One easy way to get it might be to run lots of characters against the skeleton king.
But, as it probably takes 2 bits to make stuff, and you only get 1 per salvage, you're onto a loser doing that.
Going through as witch doctor since I was getting a little bit bored of wizard playing so much, even on hard mode from the very start it's still remarkably easy, heh. Reached level forty before even getting to Azmodan, rarely go below ninety percent health.
Melissia wrote: Going through as witch doctor since I was getting a little bit bored of wizard playing so much, even on hard mode from the very start it's still remarkably easy, heh. Reached level forty before even getting to Azmodan, rarely go below ninety percent health.
Witch Doctors are amazing characters, my better half's Witch Doctor doesn't die, like, ever. We were running Torment 4 with her brother, so 3 people in the game including me, and her character was swarmed numerous times and I never saw her health go below like 80%.
I do miss the old Necromancer visual style and prefer it over the "tribal shaman" style, but the charm is growing on me. Or maybe that's the fetish they planted in my backyard.
Melissia wrote: I do miss the old Necromancer visual style and prefer it over the "tribal shaman" style, but the charm is growing on me. Or maybe that's the fetish they planted in my backyard.
I love you! Yes, so many people do not get how awesome the old Necromancer was. Having an army of minions while, at the same time, debuffing enemies and letting corpses explode was so much fun. Sure, skeletons more often than not stood around and did nothing or blocked your way but I still remember playing Necromancer for the first time and it really felt awesome when you summoned your first fire golem. So awesome!
And when people say "Pfff, WD can play minionmancer too", I feel a little sad inside :(
Melissia wrote: WD can't play minionmancer anywhere near as well, so it doesn't count, to me.
I recall having dozens (plural) of minions on the screen at once as a common occurrence.
Yep. Tons of skeleton warriors, a few skeleton mages, golem(s) and converted enemies. A screen full of lovely summons. Worm Crypt Act 2 was a NIGHTMARE. Literally.
RE: Diablo III: I am kinda jealous of my wife's monk. She basically wrecks entire screens just by walking through them D:
Melissia wrote: WD can't play minionmancer anywhere near as well, so it doesn't count, to me.
I recall having dozens (plural) of minions on the screen at once as a common occurrence.
Yep. Tons of skeleton warriors, a few skeleton mages, golem(s) and converted enemies. A screen full of lovely summons. Worm Crypt Act 2 was a NIGHTMARE. Literally.
RE: Diablo III: I am kinda jealous of my wife's monk. She basically wrecks entire screens just by walking through them D:
Back when the synergies dropped I made a Necromancer that used the Enigma runeword armor and an inventory full of summon +1 charms.
Oh, Nihilthak is going to hide? TELEPORT. Suck on forty skeletons, resurrected baddies, a clay golem, and a mercenary with might.
Melissia wrote: I salvage most of the uniques I find as it is, as usualy they're not that good, but maybe that's just because I don't have the PL>9000 Xpac.
Yeah... I'm going to start doing some inventory mass salvaging... which is fine since I frequent the Mystic will need the legendary crafting material.
Or, I could start another character. Thinking of going the WD route as most of my items are optimized with high int buff.
Melissia wrote: I do miss the old Necromancer visual style and prefer it over the "tribal shaman" style, but the charm is growing on me. Or maybe that's the fetish they planted in my backyard.
Stated with that class and never looked back. The fantastic animations on the bouncing flaming skulls and the crypt spiders almost make up for the fact you can't have Necromancer levels of minions.
Automatically Appended Next Post: One is geared for vile charge.
One is geared for physical ww.
One is geared for coldquake ss
My Barbarian is setup for the same charge (Vile Ward, IK with charge buffs) and Fire Seismic Slam (I have Fury of the Vanished Peak and several other buffs). The combo is pretty nasty.
I have two (one Seasonal and one normal) and I will probably make another one. The barbarian is by far my favorite class in D3 (I also love Demon Hunters!).
The other reason is that seasonal has a feel to it that a maxed out
toon doesn't. Everything is an upgrade, and you're not outleveling
your gear constantly.
malfred wrote: Well, it also depends on how it rolls. But Furnace is the barb
weapon of choice
For the crusader it is the Maxmius because you cast fire chains while moving with the abilities used. Its really fun actually combined with poison and increased attack speed.
I stopped playing for a bit before the patch, maybe a month or
so? So when I logged in to try the patch stuff, I was shocked
With the change in rift density, T6 is ridonculously stupid.
And the scary thing is, the video is longer than it should be
because my machine was lagging trying to process all that
was happening. (Next time I'll shut down more programs
before trying to record a game!)
Could someone give me the pros and cons of this game? I have been looking at this since I got my PS4 and might take the plunge soon, but finding it hard to get good opinions on it. Please no links to reviews or comparisons to older Diablo games. Cheers guys.
Godless-Mimicry wrote: Could someone give me the pros and cons of this game? I have been looking at this since I got my PS4 and might take the plunge soon, but finding it hard to get good opinions on it. Please no links to reviews or comparisons to older Diablo games. Cheers guys.
Its a great game, until you hit the crunch.
Where you are looking for those three items.
The story is okay, but reaper of souls just improves the game to such a degree that it is impossible not to have reaper of souls.
Pros: lots of stuff to do intially 6 Classes that play differently Great gameplay Fast Paced Lots of clicking! Ladder! (PC ONLY) Competitive! (PC ONLY)
CONs:
Consoles have certain better things but they do not have access to being updated frequently Hard to deal with enemies Difficulty gets ridicilous at certain times.
What I like, what I absolutely adore about Diablo is its open
ended skill system. There are no trees as such, and you can
switch your skills around as long as you're not in combat. This
lets you play the random loot grind game.
The problem with the loot grind game is that loot is absolutely
truly random. Most stuff you don't say "I'm going to kill this boss
and get it." You just play the game and pray. You gamble a little
to focus some of your efforts and pray. If the skill system wasn't
so open I'd say this would be a terrible way to play. You're
basically playing a slot machine for nerds.
Godless-Mimicry wrote: Could someone give me the pros and cons of this game? I have been looking at this since I got my PS4 and might take the plunge soon, but finding it hard to get good opinions on it. Please no links to reviews or comparisons to older Diablo games. Cheers guys.
I love the game warts and all...
However, I don't think D3 has a great as a replay value on consoles.
I wonder if we should setup a DakkaDakka clan on PC?
Godless-Mimicry wrote: Could someone give me the pros and cons of this game? I have been looking at this since I got my PS4 and might take the plunge soon, but finding it hard to get good opinions on it. Please no links to reviews or comparisons to older Diablo games. Cheers guys.
I love the game warts and all...
However, I don't think D3 has a great as a replay value on consoles.
I wonder if we should setup a DakkaDakka clan on PC?
This would actually warrant me dusting off my 70s and see about gearing them for t6...despite my hatred for that difficulty. It's all about the people you play with and honestly, despite playing with my wife initially, I haven't found that - which really makes the game pretty annoying on the whole.
With the new patch coming out/currently out Raekor's set is due for a nerf - a bit more single target DPS centric rather than the daisy chain-tag along shenanigans of the previous versions. Which doesn't really affect my barbarian, I have my build centered around The Call of Arreat.
Is this going to remain a Clan or going to be morphed into a Community?
malfred wrote: Sadly, tanking doesn't get it done in Diablo. You melt face before
face melts you. Survivability only takes you so far.
Well I can basically act against bosses quite well. I am trying to get better gems such as the posionous gems onto my Crusader's ring. So that way I can do alot more damage output. And possibly/hopefully get more fire damage.
Automatically Appended Next Post: So my Wizard is quite funny by the way. So much poison damage.
Supposedly I should top off 40 something, but I don't think I'll manage.
Automatically Appended Next Post: Anyone planning to play Season 2? I might roll a monk to try a shot at that gungdo bracers (got them all the time in non-seasons).
Automatically Appended Next Post: Anyone planning to play Season 2? I might roll a monk to try a shot at that gungdo bracers (got them all the time in non-seasons).
I will be playing Season 2 definitely.
Feb 3rd should be when Season 1 ends, so... #2 should begin soon afterwards.
I'm just going to do bounties until lvl 70 to rack up gears and nephalim shards.
Or, would it be worth it to try the trials pre-lvl 70? I want to get that Gem of Ease soonish so that I can twink other characters.
Frankenberry wrote: I dunno about season 2 honestly, I got a toon to 70 just for the free gift at the end of the season - so, I'm not sure if I'll do it all again.
Then again, if people will actually be playing I might do it just for for that co-op itch I have.
malfred wrote: Oh, I'm aware of that. I was wondering what the wizard one was.
Monks are getting Gungdo Gear Exploding Palm spread!
Halo of Arlyse
New Legendary Ring
Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage
Its pretty fething awesome in my opinion.
Crusader
Belt of the Trove
New Legendary Belt
Every 6-8 seconds, Bombardment is cast on a random nearby enemy
Demon Hunter
Odyssey's End
New Legendary Bow
Enemies snared by Entangling Shot take 20-25% more damage from all sources
Nice. I hit 70 on like Thursday, and I've got like 8 paragon levels now. It's the only character I've actually leveled though, so leveling a new character for season 2 doesn't seem so daunting since it's only my second.
Not really. I always just followed the general principal of balancing
living long enough to kill lots of stuff at a steady pace. A few things
are done, like socketing Emeralds into your weapon and main stat
gem into the rest of your gear, but that's all I can think of.
Automatically Appended Next Post: Woohoo! Portrait upgrade!
In other news, I don't know how I'm going to stand leveling a
monk when Demon Hunter with Multi shot was disgustingly
easy to level.
I got my season 1 character to level 70 and paragon 280 but I won't be able to play until the season ends on the 3rd. Good enough! That should bring my standard account to paragon 400 or so with the extra xp. I got my DH doing 250ish million crits with daggers and 2-6 million crits with normal attacks with all 5 sentries up.
For season 2 I am going to run either a barb or a crusader, have not figured that one out yet.
@Hordini, for torment levels do what malfred said with the gems first. I tend to put a couple diamonds in my armour as well since I normally run low on resistances. Crit hit and chance are useful for higher torments so go for 10 critical hit chance for every 100 critical hit damage (I have 40% chance with 450% damage on my DH). For paragon levels focus on your base stat line (Str, Dex, Int) for the next go for crit damage unless you are using a two hander and go for attack speed, then go for resistance to all and for the last tree go for life on hit.
Got some stuff on my Demon Hunter. Used the Enchanter to
add a socket to an Etrayu that dropped, mostly to get my DPS up. Re-worked my skills to those cold builds so that I could do
extra damage with the passive.
Welcome to Torment 1.
And when my seasonal demon hunter goes normal, welcome to
Torment 2 or 3.
Once you can do Torment 1, do Rifts until you get a trial key.
Use the trial key to open a trial but don't bother fighting. Portal
to town and let the timer run down and start with Greater Rift
Level 1. Take your time and sandbag through the greater rift
and try to finish with under 5 minutes . Then when Urshi shows
up, ask her to level up your Rift Key so that you can do that again.
What that does is let you farm legendary items a little more
consistently than just dungeoning. I always found the method kind
of slow, but realized that it's a good fit for Seasonal play.
I like just started up Diablo 3 three days ago and have a lvl 50 Barb, but haven't done anything with Season 1. I will be doing Season 2 though, and would greatly love to party with some people
Season 2 will be starting at the following dates and times for each region:
North America: Friday, February 13 @ 6:00 p.m. PST
Europe: Friday, February 13 @ 6:00 p.m. CET
Asia: Friday, February 13 @ 6:00 p.m. KST
Hi guys. I just started playing D3 this morning for the first time on a desktop machine (iMac). It's totally different to the console version that I had before, it seems...easier? I'm not sure how to describe it. But I digress.
My question is, do I need RoS? I'm enjoying the game a great deal at the moment in its vanilla form, but will not having RoS hamper me in any way when it comes to online play?
I don't know for sure but I think you will need RoS to get to level 70. So without it you won't be able to get better equipment (well, lvl 61-70 equipment). Plus RoS gives you the Crusader which is my favorite cc character by far now.
The comfort zone is somewhere between expert
and master difficulty. I pretty much just ran bountieS
th at would be somewhat simple/easy to do. I
followed a few guidelines as to which bounties
I would pick.
1. No or very few dungeon maps that havery you
finding the dungeons and descending them. For
example, the den of evil or the khazra den.
2. By the same token, boss hunts were out like
diablo, azmodan, urzael.
3. Multistage maps are mostly out like leorics
manor and some of the act 2 desert maps.
4. Dungeons to explore are the single floor
like clear the underbridge in act 3.
5. Boss fights to take on are the easy to get to
ones like the skeleton king. Belial can be easy
to get to, I think, but the fight annoys me. Sledge
can be a quick fight too, but he spawns next to
amother hammer demon elite, so that gets
annoying.
6. A few exceptions to multiple floor clears are
the hell rift or any area you just really enjoy
running around in. Act 5 town areas are fun
with side quests, for example.
7. Don't worry about getting the bounty bonus.
Doing faster bounties will get you to 70 faster.
8. After finishing 70, I started using the keys I
had (you should have 100 or so by this point)
to do normal difficulty rifts. Each rift will net
you about 25 blood shards.
9. After a few of those, gamble for key pieces of
gear. I went for, and got, the crudest boots.
10. Eventually your gear will dictate when you
can smoothly operate in the rift at torment 1.
Automatically Appended Next Post: A lvl 52 Furnance just dropped for me.
After all this time, this is the FIRST one to ever drop for me... and it's not a lvl 70 Furnance.
Feel ya bro.
I was afraid that might happen leveling season characters. Ended up in the clear
Post level 70 I did normal rifts for the blood shards. (Normal difficulty, even).
Gambled until I got a few key pieces and then I was Torment 1 ready.
As I upgrade pieces, I will upgrade the Torment difficulty. Right now working on
getting setts and a Ring of Royal Grandeur. It's better to run the bounties (you do
all five in Act 1 at this point) at at least Torment difficulty in order to benefit from the
higher chance to get a cache specific legendary item, so I rotate between bounties,
rifts and grifts.
Currently at Torment 2. I'm starting to fall asleep during boss fights, so I'm going to
wait for more upgrades before I upgrade the torment again.
Then I did 6 or so Rifts in normal to load up on gems/materials. I seemed to get a bunch of plans here. lol.
I just GOT the Halo of Alyspe... which, for sorc is pretty neat as long as Ice Armour is active, melee only does 51% dmg and triggers Frost Nova at 10% loss of life (which is just about every hit in torment )
Me & malfred did a few Act1 Bounties on Torment 2. Still no RRoG.
However... I stumbled into something kinda cool.
Once you hit lvl70... try to do a few Rift runs in Torment. You want to get a few GRift keys.
Then, open up a GRift at the lowest level you can. That way, you can clean house all the way up to the GRift Guardian. This Guardian will still drop great stuff, including the LegGems. (just upgrade the key, it won't bump it up too high)
I've got a Goldwrap (belt) plus the Boon of the Hoarder gem. It's a great combo when you need to tank.
I might be able to kick the Torment level up a few just to see what happens.
Got some new gear and a new build for my Barb, now I'm running Torment 5 fairly comfortably. Ran a GRift yesterday from level 1 and got to 24 before the elites became too powerful.
Then decided to open a new trial key and go full out to see how high I could get. Got to level 27... I failed that one miserably and only got 2 really bad legendries, including one that wasn't even for my class. Needless to say I will never do that again
Ruberu wrote: Got some new gear and a new build for my Barb, now I'm running Torment 5 fairly comfortably. Ran a GRift yesterday from level 1 and got to 24 before the elites became too powerful.
Then decided to open a new trial key and go full out to see how high I could get. Got to level 27... I failed that one miserably and only got 2 really bad legendries, including one that wasn't even for my class. Needless to say I will never do that again
Very nice. Were you able to level your gems to 25 yet?
Currently have two gems at 19 and something else. Guardian fights are kinda boring, so I haven't
really pushed the envelope. I need gears!
^ Have not got any of my gems to 25 yet. Even at GRift level 27 you only have somewhere around a 70% chance to upgrade and I always roll that 30% fail.
Most of my gems are still pretty low levels because I run standard Rifts more often, for some reason I get a lot more legendaries in them. Just the other day I went from GRift level 1-24 and only got around 6 legendaries, then ran a torment 5 normal rift and got 4 right off the bat!
malfred wrote: If you can do them fast, the bonus xp from higher Grifts are
worth the trouble, especially at higher Paragon.
Yeah, on my none seasonal characters GRifts are about the only things I do these days. I am around 320ish paragon and have enough good equipment to get me through them. As of this moment in season 2 I am 110 paragon and still running some fairly low level and low roll equipment. My weapon and like 50% extra fire damage is what's letting me do Torment 5. Once I get some better Raekors pieces and both Bul-Kathos swords i'll be set .
Next time I'm on I'm working on gems and trying to get 3 pieces
of Inna's. After that it's time to work on efficiencies. If I haven't
gotten a weapon upgrade by then, I should probably start
focusing my gambling efforts in that directions after inna's.
1. Level up gems
2. Get a weapon
3. Gamble for new pieces to reroll elemental armor
1. Level'ed up with malfred
2. Got a weapon malfred... a new FURNANCE!. w00t! Thanks brother!
3. Been gambling left and right and Kadala is playing hard to get.
Went the HC route this season, got 70 on the 'sader today. Despite the pucker factor with HC, I'm having a blast - now I just need to farm gear for another crusader.
Wow. That was a lot shorter than Season 1, right? (I only got in on Season 1 towards the end). I'm okay with it though. I'm ready to try a new character and get the Season 3 transmogs.
The new Bard set is awesome and you can do some pretty cool load ups with it. I am using the new and improved Bul-Katho's Oath set, IK's and the Wrath of the Wastes with a Royal Ring of Awesome . With the Royal Ring you can still get away with using two pieces of the IK's set so you can keep your Ancients up until they die.
The Bul-Katho's Oath set makes it so you don't have to waste any of your passives on wrath generation since they do it super fast. Another bonus to the Oath set is that the weapons automatically come with sockets so you can either replace the socket with life per hit or something else useful and then use a Ramaladni's Gift on them or change the elemental damage. My wrath generation is so high I rarely see it drop so I use Berserk Rage and Brawler instead of wrath generators to pile in some more damage.
My Friend is using the opposite of my build mainly using IK's and some pieces of the Wrath of the Wastes. Luckily the WofW set has pauldrons and no belt so you can use five pieces of the IK set (as long as you use the maul) and get the 6th set bonus with the RR, then he is going to use three pieces of the WofW set and get the 4th set bonus.
all in all this is a nice update for the Barbarian lovers . Next I will try out the new DH set to see if we can get away from everyone using the M6 set.
Ruberu wrote: The new Bard set is awesome and you can do some pretty cool load ups with it. I am using the new and improved Bul-Katho's Oath set, IK's and the Wrath of the Wastes with a Royal Ring of Awesome . With the Royal Ring you can still get away with using two pieces of the IK's set so you can keep your Ancients up until they die.
The Bul-Katho's Oath set makes it so you don't have to waste any of your passives on wrath generation since they do it super fast. Another bonus to the Oath set is that the weapons automatically come with sockets so you can either replace the socket with life per hit or something else useful and then use a Ramaladni's Gift on them or change the elemental damage. My wrath generation is so high I rarely see it drop so I use Berserk Rage and Brawler instead of wrath generators to pile in some more damage.
My Friend is using the opposite of my build mainly using IK's and some pieces of the Wrath of the Wastes. Luckily the WofW set has pauldrons and no belt so you can use five pieces of the IK set (as long as you use the maul) and get the 6th set bonus with the RR, then he is going to use three pieces of the WofW set and get the 4th set bonus.
all in all this is a nice update for the Barbarian lovers . Next I will try out the new DH set to see if we can get away from everyone using the M6 set.
Paragon 63 so far. Pretty much getting by on a Heart Slaughterer and Cain Set. Alternating between Torment 2 Rifts and Bounties, trying for a RoRG, of course. Wrath of the Wastes gloves did drop for me, but I won't equip it until I get another piece of wastes gear and/or a Ring of Royal Grandeur so that I can keep wearing my Cain set.I would like to up the torment, but boss fights only work well for me when both Wrath of the Berserker and Call of the Ancients are off cooldown, so I'm waiting for more increased damage potential before I explore beyond Torment 2.
The new bounties are cute. I think the new ones are rescue points on a map. Kill mobs around an area/captive and then rescue the captive or destroy the objective.
A neat change is that your blood shard max goes up when you beat Rift tiers by a certain amount. Not sure how it works out, but I think I'm at 610 cap now?
The other change is picking up loot. Basically picking up is a whole lot easier since you get all of the same kind. So if you pick up a gem, all nearby gems get picked up. Items still need to be picked up indivudally, though.
Automatically Appended Next Post: Ooh, and I have a Broken Crown. Using it to try to farm all the rubies I need for 5 Strength gems. Getting close to done, and then I switch it out for an emerald.
Yeah, I was struggling last week, too. I was just telling Hordini
that I was having trouble pushing torments and greater rifts and
then Sunday morning 1-2 pieces drop for me and a RoRG Saturday
night, and that was it. I pushed things from Torment 3 to 6 and
I was off to races.
It's nothing like what the ladder chasers have going.
If you're leveling solo, Rifts are not the way to go. Difficulty
should be set to Master/Hard and you should run easy bounties
for the bounty xp bonus. Add some kind of speed skill and crank them out.
And it is probably the best thing to have on a paladin.
The hammers change according to what hammer you have as a secondary. I don't use my hammers but I do have them so I can cast lightning damage on everything and so far I am starting to get pretty good items.
Still hoping for Focus and Bul Kathos weapons. I figure they will
or they won't drop. In the meantime, level up the gem of ease
I guess and then work on a Crusader.
Still hoping for Focus and Bul Kathos weapons. I figure they will or they won't drop. In the meantime, level up the gem of ease I guess and then work on a Crusader.
Try my build once you find that belt!
My build has only gotten better and is probably the most powerful crusader build I have tried, apart from horsecrusader. Which is all about mobility and moving extremely quickly and dealing millions of damage rapidly.
Also I want to try and get the 400 achievement score goal.
I've been working on my build, and I think I'm in a good place
with balancing Fury. I might switch out miri's for wreath of
lightning just to get the speed buff.
Thanks to malfred for all the hard work in T6... it's a different game, when I normally struggle in T2, playing in T6 to stay just within range to malfred, but avoiding the few mortars/electrocutes/baddies... all the while spamming Blizzards/Hydras that's probably ain't doing gak.
Asherian Command wrote: I still haven't changed my build XD. Just changed the weapons I have been using. Lightning build = op
I am competely immune to impairing effects. (Ice climbers)
Does that include damage?
My build doesn't afford me space to include lots of fun options.
i can only increase my damage, I can change what I use though. Combined with all my powers I can focus on certain items. Though I would rather be using more powerful skills they are just more effective. (something to do with fist of heavens would be great.)
Though I currently cannot solo torment 6. I can solo torment 5 easily.
ONe thing to remember is that immunity from control impairment
like Jailer and Frozen does not make you immune from the
damage they do. I have Wrath of th eBerserker up a lot and
find myself taking hard hits from frozen effects I am otherwise
ignoring.
malfred wrote: I meant are you immune to the damage too.
ONe thing to remember is that immunity from control impairment
like Jailer and Frozen does not make you immune from the
damage they do. I have Wrath of th eBerserker up a lot and
find myself taking hard hits from frozen effects I am otherwise
ignoring.
Yeah I still takes a bit of damage from it. The only thing that seems to kill me are wallers and arcane enchanted and reflect damage which means I need more damage reduction.
Anyone have any recommendations on playing a Wizard (build, tactics, skillset, etc.)? Because right now I suck at it. I felt pretty comfortable with my WD and Crusader, but I keep dying with my Wizard, even at lower difficulty levels.
Look up some builds and decide how you want to play. Then do
normal rifts when no one is on and gamble for regular slots on
your armor until you get sets. Test some difficulties then go
back to normal. Once you can do Torment 1 without dying and
kiting do that until you start getting trial keys and then totally
sandbag on those until you get more gear.
That's how I did it on my barb. Most of my levels up to paragon
whatever were solo.
Automatically Appended Next Post: Looking at your wizard, there are even lots of pieces there that
could be upgraded to level 70 yellows at the very least.
Hordini wrote: Anyone have any recommendations on playing a Wizard (build, tactics, skillset, etc.)? Because right now I suck at it. I felt pretty comfortable with my WD and Crusader, but I keep dying with my Wizard, even at lower difficulty levels.
Find me online buddy... I'll show you how it works.
Bloodsharding on the barbarian, leveling gems while gambling
on the wizard. My bloodshard cap is 900, so it's not really all
that annoying.
I'm hoping to use one of Jaetch's builds some day. However, there
are several limitations to doing things the way that I'm doing.
1. Getting Wizard Focus and Restraint. In a pinch, I can slap
crappy STR ones on my Wizard.
2. Getting any jewelry. One version of the build uses F+R.
Another uses Halo. In both cases I'd have to get the Tal Rash
amulet. Jewelry is stupid expensive to bloodshard.
3. Less stupid expensive is getting a serpent sparker.
Got lucky with my barb the other day and pushed a 43 GRift
and drew Tethrys as the Guardian. Got it done with time to
spare, but I'm going to need to rethink my setup if I want to push
further. I'm thinking I don't want to bother pushing all that hard
and just gear up a Wizard as a fun side activity.
Bloodsharding on the barbarian, leveling gems while gambling
on the wizard. My bloodshard cap is 900, so it's not really all
that annoying.
I'm hoping to use one of Jaetch's builds some day. However, there
are several limitations to doing things the way that I'm doing.
1. Getting Wizard Focus and Restraint. In a pinch, I can slap
crappy STR ones on my Wizard.
2. Getting any jewelry. One version of the build uses F+R.
Another uses Halo. In both cases I'd have to get the Tal Rash
amulet. Jewelry is stupid expensive to bloodshard.
3. Less stupid expensive is getting a serpent sparker.
Got lucky with my barb the other day and pushed a 43 GRift
and drew Tethrys as the Guardian. Got it done with time to
spare, but I'm going to need to rethink my setup if I want to push
further. I'm thinking I don't want to bother pushing all that hard
and just gear up a Wizard as a fun side activity.
There is a gem that gives experience so you can power level the wizard.
Anyway, supposedly this season is going to last 4 months which
means it carries into my summer. I should play the crap out of
this one. Next one I'll try to focus on just one toon.
Automatically Appended Next Post: In others, I can see my halo, halo, halo...
Did a 50 grift as part of a 4 man a week or so ago, was difficult given that the mobs do 3 times the damage of those in a grift 45 which basically means instant death.
My Tal's wizard is good but horrid in party play that involves massive damage requirements like that. I'm critting around 100m per meteor but I think I'd be better suited to playing a Monk or maybe a zdps Crusader for grifts.
Barbs build less for damage and more for mitigation in group
play and rely on the wizards to do more damage. What was your
group composition, Frank?
Myself with 6/6 tals, and ancient serpent sparker
ZDPS 'sader (don't really know anything about the build) with mostly ancient gear
WW barb decked to the nines
DH specc'd for that spinning death thing, I don't know the skill
It was close there a few time and when we hit the RG the Barb was pretty useless, the DH faired better but most of the end game builds are meant to handle large mobs, not single target. Truthfully I think I was the only one spamming attacks the whole fight.
The base DPS would drop conserably, but I have gears that activates all the runes for slowtime and that new set gear that grans 2000%dmg within the bubble.
I may try a cold wizzy + slowtime to slow the hoards down.
Sounds fun. Yeah, you use the barb to clear the trash and
spawn health globes (if they slotted Swords to Ploughshares
on Battle Rage). Barb useless in a RG fight is about right.
Whemb, sorry I didn't group up last night. I was frustrated by
my solo play and trying out various builds to try and survive
rift guardian fights myself. The changes to Sand Shaper or
whatever Kulle's generic title are rough on melee.
It's been my experience that with 4 man grifts you really need to build the group to work off of each other. I mean, it's good that a barb can speed clear grift 45s but when it comes down to the whole point of the grift, the RG, he's not exactly meant to be doing single target dps.
I've found that monks, crusaders, and witch doctors working with a dps class like a tals wiz or even firebirds is pretty good (haven't worked with any wizards running Delseyres or whatever). Monks are INSANE damage dealers, less on the speed clearing more on the single/tri-target dps than others. Crusaders can do mobs but far less well than the DH or the Barb.
I guess really if you get a 4 man together with at least 1 zdps and three dps you can do most anything. I just think that the party benefits from a diverse range of classes - monk auras, crusader things, barb shouts, wd debuffs, and wizard buffs. I'm not sure how a slow time wiz would work with a high grift group - it's stupidly gear dependant and while I'm pretty decked I was only moderately helping. Maybe the damage buff and spam would work - I've seen videos of slow time wizards doing grift 49s and doing ok.
Monk DPS? Are you talking Raiment 6 set? I probably won't be
rocking that. I'm lazy and running Innawuko on my monk. I've
found that there's a certain playstyle that I favor, and it involves
timed tactical decision making for buffs and things. A Whirlwind
barb, for example, while spammy, only really uses 1 or 2 attacks,
and so all your time goes into thinking of placement, movement,
and healing.
My Tal wizard, while placement is even more important, also
involves a fair amount of button mashing in order to get the most
work done (trying to get Arcane Dynamo up to 5 stacks, trying
to get Tal stacks up to 4, trying to time Hydras so that you have two
up at any given moment, etc.).
Palm monk? Drop palm, hope the party can burn down the target.
New Zone: Ruins of Sescheron
In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.
New Artifact: Kanai’s Cube
Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more.
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Crafting System Updates
For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started your career and killed your first Champion or Elite pack, your crafting mats will never go to waste.
Adventure Mode Updates
This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.
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New Feature: Season Journey
Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.
New Difficulty Levels
As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback!
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New Legendary and Set Items
For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore.
Combat Changes
Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift.
Prepare Yourself!
New zone, new Cube, new items, new difficulty levels, new Adventure Mode changes—the list goes on and on! We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits.
Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!
Dunno if any of you have watched any of the PTR recordings but the Cube is pretty sexy - 3 different legendary passives (weapon, armor, jewelry) along with rerolling set items, rerolling stats on legendaries, rolling crafting mats, it's nuts.
As for the new area, apparently there are some books available that will be explaining the fall of the Barbarian capital and the name of the guy who the cube is named after. All in all, some new content coming and that makes me a happy panda.
Have just restarted this and finished lvling my barb to 70 and a have got some ok legendries and epics to start me off. Though it's a bit boring on my own, anyone want a duo partner for adventure runs or if I'm able to do them rifts?
Very excited for the idea of the new horadric cube as it looks like you might have to complete a "quest"chain in the new area to fully unlock it.
I multibox 4 Demon Hunters and they have some pretty wacky ability combo's across 4 of them that give crazy CC and damage boosts, being able to give them all Kriedershot + a bonus weapon effect is going to be horrifying
Melissia wrote: Ah, I might reinstall play a season just because. It'll be an excuse to focus on Crusader, which I still haven't gotten higher than sixteen yet.
Well malfred is usually the first to reach level 70, so he will probably be on at certain times, but most of us are rarely on together. Its been two months since we have done one, since the lull between seasons.
It's likely that I won't be first to 70 as I tend to level by myself
when none of you are on. My regular partner in crime, Boreas,
is likely to come over to play Warmachine the night the season
drops, hehe.
whembly wrote: I'll likely be doing Bounties in each Act to stock up gears and mats.
So you can use your stash when playing Season characters?
To clarify mal's point.
You have a non-seasonal stash, where your characters (and stash with it's items) stays forever.
Then, you have a separate independent stash for the season period. You can share this stash with other "seasonal" characters, but never your non-seasonal stash/characters.
Note, that at the end of the season, your "seasonal characters" and "seasonal stash" transfers to your non-season side.
Got to the cemetary last night. Will hopefully have time to work on it more today.
Is it just me, or is even hard difficulty actually kind of easy? Even when you don't have super-awesome equipment or money to start off with, like with a brand new season...
Yeah hard mode is generally fairly easy. I usually start off on hard but by the time I hit 30 I bump it up to Torment.
I got my new season character to level 52 so far. Got the new crusader shield that adds blessed hammer damage at its pretty darn good. I just need to get to level 60 for some Deaths Breathes and then I can break it down for the ability and use the Hollowed Defender for the added holy damage.
Well, Wizard, Daemon Hunter, Witch Doctor, and now Crusader were all easy even on hard mode, going solo. The others I haven't played that much (I enjoy Wizard too much...)
Apparently Torment 3 is too much, but Torment 2 is just inside my
comfort zone. Got a Gavel to drop, so that's nice. Now I'm just doing
Rifts until I log in and Acts 2 or 5 are my bonus. I have enough mats
to extract a couple legendary powers if need be.
Completed season as a barb and got her to torment 3, was easy enough and quick to do. currently working on my main non season barb, want to get him full ancient stuff and get all the hoarded items into the cube.
malfred wrote: Trying to farm for specific loot with my barbarian and monk.
Barbarian needs an ancient weapon and a furnace. Maybe
something nice for an amulet.
My U6 monk is sweet, but needs something good to cube. Also
needs an ancient weapon.
Quickest way for furnace was to get a load of rare 2 handed maces, and use the cube to upgrade to legendary, took me 7 but I got my second furnace. For barb gearing I found joining loot share groups helped a bit and grinding tons of rifts and greater rifts. Depending on spec the BK swords hype does live up to its ability. I've a few pairs and love using them, esp the ancient pair. I forget the name but the 2hander which is paired with IK set seems to be making waves now, think its gravel something.
crusader is fune to play, but I'm still hooked on completing my barbs cube book for the extracted powers.
The Gavel of Judgment is not tied to the Immortal King set, but is
used with it for lots of good reasons. It refunds Hammer of the
Ancients fury, but to use Hammer of the Ancients you're standing
in the face of danger. Immortal King set gives you a lot of durability
through a few mechanics. The 4 set bonus gives you the ability to reduce
your two big cooldowns, Hammer of the Ancients and Call of the Ancients
by spending fury to attack monsters. Hammer of the Ancients gives you
the damage sharing rune, Together as One. Wrath of the Berserker has
the Striding Giant damage reduction rune.
To offset the loss of damage by using a defensive rune for Wrath of the
Berserker, people use the 6 set bonus of Immortal King to gain a
flat 250% damage buff.
It's what my barb is doing now. I'm in the grift 50s, but I'm pausing to
gear up my monk, level a second barb, and level my gems. I'm
hoping in that time to get some upgrades before I continue to try to
get into the 60s.
That's why I'm looking for an ancient Gavel of Judgment or a regular furnace.
Slowing grinding my way through. I have been having horrible luck finding gear this season. I have a Topaz in my helm with 35% magic find plus the crown that increases its effect by 100% and ran 3 rifts with nothing. Even blood sharps have been useless. Although I did get lucky and found an ok Grandfather and am now running torment 4.
What are your battle.net tags and when do you all play? I work night shifts so I will probably be on at the same time as you in English folk. My tag is MariusRuberu#1167. You are all welcome to add if you'd like.
malfred wrote: The Gavel of Judgment is not tied to the Immortal King set, but is
used with it for lots of good reasons. It refunds Hammer of the
Ancients fury, but to use Hammer of the Ancients you're standing
in the face of danger. Immortal King set gives you a lot of durability
through a few mechanics. The 4 set bonus gives you the ability to reduce
your two big cooldowns, Hammer of the Ancients and Call of the Ancients
by spending fury to attack monsters. Hammer of the Ancients gives you
the damage sharing rune, Together as One. Wrath of the Berserker has
the Striding Giant damage reduction rune.
To offset the loss of damage by using a defensive rune for Wrath of the
Berserker, people use the 6 set bonus of Immortal King to gain a
flat 250% damage buff.
It's what my barb is doing now. I'm in the grift 50s, but I'm pausing to
gear up my monk, level a second barb, and level my gems. I'm
hoping in that time to get some upgrades before I continue to try to
get into the 60s.
That's why I'm looking for an ancient Gavel of Judgment or a regular furnace.
Look up Chainer1988 on the YouTubes, he runs a support monk with a HotA barb and holds the #1 World 2-man Grift spot. HotA is straight DISGUSTING if ancient'd out with proper gear.
Yeah, familiar with chainer's stuff, I just have a hard time sitting
through video game videos. . Still haven't pulled an ancient
Gavel, but that's not surprising. Whenever I log in my monk, I
am either speeding through for keys or mats. I should spend
more time gathering mats I supposed. I do have a second gavel
that I can experiment on.
malfred wrote: Yeah, familiar with chainer's stuff, I just have a hard time sitting
through video game videos. . Still haven't pulled an ancient
Gavel, but that's not surprising. Whenever I log in my monk, I
am either speeding through for keys or mats. I should spend
more time gathering mats I supposed. I do have a second gavel
that I can experiment on.
I think there's a disclaimer on the 'upgrade rare to legendary' recipe, might be the 'reforge legendary', but basically one of them says that it's impossible to get an ancient from it.
Then again, now that I'm thinking about it, that might be the 'give me a different set piece' recipe /shrugs.
Melissia wrote: I'm pondering what the best solo build crusader is right now, as I'm finding it easy to survive but hard to put out enough DPS...
Generally it depends on how you want to play. When I was running solo/t3 I ran the Captain America (the shield toss skill, can't remember it's name) with the accompanying shield and flail that buffs the skill.
Of course a build that requires almost no cohesion is the Fist of Heavens build, generally does good damage.
If you have enough of the Rolands set and a decent weapon and the required shield, it generally ends up being the most damaging build that the class can make, shield bash, that is.
Melissia wrote: I'm pondering what the best solo build crusader is right now, as I'm finding it easy to survive but hard to put out enough DPS...
My current build is Justice with Crack and Blessed Hammer with Limitless for the mouse. Then Falling Sword with Flurry, Provoke with Cleanse, Law of Justice with Bravery and Akarat's Champion with Prophet. For gear I am using the new Seeker of the Light set, Hallowed Barricade, Ashbringer sword, Belt of trove, Gabriel's Vambraces and what ever jewelry you can find. Focus and Restraint will be the best. For the amulet I'm using Hellfire Amulet that gives me the Finery passive. Plus anything that gives you holy damage, currently I have 40% holy on this character and the sword when it's ability is up adds another 5559% damage as holy.
In the new cube thingy, for the weapon slot I use Johanna's Argument. That extra 100% attack speed with hammers is nice when using a two handed sword. For the armor I use the Sacred Harness belt for extra hammers. The jewelry slot I am using the royal ring.
Melissia wrote: Sadly, so far I only have two level 60 sets, demon's and sage's. Just trying to find time to get her to seventy.
I hear ya. I got Malfred added to my friends list but I failed in getting the rest of you. I will have to do that when I'm off and if I see you I can help rush you and try to get some gear.