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Post by: Eiríkr
Blood, Dice and Darkness.
An interesting and relatively illuminating interview with the old hand, particularly enjoyed the detailing with the Lord of the Rings franchising.
“The model design for Warhammer had started to get overblown,” he said.
“The models started to get big and came with too many parts. The number of pieces and the size of design are key factors in the cost of production, and there was a lack of discipline that meant the models were becoming less profitable.
“When I did Lord of the Rings I redefined the miniatures to be 28mm again. I took them down in size and had single-piece models. That was part of the reason it was successful.”
---
“But the reason it became a problem for Games Workshop was that the sales divisions, which had been given a huge degree of autonomy and political power, suddenly found they had hugely overblown organisations. They had the staff, but none of them could actually sell anything – they were used to people just coming in and buying stuff. So the success of the Lord of the Rings ended up being a failure in the company’s eyes because they lost control of it, which always pissed me off.”
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Post by: Kilkrazy
A very interesting interview.
He corrobarates a number of points that critics have made about GW.
I had that Charles Grant book too, but it has gone the way of all flesh, unfortunately.
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Post by: Azreal13
“I was the head of the creative department, and they weren’t doing anything creative any more,” he said.
“The role I had in the studio was with staff working on game development and design, and they’d pretty much decided that game development and design wasn’t of any interest to them. The current attitude in Games Workshop is that they’re not a games company, it’s that they’re a model company selling collectibles. That’s something I find wholly self-deceiving and couldn’t possibly agree with.”
It’s a game with a future, which I don’t think 40K is.
Wow.
54671
Post by: Crazyterran
Of course he's going to gak talk 40k. Has to make his game I literally heard about just now look good!
63623
Post by: Tannhauser42
I think he does have a point in that I don't think 40K really has a "future" in the sense of a planned one. I think GW is now just throwing out every thing they can think of to keep the sales propped up, but not with any plan as to long-term survivability.
44272
Post by: Azreal13
Crazyterran wrote:Of course he's going to gak talk 40k. Has to make his game I literally heard about just now look good!
That's really not the sort of thing he's done in the past. It's always been assumed/implied, but he's never actually come out and said "I left because the product's gak and they're all spankers" quote so explicitly before.
If it upsets your own personal view, do whatever it takes to reconcile this information with your own outlook, but this only really confirms the interpretation of events, finances etc that many have been arriving at for a few years now.
299
Post by: Kilkrazy
What does the future mean for 40K? They can add new units to the game, for instance Centurions and Knight Titan, they can upgrade old units like the Broadside and the Fire Warriors. They can introduce more colours of Space Marien.
They must be running out of potential areas for expansion. Forts, artillery, giant tanks, robots and aircraft are already included now. Maybe introduce boats?
The other thing of course is to keep fiddling with the rules to make people buy a new edition and codex every few years. This is not new in the sense of progress, of course.
81837
Post by: Cleatus
The whole article seems to reinforce the concept that GW has no idea what the  they are doing. Lots of interesting insights into the history and evolution of the company though, particularly for someone like myself who is newer to the hobby. Thanks for sharing!
38451
Post by: Guildsman
Seven hells, that was intense. He really laid it all out. Kudos to the guy for being so forthright about everything.
It really strikes me, though, that luck was a major part in the company growing as successful as it has. To me, it looks like they had a few great, innovate ideas at the beginning that they've been coasting on ever since. For example, opening their own shops was brilliant... 30 years ago. Now, the world has moved on, but they refuse to.
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Post by: MWHistorian
It does seem to fit the conclusions that many have already arrived at through observation, other former employees and GW's own statements.
23558
Post by: zedmeister
Brutal. And not at all surprising really.
7375
Post by: BrookM
How many years now since Rick left GW? In the years directly after he left he kept quite mum about things for a while after leaving, had to sign a waver or something was it?
299
Post by: Kilkrazy
He left in 2010.
Automatically Appended Next Post: The thing is that all of GW's "name" designers have left in the past five or so years. Even our spiritual liege, Mat Ward.
79467
Post by: DanielBeaver
“It was presented at the time as a merger,” said Priestley, “but really it was a takeover by Citadel.
“We even spoke at the time about changing the name of the company, but there were already about half a dozen Games Workshop stores, and we thought it would have been very expensive to have the signs repainted.
This is such a great metaphor for their current predicament: internally, they think of themselves as a modeling company, but they're so bound to the " Games Workshop" name that they can't shake the perception that they are a game company first.
(and also something about making small-minded accounting decisions at the expense of the health of their business. Like not wanting to spend the money on repainting signs, when the name on that sign totally misrepresents the company.)
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Post by: Talizvar
The part that hit home for me:
“For the customers, these guys were the big brother they always wanted,”
The people who ran the stores, they loved what they did and they took the time to show you anything you wanted on the hobby.
They were social hubs.
How can GW differentiate themselves?
Just go back to their roots, it was rather innovative: an inclusive environment that gave attention to the kids.
Gaming coffee houses are getting popular around here.
So, they are a collectable trinket company... kinda sad.
I will always be grateful (to what seems to be more the old guard) for GW making modeling and hobby craft exciting and fun with an easy way to meet like-minded people.
It is sad that Kirby's group cannot see what made it great: being inclusive to it's customers.
299
Post by: Kilkrazy
There is great for customers on one hand and great for shareholders on the other.
The trick is how these two things interact.
54729
Post by: AegisGrimm
It's so surreal to have lived through the last 20 years of that article, knowing it's all true and I felt those things as a lowly consumer. Feels good after all the white knighters telling me how wrong myself and others were, to have such a big name in the company echo many things from that time.
The most telling part?
"Unplugged Games approached Games Workshop regarding this article. The company declined to comment."
I don't know how they could comment, other than to grudgingly agree.
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Post by: Accolade
“To me the background to 40k was always intended to be ironic”
That's something I've really missed about 40k and the reincarnation of WHFB.
Everything now is always super serious business, it's like the new designers completely missed out on the original jokes. Looking at the lore for AOS vs. the original WHFB, it's background written for (and by?) 13-year-olds going up against something that knows what it is and embraces it.
56277
Post by: Eldarain
Talizvar wrote:The part that hit home for me:
“For the customers, these guys were the big brother they always wanted,”
The people who ran the stores, they loved what they did and they took the time to show you anything you wanted on the hobby.
They were social hubs.
How can GW differentiate themselves?
Just go back to their roots, it was rather innovative: an inclusive environment that gave attention to the kids.
Gaming coffee houses are getting popular around here.
So, they are a collectable trinket company... kinda sad.
I will always be grateful (to what seems to be more the old guard) for GW making modeling and hobby craft exciting and fun with an easy way to meet like-minded people.
It is sad that Kirby's group cannot see what made it great: being inclusive to it's customers.
Nailed it. They've coasted on the momentum of the social element of their early success. Unfortunately they are starting to really feel their move away from engaging and supporting a community around their games.
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Post by: Pacific
Really interesting article (although sure I have read bits of it before?)
I'd actually heard the same thing about Rick in the final few years, he was essentially promoted and sat in a room not really able to do anything creative. Ultimately I guess he got bored and left! Even though I have heard it was very strange for the other staff there, simply because he had always been there.
Accolade wrote:“To me the background to 40k was always intended to be ironic”
That's something I've really missed about 40k and the reincarnation of WHFB.
Everything now is always super serious business, it's like the new designers completely missed out on the original jokes. Looking at the lore for AOS vs. the original WHFB, it's background written for (and by?) 13-year-olds going up against something that knows what it is and embraces it.
Definitely agree, it gradually lost the tongue-in-cheek side and became far too po-faced and serious.
Crazyterran wrote:Of course he's going to gak talk 40k. Has to make his game I literally heard about just now look good!
Well.. if some kid has gone off the rails a bit, the one person that you could never criticise for having an opinion about that is his father.
The other thing of course is to keep fiddling with the rules to make people buy a new edition and codex every few years. This is not new in the sense of progress, of course.
I was going to say, that's been the way of things for at least 15 years now, probably a bit more.
You wouldn't mind if it was genuinely in the interest of producing a better or more balanced game, but I think that has long since gone out of the window.
1206
Post by: Easy E
Azreal13 wrote:“I was the head of the creative department, and they weren’t doing anything creative any more,” he said.
“The role I had in the studio was with staff working on game development and design, and they’d pretty much decided that game development and design wasn’t of any interest to them. The current attitude in Games Workshop is that they’re not a games company, it’s that they’re a model company selling collectibles. That’s something I find wholly self-deceiving and couldn’t possibly agree with.”
It’s a game with a future, which I don’t think 40K is.
Wow.
I second that WOW! In the past he has skirted around out right slamming them, but left it a bit implied. This time, he just laid it out.
61137
Post by: mechanicalhorizon
AegisGrimm wrote:It's so surreal to have lived through the last 20 years of that article, knowing it's all true and I felt those things as a lowly consumer. Feels good after all the white knighters telling me how wrong myself and others were, to have such a big name in the company echo many things from that time.
That's sort of "normal" though. When you speak out against something like GW people will generally assume you are saying those things as a sort of petty revenge and they can't be true.
After all, how can a company exist if it isn't being run well? That's a simplification, but IMHO that's the thought-line people use.
I've heard many times people criticizing online companies like GW (and others) that I've worked for and so far what I've heard has been pretty much spot on, as negative as they were.
But, hearing it from a "personality" in the industry can lend weight to criticism (or to propaganda) depending on the circumstance.
Accolade wrote:Everything now is always super serious business, it's like the new designers completely missed out on the original jokes. Looking at the lore for AOS vs. the original WHFB, it's background written for (and by?) 13-year-olds going up against something that knows what it is and embraces it.
Maybe that's due to the trend of realism we've been experiencing in movies and TV for the last few decades. Everything has to be realistic and believable these days, there's little "wiggle room" for fiction.
When you create anything in sci-fi and fantasy these days, they have to be grounded in reality as if it could really work. Everything has to be explained. Things also seem to be more homogenized now as well.
I kinda miss the good 'ol days of sci-fi/fantasy.
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Post by: jah-joshua
great read!!!
how ironic that the birth of Warhammer and 40K were as sales vehicles for the miniatures  ...
kinda makes those of us who go on and on about the minis not look so crazy  ...
in that vein, it is interesting to note that Bryan got it right, by making it feel like the customers were in on the fun, and Kirby has done a complete 180, and made many of the customers feel like they are despised walking wallets...
it's a shame really, because he did a good job through the 90's...
i wonder if the bankruptcy scares in that decade snapped him, and made him crazy...
he's definitely gone full Scrooge McDuck in the last decade...
thanks for the link, Eirikr...
cheers
jah
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Post by: Xca|iber
jah-joshua wrote:
how ironic that the birth of Warhammer and 40K were as sales vehicles for the miniatures  ...
kinda makes those of us who go on and on about the minis not look so crazy  ...
Though it certainly is interesting that 'enticing people to buy more than one model at a time' was the original impetus to develop what was one of the first fantasy/fiction mass battle games in the market, Priestley wasn't exactly stellar about how that particular business angle ended up entrenching itself in the corporate culture:
Rick Priestley wrote:“The role I had in the studio was with staff working on game development and design, and they’d pretty much decided that game development and design wasn’t of any interest to them. The current attitude in Games Workshop is that they’re not a games company, it’s that they’re a model company selling collectibles. That’s something I find wholly self-deceiving and couldn’t possibly agree with.”
3488
Post by: jah-joshua
Xca|iber wrote: jah-joshua wrote:
how ironic that the birth of Warhammer and 40K were as sales vehicles for the miniatures  ...
kinda makes those of us who go on and on about the minis not look so crazy  ...
Though it certainly is interesting that 'enticing people to buy more than one model at a time' was the original impetus to develop what was one of the first fantasy/fiction mass battle games in the market, Priestley wasn't exactly stellar about how that particular business angle ended up entrenching itself in the corporate culture:
Rick Priestley wrote:“The role I had in the studio was with staff working on game development and design, and they’d pretty much decided that game development and design wasn’t of any interest to them. The current attitude in Games Workshop is that they’re not a games company, it’s that they’re a model company selling collectibles. That’s something I find wholly self-deceiving and couldn’t possibly agree with.”
i don't disagree with him, either...
alienating many previously loyal customers, by making them feel that the rules don't really matter, is not a good move...
cheers
jah
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Post by: Azreal13
jah-joshua wrote:great read!!!
how ironic that the birth of Warhammer and 40K were as sales vehicles for the miniatures  ...
kinda makes those of us who go on and on about the minis not look so crazy  ...
Not quite sure you've quite got the concept there.
They developed the games to motivate people to buy more minis, because people buying them just to paint or for RPGs only bought them in singles or small numbers.
WHFB and 40K were very effective at this.
They've started trying to make themselves more about "collectibles" and less about games, more and more people have decided against playing their games/as much, and their sales have started to drop off.
Ergo the established best method for GW to sell the most minis, historically (and, logically, still being the case,) is to concentrate on the games side and let them generate sales of the models needed.
It was established 30 years ago that trying to sell models in small numbers to people wasn't viable as a means of sustaining GW, which makes their attempts to pursue that business model now even more lunatic.
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Post by: jah-joshua
@Az: it's called 'tongue in cheek:, my good man...
i got the concept, and agree with you, as shown by my response above to Xcaliber...
i have never once said that i agree with GW's business moves over the last decade or so, and especially over the last five years...
just because i like most the work that the studio produces, and buy the products i like, doesn't mean i think that the business model is great...
so, to make it very clear, i have no problem admitting that GW, as a business, have gone off the rails...
looking at the new Horus Heresy box sat in front of me, though, i find it hard to support anyone's assertion that they don't still produce some quality products...
cheers
jah
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Post by: Azreal13
jah-joshua wrote:@Az: it's called 'tongue in cheek:, my good man...
i got the concept, and agree with you, as shown by my response above to Xcaliber...
i have never once said that i agree with GW's business moves over the last decade or so, and especially over the last five years...
just because i like most the work that the studio produces, and buy the products i like, doesn't mean i think that the business model is great...
so, to make it very clear, i have no problem admitting that GW, as a business, have gone off the rails...
looking at the new Horus Heresy box sat in front of me, though, i find it hard to support anyone's assertion that they don't still produce some quality products...
cheers
jah
Tongue in cheek is very difficult to detect when it more or less conforms to your usual stated POV, just sayin. Automatically Appended Next Post: And it looks fairly convincing right now that quality models without quality games only gets them so far, and that may not be far enough.
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Post by: jah-joshua
@Bottle: love it!!!
@Az: i would have thought that the winky and smiley would have conveyed the tone a bit, but i guess not...
still, there is truth in all humor...
i am in this for the minis, after all...
again, that doesn't mean that i can't agree with you on the business perspective...
i do think Kirby is a madman, and that something needs to change in order for the company to have a long healthy future...
like i said, though, the Horus Heresy BaC box seems to be getting a good reception, as a game, and a set of models...
it's not all doom and gloom  ...
cheers
jah
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Post by: Crablezworth
Fantastic read, some powerful stuff in there.
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Post by: AegisGrimm
The problem is that they had a stable of awesome creative people lead them to great succes in the 90's and early 2000's, and they have been coasting on that inertia for about 15 years.
The problem is that inertia like that eventually fades, and all those people are now gone, with noone present to actually do anything great like that to keep things going or inject new energy, just lots of re-treading.
Revitalizing things like the Specialist games could do that, but I would be worried that it would just be more digging into repeating what made them great, but without the type of energy that created such a thing in the first place.
The GW of today is eerily a parallel to their own invention, the techpriests of 40k, keeping things running through repitition but without grasping exactly how those things were invented in the first place by the "Ancients" in their "Golden Age".
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Post by: Crablezworth
AegisGrimm wrote: The GW of today is eerily a parallel to their own invention, the techpriests of 40k, keeping things running through repitition but without grasping exactly how those things were invented in the first place by the "Ancients" in their "Golden Age".
I like that, I think that's actually a pretty spot on analogy.
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Post by: Thraxas Of Turai
I love the idea of the company deciding where to put GW stores based upon the Football league table.
It is sad that Rick was basically bored into leaving GW, but luckily it has led to the creation of Beyond The Gates Of Antares. It is interesting that the LOTR game was basically a way to head off other potential miniature/game producers. Maybe it just delayed the inevitable in that there are seemingly now more miniature games companies and manufacturers than ever before.
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Post by: zedmeister
AegisGrimm wrote:
The GW of today is eerily a parallel to their own invention, the techpriests of 40k, keeping things running through repitition but without grasping exactly how those things were invented in the first place by the "Ancients" in their "Golden Age".
Brilliant!  the irony still exists
299
Post by: Kilkrazy
It's very cynical to say Rick Priestley is "trash talking" GW because he's got his own game to promote.
Everything he says about GW is true and has been corroborated by other interviews from other ex-GW staff, by the historical record, and by user experience which DakkaDakka members have often commented on -- the GrimDarking(TM) of the Tau and Orks, for example. This is all relevant to customers' interests.
Time will tell if the new SG division produces anything better than a rehash of old products. To be fair, a lot of the old games would sell well again if GW can spruce them up to 21st century standards.
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Post by: Vaktathi
Basically it sounds like he's just confirming what everyone else was already saying, marketing & sales took over GW, model & scale bloat kicked in big time as a result, and the actual creative background part & rules functionality that drive everything is being slowly strangled...
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Post by: Deadnight
AegisGrimm wrote:The problem is that they had a stable of awesome creative people lead them to great succes in the 90's and early 2000's, and they have been coasting on that inertia for about 15 years.
The problem is that inertia like that eventually fades, and all those people are now gone, with noone present to actually do anything great like that to keep things going or inject new energy, just lots of re-treading.
Revitalizing things like the Specialist games could do that, but I would be worried that it would just be more digging into repeating what made them great, but without the type of energy that created such a thing in the first place.
The GW of today is eerily a parallel to their own invention, the techpriests of 40k, keeping things running through repitition but without grasping exactly how those things were invented in the first place by the "Ancients" in their "Golden Age".
To be honest, change sometimes is not a bad thing. Those great names of the 80s and 90s were great. But often, as you get older. Creativity dries up too. Or you get bored, and frankly need to do something new. It's as true for them as you or I, Having them onboard now is not necessarily a recipe for success. and if we are being honest, if a lot of those 80s and 90s products came out now, they wouldn't last - we've moved on.
I also think that it's a bit short sighted to say 'they were great, the current crop of writers aren't anywhere near as good'. It's edging on the 'things were better in my day' nostalgia fallacy. The current writers are good, but you have to remember that they are constrained within a corporate structure that has developed and solidified over the last fifteen years against the interests and freedom of the design studio. The design studio doesn't call the shots. The view from the top is they're a promotions division for a toy company. The writers don't necessarily have the time or the 'space' to 'be creative'. Give them that space, and they'll do a good job, the problem is kirby isn't interested in that kind of 'risk' - hence 'mKe me more space marines'! The problems with the corporate culture here is that rather than blue sky thinking that can lead to innovative games and ideas, Often it's deadlines, design briefs and limited resources coupled to existing 'proven' games along with individuals tied to 18month or two-year contracts meaning very little job security unless you're above the glass ceiling in the company. In other words, don't rock the boat, or you're out on your arse. And this is a small industry - you get black listed by gw (and I remember rumours of them having a 'black book') and your ability to work in a tiny industry will be severely curtailed. So it's a lot more complicated than 'designers of days gone by were better'.
Kilkrazy wrote:
Everything he says about GW is true and has been corroborated by other interviews from other ex-GW staff, by the historical record, and by user experience which DakkaDakka members have often commented on -- the GrimDarking(TM) of the Tau and Orks, for example. This is all relevant to customers' interests.
There is nothing wrong with grimdarking the tau. The problem was getting didn't grimdark them, they grimdorked them with silly mind worms, space bugs and ridiculous new suit models. A clever grim dark approach would be to have the tau truly witness the horror of the 40k-iverse and struggle to reconcile the practicalities of that horror wit their idealism of their ideology. Ie to they hold their torch up as a beacon of light and hope and a better future for all, or do they use it to burn everything else to the ground? That struggle would be interesting.
As for orks, I think the fifth edition codex got them perfectly, just the right mix of utter savagery, barbarism and black orky comedy (I still chuckle with the idea of orks coming down with a bad case of exploding 'ead). IMO second ed comedy orks were frankly too silly to be anything other than a bad joke,
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Post by: Kilkrazy
While your arguments have some value, the fact is that GW management didn't let the creatives do their jobs, and didn't Grimdarken the Tau in n interesting way.
As a consumer I am mainly interested in the results rather than the process.
61647
Post by: PsychoticStorm
It is an interview that is not exclusively with Rick Priestly, but also has John Stallard in it.
It illustrates a few points, who were the key decision makers, unsurprisingly not Kirby and not his accounting department, I am shocked Rick had to fight the bureaucracy and make a diplomatic suggestion to get the LOTR licence in the company, not surprised the accounting department got all the glory for this happening.
Overall it is in line with what everybody else who have left GW has said and in line with the view the more balanced commentators of GW have.
No surprise were there is smoke there is fire.
I think his most commented line here 40k having no future stands, admittedly it has enough future (and GW has enough fat) for this is to not be the case, but, given the current direction the prediction is quite believable.
Yes, he does make a "competing game" but I don't think he badmouths his previous company.
7463
Post by: Crablezworth
In the grim darkness of the far future, there is only marketing.
299
Post by: Kilkrazy
At some point in the early 2000s, Games Workshop managed to forget or suppress the significance of the words 'Games' and 'Workshop' in their company name.
I believe GW are trying to get their mojo back. This shows in the recent flurry of new releases -- Assassination, AoS and Battle of Cattle. This means they have published more new games in the past six months than in the prior 15 years.
If they can marry creativity and design to modern production techniques and reconnect with customers, this will be a new golden age.
61647
Post by: PsychoticStorm
I do not think that is difficult, from the many interviews I have read, GWs issue is neither resources or manpower, its political in nature and centers around the power the accounting has over everything and probably they have enough political power within the company to throw the blame to everybody else but them for their bad decisions.
A more interesting thing I have seen is the following, the Dicetower a well known boardgame review site had an AOS presentation, which would raise an eyebrow from me and boardgame brawl another boardgames review site had a review of the assassins boardgame, the interesting thing in both is the following, both hinted GW send them the review copies, which would be a massive shift of how they do things.
44255
Post by: Rayvon
Wow, he sounds so bitter !
52675
Post by: Deadnight
Kilkrazy wrote:While your arguments have some value, the fact is that GW management didn't let the creatives do their jobs, and didn't Grimdarken the Tau in n interesting way.
As a consumer I am mainly interested in the results rather than the process.
That's kind of what I was saying kilkrazy...
But I do find the process as interesting as the results.
33564
Post by: Vermis
Just wait, Rayvon.
You'll understand it one day.
And this is a small industry - you get black listed by gw (and I remember rumours of them having a 'black book') and your ability to work in a tiny industry will be severely curtailed.
I would have thought being blacklisted by GW would be a boon in some parts of this tiny industry.
Kilkrazy wrote:
I believe GW are trying to get their mojo back. This shows in the recent flurry of new releases -- Assassination, AoS and Battle of Cattle. This means they have published more new games in the past six months than in the prior 15 years.
If they can marry creativity and design to modern production techniques and reconnect with customers, this will be a new golden age.
If they're putting out a flurry of bad products that sell poorly (I just saw an email trying to convince me that some kinds of Assassination bundles were the perfect Christmas gift) then I'd say it sounds a bit more like TSR's last days.
The interview, yeah. As ever, Rick offers up some insightful things, but manages to sound like an auld grump in the process.
(That's little a, little g. No reference to our Auld Grump!)
81438
Post by: Turnip Jedi
jah-joshua wrote:@Bottle: love it!!!
the Horus Heresy BaC box seems to be getting a good reception, as a game, and a set of models...
it's not all doom and gloom  ...
True but even a stopped clock is right twice a day, BaC seems to be more of a fluke as GW managed to follow that up with chaos horseys at £15 each and an overlord thingy that costs as much as BaC
54729
Post by: AegisGrimm
To be honest, change sometimes is not a bad thing. Those great names of the 80s and 90s were great. But often, as you get older. Creativity dries up too. Or you get bored, and frankly need to do something new. It's as true for them as you or I, Having them onboard now is not necessarily a recipe for success. and if we are being honest, if a lot of those 80s and 90s products came out now, they wouldn't last - we've moved on.
I also think that it's a bit short sighted to say 'they were great, the current crop of writers aren't anywhere near as good'. It's edging on the 'things were better in my day' nostalgia fallacy. The current writers are good, but you have to remember that they are constrained within a corporate structure that has developed and solidified over the last fifteen years against the interests and freedom of the design studio. The design studio doesn't call the shots. The view from the top is they're a promotions division for a toy company. The writers don't necessarily have the time or the 'space' to 'be creative'. Give them that space, and they'll do a good job, the problem is kirby isn't interested in that kind of 'risk' - hence 'mKe me more space marines'! The problems with the corporate culture here is that rather than blue sky thinking that can lead to innovative games and ideas, Often it's deadlines, design briefs and limited resources coupled to existing 'proven' games along with individuals tied to 18month or two-year contracts meaning very little job security unless you're above the glass ceiling in the company. In other words, don't rock the boat, or you're out on your arse. And this is a small industry - you get black listed by gw (and I remember rumours of them having a 'black book') and your ability to work in a tiny industry will be severely curtailed. So it's a lot more complicated than 'designers of days gone by were better'.
Well, that's not exactly what I meant. While GW's does not necessarily "need" Paul Sawyer (aka Fat Bloke from old White Dwarf), Rick Priestly, etc, but they need people who can do the same for them nowadays for them to stay big as a company.
They need some visionaries that can think farther outside of the box that "we can increase profits on Dire Avengers by 100% if we drop the model count in a box by half but keep the price the same-brilliant!"
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Post by: MWHistorian
No he doesn't. He sounds like every other ex or even current employee that has spoken out. All of their stories paint a similar picture of GW behind the scenes. And it aint pretty.
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Post by: SlaveToDorkness
Rick wrote:“The studio, the creative part of Games Workshop, had always been kept apart from the sales part of it. One thing Bryan said was that if the sales people got to be in charge of the studio, it would destroy the studio, and that’s exactly what happened.”
Amen to that. Our group has said that for years. It's a shame it was true.
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Post by: Tannhauser42
SlaveToDorkness wrote:Rick wrote:“The studio, the creative part of Games Workshop, had always been kept apart from the sales part of it. One thing Bryan said was that if the sales people got to be in charge of the studio, it would destroy the studio, and that’s exactly what happened.”
Amen to that. Our group has said that for years. It's a shame it was true.
I think what is most interesting is the part of the interview just before that quote.
Both games [Necromunda and Gorkamorka] met with a positive reaction from players, but according to Priestley they led to a crisis within the company – now headed by Tom Kirby, Games Workshop’s former general manager, who led a management buyout that saw Bryan Ansell depart in 1991.
“Tom had to borrow a lot of money to buy the business,” Priestley said. “That meant we had to grow the company very quickly.
“I thought that one way to do that would be to expand the product line, so you’d have Warhammer and Warhammer 40,000, then this series of games that would let you explore the universe at a much closer, more detailed level.
“But it ended up being one of the great dividing points of Games Workshop. We’d grown internationally at a very fast pace, and we had to deal with French, Spanish, Italian versions of the games. The print runs of the foreign language editions were always bigger than we could sell, and after several near-disasters where we’d printed way too many of something, GorkaMorka being a classic example, we’d nearly bankrupted the company.”
The financial scare spooked management, Priestley said, leading to a change in Games Workshop’s culture.
“The appetite for new games just disappeared,” he said.
“But I have to say that this was not due to the concept being wrong, I think it was due to them not having the sophistication to manage the stock or manage the new sales divisions that had been created.
So, we lost the Specialist Games because... GW didn't do the market research to determine how many they needed to produce in other markets so they lost money on over producing? Today, instead they underproduce and lose out on money they could have made had they done the market research.
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Post by: AegisGrimm
Yeah, imagine how many people are buying fantasy warband skirmish games like Frostgrave and Song of Blades/Heroes because they feel that particular game strikes even the slightest bit of their nostalgia for Mordheim. Now imagine if they could just buy Mordheim outright from a store. All the material could be re-printed, with existing plastics to use for the game (and some still being produced that were originally created for Mordheim, and could be re-packaged back to their original form!)
Or the near- million dollar kickstarter for Dropfleet Commander, when GW has plastic and pewter molds and pre-created gaming material already paid for years ago that they could just truck out again, in an era of decently high interest in space games, especially fleet-scale ones.
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Post by: Crablezworth
AegisGrimm wrote:Yeah, imagine how many people are buying fantasy warband skirmish games like Frostgrave and Song of Blades/Heroes because they feel that particular game strikes even the slightest bit of their nostalgia for Mordheim. Now imagine if they could just buy Mordheim outright from a store. All the material could be re-printed, with existing plastics to use for the game (and some still being produced that were originally created for Mordheim, and could be re-packaged back to their original form!)
Or the near- million dollar kickstarter for Dropfleet Commander, when GW has plastic and pewter molds and pre-created gaming material already paid for years ago that they could just truck out again, in an era of decently high interest in space games, especially fleet-scale ones.
The hurdles to overcome are stuff that we know won't jive with the new environment. For mordheim or necromunda what really made it cool and accessible was the paper terrain. Hawk wargames has shown you can still include high quality paper terrain in a starter box, but gw marketing could take issue. This is the same marketing department putting out $700 terrain sets for aos, something they marketed as accessible and scalable.
The other consideration is their stores allowing people to actually play the smaller scale games. It could take valuable gaming real estate away from the weekend's usual apoc no terrain clusterfeth  But I do recall GW not allowing people to play dreadfleet or space hulk very quickly after release.
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Post by: solkan
This is one of the parts that I thought was really interesting:
“But it ended up being one of the great dividing points of Games Workshop. We’d grown internationally at a very fast pace, and we had to deal with French, Spanish, Italian versions of the games. The print runs of the foreign language editions were always bigger than we could sell, and after several near-disasters where we’d printed way too many of something, GorkaMorka being a classic example, we’d nearly bankrupted the company.”
The death of specialist games by publication costs for the rest of Europe. That's not the reason I would have expected.
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Post by: Rainbow Dash
Crablezworth wrote: AegisGrimm wrote:Yeah, imagine how many people are buying fantasy warband skirmish games like Frostgrave and Song of Blades/Heroes because they feel that particular game strikes even the slightest bit of their nostalgia for Mordheim. Now imagine if they could just buy Mordheim outright from a store. All the material could be re-printed, with existing plastics to use for the game (and some still being produced that were originally created for Mordheim, and could be re-packaged back to their original form!)
Or the near- million dollar kickstarter for Dropfleet Commander, when GW has plastic and pewter molds and pre-created gaming material already paid for years ago that they could just truck out again, in an era of decently high interest in space games, especially fleet-scale ones.
The hurdles to overcome are stuff that we know won't jive with the new environment. For mordheim or necromunda what really made it cool and accessible was the paper terrain. Hawk wargames has shown you can still include high quality paper terrain in a starter box, but gw marketing could take issue. This is the same marketing department putting out $700 terrain sets for aos, something they marketed as accessible and scalable.
The other consideration is their stores allowing people to actually play the smaller scale games. It could take valuable gaming real estate away from the weekend's usual apoc no terrain clusterfeth  But I do recall GW not allowing people to play dreadfleet or space hulk very quickly after release.
Yeah I remember when they did that, only reason I own Dreadfleet is because it was bought for me and I have gotten some play out of it.
Space Hulk I had little interest in and once I found out I couldn't play it in store (really my only area for gaming at the time) I walked away from buying it and bought a doll dress instead (I'm dead serious).
It's a really pretty dress though.
When I buy a game I expect to actually be able to play it, not have it sit on a shelf. That's what dolls are for, and I still bring them into the woods for fun photos.
More then a miniature can do sans game.
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Post by: privateer4hire
solkan wrote:This is one of the parts that I thought was really interesting:
“But it ended up being one of the great dividing points of Games Workshop. We’d grown internationally at a very fast pace, and we had to deal with French, Spanish, Italian versions of the games. The print runs of the foreign language editions were always bigger than we could sell, and after several near-disasters where we’d printed way too many of something, GorkaMorka being a classic example, we’d nearly bankrupted the company.”
The death of specialist games by publication costs for the rest of Europe. That's not the reason I would have expected.
Curious how shifting to free PDF downloads affected things.
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Post by: Cleatus
Just watch, they'll release the old specialist games as "Battlefleet Gothic Classic", "Necromunda Classic", "Gorkamorka Classic". Same models, same rules, but prices updated for the 21st century.
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Post by: AllSeeingSkink
solkan wrote:This is one of the parts that I thought was really interesting:
“But it ended up being one of the great dividing points of Games Workshop. We’d grown internationally at a very fast pace, and we had to deal with French, Spanish, Italian versions of the games. The print runs of the foreign language editions were always bigger than we could sell, and after several near-disasters where we’d printed way too many of something, GorkaMorka being a classic example, we’d nearly bankrupted the company.”
The death of specialist games by publication costs for the rest of Europe. That's not the reason I would have expected.
Yeah, most of the rest of the article was basically what I was expecting, but that one kind of surprised me. Over printing for foreign language markets killing specialist games was really not what I was expecting to have been the cause for their demise.
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Post by: mechanicalhorizon
AllSeeingSkink wrote: solkan wrote:This is one of the parts that I thought was really interesting:
“But it ended up being one of the great dividing points of Games Workshop. We’d grown internationally at a very fast pace, and we had to deal with French, Spanish, Italian versions of the games. The print runs of the foreign language editions were always bigger than we could sell, and after several near-disasters where we’d printed way too many of something, GorkaMorka being a classic example, we’d nearly bankrupted the company.”
The death of specialist games by publication costs for the rest of Europe. That's not the reason I would have expected.
Yeah, most of the rest of the article was basically what I was expecting, but that one kind of surprised me. Over printing for foreign language markets killing specialist games was really not what I was expecting to have been the cause for their demise.
When i worked for GW in Memphis the warehouse crew would throw out entire pallets of foreign-language product frequently. It just didn't well well enough.
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Post by: privateer4hire
If the ending prices (before SG were pulled completely) are any indication, that will likely be the case.
WarMaster blister packs went from $8 each when they came out around 2000 to double that and more in about a 12 year period.
They did similar price increases for Epic but at least those were newish model designs.ame price it's not as much
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Post by: Accolade
It really sounds like it was Tom Kirby's heavy borrowing to buy the company that nearly did it in. It set the pace (and indebtedness) GW had to compete against that really has only been exacerbated with time.
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Post by: Kilkrazy
Kirby also took the company public, which diluted his ownership but brought in lots of money and a load of shareholders he had to keep happy.
Thus it was a double-edged sword. The new money paid off the debts and gave them cash for expansion, but the new ownership created a different kind of demand on the company.
solkan wrote:This is one of the parts that I thought was really interesting:
“But it ended up being one of the great dividing points of Games Workshop. We’d grown internationally at a very fast pace, and we had to deal with French, Spanish, Italian versions of the games. The print runs of the foreign language editions were always bigger than we could sell, and after several near-disasters where we’d printed way too many of something, GorkaMorka being a classic example, we’d nearly bankrupted the company.”
The death of specialist games by publication costs for the rest of Europe. That's not the reason I would have expected.
GW take the view that everything they do needs to make money in itself. That's why, for example, they run events and charge for entry, rather than paying to attend popular wargame shows like Salute.
This is good in one way because obviously you want to make a profit, but it's bad in another way, which is that you lose the opportunity to market your products to a different audience.
Obviously actual products need to make a profit, that is why you make them. But the problem with French Gorkamorka wasn't the game in itself, it was the serious cost overrun of producing too many copies for the market.
That is a problem with GW's Marketing Department, which actually is a bit otiose to mention since they don't have one. And that is the root of their problems.
However, translation work now costs at least 60% less than it did in the late 90s, and GW have got their production and supply chain working much more efficiently, so there should not be strong objections to making foreign versions of games, especially the kind of boxed game that needs much less rulebook than 40K.
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Post by: nullBolt
Have to agree with Rick on the overly complex model problem.
Even Forgeworld suffers from it, although they seem to understand that games sell models not the other way around. I recently bought a pair of Kheres Assault Cannons from them and holy feth they're ridiculous. They shows a lack of knowledge (or maybe interest, or maybe both) about the limitations of the product they produce. Six very thin circular tubes that make up the gun that are very easily bent and very hard to bend back into perfect shape. And then, even if you do manage that, assembling the thing without six pairs of hands is impossible. I ended up having to build a core of brass rods and greenstuff the cannon into place around it. It looks like a mess.
Why they couldn't just do a simple circular cannon with six protrusions from it that you could just slot in is anyone's guess. They probably built the model using brass rods and didn't even think about the result post-resin.
Keep in mind that this adds nothing to the final product and you start to see the problem here.
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Post by: Cleatus
Hmmm, over-ordering product that sits on the shelves unsold? Sounds like TSR before they went under/bought by WOTC.
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Post by: Xyxox
There's a point to be made about well crafted kickstarters with well defined reward points.
A well crafted Kickstarter campaign will conduct market research as it advances. It keys in to precisely how much of an item will sell in the given market to pretty exacting terms. It further gives the company a means of production already in place for additional ales after the Kickstarter has been fulfilled, thus increasing profits. A great example of well crafted Kickstarter campaigns resulting in tremendous market research allowing for future profits after fulfillment are the Reaper Mini Bones kickstarters.
Competing against that in the current niche market of tabletop wargames requires that a company do actual market research or get n the Kickstarter bandwagon itself to allow the Kickstarter campaign to do the market research for you. The problem for a publicly traded company like GW is, your investors would probably balk at Kickstarters, thus they need to begin actual market research or the changing landscape will obsolete them as a company.
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Post by: Howard A Treesong
AllSeeingSkink wrote: solkan wrote:This is one of the parts that I thought was really interesting:
“But it ended up being one of the great dividing points of Games Workshop. We’d grown internationally at a very fast pace, and we had to deal with French, Spanish, Italian versions of the games. The print runs of the foreign language editions were always bigger than we could sell, and after several near-disasters where we’d printed way too many of something, GorkaMorka being a classic example, we’d nearly bankrupted the company.”
The death of specialist games by publication costs for the rest of Europe. That's not the reason I would have expected.
Yeah, most of the rest of the article was basically what I was expecting, but that one kind of surprised me. Over printing for foreign language markets killing specialist games was really not what I was expecting to have been the cause for their demise.
Gorkamorka had come and gone before the 'Specialist Games' label had even appeared. Specialist Games as an entity with its own tab on the website didn't appear until the 2000s after Inquisitor was released, and all the smaller games went under it. Ithink just became a graveyard for them as the stock ran out over the next decade.
The obvious solution is just not to release non-English products for smaller ranges. Large as they are, Hasbro/Wizards doesn't do foreign language releases for non-core products, Modern Masters, From the Vault, and others are English only.
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Post by: Crablezworth
Having worked in market research in my younger days, as crucial as it can certainly be at times, it's often flawed and you get the sense by the questions being asked of what they want the answers to be. It's like polling, the framing of the questions are everything. Even if they did heavy market research I only see two scenarios, the first being it's dead on arrival because they'd be looking to get the answers they want simply to support current efforts, the second being they do it properly and what they learn is seen as a threat to kirby's way of doing things, which is a mix of David Miscavige and Donald Trump. His whole style is plain spoken brute that gets results.
From what we've gleaned over the last while in terms of the design process, it's quite evident that the rules are made for the models, and not the other way around. Try and imagine making starcraft and having it work with that kind of organization, zero communication between model design and the overall game design team. You'd end up with 3 wildly unbalanced factions. Putting the cart before the horse is insane for game design. No wonder we get the terrible balance and faction favouritism, there's no leadership, no plan, everyone is more concerned with keeping their jobs, Jervis Included.
GW's other problem is quantity vs quality vs consistency, or maybe we really did need the admech to be two crappy factions instead of an actual new codex faction. And then there's kauyon, which as a marine player I'm left scratching my head over. I mean sure, great, couple pages of rules with some broken stuff (thanks jervis) but other than that, why would I ever drop $90 if the supplements were already a terrible value. The bloat is devaluing everything in my opinion, rules and models. If your favourite band came out with a new album every week, the quality would drop, you'd also just stop caring.
Does anyone actually put a dollar value to GW missions at this point? It's the same problem, they went from supplements with a fairly defined concept like urban combat or planetary invasion to just pooping out missions on every other page in almost every book and publication. The fluff has been losing perceived value because the quality and consistency is non-existent, they still have plenty of talent writing for black library, but they'll also seemingly let anyone write for them and you have to be ready at any time for marketing to throw a wrench in there and have you pretend knights were involved in every battle ever, retconning to tighten IP whenever convenient, which is something even the casuals and the gw fanboys kinda start rolling their eyes at. Astra militarum is basically everyone's inside joke.
I made a post a few years back when someone brought me a recruitment flyer from europe http://www.dakkadakka.com/dakkaforum/posts/list/534173.page which genuinely shocked me, I thought it was satire for a moment . Glassdoor can confirm the "with us or against us" "if I ask you what colour snow is you better say black" vibe the company has. What I'm still in awe of is they screw their employees who end up passing that down the vibe to customers. I had ordered some bases into the local GW, when I went to pick'm up the store manager asked that, instead of just ordering at my leisure from the website I should order it in store, not for any benefit to me the consumer but so they could get the sale stat. I've worked in sales, I know it sucks to get other salesmen snaking your sales, I also know it sucks when you're competing against the company you work for., but this is a 1 person store. That's insane, That illustrates right there the insanity of GW, the manager handles all these interactions with customers and they won't see any of it represented in the metrics used to judge performance. This also leads to them asking ridiculous things of consumers, like doubling our driving time to and from gw so that staff will benefit from a sale stat. That's the culture it breeds, assuming the consumers work for them. Ludicrously short sighted.
It's like kirby watched Glengarry Glen Ross and thought if the hard sell worked for high end real estate it must work for toys and games. It's not hard to imagine the difficulty in selling people on this hobby. I don't think I could sell a single one of my non gaming friends on 40k, and they have all the disposable income in the world. Even if they came to me with a general interest and enthusiasm for getting into the game, I still don't think it would stick, you really have to get'm young to keep them from what I've seen. I'm not someone who values collecting or display, if I stop playing, I see no value in my little dudes. Even mentioning that they're a gaming company is now somehow verboten. Baffling. To think you'd do all that over optics for a lawsuit.
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Post by: Kilkrazy
It's a piece of piss to write a 'mission' and sell it for $5. It takes a bit of effort to write a supplement like Forts or Cities or Big Tanks, that has been thought through properly.
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Post by: AllSeeingSkink
Howard A Treesong wrote:Gorkamorka had come and gone before the 'Specialist Games' label had even appeared. Specialist Games as an entity with its own tab on the website didn't appear until the 2000s after Inquisitor was released, and all the smaller games went under it. Ithink just became a graveyard for them as the stock ran out over the next decade.
Yes, I was using the term "specialist games" as the more generic moniker for "anything produced by GW and not 40k, WHFB or LOTR". It was just quicker to say "specialist games" than "everything not 40k/ WHFB" and I figured people would understand
When GW created the label of specialist games, they were already dead.
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Post by: solkan
privateer4hire wrote: solkan wrote:This is one of the parts that I thought was really interesting:
“But it ended up being one of the great dividing points of Games Workshop. We’d grown internationally at a very fast pace, and we had to deal with French, Spanish, Italian versions of the games. The print runs of the foreign language editions were always bigger than we could sell, and after several near-disasters where we’d printed way too many of something, GorkaMorka being a classic example, we’d nearly bankrupted the company.”
The death of specialist games by publication costs for the rest of Europe. That's not the reason I would have expected.
Curious how shifting to free PDF downloads affected things.
I'm just thinking about the edition of Space Marine/Titan Legions that had cardboard cards for everything, including a random deck used for the combination of chaos abilities and greater daemon hit points. That's just not going to work out for an electronic version.
I know, for a while GW was producing free Japanese PDF versions for 40k and WHFB, then they started producing printed Japanese versions, and now the Games Workshop Japanese page is in English and the Japanese editions are the exceptions. Even looking at the Spain/Spanish version of the web page, there's stuff where they're just selling everyone the English version of the book and there's no translated electronic version.
So, I don't know. The thing is that those foreign language versions still cost money to translate. And when you have to translate every word in the game, that changes how you publish your games.
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Post by: Crablezworth
solkan wrote: And when you have to translate every word in the game, that changes how you publish your games.
With the weight of 7th that does seem like a daunting amount of translation. We've lost count of codex's and supplements.
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Post by: Jehan-reznor
Who is this Priestley guy? Just another GW hater!
Jokes aside, Antares maybe a better game but design wise it doesn't try to appeal to the GW crowd IMHO.
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Post by: JohnHwangDD
Crazyterran wrote:Of course he's going to gak talk 40k. Has to make his game I literally heard about just now look good!
Given the abject failure of his Kickstarter attempt to garner monies simply because "Rick Priestly", yeah, that's not surprising.
I wonder if GOA sells better than AOS.
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Post by: Kilkrazy
The original abject failure at least got Antares talked about a lot on DakkaDakka. There is a long-running thread on the current version of the game, which has many posts for and against all aspects of the project.
One can only assume that DakkaDakka members who have never heard of Gates of Antares must be recent joiners and don't read the news forum.
As regards translation costs, they are a lot more reasonable now that in the 1990s.
One point is to keep the amount of text to the minimum. I would imagine new Specialist Games should not need reams of background fluff included. If the rules are kept to the size of AoS or Space Hulk, the translations will be a fairly minor part of the project costings.
In some ways it is a weakness of GW that they feel they have to try to ram every game into the 40K/AoS background with loads of fluff.
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Post by: Da Boss
It's interesting to me that going to monopose small scale was a Rick Priestly idea. It's one of my favourite things about the LOTR range.
I hate assembly and I like true-scale to my minis, so it was godsend to me. I got so much more done when I didn't have the awful assembly stage waiting for me, promising to turn my dudes into oddly posed puppets because I suck at posing.
I was disappointed to see the component count in LOTR stuff climbing with the Hobbit releases, even if it did result in more dynamic poses. GW advertise the number of components as though it's a feature these days.
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Post by: Do_I_Not_Like_That
If Priestley's saying that SG nearly bankrupted GW last time around, then how are things going to be different this time around?
Logic suggests that GW will probably do limited runs, and that a lot of people who were jumping for joy at SG's revival, may be left bitterly disappointed...
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Post by: AllSeeingSkink
Do_I_Not_Like_That wrote:If Priestley's saying that SG nearly bankrupted GW last time around, then how are things going to be different this time around?
Logic suggests that GW will probably do limited runs, and that a lot of people who were jumping for joy at SG's revival, may be left bitterly disappointed...
Well according to Rick it was overproducing for foreign markets that did it, maybe GW think they have a better idea now.
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Post by: Kilkrazy
He's not saying that. He's saying that bad marketing made foreign language editions of SGs unprofitable, and that when Kirby took over the company and went public, the management started to slash costs by canning the SGs.
I agree with you that future SG releases are likely to be fixed print runs. It's much better for GW to accurately estimate they can sell say 10,000 English Blood Bowls, and another 10,000 split between French, German, Italian, etc.
The key is for GW to make accurate forecasts. This is where they failed in the late 1990s, and with Dread Fleet. Arguably they failed with Space Hulk too, and badly underestimated.
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Post by: Do_I_Not_Like_That
Kilkrazy wrote:He's not saying that. He's saying that bad marketing made foreign language editions of SGs unprofitable, and that when Kirby took over the company and went public, the management started to slash costs by canning the SGs.
I agree with you that future SG releases are likely to be fixed print runs. It's much better for GW to accurately estimate they can sell say 10,000 English Blood Bowls, and another 10,000 split between French, German, Italian, etc.
The key is for GW to make accurate forecasts. This is where they failed in the late 1990s, and with Dread Fleet. Arguably they failed with Space Hulk too, and badly underestimated.
So essentially, all those people who pinned their hope's on SG (if that recent thread is anything to go by) are going to be very disappointed?
And to think that the naysayers shot me down in flames for saying that
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Post by: Shadow Captain Edithae
Why can't they just do limited production runs annually? i.e. "In 2015 we sold 10,000 copies of Space Hulk. In 2016 we'll print 12,000 copies." etc. I don't understand why they decide to stop selling popular products. They did this with a lot of those limited edition terrain kits. They've already made the molds, so why not keep on producing them every year, but just be a little cautious to make sure they don't over produce? In fact they do this with the massive Smaug model for the Hobbit SBG. It frequently sells out, then comes back a few months later. Or is that not the same thing?
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Post by: wuestenfux
Kilkrazy wrote:He's not saying that. He's saying that bad marketing made foreign language editions of SGs unprofitable, and that when Kirby took over the company and went public, the management started to slash costs by canning the SGs.
I agree with you that future SG releases are likely to be fixed print runs. It's much better for GW to accurately estimate they can sell say 10,000 English Blood Bowls, and another 10,000 split between French, German, Italian, etc.
The key is for GW to make accurate forecasts. This is where they failed in the late 1990s, and with Dread Fleet. Arguably they failed with Space Hulk too, and badly underestimated.
Making forecasts or predictions. This is where market research comes should come in.
Not sure if they make limited market research now?
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Post by: AllSeeingSkink
Kilkrazy wrote:He's not saying that. He's saying that bad marketing made foreign language editions of SGs unprofitable, and that when Kirby took over the company and went public, the management started to slash costs by canning the SGs.
He (Rick) didn't say that, simply that the over produced for foreign markets and that made the company lose its appetite for making new games, never stated a reason such as bad marketing. There's a lot of reasons you might overproduce on something. We should probably be careful about the language we use as well, specialist games as GW invented the term weren't canned until recently, Rick was talking about not creating new games, which is separate to the canning of SG's more recently.
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Post by: notprop
Shadow Captain Edithae wrote:Why can't they just do limited production runs annually?
i.e. "In 2015 we sold 10,000 copies of Space Hulk. In 2016 we'll print 12,000 copies."
etc.
I don't understand why they decide to stop selling popular products. They did this with a lot of those limited edition terrain kits. They've already made the molds, so why not keep on producing them every year, but just be a little cautious to make sure they don't over produce?
In fact they do this with the massive Smaug model for the Hobbit SBG. It frequently sells out, then comes back a few months later. Or is that not the same thing?
Runs are limited to a sweet spot between unit cost, anticipated sales and storage/time lag between manufacture and anticipated sale of all the products.
You idea of 12k units a year for however many years would see the initial run sell out mega quick with not enough units to meet demand. This might kill interest in the next years run on top of the naturally lowered interest after release any way.
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Post by: Kilkrazy
AllSeeingSkink wrote: Kilkrazy wrote:He's not saying that. He's saying that bad marketing made foreign language editions of SGs unprofitable, and that when Kirby took over the company and went public, the management started to slash costs by canning the SGs.
He (Rick) didn't say that, simply that the over produced for foreign markets and that made the company lose its appetite for making new games, never stated a reason such as bad marketing. There's a lot of reasons you might overproduce on something.
We should probably be careful about the language we use as well, specialist games as GW invented the term weren't canned until recently, Rick was talking about not creating new games, which is separate to the canning of SG's more recently.
He doesn't say it in words because he doesn't need to. It's implicit in the nature of business. The key reason a company would overproduce is because the marketing department makes an inaccurate optimistic forecast of how many they will be able to sell.
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Post by: AllSeeingSkink
Ah ok, I misunderstood you, I thought you meant bad marketing as in poorly communicating with the customer rather than poorly forecasting, I guess that's part of marketing too.
However it could also have been deemed not financially viable to produce a wider range of products for foreign markets at the level they were expected to sell. Otherwise surely they would just reduce expectations and not produce as much instead of cutting it entirely.
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Post by: SlaveToDorkness
solkan wrote:
I'm just thinking about the edition of Space Marine/Titan Legions that had cardboard cards for everything, including a random deck used for the combination of chaos abilities and greater daemon hit points.
I have that Chaos Boon deck sitting on my desk as I type. Loved that edition.
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Post by: Kilkrazy
AllSeeingSkink wrote:Ah ok, I misunderstood you, I thought you meant bad marketing as in poorly communicating with the customer rather than poorly forecasting, I guess that's part of marketing too.
However it could also have been deemed not financially viable to produce a wider range of products for foreign markets at the level they were expected to sell. Otherwise surely they would just reduce expectations and not produce as much instead of cutting it entirely.
That's right. Communication with the customer is a two way flow, well, a circle in a way.
Marketing seeks to understand what customers want to buy, and channel this info to design and production. When products are developed, Marketing informs and hopefully excites customers to generate orders.
GW Marketing ought to have been able to work out that there weren't enough potential customers for the foreign editions of GorkaMorka and so on. Then they could have told Design and Production to produce no foreign versions or to cut the cost on them somehow. Or perhaps thay could have run some major promotion in France, to generate more orders.
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Post by: Xyxox
Since GW really have nothing resembling marketing, maybe the smartest move would have been to sell English versions in those countries and had the translation available as a download. Even when GorkaMorka was released, there was an internet.
Maybe that's how they'll handle the new SG stuff.
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Post by: Talizvar
I must admit GW has been rather self-fulfilling as of late to me: other than the models I do not see much all that compelling to buy.
I hope specialist games can at least shine-up some old games that still have some game design spark. Updates to old models could be a great thing.
Might as well leverage what they have chosen to be good at now.
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Post by: Silent Puffin?
Do_I_Not_Like_That wrote:
So essentially, all those people who pinned their hope's on SG (if that recent thread is anything to go by) are going to be very disappointed?
And to think that the naysayers shot me down in flames for saying that
As the originator of that thread I don't think that anyone was pinning their hopes on whatever it is that GW is going to be doing with the former SGs, I'm most certainly not. It is simply a possible sign of change for the better at GW towers.
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Post by: Cleatus
Shadow Captain Edithae wrote:Why can't they just do limited production runs annually?
i.e. "In 2015 we sold 10,000 copies of Space Hulk. In 2016 we'll print 12,000 copies."
etc.
I don't understand why they decide to stop selling popular products. They did this with a lot of those limited edition terrain kits. They've already made the molds, so why not keep on producing them every year, but just be a little cautious to make sure they don't over produce?
In fact they do this with the massive Smaug model for the Hobbit SBG. It frequently sells out, then comes back a few months later. Or is that not the same thing?
Agreed. I wish they would issue another run of the Stormclaw box set. It sold out the first day on the website. There are a few copies floating around eBay, etc., but seriously -- why not issue another print run when the first sells out?
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Post by: Talys
That was article was a great read. Thanks for forwarding it on, Puffin! I see that he didn't like the move away from 28mm and the transition from single-piece to complex miniatures. As much as I like Rick Priestly and what he did for one of my favorite hobbies, I personally disagree with both of these sentiments -- I like the introduction of larger units, maybe because I have more than a thousand 28mm models painted already, but also because it combines some of the fun aspects of scale models into the miniature wargaming hobby. Also, in 28mm, I highly prefer the more complex units over the single-piece or snapfit sculpts. Again, possibly because I've done a ton of single piece models, but also because I just marvel at how they "open up" the model and allow wide spaces between things like the cloak and the body or arms and wires. I'm totally with him on the LoTR thing, where they built up a lot of staff over something they knew would fade with the movie excitement, and then got stuck with a big infrastructure. Personally, I think Rick Priestly will be happier in a smaller company driven more by creative types and doing what you want to do, rather than by sales and stakeholders, which is something I can most definitely sympathize with. Talizvar wrote:I must admit GW has been rather self-fulfilling as of late to me: other than the models I do not see much all that compelling to buy. I agree with you, to a large extent. But models have always been 90% of my hobby spending anyhow  I mean, there's models, the occasional rules, some magazines, and some consumables (like paint). But models are the lions share of where the money goes, and what I get most excited about. Automatically Appended Next Post: Cleatus wrote: Shadow Captain Edithae wrote:Why can't they just do limited production runs annually? i.e. "In 2015 we sold 10,000 copies of Space Hulk. In 2016 we'll print 12,000 copies." etc. I don't understand why they decide to stop selling popular products. They did this with a lot of those limited edition terrain kits. They've already made the molds, so why not keep on producing them every year, but just be a little cautious to make sure they don't over produce? In fact they do this with the massive Smaug model for the Hobbit SBG. It frequently sells out, then comes back a few months later. Or is that not the same thing? Agreed. I wish they would issue another run of the Stormclaw box set. It sold out the first day on the website. There are a few copies floating around eBay, etc., but seriously -- why not issue another print run when the first sells out? I think the thought process is something like this -- they don't want to inventory the product, so whatever they make, they want to ensure it's sold. Whatever their run size is, they want to make sure that at the point they make it, there will be enough demand to sell out. The only way they can achieve this is to wait a few years before printings, so the demand builds up -- from new players, people who want another box, etc. Stormclaw and Deathstorm weren't really the same thing. I think they were just ways to get rid of tons of extra sprues that weren't moving, personally  Like standard Terminators... Also, but not improving the rules of those units (a great deal of stuff iin the 2 boxes were models with pretty crappy rules), it doesn't take away sales from anything else, either. It's not like you're going to make an army out of genestealers and forego buying that Hive Tyrant, no matter how many they give you, right?
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Post by: Kirasu
Xyxox wrote:Since GW really have nothing resembling marketing, maybe the smartest move would have been to sell English versions in those countries and had the translation available as a download. Even when GorkaMorka was released, there was an internet.
Maybe that's how they'll handle the new SG stuff.
Products are produced in other languages than English? Why would someone do such a thing? Seems like a waste of money.
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Post by: keezus
Talys wrote:That was article was a great read. Thanks for forwarding it on, Puffin!
I see that he didn't like the move away from 28mm and the transition from single-piece to complex miniatures. As much as I like Rick Priestly and what he did for one of my favorite hobbies, I personally disagree with both of these sentiments -- I like the introduction of larger units, maybe because I have more than a thousand 28mm models painted already, but also because it combines some of the fun aspects of scale models into the miniature wargaming hobby.
There was never anyting stopping players from having absolutely massive armies (save budget), even back in the days when the game didn't require it. In 3rd Ed, even though GW didn't produce titans and superheavies themselves, all the hard core enthusiasts had the armorcast ones, lovingly painted. The super fan players had that famously unweildy metal thunderhawk that you got for ordering the Space Marine chapter. IMHO, larger units, and by extension larger armies as the norm provide a barrier to entry which harms the hobby more than grows it.
Talys wrote:Also, in 28mm, I highly prefer the more complex units over the single-piece or snapfit sculpts. Again, possibly because I've done a ton of single piece models, but also because I just marvel at how they "open up" the model and allow wide spaces between things like the cloak and the body or arms and wires.
No argument that the multiparts are very dynamic, but considering the unit price that GW sets, and the volume required, I'm not sure the barrier to entry that they pose is healthy for GW. If I were a new player, after the "reasonable" deals present in the AoS starter, and the 40k/30k starters, paying $40-50 for an additional squad, let alone one dude is one heck of a rude awakening. Sure, Gaunt Summoner is cool, but IMHO, he's not $50cdn cool. I wonder how many Archaons they're going to sell at $200cdn... (Don't forget that you'll need to buy a Citadel carry case to transport your valuable investment and protect your paint work!!!!)
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Post by: Talizvar
Talys wrote: Talizvar wrote:I must admit GW has been rather self-fulfilling as of late to me: other than the models I do not see much all that compelling to buy.
I agree with you, to a large extent. But models have always been 90% of my hobby spending anyhow  I mean, there's models, the occasional rules, some magazines, and some consumables (like paint). But models are the lions share of where the money goes, and what I get most excited about.
I find myself increasingly more into the other camp.
It used to be all about the models for me and then I wanted a way to play with them so tabletop was an awesome fit.
Now I like my game more than the models (but it sure helps!).
I am finding many of the models oversized and that every model is a hero rather ... tiring... does that make sense?
It is harder for me to turn a blind eye since they do not represent some cool thing they do on the tabletop that is turning into so much derp.
I almost need to justify the "Movie Space Marine" list being dragged out: http://www.dakkadakka.com/s/i/at/2011/6/moviemarines-01194024.pdf
I have found Bolt Action rather refreshing for getting those little guys made and painted.
Just getting into touching up the various FFG Armada and X-wing models for fun.
Everyone has their own taste, what esthetics they are drawn to.
I am still quite proud of some paint jobs of GW models I have done and I have MANY more still to do.
I think this is the longest time I have gone (longer than 6 months.... Skitarii release?) and have not bought a single GW model.
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Post by: PsychoticStorm
I think his comment on the miniatures is the most professional and pragmatic I have heard for the models.
What he said is, he does not like the scale creep (not bigger models, but models getting bigger) and feels that the cool factor of multipart models is not enough to offset the cost of manufacture and barrier of entry for newcommers due to complexity.
And indeed the LOTR models were good in scale and achieved nice detail with few parts making them great for newcomers.
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Post by: Hybrid Son Of Oxayotl
Pacific wrote:Definitely agree, it gradually lost the tongue-in-cheek side and became far too po-faced and serious.
Depends. Do you consider things like Murderfang the Murderdreadnought with murderfist from planet murder who murder people to satisfy his murderlust, or Santa Space Wolf in his anti-grav sleigh tracted by wolf because WOLF WOLF WOLFY MCWOLF to be serious or tongue-in-check?
Bottle wrote:Somewhere in France there is a warehouse piled high with Le Gorc au Morc :p
It was Gorkamorka even on the French translation, sorry  .
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Post by: Talys
@keezus - I totally hear what you're saying about barriers to entry. The way I see it, 40k as GW envisions it, and as most veterans enjoy it, is a hobby that not only ultimately costs hundreds of dollars, but also hundreds upon hundreds of hours to have a nice looking army. Or even an *assembled* army. It definitely requires a high level of dedication, which is something that won't appeal to a lot of people for many reasons.
My newest faction -- Blood angels, ironically, my first faction from 25+ years ago -- is one year in the making so far, with hundreds of hours spent, and I'm probably only about halfway to playable. Most of these models aren't planned for play until late 2016 or 2017. I get that this isn't for a lot of peeps (but I do spend more time on each model than most, too).
In contrast, AoS requires very little dedication, but it is a tough game to play with total strangers in pickups and not the easiest thing to arrange tournaments for.
In the days of Ral Partha minis and chainmail we bought miniatures that were instantly ready to play (you didn't even need to attach them to bases), and maybe painted them years later. Old warhammer/ 40k was not much different, and although it was expensive, it didn't have the time element, which I think is a barrier to many.
I think that WMH (or xwing) follows this pattern much more closely, and irs emphasis on pickup and tournament play make it more attractive to some.
I do not think it makes 40k or AoS superior or inferior -- just different, and appealing to a different sort of nerd
Oh, also, when I meant bigger, I didn't mean more models (though that is true too); I meant physically bigger, from dreadnought sized to the size of scale model kits to Gundam and larger. I enjoy those kits because as much as I love 28mm, I've painted so darn many of 'em through the years, and there's rarely something that is truly exceptional and different in the cleverness of its sculpt and pose, like the admech Dominus, or the lantern-bearing winged Prosecutor (neither of which are really 28mm anyways).
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Post by: keezus
Talys wrote:I think that WMH (or xwing) follows this pattern much more closely, and irs emphasis on pickup and tournament play make it more attractive to some.
At the risk of going a little OT, WMH is getting horribly bloated. The game IMHO very badly needs a MK2.5 or possibly a straight up MK3.
Talys wrote:Oh, also, when I meant bigger, I didn't mean more models (though that is true too); I meant physically bigger, from dreadnought sized to the size of scale model kits to Gundam and larger. I enjoy those kits because as much as I love 28mm, I've painted so darn many of 'em through the years, and there's rarely something that is truly exceptional and different in the cleverness of its sculpt and pose, like the admech Dominus, or the lantern-bearing winged Prosecutor (neither of which are really 28mm anyways).
As a modeller and a conversion enthusiast, the new models really do excite the creative part of my brain. The prices on the other hand has pushed GW out of my hobby budget due to poor "hobby value" for my dollar. $40-50 per character is almost within $10 for Malifaux crew box or an Infinity starter. PP too as of late has become a bit rich for my blood, especially since I don't play regularly anymore. From a pure painting perspective, we really are spoiled for choice in this golden age of hobby products. Lots of amazing non-gaming miniatures are available from makers like Andrea Minatures, Nocturna Models, Fernando Ruiz among others... Wyrd and Kingdom Death plastics are really fantastic as well. GW really needs to take a real hard look at themselves if they think they sit upon the untouchable pinnacle of collectible miniatures. I think Rick Priestly is right about GW being lost in their business model, and the longer that GW is willfully blind to their actual market positioning, the worse off they are going to be.
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Post by: Silent Puffin?
Talizvar wrote:
I am finding many of the models oversized and that every model is a hero rather ... tiring... does that make sense?
I gave up on 40k as a game when 3rd was released although in that time I have built 3 armies as modelling projects. A Catachan infantry Company using the 2nd ed metals that I bought when they were new, a Marine army using stater set minis mostly bought from Ebay and a Death Guard army with Traitor Guard allies also bought from Ebay/converted from stuff I already owned. Aside from a few Forge World odds and ends (The Death Guard Sorc and some Heresy Missile launchers) GW received no money from me what so ever.
There are 3 main reasons for this, firstly the sheer unsupportable cost of everything, the changing aesthetic and the increasing focus on large 'cool' models. If GW produced a quality product at a reasonable price and along the same lines as their output from the late 90's (suitably modernised) then I would still be buying stuff from them, even if their rules were still gak. As it is though I haven't bought so much as a paint pot from them since they stopped selling Ogryn flesh.
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Post by: Talizvar
@Silent Puffin?: Well, we all find some point where we decide to move-on to something else, you found yours.
Changes made for the sake of trying to get more money than an actual improvement can be a bit wearing as well (or at least being crass and making no attempt to hide the fact).
@keezus: Yes, I think that is what worries GW (if anything) is if we compare the same amount of money for what we can get elsewhere and the "quality" of the GW product does not measure up to the comparable quality/quantity of a competitor product or other hobby expenses.
I just saw the new X-wing box game in a toy store no less with a nice folded heavy duty cardboard display with the contents there for anyone to try... talk about increasing accessibility to gaming.
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Post by: Talys
@puffin & talivzar - definitely, 40k/ aos is very pro-hero, IMO. These are worlds of heroes, immortals, and gods, after all, so if straight out firepower per square inch of table space is going to excite you, goblins and peasants will never be a match for Gods and 10,000 year old veterans that have been around half the galaxy. When you read the fluff, too -- no group of mere humans would dare to contest one of the Custodes. It's also a game setting where bigger is badder.
Not that there isn't a place for MSU, or a way for MSU to win  . But part of it is also GW's strategy of extracting more money out of veterans -- you're just not going to sell vets a ton more basic grunts to replace their old basic grunts.. It's much easier to sell these people (who want to add to their already large army of grunts) a bigger robot or a bigger tank or a new must-have hero.
@keezus - I've heard the same about WMH, but I have barely played the current edition, so I can't really speak for myself. I just find myself drawn to the cool new hero models from PP, but there is no way to field them, so what I'm left with is an expensive set of shelf ornaments that were fun to paint
For Wyrd, I'm just not into 95% of what they make. Nothing wrong with their stuff, but steampunk meets horror is just not my thing, so I buy just stuff that looks straight SciFi or fantasy, generally that has a cool weapon, which isn't much.
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Post by: master of ordinance
I have to agree with Rick, 40K is going down the gakker. The blatant power creep, attempts to force the purchasing of new units, terrible game structure, inflated model counts and complete total and utter lack of balance are only becomng more and more noticeable. AoS is not doing any better either, even at my FLGS which is pro GW a lot of fantasy veterans (including myself) have turned elsewhere and as of this moment in time there are only two players. On a side note though Mordhiem has seen a boom in popularity.
And then there are the models. The ones that GW release may be well moulded and very crisp but they look terrible. Take those new chaos knoght thingies - they resemble children's toys. The trend towards this more.... I dont know, childish/video gameish style has really shown and the 40K ones have not been any better. And if that was not bad enough they want HOW MUCH?! for them (£60 for three? Screw you GW).
Long story short, Rick is right. And I hate to say this but as a long time fan of Games Workshop I am leaving this sinking ship.
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Post by: easysauce
“When I did Lord of the Rings I redefined the miniatures to be 28mm again. I took them down in size and had single-piece models. That was part of the reason it was successful.”
I simply cannot take anything he says seriously if he believes this.....
If that is success id hate to see failure!@
His whole "one piece models are superior to multi piece"
I mean really... wow, ok you can think that, but Id say you are wrong... one piece models are horrible to paint, hard to get details in, and mono pose... Ive painted GW models for over 14 years and the plastic kits just feel so damn nice to paint, especially in pieces, you can tell they were designed with the modeller/painter in mind.
Its one of the reasons why WMH models annoy me, so many mono pose models, and 90% of the models I really want to paint, Ill never get to use as I can only bring one caster at a time. Lots of the grunts in WMH range from terrible-ok, with the occasional really nice sculpt, but for the most part they are tedious to paint and lacking in visual appeal.
Pretty much every third party company out there, puppets war type stuff wyrd/scibor, and so on, have great models too! they are almost always as or more expensive then GW's, but never really get the amount of flak GW gets for its prices.
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Post by: Shadow Captain Edithae
easysauce wrote:
“When I did Lord of the Rings I redefined the miniatures to be 28mm again. I took them down in size and had single-piece models. That was part of the reason it was successful.”
I simply cannot take anything he says seriously if he believes this.....
If that is success id hate to see failure!@
But it was successful for several years while the movies were still current, at least in the UK. You seem to have a skewed perception of history.
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Post by: easysauce
Shadow Captain Edithae wrote: easysauce wrote:
“When I did Lord of the Rings I redefined the miniatures to be 28mm again. I took them down in size and had single-piece models. That was part of the reason it was successful.”
I simply cannot take anything he says seriously if he believes this.....
If that is success id hate to see failure!@
But it was successful for several years while the movies were still current, at least in the UK. You seem to have a skewed perception of history.
No it was not, models sold for a short while, but no one played the game... might be a different case where you are specifically, but around here AOS is more popular then LOTR ever was... its still a running joke with staff and customers alike just how much of a waste of retail space LOTR was. Most people I talk to see LOTR as the worst move the company ever made.
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Post by: TheAuldGrump
solkan wrote:This is one of the parts that I thought was really interesting:
“But it ended up being one of the great dividing points of Games Workshop. We’d grown internationally at a very fast pace, and we had to deal with French, Spanish, Italian versions of the games. The print runs of the foreign language editions were always bigger than we could sell, and after several near-disasters where we’d printed way too many of something, GorkaMorka being a classic example, we’d nearly bankrupted the company.”
The death of specialist games by publication costs for the rest of Europe. That's not the reason I would have expected.
Not a surprise - it bears depressing similarities to what brought about the fall of TSR.
Market research is an up front cost and it is easy to think that you don't really need it, after all, you know your customers, right?
Thus, we have Kirby boasting that GW avoids that cost, because it is 'otiose in a niche market'.
The Auld Grump
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Post by: Shadow Captain Edithae
easysauce wrote: Shadow Captain Edithae wrote: easysauce wrote: “When I did Lord of the Rings I redefined the miniatures to be 28mm again. I took them down in size and had single-piece models. That was part of the reason it was successful.”
I simply cannot take anything he says seriously if he believes this..... If that is success id hate to see failure!@ But it was successful for several years while the movies were still current, at least in the UK. You seem to have a skewed perception of history. no they were not, models sold, but no one played the game... might be a different case where you are specifically, but around here AOS is more popular then LOTR ever was... its still a running joke with staff and customers alike just how much of a waste of retail space LOTR was. America is not the centre of the universe. GW is a British company, the SBG did very well over a short period in Britain. Ergo its fair to say it was successful.
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Post by: easysauce
Shadow Captain Edithae wrote: easysauce wrote: Shadow Captain Edithae wrote: easysauce wrote:
“When I did Lord of the Rings I redefined the miniatures to be 28mm again. I took them down in size and had single-piece models. That was part of the reason it was successful.”
I simply cannot take anything he says seriously if he believes this.....
If that is success id hate to see failure!@
But it was successful for several years while the movies were still current, at least in the UK. You seem to have a skewed perception of history.
no they were not, models sold, but no one played the game... might be a different case where you are specifically, but around here AOS is more popular then LOTR ever was... its still a running joke with staff and customers alike just how much of a waste of retail space LOTR was.
America is not the centre of the universe.
Good thing Im not an American or from America then mate... Im a 1st gen immigrant from england living in a commonwealth country with the queen on its money, so if me being british is the requirement for having an opinion, then its worth just as much as yours.
LOTR was never played, never had any staying power at all... if the models sold for LOTR in a few years are "success" in your mind, then why are the many more models sold over a longer period of time for 40k not also "success"
THe company rick was with changed, hes obviously a bit bitter and not all people like change, I for one LOVE that 40k is more grimdark then uber silly, not everyone thinks that way and that is ok.
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Post by: Shadow Captain Edithae
Nationality has nothing to do with it. You're missing the point. Do you or do you not live in North America? (The continent, not the country). The fact that the SBG wasn't popular in your own area does not negate the fact that it was very popular and successful in other areas. LOTR was never played, never had any staying power at all... if the models sold for LOTR in a few years are "success" in your mind, then why are the many more models sold over a longer period of time for 40k not also "success" I didn't say that. Of course 40K was successful, and more successful than LOTR - which, as a movie tie in product was always going to be short lived. But the fact that it was short lived does NOT change the fact that it was successful over that period. Please don't use straw men. Automatically Appended Next Post: I for one LOVE that 40k is more grimdark then uber silly, not everyone thinks that way and that is ok.
If Murder McMurder the Murder Dreadnought with Murderclaws from the planet Murder is your idea of GrimDark, I'd hate to see your idea of silly.
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Post by: easysauce
Shadow Captain Edithae wrote:Nationality has nothing to do with it. You're missing the point.
Do you or do you not live in North America? (The continent, not the country).
The fact that the SBG wasn't popular in your own area does not negate the fact that it was very popular and successful in other areas.
LOTR was never played, never had any staying power at all... if the models sold for LOTR in a few years are "success" in your mind, then why are the many more models sold over a longer period of time for 40k not also "success"
I didn't say that. Of course 40K was successful, and more successful than LOTR - which, as a movie tie in product was always going to be short lived. But the fact that it was short lived does NOT change the fact that it was successful over that period.
You are the one who brought up (rudely) nationality like im some self centered yank who dismisses any non america centric ideas... dont bring it up yourself if it doesnt matter.
If you are going to try to argue it was sucessfull because in your local area it was, for a short time, then you have to accept that the converse is also true, that it was sucessfull where you live does not negate the fact that it was hugely unsuccessful in other areas.
One is being removed from GW stores, one is not. Just look at the tournament scenes for the three games and its clear which game lagged behind significantly.
If you set the bar so low for success for LOTR you have to admit that 40k/fantasy succeeded even more, ergo rick is incorrect in his assertation that what people want is more of LOTR style games/models
Since we both know 40k/fantasy is more sucessfull, then it just shows rick is off base with his assertions that LOTR is what people want more then 40k.
There is room for both styles after all... not mutually exclusive by any means
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Post by: Polonius
Didn't GW's annual reports show huge LOTR sales for the 3-4 years of the movies? It may not have been a successful game, but people bought the product, in huge numbers. It was, by any definition, a success as a product line. I think it's success was due to, you know, being miniatures for LOTR movies, not due to the decision to scale them down.
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Post by: Xyxox
I lived in the Chicagoland region during the entire run of LoTR in GW. I visited five different GW shops regularly during that time. It was tough getting up a game of anything other than LoTR when the movies were coming out in those stores because the tables were always taken up with LoTR.
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Post by: TheAuldGrump
easysauce wrote: Shadow Captain Edithae wrote: easysauce wrote:
“When I did Lord of the Rings I redefined the miniatures to be 28mm again. I took them down in size and had single-piece models. That was part of the reason it was successful.”
I simply cannot take anything he says seriously if he believes this.....
If that is success id hate to see failure!@
But it was successful for several years while the movies were still current, at least in the UK. You seem to have a skewed perception of history.
No it was not, models sold for a short while, but no one played the game... might be a different case where you are specifically, but around here AOS is more popular then LOTR ever was... its still a running joke with staff and customers alike just how much of a waste of retail space LOTR was. Most people I talk to see LOTR as the worst move the company ever made.
Then you talk to some very strange people.
Locally, LotR did about a hundred times better than AoS seems likely to see. (I am being literal there - not exaggerating for the sake of hyperbole. LotR sold in Waldenbooks - and sold well.)
As for seeing failure... I am pretty sure that AoS does indeed qualify, in spite of your blanket approval for the game.
Your not liking LotR does not make it a failure.
Your liking AoS dos not make it a success.
I did not especially like LotR - the game was too simplistic for my tastes. But it did make a decent introduction to the hobby.
My not liking AoS is only a symptom of why the game is a failure - with that failure being summed up with 'it just does not sell all that well'.
If enough people liked the game, then my not liking it would not matter a jot - but there are enough people that dislike it, for largely the same reasons, that, on a local scale at least and national from most reports, that it is flagging mere months into its lifespan.
There are excellent games out there that I do not like - I cannot stand Dreadball - but my good lady is at the top of the league, and loves the game.
There are terrible games that I really enjoy - Black Death is a card game about the Bubonic Plague, a bit like Nuke War....
But when enough people dislike a game, and for similar reasons, the game is a failure, even if I personally really like the game.
The Auld Grump
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Post by: easysauce
Who said I liked AOS?
them's fighting words
I just stated it was more popular already then LOTR ever was around *here*.
The fact, and my point, remains that whatever success LOTR did or did not have, it is
A: gone now
and
B: was not due to scaled down mono pose models.
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Post by: Shadow Captain Edithae
easysauce wrote:You are the one who brought up (rudely) nationality like im some self centered yank who dismisses any non america centric ideas... dont bring it up yourself if it doesnt matter. I brought it up because you were insisting that the games popularity or lack thereof in America/Canada/wherever is the only barometer by which it can be judged. If you are going to try to argue it was sucessfull because in your local area it was, for a short time, then you have to accept that the converse is also true, that it was sucessfull where you live does not negate the fact that it was hugely unsuccessful in other areas.  Thats what YOU were doing. Are you just parroting my own posts back at me now? YES, it was probably unpopular in the USA. But unpopular =/= unsuccessful. You yourself admitted that it sold well, even if it wasn't played very much. My point was, GW is a British company. The SBG did well in Britain, well enough to justify retaining the LOTR licence for the better part of two decades. Ergo its fair to say it was a success overall, even if it was a qualified and temporary success. One is being removed from GW stores, one is not. Just look at the tournament scenes for the three games and its clear which game lagged behind significantly. So what? The SBG is making a moderate resurgence in Europe thanks to the dedication of the independent community , and the community is growing with several new tournaments across Europe despite the lack of support from GW. At this rate it'll end up like Blood Bowl - unsupported, with most of the range OOP, but a dedicated hardcore community. Is the Age of Sigmar tournament scene growing? Is it in a healthy state? The reason Age of Sigmar isn't being removed from shelves is because its only just been released, its still brand new. The bigwigs in GW don't yet want to admit they made a mistake - they're in denial and doubling down. Give it another 2 or 3 years and I wouldn't be surprised if AOS gets a re-launch (Warhammer 9th ed? AOS 2nd Ed?) or gets marginalized in favour of 40K. If you set the bar so low for success for LOTR you have to admit that 40k/fantasy succeeded even more, ergo rick is incorrect in his assertation that what people want is more of LOTR style games/models Since we both know 40k/fantasy is more sucessfull, then it just shows rick is off base with his assertions that LOTR is what people want more then 40k. I'm not talking about Rick Priestley and his assertions, I'm disagreeing with your opinion that the SBG was an abject failure overall because you personally did not see it played very much in your own area. Automatically Appended Next Post: easysauce wrote: The fact, and my point, remains that whatever success LOTR did or did not have, it is A: gone now No, thats not at all what you were saying. You were outright denying that the SBG was ever successful. B: was not due to scaled down mono pose models. That at least I can agree with. The game was popular because it was tied to a wildly popular movie franchise, was a well written game quick to learn, with cheap miniatures and a small skirmish scale that did not require huge expensive armies which meant a low barrier to entry. Automatically Appended Next Post: As a personal anecdote...The LOTR SBG is what introduced me to miniature wargaming ~2003 at the age of 12. I was at a christian youth camp, when a friend got out his Return of the King starter set and played a game with me. I was hooked from that moment on and have been playing for the 12 years since. I started 40K during 5th Ed in ~2008, and played it for a few years...but by the time 6th Ed came out I was already disillusioned. I haven't played 40K since 2012. I've now gone back to LOTR SBG, attend 2 - 3 tournaments a year, and have even begun adapting my miniature collections to run a D&D 5e campaign at my local club (which gives me an excuse to collect even more of the LOTR range before it goes OOP). I have no regrets.
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Post by: Shadow Captain Edithae
Polonius wrote:Didn't GW's annual reports show huge LOTR sales for the 3-4 years of the movies? It may not have been a successful game, but people bought the product, in huge numbers. It was, by any definition, a success as a product line. I think it's success was due to, you know, being miniatures for LOTR movies, not due to the decision to scale them down. The game appealed to a new target demographic - fans of the Lord of the Rings films (myself included). These people weren't GW veterans, they may not even have been wargamers. The SBG introduced this new demographic to wargaming in general, and to the rest of Gamesworkshop's product lines. For 5 years I played only the SBG, but I DEVOURED White Dwarf, every last page. I loved reading battle reports, and painting guides, and conversion corners for Warhammer 40K, Fantasy and especially Necromunda (which was sadly already on its way out). I've always perceived the phlegm filled vitriol directed against the SBG over the years as sour grapes from Warhammer fans who were bitter that resources were being devoted to a game that they didn't personally want. GW got fat and rich off the back of Lord of the Rings, and was able to invest those profits back into the company and expand its Warhammer lines. Ingrates.
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Post by: Momotaro
LOTR was never played, never had any staying power at all... if the models sold for LOTR in a few years are "success" in your mind, then why are the many more models sold over a longer period of time for 40k not also "success" 2004 remains GW's best year, both by sales and operating profits... BEFORE adjusting for inflation. Doing so makes it look truly exceptional. They really should have more of those "unsuccessful" years. Stayng power - who cares? That money paid for the CAD design and tooling gear that made those high quality 40k models possible. It also paid for a doomed expansion of their North American shop chain, which we don't talk about. My experience of LotR is very different from yours. Did my teacher training about that time - you could tell the day that Battle Games in Middle-Earth came out because there were literally dozens of small boys running around school clutching the magazine or sprues of figures. I ran a school club for the two years I was in training and it was ridiculously popular - again, a couple of dozen kids attending week in, week out, in a school of 400 was pretty impressive. Like the game or not, the combination of the full game and the magazine DID draw in a lot of kids on the back of the movie. Like them or not, the simple models DID get lots of kids playing and buying minis. The sales and profits prove it. I also recall one GW article saying that about 350,000 sets of Uruk Hai had been sold - or 7,000,000 figures... Movie series ended, customers left - that was a failure on the part of GW to anticipate it and act to retain customers. I've always maintained that GW somehow contrived to build a really sophisticated intro package to draw in new blood (and Battle Games in Middle Earth in newsagents + movie advertising were central to the game's success) and the suits never even knew what they had, never made any effort to build on it. All you hear about is "the bubble", like it was some unexpected force of nature. LEGO launched - launched - its successful LotR line in 2012, in anticipation of The Hobbit. In the same spring, GW killed its LotR line by doubling the price on ten year old boxes. Lessons learned from the first movie triogy - none.
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Post by: Shadow Captain Edithae
GW would not be as big as it is today were it not for the LOTR SBG. People who are bitter about its existence are historical revisionist ingrates.
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Post by: Polonius
Shadow Captain Edithae wrote:GW would not be as big as it is today were it not for the LOTR SBG. People who are bitter about its existence are historical revisionist ingrates.
As you pointed out earlier, people were unhappy with the game when it came out too. It was pretty heavily promoted, to the extent that GW promotes anything.
The game itself was fine, but nothing special. the problem was that the first three years all had starter boxes full of mooks, when nearly all the scenarios (and scenarios were all you could play) involved the heros.
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Post by: Shadow Captain Edithae
Fair enough. I came in towards the end with ROTK in 2003. But GW had to promote it heavily. It was a licenced game. That licence cost them a lot of money which they had to recoup by guaranteeing the game was successful. I'd say the risk paid off. For the Hobbit? Not so much. That was incompetently handled.
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Post by: Bolognesus
FWIW: LotR sold insanely well around here. Lots and lots of games for years after the movies had come out, actually. And I know a lot of guys who came for LotR and stayed for WHFB/ 40K as well (though I'm glad to say most have moved on to better systems now  ) - the influx of new customers it created was a huge boon to GW around here.
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Post by: Shadow Captain Edithae
I came for LOTR, dabbled in 40K, then went back to LOTR and began broadening my horizons. I run D&D games with my LOTR figures. And I've got WIP armies for SAGA and This Is Not A Test.
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Post by: BrookM
Part of the reason why LotR was so big in the Netherlands was because of that bi-weekly magazine that included the odd mini's and paints allowing you to slowly build up armies and learning to play the game at the same time.
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Post by: TheAuldGrump
For what it is worth, I am seeing a few people in my local group that are mixing LotR elves with the Mantic Elves and a few Ral Partha Fantasy Armies figures for their Elf armies.
It is kind of weird - the proportions of the Mantic Elves bears very little semblance to that of the LotR elves... yet they seem to fit right in....
The Auld Grump
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Post by: Momotaro
Polonius wrote: As you pointed out earlier, people were unhappy with the game when it came out too. It was pretty heavily promoted, to the extent that GW promotes anything. The game itself was fine, but nothing special. the problem was that the first three years all had starter boxes full of mooks, when nearly all the scenarios (and scenarios were all you could play) involved the heros. YMMV - I thought it was a pretty decent game. It really is a game of heroic combat+mooks, as you say. As for the metal heroes... Battle Games in Middle-Earth often had them on the cover. Or, you know, Boromir is the one with the black shield (I still do that...). Scenarios - count your points, line 'em up, knock 'em down, maybe something fancy like defending a house or bridge, or a treasure hunt. Not difficult. Of course BGiME also had scenarios... and the rules... and painting guides... and IMHO better terrain-building articles than WD at the time. BGiME was a very, very smart move and had a lot of quality material in it.
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Post by: Shadow Captain Edithae
TheAuldGrump wrote:For what it is worth, I am seeing a few people in my local group that are mixing LotR elves with the Mantic Elves and a few Ral Partha Fantasy Armies figures for their Elf armies.
It is kind of weird - the proportions of the Mantic Elves bears very little semblance to that of the LotR elves... yet they seem to fit right in....
The Auld Grump
Elves with dwarfism? Oh the irony.
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Post by: Talys
Momotaro wrote:LOTR was never played, never had any staying power at all... if the models sold for LOTR in a few years are "success" in your mind, then why are the many more models sold over a longer period of time for 40k not also "success"
2004 remains GW's best year, both by sales and operating profits... BEFORE adjusting for inflation. Doing so makes it look truly exceptional. They really should have more of those "unsuccessful" years.
Stayng power - who cares? That money paid for the CAD design and tooling gear that made those high quality 40k models possible. It also paid for a doomed expansion of their North American shop chain, which we don't talk about.
In the time period in which LoTR was popular, it probably made more money than the vast plurality of other games do in their entire existence. I agree with you in terms of the staying power. Not every game needs to last for decades, though of course, I'm sure no company minds this!
I think that there is a nostalgic desire for Games Workshop to return to the type of company it was when it was small and scrappy AND the dominant wargaming company. But that time can never be again, because the top 3 games ( 40k, X-Wing, WMH) are already much bigger, profit machines than GW was three decades ago. They can't concurrently be massive miniature tooling powerhouses and the innovative small shop (like Dreamforge). Sure, there are small and scrappy companies, and if you like those, you should support them: but they're not going to be a dominant company today, they won't be any time soon, and in order for them to become an ecosystem played by a lot of people and well-stocked in stores, they'll need to produce a product that will make them the kind of money that WMH, X-Wing and 40k generate -- at which point, they probably won't act like a small, scrappy company anymore.
Automatically Appended Next Post:
Exalted!
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Post by: Vermis
easysauce wrote:
I mean really... wow, ok you can think that, but Id say you are wrong... one piece models are horrible to paint, hard to get details in, and mono pose... Ive painted GW models for over 14 years and the plastic kits just feel so damn nice to paint, especially in pieces
I've been painting for roughly the same amount of time, and appreciate a well-turned one-piece model.
To be frank some of the 'posing' in more recent WFB kits is not much to write home about. Especially if you want some of those scale-creep pituitary sufferers to line up on 20mm bases.
you can tell they were designed with the modeller/painter in mind.
Well, there's the problem.
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Post by: Jehan-reznor
Bolognesus wrote:FWIW: LotR sold insanely well around here. Lots and lots of games for years after the movies had come out, actually. And I know a lot of guys who came for LotR and stayed for WHFB/ 40K as well (though I'm glad to say most have moved on to better systems now  ) - the influx of new customers it created was a huge boon to GW around here.
BrookM wrote:Part of the reason why LotR was so big in the Netherlands was because of that bi-weekly magazine that included the odd mini's and paints allowing you to slowly build up armies and learning to play the game at the same time.
Yeah they killed it when they came out with the overpriced hobbit set they thought they could milk the movie hobbit fans just as the GW fans, well that backfired. If they had made it cheaper and put some effort in it, they could have made a bundle.
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Post by: AllSeeingSkink
Vermis wrote:easysauce wrote:
I mean really... wow, ok you can think that, but Id say you are wrong... one piece models are horrible to paint, hard to get details in, and mono pose... Ive painted GW models for over 14 years and the plastic kits just feel so damn nice to paint, especially in pieces
I've been painting for roughly the same amount of time, and appreciate a well-turned one-piece model.
To be frank some of the 'posing' in more recent WFB kits is not much to write home about. Especially if you want some of those scale-creep pituitary sufferers to line up on 20mm bases.
I've been painting GW miniatures for close to 20 years now and non- GW stuff for longer and I prefer a good monopose model made from 1 or 2 pieces. It's all subjective, there is no wrong, it's naive to not understand why some people might prefer the monopose LOTR models. Especially compared to many of the multipart models that come out at the same time which were posable in an infinite number of derpy poses.
The nice thing about monopose models is they can be given a sense of flow. Even a lot of the current GW multipose models lack that.
But yeah, LOTR was a big success. Their profits were high, the models were good AND cheap and the game was being played. Locally it displaced 40k and WHFB as the most played games.
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Post by: jonolikespie
Two part, snap fit models are certainly easier for new hobbyists, who seemed to be the driving force behind LOTR being quite possibly the most successful product line GW ever had.
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Post by: Silent Puffin?
Talys wrote:
I think that there is a nostalgic desire for Games Workshop to return to the type of company it was when it was small and scrappy AND the dominant wargaming company.
If GW don't rediscover what they were doing right when they were "small and scrappy" they won't be dominating wargaming for very much longer.
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Post by: Yodhrin
Talizvar wrote:The part that hit home for me:
“For the customers, these guys were the big brother they always wanted,”
The people who ran the stores, they loved what they did and they took the time to show you anything you wanted on the hobby.
They were social hubs.
How can GW differentiate themselves?
Just go back to their roots, it was rather innovative: an inclusive environment that gave attention to the kids.
Gaming coffee houses are getting popular around here.
So, they are a collectable trinket company... kinda sad.
I will always be grateful (to what seems to be more the old guard) for GW making modeling and hobby craft exciting and fun with an easy way to meet like-minded people.
It is sad that Kirby's group cannot see what made it great: being inclusive to it's customers.
Very much this, that whole section shows an awareness that seems totally missing from the company today:
Where other gaming companies had been content to sell their products through independent retailers, Games Workshop opened its own network of stores dedicated solely to selling the company’s own products. Sales director John Stallard was in charge of the strategy.
“We always viewed the stores as our advertising spend,” he said.
“They’re hugely expensive things to run, but they served as our billboards, our place on the high street and our primary recruitment tool. Really, they were recruitment stations with a shop attached.
“When you’re doing something something as wacky as a huge toy soldier game with goblins, it can be a bit of a tough sell. But when people can see how glorious it is, see the beautifully painted armies and all these people hooting and hollering and rolling dice, it gives you an instant idea of how much fun it is.”
The company’s expansion plan was unconventional, but effective.
“We just looked at the top division of the English football league,” Stallard said.
“We thought that if a town was big enough to support a top level football team, then it was big enough to support a Games Workshop store.
“After that we got a bit more clever. We looked for towns that had a Marks & Spencer [an up-market British department store chain] and an Early Learning Centre [a group of toy shops with a largely middle-class clientele]. We thought: ‘Well, they’ve done their research, they know where the good locations are.'”
Games Workshop stores were more than just shops – they were social hubs. They hosted events, ran tournaments and provided a place for players to share their interests. They played grunge and indie rock, and their staff were avid Warhammer players themselves, enthusiastic and knowledgeable about the games they sold.
“For the customers, these guys were the big brother they always wanted,” Stallard said.
“And if you look at what the stores achieved, it’s an extraordinary success story. To have young people – primarily boys – taking up a hobby that requires so much reading in the teeth of the computer games industry, it’s just remarkable.”
Reducing that to the sad little one-man-store affairs that permit gaming only grudgingly and regard the idea of being a social hub with the same kind of creeping horror an arachnophobe regards a bathtub full of tarantulas was an act of vandalism IMO.
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Post by: Rayvon
Lord of the rings sold because it was lord of the rings, not because he made the right style minis.
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Post by: Mr. Burning
Rayvon wrote:Lord of the rings sold because it was lord of the rings, not because he made the right style minis.
Didnt Pete Jackson have a hand in requesting the Perrys be put on the project as well as stating what scale they should be.
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Post by: Momotaro
Vermis wrote: I've been painting for roughly the same amount of time, and appreciate a well-turned one-piece model. With ya there V. Theoden with his sword in the air (one-piece metal) remains one of my favourite figures. The LotR plastics are not perfect - a number dealt with the undercut problem badly, by leaving blank bits on the side of the figures. But they worked and, as with all things, some are still decent, some have not aged well, and others were poor even in 2003. The modern snapfit/monopose models that GW makes are amazing. OK, a couple of pieces, but the Dark Vengeance Chaos models and the Mirkwood rangers are great figures. I'd like to think there was room in the company for both multi-part AND simpler models..
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Post by: Hybrid Son Of Oxayotl
easysauce wrote:Its one of the reasons why WMH models annoy me, so many mono pose models
Yeah it's sad  .
Thanksfully, some of their release, despite being monopose, are at least multipart, so it is possible to convert them a bit.
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Post by: Momotaro
Rayvon wrote:Lord of the rings sold because it was lord of the rings, not because he made the right style minis.
Hard to say now. Battle Games in Middle-Earth was certainly ridiculously popular, and it's a matter of record that many LotR gamers didn't make the jump to GW's other games after the movies stopped. Why is a good question - more expensive is one possibility, more complex is another (both games and models). Nobody knows - including GW.
The Hobbit movies were equally successful, but the GW game flopped. Again, it's hard to say why. The company did everything differently second time round - expensive models, no advertising or models outside GW. Speaking for myself only, the prices killed it, but many other factors had also changed - the messy release schedule and ugly movie designs couldn't have helped, and tabletop gaming looks very different now with lots more options.
Heck kids' spending patterns must have changed - maybe the Hobbit Kingdoms game app scratched the "battle gaming" itch this time round...
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Post by: jonolikespie
Momotaro wrote:The Hobbit movies were equally successful, but the GW game flopped. Again, it's hard to say why. The company did everything differently second time round - expensive models, no advertising or models outside GW. Speaking for myself only, the prices killed it, but many other factors had also changed - the messy release schedule and ugly movie designs couldn't have helped, and tabletop gaming looks very different now with lots more options.
Return of the King won 11 Oscars. Battle of 5 armies was nominated for one.
Return of the King took $1.120 billion at the box office (1.45 if that isn't adjusted for inflation, which I doubt it was but wikipedia didn't say).
Battle of Five armies was only $956 million.
I don't think the Hobbit was anywhere near as successful as the Lord of the Rings.
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Post by: Crispy78
jonolikespie wrote:Momotaro wrote:The Hobbit movies were equally successful, but the GW game flopped. Again, it's hard to say why. The company did everything differently second time round - expensive models, no advertising or models outside GW. Speaking for myself only, the prices killed it, but many other factors had also changed - the messy release schedule and ugly movie designs couldn't have helped, and tabletop gaming looks very different now with lots more options.
Return of the King won 11 Oscars. Battle of 5 armies was nominated for one.
Return of the King took $1.120 billion at the box office (1.45 if that isn't adjusted for inflation, which I doubt it was but wikipedia didn't say).
Battle of Five armies was only $956 million.
I don't think the Hobbit was anywhere near as successful as the Lord of the Rings.
85% as successful from those figures
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Post by: Talizvar
I feel kind of confused on my own response to LOTR.
First big book I read was the Hobbit in about grade 3.
These stories have been around most of my life and a part of it.
I bought only one miniature of the line (Legolas) only because my wife likes the character and I made a diorama for her (she keeps it on her desk at work).
Never bought another miniature.
I have played the strategy computer game!
But never played any of the tabletop games and never saw it played.
My best guess is that I grew up with the books, I had my own idea of how the characters looked back then.
The movies are glorious mind, but seems not enough for me to want miniatures of the characters seen on the screen.
So yeah, maybe people around my generation "missed the boat" and that is why it seemed "unpopular" to us but for the younger generations it was great.
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Post by: Kanluwen
Polonius wrote:Didn't GW's annual reports show huge LOTR sales for the 3-4 years of the movies?
It may not have been a successful game, but people bought the product, in huge numbers. It was, by any definition, a success as a product line.
I think it's success was due to, you know, being miniatures for LOTR movies, not due to the decision to scale them down.
Not only that, but the stuff was everywhere.
Barnes & Nobel, Borders, and even Wal-Mart, Target, and Toys-R-Us stocked the starter sets for LOTR. Barnes & Nobel and Borders would also have a number of the plastic boxed sets and the Lord of the Rings paint sets.
Borders and Toys-R-Us expanded from stocking just the LOTR stuff at the time and also had Assault on Black Reach and the WFB starter.
It was crazy whenever those two places had deals.
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Post by: keezus
Rayvon wrote:Lord of the rings sold because it was lord of the rings, not because he made the right style minis.
There is something to be said for having an appropriate level of complexity. There's absolutely no reason for there to be multipart Mordor Orcs with 12 head options (both helmeted and unhelmeted), pouches, stowage, severed heads, 10 weapon options, 10 shield options, running legs, crouching legs, 20 arm options etc. IMHO, this would be a needless level of complexity. The parts would either be chunkier to make assembly easier, or remain truescale and be very fiddly. The posing would be more awkward to make the "multipart-multipose" work, and the resulting kit would need a lot of work to make them "on-model" for the film look. This direction would have been an expensive and inappropriate design choice and I feel that GW did the right thing going with well sculpted mono-pose. GW's current obsession with multipart, 2 (or 3 in 1) kits and uber-detail leads to a lot of sculpting compromises and I feel that a lot of GW kits suffer from this.
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Post by: Elemental
Hybrid Son Of Oxayotl wrote: Pacific wrote:Definitely agree, it gradually lost the tongue-in-cheek side and became far too po-faced and serious.
Depends. Do you consider things like Murderfang the Murderdreadnought with murderfist from planet murder who murder people to satisfy his murderlust, or Santa Space Wolf in his anti-grav sleigh tracted by wolf because WOLF WOLF WOLFY MCWOLF to be serious or tongue-in-check?
I get a strong 90's comics vibe from GW now, in that the concepts were probably honestly thought of as edgy and gritty by the creators (and 13-year-old boys), but to everyone else, they just seem like self-parody.Everything, in concept and sculpt, is just more and more XTREME, to the point where it's just deafening. Space Marines in power armour--inside bigger power armour. (DUDE!) Chaos always had skull iconography, but now they've got so many skulls, they're bursting out from the inside (WICKED!). These aren't your dad's Slayers, these are FyreSlayers who are, like, literally burning with rage (SWEET!).
I can easily imagine FyreSlayer and Murderfang teaming up in the epic BloodBound crossover, to fight the mega-villain Omnicide.
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Post by: Kilkrazy
The Hobbit films were less successful, the games and figures were a lot more expensive, the games arguably were less good in themselves, and GW didn't advertise them.
GW essentially relied on repeat custom from LoTR buyers. Whether they were veterans or the many who clearly abandoned LoTR in the mid-2000s, as shown by sales figures, all the above factors would also count against the success of the game.
That said, LoTR reportedly is a good system, the figures are nice and true to the films, and it's good that GW are continuing to support it.
As regards metal versus resin versus polystyrene, mono-pose versus multi-pose versus one-piece versus multi-part, there is no single format that can satisfy every customer, and it's good that there is so much choice on the market these days.
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Post by: Momotaro
jonolikespie wrote: I don't think the Hobbit was anywhere near as successful as the Lord of the Rings. We're still talking about multi-billion dollar, multi-year film franchise with saturation media coverage, toys everywhere and an advertising spend that dwarfed GW's entire budget. It's not like they tried to make a toy line out of some low-budget indie film.
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Post by: warboss
Silent Puffin? wrote: Talys wrote:
I think that there is a nostalgic desire for Games Workshop to return to the type of company it was when it was small and scrappy AND the dominant wargaming company.
If GW don't rediscover what they were doing right when they were "small and scrappy" they won't be dominating wargaming for very much longer.
Eh, no matter how bad they screw up, they've got years before they stop being dominating. They'll first stop being the majority of tabletop games played/sold in stores (likely true already in alot of places)... a few years after that they'll stop being the biggest game sold/played. It's a long road paved with lots of yellow messed up bricks but I have faith in GW being able to stay the course. For every step forward like BaC, there are two steps back like AoS.
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Post by: jonolikespie
warboss wrote: Silent Puffin? wrote: Talys wrote:
I think that there is a nostalgic desire for Games Workshop to return to the type of company it was when it was small and scrappy AND the dominant wargaming company.
If GW don't rediscover what they were doing right when they were "small and scrappy" they won't be dominating wargaming for very much longer.
Eh, no matter how bad they screw up, they've got years before they stop being dominating. They'll first stop being the majority of tabletop games played/sold in stores (likely true already in alot of places)... a few years after that they'll stop being the biggest game sold/played. It's a long road paved with lots of yellow messed up bricks but I have faith in GW being able to stay the course. For every step forward like BaC, there are two steps back like AoS.
That part has been true of Australia for a year or two now, and we've always been a year or two ahead of you yanks in price rises. Interesting times ahead for GW methinks.
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Post by: MWHistorian
If by "interesting" you mean "really bad," I agree.
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Post by: Rainbow Dash
Elemental wrote: Hybrid Son Of Oxayotl wrote: Pacific wrote:Definitely agree, it gradually lost the tongue-in-cheek side and became far too po-faced and serious.
Depends. Do you consider things like Murderfang the Murderdreadnought with murderfist from planet murder who murder people to satisfy his murderlust, or Santa Space Wolf in his anti-grav sleigh tracted by wolf because WOLF WOLF WOLFY MCWOLF to be serious or tongue-in-check?
I get a strong 90's comics vibe from GW now, in that the concepts were probably honestly thought of as edgy and gritty by the creators (and 13-year-old boys), but to everyone else, they just seem like self-parody.Everything, in concept and sculpt, is just more and more XTREME, to the point where it's just deafening. Space Marines in power armour--inside bigger power armour. (DUDE!) Chaos always had skull iconography, but now they've got so many skulls, they're bursting out from the inside (WICKED!). These aren't your dad's Slayers, these are FyreSlayers who are, like, literally burning with rage (SWEET!).
I can easily imagine FyreSlayer and Murderfang teaming up in the epic BloodBound crossover, to fight the mega-villain Omnicide.
I was shocked that in Dreadfleet (I being the only regular where I live to own one) didn't have a classic skull island, yes it had islands made of skulls but I mean the classic pirate skull island.
Missed opportunity, I mean that whole game was a missed opportunity.
Still enjoy it, though it was the last GW model purchase I've made (what a way to go out on lol).
I did feel their over the topness worked a bit better on a game like that, the over the top Pirates of the Caribbean thing they had going on. Automatically Appended Next Post: Rayvon wrote:Lord of the rings sold because it was lord of the rings, not because he made the right style minis.
When I started becoming aware of GW Lotr was still coming out, heck the Two Towers had just come out when I started playing and I was swept up in it all (and as well as being 12 years old) I both loved the movies, the books and the models were cheaper.
The starter set was like 75 dollars, which compared to the 40k one of 120 or so (and having far more models) it was an easy choice.
Average box sets ran like 22 dollars (that low for 24 models, from something I knew and loved, easy choice) I actually bought things back then, mostly Lord of the Rings because it was cheap and GW still had dedicated nights to various games back then so I could turn up Monday and be guaranteed a game.
It went for a good while, I had a Hobbit army (which I still own) which was... interesting on the battlefield to say the least.
I've not played the game in a good few years, don't know anyone who bought any of the Hobbit stuff, the starter set is too much, and while I like the Goblins (I want to use them as Ghouls in KoW) they're too expensive. The cheap alternative no longer.
They're not worth being on par, price wise with 40k.
When War of the Ring came out it got a tiny return, like people actually played it a little, though I didn't, not being able to with my Hobbits and it quickly went away.
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Post by: BrookM
Kilkrazy wrote:That said, LoTR reportedly is a good system, the figures are nice and true to the films, and it's good that GW are continuing to support it.
The core of the rules found its home in the now defunct Warhammer Historical range, where most of their games (Legends of the Old West and the like) used the same system to great effect.
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Post by: AllSeeingSkink
Rayvon wrote:Lord of the rings sold because it was lord of the rings, not because he made the right style minis.
Mini style was definitely part of it, it's impossible to say how large of a part of it. LotR was cheap and I'm sure the simplistic models is part of what allowed them to do that. Many of the infantry kits were 12 models to a smallish sprue so a box could be 2x identical sprues to give you 24 models. And at 24 models you don't really notice that there's 2 of each model in there anyway. Good value and much easier to put together a force (I'm sure a lot if not most new WHFB and 40k players fall flat on their faces when they discover just how long it's going to take them to assemble and paint all those models). That value is part of what made LotR popular, the lack of value in The Hobbit is part of what made that a flop. Also the more realistic proportions I'm SURE brought in some customers even if it pushed some of the WHFB fans away. It was the LotR models that first made me realise how derpy the rest of GW's range actually looked  And I don't think it really hurt them if some fans stuck with WHFB or 40k instead, all the money is going to the same place in the end as long as they didn't quit GW completely.
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Post by: Xyxox
warboss wrote: Silent Puffin? wrote: Talys wrote:
I think that there is a nostalgic desire for Games Workshop to return to the type of company it was when it was small and scrappy AND the dominant wargaming company.
If GW don't rediscover what they were doing right when they were "small and scrappy" they won't be dominating wargaming for very much longer.
Eh, no matter how bad they screw up, they've got years before they stop being dominating. They'll first stop being the majority of tabletop games played/sold in stores (likely true already in alot of places)... a few years after that they'll stop being the biggest game sold/played. It's a long road paved with lots of yellow messed up bricks but I have faith in GW being able to stay the course. For every step forward like BaC, there are two steps back like AoS.
Years? Maybe, but the long road will have a roadblock called the investors at some point. Unlike most in this industry, GW are publicly traded. As soon as they stop being the biggest game sold, the investors will look for the company to be sold out. If that doesn't happen, the investors will start dropping the stock and a hostile takeover becomes likely.
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Post by: Talys
A hostile takeover by.... whom?
As much as I love gw models, gw makes a microscopic amount of profit relative to its share price, and those profits have a very low ceiling in its core niche (wargaming minis). There is nothing that gw could do to increase the profitability of that niche by a factor of 5 or 10 or 20, because the market isn't big enough and it's not going to get big enough. They can't charge an order of magnitude (factor of ten) more for models, and even if they owned 100% of the market and everybody loved them, they'd sell, what, only three times more stuff at most. So what does that leave? IP for movies and video games.
But strike the last one, because licensing ip for videogames is already practically free (look how little they charged relative to how many video games came out), so it's way cheaper to just license it than buy GW.
We've already had the movie discussion many times
The smart thing to do if the stock price craters is for insiders who already made their tens of millions to buy it back, and ultimately turn it back into a private company. Then, they can do what they want for a decade or so then go public again and make tens of millions again. Rawr.
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Post by: Spinner
Talys wrote:
The smart thing to do if the stock price craters is for insiders who already made their tens of millions to buy it back, and ultimately turn it back into a private company. Then, they can do what they want for a decade or so then go public again and make tens of millions again. Rawr.
...oh my God.
It all makes sense now. The nonsensical business decisions...the meteoric price rises...the turning out of old customers and horrendous PR...they're subverting them from within, joining the foe and even going so far as to tear down an ancient pillar of the company as part of a secret plot to restore the old order.
Tom Kirby is a member of the Alpha Legion.
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Post by: Talys
I think GW is actually a terrible company to have made public, although I won't dispute that it was highly profitable for a small number of people. It really doesn't make sense as a public company because the whole reason you become public is that you want more capital to expand your business -- for example, acquiring competitors, or expanding into other areas. But GW doesn't want to do any of that, and it doesn't even know what to do with the profit it does make (it just returns it to shareholders). Basically, they have all the downsides of being a public company, like having to show people their books and being stuck with all the regulatory overhead, without having need of any of the potential advantages. The only thing GW got out of going public was an exit strategy for its founders -- which is a good reason for the founders, but not a great reason for the company or investors.
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Post by: notprop
GW results would be published whether they were public or privately owned.
Your assessment that GW is a bad company to float makes no sense given that it has bee run profitable as such for nearly two decades, caries decent capital and pays dividend.
The yearly reports have often said as an investment anyone looking to the a quick buck would do we to look elsewhere as the goal of GW is sustainable growth over many years. They must know the limited nature of their niche and proceed accordingly. Basically they are like any other small to medium sized UK company.
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Post by: Pacific
Think Talys is dead on with that one, think the majority of complaints that people level at GW are due to the policies they follow from being a publically owned company.
Have to say it probably wouldn't be the case if they were still privately owned, and not having to think of share-holders with every decision that is made.
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Post by: Talys
notprop wrote:GW results would be published whether they were public or privately owned. Why? Privately owned companies do not publish their results, generally speaking. Certainly, none of GW's competitors do notprop wrote:Your assessment that GW is a bad company to float makes no sense given that it has bee run profitable as such for nearly two decades, caries decent capital and pays dividend. As a private company, it would make more money, and pay higher dividends to its shareholders. Just talk to any broker and ask them, "why should I take my company public?". They'll tell you the main reasons are for liquidity (the ability to cash out) and to raise capital. The other reasons -- like being able to attract top employees because they can own a piece of the pie and become billionaires if they get in early -- don't really apply to GW. notprop wrote:The yearly reports have often said as an investment anyone looking to the a quick buck would do we to look elsewhere as the goal of GW is sustainable growth over many years. They must know the limited nature of their niche and proceed accordingly. Basically they are like any other small to medium sized UK company. I'm not arguing that GW stock is a terrible buy, or that it's overpriced. It's okay. However, it's not going to make anyone huge bucks, because although it's a decent business, it has a very low ceiling due to a small market. Therefore, it makes it a terrible target for a hostile takeover. Because if you're going to go to all that effort (and risk), you want a much more significant potential payout. Going back to when GW went public -- which is only an academic exercise, because it's already happened -- I'm saying that the only reason it went public was for founder liquidity, despite anything the stock promoters said back then. History has proven that despite them being a successful business, they won't ever rake in hundreds of millions of profit, unless they basically go into another line of business in which they currently possess no competency (the entire market for miniature wargames isn't worth hundreds of millions of profit a year on the manufacturing end, and there's no plausible way to grow it to the point where it is). Again, hindsight is 20/20, and it's perfectly fair that at the time GW went public, investors had another view of its potential, and now, it is what it is: a reasonably performing, relatively stable and profitable stock. GW would be more exciting as a stock if it decided to leverage the advantages of being a public company, raise a hundred or two hundred million dollars, and do something exiting and risky that could potentially make it a billion dollars every year -- because that's what you can do as a public company, that is generally impossible as a private company (unless you have an extremely wealthy benefactor).
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Post by: Momotaro
Talys wrote: notprop wrote:GW results would be published whether they were public or privately owned. Why? Privately owned companies do not publish their results, generally speaking. Certainly, none of GW's competitors do  Private limited companies (here in the UK anyway) are required by law to submit accounts and a report annually to Companies House. Everything is searchable online. They're not required to make the investor reports that public limited companies have to, but they're not without oversight - a bankrupt can be disqualified from being a Ltd company director. You won't get as much information out of the submitted accounts as you would for a public limited company either, but it does exist. Any company in the UK with Limited (Ltd ) after its name only exposes the company officers to limited liability in the event of a company failing. Public limited companies use the abbreviation PLC. With a more basic company structure, like Sole Trader, the company owner is personally liable for ALL company debts. It's not compulsory to create a Ltd company, but if you don't want to lose your house and don't mind a bit of paperwork, limited status is the way to go.
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Post by: Hybrid Son Of Oxayotl
Elemental wrote:I get a strong 90's comics vibe from GW now, in that the concepts were probably honestly thought of as edgy and gritty by the creators (and 13-year-old boys), but to everyone else, they just seem like self-parody.[…]
I can easily imagine FyreSlayer and Murderfang teaming up in the epic BloodBound crossover, to fight the mega-villain Omnicide.
You think they were serious with Murderfang?
It's hard to say.
It's hard to get anything about how GW people think though, so…
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Post by: Talys
Momotaro wrote: Talys wrote: notprop wrote:GW results would be published whether they were public or privately owned.
Why? Privately owned companies do not publish their results, generally speaking. Certainly, none of GW's competitors do 
Private limited companies (here in the UK anyway) are required by law to submit accounts and a report annually to Companies House. Everything is searchable online. They're not required to make the investor reports that public limited companies have to, but they're not without oversight - a bankrupt can be disqualified from being a Ltd company director. You won't get as much information out of the submitted accounts as you would for a public limited company either, but it does exist.
Any company in the UK with Limited (Ltd ) after its name only exposes the company officers to limited liability in the event of a company failing. Public limited companies use the abbreviation PLC. With a more basic company structure, like Sole Trader, the company owner is personally liable for ALL company debts.
It's not compulsory to create a Ltd company, but if you don't want to lose your house and don't mind a bit of paperwork, limited status is the way to go.
Wow. So, if I incorporate a 3-person company in the UK, I need to make available to the entire world, over the Internet, all of my revenues and costs? That seems extremely uncompetitive internationally, as that is certainly not the norm in most countries, including EU countries. I've operated limited liability incorporated companies in Germany, Switzerland, China, South Korea, the USA, Taiwan and Canada -- and I assure you that although for tax purposes you must submit such information, it is remains confidential.
Perhaps there is a UK equivalent to North American Reporting companies, which is a class of private company that exceeds a certain number of shareholders (around a hundred) and is subject to regulatory oversight. Even then, you can avoid it by simply bundling some of the shareholders (eg these 70 shareholders own shares of company A, which is only 1 shareholder of company B.
I would truly be shocked if ALL incorporated entities in the UK had to make public their financials; what foreign ibvestor would want to do business there?
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Post by: Azreal13
Be shocked.
The only distinction is that in order to get the full accounting information for a Ltd company you need to make a request (or pay a subscription, I don't remember) and the amount of information publicly available is limited to a few key pieces such as turnover, names of Company Officers etc..
Automatically Appended Next Post: It's perfectly reasonable as in return for protecting your personal assets, you're obliged to provide the information to potential investors or creditors who will themselves be taking a potential risk by dealing with you.
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Post by: Talys
Azreal13 wrote:Be shocked.
The only distinction is that in order to get the full accounting information for a Ltd company you need to make a request (or pay a subscription, I don't remember) and the amount of information publicly available is limited to a few key pieces such as turnover, names of Company Officers etc..
Automatically Appended Next Post:
It's perfectly reasonable as in return for protecting your personal assets, you're obliged to provide the information to potential investors or creditors who will themselves be taking a potential risk by dealing with you.
Not on the rest of the world ;D For example, GmBH in Germany or a Ltd/Inc/LLC in North America has no such issue. Otherwise, we'd all know what privateer press did last year. So are companies like Darksphere NOT incorporated?
Incidentally, in north America, everything bigger than a guy operating out of his garage has significant advantages in incprporation, with almost no downsides. It's also impossible to have disproportionate ownerships by multiple parties without an incorporation structure, and where there is multiple ownership, it doesn't make sense to have an owner be responsible for more than their investment in the company, if they have nothing to do with its operation.
In hindsight, I guess I'm happy I never had to run something out of the UK
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Post by: Da Boss
On the monopose thing, I really think it's easy for those who like multipart kits to feel that they are the "norm", but there are probably quite a lot of people who don't really enjoy assembly or conversions. (I'm one of them!)
I've been getting a lot more hobbying done since I switched to mostly monopose for my minis, because I get to skip the least exciting stage for me. That's why I buy box after box of LOTR plastics. The undercuts and so on don't bother me.
But the Hobbit, well, it's problem was price. The kits were actually really nice, and I picked up a few of them, but the price was just too much, even for me. I'm a big fan, and I haven't even bought the Escape From Goblin Town starter set yet.
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Post by: Azreal13
Talys wrote:
Not on the rest of the world ;D For example, GmBH in Germany or a Ltd/Inc/LLC in North America has no such issue. Otherwise, we'd all know what privateer press did last year. So are companies like Darksphere NOT incorporated?
Dunno, there's no legal obligation to become Ltd, you can be a sole trader with a turnover of millions, but, being a matter of public record, you can go look?
What happens in the rest of the world is utterly irrelevant, GW are a UK company, if they reverted to a private company, these are the rules they'd need to abide by.
Doesn't seem to have impacted the UK's position in the global economy overmuch. Automatically Appended Next Post: Here we go, Darksphere..
https://beta.companieshouse.gov.uk/company/07016318/filing-history
Mantic
https://beta.companieshouse.gov.uk/company/06770093
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Post by: Talys
@Az - am I missing something? These tell you almost nothing of the company, relative to what you must disclose as a publically traded company. As a public company, you must tell the general public (your potential investors) everything that you tell your actual owners (shareholders) who aren't involved in the operation of the business, and you must disclose actual financial statements that indicate how profitable you are, what your revenues and costs are, how much your cashflow changes, what capital equipment you own, what investments you made, and so on.
Revealing that is a huge disadvantage (compared to not revealing it) because competitors can make business decisions based on what you must disclose.
Knowing who the shareholders and officers and dorectors are, capital contributions, etc. is not harmful to the business, generally (or that helpful to the competition).
It could just be my phone, but I couldn't see how profitable Mabric was Las year, for instance (not all the pages would load).
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Post by: Kilkrazy
I've submitted annual returns for a limited company. They have to cover the basics, like balance sheet and P&L. I haven't had to do one, nor studied up on company accounting and law, since the mid-2000s.
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Post by: Nomeny
The weird thing about reading this is that I really like the product GW has been putting out. I figured with the new CEO and bringing back Specialist Games and short/limited runs meant that they had their back office in order and they were planning on competing with a broad range of products again. Which has me slavering because I am in love with the new plastic kits. Putting together some odd Drop Pods, for example, had me wondering just how easy they would be to put together using the technology and design put into, say, the 2014 Assault Squad.
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Post by: Talys
Kilkrazy wrote:I've submitted annual returns for a limited company. They have to cover the basics, like balance sheet and P&L.
I haven't had to do one, nor studied up on company accounting and law, since the mid-2000s.
Well sure. Everyone has to for tax purposes. But can someone else that you don't authorize get a copy of it? That's the crux of it. Automatically Appended Next Post: Nomeny wrote:The weird thing about reading this is that I really like the product GW has been putting out. I figured with the new CEO and bringing back Specialist Games and short/limited runs meant that they had their back office in order and they were planning on competing with a broad range of products again. Which has me slavering because I am in love with the new plastic kits. Putting together some odd Drop Pods, for example, had me wondering just how easy they would be to put together using the technology and design put into, say, the 2014 Assault Squad.
You're not alone -- I love the new plastic kits too, and I'm sure, so do a lot of other people. I think sometimes it's hard to differentiate between people who just don't like the new product and people who just don't like the new, less friendly price tag.
A lot of it is how you perceive the kit, and what you want to do with it. I think the more time you plan on working on it, the more value you associate with the model (because, after all, your own time has some value too). So if I'm only going to spend 1 hour on a model, I would want to spend less on the model than if I were going to spend 30 hours on it, because in the latter case, it's more important to me that the model be as close to perfect as possible. To take it to an extreme If I plan to spend 500 hours on a competition grade model, the actual price of the model becomes nearly irrelevant -- would I pay $50 to get the perfect axe for that competition model? You betcha. But if it's going to be a grunt that I'm going to spend 30 seconds to drybrush, I want that part to be about $0.05 (or some little fraction of a kit that's good for some sorts of other things).
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Post by: Azreal13
Talys wrote:@Az - am I missing something? These tell you almost nothing of the company, relative to what you must disclose as a publically traded company. As a public company, you must tell the general public (your potential investors) everything that you tell your actual owners (shareholders) who aren't involved in the operation of the business, and you must disclose actual financial statements that indicate how profitable you are, what your revenues and costs are, how much your cashflow changes, what capital equipment you own, what investments you made, and so on.
Revealing that is a huge disadvantage (compared to not revealing it) because competitors can make business decisions based on what you must disclose.
Knowing who the shareholders and officers and dorectors are, capital contributions, etc. is not harmful to the business, generally (or that helpful to the competition).
It could just be my phone, but I couldn't see how profitable Mabric was Las year, for instance (not all the pages would load).
No, you couldn't see how profitable Mantic was, because you clearly missed the bit in the filing that explained that they were below the threshold for detailed filings. I've no idea what that threshold is any more, but smaller companies only have to publish a truncated report. Automatically Appended Next Post: Whereas larger firms, such as these guys..
https://beta.companieshouse.gov.uk/company/00229606/filing-history
Or GW Ltd, which is a subsidiary of GW PLC but apparently still have to satisfy the same filing criteria as any other Ltd company, file a full report.
I really don't think it's the massive disadvantage you're trying to paint it as, any company that's likely going to be big enough to be making the sort of strategic decisions you're talking about are going to be in the same boat. It's been this way since forever, and I've never once heard anyone bemoan it.
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Post by: Talys
@Az - I gave my accountant a phone call out of curiosity. European Union limited liability companies, including those in the UK, both public and private beyond the sized of SMBs (small and medium sized businesses), must now publish their annual reports including financials, so you're absolutely right. They actually need to publish less than North American counterparts, but both private and public companies have this requirement. There are some exemptions for small and medium sized business, but GW wouldn't come remotely close to either. In a huge chunk of other jurisdictions in North America, South America, and Asia, most privately held limited liability companies don't need to tell anyone other than the government much of anything. What a difference! Edit - sure, if you were GW, wouldn't you like to see the books of Privateer Press and Fantasy Flight Games? They don't have to show *anything* because they're privately held companies in the US. It's certainly not a disadvantage not to have to show anyone your financial statements. Automatically Appended Next Post: Edit #2 - @Az - You know, that Mantic listing actually lets us deduce a few interesting things! First off, it's filed for a small company exemption for abbreviated accounts. That means that ALL of these criteria must be met - sales below £6.5, balance sheet total below £3.26m and less than 50 employees. Also, it's larger than a micro-entity, so at least one of the following must be true: its sales must be greater than £632k AND/OR its number of employees must exceed 10. The micro-entities also require a balance sheet total not to exceed £316k -- it does, but by so little that they'd just knock it off the inventory or write off some plant equipment to stay a micro-entity keep the benefits of that category, if that were the case. you can also draw whatever conclusions you want with their short term liabilities growing much more quickly than their cash and receivables - receivables stayed flat, cash went from 525k to 672k, while, debts went from 733k to 1,293k -- a massive jump On the other hand, it is offset by long term debts dropping from 415k to 122k. We don't have the reasons why (no notes), and are many plausible, good reasons for this, and reasons why this might not be of any concern. On the other hand, I would guess (perhaps incorrectly) based on their cash and short term debt year-over-year that their revenues did not significantly grow in 2014 to 2013. It's possible, for example, they sold a lot more, but were less generous with credit; and didn't re-invest a lot of their profits into assets, but rather paid it out either in the from of wages, higher expenses, or dividends. Interesting stuff!
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Post by: Azreal13
The accounts are also filed so far in arrears as to be near worthless from a commercial viewpoint, knowing what my competition did in their 13/14 FYE is going to be of limited use in planning my 16/17 strategy unless the market is incredibly static. GW knowing what PP did nearly 2 years ago is going to be of limited insight.
Automatically Appended Next Post:
As for Mantic, I agree that they're not the financial player that one could perhaps casually assume given their apparent place relative in the market.
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Post by: FireSkullz2
Very interesting, as a new player who has seen all these things and heard people talk of the "glory days". This gave me some very interesting insight into the past.... And hearing all that from the creators of the game and one of the founders of GW... Wow.
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Post by: coldgaming
Talys wrote:
A lot of it is how you perceive the kit, and what you want to do with it. I think the more time you plan on working on it, the more value you associate with the model (because, after all, your own time has some value too). So if I'm only going to spend 1 hour on a model, I would want to spend less on the model than if I were going to spend 30 hours on it, because in the latter case, it's more important to me that the model be as close to perfect as possible. To take it to an extreme If I plan to spend 500 hours on a competition grade model, the actual price of the model becomes nearly irrelevant -- would I pay $50 to get the perfect axe for that competition model? You betcha. But if it's going to be a grunt that I'm going to spend 30 seconds to drybrush, I want that part to be about $0.05 (or some little fraction of a kit that's good for some sorts of other things).
This is why I don't get up in arms about the prices, even though I'm on a strict budget. A $40-60 (CAN) unit box will probably last me anywhere from 10-25 hours for modelling and painting, without even factoring in playing. That's quite a lot of hobby and personal enjoyment bang for the buck, in my opinion. I also love that once painted, the miniatures exist forever for me to look at and enjoy. I have other hobbies that are completely consumed in one go and show no finished product once over. The hobby time I get out of good GW plastic kits justifies the price tag for me. Crap models in bulk even for a great price are no use to me and won't fill up my hobby time because I want to spend time with things I find valuable.
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Post by: Crablezworth
FireSkullz2 wrote:Very interesting, as a new player who has seen all these things and heard people talk of the "glory days". This gave me some very interesting insight into the past.... And hearing all that from the creators of the game and one of the founders of GW... Wow.
Dude, check out any of the rulebooks before 6th, before they forced apoc on everyone. Check the terrain section in the 5th ed book, there's like actual terrain rules in there. The game really has gone downhill for a lot of vets, a lot of the people I played in prior editions have moved on on account of just how much gw has changed sadly.
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Post by: JohnHwangDD
Da Boss wrote:On the monopose thing, I really think it's easy for those who like multipart kits to feel that they are the "norm", but there are probably quite a lot of people who don't really enjoy assembly or conversions. (I'm one of them!)
I like monopose for bulk armies (like my IG and Eldar):
1. minimal prep to assemble speeds getting dozens of models on the board faster; and
2. true 3-D undercuts look better - something you can't do in plastic without more and more parts.
3. weight - the vast bulk of my monopose is metal, and that heft is nice.
For machines and large models, I like multipart plastic. Much lighter, and easier to build big, without fear of gravity death.
That said, I think Priestley claiming that his input on models being "true" 28mm being a key reason for LOTR SBG success is typical Priestley arrogance, and consistent with why GoA died when the funding premise was "because Priestley"..
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Post by: Kilkrazy
Talys wrote: Kilkrazy wrote:I've submitted annual returns for a limited company. They have to cover the basics, like balance sheet and P&L.
I haven't had to do one, nor studied up on company accounting and law, since the mid-2000s.
Well sure. Everyone has to for tax purposes. But can someone else that you don't authorize get a copy of it? That's the crux of it.
.
Yes, people can get the company accounts and annual returns. It costs £1 at Companies House.
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Post by: notprop
You can get all the detail on any company from an number of financial services companies. I for example use Dunn & Bradstreet.
Information is updated as accounts are submitted (not 2ys old?). I ordinarily use this to adds the strength of companies (and Clients for that matter) before conducting business with them.
This information includes gross and net assests, profits, turnover, principle owners/shareholders and directors (and their other associations), corporate linkages, average payment settlement, current/previous court injunctions etc. Of course all of this is already assessed and the reports with indicators for financial strength, probability of failure etc.
Business trade here on the basis of honesty or at least the appearance of it so not a competitive disadvantage at all.
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Post by: keezus
Talys wrote:A lot of it is how you perceive the kit, and what you want to do with it. I think the more time you plan on working on it, the more value you associate with the model (because, after all, your own time has some value too). So if I'm only going to spend 1 hour on a model, I would want to spend less on the model than if I were going to spend 30 hours on it, because in the latter case, it's more important to me that the model be as close to perfect as possible. To take it to an extreme If I plan to spend 500 hours on a competition grade model, the actual price of the model becomes nearly irrelevant -- would I pay $50 to get the perfect axe for that competition model? You betcha. But if it's going to be a grunt that I'm going to spend 30 seconds to drybrush, I want that part to be about $0.05 (or some little fraction of a kit that's good for some sorts of other things).
I can't agree with this. Based on your own formula of: "hobby value" is a function of hours spent / cash value - a cheap model would still provide more value than an expensive one. Value is different things to different people. Value is highly dependent on the hobby budget of each person. While it is technically true that every hobbyist working on a conversion has a mental preparedness to spend more to achieve their vision - the amount of increase is limited by the amount of real world budget they are willing to put towards the project and the hobbyist's mental predisposition as to what is too much! The amount of time they are ready to sink into the project is irrelevant!
On a side note: (Personal aesthetic opinion only): Regarding competition painting. If I were going to spend the time painting a model for a competition - outside of Golden Demon which requires GW models, I'd be hard pressed to pick a GW product as my subject matter as the buy-in price is too high, and GW's slavish adherence to chunky heroic scale aesthetics (i.e. giant hands, chunky body proportions) is increasingly jarring when viewed against a field full of true-scale models.
-edit2-
GW's retraction of all hobby events back to the UK is a problem as well. I'm not a regular con attendee, but GW's official presence at Gencon in the exhibit hall was anemic and painting entries using their products only made up a small proportion of the entries. There was a decent sized area in the gaming hall for 40k/Fantasy, but I don't think this was organized by GW proper. This might be different at other shows however.
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Post by: Talizvar
Talys wrote:<snip> But GW doesn't want to do any of that, and it doesn't even know what to do with the profit it does make (it just returns it to shareholders). Basically, they have all the downsides of being a public company, like having to show people their books and being stuck with all the regulatory overhead, without having need of any of the potential advantages.
The only thing GW got out of going public was an exit strategy for its founders -- which is a good reason for the founders, but not a great reason for the company or investors.
Actually this is a really handy way for the major shareholders such as Kirby to pay themselves through dividends.
I will have to dig a bit but I am pretty sure they actually took out loans to have enough cash on-hand to then hand-out dividends so they are VERY important so why else "just return it to shareholders"?
It is a fantastic way to pay yourself and take less of a tax hit since it is a less taxed means of income.
It is the only way stripping down the company and not making any real investment for the future makes any sense: they just want payment in the short term until "someone" is ready to retire and sell his stock and has no need of the inflated dividends.
Feel free to poke holes in this theory, it has held water for me for a couple years.
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Post by: Talys
@Keezus - hmmm. Maybe I didn't describe it the right way, though I do get what you're saying.
If I'm painting a group of 50 grunts and spending 2 hours each on them, I will spend less money on each of those models than I would for the single model I plan to devote 100 (or more) hours on. If a unique weapon from another box, or a special shoulder pad, or a different head would make that model better, I wouldn't hesitate to spend an extra $20 or $40 to buy another kit and shelve everything but the one part -- because after all, I'm going to spend 98 more hours on the model, and I want it to express my imagination rather than be the product of what I can get for $5-$8.
In terms of cash value / hours spent value ratio, it's true that a cheaper model gives you better value no matter what, but happiness has to enter into that equation somewhere, and the ratio does get better as the hours spent goes up, because at some point, the number is so small that I really don't care. For instance, $50 / 100 hours = $0.50 / hour; $10 / 100 hours = $0.10 / hour. To me, whether I pay 50 cents or 10 cents each hour to derive enjoyment really makes zero difference. Even if one of the alternatives was free, I'd rather spend $0.50 each hour to complete something that I really loved, rather than to spend it on spare parts that I just had on the shelf.
In terms of picking the model you want to pick and the aesthetic that you like, well, of course, if you don't like GW models, you shouldn't spend anything at all on them  They can't have it both ways, right? Either they attract the customers who like the heroic scale aesthetics, or the customers who like more "normal" types, and it's obvious which side of the fence they planted their flag.
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Post by: Talizvar
Crablezworth wrote:FireSkullz2 wrote:Very interesting, as a new player who has seen all these things and heard people talk of the "glory days". This gave me some very interesting insight into the past.... And hearing all that from the creators of the game and one of the founders of GW... Wow.
Dude, check out any of the rulebooks before 6th, before they forced apoc on everyone. Check the terrain section in the 5th ed book, there's like actual terrain rules in there. The game really has gone downhill for a lot of vets, a lot of the people I played in prior editions have moved on on account of just how much gw has changed sadly.
It is rather painful to look back on 5th rules, there is some detail there that is noticeably lacking in the later editions.
I do admit I did like them trying to get all the special rules listed better in the 6th edition but much was lost in the process and the ally team-ups was just messy.
Ah well, I am prejudiced due to having played heavily since 2nd edition (read back a bit in Rogue Trader).
I agree that something is lost with GW, they were more than willing to try out new rules and make mini-games for the fans to try-out and see if they have anything to them worth considering.
Engagement with the company providing the goods creates and bond/relationship with customer.
The GW these days seems to like keeping the customers at arm's length and just offer stuff to us and give no venue for feedback (unless we buy or sell shares).
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Post by: Talys
Talizvar wrote: Ah well, I am prejudiced due to having played heavily since 2nd edition (read back a bit in Rogue Trader). I agree that something is lost with GW, they were more than willing to try out new rules and make mini-games for the fans to try-out and see if they have anything to them worth considering. Heh. My "favorite era" of the game was our custom, binder-sized rules for non-umpire play of Rogue Trader and second edition, but that's simply because I was in high school/college then, and 40k was brand new and different. Despite my enthusiasm for it then, if I took the same rules and type of models (increasing their quality to today's technology) and dropped it into 2015, I'd never even consider the game. Much in the same way that if a game came out today that was like original MtG, I'd think it was ridiculous, even though it was loads of fun back then, stupid cards, perfect combinations and all that allowed you to win without the other person ever having a turn, or ante.
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Post by: keezus
@Talys: Happiness or customer satisfaction is different for different people. I look at it two ways:
1. Value added through multiple use: i.e. cool mini + game! This has been eroded as of late due to the increase in price for the "cool mini" and the general indifference by which GW treats their "game". ergo: value decreased over time.
2. Value added through artistic expression: i.e. cool mini +cooler! This is a bit more nebulous since it boils down to personal satisfaction and/or the purpose behind +cooler your "cool mini". It might be to enter a contest, it might be a business endeavor (pro-painting), it might be for self-relaxation. The amount of "value" one derives is entirely tied to the purpose. If you are a hard boiled exec, you might consider mini-painting some sort of therapy, and therefore, it's worth "unlimited" money. This is different to a starving artist who is trying to break into the pro-painted ranks and needs to watch their budget, even on the most ambitious projects.
Talys wrote:In terms of picking the model you want to pick and the aesthetic that you like, well, of course, if you don't like GW models, you shouldn't spend anything at all on them  They can't have it both ways, right? Either they attract the customers who like the heroic scale aesthetics, or the customers who like more "normal" types, and it's obvious which side of the fence they planted their flag.
I don't mean to be contrary, but if GW's rules writing wasn't pants, they'd be maintaining a captive audience buying their models regardless of whether they liked the aesthetic or not! I own tons of models for "gaming" who's aesthetic I don't like... (I'm looking at you... full Protectorate of Menoth Army)... so while aesthetics are very important to those who are only hobbyists/painters... for anyone who also falls into the gamer camp, aesthetics are no longer the only (or the most important) factor!
-edit- to clarify my previous post: I think for competition painting, painters are painting for the judges... so in a way, this informs one's aesthetic choices to a degree. If a certain thing is in vogue ( NMM, texture, TMM, freehand etc.), you can bet your bottom dollar that entries will strive to include them. I'm not really speaking so much of my own aesthetic choices, but where the industry in general is going, and what kind of models I've seen entered in open competition. There's awesome GW stuff... I'm actually really tempted to buy a box of Ogryn for fun... If they were $45 I would not have bat an eyelid... but they're not. They're over that $50 mental barrier I have for throw-away projects.
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Post by: TheAuldGrump
Talizvar wrote: Crablezworth wrote:FireSkullz2 wrote:Very interesting, as a new player who has seen all these things and heard people talk of the "glory days". This gave me some very interesting insight into the past.... And hearing all that from the creators of the game and one of the founders of GW... Wow.
Dude, check out any of the rulebooks before 6th, before they forced apoc on everyone. Check the terrain section in the 5th ed book, there's like actual terrain rules in there. The game really has gone downhill for a lot of vets, a lot of the people I played in prior editions have moved on on account of just how much gw has changed sadly.
It is rather painful to look back on 5th rules, there is some detail there that is noticeably lacking in the later editions.
I do admit I did like them trying to get all the special rules listed better in the 6th edition but much was lost in the process and the ally team-ups was just messy.
Ah well, I am prejudiced due to having played heavily since 2nd edition (read back a bit in Rogue Trader).
I agree that something is lost with GW, they were more than willing to try out new rules and make mini-games for the fans to try-out and see if they have anything to them worth considering.
Engagement with the company providing the goods creates and bond/relationship with customer.
The GW these days seems to like keeping the customers at arm's length and just offer stuff to us and give no venue for feedback (unless we buy or sell shares).
One of the ways that smaller companies can shine, in comparison to larger ones.
On the Reaper forums there are people that argue with the official spokesperson - and he argues back.
I have had a question on the Paizo forums answered by the CEO of the company! (And Paizo is not a tiny company.)
With Mantic, Ronnie does a lot of the talking.
All three are excellent examples of a company engaging their audiences.
And, for what it is worth, I do not blame the accountants for what is happening to GW - Reaper is majority owned by accountants. (Pugh has done a few videos on Youtube about how the company got started, what's worked in the past, and what is likely to work in the future. He is a bean counter that really enjoys what he is doing, and the result has been a healthy company with a happy relationship with its customers.)
The Auld Grump
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Post by: JohnHwangDD
I'm more with Talys - if I need to spend more time on generics (IG Guardsmen), that's not as good. Better to spend the time on showcases (Eldar Wraithknight!).
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Post by: Ketara
Talys wrote:[
I'm not arguing that GW stock is a terrible buy, or that it's overpriced. It's okay. However, it's not going to make anyone huge bucks, because although it's a decent business, it has a very low ceiling due to a small market. Therefore, it makes it a terrible target for a hostile takeover. Because if you're going to go to all that effort (and risk), you want a much more significant potential payout.
You're missing out on the assets. Namely, a set of chain stores all over the country, a familiar brand name, and a dedicated HIPS facility. If I was a dedicated raw plastics company looking to expand further down the chain, or a toy company looking to expand onto the high street, it would be a logical place to start looking if the share price dived low enough.
What GW should consider is branching out, if they had any sense. Expanding into other toy/game lines, integrating backwards into plastics production, or acquiring a greater market share by buying into similar firms such as Hornby, etc. There's plenty of scope for GW to expand if you view things from a more corporate/business angle. But as things stand, their primary shareholder is Mr Kirby, who is completely risk averse, and only interested in things that can expand his share price/dividend payments in the short term. That's why GW have taken such a static consolidatory approach to business for such a long time. Not to say that businesses shouldn't have consolidatory periods (or they expand too fast and crash and burn), but GW hasn't done anything innovative since they first took on the LOTR license. And in attempting to safeguard a certain level of profitability, they've just ossified.
Mr Rountree has picked things up again slightly of late, but we've yet to see if this is a new approach or just another death spasm on GW' corporate asphyxiation. Time will tell.
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Post by: JohnHwangDD
Ketara wrote:GW hasn't done anything innovative since they first took on the LOTR license.
Aside from Knights and End Times AOS, no, nothing innovative...
Why everybody else just happens to be making identically awesomely huge, detailed plastic kits for all of their gaming lines, advancing the storyline in signficant ways, and transitioning to radically streamlined rulesets. GW is following the pack of sames...
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Post by: Azreal13
Well Warmachine and Infinity all advance the storyline as a matter of course, so that's not new.
As for AOS? I think, generally, innovation needs to improve on what it replaces, so not sure how "innovative" AOS is.
As for Knights? What, exactly, is innovative about them? There's plenty of other systems doing massive models, there's plenty of manufacturers doing substantially more advanced plastic kits. If you're trying to argue that they're the first wargame company to do a large, essentially monopose, kit in plastic? Well, OK, but I don't see that as much to get excited about, and given the existence of the DFG Leviathan, not even much of an achievement. Automatically Appended Next Post: I think you're mistaking "GW doing something GW haven't done before" with innovation.
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Post by: Kanluwen
Azreal13 wrote:Well Warmachine and Infinity all advance the storyline as a matter of course, so that's not new.
Just so we're clear, Infinity has not advanced their storyline at all. Seriously, nothing has advanced.
Campaign: Paradiso was more along the lines of something like Mont'ka/Kauyon, as the main rulebook and Human Sphere both had referenced the Paradiso Campaign before. It's why Croc Men were present in the main rulebook before Paradiso ever came out, despite being a unit formed from the remnants of a regiment that was decimated in the fighting for Paradiso.
The only thing they've done with their storyline was flesh things out and essentially make some revisions to bring the Tohaa in.
Additionally the book which WAS going to advance their storyline? It's been delayed no less than twice now, once with the release of N3 and now with the release of Human Sphere for N3.
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Post by: JohnHwangDD
WM and Inf look essentially similar to what has come before, not materially different from how 40k advances the timeline.
By definition, innovation is something new, and AoS is definitely new. For some, it's a clear improvement.
Nobody else is doing giant models in their games. Show me another gaming system selling something comparable to the IKT / WK / SS in WM / Inf / any other minis games, I'll wait. Second, the WK isn't monopose.
Third, the DFG Leviathan is awesome, but there's no game for it. When Wyrd / PP / Battlefront / make a comparably huge kit for their games, then you can talk.
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Post by: Kilkrazy
Infinity isn't a £110 M international company.
Knights are not an innovation. They are another kit for 40K, with some rules.
End Times was not an innovation, it was a campaign for WHFB with some more kits that had some rules.
AoS isn't an innovation, it's an amalgam of 40K and WHFB, with simplified rules.
An innovation would be new board game with completely different rules. Dread Fleet, Assassinorum and Battle of Cattle are innovations. Not massive leaps forward, but something at least new to show for the 15 years of design work since LoTR was released.
A better innovation would be a worldwide campaign for 40K or AoS that had a strategic storyline that was affected by the results sent in by players. Controlled by a secure app, which authenticated your identity to prevent cheating, and allowed you to vote for where the results of tactical battles would translate into strategic gains.
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Post by: infinite_array
JohnHwangDD wrote: Ketara wrote:GW hasn't done anything innovative since they first took on the LOTR license.
Aside from Knights and End Times AOS, no, nothing innovative...
If those are "innovations" to you, then here's a shovel so you can get that bar out of the ground.
JohnHwangDD wrote:
Nobody else is doing giant models in their games. Show me another gaming system selling something comparable to the IKT / WK / SS in WM / Inf / any other minis games, I'll wait.
Second, the WK isn't monopose.
Third, the DFG Leviathan is awesome, but there's no game for it. When Wyrd / PP / Battlefront / make a comparably huge kit for their games, then you can talk.
There's not a lot of companies making those large models because, generally, it's a stupid thing to do in 28mm. GW's trying to shove models that belonged in Epic into the ever-increasing bloated system that is 40k.
I don't know why you would bring Battlfront into the picture, because they're a 15mm company. Wyrd won't do it because they're tiny and Malifaux is a skirmish game. And PP has the Colossals/Gargantuans.
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Post by: Azreal13
Additionally the book which WAS going to advance their storyline? It's been delayed no less than twice now, once with the release of N3 and now with the release of Human Sphere for N3.
Nevertheless, it's something they're intending to do, and the very fact they've even thought about it still underlines the point that GW doing it isn't the least innovative, which was the point I was refuting.
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Post by: Kilkrazy
I don't count fluff changes as innovations. Anyone can write a story. GW can and have commissioned many authors to write stories for 40K, but if they are a game company I expect them to produce new games.
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Post by: MWHistorian
JohnHwangDD wrote:
Nobody else is doing giant models in their games. Show me another gaming system selling something comparable to the IKT / WK / SS in WM / Inf / any other minis games, I'll wait.
WMH collossals came before Knights. (Model wise)
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Post by: Azreal13
Mierce say high..
Automatically Appended Next Post:
By definition, innovation is something new
No, by definition, something innovative is something new that's never been done that way before. Hence we have words for "new" and a different word for "innovative."
Second, the WK isn't monopose.
No, but the "Knight" essentially is, which was your original comment. Wraithknight is an entirely different thing, but I'm still struggling to see the innovation?
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Post by: nullBolt
JohnHwangDD wrote:Nobody else is doing giant models in their games. Show me another gaming system selling something comparable to the IKT / WK / SS in WM / Inf / any other minis games, I'll wait. Second, the WK isn't monopose.
This really isn't a positive. I'm not doing Gundams for display, I'm doing fighters in an endless galactic war.
Wraith Knights are literally giant constructs. They're boring as all hell.
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Post by: Polonius
I think demanding a completely new game to call a company innovative is a bit of a high hurdle.
To me, the area in which GW has been most innovative over the last 10 years or so has been really expanding the size, complexlity, and level of detail in wargaming minis. Starting with the LOTR Oliphant, continuing the Baneblade/Stompa, and really reaching its peak lately, GW is making multiple massive plastic kits in a market where releasing a handful of plastic sprues a year is laudable.
That's genuinely innovative, at least in my book..
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Post by: JohnHwangDD
I wrote "Knights" as opposed to "Imperial Knight" specifically to include the WK, Stompa and SS models.
And the big plastics *are* innovative, given that nobody else was doing them in wargaming. Changing scale from squad-based is new and different. The Colossals don't count any more than the old Armorcast stuff.
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Post by: JamesY
Gw aren't really innovative, they are repetitive. They repeat what they do well and try to make it better each time. With 99% of the models they succeed, but it is just the old stuff remade. AoS has shown that, new worlds with the same characters, repetition. Rulewise, I guess improvement is in the eye of the beholder.
As long as they are making great kits though, there will always be a place for them.
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Post by: warboss
Polonius wrote:I think demanding a completely new game to call a company innovative is a bit of a high hurdle.
To me, the area in which GW has been most innovative over the last 10 years or so has been really expanding the size, complexlity, and level of detail in wargaming minis. Starting with the LOTR Oliphant, continuing the Baneblade/Stompa, and really reaching its peak lately, GW is making multiple massive plastic kits in a market where releasing a handful of plastic sprues a year is laudable.
That's genuinely innovative, at least in my book..
Large plastic kits kitbashed into games unofficially by fans have been used in gaming almost as long as gaming has existed. Putting a corporate branding label consistent with the game they'll be used in isn't particularly innovative IMO. Even if it was actually an innovation to officially incorporate what folks were doing anyways unofficially then that "innovation" occurred two decades ago with resin (Armorcast) and almost a decade ago with plastics. At this point, it's at best a slow and steady iterative evolution as GW just tries to make it a smidge bigger each and every year with a proportionally larger price increase accompanying it.
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Post by: theHandofGork
But big plastics aren't actually making GW more money. I think RP's original point was that by going back to 28mm single pose miniatures the cost of the starter set was competitive in a toy/book store. This expanded GW's market considerably and, based on the records we have, was a high point for GW profitability.
GW's big plastics that everyone here seems to love may be innovative, but they're not expanding sales. LOTR, whether you love it or hate it, brought in a lot of new customers. Part of that was its simplicity (both for models and rules). GW's current innovations, however, aren't growing their business.
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Post by: AllSeeingSkink
Big models in wargames aren't innovative. Firstly, it's not even a new idea. Secondly, to be innovative generally carries the connotation that it is more advanced or an improvement than what came before it, not simply "different". Most games simply choose not to have giant models for the sake of the game.
Having lots of big plastic kits in a wargame isn't innovative, big plastic kits have been around for decades and if your wargame is experiencing severe scale growth like 40k and AoS is doing then having big plastic kits in a wargame is simply a natural progression of the fact big plastic kits have always existed.
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Post by: Kanluwen
Azreal13 wrote:Additionally the book which WAS going to advance their storyline? It's been delayed no less than twice now, once with the release of N3 and now with the release of Human Sphere for N3.
Nevertheless, it's something they're intending to do, and the very fact they've even thought about it still underlines the point that GW doing it isn't the least innovative, which was the point I was refuting.
Honestly, until it actually releases?
I'm not holding my breath for it to advance the storyline.
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Post by: Polonius
AllSeeingSkink wrote:Big models in wargames aren't innovative. Firstly, it's not even a new idea. Secondly, to be innovative generally carries the connotation that it is more advanced or an improvement than what came before it, not simply "different". Most games simply choose not to have giant models for the sake of the game.
Having lots of big plastic kits in a wargame isn't innovative, big plastic kits have been around for decades and if your wargame is experiencing severe scale growth like 40k and AoS is doing then having big plastic kits in a wargame is simply a natural progression of the fact big plastic kits have always existed.
We may just have different views of innovation, but if you look at 40k plastics from roughly 1989 (MKI Rhinos) through ~2005, the models slowly got larger and more detailed, but the difference between, say, the MK I Landraider and MKII landraider wasn't that huge. However, starting in about 2006, markedly larger kits started coming out, at least partially due to the switch to CAD sculpting.
I don't think innovation needs to be revolutionary or gamechanging. But I know if you look at a pick up and play night from 2005, you'd see mostly rhino sized vehicles, with the odd Landraider or Monolith. Now, nearly every army has at least one kit that's way bigger than even a landraider.
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Post by: JohnHwangDD
Way back when I first started playing 40k at the tail of 2E in the late 1990s, it was a lot smaller. The biggest model was the brand new Eldar Falcon, and a mk.1 Rhino was a rarity on the tabletop, to say nothing of a mk.1 Land Raider - almost all games were maybe a couple dozen footsloggers per side. Armorcast was a novelty, and you didn't actually play them on the tabletop outside very special events.
Now, a typical game of 40k expects multiple Knight-class models, each of which unambiguously towers over any of the older models. Things like the Stompa and Baneblade are simply HUGE, and armies feature few dozen to several dozen models. The game is dramatically larger, and GW has gotten players hooked into buying (and fielding) their bigger kits.
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Post by: Ketara
Polonius wrote:I think demanding a completely new game to call a company innovative is a bit of a high hurdle.
To me, the area in which GW has been most innovative over the last 10 years or so has been really expanding the size, complexlity, and level of detail in wargaming minis. Starting with the LOTR Oliphant, continuing the Baneblade/Stompa, and really reaching its peak lately, GW is making multiple massive plastic kits in a market where releasing a handful of plastic sprues a year is laudable.
That's genuinely innovative, at least in my book..
JohnHwangDD wrote:I wrote "Knights" as opposed to "Imperial Knight" specifically to include the WK, Stompa and SS models.
And the big plastics *are* innovative, given that nobody else was doing them in wargaming. Changing scale from squad-based is new and different. The Colossals don't count any more than the old Armorcast stuff.
Sorry, but to me, moving from 'making plastic model' to 'making slightly bigger plastic model' isn't really innovative.
Innovation is a slightly hard process to pin down in business terms, but usually it refers to producing a new product or changing a process in a radical way that hasn't been tried before (sometimes not by anybody, but not always). In terms of a business model, GW have knuckled down on their core market of 40K, and gradually abandoned their other product lines without creating any new ones. AoS was a last ditch attempt to revive Warhammer, and is a step in the right direction in terms of qualifying as innovation (hence my comments about Mr Rountree), but it's a last-ditch move of desperation caused by response to contracting customer base and revenue. In my eyes, that detracts somewhat from it's innovative qualities, as it's not something they're innovating by choice, but rather doing out of desperate necessity due to market pressures. YMMV.
Generally speaking though, as said, GW has not been innovative since LOTR. There's been no attempt to open up fresh wargaming markets ( FFG beat them to the prepackaged prepainted game model that could have been expanded into general toy stores), there's been no reverse integration attempted, no attempts to expand into other related fields of industry, no new product lines (i.e. games) launched that weren't based on older ones, few and poor attempts to leverage strong IP into the gaming, television, and movie fields, and so on. For the most part, GW has squatted with the tried and tested revenue producers, cut anything that didn't support that model, and paid down all their debt.
Which is fine, up to a point. But as we've seen with their declining revenue\/turnover, they've failed even by focusing solely on those activities (from a financial sense). They're still making money, but not as much as they used to, and they're fast surrendering market share. That's not to adopt a 'The End is Nigh' attitude, but it is, I would say, an accurate summary of things up to 2015. They still have plenty of wiggle time and room to turn things around, and Mr Rountree seems to be making efforts in that direction. Under Kirby though? I would say that in terms of business, it's rare to see a publicly quoted company have ossify and turn inwards to such an extent as they did.
Which, if the article is accurate, has a very good reason. Namely, Kirby borrowed a shed ton of cash, and was terrified of screwing up. So the company became risk-averse to the extreme., Now Kirby has made his money, the company has paid down it's debt, and there's been a slight change in head management, I personally expect things to improve somewhat.
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Post by: agnosto
JohnHwangDD wrote:I wrote "Knights" as opposed to "Imperial Knight" specifically to include the WK, Stompa and SS models.
And the big plastics *are* innovative, given that nobody else was doing them in wargaming. Changing scale from squad-based is new and different. The Colossals don't count any more than the old Armorcast stuff.
Great, now compare those to Dreamforge Leviathans....yeah, Imperial Knights are crap. Now compare them all to nearly any large-scale Gundam kit; multi-part, multi-color, hundreds of pieces and 1/4 the price. Knights, whichever you choose, are not innovative in the least; multiple companies have been there for years if not decades. Using "wargaming" doesn't make the kit innovative, it's a goalpost shift on a tired old argument that people use to justify their personal preferences.
GW makes some nice kits but claiming that the techniques that they currently use or the kits they're making are innovative is just wrong.
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Post by: Polonius
Ketara wrote: Sorry, but to me, moving from 'making plastic model' to 'making slightly bigger plastic model' isn't really innovative. The difference between the current landraider or defiler (both impressive kits in their day) and modern Imperial Knights, Wraithknights, etc. is more than slightly bigger. GW is using a new process in computer design to pack sprues tighter, with more bits, and thus able to make cost effective wargaming models that are two to three times larger. That's not "slightly bigger." agnosto wrote: Great, now compare those to Dreamforge Leviathans....yeah, Imperial Knights are crap. Now compare them all to nearly any large-scale Gundam kit; multi-part, multi-color, hundreds of pieces and 1/4 the price. Knights, whichever you choose, are not innovative in the least; multiple companies have been there for years if not decades. Using "wargaming" doesn't make the kit innovative, it's a goalpost shift on a tired old argument that people use to justify their personal preferences. GW makes some nice kits but claiming that the techniques that they currently use or the kits they're making are innovative is just wrong. The dreamforge kits are awesome. And the company that made them required a kickstarter and years of prep time to create their kits. GW is churning out a similar sized kits regularly. This ties into why the Gundam argument isn't that great, and why the models being for wargaming is actually a big deal (if perhaps not innovative). Gundam kits are marketed to a very large market, while wargaming models are geared towards a smaller market. It really is a big deal that you can get anything close to Gundam level size and articulation on a kit that's going to sell less than a tenth as many units. Now, if the most innovative thing a company does over a decade is expand a current product line, that's worrying, but I just don't see 40k as being as creatively stagnant as some people here.
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Post by: Ketara
Polonius wrote: Ketara wrote:
Sorry, but to me, moving from 'making plastic model' to 'making slightly bigger plastic model' isn't really innovative.
The difference between the current landraider or defiler (both impressive kits in their day) and modern Imperial Knights, Wraithknights, etc. is more than slightly bigger. GW is using a new process in computer design to pack sprues tighter, with more bits, and thus able to make cost effective wargaming models that are two to three times larger. That's not "slightly bigger."
.
Even if I surrender that point (which I don't), it makes little difference. For a publicly quoted company worth over a hundred million, moving to what is now a commonly used form of digital sculpting in the artistic industry is hardly a massive innovative achievement worth boasting about by big business/industrial standards. It hasn't stopped their revenue decline, it hasn't opened up new markets, and it hasn't massively economised old ones. If that's honestly the most innovative thing that can be pointed to, it speaks volumes in support of my point.
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Post by: Grimtuff
JohnHwangDD wrote:I wrote "Knights" as opposed to "Imperial Knight" specifically to include the WK, Stompa and SS models.
And the big plastics *are* innovative, given that nobody else was doing them in wargaming. Changing scale from squad-based is new and different. The Colossals don't count any more than the old Armorcast stuff.
Whoah there. Did anyone else get a head rush from those goalposts moving so fast?
So you don't count Colossals because reasons. M'kay.
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Post by: Polonius
Ketara wrote:
Even if I surrender that point (which I don't), it makes little difference. For a publicly quoted company worth over a hundred million, moving to what is now a commonly used form of digital sculpting in the artistic industry is hardly a massive innovative achievement worth boasting about by big business/industrial standards. It hasn't stopped their revenue decline, it hasn't opened up new markets, and it hasn't massively economised old ones. If that's honestly the most innovative thing that can be pointed to, it speaks volumes in support of my point.
I agree, it's not a major innovation, and if it's the biggest thing you've done in a decade, you can expect to lose market share. I just reject the notion that innovation has to be earthshattering, because what games are all that revolutionary? A game like Kings of War is successful almost completely on execution, not because it's an innovative design. I'm assuming that it's most interesting mechanic, cumulative wounds/nerve testing, was filched from another game in the classical tradition. Privateer press nailed it with the fury/focus mechanic, but haven't really innovated Warmahordes all that much, yet the game grows due to good balancing. (I know that PP has other games, including IKRPG which I enjoy, but none of them have really shaken up the gaming community).
As an employee of a massive organization, I'll say this about GW adopting a new tool: getting legacy employees and managers to buy into a new practice or process is a big deal, at least for them. I wouldn't minimize the switch to nothing.
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Post by: Talizvar
Imagine if GW placed their product as high end model kits only.
Not wargame models, just "highly detailed" models of the grim-dark future.
Then compare them to Gundam or any of those kits with metal barrels, photo-etched parts, cast to colour and pose able.
They would fail hands-down.
Yes, I know people can like their models but without purpose, without a living background they came from, the models look like some fascist's wet dream come to life.
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Post by: agnosto
Polonius wrote:
The dreamforge kits are awesome. And the company that made them required a kickstarter and years of prep time to create their kits. GW is churning out a similar sized kits regularly.
This ties into why the Gundam argument isn't that great, and why the models being for wargaming is actually a big deal (if perhaps not innovative). Gundam kits are marketed to a very large market, while wargaming models are geared towards a smaller market. It really is a big deal that you can get anything close to Gundam level size and articulation on a kit that's going to sell less than a tenth as many units.
Now, if the most innovative thing a company does over a decade is expand a current product line, that's worrying, but I just don't see 40k as being as creatively stagnant as some people here.
What's that got to do with innovation? The one-man shop out-did a company worth over $100million, designed everything himself and wheeled and dealed to make his dream happen. Great for him. What's important here is that his design, from a strictly wargaming perspective, to stay within those goalposts, and implementation were/are innovative while I dare you to say that anything on the Imperial Knights was innovative...when they're what amounts to upscaled dreads down to the inability to walk correctly and certainly lacking articulated joints. Wraithknights are a bit better but they came along later. Mark was there first and his kit is still better than anything in plastic that GW makes today from a design perspective. I refuse to argue personal likes or aesthetics because that's subjective but the design is clearly, subjectively, superior.
You can argue the price of the Gundam all you like. Personally, most of the kits aren't my cup of tea but they exist and no amount of stretching the argument will make GW's kits any more amazing in comparison from a pure design perspective.
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Post by: JohnHwangDD
agnosto wrote: JohnHwangDD wrote:I wrote "Knights" as opposed to "Imperial Knight" specifically to include the WK, Stompa and SS models.
And the big plastics *are* innovative, given that nobody else was doing them in wargaming. Changing scale from squad-based is new and different. The Colossals don't count any more than the old Armorcast stuff.
Great, now compare those to Dreamforge Leviathans....yeah, Imperial Knights are crap. Now compare them all to nearly any large-scale Gundam kit; multi-part, multi-color, hundreds of pieces and 1/4 the price. Knights, whichever you choose, are not innovative in the least; multiple companies have been there for years if not decades. Using "wargaming" doesn't make the kit innovative, it's a goalpost shift on a tired old argument that people use to justify their personal preferences.
GW makes some nice kits but claiming that the techniques that they currently use or the kits they're making are innovative is just wrong.
GW is innovative in terms of getting those kits onto the tabletop, where they can be played with. A Gundam kit will not play nearly as well.
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Post by: Polonius
agnosto wrote: Polonius wrote: The dreamforge kits are awesome. And the company that made them required a kickstarter and years of prep time to create their kits. GW is churning out a similar sized kits regularly. This ties into why the Gundam argument isn't that great, and why the models being for wargaming is actually a big deal (if perhaps not innovative). Gundam kits are marketed to a very large market, while wargaming models are geared towards a smaller market. It really is a big deal that you can get anything close to Gundam level size and articulation on a kit that's going to sell less than a tenth as many units. Now, if the most innovative thing a company does over a decade is expand a current product line, that's worrying, but I just don't see 40k as being as creatively stagnant as some people here. What's that got to do with innovation? The one-man shop out-did a company worth over $100million, designed everything himself and wheeled and dealed to make his dream happen. Great for him. What's important here is that his design, from a strictly wargaming perspective, to stay within those goalposts, and implementation were/are innovative while I dare you to say that anything on the Imperial Knights was innovative...when they're what amounts to upscaled dreads down to the inability to walk correctly and certainly lacking articulated joints. Wraithknights are a bit better but they came along later. Mark was there first and his kit is still better than anything in plastic that GW makes today from a design perspective. I refuse to argue personal likes or aesthetics because that's subjective but the design is clearly, subjectively, superior. You can argue the price of the Gundam all you like. Personally, most of the kits aren't my cup of tea but they exist and no amount of stretching the argument will make GW's kits any more amazing in comparison from a pure design perspective. That's a fair point. Personally, I think that bringing a product to a new, niche, market is pretty innovative, especially when it's not just a one-off, but you can see it otherwise. The reality is, nobody is making plastic wargames miniatures at the size GW is, on a regular basis. That might be closer to leveraging your capital than innovation, but right now 40k and AOS are the only games that currently have a wide range of plastic kits larger than a tank. I think the broader point is that there has been very little innovation from GW, which has led to the company leaving an obscene amount of money on the table.
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Post by: TheAuldGrump
The Imperial Knight is not innovative - it is a port from a smaller scaled game into a larger scaled game.
Both the Epic version and the new Knight are from the same company, and play the same role.
It is no more innovative than a model of the Thunderhawk would be.
You can like the model - I personally think that it is one of their better large models - but continuing to port miniatures from one scale to another is not innovation.
There were resin models of Titans before - both from 3rd party manufacturers (duly licensed) and from Forge World.
Having the big models on the table is not innovative - it is a repetition of a theme.
Making the models single pose is kind of the opposite of innovation, taking a step backwards in progress.
And, yes, the Leviathans by Dream Forge are even better, and a heck of a lot more poseable.
And having alternate weapons load outs...
The Auld Grump
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Post by: MWHistorian
Gundam kits make GW look primative in comparison.
And WMH collosals were out before knights.
Wanna wargame with gundam kits? Use Mekton Z rules. Me and my brother used to battle gundams on the table all the time. Boom. Innovation.
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Post by: KingmanHighborn
It does seem like the Warhammer and 40K games rules wise took a NOSE DIVE into the pavement around 2010.
But one thing got me thinking. What 'if' Citadel and GW 'split' again? Have one company DEVOTED to just making solid rules and books to game with the miniatures Citadel produces, rather then having everything under one umbrella.
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Post by: treslibras
Coming back to topic, I actually do think that the different scale and more realistic proportions, together with monopose and little to no assembly helped LOTR become so big in its time. It certainly helped marketing the figures via DeAgostini / Eaglemoss - which probably brought more non-nerds to miniature wargaming than any other miniature game ever, and in turn made a part of those people start buying into other LOTR stuff sold by GW directly.
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Post by: JohnHwangDD
Talizvar wrote:Imagine if GW placed their product as high end model kits only.
Not wargame models, just "highly detailed" models of the grim-dark future.
Then compare them to Gundam or any of those kits with metal barrels, photo-etched parts, cast to colour and pose able.
I suspect that you have no clue what modern scale armor kits cost, if you're talking about a high-end kit with lathe-turned barrel and metal etch. Especially if you're accurizing the various external stowage with a resin drivetrain. I think a proper 1/35 scale tank with all of the "good stuff" for an acceptable IPMS competition build will set you back the same $150-$200 when you add it all up.
And it won't be appreciably easier if you want to do an IPMS competition-level battleship or better yet, an aircraft carrier with all the aircraf. Those aren't cheap, once you go the accurizing route with the PE and resin bits. For example, I've kind of wanted to do a Junkers Ju-290, and the base kit alone is about $100.
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Post by: KingmanHighborn
Little off topic but John I had that model one time and couldn't give it away. It ebayed for like 35 bucks. T-T
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Post by: PsychoticStorm
I dislike the word "innovative" so easily said for many blunt things that should never count as innovation.
GW produces big kits, probably indeed because none of their competitors can easily do so and puts them in a safe space that they cannot be directly compared.
The old "Gundam argument" is quite good actually, GW has bought the same machinery Bandai has, why they are not using them? why we do not see coloured plastic sprews? multi couloured sprews, hollowed one piece plastics? why is CAD design so lately introduced?
Moving from models, why we see the same ideas reheated in different games? why can't we move from the same old mechanics to something more fluid and modern?
Boardgames had a recent "new idea" in the form of deck building and many competitors show more balanced and fluid systems made by the old guard that left non the less.
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Post by: Yodhrin
Polonius wrote:
-snip- GW is using a new process in computer design to pack sprues tighter, with more bits, and thus able to make cost effective wargaming models that are two to three times larger. That's not "slightly bigger." -snip-
It's also not innovation. Indeed, it's practically a dictionary definition of iteration.
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Post by: JohnHwangDD
KingmanHighborn wrote:Little off topic but John I had that model one time and couldn't give it away. It ebayed for like 35 bucks. T-T
Yeah, secondhand kits go crazy cheap, due to model hoarders. There are guys with basements full of sealed kits, and when they hit ebay, it's always way cheaper than the local shop.
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Post by: Ketara
Polonius wrote: Ketara wrote:
Even if I surrender that point (which I don't), it makes little difference. For a publicly quoted company worth over a hundred million, moving to what is now a commonly used form of digital sculpting in the artistic industry is hardly a massive innovative achievement worth boasting about by big business/industrial standards. It hasn't stopped their revenue decline, it hasn't opened up new markets, and it hasn't massively economised old ones. If that's honestly the most innovative thing that can be pointed to, it speaks volumes in support of my point.
I agree, it's not a major innovation, and if it's the biggest thing you've done in a decade, you can expect to lose market share. I just reject the notion that innovation has to be earthshattering, because what games are all that revolutionary? A game like Kings of War is successful almost completely on execution, not because it's an innovative design. I'm assuming that it's most interesting mechanic, cumulative wounds/nerve testing, was filched from another game in the classical tradition. Privateer press nailed it with the fury/focus mechanic, but haven't really innovated Warmahordes all that much, yet the game grows due to good balancing. (I know that PP has other games, including IKRPG which I enjoy, but none of them have really shaken up the gaming community).
As an employee of a massive organization, I'll say this about GW adopting a new tool: getting legacy employees and managers to buy into a new practice or process is a big deal, at least for them. I wouldn't minimize the switch to nothing.
Like I said originally, innovation doesn't have to be earthshaking. It can be something as simple as having a HIPS engineer come up with a way of tooling that gives the same product at half the price. But by the same measure, a clear logical technical progression in line with industry standards doesn't usually count as innovation. If it did, upgrading from Windows Vista to 7 would count as innovation.
Thinking on it, I'd actually say that GW innovated in two specific ways post LOTR boom. Namely, Finecast and one man stores. Both were pretty much unheard of, in terms of being a production method/retail model in this industry. Unfortunately, both seem to have flopped, and hard. The first was a poor substitute for the metal it replaced, even after a years adjustment, and the second can be said to have actively cost them market goodwill (and potentially revenue).
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Post by: TheAuldGrump
Ketara wrote: Polonius wrote: Ketara wrote:
Even if I surrender that point (which I don't), it makes little difference. For a publicly quoted company worth over a hundred million, moving to what is now a commonly used form of digital sculpting in the artistic industry is hardly a massive innovative achievement worth boasting about by big business/industrial standards. It hasn't stopped their revenue decline, it hasn't opened up new markets, and it hasn't massively economised old ones. If that's honestly the most innovative thing that can be pointed to, it speaks volumes in support of my point.
I agree, it's not a major innovation, and if it's the biggest thing you've done in a decade, you can expect to lose market share. I just reject the notion that innovation has to be earthshattering, because what games are all that revolutionary? A game like Kings of War is successful almost completely on execution, not because it's an innovative design. I'm assuming that it's most interesting mechanic, cumulative wounds/nerve testing, was filched from another game in the classical tradition. Privateer press nailed it with the fury/focus mechanic, but haven't really innovated Warmahordes all that much, yet the game grows due to good balancing. (I know that PP has other games, including IKRPG which I enjoy, but none of them have really shaken up the gaming community).
As an employee of a massive organization, I'll say this about GW adopting a new tool: getting legacy employees and managers to buy into a new practice or process is a big deal, at least for them. I wouldn't minimize the switch to nothing.
Like I said originally, innovation doesn't have to be earthshaking. It can be something as simple as having a HIPS engineer come up with a way of tooling that gives the same product at half the price. But by the same measure, a clear logical technical progression in line with industry standards doesn't usually count as innovation. If it did, upgrading from Windows Vista to 7 would count as innovation.
Thinking on it, I'd actually say that GW innovated in two specific ways post LOTR boom. Namely, Finecast and one man stores. Both were pretty much unheard of, in terms of being a production method/retail model in this industry. Unfortunately, both seem to have flopped, and hard. The first was a poor substitute for the metal it replaced, even after a years adjustment, and the second can be said to have actively cost them market goodwill (and potentially revenue).
Sometimes innovation isn't the solution - sometimes what you need to do is look back and see what worked in the past, and what isn't working now.
One problem in a corporate culture is 'no going back' - because admitting that a mistake has been made means that someone has to admit to making that mistake.
Which can lead to the removal of the person admitting to that mistake.
So more changes are made on top of a faulty foundation, with a resulting loss in market stability.
I think that GW is suffering from that problem - they know that the games are not expanding as they once did, but the changes that they have made have not helped.
So they pile new mistakes on top of old.
Something else that occurs to me is that the LotR craze might be the root of GW's insistence that the bulk of their market are collectors, not gamers.
With the LotR models, that might well have been true.
The Auld Grump
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Post by: Jehan-reznor
JohnHwangDD wrote: agnosto wrote: JohnHwangDD wrote:I wrote "Knights" as opposed to "Imperial Knight" specifically to include the WK, Stompa and SS models.
And the big plastics *are* innovative, given that nobody else was doing them in wargaming. Changing scale from squad-based is new and different. The Colossals don't count any more than the old Armorcast stuff.
Great, now compare those to Dreamforge Leviathans....yeah, Imperial Knights are crap. Now compare them all to nearly any large-scale Gundam kit; multi-part, multi-color, hundreds of pieces and 1/4 the price. Knights, whichever you choose, are not innovative in the least; multiple companies have been there for years if not decades. Using "wargaming" doesn't make the kit innovative, it's a goalpost shift on a tired old argument that people use to justify their personal preferences.
GW makes some nice kits but claiming that the techniques that they currently use or the kits they're making are innovative is just wrong.
GW is innovative in terms of getting those kits onto the tabletop, where they can be played with. A Gundam kit will not play nearly as well.
My grocery shop has new bigger bananas very innovative!
Puppetswar must be very innovative too!
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Post by: methebest
Polonius wrote: Ketara wrote:
Sorry, but to me, moving from 'making plastic model' to 'making slightly bigger plastic model' isn't really innovative.
The difference between the current landraider or defiler (both impressive kits in their day) and modern Imperial Knights, Wraithknights, etc. is more than slightly bigger. GW is using a new process in computer design to pack sprues tighter, with more bits, and thus able to make cost effective wargaming models that are two to three times larger. That's not "slightly bigger."
agnosto wrote: Great, now compare those to Dreamforge Leviathans....yeah, Imperial Knights are crap. Now compare them all to nearly any large-scale Gundam kit; multi-part, multi-color, hundreds of pieces and 1/4 the price. Knights, whichever you choose, are not innovative in the least; multiple companies have been there for years if not decades. Using "wargaming" doesn't make the kit innovative, it's a goalpost shift on a tired old argument that people use to justify their personal preferences.
GW makes some nice kits but claiming that the techniques that they currently use or the kits they're making are innovative is just wrong.
The dreamforge kits are awesome. And the company that made them required a kickstarter and years of prep time to create their kits. GW is churning out a similar sized kits regularly.
This ties into why the Gundam argument isn't that great, and why the models being for wargaming is actually a big deal (if perhaps not innovative). Gundam kits are marketed to a very large market, while wargaming models are geared towards a smaller market. It really is a big deal that you can get anything close to Gundam level size and articulation on a kit that's going to sell less than a tenth as many units.
Now, if the most innovative thing a company does over a decade is expand a current product line, that's worrying, but I just don't see 40k as being as creatively stagnant as some people here.
I don't think the market for gundam kits is actually that much bigger than wargaming if it even is. In Japan its probaly bigger but in the rest of the world wargaming is likely to be bigger.
Gundam shows are pretty niche when it comes to anime.
But on the topic of why the kits are so nice, the hands are cast as a single piece yet the finger joints can move.
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Post by: MWHistorian
Gundam isn't niche in Japan. Its everywhere. Even in 7-11's.
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Post by: methebest
Outside of japan it is.
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Post by: Kilkrazy
JohnHwangDD wrote:I wrote "Knights" as opposed to "Imperial Knight" specifically to include the WK, Stompa and SS models.
And the big plastics *are* innovative, given that nobody else was doing them in wargaming. Changing scale from squad-based is new and different. The Colossals don't count any more than the old Armorcast stuff.
That's true as far as it goes, but the giant models don't fit in the game, as you correctly pointed out in the thread about 6mm/15mm/1:72 scale models for FoW. (Size versus Scale versus Ground scale.)
It became a problem when GW spooged the Apocalypse rules into the main rulebook in 6th edition.
The release of 6th edition marked the start of the noticeable decline of 40K sales, though doubling the price of the rules was also partly responsible.
If it was an innovation it was a bad one.
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Post by: JohnHwangDD
@KK - when you recognize that 40k is about spectacle, not strategy, the giant kits belong within 40k.
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Post by: Kilkrazy
They could be in there as options, like they used to be.
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Post by: AllSeeingSkink
Polonius wrote:AllSeeingSkink wrote:Big models in wargames aren't innovative. Firstly, it's not even a new idea. Secondly, to be innovative generally carries the connotation that it is more advanced or an improvement than what came before it, not simply "different". Most games simply choose not to have giant models for the sake of the game. Having lots of big plastic kits in a wargame isn't innovative, big plastic kits have been around for decades and if your wargame is experiencing severe scale growth like 40k and AoS is doing then having big plastic kits in a wargame is simply a natural progression of the fact big plastic kits have always existed. We may just have different views of innovation, but if you look at 40k plastics from roughly 1989 (MKI Rhinos) through ~2005, the models slowly got larger and more detailed, but the difference between, say, the MK I Landraider and MKII landraider wasn't that huge. However, starting in about 2006, markedly larger kits started coming out, at least partially due to the switch to CAD sculpting. I don't think innovation needs to be revolutionary or gamechanging. But I know if you look at a pick up and play night from 2005, you'd see mostly rhino sized vehicles, with the odd Landraider or Monolith. Now, nearly every army has at least one kit that's way bigger than even a landraider.
You're viewing it within the box of GW rather than the wider world. Are big models in wargames new? No. Forge World have been doing it forever. Are big plastic models new? No. I can buy a 1/24 scale Airfix Hurricane that was first released in 1973, it's bigger than anything in GW's current line up. Things that might be more similar are Dreamforge's big thingamibob. Are big plastic models in wargames innovative? No, they are just the natural progression when you make a game that revolves around big models instead of having them as something rare. Automatically Appended Next Post: JohnHwangDD wrote: Talizvar wrote:Imagine if GW placed their product as high end model kits only. Not wargame models, just "highly detailed" models of the grim-dark future. Then compare them to Gundam or any of those kits with metal barrels, photo-etched parts, cast to colour and pose able. I suspect that you have no clue what modern scale armor kits cost, if you're talking about a high-end kit with lathe-turned barrel and metal etch. Especially if you're accurizing the various external stowage with a resin drivetrain. I think a proper 1/35 scale tank with all of the "good stuff" for an acceptable IPMS competition build will set you back the same $150-$200 when you add it all up. And it won't be appreciably easier if you want to do an IPMS competition-level battleship or better yet, an aircraft carrier with all the aircraf. Those aren't cheap, once you go the accurizing route with the PE and resin bits. For example, I've kind of wanted to do a Junkers Ju-290, and the base kit alone is about $100.
I'm not as familiar with armour kits, but aircraft you get way more when you buy a big expensive box than you get with GW. That kit you linked to is no where near $100. Swanny models lists that kit as MSRP of $30.50, and from the looks of it, it's huge, it has a 23 inch wingspan. I bought a 1/32 Spitfire from Revell for only $50AUD, that's the same Australia where things cost a fortune and it was still only $50. It blows anything GW do out of the water for value and it pretty good quality to boot. It's still pretty big with a 13" wingspan. On the high end, you have something like Tamiya's 1/32 kits. A Tamiya 1/32 Spitfire costs $140.... but feth me look at the contents compared to your average GW kit, it has... 360 parts in grey plastic; 17 parts in clear; two nickel-plated photo-etched frets; six parts in flexible black vinyl; eight steel pins; seven miniature magnets; various small screws and metal parts; a self-adhesive masking sheet for the canopy parts; two metallic self-adhesive name plates and two decal sheets with markings for three aircraft. And on top of that it includes... In addition to the intructions and a separate marking guide, this package includes an A5 szed, 16 page full-colour booklet conatining reference photos. If you start including lots of resin bits for added detail, you are really comparing apples with oranges, if you're going to do that you might as well start comparing to Forge World instead.
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Post by: JohnHwangDD
Except, allowing opponent a veto is antithetical to the desired creation of spectacle. GW might as well not bother making big kits. Fortunately it's moot, because that ship has long sailed and fallen off the edge of the world. For how GW conceives the game as a loud, boisterous carnival, unbound is the core selection concept. So knights any titans are
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Post by: Talys
AllSeeingSkink wrote:Are big models in wargames new? No. Forge World have been doing it forever. Are big plastic models new? No. I can buy a 1/24 scale Airfix Hurricane that was first released in 1973, it's bigger than anything in GW's current line up. Things that might be more similar are Dreamforge's big thingamibob. Are big plastic models in wargames innovative? No, they are just the natural progression when you make a game that revolves around big models instead of having them as something rare. All of these are true. Yet, it's indisputable that a large percentage of people who remain 40k fans really enjoy those big plastic GW kits, and prefer them over either scale models or Forge World resin models, not by a little, but by a lot. We can argue about whether Epic 28mm is good or terrible for 40k, whether it's a ridiculous game, or whether it throws up huge barriers to entry, but the fact is, GW makes big expensive kits because a lot of the spending with GW is with big, expensive kits, and a big percentage of models that are fielded are those, too -- even though MSU in today's meta is very effective. So, the flip side of it all is simply that GW isn't so much "innovating" as they are improving their technology and iterating their designs to give their most profitable segment *exactly* what they want, and just charging them a premium for it. If that well dries up, GW will do something else, but while Imperial Knights and Sicaran Tanks and Warlord Titans stay on their top seller lists (likely by revenue rather than volume), they're going to keep making centerpiece models and keep pushing the envelope of, "if I make it more grand, will they pay more?". I mean, I think it's really telling that FW's best selling product is a $2,000+ model, and their second best selling product is a $500 model, with only 2 of the top 10 being "regular units" (invictarus and rapier quad, which people buy as TFC proxies). I'll bet dollars to donuts that when the list of best selling 28 GW models fills out, the top will be flush with big kits, probably topped by IK. I'm not really all that sure what innovation in plastic models is anyhow, because the whole field is relatively mature. Until there's some breakthrough technology, where the money's at in terms of being able to say "my product is technically better" is making more complex pieces that fit more exactly than previous iterations. And aesthetically, being able to build things that weren't previously possible (or practical) due to material constraints. Just my 2 cents
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Post by: AllSeeingSkink
Sure... though that's not really what I was responding to. Obviously big kits are getting GW money in their pockets otherwise they wouldn't be bothering with them. They just aren't innovative unless you live in a bubble where you only pay attention to GW stuff. It's as if people were saying technology in a new Chevy is innovative when BMW had been using the same technology for years... of course there's still people who prefer Chevy over BMW and that's fine, but you can't call something innovative when you are simply ignoring the rest of the market
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Post by: Silent Puffin?
JohnHwangDD wrote:
Now, a typical game of 40k expects multiple Knight-class models, each of which unambiguously towers over any of the older models. Things like the Stompa and Baneblade are simply HUGE, and armies feature few dozen to several dozen models. The game is dramatically larger, and GW has gotten players hooked into buying (and fielding) their bigger kits.
From a personal view this is one of the key reasons why I no longer play 40k, huge chunks of plastic have no interest for me. I gladly play with Baneblades, Titans and entire infantry companies in Epic because that sort of thing belongs there. In 28mm I find the sight of some giant warmachine taking up a huge area of the table completely incongruous.
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Post by: MWHistorian
JohnHwangDD wrote:
Except, allowing opponent a veto is antithetical to the desired creation of spectacle.
Im going to quote that for AOS discussions
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Post by: agnosto
Talys wrote:
I'm not really all that sure what innovation in plastic models is anyhow, because the whole field is relatively mature. Until there's some breakthrough technology, where the money's at in terms of being able to say "my product is technically better" is making more complex pieces that fit more exactly than previous iterations. And aesthetically, being able to build things that weren't previously possible (or practical) due to material constraints.
Just my 2 cents 
The whole discussion started when someone claimed GW was being innovative with their new kits; several people pointed out that it simply wasn't the case which resulted in the argument being refined to just include wargame miniatures which was also refuted with examples. I agree, outside of what we already see from Japanese manufacturers, there isn't a whole lot of innovation in plastic models these days, not since CAD sculpting and current manufacturing techniques which GW relatively recently switched to yet had been used throughout the industry by other companies for quite some time.
Aesthetics are subject but technical quality of product is out there in model manufacturing and GW has always been the little minnow in that arena comparatively. If someone likes GW kits, great but to state with all seriousness that they are technically exceptional is a bit silly.
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Post by: Kilkrazy
JohnHwangDD wrote:
Except, allowing opponent a veto is antithetical to the desired creation of spectacle. GW might as well not bother making big kits. Fortunately it's moot, because that ship has long sailed and fallen off the edge of the world. For how GW conceives the game as a loud, boisterous carnival, unbound is the core selection concept. So knights any titans are
That is one of their mistakes.
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Post by: master of ordinance
Kilkrazy wrote: JohnHwangDD wrote:
Except, allowing opponent a veto is antithetical to the desired creation of spectacle. GW might as well not bother making big kits. Fortunately it's moot, because that ship has long sailed and fallen off the edge of the world. For how GW conceives the game as a loud, boisterous carnival, unbound is the core selection concept. So knights any titans are
That is one of their mistakes.
One of many
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Post by: Talizvar
JohnHwangDD wrote: Talizvar wrote:Imagine if GW placed their product as high end model kits only.
Not wargame models, just "highly detailed" models of the grim-dark future.
Then compare them to Gundam or any of those kits with metal barrels, photo-etched parts, cast to colour and pose able.
I suspect that you have no clue what modern scale armor kits cost, if you're talking about a high-end kit with lathe-turned barrel and metal etch. Especially if you're accurizing the various external stowage with a resin drivetrain. I think a proper 1/35 scale tank with all of the "good stuff" for an acceptable IPMS competition build will set you back the same $150-$200 when you add it all up.
And it won't be appreciably easier if you want to do an IPMS competition-level battleship or better yet, an aircraft carrier with all the aircraf. Those aren't cheap, once you go the accurizing route with the PE and resin bits. For example, I've kind of wanted to do a Junkers Ju-290, and the base kit alone is about $100.
No clue?!? Hardly. Have been into models before 40k came along. Really want to see the logic in that one...
I like how you think with all the add-ons at least in doing a model "right" but I said GW cannot compete with that: the quality is not as good and they do not "accurize" to that level.
I don't know why you would even start comparing "high end" when a standard kit weighs-in at less than $20 and looks better than a GW kit: that is what I am getting at.
Look at this model for instance:
http://www.amazon.com/Tamiya-25146-Russian-Tank-Parts/dp/B0069IQNIA
Photo etched parts and metal barrel, Tamiya is known for good kits and it is "list" price of around $130 but just over $100 and is 1/35 scale.
40k is around the 1/56 to 1/48 scale so they already supply a smaller size model.
So what do I compare to? The Leman Russ with all of 2 sprues for about $60?
Or the Leman Russ tech command at around $90? Would that be more comparable?
The Bane Blade is about $170, so would that be a bit more competitive?
So would you like to compare that very nice BTW Junkers JU-290 (Thought the price tag said $16 but it could be $76 in the picture) with say a $80 Valkyrie?
I still maintain that GW without having a game with their models would be a lackluster modeling company.
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Post by: TheAuldGrump
JohnHwangDD wrote:@KK - when you recognize that 40k is about spectacle, not strategy, the giant kits belong within 40k.
Or have deluded yourself into beliving that to be the case - which I believe that GW has done, and managed to convince some of their most ardent followers.
At its core, 40K is a game.
To be more precise, it is a wargame.
And wargames, at their core, are about strategy and tactics.
And GW has lost sight of that salient fact - so, thus, we end up with Age of Sigmar, with no pretense of strategy, tactics, or balance.
The Auld Grump
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Post by: SickSix
Great read. Seems spot on.
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Post by: master of ordinance
TheAuldGrump wrote: JohnHwangDD wrote:@KK - when you recognize that 40k is about spectacle, not strategy, the giant kits belong within 40k.
Or have deluded yourself into beliving that to be the case - which I believe that GW has done, and managed to convince some of their most ardent followers.
At its core, 40K is a game.
To be more precise, it is a wargame.
And wargames, at their core, are about strategy and tactics.
And GW has lost sight of that salient fact - so, thus, we end up with Age of Sigmar, with no pretense of strategy, tactics, or balance.
The Auld Grump
Ah yes, the most recent debacle of GW's games: Age of Wallet. Where he who has the most wins.
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Post by: JohnHwangDD
TheAuldGrump wrote: JohnHwangDD wrote:@KK - when you recognize that 40k is about spectacle, not strategy, the giant kits belong within 40k.
Or have deluded yourself into beliving that to be the case - which I believe that GW has done, and managed to convince some of their most ardent followers. At its core, 40K is a game. To be more precise, it is a wargame. And wargames, at their core, are about strategy and tactics. And GW has lost sight of that salient fact - so, thus, we end up with Age of Sigmar, with no pretense of strategy, tactics, or balance. The Auld Grump Wait, you just posted that pile of utter nonsense, and I'm the delusional one? 40k and WFB may have the trappings of a wargame, but they are actually meta, with the grimdark gothic of the background now permeating the arcana of rules construction in addition to the models. 40k and WFB are poor excuses of a wargame, have been since 40k6 & WFB8 released. And it's even stupider that you're suggesting that AoS is less of a game than WFB8. It's laughable that you don't get that 40k and WFB have always been about the models, not the rules. Just because you can game with them doesn't make them a wargame at heart. But them I suppose you call a dog standing on its hind legs a bipedal walker... Automatically Appended Next Post: Talizvar wrote: JohnHwangDD wrote: Talizvar wrote:Imagine if GW placed their product as high end model kits only.
Not wargame models, just "highly detailed" models of the grim-dark future.
Then compare them to Gundam or any of those kits with metal barrels, photo-etched parts, cast to colour and pose able.
I suspect that you have no clue what modern scale armor kits cost, if you're talking about a high-end kit with lathe-turned barrel and metal etch. Especially if you're accurizing the various external stowage with a resin drivetrain. I think a proper 1/35 scale tank with all of the "good stuff" for an acceptable IPMS competition build will set you back the same $150-$200 when you add it all up.
And it won't be appreciably easier if you want to do an IPMS competition-level battleship or better yet, an aircraft carrier with all the aircraf. Those aren't cheap, once you go the accurizing route with the PE and resin bits. For example, I've kind of wanted to do a Junkers Ju-290, and the base kit alone is about $100.
No clue?!? Hardly. Have been into models before 40k came along. Really want to see the logic in that one...
I like how you think with all the add-ons at least in doing a model "right" but I said GW cannot compete with that: the quality is not as good and they do not "accurize" to that level.
Look at this model for instance:
http://www.amazon.com/Tamiya-25146-Russian-Tank-Parts/dp/B0069IQNIA
Photo etched parts and metal barrel, Tamiya is known for good kits and it is "list" price of around $130 but just over $100 and is 1/35 scale.
I still maintain that GW without having a game with their models would be a lackluster modeling company.
If you say something completely ridiculous, I have to assume you're completely ignorant, consistent with what you posted.
You're the one who asked that we compare with "any of those kits with metal barrels, photo-etched parts," and I responded as such. If you're comparing with a comparably-sized kit, those kits are expensive, and they will require expensive bits to make right. As expected, the base Tamiya kit lists for $131 - comparable stuff is not cheap. Also, that particular kit saves the modeler a fair chunk of cash by including a turned barrel and PE that you used to have to buy separately at much higher cost than bundled! I don't think you get to discount, or you have to discount the GW kits, too, apples to apples. Comparing a 1/35 scale Baneblade-sized tank with a 1/60 scale Leman Russ that had its molds cut 20+ years ago seems apples-to-oranges. It'd be like comparing GW's Stormsurge with an Airfix kit (whose molds date back to the 1970s - or earlier!).
GW makes some pretty decent kits. Even OOTB, the Wraithknight looks pretty good, even if there are some rather questionable artistic concept and kit engineering design decisions. Same with the Stormsurge. I'm not sure GW is in a position to move volume like global models powerhouses Tamiya, Bandai or Dragon. I mean, I think GW's Citadel models effort is more comparable to, say, Plastic Soldier Company or Warlord than Dragon or Bandai or Tamiya. Apples-to-apples, I think GW actually holds up pretty well.
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Post by: coldgaming
TheAuldGrump wrote: JohnHwangDD wrote:@KK - when you recognize that 40k is about spectacle, not strategy, the giant kits belong within 40k.
Or have deluded yourself into beliving that to be the case - which I believe that GW has done, and managed to convince some of their most ardent followers.
At its core, 40K is a game.
To be more precise, it is a wargame.
And wargames, at their core, are about strategy and tactics.
And GW has lost sight of that salient fact - so, thus, we end up with Age of Sigmar, with no pretense of strategy, tactics, or balance.
The Auld Grump
Seems like willful ignorance. At this point, I don't see how any who plays the game could say AoS has no pretense of strategy and tactics. We're past theorizing about it.
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Post by: agnosto
JohnHwangDD wrote: TheAuldGrump wrote: JohnHwangDD wrote:@KK - when you recognize that 40k is about spectacle, not strategy, the giant kits belong within 40k.
Or have deluded yourself into beliving that to be the case - which I believe that GW has done, and managed to convince some of their most ardent followers.
At its core, 40K is a game.
To be more precise, it is a wargame.
And wargames, at their core, are about strategy and tactics.
And GW has lost sight of that salient fact - so, thus, we end up with Age of Sigmar, with no pretense of strategy, tactics, or balance.
The Auld Grump
Wait, you just posted that pile of utter nonsense, and I'm the delusional one?
40k and WFB may have the trappings of a wargame, but they are actually meta, with the grimdark gothic of the background now permeating the arcana of rules construction in addition to the models. 40k and WFB are poor excuses of a wargame, have been since 40k6 & WFB8 released. And it's even stupider that you're suggesting that AoS is less of a game than WFB8.
It's laughable that you don't get that 40k and WFB have alwaysbeen about the models, not the rules. Just because you can game with them doesn't make them a wargame at heart. But them I suppose you call a dog standing on its hind legs a bipedal walker...
Be careful using absolute terms. RT for one edition was about "forging the narrative" more than anything else and the game was more an RPG than a miniature game; heck, they used to have tutorials on how to make tanks out of deodorant containers. No, the "all about the models" aspect of GW didn't come about until the takeover, Priestly's pretty spot-on about that. The model business and the game business were actually separate entities at one point weren't they?
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Post by: JohnHwangDD
What? We're perma-banning hyperbole on Dakka? Say it isn't so!
I only go back to 2E, and at the time, GW had minis that were head and shoulders better than anybody else in the gaming industry. They also had the largest selection of "big" models (classic Dreads, 'fex, and tanks).
For the past decade (or more), GW has been a model-driven company.
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Post by: MWHistorian
Wait...40k isnt a wargame?
Its a crappy one but its still a wargame.
And for the past decade their revenue has declined.
They think they are a model company and that's part of the problem. Its why so many people are leaving in favor of games that had effort put into them.
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Post by: Kilkrazy
Games Workshop used to be a games company. There's a clue in the name.
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Post by: JohnHwangDD
They are a Workshop. Harping over "Games" is nonsense. Do you expect that the staff at FFG can fly like birds? Or that PP are literally pirates? Get over it.
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Post by: Azreal13
Yet, weirdly, you have wang in your name!
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Post by: Talizvar
JohnHwangDD wrote:You're the one who asked that we compare with "any of those kits with metal barrels, photo-etched parts," and I responded as such. If you're comparing with a comparably-sized kit, those kits are expensive, and they will require expensive bits to make right. As expected, the base Tamiya kit lists for $131 - comparable stuff is not cheap. Also, that particular kit saves the modeler a fair chunk of cash by including a turned barrel and PE that you used to have to buy separately at much higher cost than bundled! I don't think you get to discount, or you have to discount the GW kits, too, apples to apples.
What I was pointing to is that the new standard of military model kit is much more than it was, it sounds like the included parts were a bit of a surprise to you but I could be wrong. To try to avoid the "apples to oranges" argument where I can point to some of the newer similarly priced tanks by GW, their pricing scheme would need a major adjustment to match a similarly sized and detailed model like those other brands you had pointed out. Comparing a 1/35 scale Baneblade-sized tank with a 1/60 scale Leman Russ that had its molds cut 20+ years ago seems apples-to-oranges. It'd be like comparing GW's Stormsurge with an Airfix kit (whose molds date back to the 1970s - or earlier!).
I think I would look a little harder at the Leman Russ model, they had redone the dies for that guy only a few short years ago so don't get too excited. (You only had one choice of load-out for the "20 years ago" model, there are now two kits with about 3 different main gun options each) GW makes some pretty decent kits. Even OOTB, the Wraithknight looks pretty good, even if there are some rather questionable artistic concept and kit engineering design decisions. Same with the Stormsurge. I'm not sure GW is in a position to move volume like global models powerhouses Tamiya, Bandai or Dragon. I mean, I think GW's Citadel models effort is more comparable to, say, Plastic Soldier Company or Warlord than Dragon or Bandai or Tamiya. Apples-to-apples, I think GW actually holds up pretty well.
I am still unsure if you are basing the argument solely on technical/esthetic outcome or including price.
As best I can tell, present tank kits by GW that sell at around the $60 mark are competing with similar sized tanks for around $40 of a similar technical standard.
For fun, here is a ~$45-55 tank kit that includes etched brass:
http://www.hobbylinc.com/trumpeter-german-jagdpanzer-e100-super-heavy-tank-plastic-model-military-vehicle-kit-1:35-scale-1596
Plus I think the "apples to apples" you are trying to achieve is not there: most comparably priced models not intended for wargaming are far better than GW's.
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Post by: Kilkrazy
JohnHwangDD wrote:They are a Workshop.
Harping over "Games" is nonsense. Do you expect that the staff at FFG can fly like birds? Or that PP are literally pirates? Get over it.
No, they are a Games Workshop. They ought to make some games.
Why do you think their revenue has been in serious decline?
Why do you think the new CEO has announced the return of SGs and produced three new titles in the past year?
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Post by: agnosto
JohnHwangDD wrote:What? We're perma-banning hyperbole on Dakka? Say it isn't so!
I only go back to 2E, and at the time, GW had minis that were head and shoulders better than anybody else in the gaming industry. They also had the largest selection of "big" models (classic Dreads, 'fex, and tanks).
For the past decade (or more), GW has been a model-driven company.
You are so funny. Seriously, I'm laughing, I get you now; carry on.
I'll also pretend that companies like airfix didn't exist, making tanks, trains, etc back in the 80's like they were already doing in the 60's.
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Post by: TheAuldGrump
Kilkrazy wrote: JohnHwangDD wrote:They are a Workshop.
Harping over "Games" is nonsense. Do you expect that the staff at FFG can fly like birds? Or that PP are literally pirates? Get over it.
No, they are a Games Workshop. They ought to make some games.
Why do you think their revenue has been in serious decline?
Why do you think the new CEO has announced the return of SGs and produced three new titles in the past year?
No, he is just unfamiliar with the phrase 'a flight of fancy' and has decided to be literal in that instance.
Because the 'Games' in Games Workshop is obviously just hyperbole.
Whereas some people look at the name and go - 'a workshop is a place where people make stuff, I wonder what a company named Games Workshop could possibly be in the business of making?
'Obviously the proper answer is 'objects of jewel like wonder'....'
The Auld Grump - they make toy soldiers, and they make them for use in the games that they also manufacture. All else is sophistry.
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Post by: MWHistorian
DD, you're trying way too hard to defend GW and you're saying a lot of nonesense. Unless you're a comedic genius and in that case I applaud you.
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Post by: Talizvar
MWHistorian wrote:DD, you're trying way too hard to defend GW and you're saying a lot of nonesense. Unless you're a comedic genius and in that case I applaud you.
Devil's advocate has it's place... but if you have to explain the joke...
To try to get back on topic however, Rick Priestley's comments are appreciated but yes, he has some product to sell so he is not completely a neutral party.
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Post by: Talys
AllSeeingSkink wrote:It's as if people were saying technology in a new Chevy is innovative when BMW had been using the same technology for years... of course there's still people who prefer Chevy over BMW and that's fine, but you can't call something innovative when you are simply ignoring the rest of the market  Well, what I really meant is that I don't really see any "innovation" from anyone. I do see better materials and better use of really small, increasingly detailed bits that all fit together better -- not just by GW, by lots of folks. But that's not innovation; that's iteration and technology improvement, much in the same way that the iPhone 4, 5, and 6 and all the S models in between are not really innovative to me, though they're good iterations that make the technology superior. Innovation is like the Hololens, that really redefines what's possible. In the context of models? If they could come not requiring any prep (mould lines, for example) or if they could come pre-primed or if they came in a material other than plastic resin or the common white metal *for a good reason* -- that would be innovative. If someone made a finishing spray that was antistatic and repulsed dust! If my flyers could hover on my game board, I would pay $1,000 for each of them  If my Tidewall Rampart actually floated across the board. If someone collaborated with Microsoft with their Surface table, and made an intelligent gaming table that identified all of the game pieces, so that when you pick up a model or touch it, it shows movement and firing ranges -- on an animated board that could display terrain (and damage like craters), plus all of the model rules! Really, things that don't make little changes, but are such big changes that would make me say, "OMG. How did they do THAT?" Yeah yeah, I have high expectations Automatically Appended Next Post: This always comes back to the apples to apples comparison of scifi is not equivalent to real-life scale models, because at least some of the people who are interested in scifi vehicles have zero interest in scale models. Therefore, even if the scale models are superior in every single technical aspect, it is worth nothing to the person who just doesn't have any interest in it. To make fair comparisons, at a minimum you need to compare scifi tanks with scifi tanks, and scifi robots with scifi robots, because at least the size of the potential market will be similar. As other people have done before, these comparisons do exist, though there are a lot less scifi kits than scale kits for vehicles, and the prices aren't as great because it's a smaller market. Even so, it's not really helpful if there's a great price for something "comparable" that the buyer just doesn't want. If the choice is between an expensive model I can't afford and cheap model that I don't like -- my solution is to do something other than modeling, not to get something I'm not happy with. At the end of the day, what's right for the customer is the size, type and aesthetic of model that appeals to them at a price that they feel good about spending. On the other hand, what's right for GW is the size, type and aesthetic of model that maximizes its profit in the short and long term. Where you find an intersection of those two, GW is a good fit, or Revell is a good fit... or perhaps nothing is a fit at all.
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Post by: Jehan-reznor
JohnHwangDD wrote:They are a Workshop.
Harping over "Games" is nonsense. Do you expect that the staff at FFG can fly like birds? Or that PP are literally pirates? Get over it.
I see you Trolling, execution 6/10
Next you are going to say that Horus Heresy Betrayal at Calth is not a board game, Necromunda is not a skirimish game and Battle fleet gothic is
not a space battle strategy game.
I agree though that Age of Yahtzee is not a wargame, but a miniature collecting game with some rules slapped on.
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Post by: Talys
I think people get way too hung up on the name. Why does Banana Republic not sell clothes (or bananas or other goods) manufactured from any of the Latin American countries that comprise the banana republics (like Guatemala and Honduras) Why didn't Tactical Studies Rules (TSR) produce rules for tactical studies for most of the years of its existence? Why is it that International Business Machines (IBM) derive only a small percentage of its revenue from business machines now? Why doesn't Grand and Toy sell toys? What is a Houston Islander? Or a Portland Hurricane? Besides having nothing to do with sports, Houston is landlocked and in the Pacific Ocean, you have tsunamis, not hurricanes. You get the drift. It's just a name. And they do produce games; just maybe not games that everyone enjoys  But hey, dwarf tossing and bog snorkeling are also considered sports, so to each their own. If GW wants to shift its business from selling models primarily for a game to selling models primarily for collections that occasionally are played in games, that's no different from TSR shifting from miniature rules (Chainmail) to Dungeons & Dragons and then to RPGs and board games more generally, and discontinuing rules about strategy games strategic game. Or IBM shifting from typewriters to business and consumer hardware to enterprise software.
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Post by: MWHistorian
Becausr they used to sell games we loved and now sell poorly written games designed to sell models instead of having fun.
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Post by: JohnHwangDD
It's really unfortunate that GW took away all of your old models and rulebooks and now you can only play the new games exactly as written...
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Post by: AllSeeingSkink
JohnHwangDD wrote:If you say something completely ridiculous, I have to assume you're completely ignorant, consistent with what you posted. 
You mean like when someone posts a link to a kit saying that it's $100 to make a point when you can clearly see on that link that it actually only cost them $17 and a little bit of research shows that the MSRP is only $30? That sort of ridiculousness? I'm driving this point home because you used it as an example to prove your point when it actually proves the opposite You're the one who asked that we compare with "any of those kits with metal barrels, photo-etched parts," and I responded as such. If you're comparing with a comparably-sized kit, those kits are expensive, and they will require expensive bits to make right. As expected, the base Tamiya kit lists for $131 - comparable stuff is not cheap.
Wait what are you comparing it to? Because if you're comparing to GW stuff there is no comparison, Tamiya's expensive kits blow GW's expensive kits out of the water. Also, that particular kit saves the modeler a fair chunk of cash by including a turned barrel and PE that you used to have to buy separately at much higher cost than bundled!
It just shows what other companies are doing for a similar price to GW's big kits. If you want a more apples to apples comparison based on what comes in the box, then GW is blown out of the water by the fact similar kits are way cheaper. If you want to look at an apples to apples comparison based on price, the only things that compare to GW's kits based on price are things like Tamiya's high end kits which include photo etch parts, movable bits, magnetised panels, metal barrels, metal screws and fixings and high quality detailed reference booklets. If Tamiya made a $150 Imperial Knight I can pretty much guarantee it wouldn't have the boring monopose legs that the GW one has I mean, I think GW's Citadel models effort is more comparable to, say, Plastic Soldier Company or Warlord than Dragon or Bandai or Tamiya. Apples-to-apples, I think GW actually holds up pretty well.
When looking at big kits the comparison is hard to make against PSC or Warlord because PSC and Warlord tend not to make the huge kits because they are scale inappropriate (or don't exist in history). Historically people prefer to play games with smaller cheaper models and save the big expensive ones for their display shelf, so that most of the comparisons for big kits comes from companies that specialise in display kits.
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Post by: Talys
AllSeeingSkink wrote:Historically people prefer to play games with smaller cheaper models and save the big expensive ones for their display shelf, so that most of the comparisons for big kits comes from companies that specialise in display kits. This is actually the crux of it. In today's GW market (ie: what they're making money off of), the big kits that one used to imagine were for display have turned commonplace on the tabletop. Even a lot of the traditional 25mm base models have been increased to 32mm -- why? Because they look better, or at least, most of GW's happy customers think so. So if you go down that road, which is divisive, the kits and the type of game that it encourages will just become more and more appealing to one group, and less and less appealing to the other. In contrast, historically -- and factually -- bigger is NOT always stronger. If the GW universe took over modern warfare, boomers would be able to crush attack subs and be invulnerable to torpedoes (you'd have to ram it to have a chance of killing it), and gigantic dirigibles would have a weapons platform that could annihilate Air Force One, which would have a railgun that could simultaneously take out a squadron of F16s. And of course, the Germans wouldn't have stopped at the 140 tonne panzer, because the 300 tonne panzer would have been better! Although, of course, as I said before, MSU is pretty darned good in today's meta. Though if the Imperium had any sense, they'd stop building dreadnoughts and build more Warlord Titans
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Post by: Kilkrazy
Scale creep is the secret to GW's ability to make their figures more detailed than other people's.
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Post by: PsychoticStorm
Talys wrote:In the context of models? If they could come not requiring any prep (mould lines, for example) or if they could come pre-primed or if they came in a material other than plastic resin or the common white metal *for a good reason* -- that would be innovative.
Beyond the fact that I see no good reason on your bashing on white metal, I know GW was abysmal in their casting quality, but other companies are casting white metal quite well.
In any case all the above you mentioned have been done in the past decade at least by Bandai and since GW has the same technology they could be doing the same, there is virtually no reason why a space marine sprew for example could not be coloured red with weapons black in the same sprew, "no mouldlines" technology exists though its more a design issue, other materials, I am not sure you can resin gives the best detail but is time consuming, metal is the best of both worlds, plastic is cheap mass produced but has the worse detail capture and its impossible to have organic forms and undercuts without a decent increase to parts count, which increases cost.
The only innovation I can see at the moment, or shift on how things happen, is, for me, going to be when 3D printers come to age and give details, print speed and cost that can be at homes, then as it happened with the PDF market, companies will be able to sell printing rights to users or model shops and people will be able to print their own fully assembled, maybe coloured (one colour?) models, as with current era printed books, the traditionally manufactured models will remain a cheaper solution and higher quality solution for most users.
But that will be "innovative" for the industry, if it happens.
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Post by: doktor_g
@OP. Thankyou. Exalted!
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Post by: PsychoticStorm
I must add one thing when comparing kits detail, GW models as is everybody models for gaming are manufactured more robust than the models made for display, because of their intended nature, one of the reasons why the period CB made their models really proportionate and in scale is the reality of gaming, De Fresen is a fantastic model for example yet the sword in particular is problematic for transport and gaming, a fantastic model to display though.
Likewise GW as everybody must make their models with their practical use in mind.
GW failing in my opinion is they remained in their "heroic" proportions and their idea of detail is throw things up and clutter every surface.
The space marines moved from a sleek sci fi design that has no place in a post apocalyptic world (this is really what was the strength of 40k, merging a world and an aesthetic that are not combineable) to a moving shrine.
Clutter does not equal detail.
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Post by: Kilkrazy
Stuff cluttering every surface is detail, though.
The aesthetic may not be to everyone's taste, of cousse. For example the 'skulls' theme of Chaos arguably has gone beyond a parody of itself, but perhaps this is the last evidence of GW's sense of humour?
Years ago a new throne of skulls model came out and someone commented that for it to be really awesome it should have been a hat. There is fun in that if you take a comedic view of GW's game universes.
The truth in what you say is that GW design models for people who want to buy the kind of models that GW want to sell to them. Big, expensive, and covered with skulls. Or in the case of the Chaos Vanguards, small, expensive and covered with skulls.
To be honest, if this works for GW, they will not change it. I happen to think it isn't working. The evidence is the sales figures.
At the same time, I don't think GW need to stop producing hats of skulls. People are buying them. GW just need to produce some alternatives for the other people who don't want hats of skulls. For example, the original idea of Tau, shiney and optimistic. That is why it's a pity that GW have grimdarked them.
Or other new games with a different approach to rules and models.
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Post by: doktor_g
@Talys: Check your science and geography there homie.
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Post by: jonolikespie
Kilkrazy wrote:Scale creep is the secret to GW's ability to make their figures more detailed than other people's.
So what's their excuse for not making models as detailed as their competitors?
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Post by: Kilkrazy
They are detailed.
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Post by: PsychoticStorm
Yes and no, they have huge amounts of sculpted surface, but they fall in key areas which is really a problem of plastic as a medium not their, if the plastic could do undercuts and organic form in their parts count then they would do it, they could do things to minimize such problems but they do not.
Poses is not detail, its aesthetic, most GW models have blunt poses, but this is their flaw of been multiposed and inter-compatible, if they did their models monoposed they would could be more dynamic.
I would say GW in their clutter are a Rococo when Baroque would be enough and frankly many of us seek to see them something Gothic, simple strong elegant.
What constitutes detail is indeed an interesting topic, I am interested in hearing your thoughts.
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Post by: Talys
PsychoticStorm wrote: Talys wrote:In the context of models? If they could come not requiring any prep (mould lines, for example) or if they could come pre-primed or if they came in a material other than plastic resin or the common white metal *for a good reason* -- that would be innovative.
Beyond the fact that I see no good reason on your bashing on white metal, I know GW was abysmal in their casting quality, but other companies are casting white metal quite well.
In any case all the above you mentioned have been done in the past decade at least by Bandai and since GW has the same technology they could be doing the same, there is virtually no reason why a space marine sprew for example could not be coloured red with weapons black in the same sprew, "no mouldlines" technology exists though its more a design issue, other materials, I am not sure you can resin gives the best detail but is time consuming, metal is the best of both worlds, plastic is cheap mass produced but has the worse detail capture and its impossible to have organic forms and undercuts without a decent increase to parts count, which increases cost.
The only innovation I can see at the moment, or shift on how things happen, is, for me, going to be when 3D printers come to age and give details, print speed and cost that can be at homes, then as it happened with the PDF market, companies will be able to sell printing rights to users or model shops and people will be able to print their own fully assembled, maybe coloured (one colour?) models, as with current era printed books, the traditionally manufactured models will remain a cheaper solution and higher quality solution for most users.
Incidentally, mold lines are avoidable. It would just be a lot more expensive. You'll notice that the mold lines on 2015 sprues are much leas noticeable than the mold lines of 2005 sprues, and that's because of more accurate tooling with multimillion dollar improvements to equipment. But if those two part molds met more precisely than the size of paint pigments, we'd never see them (without a microscope) and paint wouldn't catch on them. There's technology to tool far more precise instruments than what we see on models, but it hasn't tricked down to being cheap enough, yet.
We have a pretty good 3D printer at work for prototyping. It's very cool, but it will be forever and an age, I think, before they will be able to produce parts comparable to cheap model kits.
But that will be "innovative" for the industry, if it happens.
I wasn't bashing white metal any more than I was plastic or resin, though white metal is suboptimal for anything larger than an ogre sized model. Try building a 12" or 18" tall model on a 120mm base out of white metal, or a jet or a tank... make a warlord titan out of white metal, and you wouldn't be able to lift it. But anyhow, I was referring to use of new materials, like for example magnesium or carbon-fiber composite, that would allow for higher resolution than resin, lower thinness than white metal, and more precise fit than HIPS.
It isn't that technology won't allow better models, or that even people are unwilling to pay the price for them (look at warlord titans being FW's top seller). I bemoan that nobody appears to even be *trying* different things; it's all just iteration of techniques that are very old. Not that I don't appreciate it -- I love what's coming out these days. I thin the quality of the models from several companies is brilliant. It's better. It's just not innovative -- in my opinion.
Automatically Appended Next Post:
Don't know what that means
I was just blue skying stuff that would be cool. We do it all the time in tech, and once in a while, one of those ideas is feasible, commercially viable, and popular. You imagine things that could be (but aren't quote there yet) and let your imagination run a little bit. Innovation usually comes by accidental discovery or purposeful invention, either of which can be driven by imagination.
If you were talking about my reference to Surface, I meant the original Microsoft table product installed in yachts and hotels, not the tablet. It has the capability of recognizing items placed on it (there are cameras underneath). We almost blew $25,000 on one years ago to try to build it into the ultimate wargaming table. We ended up not doing it because the tables were just too small for any form of 40k.
Automatically Appended Next Post:
PsychoticStorm wrote:Yes and no, they have huge amounts of sculpted surface, but they fall in key areas which is really a problem of plastic as a medium not their, if the plastic could do undercuts and organic form in their parts count then they would do it, they could do things to minimize such problems but they do not.
The problem is in 2-part molds, not in the material. It doesn't matter if you fill the mold with polystyrene or gold, when you separate the mold, you have to be able to remove the model. The easiest solution, of course, is to have more parts. I'm not sure what organic forms you think are poorly represented by GW models. There are plenty of great fleshy, muscled models, faces, hands, etc.
PsychoticStorm wrote:
Poses is not detail, its aesthetic, most GW models have blunt poses, but this is their flaw of been multiposed and inter-compatible, if they did their models monoposed they would could be more dynamic.
I would say GW in their clutter are a Rococo when Baroque would be enough and frankly many of us seek to see them something Gothic, simple strong elegant.
What constitutes detail is indeed an interesting topic, I am interested in hearing your thoughts.
Again, GW is just making what their customers (the ones that like them and buy their stuff) will pay for - a mix of monopose characters, and inteinterchangeable, modular multipart kits. Part of it is that the way GW looks at it, players will buy kits and build dozens of really similar models, so the interchangeability is important. It's cool to have one awesomely posed soldier, but having 50 of the same awesomely posed soldier suddenly looks not so awesome. Most GW stuff looks really impressive, even when badly painted if you have enough of it and stand far enough away
To your point about detail, I define it as the technical ability and execution of sculpting higher resolutions per square centimeter. Crispness is also key: for example, of you compare a 2005 sprue to a 2015 sprue from GW, the new sprues are fare crisper in their details. You don't have to like the art for something to be detailed. If someone sculpted a sword that had the English alphabet printed forwards and back 20 times on an inch-wide sword, it might be a ridiculous model that nobody would buy, but it would posses immense detail.
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Post by: Momotaro
Talys wrote: Automatically Appended Next Post: Don't know what that means I think he meant that tsunamis are a different phenomenon from hurricanes. There are hurricanes in the Pacific (Philippines have just had one) and tsunamis in the Atlantic too (we have evidence of one from the 1600s around the Bristol/Severn estuary area). Don't sweat it, it's not a biggy
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Post by: PsychoticStorm
True, metal is bad for huge models, thought for me huge models have little place in my opinion in the "28mm" scale battlefield.
They do in the 15mm and 6mm were metal can accommodate them quite nicely, that said metal is no panacea, but it is also not the daemon GW has made it in the minds of people.
The issue with the wargaming industry is how small it is, technology is coming in after it has been improved from other industries, I am not sure any company including GW has the capital to invest in opening new ways in material application.
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Post by: Momotaro
As for innovation in Wargames... hmm, I think tabletop miniatures game are a deliberately anachronistic form, and it's one of the things I love about them. The game rules certainly don't have the range that you see in board or general wargames and again, I don't see it as an issue. The changes we have seen are evolutionary rather than revolutionary. On the production side, cheap printing has seen an increase in the physical quality of publications. PDF download sites, blogs and vlogs have made it easier for rules designers to share their work. A lot more people understand algorithm design than 30 or 40 years ago. Whether rulesets are better for it I'll leave up to you... The only thing I'll say is that whatever you like - light, detailed, comprehensive core rules vs exception-driven mechanics, genre emulation vs simulation - there's a ruleset for you. There are some very smart packages out there - nothing revolutionary about X-Wing, but it's taken a bunch of good ideas and run with them to make a very clever game AND business model. Being Star Wars is only part of the package... Injection plastic tooling is more affordable - it's a shame that Wargames Factory's dream of sub-$10,000 production never really there. GW is still ahead of the pack - I'm less fussed by ever-increasing detail (my Skitarii have suffered... snappage... just from light handling), but the Mirkwood Rangers and Dark Vengeance Chaos guys use the technology to make complicated models simple to build. Different plastic materials have made plastic models more widely available. Bones material makes big models more robust at a reasonable detail and good price; Trollcast is just lovely. Some of those Alien Assimilation figures would have been a massive blob of glue in metal, or a pile of snapped bits in resin. CAD and 3D printing (at least for prototyping) are making an impact - for good or for bad depends on who's doing it. Dreamforge plastics are astonishing, and I would personally say they match GW, even exceeding it in terms of the flexibility and utility of their kits. Most Kickstarters are... not so great. I've seen people at cons running demo games with every model on the table home-designed and printed out by the players - you could see the scan lines, of course, but it's still a very exciting development. Even pre-painted models have their place - I seem to own enough of them... Since we're still a long way short of armies of tiny robots running across a battlefield to fight, or tabletops that can reconfigure and recolour themselves... where do you folks see the next innovation? What would you like to see?
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Post by: Howard A Treesong
'Games Workshop' used to be a real games workshop, look at their product range in the 80s and the atmosphere of the studio as described by those that were there. The name was apt, but that's a long time ago now and they are very much a collectible miniatures company, the games are not well thought out with inconsistent rules and supplements being bolted on all over the place. It's no wonder they are rebranding shops as 'Warhammer', even they recognise the name over the door is increasingly a misleading anachronism.
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Post by: keezus
JohnHwangDD wrote:It's really unfortunate that GW took away all of your old models and rulebooks and now you can only play the new games exactly as written...
GW took away all our opponents using the old rulebooks and now we can only play with our old rulebooks alone.
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PsychoticStorm wrote:True, metal is bad for huge models, thought for me huge models have little place in my opinion in the "28mm" scale battlefield.
PP has had good success in hybrid kits, part white metal for the fiddly bits and resin for the bulk of the torso. They had some teething problems with the first runs, where quality was not up to par, and the solid resin bodies were too heavy, but they've since gone to hollow bodies for the huge based models and this is no longer an issue.
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Post by: Ketara
Talys wrote:
Well, what I really meant is that I don't really see any "innovation" from anyone. I do see better materials and better use of really small, increasingly detailed bits that all fit together better -- not just by GW, by lots of folks. But that's not innovation; that's iteration and technology improvement, much in the same way that the iPhone 4, 5, and 6 and all the S models in between are not really innovative to me, though they're good iterations that make the technology superior.
I'd disagree on that score. Innovation has occurred across the gaming industry in lots of different ways. Some are visible only to manufacturers, and some have flopped so hard we prefer not to remember them. Just to consider:-
-Trollcast is an innovative new way of spincasting with a different form of plastic.
-People have attempted to use ABS instead of HIPS over the last few years. It's failed, but that doesn't make it not 'innovative'.
-Kickstarter is a relatively new and innovative way of financing wargaming startups.
-There's at least one company out there dedicated to making model templates so you can design and print your own models.
-The idea of pre-cut wooden MDF terrain is relatively new, and wasn't really around a decade ago. Now it's everywhere.
-Specially cut foam to carry your models in is in the same bracket. Battlefoam and all the rest didn't really exist a decade ago.
That's literally just off the top of my head. Some of it is so widespread now that we forget how short a period of time it's actually been around for. All the above has come about in the post LOTR introduction era, yet GW has had very little to nothing to do with any of it. And in some cases, it has really missed the boat. Laser cut wood terrain is an easily added capability that could be rolled out to all their stores, and they have the money to design as well as any. It's durable, would be good for getting kids started on terrain construction, and is easily packed/shipped. Yet they haven't bothered.
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Post by: SickSix
Isn't the most obvious apples to apples Dreamforge Games? Their Leviathan blows GW out of the Atmosphere. It is bigger and more complex than the night but cheaper.
Look at their infantry boxes. More detailed and cheaper than a box of 20 year old cadians.
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Post by: Talys
@Ketara - Specialty cut foam is cool, I agree  Although I don't own any, it's innovative. For that matter, the Citadel zigzag carry cases are innovative too, particularly where it comes to transporting 40k models, which are increasingly difficult to move because of their very large and strange shapes.
The rest of it, though, I wouldn't really categorize under innovation (ie a new idea). Failed attempts at innovation are just that -- you need to succeed, and execute, in order to innovate, because otherwise it's just a pipe dream, and the other stuff is just incremental improvements to extant techniques.
Kickstarter is an innovation from the stand point of raising money for a project, certainly but it's not anything to do with models, obviously. Personally, I don't really care where someone gets their money  I just want the finished product.
Automatically Appended Next Post: SickSix wrote:Isn't the most obvious apples to apples Dreamforge Games? Their Leviathan blows GW out of the Atmosphere. It is bigger and more complex than the night but cheaper.
Look at their infantry boxes. More detailed and cheaper than a box of 20 year old cadians.
Yes, the Leviathan is a great comparable to the Imperial Knight. I won't get into all the reasons that it's not my favorite model or why I think the IK is "better", but I do own one, and it's well-executed. But it also must not be a lot of other peoples' favorite model, because I assure you, the Imperial Knight far, far outsells it.
Comparing Dreamforge infantry to 20 year old Citadel models is unfair. You should compare them to new Citadel models, such as the Scions. Of course, the price is a lot better. The models? I don't think so. But that's just me
The biggest problem of Dreamforge is that it's a one-man design shop (Mark) and he doesn't want to ever grow past that. While I respect that greatly, and what Mark has been able to accomplish is phenomenal, this means that they'll never have a release cadence that's anywhere near what makes me happy, and their collection will never grow to a point where even one faction is "complete" in the way the GW's factions are. They will never, ever be able to do a launch like AdMech, or even Harlequins, where in the course of a month, there are TONS of new models that are added -- there was more released in that one month than DF has made in its company's history. This isn't important to everybody, of course.
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Post by: Ketara
Talys wrote:@Ketara - Specialty cut foam is cool, I agree  Although I don't own any, it's innovative. For that matter, the Citadel zigzag carry cases are innovative too, particularly where it comes to transporting 40k models, which are increasingly difficult to move because of their very large and strange shapes.
The rest of it, though, I wouldn't really categorize under innovation (ie a new idea). Failed attempts at innovation are just that -- you need to succeed, and execute, in order to innovate, because otherwise it's just a pipe dream, and the other stuff is just incremental improvements to extant techniques.
Kickstarter is an innovation from the stand point of raising money for a project, certainly but it's not anything to do with models, obviously. Personally, I don't really care where someone gets their money  I just want the finished product.
Kickstarter itself isn't the innovation, it's the usage by the wargaming industry that's been innovative. People who design dish washers or model trains haven't adopted it en masse in the same way. Rather, it's been the mass overt adoption by wargaming companies specifically which has been an innovation in the financial process used to start and fund a wargaming company.]
I thoroughly disagree that an innovation needs to be successful to be an innovation. Nintendo innovated by making a VR device back in the 90's which flopped. A chap came up with the Oculus a short while back, and it has succeeded. That doesn't mean the latter innovated whilst the former did not. Both innovated, it's just the market conditions and technology were suitable for one to fail and the other to succeed.
Also, I'm curious as to why you wouldn't categorise troll cast as an innovation.
It's a new material, and a new spin-cast manufacturing process. I'd say it's an extremely clear cut case of innovation. It's also been a commercial success, which should tick that criteria for you too.
http://trollforged.com/store/trollcast.html
As I said previously, I pulled my previous examples off the top of my head, I could find more if I wanted to. As such, I'm afraid I disagree quite strongly with your prior assertion that there's been no innovation in the wargaming industry, and the apparent implication (forgive me if I'm reading too much into it if incorrect) that we shouldn't judge GW harshly for failing to innovate.
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Post by: Elemental
PsychoticStorm wrote:GW failing in my opinion is they remained in their "heroic" proportions and their idea of detail is throw things up and clutter every surface.
The space marines moved from a sleek sci fi design that has no place in a post apocalyptic world (this is really what was the strength of 40k, merging a world and an aesthetic that are not combineable) to a moving shrine.
Clutter does not equal detail.
For an example of non-blinged detail, I'll offer these examples by Mierce:
http://mierce-miniatures.com/store_mierceminiatures/images_product/mrm_dkl_inf_dis_wcf_501_000_01_large.png
http://mierce-miniatures.com/store_mierceminiatures/images_product/mrm_dkl_fmr_blr_wld_102_000_01_large.png
http://mierce-miniatures.com/store_mierceminiatures/images_product/mrm_dkl_ang_mrc_wld_011_000_01_large.png
There's a lot of detail there, but there's also "empty" space where needed to draw attention to the features or iconography that's supposed to stand out. It's not a confused mess of skullz and purity seals. The demon is cool to me because my eyes are drawn naturally to its monstrous face--I'm not trying to figure where the heck the face is.
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Post by: keezus
Talys wrote:You should compare them to new Citadel models, such as the Scions. Of course, the price is a lot better. The models? I don't think so. But that's just me
IMHO, the Tempestus Scions compare even less favourably due to their much higher cost.
Tempestus Scions: MSRP $35/5, $7 each.
Maybe the models are better - this is on aesthetics correct? Are they 3x the cost better?
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Post by: Kilkrazy
Innovation in wargames models:
http://www.airfix.com/uk-en/shop/by-brand/quick-build.html
A new series of kits by Airfix. They are moulded from vari-coloured plastic in camouflage patterns (for the military planes) and snap together using a lego style system.
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Post by: agnosto
Cool!
Incoming goalpost move in 5...4....3...2...1
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Post by: durecellrabbit
That's neat. Wished they had those when I was a kid.
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