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New Lizardmen @ 2008/10/23 16:24:53


Post by: Kroq Gar


Lizardmen army book rumours Thanks to Sylass from warseer.

The book is supposedly out in febuary 9th 2009. It is not known who is writing it.


New models:
- plastic Temple Guard, 10 per box, £12 / $25
- plastic Stegadon, 1 per box with options for all three variants, $40
- metal Kroxigor, 1 model per blister, $20
- metal Terradons, 1 model per blister, $17
- Barbed Razordon Hunting Party $25
- Scar Veteran wity army standard $15
- Tiktaq'To, Master of Skies $17
- Chakax, Eternity Warden $15


Blessed Spawnings
These seem to take on a bigger role in the list. It is not know how they will work, if taking them makes a unit more scarce or if it will be like Marks of Chaos in that it's just an upgrade and doesn't change if a unit is Core, Special or Rare.

Spawning of Huanchi: +1 WS and move through cover with no penalty
Spawning of Sotek:
Spawning of Chotec:
Spawning of Quetzl:
Spawning of Tlazcotl:
Spawning of Tepok:
Spawning of Tzunki:


Army-wide special rule - Cold-blooded
Rumoured to change significantly, though this is still unconfirmed. Supposedly they roll the same number of dice as everyone else for Ld tests (i.e. 2), but any double counts as Insane Courage and will be an auto-pass regardless of any other factors (modifiers, outnumbered by Fear, etc.).


Lore of the Old Ones
- Slanns only
- spells all of the high cost / high effect type


Magic items
Charm of the Jaguar Warrior is dropped




Lords

Slann
- speculated to get a spell lore of their own

Saurus Oldblood
- may be mounted on a Stegadon


Heroes

Saurus Scar-Veteran
- may be mounted on a Stegadon

Skink Chief
- may be mounted on a Stegadon

Skink Priest
- may be mounted on an Engine of the Gods


Character mounts

Engine of the Gods (Skink Priest only)
- if it is anything like it was in the Lustria book it is a weaker Stegadon with a war machine-like weapon on top
- takes up an additional Hero choice

Stegadon
- any(?) character may ride a Stegadon
- takes up an additional Hero choice



Core
There is much speculation on whether there will be additional core units (ranked skinks or skink fast cavalry), though nothing confirmed

Saurus Warriors
- 1 or 2 pts cheaper
- scaly skin save is rumoured to be going back to 5+, like it was in 5th edition

Skink Skirmishers
- can get Spawnings

Temple Guard
- cheaper
- can get Spawnings

Jungle Swarms


Special

Saurus Cavalry
- 4 pts cheaper
- can get Spawnings

Kroxigor
- new set of metal models (was rumoured to be plastic, but that appears to have been wrong)
- get light armour in addition to their scaly skin
- can get Spawnings

Stegadon
- new plastic model
- moved from Rare to Special

Terradons
- new (metal) models

Cameleon Skinks

Salamander Hunting Packs
- moved from Rare to Special
- now use the breath weapon template instead of the artillery dice
- stats of the attack not known
- not known whether you can still form units of more than one pack (having a monsters and handlers unit with multiple monsters is a bit tricky ruleswise) or if you might, say, get 1-2 independant packs per Special unit


Rare

Ancient Stegadon
- somewhat altered stats compared to the regular Steggy
- has a different weapon than the bolt thrower the normal Steggy has

Barbed Razordon Hunting Party
- a new kind of dinosaur unit, also herded by skinks
- fires spikes that has a number of shots equal to the roll on an artillery dice, that roll to his using BS 4, not known if it ingores any of the normal to-hit modifiers
- when standing and shooting it gets two artillery dice worth of shots


Special characters

Lord Kroak (Slann)

Kroq-Gar (Saurus Lord)

Nakai the Wanderer (Kroxigor Hero(?))

Tenehauin (Skink Lord/Hero)

Tiktaq'To, Master of Skies (some kind of Skink on Terradon?)

Chakax, Eternity Warden (some kind of Saurus Temple Guard character?)


2 more unknown characters.



Rumoured rules
Often talked about are:
- Spawnings becoming more widespread and available to more units (like in the Sacred Spawning variant lists)
- Ranked Skink units (like in the Lustria book) and possibly with Kroxigors added (like in 5th edition)
- Skink Horned One Riders (like in the Lustria book)
- a separate Lore for Slann
- more mount options for Skink characters (like in 5th edition)





New Lizardmen @ 2008/10/23 16:29:15


Post by: Railguns


The body proportions for that kroxigor are better, but he still has a tardy potato head. I definetaly prefer the Saurian heads that seem so prevalent in the art for them. I still think the metal Kroxigors from two books ago are the best.


New Lizardmen @ 2008/10/23 16:34:32


Post by: GrimTeef


That Kroxigor looks 5 thousand times better than the current ones. I really like it. I wonder if the lizard men saurus plastics will be getting redone?


New Lizardmen @ 2008/10/23 16:37:16


Post by: Tacobake


NICE.

GrimTeef wrote:That Kroxigor looks 5 thousand times better than the current ones. I really like it. I wonder if the lizard men saurus plastics will be getting redone?


I would like to see posable arms.


New Lizardmen @ 2008/10/23 16:37:35


Post by: Necros


Looks like some good stuff.

I always wanted to make an all skink army just a little one, but still.. 1000 pts tops.. would something like that be viable at all? Looking forward to seeing the plastic stegadon too


New Lizardmen @ 2008/10/23 16:37:42


Post by: Teek


Tiktaq'To, Master of Skies


Really? That's just about the lamest name ever. :S

New plastic stegadon is pretty incredible, it'll be interesting to see what variations are included on the sprues. Shame the Krox are metal though, I figured GW's gung-ho plastics policy would affect that decision.


New Lizardmen @ 2008/10/23 16:54:58


Post by: Schepp himself


I really doubt that the Kroxigors will be metal, especially looking at the one in the pic. It's not so finely detailed that it can't be a plastic release.

Otherwise sounds nice, but the cold-blooded change, if true, is nasty for undead players...

Greets
Schepp himself


New Lizardmen @ 2008/10/23 17:05:17


Post by: Balmung


looks good, and you were wrong, i co prefer the new krox to the old ones


New Lizardmen @ 2008/10/23 17:12:01


Post by: Platuan4th


Teek wrote:
Tiktaq'To, Master of Skies


Really? That's just about the lamest name ever. :S


You've obviously never seen the 5th edition Lizards book, then. They're ALL that bad.


New Lizardmen @ 2008/10/23 19:11:59


Post by: Kroq Gar


To me it looks like gw is going for a lizarmen monster list, like tyranids.


New Lizardmen @ 2008/10/23 19:20:30


Post by: Tortuga932


I found this on wwhfb with reference to warseer having it first

Army wide rule:
Jungle Fighter: All models move through jungle, woods, and forest as open ground and do not suffer any penalty. (Excluding Mounts)

Spawnings:

There are no changes for Chotec rule

Sotek:
For units: They get +1 A on the turn they charge.
For Characters: Frenzy (still have to take test for Stupidity)

Xthol: 5+ ward, in addition, If:
For units: they use this mark during the battle phase, then they can choose only one Save "Scaly skin or this"
For characters: If they cannot save a wound, then any enemy models that attacks the character with this mark take S4 hit on a D6
Limited to; Saurus Warriors, Temple guards, Skinks (skirmesher/cohorts) and Saurus Calvary.

Tlazcotl: this you take this mark:
Units: Immune to Psychology (still suffer from stupidity and frenzy)
Characters: Does not need to take any events that requires a Ld test (including stupidity or frenzy) and are stubborn in battle
Limited to: Saururs Warriors, Skinks(Cohorts/skrimeshers/Calvary), Temple Guards, Kroxigors, and Saurus Calvary.

Tzunki: +1 I in addition, If:
For units: They become aquatic and doesn't suffer any penelty for walking on water.
For characters: They become aquatic and have First strike rules Confirmed
Limited to; Saurus Warriors, Temple guards, Skinks (skirmesher), and Kroxigors.

Huanchi: +1 WS and move thourgh terrains with no penelty
Limited to; Saurus Warriors, Temple guards, Skinks (skirmesher/cohorts), Saurus Calvary, and Kroxigors.
Note: you cannot take up the same blessed mark in the same unit.

Ruling of how blessed mark is taken:
Not all units can they up to two, for some they can up to one (i.e Saurus Calvary) while other can take up to three (unknown). If they take one, they stay as core/special. If they take up two, they move to special/rare.

Lore of the Old ones and goemancey returns.

Lizardmen Army updates:

*cold blooded rule remains the same

*Slann now cause fear, but points remains the same.

*Jungle fighters: All models can move through jungle, wood, and forest as open grounds (Excluding mounts) and do not suffer any penelty. This is confirmed

*Temple guards will be cheaper by 2 points and become plastic, but by doing this, they going back to being special (With slann on the field, they become cores). Better options (blessed mark, carry shields without paying for them, light armour) and still able to carry magic banner confirmed.

*Skink will have th option of cohorts or skrimisher, will have "hate skeven", able to mount on horn ones once again (in that case, they will have Heavy Spear (treated as a lance), light armour and sheild). carry blessed mark and will have the option of kroxigor/skinks skirmisher as a unit. Red crest is now an option. This is confirmed

*Skink preist and Skink Chief will have the option of blessed mark (including Itzl), have the option on mounts (terradon, horn ones, or stegadon) confirmed.

*Predetory fighter: front rank gets +1 A while the second rows lose one attack. Confirmed

*Saurus warrior are confirmed to be 10 pts per model and can carry magic banner as well as blessed marks and now has a WS4. Confirmed

*Kroxigors will able to recieve blessed mark and a command set. Confimred

*Arcanodaon and the Engine of the gods confirmed.

*As we speak, blessed marks are going to be more widespread then before; however, there are SOME blessed mark left undone, so there are three more left (xhoal is confirmed while the ability to regenerate is still unconfirm). Each blessed mark has its other effect to the army.

*Salamanders don't suffer move or shoot, but still suffer stand and shoot when being charged.

Characters:

Nakai the wonderer: confirmed
Oxayotl the first Chameleon skink: confirmed
Tehenhauin: Stats redone little and is confirmed
Ten-Zlati: Confirmed
Lord Mazdamundi: confirmed
Kroq-gar: Stats redone alittle
Lord Kroak: Stats redone mostly (Note: he will be cheaper then before because he will no longer take up rare slot anymore. GW felt that he's not going anywhere since he is too exspensive in points) Confirmed


New Lizardmen @ 2008/10/23 20:01:26


Post by: Avian


Hey, Kroq Gar, you just copied the summary from the Lizzie rumour roundup thread at Warseer.
http://warseer.com/forums/showthread.php?t=128514

Thank you so much for giving credit where it's due, ya!


New Lizardmen @ 2008/10/23 20:10:35


Post by: pixelgeek


What he said. Taking other people's work and not crediting them is really low.


New Lizardmen @ 2008/10/23 20:45:24


Post by: dogma


Stegadon character mounts + Special Stegadons + Rare Stegadons = Stegadon horde. I don't even care if its not effective. A massive army of dinosaurs is pure win.


New Lizardmen @ 2008/10/23 20:46:38


Post by: Kroq Gar


Sorry, i never said i found it out, i'll amend it and i didn't get it from warseer, a friend e-mailed it to me after i asked about lizardmen releases. I'm new to using forums so expect me to forget things like that. No harm meant.


New Lizardmen @ 2008/10/23 20:49:32


Post by: JD21290


0_o
did he ever say he found that?
learn to read before you jump on someone about something.


New Lizardmen @ 2008/10/23 21:13:38


Post by: JD21290


Special characters

Lord Kroak (Slann)

Kroq-Gar (Saurus Lord)

Nakai the Wanderer (Kroxigor Hero(?))

Tenehauin (Skink Lord/Hero)

Tiktaq'To, Master of Skies (some kind of Skink on Terradon?)

Chakax, Eternity Warden (some kind of Saurus Temple Guard character?)


just for ref here:

nakai the wanderer is a kroxigor ancient, highly revered and is pretty much sacred, he wears ornamental armour of gold, and every once in a while it gts repaired or renewed.
he shows up in battle at random, and from what fluff says he is pretty strong.

Tenehauin we all know from the lustria campaign, the prohphet of stek (a skink)

Oxayotl the first Chameleon skink, as mentioned in his name, he was the 1st, not much fluff on him, but there used to be an old model for him around the late 90's i think.

Lord Mazdamundi is a great slann, believed to be one of the most powerful in lustria, he ride a great seggadon dripping with gold and ornate armour.

Chakax, Eternity Warden, he was one of the 1st temple guard i think, he was spawned around the same era as nakai, as a personal guard for mazdamundi.

Ten-Zlati - sorry, not sure.

Tiktaq'To, Master of Skies, seen a little fluff refering to a skink that had a great ability to tame the terradons of lustria, but other than that theres no fluff linked to him to my knowledge. Im assuming he was one of the 1st terradon riders.

an we all know kroak and kroq-gar.

thats just from what i know, if i was unsure about any info i have said in the description.


New Lizardmen @ 2008/10/23 21:15:52


Post by: Kroq Gar


I might be wrong, but wasn't Oaxyotl meant to be the last Chameleon skink? Seems odd to reintroduce him when there are now chameleon skinks reappearing.


New Lizardmen @ 2008/10/23 21:39:04


Post by: Tacobake


New codex, new fluff, same old-same old.

That is a cool picture, btw.


New Lizardmen @ 2008/10/24 01:41:08


Post by: brotherskeeper74


Am I just stupid or am I missing any mention of the Carnosaur? They didn't drop it, did they? Gods, I hope not. One of GeeWs best models.

Loving this. I started up a Lizzy army not to long ago. Just going to finish putting the models together and, Impatiently, wait for the new book.


New Lizardmen @ 2008/10/24 01:44:35


Post by: JD21290


dont worry brotherskeeper74, it should be in there, if not kroq-gar on grimloq is


New Lizardmen @ 2008/10/24 01:44:37


Post by: Aduro


Any word on Southlands style lists? Ie, mostly or pretty much pure Skink armies with little to no Saurus?


New Lizardmen @ 2008/10/24 01:50:10


Post by: JD21290


im holding my breath aduro, from what ive herd there are talks of upgrades on the skink statline, but whats said and whats done are 2 different things.
im certain you can still play southlands though.
if not, anyone want to buy a 3,000 point southland list?


New Lizardmen @ 2008/10/24 01:52:38


Post by: Tacobake


Three points:

1) Kroq-Gar is in at least. And I would hope not.
2) The marks, especially Tlazcotl seem a little cheesy maybe.
3) It is cool the Slaan causes fear itself. Keeps it safe from Undead w/o the Banner, and lets you take a different one. Banner, that is. Ditto the magic.

All in all looks like cool options. The new Rare choice and the Steggy spam are kind of obvious (in terms of selling new models), but still cool.


New Lizardmen @ 2008/10/24 02:02:17


Post by: JD21290


taco, it depends mate, all on what Barbed Razordon Hunting Party's are like P


New Lizardmen @ 2008/10/24 07:36:26


Post by: Kroq Gar


I'd guess some spiney lizard.


New Lizardmen @ 2008/10/24 21:55:18


Post by: skyth


Any news on Short Bows for Skinks?


New Lizardmen @ 2008/10/24 22:53:53


Post by: Mad Dok Wotnot


/sigh at Lord Kroak.

i'm not against special characters per se, but retardedly huge point costs ones are a waste of a slot for something more useable. Yes it's cool to read stats for a godly monstrosity like kroak, but seriously, when's he ever going to see play in a normal game.. or even in any game TBH.

I once played a game against a guy who crowbarred him into a 2500pt list. He lost in turn 2.


New Lizardmen @ 2008/10/26 01:50:04


Post by: Railguns


Barbed Razordon=Hydralisk?

But the apparently huge number of options for Dino's in this list of rumors is great. I can have Terradons, Carnosaurs, Horned ones, Cold Ones, Stegadons, Salamanders, Razordons, Arcanodons, and most can even be used as character mounts. This is looking up to be pretty cool.

Isn't Nakai supposed to have held off several legions of Demons on his own waaaaayyy back? I hope he is suitably ninja.


New Lizardmen @ 2008/10/26 01:53:45


Post by: JD21290


i'm not against special characters per se, but retardedly huge point costs ones are a waste of a slot for something more useable. Yes it's cool to read stats for a godly monstrosity like kroak, but seriously, when's he ever going to see play in a normal game.. or even in any game TBH.


i use him alot in 2,500 games, but i play southlands list, so i tend to have over 150 or so skinks aswell in the list.


New Lizardmen @ 2008/10/26 06:48:15


Post by: Savnock


skyth wrote:Any news on Short Bows for Skinks?


My worry as well. Having two different range elements is what made my Southlands list deadly. Well, that and skirmishing before the 8" march blocking for skirmishers, for which I will resent Alessio eternally.


New Lizardmen @ 2008/10/26 11:34:22


Post by: PanzerSmurf


All hail the lizardmen! Scales hurrr!

Man, I'm definately bringing out the old scalies again, see how they turn out now!

Any news on the cover art for the army book?


New Lizardmen @ 2008/10/26 11:51:35


Post by: Tacobake


They should let Saurus throw their Spears like Javelins (@ say S4 BS2) but what do I know.


New Lizardmen @ 2008/10/26 15:57:11


Post by: Kroq Gar


Javelins are too light weight and brittle to work as spears, and spears are too heavy to be thrown far.


New Lizardmen @ 2008/10/26 16:05:23


Post by: Tacobake


They are Saurus! They get an extra attack just from their jaw. BS2 is suitable. Strong and armour piercing just a little wide. It is only 8". They could be armour-piercing at half range but better to charge at 8" probably. Not to derail the thread.

The point (haha) being they currently pay 2 points extra each to take spears and they are not even that great. +1 Attack from the second rank when they already get two attacks each in the front. Hand Weapons give them +1 to their armour save. Maybe swap spears for free was the option I always liked.


New Lizardmen @ 2008/10/26 17:15:10


Post by: Dice Monkey


Tacobake wrote:They are Saurus! They get an extra attack just from their jaw. BS2 is suitable. Strong and armour piercing just a little wide. It is only 8". They could be armour-piercing at half range but better to charge at 8" probably. Not to derail the thread.

The point (haha) being they currently pay 2 points extra each to take spears and they are not even that great. +1 Attack from the second rank when they already get two attacks each in the front. Hand Weapons give them +1 to their armour save. Maybe swap spears for free was the option I always liked.


But their second attack comes from biting, I don't have a problem with that. If they leave blessed spawning troops as core then you can customize your saurus to do pretty much anything. I am looking forward to the Dino Rider armies we will see out of this if the rumors pan out.


New Lizardmen @ 2008/10/27 00:25:59


Post by: FlammingGaunt


I'm excited about the new codex but i know my friend who plays skaven won't


New Lizardmen @ 2008/10/27 15:46:43


Post by: Death By Monkeys


I was a little worried when I saw that Cold-Blooded was going to change to Lizardmen only getting 2 dice to roll on - that's one of their characteristic features! One of the best things about the army! Glad to hear it's not going to change.

Seems a little silly to me that mounted Skinks get "Heavy Spears" ne Lances while mounted Saurus do not.

And from the rules list, it looks to me like GW wants to sell lots and lots and lots of Stegadons (good thing I just traded for an army with three of them!)


New Lizardmen @ 2008/10/27 16:07:35


Post by: two_heads_talking


Mad Dok Wotnot wrote:/sigh at Lord Kroak.

i'm not against special characters per se, but retardedly huge point costs ones are a waste of a slot for something more useable. Yes it's cool to read stats for a godly monstrosity like kroak, but seriously, when's he ever going to see play in a normal game.. or even in any game TBH.

I once played a game against a guy who crowbarred him into a 2500pt list. He lost in turn 2.


Why would you complain about that? Your opponent, tried to pry a huge point sink character into a medium sized army and you still managed to beat him.. Sounds like he is working as intended.. I doubt your opponent will try that option again.


New Lizardmen @ 2008/10/28 15:05:22


Post by: Death By Monkeys


Here's a question - it sounds like the rules will be there to play a Southlands list - but will Skinks be able to use Shortbows again?


New Lizardmen @ 2008/10/30 10:23:22


Post by: Kroq Gar


likley no, it dosen't really fit the aztec theme


New Lizardmen @ 2008/10/30 10:38:18


Post by: JD21290


Why would you complain about that? Your opponent, tried to pry a huge point sink character into a medium sized army and you still managed to beat him.. Sounds like he is working as intended.. I doubt your opponent will try that option again.


i allways take kroak
but make sure the rest of my hero's are skink shamen

wear them down with pointless spells, then hit them with the ruination of cities and watch as enemy units die fairly quick.
great for siege aswell since if he hits any fortification its destroyed XD


New Lizardmen @ 2008/10/30 14:06:47


Post by: reds8n


Thanks to Mr. Mothman_451 for the spot


88-01-60 WARHAMMER ARMIES: LIZARDMEN $25.00 $20.00 FEBRUARY 09
LIZARDMEN PLASTIC BOX SETS
88-06 LIZARDMEN SAURUS REGIMENT $35.00 $28.00
88-07 LIZARDMEN SKINK REGIMENT $35.00 $28.00
88-09 LIZARDMEN STEGADON $40.00 $32.00 FEBRUARY 09
88-12 LIZARDMEN SAURUS TEMPLE GUARD $25.00 $20.00 FEBRUARY 09
88-11 LIZARDMEN SAURUS ON COLD ONES $35.00 $28.00
88-14old LIZARDMEN BATTALION $90.00 $72.00 While Supplies Last
88-14 LIZARDMEN BATTALION $90.00 $72.00 FEBRUARY 09
LIZARDMEN BOX SETS
88-08 SLAAN MAGE-PRIEST ON PALANQUIN $35.00 $28.00
88-09 LIZARDMAN STEGADON $55.00 $44.00 WHILE SUPPLIES LAST
88-10 LIZARDMEN SAURUS ON CARNOSAUR $45.00 $36.00
88-15 LIZARDMEN TEMPLE GUARD $30.00 $24.00 WHILE SUPPLIES LAST
88-16 LIZARDMEN TEMPLE GUARD COMMAND $35.00 $28.00 WHILE SUPPLIES LAST
LIZARDMEN BLISTERS
88-35 LIZARDMEN KROXIGOR $20.00 $16.00 FEBRUARY 09
88-36 TIKTAQ’TO, MASTER OF SKIES $17.00 $13.60 FEBRUARY 09
88-37 LIZARDMEN BARBED RAZORDON HUNTING PARTY $25.00 $20.00 FEBRUARY 09
88-38 SAURUS HERO ON COLD ONE $17.00 $13.60
88-39 SKINK WARCHIEFS $15.00 $12.00
88-40 LIZARDMEN SCAR VETERAN WITH ARMY STANDARD $15.00 $12.00 FEBRUARY 09
88-41 CHAKAX, ETERNITY WARDEN $15.00 $12.00 FEBRUARY 09
88-42 LIZARDMAN SALAMANDER $22.00 $17.60
88-43 LIZARDMAN TERRADONS $17.00 $13.60 WHILE SUPPLIES LAST
88-43 LIZARDMEN TERRADON $17.00 $13.60 FEBRUARY 09
88-44 LIZARDMAN KROXIGORS $20.00 $16.00 WHILE SUPPLIES LAST
88-45 JUNGLE SWARM $15.00 $12.00
88-46 LIZARDMEN SKINK PRIEST $10.00 $8.00
88-47 LIZARDMEN CHAMELEON SKINKS $15.00 $12.00
88-48 LIZARDMEN SAURUS LORD ON FOOT $15.00 $12.00



New Lizardmen @ 2008/10/30 15:42:01


Post by: Necros


hmm.... anyone know if they're redoing the skinks? Or just repackaging? I just bought a box, I was gonna get started on my army now I worry they're gonna end up all looking different :( .. though I guess I could count one type as chameleons or something?

if they're just repacking em is it to add different weapon sprues? like for bows? Are they gonna have less in a box? I kinda like how there's 24 in a box now...

anyone know yet?


New Lizardmen @ 2008/10/30 15:59:54


Post by: Mad Doc Grotsnik


Looks like the same ones, just different artwork, judging by the price.


New Lizardmen @ 2008/10/31 15:20:06


Post by: reds8n


Necros wrote:hmm.... anyone know if they're redoing the skinks?


No new skinks fear not !


New Lizardmen @ 2008/11/01 19:39:08


Post by: ALIi B


found this somewhere.

[Thumb - coldone.jpg]


New Lizardmen @ 2008/11/01 19:45:47


Post by: JD21290


thats:
St Celestine. (green and painted)
fex and tyrant greens.
techpriest enginseer.
blood crusher juggernaught.
new DE cold ones (with the scaled up version)

i dont see anything lizardmen in there :(


New Lizardmen @ 2008/11/01 20:24:28


Post by: Aduro


I would imagion the new lizardmen will get the new cold ones


New Lizardmen @ 2008/11/01 20:26:45


Post by: JD21290


i think so.
possibly with a few little things added (glyph's ect.)
im guessing the razordon is slightly larger than a cold one, but pretty similar in looks.
if so ill buy some DE cold ones boxes and start converting


New Lizardmen @ 2008/11/01 22:06:57


Post by: ALIi B


JD21290 wrote:thats:
St Celestine. (green and painted)
fex and tyrant greens.
techpriest enginseer.
blood crusher juggernaught.
new DE cold ones (with the scaled up version)

i dont see anything lizardmen in there :(


well the new lizardmen cold ones are bound to be almost exactly the same so i thought the larger model gives you a good idea of what they'll be like.


New Lizardmen @ 2008/11/01 22:08:06


Post by: JD21290


large one is just the up-scaled one :(
but i need to get my hands on that for a carnosaur


New Lizardmen @ 2008/11/01 23:58:21


Post by: BrookM


Lizardmen got new Cold Ones during the Lustria campaign several years back.


New Lizardmen @ 2008/11/02 00:55:52


Post by: Aduro


I liked the old metal cold ones, thought the first plastic ones were ok, thought the new plastic lustria heads were stupid looking, and think the new ones for the Dark Elves are just awesome looking.


New Lizardmen @ 2008/11/02 01:35:27


Post by: JD21290


the old metal ones were great, but no matter what, i still think the new DE ones are the best, and will be used for my skink cold one riders.


New Lizardmen @ 2008/11/02 03:07:09


Post by: Foda_Bett


reds8n wrote:Thanks to Mr. Mothman_451 for the spot
88-36 TIKTAQ’TO, MASTER OF SKIES $17.00 $13.60 FEBRUARY 09


Wow, what an original name...


New Lizardmen @ 2008/11/02 13:03:51


Post by: BrookM


Is that pronounced Tic-Tac-Toe?


New Lizardmen @ 2008/11/02 16:31:17


Post by: ALIi B


i hate lizardmen.

edit: i really hate lizarden because in combat they are too good. unfairly good as a matter of fact.


New Lizardmen @ 2008/11/04 14:57:33


Post by: two_heads_talking


Foda_Bett wrote:
reds8n wrote:Thanks to Mr. Mothman_451 for the spot
88-36 TIKTAQ’TO, MASTER OF SKIES $17.00 $13.60 FEBRUARY 09


Wow, what an original name...


This coming from a guy who's forum name is Foda Bett? Come on, originality is lost in modern society.. Think about all the special characters in the Lizardmen armies. They are all predominantly word plays of one type or another.. Inxi Huichi, is one that comes to mind right off the bat.


New Lizardmen @ 2008/11/04 20:09:46


Post by: Kroq Gar


ALIi B wrote:i hate lizardmen.

edit: i really hate lizarden because in combat they are too good. unfairly good as a matter of fact.


Have you seen the new Warriors of Chaos rules? Besides they ought to be good for their points value and really should have ws4.


New Lizardmen @ 2008/11/04 22:58:46


Post by: FlammingGaunt


ya I'm with kroq gar because saurus have a base point costn of 12 pts


New Lizardmen @ 2008/11/05 08:10:33


Post by: ALIi B


found this ann it looks a bit like a plastic stegadon...

[Thumb - Stegadon2.jpg]


New Lizardmen @ 2008/11/05 09:41:25


Post by: PanzerSmurf


Lizardmen are still the very coolest army in fantasy, no doubting it!


New Lizardmen @ 2008/11/05 10:05:52


Post by: Vaktathi


mmm these rumours are sounding really cool.

Perhaps too cool. I really can't afford another army right now :(


New Lizardmen @ 2008/11/05 11:24:57


Post by: Brightdarkness


looks like my 3000pts of lizards are back on the table


New Lizardmen @ 2008/11/05 16:51:57


Post by: Kroq Gar


and my 6000, plus battalion of steggies. i realy like the new model because it looks fat n' grumpy....


New Lizardmen @ 2008/11/05 18:53:00


Post by: ALIi B


i didnt like the old one because it had its head too low, and had to look like he was eating grass. the new one looks awesome!


New Lizardmen @ 2008/11/05 20:08:55


Post by: Mad Doc Grotsnik


Vaktathi wrote:mmm these rumours are sounding really cool.

Perhaps too cool. I really can't afford another army right now :(


If temptation gets too much, I can supply you with 3 Regiments of Saurus and 2 boxes worth of Skanks for cheap? Not extra charge for the coating of dust either!


New Lizardmen @ 2008/12/09 09:00:53


Post by: Waaagh_Gonads


Resurected thread as I got more info on the weekend.

Definitely remember.
1: Scaly Skin is 5+ for all suarus as standard.
2: Cold one riders now have a 2+ save
3: Stegadons are special, stegadon ancients are rare. IIRC both may be a mount for skink chiefs or shamans (parts for whcih come in the new plastic kit). The giant bow can be replaced with giant blow pipes.
4: Skinks are dropping in price!!!! However this may be for the ranked unit skinks and you have to pay extra for the skirmish ability.
5: Ranked units of skinks with kroxigor in 2nd rank able to strike over skinks at enemy are back.
6: New templeguard special character champ who causes enemy magical weapons to be 'non magical', has 5+ ward save and causes temple guard unit to be unbreakable.
7: Razordon shoots St 4 -1AS spines (not sure how many)
8: Salamander uses template, st 3 -3 AS! If breath weapon (which it should be) the salamander will eb able to march and breathe in the same turn.
9: Saurus have 2 base attacks... no bite attack anymore. So spears will get 2 attacks from 2nd rank!!! Now definitely worth taking if you take shield and the 5+ scaly skin save.
10: I am so glad I already have a significant lizardmen force...





New Lizardmen @ 2008/12/09 14:05:25


Post by: Zad Fnark


Doesn't the rule for multi-rank weapons (spears (2)) work such that any model after the 2nd rank gets -1 attack? (effectively denying any attack for most spearmen) If the saurus work this way, it would be conceivable that everything behind the 2nd rank gets one attack.

ZF-


New Lizardmen @ 2008/12/09 14:36:14


Post by: Necros


Waaagh_Gonads wrote:Skinks are dropping in price!!!!


For a second there, I thought you meant in cash, got me excited.

Are razordons & salamaders both going to be special, or rare?



New Lizardmen @ 2008/12/09 14:37:22


Post by: Aduro


Necros wrote:
Waaagh_Gonads wrote:Skinks are dropping in price!!!!


For a second there, I thought you meant in cash, got me excited.

Are razordons & salamaders both going to be special, or rare?



I believe I heard Salamanders were being moved to Special, and Razordons were taking their place in the Rare section.


New Lizardmen @ 2008/12/09 15:07:13


Post by: Mattlov


Can't wait! I need to get my lizards all painted up and such!


New Lizardmen @ 2008/12/09 15:49:21


Post by: Zoned


I was at a major tournament and they had the book on hand for perusal. Pretty much whatever Waaaagh Gonads said is true. Some extras:

1: Carnasaur goes up to S7, is NOT a large target, and does D3 wounds to everything.
2: Giant bow on Stegadon is poisoned - so if you roll a "6" to hit - autowound, autowound, autowound, autowound...and no armour save!
3: Kroxies drop to S6 but are a few points cheaper
4: Slaan is no longer a large target, generations are gone per se, but for X points they can buy "powers" similar to the old generation/plaques stuff - examples include throwing the extra power dice, terror, MR 3...


New Lizardmen @ 2008/12/09 18:02:10


Post by: Death By Monkeys


Any word on short bows on Skinks? Is there still a Southlands list where this would be allowed?


New Lizardmen @ 2008/12/09 20:26:31


Post by: Schepp himself


That sounds nasty. But I suppose it's necessary to keep the Army book up to the overall buffed 7th edition level of amy books.

Greets
Schepp himself


New Lizardmen @ 2008/12/09 21:45:27


Post by: Waaagh_Gonads


Zoned wrote:3: Kroxies drop to S6 but are a few points cheaper



The only bad move, especially considering they have a new model coming out it verges on insanity.

Kroxigors were pretty much perfect before, st7 but the great weapons meant they always struck last.

If they had left them exactly as they were I'd still be taking them as my default special unit.


New Lizardmen @ 2008/12/09 22:14:21


Post by: Necros


As a TK player I'm glad to see str7 going away but as a new lizardman player I think 2 of em hitting at str6 will add some nice killing power to a block of little skinks


New Lizardmen @ 2008/12/09 23:07:17


Post by: Boss Salvage


M-M-M-M-MULTIQUOTE

Waaagh_Gonads wrote:6: New templeguard special character champ who causes enemy magical weapons to be 'non magical', has 5+ ward save and causes temple guard unit to be unbreakable.

Unbreakable temple guard, with 3+ saves and S5? Whoa.

Zad Fnark wrote:Doesn't the rule for multi-rank weapons (spears (2)) work such that any model after the 2nd rank gets -1 attack? (effectively denying any attack for most spearmen) If the saurus work this way, it would be conceivable that everything behind the 2nd rank gets one attack.

I wondered at that too, when the Dark Elves cauldron was revamped to be able to zing +1A around. Turns out no, that's not in the "attacks in two ranks" rule at all, they really do get all of their attaks. So 20 WS3 S4 from a saurus spear block standing still - oh, after you bounce off their 3+ saves of course.

Aduro wrote:I believe I heard Salamanders were being moved to Special, and Razordons were taking their place in the Rare section.

I had thought they were both Rares, but I could see them moving sallies out with the nerf. But that leaves special as: sallies, baby steggies, kroxies, terradons, buffed-up cold ones, cameleon dudes. And rares as: old steggies, razzies. Right?

Zoned wrote:2: Giant bow on Stegadon is poisoned - so if you roll a "6" to hit - autowound, autowound, autowound, autowound...and no armour save!
...
4: Slaan is no longer a large target

2) Whoa.
4) I can only assume it will still have 360 LoS somehow as well as be able to shoot over the other lizardmen, but without the attendant disadvantage. w00t?

Necros wrote:as a new lizardman player I think 2 of em hitting at str6 will add some nice killing power to a block of little skinks

I look forward to seeing the return of krox in skinks to the table, hope people take them! If for the cool factor alone!

Thanks Gonads and all.

- Salvage


New Lizardmen @ 2008/12/09 23:25:03


Post by: Death By Monkeys


Boss_Salvage wrote:I look forward to seeing the return of krox in skinks to the table, hope people take them! If for the cool factor alone!


It's the old Krox-in-a-Box!


New Lizardmen @ 2008/12/10 00:31:40


Post by: lord marcus


the new krox looks awesome... i may need to get some for my ushabti conversions.


New Lizardmen @ 2008/12/10 05:28:19


Post by: FlammingGaunt


I don't think saurus will get 2 spear attacks


New Lizardmen @ 2008/12/10 15:38:26


Post by: Zoned


Why not? Currently no serious players take spears (if they field Saurus) since they

a)cost significantly more
b)make their armour a crappy 5+ (assuming no quetzl)
c)only add 1 attack.

By lowering the cost of spears, increasing their base armour, and giving the second rank their full 2 attacks, it makes spears viable.


New Lizardmen @ 2008/12/10 16:47:10


Post by: Death By Monkeys


Sorry - hate to pester about this point - but for any that saw the army book, can you confirm or deny the presence of a Southlands list with shortbows for skinks?


New Lizardmen @ 2008/12/10 17:25:46


Post by: grizgrin


Death by Monkey's post is relevant to my interests.


New Lizardmen @ 2008/12/10 18:15:12


Post by: Death By Monkeys


Yeah, I've got 72 old-school plastic skinks with shortbows and a passel of old-school saurus that are waiting to find out if they can get shortbows and 2-Attack spears before I start painting them...


New Lizardmen @ 2008/12/10 22:30:06


Post by: Aduro


Yeah, I've got a full Southlands skins army too. Don't have the old plastic ones, I converted bows onto the current ones. Only have 30 of em however.


New Lizardmen @ 2008/12/10 22:38:12


Post by: Platuan4th


Death By Monkeys wrote:Yeah, I've got 72 old-school plastic skinks with shortbows and a passel of old-school saurus that are waiting to find out if they can get shortbows and 2-Attack spears before I start painting them...


Same boat, more Skinks, so I'd love to know.


New Lizardmen @ 2008/12/11 00:00:28


Post by: Necros


Also for skinks, anyone know if the new ranked unit will also get a champ, standard and musician? I could start converting some now...


New Lizardmen @ 2008/12/15 18:00:31


Post by: Death By Monkeys


Okay, I hate to be a pest about this (again), but considering that we've heard from a number of folks that have seen the army book at public venues, it shouldn't be a problem for folks to confirm whether or not there's a Southlands list in the new Lizard book.


New Lizardmen @ 2008/12/19 20:07:17


Post by: FlammingGaunt



alright someone answer wether there's a southlands army list or not, I'm tried of hearing those guys complain.
Also, does anyone know what these slann powers are I think I know some of them.
Regreneration
cause Terror
learn a lore
get an extra power dice


New Lizardmen @ 2008/12/19 20:39:15


Post by: Dice Monkey


Rikard on Pyramid Vault reports there are 8 in the book.

Slann
Total of 8 disiplines: You get to choose 4.
- Slann can add a free dice to any attempt (same rules as per 6th 2nd gen free dice)
- may choose one entire lore (he knows all spells)
- regenerate
- Cause terror
- Mundane attacks do not affect the slann
- re-roll miscast table result.
- MR3
- At the begining of the enemy casting phase nomination one enemey wizard within 24, all rolls of 6 to cast are discarded.


New Lizardmen @ 2008/12/19 22:15:17


Post by: Boss Salvage


On Southlands, what are ya'll looking for specifically? We know there are skink fighty and casty characters (on stegadons), ranked and skirmishing skinks in core, all your favorite special and rare choices with skinks or not. I guess ... horned ones are missing? Can't recall what the Southlands list did for you besides ranked skinks and horned ones.

- Salvage


New Lizardmen @ 2008/12/20 02:46:59


Post by: Death By Monkeys


- Ranked skinks
- Horned Ones
- Short bow skinks

(The last is really the main one I care about)


New Lizardmen @ 2008/12/21 03:45:41


Post by: Vengis


I hope there's some sort of option for skink fast cav. I'm in the process of converting the old skink dogs of war regiment into having the new plastic skinks.

That's good news about the ranked skinks. I already have a unit of the new ones with hand weapons/shields.


New Lizardmen @ 2008/12/21 06:06:28


Post by: ungulateman


This may already be known, but the ancient Stegadon counts as 30 models for outnumbering. The shop manager put a imaginary enemy unit on a hill, outnumbering and about 10 million other advantages, and the Steggie won by about 9.

whoa.


New Lizardmen @ 2008/12/21 17:52:28


Post by: LunaHound


after seeing the amazing details on the plastic chaos knight sculpt i cant help think the new kroxigor are a step back of what GW is capable of. the amount of detail on it is as plain as ... magnifying a saurus by 3x and calling it a kroxigor ( just an example )