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Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Hordini wrote:
 malfred wrote:
No gear on your followers?





I wasn't using followers, I guess I should probably do that for solo runs. I forgot about them since I wasn't running through the campaign.

I'm guessing the Templar goes well with the Wizard?

Correct. You'd need a meatshield in front of you. Preferrably an immortal meatshield too (that legendary ammy granting that).

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
[MOD]
Madrak Ironhide







I have a dive bombing wizard. No meat shield here!

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Been taking a break from d3 too.

My work just updated my cellphone... and I lost my authenticator.

I now can't log into my battle.net account on the web...

Need to give support a call.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
[MOD]
Madrak Ironhide







Had a go at greater rift 49. Twice.

Failed by a minute.

I need to find a way to find more deeps.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 malfred wrote:
Had a go at greater rift 49. Twice.

Failed by a minute.

I need to find a way to find more deeps.

The answer is, as always, MOAR LOOT!!!

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut





USA

Did a 50 grift as part of a 4 man a week or so ago, was difficult given that the mobs do 3 times the damage of those in a grift 45 which basically means instant death.

My Tal's wizard is good but horrid in party play that involves massive damage requirements like that. I'm critting around 100m per meteor but I think I'd be better suited to playing a Monk or maybe a zdps Crusader for grifts.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
[MOD]
Madrak Ironhide







Hehehe.

Barbs build less for damage and more for mitigation in group
play and rely on the wizards to do more damage. What was your
group composition, Frank?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Longtime Dakkanaut





USA

 malfred wrote:
Hehehe.

Barbs build less for damage and more for mitigation in group
play and rely on the wizards to do more damage. What was your
group composition, Frank?


Myself with 6/6 tals, and ancient serpent sparker
ZDPS 'sader (don't really know anything about the build) with mostly ancient gear
WW barb decked to the nines
DH specc'd for that spinning death thing, I don't know the skill

It was close there a few time and when we hit the RG the Barb was pretty useless, the DH faired better but most of the end game builds are meant to handle large mobs, not single target. Truthfully I think I was the only one spamming attacks the whole fight.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

I wonder if our crew could use a slowtime wizzy?

What do you think Frank/Mal?

The base DPS would drop conserably, but I have gears that activates all the runes for slowtime and that new set gear that grans 2000%dmg within the bubble.

I may try a cold wizzy + slowtime to slow the hoards down.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
[MOD]
Madrak Ironhide







No clue.

Sounds fun. Yeah, you use the barb to clear the trash and
spawn health globes (if they slotted Swords to Ploughshares
on Battle Rage). Barb useless in a RG fight is about right.

Whemb, sorry I didn't group up last night. I was frustrated by
my solo play and trying out various builds to try and survive
rift guardian fights myself. The changes to Sand Shaper or
whatever Kulle's generic title are rough on melee.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

No worries mal!

I'm kinda liking my slowtime build. I'm squishier tho... but, I think the groups would appreciate it.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut





USA

It's been my experience that with 4 man grifts you really need to build the group to work off of each other. I mean, it's good that a barb can speed clear grift 45s but when it comes down to the whole point of the grift, the RG, he's not exactly meant to be doing single target dps.

I've found that monks, crusaders, and witch doctors working with a dps class like a tals wiz or even firebirds is pretty good (haven't worked with any wizards running Delseyres or whatever). Monks are INSANE damage dealers, less on the speed clearing more on the single/tri-target dps than others. Crusaders can do mobs but far less well than the DH or the Barb.

I guess really if you get a 4 man together with at least 1 zdps and three dps you can do most anything. I just think that the party benefits from a diverse range of classes - monk auras, crusader things, barb shouts, wd debuffs, and wizard buffs. I'm not sure how a slow time wiz would work with a high grift group - it's stupidly gear dependant and while I'm pretty decked I was only moderately helping. Maybe the damage buff and spam would work - I've seen videos of slow time wizards doing grift 49s and doing ok.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
[MOD]
Madrak Ironhide







Monk DPS? Are you talking Raiment 6 set? I probably won't be
rocking that. I'm lazy and running Innawuko on my monk. I've
found that there's a certain playstyle that I favor, and it involves
timed tactical decision making for buffs and things. A Whirlwind
barb, for example, while spammy, only really uses 1 or 2 attacks,
and so all your time goes into thinking of placement, movement,
and healing.

My Tal wizard, while placement is even more important, also
involves a fair amount of button mashing in order to get the most
work done (trying to get Arcane Dynamo up to 5 stacks, trying
to get Tal stacks up to 4, trying to time Hydras so that you have two
up at any given moment, etc.).

Palm monk? Drop palm, hope the party can burn down the target.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

I'm rocking a full Tal's with enough firebirds for that 3-set bonus.

With a one-hander that reduces the teleport to zero cooldown and the cosmic strand that turns my teleports into a dps effect.

I can tank anything below GRift-40...

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
[MOD]
Madrak Ironhide







Yeah my wizard has some durability with the halo, but it turns
out to not be enjoyable for me,

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Been having fun playing the WD.

I like having all those little midgets fighting for me.

Also, new stuff coming Soon™!

Torment 10!

Horadic Cube is back? Sorta...


Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Heres the new update coming soon!

New Zone: Ruins of Sescheron
In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.

Sescheron12_LightboxThumb_JP_150x100.jpgSescheron03_LightboxThumb_JP_150x100.jpgSescheron08_LightboxThumb_JP_150x100.jpg

New Artifact: Kanai’s Cube
Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more.

KanaisCube_LightboxThumb_JP_550x100.jpg

Crafting System Updates
For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started your career and killed your first Champion or Elite pack, your crafting mats will never go to waste.

CraftingLvl01_LightboxThumb_JP_275x100.jpgCraftingLvl12_LightboxThumb_JP_275x100.jpg

Adventure Mode Updates
This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.

GreaterRiftSelect_LightboxThumb_JP_550x100.jpg

New Feature: Season Journey
Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.

SeasonJourney_LightboxThumb_JP_275x100.jpgSeasonPortraits_LightboxThumb_JP_275x100.jpg

New Difficulty Levels
As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback!

Torment_LightboxThumb_JP_550x100.jpg

New Legendary and Set Items
For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore.

Combat Changes
Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift.

Prepare Yourself!
New zone, new Cube, new items, new difficulty levels, new Adventure Mode changes—the list goes on and on! We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits.

Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!


Interesting huh?

Hoadric cube and everything!

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Longtime Dakkanaut





USA

Dunno if any of you have watched any of the PTR recordings but the Cube is pretty sexy - 3 different legendary passives (weapon, armor, jewelry) along with rerolling set items, rerolling stats on legendaries, rolling crafting mats, it's nuts.

As for the new area, apparently there are some books available that will be explaining the fall of the Barbarian capital and the name of the guy who the cube is named after. All in all, some new content coming and that makes me a happy panda.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
[MOD]
Madrak Ironhide







I may or may not be downloading the test client at this very moment.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Araqiel





Ards - N.Ireland

Have just restarted this and finished lvling my barb to 70 and a have got some ok legendries and epics to start me off. Though it's a bit boring on my own, anyone want a duo partner for adventure runs or if I'm able to do them rifts?
   
Made in se
Rough Rider with Boomstick





Swerike

Im up for some partying, PM your tag and I´ll join if we happen to be online at the same time.

With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time... 
   
Made in us
[MOD]
Madrak Ironhide







I haven't been on lately. I've been painting.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 malfred wrote:
I may or may not be downloading the test client at this very moment.

I just got done testing the PTR season 4.

The cube is really, really neato. I think that thing will truly elevate my wizzy to the same power levels with other classes.

The Goblin Shrine is hysterical. Bloody fiffteen various Gobs!

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 whembly wrote:
 malfred wrote:
I may or may not be downloading the test client at this very moment.

I just got done testing the PTR season 4.

The cube is really, really neato. I think that thing will truly elevate my wizzy to the same power levels with other classes.

The Goblin Shrine is hysterical. Bloody fiffteen various Gobs!


Can you keep spoiling for us pleaseeeeeeeeeeee

From whom are unforgiven we bring the mercy of war. 
   
Made in us
[MOD]
Madrak Ironhide







The goblin shrine is called Bandit Shrine and it spawns a bunch of goblins of different types.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois




Here ya all go

From whom are unforgiven we bring the mercy of war. 
   
Made in ie
Longtime Dakkanaut







Very excited for the idea of the new horadric cube as it looks like you might have to complete a "quest"chain in the new area to fully unlock it.

I multibox 4 Demon Hunters and they have some pretty wacky ability combo's across 4 of them that give crazy CC and damage boosts, being able to give them all Kriedershot + a bonus weapon effect is going to be horrifying

http://eu.battle.net/d3/en/profile/Ifalna-2939/hero/16278

   
Made in us
[MOD]
Madrak Ironhide







Very nice

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

New Season starts on the 28th!

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
[MOD]
Madrak Ironhide







Yeah, I'm still nailing down my targeted build on test.

Probably a build involving furious charge and hammer of the ancients

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
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