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You get to invent a codex! What would it be? @ 2007/02/15 18:13:21


Post by: Augustus


So if you got to define a new codex, one that has never been done before, what would it be?  Lets assume you could get some mini sculpting support too, a couple plastic kits and general lead support to round out the army... while we are asking for the moon on a platter...

Throw in some details of the general troop types the army would use, and a little fluff if you want...

As starters:

Jokaero?

Demiurg?

Slaan?

Genestealer Cult?

Kroot Homeworlds?

A totally new idea?



You get to invent a codex! What would it be? @ 2007/02/15 18:38:39


Post by: Kilkrazy


I would totally do a Space Marines codex.

Just joking... Demiurg would be interesting.


You get to invent a codex! What would it be? @ 2007/02/15 20:04:58


Post by: yakface



If I had to start a race, I would totally go with the Demiurg. 40k just isn't complete without a dwarf-ish race and it would be an excuse to finally have some big 'ole hunkin robot type things.


But I wouldn't personally go with a new race. I want to do a theme codex.


I've mentioned this before, but I would do: 'Codex: Legends'.

Basically, it would be a codex detailing the timeline of the 40k universe. Essentially it would contain maybe 20-30 new special characters (representing all the races) and some units that are no longer available in the 'current' 40k universe (like SM jetbikes from the Horus Heresy, etc).

Basically the codex would allow players to pick a 'time' they were fighting their battles in, and depending on whatever time it was, certain special characters and/or units would be available or restricted for each army.


This obviously wouldn't be a 'tournament style' codex, but more of something for players who want to have fun playing in the rich past of the 40k universe. It would also be a great place to introduce some models and rules for the SM Primarchs without having them suddenly spring up in every SM tournament army.




You get to invent a codex! What would it be? @ 2007/02/16 01:05:17


Post by: fourganger88


Sensei.


You get to invent a codex! What would it be? @ 2007/02/16 01:06:13


Post by: syr8766


And NO ONE has reviled the Pan Fo yet? Wow.

I would do another themed Codex. Codex: Rogue Trader. Covering all kinds of seedy, illicit combinations of races and army lists. Rogue Traders--both those with imperial dictate and those operating outside the law-- with former space marine merc bodyguards and techno-techno martian adepts. Blood Axe Ork Kommandos willing to sell their services to fight along side Eldar pirates and scouts, kroot carnivores, demiurg engineers and hrud snipers. Ex-imperials working alongside Tau water caste agents for coin and glory, strange new races for the rogue traders to encounter, etc.


You get to invent a codex! What would it be? @ 2007/02/16 01:21:14


Post by: Jin


Heh, I was wondering how long it was going to take to have Pan Fo mentioned.

I always thought that it'd be cool to have a race based on cold-technologies, ie: freeze-guns and such as opposed to meltaguns, etal.


You get to invent a codex! What would it be? @ 2007/02/16 01:24:33


Post by: Samwise158


Codex: Virus Outbreak.

The theme would be that a rogue inquisitor dug up a bunch of antique wargear.
The game begins with almost every non-power armored model in the enemy army dying from the virus.  Then the inquisitor throw vortex grenades at the survivors.  All attempts to fight back bounce off his displacer field.


You get to invent a codex! What would it be? @ 2007/02/16 02:11:47


Post by: Corpsman_of_Krieg


I've been toying with a mini-dex idea for a while, and have recently become semi-resolved to begin work on it.

Codex: Servitus

Tentative title. The general theme of this list would be a stand-alone faction, albeit with close ties to the Imperium (sort of in a similar way to how Space Marine chapters operate). Most of their units would be mechanically augmented, although their group as a whole would not be bound to the slowed mockery of technological R&D practiced by techpriests and the Imperial 'mechanics' on Mars. Their technology would obviously not be the stuff of the Golden Age, but it would definitely be reminiscient of such advanced machinery, with sleeker, more effective mechanical devices and weapons than the rest of the Imperium. There base soldiers would be 'upgraded' with additional equipment to be considered anything but Troops choices, and would need to take specific upgrades in order to be considered Fast Attack, Elites, or even HQ or Heavy Support. I imagine their standard soldiers will be MEQ sans the 3+ save and the staying power in a firefight, showing that while they're tough soldiers, they're not invincible.

I'll take a more serious look at my collected thoughts on this list over the weekend.

CK


You get to invent a codex! What would it be? @ 2007/02/16 04:56:05


Post by: nyarlathotep667


Posted By yakface on 02/16/2007 1:04 AM

If I had to start a race, I would totally go with the Demiurg. 40k just isn't complete without a dwarf-ish race and it would be an excuse to finally have some big 'ole hunkin robot type things.

^^^^^^^ This! We need space dwarfs again! Especially if they can completely cleave away the celtic fantasy elements and make them a true sci-fi race. Like high tech space midgets with all sorts of giant robots and stuff. Such an army would be if done right. Like ugnaughts, just not as ugly (or the ones that look like ugnaughts could just be chaos or corrupted demiurg). I think I even wrote up a rough draft of these guys once for some post here many moons ago, I'll see if I can dig it up.


You get to invent a codex! What would it be? @ 2007/02/16 05:12:34


Post by: Frazzled


One cannot capture the essence of Pan Fo in a mere codex. The written word cannot convey the essence of Pan Fo. One cannot play Pan-Fo. One must become Pan Fo.

All your secrets are reviled. All your secrets are belong to us.


I?d do a Codex Mercenary Wars. The codex would be similar to inquisitor codexes in style. It would have a base ?race? with other races being added or subtracted depending on that race. For example Tau and Orks could not exist in the same list. It would include

Human mercs (troops, heavy weapon guys, maybe an elite death brigade type)
Loxatl
Rogue psykers, inquisitors, eldar pirate and war leaders
Kroot
Several Vespid choices
Tau
Orks
Eldar/DE pirate types or exodites.
Several other races.

In addition it would have some ?build an alien? rules where you have a couple of template aliens and you can add or subtract traits for points. Nothing spectacular, just some interesting optimization (along the lines of the Kroot merc optimization for points).


You get to invent a codex! What would it be? @ 2007/02/16 08:16:24


Post by: 5thelement


I would love to be in charge of the Ordo xenos codex.


You get to invent a codex! What would it be? @ 2007/02/16 08:23:04


Post by: Corpsman_of_Krieg


@ jfrazell: After reading what you wrote about the Vespid, you reminded me of my effort to flesh out these buggers a while back. I'll revisit them too this weekend.

CK


You get to invent a codex! What would it be? @ 2007/02/16 09:52:31


Post by: 5thelement


As an after thought i would love to see a true ROGUE TRADER. One that allows you to be a rebel in charge of all sort of fallen marines, eldar, you name it. One of there special rules would be animosity towards each other.
The other would be an adeptus mechanicus dex.


You get to invent a codex! What would it be? @ 2007/02/16 10:30:40


Post by: Father Joe


Tried making a Halo codex, but ultimately failed. Now working on a wild west style version and a more "Aliens" version.

P.S. And no, its no Space Hulk. IG with Ork weapons to start...


You get to invent a codex! What would it be? @ 2007/02/16 10:49:21


Post by: fourganger88


Denziens of the Warp maybe?

Enslavers, whatever it is that appears with Perils of the Warp, stuff like that.


You get to invent a codex! What would it be? @ 2007/02/16 16:11:34


Post by: Aztralwolf


I highly agree about space dwarves... I thought squats were rad when I was just starting to play.  I would really like to do a fluffy codex, something to really envelope people into the story deeply... Maybe something for like a create a hero type idea.  Give a special abilities/faults chart and you must balance based off of the number of points given to buy cool features and stuff.  I know you can kinda already do stuff like that, but a book that let's you get real nitty gritty with your own created army... be it eldar, marines, orks, whatever.  Something that would let you style what rules and disadvantages you wanted without letting people make god armies.  I just feel like alotta fluffy things have gone away... especially since the new eldar codex.  Either that or a codex based on the rise of the emperor and the heresy something to give you scenarios for the epic battles of the past, or a codex with possible paths for the future, after alotta stuff has changed cause frankly I feel like its SSDD anymore.
Aztralwolf


You get to invent a codex! What would it be? @ 2007/02/16 17:54:52


Post by: Gordo_Ruckus


Don't know about these Demiurg but bring back the Squats. A force that can stand alone or be mixed in with the Imperial Guard.


You get to invent a codex! What would it be? @ 2007/02/19 06:49:45


Post by: hotflungwok


I think a Space Hulk type codex, similar to Cities of Death, could work. Instead of trying to take control of a city, you're trying to take control of a space ship, maybe a derelict, or one boarded in a battle.

I'd have different sections on the construction and form of each race's space ships, with each race's ships having different room/building features (Ork ships are poorly maintained, dont miss with a heavy weapon in here), different structures (Necron ships have strange devices that behave unexpectedly around intruders),conditions (a damaged ship wouldn't have an atmosphere, the ship is in a battle and is taking fire, ship has no power and no lights), etc. Some of the race's ships could still have crew who object to the two armies currently fighting on their ship.

There would be restrictions on the types of units that could be fielded (Basilisks wouldn't be much use), but additional options for some units (ie: troops armed with breaching charges could 'deep strike'). I think I could make a list of strategies for each race, marines could use teleporters, Tyranids could have seeded part of the ship with spore mines, IG could have a 2 squad firing discipline that gave the squad in the front some form of defensive bonus, etc.

You could have different scenarios, from straight up 'Kick them off the ship' to 'Find me that device' to 'Plant the charges and run'.

Like the terrain that came out with with Cities of Death, you could have different sets of walls used to define corridors and rooms, and sets of structures for each race.



You get to invent a codex! What would it be? @ 2007/02/20 03:32:36


Post by: wight_widow


I've got a partially incomplete Fandex: Hrud floating around on here. I pretty much saw them as an entire army of swarms with a strong Tatooine influence and a Gets Hot! shotgun as their basic weapon. (no, seriously...) "Modular" vehicles that would work a fair bit like Tyranids only made of metal to represent the large variety of scavenged pieces including a "Sand Crawler" type vehicle that would funtion as an AV13 BS2 Land Raider, and Skiff-type skimmers that would include the option of mounting IG-issue Demo Charges for kamikaze charges. The whole army would have T2 and BS2, but gain twin-linked, +6" range and invulnerability to instant death in night fighting to represent their preference to low light conditions. (the swarm spreads out as they can better sense each other in the dark, Hrud plasma mastery manifests itself in effective BS4 double-tap 18" plasma guns that overheat 1/36 instead of 1/6 the time) I couldn't come up with a decent system for "Call Shadows," their key psychic power (like Synapse for Tyranids or Raise Dead for numerous Undead variations) which pretty much would increase the odds of using night-fighting rules. I also recall I tried giving them a retake on the Thudd Gun (or "Hrud Gun" as I called it) as a Heavy D6 36" S3 AP- Rending Blast weapon with the option of indirect fire (representing a salvo of low-caliber monofilament rounds) and though about giving them a plasmortar (IF version of plasma gun - would work underground since the operator could arc the containment field in zig-zags along a tunnel before discharging the plas blast, or above ground with the field tracing the arc of a typical artillery shell) The infantry would get Skaven-style weapons teams played as ICs (to hide behind their more numerous brethren). I was going to ally them with a race of Space Vampires ("Nightbound" - with the justification that only particular factions of Hrud were allied with them) that would deep strike in Daemonhost-style - but only so long as night fighting was in effect - who would have stronger stats but take damage if it became day - pretty much to give them a bit more hand-to-hand bite besides Combat Engineers (pistol, ccw and meltabomb swarms) Someday I'll have to ressurect that thread...

 

edit - In my fantastic universe, they'd get plastic kits for the "Sand Crawlers," Skiffs and Swarms with modular elements (appropriately) in common to allow easy conversion of Engineers, "Junior Officers" and Weapons Teams.



You get to invent a codex! What would it be? @ 2007/02/20 07:04:44


Post by: Augustus


Sweet WW, Hrud. What would they look like? Bugs? Jawas? Something else?



You get to invent a codex! What would it be? @ 2007/02/20 20:00:58


Post by: Celtic Strike


Big bull dog things - saw them In the Xenos art book


You get to invent a codex! What would it be? @ 2007/02/21 03:50:16


Post by: SisterJoey


How about Codex: Exterminatus.  Set up your whole army, mine is in reserves.  When my army arrives, all your stuff DIES.  I win!

Advantages are no models to paint, quick set up and quick games.  Disadvantages are poor sportsmanship and painting scores.


You get to invent a codex! What would it be? @ 2007/02/21 12:07:55


Post by: wight_widow


An encouraging comment...I feel more necromantic by the minute.

Originally, sort of Jawa Borrowers, I guess - smaller and with a more prominent, ratlike tail; substituted by Skaven for the less ambitious.

I never really did buy the bug angle, but thinking about it, with Vespids and the like floating around these days I suppose Tyranids no longer have a monopoly on invertebrates. Hmm - maybe I should include an alternate faction with access to Wasp Riders+ (to rip off Chronopia Swamp Goblins) and/or large beetles* or something like that - say "Tribe of the Sky" for the Vampire-allied and "Tribe of the Soil" for the bug-allied. I could maybe also see a six-limbed dwarf skaven in jawa robes as a Hrud...

*(Monstrous Beasts that get a 3+ save when they move like infantry or a 4+ save when they move as jump infantry) (shell over wings - think a Dark and Gothic (r) version of the beetle character in that Pixar movie with the ants and grasshoppers)
+(or maybe beetle riders - size of beetle determines S, T, and MC status; but they'd be stuck with that rotten Tx(2) (like Krootoxen) so they'd ALL be as tough as paper in daytime - the smallest beetles would be T2 like their riders and work in swarms)


You get to invent a codex! What would it be? @ 2007/02/22 11:38:42


Post by: BrotherAdso


I've gotta chime in for Codex: Star Dogs.

This is a project that's been in my back pocket for a long time now. The basic idea is that the 40k universe is huge, complicated, and in flux -- that means it leaves a turmoil and disorganization in the wake of said flux. The Star Dogs are those who take advantage of that -- floating in the wake of a universe of war.

Star Dogs would cover renegades, pirates, and independent operators in the 40k universe -- human and otherwise. I see it as an "unfolding structure" codex -- a large list of entries, which get reclassified depending on your 0-1 HQ Choice.

For example, if your 0-1 HQ Choice is an "Independent Human Commander," certain Alien mercenaries would become elite, human militia and marines would become troops, Squats might be heavy support, etc. Other units would be outlawed -- for example, Independent Humans wouldn't be able to work with, say, Ork Pirates or Chaos Renegades.

Along the same lines, if your 0-1 HQ Choice was "Craftworld Eldar Pirate Lord," Exodites and Kroot or Tau mercs might become elite, Eldar Pirates would be troops, etc. Chaos affiliates and Dark Eldar would be off limits, etc.

I love this idea because it develops the 'seamy underside' of the 40k universe. We know the huge empires, the galaxy-spanning campaigns, the religious doctrines, etc...but we see precious little about the backwater worlds who have never heard of the Imperium, Orks out from under the thumb of their Waaghlord, Tau set adrift after the Crusades, and the many interesting cracks of the universe.

Whatcha think?

-Adso


You get to invent a codex! What would it be? @ 2007/02/23 07:33:59


Post by: wight_widow


Great idea IMHO - I think it would make an excellent PDF download ala Lost and the Damned. IMHO it would certainly be cool as with marines making up half the armies out there, literally anybody from the other factions could be banded together in some weird Mos Eisley-type cantina deal. (before the guy in the white power armour kicks in the door.)

edit - there's mine: http://www.dakkadakka.com/Forums/tabid/56/forumid/16/postid/96614/view/topic/Default.aspx



You get to invent a codex! What would it be? @ 2007/03/02 02:09:54


Post by: st.germaine


I have to agree with a re-introduction of the 40k Dwarf analog. Regardless of what the powers that be at GW are currently saying or what some naysayer fans echo, WH40K IS Warhammer in space. That's what it was created as and it's not complete without Dwarves. The Squats were an abortion and needed to disappear but they need to be revived as the Demiurg. I'm hoping that it happens and that they something like the feel/image that Hasslefree's Grymn line of figures gives to space dwarves.

Another thing that I'd like to see is real Undead in 40K. I know that the Necrons have been expanded into the Undead analog for 40k but it justs doesn't feel right to me. I want zombies, vampires, ghosts, banshees, liches, etc... I developed a codex back in the days of late v2/early v3 (that is in serious need of updating) that our local group did a little playtesting with. It had promise but was a little underpowered with all the substantial firepower that can be put on a 40k battlefield against them. And before anyone says it, watch the last segment of the movie Heavy Metal to see where I got the original inspiration for sci-fi undead. There have been several movies since that time that demonstrate that the modern military might have difficulty with a full blown undead infestation.

At about the same time I was working on a codex for Croneworld Eldar. Basically the Eldar codex with Aspects out and Slaaneshi daemons in. It wasn't very well thought out and had some serious flaws but I love the concept.


You get to invent a codex! What would it be? @ 2007/03/02 09:01:33


Post by: Orlanth


There was nothing really wrong with squats, just that GW ran out of ideas to steal. All the other races had an analogy they could plagiarise, when it came to space dwarves they had to think for themselves and came undone. So much for GW 'intellectual property'.

I would like to see a Codex Squat/Demiurg. However my choice for a new race would be a counterpoint human society as opposed to Imperium vs the demonic.


You get to invent a codex! What would it be? @ 2007/03/07 11:28:42


Post by: der Wiskinator


I would be really down for a codex: exodite. If eldar are space fairing high elves, the exodites could be wood elves. Big arse dragon things, harlequins for support, and possiby some 'tough' eldar.


You get to invent a codex! What would it be? @ 2007/03/08 00:25:45


Post by: Aztralwolf


I really like the idea of the Dogs of War in space.  And the Exodite idea.  Biggest problem is the almost stagnancy of 40K.  I think if they ever manage to come to terms with a way to advance the plot in a big way they could really add some new spiced up armies etc. 
I would love a really weird race of like alien parasites.  Not lot the tyranids eating everything, but something more subversive.  Like parasitic mind control, something where you could use different squads from different armies, but they wouldn't be as good, almost like lobotomized.  Imagine all the cool conversions!  So all their balistics skills would drop to a 2, and their initiatives would be a 2 as well.  This would give you an almost zombie 40k feel with the entire miniature range at your disposal.  Wouldn't matter what models you used for yer army as they could all be under the sway of whatever weird alien thing was in control.  And they could have lotsa psykers that fool with Ld checks and target priority.  Make heavy choices just really big things they have zombified.
Aztralwolf


You get to invent a codex! What would it be? @ 2007/03/08 12:35:01


Post by: yakface



Aztralwolf:

Have you seen the rules Chapter Approved rules for Enslavers (and Enslaver controlled armies)? They are pretty similar to what you're describing.



You get to invent a codex! What would it be? @ 2007/03/09 01:22:41


Post by: Aztralwolf


No I haven't bought a CA in a long while, which one is it, and is it still in print?


You get to invent a codex! What would it be? @ 2007/03/10 05:14:10


Post by: Flagg07


I would have to vote for a rehash of the original Genestealer Gult. They've already got a fair amount of fluff for them...yellow Compendium and the Orc book that covered Orc Hybrids. Between the LatD list and the adversaries rules from the DH/WH books, I think they've got a pretty good base to work from.

There was a great selection of minis for them so mini support would be pretty simple...respin what they've already got. Maybe a Cult Limo model...


You get to invent a codex! What would it be? @ 2007/03/11 18:24:14


Post by: base_10


I'm with hotflungwok on the Spacehulk type codex. It would require no core rules changes but like the Cities of Death codex provides a "new" dimesion for combat. The codex would cover not simply fighting in space hulks however. This would also include a varety of possible interior enviroments from space ships to prisons to underground bunker complexes.

Playable units would be limited to mostly non-vehicle units with the exception of walkers (no defilers or titans).

The big shift in game play would come from the optional use of dividing tables. This would work by taking a standard 4'x6' table and dividing it into two equal parts like two 4'x3' or two 2'x6' sections. These sections would be used to represent adjacent sections of a ship or complex. Travel between sections would follow codex and scenario defined restrictions. For example the two section represent decks 12 and 13 of a space hulk. Travel between sections can occur in one of three ways: lifts, stairs/ladders, or special exceptions. Exceptions would include breaching the floor and then making dangerous terrain tests for the fall/jump or breaching the ceiling and using jump infantry or special equipment to ascend. These transit points would make for some interesting bottlenecks.

Terrain kits would follow the same pattern as cities o' death and would be interchangeable with those kits. The main difference would be the use of longer bulkhead (walls) sections to cover more area.The modeling section would focus on how to use the kits to build modular rooms or bulkhead sections.
It could be pretty interesting especially since the background and fluff are already pretty well ready made with games like Space Hulk and Necromunda.


You get to invent a codex! What would it be? @ 2007/03/12 04:23:05


Post by: Abadabadoobaddon


Codex: Hrud!  Jawas in SPAAAACE!!!  Stealth, Acute Senses, and Poisoned Weapons.  Have a 5+ cover save in the open.  Lots scavenged equipment.  Zanhaad (slaves).    I want BENDIES!!!

Codex: Eldar Exodites!  Dinosaurs in SPAAAACE!!!  Dino-riders.  Carnosaurus Rex.  RAWR!!!

Codex: Machine Cult!  Adeptus Mechanicus in SPAAAACE!!!  Crazy techno-weapons.  Servo-skulls up the yin-yang.  Naughty mechadendrites all over the PLAAAACE!!!

Codex: Space Pirates!  Pirates in SPAAAACE!!!  Eldar pirates, rogue traders, Red Corsairs, ork freebooterz, demiurg.  ARRGH!!!



You get to invent a codex! What would it be? @ 2007/11/25 01:36:59


Post by: Spiff


Another vote for a "Dogs of War" codex for 40k. For years I've had a number of ideas that I occassionally add to. In Fact, I think I posted some on dakka a number of years ago.

Anyway, like its WHFB version, a Dogs of War codex should allow an entirely Mercenary force as well as units that could join various existing races.

Enslavers would be an interesting. Imagine having your standard IG, Guard, Dark Eldar or whatever other army but you replace the HQ unit with Enslavers. You could play an army as an IG force that is controlled by Enslavers. Give the Enslavers some nifty psychic powers and a slight threat that some troops may occassionally break free from the Enslaver mindcontrol and you have an interesting army.

Vespids and Kroot could be thrown in with a couple units. Demiurge, IMO, would have their best shot of appearing model form via a Mercenary Codex, too.

The main challenge would be making sure that if a player took a mercenary unit, it would not offset the main Codex army's balance. And you'd have to limit what armies may take what units. Necrons and Tyranids, for instance, don't seem good candidates for having mercenary allies.


You get to invent a codex! What would it be? @ 2007/11/25 02:18:28


Post by: Laserbait


A mini-dex detailing the Adeptus Arbites and maybe a Planetary Defense Force Template. In all the novels and fluff, these are usually the first ones to come up against the invaders or cultists or what have you.

Or maybe a 'dex that outlines some of the many SM chapters, giving a brief synopsis of their areas of expertise, heraldy, and traits.

Exodites would also be kind of cool too, with eldar on cold ones with laser lances.


You get to invent a codex! What would it be? @ 2007/11/26 05:27:30


Post by: sebster


Flagg07 wrote:I would have to vote for a rehash of the original Genestealer Gult. They've already got a fair amount of fluff for them...yellow Compendium and the Orc book that covered Orc Hybrids. Between the LatD list and the adversaries rules from the DH/WH books, I think they've got a pretty good base to work from.

There was a great selection of minis for them so mini support would be pretty simple...respin what they've already got. Maybe a Cult Limo model...


Yeah, definitely. One of the most interesting parts of the background is the cults and resistance within the Imperium, and they’ve been largely ignored of late. Genestealer cults are among the most famous and probably the coolest of the rebellions, and would be a welcome return to the game.

I’d write a Codex: Insurrection, and design it around different human forces that have rebelled against the Imperium. Every force would have access to regular IG, conscripts and civilians (who would be even worse than conscripts) and limited heavy, fast attack and support options.

But from there you could choose different HQs that would give access to other units. Select a Genestealer Patriarch or Primus and you get to take ‘stealer units as elites and hybrids as regular troops. You’d could select a chaos cult leader as well, who would basically give you access to the mutants and the like of the LatD list of old. Or you could opt for a PDF or Imperial Guard commander, who’d give you access to more regular support weapons, like Leman Russ tanks and the like (though you’d still be noticeably short of the heavy weapons the IG can put on the field).


You get to invent a codex! What would it be? @ 2007/11/26 08:30:07


Post by: JohnHwangDD


Augustus wrote:

So if you got to define a new codex, one that has never been done before, what would it be?


That's a good question.

For existing lists: Squats are dead and gone, Genestealer Cult (like LatD) is just a IG variant with substitutes for Ogryns & Stormtroopers. Kroot are insufficiently techy.

I think I'd like to see a hypertech "swarm" (Fleet JP HtH Troops) built around S4 T3 Sv4+/5+I models - that would be pretty cool and play differently.

HQ - command
S6 T3 Sv2+ hero w/ JP, ~BP&PW, Fleet
T4 Sv2+ jetbike w/ ~PP&CCW, Hit & Run
AV12/12/10 dread w/ JP, 2 DNCCWs

Elite - super cc units
1-3 AV11/11/10 dread w/ JP, 2 DNCCWs, 1 Special weapon
5-10 S4 T3 Sv3+ infantry w/ JP, ~BP&PW, Fleet, Hit & Run
5-10 S4 T3 Sv2+ infantry w/ JP, ~BP&CCW, Fleet

Troops - swarm units
10-20 S4 T3 Sv4+ infantry w/ JP, 2CCWs, Fleet; off FOC
10-20 S4 T3 Sv4+ infantry w/ JP, ~BP&CCW
10-20 S4 T3 Sv4+ infantry w/ JP, ~Bolter, Special Weapons

Fast - massed, mobile fire support
3-10 T4 Sv3+ jetbikes w/ ~PP&CCW, Hit & Run
3-10 T4 Sv3+ jetbikes w/ Special Weapons, Hit & Run
2-5 AV10 skimmers w/ twin ~Plasma Cannon / twin ~Multi-Melta
2-5 AV10 dreads w/ JP, PWs, Fleet

Heavy - tough, ranged hammers
2-5 T4 Sv3+ jetbikes w/ long-range ~Lascannon
1-3 AV12/12/10 dread w/ JP, 2 DNCCWs
AV12/11/10 Skimmer Tank w/ long-range, twin-link ~Lascannon
AV12/11/10 Skimmer Tank w/ ~Battlecannon

Something like this, with lots of superior mobilty that really wants to get stuck in, but can't take much of a punch back.


You get to invent a codex! What would it be? @ 2007/11/26 20:02:26


Post by: MagickalMemories


I don't really have any original ideas, but (aside from Xenos Hunters), I can tell you that I'd drop my $22 down for a well done copy of any of the following (as long as they were Tourney Legal, where appropriate):


Codex: Demiurg
Codex: Legends (not Tourney Legal... I understand)
Codex: Rogue Trader
Codex: Adeptus Mechanicus / Cult of the Machine God
Codex: Space Hulk
Codex: Genestealer Cult
Codex: Chaos Cults
Codex: Lost and the Damned



Eric


You get to invent a codex! What would it be? @ 2007/11/26 22:16:03


Post by: smart_alex


I saw somone post an insurgence codex in here a while ago. I thought it was rather clever. I like the idea of non-chaos human rebels/freedom fighters.


You get to invent a codex! What would it be? @ 2007/11/26 22:38:26


Post by: Nurglitch


Codex Stormtrooper! Basically what the Blood Angel codex is to the Space Marine Codex, but based around Storm Troopers/Kasrkin/Elysian Drop Troops, etc.


You get to invent a codex! What would it be? @ 2007/11/27 01:24:12


Post by: Skorpion


I want an Imperial support 'dex. Legio Mechanicus, Titanicus, Navy airpower, and so forth. Like the first IA book, only not solely for guard and not so full of sleep-inducing Russ variants. Variant lists for Marines and Inquisition armies as well, and so forth.

I really just want to engage a 2-3000pt army with 1K, maybe 1.5K of marines and a bunch of Thunderbolts and Lightnings and Marauders, really, but other interesting gak is a must.


You get to invent a codex! What would it be? @ 2007/11/27 04:04:51


Post by: Aristotle


If I made a dex it would Probably be Codex Earth, they would be like the thorn in every armies side achieving CCC (Command control and Contain) to defeat our enemies.

Apologies if anyone had done this yet


You get to invent a codex! What would it be? @ 2007/11/29 05:18:48


Post by: Salvation122


I'd really, really like to see a Mechanicus list. Different crazy Magos builds as HQ, experimental weapon testing squads as elites, Skitarii and servitors as troops, big frakkin' warmachines as FA and HS.


You get to invent a codex! What would it be? @ 2007/11/29 05:46:11


Post by: lords2001


Space Lizards! Kind of a cross between Tau and Nids.

I was going to make a joke about it, but then I thought about it, and the thought was kind of cool - a cross between tech and biotech.


You get to invent a codex! What would it be? @ 2007/12/01 19:54:14


Post by: shootynid


I've been working on a new army called the Trinods which are basically creatures that have followed the tyranids out of their own galaxy.

unlike the 'nids each of the trinods is capable of independant thought, but they still grow their own weapons. they are a highly resilient species, but really weak strengthwise. These guys also differ from the 'nids in how they are more long ranged than assault and they are less customizable.


You get to invent a codex! What would it be? @ 2007/12/01 20:13:12


Post by: snorkle


I had a similar idea except that the species in question fought the tyranids out of their galaxy. Then they followed them to make sure that the tyranids didn't hurt anyone. But once they arrived in the Imperium they were encountered by man and branded as a Xenos threat.
They would be armed with advanced rifles similiar to Tau but less Gundam looking and more awesome.


You get to invent a codex! What would it be? @ 2007/12/02 00:03:05


Post by: Agandhjin


There's no doubt about it...

It just isn't a universe if there aren't any dwarves around

Codex: Squats or Codex: Demiurg

Agandhjin



You get to invent a codex! What would it be? @ 2007/12/03 20:52:29


Post by: Grignard


Everything I would really love to see has been mentioned by others, except a codex detailing the imperial navy. Imagine boarding actions, a la BFG, in 25mm scale. I would definitely go for a Rogue Trader codex. What I would desire most by far would be an adeptus mechanicus codex, which could be rolled into an "organizations codex" which would include, for example, Arbites and Custodes. In such a codex it would be interesting to see lists for PDF and the private forces of folks like the Necromunda noble houses. I would definitely buy a Squats codex too, particularly if they had some of the mech flavour of the Tau, but looking more arcane and gothic.


You get to invent a codex! What would it be? @ 2007/12/05 12:16:50


Post by: akira5665


Bring Squats back!!! Termites, Thudd guns, and Jokaero gear.......


Zoat allies, halfling snipers.


And no wise-cracks about inadequecy/height. They have hairy feet.


You get to invent a codex! What would it be? @ 2008/01/04 16:42:08


Post by: Wehrkind


I would vote in the following order:

1) Codex: Mercs/Dogs of War
2) Codex: Non-humanoid alien
3) Codex: Boarding Actions

The first is just a neat idea, particularly for smaller point games, and showing the seedy underbelly of the universe would really make it interesting. A small, say 45 model army of individually crafted Rogues would be neat.
The second, because I think there should be more Xeno love, but I don't want them to be"humans with funny eyes!" or "humans with funny ears!" or "dead humans with metal bodies!" Tyranids were a good start on that. Let's keep rolling with that idea.
The last, because it would be really fun, and kits of modular walls and such would be handy even outside the specialized games for it. I want to build a table with a full scale office/factory type building, with the different levels being different tables all connected by stairwells etc. I think that would make for fun clean and sweep missions.

Edit: Of course, looking at it now, 1 and 3 would really go hand in hand.


You get to invent a codex! What would it be? @ 2008/01/04 18:02:00


Post by: malfred


yakface wrote:Basically the codex would allow players to pick a 'time' they were fighting their battles in, and depending on whatever time it was, certain special characters and/or units would be available or restricted for each army.


Sounds a little like Flames of War Early, Middle and Late War system.

If you're playing an Early War game, you're only allowed certain technologies as
they were available to the various countries. It's an interesting take on historical
accuracy vs. gameplay.


You get to invent a codex! What would it be? @ 2008/01/04 18:03:39


Post by: malfred


Abadabadoobaddon wrote:

Codex: Hrud!  Jawas in SPAAAACE!!!  Stealth, Acute Senses, and Poisoned Weapons.  Have a 5+ cover save in the open.  Lots scavenged equipment.  Zanhaad (slaves).    I want BENDIES!!!

Codex: Eldar Exodites!  Dinosaurs in SPAAAACE!!!  Dino-riders.  Carnosaurus Rex.  RAWR!!!

Codex: Machine Cult!  Adeptus Mechanicus in SPAAAACE!!!  Crazy techno-weapons.  Servo-skulls up the yin-yang.  Naughty mechadendrites all over the PLAAAACE!!!

Codex: Space Pirates!  Pirates in SPAAAACE!!!  Eldar pirates, rogue traders, Red Corsairs, ork freebooterz, demiurg.  ARRGH!!!



You forgot

Codex: Spacier Marines

Space Marines, IN SPAAAACE!!!

EDIT:

A real homage to the Dune Fremen, and not just flavors of Imperial Guard. I wonder
if that could get GW sued?


You get to invent a codex! What would it be? @ 2008/01/04 18:23:32


Post by: Anung Un Rama


yeah, they were in a WD once. (way back when it was still good )
I think more books about the where and not the who would be nice. love the space hulk idea.
more random element like the catachen devils or exploding frogs would also be fun.


on the other hand, I would totally love a Rouge Trader Codex. that would be like, awesome (2x)

Adeptus Mechanicus would also be nice, with little drone servitors and work station ogryns, or something like that.


You get to invent a codex! What would it be? @ 2008/01/04 23:23:57


Post by: Stelek


I'd really like to see another non-Human race that isn't:

Robot Marines
Slow(er) Eldar

Instead of something evil/naive arising from dead/new planets...

An army from beyond the known galaxy...

*cough* Something led by Riddick...

Anything original really.


You get to invent a codex! What would it be? @ 2008/01/05 00:17:10


Post by: Platuan4th


Well, obviously, what this game needs is Codex: Furries.

We could have anthro-cat people, dog people, adorable rabbit people, mice people, ummm.... Horse people.

It'd be almost as awesome as the Pan-fo.


You get to invent a codex! What would it be? @ 2008/01/06 07:55:12


Post by: 40kenthusiast


Codex: Necrontyr

They escaped the Necron purge in some sort of stasis ship. Technology even beyond the Necrons, but the Necrontyr themselves are wimpy things. As befits their refugee status they have special morale related rules to represent the fact that they are always attempting to flee the battle (bad morale helps to balance out their absurd firepower). I have a half-finished version somewhere.


You get to invent a codex! What would it be? @ 2008/01/06 15:25:43


Post by: malfred


Codex: Savage Worlds

Include a single unit from each army that is
particular to a harsh environment, and is 0-1 as a
selection.


You get to invent a codex! What would it be? @ 2008/01/06 17:05:22


Post by: black legionnaire




Codex; Adeptus Mechanicus.

Comprising of Tech priests for HQ, exotic weapon systems for heavy support, skitarii troops, tracked servitor terminator-esque elites etc. Plus a titan legion infantry/mechanised option for filler and to help theme a titan orientated army for apocalypse. Apart from the titan legion ground units a non-stc exotic flavour would be in order as well as a superior ability to repair vehicles during a game (regeneration rule?) to reflect the fact that the h.q units are going to be way better than tech marines.


You get to invent a codex! What would it be? @ 2008/01/06 17:29:06


Post by: Stormtrooper X


Codex: Viva La France!

The troops would have the stat lines of grots and would have to roll leadership checks as soon as your opponent starts to set up his army. The most powerful units would be allies and all the vehicles would have AV14 rear armor.


You get to invent a codex! What would it be? @ 2008/01/07 05:08:34


Post by: Dead Horse


Stormtrooper X wrote:Codex: Viva La France!

The troops would have the stat lines of grots and would have to roll leadership checks as soon as your opponent starts to set up his army. The most powerful units would be allies and all the vehicles would have AV14 rear armor.


But each model would be be pretty attractive (definitely thinner than the average citizen of the Imperium) and they could reroll all casualties due to their excellent national health care system.


You get to invent a codex! What would it be? @ 2008/01/09 00:01:54


Post by: George Spiggott


Stormtrooper X wrote:...and all the vehicles would have AV14 rear armor.


Are you thinking of of the Italians here? You appear to have got your racial stereotypes mixed up.

My chosen codices are:

Codex: Squats (better late than never).
Codex Cults (Genestealer, Chaos, Imperial Saints, Orks)
Codex Regiments (A collection of WD articles with variant IG Regiments)
Codex Astartes vol 1 (A collection of WD articles with variant SM/CSM chapters/Legions)


You get to invent a codex! What would it be? @ 2008/01/12 21:01:51


Post by: Ihavenoavatar


I have a thing for Ogryns, I always have since I first layed eyes on them when I was that pesky kid chillin' at the game shop, painting figs and showing every person with a pair of eyes how I could slap paint on to it.

12 years, and countless dice later, I still have an Ogryn kick that arises in me every once in a while. then I realize ogryns suck in the game and leave them at home =sigh=

My IG army comes the planet Damascus 5. The residents are reguarly accused of herasy and chaos influance, and their military prowess comes from shady underhand tactics. They don't have a wide supply of exports, since there really isn't much to export, and are given little in return.

in a big battle where Damascus was nearly lost, the guard lost morale when the capital building was destroyed. The capital building had a large marble double eagle on it, which fell into a smoldering flame, and an Ogryn, Broynk, decided to try to pick it back up and in doing so, raised the spirits of the soliders. The eagle was covered in ash, and a group of men piled to help raise it again, and fought more vigourously then ever known before. Broynk took an unfortunate shoota slug to the head before the end of the battle, but has carved a special place for Ogryns in Damascus.

My codex wouldn't scream "tournement stomping" at all, but would allow Ogryns to accompany HQ, feature a vehicule that can accomidate 10 ogryns (probably open top) allow Ogryns to fire heavy weapons, lead squads in place of a sgt and they could be taken as a troop choice in place of Armored Fists.

it would be a cool army if they had a lousy toughness 5!


You get to invent a codex! What would it be? @ 2008/01/16 18:18:22


Post by: wight_widow


@ihavenoavatar: yep, Ogryns WOULD be a lot better if they had an open-topped vehicle...maybe chimeras should cost 30 points less and come less the roof an turret a la D-Day lander...

If i recall an old thread correctly, that Codex would be exactly the buff most people would want to see before using their Ogryns. ]
(edit - that or dropping their points cost to 15 to reflect the fact that they're only about as survivable as a marine against anything with an AP value)

Personally, I used to like the idea of making the ripper gun a pistol (would still give +1 S in melee because of the relatively more lethal effects of getting pistol whipped by an Ogryn) and giving them all a default heavy close combat weapon, carapace armour and medallion crimson. A few members per squad could take "great weapons" in lieu of pistols as heavy ccws with +3 S for a nominal points increase. Maybe also give them the option to take Hardened Fighters. (because Ogryns are one unit on which that doctrine would not suck) That would basically make them big pink Speed Freeks with effectively two wounds each and enough little buffs that they should become a reasonable general-purpose counterattack unit.


You get to invent a codex! What would it be? @ 2008/01/16 18:31:30


Post by: WhiteDevil


I would invent...

A decent chaos codex for current edition...

Or if that fails an Adeptus Mechanicus army.


You get to invent a codex! What would it be? @ 2008/01/16 18:57:04


Post by: Mekboy


Codex: Grots
Basically their grots who have developed without orks to support (i.e. beat up and get to do thier dirty work) them and have grown into a fiercely indepentant tribe. There would be grot infested tanks and snotlings would be to them what grots are to orks


You get to invent a codex! What would it be? @ 2008/01/17 09:58:49


Post by: Corpsman_of_Krieg


My vote still sits with:

Codex: Adeptus Mechanicus

I think they have the greatest potential as the next "new" army. Their constantly referred to in the fluff, they have agents of their order in all Imperial armies, and the Skitarii are friggin sweet.

CK


You get to invent a codex! What would it be? @ 2008/01/18 19:32:24


Post by: Sgt.Roadkill


Codex: Cursed Founding
codex: Dark Founding


You get to invent a codex! What would it be? @ 2008/01/18 20:41:38


Post by: dietrich


My order would be:

Lost and the Damned (unclean masses in an uprising with muties, big muties, and a few CSM heroes - like before)
Renegade Guard (IG w/ daemon support and a few CSM heroes - like Blood Pact)
Genestealer Cult
Adeptus Mechanicus
Demiurg
Boarding Actions/Space Hulk
Inquisition Codex
Sisters of Battle Codex
Emperor's Children
Death Guard
Thousand Sons
World Eaters


You get to invent a codex! What would it be? @ 2008/01/19 15:12:37


Post by: Ihavenoavatar


wight_widow wrote:@ihavenoavatar: yep, Ogryns WOULD be a lot better if they had an open-topped vehicle...maybe chimeras should cost 30 points less and come less the roof an turret a la D-Day lander...

If i recall an old thread correctly, that Codex would be exactly the buff most people would want to see before using their Ogryns. ]
(edit - that or dropping their points cost to 15 to reflect the fact that they're only about as survivable as a marine against anything with an AP value)

Personally, I used to like the idea of making the ripper gun a pistol (would still give +1 S in melee because of the relatively more lethal effects of getting pistol whipped by an Ogryn) and giving them all a default heavy close combat weapon, carapace armour and medallion crimson. A few members per squad could take "great weapons" in lieu of pistols as heavy ccws with +3 S for a nominal points increase. Maybe also give them the option to take Hardened Fighters. (because Ogryns are one unit on which that doctrine would not suck) That would basically make them big pink Speed Freeks with effectively two wounds each and enough little buffs that they should become a reasonable general-purpose counterattack unit.


it's kinda interesting you should say that, my Ogryns I made by converting some WFB Ogres use the excess Autocannons and Heavy Bolters I have from my heavy weapon squadrons sprues, decked out with some chains and spikey bits. most of them are able to hold up an autocannon one handed.


You get to invent a codex! What would it be? @ 2008/01/20 00:23:45


Post by: Terminizzle


Chaos Eldar.. Ulthwe that got a little carried away. Has awesome modeling possibilities, extremely rich background (imo) and could be really cool.

Or maybe Codex: Apocalypse (for real this time)- that actually represents something happening that could mean "lol, gg" for all of the races but one. I want to say Necrons since that background feels really undeveloped (or I just don't know anything about it).

Boarding Actions ans Savage Worlds sounds awesome too.

Edit: Or maybe an alien codex with a few units who can change forms (kind of like Chaos Obliterators), a parasite that can take control of an enemy unit, and a suicide bomb alien.


You get to invent a codex! What would it be? @ 2008/01/20 15:29:12


Post by: Orlanth


Codex: Republic

An alternate human society opposed to the Imperium but not enslaved by chaos. Thebest model would be a form of Republic, largwe enough to hold its own (probably Tau Empire sized) with a better understanding of technology (no tech priest mumbo jumbo) but still plateaued at Imperial technology. They would have most of the arms and armour available to the Imperium, but organised differently.

Needless to say the Imperium would consider them heritics and traitors even though they have never been members.

As a counterpoint to the Imperium the society is broadly supposed to be democratic, though it is no more 'good' than the Tau are. It can be made dark enough for the srtting easily enough. You get two faced politicians running the show instead of fascist overlords. Maybe only full citizens get the vote and citrizenship is restricted to deeds of service and inheritence.

They would 4+ save regular infatry with lasguns, and power armour infantry elite (with Ws and Bs4), probably armed with twin barrelled 'stormlasguns'. Plenty of heavy weapon options to go with them though. Pretty much all the Imperial vehicles are available including titans. The Rhino rather than the Chimera is the basic APC, and they have plenty of Rhino and Russ variants of their own.

Their BFG fleet looks like Chaos in their pre-corrupted state.


You get to invent a codex! What would it be? @ 2008/01/25 05:48:09


Post by: ihockert


Codex: Dark Age of Technology

The general idea behind this codex would be as a support codex for Imperial and Chaos armies using a sort of trait and doctrine system to represent units that have access to certain pieces of advanced technology from the time before the Imperium. There would be a lot of interesting new wargear that can have very powerful but sometimes extremely random effects due to the complicated nature of bygone technology. It would also detail such things as various STC related technologies, for example rules for combat automatons would be detailed as well as rules for a customizable vehicles (do it yourself rhino variants and the like). The primary goal being to integrate some really exotic and random elements into standard games as well as allowing players to have a few tanks and vehicles which they more or less designed themselves.


You get to invent a codex! What would it be? @ 2008/02/07 15:35:02


Post by: eyth


I think we need LIZARDMAN codex for 40K.

They should have a traditional way with breeders or a tech way with guns, all of these to build army.

-edit: or flamekin from magic.

-(need to think more about it)


You get to invent a codex! What would it be? @ 2008/02/07 17:06:54


Post by: LordOfTheSloths


Flagg07 wrote:I would have to vote for a rehash of the original Genestealer Gult


Bell of Lost Souls has come up with a Genestealer Cult mini-dex that looks pretty good:

http://www.comicbookpage.com/WH40K/Genestealer-Cult-BoLS.pdf

smart_alex wrote:I saw somone post an insurgence codex in here a while ago. I thought it was rather clever. I like the idea of non-chaos human rebels/freedom fighters.


I saved a copy of this one, also one called “Codex: Townsfolk”. E-mail me if you want copies.


You get to invent a codex! What would it be? @ 2008/02/08 04:46:26


Post by: ghostmaker


I would Want to do the Race that was conquered in HH novels .....The one Horus Said tried to assainate him and they looked them in every way almost.....But i could do that with SOB cause there suppose to be weaker......
Idk what new Race i'd want Hurids (i think) lol


You get to invent a codex! What would it be? @ 2008/02/08 04:50:03


Post by: ghostmaker


Forget That ....Imerial Navel Crew Best dam men ever ....they move the ship and rotate guns like the medievl days in The FUTURE !!!!! lol


You get to invent a codex! What would it be? @ 2008/02/18 07:02:09


Post by: Korphaeron


Codex: Word Bearers.

I have been playing Word Bearers since I started playing 40k, and have watched the release of a number of different codexes based around marines, generally about space marines. Several space marine chapters got models to go with them aswell (blood angels had their command squads and death company, ect.) Deark angels had a tactical squad, now the have a stand alone codex, and more stuff. The previous chaos codex had sections on all know chapters, sections on the undivided legions. night lords, iron warriors, emporers children and some others had boxed sets, who gets passed? Word Bearers and Alpha Legion. They were in the codex, no models to support them.
In the case of a Alpha legion codex, I would say they need cultists in their somwhere ( I don't know what else alpha legion has) But a word Bearers stand alone codex would be great. I mean, they have thier own sort of HQ in the form of Dark Apostles, every time word bearers are mentioned, 2 names of great heros that have never been confirmed dead, Kor Phaeron and Erebus, so theirs special charachters for GW to model and have as a momentus release. Word bearer troops need to be fearless untill the Dark apostle dies, for only the Dark apostles hold sway over the marines. They would also have a section of slaves, Imperieal guard type men that the word bearers didn't kill, that they put to work on building great catherdrals and horrific statues.
Honestly I was extremly dissapointed by the new codex, that all legions were removed. I still paint in the colors of word bearers, and always will. A codex for them would make my legion all that much greater.


You get to invent a codex! What would it be? @ 2008/02/18 14:15:47


Post by: Gobbo666


My list:
Latd
Xenarch
Squats
Do we need any more? if you ask me thats enough


You get to invent a codex! What would it be? @ 2008/02/19 01:37:00


Post by: fester


I would give non CSM chaos a codex of their own.

40% guard, 10% CSM, 30% summons and 100% fun.

I really liked the thought behind the lost and the damned armylist however it needs to be a standalone codex, it needs to have its own choises not just induct units from other codexes.


You get to invent a codex! What would it be? @ 2008/02/19 03:18:53


Post by: lords2001


I still think space lizards would rock - could you imagine giant robot walker lizards? Kind of like orks, but more tech basd etc.


You get to invent a codex! What would it be? @ 2008/02/20 18:59:25


Post by: Sgt.Roadkill


lords2001 wrote:I still think space lizards would rock - could you imagine giant robot walker lizards? Kind of like orks, but more tech basd etc.


they esixted back in rogue trader, luckily gw went 'LOL wtf we doing?' and got rid of them like squats and imo good riddence to em, they ahd cacky background and cackier models... and those who say differnt need to reread their old background and look at their old models


You get to invent a codex! What would it be? @ 2008/02/20 21:23:40


Post by: Bartholomew001


I've actually started to create a Rogue Trader army, with loads of mercenary type units, and a new weapon for 40k, the Autogun!
I have included really nice rules for the Rogue Trader, Bounty Hunters, Human Mercenaries, Eldar Pirates and many many many many more...
Watch this space, (laugh in evil tone, and exit)


You get to invent a codex! What would it be? @ 2008/03/08 13:41:51


Post by: JOHIRA


I'd support most of what's been put on the thread so far, but my two personal choices would be:

CODEX: Great Houses
An army list based on all of the factions in the Imperium who do not fall directly under Imperial Military command. Your commander would represent a Rogue Trader, a Navis Nobilite, a Planetary Governor, cult leader (Imperial cult or otherwise), or an insurrection leader. Each leader would have a unique unit or so to fit with the background, and perhaps have some special rules to affect the army as a whole, but otherwise most of the units would come from a functionally identical set of units. Because a Rogue Trader's team of mercenaries shouldn't really statwise be any different from a Planetary Defense Force or a renegade militia. Perhaps a Regiments of Renown-type add-on could be made for Apocalypse games.

CODEX: Kroot (We did it properly this time)
I see a lot of the ideas introduced in the WD 'dex, but fill it out more and diversify it so the army can be something other than a hidden eviscerator deployment system. I see LOTS of cavalry, sniping, and other sorts of units really designed for the finesse player to have fun splitting apart his opponent's formations. Also, I want a general that can "Count Coup" once per game by hitting an enemy HQ unit, and if he lands a blow he does no damage. He then immediately breaks from combat. If he can escape without getting pursued and caught, every unit of his within 12" gets fearless for a turn or something.

My dream modeling project for when I have more time and money than common sense is a Kroot army heavy on Knarlocks of all sizes, decorated with bleached bones taken from Tyrranid beasties that double as shields or light armour, and with the centerpiece of the army being a giant thing based off of the Mumakil model but properly birded up.


You get to invent a codex! What would it be? @ 2008/03/09 04:53:57


Post by: Madness!


Codex: Warzone! Includes "historical" missions, special characters, units,abilities and army composition lists.

It would allow "What if" substitutions (for players with other armies) as well.


Could be a whole series of them...


You get to invent a codex! What would it be? @ 2008/03/19 01:53:29


Post by: BillTheManiac


I've done work on Adeptus Mechanicus and Tau/Human team up lists.


You get to invent a codex! What would it be? @ 2008/03/19 04:06:38


Post by: StoneFoxx


I'd have to vote for the Hrud. I love the Fantasy Skaven, and would love to see them incorporated into 40k.

StoneFoxx


You get to invent a codex! What would it be? @ 2008/03/19 11:17:00


Post by: H.B.M.C.


fester wrote:I would give non CSM chaos a codex of their own.


Hey, hey now. Let's not get ahead of ourselves here.

Wouldn't it be better to ensure that CSMs have a Codex first before we give Renegade Marines a Codex?

BYE


You get to invent a codex! What would it be? @ 2008/03/23 04:22:45


Post by: MinMax


Codex: Old Ones.

Codex: Brain Boyz.


You get to invent a codex! What would it be? @ 2008/03/23 15:14:39


Post by: H.B.M.C.


Codex: Zoats

Codex: Defiler Kingdoms

BYE


You get to invent a codex! What would it be? @ 2008/03/28 02:32:53


Post by: Rockit


What about Codex: Angels... an alien, extra-galactic or planar race drawn here by the emergence of thier warp-enemy Chaos beings?
Once masters of the warp but some of them driven insane and terribly mutated over time and through warp accidents these beings were the predecessors to Chaos entities and shunned the use of the warp for their own protection. Moving about the Galaxies trying to cut off the warp rifts they find to trap the 'evil' within it.

I know there are some fluff-bumps but someone could run with that idea I am sure. Obviously being Xenos they would come to blows with the Imperium, be mortal enemies of Chaos, etc.

There would be a better name as well, I only used that (Codex: Angels) as an attention grabber and it represents the idea of the types of beings that would be represented. Something like the archetypical angels, ancient gods, celestial beings of light, etc.


You get to invent a codex! What would it be? @ 2008/03/28 07:52:36


Post by: The Wolf's Lunch


Codex: Imperial Wolves

Like the Space Wolves, but imperial guard. So basically, ork style humans. Large numbers, close combat, but with multiple new variants of the Leman Russ tank, including the Leman Russ Immolator as suggested by Corpsman_of_Krieg.

Or maybe even bring back 13th Company

if you havent noticed, I like the space wolves


You get to invent a codex! What would it be? @ 2008/03/28 08:56:33


Post by: Lord Lankington




Codex: Succestionists

Imperials that have fallen from grace, but not to chaos, and are hunted down by their former masters, and so have to steal/scavenge all sorts of weapons from different races, they also can have mercs. from other races too. also in their ranks would be unsanctiond psykers who have some "interesting powers" and mabey some imperial workforce mutants(mabey).

also Codex: LOST AND THE DAMNED, that includes units like Blood Pact, and Sons of Sek, and other 'god' related unit types

and Codex: Ad. Mech would be cool too



You get to invent a codex! What would it be? @ 2008/04/01 22:11:29


Post by: Ventus


It'd have to be Codex: Mercinaries.

Dogs of War for 40K type stuff.


You get to invent a codex! What would it be? @ 2008/04/02 02:00:34


Post by: Choppa_Boy


I would make a codex called something like
Codex: Diggas.
it would be based on humies that want to be orks, and in turn ally themselves with the green menace and the imperials get reeeeeaaaaly p***ed off with them and stuff like that....


You get to invent a codex! What would it be? @ 2008/04/10 02:06:09


Post by: Dessel Ordo


Adaptus Mechanus. Plenty of original stuff, crossover with Tech-Marines in training. Cool new vehicles that they are still working out as to whether they are sufficiently "old" to be "re-released" to the imperium

Fallen/Chaos/Dark Adaptus Mechanus (currently reading Dark Adaptus, good book, Chaos AM would make a good army imo)


You get to invent a codex! What would it be? @ 2008/04/17 00:35:31


Post by: pombe


Codex: Cults

Covers:
Genestealer Cults
Lost and the Damned
Word Bearer Cults
Alpha Legion Recruits and Specialists
Traitor Guard covering famous units like Sons of Sek and Blood Pact
Redemptionists and other Imperial Cults
Adeptus Mechanicus and other Cults of the Machine


You get to invent a codex! What would it be? @ 2008/04/18 11:23:29


Post by: eyth


Codex: Succestionists sounds good. Really good.


You get to invent a codex! What would it be? @ 2008/04/21 03:53:34


Post by: Lord Lankington


@Eyth, Thanks, im currently writing a list that i'll post here soon, and ive started some models but i doubt they'll turn out very good, again thanks for the support!!


LL


You get to invent a codex! What would it be? @ 2008/04/21 05:03:36


Post by: Darkness


I would do Codex: Lost and the Damned. Otherwise my army will sit on the shelf forever :((


You get to invent a codex! What would it be? @ 2008/04/21 05:36:28


Post by: Lord Lankington




Same here buddy

LL


You get to invent a codex! What would it be? @ 2008/04/21 06:29:55


Post by: eyth


You welcome LL


You get to invent a codex! What would it be? @ 2008/04/27 13:50:39


Post by: Phillycheese


If it were possible, it would be this:

http://bolterandchainsword.com/Tyler/CodexIronHandsReduxBannus.pdf

Failing that, it would be nice to hit on the Hrud, or possibly SQUATS. Either would be a nice addition to 40K IMO.


You get to invent a codex! What would it be? @ 2008/04/30 16:02:39


Post by: BossBootFang


Bring back the Demiurg, mean Squats.

Though for a new codex I think a Merc Force with many races being represented would be great. The Demiurg could be worked into this. Maybe have them do the hiring to fight proxy wars. I really just want ork and eldar pirate themed armies on the table again.


You get to invent a codex! What would it be? @ 2008/04/30 16:44:32


Post by: Augustus


4 MEGACODEXES!

I think I'd like to see a compsite codex series, in hardback, each the size of the rulebook itself! With all the codexes for the game in them! 4 Volumes:

Imperial Armies: (Sisters, IG, Daemon Hunters, Adeptus Arbites and Mechanicus, Armored Company)

Loyal Space Marine Chapters: (We know them, at a minimum; Blue, Red, Green, Grey and Black ones)

Xenos: (Tyranids, Tau, Eldar, Orks and Necrons)

Forces of Chaos: (LATD, All the chaos chapters, at a minimum, Red, Pink, Blue and Green ones, Daemons)

Each with cleaned up Allied rules for those who would end up fighting together and expanded additions for historic units (bridge rules for units that use to be in the game!) Possibly also include the formation cards for play in apocalypse as well!

That would be sweet, like the imperial armor books!


You get to invent a codex! What would it be? @ 2008/05/05 04:21:39


Post by: DeathGod


My vote would be Mechanicus - although Mechanicus already has a book - it's called Demonhunters Counts As. But a Mechanicus book with the 100+ pages of fluffy goodness and models and all the opther additional stuff that accompany a new army.


You get to invent a codex! What would it be? @ 2008/05/16 19:37:59


Post by: Bartholomew001


Codex: Squats

Codex: Gretchin (that would be funny) lmao


You get to invent a codex! What would it be? @ 2008/06/05 16:31:15


Post by: Sushicaddy


I would do a Rouge Trader Codes, based around the concept of retinues, Ala the inquisition.

Rouge traders would never have "units" per say, but they would pick up fantastically skilled individuals, that could be supported by other members of the crew.

gun servitors, kroot mercenaries, rouge psykers, strange aliens, veteran guardsman, Bounty hunters, Mutants, ratlings, priests, disgraced sisters, gang fighters, pit fighters, sages, eldar raiders, rangers, Hrud, could all be possible as members of the different retinues.

this would make the army totally unique, while still operating within established rules.


You get to invent a codex! What would it be? @ 2008/06/06 21:32:50


Post by: TommyStriker


Sushicaddy wrote:I would do a Rouge Trader Codes, based around the concept of retinues, Ala the inquisition.

Rouge traders would never have "units" per say, but they would pick up fantastically skilled individuals, that could be supported by other members of the crew.

gun servitors, kroot mercenaries, rouge psykers, strange aliens, veteran guardsman, Bounty hunters, Mutants, ratlings, priests, disgraced sisters, gang fighters, pit fighters, sages, eldar raiders, rangers, Hrud, could all be possible as members of the different retinues.

this would make the army totally unique, while still operating within established rules.


A rogue trader book would include everything I wanna be a part of.

Also, you forget, Rogue Traders are often close allies of the imperium, so they sometimes took SMs and other such forces with them. Or at least they were in the olden days.

~TS


You get to invent a codex! What would it be? @ 2008/06/07 16:51:34


Post by: Sushicaddy


Augustus wrote:4 MEGACODEXES!

I think I'd like to see a compsite codex series, in hardback, each the size of the rulebook itself! With all the codexes for the game in them! 4 Volumes:

Imperial Armies: (Sisters, IG, Daemon Hunters, Adeptus Arbites and Mechanicus, Armored Company)

Loyal Space Marine Chapters: (We know them, at a minimum; Blue, Red, Green, Grey and Black ones)

Xenos: (Tyranids, Tau, Eldar, Orks and Necrons)

Forces of Chaos: (LATD, All the chaos chapters, at a minimum, Red, Pink, Blue and Green ones, Daemons)

Each with cleaned up Allied rules for those who would end up fighting together and expanded additions for historic units (bridge rules for units that use to be in the game!) Possibly also include the formation cards for play in apocalypse as well!

That would be sweet, like the imperial armor books!


god that would be So effing awesome!


You get to invent a codex! What would it be? @ 2008/06/09 09:42:45


Post by: Khestra the Unbeheld


Codex: Abhumans; rules for mutants, Ogryn, and other subjects of the genetic divide.


You get to invent a codex! What would it be? @ 2008/06/10 20:14:28


Post by: Bartholomew001


In codex: abhumans, i reckon they should make them an add on to Imperial Guard armies or a totally new army will loads of cool special rules like Fear and Feel no pain etc.


You get to invent a codex! What would it be? @ 2008/06/11 01:11:37


Post by: Khestra the Unbeheld


Bartholomew001 wrote:In codex: abhumans, i reckon they should make them an add on to Imperial Guard armies or a totally new army will loads of cool special rules like Fear and Feel no pain etc.


I was thinking both; half the book detailing noncompliant worlds where they're stand-alone armies with all their nifty rules, and the other half detailing IG abhumans that lose a chunk of their special rules but gain the Allies ability with the IG to make up for it. Sort of a Codex: Daemons/Codex: CSM generic daemons thing only in a political sense instead of a metaphysical one.


You get to invent a codex! What would it be? @ 2008/06/11 02:36:51


Post by: mercutio531


@Rockit, Im working on an Angel Army theme for fantasy. Making your own rules is tough, especially balance issues. So I just use the Deamon rulebook. It works. Just swap out the models.


As for a Codex in 40k, HOw about Codex: Skaven? Those sneaky bastards have some dangerous firepower in fantasy, can you imagine the destruction (on both sides) they could wrought in the far future?

"OKay, I launch the Skaven Omega. Crap, misfire. Crap, I rolled a 1."
"What does that do?"
"I just blew up this quadrant of the galaxy."


You get to invent a codex! What would it be? @ 2008/06/13 19:48:17


Post by: browncoat_independent


I would create a Codex Gue'vesa for human militia working for the Tau


You get to invent a codex! What would it be? @ 2008/06/13 20:22:51


Post by: Nofasse 'Eadhunta


A new Dark Eldar codex


You get to invent a codex! What would it be? @ 2008/06/18 06:33:46


Post by: keemperor


I made a fan codex for the Covenant from halo.

It is so big now, that I had to upload it as a torrent, here is the link if anyone wants to download it:

http://www.mininova.org/tor/1124231

It is not finished, mostly the fluff, but the army list is complete if unbalanced and untested.

THe army list has everything so far seen in halo for the covenant, plus a few thing I had to make up.

It includes the elites, the brutes, the hunters, the grunts, the jackals, and even the prophets, with all the vehicles so far seen for the covenant included, with list based on the 4th ed rules, once 5th ed comes out and I have some familiarity with them I will upgrade it and finish it.

Please give me some feed back


You get to invent a codex! What would it be? @ 2008/06/23 06:16:20


Post by: Cheese Elemental


I want to make a codex about superhuman soldiers who go through several years of physical and mental augmentation to become some kind of... I dunno, marines in space. They have psykers called book-keepers and they go to battle with guns that shoot explosive bolts and wearing powered armour.


You get to invent a codex! What would it be? @ 2008/06/23 06:37:53


Post by: Aeddon


Cheese Elemental wrote:I want to make a codex about superhuman soldiers who go through several years of physical and mental augmentation to become some kind of... I dunno, marines in space. They have psykers called book-keepers and they go to battle with guns that shoot explosive bolts and wearing powered armour.

Wow, what a novel idea!

Not sure if this one was taken because I'm not gonna read all the posts here but here's what I'd do. Not exactly a codex but I'd split the core rulebook into different sections (i.e.~ senerios, turns, modeling & painting, ect.) so that you wouldn't have to bring the whole big honkin' book with you to game and you wouldn't be confined by the mini rulebook from the starter set.

Who needs to carry around a big book like that when you aren't going to use over 90% of the pages???


You get to invent a codex! What would it be? @ 2008/06/23 12:59:59


Post by: Gaseraki


adeptus custodes
I know it wouldnt happen and it probably wouldnt be that good as every mini would be hundreds of points but still.......custodes


You get to invent a codex! What would it be? @ 2008/06/23 14:47:53


Post by: ghostmaker


Pan Fo But better !!!!!

Thats all I got

Maybe make a supplement Codex.

Like IG PDF.

Lesser IG with better weapons and Arm. I guess IDK.

adeptus custodes---They'd rape They'd be like Grey knights but only much much much better.


You get to invent a codex! What would it be? @ 2008/06/24 00:59:48


Post by: Cheese Elemental


But seriously, I wanna see a Codex: Traitor Legions. I miss the legion rules fron 3rd,


You get to invent a codex! What would it be? @ 2008/06/24 22:04:06


Post by: ssgtdanclay


I just finished writing my version of the Imperial Guard codex. I think I will post it for you guys. But anyways, if I was to write a unique one, it would have to be a warp-spawned Adeptus Mechanicus force. It would involve half-daemon, half-droid creatures which would look quite similar to the monsters from the original Doom computer game.


You get to invent a codex! What would it be? @ 2008/06/26 14:04:44


Post by: Accipiter


My codex was published.. 50% sort of.. except all thef fluff was changed, different H2H units were added, and I got no credit.
(though I doubt GW read my codex when I posted on the net years ago - might even have posted on Dakkadakka before the meltdown)



A decade or so ago I was introduced to Warhammer 40k and started reading whatever codex my friend had, we played against each other using his armies.
After a few months I wrote a codex.


- 50% in -

The basic unit's stat line was ~Guard.
They had slow vehicles, some hovered.
Were technologically advanced, plasma based weapons were common
Had some basic autonomous tech (drones).
Some characters/units had exosuites which boosted their stats.
Railguns.
Guilds were wide spread and whose power ranged over most planets such that collectively the guilds were powerfull, but locally they were not.
- Sounds an awful lot like Tau, now dont they?



- the 50% that didnt become part of the codex: Tau -

Fluff: They were Squats. If I said what they were first line, would you have read this far?
Psychers were about as ubiquitos as Eldar - you could have plenty or none at all, depending on style.
Your HQ options were Psycher and Guild Foreman (3 types). The guild foreman were requirements for you to take certain upgrades and soldiers.

- Miners' foreman: basic ellite unit could have thunderhammers, dreadnaughts could have autocannon or extra DCCW
- Plasma foreman: basic ellite unit could have plasma pistol and PW. Any unit may purchase jump packs.
- Spacer foreman: Lascannon/multilaserclosed_top options for most squads/dreads/kans/tanks/etc.
Psycher HQ choice allowed Psychers to be upgrades in your units, who could give boosts for morale/CC/etc
(^- looks like 3rd ed. Chaos with one less god, and thats sort of how it worked, but it wasnt my intention. )
My commando and generic trooper, aswell as my CC units were.. not very well thought out (they sucked, both in rules and in concept).
Vehicle walkers were not so much warmachines as they were converted heavy lift equipment: something between IG sentinel and SM dreadnaughts and were usually open topped (crew exposed). Some traveled in squads, and some could even get jump packs
etc..

Tau came out 1-2 years later. I had very mixed emotions about GW and Tau for a few years.




If I could write a codex, it would be Squats.
Many years later Im now a Libertarian-minded Engineering student: I have a real affinity for the concept of the Squats






You get to invent a codex! What would it be? @ 2008/06/26 23:28:02


Post by: Pyromaniac


an undead codex definetly
i know necrons are supposed to fill in the undead but they are robots
wheres the rotting flesh and exposed bones
mabey plague sombies corpses resurected by nurgle


You get to invent a codex! What would it be? @ 2008/06/27 04:51:35


Post by: CrimsonTurkey


Hrud and Dark Eldar

Hrud get mentioned quite a bit in the fluff, (such and such a primarch/marine company/cool guy[s] cleared the Hrud warrens of [name] [roman numeral]) yet we still don't have any way of representing them in any game. Inquisitor has stats for the fusil, but not the Hrud. Big honkin vehicles with lots of structure points, powerful, slow firing warp-plasma musket type weapons, weird burrowing equipment in HtH, deeps striking burrowing transports. There are loads of options. I always thought a pavise musketeer unit would be interesting. Getting a 4+ cover save if they didn't move in their last move phase.

I've always thought they should release a codex for dark eldar as well... wait, I'm recalling that once upon a time they did. Not sure though.


You get to invent a codex! What would it be? @ 2008/07/01 02:03:34


Post by: ssgtdanclay


I changed my mind. If i could make a codex, I'd make an Abhumans codex.


You get to invent a codex! What would it be? @ 2008/07/02 01:30:11


Post by: Cheese Elemental


I'm certain Hrud are the futuristic equivalent of Skaven from WHFB. It's been implied a lot.


You get to invent a codex! What would it be? @ 2008/07/02 17:45:43


Post by: Eldramesha


I'd personally like to see a Hrud codex released, though I think they need to put out a new Dark Eldar and LATD list first (the former could be a real codex, the latter could be "Chaos!...Blood Angels style...")

Also, what pray tell is Pan Fo
(I probably shouldn't ask but I'm a curious git)


You get to invent a codex! What would it be? @ 2008/07/04 01:57:36


Post by: ArmoredReaper


the blobs, a race that travels the univers sucking up organic matter and growing. the models are anything from blobs to undead with decrepid material barely being contained within the body. it would be kinda of like lotd except with realy tight models that are discusting looking.


You get to invent a codex! What would it be? @ 2008/07/04 04:54:43


Post by: nathonicus


Codex Rebel Planets
Codex Rogue Trader
Codex Mercenaries

Basically, I would love to see one book that covers all three of these ideas, and I applaud those who mentioned them. I play my guard as non-chaos rebels, and I think there would be alot of possibility in these ideas. They could have access to cool alien tech, abhumans, psykers, and bizarre alien races. It would provide the "Star Wars Cantina" feel that the 40k universe has in my mind, but lacks in the published books.


You get to invent a codex! What would it be? @ 2008/07/04 07:28:15


Post by: Lord Lankington



I like the sound of these nathonicus!


You get to invent a codex! What would it be? @ 2008/07/04 19:53:59


Post by: Samwise158


the blobs, a race that travels the univers sucking up organic matter and growing. the models are anything from blobs to undead with decrepid material barely being contained within the body. it would be kinda of like lotd except with realy tight models that are discusting looking.


I like the idea of a blob codex where you could use play-doh for your army. When you assault enemy squad, for every hit you roll you get to pick up some of his models and jam them into the play-doh blob and add more play-doh. You could even deep strike play doh by throwing it up in the air and landing on his stuff.

After the game both players get to have a fistfight.


You get to invent a codex! What would it be? @ 2008/07/04 20:41:58


Post by: Plank of Wood


Codex: Void Whale


Only one type of unit: Void Whale. The model is the size of a figure case, has a 1+ armour save, always hits, can move 48'' every turn and has S and T 10. It has 5 wounds.


You get to invent a codex! What would it be? @ 2008/07/05 08:08:25


Post by: themandudeperson


I've toyed around with 3 potential codex concepts:
1) An army of T2 creatures with a past of in-fighting. Due to their great armor technologies, they've put massive importance on high AP weaponry. But, because they're all T2 none of their weapons were designed to be anything but strength 4, with the exception of anti-tank weaponry which all follow rules similar to Eldar bright lances. All weapons have AP 4 or better and any "important" unit has either a 3+ or 2+ armor save while "unimportant" units all have 5+ or 6+.
2) Prisoner Revolt. An army of Humans with certain special rules to showcase how hardy and combat capable they are after enduring hellish prison stays before escaping and revolting. VERY limited access to armor and ranged weapons. Dependent on large numbers and makeshift CCWs and stolen pistols, rifles and shotguns from prison security.
3) renewed squats codex


You get to invent a codex! What would it be? @ 2008/07/06 19:18:04


Post by: Bartholomew001


I Like the idea of adeptus custodes....

imagine... 5 man squad with....

ws bs s t w i a ld sv
6 6 5 5 2 6 3 10 2+

WOW! And all of them armed with Triple Bolter (like storm bolter but extra shot) and a Force weapon each!

Also all have psychic powers....

That would rock!!!


You get to invent a codex! What would it be? @ 2008/07/23 01:10:08


Post by: Burning Star IV


I would definitely do an Officio Assassionorum codex, or a Death Cult Assassin codex. A bunch of small, elite units and the like.


You get to invent a codex! What would it be? @ 2008/07/23 07:00:46


Post by: Gazzdag


Burning Star IV wrote:I would definitely do an Officio Assassionorum codex


It's called Codex: Assassins

I don't think a secessionists would work in the fluff of 40k. Any human force that broke away from the imperium would be destroyed, and would have no chance of fending off the imperium.

I would like to see a Codex: Rogue Traders, With mercenary units such as kroot and eldar, but with an emphasis on crafty techniques, the only kind of thing i can think of is stuff like c4 that are hidden on the battlefield, and detonated when the player chooses. A fighting style that emphasizes the fact that these guys are dirty-handed pirates. Light fast vehicles could also make up for a lack of heavy tanks and firepower. Equipment such as rpgs IN SPACE! and use of camouflage. Alternately they could have really flashy equipment with lots of dakka, but still rely on underhanded tactics that make your enemy rage.



EDIT: Speellingz


You get to invent a codex! What would it be? @ 2008/07/29 02:21:52


Post by: GrandWarmasterPinto


I'd really enjoy writing a Codex:Iron Warriors. After reading Dead Sky Black Sun I feel like a lot of interesting new units can come out of it. Such as rules for Honsou, Savage Morticians, daemon artillery, some units of Iron Warriors infected with the techno virus. Some new wargear, and maybe a few specialist psychic powers.

I'd really like to do one for all the legions as long as I could keep it balanced.


You get to invent a codex! What would it be? @ 2008/07/29 16:59:37


Post by: Eldramesha


GrandWarmasterPinto wrote: some units of Iron Warriors infected with the techno virus.


http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1090574&rootCatGameStyle=


You get to invent a codex! What would it be? @ 2008/07/29 17:32:18


Post by: GrandWarmasterPinto


I chose words a little poorly there. I mean more like people who are just starting to be infected. With a special rule to represent morphing lighter weapons or something like that. Maybe having their weapons all count as twin-linked and being fearless as an elites choice.


You get to invent a codex! What would it be? @ 2008/08/07 03:12:55


Post by: Marik Law


Hrud. Nuff said.


You get to invent a codex! What would it be? @ 2008/08/07 06:32:07


Post by: aka_mythos


I'd like to do Dark Eldar first and foremost, but there isn't too much to say with that.

A more interesting book would be a Codex: Encyclopedia Xenos, a collection of minor alien races and creatures from all over the galaxy, too small to be a real threat to the imperium but very dangerous. It'd kinda be a large expansion on the creature article GW used to have. It would be tied into a small scale Kill team skirmish type sub-game.

More realistically Demiurge. I'd have each squad containing an accompanying tankette or automaton, the tankette is both a heavy weapon and shield projector providing a portable cover save to the unit. Their vehicle would be slow moving hover tanks; moving like a standard vehicle but ignoring terrain. Weapons would be: graviton guns that could crush or pin units, Rng 18 S5 AP6 Assault 1 Pinning.
Stats: WS3 BS3 S4 T4 I4 W1 A1 LD7 Sv4+
Demiurge would have an emphasis on highly crafted weapons and armor. They'll have short range fire with decent assault capabilities. Transports would have a high front armor due to shielding with an assault ramp; limited weapons; weak at rear. Battle Tank would have all 13 12 12 with the ability to choose between a blast template or a melta like affect.


You get to invent a codex! What would it be? @ 2008/08/08 11:14:40


Post by: SonsOfLoki


lost and the damned,
they need an update almost as mush as dark elder

-SoL


You get to invent a codex! What would it be? @ 2008/09/10 01:12:47


Post by: Arihiman


i would invent the legion of the damned because with the new 5th edition space marine makes them elites.


You get to invent a codex! What would it be? @ 2008/09/10 17:03:57


Post by: Bartholomew001


Squats all the way


You get to invent a codex! What would it be? @ 2008/09/10 17:07:22


Post by: JD21290


I say bring back squats
still got an old squat attack bike somewhere lol, great models though.


would anyone object if i made a squat army and used em as IG?


You get to invent a codex! What would it be? @ 2008/09/10 17:46:52


Post by: Scarecr0w14


Space skaven!


You get to invent a codex! What would it be? @ 2008/09/10 19:19:34


Post by: MeanGreenStompa


The Genestealer Cult army in full with additional rules for turning to Chaos.

Chaos done right: so a Codex for the Traitor Legions (ancient tech, (god or undivided) specific comprehensive units and the troops actually represent thousands of years old marines, some weapons and tech perhaps now lost to the imperium... jetbikes mebbe?) a Codex for Renegades (incorporating recent traitor marines with lower morale, recent tech, cultists and Lost and Damned type stuff). Scrap the daemon army since the daemonic will form part of either of the armies. Strong emphasis on the Gods and their rivalries.

Rogue trader Privateer Army (a great way to take alittle bit of many of the Imperial forces together, even incorporating certain aliens using the 'You may take X, but only if you do not include Y in your army').

Dark Eldar need a serious overhaul, both the army list and the frankly hideous models (make people look at the Eldar range first...).


So, I'd like to raise a few army lists from the dead and see several we already have get some much needed attention.


You get to invent a codex! What would it be? @ 2008/09/12 22:56:23


Post by: SonsOfLoki


maybe not a codex but how about a special character instead:

Mr T
1000 points

WS10 BS10 S10 T10 W10 I10 A10 Ld12 Sv1+

war gear: two close combat weapons (brass knuckles)
Assault Cannon
melta bombs
frag grenades
krak grenades

special rules:

I pity the fool:
any model in close combat that fails to hit or wound suffers a strength 4 ap1 hit

Snickers, get some nuts:
any model who takes a wound from Mr T takes a sissy test (Ld test with a -5 modifier) if failed the model gets hit with Mr T's Assault Cannon even if he has already fired this turn

options: may take a baneblade for 500 points

ROFL LOLOLOL



You get to invent a codex! What would it be? @ 2008/09/14 22:26:40


Post by: Obscurum


I would create an IG Codex that had rules for using super-stealthy units, espionage, and lots of assassins, but no vehicles at all. I think it would be a good trade-off if you could use fast, stealthy units that could kill quickly but insignificantly rather than an army completely based on slow, lumbering heavy weapons that kill slowly but significantly. It would be awesome, to say the least, to have an extremely efficient army based entirely on infantry units with long-range guns and powerful CCWs.
I would make it so that these stealth units were nearly impossible to kill unless you used something like Infiltration Detection, but until you stopped them they would pick individual units off like there was no tomorrow. Of course, the units would be weak, but they would definitely be difficult to find, so everything would be pretty fairly balanced.


You get to invent a codex! What would it be? @ 2008/09/24 11:49:20


Post by: lalabox


Cheese Elemental wrote:I'm certain Hrud are the futuristic equivalent of Skaven from WHFB. It's been implied a lot.


There was a thread on this over at the-conclave.co.uk, where one member got a bit 'animated' about how the only reason that people think that the Hrud are ratmen in space is from one small picture from the 3rd ed rulebook. But then he has a picture of what they look like at the moment in current fluff. It's on the 3rd page. Here, here, here you can find some really interesting information about the Hrud, although it's all =][= rules. But they are the 40k equivalent of skaven, just not ratmen in space. If anyone asks, I can copy the information onto this thread.

I'm not sure what codex i'd invent. Maybe rules for all the different Tau auxiliaries.


You get to invent a codex! What would it be? @ 2008/10/03 19:27:50


Post by: Solorg


Pretty much a nonsequitor. I would start Codex: Grots!

Imagine the possibilities. And you thought those armies with troops for ***6*** points apiece were bad!


You get to invent a codex! What would it be? @ 2008/10/05 00:14:39


Post by: Skurk3n


i would bring back squats


You get to invent a codex! What would it be? @ 2008/10/05 03:12:43


Post by: Shrike78


Codex Loaxtl.

Lizard men with shotguns that think they're grenade launchers? Me gusta mucho.

Here it is

Loaxtl special rules

Feel no pain.

Fear not the darkness.
Loaxtl utilize touch, and taste, to find their targets. Hence, night fighting rules do not apply to them. However, any units that simulate night fighting rules (such as psychic powers, and special suits of armor) are still effective at confusing Loaxtl senses, and are used normaly.

Abhor the wrath of the gods.
Loaxtl are a species that are born, and live most of their lives, underwater. Because of this, they are singularly intolerant of flamers, and other weapons. Any template weapons, such as flamers, and skorchas, may choose to re-roll any failed to- wound rolls. In addition, these weapons ignore the Loaxtl's feel no pain rule. Also, any Loaxtl unit suffering casualties from such weapons must take a leadership test at a -1 penalty, or flee in a straight line directly away from whichever squad inflicted said wounds.

Fleet of Foot.
All Loaxtl infantry are fleet of foot (USR)


Troops

Loaxtl brood

1 brood leader, and 3-7 Loaxtl broodlings

broodling
WS BS S T W I A LD SV
17 4 4 4 4(5) 1 4 2 7 5+

Brood leader

34 WS BS S T W I A LD SV
4 4 4 4(5) 1 4 3 9 5+

All the units are armed with a flechette launcher which has the following profile

18" Str4 Ap5 assault 2.


Adaptations

toughened scales. 3 points per model. Each model gains +1 toughness which will stack with the number in the parentheses, not the normal toughness of the unit.

Adrenal glands. 3 points per model. Each model gains the furious assault special rule


Basically, the codex goes on like this, making an army that is part tryanid, par kroot, part lizardmen ninja. Who have access to adaptations, and different kinds of wargear. The difference is that they have no tanks at all, and their heavy weapons come in the form of slave teams.



You get to invent a codex! What would it be? @ 2008/11/25 21:58:28


Post by: jmurph


Codex: Hot Chicks Wearing Very Little But Holding Big Guns
also
Codex: Cheetos and Beer


You get to invent a codex! What would it be? @ 2008/11/25 22:59:24


Post by: Nofasse 'Eadhunta


Codex: Watermelons

Army Special Power: Up the arse
All Watermelon units in the army have this ability. The Watermelons travel up the anuses of the enemies, killing them instantly. No to-hit and to-wound rolls are needed, and no saves can be made (not even Invulnerable saves!). This does not work on Monstrous Creatures, Vehicles, and Eternal Warriors. (Because Calgar likes it there).

Upgrade Watermelons with Pineapple Barbs: 10 points each
Pineapple Barbs make Watermelons more lethal. All Watermelons that have been given Pineapple Barbs score automatic penetrating hits when they use 'Up the arse' on Walkers. This also allows them to instant kill Eternal Warriors and Monstrous Creatures.


You get to invent a codex! What would it be? @ 2008/11/27 18:56:14


Post by: Happygrunt


BrotherAdso wrote:I've gotta chime in for Codex: Star Dogs.

This is a project that's been in my back pocket for a long time now. The basic idea is that the 40k universe is huge, complicated, and in flux -- that means it leaves a turmoil and disorganization in the wake of said flux. The Star Dogs are those who take advantage of that -- floating in the wake of a universe of war.

Star Dogs would cover renegades, pirates, and independent operators in the 40k universe -- human and otherwise. I see it as an "unfolding structure" codex -- a large list of entries, which get reclassified depending on your 0-1 HQ Choice.

For example, if your 0-1 HQ Choice is an "Independent Human Commander," certain Alien mercenaries would become elite, human militia and marines would become troops, Squats might be heavy support, etc. Other units would be outlawed -- for example, Independent Humans wouldn't be able to work with, say, Ork Pirates or Chaos Renegades.

Along the same lines, if your 0-1 HQ Choice was "Craftworld Eldar Pirate Lord," Exodites and Kroot or Tau mercs might become elite, Eldar Pirates would be troops, etc. Chaos affiliates and Dark Eldar would be off limits, etc.

I love this idea because it develops the 'seamy underside' of the 40k universe. We know the huge empires, the galaxy-spanning campaigns, the religious doctrines, etc...but we see precious little about the backwater worlds who have never heard of the Imperium, Orks out from under the thumb of their Waaghlord, Tau set adrift after the Crusades, and the many interesting cracks of the universe.

Whatcha think?

-Adso


A new name like Codex:Renagade would be nice. That codex would be HUGE! There would also be no nids, as they can't go bad, they are all one. But kroot humans and eldar as a backbone for this sounds good. And humans get a large varity of guns because they are in four+ armys. Overall, I think that or a dwarfish mech based rase would good. But they would have difficulty standing against the main armies like SM, CSM and IG (alot of those in my area).


You get to invent a codex! What would it be? @ 2008/11/28 00:15:30


Post by: Stormboy65


My friend has done a Thousand Sons codex and it's pretty good. Its based around magic and his basic troop types are hell good. Bolters all have "hellfire rounds" or whatever they're called. S4 AP3 rapid fire each! Good bye SM, hello CSM.


You get to invent a codex! What would it be? @ 2008/12/02 13:30:43


Post by: Sholto


I like Yakface's idea of a Codex: Legends, which I am sure I have seen him mention elsewhere. Now if I can just get him and the guys at BoLS together to work on it

I would like a Codex that players could integrate with any existing Codex, so something like Codex: Enslavers would be a good idea, or something like Legends where each existing Codex is amended depending on where on the 40k timeline the battle takes place.

Even a Codex for a particular place in the galaxy (some backwater) where each army was altered due to the peculiar nature of the place would be good, because again it would benefit everyone. It would not be the same thing as a campaign book, with a narrative and so on, just a setting with some special rules.

Sholto


You get to invent a codex! What would it be? @ 2008/12/02 17:57:11


Post by: gamefreak


well im making one right now i have a couple of threads open asking people for feed back
its called pulsara.
im the only one whose doing it so it will take me a lot longer
any feed back would be greatly appreciated


You get to invent a codex! What would it be? @ 2008/12/02 18:35:17


Post by: Canaan


Codex: Mounts
We all know the mounts kill more than the riders in WHFB


You get to invent a codex! What would it be? @ 2008/12/04 00:48:58


Post by: Orkeosaurus


Accipiter wrote:- 50% in -

The basic unit's stat line was ~Guard.
They had slow vehicles, some hovered.
Were technologically advanced, plasma based weapons were common
Had some basic autonomous tech (drones).
Some characters/units had exosuites which boosted their stats.
Railguns.
Guilds were wide spread and whose power ranged over most planets such that collectively the guilds were powerfull, but locally they were not.
- Sounds an awful lot like Tau, now dont they?
No offense, but none of those things are exactly ground-breaking concepts. It's basically just "high technology." All of the other traits (besides the guild one) follow that one trait. Advanced technology = autonomous tech, energy weapons, anti-gravity, powerful shooting, weak cc, etc.


Anyways, I'm going to go for Codex: Rock Monsters

HQ:
Rock Monster King
Rock Monster Mineral Wizard
Rock Monster Crystal Builder

Elites:
Rock Monster Igneous Squad
Rock Monster Sedimentary Squad
Rock Monster Metamorphic Squad

Troops:
Rock Monster Fault-Line Attack Squad
Rock Monster Bedrock Defenders
Pebble Swarm

Fast Attack:
Rock Monster Meteorite Battle-Shower
Rock Monster "Rock 'n Rollers"

Heavy Support:
Rock Monster Boulder Tank
Rock Monster Super Earthquake Machine
Rock Monster Exploding-Rock Catapult Squad
Giant Rock Monster With 100 Eyes

(I'm going to pissed if GW steals this idea!)


You get to invent a codex! What would it be? @ 2008/12/04 15:03:15


Post by: Sholto


I also like the idea of a Codex: Grots (okay, I know there are loads already out there, but this one would be mine!).

It would be based around the idea of the grots nicking the enemy's weapons and wargear during the battle, and using them against them. Would be rather hit and miss, and would not make sense against certain armies (Tyranids, Daemons) but it could be fun.

Something like a unit or HQ that allows the Grots to make theft attempts at the start of each Turn, and then maybe another unit that gives a bonus to the rolls.

To nick a weapon you need to roll over its Strength on 2D6, and to nick wargear off a character or upgrade character you need to roll over his/ her/ its Leadership on 2D6. The Grots would only get one go per Turn, so the player would need to choose wisely.

That might be the theme for the army as a whole. Rather than excelling in any particular area of the game (Deployment, Movement, Shooting or Assault), perhaps the Grots excel at making other armies bad at those things. Disrupting deployment, interfering with movement, obscuring shooting and running away from assaults?

I am pretty sure the Grots would be able to take Kroot mercs, if they can handle the Kroot eating D6 of them every Turn...

Sholto


You get to invent a codex! What would it be? @ 2008/12/05 19:38:59


Post by: SonsOfLoki


Codex: Squats
if gw dosent come out with these ill do 'count as' squats using the guard rules

" you cant fire your krak missile at me coz im 2" tall"


You get to invent a codex! What would it be? @ 2008/12/08 11:13:18


Post by: ungulateman


Codex: Super Smash Bros.

/thread.


You get to invent a codex! What would it be? @ 2008/12/08 23:45:27


Post by: Kej


One that is thoroughly tested against every other codex and had units that didn't feel like a waste of ink on cheap paper?

But we can just start with a codex that is thoroughly tested. That would be the first major step.

On a serious note:

Codex: Ork Clans, as all the character of the lists has gone by the wayside. Take it back to the same feel as the previous clan lists. The Ork Codex is far from bad but there are a whole lot of entries that feel like wasted space. Reworking the clans could help alleviate some of these problems. I'm a Speed Freek at heart and objective and the one loot counter in your deployment zone kind of destroys the whole concept of Speed Freeks and takes advantage of weak vehicles that you expect to die, and ones have to spam to hold any true usefulness, by offering a kill point a piece. Most games with my Speed Freeks the only hope I have of winning is tabling my opponent which something that has gotten out of hand.

If that fails I would love to see Codex: Chaos Cults as the same problems that apply to the Ork Clans now plagues the new flavor and feel of Chaos. Mixing marks all over the army and lack of cultists or a LatD style should be addressed immediately.

Also, @ Sholto

I also like the idea of a Codex: Grots (okay, I know there are loads already out there, but this one would be mine!).

It would be based around the idea of the grots nicking the enemy's weapons and wargear during the battle, and using them against them. Would be rather hit and miss, and would not make sense against certain armies (Tyranids, Daemons) but it could be fun.


You can't see a couple Grots holding a Carnifex's weapon up, aiming at the target, while other Grots jump up and down relentlessly on the body to make the glands squirt? Sounds nice and Grotty to me.


You get to invent a codex! What would it be? @ 2008/12/08 23:55:20


Post by: 99MDeery


Codex: Exodite Eldar all the way, surely dragons in 40k has got to be a good idea


You get to invent a codex! What would it be? @ 2008/12/14 02:32:15


Post by: somecallmeJack


keemperor wrote:I made a fan codex for the Covenant from halo.

It is so big now, that I had to upload it as a torrent, here is the link if anyone wants to download it:



man, you read my mind. Ive often fantasised about a covenant codex. I cant download your torrent though, it makes my computer die. Any chance you could send me the list in emails?

The way I imagined it:

HQ:

Minor Prophets. Basically mounted on the gravity throne, with an optional bodyguard of those behatted honour guard elites or brutes, the prophet himself is weak in combat, but has a lascannon style ranged weapon (think the reverse engineered sentinel beam built into regret's chair in Halo 2), Also, if chosen he confers a bunch of nice morale bonuses.

Elite Field-Master + optional retinue. Speedy Assault unit, more geared towards pwning things with fast, high init. attacks than strength. The Field master gets a 2+ save from his master crafted (gold) armour & an invulnerable save from his shield. If chosen brute packs become a 0-1 choice

Brute chieftain + optional pack. Slow assault unit, basically the opposite of the elite HQ unit, I.e. low init. & save, balanced by high strength & toughness. If chosen as HQ Elite units are a 0-1 choice

Elites:

0-1 black ops unit. The dark armoured spec ops troops from the end of Halo 1, mixed squad of elites & grunts, grunts get heavy weapons, elites get plasma rifles & grenades. they can also infiltrate Infiltrate.

Eyes of the Prophet. A unit of active camo'd elites, with energy swords. tasty in combat, but vulnerable to shooting (their armours not as good as the rest of the elites, & theyve swapped the invulnerable save providing shield for active camo), on the other hand, they can infiltrate, & any unit trying to shoot them has to test to see if it can see them using night fighting rules, & they can infiltrate.

Brute Packs. Basically orks but with better BS. lots of upgrade options to represent all the different varieties of weapon carrying brutes you get in a pack on Halo.

Jackal Snipers. Jackals with sniper rifles. They miss out on having the energy shields though. Good for pinning enemy units & picking off high toughness troops, but not much else. they also get to infiltrate.

Troops:

Grunt squad: squad of 10 - 20 grunts. WS 2, BS 3, S 3, T 3, W 1, I 2, A 1, LD 7, Sv 5+
Crap stats, but their plasma pistols & needlers are assault weapons, & their reasonable BS means they can pump out a lot of medium range firepower while still being mobile. You get the option to give them 1 elite for every 6 grunts in the squad, which boosts their LD a bit too.

Jackal Squad: I figured Jackals would be pants in combat, but they get a BS of 4 or 5, & the ability to charge up their plasma pistols (unlike the grunts) for a higher strength, Higher AP shot. They dont get an armour save, but because of their energy shield, they always count as having a 4+ cover save when being shot at.

Drones: Swarm bases that get D3 + 2 plasma pistol shots per shooting phase?

Elite Squad: I decided not to put these in the elites section, 'cos A: theres already a lot of elite choices & B: theyre the backbone of the covenant military anyway. I figured similar statline to marines (seeing as master chief is for all intents & purposes, a marine, & the elites are his equal). They get plasma rifles, & some can have needlers. The Red one gets the option to have an energy sword. I figured, with the exception of the field master & the invisi-elites, all elite armour would be represented by a 3+ save & 5+ invulnerable save. To balance out their relative goodness, theyre a small squad, I think maybe 8 or 9 members.

Fast Attack:

Brute Choppers: Bikes, mostly good in combat

Ghosts: Jetbikes, Mostly good at shooting. They have grunt pilots as default, but the option to upgrade to elites for improved BS & Save

Banshees: Fast skimmers. Armour could be something like 11, 10, 10. Armed with a fuel rod gun & twin lined plasma rifle. I think maybe they should have a special rule whereby they always count as having moved at full speed for the purposes of being shot at. Only 'cos theyre more flyers than skimmers, & the rule would represent the fact that theyre so manouverable.

Heavy Support:

Hunters. Each squad consists of two hunters. Armed with fuel rods, but they can upgrade them to the 'beam' fuel rods in halo 2 & 3.
2 + save, 2 wounds each, high strength & toughness. Shield counts as a rending close combat weapon (rending 'cos of the razor sharp edges, see) which always strikes at initiative 1 but gives them +1 strength. Also, some kind of special rule, whereby if one hunter is killed, the other goes crazy a la blood rage & must try & assault the nearest enemy unit. (cos the hunters are supposed to be a bonded pair)

Wraiths: Big, shooty, indirect fire, skimmer tanks. Armour something to the effect of 13 - 12 - 10. They get a plasma mortar & twin linked plasma turret

AA wraiths: Same as the above, but more geared towards dealing with enemy elite infantry than vehicles.

Scarabs: super heavy walker. A forgeworld job, methinks.

Gear:

Energy sword: power weapon that wounds on a 2+

Honour guard glaive: power weapon

Gravity Hammer: Strikes last but doubles user's strength, causes additional D3 wounds at user's original strength value every assault phase (to represent blast effect)

Dual wielded weapons: gives an extra attack in combat as per extra combat weapon, & allows 1 to hit re roll when shot.

Active camo: A model with active camo may infiltrate, & enemy models must use night fighting rules to shoot at them. As well as that, A squad needs to take a leadership test to assault a model with active camo, to represent enemy models not knowing if the camoflaged model was just a trick of the light.


thats how I envision it at any rate.



You get to invent a codex! What would it be? @ 2008/12/17 06:04:52


Post by: pcon426


i am making an imperial navy codex http://www.dakkadakka.com/dakkaforum/posts/list/224526.page


You get to invent a codex! What would it be? @ 2008/12/17 13:07:24


Post by: Obscurum


It would be really awesome to have an entire army based on Goblins. Night Goblins from the Fantasy range, specifically. Give them tons of guns and have around to to the big guns, and they'd be sweet. They should totally have looted weapons like Lascannons and Meltas, maybe a lasgun here and there. Gobbos are awesome.


You get to invent a codex! What would it be? @ 2008/12/17 13:14:06


Post by: frgsinwntr


like the assasin codex of old....

codex: extra things I can take in my army


You get to invent a codex! What would it be? @ 2008/12/25 23:14:25


Post by: Arihiman


soul drinkers or Custodious astarts


You get to invent a codex! What would it be? @ 2008/12/26 03:38:16


Post by: focusedfire


I've bee tinkering around with this idea, my friends and I are going to playtest sometime in the coming year.

CODEX: Emperors Runts

Think of an adeptus mechanicus mixed with squats.

The fluff: Due to failings in the Golden Throne the Adeptus Mechanicus launch a mission to steal some of the Emperors DNA with the ultimate goal of making an Emperor clone.
Problem is they're interupted by the Inqisition or some other rival and get away with a very limited sample.
The seed is then hidden on a High grav Mechanicus planet (possibly near the eye of terror). When the cloning attempt is made there is only enough for two clones. There is a problem due to the limited dna sample and degredation of the cells from the Throne failing. The results are a type of Dwarven Space marines.

Yes, an army of mini-me's

Due to the yin/yang of the universe, one of the new primarchs is sucked into the warp or some other such fluff that allows a chaos version.

The stats end up being unusual even for the basic warrior runt. something like this:

WS5 BS3 S4 T5 W1 I4 A2 Ld10 Sv 3+or 2+

The troops carry Storm Shields and Thunder Hammers(With the only ranged option being a flamer?It may be their special psychic ability). All ranged weapons are on vehicles,bikes dreadnoughts or artillery.

Per/model cost would be 25-40pts depending on the final Armor Save. Am currently leaning towards the 3+ for basic troop. The points will be cheaper than normal SM because of access to Adeptus Mechanicus armory and due to standardization of infantry units making for less flexibility.There may also be an extra wound at the apprpriate points increase for any vetran or elite.

The Dreadnoughts will look like a cross between the current SM model and an Inquisition Penetent Engine. The bikes would be improved Squat Trikes.

I envision an ultimate ground slogger that gets hit with a lascannon or some other such and you can mentally see the dwarven character get knocked back until he digs his feet in and then torturously continues to slog forward.


You get to invent a codex! What would it be? @ 2008/12/30 13:16:47


Post by: lolzman


mech army robots that got a mind of their own!!!


You get to invent a codex! What would it be? @ 2009/01/03 00:24:04


Post by: Nofasse 'Eadhunta


Arihiman wrote:soul drinkers or Custodious astarts

Codex: Turtles could beat either of those.


You get to invent a codex! What would it be? @ 2009/01/03 01:17:18


Post by: Shrike78


Codex turtle pie?


You get to invent a codex! What would it be? @ 2009/01/03 06:20:18


Post by: Ferik


Like the ideas of the Squats and Adeptis Mechanis the Dogs of war (space felines/
lizards ect..) sound interesting, as well as the idea of some sort of force in
pursuit of the tyranids, The old ones would be kind of cool but unlikely to happen
since were wiped out.

My ideas:
Space Minataurs big bad and ill tempered


Holy Host a type of Angelic army since I belive that Chaos cannot be the only type
of supernatural force within the galaxy, perhaps they have been out of the picture
for so long because they were the ones trying to rid the galaxy of the tyranid threat
and now that the nids have entered the known galaxy the angels have resurfaced.

would have no vehicles consist of all jump infiltry as troops
angel and true cherubs, arc-angels as elites, archer type heavies or psykers ect..
flamers, power weapons and good armour are basic equip perhaps
abilities like angelic intervention (a rip on vanguard I know but it fits)

Sisters of battle would be a good basis for this army but it would be a totally
differant entity but the idea of "acts of rightiousness" (anouther rip but I'm not ashamed )
would work quite well also.

Mostly I see it being assault based.

and of coarse there would be some pretty impressive HQs in the form of demi-gods,
ascedant beings, celestial beings and other forces of light.

anyways thats my speil on this.... for now


You get to invent a codex! What would it be? @ 2009/01/03 06:26:29


Post by: focusedfire


Actually, the codex fluff I've seen so far never says the old ones were completely wiped out. What I've found so far is that the last few fled or dissapeared.

I'd love to see a way for them to reappear but not as a codex army. Just some special rule type force or effect maybe.


You get to invent a codex! What would it be? @ 2009/01/03 08:43:16


Post by: SirRouga


Personally, I think that an other robotic race would fit in nicely. So far the only robotic races are the Necron (which not everyone love the undead theme) and the Tau (not really a good rep for robots through). I also think an army that uses hardly any numbers would be a nice fit too as even space marines have 5 to 10 or more per squad. My idea I been kicking around would be an army where the basic troop squads only number between 3 - 6 and just about every other slot is a single tank/monsterous "creature"/ or highly specialist unit.

While I didn't think of a good name for this race (creating names is something I'm really bad at), my backstory for them would be similar to the Tau in some aspects. A race of highly intelligent being created armies of robotic warriors to protect them from the dangers of other species of the universe. This race could not escape fate however and ended up passing on, however the robotic armies they created continue to protect and obtain resources for a race of aliens that no longer exist. These robots are completely self reliant and will even attack foreign enemies to ensue that the host will remain protected. However, if they determine that a certain species is not a threat or more value would come from cooperation they could just as well work with them.

As for how the army would be rules wise, I actually think an entire army that uses the "Slow and purposeful" special rule would be interesting, however I would include a special rule that it doesn't affect assault movement so the penalty for slow would not be as great. Obviously transports would be a key piece of this army to move such slow troops, I'm currently thinking of two transport options. An standard tank similar to Rhinos and a "cannon" transport that would allow troops to be launched across a battlefield via Deep Strike (would need some heavy special rules through). I would need to really sit and think out the details and such but so far I like the idea.

An other option would be a race that has a more alien look to it. Other than the tyranid, everything in 40k has a humaniod design to them and something different than that (and not being entirely evil) would be an other great addition imo.


You get to invent a codex! What would it be? @ 2009/01/03 10:09:15


Post by: Ferik


true poor choice of words problem may be that they have yet to regain their full strength I would think so may not be a major player in the galaxy perhaps as allies?


You get to invent a codex! What would it be? @ 2010/05/29 05:03:13


Post by: Vasarto


I would make up a new codex for a new race. Where their special ability is "banding" Basically where any unit and any number of models or other IC and Special Characters etc...basically the entire Army has the ability to have different kinds of squads join other squads into a bigger squad. So You could have your entire 6 troop choices band into one troop during the game and they all take their shooting and assault phases at the same time.

Kinda think of it as every model having the independent character rules!


You get to invent a codex! What would it be? @ 2010/05/29 05:25:47


Post by: dancingcricket


Codex : Lensman

That'd do it...


You get to invent a codex! What would it be? @ 2010/05/29 05:30:55


Post by: focusedfire


Guy's, You need to check the dates before you post. This is threadromancy.


You get to invent a codex! What would it be? @ 2010/05/29 05:56:06


Post by: I grappled the shoggoth


codex void whales


You get to invent a codex! What would it be? @ 2010/05/29 21:21:10


Post by: Quintinus


focusedfire wrote:Guy's, You need to check the dates before you post. This is threadromancy.


Codex: Threadromancy?


You get to invent a codex! What would it be? @ 2010/05/30 01:34:58


Post by: Melissia


I think my answer goes without saying.


You get to invent a codex! What would it be? @ 2010/05/30 09:28:38


Post by: alexwars1


Codex: Renegades.
Pirate and Corsairs of all the races, like mercenary Kroot, Eldar, Orks, and so on, all in a piratical warband.


You get to invent a codex! What would it be? @ 2010/05/30 09:31:54


Post by: reds8n


focusedfire wrote:Guy's, You need to check the dates before you post. This is threadromancy.