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Archon Studios N&R - D&L 6 Porthaven and D&L 7 Duskhollow updates @ 2026/01/08 22:51:51


Post by: lord_blackfang


Lovely new theme. I'm not super into mixing full and half height walls when they're both representing full height tho, just commit to one look.


Archon Studios N&R - D&L 6 Porthaven and D&L 7 Duskhollow updates @ 2026/01/09 03:36:28


Post by: MajorWesJanson


I can see the use- exterior walls full height, interior walls half to make it easier to reach around inside.


Archon Studios N&R - D&L 6 Porthaven and D&L 7 Duskhollow updates @ 2026/01/09 04:21:19


Post by: Apple fox


Half height I always think of as good option for people that want it, but I have never had the need or want myself.


Archon Studios N&R - D&L 6 Porthaven and D&L 7 Duskhollow updates @ 2026/01/09 11:14:22


Post by: Overread


 MajorWesJanson wrote:
I can see the use- exterior walls full height, interior walls half to make it easier to reach around inside.


Yeah that would be my thought as well. It's also easier to just see what's going on as well. Full height has advantages too because it makes stacking a lot easier if you want a multi-layered terrain feature; but half high on interior I can see the logic. Honestly you see the same trick done in video games sometimes as well.


Archon Studios N&R - D&L 6 Porthaven and D&L 7 Duskhollow updates @ 2026/01/09 11:25:11


Post by: lord_blackfang


In video games it's usually half height or transparent on the side facing the camera, and full behind the characters. And once you've wrapped the map in full height, having half height in the middle doesn't do much for visibility, if anything it should be the opposite.