6202
Post by: Ork Guy
Hey guys,
I realise that the ork boyz pack ($35 AUS) comes with 10 boyz but you can make 11 including the Nob.
Im gonna buy the battleforce for orks and i see it comes with 20 ork boyz, but does it then come with 2 Nobz? (10 boyz, 1 Nob= 20 boyz 2 Nobs?)\
If you are certain because you have purchased this before, could you please reply
6202
Post by: Ork Guy
Hey guys,
I realise that the ork boyz pack ($35 AUS) comes with 10 boyz but you can make 11 including the Nob.
Im gonna buy the battleforce for orks and i see it comes with 20 ork boyz, but does it then come with 2 Nobz? (10 boyz, 1 Nob= 20 boyz 2 Nobs?)\
If you are certain because you have purchased this before, could you please reply
99
Post by: insaniak
The Boyz sprue contains 10 boys, the Nob, and two extra torsos.
The Battleforce contains 2 Boyz sprues.
6202
Post by: Ork Guy
So what you are trying to say is, that all together you will get:
20 boyz
2 Nobz
4 extra torsos
Is that right?
P.S
1.Can you put PKs on the Nobz?
2. How many PKs are there in both sprues put together?
494
Post by: H.B.M.C.
1. Yes... where else would they go?
2. One per Nobz sprue.
BYE
6327
Post by: Deathwish
There are only ten bases.
3947
Post by: 92acclude
Deathwish wrote:There are only ten bases.
Hardly a major hurdle.
5376
Post by: two_heads_talking
Deathwish wrote:There are only ten bases.
oh noes 10 bases, call in the Inquisition, it's a conspiracy.
on a lighter note, those 10 bases are made up easily when you buy the kommandos in a blister, as they put 4 slotta bases in there with one model. hmm, that seems like overkill to me boyz..
4670
Post by: Wehrkind
Probably more expensive to pay Dave McClipper to clip them apart than to give you 3 extra. UK labor is probably pretty salty.
6333
Post by: DarthIbis
Definitely go with the Battleforce... plus it has bikerz and a Trukk.
I got the Spearhead and will probably get two Battleforces to supplement it.
6202
Post by: Ork Guy
So how many bases does it come with for one sprue, 10 or 11?
99
Post by: insaniak
The one I opened today had 20 bases, of the old 4-to-a-sprue type.
I've had others that have had the newer individual bases in a bag, but have no idea how many were in it as I didn't count them at the time. Probably still 20, though.
5376
Post by: two_heads_talking
ork guy, are bases the only issue killing or stopping you from getting this? if so, just ask your gaming friend if they ahve any extras. I know I always have a few that I use for trade fodder etc when the need arises.
6202
Post by: Ork Guy
Thanks insaniak
@2headstalking
I just want to know definetely because i have exdtra bases so thats not my problem. I asked GW today and they said that the 35 AUD$ boyz pack can only make 9 boyz and 1 Nob (altogether 10).
@insaniak
Hey you know how you just opened your battleforce, how many ork boyz and how many ork Nobz could you make. (Ignore how many bases it came with, just how many orks could you make)
99
Post by: insaniak
You can make exactly as many as I said earlier in the thread.
GW are presumably saying it only makes 10 because that's how many bases you get, and how many models it says the box contains.
You wind up with 11 sets of legs, 13 torsos, 14 heads, and a whole slew of arms.
6202
Post by: Ork Guy
Thanks very much insaniak!!
If i have 4 more sets of legs, and 6 bases, i could effectively make 26 orks!
1. I get it GW make you think its 10 because of the bases but you could make 11 with an extra base. Thats probably exactly the same with the Battle force right? But instead you wind up with 22 sets of legs, 26 torsos, 28 heads and 20 bases right?
2. Also, (if you can be bothered LOL) could you count how many ork arms there are for SLUGGA boyz (the pistol and the CCW)? I could get some ork legs off a friend that collected the 4th ed orks but im not sure if the slugga boyz options for the hands were the same for the 4th edition orks.
Thanks!
99
Post by: insaniak
The Boyz sprue includes 5 regular sluggas, 2 sword arms, 2 axe arms, 1 chainsword arm, and the Nob's slugga and choppa arms.
The regular boyz weapons arms are all exactly the same as the 3rd edition version.
6202
Post by: Ork Guy
That sucks, are you trying to say that you can only make 5 slugga boyz in a normal 10 man ork boyz pack/sprue? I was hoping you could make all 10 of them sluggas... Please correct me if i understood wrong
99
Post by: insaniak
Yeah, sorry... double all that. For 10 boys, you get 2 sets of what I just listed.
6202
Post by: Ork Guy
Anyway, Thanks insaniak!
Just one more simple question lol, what is a slugga and what is a choppa?
P.S Sorry but i didnt understand what you just sent in the last message, were you trying to say that you get 2 sets of everything you listed for 10 boyz (so 4 sets of what you listed for 20?)?
Thanks!
1528
Post by: Darrian13
"What is a slugga and what is a choppa?" What kind of "Ork Guy" are you?
Darrian
3468
Post by: Xanthos
Slugga = Shooty pistoly type things.
Choppa = anything an ork can grab, and hit you in the head with...
When you´re an ork, anything that is not a shoota, squig or vehicle, is a choppa.
(And yes, that includes gretchin)
6202
Post by: Ork Guy
@dARRIEN
Sometimes i wonder why you bother to post if your gonna post something dumb like that.....
@Xanthos
Thanks for your answers!
3468
Post by: Xanthos
Any time.
Problem is, some times those of us who have been around for a while forget that not everybody has...
Good luck with your orks.
5376
Post by: two_heads_talking
Ork Guy wrote:@dARRIEN
Sometimes i wonder why you bother to post if your gonna post something dumb like that.....
@Xanthos
Thanks for your answers!
the description of all the weapons that orks use is included in the ork codex. You definately want to pick that up before you do anything with any models. I also imagine that you are trying to get the most models that you can without spending a ton of money, and that's a good thing. However, just look at is as while you pick up your models, you will get some extra bits here and there, and will be able to swap or trade them with your other friends.
6202
Post by: Ork Guy
Im definetely going to buy the codex, it helps alot!
Thanks guys, ill be messaging soon!
Thanks
1528
Post by: Darrian13
@Ork guy, I am sorry if I offended you. I did not realize you were sensitive and did not yet have a copy of the Ork Codex.
Darrian
5773
Post by: Rbb
Bit Kingdom has ork stuff and pictures of the sprues. Don't buy anything until you read the codex. You don't want to build a bunch of slugga boyz only to realize you like the rules for shootas better.
6202
Post by: Ork Guy
@Darrien
Its alright, were just here to have fun
@Rbb
Do they have a website?
6202
Post by: Ork Guy
Hey guys i got the ork codex and the battleforce and a warboss. I converted the warboss onto a bike hes also got the attack squig. Iv made all boys sluggas and im definetely going to buy another trukk. What else do you guys think i should buy?
494
Post by: H.B.M.C.
Lootaz.
Get another Battleforce and 3 boxes of Lootas.
BYE
5376
Post by: two_heads_talking
Ork Guy wrote:Hey guys i got the ork codex and the battleforce and a warboss. I converted the warboss onto a bike hes also got the attack squig. Iv made all boys sluggas and im definetely going to buy another trukk. What else do you guys think i should buy?
ork guy, have you determined what type of army you want to put together? foot sloggers? speed freeks? ranged? have you decided on a clan type (for painting purposes really, but fluff wise (background) it can help you get a rein on how you put that army togeter.
lootas are very nice though.
(slightly off topic HBMC did you ever do that review/preview of the ork codex?))
6202
Post by: Ork Guy
My guys are Evil Sunz and it will consists of mainly sluggas in trukks and other close combat untis that can get to the other side of the board quickly.
I am also definetely considering buying Lootaz and a shokk attack gun Big Mek but im gonna need somethihng when i come up against Monoliths and Land Raider. What guys do yoiu reccommend?
6084
Post by: theHandofGork
Rokkits. Lots of Rokkits.
5376
Post by: two_heads_talking
evil sunz are a great choice. they love vehicles, so getting your close combat troops into combat by truck is a great idea.
and yep. rokits, rokits and more rokkits
6202
Post by: Ork Guy
Ok so rokkits are pretty good. The only thing that sucks about the new orks is that the maximum strenght of a shooting weapon is 8 unless your using SaG or a Zzap gun which is completely random.
My warboss is on a bike with pk so if he gets into close comebat with one of these BIG STRONG vehicles, he will obliterate them (because they are not walkers so therefore dont strike back). I also have a couple of Nobz with PK too so they could deliver some damage.
But another option is to get a few buggies with rokkits running around the battlefield lol! Great for last turn objectives and nice with rokitts.
Also, could someone please xplain to me what a "looted wagon" is. I get the idea its someone elses tank but what exactly does it have to be and what gun does it need to represent the boomgun?
5376
Post by: two_heads_talking
Ork Guy wrote:Ok so rokkits are pretty good. The only thing that sucks about the new orks is that the maximum strenght of a shooting weapon is 8 unless your using SaG or a Zzap gun which is completely random.
My warboss is on a bike with pk so if he gets into close comebat with one of these BIG STRONG vehicles, he will obliterate them (because they are not walkers so therefore dont strike back). I also have a couple of Nobz with PK too so they could deliver some damage.
But another option is to get a few buggies with rokkits running around the battlefield lol! Great for last turn objectives and nice with rokitts.
Also, could someone please xplain to me what a "looted wagon" is. I get the idea its someone elses tank but what exactly does it have to be and what gun does it need to represent the boomgun?
looted is the process by which orks "claim" or "scavenge" their enemies vehicles. it could be any type of tank really, just orkify it with nifty add ons and whutnotz. basically it's a vehicle that once belonged to any of the other races (tau, hoomies, panzies etc and a mek has gotten ahold of it and orkified it) I would find some sort of cannon barrel (as big as you can manage) and shove it in there (doesn't matter if it doesn't look like it belongs) cause that's what a mek would do and go from there.
6202
Post by: Ork Guy
Well tha looted tank has 11 armour values and 10 at back, could you use a land raider but it still counts as 11 11 10?
6498
Post by: FishMonk
het what's the difference bitween ''normal orks'' and space orks?
spaceboyz....
5376
Post by: two_heads_talking
Ork Guy wrote:Well tha looted tank has 11 armour values and 10 at back, could you use a land raider but it still counts as 11 11 10?
you could, but the land raider is rather large for that (not to mention that a land raider is quite a bit more expensive than a rhino or other tank kit). i would reserve the land raider kit for a battle wagon and keep the looted tanks in the rhino, basilisk, or chimera ranges.
6202
Post by: Ork Guy
can the looted wagon be a skimmer type vehicle, like a devilfish or a wave serpent?
Also, are there conversion kits that you can use to "orkify" a tank?
3675
Post by: HellsGuardian316
I remember in the last codex it said the Orks could not ultilse Eldar/Tau anti-grav technology so couldn't use skimmers. (may not be 100% accurate as no longer have that codex to check precise wording)
However in the new codex I haven't found mention of this rule anywhere yet. Personal view would be No you can't, but can't back it up with any evidence so makes my point and view invalid.
The battleforce box sets should give you some spare orky bitz, and assuming you are using a marine or imperial vehicle then you could easily cut up and use the spare parts from those. Orks will pretty much weld anything to anything as long as it works.
I remember reading that the Ork battlewagon comes with tons of spare parts that could easily be transfered to another vehicle.
The last alternative - swap/buy/loan spare bitz from friends in the hobby. Me and a friend buy and swap lots of Marine parts and weapons which we find exceptionally useful.
Sorry I haven't given any concrete evidence or advice, but hope it helps all the same.
6181
Post by: Doctor Optimal
Ork Guy wrote:Looted Vehicles
The looted vehicle can be looted from whatever you want to loot. It will never be a skimmer or have any stats better than what is listed in the codex. The idea is that once the Orks get their hands on it it rapidly degrades to the stats and attributes listed in the codex no matter what the original characteristics of the vehicle were.
6202
Post by: Ork Guy
Ok thanks!
Is the battlewagon in the new codex a converted tank or is it something you buy from gw?
6181
Post by: Doctor Optimal
Ork Guy wrote:Ok thanks! Is the battlewagon in the new codex a converted tank or is it something you buy from gw? Part of the fun of Orks is that a lot of it is DIY or at least Convert It Yourself. The standard rule for Battlewagons is (seems to be) Land Raider size or larger. A Battlefortress is an uber Battlewagon and usually starts life as a Baneblade (or is sized like one). Battlefortresses aren't in the Codex, I include them for a sense of scale only. Larger than a War Buggy, smaller than a Land Raider: Looted Wagon or Trukk Larger than a Land Raider, smaller than a Baneblade: Battlewagon Superheavy sized: Battlefortress These are all soft limits but a Battlewagon should look like AV 14 with room for 20 Boyz. No Rhino Battlewagons!  (Or at least not just a Rhino.)
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Post by: Rbb
www.bitkingdom.com
I don't play orks, but you can't have too many boyz!
6202
Post by: Ork Guy
Its funny though, how the looted tank has the better gun over the battlewagon. If only that gun would be cheaper, i would field my whole army based on looted wagons with boomguns!
But sadly, the boomgun cost twice as much as the tank itself and the only real way it will show its potential, will be if it starts first.
What is another way i can get alot of strength 8+ damage excluding rokkits but i can get in bundles? Like, for eg, 3 looted tanks with boomguns give s8 blasts?
5376
Post by: two_heads_talking
Ork Guy wrote:can the looted wagon be a skimmer type vehicle, like a devilfish or a wave serpent?
Also, are there conversion kits that you can use to "orkify" a tank?
sure, I have seen battle wagons created from monoliths (lilting and one corner carried by 15 grots and wheels on the others sides) I have seen wagons from hammerheads(with tracks and wheels added) and even looted falcons/prisms (again with wheels and tracks added). basically just add the stuff from a trukk box to the vehicle you are intending on looting and you can't miss. let your mind be your guide there.
6202
Post by: Ork Guy
Cool! Thanks 2 heads talking
What is another way i can get alot of strength 8+ damage excluding rokkits but i can get in bundles? Like, for eg, 3 looted tanks with boomguns give s8 blasts?
6500
Post by: MinMax
That's easy: A unit of MegaNobz! Everyone is Strength 8, Strength 9 on the charge!
For shooting, though? If you're Ork, you'll have to learn that your real strength is in assaults. Literally and figuratively.
6202
Post by: Ork Guy
Ye, alot of PK should do the trick. Ive got a warboss on warbike with pk and his got s10 regardless of charging or not!
6202
Post by: Ork Guy
Im gonna base my army on trukks and slugas, is that a good idea?
131
Post by: malfred
I'd say if you get a skimmer, put big wheels on it.
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Post by: StrikerFox
IMO i would rather use the slugga/choppa combo, only because shooting for orks really isnt their forte. i would agree however, that having them all in trukks speeding up the field is a great idea. just do note that for evil sunz you might consider flash gitz for ranged shooting.. and tank bustas for.. well.. the tanks.. xD
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Post by: smart_alex
@darrian, dude you gotta be kidding me lol.
6202
Post by: Ork Guy
@StrikerFox
I completely agree with you. BTW if i were to use abit of cheap long range shooting, ill probably go moreso towards lootas, they are space marinish points cost.
If you think about it, you could have 10 marines with awesome upgrades and for about the same cost, you could have 12 boyz and their own personal trukk transport!
I was also thinking on investing some points in getting 5-6 MEganobZ in a trukk. If they would manage to get to the other side safely, its game over. Its just that they are SO EXPENSIVE!!!!!!
Any ideas on the MegaNobz?
6598
Post by: vikings vs mafia
Wait, so there isn't a power klaw in the boyz sprue? I have to buy the mob o' nobz? I'm buying 4 boyz sprues, and i want to make 2 klaw nobs and a custom big mek and/or weirdboy.
5376
Post by: two_heads_talking
there is a powerklaw in the standard boyz box. nothing here has indicated otherwise.
Your concerns, vikings vs mafia, are unfounded.
6598
Post by: vikings vs mafia
Someone said it was on the nob sprue. I just wan't sure if they meant the nob section of the boyz sprue, or if they were referring to the pack of five nobz which is sold separately.
6202
Post by: Ork Guy
In a boyz box in coms with 3 sprues, 2 normal boyz sprues (10 boyz) and the one Nob sprue. The nob sprue comes with the PK
Back to my question:
I was also thinking on investing some points in getting 5-6 MEganobZ in a trukk. If they would manage to get to the other side safely, its game over. Its just that they are SO EXPENSIVE!!!!!!
Any ideas on the MegaNobz?
5376
Post by: two_heads_talking
you can make meganobz from the plastic blackorcs from the Fantasy line. with the extra weapons and such available, you could easily get enough PK or big choppas.. I think a box of blackorcs is around 25 dollars US> they already come with a big axe anyways, so you would only need to worry about the pks..
6202
Post by: Ork Guy
Hey does the choppa still count as a heavy close combat weapon in this new codex?
6079
Post by: Vandez
No, they're just basic close combat weapons.
6202
Post by: Ork Guy
Is there a way i can get gretchins with Rokkits and other S8 weapons (e.g killa kans)?
Cheap ones are good. Like a killa kan, its got a gretchin and you can give it some good S8+ weapons. The poblem with orks is that all the weapons over S8 are random strength :(
6079
Post by: Vandez
No, grots on foot get no other upgrades. Other than killa kans they also work as Big Gun crews.
I hate to ask, but have you bought the codex yet, mate? You're asking a lot of reasonably basic questions, and fair play to you for looking for help, but you're still going to need the book.
6609
Post by: Fresh
You really don't look like you have bought the codex... (no offense)
and ork boy, if your looking for a high STR, low AP ranged weapon, orks are not really your thing.. even though they can do some serious ranged damage, its usually just the luck on the dice rolls
and charging in with PKs which is usually str 9-10 not enough?
Cheers,
Gutteridge
3675
Post by: HellsGuardian316
Ork Guy wrote:Is there a way i can get gretchins with Rokkits and other S8 weapons (e.g killa kans)?
Cheap ones are good. Like a killa kan, its got a gretchin and you can give it some good S8+ weapons. The poblem with orks is that all the weapons over S8 are random strength :(
Dude seriously, if you've got the Codex as you claimed then look in the entry for what weapons Gretchins can take, if it isn't in there entry then they can't. For that matter look at all the entries in the codex, they're all there in black and white.
If you want above str8 with reliability then go for Tau, otherwise the ork strength lies in there assualt ability and not their shooting and besides, with the Orks BS paying the extra cost for str9+ wouldn't be worth the points IMHO.
If your adadment on having as many str8 as possible why not go for a few looted wagons with Boomgun, would fill the slot nicely
Read your codex, its all there black and white, if you've read something you don't understand or need assistance with then please! post away and I, and others will be happy to help
(Edit: This was not posted in an aggressive way, if its read as being aggressive then apologies Ork Guy, was not meant as so.)
6202
Post by: Ork Guy
No, i have the codex, just looking for opinions. i know gretchins, killa kans and Big Gunz crews are piloted by gretchin (BS3), i was just asking if theres another way to get gretchins doing BS3 damage in a different army list entry.
PK are really the only thing that an ork would want for S8+ damage. The basic Nob with PK can deliver S8 and then it all depends on the enemies vehicles last movement (unless skimmer). Ive got a warboss on bike with PK, he basicly delivers S10 hits regardless.
Ive been thinking of getting tankbusters for anti-tank needs, but once again, its orks shooting rokkits. Whats tha chance of hitting the tank!! But on the other hand, those tankhammers were an awesome idea.
What do you guys think of tankbusters?
P.S I have the codex, if any of you want to PM me with a test, ill do it.
6609
Post by: Fresh
tankbusters are a pretty decent option, if you dont like there rokkits go for there hammers, a str10 shot seems pretty decent, aswell as the bomb squigs...
i personally like tankbustas but your not gunna find anything with a high BS in an ork army, shooting in an ork army is the one who can make biggest noise.
Cheers,
Gutteridge
6079
Post by: Vandez
I do love Tankbustas, but I can't help thinking that Glory Hogs rule - while a characterful idea - means that any savvy opponent can give them the runaround by putting a lone war walker in their line of sight on the far side of the board, stopping you from employing those S8AP3 Rokkits closer to home.... say against the Wraithlord breathing down your neck. If they'd just forced a target priority check against not shooting the vehicle in LOS I could cope with it. Characterful, but now unit-breaking.
6202
Post by: Ork Guy
Well, say there is a walker in LOS on the other side of the field and theres a tank with no LOS behind a building and its my shooting phase. Can i move my tankbusters 6 inch to get them in LOS with the tank or i cant move at all? It dosnt really explain this clearly in the codex...
6609
Post by: Fresh
Glory Hogs:Tankbustas live for the really big kills. they must always attempt to shoot at and/or assault an vechicle if there is one in line of sight, regardless of range, if there is no visible vechile target, the tankbustas may select a target as normal.
you cant move in shooting phase, full stop no questions asked.
and it does state it in the codex pretty clearly, well it does for me anywho.
Cheers,
Gutteridge
6079
Post by: Vandez
Who said anything about moving in the shooting phase?
The glory hogs rule only affects their actions in the shooting phase. Move them wherever you like.
5376
Post by: two_heads_talking
unfortunately, with the exception of the crews, gretchin are pretty much cannon/gunline fodder, used to shield your troops as you march across the field. they keepz da boyz from getting mowed down in the first turns.
6202
Post by: Ork Guy
Oh sorry guys!! I just realised i wrote SHOOTING PHASE!!! I meant to write movement phase lol.
So:
Well, say there is a walker in LOS on the other side of the field and theres a tank with no LOS behind a building and its my movement phase. Can i move my tankbusters 6 inch to get them in LOS with the tank or i cant move at all? It dosnt really explain this clearly in the codex...
6079
Post by: Vandez
Yes, you can move them. It explains it in the Codex by not restricting your movement.
6202
Post by: Ork Guy
Ok, another issue orks can have is vsing strong elite usits with awesome armour asves such as terminators. Its pretty obvious that a group of boyz can mow them down in assualt but the boyz will suffer ALOT of casulaties. I know they are very cheap but you can save them up for some anti infantry kills later on in the game. The problem is that there are not allot of AP2 multi-shot weapons.
So, i was thinking more towards looted tanks with boomguns, large blast S8 AP3 but then there is the better but riskier option of the SoG. Thats AP2 random strength but you dont want something like a double 5 to pop up, sending you straight into assault with these elites. The SoG is pretty expensive to play around with too.
What do you guys think is the better choice, or something else you would reccommend for multi shot take downs?
6079
Post by: Vandez
This is just one of the things Orks have to deal with - cracking heavy armour. There is no easy option.
Looted wagons with Boomguns seem like a good choice on paper, but their armour is paper-thin and they will draw a lot of firepower very quickly - and in this instance won't help you with your problem. AP3 won't crack terminators.
4655
Post by: tegeus-Cromis
"Looted wagons with Boomguns seem like a good choice on paper"? Pfsheah right. They were one of the first things everyone complained about when the 'dex came out. They suck on paper (AV is one of those things you can assess "on paper," right?) and they suck in practice.
Take the SAG. It isn't all that risky--only a couple of the misfire results are actually terribly. Most are merely annoying (weaker shot, etc.) and one is great.
6079
Post by: Vandez
Thank you for that. Yes, I know the armour sucks, and that it's obvious. It's just that to some people, optimism about the offensive power of a unit can blind one to the infinitesimally small chance of the unit surviving long enough to get off more than one shot.
It was a turn of phrase, perhaps a poorly selected one. It was an attempt to explain to the OP why a looted wagon is not a good idea.
4655
Post by: tegeus-Cromis
Yeah, I know. I'm backing you up, man.  It just seemed like a hilarious thing to say. Almost like "grots look good on paper" or "Ogryn look good on paper."
Oh, and Ork Boy, it isn't the case that boys will suffer a lot of casualties steamrolling Termies. Sheer weight of attacks will down ~2 Termies before they can strike (assuming 15 shoota boys get to attack), so only 3 Termies will get their PF attacks, killing maybe 3 boys, which is nothing. The Nob will take another 1-2 when he attacks (I'm assuming your group allows PK nobs with shoota mobs), leaving perhaps one guy to attack in the next round of combat (if there is one).
Really, the only danger Termies pose to boyz is in shooting. If you can close to CC without losing too many bodies along the way, you've won.
6079
Post by: Vandez
I'm still upset about Grots. Such a shame.
1464
Post by: Breotan
OP needs:
1. More bikes.
2. More boyz.
6202
Post by: Ork Guy
@ Vandez
Ye, i completely agree with you know but just one thing, you explained how looted wagons have tha bad AV and get taken down pretty easy, i completely agree but then again, unless the big mek is in cover, he could die also. But i guess the Big Mek has more options like cover, better armour ect.
@ tageus-Cromis
I field transported slugga boyz in groups of 12 (1 Nob with PK). Another thing, about the terminator assault, dont the terminators get to strike first? Unless your vsing normal terminators (and the opponent is dumb enough to use his power fist with initiative 1) or assualt terminators with thunder hammers, then they will striuke before the orks right? Also, their lighting calws will do ALOT of damage guarantee if they get good To Hit rolls. Please comment if you disagree.
@Breotan
Definetely getting large packs of boyz transported by trukks, but not to fascinated by bikerz. They are nothing special really, when you compare to other options. Group of 5 bikers (!No Nob!) will cost more than 11 boyz, Nob with PK AND their own personal trukk transport. (Sorry i couldnt list exact points, not allowed) Correct me if im wrong or if you disagree
6079
Post by: Vandez
The difference is, you can always put the Mek in a mob to help protect him from return fire.
I had honestly assumed you meant standard PF/SB Terminators. I guess Assault Terminators are a different story, but at least you have less firepower to worry about - which is a big deal with Termnators firing assault weapons at BS4.
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Post by: tegeus-Cromis
I, too, assumed you meant normal Termeis, as assault Termies suck. And sure, they can turn off their PFs and attack normally. You kill a grand total of 2 boyz before they strike. Hooray?
Let's say they are assault Termies after all, and they've all gone for LCs. ~5.5 dead orks--wow! That pays for one Terminator. Almost.
Decent-sized mob of Orks charging Termies = Termie problem solved. Fact.
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Post by: Ork Guy
Ye i guess your right
What do you guys think about getting 12 boyz and ganging up on a carnifex or equivilant?
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Post by: Fresh
It entirely depends on what the carnifex is equipt with.. but hey, i usually do it  (but only if i have a nob with PK) and its usually a good option if you used WAAAGH that turn doubling your initiative so you strike first with your boyz..
and with the big mek and the SAG, just team him up with 10+ lootas IMHO.
Cheers,
Gutteridge
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Post by: tegeus-Cromis
Um, Gutteridge:
1) Waaagh doesn't double your Initiative any more
2) A standard fex will strike after your boys anyway due to FC and
3) A standard fex has a measly two attacks and shouldn't worry your boys in CC anyway.
Of course, there are CC fexes, but those mainly live on shelves, not on the tabletop.
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Post by: Goremaul
Heya Ork Guy,
Just been reading through the thread and thought I'd add a few thoughts...
1) Going back to the Mega-Nobz bit, have you thought about Orking up some Terminators? 5 to a box and with some good ork bit, they could really annoy some marine players.
2) Have you considered a Big Mek with a Kustom Force Field? Throw him into a unit of Boyz in a trukk and you've got some protection for, well, everything within 6 inches.
3) Armour Cracking: When it comes to tanks, I'm not too sure (haven't used the new book enough to say), but against infantry, even Termies, a mass of shots, and they're gonna fail some saves. Take Lootas for example: if they get an average roll (say 2 shots each, 15 Orks, 30 shots), 10 of those will hit, about 8 should wound, so even against Termies, 1 or 2 should drop.
Heh, and it depends on your luck too. The comment earlier about "how often will Tankbustas hit tanks anyways?" kinda made me laugh. For me, 15 Tankbustas shooting = 7-8 Hits, for some of my friends, they'd probly be repairing the tank with those shots...
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Post by: tegeus-Cromis
1) Going back to the Mega-Nobz bit, have you thought about Orking up some Terminators? 5 to a box and with some good ork bit, they could really annoy some marine players.
Meganobz are all right, I guess.
If he wants to follow your idea, I'd suggest waiting till the 5th ed box set comes out. Then he can get Termies to convert plus a bunch of boyz and some koptas for a bargain price.
2) Have you considered a Big Mek with a Kustom Force Field? Throw him into a unit of Boyz in a trukk and you've got some protection for, well, everything within 6 inches.
A Big Mek in a Trukk will not protect squat. If he's in a vehicle, he's not on the board, and if he's not on the board, no KFF for your boyz.
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Post by: vikings vs mafia
But the truck is open-topped. Doesn't he HAVE to be on the board?
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Post by: Goremaul
Actually, that's a good question... maybe I'll go voice that one in You Make Da Call.
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Post by: tegeus-Cromis
Doesn't matter if it's open-topped or not. In a vehicles = the model is not on the board. It can shoot or use shooting powers (if the vehicle is open-topped or has firing ports), but it is otherwise not considered on the board, and you can certainly not measure range to/from it.
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Post by: Vandez
Which is a shame. I can't help wishing there was a way to get a more mobile KFF.
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Post by: vikings vs mafia
why does that rule exist? It seems kind of, um, stupid.
What, was that the easiest/laziest solution to vehicles not actually holding their capacity?
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Post by: tegeus-Cromis
I imagine it was to stop things like Eldrad roaming the battlefield in a Falcon dispensing Doom/Guide/Fortune wherever he pleases.
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Post by: Ork Guy
@ GoreMaul
Hey they were some pretty good conversion ideas for the terminators into MegaNobz. I field my orks in trukks and tigeus is completely right, KFF doesnt work in a vehicle, it doesnt exist. KFF grants you cover saves, no cover saves in vehicles. I have been thinking about lootas and true, 1-2 terminators will drop after 30 shots, but think:
15 Lootas = abit over 200 pts (cant list exact points)
30 shots, on average, exactly 20 will hit (5+ to hit)
12 Boyz = abit over 70 pts (cant list exact points)
On charge, 48 attacks, 24 hits (4+ to hit)
Both ways, terminators will still get 2+ armour saves, but you could get 3 packs of 12 boyz for the same price as Lootas
I personally would get Boyz. I havnt even listed the slugga attacks before going into assault
Tankbusters are also pretty good, having a squad of 15 is alot safer than having PKs running around the battlefield
Something i am definetely going to get next is stormboyz and Boss Zagstrukk (i think thats how you spell it). Awesome special rules!
Oh and i keep forgetting to list my army lol! Here it is:
Evil Sunz
20 Boyz (all slugga choppa)
2 Nobz with PK and Bosspole
1 Trukk with all upgrades (except for rokkit
2 Warbikerz (Im not gluing bikerz on so i have option of 2 bikerz and one Nob with Big Choppa)
BEST MODEL: 1 Warboss on warbike(twin link Dakka Gunz) with PK, Bosspole, Attack Squig (Chained to the fdront fender), Kombi shoota-skorcha (Stuck to the other side of the front fender) and optional Ammo Runt
Now two things i want to discuss now:
1. Can i field my warboss on bike with 2 warbikerz in the same squad (as if a normal squad). I cant find anything against it but i cant find anything for it either except for " You may want to take a couple of warbiker bodyguards to take in the bullets on behalf of the warboss" on one of the pages before the pictures in the ork codex. Somebody please help me out
2. Ive noticed a mistake in the codex, on the page with the description of the warbikerz, it has information on the DakkaGun (i cant list here) but on the back page of the codex (summary), the Dakkagun has a different weapon characteristic (i cant list this here either). For those of you with the codex, please take a look and help me out if possible
Thanks Guys!
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Post by: Vandez
Actually, I spotted that about the Dakkagun as well. Normally I don't like to jump on the 'GW's lack of proofreading make my brain melt with rage' bandwagon, but it's starting to get silly.
I'm assuming they actually use the stats of the old, short-ranged twin-linked big shootas from the old codex.
Also, you'll need more than the two bikes from the battleforce (I'm assuming you're using those!) to accompany your warboss - the minimum squad size is three. Do you have the parts to convert up your biker boss?
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Post by: Ork Guy
Oh, i thought you could put any number of bikes to accompany the warboss. I didnt think that you would need a full squad unit to accompany a Hq model. Because, i know that a HQ IC can join any squad DURING the battle and i read the whole double-page section in the rulebook twice (the IC section) and it never said anything about STARTING the game with an IC attached to another squad. Im still sure that you can still have one or two bikerz as bodyguards. If you have read anything in the rulebook that is againsr this can you please point it out
Oh and everyone else also, please look at my previous post!
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Post by: tegeus-Cromis
Deciding against Lootas on the basis of their relative inefficiency against Termeis is silly. Their main role is not to kill Termies; that they can do it semi-decently in a pinch is just a bonus. Where they excel is taking down medium vehicles and especially skimmers. They're also good for erasing other hordes and taking down things like dakkafexes.
Is there anything in the dex that does say you can give the Warboss a retinue? (Hint: there isn't.) If not, you can't! You have to take a squad selected normally from its own section, and abide by the minimum size stated there.
Regarding the Dakkagun, are you talking about the TL vs non-TL thing? Check out the YMDC forum, there's been quite a lot of discussion about that. (You may have to go a few pages back or use search.)
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Post by: Vandez
Mate, look at the CODEX. A bike unit has to be 3-12 models strong. There is no such thing as a 'bodyguard' in the Codex anymore, the Warboss can just join an existing unit, be it Nobz (selected as a separate Elites choice), Warbikes (selected as a separate Fast Attack choice), or whatever.
*Edit*
Dammit, T-C, stop beating me to it! >_<
As for the Dakkagun question, you'll notice it has different stats listed on Page 46 vs those listed in the summary on Page 104.
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Post by: Ork Guy
OK,OK, so no bodyguards. Well, can you START the game with your IC attached to the squad (bikerz in my case) or do you have to join during the game?
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Post by: Vandez
Yes, he can start the game with the unit, though I believe he gets deployed at a different time.
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Post by: two_heads_talking
deployed seperately but can join a unit at any time.
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Post by: Ork Guy
Hey i really want to get stormboyz but i cant seem to find the set here in Australia Games Workshop?!?!?! Do you buy it in a box set, Blister or do you have to buy the Storm Packs and add them to your egular Ork Boyz?
P.S This forum ive strted is becoming pretty popular, do you guys want to try and get it to the Hottest Threads?
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Post by: Xanthos
I believe that at the moment GW isn´t actuall y selling the stormboyz as a set...?
There´s stormboy bits, (jetpack and body), but no box set.
I believe there have been rumours of a new "badder than eva´" stormboy kit, but have yet to see images myself.
Obviously the fact that they´re missing from the range, must mean that there´s a new kit in the pipe.
However, the pipe can be veeeery long. (Unless you´re a space marine, in which case the pipe is actually more like a circular door going "Whoooosh -> new space marines!"
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Post by: Vandez
Yeah, they're available as a bitz pack, but they're obscenely expensive - worth looking for ways to convert your own.
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Post by: Ork Guy
So how do people get stormboyz with no conversion, the bitz pack??
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Post by: Xanthos
Yup.
Or wait for the new kit...
My brother plays orks and was able to scrounge up the two last stormboy kit from our FLGS, but if you don´t have one close by that has them from before they went oop, then you´re pretty much stuck with those options.
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Post by: Ork Guy
Ok thanks Xanthos
Hey eveyone i went to GW and i asked about that dakka gun concern. He said DONT use summary just the original
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Post by: Ork Guy
So have you guys heard any rumours coming out about any new ork models?? I know about the chaos deamons and how most of them can be played in Fantasy and 40K . They look like a tough army to beat!
So any new ork rumours?
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Post by: Vandez
If there were, they'd appear in the news and rumours forum.
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Post by: tegeus-Cromis
Ork Guy: Hey eveyone i went to GW and i asked about that dakka gun concern. He said DONT use summary just the original
Well, I think it's a sensible call, but it doesn't mean anything. "Some guy from GW" doesn't have the authority to make rules decisions. Only an official FAQ/errata sheet can do that.
If you mean your local GW has decided to play it that way, then great. Nothing wrong with house rules. Just be aware that if you ever play anyone out of that context, you can't expect your opponent to accept some red/blackshirt or mail order troll's word for it.
On another note, it seems like high time for this thread to be moved somewhere more appropriate. I don't know exactly where it belongs, but it's certainly not Painting & Modeling any more.
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Post by: Ork Guy
T-C
It was a guy that worked at GW, hes pretty good. Im not a mod so i cant change this thread but if another one comes along we should ask them
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Post by: HellsGuardian316
TC's comment still stands, I've called the GW staff many times and usually get two sometimes three different answers to the same question depending on who I talk to. If its not offical or in the FAQ then it won't hold water if your opponent disagrees as you have no proof.
Yeah long runnig thread without it going off the rails, always nice to see.
Ork Guy, when you've got some orks assembled and an idea of how you want your army to look and play(shooty/assualty for example), why not post a thread in the ole "Army List" thread to get some feed back on it. Will help to tweek out anything that might not work well or be too costly. I'm going to be rambling through there myself to get some ideas for my own ork force when I get time.
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Post by: tegeus-Cromis
Like hellsguardian said, working at GW doesn't give a person any authority to make rules calls. Even when the very person who wrote the rule makes a statement, it only becomes generally accepted when it's put into an official FAQ ("I saw JJ at the GT and he said this" doesn't cut it).
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Post by: grey_death
Sounds like this belongs in YMDC, I'll send it there for the time being.
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Post by: Ork Guy
Ok cool, so how can we find out definite answers?
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Post by: Vandez
tegeus-Cromis wrote:it only becomes generally accepted when it's put into an official FAQ
QFT
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Post by: Doctor Optimal
Ork Guy wrote:Ok cool, so how can we find out definite answers? You must be new here. GW can't be bothered to edit their own books before release (I'm sorry, they DO edit them, they just always have "problems at the printers", my mistake) or release patches for them on anything like a regular basis. So we wait. And wait.
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Post by: tegeus-Cromis
Doctor Optimal is sadly correct. Till then, just house rule it and carry on--it won't be the last time you have to do this in 40k.
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Post by: Ork Guy
Its actually really sad to see all the mistakes they make and they are not spelling or anything like hat, but there im[portant things that are easy to pick up on like the dakkagun. Another example i found was that everybody got the Waaaaagh! special rule, but its only for infantry...
They are getting lazy....
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Post by: Ork Guy
Ok, so anyway, i was thinking o trying to convert a rhino or razorback into a looted wagon with Boomgun, but this is just a thought....I have alot of "essential" things i must get first like another Trukk to carry the second lot of boyz (for those of you that dont know what im talking about, look at my post on the last page) and i was definetely thinking of getting Old Zogwort. But before Zogwort i wanted to get stormboyz if only ther is a way to get them now in a pack :( And added to the stormboyz i would definetely get Boss Zagstrukk. So here is my priority list:
1. New Shiny Trukk
2. Stormboyz (if there is a pack)
3. Boss Zagstrukk (if i get stormboyz!)
4. Old Zogwort
5. Looted Wagon with boomgun
The idea with the boomgun is to add that shooty feeling to my army, just in a bigger size. Alot of people look at 40K(I definetely do too!) as "good units are ones that take out more points of enemy units than itself before its dead/destroyed" The boomgun on Looted wagon cost just over 100 pts and its PERFECT for MEQ armies because they usually consist of untis with 3+ armour saves like a typical space marine, but a space marine is pretty expensive too. To have a looted wagon to take down a whole lot of marines in one blast should match up the points im spending on the wagon. Then i might be lucky to take down light vehicles (This is hard with an ORDANCE weapon though!!).
And Zogwort IMO is awesome value for his points because hes awesome in assault with the nest of vipers and his got good magic spells too with the extra Warphead special rule. And then his also got the Squig transforation that can be really annoying for somebody that just got their 180+ pts Marneus Calgar with Gauntlets of Ultramarar and all his other special rules just converted into a squig thats good about 30 teeth...
So anyway what do you guys think about the Looted Wagon with Boomgun and Old Zogwort?
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Post by: tegeus-Cromis
Wagon sucks horribly, but hey, at least it's only 100-odd points of suckage. You can take it for flavour and not be throwing the game. Still, I really wouldn't count on it making back its points. With Rhino armour, that thing is not going to kill 7 SMs before dying. Have you considered a Killkannon Battlewagon instead? Just as flavourful, but more effective.
Old Zogwort seems okay to me. The 18" no-go zone for ICs is pretty handy against armies that rely on their ICs to do things no other unit in the list can. (My Eldar and SoBs feel Zogwort's presence quite keenly.) Just be aware that he is pretty vulnerable and that he can't combo his poisoned attacks with the PW effect should he roll it.
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Post by: budro
You can make rokkit packs for the stormboyz. Much cheaper then buying several sets of the stormboyz upgrades. I used push pins and lots of greenstuff on one squad and wire connectors for another.
Avoid looted wagons. If you really really want an ordnance gun take TC's advice a run a killkannon BW.
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Post by: vikings vs mafia
I, too, made $45 worth of rokkit packs from about 6 bucks worth of random electrical parts. The blisters make no sense.
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Post by: Ork Guy
Could budro and vikingsvsmafia plaease put photos of those torm boyz rokkit packs here if you have time, i really want to see them.
Also, why would you want a kilcannon battlewagon, it is very expensive?
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Post by: Vandez
It's also a lot more likely to survive long enough to fire.
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Post by: tegeus-Cromis
It's not "very expensive." It's 45 points more than a Looted Wagon (before adding any toys to either). It's not a great unit in itself, but it's a bargain in comparison.
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Post by: Ork Guy
Well, i read over it again, i was thinking of making one not for transport but for an anti-infantry purpose. I was thinking kilkannon, 4 big shootas and one of those artillery weapons.
But after looking at my army, what type of BW do you guys think i should get? (previous page is my army)
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Post by: tegeus-Cromis
The army you list there is tiny. You should probably be thinking about what you want it to be like at 1500-1750 points when deciding how/whether to field a BW.
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Post by: budro
Personally I would recommend against taking almost any of of the heavy support options - unless you're playing Apoc at around 3K or higher. For the points of your Killkannon BW you could get another trukk mob. For only about 50 more points you could get 30 shoota boyz, rokkits and a nob. Both of these units are more tactically viable and better at killing infantry then a BW.
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Post by: Ork Guy
You botrh have points there. Im trying to get to 750pt then start rising. With that army list there (obviously taking away the 2 warbikerz) i have around 430 pts. I really do not want to go and stick around with 100 pts, i like going around 750-1000pt. My marines army is 1500pts and it was winning alot of battles because i had balanced it out with pretty strong troops.
Anyway, with another trukk upgraded my way we could get to about 480pts. I definetely dont want to get a BW right now because my list is too small to back it up. I also wanted to get about 19 stormboyz and boss zagstruk which will bump my army to about just over 790pts.
Before i go on, what do you guys think so far of these add-ons?
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Post by: Ork Guy
You botrh have points there. Im trying to get to 750pt then start rising. With that army list there (obviously taking away the 2 warbikerz) i have around 430 pts. I really do not want to go and stick around with 100 pts, i like going around 750-1000pt. My marines army is 1500pts and it was winning alot of battles because i had balanced it out with pretty strong troops.
Anyway, with another trukk upgraded my way we could get to about 480pts. I definetely dont want to get a BW right now because my list is too small to back it up. I also wanted to get about 19 stormboyz and boss zagstruk which will bump my army to about just over 790pts.
Before i go on, what do you guys think so far of these add-ons?
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Post by: HellsGuardian316
Any particular reason you double posted three days apart? People will answer your post if they have something to add, just be patient.
1500pts is a nice round figure for any small army, even if you only play 1000pts games the extra 500pts will give you extra options to create different army setups each game or varients of the same one.
I went really OTT with my marines with 4500pts worth and only play 2000pt games, however those extra models allow me to field armies that can differ greatly meaning my opponent can never really plan for them.
In the case of Orks, if you want to build up the points, go with more boyz! lotsa boyz! Maybe a few trukks to put them in aswell.
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Post by: Ork Guy
I double posted because as people start posting in other threads, this thread goes down the list and onto the next few pages and never gets recognised again so i posted to get it back up so people can reply. Plus, i see no harm in double-posting....
Anyway, thanks for the input, i probably want about 3 squads of boyz and 3 trukks but i wanted to get stormboyz because they can deep strike if they have the boss with them. I was thinking of something to add on to my army that can take out some targets before my trukks and boyz get to the enemy.
Anyway, so i left off at about 790pts, next on my priority list was Old Zogwort and hes around 140pts. Add him onto my army and we get bumped up to 930pts. thats 70pts off my target!!
1. So what do you guys think of the add-ons?
2. Also, this might sound mub but how many dice does the SoG scatter when fired? I cant find it in the codex anywhere?
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Post by: tegeus-Cromis
Look in your BGB under Ordnance weapons.
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Post by: Ork Guy
Ye i read the rulebook but for some reason, the Big Mek must be a special character like no other because ordance weapons can only be mounted on vehicles. But for some reason, the Big Mek owns one... Anyway it says that if the "vehicle" moved its 2D6. The Big Mek cant move and shoot this weapon because it is Heavy so im assuming its 1D6. Has anybody found something that is against this?
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Post by: tegeus-Cromis
"Roll the Scatter dice and a D6 to see where the shot lands [blah blah blah]. If the Ordnance weapon was fired by a moving vehicle then two D6 are rolled and the highest taken"--BGB pg. 29
Is there ever a time when the Big Mek will fire his SAG and find it is true that the SAG was "fired by a moving vehicle"? No, so resolve it the ordinary way. I don't see where the confusion is coming from.
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Post by: Ork Guy
Im just saying because the rulebook says "fired by a moving vehicle" and the Big Mek isnt a vehicle. Just wanted to know
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Post by: tegeus-Cromis
Um, yeah, exactly.
Did the Big Mek move? If so, he can't fire the SAG, since it is Heavy.
Did the Big Mek not move? Great, he can fire the SAG. Is he a vehicle that moved? No, he isn't, so no 2D6.
Your assumption is not an assumption but a logical consequence of the rules as written.
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