4010
Post by: Delephont
Hi Guys I was reading some fluff in the Dark Angels Codex, and it suddenly struck me how a Space Marine Chapter could easily get around the old "ONLY 1000 MARINES" limit. I was thinking, most Chapters have no real limit on how many Scouts can be in the Tenth company....now, lets imagine you are the Chapter Master ( CM ) of a relatively successful Marine Chapter, and lets assume you don't throw your Marines at every fire-fight possible so that your Chapter teeters on the brink of destruction! You would have a full compliment of Space Marines and a continously growing brotherhood of Scouts..... At some point the Scouts, due to continous training, battle, etc, would be to a standard that would be equal to most Marines...every battle would see their experience grow.....so effectively although you'd have 1000 Marines in Marine armour, you have well over a 1000 Marines ( albeit in Scout armour ) availible for any ingagement. Is this thinking floored? Have I missed something or is this common knowledge?
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Post by: BrotherAdso
Heh. It's a fun idea, like the offshore corporate account of Marine-Corp.
But there are two important points that make it unlikely in the 40k world:
1) Marines don't think like that. They're religiously, subliminally and hypnotically indoctrinated warriors with a system full of a brutal cocktail of genetic engineering and bio-drugs. Such subtle Machiavellianism would be against their nature the same way a Medieval peasant would refuse to pretend to be a priest.
2) Zygotes and geneseed. A chapter has only a limited number of Zygotes available for implantation, and even if they have zygotes, a geneseed has to be present for them to work in the recruit's body. In the 40k universe, obtaining or growing new geneseed is near-impossible and Zygotes are little better. Most chapter's Biologis Techmarines probably have to work around the clock to keep up, and even then, Chapters have to extract the geneseed from dying marines wherever they can. Finding the extra raw materials for that many recruits...eh, unlikely.
Cool idea though...maybe getting around those two reasons would be a good reason for a Chapter to go renegade.
-Adso
3374
Post by: Orion_44
Delephont you just described the Black Templars.
Orion
3400
Post by: Vero
Exactly, I was thinking BTs as well.
4010
Post by: Delephont
Posted By BrotherAdso on 09/21/2007 6:40 AM Heh. It's a fun idea, like the offshore corporate account of Marine-Corp. But there are two important points that make it unlikely in the 40k world: 1) Marines don't think like that. They're religiously, subliminally and hypnotically indoctrinated warriors with a system full of a brutal cocktail of genetic engineering and bio-drugs. Such subtle Machiavellianism would be against their nature the same way a Medieval peasant would refuse to pretend to be a priest 2) Zygotes and geneseed. A chapter has only a limited number of Zygotes available for implantation, and even if they have zygotes, a geneseed has to be present for them to work in the recruit's body. In the 40k universe, obtaining or growing new geneseed is near-impossible and Zygotes are little better. Most chapter's Biologis Techmarines probably have to work around the clock to keep up, and even then, Chapters have to extract the geneseed from dying marines wherever they can. Finding the extra raw materials for that many recruits...eh, unlikely. Cool idea though...maybe getting around those two reasons would be a good reason for a Chapter to go renegade. -Adso Well, in respect to point 1) The other guys are right, I should have thought of the Black Templars ....but the Templars seem to have more than 1000 Marines in Marine armour. I'm suggesting a chapter like the Dark Angels or Ultramarines could be doing the same thing, but just equipping them with Scout armour. I wouldn't imagine it would be considered "underhand" or subversive to do this as you have to have recruits ready to fill the spaces left by fallen Marines, for a SCout to be deemed ready to become a full SM he must practically be a SM, just without the armour. Think of it like our Doctors today, when does a student Doctor become a practicing Doctor? In order for him to enter practice he has to have all the skills a doctor needs....so in reality the only thing the student doesn't have is the title....same as Space Marine scouts. In respect to point 2) we know Space Marine chapters don't just recruit when they need to replace fallen Marines, fluff like in the Space Wolf and Soul Drinkers stories tell us this. Plus a completely theorectical chapter as laid down by the Codex Astartes suggest a chapter should have 1000 Marines plus (+) a company fo Scouts.....so in order to have a chance of adhereing to the Codex there must be some way of generating geneseed aside from that recovered from fallen Marines. In addition to this consider when a Marine is destroyed and beyond recovery....what then, you function with 999 Marines...of course not.
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Post by: Pariah Press
It's stated in some of the background that even Codex chapters step up recruiting during prolonged conflicts. I believe there was an old Epic article (which I don't have yet) which showed the company colors for companies 11-20 (these being "extra" companies added when there was a surplus of marines).
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Post by: Commander Usiel
As I understand it, the only reason the Black Templars numbers are so high is because during the second founding, when the legions were split into one thousand man chapters, the Imperial Fists told Old mate Guilliman to stick it. Eventually Rogal Dorn went with it but he allowed his second in command to take a good third of the legion with him on an eternal mission to continue the Emperor's Great Crusade.
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Post by: BrotherAdso
Yup. Sorry it took me so long to get back to this thread. Yes, Chapters can and do step up recruitment when they need it, but we have ample fluff evidence for chapters being worn down by long years of conflict, implying that even this stepped-up recruitment can't quite keep up, simply because of technological and material limits.
The way a Marine chapter works isn't like a well-oiled machine that keeps it to 1,000 fully-developed, fully-trained Marines at all times. They take in and train scouts at the rate they can, and promote them when they prove themselves in battle. If they start losing Marines at a higher rate than normal, they can't replace them quickly enough, and if they go through a miraculous phase of low losses, they probably go up above 1,000 or so.
But remember: in the grim darkness of the far future, there is only war, and Marines are in the very teeth of that war -- ALL THE TIME. So chances are slim a Chapter could maintain a positive promotion/mortality ration. This is doubly true because there are constraints -- genetic, technological, and psychological -- on how fast one can train a new recruit.
So no one says "Oh, blast, Brother Tiberius just bought it, better promote Acolyte Adrian and recruit one of the young 'uns back on MacCragge," in short.
And as to the Templars -- each Crusade maintains its own shipborne genetics, forges, etc, or requisitions those services. So a Crusade is more like a chapter-unto-itself. And they were only an exception to begin with because the Fists didn't quite entirely obey Calgar doctrines, since they were a) Headstrong and b) Charged with the protection of Earth. So the Fists remained on Earth while most of the rest of the old legion (7 or 8 thousand marines....) became Templars of one stripe or another, or possibly Crimson Fists (though they may be new founding).
-Adso
4010
Post by: Delephont
Ok, kets remember we're talking "fluff" here...so there are no definates! To a degree I agree with the above statement....however, you're forgetting the times ( as mentioned in the fluff ) where Chapters have become so badly depleted that they have had to retire from active duty until such time that they can fight again!
I think its fair to say tha t certain Chapters "chose" their fights very carefully....the Dark Angels for example and the Grey Knights, perhaps even more so the Grey Knights!! Both have a very definate directive, whether endorsed by Terra or not. I can imagine the DA having a very strong scout force....whether those scouts are up to Marine standard is another thing, but with every scout containing the potential to become a Marine, surely its only a case of "how many suits of armour do you have to spare"...
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Post by: BrotherAdso
The armor isn't the main element here -- Inquisitors, Sisters of Battle, and Tech Guard all have power armor. What makes a Marine a Marine is the dark and mysterious process of genetic modification, massive reconstructive surgery, and intensive years of psycho-conditioning. It's probably simpler for the Tech Priests to patch a bolter hole than create a new Marine -- hence why Chapters can be so badly depleted.
And I love the idea that Chapters choose their fights -- but they need to balance it, no doubt. If the Dark Angels just sort of shrugged off requests for aid that didn't bring them Unforgiven, the Inquisition and the High Lords might get a little annoyed -- and no Marine chapter wants to be crushed like the Astral Claws/Tyrant of Badab for rebellion.
-Adso
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Post by: cassiusdraconis
I have long believed that Astartes Chapters are limited to 1000 Marines in name only. I think that most Legions paid lip service to the Codex restrictions, but kept their strength anyway. This would especially make sense for the Dark Angels who have a secret mission. I think that most Chapters duplicate their Battle Companies. This also gives a fluff reason for why there are so many players that play "3rd Company" Dark Angels. I play 4th myself. For the Dark Angels this would also explain the relative scarcity of successor Chapters. This is borne out by the fact that the Ultramarines, the one Chapter that would follow the Codex strictly, has the most Successors.
802
Post by: SetantaSilvermane
I agree with the idea that the 1000 man limit is only strictly followed by orthodox codex chapters. The templars are the prime example of not following that limit. In the Space Wolf codex it makes a similar statement about each great company being its own self sufficient force. And SW don't have any successors either.
4010
Post by: Delephont
The Space Wolves have the Wolf Brothers as a successor chapter!
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Post by: Aristotle
Not to go off topic but I if I'm not mistaken Zygotes are used for making Polymers which would explain why the Space Marines are so durable/tough mabye, but I may be wrong
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Post by: Geddonight
While it is admittedly quite difficult as well as time-& Labor-intensive to create a space marine, the process could be tweaked to "farm" an uncomfortable number of marines (or marines in scout armor).
Recall from the Index Astartes books, as well as the space marine codex fluff, that the marine creates two sets of gene-seed to be harvested. One is harvested immediately upon completion of the transformation process from human to marine... the other happens later, often as a result of massive trauma to critical systems (i.e. gunshot wounds). However, I believe the second gene-seed may be removed later anyway without detriment to the marine.
Either way, the growth of space marines ideally follows a linear progression. Each marine should be able to produce 2 successors. Of course, failures in the transformation process, and battlefield losses cut down this number... but it can still be done, albeit slowly.
Cheers!
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Post by: Emperor's Grace
Accelerated replacement can be done.
The results just aren't pretty.
Look at the Raven Guard and cursed founding.
And yes, they can remove geneseeds at any time. You just get better marines by waiting as long as possible due to the "genetic memory" aspect of geneseed.
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Post by: Marbi Chora
Well, in the begining of this, I read something about ultramarines doing the scout multiply thing, but there's a major issue...
The Ultramarines obsesse over the Codex Astartes. I mean, Their Primarch DID set down the guidelines for it, lol.
Oh, I allso wanted to ask- Can't Chapters like the Black templars just spread themselves out? That might be a major point of it, and if Helbreght has no bloody clue where ab unch of the splinter crusades are, he can't say that they are "over the top" with marines. He can't clearly define it, so he just shrugs when the inquisitor asks him and says," Uh, sure, whatever you say... I'm following the rules..."
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Post by: AtraAngelis
SHOOT!.. the Dark Angels have over 1000 marines.. in the codex it shows the chapter lay out..
OK take away companies 1-9.. thats 900 regular foot slogin bolter packing, jumpack wearing, rhino riding and any other verb ya wana stick in..marines. the scout company entry (10th company) says no official size limit!.. also you have the armory. Drivers, gunners and techmarines.. all marines.. then you have the inner circle 1 master from each company and the command sqaud for each company.. thats anothe 60 marines there at least... as it stands right now the da chapter is closer to 1200 marines + scouts/recruits!...
Edit crap im wrong.. More like 1400!... each company has its own transport (rhinos and such)
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Post by: open_sketchbook
BTW, most vehicle drivers are taken from the reserve companies, but anyway....
Given that the failure rate is higher than the rate of geneseed recoverable from Marines, it is my believe that Gene-seed is grown artificially, but it is a slow process, or prone to corrupt, so they make up for it with gene-seed recovery. At the same time, I think that many Chapters consider the Codex standard to be an ideal situation. In war, I bet that the reserve companies flood themselves with promotions from the scout company, and if casualties are light they grow larger than normal. I also like the duplication of Battle Company thing, though I think duplicating Reserve companies would be easier as no records would really exist about their captain or fighting style. Having those companies go into battle in "Battle Company" colours seems reasonable.
Meh, none of this is an issue to my Kriegmarines! 14 battle companies, and the chapter fights as a coherent unit. Codex Marines are for followers.
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Post by: covenant84
on an earlier point about scouts being marines in scout armour....
does not some (or much) of a SM strength come from the power armour? They are strong by human standards but I'm pretty sure that the armour gives an aditional boost so they can weild those heavy bolters (in weight, not heavy bolters as in the weapon that would otherwise be difficult?
This would mean then that scouts, although are genetically marines, are missing the armour which is effectivly just as important as the seed.
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Post by: Trag-Oul
Covenant that is so true I mean there basically without power armour just a bunch of orks that shoot well statwise
so again good job to you
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Post by: VetSgtNamaan
I had always thought with the Dark Angels being so mobile that would often have high levels of reserves held on the rock or in training fleets. Since they have no fixed home world that regular reinforcements might be a little more difficult. In the same vein as most other fleet based chapters they would find a world then grab all the recruits that made the grade and if they ended up with too many space marines then they could always farm them out to successor chapters. Since they would be so ilsolated from the imperium they could even make thier own training chapters to hold reserves till they were needed by the formal chapters.
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Post by: Delephont
Power armour only boosts what already there! So the Marine would have to be pretty strong to get the (fluff wise) power output from the suit. If a "normal" human were to wear the same suit, the power output would probably boost the human to "normal" Marine strength.....
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Post by: GuyWithHorns
In regards to increasing the speed of genetic modification, the last time anyone tried it (Raven Guard) they just about killed the entire chapter and Corax went insane. That's also the reason for why Raven Guard is so good at everything sneaky- there's just not enough to smash against the foe!
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Post by: skyth
And also something to consider, each geneseed can produce several zygotes.
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Post by: Nikblade2005
Delephont needs to be executed for heresy.
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Post by: Ratbarf
Well if I remeber my Codex Fluff correctly, it is the black carapace implant that lets a space marine actually use his power armour to its full potential, whitout it its simply a glorified Carapce armour....
As for the Black Templars, read somewhere on the GW site that their strength is rumored to be similar to a Legion of old...
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Post by: Storm Lord
The only problem Ive got with Chapter strength really is as follows:
Doesn't the Codex astartes somewhere state that "Chapters should be broken down into 10 companies each of 100 space marines" so if for a minute we ignore all the high ranking staff marines adn command squads that aren't actually part of a company, wouldn't each chapter only have 900 marines-seeing as scouts aren't actually space marines? So in that respect GW have made a glaring error with the structure chart of SM chapters
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Post by: Ratbarf
yah, but you are forgetting all of the captains, officers, techmarines, librarians, and sub chaplains, that the chapter has as well. And they could easily make up for the lost 100 marines which would make do for the fact that the 10th company is the scout one.
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Post by: Space_hoppo
Dont forget the Blood Angels, they actually have around 3000 men. 1000 normal marines but they dont include the vast amounts of 'Black rage' marines in the tower of Baal doing 'peaceful meditation' whcih means they are screaming about killing people and ripping of thier heads.
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Post by: quietus86
Ratbarf wrote:yah, but you are forgetting all of the captains, officers, techmarines, librarians, and sub chaplains, that the chapter has as well. And they could easily make up for the lost 100 marines which would make do for the fact that the 10th company is the scout one.
I agree wite this.
in ultra marines don't forget the honor guard day arnot counted as normal space marins to and they are spread al acros the companie's and the persenal one's of calgar.
and it sas arount 1000 marines so a normal army micht have a 1100.
and if you look at the fluff than de companie boxes gw sell's have 106 mariens cose rhino's are driven by mariens from the companie. and tanks are to enz...
so I think a normal chapter will have 1000 mariens infantry.
( that's how I see it )
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Post by: Ratbarf
Lol that was a tough read. You might need some spelling or grammar lessons if english isn't your first language. (just geussing by the way it was written)
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Post by: Space_hoppo
Well nearly every squad gets a 2 man rhino, so their have to be space marines to drive it. Don't forget the Captains and upper crew of the Space Marine fleet, they need men as well and they are true space marines.
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Post by: ghostmaker
Not to go so off topic. But if three Geneseed and such are limted and only have X amount How do the Black templers have like 5,000 Marines? with there neophatyes as well. JW thanks ya.
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Post by: Storm Lord
geneseed can be grown, and with the templars having been around for like 10,000 years they would ahve got a large stockpile of the stuff. With it also being retreived from dead Marines the amount they have can grow over time. Also, they have no successor Chapters from their geneseed they don't have to have given them any, so more for them.
And if I remember correctly, Neophytes don't have Geneseed until later in their training, so don't need it alowing more to be used in actual Space Marines.
Hop that answered your questions, and the answers are right
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Post by: Space_hoppo
And the Black Templers have 13,000 mariens all over the Galaxy. It can be grown but like all good things it takes time, a lot of time.
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Post by: Storm Lord
the gfact tehtemplars are spread out so much is what allows them to have such numbers, the Inquisition can't keep track of how many men there are, as by the time they've counted 2 crusades the First one will have lost and inducted men, making iit a pointless task to try.
Also, having thought about it the Black Templars were a secong founding Chapter from the Imperial ists, and there were what, about 2 others made from the yellow guys, so the Templars would have inherited 1/3 of a legions geneseed, thats a huge amount to begin a 1000 marine Chapter with, so they can't really be blamed for the large sizes
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Post by: 1hadhq
Space_hoppo wrote:And the Black Templers have 13,000 mariens all over the Galaxy. It can be grown but like all good things it takes time, a lot of time.
So you say 13.000 and ghostmaker 5.000, makes my chance to say not even their
Lord Marshal knows how much BT exist.
If i read C: BT right, the BT got every " CC" preferring brother from the IF -legion.
Can lead to a starting number of marines high above any 2nd Found. Chapter.
First Marshal was sisgismund,a champion,that fought at the imperial palace!
 "the galaxy belongs to the Emperor,anyone doubting it is an enemy we should eliminate"
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Post by: Space_hoppo
Yeah he doesn't know seeing as the chapter is never together and no one has ever attempted a head count of them. Do they count scouts in the size of the Chaper anyway? If not it could be double that.
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Post by: Storm Lord
I doubt scouts are conted, seeing as thier in training, and for nearly all chapters if they were counted then it would take the over the 1000 marine 'limit' and to not have enough scouts to stay within the limits would cripple a Chapter should enough Battle Brothers die.
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Post by: Space_hoppo
Well the BT may have more because the scouts are used on the job along side normal marines, that makes them even better.
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Post by: Storm Lord
better, or just a human meat shield?
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Post by: Space_hoppo
Or someone to carry his gun.
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Post by: 1hadhq
Neophytes are trained directly by paladins in the heat of battle.
They are not grotz'like used (as orks do) and no marine needs anyone to carry his holy bolter!
Counted against 1000 are fully fledged battlebrothers,makes scouts not in there and
if you have the old SM dex (1998) then look at page 0,5 .The "full show" of ultramarines lacks
correct numbers to be 1000! So 900 marines in squads plus 100 drivers for vehicles plus 50 Hq marines
plus techmarines plus loaders/gunners , you can see more than 1000 on this photo!
Oh, and there is a assault rhino with marines stripped of their jumppack,a option the dex does not provide!
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Post by: Space_hoppo
Hmm if i look at the one in the new dex i think it shows 900 more men (10 squads per company) with commander units not included or tanks or men to run them, or the battle fleet.
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Post by: 1hadhq
This 1000 rule is therfore meant to screen the Marines in battlecompanys ( 10 x 100) not the whole chapter.
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Post by: Space_hoppo
I suppose that the chapter could just lie and go sure of course we only have 1000 men, would you really doubt us?
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Post by: 1hadhq
The inquisition is doubting the whole day. Leads to secretive marines,they cannot talk free to stay out of
curiosity.
I suppose the genetors on Luna could review the geneseed and count the made marines.
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Post by: Space_hoppo
Yeah but the big I have no power over marines, but they can use the IG to declare was if they have a good reason.
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Post by: 1hadhq
Space_hoppo wrote:Yeah but the big I have no power over marines, but they can use the IG to declare was if they have a good reason.
They declare "was" ? funny,isn't it.
The IG won't like it, to go vs marines means you should start write your last will.
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Post by: TommyStriker
I think it's supposed to be approximate.
Besides, when is a chapter ever at full strength? They've always got casualties, so take that into account and the time and effort it takes to replace them, and the chapters are probably more around a thousand most of the time.
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Post by: 1hadhq
TommyStriker wrote:I think it's supposed to be approximate.
Besides, when is a chapter ever at full strength? They've always got casualties, so take that into account and the time and effort it takes to replace them, and the chapters are probably more around a thousand most of the time.
Some new foundings or just returning to active service may be at recommended numbers.
Others managed to go down with casualties. A few may ignore part of Codex Astartes when recruting.
In the long run, chapter masters will try to hold as good as possible 8-9 company's ready.
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Post by: Space_hoppo
Yeah they always have replacements ready. It's the only way to getin scouts into power armour is for a power armoured marine to die, new armour is hard to come by.
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Post by: 1hadhq
Space_hoppo wrote:Yeah they always have replacements ready. It's the only way to getin scouts into power armour is for a power armoured marine to die, new armour is hard to come by.
Seems not so hard if you're a SW. A SW "neophyte" gets power armour,their scouts are normal BB.
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Post by: Space_hoppo
The scouts wear that armour because they want to, they are lone hunters and so on so forth.
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Post by: 1hadhq
Space_hoppo wrote:The scouts wear that armour because they want to, they are lone hunters and so on so forth.
Means they have power armour left to fit the blood claws in?
I don't believe standard gear is hard to build. Some pieces get damaged and the armourers repair it.
When its difficult to maintain power armour, those 3+ av would be rare.
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Post by: Storm Lord
Sw scouts wear power armour because they're already qualified marines right, not Neophytes? So why would the Space wolves need more Power armour to be made? it just gets handed down after the owner dies. terminator Armour though is very expensive and Time consuming to build so I take it thats why 2+ saves are harder to come by
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Post by: Space_hoppo
No one has made a full set of Terminator Armour in thousands of yeahs, the only way to repair a suit is to get the suit and sit a fully operational suit next to it. And copy what ever it is that needs repairing, but it can take years to be re-done.
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Post by: 1hadhq
Space_hoppo wrote:No one has made a full set of Terminator Armour in thousands of yeahs, the only way to repair a suit is to get the suit and sit a fully operational suit next to it. And copy what ever it is that needs repairing, but it can take years to be re-done.
Thats your experience,when you have gone to the armoury to get a Terminator suit?
IMHO its possible to create new termi suits,if not,losses in the battlefield would make
it such rare,that no 1000 chapters could field them.
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Post by: Storm Lord
Making the suits can be done of course, but no-one ever does, it takes up too much of the Ad Mechs time, they being the only ones with the Knowledge of how to do it. Only finding STC's and the like would be able to persuade them to think about making them. Thats why new chapters of Marines made in 'recent' years don't officially have access to them, even though gamers will say they do because they want some... I think it mentions some of this under one of the Traits in the SM codex, the one that limits Terminator armour useage
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Post by: 1hadhq
You can take "quest for glory" (dont know english description) as major setback to enable other traits to have.
takes assault-termies and honorguard-termies out of the list,no relics or artefacts to buy and reduces termis/vets and dreads to 0-1.
This one really strikes your "elite" foc! Maybe useful for full bikesquad armies or if you like more than 3 assaultsquads.
But new dex is said to cancel traits. :S
If youre DA: play deathwing and have lots of termies? Sad they clipped them to 5 men squad.
Termie-armor is not fluff-restricted, only a trait to exchange foc entrys.
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Post by: Space_hoppo
Actually if i remember maximun amount of Termines in a DA army is only 47, it should be near the entire first company in a true deathwing army.
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Post by: 1hadhq
Space_hoppo wrote:Actually if i remember maximun amount of Termines in a DA army is only 47, it should be near the entire first company in a true deathwing army.
Chose Belial as HQ and have 3x5 termies as elite plus 6x5 termies as troop = 45 . with Belial and a 2nd IC in termie armor you get the 47. Its GW's fault,they reduced termies to 5 men squads.
The big hit took the BA in the WD-dex : only elite 3x5 termies fieldable!
SM had until end 08: 2x10 in hq plus 3x10 in elite plus 2x2 chaplains/scriptors added to a captain = 54!
I fear the way this goes,from 10 men squads to 5 men squads and no termie-honorguard.
GW,DON'T steal our termies!
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Post by: Space_hoppo
Yeah what did the poor termies do!!!!
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Post by: 1hadhq
Sad terminator
1
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Post by: Space_hoppo
Yeah, without any friends/battle brothers to call his own, he gets lonely on the long campaigns.
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Post by: 1hadhq
Needs his comrades with him. Must break GW-Dex blockade!
2
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Post by: Storm Lord
Erm, not sure what to say after that picture except where did you get that lot from? And all terminator forces aren't that good anyway, or seem way to cheesed up. I for one am glad with the terminator losses.
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Post by: 1hadhq
Storm Lord wrote:Erm, not sure what to say after that picture except where did you get that lot from?
Thats 80 % of my 30k marines force,so 5-6 armylists at that picture. Build 1-2 armys a Year and dont sell them leads
to it.Apocalypse may be the only chance to field them complete.
And all terminator forces aren't that good anyway, or seem way to cheesed up. I for one am glad with the terminator losses.
Glad with losses? Why? I'm sure the time of more than 15 termies at once in a 40k game has never been.
Count the points and see the "low" price tag!
Too much weapons against 2+ saves out there and a 5+ invul is only a 30% chance.
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Post by: Space_hoppo
Ah against a lot of weapons fire, the 2+ save isn't very useful. But then again against massed fired armour isn't much useful.
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Post by: Storm Lord
Its the fact you have too few models I don't like. it makes it hard to take mulitiple objectives without Land raider Transport speed, which limits you even more. And they don't have the needed anti tank or horde fire power needed when fighting said armies
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Post by: 1hadhq
A massive SM force should be either come in by droppods/teleport direct on objective
or with thunderhawks as transport and firesupport.
Pure Rhino/Land Raider runs are to easy detected and could be ambushed.
Its not the job of a SM to be the main body of imperial military might.
A horde army would simply overrun them ( 800 marines vs 3000 orks  at 30k ), only orbital bombardment would
give marines a chance  "nuke em all"
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Post by: Space_hoppo
Nuking them always works, orks are too stupid to shoot down Nukes, they take it on the chin.
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Post by: 1hadhq
 And you can extract marines very fast......
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Post by: Space_hoppo
Or you dont put them there in the first place.
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Post by: 1hadhq
Sacrifice some poor guardsmen?  ,a few last chancers perhaps,but no regular unit.
IMHO hordes could only be dealt with Traps or air superiority,maybe orbital barrages.
To fight hordes with guard, points must be lowered for guardsmen or given the "endless" rule for them.
To fight hordes with Space marines,the marines need what they got at many novels
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Post by: Space_hoppo
Orks suck against space ships because they only have roks and hulks. So the best way to beat orks to to just bomb the planet flat. But this kinda kills everyone on it.
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Post by: Storm Lord
maybe, but don't Imperial doctrines state something like 'everyone is expendable to save the Emperor and his domain' I don't think bombing civilians is going to be a huge problem for them
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Post by: 1hadhq
Talked to the departmento munitorum,they stated:
Don't spend ammunition on citizens, make better use of the emperors resources!
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Post by: Space_hoppo
Aye, for friendly fire and Crusades to no where. Besides sometimes gunners can become bored.
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Post by: 1hadhq
Space_hoppo wrote:Aye, for friendly fire and Crusades to no where. Besides sometimes gunners can become bored.
So,bored gunners shoot for fun?  Shell the hell out of someone to be remembered
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Post by: Space_hoppo
Well the Dark Angels did it to the black Templars once, t'was funny as it started with a litte argument over a fallen angel... Then the DA got really annoyed and the battle barge wiped it out.
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Post by: Space_hoppo
Well the Dark Angels did it to the black Templars once, t'was funny as it started with a litte argument over a fallen angel... Then the DA got really annoyed and the battle barge wiped it out.
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Post by: Storm Lord
Wasn't that 'fallen angel' actually Cypher? If so the Dark Angels did a bad job 'looking' after him. He disappeared after a few minutes in the holding cell, if the Black Templars had kept him he'd never have got away
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Post by: 1hadhq
 Cypher can't be dead,he has a special saving throw,makes him surviving everything.
 Was it Cypher on the BT ship? In the past there was a lord cypher as rank in the DA legion.
Todays gunslinger in green has no identity. Most interesting when GW screwed the color for him.
Should wear black - pre-heresy but is green as today. :S
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Post by: Space_hoppo
He's meant to wear black, at least thats what it says on wikipedia. Also the other SM will work with him, because they don't know anything about the fall.
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Post by: 1hadhq
Space_hoppo wrote:He's meant to wear black, at least thats what it says on wikipedia. Also the other SM will work with him, because they don't know anything about the fall.
I've seen no actual rules for him,but cypher was a legal ally to some imperial forces before.
As official sanctioned ally,cypher must be still in the service to his emperor.
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Post by: Space_hoppo
No one knows whats going on in Cypher's head...
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Post by: Storm Lord
Well he's a guy so I'm guessing pizza and girls mainly...
Whilst Cypher should wear Black he probably wears green so people can link him to the DA's (Both us and in the fluff people) And from what I read in WD during the Black templar release it certainly sounded like Cypher and when I looked at other fluff elsewhere it also made it out to be him. The whole point is that he has no identity, he may be the compised guilt of the Dark Angels, or one of the Characters form Descent of Angels, it was all designed to make us guess, and create new secrets for the DA's now their 'big one' is out, and wasn't so good...
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Post by: 1hadhq
But you get nothing from descent of angels about a possible identitiy for cypher.
Skilled gunslinger is not a hint when thrown on a marine character.
The only clear answer is that cypher was a title in the legion before heresy.
IIRC gw confessed their wrongness in cyphers armor-color in the past.
No need to be darkangelsgreen to get remembered as DA. Deathwing=bonewhite,Ravenwing=black;
Old legion also black. Or has the DA-chapter turned his color to cyphers?
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Post by: Storm Lord
if you read carefully you almost can guess it'll be one of the two main lads, somehow it fits. The fact it was a title in the old legion is what gives this idea away slightly.
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