger wrote:
Isn't a codex 'an outside source supplement' in relation to the rulebook?

... which the rule book allows you to use on page 108.
What codexes does FW publish? (hint: none)


New Forge World "officialness" statement! @ 2013/10/23 18:51:02


Post by: Polonius


 Manchu wrote:
Makumba wrote:
the same firm that makes the game and not an outside source sister firm
Oh Polonius, is this what you meant by "not insignificant"?


I was actually just noting the mean spirted nature of these threads, when you post something that is frankly more than a bit mean.

I think that as long as FW rules are only available by expensive mail order books, it's not totally out of line for people to want more than a few minutes before a game reading over some rules.



New Forge World "officialness" statement! @ 2013/10/23 18:52:33


Post by: rigeld2


 Polonius wrote:
I think that as long as FW rules are only available by expensive mail order books, it's not totally out of line for people to want more than a few minutes before a game reading over some rules.

Prepare to be countered with "Just pirate them." or "with the internet it's not a big deal to order from forgeworld - it's your fault you're uninformed"


New Forge World "officialness" statement! @ 2013/10/23 18:53:25


Post by: Manchu


 Polonius wrote:
I think that as long as FW rules are only available by expensive mail order books, it's not totally out of line for people to want more than a few minutes before a game reading over some rules.
Absolutely. But, again, we're not really discussing an actual in-person in counter but rather the meaning of a rule set.


New Forge World "officialness" statement! @ 2013/10/23 18:53:53


Post by: Peregrine


rigeld2 wrote:
... which the rule book allows you to use on page 108.
What codexes does FW publish? (hint: none)


So are you going to cite the rule that says "only codices are permitted and we will never publish additional rules that are just as legal as a codex"? Because it sounds like you're assuming GW is using your personal legality policy without any evidence to support it.


New Forge World "officialness" statement! @ 2013/10/23 18:54:49


Post by: Manchu


rigeld2 wrote:
Prepare to be countered with "Just pirate them." or "with the internet it's not a big deal to order from forgeworld - it's your fault you're uninformed"
The argument cannot be that FW doesn't count because the books are too expensive. Therefore, no need to hypothesize bad arguments against it.


New Forge World "officialness" statement! @ 2013/10/23 18:55:24


Post by: Polonius


rigeld2 wrote:
 Polonius wrote:
I think that as long as FW rules are only available by expensive mail order books, it's not totally out of line for people to want more than a few minutes before a game reading over some rules.

Prepare to be countered with "Just pirate them." or "with the internet it's not a big deal to order from forgeworld - it's your fault you're uninformed"


Don't get me wrong, I feel that if you want to play a game competitively, you are responsible for keeping up on rules, and you don't need to pirate FW to get a pretty good idea of what units do by reading reviews and tactica.

And given the pace of codices now, if you're not playing a lot, you can't really keep up with super official GW releases, so what does a FW rule here or there really matter?


Automatically Appended Next Post:
 Manchu wrote:
 Polonius wrote:
I think that as long as FW rules are only available by expensive mail order books, it's not totally out of line for people to want more than a few minutes before a game reading over some rules.
Absolutely. But, again, we're not really discussing an actual in-person in counter but rather the meaning of a rule set.


I think that stating that no authority can bootstrap itself is enough for me to argue a theoretical legality.

Simply put, FW can call itself whatever it likes, but it's not the source of the authority to make rules legal.


New Forge World "officialness" statement! @ 2013/10/23 19:03:41


Post by: rigeld2


Peregrine wrote:
rigeld2 wrote:
... which the rule book allows you to use on page 108.
What codexes does FW publish? (hint: none)


So are you going to cite the rule that says "only codices are permitted and we will never publish additional rules that are just as legal as a codex"? Because it sounds like you're assuming GW is using your personal legality policy without any evidence to support it.

It's a permissive rule set (like any rule set must be). I've cited permission to use codexes. Are you just going to pretend such permission exists for FW books?
And note - I don't really care even a little bit about allowing Forgeworld or not. I'm aware it's your personal crusade that every event everywhere must always allow Forgeworld or they're lesser in your eyes.
But when someone is trying to argue that the rule book allows it when it clearly doesn't...

Manchu wrote:
rigeld2 wrote:
Prepare to be countered with "Just pirate them." or "with the internet it's not a big deal to order from forgeworld - it's your fault you're uninformed"
The argument cannot be that FW doesn't count because the books are too expensive. Therefore, no need to hypothesize bad arguments against it.

Difficult to acquire != too expensive. You'll note I never mentioned price. You can have fun tilting at that windmill but you're right - it's a bad argument.


New Forge World "officialness" statement! @ 2013/10/23 19:05:43


Post by: -Shrike-


rigeld2 wrote:
Peregrine wrote:
rigeld2 wrote:
... which the rule book allows you to use on page 108.
What codexes does FW publish? (hint: none)


So are you going to cite the rule that says "only codices are permitted and we will never publish additional rules that are just as legal as a codex"? Because it sounds like you're assuming GW is using your personal legality policy without any evidence to support it.

It's a permissive rule set (like any rule set must be). I've cited permission to use codexes. Are you just going to pretend such permission exists for FW books?
And note - I don't really care even a little bit about allowing Forgeworld or not. I'm aware it's your personal crusade that every event everywhere must always allow Forgeworld or they're lesser in your eyes.
But when someone is trying to argue that the rule book allows it when it clearly doesn't...

Manchu wrote:
rigeld2 wrote:
Prepare to be countered with "Just pirate them." or "with the internet it's not a big deal to order from forgeworld - it's your fault you're uninformed"
The argument cannot be that FW doesn't count because the books are too expensive. Therefore, no need to hypothesize bad arguments against it.

Difficult to acquire != too expensive. You'll note I never mentioned price. You can have fun tilting at that windmill but you're right - it's a bad argument.


Sentinels of Terra is difficult to acquire. The cheapest way for me to view it is with an iPad mini.


New Forge World "officialness" statement! @ 2013/10/23 19:06:33


Post by: Polonius


rigeld2 wrote:
I'm aware it's your personal crusade that every event everywhere must always allow Forgeworld or they're lesser in your eyes.
But when someone is trying to argue that the rule book allows it when it clearly doesn't...


This demonstrates the problem I have with these threads. It's well known (or should be) that everything in 40k is "permission only." The rules are sort of collectively agreed upon.

I think a lot of the blowback you get in these threads isn't about stuff being "legal" or not, but simply an insulted reaction to being told that the way they play is lesser than somebody elses.


New Forge World "officialness" statement! @ 2013/10/23 19:06:56


Post by: pretre


-Shrike- wrote:
Sentinels of Terra is difficult to acquire. The cheapest way for me to view it is with an iPad mini.

Any mac or PC computer will allow you to view it. You get to print one copy for free. I'm sure you can find a Fedex/Kinkos or whatever.


New Forge World "officialness" statement! @ 2013/10/23 19:08:12


Post by: -Shrike-


 pretre wrote:
-Shrike- wrote:
Sentinels of Terra is difficult to acquire. The cheapest way for me to view it is with an iPad mini.

Any mac or PC computer will allow you to view it. You get to print one copy for free. I'm sure you can find a Fedex/Kinkos or whatever.


D'oh, I forgot that they released it in .epub format.


New Forge World "officialness" statement! @ 2013/10/23 19:08:18


Post by: Peregrine


rigeld2 wrote:
It's a permissive rule set (like any rule set must be). I've cited permission to use codexes. Are you just going to pretend such permission exists for FW books?


It's been cited over and over again. The only "problem" with it is that it hasn't been printed in the place you want it to be printed in, but that's only a problem if you assume GW has a policy that the only things that are official are the ones explicitly mentioned in the original core rulebook, instead of their actual policy of publishing new stuff and saying "this is part of the game now".

Difficult to acquire != too expensive. You'll note I never mentioned price. You can have fun tilting at that windmill but you're right - it's a bad argument.


If you're not talking about price then you certainly don't have an argument about them being difficult to acquire. If you have the money they're no more difficult to buy than any other GW products.


New Forge World "officialness" statement! @ 2013/10/23 19:08:54


Post by: Manchu


rigeld2 wrote:
You can have fun tilting at that windmill but you're right - it's a bad argument.
Especially with codex prices the way they are (+ supplements).
 Polonius wrote:
Simply put, FW can call itself whatever it likes, but it's not the source of the authority to make rules legal.
The thing is, FW calls itself whatever GW likes. Which kind of breaks down your third clause there.


New Forge World "officialness" statement! @ 2013/10/23 19:14:40


Post by: ClockworkZion


 pretre wrote:
 Manchu wrote:
 Polonius wrote:
But that doens't make it 100% so.
One wonders just how much more explicit FW will have to be.

I don't think FW being explicit helps. FW could say anything they wanted and people would still argue. GW (I know, I know) itself has to do it.

If GW wanted to end this once and for all, they could put up an allies matrix and an official statement on their website saying 'The following FW units and books are official 40k units and usable in all 40k games.'


See my point here:
 ClockworkZion wrote:
Tthe main rule book actually mentions that you can play with things other than an army list from a codex (to include a modified army list).

For anyone who doubts me, just flip back to page 108 in the main rulebook and look under the section that says "The Army List":
The Rules wrote:With the points limit agreed, players need to pick their forces. The best way to do this is to make use of the army list in the relevant codex, although, of course, players are free to either adapt the army lists or use their own system as they wish...


Seeing as FW materials change the army list I'd say that's all the proof you need. Coincidentally it also works for homebrew as well.

You can "alter" your army list with FW units as per the main rulebook and yet people still argue it.


New Forge World "officialness" statement! @ 2013/10/23 19:15:09


Post by: Polonius


 Manchu wrote:
rigeld2 wrote:
You can have fun tilting at that windmill but you're right - it's a bad argument.
Especially with codex prices the way they are (+ supplements).
 Polonius wrote:
Simply put, FW can call itself whatever it likes, but it's not the source of the authority to make rules legal.
The thing is, FW calls itself whatever GW likes. Which kind of breaks down your third clause there.


Sure, in the sense that GW owns both FW and the 40k design studio. But when nearly everybody refers to "GW" rules, they mean those that come from the 40k design studio. And without knowing more about the communication between FW and the studio, i'm not comfortable assuming that everybody is on the same page.



New Forge World "officialness" statement! @ 2013/10/23 19:17:25


Post by: ClockworkZion


rigeld2 wrote:
Poly Ranger wrote:
Isn't a codex 'an outside source supplement' in relation to the rulebook?

... which the rule book allows you to use on page 108.
What codexes does FW publish? (hint: none)

108 also says you're allowed to alter the army list and even use something other than the army list to play your army, but it seems we ignore the rest of that sentence when we want to selective interpret things to restrict choices.


New Forge World "officialness" statement! @ 2013/10/23 19:17:56


Post by: Manchu


 Polonius wrote:
And without knowing more about the communication between FW and the studio, i'm not comfortable assuming that everybody is on the same page.
Understandably so considering that there is debate about whether everyone in the studio itself is on the same page. But with that specifically in mind, let's recall that 40k is not intended to be the most tightly written and competitive ruleset on the market. So hypothetical balance arguments, which so often end up getting a lot of play in these threads, really shouldn't be on the table at all.

If we were talking about PP on the other hand ...


New Forge World "officialness" statement! @ 2013/10/23 19:20:05


Post by: Furyou Miko


 Purifier wrote:
 Peregrine wrote:
The argument that this one rules document is official but everything else isn't is just absurd.


That's an absurd thing to say. It states this in this one and not in the others. If anything, saying that because one book has an officiallity policy everything does no matter what it says is the absurd statement.

That said, I'm quite happy to play Forgeworld and my group does to a very minor extent without any complaining. (no full armies but an odd vehicle or armament.)

If GW wanted to make forgeworld feel 101% legit, all they'd have to do was to add Death Korps and Elyssian Drop Troops and those bull space marines (am I missing anyone?) to the ally matrix. That, I think, would have sealed the deal for most anyone.


Death Korps and Elysian Drop Troops are on the ally matrix.

They take up the same slot as Imperial Guard. It says so, right in their rules.


New Forge World "officialness" statement! @ 2013/10/23 19:21:18


Post by: Manchu


Thanks furyou miko, I had meant to post something like that but got sidetracked.


New Forge World "officialness" statement! @ 2013/10/23 19:22:30


Post by: rigeld2


 Peregrine wrote:
rigeld2 wrote:
It's a permissive rule set (like any rule set must be). I've cited permission to use codexes. Are you just going to pretend such permission exists for FW books?


It's been cited over and over again. The only "problem" with it is that it hasn't been printed in the place you want it to be printed in, but that's only a problem if you assume GW has a policy that the only things that are official are the ones explicitly mentioned in the original core rulebook, instead of their actual policy of publishing new stuff and saying "this is part of the game now".

Yes, I have a problem with someone bootstrapping themselves into the game and your assumption that it's valid.

Difficult to acquire != too expensive. You'll note I never mentioned price. You can have fun tilting at that windmill but you're right - it's a bad argument.


If you're not talking about price then you certainly don't have an argument about them being difficult to acquire. If you have the money they're no more difficult to buy than any other GW products.

Really? I can go to my FLGS and buy any of the FW books?
Wow that's news. Thanks for telling me!
Oh - you meant over the internet? Oh. But that's more difficult than just going down the street and buying them like I do for my other GW products. It's like your statement was incorrect or something.


New Forge World "officialness" statement! @ 2013/10/23 19:22:56


Post by: Peregrine


 Polonius wrote:
But when nearly everybody refers to "GW" rules, they mean those that come from the 40k design studio.


But where is the evidence that GW draws this line and considers some of their brand names to be different? It seems like this has been invented entirely by certain players.

And without knowing more about the communication between FW and the studio, i'm not comfortable assuming that everybody is on the same page.


This is GW we're talking about, and we all know how much they love their lawyers and total control over everything. If their FW brand was publishing "this is official" statements without permission GW management would shut it down immediately.


New Forge World "officialness" statement! @ 2013/10/23 19:23:59


Post by: Polonius


 Manchu wrote:
 Polonius wrote:
And without knowing more about the communication between FW and the studio, i'm not comfortable assuming that everybody is on the same page.
Understandably so considering that there is debate about whether everyone in the studio itself is on the same page. But with that specifically in mind, let's recall that 40k is not intended to be the most tightly written and competitive ruleset on the market. So hypothetical balance arguments, which so often end up getting a lot of play in these threads, really shouldn't be on the table at all.

If we were talking about PP on the other hand ...


I'm not arguing balance. I'm saying that its wierd that some 40k rules come from the GW store/web page, and are all produced by the design studio. And then some other ones are produced and marketed by different people. That's a difference, and I can sympathize with the argument that until the people in charge of 40k rules say FW dandy, FW's view is less persuasive.



New Forge World "officialness" statement! @ 2013/10/23 19:25:15


Post by: Thud


This thread is like the moron olympics.

"You can't use FW because it's not in the Rules Book!"

"Yes, I can because [this] and you have to let me!"

"Nutjobs won't allow it until GW says so!"

"herp-derp-derp"

"FW isn't a part of the core game!"

"Show me where it explicitly says that! SHOW ME! Citation! CITATIONNNN!"



Good God! How do you people even function in the real world?


New Forge World "officialness" statement! @ 2013/10/23 19:25:22


Post by: Peregrine


rigeld2 wrote:
Yes, I have a problem with someone bootstrapping themselves into the game and your assumption that it's valid.


It's not much of an assumption to "assume" that when GW publishes a statement they mean it. You're the one assuming that GW must mention all legal sources of rules in the core rulebook despite no evidence at all that this is how GW runs their company.

Oh - you meant over the internet? Oh. But that's more difficult than just going down the street and buying them like I do for my other GW products.


Oh hey, kind of like the direct-only kits GW sells.

Plus, ordering online is easier than going to a store. Why spend an hour driving to and from a store when you can just buy online and have the package delivered right to your door?


New Forge World "officialness" statement! @ 2013/10/23 19:25:30


Post by: rigeld2


 ClockworkZion wrote:
rigeld2 wrote:
Poly Ranger wrote:
Isn't a codex 'an outside source supplement' in relation to the rulebook?

... which the rule book allows you to use on page 108.
What codexes does FW publish? (hint: none)

108 also says you're allowed to alter the army list and even use something other than the army list to play your army, but it seems we ignore the rest of that sentence when we want to selective interpret things to restrict choices.

The rulebook also says to 4+ on any disagreement. So let's just pretend that we only apply what's actually written. Or we can have a game and I'll ask for a 4+ on literally everything you do.
Also, you're ignoring that - according to the actual rules and not CZ40k -
p108 wrote:If you're using the codex,then you'll need to know about Force Organisation - sometimes referred to as Force Org.

So let's not selectively ignore things. You don't have a Force Org when you play without a Codex.


New Forge World "officialness" statement! @ 2013/10/23 19:26:28


Post by: Polonius


 Peregrine wrote:
 Polonius wrote:
But when nearly everybody refers to "GW" rules, they mean those that come from the 40k design studio.


But where is the evidence that GW draws this line and considers some of their brand names to be different? It seems like this has been invented entirely by certain players.


Probably when they sell them on different websites, through different channels, and with totally different business models.

This is GW we're talking about, and we all know how much they love their lawyers and total control over everything. If their FW brand was publishing "this is official" statements without permission GW management would shut it down immediately.


Well, GW owns FW, they don't need to sue, so that's a bit of a silly point. I think GW execs are worried about the value of the brand, not the nature of the rules.



New Forge World "officialness" statement! @ 2013/10/23 19:27:53


Post by: Peregrine


rigeld2 wrote:
You don't have a Force Org when you play without a Codex.


Yes you do. FW army lists provide a FOC, and individual units are taken as part of a codex army so they use the FOC of their "parent" codex.


Automatically Appended Next Post:
 Polonius wrote:
[Probably when they sell them on different websites, through different channels, and with totally different business models.


They sell supplements through the ipad store, which is a different source with a totally different business model. Yet somehow we don't see complaints about how Farsight Tau aren't "official" and you need special permission to use them.

Well, GW owns FW, they don't need to sue, so that's a bit of a silly point. I think GW execs are worried about the value of the brand, not the nature of the rules.


They wouldn't sue, but they would tell FW to stop doing it. And yes, it potentially hurts the value of the brand if you have people randomly adding statements about what is and isn't official.


New Forge World "officialness" statement! @ 2013/10/23 19:30:33


Post by: Furyou Miko


rigeld2 wrote:


If you're not talking about price then you certainly don't have an argument about them being difficult to acquire. If you have the money they're no more difficult to buy than any other GW products.

Really? I can go to my FLGS and buy any of the FW books?
Wow that's news. Thanks for telling me!
Oh - you meant over the internet? Oh. But that's more difficult than just going down the street and buying them like I do for my other GW products. It's like your statement was incorrect or something.


So, you're trying to tell me that my Sisters of Battle aren't kosher for standard 40k, since you can't buy their codex or their models in your local store?

Anyway, if it's an FLGS you're talking about, then that's the manager's decision not to sell them, not GW's decision. GW stores often do sell Imperial Armour books. I'll get a photo of the ones for sale in my local store tomorrow if you want.

Edit: for brevity.


New Forge World "officialness" statement! @ 2013/10/23 19:30:51


Post by: ClockworkZion


rigeld2 wrote:
The rulebook also says to 4+ on any disagreement. So let's just pretend that we only apply what's actually written. Or we can have a game and I'll ask for a 4+ on literally everything you do.
Also, you're ignoring that - according to the actual rules and not CZ40k -

Just because you're wrong doesn't mean you need to start with the hyperbole. You only 4+ when you and your opponent disagree on the rules. You can try and dice off for everything but no one will play you.
Here's the actual facts: FW alters the army list by giving you more options to take in the army list. This is allowed by page 108. You can argue otherwise or not play me but one of us is following the rules and the other is not. And it isn't me.


New Forge World "officialness" statement! @ 2013/10/23 19:31:48


Post by: rigeld2


 Peregrine wrote:
rigeld2 wrote:
Yes, I have a problem with someone bootstrapping themselves into the game and your assumption that it's valid.


It's not much of an assumption to "assume" that when GW publishes a statement they mean it. You're the one assuming that GW must mention all legal sources of rules in the core rulebook despite no evidence at all that this is how GW runs their company.

It's like you've failed to actually understand what I'm saying. Yes, exactly like that in fact.
I'm not assuming that. At all. Your crusade has blinded you to the fact that I'm actually a neutral party. Let's look at the post I originally replied to in this thread:
Poly Ranger wrote:
Isn't a codex 'an outside source supplement' in relation to the rulebook?

Which was replying to:
Makumba wrote:
 Manchu wrote:
Like a codex?

nope , because the rule book says that the source for rules are codex and the codex are made by GW , the same firm that makes the game and not an outside source sister firm .
(my edit to cut irrelevant text)
Please read and understand my point. Page 108 includes Codexes. It does not include any other book. So trying to use the argument that you're allowed to by the rules is simply and indisputably false.

Oh - you meant over the internet? Oh. But that's more difficult than just going down the street and buying them like I do for my other GW products.


Oh hey, kind of like the direct-only kits GW sells.

Oh hey, and? That's not - and I'll quote you so I'm not putting words in your mouth - "any other GW products." That's some GW products.

Plus, ordering online is easier than going to a store. Why spend an hour driving to and from a store when you can just buy online and have the package delivered right to your door?

Because I play there and want them to stay open. And it's not an hour. Plus - I can call him and he'll have what I want waiting for me when I get there - even more convenient than buying online.


New Forge World "officialness" statement! @ 2013/10/23 19:32:56


Post by: ClockworkZion


 Peregrine wrote:

They sell supplements through the ipad store, which is a different source with a totally different business model. Yet somehow we don't see complaints about how Farsight Tau aren't "official" and you need special permission to use them.

Agreed. Supplements work only because of the same rules that FW books do: the permissions given on page 108. If you can't take FW then you can't take supplements (and vice versa) because they need the same rule to work.


New Forge World "officialness" statement! @ 2013/10/23 19:33:20


Post by: Purifier


 Polonius wrote:
I think a lot of the blowback you get in these threads isn't about stuff being "legal" or not, but simply an insulted reaction to being told that the way they play is lesser than somebody elses.

 ClockworkZion wrote:
You can argue otherwise or not play me but one of us is following the rules and the other is not.


aaand there you go.


New Forge World "officialness" statement! @ 2013/10/23 19:34:26


Post by: rigeld2


 Furyou Miko wrote:
So, you're trying to tell me that my Sisters of Battle aren't kosher for standard 40k, since you can't buy their codex or their models in your local store?

No - they have a codex and so are by definition allowed.

Anyway, if it's an FLGS you're talking about, then that's the manager's decision not to sell them, not GW's decision. GW stores often do sell Imperial Armour books. I'll get a photo of the ones for sale in my local store tomorrow if you want.

Well - no, it's GW/FW's decision. Since they won't sell FW books at a discount a non-GW store will be guaranteed to lose money on any that they order (since they have to pay shipping). GW stores might not have to pay shipping (I'm not sure) but all of the local ones (more than one) have told me that they can't order them for the shelves anymore and they can't get me free shipping unless I'm over the FW price for free shipping (like they used to be able to).


New Forge World "officialness" statement! @ 2013/10/23 19:35:07


Post by: Furyou Miko


Zion is Schroedinger's Cultist?


New Forge World "officialness" statement! @ 2013/10/23 19:35:12


Post by: kronk


Some people don't want to play with FW. That won't ever change, despite whatever wording FW chooses to use.


Bring it to any game I'm at, just have the rules with you and the proper model.


New Forge World "officialness" statement! @ 2013/10/23 19:35:27


Post by: rigeld2


 ClockworkZion wrote:
rigeld2 wrote:
The rulebook also says to 4+ on any disagreement. So let's just pretend that we only apply what's actually written. Or we can have a game and I'll ask for a 4+ on literally everything you do.
Also, you're ignoring that - according to the actual rules and not CZ40k -

Just because you're wrong doesn't mean you need to start with the hyperbole. You only 4+ when you and your opponent disagree on the rules. You can try and dice off for everything but no one will play you.
Here's the actual facts: FW alters the army list by giving you more options to take in the army list. This is allowed by page 108. You can argue otherwise or not play me but one of us is following the rules and the other is not. And it isn't me.

Wow. I'm wrong because you say so.

feth this, I'm out. I thought I was debating with intelligent, polite people.


New Forge World "officialness" statement! @ 2013/10/23 19:36:41


Post by: Manchu


 Polonius wrote:
That's a difference, and I can sympathize with the argument that until the people in charge of 40k rules say FW dandy, FW's view is less persuasive.
I agree with Peregrine, so far as I understand him, that this is a distinction manufactured to suit the forgone conclusion that there must be a distinction. The fact of any distinction between GW and FW in the first place is almost certainly to do with historical/business reasons, as per the distinction between GW and Citadel, rather than anything to do with the rules' validity. To spin this out otherwise, especially in light of FW itself being ever more clear (again, I get the difference between "almost certainly" and "absolutely certainly") smacks of the rankest artifice and is not, as a matter of rules discussion, worthy of intelligent sympathy.


New Forge World "officialness" statement! @ 2013/10/23 19:36:51


Post by: Furyou Miko


rigeld2 wrote:
 Furyou Miko wrote:
So, you're trying to tell me that my Sisters of Battle aren't kosher for standard 40k, since you can't buy their codex or their models in your local store?

No - they have a codex and so are by definition allowed.

Anyway, if it's an FLGS you're talking about, then that's the manager's decision not to sell them, not GW's decision. GW stores often do sell Imperial Armour books. I'll get a photo of the ones for sale in my local store tomorrow if you want.

Well - no, it's GW/FW's decision. Since they won't sell FW books at a discount a non-GW store will be guaranteed to lose money on any that they order (since they have to pay shipping). GW stores might not have to pay shipping (I'm not sure) but all of the local ones (more than one) have told me that they can't order them for the shelves anymore and they can't get me free shipping unless I'm over the FW price for free shipping (like they used to be able to).


But you can't buy their codex in the store. It's just as hard to get hold of as any Imperial Armour book... as are their models.

You're ignoring half your own argument for the sake of disputing mine, and that just doesn't work. Either the prerequisite for an army being official is "The ability to buy the army list in my FLGS" or it's not. Which is it?


New Forge World "officialness" statement! @ 2013/10/23 19:37:56


Post by: ClockworkZion


 Purifier wrote:
 Polonius wrote:
I think a lot of the blowback you get in these threads isn't about stuff being "legal" or not, but simply an insulted reaction to being told that the way they play is lesser than somebody elses.

 ClockworkZion wrote:
You can argue otherwise or not play me but one of us is following the rules and the other is not.


aaand there you go.

I like how every other example from either side is skipped and they use me instead.


Automatically Appended Next Post:
 Furyou Miko wrote:
Zion is Schroedinger's Cultist?

Apparently. Also apparently I'm the only example of phrasing things that way.


New Forge World "officialness" statement! @ 2013/10/23 19:39:28


Post by: Polonius


 Peregrine wrote:

They sell supplements through the ipad store, which is a different source with a totally different business model. Yet somehow we don't see complaints about how Farsight Tau aren't "official" and you need special permission to use them.


Well, they are distributed through a different channel, but they are promoted on the main GW webpage:
http://www.games-workshop.com/gws/content/article.jsp?aId=22200010a

I couldn't find a link to FW on the webpage at all.

I guess I see a concious attempt by GW (as a whole) to keep FW distinct, which is why IMO a zealous approach to GW legality is ill advised.

Well, GW owns FW, they don't need to sue, so that's a bit of a silly point. I think GW execs are worried about the value of the brand, not the nature of the rules.


They wouldn't sue, but they would tell FW to stop doing it. And yes, it potentially hurts the value of the brand if you have people randomly adding statements about what is and isn't official.


Maybe, but I really doubt it. Nobody cares what if their rules are theoretically official, they care if they can actually use them.


New Forge World "officialness" statement! @ 2013/10/23 19:40:35


Post by: Purifier


 ClockworkZion wrote:
 Purifier wrote:
 Polonius wrote:
I think a lot of the blowback you get in these threads isn't about stuff being "legal" or not, but simply an insulted reaction to being told that the way they play is lesser than somebody elses.

 ClockworkZion wrote:
You can argue otherwise or not play me but one of us is following the rules and the other is not.


aaand there you go.

I like how every other example from either side is skipped and they use me instead.


I thought it was a perfect example of absolutism condensed into one scathing sentence


New Forge World "officialness" statement! @ 2013/10/23 19:41:51


Post by: ClockworkZion


rigeld2 wrote:
 ClockworkZion wrote:
rigeld2 wrote:
The rulebook also says to 4+ on any disagreement. So let's just pretend that we only apply what's actually written. Or we can have a game and I'll ask for a 4+ on literally everything you do.
Also, you're ignoring that - according to the actual rules and not CZ40k -

Just because you're wrong doesn't mean you need to start with the hyperbole. You only 4+ when you and your opponent disagree on the rules. You can try and dice off for everything but no one will play you.
Here's the actual facts: FW alters the army list by giving you more options to take in the army list. This is allowed by page 108. You can argue otherwise or not play me but one of us is following the rules and the other is not. And it isn't me.

Wow. I'm wrong because you say so.

feth this, I'm out. I thought I was debating with intelligent, polite people.

Your argument was never polite or intelligent. Don't get upset when someone points out you're not referencing the whole rule about what constitutes a "legal army list" and then points out that only selectively enforcing it isn't following the rules.

Like I said on page 1 of this thread, 108 gives you a lot of freedom on how you build a list. This can not be applied to homebrew but FW and supplements. Codex army lists are not the only "legal" way to play and to claim that 108 says so is not just a lie, but a damned lie.


New Forge World "officialness" statement! @ 2013/10/23 19:42:27


Post by: -Shrike-


 Polonius wrote:
 Peregrine wrote:

They sell supplements through the ipad store, which is a different source with a totally different business model. Yet somehow we don't see complaints about how Farsight Tau aren't "official" and you need special permission to use them.


Well, they are distributed through a different channel, but they are promoted on the main GW webpage:
http://www.games-workshop.com/gws/content/article.jsp?aId=22200010a

I couldn't find a link to FW on the webpage at all.

I guess I see a concious attempt by GW (as a whole) to keep FW distinct, which is why IMO a zealous approach to GW legality is ill advised.

Well, GW owns FW, they don't need to sue, so that's a bit of a silly point. I think GW execs are worried about the value of the brand, not the nature of the rules.


They wouldn't sue, but they would tell FW to stop doing it. And yes, it potentially hurts the value of the brand if you have people randomly adding statements about what is and isn't official.


Maybe, but I really doubt it. Nobody cares what if their rules are theoretically official, they care if they can actually use them.


FW are regularly promoted on the GW blog. Oh hey, Sons of Horus is the first picture on today's post! Look, FW models on GW! They also have a link to FW at the bottom of their website.


New Forge World "officialness" statement! @ 2013/10/23 19:43:43


Post by: Polonius


 Manchu wrote:
 Polonius wrote:
That's a difference, and I can sympathize with the argument that until the people in charge of 40k rules say FW dandy, FW's view is less persuasive.
I agree with Peregrine, so far as I understand him, that this is a distinction manufactured to suit the forgone conclusion that there must be a distinction. The fact of any distinction between GW and FW in the first place is almost certainly to do with historical/business reasons, as per the distinction between GW and Citadel, rather than anything to do with the rules' validity. To spin this out otherwise, especially in light of FW itself being ever more clear (again, I get the difference between "almost certainly" and "absolutely certainly") smacks of the rankest artifice and is not, as a matter of rules discussion, worthy of intelligent sympathy.


Really? You honeslty don't see the possbility that GW is conciously keeping FW seperate as a rules making organization?

I think keeping FW seperate does a lot of good: it simplifies things somewhat for new players, it allows a clear cut line in the sand that doen'st involve offical "advanced rules," and it allows for more creativity and less balance when crafting rules.

the simple nature of FW production (far more laborious and finnicky) and distribution are strong indicators that FW is not completely integrated. After all, there's no reason that GW couldn't distribute the books, if not the models, other than they choose not to. Why make that choice, if not to preserve the division.



New Forge World "officialness" statement! @ 2013/10/23 19:43:56


Post by: ClockworkZion


 Polonius wrote:
I couldn't find a link to FW on the webpage at all.

Bottom of the page, same line as the Black Library link. They're also in the drop down country select box.


New Forge World "officialness" statement! @ 2013/10/23 19:44:09


Post by: Peregrine


 Polonius wrote:
I couldn't find a link to FW on the webpage at all.


There's one at the bottom of the page. And the same blog that promoted the ipad supplements also promotes FW releases.

I guess I see a concious attempt by GW (as a whole) to keep FW distinct, which is why IMO a zealous approach to GW legality is ill advised.


There's a separation of sales, most likely so that kids don't get expensive resin kits they can't handle because their non-gamer parents don't know the difference between a plastic space marine kit and a FW space marine kit. In terms of rules there isn't any real separation, GW just publishes stuff and says "here, go play with it".

Maybe, but I really doubt it. Nobody cares what if their rules are theoretically official, they care if they can actually use them.


But it's not just theory. If GW gets complaints from people who are buying FW stuff and being told it isn't legal that's bad for their brand image, and they'd tell FW to stop putting the "this is official" statement on their rules. The fact that FW keeps doing it is pretty clear proof that GW management is ok with it.


New Forge World "officialness" statement! @ 2013/10/23 19:45:23


Post by: Poly Ranger


I'm getting this general gist - 'you can't use forge world because it's too expensive and there are too many sources to keep on top of them all for it to be considered fair.'
Ok may I remind you how rediculously expensive GW models are anyway? And there are THIRTEEN (i think I got that right), core codices, not to mention other supplements. So if you are a dedicated gamer you will have come across characters and units which you are not totally used to. Also you will have already invested a substantial amount into the hobby. So I don't really see these arguments being valid.
Furthermore, just a friendly piece of advice to those saying that if you cannot buy it at your local gw store it is not accessible... stop buying from your local gw store - its 30% cheaper elsewhere! Imagine you're army 30% larger. Bet you could get plenty of fw models with what you save ;-).


New Forge World "officialness" statement! @ 2013/10/23 19:45:46


Post by: ClockworkZion


 Purifier wrote:
I thought it was a perfect example of absolutism condensed into one scathing sentence

Which was a follow up to being told that "we're not playing CZ40k" because the person I was replying to didn't want to admit the rest of a rule was just as important as the part he was claiming. I was already being damned for it so I went in without the gloves on.


New Forge World "officialness" statement! @ 2013/10/23 19:47:11


Post by: Manchu


 Polonius wrote:
You honeslty don't see the possbility that GW is conciously keeping FW seperate as a rules making organization?
Careful, that's a different question. The question to hand is whether rules published by FW are invalid for play in 40k simply as a matter of being published by FW.


New Forge World "officialness" statement! @ 2013/10/23 19:47:58


Post by: Polonius


-Shrike- wrote:
]
FW are regularly promoted on the GW blog. Oh hey, Sons of Horus is the first picture on today's post! Look, FW models on GW! They also have a link to FW at the bottom of their website.


Ah, there it is. I thought I had seen it at one point.



New Forge World "officialness" statement! @ 2013/10/23 19:48:07


Post by: Manchu


 Peregrine wrote:
And the same blog that promoted the ipad supplements also promotes FW releases.
Not to mention the monthly catalog, WD.


New Forge World "officialness" statement! @ 2013/10/23 19:49:48


Post by: Purifier


 ClockworkZion wrote:
 Purifier wrote:
I thought it was a perfect example of absolutism condensed into one scathing sentence

Which was a follow up to being told that "we're not playing CZ40k" because the person I was replying to didn't want to admit the rest of a rule was just as important as the part he was claiming. I was already being damned for it so I went in without the gloves on.


I think that sort of validates my observation.


New Forge World "officialness" statement! @ 2013/10/23 19:49:58


Post by: Polonius


 Manchu wrote:
 Polonius wrote:
You honeslty don't see the possbility that GW is conciously keeping FW seperate as a rules making organization?
Careful, that's a different question. The question to hand is whether rules published by FW are invalid for play in 40k simply as a matter of being published by FW.


Well, my first post in this thread is that I'm leery of any viewpoint that refuses to even acknowledge the possbility that another view could be valid.

I feel both validated in my leeriness, and glad that we have such well thought out arguments for a purely theoretical discussion.


New Forge World "officialness" statement! @ 2013/10/23 19:50:21


Post by: ClockworkZion


 Manchu wrote:
 Peregrine wrote:
And the same blog that promoted the ipad supplements also promotes FW releases.
Not to mention the monthly catalog, WD.

And at Games Day, and it's sold at Warhammer World and they do their events there too...

It's almost as if they're supported by the rest of GW.


New Forge World "officialness" statement! @ 2013/10/23 19:50:29


Post by: necrondog99


I love the forge world stuff even though I don't buy it. I like the variety it adds to games. AWESOME.


New Forge World "officialness" statement! @ 2013/10/23 19:50:58


Post by: ClockworkZion


 Purifier wrote:
 ClockworkZion wrote:
 Purifier wrote:
I thought it was a perfect example of absolutism condensed into one scathing sentence

Which was a follow up to being told that "we're not playing CZ40k" because the person I was replying to didn't want to admit the rest of a rule was just as important as the part he was claiming. I was already being damned for it so I went in without the gloves on.


I think that sort of validates my observation.

That both sides do the same thing?


New Forge World "officialness" statement! @ 2013/10/23 19:51:07


Post by: sing your life


So can I use my Mortis dreads now?


New Forge World "officialness" statement! @ 2013/10/23 19:51:42


Post by: kronk


 sing your life wrote:
So can I use my Mortis dreads now?


I'll play you.


New Forge World "officialness" statement! @ 2013/10/23 19:56:49


Post by: Purifier


Poly Ranger wrote:
I'm getting this general gist - 'you can't use forge world because it's too expensive and there are too many sources to keep on top of them all for it to be considered fair.'
Ok may I remind you how rediculously expensive GW models are anyway? And there are THIRTEEN (i think I got that right), core codices, not to mention other supplements. So if you are a dedicated gamer you will have come across characters and units which you are not totally used to. Also you will have already invested a substantial amount into the hobby. So I don't really see these arguments being valid.
Furthermore, just a friendly piece of advice to those saying that if you cannot buy it at your local gw store it is not accessible... stop buying from your local gw store - its 30% cheaper elsewhere! Imagine you're army 30% larger. Bet you could get plenty of fw models with what you save ;-).


"It's already taking up almost all of your time and money, might aswell take the rest of both too"

That's one way to look at it.

However, I didn't even understand that Forgeworld was anything but awesome replacement models until I was a few hundred euros into this hobby. I don't think I'm alone in this. So we've invested into something thinking we saw the whole picture, and we liked that picture. Then comes these 12 books, and you're like "maaaan, I already worked my way through that heavy ass rulebook!"

It's a lot to take in, and the fact that you thought it was the best 1½ weeks of your life getting into this stuff doesn't mean everyone else will agree.

I think the arguments are perfectly valid and disagree completely with what you are saying.

Also: Sponsoring our FLGS is a large part of this hobby for a lot of us. They lend us store space for games and we show loyalty back.


New Forge World "officialness" statement! @ 2013/10/23 19:59:17


Post by: Manchu


 Polonius wrote:
I'm leery of any viewpoint that refuses to even acknowledge the possbility that another view could be valid
I quite agree. I prefer an argument that demonstrates a viewpoint's lack of actual rather than potential validity. Hence I conclude that the purported distinction between 40k and this other game people think FW publishes is meaningless rather than arguing from that conclusion.


New Forge World "officialness" statement! @ 2013/10/23 20:00:43


Post by: Purifier


 ClockworkZion wrote:
 Purifier wrote:
 ClockworkZion wrote:
 Purifier wrote:
I thought it was a perfect example of absolutism condensed into one scathing sentence

Which was a follow up to being told that "we're not playing CZ40k" because the person I was replying to didn't want to admit the rest of a rule was just as important as the part he was claiming. I was already being damned for it so I went in without the gloves on.


I think that sort of validates my observation.

That both sides do the same thing?


Of course. Polo's quote didn't take any sides and I wholeheartedly agree with him. I took yours because I thought it was the sharpest core of what Polo was talking about. It was short, concise and the aim of it seemed not to prove a point but to simply say "you're wrong, prrrrrrt!"


New Forge World "officialness" statement! @ 2013/10/23 20:02:18


Post by: Manchu


 Purifier wrote:
and the aim of it seemed not to prove a point but to simply say "you're wrong, prrrrrrt!"
Pointing out that someone is wrong is not necessarily a bad thing. Now this prrrrrt stuff, that's another matter.


New Forge World "officialness" statement! @ 2013/10/23 20:02:20


Post by: ClockworkZion


 Purifier wrote:
Of course. Polo's quote didn't take any sides and I wholeheartedly agree with him. I took yours because I thought it was the sharpest core of what Polo was talking about. It was short, concise and the aim of it seemed not to prove a point but to simply say "you're wrong, prrrrrrt!"

Only the non-contextual part of the post you used though. In full context I'm arguing that his stated interpretation of the rules are incorrect and why I belive so, out of context I'm just being an ass.


New Forge World "officialness" statement! @ 2013/10/23 20:06:29


Post by: Purifier


 ClockworkZion wrote:
 Purifier wrote:
Of course. Polo's quote didn't take any sides and I wholeheartedly agree with him. I took yours because I thought it was the sharpest core of what Polo was talking about. It was short, concise and the aim of it seemed not to prove a point but to simply say "you're wrong, prrrrrrt!"

Only the non-contextual part of the post you used though. In full context I'm arguing that his stated interpretation of the rules are incorrect and why I belive so, out of context I'm just being an ass.


True, but in context you still were. You weren't just being an ass in context, but you still sorta were.


New Forge World "officialness" statement! @ 2013/10/23 20:07:39


Post by: Furyou Miko


Polonius wrote:
 Manchu wrote:
 Polonius wrote:
That's a difference, and I can sympathize with the argument that until the people in charge of 40k rules say FW dandy, FW's view is less persuasive.
I agree with Peregrine, so far as I understand him, that this is a distinction manufactured to suit the forgone conclusion that there must be a distinction. The fact of any distinction between GW and FW in the first place is almost certainly to do with historical/business reasons, as per the distinction between GW and Citadel, rather than anything to do with the rules' validity. To spin this out otherwise, especially in light of FW itself being ever more clear (again, I get the difference between "almost certainly" and "absolutely certainly") smacks of the rankest artifice and is not, as a matter of rules discussion, worthy of intelligent sympathy.


Really? You honeslty don't see the possbility that GW is conciously keeping FW seperate as a rules making organization?

I think keeping FW seperate does a lot of good: it simplifies things somewhat for new players, it allows a clear cut line in the sand that doen'st involve offical "advanced rules," and it allows for more creativity and less balance when crafting rules.

the simple nature of FW production (far more laborious and finnicky) and distribution are strong indicators that FW is not completely integrated. After all, there's no reason that GW couldn't distribute the books, if not the models, other than they choose not to. Why make that choice, if not to preserve the division.



There is a very simple reason that Forge World production is not completely integrated with GW production (the rules are, by the way - both are published by Games Workshop PLC):

Taxes.

Forge World is a separate company from Games Workshop for tax purposes. It has most of the same Board of Directors. It's based on the same Industrial Park. It uses the same printing presses and ISBN licence. It's registered as a separate company.


New Forge World "officialness" statement! @ 2013/10/23 20:10:00


Post by: Polonius


 Manchu wrote:
 Polonius wrote:
I'm leery of any viewpoint that refuses to even acknowledge the possbility that another view could be valid
I quite agree. I prefer an argument that demonstrates a viewpoint's lack of actual rather than potential validity. Hence I conclude that the purported distinction between 40k and this other game people think FW publishes is meaningless rather than arguing from that conclusion.


I'm glad you enoy a certainty about a decision GW has made that I would rarely enjoy about anything. I really am. It's been my experience that they couldn't pour piss out of a boot with instructions on the heel, and so I assume that they do everything in a sort of fog.


New Forge World "officialness" statement! @ 2013/10/23 20:11:23


Post by: Peregrine


 Polonius wrote:
I'm glad you enoy a certainty about a decision GW has made that I would rarely enjoy about anything. I really am. It's been my experience that they couldn't pour piss out of a boot with instructions on the heel, and so I assume that they do everything in a sort of fog.


So what you're saying is that the last remaining anti-FW argument is "you can never be absolutely 100% sure about anything"?


New Forge World "officialness" statement! @ 2013/10/23 20:12:03


Post by: ClockworkZion


 Purifier wrote:
 ClockworkZion wrote:
 Purifier wrote:
Of course. Polo's quote didn't take any sides and I wholeheartedly agree with him. I took yours because I thought it was the sharpest core of what Polo was talking about. It was short, concise and the aim of it seemed not to prove a point but to simply say "you're wrong, prrrrrrt!"

Only the non-contextual part of the post you used though. In full context I'm arguing that his stated interpretation of the rules are incorrect and why I belive so, out of context I'm just being an ass.

True, but in context you still were. You weren't just being an ass in context, but you still sorta were.

Perhaps, but taking me out of context like that just paints an unfair pictures of a child with their fingers in their ears screaming that they're right and the other person is wrong when the tone of the original post was different.

I also used "" because I was trying to be light-hearted with that statement and not brow beat anyone. But that doesn't always come across well online.


New Forge World "officialness" statement! @ 2013/10/23 20:13:39


Post by: Peregrine


 Purifier wrote:
However, I didn't even understand that Forgeworld was anything but awesome replacement models until I was a few hundred euros into this hobby. I don't think I'm alone in this. So we've invested into something thinking we saw the whole picture, and we liked that picture. Then comes these 12 books, and you're like "maaaan, I already worked my way through that heavy ass rulebook!"

It's a lot to take in, and the fact that you thought it was the best 1½ weeks of your life getting into this stuff doesn't mean everyone else will agree.


Which is potentially a reason to have a no-FW house rule. It doesn't, however, mean that the house rule is the way the game as published by GW works. It's no different than refusing to play against flyers because you've spent lots of money on your 5th edition army and don't want to have to spend even more money on buying your own flyers and AA units to compete.

Also: Sponsoring our FLGS is a large part of this hobby for a lot of us. They lend us store space for games and we show loyalty back.


Your personal decision to pay more for a product to thank your FLGS doesn't make it difficult to buy FW stuff.


New Forge World "officialness" statement! @ 2013/10/23 20:13:54


Post by: Polonius


 Peregrine wrote:
 Polonius wrote:
I'm glad you enoy a certainty about a decision GW has made that I would rarely enjoy about anything. I really am. It's been my experience that they couldn't pour piss out of a boot with instructions on the heel, and so I assume that they do everything in a sort of fog.


So what you're saying is that the last remaining anti-FW argument is "you can never be absolutely 100% sure about anything"?


Nope, not even close.

I'm saying that arguments that excude absolute certainty annoy me. Only zealots are 100% certain of anything, and I don't argue with zealots.

I'm not saying you are wrong, I'm saying you claim to be right in a way that makes me ignore you.

And as a person who is persuasive for a living, it bugs me watching somebody take the achingly easy claim of "FW is meant for all 40k play" and botch it.


New Forge World "officialness" statement! @ 2013/10/23 20:17:40


Post by: ClockworkZion


 Polonius wrote:

Nope, not even close.

I'm saying that arguments that excude absolute certainty annoy me. Only zealots are 100% certain of anything, and I don't argue with zealots.

I'm not saying you are wrong, I'm saying you claim to be right in a way that makes me ignore you.

And as a person who is persuasive for a living, it bugs me watching somebody take the achingly easy claim of "FW is meant for all 40k play" and botch it.

I'm 100% certain that electricity works by the movement of a charge between atomic particles, does that make me a zealot?

Seriously though, ignoring people because you don't like their tone doesn't make you gain any sort of high ground but instead means you willfully and intentionally ignore arguments you don't agree. That doesn't make you better, it makes you close-minded which is just as bad as being a zealot.


New Forge World "officialness" statement! @ 2013/10/23 20:25:26


Post by: Manchu


 Polonius wrote:
I'm glad you enoy a certainty about a decision GW has made that I would rarely enjoy about anything. I really am. It's been my experience that they couldn't pour piss out of a boot with instructions on the heel, and so I assume that they do everything in a sort of fog.
I think you have us mixed up. You're the one saying they have carefully maintained a distinction between what's published under the GW and FW imprints for the sake of sound business strategies. Meanwhile I'm saying they never really intended such a thing and have been fumblingly clarifying as much for a long while now.


New Forge World "officialness" statement! @ 2013/10/23 20:25:54


Post by: Polonius


 ClockworkZion wrote:
 Polonius wrote:

Nope, not even close.

I'm saying that arguments that excude absolute certainty annoy me. Only zealots are 100% certain of anything, and I don't argue with zealots.

I'm not saying you are wrong, I'm saying you claim to be right in a way that makes me ignore you.

And as a person who is persuasive for a living, it bugs me watching somebody take the achingly easy claim of "FW is meant for all 40k play" and botch it.

I'm 100% certain that electricity works by the movement of a charge between atomic particles, does that make me a zealot?

Seriously though, ignoring people because you don't like their tone doesn't make you gain any sort of high ground but instead means you willfully and intentionally ignore arguments you don't agree. That doesn't make you better, it makes you close-minded which is just as bad as being a zealot.


I don't ignore their argument, I ignore them. As people. Rarely is only one person making an argument for any given point.

And it's not just tone... it's attitude. A person that is 100% certain isn't looking for a discussion, they are looking for converts. that's fine, and go forth, but I'm not gonna engage on it.


New Forge World "officialness" statement! @ 2013/10/23 20:26:31


Post by: Martel732


The real question whether tournaments can still ban FW. As long as tourneys can legally ban FW, I won't consider playing with it.


New Forge World "officialness" statement! @ 2013/10/23 20:28:00


Post by: Polonius


 Manchu wrote:
 Polonius wrote:
I'm glad you enoy a certainty about a decision GW has made that I would rarely enjoy about anything. I really am. It's been my experience that they couldn't pour piss out of a boot with instructions on the heel, and so I assume that they do everything in a sort of fog.
I think you have us mixed up. You're the one saying they have carefully maintained a distinction between what's published under the GW and FW imprints for the sake of sound business strategies. Meanwhile I'm saying they never really intended such a thing and have been fumblingly clarifying as much for a long while now.


I think that I'm not sure how seperate they want them to be. I think they've maintained distinctions in some ways, and blurred them in others. I think the decision to have FW books print "for official 40k use only" could have involved a formal meeting with pros and cons, or the FW team may have asked Jervis in the hall if it was cool.




Automatically Appended Next Post:
Martel732 wrote:
The real question whether tournaments can still ban FW. As long as tourneys can legally ban FW, I won't consider playing with it.


Tournaments could ban anything they want. I wouldn't hold your breath on that.


New Forge World "officialness" statement! @ 2013/10/23 20:28:38


Post by: pretre


Martel732 wrote:
The real question whether tournaments can still ban FW. As long as tourneys can legally ban FW, I won't consider playing with it.

Tournaments can do whatever they want. There's no law against banning rules.


New Forge World "officialness" statement! @ 2013/10/23 20:28:42


Post by: Poly Ranger


 Purifier wrote:
Poly Ranger wrote:
I'm getting this general gist - 'you can't use forge world because it's too expensive and there are too many sources to keep on top of them all for it to be considered fair.'
Ok may I remind you how rediculously expensive GW models are anyway? And there are THIRTEEN (i think I got that right), core codices, not to mention other supplements. So if you are a dedicated gamer you will have come across characters and units which you are not totally used to. Also you will have already invested a substantial amount into the hobby. So I don't really see these arguments being valid.
Furthermore, just a friendly piece of advice to those saying that if you cannot buy it at your local gw store it is not accessible... stop buying from your local gw store - its 30% cheaper elsewhere! Imagine you're army 30% larger. Bet you could get plenty of fw models with what you save ;-).


"It's already taking up almost all of your time and money, might aswell take the rest of both too"

That's one way to look at it.

However, I didn't even understand that Forgeworld was anything but awesome replacement models until I was a few hundred euros into this hobby. I don't think I'm alone in this. So we've invested into something thinking we saw the whole picture, and we liked that picture. Then comes these 12 books, and you're like "maaaan, I already worked my way through that heavy ass rulebook!"

It's a lot to take in, and the fact that you thought it was the best 1½ weeks of your life getting into this stuff doesn't mean everyone else will agree.

I think the arguments are perfectly valid and disagree completely with what you are saying.

Also: Sponsoring our FLGS is a large part of this hobby for a lot of us. They lend us store space for games and we show loyalty back.


If it took you only one and a half weeks to get your head around the rules I am amazed. I've been playing since 1999 and I still screw up loads (admittedly I had a 7 year break)! Plus with books, supplements and magazines coming out all the time, it is constantly evolving!
It's brilliant in that respect as it always keeps you on your toes. Admittedly it makes it uncomfortable for those who don't like change. But everybody has a different preference I suppose.
I do not own a single FW model, however, I am considering investing in some, and if an opponent won't let me use what I've bought with my hard earned cash, then I will personally consider them a total b*ll end! But thats just an opinion based on subjective emmotions. I know next to nothing about DE or Deamons but I'd love to find out about them by playing them, not be quaking in my boots because they have unknown aspects for me (not saying you would so don't take that personally). Yes I know they are without argument legitimized by gw, but the end result would still be the same - a player facing an unknown aspect, and I like it - very realistic in a battles sense.
I admire your loyalty to your FLGS.


New Forge World "officialness" statement! @ 2013/10/23 20:32:45


Post by: Peregrine


 Polonius wrote:
I think the decision to have FW books print "for official 40k use only" could have involved a formal meeting with pros and cons, or the FW team may have asked Jervis in the hall if it was cool.


Sure, but if "ask Jervis in the hall" is GW's policy for determining whether new releases are official or not then that's just how it is. You can't argue for "ambiguity" in the situation because GW's decision-making process isn't the one you want them to use.

Martel732 wrote:
The real question whether tournaments can still ban FW. As long as tourneys can legally ban FW, I won't consider playing with it.


Tournaments can legally ban anything they want. What do you think GW is going to do, sue a TO for not running their tournament the way GW wants? The ability of third-party TOs to change the rules for their events is completely irrelevant to this discussion.

(And of course by that standard you can't play 40k at all since every codex army can be banned by tournaments.)


New Forge World "officialness" statement! @ 2013/10/23 20:37:09


Post by: Manchu


 Polonius wrote:
I think they've maintained distinctions in some ways, and blurred them in others.
As far as I know, the HH books are a great example of this in contrast to the recent IA books/new editions.


New Forge World "officialness" statement! @ 2013/10/23 20:49:12


Post by: Purifier


 Peregrine wrote:
 Purifier wrote:
However, I didn't even understand that Forgeworld was anything but awesome replacement models until I was a few hundred euros into this hobby. I don't think I'm alone in this. So we've invested into something thinking we saw the whole picture, and we liked that picture. Then comes these 12 books, and you're like "maaaan, I already worked my way through that heavy ass rulebook!"

It's a lot to take in, and the fact that you thought it was the best 1½ weeks of your life getting into this stuff doesn't mean everyone else will agree.


Which is potentially a reason to have a no-FW house rule. It doesn't, however, mean that the house rule is the way the game as published by GW works. It's no different than refusing to play against flyers because you've spent lots of money on your 5th edition army and don't want to have to spend even more money on buying your own flyers and AA units to compete.

Also: Sponsoring our FLGS is a large part of this hobby for a lot of us. They lend us store space for games and we show loyalty back.


Your personal decision to pay more for a product to thank your FLGS doesn't make it difficult to buy FW stuff.


1) It's a good thing I never said it was!
2) Well, then I guess it's lucky I have never claimed it was!

I've stated in this thread, quite specifically my opinion on FW, and those two things are just something you seem to have labeled me with which I have never said nor even entertained the thought of.
You see things in black and white, Peregrine. Try not to.

He said those were bad reasons to not want to play against FW. I say they're not bad reasons, but rather quite good reasons.

Honestly, my opinion is that the page 108 rule isn't as obviously in their favour as the yay-sayers want it to be. It clearly allows for additions to the game, but FW still falls into this weird self-inflicted (and, I think, intentional) grey zone.

The real question seems to be "when I say Let's Play 40K, what is included in that statement per default and what isn't."
And that's gonna be different from group to group in hundreds of ways, so how is this one different in any way?

When I say that to my friends, it's understood, for example, that it's gonna be at my friend Filip's house. It's not in the rulebook, but that's where our table is. If I want to play at the FLGS, I'm gonna have to say that, as they will otherwise assume at Filip's house.


New Forge World "officialness" statement! @ 2013/10/23 20:57:01


Post by: Kangodo


Martel732 wrote:
The real question whether tournaments can still ban FW. As long as tourneys can legally ban FW, I won't consider playing with it.

Tournaments can also flyers, that doesn't stop me from buying them.


New Forge World "officialness" statement! @ 2013/10/23 21:11:31


Post by: ClockworkZion


Tournaments can declare that you can take no more of 1 of any unit that is not a Troops choice. It doesn't make it represntitive of the game as a whole in terms of what is or is not "legal" to play.

I like how no one has argued contrary to the point that codex supplements and FW use the same permissions to be playable in normal games.

And if it where really the case that GW realized they didn't give you permission to play with codex supplements in the rules we'd see an erratta to make it possible. The lack of such a thing is rather telling I believe as it shows that they didn't feel the need to say "you can use this now", but instead knew we understood that already. So why are we arguing different about the IA materials?


New Forge World "officialness" statement! @ 2013/10/23 21:57:56


Post by: Haight


In my crew FW rules have always been accepted as part of the game.

*shrug* We like cool gak, what can i say ?


New Forge World "officialness" statement! @ 2013/10/24 13:31:08


Post by: Banbaji


 ClockworkZion wrote:
Tthe main rule book actually mentions that you can play with things other than an army list from a codex (to include a modified army list).

For anyone who doubts me, just flip back to page 108 in the main rulebook and look under the section that says "The Army List":
The Rules wrote:With the points limit agreed, players need to pick their forces. The best way to do this is to make use of the army list in the relevant codex, although, of course, players are free to either adapt the army lists or use their own system as they wish...


Does that mean you will let people use whatever fandex's, rewrites, or whatever that they chose to do because the rule you quoted most definitely allows that.
As a note, I don't care if people use forgeworld or not, but you cannot say people must allow it just because a forgeworld publication says it is allowed.

I mean, the way I see these arguments being presented seems to be
1) You MUST let me use forgeworld
2) Nope, I don't have to play against anything I (or the TO in the case of a tournament) don't feel like.


New Forge World "officialness" statement! @ 2013/10/24 13:56:34


Post by: ClockworkZion


Banbaji wrote:
 ClockworkZion wrote:
Tthe main rule book actually mentions that you can play with things other than an army list from a codex (to include a modified army list).

For anyone who doubts me, just flip back to page 108 in the main rulebook and look under the section that says "The Army List":
The Rules wrote:With the points limit agreed, players need to pick their forces. The best way to do this is to make use of the army list in the relevant codex, although, of course, players are free to either adapt the army lists or use their own system as they wish...


Does that mean you will let people use whatever fandex's, rewrites, or whatever that they chose to do because the rule you quoted most definitely allows that.
As a note, I don't care if people use forgeworld or not, but you cannot say people must allow it just because a forgeworld publication says it is allowed.

I'm not against playing fandexes. If you see my signature I've got an article on why homebrew is legal.

I look at FW and codex supplements falling in the "...players are free to... adapt the army lists..." portion of that rule as they both change the way the army lists work through new rules and models.

Banbaji wrote:
I mean, the way I see these arguments being presented seems to be
1) You MUST let me use forgeworld
2) Nope, I don't have to play against anything I (or the TO in the case of a tournament) don't feel like.

My argument is that FW is legal. I won't force anyone to play anyone to play anything, but we have rules that support allowing FW so claiming it to be "illegal" is pointless (at least in my mind). That said, tournaments can do what they want, and most of them do and that's fine. House rules are just as valid as everything else in the game.


New Forge World "officialness" statement! @ 2013/10/24 14:01:48


Post by: H.B.M.C.


 Peregrine wrote:
FW rules are part of the game, and your house rule against them is no less of a house rule than your house rule about having no more than one flyer per army.


You are wrong. I will offer nothing of substance to back up my assertion. You're also a hater and/or a WAAC tournament player, I guess (?).




That about cover it?



New Forge World "officialness" statement! @ 2013/10/24 14:02:06


Post by: Banbaji


 ClockworkZion wrote:

My argument is that FW is legal. I won't force anyone to play anyone to play anything, but we have rules that support allowing FW so claiming it to be "illegal" is pointless. That said, tournaments can do what they want, and most of them do and that's fine. House rules are just as valid as everything else in the game.


I can agree with this. Though, you almost make this sound like a game designed to allow people to make modifications they feel are appropriate to maximize the fun they have.


New Forge World "officialness" statement! @ 2013/10/24 14:06:03


Post by: ClockworkZion


Banbaji wrote:
 ClockworkZion wrote:

My argument is that FW is legal. I won't force anyone to play anyone to play anything, but we have rules that support allowing FW so claiming it to be "illegal" is pointless. That said, tournaments can do what they want, and most of them do and that's fine. House rules are just as valid as everything else in the game.


I can agree with this. Though, you almost make this sound like a game designed to allow people to make modifications they feel are appropriate to maximize the fun they have.

I'm pretty sure that's exactly what they tried to do with this game actually.

Page 8, "Spirit of the Game" (bold parts are mine for emphasis):
The Rules wrote:Warhammer 40,000 may be somewhat different from any other game you have played. Above all, it's important to remember that the rules are just a framework to support an enjoyable game. Whether the battle ends in victory or defeat, your goal should always to be to enjoy the journey. What's more, Warhammer 40,000 calls on a lot from you, the player. Your job isn't just to follow the rules, it's also to add your own ideas, drama and creativity to the game. Much of the appeal of this game lies in the freedom and open-endedness that this allows; it is in this spirit that the rules have been written.[/b]


New Forge World "officialness" statement! @ 2013/10/24 14:24:16


Post by: DarthOvious


 Polonius wrote:
 Peregrine wrote:

They sell supplements through the ipad store, which is a different source with a totally different business model. Yet somehow we don't see complaints about how Farsight Tau aren't "official" and you need special permission to use them.


Well, they are distributed through a different channel, but they are promoted on the main GW webpage:
http://www.games-workshop.com/gws/content/article.jsp?aId=22200010a

I couldn't find a link to FW on the webpage at all.

I guess I see a concious attempt by GW (as a whole) to keep FW distinct, which is why IMO a zealous approach to GW legality is ill advised.

Well, GW owns FW, they don't need to sue, so that's a bit of a silly point. I think GW execs are worried about the value of the brand, not the nature of the rules.


They wouldn't sue, but they would tell FW to stop doing it. And yes, it potentially hurts the value of the brand if you have people randomly adding statements about what is and isn't official.


Maybe, but I really doubt it. Nobody cares what if their rules are theoretically official, they care if they can actually use them.


The link to Forgeworld is at the very bottom of the page.


New Forge World "officialness" statement! @ 2013/10/24 14:26:27


Post by: TheRedWingArmada


As a lowly and poor newbie who averages a model every three months (buying. I paint like crazy, even though my paint job is nothing to sneeze at) was Forge World really a problem or is this an arena for the Devout and Tournament Ridden?

I can't say I've played a game that was completely "official" in scope, particularly because I've yet to meet an opponent who has been 100% in the know about the rules going on. So, by default, we're playing some kind of house rules.

That said, in my house, I play almost no rules and more of a framework. For example, I proxy like mad because I'm poor. I also have invented my own hazards for my (badly made) home table (it's made out of bird feeders. Pretty funny). Which brings me to above's post, in bold:

Above all, it's important to remember that the rules are just a framework to support an enjoyable game.

And think about it for a moment....this is a WAR game. What rules exist in WAR?

I think if there are pro's out there getting bent out of shape, they should start a circuit tour to compete in, where each shop has it's own boards, it's own "House Rules" etc. etc. and if at the end of the season you've got the best record, consider yourself Season Leader because you were not only flexible to all the shenanigans of individual players and their rules, not just what the game could "legally" roll out.

And to me, that's a champ right there.

"What? Garden of Nurgle has a jungle full of Razorwing Nests and Brainleaf Fronds? BRING IT ON!!!"

Seriously though, where's the fun in these last 5 pages? lol


New Forge World "officialness" statement! @ 2013/10/24 14:34:59


Post by: DarthOvious


 ClockworkZion wrote:
 Manchu wrote:
 Peregrine wrote:
And the same blog that promoted the ipad supplements also promotes FW releases.
Not to mention the monthly catalog, WD.

And at Games Day, and it's sold at Warhammer World and they do their events there too...

It's almost as if they're supported by the rest of GW.


As far as I'm concerned I agree with you and that Forge World is part of the game.

Firstly, Forge World units are put into the codex. i.e. IA3 Taros book puts the Tau units into Codex: Tau Empire and even gives them and FOC slot.

Secondly, GW stores allow the use of FW models. Sometimes I take my FW models to GW and even use the rules for them. None of the staff bat an eyelid and they all say that this is allowed and is offical GW policy. Notice that any other models from any other company are strictly banned from store and cannot be used. So in essence FW models and rules meet the requirements for fielding GW models in a GW store.

As far as I'm concerned, this is end of argument and FW is official.


New Forge World "officialness" statement! @ 2013/10/24 14:44:59


Post by: Manchu


Didn't want to post this before confirming by looking at my books last evening but all the FW (IA and HH) books I have are marked with the GW logo on the base of the spine. All the IA books are also marked with the 40k logo.


New Forge World "officialness" statement! @ 2013/10/24 14:46:09


Post by: DarthOvious


 Peregrine wrote:

Tournaments can legally ban anything they want. What do you think GW is going to do, sue a TO for not running their tournament the way GW wants? The ability of third-party TOs to change the rules for their events is completely irrelevant to this discussion.

(And of course by that standard you can't play 40k at all since every codex army can be banned by tournaments.)


Exactly, its just considered a house rule which is fine and dandy and is allowed under the 40k rulebook. The only distinction is that in order to play in that tournament you need to abide by their house rules.


New Forge World "officialness" statement! @ 2013/10/24 14:48:26


Post by: Melissia


Yeah. Just gotta try to find a tournament that doesn't have craptastic house rules.



... good luck with that. Haven't found any local tournies that didn't have SOME houserule or other I hated.


New Forge World "officialness" statement! @ 2013/10/24 15:00:15


Post by: Wilytank


...so what's the issue here?

"In a casual game, my opponent can run his Minotaurs chapter and there is nothing I can do about it! Tomorrow, I'll probably have to play against armored company IG and Contemptor dreads! This is how the world ends! Woe is me!"


New Forge World "officialness" statement! @ 2013/10/24 15:00:31


Post by: DarthOvious


 Melissia wrote:
Yeah. Just gotta try to find a tournament that doesn't have craptastic house rules.



... good luck with that. Haven't found any local tournies that didn't have SOME houserule or other I hated.


Its part of the give and take I find. Usually when every edition gets updated I see online a lot of posters complaining about some rule or other. I usually find that every eidtion there are things that I like and things that I don't like. I still play the game and get on with it because my overall feeling of the game is still a pleasant one. Its the same for tournaments, you're not going to find one that matches your expectations perfectly, just go with the best you can find that matches your preferrences the closest.


Automatically Appended Next Post:
 Wilytank wrote:
...so what's the issue here?

"In a casual game, my opponent can run his Minotaurs chapter and there is nothing I can do about it! Tomorrow, I'll probably have to play against armored company IG and Contemptor dreads! This is how the world ends! Woe is me!"


At the end of the day you can just not play them. However people who don't want to play against FW want something official because they don't want to look like they are being pickey. They want a magical argument that says "that isn't official because it is uber cheese and you can only use it with your opponents permission".


New Forge World "officialness" statement! @ 2013/10/24 15:13:30


Post by: Aftermath.


Peregrine, I get the sense that you are TFG. In fact, I am certain of it.

Bottom line; the BRB also states that players are free to modify or throw out any rule they want. So it is really a moot point.

Net - Any player can decide if he want to play any particular game, against any particular opponent.

Any TO can decide how he wants to run his event, and with what rules.



New Forge World "officialness" statement! @ 2013/10/24 15:16:07


Post by: DarthOvious


Aftermath. wrote:
Peregrine, I get the sense that you are TFG. In fact, I am certain of it.

Bottom line; the BRB also states that players are free to modify or throw out any rule they want. So it is really a moot point.

Net - Any player can decide if he want to play any particular game, against any particular opponent.

Any TO can decide how he wants to run his event, and with what rules.



I think that Peregrine gets that point. The argument is over wether or not FW is considered official or not.


New Forge World "officialness" statement! @ 2013/10/24 15:19:58


Post by: Lynata


Oh geez, this again.

Can someone explain how this is something new? Forge World rules were always "official" in that they were a licensed product distributed by a professional company with explicit permission by the GW parent corporation.

Does this set them on the same level as codices? Nope. Not as long as this is not explicitly stated somewhere. Not as long as GW itself keeps banning FW's rules from its events.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2730448a_Throne_of_Skulls_Rules_WHWorld_2013.pdf
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2670124a_WHW_Battle_Brothers_Event_Pack


If we really need to discuss the term "official" then we need to discuss what this means for other products, as it could greatly help to see what this term means to GW:

"Here's our standard line: Yes it's all official, but remember that we're reporting back from a time where stories aren't always true, or at least 100% accurate. if it has the 40K logo on it, it exists in the 40K universe. Or it was a legend that may well have happened. Or a rumour that may or may not have any truth behind it.
Let's put it another way: anything with a 40K logo on it is as official as any Codex... and at least as crammed full of rumours, distorted legends and half-truths."

- Marc Gascoigne, chief editor BL

"The same applies to transference from Black Library back into the gaming supplements. If the developers and other creative folks believe a contribution by an author fits the bill and has an appeal to the audience, why not fold it back into the ‘game’ world – such as Gaunt’s Ghosts or characters from the Gotrek and Felix series. On the other hand, if an author has a bit of a wobbly moment, there’s no pressure to feel that it has to be accepted into the worldview promulgated by the codexes and army books."
- Gav Thorpe, GW game designer, BL author

tl;dr: "official" =/= "part of"

Games Workshop wants us to take ownership of the game and expand it ourselves - this mindset applies to both background as well as rules, and in this context the BRB and codices represent the intended "common ground" whereas FW appears to be marketed more like a suggestion, an optional addition of what you could do yourself, but with professional artistry and commercially distributed, over a separate website with its own catalogue.

That GW doesn't allow homemade models on its own turf is quite likely a business decision, given that up until a few years ago they still gave advice on how to convert things or create stuff by yourself using materials other than what they are selling. The spirit is still there, though, and there is obviously no rule in the BRB that these limitations need to apply to your games in your club. This applies to models just as well as any rules, regardless of whether they are from FW or you've written them yourself. What matters is that your opponent consents (though this should obviously be the case in any way as you cannot force someone to play you, not even with a 100% Codex army list).


This entire thread is nothing else than yet another attempt to twist some (perhaps intentionally) vague sentence to drive one's cause, just like Peregrine didn't see the difference between something being "written for" and "part of" 40k, and kept misquoting it as supposed evidence in various threads in the hopes that others would just believe him - even after it was pointed out that this was not what the original text said.
Peregrine wrote:[...] their actual policy of publishing new stuff and saying "this is part of the game now".
And I see he's doing it again.

I regard this in a similar manner to Polonius. Personally, I have no problem with the rules or models distributed by FW and would gladly play each army at least once to see if it's fun. However, I too feel compelled to this "kneejerk" reaction of immediate rejection as soon as certain people try to use such underhanded methods to force their opinion on others.


ClockworkZion wrote:108 also says you're allowed to alter the army list and even use something other than the army list to play your army, but it seems we ignore the rest of that sentence when we want to selective interpret things to restrict choices.
I don't think people are ignoring this as much as not seeing how this supposedly makes FW different from homebrewed army rules.

Yes, with opponent's consent we can play anything we want in 40k, but that isn't really news, and not what is being discussed here, is it? It's the usual suspects trying to force FW onto the sceptics again.


Furyou Miko wrote:Death Korps and Elysian Drop Troops are on the ally matrix.
They take up the same slot as Imperial Guard. It says so, right in their rules.
And the BRB's rules say you should use Codex: IG for them.

"Find the row for the codex of your primary detachment on the left side of the matrix."


DarthOvious wrote:Secondly, GW stores allow the use of FW models.
Models, yes. You can bring those to the events as well - they still ban the rules, though, and I think this is what is being debated here.


tl;dr: Nothing has changed, including the behaviour of the posters in this debate. Move along.


New Forge World "officialness" statement! @ 2013/10/24 15:30:03


Post by: ClockworkZion


@Lynata: GW events are no different than tournaments in that they use what rules they see fit and damn the rest. It's not really indicative if FW is "legal" or not to play.

And you missed the fact that the same Codex Supplements require the same exact permissions in the rules to operate yet no one argues against those being legal.


New Forge World "officialness" statement! @ 2013/10/24 15:38:10


Post by: Lynata


ClockworkZion wrote:GW events are no different than tournaments in that they use what rules they see fit and damn the rest. It's not really indicative if FW is "legal" or not to play.
Are you saying that GW is biased against FW?

Your point still serves as a good example - "legal" apparently is what those involved agree upon.

ClockworkZion wrote:And you missed the fact that the same Codex Supplements require the same exact permissions in the rules to operate yet no one argues against those being legal.
Actually, the supplements are mentioned in the rules packs, as well as digital codices.

The Throne of Skulls pack lists them individually, whereas Battle Brothers says "any current and official list, except FW".

[edit] Or was that referring to normal games between players? If so, then yes, you would need permission. They are an alternate list, similar to the Ordo Hereticus Strike Force from Citadel Journal. They may just have greater acceptance, but I hear in some regions people are similarly accepting of FW.


New Forge World "officialness" statement! @ 2013/10/24 15:48:11


Post by: ClockworkZion


 Lynata wrote:
ClockworkZion wrote:GW events are no different than tournaments in that they use what rules they see fit and damn the rest. It's not really indicative if FW is "legal" or not to play.
Are you saying that GW is biased against FW?

Your point still serves as a good example - "legal" apparently is what those involved agree upon.

Actually based on the rules anything you want to play is legal, and events/tournaments just choose the rulesets that they prefer for their events in the name of fun.

 Lynata wrote:
ClockworkZion wrote:And you missed the fact that the same Codex Supplements require the same exact permissions in the rules to operate yet no one argues against those being legal.
Actually, the supplements are mentioned in the rules packs, as well as digital codices.

The Throne of Skulls pack lists them individually, whereas Battle Brothers says "any current and official list, except FW".

The supplements aren't covered in the main rulebook though (at least not by name) which was rather the point since people like to harp that it has to be in the rulebook for FW to be legal. The codex supplements use the same rule to be a valid addition to the game, so it rings hollow to claim that FW is less valid because of it.

 Lynata wrote:
[edit] Or was that referring to normal games between players? If so, then yes, you would need permission. They are an alternate list, similar to the Ordo Hereticus Strike Force from Citadel Journal. They may just have greater acceptance, but I hear in some regions people are similarly accepting of FW.

You need permission to run 4 Heldrakes too (as in no one will play you anymore if you do it), but that's neither here-nor-there as I have said, my point is that FW is a legitimate and legal addition to the game, it's really just up to the players on what they want to play. I can not and will not force people to play with or against anything, but I think we need to stop hiding behind this fake shield of "legality" when it's pretty clear that what the rules permit is anything you want as long as it's fun (again, Spirit of the Game).


New Forge World "officialness" statement! @ 2013/10/24 15:52:35


Post by: sing your life


 H.B.M.C. wrote:
 Peregrine wrote:
FW rules are part of the game, and your house rule against them is no less of a house rule than your house rule about having no more than one flyer per army.


You are wrong. I will offer nothing of substance to back up my assertion. You're also a hater and/or a WAAC tournament player, I guess (?).




That about cover it?



What are you talkin about?


New Forge World "officialness" statement! @ 2013/10/24 15:55:05


Post by: Lynata


ClockworkZion wrote:my point is that FW is a legitimate and legal addition to the game, it's really just up to the players on what they want to play. I can not and will not force people to play with or against anything, but I think we need to stop hiding behind this fake shield of "legality" when it's pretty clear that what the rules permit is anything you want as long as it's fun (again, Spirit of the Game).
This I can agree with.

I've really just developed an inherent allergy against all this "it's part of the main game now! you must play me!" talk coming from certain people.


New Forge World "officialness" statement! @ 2013/10/24 15:55:43


Post by: kronk


 sing your life wrote:
 H.B.M.C. wrote:
 Peregrine wrote:
FW rules are part of the game, and your house rule against them is no less of a house rule than your house rule about having no more than one flyer per army.


You are wrong. I will offer nothing of substance to back up my assertion. You're also a hater and/or a WAAC tournament player, I guess (?).




That about cover it?



What are you talkin about?


Just summing up the quarterly "Is FW Legal/Official/Whatever" conversations...


New Forge World "officialness" statement! @ 2013/10/24 15:57:50


Post by: sing your life


 kronk wrote:
 sing your life wrote:
So can I use my Mortis dreads now?


I'll play you.


Well then have fun spending $2000+ to go to england just to play someone.


New Forge World "officialness" statement! @ 2013/10/24 16:02:53


Post by: kronk


 sing your life wrote:
 kronk wrote:
 sing your life wrote:
So can I use my Mortis dreads now?


I'll play you.


Well then have fun spending $2000+ to go to england just to play someone.


Nah. You seem lippy. I'll pass. Thanks, though!


New Forge World "officialness" statement! @ 2013/10/24 17:24:05


Post by: Matt1785


"Only a Sith deals in absolutes" - Obi-Wan Kenobi (A horrible 3rd prequal.. forget the name.. or at least am trying to forget )

I imagine some of this boils down to GW's plausible deniability. If they don't officially sanction FW products in their books, then they are not held responsible for the complaints and questions that those rules generate. When you have a FW problem, who do you go to? FW because they publish the rules.

I love Forgeworld stuff, and I usually by lots of it but don't get to use the rules because of the 'not official chants'. Although, the GW I played at did allow FW rules and units for their escalation tournaments and so on.

Overall, as I think it's been stated, until there is a GW publication that says "Forgeworld rules are official in 40K" then you will still see the argument; however, no matter what side you stand on, I think none would be able to argue against that sort of statement.


New Forge World "officialness" statement! @ 2013/10/24 17:29:11


Post by: ClockworkZion


Matt, even if it said that you'd still get arguments.


New Forge World "officialness" statement! @ 2013/10/24 17:36:52


Post by: Matt1785


Haha, agreed. People argue about everything, but it would become more 'socially accepted' I'd wager if GW just came out and said it instead of dancing around the point.

I play it as legal, I let others play it as legal, and heck, I'll agree some of the stuff is crazy hard to understand without reading it over a few times, but that's all good, always willing to learn new units.


New Forge World "officialness" statement! @ 2013/10/24 17:37:47


Post by: kronk


 Matt1785 wrote:

Overall, as I think it's been stated, until there is a GW publication that says "Forgeworld rules are official in 40K" then you will still see the argument; however, no matter what side you stand on, I think none would be able to argue against that sort of statement.


My group's setting is in 38k, so neener, neener!


New Forge World "officialness" statement! @ 2013/10/24 18:09:38


Post by: Melissia


38k, so the bore-us heresy era

I imagine it'd be funny to watch HH era minis get stomped by Sisters of Battle


New Forge World "officialness" statement! @ 2013/10/24 18:12:53


Post by: Lynata


Psst, I think the Heresy was M30.


New Forge World "officialness" statement! @ 2013/10/24 18:15:11


Post by: Medium of Death


M38 seems interesting.

http://wh40k.lexicanum.com/wiki/M38#.Umli4PkjL4S

Kronk is a pioneer...


New Forge World "officialness" statement! @ 2013/10/24 18:20:17


Post by: Melissia


 Lynata wrote:
Psst, I think the Heresy was M30.
To be fair, given that FW has horus heresy era rules...


New Forge World "officialness" statement! @ 2013/10/24 18:30:59


Post by: ClockworkZion


 Melissia wrote:
 Lynata wrote:
Psst, I think the Heresy was M30.
To be fair, given that FW has horus heresy era rules...

But what options would we get for our "Lords of War" slot?


New Forge World "officialness" statement! @ 2013/10/24 18:37:06


Post by: Lynata


Melissia wrote:To be fair, given that FW has horus heresy era rules...
Yeah, I know - but I'm about as interested in those as I am in the novels. I much prefer that era as a time of legend in the past, a part of Imperial history and the founding myth, rather than something "physical", if you get my drift. The novels read as if someone took said myths literal, and FW's Primarchs seem much more powerful than GW's - probably because of the novels.

M38, on the other hand, that I could get used to! Generally, I am of the opinion that the other millennia deserve to be fleshed out more. M36 and the Age of Apostasy would be cool as well. You'd have Proto-Sisters and Frateris Templars as new armies. I'd also like to read more about this "Nova-Terra Interregnum".

Gameplaywise, there's probably be few differences, but on occasion you could have an army that does not exist anymore in M41, or special rules for those that do because something had changed over the millennia.


New Forge World "officialness" statement! @ 2013/10/24 18:44:18


Post by: -Shrike-


 Lynata wrote:
Melissia wrote:To be fair, given that FW has horus heresy era rules...
Yeah, I know - but I'm about as interested in those as I am in the novels. I much prefer that era as a time of legend in the past, a part of Imperial history and the founding myth, rather than something "physical", if you get my drift. The novels read as if someone took said myths literal, and FW's Primarchs seem much more powerful than GW's - probably because of the novels.

M38, on the other hand, that I could get used to! Generally, I am of the opinion that the other millennia deserve to be fleshed out more. M36 and the Age of Apostasy would be cool as well. You'd have Proto-Sisters and Frateris Templars as new armies. I'd also like to read more about this "Nova-Terra Interregnum".

Gameplaywise, there's probably be few differences, but on occasion you could have an army that does not exist anymore in M41, or special rules for those that do because something had changed over the millennia.


GW has primarchs? I only know about Daemon Prince Angron...


New Forge World "officialness" statement! @ 2013/10/24 18:50:55


Post by: Lynata


-Shrike- wrote:GW has primarchs? I only know about Daemon Prince Angron...
That's the one I meant. I took his rules as a rough indicator for their "power levels".
Sorry if I was evoking a false hope there for a moment.


New Forge World "officialness" statement! @ 2013/10/24 20:02:42


Post by: Farseer Faenyin


rigeld2 wrote:
Really? I can go to my FLGS and buy any of the FW books?
Wow that's news. Thanks for telling me!
Oh - you meant over the internet? Oh. But that's more difficult than just going down the street and buying them like I do for my other GW products. It's like your statement was incorrect or something.


I have the same access to the Wave Serpent right now as I do a FW product.....

...just sayin'.

Finding the ability to keep up on each obscure rule in each Codex isn't easy either. I don't see this as any different from FW units, all it takes is to ask for clarification before a game starts. Done and done.


New Forge World "officialness" statement! @ 2013/10/24 20:52:04


Post by: Melissia


And it also requires people to actually pay attention when you do that...


New Forge World "officialness" statement! @ 2013/10/24 21:04:42


Post by: Medium of Death


Having just read through those Chapter Tactics and Special Characters that FW have updated makes them seem like a great addition. It would be saddening to see people thrash against what is simply an addition to an offical Codex. Variety people!


New Forge World "officialness" statement! @ 2013/10/24 21:06:58


Post by: ClockworkZion


 Medium of Death wrote:
Variety people!

Which seems to be the real issue. Some of us really like variety as it keeps the games from locking into set builds and stale match-ups, others prefer those set builds so they can build to handle those said builds. It's all in what you want in a list I think.


New Forge World "officialness" statement! @ 2013/10/24 21:30:52


Post by: Lynata


ClockworkZion wrote:
Medium of Death wrote: Variety people!

Which seems to be the real issue. Some of us really like variety as it keeps the games from locking into set builds and stale match-ups, others prefer those set builds so they can build to handle those said builds. It's all in what you want in a list I think.
You make it sound as if anyone who doesn't like variety would have a competitive mindset and be interested only in easy wins. Perhaps they just don't ... like (excessive) variety?

Case in point, look at how many people are sceptical against Centurions just because they're something new and because it changes the face of an army that people have become used to.

Anytime you change something, add something, or remove something it can turn people off because they may like how it felt before this change. This has nothing to do with "building to win", just with humans being creatures of habit.


New Forge World "officialness" statement! @ 2013/10/24 21:42:46


Post by: ClockworkZion


 Lynata wrote:
ClockworkZion wrote:
Medium of Death wrote: Variety people!

Which seems to be the real issue. Some of us really like variety as it keeps the games from locking into set builds and stale match-ups, others prefer those set builds so they can build to handle those said builds. It's all in what you want in a list I think.
You make it sound as if anyone who doesn't like variety would have a competitive mindset and be interested only in easy wins. Perhaps they just don't ... like (excessive) variety?

Someone is reaching. I was aiming more for "predictability" in the meta there not "easy wins". I've seen that complaint before so it's not unfounded to say that some of the people who are most against it don't like how much it screws with the potential meta.


New Forge World "officialness" statement! @ 2013/10/24 21:44:24


Post by: Melissia


 Lynata wrote:
You make it sound as if anyone who doesn't like variety would have a competitive mindset and be interested only in easy wins.
I don't think that's necessarily an inaccurate assessment of many of the lesser kinds of competitive players.


New Forge World "officialness" statement! @ 2013/10/24 21:46:57


Post by: Furyou Miko


 ClockworkZion wrote:
 Melissia wrote:
 Lynata wrote:
Psst, I think the Heresy was M30.
To be fair, given that FW has horus heresy era rules...

But what options would we get for our "Lords of War" slot?


Extra Avenger Strike Fighters. (They're a Lord of War choice for the Marines, after all).

On a related note, sacred Emperor, have you seen what Mantis Warriors do?! Awesome!


New Forge World "officialness" statement! @ 2013/10/24 21:51:29


Post by: ClockworkZion


 Furyou Miko wrote:
 ClockworkZion wrote:
 Melissia wrote:
 Lynata wrote:
Psst, I think the Heresy was M30.
To be fair, given that FW has horus heresy era rules...

But what options would we get for our "Lords of War" slot?


Extra Avenger Strike Fighters. (They're a Lord of War choice for the Marines, after all).

On a related note, sacred Emperor, have you seen what Mantis Warriors do?! Awesome!

They also have access to Titans, Super Heavies and Primarchs.

I propose that we get a Living Saint who counts as a Gargantuan Creature!


New Forge World "officialness" statement! @ 2013/10/24 21:54:00


Post by: Peregrine


 Lynata wrote:
Does this set them on the same level as codices? Nope. Not as long as this is not explicitly stated somewhere. Not as long as GW itself keeps banning FW's rules from its events.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2730448a_Throne_of_Skulls_Rules_WHWorld_2013.pdf
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2670124a_WHW_Battle_Brothers_Event_Pack


GW's "tournaments" are run by their sales team, not by their game designers. The rules about no FW in certain events are no more relevant than the FW-only rule for the Heresy events.

And let's not forget that GW's "tournaments" at the beginning of 6th all had a limit of only 500 points of allies, but somehow nobody wanted to cite that rule as something we need to apply to normal games. Apparently the rules for GW HQ's events only matter when they say "no FW".

If we really need to discuss the term "official" then we need to discuss what this means for other products, as it could greatly help to see what this term means to GW:


Sorry, but that's just silly. Those quotes are talking about canon policy for the fiction, not what is and isn't an official rule. Those are two very different things.

Games Workshop wants us to take ownership of the game and expand it ourselves - this mindset applies to both background as well as rules, and in this context the BRB and codices represent the intended "common ground" whereas FW appears to be marketed more like a suggestion, an optional addition of what you could do yourself, but with professional artistry and commercially distributed, over a separate website with its own catalogue.


Except for the part where FW rules say "these are part of the standard game".

 Lynata wrote:
Case in point, look at how many people are sceptical against Centurions just because they're something new and because it changes the face of an army that people have become used to.


Sure, people were annoyed about them (though TBH that had more to do with how ugly the models are than the fact that they were new). But how many people were saying that they would not play against Centurions?


New Forge World "officialness" statement! @ 2013/10/24 22:02:35


Post by: Lynata


Melissia wrote:I don't think that's necessarily an inaccurate assessment of many of the lesser kinds of competitive players.
Some, sure. Perhaps even many.
I just didn't like that it sounded like a rather sweeping, generalist statement.

ClockworkZion wrote:Someone is reaching. I was aiming more for "predictability" in the meta there not "easy wins".
Same mindset, no? And when you think I was reaching with that, then I say you are reaching if you believe that is the only reason one may not like FW.

Really, it could be anything from what you have said, to fear of it being OP (regardless of whether it's justified or unjustified), to actual bad experience with it or its players, to not liking the fluff, all the way to simply not enjoying how it changes the look and feel of an army. Focusing on the one possibility that paints the other side in the most negative light possible just sounds a bit biased, s' all.

This is my kneejerk reaction again.

Peregrine wrote:And let's not forget that GW's "tournaments" at the beginning of 6th all had a limit of only 500 points of allies, but somehow nobody wanted to cite that rule as something we need to apply to normal games. Apparently the rules for GW HQ's events only matter when they say "no FW".
You don't "need" to apply anything to your normal games. And when GW's events introduce additional limits, then obviously because they aim to steer the games into a specific direction. This could be a narrative, or balancing, or some sort of interesting mission they've come up with. What would they gain from banning FW, though? Why are they doing this? What is their reasoning? You should try to answer those questions in your mind.

Peregrine wrote:Sorry, but that's just silly. Those quotes are talking about canon policy for the fiction, not what is and isn't an official rule. Those are two very different things.
How are they different? It's a perfect example of what they mean when they say something like "this is official", and I think you are misunderstanding the meaning of this term.

"Official" doesn't mean anything by itself. Any product published by GW, FW, or BL is "official", as is any product distributed under license.

http://www.oxforddictionaries.com/definition/english/official

Peregrine wrote:Except for the part where FW rules say "these are part of the standard game".
Citation needed.

You are doing it again, Peregrine. Stop misquoting stuff. It doesn't work in your favour - quite the opposite.

Peregrine wrote:Sure, people were annoyed about them (though TBH that had more to do with how ugly the models are than the fact that they were new). But how many people were saying that they would not play against Centurions?
Not many, because everyone still thinks that IT'S THE LAW. This goes back to what I and some other posters have been saying about the vagueness of "legality". But of course codices are generally treated with more acceptance as they represent the common ground, the basis. In the end, it's up to the players.


New Forge World "officialness" statement! @ 2013/10/24 22:15:36


Post by: ClockworkZion


 Lynata wrote:
ClockworkZion wrote:Someone is reaching. I was aiming more for "predictability" in the meta there not "easy wins".
Same mindset, no? And when you think I was reaching with that, then I say you are reaching if you believe that is the only reason one may not like FW.

Really, it could be anything from what you have said, to fear of it being OP (regardless of whether it's justified or unjustified), to actual bad experience with it or its players, to not liking the fluff, all the way to simply not enjoying how it changes the look and feel of an army. Focusing on the one possibility that paints the other side in the most negative light possible just sounds a bit biased, s' all.

This is my kneejerk reaction again.

If you want to claim it's the same mindset, all the power to you, but my intention was stating that there is a resistance to change, especially how much change FW can bring. We've seen that explicitly stated in these threads before that some people just don't like how much FW changes stuff.

I wasn't trying to focus on any one possibility, just limiting myself to a specific complaint I've actually seen raised instead of conjecture is all.

I think you're kneejerk reactions seem biased towards trying to make me look like I'm an ass who just wants to talk badly about people who don't like FW, but that might just be a perception thing.


New Forge World "officialness" statement! @ 2013/10/24 22:20:36


Post by: Lynata


It was biased, but only because I really perceived your post to come along in that similarly biased manner that I complained about.

Maybe it was just a misunderstanding. We were of one mind earlier, after all, and I still don't have anything against FW per se, just the way it is occasionally "advertised" here.

(okay, and some of FW's fluff, but that doesn't have to do anything with their models or rules)


New Forge World "officialness" statement! @ 2013/10/24 22:29:33


Post by: Peregrine


 Lynata wrote:
You don't "need" to apply anything to your normal games.


No, but it's a pretty hilarious double standard when GW HQ's tournament rules only matter to anyone outside of GW HQ when they ban FW. When they impose limits on allies, using non-GW models or proxies, etc, those rules don't matter. It's almost like nobody really holds GW HQ up as an example of a well-run tournament, and the "this is how GW does it" argument is just looking for evidence to justify the conclusion.

And when GW's events introduce additional limits, then obviously because they aim to steer the games into a specific direction. This could be a narrative, or balancing, or some sort of interesting mission they've come up with. What would they gain from banning FW, though? Why are they doing this? What is their reasoning? You should try to answer those questions in your mind.


What they gain is simplicity (GW's event staff are probably about as well trained as their rule "experts") and focusing on "core" product lines. Remember, GW's events are run by their sales department, not by their game designers.

How are they different? It's a perfect example of what they mean when they say something like "this is official", and I think you are misunderstanding the meaning of this term.


They're different because fluff is something you do by yourself, while rules are something you do with other people. What GW considers "canon" in the 40k fiction is left open-ended because there are no real consequences if two people have different personal opinions about what books should count. That's different from official rules, where what is "official" forms the common ground that two players have to start from.

You are doing it again, Peregrine. Stop misquoting stuff.


Stop nitpicking the exact words every time I don't copy/paste the entire rulebook statement. If you can't address the substance of the argument instead of just nitpicking the exact words then don't post at all.

But of course codices are generally treated with more acceptance as they represent the common ground, the basis.


Not according to GW. According to GW the common ground is codices, supplements, FW, and anywhere else they decide to publish standard-40k rules.

In the end, it's up to the players.


And I'm not disputing the fact that the players have the right to decide what to include in their games. My entire point here is that, according to GW, FW is part of the game and not including it is a house rule. I just want people to stop pretending that their house rules are GW policy and misleading other people into accepting their house rules without question.


New Forge World "officialness" statement! @ 2013/10/24 22:42:29


Post by: Lynata


Peregrine wrote:They're different because fluff is something you do by yourself, while rules are something you do with other people.
"With the points limit agreed, players need to pick their forces. The best way to do this is to make use of the army list in the relevant codex, although, of course, players are free to either adapt the army list or use their own system as they wish."
- 6E Rulebook, p.108

There is no difference at all between the fluff or the rules. It is up to the players and how they come to an arrangement regarding their game. The Codex is the standard, and the common ground, but there is no specific requirement to use it.
Also notice how, in this sentence, Forge World is not singled out as a specific alternative, but instead grouped in with other homebrewed "custom" rules.

Peregrine wrote:Stop nitpicking the exact words every time I don't copy/paste the entire rulebook statement. If you can't address the substance of the argument instead of just nitpicking the exact words then don't post at all.
No. I won't let you get away with lying to the community in the hopes of convincing other players with falsified quotes.

This is the fourth thread I've pointed it out, and I find it conspicuously consistent that you keep using the very same wording "part of the normal game" rather than what is actually said in the book. This isn't just a mistake anymore, this is intentional misleading.

Peregrine wrote:Not according to GW. According to GW the common ground is codices, supplements, FW, and anywhere else they decide to publish standard-40k rules
I know you like to believe this, but as you can see above this is still not the case.


New Forge World "officialness" statement! @ 2013/10/24 22:55:14


Post by: Manchu


 Lynata wrote:
If we really need to discuss the term "official" then we need to discuss what this means for other products, as it could greatly help to see what this term means to GW:
No we don't. GW explicitly says which FW rules are "official"/"intended to be used in 'standard' games of Warhammer 40,000" in FW books. Anyone can choose not to play against someone using FW models just like anyone can choose not to play against someone using something from a Codex.


New Forge World "officialness" statement! @ 2013/10/24 23:15:40


Post by: Peregrine


 Lynata wrote:
Peregrine wrote:They're different because fluff is something you do by yourself, while rules are something you do with other people.
"With the points limit agreed, players need to pick their forces. The best way to do this is to make use of the army list in the relevant codex, although, of course, players are free to either adapt the army list or use their own system as they wish."
- 6E Rulebook, p.108


Sigh. Once again you keep inventing the rule that GW can not publish additional things which are added to the codices. For example, the Farsight supplement or the FW Barracuda if you're a Tau player.

There is no difference at all between the fluff or the rules.


Err, lol. Did you somehow manage to miss the part where I explained the difference between a non-interactive thing (fluff) and an interactive thing that players have to agree on (rules)?

Also notice how, in this sentence, Forge World is not singled out as a specific alternative, but instead grouped in with other homebrewed "custom" rules.


Along with supplements and FAQs. Could this be because GW is willing to say "codex" in the basic rules and then say "this is in addition to your codex" in additional rules later?

This is the fourth thread I've pointed it out, and I find it conspicuously consistent that you keep using the very same wording "part of the normal game" rather than what is actually said in the book. This isn't just a mistake anymore, this is intentional misleading.


And once again you refuse to address the substance of the argument and just declare that if I don't copy/paste the exact statement every time I refer to it I must be lying about something. If you can't do more than pointless nitpicking then don't post at all.


New Forge World "officialness" statement! @ 2013/10/24 23:23:51


Post by: ClockworkZion


 Lynata wrote:
"With the points limit agreed, players need to pick their forces. The best way to do this is to make use of the army list in the relevant codex, although, of course, players are free to either adapt the army list or use their own system as they wish."
- 6E Rulebook, p.108

There is no difference at all between the fluff or the rules. It is up to the players and how they come to an arrangement regarding their game. The Codex is the standard, and the common ground, but there is no specific requirement to use it.
Also notice how, in this sentence, Forge World is not singled out as a specific alternative, but instead grouped in with other homebrewed "custom" rules.

Speaking of misleading statements, I think your's is one here. FW, Homebrew, Comp, Codex Supplements, tournament restrictions, GW special events, anything you can thing of that isn't sold as a "Codex" falls under this category. If we're going to try and lump things together let's be completely honest and state the fact that all of these use the same rule to be considered "legal". To claim that anyone of those is more or less official than anything else in this game (speaking only from a general gameplay standpoint) is misleading, and frankly a bit rude.

Now you can choose to play with or without any of those things, but they are still "legal" as far as the rules are concerned and to act as if FW is the only thing on that list outside of homebrew is frankly a bit of a stretch at least and intentionally misleading at worst.

Even the GW events at Warhammer World fall under this as they do things outside of the basic, standard rules (as mentioned, the 500 pt limit on allies, and as it's been pointed out before in other threads, the restriction from using double-FOC) thus making them alterations of the rules (Spirit of the Game again!). Does it make those events less valid? No because the rulebook still supports them just like it supports any other way you choose to play. The fact is that everything is official and it's up to the players to choose what they will and won't play with and against, but we really need to drop this pre-tense of something not being official or permitted by the rules when they're pretty clear that the only limitations that exist aren't a part of them.


New Forge World "officialness" statement! @ 2013/10/25 00:00:12


Post by: Lynata


Manchu wrote:No we don't. GW explicitly says which FW rules are "official"/"intended to be used in 'standard' games of Warhammer 40,000" in FW books. Anyone can choose not to play against someone using FW models just like anyone can choose not to play against someone using something from a Codex.
How is this different from what I've been saying?


Peregrine wrote:Sigh. Once again you keep inventing the rule that GW can not publish additional things which are added to the codices. For example, the Farsight supplement or the FW Barracuda if you're a Tau player.
This doesn't change what it says in the rulebook, does it?
Unlike you, I have not invented anything.

Peregrine wrote:Did you somehow manage to miss the part where I explained the difference between a non-interactive thing (fluff) and an interactive thing that players have to agree on (rules)?
Did you miss the part that you are currently using a medium that makes fluff interactive? And how is this relevant in any way? The bottom line is that players need to agree on stuff, and this doesn't change just because you keep repeating that "part of the standard game" misquote.

Peregrine wrote:Along with supplements and FAQs. Could this be because GW is willing to say "codex" in the basic rules and then say "this is in addition to your codex" in additional rules later?
No. FAQs clarify things in the codex and thus serve as errata. Supplements are not a part of the codex, they are supplements.

Peregrine wrote:And once again you refuse to address the substance of the argument and just declare that if I don't copy/paste the exact statement every time I refer to it I must be lying about something. If you can't do more than pointless nitpicking then don't post at all.
I have addressed the substance of the argument. You seem intent on derailing it with made-up "quotes", forcing me to intervene just like I intervene when people post made-up rules about "canon".

This "nitpicking" wouldn't be necessary if you would simply argue with the facts as they are, rather then taking the short route and producing your own. So, if you dislike being called out like this, just refrain from posting things that aren't true?
You opened this thread. You started argueing with quotes. So don't get upset when someone points out when you've made them up. Your own arguments obviously place great weight on such wording, so accept that it goes both ways and that you will be held responsible if they do not actually say what you claim they do.


ClockworkZion wrote:Speaking of misleading statements, I think your's is one here. FW, Homebrew, Comp, Codex Supplements, tournament restrictions, GW special events, anything you can thing of that isn't sold as a "Codex" falls under this category. If we're going to try and lump things together let's be completely honest and state the fact that all of these use the same rule to be considered "legal". To claim that anyone of those is more or less official than anything else in this game (speaking only from a general gameplay standpoint) is misleading, and frankly a bit rude.
How is this misleading or dishonest? I've replied to you in an earlier post that I apply the same logic to the supplements.
To quote myself: "They are an alternate list, similar to the Ordo Hereticus Strike Force from Citadel Journal. They may just have greater acceptance, but I hear in some regions people are similarly accepting of FW."

ClockworkZion wrote:Now you can choose to play with or without any of those things, but they are still "legal" as far as the rules are concerned and to act as if FW is the only thing on that list outside of homebrew is frankly a bit of a stretch at least and intentionally misleading at worst.
It is Peregrine, not me, who is placing FW above Homebrewed and advocates automatic acceptance on the same level as codices. I have always said nothing more than that you should ask your opponent whether or not he is fine with playing an FW army. I am argueing against this mindset ->
Kangodo wrote:
They are an official and legal choice in WH40k and you shouldn't have to ask permission for that.
... which seems typical of a lot of FW fans on this forum (frankly, I think it gives them a bad image, similar to how some posters are making Space Marines look bad), and which leads me to the aforementioned kneejerk reaction.


New Forge World "officialness" statement! @ 2013/10/25 00:01:27


Post by: Manchu


 Lynata wrote:
Manchu wrote:No we don't. GW explicitly says which FW rules are "official"/"intended to be used in 'standard' games of Warhammer 40,000" in FW books. Anyone can choose not to play against someone using FW models just like anyone can choose not to play against someone using something from a Codex.
How is this different from what I've been saying?
Let's find out: Are FW rules less official than a codex? Can you use (some) FW rules in standard games of 40k just like anything from a codex?


New Forge World "officialness" statement! @ 2013/10/25 00:03:29


Post by: Lynata


If the players agree on it, sure. There's no difference to homebrewed rules.

They are not "part of the standard game", though, as is occasionally claimed - they are an optional add-on, as I've said earlier, and as the rulebook implies.


New Forge World "officialness" statement! @ 2013/10/25 00:03:51


Post by: Manchu


 Lynata wrote:
It is Peregrine, not me, who is placing FW above Homebrewed and advocates automatic acceptance on the same level as codices.
Let's be clear, it's GW not Peregrine who says some FW rules are intended for play in "standard" (exact quote) games of Warhammer 40,000. There is no similar statement about homebrew rules.


Automatically Appended Next Post:
 Lynata wrote:
They are not "part of the standard game", though, as is occasionally claimed
As claimed by GW in FW books.


New Forge World "officialness" statement! @ 2013/10/25 00:07:22


Post by: Lynata


Manchu wrote:Let's be clear, it's GW not Peregrine who says some FW rules are intended for play in "standard" (exact quote) games of Warhammer 40,000. There is no similar statement about homebrew rules.
Anyone writing homebrew rules could add this line to them and it wouldn't be in conflict.

"Intended for standard games of Warhammer 40,000" means that a ruleset was written for playing it with the rulebook of the relevant edition. Not Cityfight, not Apocalypse. And anyone could write these.

Manchu wrote:As claimed by GW in FW books.
To you as well: Citation needed.


New Forge World "officialness" statement! @ 2013/10/25 00:15:45


Post by: Manchu


 Lynata wrote:
Citation needed.
Do you own any of the more recent FW books? Check out page 4 or 6 of any of them (including second editions of older books).
 Lynata wrote:
"Intended for standard games of Warhammer 40,000" means that a ruleset was written for playing it with the rulebook of the relevant edition. Not Cityfight, not Apocalypse. And anyone could write these.
But not just anyone did. Employees of GW did. And GW published them. And only GW can call them "official," which it also did.


New Forge World "officialness" statement! @ 2013/10/25 00:18:44


Post by: Peregrine


 Lynata wrote:
Anyone writing homebrew rules could add this line to them and it wouldn't be in conflict.

"Intended for standard games of Warhammer 40,000" means that a ruleset was written for playing it with the rulebook of the relevant edition. Not Cityfight, not Apocalypse. And anyone could write these.


Seriously? Do you really not see the difference between GW saying "this is intended for standard games" and a random player saying it? When the people who decide what is and isn't part of the game intend for something to be part of the game then that intent is reality. When some random fan says the same thing it's just some random fan making claims they can't back up.


Automatically Appended Next Post:
 Lynata wrote:
This doesn't change what it says in the rulebook, does it?
Unlike you, I have not invented anything.


You've invented the rule that GW can never revise that "build your army with a codex" statement to include other sources. For example, by publishing the Farsight supplement and saying "you can now build your army using this".

Did you miss the part that you are currently using a medium that makes fluff interactive? And how is this relevant in any way? The bottom line is that players need to agree on stuff, and this doesn't change just because you keep repeating that "part of the standard game" misquote.


The point you keep missing is that there is no obligation to agree on fluff, while there is an obligation to agree on rules. A statement about "official" fluff only matters if you're a 40k author working with the 40k license, a statement about "official" rules matters if you're trying to play the game.

No. FAQs clarify things in the codex and thus serve as errata. Supplements are not a part of the codex, they are supplements.


This is your personal invention. According to your interpretation of the rulebook statement FAQs are not part of the standard game because they aren't mentioned in the core rulebook statement. Their only "officialness" is given in the FAQ itself, and you've already made it very clear that you don't consider such statements to have any value.

I have addressed the substance of the argument. You seem intent on derailing it with made-up "quotes", forcing me to intervene just like I intervene when people post made-up rules about "canon".


You've addressed nothing. You just nitpick the exact words and declare that if it isn't an exact quote it must somehow be a lie.


New Forge World "officialness" statement! @ 2013/10/25 00:29:41


Post by: Lynata


Manchu wrote:Do you own any of the more recent FW books? Check out page 4 or 6 of any of them (including second editions of older books).
Were you trying to win this argument by claiming it's true until someone can disprove it? You've made a claim, you should back it up when called out on it.



If you were referring to this, then you should note that this is not the same thing as "part of the standard game". You're making the same mistake as Peregrine.

Manchu wrote:But not just anyone did. Employees of GW did. And GW published them. And only GW can call them "official," which it also did.
And what does this change? Nothing. They're still not part of a codex, so the rulebook's wording applies.


Peregrine wrote:When some random fan says the same thing it's just some random fan making claims they can't back up.
How could this player make a claim they "cannot back up"? It is the creator who decides what game his or her unit is intended to be used with. Nobody else can decide this, as nobody else has control over the creator's intent.

You've invented the rule that GW can never revise that "build your army with a codex" statement to include other sources. For example, by publishing the Farsight supplement and saying "you can now build your army using this".
The fact is that they did not revise this statement. You are making this up.
Twist: You could build your army with homebrewed rules, too, and it'd be just as okay in the eyes of GW.

The point you keep missing is that there is no obligation to agree on fluff, while there is an obligation to agree on rules.
No, there isn't. People who do not agree on rules just won't have a game. They do not have to agree to anything.

This is your personal invention. According to your interpretation of the rulebook statement FAQs are not part of the standard game because they aren't mentioned in the core rulebook statement.
Incorrect. FAQs clarify things the codex already contains. They serve as an arbitrator, not an addition.

You just nitpick the exact words and declare that if it isn't an exact quote it must somehow be a lie.
Things don't have to be a 100% exact quote, but there is a fairly big difference between something being "intended to be used in" and "part of".
Anyone could make up the former. Only GW could state the latter.


I see we are moving in circles, however, so I will butt out of this. We won't make any progress here and I've already done my self-imposed duty of calling out your standard misquote. There is no sense in continueing this debate further as I'm sure we all have better things to do.


New Forge World "officialness" statement! @ 2013/10/25 00:34:21


Post by: Manchu


 Lynata wrote:
If you were referring to this, then you should note that this is not the same thing as "part of the standard game". You're making the same mistake as Peregrine.
Neither Peregrine nor I are making a mistake. The fact that you post the citation itself and argue against it is simply evidence of your misunderstanding.
 Lynata wrote:
And what does this change? Nothing. They're still not part of a codex, so the rulebook's wording applies.
Whether they are part of the codex or not is immaterial. GW itself published the clarification. The stuff marked as 40k in FW books is by GW's own account just as "official" as anything in a codex.


New Forge World "officialness" statement! @ 2013/10/25 00:56:10


Post by: Peregrine


 Lynata wrote:
If you were referring to this, then you should note that this is not the same thing as "part of the standard game". You're making the same mistake as Peregrine.


When the people with the power to decide whether or not something is part of the standard game intend for something to be part of the standard game then it is. You're just nitpicking the exact word and missing the substance of the statement.

And what does this change? Nothing. They're still not part of a codex, so the rulebook's wording applies.


Only if you invent a rule that GW can never revise the rulebook statement to say "and also this". Which they have obviously done by having FAQs that update the game, codex supplements that add new variant armies, and FW books that add new units to existing armies.

How could this player make a claim they "cannot back up"?


By saying "this is official". They can say it all they want, but that doesn't make it true.

GW, on the other hand, gets to say that kind of thing and make it true.

The fact is that they did not revise this statement. You are making this up.


Only by your invented rule.

Twist: You could build your army with homebrewed rules, too, and it'd be just as okay in the eyes of GW.


So what? The question is what is official and part of the standard game (codex, supplement, FW, FAQs/errata), not whether or not you can change the standard rules and add your own.

Incorrect. FAQs clarify things the codex already contains. They serve as an arbitrator, not an addition.


Really? So when GW issued errata to completely change how the "look out sir" rule works that was just clarifying something? Of course it wasn't, it changed the rule. By your standard that change isn't part of the standard game (because it isn't a codex). By GW's rules it is part of the standard game because they have no problem publishing stuff in non-codex sources and making it part of the game.

Things don't have to be a 100% exact quote, but there is a fairly big difference between something being "intended to be used in" and "part of".
Anyone could make up the former. Only GW could state the latter.


And guess what: GW did state the latter.


New Forge World "officialness" statement! @ 2013/10/25 01:01:00


Post by: Manchu


 Peregrine wrote:
You're just nitpicking the exact word and missing the substance of the statement.
It's not even nitpicking. It's pretending words have some meaning beyond what is plain even in an expression that explicitly clarifies the company's intention.


New Forge World "officialness" statement! @ 2013/10/25 01:02:15


Post by: xruslanx


 Peregrine wrote:
 Furyou Miko wrote:
You're never going to convince the nutjobs, so why bother continuing to try?


Because now there is absolutely no room for disagreement or pretending that "no FW" is anything but a house rule.

Lol. Something that the book lists as an option is NOT a house rule. You have the option of using allies, doesn't mean that not using allies is an add-on.


New Forge World "officialness" statement! @ 2013/10/25 01:05:19


Post by: Peregrine


xruslanx wrote:
Lol. Something that the book lists as an option is NOT a house rule. You have the option of using allies, doesn't mean that not using allies is an add-on.


You don't seem to understand that "not using X in your own army" and "not allowing your opponent to use X" are two very different things. Not taking an allied detachment (or FW unit) in your own army is just a choice you make in army construction. Telling your opponent that you won't play them if they take an allied detachment (or FW unit) is a house rule.

Not that I'd really expect a good argument from someone who thinks that playing a non-GW game is like having sex with your dog.


New Forge World "officialness" statement! @ 2013/10/25 01:15:56


Post by: xruslanx


 Peregrine wrote:
xruslanx wrote:
Lol. Something that the book lists as an option is NOT a house rule. You have the option of using allies, doesn't mean that not using allies is an add-on.


You don't seem to understand that "not using X in your own army" and "not allowing your opponent to use X" are two very different things. Not taking an allied detachment (or FW unit) in your own army is just a choice you make in army construction. Telling your opponent that you won't play them if they take an allied detachment (or FW unit) is a house rule.

It's only a rule if you regard the social interaction before a game as being a part of the rulebook. You don't do that, do you?


New Forge World "officialness" statement! @ 2013/10/25 02:04:55


Post by: Tyberos the Red Wake


"What army are you playing?"

"Carcharodons. Here are their official chapter tactics from Forge World."

"I'm sorry, but you can't use Forge World rules."

"Okay. I am playing a custom space marine chapter. They're called the Carcharodons. Here are their custom chapter tactics that I totally made up myself as per page 108 of the main rulebook."


feth the police!

The GW Throne of Skulls 2013 PDF actually allows Forge World models. Most players would allow them as counts-as as well, even in world-famous GTs and GW stores. Now, why would FW's products as a company be allowed (models) and at the same time not allowed (rules)?


New Forge World "officialness" statement! @ 2013/10/25 03:30:41


Post by: Aftermath.


- Removed by insaniak. Please see Dakka's Rule #1 -


New Forge World "officialness" statement! @ 2013/10/25 03:34:24


Post by: insaniak


 Tyberos the Red Wake wrote:
Now, why would FW's products as a company be allowed (models) and at the same time not allowed (rules)?

Because using a resin Space Marine in MkIII armour instead of a plastic Space Marine in MkVII armour doesn't really have any impact on the game, while using different rules to those in the Space Marine Codex does?


New Forge World "officialness" statement! @ 2013/10/25 03:38:12


Post by: Manchu


Yes, keep in mind that GW does not intend all rules published under the FW imprint to be used in standard games of 40k. They specifically mark the ones that are. So far as I understand, and can tell from my copy of Betrayal, none of the HH rules are so intended.


New Forge World "officialness" statement! @ 2013/10/25 03:40:30


Post by: Frankenberry


So...the big argument is whether or not FW is legal and/or a part of a 40k game?

Aren't FW books sort of like the supplements being released for the codex's? Extra options for people who want them that are signed off on by the GW team?

Maybe I'm not seeing something.


New Forge World "officialness" statement! @ 2013/10/25 03:43:57


Post by: Manchu


Yes and no. GW explicitly tells us which are meant for standard play and which are not. There is no such distinction in the supplements (that I am aware of; I only have Iyanden).


New Forge World "officialness" statement! @ 2013/10/25 03:45:26


Post by: insaniak


 Frankenberry wrote:
Aren't FW books sort of like the supplements being released for the codex's? Extra options for people who want them that are signed off on by the GW team?.

Not quite. So far as anyone is aware, nobody from the regular GW design studio has anything to do with Forgeworld's rules design. So people don't see it as being as integrated into the normal 40K rules lattice which, as we all know, is incredibly delicately balanced and shouldn't be messed with by adding less-well-constructed 'outside' influences...

The other issue that some players have is that the only place that the Forgeworld books are listed as official is in the Forgeworld books.. While some are happy to take that as indication enough, others see it as not really any different to, say, me coming up with a home-brew codex and writing 'This is totes official and can be used in all your 40K games, and probably in Warmachine and Infinity as well' in the front. These players won't accept FW as 'official' material until they see something in writing from the regular GW studio.


New Forge World "officialness" statement! @ 2013/10/25 03:48:42


Post by: Manchu


 insaniak wrote:
the normal 40K rules lattice which, as we all know, is incredibly delicately balanced
 insaniak wrote:
The other issue that some players have is that the only place that the Forgeworld books are listed as official is in the Forgeworld books.
Which is handily answered by the fact that GW publishes the FW books.


New Forge World "officialness" statement! @ 2013/10/25 04:14:04


Post by: Orock


I would like to say I haven't seen a lot of the rules for forgeworld, but I did see that new tau riptide everyone was talking about recently. If that's what it means to allow forgeworld rules (and I have no problem with forgeworld models proxing) then we are probably better off. I don't see how anyone can look at that and think its remotely balanced. And yes I saw it was experimental, but seriously, if they are starting its points value at 265, its never gonna get to the 500 points it SHOULD be to do what it does.

What do GW sponsored tournaments rule. Id say if gw dosent allow forgeworld at their official events (do they still do those, haven't been to a GT since 3rd edition) then that speaks volumes for what they think about the balance, or lack thereof.


New Forge World "officialness" statement! @ 2013/10/25 04:29:37


Post by: Peregrine


 Orock wrote:
I would like to say I haven't seen a lot of the rules for forgeworld, but I did see that new tau riptide everyone was talking about recently. If that's what it means to allow forgeworld rules (and I have no problem with forgeworld models proxing) then we are probably better off. I don't see how anyone can look at that and think its remotely balanced. And yes I saw it was experimental, but seriously, if they are starting its points value at 265, its never gonna get to the 500 points it SHOULD be to do what it does.


So you don't know much about the rules but you're willing to advocate blanket bans based on one unit? The truth is that most FW units are weaker than average, and the Riptide variant is likely to get a significant nerf in its final rules. Judging FW rules as a whole based on some experimental rules (which are explicitly intended to get feedback on the unit) just doesn't make any sense.

What do GW sponsored tournaments rule. Id say if gw dosent allow forgeworld at their official events (do they still do those, haven't been to a GT since 3rd edition) then that speaks volumes for what they think about the balance, or lack thereof.


Some GW events ban FW rules. Some GW events ban non-FW rules. Some GW events limit how many points you can spend on allied detachments. All GW events require GW-only models and ban proxies. None of these rules are found in the standard 40k rules, and the community as a whole pretty much just ignores what GW does with their awful "tournaments". GW doesn't sponsor events outside of GW HQ anymore, so they're about as relevant to most of the community as some random FLGS event.

And no, it doesn't necessarily say anything about balance. GW's events are run by the sales department, not the game designers, and make no effort to balance the game. The most likely reason for the FW ban is a desire to focus on "core" product sales.


New Forge World "officialness" statement! @ 2013/10/25 04:30:00


Post by: Tyberos the Red Wake


 insaniak wrote:
Because using a resin Space Marine in MkIII armour instead of a plastic Space Marine in MkVII armour doesn't really have any impact on the game, while using different rules to those in the Space Marine Codex does?


The issue that many players have is that they don't see FW as "official" as GW stuff. But if a marine from FW is as official as a marine from GW (which GW themselves have stated via their official tournament rules) then surely FW rules are as official as GW rules?


New Forge World "officialness" statement! @ 2013/10/25 04:41:25


Post by: insaniak


Orock wrote:And yes I saw it was experimental, but seriously, if they are starting its points value at 265, its never gonna get to the 500 points it SHOULD be to do what it does.

Experimental rules are just that. They'll no doubt tweak it before it goes into a book.

Experimental rules are certainly not enough evidence to go making blanket conclusions about the entire FW range, though.



What do GW sponsored tournaments rule. .

Outside of a couple of hold-outs in the UK, GW don't have sponsored tournaments anymore.




Tyberos the Red Wake wrote: But if a marine from FW is as official as a marine from GW (which GW themselves have stated via their official tournament rules) then surely FW rules are as official as GW rules?

Saying 'you can use these models to represent models from the Marine codex' is not the same thing as saying 'you can use Forgeworld's rules'...


New Forge World "officialness" statement! @ 2013/10/25 04:57:10


Post by: Orock


 insaniak wrote:
Orock wrote:And yes I saw it was experimental, but seriously, if they are starting its points value at 265, its never gonna get to the 500 points it SHOULD be to do what it does.

Experimental rules are just that. They'll no doubt tweak it before it goes into a book.

Experimental rules are certainly not enough evidence to go making blanket conclusions about the entire FW range, though.



What do GW sponsored tournaments rule. .

Outside of a couple of hold-outs in the UK, GW don't have sponsored tournaments anymore.




Tyberos the Red Wake wrote: But if a marine from FW is as official as a marine from GW (which GW themselves have stated via their official tournament rules) then surely FW rules are as official as GW rules?

Saying 'you can use these models to represent models from the Marine codex' is not the same thing as saying 'you can use Forgeworld's rules'...


it may not be enough to make blanket statements, but it sure dosent help their case. And if you and your group are trying to decide to allow or disallow things in games, typically the good has to outweigh the bad. Forgeworld may indeed have some fantastic units and ideas out there, but if it means I have to take the good with the bad, and this is an example of the bad, I don't think I would bother.

Again may be an over reaction to some, but I have hands down NEVER seen a more broken unit, and this is coming from a guy who lived thru the chaos 3.5 dex with uber demon princes, 4 heavy support iron warriors, 4th ed vehicle shenanigans, ect. Its absolutely the worst example of making something powerful to make a buck that I have ever seen in 40k at least.


New Forge World "officialness" statement! @ 2013/10/25 05:04:23


Post by: Yonan


 Orock wrote:
it may not be enough to make blanket statements, but it sure dosent help their case. And if you and your group are trying to decide to allow or disallow things in games, typically the good has to outweigh the bad. Forgeworld may indeed have some fantastic units and ideas out there, but if it means I have to take the good with the bad, and this is an example of the bad, I don't think I would bother.

Again may be an over reaction to some, but I have hands down NEVER seen a more broken unit, and this is coming from a guy who lived thru the chaos 3.5 dex with uber demon princes, 4 heavy support iron warriors, 4th ed vehicle shenanigans, ect. Its absolutely the worst example of making something powerful to make a buck that I have ever seen in 40k at least.

The only relevance it has to "the case", is it shows the Forgeworld seek community feedback when balancing their models. That's a fething awesome thing to do, and GW could take some pointers from them.


New Forge World "officialness" statement! @ 2013/10/25 05:04:28


Post by: insaniak


 Orock wrote:
... and this is an example of the bad, I don't think I would bother.

But that's just it... this isn't an example of the bad. It's an example of the experimental.

And as Yonan says, that's an indication of good things. GW could learn a thing or two from Forgeworld's design process.


New Forge World "officialness" statement! @ 2013/10/25 05:05:29


Post by: Peregrine


 Orock wrote:
it may not be enough to make blanket statements, but it sure dosent help their case.


How does saying "here's our idea, tell us what you think" become a bad thing? It might not be balanced right now but by releasing it as experimental rules FW are openly admitting that it needs review and potential revision.

And if you and your group are trying to decide to allow or disallow things in games, typically the good has to outweigh the bad. Forgeworld may indeed have some fantastic units and ideas out there, but if it means I have to take the good with the bad, and this is an example of the bad, I don't think I would bother.


Well then you'd better not allow codex units, because then you have to deal with stuff like 4-5 Riptide Tau or entire units with re-rollable 2+ invulnerable saves.

Again may be an over reaction to some, but I have hands down NEVER seen a more broken unit, and this is coming from a guy who lived thru the chaos 3.5 dex with uber demon princes, 4 heavy support iron warriors, 4th ed vehicle shenanigans, ect. Its absolutely the worst example of making something powerful to make a buck that I have ever seen in 40k at least.


Sorry, but you need to get some perspective about the whole thing. The new Riptide variant is too good but it's far from the worst balance mistake ever. In fact I'm not even sure whether its upgrade over the standard Riptide is worse than the Riptide existing in the first place.


New Forge World "officialness" statement! @ 2013/10/25 07:54:07


Post by: Frankenberry


So, wait. I can assume we all agree GW owns FW or has some part to play in it's running, right?

That being said, why is there a problem with someone playing a Minotaur SM army or running an Elysian army? I get that not everyone likes FW or buys their stuff, but everything supplied by them is 40k specific. Are the special FW rules game breaking or something?

Taking all of that into account, aside from an official note in the big rulebook from GW, why is it such a bad thing/stretch to assume FW is included in 40k?

(I only seek knowledge of each parties grievances. None of what I'm asking is meant as sarcasm.)


New Forge World "officialness" statement! @ 2013/10/25 08:21:59


Post by: Commissar Benny


I hope this is the first step towards making FW more accepted in the community. In my local area FW is outright banned everywhere. We have a group of players that play in all stores within 30-50 miles & they carry their distain for FW products with them. You should see the reaction I get when I even bring up the subject. You would think I had drowned a kitten or something.



New Forge World "officialness" statement! @ 2013/10/25 08:50:56


Post by: Tyberos the Red Wake


 Frankenberry wrote:
So, wait. I can assume we all agree GW owns FW or has some part to play in it's running, right?


GW owning FW is a fact regardless whether people agree or disagree on it. FW is a division of GW just like Acura is a division of Honda. Which is why it's kind of strange why people would ban FW. I can understand the reasons for it, but if you're gonna ban FW then ban supplements, Riptides, and other problematic GW products as well, because the reasons to ban FW apply just as much to them.


New Forge World "officialness" statement! @ 2013/10/25 08:58:25


Post by: Mecha_buddha


These threads always seem to go in circles.

Outside of tournament play, you and the person you are going to play against agree to limits of the game (if any). No matter what is published or what is said officially, you cant force the community or local gaming groups to play the way you want to. I feel like I am watching a child stamp his feet and yelling "you have to play me forge world is official! ".

So lets talk about the common perceptions people have about forge world and talk about how to change perceptions rather than smashing people in the face with the "its official" hammer.

1) People see FW rules/units as "pay to win". Drop some money on killer units and steamroller your way to resin paved victory.

2) Depth of catalog short comings. If everyone plays "codex only" you all have roughly the same amount of units (good and bad). A fear of FW is that certain armies have a very deep catalog of special units where other armies have next to nothing. The supposed balance of unit/counter unit does not exist because FW does not make the same number of units for every army.

3) Getting blindsided by special rules. A red scorpion and a minotaur look like space marine but the rules and HQs give them abilities and rules no other marine has. to make this worse FW books are not organized into a codex, so finding specific rules is harder.

So without being TFG how do you fix this, how do you show people FW isn't the boogy man?

the only thing I can think is to take baby steps. maybe an event with 10% army points can be forgeworld or a comp system.


New Forge World "officialness" statement! @ 2013/10/25 09:09:16


Post by: DarthOvious


 Lynata wrote:
DarthOvious wrote:Secondly, GW stores allow the use of FW models.
Models, yes. You can bring those to the events as well - they still ban the rules, though, and I think this is what is being debated here.


They might not let you use the rules in the Throne of Skulls tournament but they let you use the rules in store. That is what I was saying. Considering that GW don't let you use any other games or models from other companies in store and the fact that even some specialist GW games cannot be played in store (Space Hulk, etc) then I think this shows how official FW is.


New Forge World "officialness" statement! @ 2013/10/25 09:12:00


Post by: Peregrine


 Mecha_buddha wrote:
Outside of tournament play, you and the person you are going to play against agree to limits of the game (if any). No matter what is published or what is said officially, you cant force the community or local gaming groups to play the way you want to. I feel like I am watching a child stamp his feet and yelling "you have to play me forge world is official! ".


Of course you can't force someone to play against you. The point here is to demolish (yet again) the idea that "no FW" is anything but a house rule. There are a substantial number of people who oppose FW out of a sincere belief that GW doesn't include it in the "standard" game, and that's mostly due to various myths spread about how the rules work. I have no problem with people just saying "I won't play with/against FW", as long as they stop confusing people about what GW's position is.

So without being TFG how do you fix this, how do you show people FW isn't the boogy man?


You have them read the rules. Point 1 is obviously absurd if you're at all familiar with the game. Point 2 is true but misleading, since most of that long list of IG/C:SM units is junk that nobody will ever use in a compettiive game. And point 3 is easily solved by showing your opponent your list and letting them see any rules they want to look at before the game even starts, which is something you should always do no matter what sources you've used for your rules. These three arguments are usually not sincere ones, they're just excuses to pretend that there's a reason beyond "I don't like it" for FW bans. If you find a way to address those concerns the people making those arguments will just fall back on the next reason.

the only thing I can think is to take baby steps. maybe an event with 10% army points can be forgeworld or a comp system.


That's kind of silly. 10% of an army's point total isn't enough to buy even single units at typical game sizes, and comp in general is a thoroughly broken idea.


Automatically Appended Next Post:
 Frankenberry wrote:
That being said, why is there a problem with someone playing a Minotaur SM army or running an Elysian army? I get that not everyone likes FW or buys their stuff, but everything supplied by them is 40k specific. Are the special FW rules game breaking or something?


The majority of the reason, once you clear up the obvious misconceptions like "FW is overpowered" or "FW is a separate company", seems to be that certain people are afraid of having changes in the metagame they've learned to play in. Adding FW might require them to change their list/tactics, or even buy FW units themselves. So it's simpler to just ban anything that threatens the metagame they're comfortable with.

You'll see this recurring theme in things like double FOC, where a loud minority of tournament players declared that it was broken and needed to be banned before the ink was even dry on the new rulebooks.


New Forge World "officialness" statement! @ 2013/10/25 09:18:42


Post by: DarthOvious


 Lynata wrote:
ClockworkZion wrote:my point is that FW is a legitimate and legal addition to the game, it's really just up to the players on what they want to play. I can not and will not force people to play with or against anything, but I think we need to stop hiding behind this fake shield of "legality" when it's pretty clear that what the rules permit is anything you want as long as it's fun (again, Spirit of the Game).
This I can agree with.

I've really just developed an inherent allergy against all this "it's part of the main game now! you must play me!" talk coming from certain people.


You can't force a player to play against you and I certainly wouldn't argue against that. The issue is instead of those players just saying "I don't want to play forgeworld because I don't like it" they then insist that you can't use it because its an illegal force to use. They hide behind "legality" issues. However I will concede that they are player who do the opposite like you said.


Automatically Appended Next Post:
 sing your life wrote:
 kronk wrote:
 sing your life wrote:
So can I use my Mortis dreads now?


I'll play you.


Well then have fun spending $2000+ to go to england just to play someone.


I'll play you if you're anywhere near the Cheshire area.


Automatically Appended Next Post:
 Matt1785 wrote:
"Only a Sith deals in absolutes" - Obi-Wan Kenobi (A horrible 3rd prequal.. forget the name.. or at least am trying to forget )


I always found that statement ot be ironic since its an absolute statement in itself.

I imagine some of this boils down to GW's plausible deniability. If they don't officially sanction FW products in their books, then they are not held responsible for the complaints and questions that those rules generate. When you have a FW problem, who do you go to? FW because they publish the rules.

I love Forgeworld stuff, and I usually by lots of it but don't get to use the rules because of the 'not official chants'. Although, the GW I played at did allow FW rules and units for their escalation tournaments and so on.

Overall, as I think it's been stated, until there is a GW publication that says "Forgeworld rules are official in 40K" then you will still see the argument; however, no matter what side you stand on, I think none would be able to argue against that sort of statement.


I know what you mean. Its not like every FW unit is complete broken cheese or anything. I own a set of 3 Hazard Suits with Phased Ion Guns, a good unit but certainly not anything broken and they heavily rely on markerlight support to be effective.


Automatically Appended Next Post:
 Lynata wrote:

Really, it could be anything from what you have said, to fear of it being OP (regardless of whether it's justified or unjustified), to actual bad experience with it or its players, to not liking the fluff, all the way to simply not enjoying how it changes the look and feel of an army. Focusing on the one possibility that paints the other side in the most negative light possible just sounds a bit biased, s' all.


Personally I think its unfamiliarity. Thats the biggest fear I have when I come up against FW units that I don't know. It means I don't know what they do, I don't know how to stop it and I don't know how to counter it. So its difficult to build a game plan with this in mind. However I use FW myself so I just learn to deal with it. I don't let that unfamiliarity scare me out of a game. Heck there are times where I can be unfamiliar with what a Codex unit can do from GW, so I don't let it get to me.

I will say that perhaps some others have different issues with FW but in my case this is what I feel is a big part of the issue at hand. You learn this when you take your FW units and the questions you get all centre around what the unit does, its states, special rules. I know it sounds like these are just simple questions but its the manner in which they ask them. They usually ask with a certain hint of emotion in their voice that screams they are worried about the unit rather than just clarrifying what the unit is and does.


Automatically Appended Next Post:
 Orock wrote:
I would like to say I haven't seen a lot of the rules for forgeworld, but I did see that new tau riptide everyone was talking about recently. If that's what it means to allow forgeworld rules (and I have no problem with forgeworld models proxing) then we are probably better off. I don't see how anyone can look at that and think its remotely balanced. And yes I saw it was experimental, but seriously, if they are starting its points value at 265, its never gonna get to the 500 points it SHOULD be to do what it does.

What do GW sponsored tournaments rule. Id say if gw dosent allow forgeworld at their official events (do they still do those, haven't been to a GT since 3rd edition) then that speaks volumes for what they think about the balance, or lack thereof.


Actually, I lost one of my few games with my Tau army with that Riptide in the list. It does have its weaknesses. Only AP3, so 2+ armour is fine with it. Can only go as high as S8 so AV14 shouldn't be too disabled against it. Its not enternal warrior so ID and remove from play abilities are deadly against it. Not to mention it costs 260pts standard, which is 80pts more than a normal Riptide. Give it feel no pain and interceptor and its now 300pts.

You want it to be 500pts but then a normal 100 odd pt Rune Priest can come along and JoTWW it and kill it out right in one go. I don't think so.


Automatically Appended Next Post:
 Orock wrote:

Again may be an over reaction to some, but I have hands down NEVER seen a more broken unit, and this is coming from a guy who lived thru the chaos 3.5 dex with uber demon princes, 4 heavy support iron warriors, 4th ed vehicle shenanigans, ect. Its absolutely the worst example of making something powerful to make a buck that I have ever seen in 40k at least.


You just consider it broken without having played against it. Lets have a look at some of GWs stunts in their codices.

1) 2++ rerollable saves

2) T10 monsterous creactures using Iron Arm

3) Flying monsterous creactures using iron arm.

Do I need to list more? I'm not sure how killing this Riptide is going to be incredibly hard to do. Just look at Eldar with all their Baldestorm Weapons and Monofilament Weapons. Rolling 6s to wound with AP2 or better irregardless of toughness. Say goodbye to that Riptide.

I worked out that a few units of Dire Avengers with a guide/prescience on them could kill a doomed hirophant titan, easy as pie. Now these units might be tough to deal with using a random army list but if your army list just so happens to have the right counter then you will kill them no problem.


New Forge World "officialness" statement! @ 2013/10/25 11:49:00


Post by: wowsmash


Main reason there not allowed over in my area is the availability of the models. Would be different I think if they had a US branch and the models were easier to get. Other wise theres no way to balance the game easily. TO's in my area refuse forgeworld for that reason alone.


New Forge World "officialness" statement! @ 2013/10/25 13:39:31


Post by: ClockworkZion


 Mecha_buddha wrote:
These threads always seem to go in circles.

Outside of tournament play, you and the person you are going to play against agree to limits of the game (if any). No matter what is published or what is said officially, you cant force the community or local gaming groups to play the way you want to. I feel like I am watching a child stamp his feet and yelling "you have to play me forge world is official! ".

That's an incredibly misleading statement. No one here has said anyone has to play anyone they don't want too. In fact, I believe I've several times that I can not and will not force anyone to play games they don't want to play.

We have however have been saying that FW is a legitimate and legal part of the game and that claiming otherwise is misleading, and frankly a bit of an insult. No one appreciates being told their stuff is somehow less valid than someone else's just because it's made by a subsidiary. People have been hiding behind a shield that isn't there instead of being honest about why they won't play it.

 Mecha_buddha wrote:
So lets talk about the common perceptions people have about forge world and talk about how to change perceptions rather than smashing people in the face with the "its official" hammer.

So you mean the "reasons" that get banded about and when people get proven wrong about them they move the goalposts to try and say it's still true?

 Mecha_buddha wrote:
1) People see FW rules/units as "pay to win". Drop some money on killer units and steamroller your way to resin paved victory.

Even if this was true, I've yet to see anyone who can really argue that FW is worse than GW on this one. It's rather clear that neither of them intend for the spamming of their powerful options (triple or quadruple Baledrakes anyone?) and singling FW out as the sole party who has this problem is frankly false. The thing is that the only things FW has that have a tendency (and even then, not everything does) to fall into this category are the "Experimental Rules" which are basically in an open beta form of a unit's rules so they can get feedback and make the final version better to play with.

 Mecha_buddha wrote:
2) Depth of catalog short comings. If everyone plays "codex only" you all have roughly the same amount of units (good and bad). A fear of FW is that certain armies have a very deep catalog of special units where other armies have next to nothing. The supposed balance of unit/counter unit does not exist because FW does not make the same number of units for every army.

I will admit that there is an issue here, but there is a flipside: through FW just about every army gains flyers and/or counters to flyers. And a good number of the options available no one ever takes. I mean when's the last time you saw someone argue they wanted the Load Lifter Sentinel, or the Space Marine Tarantulas? We can sit and list all the broken options in every codex for FW but for every one of those there is at least one in a codex.

 Mecha_buddha wrote:
3) Getting blindsided by special rules. A red scorpion and a minotaur look like space marine but the rules and HQs give them abilities and rules no other marine has. to make this worse FW books are not organized into a codex, so finding specific rules is harder.

FW is addressing the organization issue, but can we really say this blindsiding is only a FW model? How many people can honestly say they know every rule of every codex and never, ever forget one? I can't say I do, and the solution to the FW problem is the same as the GW problem: ask to see the rule for yourself so you know what it does. It's really not that hard, especially since people should have their books with them when they play (I honestly won't play people who don't bring their books because there are too many things to try and just remember off the top of your head and it's frankly just better to have your books on hand).

 Mecha_buddha wrote:
So without being TFG how do you fix this, how do you show people FW isn't the boogy man?

Without being able to put it on the table and prove that not everything is broken? You can try talking about it, but then you get threads like this where any evidence is quashed be people sticking their fingers in their ears, claiming it's not an "official" or "legal" way to play.

 Mecha_buddha wrote:
the only thing I can think is to take baby steps. maybe an event with 10% army points can be forgeworld or a comp system.

Comp is a failed system as it just leads to players still breaking things, just in different ways. Baby steps though like the 10% rule, or maybe a "1 unit can be FW" and then expanding on it each time until people can bring a full FW army if they wish might work. Just be warned that there will always be players who gravitate to what they see as the strongest options they can taken over everything else, and it's not FW's fault anymore than it's GW's that they do this. It's just a fact that some people will always play this way, FW or not.


New Forge World "officialness" statement! @ 2013/10/25 14:36:25


Post by: d-usa


Meh, anybody can refuse to play against anything that he or she doesn't want to play against. Nobody can be forced to play against your army no matter where your rules come from. Both players agree to a game or they don't.

[/caring]


New Forge World "officialness" statement! @ 2013/10/25 15:43:09


Post by: 2x210


I don't understand not liking FW, it's like buying a FPS then when an expansion comes out refusing to play it and only playing the old games with the units and tactics you know.

I mean it's their prerogative but I'd rather experience something new then play the same Taudar spam over and over


New Forge World "officialness" statement! @ 2013/10/25 15:49:17


Post by: d-usa


I like FW. They have some cool models and cool rules.

I just don't like that some people act as if you can force other people to play against their FW stuff just because FW/GW put a little sentence in their books.

Anybody can walk away and refuse to play against FW stuff, just like they can walk away and refuse to play a helldrake spam list, or they can walk away and refuse to play a guy that plays with unpainted models.



New Forge World "officialness" statement! @ 2013/10/25 15:56:56


Post by: Manchu


That is not what's being argued.

What is being argued is that refusing to play against (some) FW rules is exactly like refusing to play against Codex entries.

So I think you're actually on board.


New Forge World "officialness" statement! @ 2013/10/25 16:12:50


Post by: xruslanx


8 pages in and people are still arguing that forgeworld has anything to do with rules. Of course you can ban forgeworld, just like you can ban eldar or people wearing t-shirts.


New Forge World "officialness" statement! @ 2013/10/25 16:43:37


Post by: Happyjew


xruslanx wrote:
just like you can ban people wearing t-shirts.


They better not be wearing t-shirts. This is a serious game, and it should be taken seriously. All player must wear appropriate attire: suit and tie. Women (who of course do not play) who show up to support their loved ones are required to wear dresses.


New Forge World "officialness" statement! @ 2013/10/25 17:17:54


Post by: Naw


xruslanx wrote:
8 pages in and people are still arguing that forgeworld has anything to do with rules. Of course you can ban forgeworld, just like you can ban eldar or people wearing t-shirts.


As a matter of fact, I have done that. Unfortunately it does not work.

That being said, I don't understand why GW can't make an official statement about FW. That should put this matter to rest.

I used to be anti-FW, but that was more because of how they catalog everything. I don't even know what is out there for me to buy. And I think some of their units are over the top (and thus are spammed, as usual..).


New Forge World "officialness" statement! @ 2013/10/25 17:20:59


Post by: Eiluj The Farseer


 Happyjew wrote:
xruslanx wrote:
just like you can ban people wearing t-shirts.


They better not be wearing t-shirts. This is a serious game, and it should be taken seriously. All player must wear appropriate attire: suit and tie. Women (who of course do not play) who show up to support their loved ones are required to wear dresses.


LOL - they could also wear a nice shirt and a vest and a pocket watch, THEN they could be the king of SWAG like Matt Ward and forge a narrative!


New Forge World "officialness" statement! @ 2013/10/25 17:21:59


Post by: ClockworkZion


 Eiluj The Farseer wrote:
 Happyjew wrote:
xruslanx wrote:
just like you can ban people wearing t-shirts.


They better not be wearing t-shirts. This is a serious game, and it should be taken seriously. All player must wear appropriate attire: suit and tie. Women (who of course do not play) who show up to support their loved ones are required to wear dresses.


LOL - they could also wear a nice shirt and a vest and a pocket watch, THEN they could be the king of SWAG like Matt Ward and forge a narrative!

I wouldn't mind that. Who wouldn't want their games to look classy?


Automatically Appended Next Post:
Naw wrote:
xruslanx wrote:
8 pages in and people are still arguing that forgeworld has anything to do with rules. Of course you can ban forgeworld, just like you can ban eldar or people wearing t-shirts.


As a matter of fact, I have done that. Unfortunately it does not work.

That being said, I don't understand why GW can't make an official statement about FW. That should put this matter to rest.

I used to be anti-FW, but that was more because of how they catalog everything. I don't even know what is out there for me to buy. And I think some of their units are over the top (and thus are spammed, as usual..).

GW probably doesn't see the need to say anything about FW. I mean this is the same company who has stated in the past they don't expect people to spam units.


New Forge World "officialness" statement! @ 2013/10/25 18:03:07


Post by: d-usa


Naw wrote:

That being said, I don't understand why GW can't make an official statement about FW. That should put this matter to rest.


GW can hire a town crier to walk into my FLGS and proclaim whatever they want. Anybody can still decide not to play against FW units.

The matter is put to rest. But people can still decide not to play against something that they don't want to play against.


New Forge World "officialness" statement! @ 2013/10/25 18:11:03


Post by: Manchu


It's not even a hypothetical. GW has clarified the issue and here we still are.


New Forge World "officialness" statement! @ 2013/10/25 19:05:29


Post by: ClockworkZion


 Manchu wrote:
It's not even a hypothetical. GW has clarified the issue and here we still are.

Pretty much. And when this thread dies we'll be here again in a few months. It's almost as if someone feel the need an excuse to say "no, I don't feel like playing against FW stuff" instead of just being open about it.


New Forge World "officialness" statement! @ 2013/10/25 19:58:55


Post by: xruslanx


 ClockworkZion wrote:
 Manchu wrote:
It's not even a hypothetical. GW has clarified the issue and here we still are.

Pretty much. And when this thread dies we'll be here again in a few months. It's almost as if someone feel the need an excuse to say "no, I don't feel like playing against FW stuff" instead of just being open about it.

look who started this thread.


New Forge World "officialness" statement! @ 2013/10/25 20:04:38


Post by: Manchu


xruslanx wrote:
look who started this thread
But also look at why. We're seeing FW get more and more clear about this even as some customers insist that it remains somehow ambiguous.


New Forge World "officialness" statement! @ 2013/10/25 20:09:35


Post by: ClockworkZion


xruslanx wrote:
 ClockworkZion wrote:
 Manchu wrote:
It's not even a hypothetical. GW has clarified the issue and here we still are.

Pretty much. And when this thread dies we'll be here again in a few months. It's almost as if someone feel the need an excuse to say "no, I don't feel like playing against FW stuff" instead of just being open about it.

look who started this thread.

It frankly doesn't matter who started this thread this time because it's just a continuation of the same long standing debate that's been going on forever. There is an invisible line drawn in the sand that divides the community: some will always be for Forgeworld and some will always be against it but honestly I don't care what side you're on as long as your honest.

Our rules give us a lot of freedom in the game and yet we have people who insist it is somehow less legal or official than a codex. We have had a few people, myself included, who have posted proof that the lines on what "legal" and "official" parts of the game are rather broad only to see goal posts moved and people try and use GW tournaments as examples of why that's not true (despite never accepting that same argument when it's applied to other things, like allies). It's misleading and dishonest to say that GW doesn't permit FW in the game or that it somehow is less valid than a codex. If you don't want to play with or against something that's fine, but to claim that something isn't a "legal", "official" or otherwise "valid" part of the game is frankly just low and I can't help but look down at people who would continue to claim things that have been show to be untrue.

tl;dr: play what you want, but don't claim that something is or is not legal in this game because the only limitations that really exist are the ones the players impose, not the developers.


New Forge World "officialness" statement! @ 2013/10/25 20:34:22


Post by: Naw


 d-usa wrote:
Naw wrote:

That being said, I don't understand why GW can't make an official statement about FW. That should put this matter to rest.


GW can hire a town crier to walk into my FLGS and proclaim whatever they want. Anybody can still decide not to play against FW units.

The matter is put to rest. But people can still decide not to play against something that they don't want to play against.


Can you give me one good reason why not to play against FW?


New Forge World "officialness" statement! @ 2013/10/25 20:37:05


Post by: Happyjew


Because, only non-conformists play FW. The same non-conformists who use proxies, don't paint their models, and wear t-shirts and jeans when they play. All in all, they are having fun the wrong way.


New Forge World "officialness" statement! @ 2013/10/25 20:38:13


Post by: Naw


 Manchu wrote:
It's not even a hypothetical. GW has clarified the issue and here we still are.


They have? That is news to me.


New Forge World "officialness" statement! @ 2013/10/25 20:48:21


Post by: ClockworkZion


 Happyjew wrote:
Because, only non-conformists play FW. The same non-conformists who use proxies, don't paint their models, and wear t-shirts and jeans when they play. All in all, they are having fun the wrong way.

I don't know, I recall Jervis Johnson writing a fairly strong article about there being no wrong way to have fun in this game.

Naw wrote:
 Manchu wrote:
It's not even a hypothetical. GW has clarified the issue and here we still are.


They have? That is news to me.

The most straightforward point is on 108 it permits you to play an army list, to alter the army list or play your own system. What does FW do? It alters the army list through different options, units and sometimes taking something (Guard) and shaking it all up (Krieg, Elysians). It's not even listed as something you need to request as you choose the army list after agreeing on points (according to GW's methodology for the pre-game that is), so you've already agreed to play, agreed on a points limit so then you build your choose how to build your list a part that does not require a special agreement by the rules. Granted, you still need to not be an ass, but the 6th Edition ruleset doesn't require permission from your opponent to alter your army list or plunk down a homebrew codex.


New Forge World "officialness" statement! @ 2013/10/25 20:55:20


Post by: Manchu


Naw wrote:
 Manchu wrote:
It's not even a hypothetical. GW has clarified the issue and here we still are.
They have? That is news to me.
I'm glad I could bring you the news. If you'd like the specifics take a look at pages 4 or 6 of recently published/republished IA books.


New Forge World "officialness" statement! @ 2013/10/25 20:59:50


Post by: Naw


 Manchu wrote:
Naw wrote:
 Manchu wrote:
It's not even a hypothetical. GW has clarified the issue and here we still are.
They have? That is news to me.
I'm glad I could bring you the news. If you'd like the specifics take a look at pages 4 or 6 of recently published/republished IA books.


Unfortunately that is FW material so it is no good

I don't have an issue about FW stuff, so don't yell at me.


New Forge World "officialness" statement! @ 2013/10/25 21:01:21


Post by: Manchu


Naw wrote:
Unfortunately that is FW material so it is no good
Can you tell me why "it is no good"?


New Forge World "officialness" statement! @ 2013/10/25 21:02:26


Post by: ClockworkZion


Naw wrote:
 Manchu wrote:
Naw wrote:
 Manchu wrote:
It's not even a hypothetical. GW has clarified the issue and here we still are.
They have? That is news to me.
I'm glad I could bring you the news. If you'd like the specifics take a look at pages 4 or 6 of recently published/republished IA books.


Unfortunately that is FW material so it is no good

I don't have an issue about FW stuff, so don't yell at me.

Then look at page 108 of the BGB under The Army List and please then note the permissions it gives you to alter your the codex army list or to replace it with your own system, both things that FW does in giving on different army lists or new unit options.


New Forge World "officialness" statement! @ 2013/10/25 21:06:24


Post by: d-usa


Naw wrote:
 d-usa wrote:
Naw wrote:

That being said, I don't understand why GW can't make an official statement about FW. That should put this matter to rest.


GW can hire a town crier to walk into my FLGS and proclaim whatever they want. Anybody can still decide not to play against FW units.

The matter is put to rest. But people can still decide not to play against something that they don't want to play against.


Can you give me one good reason why not to play against FW?


I can give you an unlimited number of reasons:

Whatever reason that particular person thinks is good enough for not wanting to play against them.

Is there one good reason why not to play against unpainted armies?
Is there one good reason why not to play against Grey Knights?
Is there one good reason why not to play against Helldrake spam?

Yet there are people refusing to play against these kind of things.


New Forge World "officialness" statement! @ 2013/10/25 21:07:38


Post by: Peregrine


Naw wrote:
Unfortunately that is FW material so it is no good


FW is GW. "Forge World" is nothing more than a brand name Games Workshop sells certain products under, just like Citadel models and paints. The division between the two and the assumption that if a FW book says something it isn't as official as if a "real GW" book says something are entirely invented by players.


New Forge World "officialness" statement! @ 2013/10/25 21:22:32


Post by: Davor


 d-usa wrote:
Naw wrote:
 d-usa wrote:
Naw wrote:

That being said, I don't understand why GW can't make an official statement about FW. That should put this matter to rest.


GW can hire a town crier to walk into my FLGS and proclaim whatever they want. Anybody can still decide not to play against FW units.

The matter is put to rest. But people can still decide not to play against something that they don't want to play against.


Can you give me one good reason why not to play against FW?


I can give you an unlimited number of reasons:

Whatever reason that particular person thinks is good enough for not wanting to play against them.

Is there one good reason why not to play against unpainted armies?
Is there one good reason why not to play against Grey Knights?
Is there one good reason why not to play against Helldrake spam?

Yet there are people refusing to play against these kind of things.


I had to give up after reading from page 1 to page 4. My head is just spinning so I went to page 9 (last page at the time.)

Are people now saying that I have to play something if I don't want to? If someone didn't have any FW, and just had a SM army, and if for what ever reason I am in no mood to play it (say all I played against is SM) that I have to play this person? I have every right to say no thank you. (not that I will just using it as an e.g.)

Anyone can refuse anyone anything, if they don't want to play against it. There is no rule saying YOU HAVE TO PLAY AGAINST your potential opponent.

FW is just as legal against anything. Hell you can have your GW minis go up against PP minis and have fun.

One more thought. I thought when you played 40K, you had to use Citidel mins. Is FW Citidel miniatures or a different company of GW?


New Forge World "officialness" statement! @ 2013/10/25 21:26:25


Post by: ClockworkZion


Davor wrote:
I had to give up after reading from page 1 to page 4. My head is just spinning so I went to page 9 (last page at the time.)

Shame, you miss finer details and context that way.

Davor wrote:
Are people now saying that I have to play something if I don't want to?

No one has said that, in fact many of us who support the legality of FW have explicitly stated that isn't the case. Our only argument is that the statements of FW not being "official" or "legal" are full of it.

Davor wrote:
If someone didn't have any FW, and just had a SM army, and if for what ever reason I am in no mood to play it (say all I played against is SM) that I have to play this person? I have every right to say no thank you. (not that I will just using it as an e.g.)

Again, no one is saying this. This is what happens when you skip the entire conversation.

Davor wrote:
Anyone can refuse anyone anything, if they don't want to play against it. There is no rule saying YOU HAVE TO PLAY AGAINST your potential opponent.

Again, no one is arguing this.

Davor wrote:
FW is just as legal against anything. Hell you can have your GW minis go up against PP minis and have fun.

One more thought. I thought when you played 40K, you had to use Citidel mins. Is FW Citidel miniatures or a different company of GW?

FW is the same company, it's just a different "brand" under that company, like Citadel is.


New Forge World "officialness" statement! @ 2013/10/25 21:27:14


Post by: Peregrine


Davor wrote:
Anyone can refuse anyone anything, if they don't want to play against it. There is no rule saying YOU HAVE TO PLAY AGAINST your potential opponent.


And nobody is disputing that. What we want people to stop doing is pretending that their personal "I don't want to play against FW" policy is just following the rules as provided by GW.


New Forge World "officialness" statement! @ 2013/10/25 21:31:59


Post by: Davor


 ClockworkZion wrote:
Davor wrote:
I had to give up after reading from page 1 to page 4. My head is just spinning so I went to page 9 (last page at the time.)

Shame, you miss finer details and context that way.

Davor wrote:
Are people now saying that I have to play something if I don't want to?

No one has said that, in fact many of us who support the legality of FW have explicitly stated that isn't the case. Our only argument is that the statements of FW not being "official" or "legal" are full of it.

Davor wrote:
If someone didn't have any FW, and just had a SM army, and if for what ever reason I am in no mood to play it (say all I played against is SM) that I have to play this person? I have every right to say no thank you. (not that I will just using it as an e.g.)

Again, no one is saying this. This is what happens when you skip the entire conversation.

Davor wrote:
Anyone can refuse anyone anything, if they don't want to play against it. There is no rule saying YOU HAVE TO PLAY AGAINST your potential opponent.

Again, no one is arguing this.

Davor wrote:
FW is just as legal against anything. Hell you can have your GW minis go up against PP minis and have fun.

One more thought. I thought when you played 40K, you had to use Citidel mins. Is FW Citidel miniatures or a different company of GW?

FW is the same company, it's just a different "brand" under that company, like Citadel is.


Thanks for the summery. Greatly appreciated. Getting a headache so have to stop reading the internet for now, another reason I couldn't read it all. Guess will go back and read again and enjoy the finer details I missed.


New Forge World "officialness" statement! @ 2013/10/25 21:46:03


Post by: -Shrike-


^ Enjoy is probably the wrong word to use in this conversation.


New Forge World "officialness" statement! @ 2013/10/25 22:42:20


Post by: NuggzTheNinja


People probably would not be so hesitant to allow FW at competitive events if people were doing it for a reason beyond obtaining a competitive edge over what their chosen codex allows.


Peoples' problem with FW isn't that the legitimacy is ambiguous, it's that the balance is typically worse than what you get in the regular codices and, unless you buy all of the obscure IA books, you aren't going to be able to plan for all of the possible permutations. Would you really have fun playing against a list comprised of nothing but Thudd Guns, Sabre Platoons, Vultures, and Earthshaker batteries?


I have no problem with people using FW in friendly pickup games, but house rule or not, I don't play in tournaments that allow FW.


New Forge World "officialness" statement! @ 2013/10/25 22:46:18


Post by: ZebioLizard2


 NuggzTheNinja wrote:
People probably would not be so hesitant to allow FW at competitive events if people were doing it for a reason beyond obtaining a competitive edge over what their chosen codex allows.


Peoples' problem with FW isn't that the legitimacy is ambiguous, it's that the balance is typically worse than what you get in the regular codices and, unless you buy all of the obscure IA books, you aren't going to be able to plan for all of the possible permutations. Would you really have fun playing against a list comprised of nothing but Thudd Guns, Sabre Platoons, Vultures, and Earthshaker batteries?


I have no problem with people using FW in friendly pickup games, but house rule or not, I don't play in tournaments that allow FW.


Yes because standard IG Vendetta, Heldrakes, Riptides, are so much weaker then the very small list people keeping putting out for FW.

Plus, Vultures and Earthshakers are OP? First I've heard of this.


New Forge World "officialness" statement! @ 2013/10/25 22:55:37


Post by: Zweischneid


 Peregrine wrote:


FW is GW. "Forge World" is nothing more than a brand name Games Workshop sells certain products under, just like Citadel models and paints. The division between the two and the assumption that if a FW book says something it isn't as official as if a "real GW" book says something are entirely invented by players.


If this division is entirely invented by players, why is Forge World called Forge World and not just Games Workshop?

Not saying that this is related to this particular subject, but nobody would start up a separate brand in the first place, if no separation of some kind was intended.




New Forge World "officialness" statement! @ 2013/10/25 23:09:16


Post by: ZebioLizard2


 Zweischneid wrote:
 Peregrine wrote:


FW is GW. "Forge World" is nothing more than a brand name Games Workshop sells certain products under, just like Citadel models and paints. The division between the two and the assumption that if a FW book says something it isn't as official as if a "real GW" book says something are entirely invented by players.


If this division is entirely invented by players, why is Forge World called Forge World and not just Games Workshop?

Not saying that this is related to this particular subject, but nobody would start up a separate brand in the first place, if no separation of some kind was intended.




Because of tax purposes, do you honestly think they would make a separation just for different games despite making models for the same system?


New Forge World "officialness" statement! @ 2013/10/25 23:09:40


Post by: Ironwill13791


Black Library. They are even putting out supplements for 40k. The only difference is that they show a clear relationship with GW design and work together. Forge World is the same type of subsidiary as Black Library only they do their own thing for the same game.


New Forge World "officialness" statement! @ 2013/10/25 23:09:45


Post by: Chumbalaya


So, in the continuing crusade to shove FW down our throats Peregrine and the zealots are putting all their chips into the "FW is legal like homebrew" position now?

Cool, I'm gonna go make a homebrew Codex that's totally legal. Don't want to play it? Fine, just admit you're using "house rules".

I swear, you people are the worst "advocates" for FW I've ever come across.


New Forge World "officialness" statement! @ 2013/10/25 23:21:32


Post by: Zweischneid


 ZebioLizard2 wrote:


Because of tax purposes, do you honestly think they would make a separation just for different games despite making models for the same system?


If they are the same company, there should be no tax-related effects for having different brands.

And I don't know what GW is doing or what they are thinking.

What I do know, is that people (consumers) think in "brands", not in companies. They form "emotional bonds" with brands, not companies. That is the entire and only purpose of brands (at least for most companies).

People identify with Cadillac or Chevrolet, not with "GM", and they may well look down on "the other". One women may prefer to wash her hair with Wella and the other one with Pantene, while their boyfriends probably use the more manly "Wash & Go", even though they are all Proctor & Gamble (and probably all contain the same stuff, more or less).

What I am saying is that modern consumers "think" in brands. That's what we're told. That's how we're "imprinted" day in and day out by companies and consumer habits indefinitely more powerful than GW.

So as long as GW retains the separation of brands, people will "see" them as different things, no matter how many statements of "official" they print.

Now, maybe GW is just fubar on this and their "Forge World" brand is working at cross-purposes of what they want to do. Or they really do want to have "Forge World" as a different brand, precisely so it is perceived by customers as a different brand, because that is the point of having a separate brand.



New Forge World "officialness" statement! @ 2013/10/26 00:41:15


Post by: ClockworkZion


 Chumbalaya wrote:
So, in the continuing crusade to shove FW down our throats Peregrine and the zealots are putting all their chips into the "FW is legal like homebrew" position now?

Name calling doesn't strengthen your arguement.

 Chumbalaya wrote:
Cool, I'm gonna go make a homebrew Codex that's totally legal. Don't want to play it? Fine, just admit you're using "house rules".

And making a homebrew army is a completely legitimate and legal way to play the game. I get you're trying to just mock people through parody but the thing is that you're mentioning a valid method of play which just weakens your claim. Here's the deal: want to play something? Cool, it's a legal way to play.

The only thing I've been claiming is that the rules support just about anything you want to do with the rules. The claims that FW isn't a valid game type because it's not mentioned by name or that it doesn't say "codex" on the books is frankly untrue and that's the only point I've been trying to make. If you don't want to play something that's completely okay, just don't claim that it's not a legitimate part of the game. Or is that somehow too much to ask that we act decently to each other and stop belittling other people's chosen way to play by declaring it to be somehow less official than what everyone else plays?

 Chumbalaya wrote:
I swear, you people are the worst "advocates" for FW I've ever come across.

I was going to do a witty retort this but frankly I'm past the point of name-calling and acting like a child on the internet. Play what you want, that's cool, just stop pretending that you're somehow playing a better or higher form of the game because you eschew certain legal avenues of play.



New Forge World "officialness" statement! @ 2013/10/26 00:43:39


Post by: Tyberos the Red Wake


 NuggzTheNinja wrote:
People probably would not be so hesitant to allow FW at competitive events if people were doing it for a reason beyond obtaining a competitive edge over what their chosen codex allows.


Peoples' problem with FW isn't that the legitimacy is ambiguous, it's that the balance is typically worse than what you get in the regular codices and, unless you buy all of the obscure IA books, you aren't going to be able to plan for all of the possible permutations. Would you really have fun playing against a list comprised of nothing but Thudd Guns, Sabre Platoons, Vultures, and Earthshaker batteries?


I have no problem with people using FW in friendly pickup games, but house rule or not, I don't play in tournaments that allow FW.


Then why are Tau players allowed to spam Riptides? If you ban FW because IG players spam Sabres and disallow innocent players to bring their fun and fluffy Badab War chapter, then you should ban Tau because Tau players spam Riptides.


New Forge World "officialness" statement! @ 2013/10/26 00:59:21


Post by: Melissia


 Tyberos the Red Wake wrote:
The issue that many players have is that they don't see FW as "official" as GW stuff. But if a marine from FW is as official as a marine from GW (which GW themselves have stated via their official tournament rules) then surely FW rules are as official as GW rules?
Pretty much this.

But then again, I know a person who says that the FW exorcist doesn't count because it doesn't look enough like the rolling pipe organ that is the GW exorcist, meh.


New Forge World "officialness" statement! @ 2013/10/26 01:21:00


Post by: Peregrine


 NuggzTheNinja wrote:
People probably would not be so hesitant to allow FW at competitive events if people were doing it for a reason beyond obtaining a competitive edge over what their chosen codex allows.


How is this any different than people taking codex armies for no reason beyond obtaining a competitive edge?

Would you really have fun playing against a list comprised of nothing but Thudd Guns, Sabre Platoons, Vultures, and Earthshaker batteries?


No, but I also wouldn't have fun playing against 4-5 Riptide Tau or re-rollable 2++ death stars either, and I don't see anyone arguing that we need to ban all codex armies because of those lists.

 Zweischneid wrote:
If this division is entirely invented by players, why is Forge World called Forge World and not just Games Workshop?


Why does GW sell their model kits and paints under the Citadel brand name instead of just Games Workshop? Why did they invent a whole new Finecast sub-brand for their new resin kits?


Automatically Appended Next Post:
 Chumbalaya wrote:
So, in the continuing crusade to shove FW down our throats Peregrine and the zealots are putting all their chips into the "FW is legal like homebrew" position now?


No, I'm not. Please don't just group everyone together into the "zealots" and ignore who is saying what. I'm "putting all my chips" into the fact that GW has said "this is part of the game", and now they've said it without even the small ambiguity that used to exist in previous statements.


New Forge World "officialness" statement! @ 2013/10/26 03:32:37


Post by: anchorbine


Forgeworld makes very nice models, and Forgeworld is a subsidiary of Games Workshop. If you CHOOSE to use Forgeworld in your games, that's absolutely ok, that's exactly what they are designed for.

All that being said, Forgeworld has been around far longer then 6th edition. If GW wanted Forgeworld to be recognized as officially ok for 40k games, it would clearly state it in the rule book. It does not. In fact, it states that "Citadel" models are the recognized models of 40k. The fact that Forgeworld isn't mentioned at all in the 6th edition rulebook is a glaring omission that makes it clear they aren't officially recognized.

Further, aside from newly released models in the most recent codexes, there is an entire list of the 40k models and their stat lines in the back of the 6th edition rule book. There are no Forgeworld models included in that list. If it was the intention to make Forgeworld officially ok, those models would be listed as well.

Use them if you wish, even better if your community or play group embraces them, but conversely, please understand if we aren't interested in playing against them.

If the 7th edition rulebook comes out and mentiones by name that Forgeworld models and their rule sets are acceptable, there need not ever be another thread such as this. Until such time, using Forgeworld is the house rule, not the other way around.







New Forge World "officialness" statement! @ 2013/10/26 03:50:00


Post by: ClockworkZion


anchorbine wrote:
Forgeworld makes very nice models, and Forgeworld is a subsidiary of Games Workshop. If you CHOOSE to use Forgeworld in your games, that's absolutely ok, that's exactly what they are designed for.

All that being said, Forgeworld has been around far longer then 6th edition. If GW wanted Forgeworld to be recognized as officially ok for 40k games, it would clearly state it in the rule book. It does not. In fact, it states that "Citadel" models are the recognized models of 40k. The fact that Forgeworld isn't mentioned at all in the 6th edition rulebook is a glaring omission that makes it clear they aren't officially recognized.

Further, aside from newly released models in the most recent codexes, there is an entire list of the 40k models and their stat lines in the back of the 6th edition rule book. There are no Forgeworld models included in that list. If it was the intention to make Forgeworld officially ok, those models would be listed as well.

Use them if you wish, even better if your community or play group embraces them, but conversely, please understand if we aren't interested in playing against them.

If the 7th edition rulebook comes out and mentiones by name that Forgeworld models and their rule sets are acceptable, there need not ever be another thread such as this. Until such time, using Forgeworld is the house rule, not the other way around.

Alright then, let's use that arguement on something else that is rather related: 6th Edition was written with the Devs knowing that they were going to make codex supplements. It was something the devs knew they were doing and were working on before 6th went live. So why aren't they in the rules? By your own claim those would have to be nothing more than house rules as well.

The fact is we have a clear cut rule that gives permission to those codex supplements to be used (once again, the bit about altering the army list), if those supplements can be "okay" under that rule, why can't FW which uses the same rule to be permissible? I don't understand how we can say "this is legal but that isn't" when they both appeal to the same rule to work.

And while we're talking about rules, I'm pretty sure GW isn't know for their clear cut rules. If I recall correctly, this is the same set of forums that reached an impasse on how you're supposed to use Black Templar for the purposes as allies under RAW. Do we really expect them to come out and say anything about FW that is so cut and dry when they can't even clarify a core mechanic for one of their armies? They obviously believe what they wrote is sufficient and that we're likely all just thick for not getting it, but unless they come out and say "no, FW isn't really supposed to be used in anything" I don't see anything that contradicts the idea that FW is just as legal as a codex supplement for the same reasons the main rules allow codex supplements to modify an army list.


New Forge World "officialness" statement! @ 2013/10/26 04:19:23


Post by: gmaleron


First and foremost I will say that I am a fan of Forgeworld and an advocate of its uses in all games of Warhammer because yes, I do find it silly that so many people say "OP" when they have never even given it a chance, played against it ect. Alot of it to be honest seems to be, "I read on a forum or heard someone say FW is OP so I am going to go along with that" as the general consensus of many people.

I run an Elysian list out of IA32E and I have yet to have recived a complaint about the army list being "OP" even though I have an absurd number of fliers. Experienced and good players (which my store is loaded with) have been able to counter my list by changing up their tactics a little and adapting to what they are facing, its what good players do. The fac that the GW logo is on the FW books and the fact that it uses models from the Warhammer 40k game to me means that it is and should be allowed standard. The only rule which I follow is this, I let my player know before the game that I am bringing a FW list, if my opponent is mature and asks what is it like, listens to what it is and looks through the book (which I think people playing FW lists NEED to have) and says I would rather not play it I will be more then happy to switch it out with an IG list. If a player immidiately says no, with no reason or cause then I just wont play them as to me it shows they are going with the herd in saying "all FW is OP" which is entirely false.

Now even I can admit that some things FW comes out with may be over the top and ridiculous. However more then a few units or items in the recent and old standards Codex's have been complained about for the same reasons and guess what, people eventually have found ways to either counter them or at least limit their impact in a game, the same goes for some of the FW units that people say are "OP". Alot of it I feel as well is because players, who are not used to playing against certain lists/units may get blindsided by them once, and instead of figuring out ways to beat it or adapting their strategies start the "that list/unit is OP!" chant and it should be banned. I think more players need to do their homework on the subject before saying its OP.

Now to other players who run FW lists, I have had alot of success in discussing the list i run out of IA32E with ALL my FLGS members and allowed them to read the book. As I mentioned above not a single one (and they are all great players as my store is insanely competitive) have cried OP, they just know that I love the Airborne/Air Cav theme and they have just adapted accordingly with their tactics and did their research which more people need to do IMO. And before someone says it, if you dont feel this way I respect your opinion and not trying to force you to accept FW, however if you have NEVER played against a FW list or unit (or even if you have) just realize that for the most part, FW units and lists are not all OP as I feel thats the biggerst misconception of the whole argument.

 Chumbalaya wrote:
So, in the continuing crusade to shove FW down our throats Peregrine and the zealots are putting all their chips into the "FW is legal like homebrew" position now?

Cool, I'm gonna go make a homebrew Codex that's totally legal. Don't want to play it? Fine, just admit you're using "house rules".

I swear, you people are the worst "advocates" for FW I've ever come across.


That makes PERFECT sense, especially when you fail to mention the official GW logo on all the FW books (which means its not "homebrewed" as you so claim) or the fact that in a few books (including the entire Chaos Dwarf army list for Fantasy, different game I know however its still FW and both Warhammer and Warhammer 40k go hand in hand) have been listed as "offical GW lists" also negates that fact. Now I am no zealot when it comes to FW as I try to respect everyons opinions, its ignorant statements like this however with no good solid information to back it up that come off as flame posts and give off the impression of "FW is OP" rant.

(*Sorry for the wall of text, just let my statement get the best of me! *)


New Forge World "officialness" statement! @ 2013/10/26 04:27:04


Post by: Peregrine


anchorbine wrote:
If GW wanted Forgeworld to be recognized as officially ok for 40k games, it would clearly state it in the rule book. It does not. In fact, it states that "Citadel" models are the recognized models of 40k. The fact that Forgeworld isn't mentioned at all in the 6th edition rulebook is a glaring omission that makes it clear they aren't officially recognized.


No, your assumption that the core rulebook is the only source of approval is the problem here. GW is perfectly willing to publish supplements, FW books, and FAQs/errata that add to or change the core game even though those sources are not explicitly mentioned.

And you don't need to look very far to figure out why FW isn't in the core rulebook. FW model kits are for experienced hobbyists and not suitable for the children that make up a lot of GW's target market for the core game. Making FW take a bit of work to find makes it more likely that those experienced hobbyists will be the ones buying FW stuff and GW's customer service staff won't have to deal with complaints about "I bought my 12 year old a Thunderhawk".

Further, aside from newly released models in the most recent codexes, there is an entire list of the 40k models and their stat lines in the back of the 6th edition rule book. There are no Forgeworld models included in that list. If it was the intention to make Forgeworld officially ok, those models would be listed as well.


You realize that those summary pages are provided for convenience only and are not official rules, right?

If the 7th edition rulebook comes out and mentiones by name that Forgeworld models and their rule sets are acceptable, there need not ever be another thread such as this. Until such time, using Forgeworld is the house rule, not the other way around.


IOW, "If 7th edition comes out and GW does it the way I demand I'll change my house rule, until then I'm going to insist that if GW doesn't make things official using my policy then they aren't official".


New Forge World "officialness" statement! @ 2013/10/26 04:43:10


Post by: ZebioLizard2


It's weird that fantasy is quite quick to accept Chaos Dwarf List from Tamurkhan as accepted without an issue, but 40k has people fighting tooth and nail to try and keep forgeworld based models out of the standard 40k game.


New Forge World "officialness" statement! @ 2013/10/26 04:46:48


Post by: gmaleron


 ZebioLizard2 wrote:
It's weird that fantasy is quite quick to accept Chaos Dwarf List from Tamurkhan as accepted without an issue, but 40k has people fighting tooth and nail to try and keep forgeworld based models out of the standard 40k game.


I have never had issues with using the models, THAT is ridiculous no matter what anyone thinks as they are allowed in every GW store I have played in, crying about the models why? Now the rules, even though I feel differently about it then some as I think they are/shold be allowed, really are the only thing I have ever had anyone ask questions or debate about.


New Forge World "officialness" statement! @ 2013/10/26 05:40:16


Post by: Martel732


I have visions of GW officials reading threads like this and just laughing their heads off. Maybe they leave it ambiguous for their own entertainment.

I guess FW can't really fail at balance any worse than GW, but there's just something about FW that just seems..... off. Maybe it's just lack of access to the books, who knows?

The few times I've played against people with FW stuff, they seemed annoyed that I wanted to know exactly how their FW stuff worked before we set up. I didn't much care for that, and told them to leave it at home next time.

I prefer to play without FW's influence. I don't know if that's a house rule, and I really don't care.


New Forge World "officialness" statement! @ 2013/10/26 06:11:58


Post by: Manchu


Without confusing correlation for causation, we can say that over the years that this debate has been going on GW has taken steps to clarify the matter. If anything, I can imagine them wondering how much more clear they need to be without disbanding the FW brand name.


New Forge World "officialness" statement! @ 2013/10/26 06:12:32


Post by: gmaleron


Martel732 wrote:


The few times I've played against people with FW stuff, they seemed annoyed that I wanted to know exactly how their FW stuff worked before we set up. I didn't much care for that, and told them to leave it at home next time.


Not all of us who use FW lists are like this, I actually offer my book to fellow players who ask questions and talk about the army so they can better understand what they are getting into, think all FW players should do this in order to be a good sport and fill in their opponent. The only reason they may seem "annoyed" is because they might be tired of being refused to play with which my buddy can relate to and why he moved to my store.


New Forge World "officialness" statement! @ 2013/10/26 07:00:47


Post by: Naw


anchorbine wrote:
Forgeworld makes very nice models, and Forgeworld is a subsidiary of Games Workshop. If you CHOOSE to use Forgeworld in your games, that's absolutely ok, that's exactly what they are designed for.

All that being said, Forgeworld has been around far longer then 6th edition. If GW wanted Forgeworld to be recognized as officially ok for 40k games, it would clearly state it in the rule book. It does not. In fact, it states that "Citadel" models are the recognized models of 40k. The fact that Forgeworld isn't mentioned at all in the 6th edition rulebook is a glaring omission that makes it clear they aren't officially recognized.

Further, aside from newly released models in the most recent codexes, there is an entire list of the 40k models and their stat lines in the back of the 6th edition rule book. There are no Forgeworld models included in that list. If it was the intention to make Forgeworld officially ok, those models would be listed as well.

Use them if you wish, even better if your community or play group embraces them, but conversely, please understand if we aren't interested in playing against them.

If the 7th edition rulebook comes out and mentiones by name that Forgeworld models and their rule sets are acceptable, there need not ever be another thread such as this. Until such time, using Forgeworld is the house rule, not the other way around.







Well said. This is what I meant above. It should not take much effort from GW to come out and in plain text say that they endorse the use of FW. This also requires FW to get their sith together and publish proper catalog.


New Forge World "officialness" statement! @ 2013/10/26 07:24:20


Post by: ClockworkZion


Naw wrote:
Well said. This is what I meant above. It should not take much effort from GW to come out and in plain text say that they endorse the use of FW. This also requires FW to get their sith together and publish proper catalog.

Perhaps GW doesn't feel the need to say "this brand of models and rules we make are completely valid in normal games". I don't see why we can't just accept things when we already have a rule that gives us all the permission we need. This kind of goal post moving, is getting ridiculious. Considering that previous arguments in 5th were "show me a rule that says you can take FW", and now that we have a rule that can completely support FW it moves to "show me a rule that explicitly says FW is a part of the game" next edition it'll be "show me a rule that says FW is meant for all forms of play and is completely legal" I don't think I'm off my rocker in saying that either. At the rate we're going we'll never meet a concensus because the goalposts on what is required to treat FW as valid keep moving.

We have a rule right now that says you can adapt your army list. The Imperial Armour books do just that by providing alternate units, FOC shifts, new rules, ect. So were is this need for more endorsement coming from? At this point I don't think I get it.

And why would FW need a catalog? I mean yeah, they send you one when you order stuff or if you request one, but they have a website, why would they need a catalog?


New Forge World "officialness" statement! @ 2013/10/26 08:04:54


Post by: H.B.M.C.


Well this thread's going about as well as expected.

I said this to someone earlier and I've yet to be convinced that it's not true:

People who don't want to use FW and won't allow people to use in their games are just afraid of losing, but are too proud to admit it.


New Forge World "officialness" statement! @ 2013/10/26 08:19:12


Post by: insaniak


 Manchu wrote:
Without confusing correlation for causation, we can say that over the years that this debate has been going on GW has taken steps to clarify the matter. If anything, I can imagine them wondering how much more clear they need to be without disbanding the FW brand name.

It really wouldn't be that hard to make it clearer... In the section of the rulebook where they mention needing a codex for your army, they add a note that they have an off-shoot company called Forgeworld that produces extra 40K material in the form of kits for more advanced modellers and rulebooks that include rules for using these models in games of 40K, and that these can in some cases be used with your codex, and in others to build new armies.

It's simply the lack of such a note in the core rulebook that some players disapprove of.


New Forge World "officialness" statement! @ 2013/10/26 09:09:29


Post by: djz05


It doesnt help that the supplements come from GW which gives it "de facto" support. Unlike IA/FW rules coming from Forge World, even if they are a subsidiary of GW.

Until the day GW itself actually specifies FW units as usable for regular 40k games, my FW models will continue to be counts-as just to dodge the argument in my flgs.


New Forge World "officialness" statement! @ 2013/10/26 09:09:40


Post by: Zweischneid


 Peregrine wrote:


Why does GW sell their model kits and paints under the Citadel brand name instead of just Games Workshop? Why did they invent a whole new Finecast sub-brand for their new resin kits?
.


I don't know. But until we do it seems prudent to assume that they had good reasons for what they did, including for making "Forge World" Forge World, and not GW, and thus consciously have the Forge World rules set apart (in some ways, not all ways) from the rules published by GW-main by virtue of having a different brand.


New Forge World "officialness" statement! @ 2013/10/26 09:23:32


Post by: Massawyrm


This fight was to be expected. The real problem here is that we're in the middle of a massive paradigm shift in GW policy, being rolled out over the course of a few years. It wasn't very long ago that the company was still being run by a CEO who believed - and I'm not kidding or exaggerating in any way whatsoever - that "The internet is a fad." The law of the land was that if it was canon for the game, it had to be sold in stores. GW was pumping tons of money into prize support for GW sanctioned tournaments, they refused to digitally update codexes or rules for fear that fans without internet access wouldn't know about them, and anything store owners couldn't get their hands on was a nonstarter tournament-wise. And as we've seen since the early days of M:TG, an environment like that exists as a constant state of tournament prep. "If you can't use it in a tournament, I don't want to play against it." FW was always official - as in not homebrew - but listed as *Permission Only*.

But everything has changed. GW pulled their prize support and the sanctioning of tournaments years ago (outside of their own stores); they began offering a small, but growing, selection of Direct Order Only models; the 6e ruleset was deliberately anti-tournament and pro-narrative play (and check out pg 383 of The Big Rulebook for a ringing endorsement of FW Campaign books); GW offered its first direct order only supplement which added new units to codexes, followed shortly after by their first digital only supplement; they've gone from anti-digital to let's try it out digitally to see if we should print it; and they offered a limited edition set with the early release of a book the rest of us had to wait 5 months for. Their model has changed. They are no longer focusing on point of sale in stores, but are instead fishing from both ponds.

Which brings us to FW. Until last year FW was a marginally profitable collectors arm of the company meant to keep longtime players on the hook by offering a steady stream of new units and narrative play books. But with Horus Heresy exploding in popularity, FW came into its own. And that large new playerbase ordering things online didn't stop at just ordering new marines - they started dabbling in the other offerings. So how does a company in the middle of redefining itself make a section like that more profitable?

They bring it all into the fold and make it part of the game.

That's what we're seeing. GW isn't beholden to storefronts anymore as the sole point of sale for their games. They are a company that wants to sell things to an army of fans who always want something new to buy. They're only now realizing that they've ignored a viable revenue stream for far too long.

The argument here is understandable. The second FW is accepted as law of the land *everything* changes in the meta. There are 9 new functionally different army lists, new units that invalidate certain choices in each codex and make armies that have fallen by the wayside shine. Updating your army to meet the meta isn't what a lot of people want to do. On the other side of the argument are those of us who have long been on the FW train and are thrilled we can start showing up with our favorite armies without being treated like the kid asking if he can change the rules. This new single mention isn't the silver bullet changing everything; but it *is* the announcement that everything is changing. FW fits into their new model, so expect from here on out for the company policy to be what we're seeing now.


New Forge World "officialness" statement! @ 2013/10/26 09:46:54


Post by: gmaleron


Massawyrm wrote:
This fight was to be expected. The real problem here is that we're in the middle of a massive paradigm shift in GW policy, being rolled out over the course of a few years. It wasn't very long ago that the company was still being run by a CEO who believed - and I'm not kidding or exaggerating in any way whatsoever - that "The internet is a fad." The law of the land was that if it was canon for the game, it had to be sold in stores. GW was pumping tons of money into prize support for GW sanctioned tournaments, they refused to digitally update codexes or rules for fear that fans without internet access wouldn't know about them, and anything store owners couldn't get their hands on was a nonstarter tournament-wise. And as we've seen since the early days of M:TG, an environment like that exists as a constant state of tournament prep. "If you can't use it in a tournament, I don't want to play against it." FW was always official - as in not homebrew - but listed as *Permission Only*.

But everything has changed. GW pulled their prize support and the sanctioning of tournaments years ago (outside of their own stores); they began offering a small, but growing, selection of Direct Order Only models; the 6e ruleset was deliberately anti-tournament and pro-narrative play (and check out pg 383 of The Big Rulebook for a ringing endorsement of FW Campaign books); GW offered its first direct order only supplement which added new units to codexes, followed shortly after by their first digital only supplement; they've gone from anti-digital to let's try it out digitally to see if we should print it; and they offered a limited edition set with the early release of a book the rest of us had to wait 5 months for. Their model has changed. They are no longer focusing on point of sale in stores, but are instead fishing from both ponds.

Which brings us to FW. Until last year FW was a marginally profitable collectors arm of the company meant to keep longtime players on the hook by offering a steady stream of new units and narrative play books. But with Horus Heresy exploding in popularity, FW came into its own. And that large new playerbase ordering things online didn't stop at just ordering new marines - they started dabbling in the other offerings. So how does a company in the middle of redefining itself make a section like that more profitable?

They bring it all into the fold and make it part of the game.

That's what we're seeing. GW isn't beholden to storefronts anymore as the sole point of sale for their games. They are a company that wants to sell things to an army of fans who always want something new to buy. They're only now realizing that they've ignored a viable revenue stream for far too long.

The argument here is understandable. The second FW is accepted as law of the land *everything* changes in the meta. There are 9 new functionally different army lists, new units that invalidate certain choices in each codex and make armies that have fallen by the wayside shine. Updating your army to meet the meta isn't what a lot of people want to do. On the other side of the argument are those of us who have long been on the FW train and are thrilled we can start showing up with our favorite armies without being treated like the kid asking if he can change the rules. This new single mention isn't the silver bullet changing everything; but it *is* the announcement that everything is changing. FW fits into their new model, so expect from here on out for the company policy to be what we're seeing now.


Nice to see someone who actually did their homework! I dont deal with it much at my store (besides the FLGS owner who doesnt allow FW in tournaments because he does not get money out of it or so he claims...just saying I am buying all my Valks and tanks from him, its a bull and stupid excuse ). But when GW says (as far as I am concerned they have already made it clear FW is allowed) in "clearer" terms for everyone else it will be a good day!


New Forge World "officialness" statement! @ 2013/10/26 09:55:33


Post by: Peregrine


 Zweischneid wrote:
I don't know. But until we do it seems prudent to assume that they had good reasons for what they did, including for making "Forge World" Forge World, and not GW, and thus consciously have the Forge World rules set apart (in some ways, not all ways) from the rules published by GW-main by virtue of having a different brand.


Or instead of speculating about what GW's reasons could be we could just go with what they've said. It's especially a good idea because the most likely reason for the separation has to do with marketing the different model kits, not the rules.


New Forge World "officialness" statement! @ 2013/10/26 10:15:02


Post by: Breng77


Ok then...so I'm going to do this for peregrine and then hopefully he can move on with his life.

I like every TO and every tournament everywhere run my tournament with house rules....

There I said it now move on...tournaments cannot be played without house rules because there are no official tournament rules, GWs faqs are not comprehensive, the missions are generally not tournament friendly, there is not time limit In The rule book.....need I go on?

So as a TO I have admitted to being a dirty house ruler, please move on with your life and the rest of us can do the same using or not using FW as we see fit.


New Forge World "officialness" statement! @ 2013/10/26 10:51:21


Post by: Peregrine


Well, you just missed the point completely. I have no problem with house rules. What I have a problem with is people presenting their house rules as if they were official rules provided by GW.


New Forge World "officialness" statement! @ 2013/10/26 10:55:33


Post by: xruslanx


 Manchu wrote:
Without confusing correlation for causation, we can say that over the years that this debate has been going on GW has taken steps to clarify the matter. If anything, I can imagine them wondering how much more clear they need to be without disbanding the FW brand name.

Games Workshop doesn't *need* to clarify anything, the status quo is fine. Sure it's a little weird that some people want to actually *force* people to play against their FW-cheese but in the real world that won't ever happen.



Automatically Appended Next Post:
 Peregrine wrote:
Well, you just missed the point completely. I have no problem with house rules. What I have a problem with is people presenting their house rules as if they were official rules provided by GW.

Banning FW is not a houserule as your choice of opponent takes place outside of the rules.


New Forge World "officialness" statement! @ 2013/10/26 10:56:53


Post by: Peregrine


xruslanx wrote:
Games Workshop doesn't *need* to clarify anything, the status quo is fine. Sure it's a little weird that some people want to actually *force* people to play against their FW-cheese but in the real world that won't ever happen.


Yeah, because the only reason anyone wants to play with FW units is "cheese", in a game where you have plenty of codex "cheese" to use if you want it.

Oh wait, you're the guy who thinks that playing non-GW games is like having sex with your dog. That explains it.


New Forge World "officialness" statement! @ 2013/10/26 11:02:30


Post by: xruslanx


 Peregrine wrote:
xruslanx wrote:
Games Workshop doesn't *need* to clarify anything, the status quo is fine. Sure it's a little weird that some people want to actually *force* people to play against their FW-cheese but in the real world that won't ever happen.


Yeah, because the only reason anyone wants to play with FW units is "cheese", in a game where you have plenty of codex "cheese" to use if you want it.

You ignored my point. I said cheese because I know that you specifically use cheese which is why you want FW. But that doesn't change what I said - no clarification is or was required. People who are okay with playing against FW will do so, people who don't will not.

Also you need to stop going on about sex with animals it's a bit weird.


New Forge World "officialness" statement! @ 2013/10/26 11:21:53


Post by: Peregrine


xruslanx wrote:
I said cheese because I know that you specifically use cheese which is why you want FW.


I guess now you're tired of ignoring everyone's argument so you've moved on to making stuff up? Feel free to browse the army pictures in my signature and see how many "cheese" units I have. But I'm sure you'll just ignore that like you ignore every other inconvenient argument.

Also you need to stop going on about sex with animals it's a bit weird.


You're right, it is weird. Which is why I was surprised when you said it on a public forum.


New Forge World "officialness" statement! @ 2013/10/26 11:27:19


Post by: xruslanx


 Peregrine wrote:
xruslanx wrote:
I said cheese because I know that you specifically use cheese which is why you want FW.


I guess now you're tired of ignoring everyone's argument so you've moved on to making stuff up? Feel free to browse the army pictures in my signature and see how many "cheese" units I have. But I'm sure you'll just ignore that like you ignore every other inconvenient argument.

I don't think this conversation is going anywhere


New Forge World "officialness" statement! @ 2013/10/26 11:36:44


Post by: Peregrine


xruslanx wrote:
I don't think this conversation is going anywhere


That's usually what happens when you decide to try "make stuff up to 'discredit' the other person" as a strategy in an argument.


New Forge World "officialness" statement! @ 2013/10/26 11:57:35


Post by: xruslanx


no, because there is no argument. You have no rule basis for enforcing forgeworld because the selection of opponents takes place outside of the rules.


New Forge World "officialness" statement! @ 2013/10/26 12:10:28


Post by: Zweischneid


 Peregrine wrote:
It's especially a good idea because the most likely reason for the separation has to do with marketing the different model kits, not the rules.


"Most likely"? Perhaps. But "most likely" isn't knowing. It may also be the other way around. It's a possibility at least. Or they may fully intent a separation of both (!) models and rules. Again, it's a possibility. It seems a bold claim to make, putting yourself up on that pedestal as the one prophet who truly knows what GW truly intents (and that's not even accounting for the fact that GW occasionally does make decisions that aren't ... um ... smart).