9598
Post by: Quintinus
No offense to the other thread, but it's kind of degenerating into a wishlist, so I wanted to post these rumors in a new thread.
This is from Badger[Fr] who posted this at Warseer:
Hi all,
Here are a few rumours about the new IG Codex a friend heard from a local GW manager. I trust him, as he had already provided me with very accurate informations concerning the 5th Ed SM Codex a few monthes ago. We can expect:
-3 Leman Russes per HS slot. Leman Russes can now move and fire ALL their weapons (including the Battle Canon), regardless of their strength. It seems that GW wants to bring the Leman Russ to the foreground...
-New doctrines, including one which provides +1 to cover and allows firing while going to ground.
-New Plastic Command squad.
-Assault 2 Lasguns (not free, though - probably an upgrade).
-The plastic Valkyrie will cost 60€.
-New plastic Hellhound (old news but good news anyway).
As usual, take it with a pinch of salt.
PS: I hope my English wasn't too bad... Don't hesitate to correct me if I did something wrong.
 Is all I have to say to that. Except for the Valkyrie price...
494
Post by: H.B.M.C.
3 Leman Russes per HS slot. Leman Russes can now move and fire ALL their weapons (including the Battle Canon), regardless of their strength. It seems that GW wants to bring the Leman Russ to the foreground...
I'll believe it when I see it. Of course, all this will be for nought if they are a squadron of vehicles, making immobilised = destroyed results.
-New doctrines, including one which provides +1 to cover and allows firing while going to ground.
I'm dubious at the inclusion of Doctrines at all, let alone ones not tied to Special Characters.
-New Plastic Command squad.
Stands to reason. Looking forward to seeing the options. Hopefully there will be a couple of plastic banners on there. Maybe even plastic Advisors.
-Assault 2 Lasguns (not free, though - probably an upgrade).
So they'll be slightly less crap.
-The plastic Valkyrie will cost 60€.
Ouch... well I said my Inquisitorial Storm Trooper army would ride in style. I guess it'll just be a really expensive kind of style.
-New plastic Hellhound (old news but good news anyway).
Makes sense. They want to move away from hybrid kits as much as possible. This will probably go with the all-in-one Russ kit as well.
BYE
5421
Post by: JohnHwangDD
I am starting to really *hate* GW. Now, I need a 3rd Russ to for the regular IG, to go with a 3rd Bassie and 3rd Hellhound to fill out the Apoc formations.
Plus, Cameoline stays.
And then they confirm that the plastic Valkyrie is going into production?
And that Valk will cost $75+ instead of the $150+ it currently costs from FW?
Bastards!1!!!11!
5421
Post by: JohnHwangDD
Oh yeah, Assault 2 Lasguns? Who cares?
Now *Rending* Lasguns? Yeah, I'd pay an extra point for thaose...
744
Post by: Anarchyman99
Not too sure but sounds crazy and very dumb....so it will be true.....IE marine rumors.
506
Post by: the_trooper
Assault 2 24" lasguns would be awesome. Terminators fall to lasguns, not lascannons.
6559
Post by: GMMStudios
PLEASE let the first be true. I would just kiss JJs feet if GW made my first love a legal army!
4351
Post by: ubermosher
H.B.M.C. wrote:I'll believe it when I see it. Of course, all this will be for nought if they are a squadron of vehicles, making immobilised = destroyed results..
Obviously GW wants to see more tread guards (assuming they make the new codex)
123
Post by: Alpharius
Leman Russ' moving and firing ALL their weapons?
No, probably not.
Doctrines?
No, probably not.
And the last thread seemed like a wish list?
9539
Post by: High Commissar Biffsmack
-3 Leman Russes per HS slot. Leman Russes can now move and fire ALL their weapons (including the Battle Canon), regardless of their strength. It seems that GW wants to bring the Leman Russ to the foreground...
... really? This could either be really awesome or really crappy.
They're probably going to make it weaker individually, wich could be good or could be bad. After all, the I.G's tanks are the only thing they feild that has much semblance of quality, aside from stormtroopers and hardened veterans. I think I like the idea of endless waves of expendable infantry charging next to a few deadly, effective tanks better than endless waves of expendable infantry charging next to limited waves of somewhat-expendable tanks. Whatever. We'll see how it works out when the new codex finally comes out.
4634
Post by: Datadep5
I think that russ's moving and shooting is just wrong. Why could they do it, but my pred has to sit still to fire it's HB sponsons? If they do this I'd like to see some reasoning behind it.
5946
Post by: Miguelsan
-New Plastic Command squad.
-Assault 2 Lasguns (not free, though - probably an upgrade).
-The plastic Valkyrie will cost 60€.
-New plastic Hellhound (old news but good news anyway).
This I can belive, the Leman one sounds far fetched
M.
6363
Post by: Commisar00
Out of all the rumors here I can only believe the ones about new kits coming out for the army. I really hope that there are actual options for the command squad ala the SM Command squad boxed sets!
5421
Post by: JohnHwangDD
I could see Russ Squadrons. Note that, in regular games of 40k, you won't be able to take more than a couple before you run out of points.
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Post by: BrookM
€60 for the Valkyrie? Crap, now my Elysians wont be air mobile in one fell swoop as I had imagined.
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Post by: Starnite
My take on the Russ's ability (as the origional poster states English is not his native tounge) would be that the russ's can't more and shoot all weapons, but that all weapons are move and shoot capable. Ie, when moving, they can opt to shoot the battle cannon as their one weapon to fire, where as now, they can not move and shoot the battle cannon. Just a guess though.
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Post by: Kid_Kyoto
Perhaps the Russ will get 'lumbering' speed from the old vehicle design rules?
Move a max of 6" can always fire all weapons.
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Post by: Frazzled
-3 Leman Russes per HS slot. Leman Russes can now move and fire ALL their weapons (including the Battle Canon), regardless of their strength. It seems that GW wants to bring the Leman Russ to the foreground...
-New doctrines, including one which provides +1 to cover and allows firing while going to ground.
-Assault 2 Lasguns (not free, though - probably an upgrade).
I doubt the veracity of these three rumors. They break rules for imperium units. assault weapons, doctrines when doctrines and traits are falling away, multiple vehicles in one heavy support slot.
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Post by: CaptKaruthors
I'll believe it when I see it. Of course, all this will be for nought if they are a squadron of vehicles, making immobilised = destroyed results.
Hopefully, Track Guards will still be an option to take, because if they are squadrons...expect to see people paying 10pts for a chance to bounce that result.
Capt K
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Post by: JD21290
im quite like most of this, and im an ork player
dont know abut the russ firing all weps though, kinda seems weird.
well, as soon as the val's are released in plastic ill start my fighta bomba boyz
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Post by: Vaktathi
Datadep5 wrote:I think that russ's moving and shooting is just wrong. Why could they do it, but my pred has to sit still to fire it's HB sponsons? If they do this I'd like to see some reasoning behind it.
Because the leman russ masses about twice as much and is a much more stable firing platform? The Predator is just an upgunned APC, a medium support vehicle, the Leman Russ is a heavy main battle tank. At least that would be my reasoning if such actually were to occur.
As much as I hope the rumors are true (as currently IG need every bit of help they can get), I'm having trouble believing all of them, though I want to so bad.
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Post by: Scottywan82
Vladsimpaler wrote:No offense to the other thread, but it's kind of degenerating into a wishlist, so I wanted to post these rumors in a new thread.
This is from Badger[Fr] who posted this at Warseer:
-New Plastic Command squad.
I shat myself in JOY. I want this SO badly. I'm gonna buy six. Or a hundred!
1969
Post by: Raxor
After the SM Codex, I'll believe in anything.
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Post by: wolfguard99
That's really not a bad price for the valkyrie....it sure beats the forgeworld price and you don't have to deal with mis-molded and warped parts!
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Post by: Heavygear
JohnHwangDD wrote:I could see Russ Squadrons. Note that, in regular games of 40k, you won't be able to take more than a couple before you run out of points.
I think you hit the nail on the head. With the points limitations of a tournament style game, this just provides you with the ability to field an armored company from the codex. Roughly 9 russes and a hellhound or two. This isn't anything major, as we have all seen armored companies before.
With regards to move and shoot, who knows. The change in the new rules system was I think ment to bring Eldar tank armies to heel. Guard got hosed with this rule and I watched guard players yank the sponsons off thier tanks. It might be time to break out the superglue.
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Post by: Rymafyr
wolfguard99 wrote:That's really not a bad price for the valkyrie....it sure beats the forgeworld price and you don't have to deal with mis-molded and warped parts!
For a plastic model it's a horrible price. The Land Raider pushes it at the $50+ US that it goes for. Don't even get me started on, "paying for the cost of points" either.
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Post by: oni
Leman Russes can now move and fire ALL their weapons (including the Battle Canon), regardless of their strength.
If this is true than that's just complete bull gak. There is absolutely no reason why IG's vehicle rules should differ from others. I've liked every change GW has made for 5th, but this I will not accept without a reasonable explanation.
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Post by: ShumaGorath
The russ rules wouldn't surprise me as an upgrade. Though I would definitely want to see an increase in points to reflect their newfound versatility. It would certainly serve to nail home the fact that guard are big tough vehicles with tiny little blood balloons with silly guns running around them.
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Post by: Heavygear
Rymafyr wrote:wolfguard99 wrote:That's really not a bad price for the valkyrie....it sure beats the forgeworld price and you don't have to deal with mis-molded and warped parts!
For a plastic model it's a horrible price. The Land Raider pushes it at the $50+ US that it goes for. Don't even get me started on, "paying for the cost of points" either.
I agree that is too much. Space marines get drop pods for $30.00 and IG get a skimmer flying rhino for $75.00 (or more with GW recent trend of raising the price of an item by 2/3 just before releasing it). While being versatile in the game, it aint a baneblade.
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Post by: Heavygear
oni wrote:Leman Russes can now move and fire ALL their weapons (including the Battle Canon), regardless of their strength.
If this is true than that's just complete bull gak. There is absolutely no reason why IG's vehicle rules should differ from others. I've liked every change GW has made for 5th, but this I will not accept without a reasonable explanation. 
The change in rules would be for those wanting to field an armored company. If you are only firing ten weapons per turn even if its an ordinace weapon, you are handicapped. Allowing you to fire side sponsons with heavy bolters allows you to bring more fire power to the equation. You are still firing with BS3. This is needed because once you get into close combat your pretty tanks, with the rear armor always being used for CC, become pop cans.
Troop heavy Assault Marines, Nids, Deamons and Orks will own this type of army. Eldar and Tau armored armies will probably have a tougher time. You will be getting into armored slugging matches. I like armored slugging matches. Some of my most enjoyed games were opposite another tank heavy IG army in Apoc.
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Post by: Abadabadoobaddon
Datadep5 wrote:I think that russ's moving and shooting is just wrong. Why could they do it, but my pred has to sit still to fire it's HB sponsons? If they do this I'd like to see some reasoning behind it.
I think that land raiders moving and shooting is just wrong. Why can they do it, but my chaos land raider has to sit still to fire it's lascannon sponsons? Why can vanguard vets assault the turn they deep strike, but my raptors have to sit still? Why is getting charged by a bunch of boy scouts while a few of smoke bombs and firecrackers go off scarier than getting charged by my bloodthirster? I'd like to see some reasoning behind it.
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Post by: Heavygear
Abadabadoobaddon wrote:Datadep5 wrote:I think that russ's moving and shooting is just wrong. Why could they do it, but my pred has to sit still to fire it's HB sponsons? If they do this I'd like to see some reasoning behind it.
I think that land raiders moving and shooting is just wrong. Why can they do it, but my chaos land raider has to sit still to fire it's lascannon sponsons? Why can vanguard vets assault the turn they deep strike, but my raptors have to sit still? Why is getting charged by a bunch of boy scouts while a few of smoke bombs and firecrackers go off scarier than getting charged by my bloodthirster? I'd like to see some reasoning behind it.
Because GW wants to sell you a Deamon Army.
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Post by: aka_mythos
Does seem kinda silly that the only way to protect tanks from assaults is to surround them with nice gooey meat shields to keep the enemy from getting upto it. New vehicle upgrade, "meat shield"?
I'm sceptical of these rumors. Some of them have been mentioned before, without detail. We've still yet to see what the writer meant by "more interesting lasguns," the above might be some part of it. Imagine being able to select different pattern lasguns.
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Post by: Heavygear
I am a little sceptical too as far as these rumours go. Most of these are from old posts. I tend to think or maybe hope, GW is going to go for the dettachments rules system. Similiar to WHFB Empire rules. I think it would make more sense. Those rumours tend not to contradict the current core rules. They just allow for different organization of the Imperial Guard army.
The current codex is just too limiting in my opinion. Half the dictrines while characterful, are fairly useless in game play. A total elimination of the doctrines, as in the SM codex, seems more likely. Adding a Leman Russ as a platoon support unit, instead of 3 tanks in Heavy Support Squadrons, seems to be more balanced. Especially since you need troops to claim objectives and the new rules are more objective based.
Marines get new ammo choices don't they? I think new lasgun options are not too far fetched.
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Post by: The Commissar
Personally I think the best way to "fix" IG tanks is to allow them to take an upgrade (10, 15, 20 pts per tank?) which allows them to count defensive weapons as S5 and down (call it advanced weapon stabilization systems or something). Yes this does mean that you won't be able to fire your battlecannon AND those sponsons but it does mean that your 3x HB russ, your Conquerers, Chimeras, and Hellhounds could go back to their rightful place as mobile inf. support. I still don't think GW is going to fix our KP problem (because I don't think they see it as a problem) so this little bit of added firepower would help to even the playing field a bit nicely.
8067
Post by: Miggidy Mack
The rumor I heard (from a reputable source in a nice dark shirt) said that the Lemun Russ wouldn't be able to move and shoot ALL it's weapons. He said that sponson weapons would count as defensive weapons regardless of whats on them. So that you could move 6" and fire all 3 Heavy Bolters, but not the BC.
The assault 24 lasguns is something I can quasi confirm. He said there was a minor change going in to make guardsmen more effective at the 12-24" range and able to shoot and counter assault better. So that fits exactly with what was hinted at.
Doctrines are apparently gone as well. Instead you can buy upgrades for platoons (the entire platoon) for a set price. This means larger platoons get a DEAL on the doctrines and smaller platoons are paying more per squad. So for, say, 25 points your platoon gains cameoline and you only have 2 squads then that's nice, but you go 5 squads and it's one hell of a deal.
The "doctrines" used as examples were: Light Infantry, Cameoline, Warrior Weapons, Transport Options, Deep Strike, Bionics (6+ invuln) & Sharpshooting. While that might not be all of them, that's what was used as examples during the discussion, so they might not actually be in, but it's a good indicator.
Most importantly the command squads will count as a unit, NOT an independent character with retinue. That, for me, solves all my KP woes. I don't mind being at a disadvantage (cus of the scoring units advantage) but it's nice to see that weakness lowered a bit. Combine with smart doctrine usage and things are looking up.
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Post by: Heavygear
The Commissar wrote:Personally I think the best way to "fix" IG tanks is to allow them to take an upgrade (10, 15, 20 pts per tank?) which allows them to count defensive weapons as S5 and down (call it advanced weapon stabilization systems or something). Yes this does mean that you won't be able to fire your battlecannon AND those sponsons but it does mean that your 3x HB russ, your Conquerers, Chimeras, and Hellhounds could go back to their rightful place as mobile inf. support. I still don't think GW is going to fix our KP problem (because I don't think they see it as a problem) so this little bit of added firepower would help to even the playing field a bit nicely.
This would probably not be too out of line considering Tau have something like this right? This forum is full of rumors from GW store employees. I dont' believe store personnel are kept up to date on what the design department is doing. Especially months in advance of a release.
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Post by: GMMStudios
Now that my sheer excitement has worn off, and I have truly thought about it critically, I think the russ squads will be true, but I think the OP or whoever heard the rumor about shooting everything misinterpreted it. I can see being able to move and shoot the battle cannon OR all hull weapons. That really isnt that broken.
Also, I play AC first and foremost, and for those of you that have not and are going purely on stats, it isnt uber competitive even now to have all that armor. I think that the squadron rules will really balance it, plus the fact that you DO have so many points in them, and in this list they wont be scoring and you wont have an HQ tank.
Armor 14 is good, but when you have a lot of vehicles on the board, movement is tough, and you basically have to make a wall (and be clever to try and never show 12 to anyone who matters) thus you are really susceptible to anything that doesnt deploy in their zone. Not only that but having to be within 6 of each other makes it even tougher.
Also, and the real key for me is that the leman russ will be a new kit. Almost all new kits are good in the new rulebooks. Look at the new WFB chaos, where the best lists use nothing but the new models. Look at marines with...okay I dont need to explain that one. GW will want to sell a lot, and if this rule is true it will add a lot to that.
So in short, I think the squads, and being able to have nine is a very believable rule, but I think the firing rule is either misheard or just...really good. I dont think that will stay as it is written here though.
EDIT: Also the armor values will not change. I can tell you that with confidence and would bet a lot on it. I just dont see that happening.
5516
Post by: Major Malfunction
aka_mythos wrote:Does seem kinda silly that the only way to protect tanks from assaults is to surround them with nice gooey meat shields to keep the enemy from getting upto it. New vehicle upgrade, "meat shield"?
You mean just like in real life?!? Combined Tank/Infantry formations are pretty much standard fare on the modern battlefield. Tanks are too vulnerable to flank/rear shots to operate without foot troops securing the rear.
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Post by: Heavygear
The Green Git wrote:aka_mythos wrote:Does seem kinda silly that the only way to protect tanks from assaults is to surround them with nice gooey meat shields to keep the enemy from getting upto it. New vehicle upgrade, "meat shield"?
You mean just like in real life?!? Combined Tank/Infantry formations are pretty much standard fare on the modern battlefield. Tanks are too vulnerable to flank/rear shots to operate without foot troops securing the rear.
The problem is once you get into CC, your opponent is considered to always be hitting you in the rear. The enemy can charge the front or side of the tank. Having a squad of ten Imperial Guard at the rear of the tank does nothing for you. That is not like in real life. And in real life your opponent doesn't have a powerklaw or a monstrous creature to cut through your armor "like butta".
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Post by: Miggidy Mack
The Green Git wrote:aka_mythos wrote:Does seem kinda silly that the only way to protect tanks from assaults is to surround them with nice gooey meat shields to keep the enemy from getting upto it. New vehicle upgrade, "meat shield"?
You mean just like in real life?!? Combined Tank/Infantry formations are pretty much standard fare on the modern battlefield. Tanks are too vulnerable to flank/rear shots to operate without foot troops securing the rear.
Nobody appreciates your "facts" and "logic". Just because reality works that way doesn't mean we have to agree with it. I reject your reality and substitute my own. Reality has a clear bias towards things working like they will not like they should, sir. SIR.
It's probably why the new guard codex is rumored to have mixed platoons. Lemun Russ and Sentinels as options in the squads after at least 2 guard squads. So 2 squads and a Lemun russ... good times.
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Post by: Heavygear
"Also, and the real key for me is that the leman russ will be a new kit. Almost all new kits are good in the new rulebooks. Look at the new WFB chaos, where the best lists use nothing but the new models. Look at marines with...okay I dont need to explain that one. GW will want to sell a lot, and if this rule is true it will add a lot to that. "
AC aside. Most guard players have three Leman Russ at most. Allowing you to take them as a support option for platoons and as Heavy choice would still generate sales. Although they would sell a lot more of those squadron boxes if this rumor is true. And that may be the goal. I do agree that the rule allowing you to shoot all weapons is likely untrue. Unless you are playing an armored company this makes them pretty powerful.
270
Post by: winterman
The sponsons being defensive makes sense -- everything shooting though not so much.
Allowing Leman squadrons just opens up the heavy slot a bit for other things more then allowing more russes in a list. This has been an oft repeated rumor though, the black shirt might be regurgitating rumors from warseer et al.
5421
Post by: JohnHwangDD
Heavygear wrote:JohnHwangDD wrote:I could see Russ Squadrons. Note that, in regular games of 40k, you won't be able to take more than a couple before you run out of points.
I think you hit the nail on the head. With the points limitations of a tournament style game, this just provides you with the ability to field an armored company from the codex. Roughly 9 russes and a hellhound or two. This isn't anything major, as we have all seen armored companies before.
Except, that won't be a legal army. You'll still need a squishy pair of Troops and an even squishier HQ. So that's going to cost 300 to 500 pts to cover compulsories. Now what GW *should* be doing is pushing tournament game sizes down to 1500 pts, so that those 2 Troops consume a higher proportion of the total points available. So you'd see, at most, 1200 pts available for Russes. Right now, a stripped-down HB Russ weighs in around 150 pts. So that's a maximum of 8 Russes providing fire support for the HQ and Troops. The IG will auto-lose 2/3 (Objectives) missions, because there is no way for them to capture, only contest. With multiple Russ squadrons, I think you end up with an army that looks cool as it loses most of its games. Heavygear wrote:With regards to move and shoot, who knows.
I think GW will do add an option to make the Russ Lumbering for 25pts or so, but with a top speed restriction. For example, it might cost +25 pts, but you can only move up to d6" and count as BS2. ____ Miggidy Mack wrote:Doctrines are apparently gone as well. Instead you can buy upgrades for platoons (the entire platoon) for a set price. This means larger platoons get a DEAL on the doctrines and smaller platoons are paying more per squad. So for, say, 25 points your platoon gains cameoline and you only have 2 squads then that's nice, but you go 5 squads and it's one hell of a deal. The "doctrines" used as examples were: Light Infantry, Cameoline, Warrior Weapons, Transport Options, Deep Strike, Bionics (6+ invuln) & Sharpshooting. While that might not be all of them, that's what was used as examples during the discussion, so they might not actually be in, but it's a good indicator.
What you add sounds very reasonable. I can see that happening. Buying Doctrines per Platoon instead of per squad is brilliant! It's like Icons to Mark CSM units. Perfect! I'm not happy to see "Sharpshooting", if it's going to be anything like the current incarnation. If it stays, I'd like to see it vastly simplified: "Sharpshooters - if the unit does not move, each model may fire once at BS4" Also, where's Carapace? Carapace armor is a no-brainer Platoon "Doctrine" upgrade.
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Post by: ShumaGorath
Also, and the real key for me is that the leman russ will be a new kit. Almost all new kits are good in the new rulebooks. Look at the new WFB chaos, where the best lists use nothing but the new models. Look at marines with...okay I dont need to explain that one. GW will want to sell a lot, and if this rule is true it will add a lot to that
Yeah, because the thunderfire is amazing.. They sure do power up those new models! :Cough possessed, burnas, tankbustas, deffkoptas, chaos spawn, wraithlords, the entire daemon line, Cough:.
My throat hurts.
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Post by: BigToof
aka_mythos wrote:Does seem kinda silly that the only way to protect tanks from assaults is to surround them with nice gooey meat shields to keep the enemy from getting upto it. New vehicle upgrade, "meat shield"?
This is one 40K tactic that almost sounds realistic. It's pretty common to have an infantry escort for tanks an other large vehicles to deal with some of their blind areas, and other limitations.
5421
Post by: JohnHwangDD
@Shuma: Daemons did OK in the tournaments... They can't be all suck.
8725
Post by: Mad Doc Grotsnik
Alpharius wrote:Leman Russ' moving and firing ALL their weapons?
No, probably not.
Doctrines?
No, probably not.
And the last thread seemed like a wish list?
Totally agree.
First of all, the IG have always been billed as a slow and ponderous force, but one which will inevitably swamp the enemy. Leman Russ' nipping around everywhere. and the basic gun become Assault 2 is not that army. In the least.
Also, Valkyries seems a tad expensive. Not sure on exchange rate used by GW right now, but wouldn't that be in the region of £40-£50???
Bunkum in my opinion. Sheer Bunkum.
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Post by: ShumaGorath
BigToof wrote:aka_mythos wrote:Does seem kinda silly that the only way to protect tanks from assaults is to surround them with nice gooey meat shields to keep the enemy from getting upto it. New vehicle upgrade, "meat shield"?
This is one 40K tactic that almost sounds realistic. It's pretty common to have an infantry escort for tanks an other large vehicles to deal with some of their blind areas, and other limitations.
Unsupported armor tends to get slaughtered in close engagements against opponents that possess real anti armor weaponry (more than just IED's and old russian rocket launchers). You need infantry to the flanks of the armor to clear buildings and rooftops, as well as to scout for anti armor explosives and other obstacles. The combined arms assault also uses a lot of air support, but that isn't really represented in the game.
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Post by: dodgex1
As someone with 3 forgeworld valkyries in the post somewhere and one already on my desk i'd obviously love a plastic valkyrie but I can't see it really. I know the rumours say it's confirmed and all that but I've seen "rumours" that an ork stompa is confirmed 2 days after GDUK seminar attendees were told it's a dream and they hope to produce but wouldn't be any time soon because of the technology available.
I also really hope the valk doesn't end up in the codex, the whole point of apocolypse is for extreme formations, tanks and flyers. GW have said on numerous occasions that they want to keep super heavies and flyers out of "normal games" So if it gets put in the codex it's going to be a flaming skimmer, Does any IG player honestly want a skimmer? It'd be horrendous!
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Post by: Balance
Miggidy Mack wrote:
It's probably why the new guard codex is rumored to have mixed platoons. Lemun Russ and Sentinels as options in the squads after at least 2 guard squads. So 2 squads and a Lemun russ... good times.
This would be cool if they had an option for 'tank riders'... I.E. dangerous transports Although, to be honest, I'm not sure if a Russ is a much faster ride than walking these days.
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Post by: Biophysic
I do, I would love an IG skimmer. Honestly, I'd pay through the nose for a legal IG skimmer. And if it looks as good as the Valkryie? I just won't buy anything else for a while.
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Post by: JohnHwangDD
We *all* want more, better IG transport options. I'll be happy to get a Valk.
But if GW is thinking $75 USD, that's going to limit sales. Make it $60, and they'll do great.
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Post by: GMMStudios
winterman wrote:This has been an oft repeated rumor though, the black shirt might be regurgitating rumors from warseer et al.
That is very possible!
JohnHwangDD wrote:You'll still need a squishy pair of Troops and an even squishier HQ. So that's going to cost 300 to 500 pts to cover compulsories.
I always take foot troops in my AC now. You would be surprised how survivable they are with all that 14 running around. I use stormies though, so they have a 4+ and two plasma guns. Their shooting coupled with a TL HB chimera can take care of a lot of threats. However their role coming up will be objective grabbing, and keeping them alive in a chimera isnt too hard, especially if you use your terrain and tanks in clever ways.
Actually, if it is an option keeping your troops in valkyries (or vultures whichever carries troops) might be even more fun.
But yeah if you take them bare on the table they are toast furst turn.
JohnHwangDD wrote:Right now, a stripped-down HB Russ weighs in around 150 pts.
Right now. If the chimera gets a good points drop I expect the Russ too as well. Thats a coin toss though, I wouldn't be too shocked if I opened the codex up and it was the same.
JohnHwangDD wrote:
With multiple Russ squadrons, I think you end up with an army that looks cool as it loses most of its games.
Have you played with or against an AC before? I don't think it's broken but it sure is good. I have a great record with them and the only thing that will be changing in my list if these rumors are true is the russes will be in squads, I will have an armored fist HQ and one more unit in a chimera. Ill be able to take two more hellhounds than I can now though, so I think its a balance. Time will tell though.
ShumaGorath wrote:
Also, and the real key for me is that the leman russ will be a new kit. Almost all new kits are good in the new rulebooks. Look at the new WFB chaos, where the best lists use nothing but the new models. Look at marines with...okay I dont need to explain that one. GW will want to sell a lot, and if this rule is true it will add a lot to that
Yeah, because the thunderfire is amazing.. They sure do power up those new models! :Cough possessed, burnas, tankbustas, deffkoptas, chaos spawn, wraithlords, the entire daemon line, Cough:.
My throat hurts.
No need to be such a sarcastic jerk about it, but since you listed them.
Possessed - The only one of the list I agree with.
Burnas - Packaged with lootas, arguably the best unit in the Ork arsenal save for the basic boy.
Tankbustas - They aren't possessed bad, Ive seen plenty of folks use them. Ill admit I wouldnt though.
Deffcoptas - That's just silly if we are talking a KoS list.
Spawn - They are good in fantasy, they also desperately needed new models, no matter how good they are.
Wraithlords - I beg your pardon??
The enitre demon line - You obviously don't follow fantasy!
Thunderfire - very good if you spam them.
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Post by: CaptKaruthors
I want them to bring back Rapier Lasers!
Capt K
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Post by: JohnHwangDD
GMMStudios wrote:JohnHwangDD wrote:You'll still need a squishy pair of Troops and an even squishier HQ. So that's going to cost 300 to 500 pts to cover compulsories.
I always take foot troops in my AC now. You would be surprised how survivable they are with all that 14 running around. I use stormies though, so they have a 4+ and two plasma guns. Their shooting coupled with a TL HB chimera can take care of a lot of threats. However their role coming up will be objective grabbing, and keeping them alive in a chimera isnt too hard, especially if you use your terrain and tanks in clever ways.
Actually, if it is an option keeping your troops in valkyries (or vultures whichever carries troops) might be even more fun.
But yeah if you take them bare on the table they are toast furst turn.
Grenadiers? In Chimeras? You're still spending 300+ pts on Troops & HQ.
GMMStudios wrote:JohnHwangDD wrote:Right now, a stripped-down HB Russ weighs in around 150 pts.
Right now. If the chimera gets a good points drop I expect the Russ too as well. Thats a coin toss though, I wouldn't be too shocked if I opened the codex up and it was the same.
How much did the Whirlwind drop in the new SM Codex? How about the Pred? I think the Chimera will drop a bunch, but not the Russ.
GMMStudios wrote:JohnHwangDD wrote:
With multiple Russ squadrons, I think you end up with an army that looks cool as it loses most of its games.
Have you played with or against an AC before?
I normally play a pseudo- AC with 3 Demolishers & 2 Hellhounds (need 3rd). When I play Apoc, I add the Russes & Bassies - I have pie for everyone!
GMMStudios wrote:I don't think it's broken but it sure is good. I have a great record with them and the only thing that will be changing in my list if these rumors are true is the russes will be in squads, I will have an armored fist HQ and one more unit in a chimera. Ill be able to take two more hellhounds than I can now though, so I think its a balance. Time will tell though.
Guard is FUN!
But I'm not sure how much the points cost will change. I'm not banking on much for the Russes, and would actually rather see all of the reduction on Chimeras.
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Post by: GMMStudios
JohnHwangDD wrote:
Grenadiers? In Chimeras? You're still spending 300+ pts on Troops & HQ.
Yeah, I know. You're talking as if you want nothing but russes in an army, and that this is a liability but it is not. A couple well equipped squads will be the scalpel in this jackhammer of an army. There are a few things that AC struggles against, such as termies and cover, and foot dudes can be equipped to deal with it. Deathwing doesnt scare me as its a small amount of slow guys that tend to eat pie plates, but a single unit in an army is a tough little but to crack when you have to drop so many plates to get their saves to fail. Plus they draw attention away from the things BCs are good at killing. A unit of stormies with two plasma (or two units) take care of termies just fine.
JohnHwangDD wrote:
How much did the Whirlwind drop in the new SM Codex? How about the Pred? I think the Chimera will drop a bunch, but not the Russ.
It was a little bit wasnt it? Im not saying a 30 point drop but something that will make track guards basically come included for the price we have now. Something like 5-10 points maybe.
JohnHwangDD wrote:
I normally play a pseudo- AC with 3 Demolishers & 2 Hellhounds (need 3rd). When I play Apoc, I add the Russes & Bassies - I have pie for everyone! 
Hey, it's not a company unless there are ten (okay nine will do) Russ chassis!
JohnHwangDD wrote:
Guard is FUN!
But I'm not sure how much the points cost will change. I'm not banking on much for the Russes, and would actually rather see all of the reduction on Chimeras.
I'm not either, just throwing out thoughts. The only thing I would actually bet money on is that the armor won't change.
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Post by: Vaktathi
I'm still hoping for some news on Stormtroopers, mainly if Stormtrooper armies (i.e. ST's as Troops) will still be possible. I'm hoping so since they are getting a new kit, but I'm not holding my breath either.
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Post by: migsula
So do we have any official confirmation of the plastic Valkyrie???
I am SOOOOO waiting to get some of those for my various Inquisitorial and IG elements.
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Post by: H.B.M.C.
Vaktathi wrote:I'm still hoping for some news on Stormtroopers, mainly if Stormtrooper armies (i.e. ST's as Troops) will still be possible.
Yep, when you take the Storm Trooper special character you will be able to take Storm Troopers as troops.
BYE
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Post by: aka_mythos
ShumaGorath wrote:
Also, and the real key for me is that the leman russ will be a new kit. Almost all new kits are good in the new rulebooks. Look at the new WFB chaos, where the best lists use nothing but the new models. Look at marines with...okay I dont need to explain that one. GW will want to sell a lot, and if this rule is true it will add a lot to that
Yeah, because the thunderfire is amazing.
Just had to say, but I think the Thunderfire is a pretty good deal. You get a techmarine equipped, that normally cost 75pts, meaning the 4 blasts only cost you 25pts. It out ranges most other marine weapons and beats a frag missile. Its not uber, but its versatile. Only weakness is its lack of longevity. It might not be a unit you use every game but it has its niche.
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Post by: JohnHwangDD
IMO, the Thunderfire is poo. AV10 Artillery that eats a Heavy slot and isn't Scoring? No thanks.
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Post by: Agamemnon2
nevermind the fact that it's AV10 direct-fire artillery with one crewman...
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Post by: JohnHwangDD
At least, the MotF hangs around with his Conversion Beamer.
But TFC? Expensive 1-shot wonder.
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Post by: Pyro_Falcon
I would love to see somekind of 'digging in' rule where they get betyter cover qand shooting, oh and a commisar being able to choose to execute squad members to incrase fire like in DoW.
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Post by: Quintinus
By the way, the guy who originally posted this is not a native English speaker, so doctrines was probably the only word that he could think of.
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Post by: Nurglitch
It's a bit of a wishlist item, but I think it would be cool for Imperial Guard to get an Imperial Guard version of Combat Squads, call it 'Platoons'.
The idea is that platoons are single units and fill slots on the Force Organization Chart, and squads/vehicles can be split off prior to the first turn.
It would help deal with the Kill Point imbalance that people are worried about.
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Post by: aka_mythos
JohnHwangDD wrote:IMO, the Thunderfire is poo. AV10 Artillery that eats a Heavy slot and isn't Scoring? No thanks.
Agamemnon2 wrote:nevermind the fact that it's AV10 direct-fire artillery with one crewman...
Its not the best choice but I don't think its bad. You're paying 25pts over an appropriately kitted Techmarine for 4 str6 blasts or str5 and ignore cover. You keep it in "bolster defensed" ruins behind a good enough buffer of troops and you don't have to worry too much.
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Post by: Orlanth
H.B.M.C. wrote:3 Leman Russes per HS slot. Leman Russes can now move and fire ALL their weapons (including the Battle Canon), regardless of their strength. It seems that GW wants to bring the Leman Russ to the foreground...
I'll believe it when I see it. Of course, all this will be for nought if they are a squadron of vehicles, making immobilised = destroyed results.
This I can believe, its is a gross overcompensation GW style. Leman Russ squadrons more Russ but immobilse kill. That would be fair. All IG sponsons are automatically defensive weapons, that would be fair, but fire all weapons, no that is not fair.
H.B.M.C. wrote:-New doctrines, including one which provides +1 to cover and allows firing while going to ground.
I'm dubious at the inclusion of Doctrines at all, let alone ones not tied to Special Characters.
This is exactly what I suspect. If you get a role like this you will geta character to match.
e.g. Ibram Gaunt = cameleoline all round
Yarrick might make guard go to ground and fight, it makes sense allowijng for his Hang Tough modus operandi in battle.
H.B.M.C. wrote:-New Plastic Command squad.
Stands to reason. Looking forward to seeing the options. Hopefully there will be a couple of plastic banners on there. Maybe even plastic Advisors.
Want.
-The plastic Valkyrie will cost 60€.
Ouch... well I said my Inquisitorial Storm Trooper army would ride in style. I guess it'll just be a really expensive kind of style.
I wont be able to reist, but really I should resist. the ;price in euros predicts a £50 pricetag. This is too steep.
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Post by: BrookM
€60 is not 50 Quid, but rather somewhere along the lines of 38-40 Quid, which is more than a Land Raider. 50 Quid is the price range of Battle Forces etc.
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Post by: Agamemnon2
aka_mythos wrote:Its not the best choice but I don't think its bad. You're paying 25pts over an appropriately kitted Techmarine for 4 str6 blasts or str5 and ignore cover. You keep it in "bolster defensed" ruins behind a good enough buffer of troops and you don't have to worry too much.
Well, to be fair that's not exactly accurate, since the techmarine gunner can't really use all of the wargear he's paying for. By hanging back firing the cannon, he's forgoing the use of his servo-arm and power weapon, as well as the ability to repair vehicles and to stop a servitor squad mindlocking all the time. He's paying more than 25pts for that cannon, just in a different currency.
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Post by: aka_mythos
Agamemnon2 wrote:aka_mythos wrote:Its not the best choice but I don't think its bad. You're paying 25pts over an appropriately kitted Techmarine for 4 str6 blasts or str5 and ignore cover. You keep it in "bolster defensed" ruins behind a good enough buffer of troops and you don't have to worry too much.
Well, to be fair that's not exactly accurate, since the techmarine gunner can't really use all of the wargear he's paying for. By hanging back firing the cannon, he's forgoing the use of his servo-arm and power weapon, as well as the ability to repair vehicles and to stop a servitor squad mindlocking all the time. He's paying more than 25pts for that cannon, just in a different currency.
Kinda like how half a lascannon devastator squad can end up useless as attacking models just because of the nature of the target fired at. There are limitations to all units.
First the Techmarine retains his servo harness, which means he still has the option of using it if the cannon is destroyed and he can still fire a single servo-harness gun and still fire the thunder fire.
Second if you do want the Techmarine to fire both of his harness weapons you can under the artillery rules include servitors as part of his unit and use one of them to fire the cannon while he does something else. Just by using them as part of the artillery crew by being in the same unit they automatically pass the mind-lock to no detriment to the Techmarine. This also means he can repair a near by vehicle while the cannon is fired by the servitor. I have never used techmarines to repair vehicles, mostly cause I don't field any, and if your techmarine ends up in close combat you've failed on account of poor defense of a non close combat artillery unit. Still, if you think a power weapon weapon loss is so bad for a unit you never want to have in close combat, we can say it was 35-40pts for 4 str6 shots.
When this unit was first introduced I thought it was terrible but after some use and after learning the different rules involved with it, I like it.
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Post by: Nurglitch
Uh, how do you include Servitors in a Thunderfire Cannon unit? The Techmarine does not benefit from the Independent Character and Blessing of the Omnissiah special rules unless his Thunderfire Cannon has been destroyed.
But back to Imperial Guard. Turning Heavy Mortars and those emplacement turrets into plastic (they already have plastic Earthshakers) would be very very cool.
Allowing Imperial Guard to take fortification assets like bunkers and whatnot would be also be cool - it would cut down on the model count while allowing the IG player to play very thematically. I can see Enginseers getting Bolster Defences, and allowing IG armies to 'unlock' options like melta guns and plasma guns.
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Post by: Orlanth
BrookM wrote:€60 is not 50 Quid, but rather somewhere along the lines of 38-40 Quid, which is more than a Land Raider. 50 Quid is the price range of Battle Forces etc.
Before I wrote my post I checked the conversion rates 60euro is approx £47. today it is £47.1438 according to XE.com.
Call me a pessimist but I think GW will round the UK price up. Ok, £45 is possible, but £50 is likely. After £40 prices tend to go up in multiples of £10.
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Post by: aka_mythos
True enough, you do still get fire the single servo harness weapon shot and like I said I don't really use them to repair or close combat so those non-advantages aren't an issue for me. I'm just saying they have a niche while all the other stuff are details that don't come into play unless I've made big mistake. Just because the hate band wagon rolls through town doesn't mean everyone should jump on.
I think the basilisk kit will likely be redone with the earthshaker being put on a common sprue to any similar artillery weapons, due to the amount of redundancy you'd have between the different artillery models.
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Post by: Jacksonhighlander
no matter how the new imperial guardsmen come out, theyll always be fresh meat for me
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Post by: Miguelsan
assault 2 24´ laser lanterns for free? if free IG gets a huge improvement over Eldar for the basic troops. Not nice I think.
M.
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Post by: BrookM
Screw that, Imperial Guard is all about spray and pray in large amounts. The idea of a platoon of guardsmen advancing with their guns blazing and jumping down into enemy lines after the fuselage has a nice image to it.
Still though, €60 for a Valkyrie is quite a lot, even when compared to the crap resin version of FW.
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Post by: Sgt Deadmeat
[quote=BrookM Still though, €60 for a Valkyrie is quite a lot, even when compared to the crap resin version of FW.
I must admit I would have liked to see this come in at the price of a Landraider or less. However, it is likely to be quite a complicated sprue design and parts makeup which would imapct the development cost. Of course if they really want to justify the same price as the Black Reach set they could always stick a plastic Stormtrooper squad in the box
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Post by: BrookM
It would seem that BoLS has also caught a whiff of those rumours and decided to put them up.
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Post by: ShumaGorath
I would believe the assault 2 ruling, but not at 24". Perhaps at 18", making them a poor mans shoota or dire avenger shurikan catapault.
True enough, you do still get fire the single servo harness weapon shot and like I said I don't really use them to repair or close combat so those non-advantages aren't an issue for me. I'm just saying they have a niche while all the other stuff are details that don't come into play unless I've made big mistake. Just because the hate band wagon rolls through town doesn't mean everyone should jump on.
It wasn't a hate bandwagon. He broke out the horse of new models being overpowered. I gave a counterexample of a bunch that were between bad and just ok. The thunderfire is just ok. Its pretty good for its points but it takes a precious heavy support choice and isn't likely to make it far into a battle.
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Post by: JohnHwangDD
BrookM wrote:€60 is not 50 Quid, but rather somewhere along the lines of 38-40 Quid, which is more than a Land Raider. 50 Quid is the price range of Battle Forces etc.
I'm trying to find out what the price would be in real (i.e. *American*) Dollars. You're saying that 60 EUR is more than a Land Raider ($60), but less than a Battleforce ($95). So that suggests the Valk will be something like $75 retail, $60 discounted.
How much do squad boxes, and Battleforces cost in EUR today?
Miguelsan wrote:assault 2 24´ laser lanterns for free? if free IG gets a huge improvement over Eldar for the basic troops. Not nice I think.
Yeah, it's much better. But nobody said it'd be free. I can see this costing +2ppm upgrade.
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Post by: BrookM
Battleforces are €80 and squad / regiment boxed sets are €30 mr. Wang.
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Post by: mortal888
Are there any rumors about plastic ogryns? $20 each is really ridiculous and the $30 Forgeworld renegade ones are even more so.
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Post by: JohnHwangDD
BrookM wrote:Battleforces are €80 and squad / regiment boxed sets are €30
At 60 EUR, then the Valk is twice the cost of a Squad box, or $70 USD. It's still more than the Land Raider, and perhaps only slightly more at $70. That's not so terrible.
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Post by: H.B.M.C.
JohnHwangDD wrote:It's still more than the Land Raider... not so terrible.
We need an emORKticon for 'incredulous' or 'disbelief'.
BYE
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Post by: Kung Fu Jim
I second plastic Orgyns!!!! All in favor....
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Post by: BrookM
Ogryns were renewed not long ago, chances of GW going mad and making them plastic seems slim to nil, unless they pull one of those odd moves like they did with those awful metal possessed released during M5 and replaced with the slightly less horrible current plastic kit.
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Post by: H.B.M.C.
BrookM wrote:Ogryns were renewed not long ago, chances of GW going mad and making them plastic seems slim to nil, unless they pull one of those odd moves like they did with those awful metal possessed released during M5 and replaced with the slightly less horrible current plastic kit.
There wasn't a huge amount of time between the metal Possessed and the plastic Possessed. Sure, the horribleness of the metal Possessed did count as child abuse in some countries, so their speed in changing to plastic is certainly explainable, but it was still a small amount of time between two different releases for the same model (or type of model).
BYE
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Post by: Pariah Press
They released a metal Marine Scout with a missile launcher, and then a plastic kit of same within a couple months, IIRC.
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Post by: JohnHwangDD
I think we'll get Ogryns for IG Wave 2, early 2010...
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Post by: ShumaGorath
The second and third variations on the tyranid model line happened fairly close to one another. Horrible rules mixed with god awful models make for a quick turnaround.
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Post by: Vaktathi
BrookM wrote:Ogryns were renewed not long ago, chances of GW going mad and making them plastic seems slim to nil, unless they pull one of those odd moves like they did with those awful metal possessed released during M5 and replaced with the slightly less horrible current plastic kit.
They also very quickly replaced the excellent Chaos Terminator Lord from that series as well. Granted the new kit is very good, but the metal one was awesome as well.
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