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Warhammer Online @ 2008/08/07 02:00:22


Post by: Stelek


War is set to release on September 18th.

http://www.warhammeronline.com/

That is all.


Warhammer Online @ 2008/08/07 02:15:21


Post by: Greebynog


The cinematic trailer is made of all sorts of win! I imagine it's been posted here before, but if not:

Orc seige techniques are awesome.


Warhammer Online @ 2008/08/07 02:16:17


Post by: CaptainCommunsism


do want!


Warhammer Online @ 2008/08/07 02:28:17


Post by: Therion


Considering Wrath of the Lich King will be released (according to Blizzard CEO) between October and December, Warhammer Online will get the same two months of life that Age of Conan got


Warhammer Online @ 2008/08/07 02:32:03


Post by: Stelek


I'm enjoying Requiem: Bloodymare.

I don't see War Online being a success myself, I'm going to sit out the release and see what the suc--erm, what my friends who play it think.


Warhammer Online @ 2008/08/07 03:31:45


Post by: Aduro


Expect to see Blizzard move up the release date for Lich King now. I'd wager the week before WAR comes out.

I WOWed myself out a few months back. I've been waiting for WAR for awhile now for something new, and plan to give it a go.


Warhammer Online @ 2008/08/07 03:46:18


Post by: zmc


There is a beta, and I am in it.

Sadly that's all I can say because of NDA.


Warhammer Online @ 2008/08/07 05:40:32


Post by: Death By Monkeys


Aduro wrote:Expect to see Blizzard move up the release date for Lich King now. I'd wager the week before WAR comes out.

Nah, I can't see Blizzard being threatened by this, not with the millions of WoW players eagerly waiting for WotLK. I agree with Therion. WAR will shine for a couple months, a bunch of die-hard Warhammer fans will take it up and drop their WoW accounts and they will be the bulk of the players. I can't see it eating too much into WoW's market.


Warhammer Online @ 2008/08/07 07:41:49


Post by: BrookM


Blizzard won't rush their latest expansion just to kill off the competition. They are known for the high amount of polish on their boring products and they know damn well that WAR won't hurt them.


Warhammer Online @ 2008/08/07 07:47:36


Post by: Daggermaw


who cares. they took out over a third of the game just to make launch. this game is gonna flop harder than my grandmothers right titty!


Warhammer Online @ 2008/08/07 07:52:17


Post by: fitzeh


I lost interest when i realised my Play.com pre-order wasn't going to get me a) into the beta or b) the free mini...


Warhammer Online @ 2008/08/07 08:16:35


Post by: Lormax


Every beta player I've talked to say the same thing...WoW clone. /yawn, no thanks.


Warhammer Online @ 2008/08/07 11:51:55


Post by: zmc


The NDA will be lifted this coming week, then I can tell anyone anything they want to know, been in beta since the get-go. I'd doubt anyone who claimed it was a WoW clone though.


Warhammer Online @ 2008/08/07 12:26:16


Post by: Lormax


Well, two of the people I've asked are also on this site. Perhaps they'll see this thread and respond.


Warhammer Online @ 2008/08/07 13:11:12


Post by: Slave


Anyone who called it a WoW clone is just pathetic. I would expcet people on this message board to know that WoW is a Warhammer clone.

Besides that, there are no pastels, no super deformed wrists, no goofy boots, just gritty gothic goodness in this Beta.

When the NDA lifts, expect uber things to be shown. I give this one 10 out of 10.


Warhammer Online @ 2008/08/07 13:35:02


Post by: GrimTeef


I gave up on WoW months ago. WAR seems like it is not as grindy as WoW is (at least from what the devs say for their part), considering you can level up with PvPing if you choose. I also hated getting into a group of 10 to 20 players just to get the next step in my gear for my character.

Also, if I'm going to play a Warhammer-like game, why not play the most accurate one? It looks great, and I have read more about WFB background than Warcraft background, and vastly prefer Warhammer's fantasy world.

Sure, the game does have WoW-like elements, but WoW was just an amalgamation of what made MMOs good and fun and well-designed in the first place. It's not like they were originators, they just paid more attention and have a rabid fanbase that thinks nothing they do is wrong (until their character gets nerfed in the next patch, that is).

WoW may be the most popular, but I don't think it will be better or more fun than what I've read about WAR.

Time will tell I guess.


Warhammer Online @ 2008/08/07 13:38:13


Post by: Mort


I'm very on the fence about WAR, to be honest, but I'd definitely be trying it out if Skaven were a playable race. Instead, I see there's a "skaven skin" cloak or something that players can get. ouch.

I'll probably still try it out, though, if they offer a free-trial of some kind. All I know is, for me, I quit WoW over a year ago, and haven't missed it a bit since. I agree with most folks, that WAR will likely have it's niche of die-hard fans who are GW/WHFB fans.

I can say, though, that without MMO's, I'd sure have a lot more painting done.


Warhammer Online @ 2008/08/07 17:01:39


Post by: Death By Monkeys


I'm in agreement with GrimTeef - I mean, if this had come out before WoW, I would never have played WoW. And as a longtime Warhammer player, I imagine that I'll get a lot more enjoyment out of this than WoW, just due to the setting. But in the grand scheme of MMORPGs, I don't see it denting WoW's overall market share.


Warhammer Online @ 2008/08/07 17:02:11


Post by: Alpharius


I've never played a MMO, but I am excited to give this one a try, for many of the same reasons that GrimTeef listed above.

Plus, some friends of mine from all over are also interested, so we'll meet up online for a bit and try it out.

I'm looking forward to it!

Any word on what the monthly fee will be?


Warhammer Online @ 2008/08/07 18:33:52


Post by: Morathi's Darkest Sin


Aye, been playing WoW for a year and a half and its all been training for this one. (Training in the sense I can now type sentances in a matter of seconds before I need to heal, Shoot, splat a mob threatening me or a party.) Also generally even though I expect there to be many new things to learn I can take some of the experiences of WoW with me, and hope to be a better player for it.

The main things for me are obviously its Warhammer, 6 man groups for all Dungeons (My casual nature means I can actually see the end game Dungeons.. yay and not leave WoW with two lvl 70's never seeing Black Temple, The Eye etc as I didn't have the time for raiding.) and the adventuring inspired by the Tome of Knowledge.

I can't wait tbh.



Oh and I get to play a Witch Elf.



@Alpharius - its been listed $14.99 per month, down to I think $12.99 per month if you pay for 6months in one go.


Warhammer Online @ 2008/08/07 19:02:43


Post by: Ahtman


Daggermaw wrote:they took out over a third of the game just to make launch


Math isn't your strong point is it? The things delayed from launch don't come anywhere near a third of the game. If you don't want to play that's fine, but at least don't make things up.

No one with sense really expects this to topple WoW, it's just to big. OTOH I've talked to many many WoW players who are making the move when it comes out. I expect, if they have in place what needs to be in place, that WAR will pull into second. Still you never know with these things.


Warhammer Online @ 2008/08/07 19:08:16


Post by: two_heads_talking


Alpharius wrote:I've never played a MMO, but I am excited to give this one a try, for many of the same reasons that GrimTeef listed above.

Plus, some friends of mine from all over are also interested, so we'll meet up online for a bit and try it out.

I'm looking forward to it!

Any word on what the monthly fee will be?


according to the newest online newsletter

Monthly Subscription: $14.99 USD
3-Month Subscription: $41.97 ($13.99 per month)
6-Month Subscription: $77.94 ($12.99 per month)

so it's comparable to the other mmorgps out there.


Warhammer Online @ 2008/08/07 19:57:01


Post by: penek


yay. just put preorder on EU box... (its was been hard to find site, that ships to Russia) hope our customs not stop for year or two...


Warhammer Online @ 2008/08/07 20:24:09


Post by: Alpharius


Has the ship sailed on the Collector's Editions?

Depending upon where you pre-ordered them, you got different exclusive in game stuff.

I vaguely remember thinking that the Best Buy one was the one I'd want, but now I cannot locate it.

Anyone have any idea?


Warhammer Online @ 2008/08/07 20:46:43


Post by: Chris Gohlinghorst


Alpharius wrote:Has the ship sailed on the Collector's Editions?

Depending upon where you pre-ordered them, you got different exclusive in game stuff.

I vaguely remember thinking that the Best Buy one was the one I'd want, but now I cannot locate it.

Anyone have any idea?


From my talks with the Mythic staff at Games Days, the Collector's Edition is sold out globally. You'll have to find a copy on ebay or hope someone fails to pick their up at a local retailer.


Warhammer Online @ 2008/08/08 02:13:16


Post by: Orock


Im shocked at the amount of blizzard fanbois that frequent this site. War is far and away the superior pvp option, because it does not have: grindtacular requirements, imbalanced classes that go unchecked for over a year, or arenas with optimal class/race/spec requirements to not suck at.

But thats alright, I wouldnt want the kind of players that still think wow is the king of all that is good and just moving to war anyway


Warhammer Online @ 2008/08/08 03:13:16


Post by: stonefox


What's the potential for griefing in this game? That alone will determine if this game won't be seen as yet another WoW clone. PvP quests and battleground-like zones sound good, but unless there's a way to really grief with a good bunch of guys it won't be as fun.

In other words, how hard is it to siege the opposing city in the end game (like the devs said was possible)? That seems to be the extent of the end game unless they make boring dungeon raids a big thing. If it's awesome, pubbie tears will flow.


Warhammer Online @ 2008/08/08 05:43:45


Post by: H.B.M.C.


Every MMO gets compared to WoW now. I don't think it has anything to do with fanboi-ism, it's just a natural result of WoW's success.

Anyway, it's not like WoW has anything to fear from its competitors. It's all the other games that have to step up to be as successful as it.

No, I don't play WoW. I hate MMO's, and the very idea of paying monthly for a game that I've already paid $100 in a store for just gaks me to no end, especially when I know I won't be playing it in a few months. The only RPGs to ever hold my attention were the Fallout series, the Diablo series and the KOTOR series. And now KOTOR is going to be an MMO... won't be playing that either.

BYE


Warhammer Online @ 2008/08/08 06:18:22


Post by: DeathGod


H.B.M.C. wrote:Every MMO gets compared to WoW now. I don't think it has anything to do with fanboi-ism, it's just a natural result of WoW's success.

Anyway, it's not like WoW has anything to fear from its competitors. It's all the other games that have to step up to be as successful as it.

No, I don't play WoW. I hate MMO's, and the very idea of paying monthly for a game that I've already paid $100 in a store for just gaks me to no end, especially when I know I won't be playing it in a few months. The only RPGs to ever hold my attention were the Fallout series, the Diablo series and the KOTOR series. And now KOTOR is going to be an MMO... won't be playing that either.

BYE


Fallout 3 is a mid-October release, and it looks AMAZAZING...

Pre-ordered my colelctor's edition today... it comes with a metal lunchbox, 80s style, and a Fallout Boy bobblehead.

I am all over that lunch box.


Warhammer Online @ 2008/08/08 06:52:15


Post by: The Grog


So, we need a Dakka Dakka guild now. Anybody else have interest?


Warhammer Online @ 2008/08/08 07:08:42


Post by: H.B.M.C.


DeathGod wrote:Fallout 3 is a mid-October release, and it looks AMAZAZING...


It does. Looks and plays nothing like a Fallout game, but it does look amazing, whatever it really is.

BYE


Warhammer Online @ 2008/08/08 07:39:02


Post by: Kanluwen


stonefox wrote:What's the potential for griefing in this game? That alone will determine if this game won't be seen as yet another WoW clone. PvP quests and battleground-like zones sound good, but unless there's a way to really grief with a good bunch of guys it won't be as fun.

In other words, how hard is it to siege the opposing city in the end game (like the devs said was possible)? That seems to be the extent of the end game unless they make boring dungeon raids a big thing. If it's awesome, pubbie tears will flow.


Griefing is limited to the "tiers".

Each tier is 10 levels.

So no level 50s ganking level 10s.

YAY?


Warhammer Online @ 2008/08/08 08:14:16


Post by: SuperCow


They may not have taken a third of the content out, but they sure did take a lot out (including the ability to siege 2 out of the 3 capitals per side and a few of the classes). In my MMO experience, dating back to UO in '98, rushing an MMO out and cutting content to make a deadline is not a very good idea.
In any case, this game has a lot of potential because it is enough like WoW to bring some people over but it also has much more of a PvP focus which trends indicate is becoming more popular again (finally!) as evidenced by battlegrounds being big in Wow, AoC, and Darkfall.
I think its at least worth giving the game a shot.

On Fallout 3: In a way I am sad because it looks much different from 1 and 2 which I loved but what is different I must admit looks really good. As long as the FPSness requires some sort of tactics and doesn't feel like DOOM or Unreal with the ability to pause I'll be happy.


Warhammer Online @ 2008/08/08 08:18:54


Post by: H.B.M.C.


SuperCow wrote:They may not have taken a third of the content out, but they sure did take a lot out (including the ability to siege 2 out of the 3 capitals per side and a few of the classes). In my MMO experience, dating back to UO in '98, rushing an MMO out and cutting content to make a deadline is not a very good idea.


Nor does delaying it every 6 months because you're trying to cram more stuff in.

And the game lost 2 classes and all but 2 of the capital cities. They've already said they're going to add the other cities in post-release.

BYE


Warhammer Online @ 2008/08/08 09:52:34


Post by: Gary


I'm actually looking forward to WAR - a lot.

Me and a group of mates used to play a game called Planetside (a MMOFPS) where we would organise awesome raids on Towers/Bases/Enemy Convoys) as an Outfit. Truely an awesome sense of a co-ordinated military operation.

After SOE basically abandoned the game to rot, we fled to WoW, it just didn't have the same feel. From what i've heard from WAR, they'l be tower raids n' stuff.

Both classes I want to play are Goblins.... apparently that means I can be eaten by the mean Black Orcs >.<


Warhammer Online @ 2008/08/08 11:07:55


Post by: Moopy


Aduro wrote:Expect to see Blizzard move up the release date for Lich King now. I'd wager the week before WAR comes out.


This won't happen.

I work in the video game industry and there's no way that they'll get anywhere near a simo release. Anything that close loses all it's marketing edge and the product stumbles in sales. With all their collector's pre-orders sold, people are already time invested in that time, so even if they DO put a product, it's going to sit on the shelf.

Waiting for a few months is the perfect time for a release.

A third taken out? Yea, math is hard. And I'd much rather have content taken out instead of shipping it with lots of bugs (See: SWG). Nooooo I'll wait for it to be done right, and then added in later. But people will always complaint because, you know, we all hate new content that's being added into a game that we're already playing.


Warhammer Online @ 2008/08/08 11:51:41


Post by: Necroagogo


Compared to WoW, any new MMO is only ever going to be a 'niche' game. The only question regarding WAR's success or failure is, in my opinion, whether the playerbase it does attract (and retain) is enough to return adequate profits, so any argument or speculation about competing with WoW is barking up the wrong tree.

And I'm not a WoW fanboi - never touched the game. EQ since '99 for me!


Warhammer Online @ 2008/08/08 13:59:29


Post by: GrimTeef


stonefox wrote:What's the potential for griefing in this game? That alone will determine if this game won't be seen as yet another WoW clone. PvP quests and battleground-like zones sound good, but unless there's a way to really grief with a good bunch of guys it won't be as fun.

In other words, how hard is it to siege the opposing city in the end game (like the devs said was possible)? That seems to be the extent of the end game unless they make boring dungeon raids a big thing. If it's awesome, pubbie tears will flow.


Unless there's a way TO really grief, it won't be as fun? Are you saying you would prefer to grief other players out looking to enjoy their own thing or have I misread you? Well, one way or another, from what I've seen on YouTube and read little bits about, griefing is difficult to do. If a higher level player goes into a PVP zone not appropriate for his level, he gets turned into a chicken (yep, a literal clucking chicken) and can only do a tiny attack, and can get one-shotted quickly. I'm not sure if this is the case everywhere in the game, but the PVP zones area like this.

The city sieges are supposed to be the end game, and Karl Franz is the biggest enemy to hit if you are Destruction. Takes a lot of doing to get there from what I understand.


Warhammer Online @ 2008/08/08 14:13:17


Post by: Ahtman


You can't just siege a capitol. You have to claim the areas leading up to it and control the keeps before then. You have to do it in strategic phases.

I'm also a little unclear on what are wanting Necro.


Warhammer Online @ 2008/08/08 23:18:25


Post by: Toreador


People used to say the same things about Everquest. Nothing can ever challenge it. Eventually something does...


Warhammer Online @ 2008/08/08 23:57:11


Post by: Bahkara


The Grog wrote:So, we need a Dakka Dakka guild now. Anybody else have interest?


lol, depends on what side? I'll definately be playing an ork


Warhammer Online @ 2008/08/09 00:03:45


Post by: The Phazer


Chris Gohlinghorst wrote:From my talks with the Mythic staff at Games Days, the Collector's Edition is sold out globally. You'll have to find a copy on ebay or hope someone fails to pick their up at a local retailer.


I was able to walk into HMV today (who are the UK exclusive store based retailer) and pre-order a copy. They claimed they were nowhere near selling out.

They aren't giving out the pre-order boxes, but I don't give a stuff about that anyway. It's all about the shiney books and lovely Orc.

Phazer


Warhammer Online @ 2008/08/09 00:25:12


Post by: Arctik_Firangi


It's fanboism. WoW sucks balls and always has. I've loved every other Blizzard game, but WoW failed hard. Average at best, but more expensive than your average piece of average. If Blizz use all of their wow money to make a good game I'll be happy, but these expansions are ticking me off.

Want to be a Skavie in WAR, but probably won't happen... torn between epileptic knight of good and chaotic marauder of evil.

18th of Sep is the day before my birthday... but with no Fallout 3 in Australia, and now that I know I'm missing out on a lunchbox and a bobble-head, I might just go back to UT04 and give up playing anything else ever, forever.

Who wants to pre-order F3 for me and ship it to Australia?


Warhammer Online @ 2008/08/09 02:24:24


Post by: stonefox


Kanluwen wrote:
stonefox wrote:What's the potential for griefing in this game? That alone will determine if this game won't be seen as yet another WoW clone. PvP quests and battleground-like zones sound good, but unless there's a way to really grief with a good bunch of guys it won't be as fun.

In other words, how hard is it to siege the opposing city in the end game (like the devs said was possible)? That seems to be the extent of the end game unless they make boring dungeon raids a big thing. If it's awesome, pubbie tears will flow.


Griefing is limited to the "tiers".

Each tier is 10 levels.

So no level 50s ganking level 10s.

YAY?


Are you saying you would prefer to grief other players out looking to enjoy their own thing or have I misread you?


Eh, that's more just plain ol' ganking. Griefing is more like playing practical jokes that inhibits other players. Like being so good with a guild that you can keep a city locked under siege for a week, preventing the other guys from doing their thing. Or being good with a bunch of guys so you can do, or help others do, a PvP quest repeatedly while keeping the other side under lockdown.


Warhammer Online @ 2008/08/09 03:34:22


Post by: malfred


Arctik_Firangi wrote:It's fanboism. WoW sucks balls and always has. I've loved every other Blizzard game, but WoW failed hard. Average at best, but more expensive than your average piece of average. If Blizz use all of their wow money to make a good game I'll be happy, but these expansions are ticking me off.

Want to be a Skavie in WAR, but probably won't happen... torn between epileptic knight of good and chaotic marauder of evil.

18th of Sep is the day before my birthday... but with no Fallout 3 in Australia, and now that I know I'm missing out on a lunchbox and a bobble-head, I might just go back to UT04 and give up playing anything else ever, forever.

Who wants to pre-order F3 for me and ship it to Australia?


Well, then you have Diablo 3 to look forward to now.


Warhammer Online @ 2008/08/09 04:56:22


Post by: Miguelsan


I enjoyed WoW for more than a year until BC came out. BC killed all the raiding that I liked with the reputation quests. I could no longer raid because I was not high enough in reputation to reach the "heroic" instances but as I had a RL and a job I could not spend the unholy ammount of time required to farm the reputation so I could not raid and gain reputation.....

I quit WoW about 3 months after BC came out and promised myself that I was not going to spend a minute of my time in another game that needs endless grinding.

WAR doesn´t have undead as a player race so that´s a no no for me but if gameplay is not grinding oriented i might give it a try after a while.

M.


Warhammer Online @ 2008/08/09 06:27:27


Post by: Orock


Necroagogo wrote:Compared to WoW, any new MMO is only ever going to be a 'niche' game. The only question regarding WAR's success or failure is, in my opinion, whether the playerbase it does attract (and retain) is enough to return adequate profits, so any argument or speculation about competing with WoW is barking up the wrong tree.

And I'm not a WoW fanboi - never touched the game. EQ since '99 for me!


Lol, you could change 2 words in this post WoW=everquest, and WAR=WoW and you would have what the sony fans thought. But if you were a eq fan you already know this.


Warhammer Online @ 2008/08/09 12:57:13


Post by: Tetchy


I think I'd rather gouge my eyes out with a rusty spoon.

WAR? What is it good for..?


Warhammer Online @ 2008/08/09 19:15:15


Post by: Necroagogo


@ Orock: LOL - yup. I remember when EQ was HUGE with its 500k accounts. Nothing could ever POSSIBLY top that!!!

Somehow, I can't see WAR as having the multiplier on its subscriber base that WoW enjoyed once it became top dog.


Warhammer Online @ 2008/08/09 21:13:32


Post by: BrookM


Only way to kill off WOW would be to get South Korea interested in another game. But seeing as they revere Blizzard as a new clique of gods..


Warhammer Online @ 2008/08/10 00:56:32


Post by: Slave


The Phazer wrote:
Chris Gohlinghorst wrote:From my talks with the Mythic staff at Games Days, the Collector's Edition is sold out globally. You'll have to find a copy on ebay or hope someone fails to pick their up at a local retailer.


I was able to walk into HMV today (who are the UK exclusive store based retailer) and pre-order a copy. They claimed they were nowhere near selling out.

They aren't giving out the pre-order boxes, but I don't give a stuff about that anyway. It's all about the shiney books and lovely Orc.

Phazer


Go back and reread what you quoted, then reread what you said.

Of course they have plenty of PREORDERS left. They are out of COLLECTORS EDITIONS.

Pre orders do no have the comic nor the orc, just us early adopters get those.


Warhammer Online @ 2008/08/11 17:19:21


Post by: stonefox


For anyone (me) who's into Command & Conquer, CCRA3 will include a Russian War Bear code for the Warhams Online game.


It might not be a hamster, but bears are cute, fuzzy creatures too. (Skip to 3:30)


Warhammer Online @ 2008/08/11 22:21:31


Post by: Ahtman


I have to say I'm not happy about about putting an item for the game in another game. I've enjoyed the C&C games but have no interest in buying it. I do like bears though. Now I have to find someone getting C&C3 that isn't going to play Warhams Online. :(


Warhammer Online @ 2008/08/12 22:54:17


Post by: The Phazer


Slave wrote:Go back and reread what you quoted, then reread what you said.

Of course they have plenty of PREORDERS left. They are out of COLLECTORS EDITIONS.

Pre orders do no have the comic nor the orc, just us early adopters get those.


No, I have a pre-order for the Collectors Edition at £70. Have a reciept and everything.

Phazer


Warhammer Online @ 2008/08/12 23:49:06


Post by: Schepp himself


Second the Skaven part (want to play one), second the MMO part (never played one, WOW-trial frightened me), second the Fallout 3 Part (is this still Fallout? Bethesda makes different games than the classic ones afaik).

Greets
Schepp himself

P.S. I still would be happy If a Warhammer game wouldn't suck. Dark omen was the last awesome one, imo, easily outclassing mark of chaos)


Warhammer Online @ 2008/08/13 00:01:46


Post by: Death By Monkeys


Yeah, I think that GW/Mythic are missing out on a big segment of the Warhammer-playing market that want to play Skaven. I mean, all the other MMORPGs have dwarves and elves and humans and orks. So what? Big deal? Want to differentiate yourself? Allow rat-men as a playable race.


Warhammer Online @ 2008/08/13 00:06:00


Post by: ProtoClone


I have hopes that WAR will give WoW a good run for it's money. WoW has had little in the way of competition when it comes to the MMO's because of Blizzards past successes (i.e.; Warcraft, Starcraft, Diablo...etc). They had the money to soak into making a good MMO without challenge. But now GW has come along and not only do they have some serious money to invest but they also have years of material to build on. As someone mentioned before, there is always someone better then you out there.


Warhammer Online @ 2008/08/13 00:32:37


Post by: Strimen


Btw, there is a thread in the video games board here on dakka about setting up a guild already for anyone interested in it. I should be getting into the beta shortly due to the CE edition of the game I bought so I'll post my reviews asap on the general first impressions.


Cheers.

</shameless plug on> Oh and check out the Too Human demo if you have a 360. </shameless plug off>


Warhammer Online @ 2008/08/13 00:38:39


Post by: Arctik_Firangi


I would still play it if it was just the Morrowind engine with different models. And online play.


Warhammer Online @ 2008/08/13 04:58:41


Post by: BeefyG


[quote=malfred
Well, then you have Diablo 3 to look forward to now.


Hah! Profanity!!!

All I have to say about Diablo is..."My RSI brings all the boys to the yard".

I cried about fallout 3...maybe those lovely canadians will be able to ship it to aus without it getting customs checked.


Warhammer Online @ 2008/08/13 12:51:14


Post by: quietus86


I em still waiting for the open beta to start


Warhammer Online @ 2008/08/13 14:29:05


Post by: Strimen


You just need a nice canadian that will mail it in an appropriate fashion to go through customs. Are we talkin the console or pc version here?


Warhammer Online @ 2008/08/13 18:50:05


Post by: quietus86


pc version still notake a bout a console version


Warhammer Online @ 2008/08/13 18:55:51


Post by: Stelek


Actually the thing that breaks games is never a new game.

It is always the sequel.

So I look forward to WOW2. Fragment the community, drive users away, kill the original game...yes, fulfill your destiny!


Warhammer Online @ 2008/08/15 05:49:56


Post by: Bahkara


quietus86 wrote:I em still waiting for the open beta to start


Me too! Apparently tomorrow (Friday) 10amEST is when the open beta files are supposed to be available. they didn't say when the actual servers will be up afaik


Warhammer Online @ 2008/08/15 07:44:07


Post by: warpcrafter


zmc wrote:There is a beta, and I am in it.

Sadly that's all I can say because of NDA.


I've watched a buddy of mine play the beta over his shoulder, and as far as I can tell, it's kinda like WOW but with better resolution and less cartoony. And that Dark Elf black ark, its ffffing huge!


Warhammer Online @ 2008/08/15 19:16:51


Post by: Death By Monkeys


Bahkara wrote:
quietus86 wrote:I em still waiting for the open beta to start


Me too! Apparently tomorrow (Friday) 10amEST is when the open beta files are supposed to be available. they didn't say when the actual servers will be up afaik

Open beta if you pre-order. I want to demo this before I sign on.


Warhammer Online @ 2008/08/16 03:02:18


Post by: superczhunk


A Warhammer MMO has been anticipated for some time. I'm sure it'll at least enjoy a little success.


Warhammer Online @ 2008/08/16 03:11:30


Post by: Ahtman


Played it at GenCon and it's coming along nicely. Got to mess around with the Black Orc, Witch Elf, Marauder, and Witch Hunter.

Black Orc - WWWAAAAUGGHHHHH

Witch Elf - Seem to start with fewer abilities but seems to DoT pretty quickly, like you would expect.

Maruader - Mutating arms is fun, and they just look plain mean.

Witch Hunter - He can run and shoot at the same time, I liked him more then I thought I would and may play one as an Order alt to my Black Orc.


Warhammer Online @ 2008/08/16 03:37:24


Post by: quietus86


Bahkara wrote:
quietus86 wrote:I em still waiting for the open beta to start


Me too! Apparently tomorrow (Friday) 10amEST is when the open beta files are supposed to be available. they didn't say when the actual servers will be up afaik


still haven't fond it hope the europe version wil het a new's letter.
cose you cant even fill in de open beta code any wear on your profile it realy sucks.


Warhammer Online @ 2008/08/16 18:55:42


Post by: Morathi's Darkest Sin


Well to those wanting Skaven and Undead, they will be coming.. Mark Jacobs (might have been Paul Bennet.. not sure which of them) said Skaven could have been at launch, but they weren't as they are the easiest race to add.
Everyone has been assuming new races will come in the form of new racial pairings, but they've said at Mythic Skaven could quite happily come out of the ground and open up another front, doesn't explain if they'd be Destruction or a third faction but it sounds fun. They also mentioned some pre-quests, players messing about in Mines, accidently open up a new tunnel, and bang Skaven come into the game.
In the same interview, they mentioned Lizardmen would almost certainly make an appearance, but they could go to the desert lands for an item or some such, try to add water to the lands as they need it to survive, and what do they do, wake up the Tomb Kings of course. Hehehe, its a fun interview, but gives some very interesting impressions on where WaR could go.



On a side note - regarding Blizzard, I am starting to believe they are very worried about WaR, the new Zevra promotion is a sign of that concern, but I also think the 10million subscribers thing is not as impressive as it sounds when you realise 5.5million are from China, where they don't pay for the game, and pay on 36cents equivilent per hour to play. The US has 2.5 million subs, the rest in Europe and around the world. 60% of the folks who left WoW to try Age of Conan didn't come back, and WaR is going to be a much bigger draw than Conan, due to all the issues Conan has had. Even if only 500K in the US left WoW to play WaR, that is brickloads of money lost, and from what I'm seeing on the servers I play, alot of PvPers are jumping ship when WaR launches here in Europe, so who knows what numbers will switch here.
I starting to think WoW's ivory tower isn't as stable as everyone thinks it is.


Warhammer Online @ 2008/08/16 19:43:47


Post by: Vaktathi


For those worrying about it being a 2 month fad or that WoW will crush Warhammer online, you have to consider two things.

First this is quite possibly the most anticipated MMO after WoW, it will draw a decent sized fanbase.

Two, It's going to attract a different kind of player than WoW. It will never be as big as WoW is, but it isn't going to cater to many of WoW's demographics either. Warhammer Online is going to be very PvP centric, a much more aggressive game that is much more dependent on teamwork and team based PvP (the way raids are run currently in WoW is kinda how you run PvP in WHO, you need a tank, to get into the enemy and hold them, nukers, debuffers, etc to be successful) than the PvP in WoW (which is more "team up if you want, but you don't really have to work together") along with a much darker universe where the faction distinctions are actually relevant (as opposed to the Horde/Alliance dichotomy where they really no longer have any real reason to be opposed other than they just don't trust each other). The game also isn't designed as a grind. PvP in WoW is generally just a grind for Gear for most people, as is high end PvE. WHO is basically a giant battlefield, where conquest is the goal, not gear (as in WoW currently).

Those that enjoy gear and PvE raids and a PvP system where one vs one combat is often the norm (even in large battles) will likely stay with WoW, those that prefer a more aggressive style game and team PvP will move to WHO.

EDIT: also, I've never found WoW to be a truly stunning MMO (after playing it for almost 2 years), the PvE is repetitive, the PvP is just an e-peen instance grindfest, and its draw comes from the company name and its ease of play, anyone can play it anytime and still achieve anything in the game with minimal effort, as long as you sink in some time. WoW is certainly not the most polished MMO out there (it wasn't even to where Blizzard wanted it to be at release until after AQ came out and they spend 2 years redoing class talents, and then they did it all over again with BC) Lets face it, Blizzard could package a dog turd, label it "Blizzard Turdcraft" and still sell a million units and get it named game of the year.



Warhammer Online @ 2008/08/17 03:30:58


Post by: sourclams


WAR pros:

1. It's not WoW
2. People are sick of WoW
3. They've realized that people like to kill each other, made PvP a viable leveling strategy

WAR cons:

1. We've already got WoW
2. People are sick of WoW
3. It's not WAR40k. I don't know why they didn't start with 40k as the baseline. We've already got multitudes of games where you can pick up a spear and run around online. What we do not have is a gigantic awesomely cool space MMO. The closest they got was Star Wars Galaxies, which was a huge crap fest. The next best is Starcraft: Ghost.


Warhammer Online @ 2008/08/17 05:41:01


Post by: Death By Monkeys


Morathi's Darkest Sin wrote:Well to those wanting Skaven and Undead, they will be coming.. Mark Jacobs (might have been Paul Bennet.. not sure which of them) said Skaven could have been at launch, but they weren't as they are the easiest race to add.
Everyone has been assuming new races will come in the form of new racial pairings, but they've said at Mythic Skaven could quite happily come out of the ground and open up another front, doesn't explain if they'd be Destruction or a third faction but it sounds fun. They also mentioned some pre-quests, players messing about in Mines, accidently open up a new tunnel, and bang Skaven come into the game.

That doesn't mean, though, that Skaven will come in as a playable race, though.

Vaktathi wrote:For those worrying about it being a 2 month fad or that WoW will crush Warhammer online, you have to consider two things.

You make a good point about WAR catering to a different demographic. And while I don't necessarily think that WoW will crush WAR, neither do I think that WAR has a chance of crushing WoW. I think Stelek made an excellent point about the one thing that can crush a game is it's sequel. We've seen that too many times in the gaming world. As far as WoW not being a truly stunning MMO - no, you're right, it's not, but it's got an interface that is not only generally better than most other MMOs, but is designed in such a way that if you don't like the interface, you can find a one that you do like. And that's not something I've found to be as common with other games which has left me really cold with them.

sourclams wrote:3. It's not WAR40k. I don't know why they didn't start with 40k as the baseline. We've already got multitudes of games where you can pick up a spear and run around online. What we do not have is a gigantic awesomely cool space MMO. The closest they got was Star Wars Galaxies, which was a huge crap fest. The next best is Starcraft: Ghost.

Quoted for truth, brother.


Warhammer Online @ 2008/08/17 13:40:42


Post by: quietus86




sourclams wrote:3. It's not WAR40k. I don't know why they didn't start with 40k as the baseline. We've already got multitudes of games where you can pick up a spear and run around online. What we do not have is a gigantic awesomely cool space MMO. The closest they got was Star Wars Galaxies, which was a huge crap fest. The next best is Starcraft: Ghost.

Quoted for truth, brother.



thq is planing a warhammer 40K online thay have the rites and are loking for a companie to work with them.


Warhammer Online @ 2008/08/17 14:49:00


Post by: Morathi's Darkest Sin


Death By Monkeys wrote:
That doesn't mean, though, that Skaven will come in as a playable race, though.


If you read the interview, (If I remember I'll link it when I get back from work can't go to Warhammer Alliance here) they are talking about what new playable races will be appearing in the future.


Warhammer Online @ 2008/09/18 10:04:47


Post by: The Phazer


Slave wrote:Go back and reread what you quoted, then reread what you said.

Of course they have plenty of PREORDERS left. They are out of COLLECTORS EDITIONS.

Pre orders do no have the comic nor the orc, just us early adopters get those.


Sitting here wtih my Collectors Edition now. The comic is surprisingly hefty, and the Orc is niiiiiice.

HMV Bond Street in London had *at least* fifty copies of the CE out on the shelves after all of their pre-orders this morning if you're still looking for one.

Phazer


Warhammer Online @ 2008/09/18 13:50:39


Post by: malfred


Does anyone work in a retail location? I'm wondering how well the regular boxes are selling.


Warhammer Online @ 2008/09/18 14:04:30


Post by: Wehrkind


I don't know about the regular boxes, but my wife had a bit of an epiphany last night.

We pre-ordered the game, and got the little codes for open beta and head start, etc. We ponied up 5$ per box, with the idea that we pay 45$ or whatever per box for the remaineder.

Then the head start starts, and we download the patch from open beta to live game. Yesterday we picked up our boxes, put them on the counter when we got home, and started playing for the night, without even cracking the shrink wrap.

Why did we pay the 45$?


Warhammer Online @ 2008/09/18 14:21:25


Post by: Aduro


Can you return the box for a refund of the $45? It's still shrink wrapped.


Warhammer Online @ 2008/09/18 15:06:26


Post by: Foda_Bett


Wehrkind wrote:I don't know about the regular boxes, but my wife had a bit of an epiphany last night.

We pre-ordered the game, and got the little codes for open beta and head start, etc. We ponied up 5$ per box, with the idea that we pay 45$ or whatever per box for the remaineder.

Then the head start starts, and we download the patch from open beta to live game. Yesterday we picked up our boxes, put them on the counter when we got home, and started playing for the night, without even cracking the shrink wrap.

Why did we pay the 45$?


You wern't able to play the "real" game until today, what you were playing was the head start you got into because you pre-ordered. You'll need to give the code in the $45 box to the account management site to be able to play when the servers go live, today.


Warhammer Online @ 2008/09/18 15:15:02


Post by: Dez


I think you will be required to put the codes in today. Maybe they thought yesterday would be a 'free day' for preorders, in case there were issues...which there didn't seem to be when I played.


Warhammer Online @ 2008/09/18 16:14:05


Post by: ProtoClone


What I want to know is if I will be able to try it before I buy it? So far I see nothing but a "under construction" site for a trial run...no info if they will allow a 10-14 day grace period to see if I really want it. I didn't preorder it because I didn't want to spend the money on a game I haven't tried yet and may not like. So if anyone has info on this I would appreciate it.


Warhammer Online @ 2008/09/18 19:48:15


Post by: NinjaRay


I'm playing on the Order side of the Vortex Server. Send me a PM if you want into my guild or just to meet up in game.


Warhammer Online @ 2008/09/18 21:20:54


Post by: Ahtman


ProtoClone wrote:What I want to know is if I will be able to try it before I buy it? So far I see nothing but a "under construction" site for a trial run...no info if they will allow a 10-14 day grace period to see if I really want it. I didn't preorder it because I didn't want to spend the money on a game I haven't tried yet and may not like. So if anyone has info on this I would appreciate it.


Eventually they will, like with DAoC, but it will be a way off. Right now they are catering to pre-orders and purchasers. When that thins out a bit or time passes enough (or it flops) the free trials will kick in. The game doesn't come with any "buddy codes" either, at least the CE didn't.


Warhammer Online @ 2008/09/18 21:42:17


Post by: VermGho5t


Welcome to World of Warhammer-Craft.......Online.....!

Meh. I'm not really interested in yet ANOTHER work simulator


Warhammer Online @ 2008/09/18 21:58:07


Post by: Ahtman


VermGho5t wrote:Welcome to World of Warhammer-Craft.......Online.....!

Meh. I'm not really interested in yet ANOTHER work simulator




The similarities of the games are superficial; it is like saying Diakatana and Half-Life 2 are the same because they are both FPS.


Warhammer Online @ 2008/09/19 03:29:56


Post by: Wildstorm


Ahtman wrote:
ProtoClone wrote:What I want to know is if I will be able to try it before I buy it? So far I see nothing but a "under construction" site for a trial run...no info if they will allow a 10-14 day grace period to see if I really want it. I didn't preorder it because I didn't want to spend the money on a game I haven't tried yet and may not like. So if anyone has info on this I would appreciate it.


Eventually they will, like with DAoC, but it will be a way off. Right now they are catering to pre-orders and purchasers. When that thins out a bit or time passes enough (or it flops) the free trials will kick in. The game doesn't come with any "buddy codes" either, at least the CE didn't.

I paid a whole $1 to get the pre-release. It lets you into the beta right now. Good thing because I won't be getting this. Best investment I've made in some time.


Warhammer Online @ 2008/09/19 03:36:28


Post by: Ratbarf


I love that cartoon!


Warhammer Online @ 2008/09/19 03:57:05


Post by: JediRaptor


i am going to be the hottest dark elf chick.....EVER!!!!!!!


Warhammer Online @ 2008/09/19 13:57:20


Post by: Wehrkind


Foda_Bett wrote:
Wehrkind wrote:I don't know about the regular boxes, but my wife had a bit of an epiphany last night.

We pre-ordered the game, and got the little codes for open beta and head start, etc. We ponied up 5$ per box, with the idea that we pay 45$ or whatever per box for the remaineder.

Then the head start starts, and we download the patch from open beta to live game. Yesterday we picked up our boxes, put them on the counter when we got home, and started playing for the night, without even cracking the shrink wrap.

Why did we pay the 45$?


You wern't able to play the "real" game until today, what you were playing was the head start you got into because you pre-ordered. You'll need to give the code in the $45 box to the account management site to be able to play when the servers go live, today.


Amusingly enough, no, I didn't. The head-start IS the real game, you just get a head start at it. As near as I can tell, you only get the opening cinematic from the hard copy of the game. (I installed it on my wife's PC after doing a clean wipe of Windows.) My uncoded version on my pc works just fine.


Warhammer Online @ 2008/09/19 15:36:15


Post by: AlexCage


Ahtman wrote:
VermGho5t wrote:Welcome to World of Warhammer-Craft.......Online.....!

Meh. I'm not really interested in yet ANOTHER work simulator



The similarities of the games are superficial; it is like saying Diakatana and Half-Life 2 are the same because they are both FPS.


Yeah, no. The similarities are glaring and obvious. Well maybe not obvious to the modern-day MMO player. But WoW's features were, for the most part, so damn good that they became the industry standard. Yes, a mini-map, quest driven leveling, a visibile friggin xp bar, a quest log, NPCs with actual dialog, intuitive interface, the visual indicators and trackers for quests, a CLOCK (simple huh?), instanced PVP and Raid zones, raid and group size caps, talent systems, these things are all pertty much standard in a modern-MMO.

They are standard because Blizzard sets the standard. These features were non-existent in almost all MMOs prior, and virtually 'unheard' of (despite being simple enough concepts, most of which the fans clamoured for!). And those games did ok! Face it, we've become spoiled. Problem is, now every MMO maker doesn't think they can succeed unless they make "WoW 2.0". Innovation isn't dead, it's just depressingly rare.

Really, comparing these two games is like comparing Quake to Unreal Tournament. Essentially the same game with a different flair.

And hey, I like 'em both!


Warhammer Online @ 2008/09/19 15:38:01


Post by: sourclams


Here's my impression of the game so far, having played up to a whopping Rank 8 last night:

1. WoW clone? No. The easily-recognized UI and controls might suggest this but from my experience the game play is completely different and more polished. You spend less time hiking. MUCH less time hiking. Clearing a zone in WoW while leveling would take 3-4 hours minimum including 20 minutes of corpse running in mob dense areas.

With ease of quest collection and turnin, and the instant rez option after death, you can cover the same amount of "story arc" in about 30% of the time. Now, this could actually be a bad thing later on, if the game runs out of content early, but for ease of gaming it's a big plus.

2. Combat seems more simplistic. Keep in mind that I'm level EIGHT, so I undoubtedly haven't unlocked all the abilities, but there seems to be far fewer abilities both from core class and "career" or "skill tree". I played an endgame warrior for 2 and a half years in all aspects the game had to offer and I regularly used 15 or more abilities in just about every conflict. WAR seems to allow 3-4, chained together in combos. I'm really hoping there's more than what meets the eye because gameplay will quickly devolve into selecting a target and mashing your face into the keyboard over and over if the skill tree is as limited as it seems.

3. Quests are way better. WAY better. Like, ten thousand million times better than in Warcraft. Questgivers are labeled on the map, so no more trudging around Undercity looking for the guy underneath the culvert next to the sewer to hand the Crown of Kings to.

Reputation grinds are so radically different it's almost unbearable. It's like looking at a child raised by Hitler and a child raised by Mother Theresea. Each zone has a Chapter, regarding the overall story arc of your character's saga, and there is a small grind involved to max out your 'diplomacy bar' for that chapter. By grind, I mean very cool cinematic battles. There's usually a short gathering quest, a slightly longer killing quest (all of which can be done ungrouped but the credit for other characters performing in the same area is automatically shared), and then a climactic finish with large numbers of spawned mobs and a boss mob that drops a treasure chest. If you do this about three times, you max out the reputation necessary and then you are eligible to reward items appropriate to your level, unlike in WoW when you start a grind at level 25 for a ring that you won't get until you're level 60 and probably have better equipment available anyways.

Loot rolling is also much, much cooler. It's a better-refined process than the 'token' system WoW tried to implement.

4. PvP combat looks a lot more simplistic, and therefore boring. Whereas Warcraft has a lot more tactical options available (spellcasting interrupts, crowd control, snares and stuns of great variety), WAR only has a few. This makes fights a straight up scenario of smashing into each other until something dies. I really highly doubt we'll see any of the highly dramatic and fast-paced PvP videos that were almost an endemic with the implementation of Warcraft's Honor system and PvP Battlegrounds. Again, keep in mind I'm level 8.

That's about all that I've got. I have high hopes for this game but right now it looks like it'll dead end due to simplistic combat.


Warhammer Online @ 2008/09/19 15:59:36


Post by: AlexCage


sourclams, in RE to your 3. and 4.

I gotta totally disagree with you here.

RE the Reputation Grind and quests. Well WoW has basically the same tracking system as WAR does now. And the reputation grind? Please, WAR doesn't have reputation, WAR has a second (technically third, counting the Renown rank bar) "Kill stuff" bar. You just have to kill the RIGHT stuff. And it fills up so insanely stupid fast. 2 public quests, from start to finish, and you're done. I want a LITTLE bit of challenge in my Rep Grind. Accomplishments are nothing without challenges.

And the PVP? WoW has tactical PVP?! Maybe in the sense of a 1 on 1, or a 3 on 3, straight up fight. But there's no real PURPOSE or GOAL involved. Battlegrounds are a right joke. That's not real PVP, that's the PVP appetizer before you get the real PVP. WoW just doesn't have true PVP. WAR does. Massive, Realm vs Realm battles, actual 'wars', that actually have some sort of effect on the world. They got it right with DAOC, they've only perfected it since.

You're dead on with 1 and 2 though, in my book.


Warhammer Online @ 2008/09/19 16:07:47


Post by: Teek


Wehrkind wrote:Why did we pay the 45$?


For the account code. Mythic is giving users a grace period right now to account for shipping etc, before accounts will need to be validated with the full retail code in order to continue playing. I haven't heard a flat date but the scuttlebutt is sometime around the 20th-22nd of September.


Warhammer Online @ 2008/09/19 16:19:10


Post by: smart_alex


I heard some people that have tried the game out already say that it was not that good.


Warhammer Online @ 2008/09/19 16:24:41


Post by: Strimen


I've been playing it for the past week and its been great. Its even better now that most of my friends/ co-workers/ dakkites are joining in as well. WAR is much more refined than WoW and much more interesting. Finally no more running through the enemy and a tank can be a tank. Not to mention the numerous small things that they have fixed that WoW always had issues. Actual RvR and PvP that counts for something has got to be one of the best additions WAR has implemented over WoW.


Warhammer Online @ 2008/09/19 16:43:29


Post by: grey_death


On sourclams early thoughts on the game:

I think it's a bit early to be comparing endgame WoW to starting zone WAR.

You really have to cut back on just about everything you remember from WoW and try to think about JUST the first 10-20 levels.

Much of this is directed towards your early PVP thoughts. Though some is also towards the rep grind issue as well. Rep/Influence (WoW/WAR) gets longer over the levels. I won't say it's 1/1 right now, but you do take a bit longer as you level to max out your influence bar. Though, as you get to new zones, there are more and more chapter public quests to get that rep in, so you really don't have to grind a single area for hours on end. You can do one public quest, and move on to the next and so on and so on. You might have to redo one once or twice, but you also might not have gotten the loot from the end of the public quest, which is actually good stuff most of the time so it's worth your time!

All in all, I'm enjoying my time as a Black Orc on Averheim. For those lookin for a rough and gruff tank, hit me up on Redtoof. Yes Russ, I used your warboss as inspiration while creating the big guy ^_^.


Warhammer Online @ 2008/09/19 20:41:55


Post by: sparowl


Well, I'm glad so many of you are enjoying it. Until Mythic gets their heads out of their @$$s and realizes that there's more then one operating system, those of us on apple machines will not be giving them money. After fighting with it for a few hours last night, I just gave up and decided to ignore the game altogether unless a mac version comes out.


Warhammer Online @ 2008/09/19 21:08:41


Post by: Ahtman


sparowl wrote:Well, I'm glad so many of you are enjoying it. Until Mythic gets their heads out of their @$$s and realizes that there's more then one operating system, those of us on apple machines will not be giving them money. After fighting with it for a few hours last night, I just gave up and decided to ignore the game altogether unless a mac version comes out.


It does work on more than one OS: Vista and XP! I haven't heard if anyone has tooled around on Linux for it. And you got a Mac and want games?



Warhammer Online @ 2008/09/21 05:22:42


Post by: Ratbarf


Well I just found out that the Dwarfish mounts are Mini-Helicopters, I will now be picking up a copy on Monday. If there are any available (T_T)


Warhammer Online @ 2008/09/21 05:39:46


Post by: The Grog


As a MMO vet and WoW raider, I thought I'd weigh in here.

Major points of difference.

Early rep grinds go fast, which is good. You aren't in that area for all that long. Long early rep grinds are dumb. Adv: WAR

WAR points out quest target areas on the map. It's so nice. Adv: WAR

WAR has a complete lack of short distance flight. Flight points are continent to continent, not quest hub to quest hub or even zone to zone. Adv: WoW, but at least WAR flights are instant

Good linkage of PvP and PvE. Renown gear is nice and easy to get, clear focus on PvP. WoW lacks a clear goal. Adv: WAR

Low level travel sucks, and there's a fair amount of it. Adv: Fail on both counts.

Smoothness of game. WoW is pretty smooth client/server sync. WAR has ... odd things happen in PvE, and the engine in general is a little jerky. Adv: WoW

PvP numbers balancing. All important WoW PvP is in numbers-limited settings. WAR world pvp still suffers from terrible faction imbalances on some servers. Adv: WoW, if you care for that.

Points to note. You might want to stay away from casters. I've NEVER been afraid of them in PvP so far, and playing one is frustrating. I've gone "Oh, no, there's a X on me" for every class but Bright Wizards and Sorcs. And I play a Sorc.

The battleground (scenario) PvP cranks your level, but you'll still suck unless you are a healer. Going in at level one means you're just a leech. It's hard to perform until you hit the minimum cap for the fight, due to gear and abilities and stats. Higher is always better.

You'll still get rolled by the dominant faction of the server a lot. About 40% of my trips into the 1st scenarios are total Order domination of Destruction, with the Order players winning every meter at the end. All 10 of them.


Warhammer Online @ 2008/09/21 06:46:45


Post by: ShumaGorath


It's essentially a spiritual sequel to WoW, it fixes nearly every gameplay hole that game had and introduces a storyline that isn't so childish and insipid that it could kill a man.

-The UI is identical to WoW, which is great since the WoW UI was fantastic.

-The methodology for storing, showing, and completing quests is identical as well, though many of the issues with WoW quests are absent, such as one in four bears having an ear.

-The pvp system is basically identical with cross server functionality and objectives. It differs pretty majorly in a few respects though, with collision detection and the lack of a spacial requirement for accessing the pvp content (no battleground dude to talk to).

-The loot system is basically identical but with far more guaranteed rewards. There's much less vendor trash pushed on you only useable by other classes.

-The raid game is fairly similar, though its easier to take part in large scale conflicts with public quests now. In this way more casual players can experience raid sized battles.

-The game runs pretty smoothly and should run well on most hardware settings (within reason). And the only major bugs are visual tracking issues with pets and NPC's (They are sometimes not where they appear to be).


Anyway, most of the points are already hashed out. Give it a month or two of patching and most lingering issues should disappear. Also after about two months most balancing issues should rectify themselves as well.

I play on the destruction side of the chaos wastes server (RPpvp). My gobbo is named Sniktoof.


Warhammer Online @ 2008/09/21 22:29:53


Post by: Ratbarf


I have a question regarding the box version, does the box you buy at the store come with the first month of subscription or something similar? Or do you have to buy that in addition to the game? (I know there is a subscription cost, just wondering whether I have to buy an extra card to play or if I have to pay with a credit card or if I can't even play at all if I just buy the starting box. Its one of the things I hated about WoW, to start you not only had to buy the boxed game but you had to buy an additional 30 dollar gaming card just to access what you just bought for the first time.)


Warhammer Online @ 2008/09/21 22:55:09


Post by: torch1784


yes box version comes with 1st month


Warhammer Online @ 2008/09/22 05:10:30


Post by: Ratbarf


W00T! Thanks.


Warhammer Online @ 2008/09/22 18:19:35


Post by: Ahtman


I've never seen Warcraft not come with a free month, excluding buying the expansion. Every copy of WoW that I had came with a free month. I think every MMORPG I've purchased came with a free month.


Warhammer Online @ 2008/09/23 04:16:01


Post by: Ratbarf


Yah but the problem is to activate that free month you have to buy either a game card or use a credit card subsription. Sadly, WAR was the same.


Warhammer Online @ 2008/09/23 04:40:28


Post by: Nurglitch


Interesting how the fluff is re-written in the game. Apparently Orcs grow into Black Orcs now. Or maybe I'm just behind on my Warhammer Fantasy Battle fluff.


Warhammer Online @ 2008/09/23 05:38:39


Post by: Zacarius


Alot of the fluff had t be rewritten inorder to make the game more interesting and playable from a single person point of you. The story has to advance and the player has to feel like they are activly helping their side win the war. You need to remeber that in the warhammer fantasy world all the major powers that people can play as table top armies are essentially at perpetual stalemate, never suffering major defeat, yet never winning any major victories.

I play a dark elf in game, and I also have played dark elves on the table top for over 7 years, so I know their back story. In game only two black arcs are invading, they landed at the shrouded isles, have pushed through Chrace, which is on the north coast now and not the east. In the Shadowlands you get to assault and break through both the Unicorn and Griffin gates, something the dark elves have never done. In fact the griffin gate assault is a major plot in the shadowlands quest. Through the gate is Elryion, there the high elves have set up camps and are training Empire soldiers, again against the fluff as the High Elves never let any outsiders past the Lotherian seagate. Thats as far as I have gotten in the game so far, but I can see on the map that it goes all the way to Averlon so maybe Malikith is raping the Everqueen right now.

FOR KHAINE!!!


Warhammer Online @ 2008/09/23 05:55:41


Post by: Nurglitch


I'm just reminded of Neil Gaiman's rule about comic book movies, that their success is predicated on replicating what made them appreciated as comic books, rather than only changing that to make them fit the big screen more easily.


Warhammer Online @ 2008/09/23 16:46:35


Post by: Ahtman


Ratbarf wrote:Yah but the problem is to activate that free month you have to buy either a game card or use a credit card subsription. Sadly, WAR was the same.


I've found that if you email or call customer service and talk to them they will waive it.

Nurglitch wrote:I'm just reminded of Neil Gaiman's rule about comic book movies, that their success is predicated on replicating what made them appreciated as comic books, rather than only changing that to make them fit the big screen more easily.


So are you arguing for or against the game? Even the very successful comic book movies have changed things from their comic book counterparts.


Warhammer Online @ 2008/09/23 16:58:58


Post by: ShumaGorath


Zacarius wrote:Alot of the fluff had t be rewritten inorder to make the game more interesting and playable from a single person point of you. The story has to advance and the player has to feel like they are activly helping their side win the war. You need to remeber that in the warhammer fantasy world all the major powers that people can play as table top armies are essentially at perpetual stalemate, never suffering major defeat, yet never winning any major victories.

I play a dark elf in game, and I also have played dark elves on the table top for over 7 years, so I know their back story. In game only two black arcs are invading, they landed at the shrouded isles, have pushed through Chrace, which is on the north coast now and not the east. In the Shadowlands you get to assault and break through both the Unicorn and Griffin gates, something the dark elves have never done. In fact the griffin gate assault is a major plot in the shadowlands quest. Through the gate is Elryion, there the high elves have set up camps and are training Empire soldiers, again against the fluff as the High Elves never let any outsiders past the Lotherian seagate. Thats as far as I have gotten in the game so far, but I can see on the map that it goes all the way to Averlon so maybe Malikith is raping the Everqueen right now.

FOR KHAINE!!!


Technically its probably not a violation of the fluff if it is taking place currently and not historically (They didn't let outsiders past that gate until now).


Interesting how the fluff is re-written in the game. Apparently Orcs grow into Black Orcs now. Or maybe I'm just behind on my Warhammer Fantasy Battle fluff.


I thought black orks were just orks that have lived long enough to get huge and have their skin tone change.




Warhammer Online @ 2008/09/23 17:06:13


Post by: Mad Doc Grotsnik


So, CC required to register....

Does this include such things as Switch and other Debit Cards, or is it really Credit only? If so, that sucks, and rules me out sadly :(


Warhammer Online @ 2008/09/23 17:15:53


Post by: Ozymandias


Black Orcs were genetically created by the Chaos dwarves to be slaves. They rebelled and are now a separate race of Orcs. In 40k, orks continue to grow and grow as they age and get darker skin.

Ozymandias, King of Kings


Warhammer Online @ 2008/09/23 17:23:47


Post by: ShumaGorath


Mad Doc Grotsnik wrote:So, CC required to register....

Does this include such things as Switch and other Debit Cards, or is it really Credit only? If so, that sucks, and rules me out sadly :(


It works with anything that you can use to buy a shirt online with. Debit, credit, etc.


Black Orcs were genetically created by the Chaos dwarves to be slaves. They rebelled and are now a separate race of Orcs. In 40k, orks continue to grow and grow as they age and get darker skin.


They may be trying to push that under the rug. Much like what they are doing to the chaos dwarves themselves (If they aren't careful a rogue hive fleet may eat them too). In the 40k fluff an orks skin tone darkens as it grows older and larger, they may well be trying to bring that in line in both universes.


Warhammer Online @ 2008/09/23 18:15:26


Post by: Death By Monkeys


Ozymandias wrote:Black Orcs were genetically created by the Chaos dwarves to be slaves. They rebelled and are now a separate race of Orcs. In 40k, orks continue to grow and grow as they age and get darker skin.


Chaos whats? Didn't they used to have an army book? I thought that in WHFB fluff that their ziggurats were overrun and they were devoured by a strange insectoid race. <sorry, bad joke about the lack of support for CDs>


Warhammer Online @ 2008/09/23 18:17:42


Post by: Mad Doc Grotsnik


With regard to Black Orcs...remember, the line between a Snotling and a Gobbo is blurred enough in their soceity, so why not Orcs and Black Orcs?

I sincerely doubt an opponent is going to get finnickety about your genetic heritage as you kick his head in....


Warhammer Online @ 2008/09/23 19:56:22


Post by: Ozymandias


CD actually never really had an army book, they had a "White Dwarf Presents....". They may actually get a real book someday, after all the current races are caught up for 7th ed.

Ozymandias, King of Kings


Warhammer Online @ 2008/09/23 20:39:55


Post by: sparowl


Ozymandias wrote:CD actually never really had an army book, they had a "White Dwarf Presents....". They may actually get a real book someday, after all the current races are caught up for 7th ed.

Ozymandias, King of Kings


You mean when we start 8th edition and all the races need to be redone for 8th?

No, we won't have time for Chaos Stunties then.


Warhammer Online @ 2008/09/23 21:24:19


Post by: Ozymandias


I'll bet the problem is the same as the squats. They don't know how to do them properly and no one is enthusiastic enough about them to care. Sisters almost got canned but Andy C fought for them to get their own codex.

On the other hand, Warhammer is in a better position to release a CD book since after Warriors of Chaos, there aren't too many other books that really need a re-write. Maybe Beasts and Lizardmen but the rest of the books are all competitive.

Ozymandias, King of Kings


Warhammer Online @ 2008/09/23 21:39:35


Post by: BrookM


Chaos Dwarves were given a trial run with the chaos Hellcannon. A bit like how the Ad Mech minis were given a trial run through those new tech marines and tech priests. If those models are a hit then a larger range can be created.


Warhammer Online @ 2008/09/23 23:07:14


Post by: moosifer


I play a rank 21 witch hunter. I play 40 and not Fantasy, but other than the warhammer potential, I loved DaOC.

Points of interest:

RvR is 1000000x better than PvP and Arena's. No more of Druid/Warlock/x combo to get rating 2500. You make a difference in the overall effect on the world with PvP and not just a rep grind afking in a cave.

Mounts come at level 20 and cost 15g which you will have by level 11. Repeatable quests for xp and $$ from PvP make leveling go faster

Witch Hunters are amazing utility dps, with hysterical combo's in RvR. I can stealth, drop a stealth attack that causes dmg every time the effect target moves and then when i jump out of stealth hit him with an attack and then execute him with another dot. Nothing says awesome then when losing 130-160 health every second and have no clue what is going on


Warhammer Online @ 2008/09/24 06:42:15


Post by: BrookM


Mounts at level 20? Oh yes, oh yes it is on now. If there is one thing I hated about WoW it was the long distances required to travel on foot and the high character level and money that was needed in order to finally get a mount.