2559
Post by: ancientsociety
Thought I'd share my current winter project here - (other than finishing my Ork army) I'm building an Underhive Table for CoD and Necromunda. This is something that's been in the back of my mind for years now but I've had neither the time, money, or patience to do it. Since I'm finally finishing my long-suffering Ork and Eldar armies, as well as wanting to play more Necromunda, I figured I'd also finish an entire board.
First up is my Redemptionist Chapel - this is a converted WHFB Chapel and is currently about 80% finished. It's currently on hold because I'm waiting to order a few bitz from GW-US before they're all dropped.
The (mostly finished) pulpit and stairway
The gibbet (mostly painted) and the boiler room
The completed gun cache
The completed prom drums and lectern (which will go in the pulpit)
2559
Post by: ancientsociety
Here's the Water Still I'm working on until I can finish the Chapel
5206
Post by: snorkle
The hidden gun cache is really cool.
Is it inside the redemptionist chapel or is it in a different building. I like everything else but that is just the coolest part by far.
3197
Post by: MagickalMemories
Gah!
Ancient...
You're killing me!
Now I have to wait until I get HOME to see the pictures (I'ma fan of underhive tables).
Now, what am I supposed to do to kill time at work!?!?
Gee. Thanks.
Eric
2559
Post by: ancientsociety
snorkle wrote:The hidden gun cache is really cool.
Is it inside the redemptionist chapel or is it in a different building. I like everything else but that is just the coolest part by far.
Yeah, it's inside the chapel. The roof is separate and lifts off.
3197
Post by: MagickalMemories
Nice looking stuff, A.S.
Looking forward to seeing it completed. I bet it'll look great.
Eric
116
Post by: Waaagh_Gonads
The chapel looks great, amazing how only a few changes (such as the roof have changed the whole feel of the building.
4786
Post by: legoburner
Waaagh_Gonads wrote:The chapel looks great, amazing how only a few changes (such as the roof have changed the whole feel of the building.
That is exactly what I thought too. I would never have looked at the WHFB chapel and considered using it for necromunda but it looks fantastic with the tweaks you have done.
2050
Post by: Anung Un Rama
somehow this remiends me of the slums in FF7....
which means I LIKE it.
2559
Post by: ancientsociety
Well, it's been rather slow-going lately (work, holiday preparations, GW taking a ridiculous amount of time to get me my bitz...) but I've been doing a little work.
Here's the completed Pump/Waterstill (just need to add rivets & bolts)
This is the Generatorium I started (it's nowhere near finished)
Enjoy!
5206
Post by: snorkle
Your table is going to look great when you've finished everything.
The generatorium spires seem a little off to me. But I don't know why. But everything still looks great. Keep it up
161
Post by: syr8766
Tesla-tastic!
This table is going to look frickin' sweet.
2559
Post by: ancientsociety
Well, here's what I've been working on over Xmas and New Year's. Unfortunately, my Dremel Stylus pooped out over the weekend, so it's taken longer than I like to work on these. Hopefully, I can find my receipt and send it in to get fixed under warranty. I never realized how much I relied on it! :eek:
Refinery Tower (not yet complete)
Refinery Tower Rear
AutoWarehouse Tower (I just started this last night and it's nowhere near complete - right now I'm working on the servitor-crane)
AutoWarehouse Tower Side
Happy Holidays!
5462
Post by: adamsouza
I love the look of the refinery tower. Keep up the good work.
2559
Post by: ancientsociety
Sorry for the delay in posting everyone. January has been a busy month for me and that, coupled with my Dremel still being dead, means it's been slow-going. Anyway, enjoy this small update.
Walkways (with my little scratchbuilt Runabout - it's so cute!)
Servitor-Crane (and yes, the gear base turns 360)
Servitor-Crane Detail
AutoWarehouse Tower Block (nowhere near finished)
5904
Post by: FearPeteySodes
Wicked, my arbites precinct would love to crack some skulls on that!
2559
Post by: ancientsociety
FearPeteySodes wrote:Wicked, my arbites precinct would love to crack some skulls on that!
Stay tuned then. You'll love when I start my Arbites Precint House (being a long-time Arbites fan, I intend to do it some justice....oh god, that was a bad pun).
5904
Post by: FearPeteySodes
ancientsociety wrote:FearPeteySodes wrote:Wicked, my arbites precinct would love to crack some skulls on that!
Stay tuned then. You'll love when I start my Arbites Precint House (being a long-time Arbites fan, I intend to do it some justice....oh god, that was a bad pun).
So'k i loled
372
Post by: grey_death
I really like the crane and operator. A nice original idea there ^_^. More of that sort of detail!
5206
Post by: snorkle
Your stuff looks like it's from an actual albeit very gothic city. Awesome!
2050
Post by: Anung Un Rama
that's some fraggin' sweet terrain you got there.
whre do the walkway parts come from?
2582
Post by: glon52
What did you use for the walkway gratting?
6033
Post by: Kriszilla
Looking bloody amazing so far mate.
5206
Post by: snorkle
Anung un Rama you can buy similar stuff (at least it looks similar) from this website: http://www.architekturbedarf.de/index.html
Sorry it's not a link. My Web-Fu is lacking.
2559
Post by: ancientsociety
glon52 wrote:What did you use for the walkway gratting?
It's from the Pegasus Syberclicks set. Personally, I think those and the hatch pieces are really the only cool thing in it though
2559
Post by: ancientsociety
Well, I'm more than a little upset. Last weekend I finally broke down and bought the WHFB Watchtower to convert to a Guilder's Tower. Two problems surfaced quickly though. First, the tower is VERY small. It looks a lot bigger in GW's pics but, once I assembled the bottom half, it's VERY small and so I can't do a detailed interior like the Redemptionist Chapel :( Second, I re-read the fluff about Guilders and then noticed that they cannot own property within the hive!!!!! So there's no such thing as a "Guilder's Tower".
Because of this, I have no idea what to make the Watchtower into and I'm soliciting everyone's advice. Any ideas???
320
Post by: Platuan4th
Build a Guilder's Tower anyway that's owned by "a friend of a friend".
273
Post by: Foda_Bett
Just cause they don't own it doesn't mean they couldn't be squatting there for a prolonged period of time. I'd say build it up. I'm really looking forward to seeing this finished!
2559
Post by: ancientsociety
Big giant mega-huge update (Huzzah! I've actually done some work!)
Arbites Judge Statue for my planned Arbites Precinct
Runabout & Trailer
Manufactorium/Forge
Forge Furnace Lit up (everything but the door window and a small circle to let light up the stack will be painted over)
Revamped Generatorium
Nearly complete Billboard/Waterpump (still needs texturing, LEDs, & paint)
Nearly complete Refinery Tower (still needs texturing, LEDs, & paint)
5206
Post by: snorkle
Awesome.
I can't wait to see the Arbires Precinct in particular. Will you make a Squad to guard it?
6079
Post by: Vandez
This is funkadelic - I always wanted to make a board like this. I may have to go on a plagiarism-spree!
2050
Post by: Anung Un Rama
that sentinel thing is great. love the idea of the burning furnace too. of course, all those nice flames and stuff would be of no use if there wasn't a walkway leading right over it
altough, I find it a bit boring that you only use an Eisenhorn model as your statue. shouldn't that be more some JUdge Dredd kinda guy?
6079
Post by: Vandez
Anung Un Rama wrote:
altough, I find it a bit boring that you only use an Eisenhorn model as your statue. shouldn't that be more some JUdge Dredd kinda guy?
How about this guy? http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99061399065&orignav=300808
2050
Post by: Anung Un Rama
yep, that would work.
2559
Post by: ancientsociety
How to make Outlanders-style Barricades w/ CoD sprue & Scraps in 5 minutes
Tutorial time!
Have you ever wanted to replicate those great little cardboard barricades from the Necromunda:Outlanders boxed set? How about if it only took ~5 minutes?
What you'll need:
- CoD Wall Sprues
-Plasticard scraps, gubbinz, interesting bitz, etc.
-Xacto Knife
-Sanding file or Nile file
-Plastic glue, Plastic Weld, and/or CA glue
Here's how:
1. Snip out the close parallel sprue in the middle of most of the CoD terrain sprues. Cut down and sand of any flash. I like to keep the injection pins attached to the sprue to provide structural integrity (and because I'm lazy) but you can get rid of them. Be sure to keep the slight angle in the sprue - DO NOT SAND IT TO A 90 degree ANGLE! When you're done it should look like this:
2. Gather up your various plasticard scraps and bitz:
3. Starting on one side, glue down your scraps until the sprue base. It's a good idea to have a certain general height in mind when assembling. Mine are about waist height on a typical 28mm GW mini.
4. You can alternate different plasticard pieces, bitz, and textures to make it more convincing.
5. When you have both side assembled, you'll notice that they slope gradually inward - just like the Outlanders kind! Like this:
6. Using another scrap of plasticard, fill in the gap between the sides:
7. That's it! Feel free to embellish your barricade w/ rivets, spikes, whatever
2559
Post by: ancientsociety
Walls Guns (L to R: Hvy Bolters from old Ork Stubbers, Missile Launcher from SM Termies, AutoCannons from IG Hvy Wpns)
The near-complete Generatorium (v. 2.0)
The near-complete Redemptionist Chapel
2050
Post by: Anung Un Rama
very nice.
how's the furnace coming along?
5642
Post by: covenant84
ooooooooo so many ideas. I'm currently planning a board in a similar style to this but in a cave type thing with a chapel above ground. Where are the runabouts tracks from? think i may base my AD Mech sentinals on this..... always loved the sentinal cockpit, tried to use it as a base for a mini hovercraft once.......
4670
Post by: Wehrkind
Wow that's slick! I am definitely going to be chopping up my sprues for that. I knew I was saving the stack for something...
I gotta say, while I am not terribly interested in spending lots of time scratch building terrain, I keep popping back to get ideas, for this thread has been tremendous for them, even if most get filed under "In Case of Obsession".
4936
Post by: VermGho5t
Great models. You have a great knack for creating industrial type steam punk terrain pieces! You're work gives me some inspiration to construct some industrial pieces for my cod table. Also, what do you use as a base for your terrain pieces? It looks like 3/8" MDF/masonite board.
4936
Post by: VermGho5t
dang double post, sorry
1635
Post by: Savnock
Damn, you're good with terrain. I particularly like the attention to detail- you're looking beyond functionality, which is admirable considering the ridiculous amount of terrain that you're working on simultaneously.
Can't wait to see that furnace painted up.
2559
Post by: ancientsociety
Thanks everyone, it a great boost to my confidence hearing all the replies.
Please know that there is a BIG update coming very soon. I'm attempting to finish every single piece (with the exception of the Forge) you've seen so far so I have terrain for an upcoming Necromunda campaign I'll be running, starting on the 25th. So far every piece has been based, primed and undercoated. I'm nearly finished painted the Chapel and installing LEDs.
Anung - the Furnace/Forge is coming along nicely. The interior of the first floor is painted and I've already built the giant smokestack. I'll soon be working on the second floor, exterior, and roof.
Verm - the bases are .125/.118 thick plasticard
2050
Post by: Anung Un Rama
:thumpsup"
as long as the models can somehow fall into the furnace. I don't know how, maybe a trapdoor but a rusty bridge, but I think it would be a shame to deny the players in your campaign the oportunity to die in flaming agony caused by your terrain
2559
Post by: ancientsociety
6005
Post by: Death By Monkeys
Gorgeous, man. I think the red between the exterior stonework looks a little bright (could maybe use a quick wash - or maybe it's just the light), but it looks great!
463
Post by: CaptKaruthors
Like I said before in the AWC forums....totally f*cking rad.
Capt K
2559
Post by: ancientsociety
6005
Post by: Death By Monkeys
Wow - sweet! My favorite part are the posters!
6209
Post by: odinsgrandson
I'm floored! That is fantastic terrain. The posters, the billboards. It makes me want to get out my old Necromunda stuff.
494
Post by: H.B.M.C.
I noticed the Bad Wolf.
What's worse... the fact that I know what that means, or the fact that I know what that means despite not having watched any of the new Dr. Who?
BYE
131
Post by: malfred
Ok, now you're making me want to go out to Granville and
call in sick at work the next day.
2559
Post by: ancientsociety
Well I have been working......
Nearly complete Forge
Closeup of Smokestack (I LOVE this piece - it's detachable and made up of so much simple goodness)
http://i190.photobucket.com/albums/z217/ancientsociety79/2008_041608010011.jpg
Guardhouse/Gate
Settlement Watertower
Initially when I started this project, I just wanted to make enough to fill this table...
BUT, I'm STILL going - and this doesn't include all the tiny extra stuff: barricades, crate pallets, loot counters, etc!!!!
So what do I have planned?
-an Arbites Precinct House (this will be inspired primarily by the oppressive "Ministry" buildings in Terry Gilliam's Brazil)
-a large Cathedral-like structure (using the Pegasus Gothic Building set)
-maybe a Hab-block (again inspired by Brazil and Blade Runner)
-and, lastly, a tavern/pub/drinking hole (unfortunately, I have no good inspiration pics for this - care to help a brother out? Post a few pics to inspire me here...)
Stay tuned!
6181
Post by: Doctor Optimal
ancientsociety wrote: -and, lastly, a tavern/pub/drinking hole (unfortunately, I have no good inspiration pics for this - care to help a brother out? Post a few pics to inspire me here...) No pics, but how does " Mos Eisley Cantina meets Quarks meets GRIMDARK" with a little bit of Total Recall sound?
4936
Post by: VermGho5t
Great work Ancientsociety, makes me envious to play Necromunda again!
May I ask how you did your posters, and where you got them from?
Thanks!
131
Post by: malfred
Makes me want to hit up Granville to see what's up.
2559
Post by: ancientsociety
VermGho5t wrote:
May I ask how you did your posters, and where you got them from?
Thanks!
They're from a photoshop file I made of various posters/ads/etc. Unfortunately, I used some copyrighted images, so I can't share it or I'd post it here.
131
Post by: malfred
ancientsociety wrote:How to make Outlanders-style Barricades w/ CoD sprue & Scraps in 5 minutes
Tutorial time!
Have you ever wanted to replicate those great little cardboard barricades from the Necromunda:Outlanders boxed set? How about if it only took ~5 minutes?
What you'll need:
- CoD Wall Sprues
-Plasticard scraps, gubbinz, interesting bitz, etc.
-Xacto Knife
-Sanding file or Nile file
-Plastic glue, Plastic Weld, and/or CA glue
Here's how:
1. Snip out the close parallel sprue in the middle of most of the CoD terrain sprues. Cut down and sand of any flash. I like to keep the injection pins attached to the sprue to provide structural integrity (and because I'm lazy) but you can get rid of them. Be sure to keep the slight angle in the sprue - DO NOT SAND IT TO A 90 degree ANGLE! When you're done it should look like this:
2. Gather up your various plasticard scraps and bitz:
3. Starting on one side, glue down your scraps until the sprue base. It's a good idea to have a certain general height in mind when assembling. Mine are about waist height on a typical 28mm GW mini.
4. You can alternate different plasticard pieces, bitz, and textures to make it more convincing.
5. When you have both side assembled, you'll notice that they slope gradually inward - just like the Outlanders kind! Like this:
6. Using another scrap of plasticard, fill in the gap between the sides:
7. That's it! Feel free to embellish your barricade w/ rivets, spikes, whatever
This should be an article. Let me know if you need help figuring out the
Dakka Articles. If you've edited a wiki, you know what you're doing.
http://www.dakkadakka.com/wiki/en/Special:Add
There are tutorials in the left-hand column.
5642
Post by: covenant84
so much inspiration. Slowly stocking up on terrain for my new board! Will be pinching that chapel idea I think, hope you don't mind!
6983
Post by: Shonuff
Question for you. ON the almost finished forge....
the Stairs..
did you scratch build them, or buy them from someplace?
if you bought them, could you supply a link. i'd be ever grateful.
2559
Post by: ancientsociety
339
Post by: ender502
Please keep posting because I am stealing everty on eof these great ideas.
ender502
131
Post by: malfred
It's great stuff to game on, too.
2559
Post by: ancientsociety
The Table Setup
Sneaky Van Saars
More Hidden Van Saars waiting to unleash firey death-filled pain upon two unsuspecting, innocent Ratskin Braves
The RHLF moves forward to liberate their captured Totem Warrior
A Van Saar heavy pinned down by heavy fire, while some sneaky Van Saar juves wait in the shadows
A Van Saar takes aim with his bolter
More Van Saar flaming death....oh, my poor Ratskins!
339
Post by: ender502
Dude that looks friggin awesome! Wow!
Could you possible show a close up of the walkways? Did you do anything special to help keep them in place on the buildings?
I was just making a few walkways for my cityfight/necromunda table and used the cyberclicks pieces with heavy paper glued on the bottom to add some strength.
ender502
4936
Post by: VermGho5t
Damn. I really miss Necromunda now
It looks really really good though! pretty open, but also with enough cover.
*edit* Where and what are those figures on the blank panels of the pegasus kit ancient society?
2559
Post by: ancientsociety
ender502 wrote:
Could you possible show a close up of the walkways? Did you do anything special to help keep them in place on the buildings?
I'll get closeup pics of them once they're all painted. I've glued two plasticard I-beams on the underside of each walkway, with about 1cm to spare on either end. That way, the lip will sit on each terrain piece and the I-beams will keep them from falling off. It also helps give the walkway strength without extra weight (like a real I-beam should).
VermGho5t wrote:
*edit* Where and what are those figures on the blank panels of the pegasus kit ancient society?
They're statues from the WHFB Chapel kit. They fit in with the feel of the Pegasus kit nicely don't they? I really like them together, makes me want to build another building with the rest of the kit....except I HATED cutting the Pegasus plastic.
6304
Post by: bluedevil27
As someone who gets the opportunity to play on Ancient Society's terrain (that's my Van Saar gang) on a regular basis it is amazing. The terrain makes a huge difference in gameplay and the pictures don't do the pieces justice with the detail of some of the buildings and the way he has incorporated all the walkways and levels. I've even lost track of my guys in the different pathways! The terrain really is awesome.
131
Post by: malfred
Cutting the pegasus stuff is a chore, but at least you know it's sturdy. You
do great work with this stuff! I'll try to be in next week.
4936
Post by: VermGho5t
ancientsociety wrote:
VermGho5t wrote:
*edit* Where and what are those figures on the blank panels of the pegasus kit ancient society?
They're statues from the WHFB Chapel kit. They fit in with the feel of the Pegasus kit nicely don't they? I really like them together, makes me want to build another building with the rest of the kit....except I HATED cutting the Pegasus plastic.
I didn't even know there was a chapel kit, cool. Thanks for the tip also!
Yeah they are a bitch. I had to take a air rifle to the large chapel in order to simulate battle damage, and that was after my hands started to hurt from cutting up the windows in the kit.
131
Post by: malfred
VermGho5t wrote:ancientsociety wrote:
VermGho5t wrote:
*edit* Where and what are those figures on the blank panels of the pegasus kit ancient society?
They're statues from the WHFB Chapel kit. They fit in with the feel of the Pegasus kit nicely don't they? I really like them together, makes me want to build another building with the rest of the kit....except I HATED cutting the Pegasus plastic.
I didn't even know there was a chapel kit, cool. Thanks for the tip also!
Yeah they are a bitch. I had to take a air rifle to the large chapel in order to simulate battle damage, and that was after my hands started to hurt from cutting up the windows in the kit.
"You'll shoot your eyes out!"
339
Post by: ender502
ancientsociety wrote:
except I HATED cutting the Pegasus plastic.
If you have a table clamp then a sawsall works well on the pegasus stuff. Or a jig saw. Both will eat through the plastic quickly and, as long as you don't push the saw too hard onto the plastic, it will jerk just enough to add some randomness.
Ya know, I have been in th eplannning stages for my city scape for a while... I was thinking in term sof square bases. But maybe i'll try smaller necromunda style bases instead.... Maybe. Or maybe i'll make afew big pieces and then use my leftovers for the more necro stuff.
ender502
6568
Post by: Azmodai
Amazing scenery, would love seeing you scratchbuild models!
494
Post by: H.B.M.C.
How strudy are those bridges, for gameplay I mean?
One of the things the cardstock bridges has going for them was the bits that went under the main buildings, allowing them to 'slot' in. These look, from the pics, to just be placed on. Not so good when filled with metal Necro models.
BYE
6480
Post by: CrimsonFist
ancientsociety wrote:

Under those statues, use the small eagle pieces from the city sprues.
131
Post by: malfred
AncientSociety:
Where do you get your plastruct stuff? I'm specifically
looking for sheets that look like wood planking.
339
Post by: ender502
Malfred-
You can do this: http://www.plastruct.com/
There site is a bit of a pain to go through but it is complete.
Or any good train/hobby store should have a great variety of plastruct. I just picked up some I-beams yesterday. Luckily, my local train/hobby store is within walking distance so plasticard is never far away.
ender502
131
Post by: malfred
Thanks very much for that link!
2559
Post by: ancientsociety
Stuff's been a bit slow going lately. The weekend before last I was sidelined for 2 days when, while building a Heresy Space Wolves Killteam, I nearly chopped the tip of my thumb off. Remember shop safety, kids! Then last week, my Ard Nobz squad (converted from Black Orcs) beckoned. Luckily, over Memorial Day, I was able to base all the remaining terrain pieces and primed the forge, walkways, and the rebuilt gatehouse (I didn't like the 1st version). I should have more finished pics by the end of the week, stay tuned!
H.B.M.C. wrote:How strudy are those bridges, for gameplay I mean?
One of the things the cardstock bridges has going for them was the bits that went under the main buildings, allowing them to 'slot' in. These look, from the pics, to just be placed on. Not so good when filled with metal Necro models.
BYE
ancientsociety wrote:....I've glued two plasticard I-beams on the underside of each walkway, with about 1cm to spare on either end. That way, the lip will sit on each terrain piece and the I-beams will keep them from falling off. It also helps give the walkway strength without extra weight (like a real I-beam should).
As such, they're sturdy enough (once braced properly) to hold an entire gang.
6292
Post by: Valhallan42nd
I have the pegasus kits, and I've found that a pair of steel snips rated for 18g steel did wonders for doing battle damage.
They're sturdy as all get out, that's for certain.
4936
Post by: VermGho5t
Hey AS, how do you bend the hollow(I assume) styrene rod you're got on your refinery?
4452
Post by: Grand Preceptor
malfred wrote:Where do you get your plastruct stuff? I'm specifically
looking for sheets that look like wood planking.
There's also a hobby store over in Elmhurst which has a decent stock if you want to see things in person before you buy.
131
Post by: malfred
Neat. Want to make it a date?
4452
Post by: Grand Preceptor
malfred wrote:Neat. Want to make it a date?
Sure, dinner and a movie and plastruct-shopping. I could use some diamond plate. When you want to go?
2559
Post by: ancientsociety
Grand Preceptor wrote:malfred wrote:Neat. Want to make it a date?
Sure, dinner and a movie and plastruct-shopping. I could use some diamond plate. When you want to go?
Awww, true love....and all because of me.
2559
Post by: ancientsociety
VermGho5t wrote:Hey AS, how do you bend the hollow(I assume) styrene rod you're got on your refinery?
That's the thicker type of plastic tubing. I held it under HOT running water from the faucet and slowly bent it to shape. Not the quickest or easiest way to do it, but it won't melt - unlike if you held it over a candle flame (like many modeling sites suggest).
4452
Post by: Grand Preceptor
ancientsociety wrote:Awww, true love....and all because of me. 
Naah, Felix and I have been seeing each other for years. Like so many romances it started online, then a street-corner rendezvous (that part is actually true), and the rest is history.
I may join him in crashing one of your Tuesday night sessions sometime if your group has room for more participants, although I don't think I can attend very regularly. I've gotta admit, your terrain is a big draw.
131
Post by: malfred
Just remember this, a kiss is but a kiss...
I've been having trouble scheduling with them since my
schedule revolves around my wife's.
*whipcrack*
2559
Post by: ancientsociety
Grand Preceptor wrote:
I may join him in crashing one of your Tuesday night sessions sometime if your group has room for more participants, although I don't think I can attend very regularly. I've gotta admit, your terrain is a big draw.
No problem. We have LOTS of room (there's a practice room in my building we game in). Just let me or malfred know beforehand.
339
Post by: ender502
This thread is taking a decidedly "To catch a predator" tone....
ender502
2764
Post by: AgeOfEgos
ender502 wrote:This thread is taking a decidedly "To catch a predator" tone....
ender502
"I declare you shall have a seat over there."
993
Post by: xenite
ancientsociety wrote:VermGho5t wrote:Hey AS, how do you bend the hollow(I assume) styrene rod you're got on your refinery?
That's the thicker type of plastic tubing. I held it under HOT running water from the faucet and slowly bent it to shape. Not the quickest or easiest way to do it, but it won't melt - unlike if you held it over a candle flame (like many modeling sites suggest).
I have often wanted to try a heating gun for that purpose.
686
Post by: aka_mythos
Awesome terrain. I'm looking forward to the Precinct house.
2559
Post by: ancientsociety
23 Plague Zombies assembled from my bitz box and painted over one weekend (including writing up their scenario). That's a record for me! They're not anything special or pretty but they're effective and look pretty good on the table.
131
Post by: malfred
That scenario was wicked...for racking up XP kills. I'll never
bemoan close combat upgrades for my Delaques again.
6098
Post by: ghostmaker
Your stuff is great.
I'm going to do something like that for a battle scene.
Looks great loving it.
2559
Post by: ancientsociety
131
Post by: malfred
I saw those too. I hope you buy them. Then I can decide
if I want to get em...
2559
Post by: ancientsociety
Progress is slowly being made on completion of the Underhive table. I need to have this finished by April 2nd for Adepticon 2009, where this will serve as a Necromunda demo table on Friday April 3rd and as the main table in the Necromunda tournament Saturday April 4th.
Weathering on the steel parts of the Foundry
The Space Marine monument (weathered)
Ruins #1 & 2 (still need detail painting)
Ruined Cathedral (still need detail painting)
Warehouse Tower (still need detail painting)
The completely re-done Generatorium (after only 4 games, the original began falling apart, so I re-did it to be more compact)
Not entirely sure what base color to use for this....
The Logic Bank Tower (sort of like a Mechanicus version of a server farm)
Again, not sure what base color to use here....this will be the final structure for this table, although I'll be adding a modular canal system in the future
131
Post by: malfred
Really nice stuff, as always.
4936
Post by: VermGho5t
Ancient, do you use straight sand to get such smooth texture, basing material on your terrain pieces?
7107
Post by: Tek
What did you use for the servitor in the crane?
2559
Post by: ancientsociety
VermGho5t wrote:Ancient, do you use straight sand to get such smooth texture, basing material on your terrain pieces?
Beach sand, actually (since I live two blocks from a beach). Unfortunately, I have to go through it and pick out the cigarette butts when I first get it but, it has a more natural texture than bagged sand because it includes lots of different granule sizes and small pebbles.
Tek wrote:What did you use for the servitor in the crane?
A Warmachine "servitor" I found on clearance....
131
Post by: malfred
Don't forget to pick out the glass bits while you're at it.
7107
Post by: Tek
And the syringes.
Thanks for the servitor reply!
2559
Post by: ancientsociety
APOCALYPSE!
6100 Space Marines vs. 6100 Orks/Necrons
The board...
The Space Marines setup...
The battlefield....the Space Marines prepare to re-take the outskirts of an Imperial city
Turn 1...The Space Marine Rhinos advance on the flank, popping smoke charges, and heading for the Pumphouse objective...
The Blood Claws arrive via Drop Pod assault, intent on re-claiming the Pumphouse...
"Orbital Fire....Incoming."....The Imperial Orbital Bombardment arrives directly over the Necron force, smashing several Warriors and Destroyers....
"Kall down dat 'Ulk dakka!!!"....The first Scheduled Ork Bombardment arrives, destroying several Tactical Marines...
The combined might of the Warbikers and the BikerBoss are not enough to eliminate the Blood Claws, who leap forward and counter-attack the Mob, obliterating it...
Turn 2...the Rhinos disgorge their embarked Marine units....
"Marines, FIRE!"...the Space Marine front line pours fire into the Necrons...
Wolf Scouts arrive behind the Ork flank and destroy the Ork's Looted Wagon with meltabombs...
Having eliminated all opposition on their left flank, the Marines begin consolidating their beachhead...
Intent on getting into a good fight, Da Green Tide begins advancing on their right flank...
Trukk boyz arrive from reserve to assault the Marine beachhead and re-take the Pumphouse objective...
The Necron Destroyers open fire on the Rhinos...
Heavily inebriated, Da Brewa Boyz arrive and assault the Wolf Scouts, easily wiping them out and hoppin' back in their Trukk...
On the Ork left flank, Da Dred Mob advances on the Terminators, pouring Grotzooka shots into their ranks, while staying well away from the Imperial minefields...
Turn 3...The Space Marine front line advances to the edge of the minefield, intent upon wiping out the Necrons...
The Wolf Guard Terminators cross the deadly minefield to engage the Dred Mob, losing several of their number to friendly mines...
Under heavy fire from the Lootas, the Space Marine Drop Pod blows up...
After an intense battle, Da Green Tide holds the Administratum Chapel, a Vital Objective for the Ork/Necron force...
Having wiped out the remaining Wolf Guard and pouring a final salvo into the under-sized Tactical Squad, Da Dred Mob watch as two Necron Warrior squads teleport into the thick of the fighting to claim the Space Marine's central objective...
Having held out against a teleporting Necron squad and the third Ork Scheduled Bombardment, two Tactical Squads hold the Eccelesiarchal Chapel...only to have it contested by the sole remaining Deff Kopta...
The Marine frontline holds the two minefield objectives...
2559
Post by: ancientsociety
4936
Post by: VermGho5t
Oh that is nice! How did you get that surface on, is it a digital print or something?
2559
Post by: ancientsociety
The table surface was hand-painted. MDF primed with White Kilz primer, undercoated with black and rust red primer, oversprayed with a light coat of grey primer...the lines were then drawn on with a felt tip pen to represent concrete slabs, the table was then given another light coat of grey primer (more was applied to the center of each "tile"), the stenciling was then added, and some final light coats of grey primer and Tamiya Gunship Grey, as well as some spotting of rust red primer and Testors Light Tan.
4826
Post by: Modhail
Very nice! I especially like the variation you put into the walkways.
But the baseboard, that just finishes it off, perfect!
9788
Post by: goffnob deffsmakka
I'm want such a gaming board!
Where can I find all those different kinds of plasticard
7816
Post by: Girr
Exelent! I love all the bridges from struktur to struktur! ow and awsome weatherd painting
2559
Post by: ancientsociety
131
Post by: malfred
Freakin' shootouts, lol.
2559
Post by: ancientsociety
For all your Underhive or Post-Apocalyptic needs, look no further than these handy little concrete pipe bunkers!
More pics and info:
http://empireofghosts.blogspot.com/2013/01/layin-some-pipe.html
10972
Post by: Ruglud
Nice work here, glad you've resurrected this thread, hopefully you'll be posting more (please...)
Really, really love this runabout... Do you have pics of it painted up?
26618
Post by: Two Spartan
Cool Idea! Im impressed by your old necromunda terrain also =)
57468
Post by: Bruticus
Great to see this thread brought back to life, it's always been some of my favourite Necro terrain, and I've always followed your site for the invaluable Inquisimunda resources.
7809
Post by: Fango
These are great! I have a PVC pipe connector project on the burner as well. More of a 'vents' thing really...I will definitely be making some of these. Like the linear obstacle tutorial as well, great stuff in here!
2559
Post by: ancientsociety
Thanks all.
Running the Necromunda tournaments at Adepticon every year means I need a LOT of terrain, so I've actually done a few other pieces in this style since the last update. Mostly though, I've done a shanty town board and a commission Post-Apoc board for Wreck-Age. I'll try to get some pics up when I have the chance.
Ruglud wrote:Nice work here, glad you've resurrected this thread, hopefully you'll be posting more (please...)
Really, really love this runabout... Do you have pics of it painted up?
Actually, the "trailer" ended up as a dumpster in one of my terrain pieces since the wheels didn't work out. The runabout itself is sitting in a bin, unpainted still....somewhere. Automatically Appended Next Post: From 2011:
A minehead
Refining Tower
Still need to take pics of the Cathedral Tower I built last year as well...
68357
Post by: HumanSupreme
Daaaaawww! The runabout is wonderful.
59329
Post by: Andy_T
Great plog. Great terrain (subscribed)
|
|