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Even *more* IG Rumors (and confirmations)... @ 2008/12/22 08:45:52


Post by: JohnHwangDD


Bell of Lost Souls wrote:Hi everybody,

Word on the wind this cold December morning says:

Codex
The IG Codex is slated for release in the first week of May.

There is a new HQ choice referred to as a "Fleet Officer". This fine chap gives you access to different types of orbital bombardments every turn. There are other officer "types" to select from that give other abilites including a Commissar Lord.

Models
New Commissar Lord is available as a new HQ choice with dual models.

Plastic Command Squads; Cadians and Catachans are said to both be getting plastic command squads.

Infantry Squad Recuts; Infantry boxes are rumored to be repackaged as 2 sprues containing eight guardsmen and a single heavy weapon team in each box; similar to what was done to the Eldar Guardian kits.

Plastic Stormtroopers are on the way.

Plastic Valkyrie is on the way. This is said to be a transport option for the Stormtroopers and possibly other select squads. Kits have been visually spotted. The Valkyrie will be interesting as it is said to be a skimmer only in the codex. The idea is that flyers never exist in "straight 40k" so the Valkyrie keeps its flyer/skimmer modes as published only in Apocalypse. Price is said to be £35/US$50, and the kit is fairly large (roughly Land Raider sized)

~Wow! Standard caveats apply as always folks, but something tells me the Marines and the Greenskins are going to get a run for their money come Spring. I'm particularly intrigued by the different officers for IG armies and their special abilities. That makes me wonder if they are going to use that mechanic to introduce different things like Artillery officer, Armoured officer, or the like to give the monolithic IG army some flavor if doctrines are removed???

And there we go!

May is later than I'd have liked - April is when we get our tax refunds / stimulus checks!

Officers in lieu of Doctrines, with a "Fleet Officer" as the continuous Bombardment officer - who'da thunk it? Still, not the worst thing that could happen... Of course, the real meat is what they do with Platoons, and that is still tight-lipped.

New Commissar model, because, like Eldar Warlocks, you can never have enough of these. Seriously, GW has made how many of them, and how many are playable? Right!

Plastic Command? BFD. I don't play Cadians or Catachans, but nice to see GW throw the new kids a bone.

Plastic squad recuts? No way! I never imagined GW would do that... Who wants to wager against GW will charging $25+ bucks for a new, improved squad of 10 IG against the current price of $35 for 20 IG? Anyone?

Plastic Storms? If I weren't sitting on roughly 3-dozen fully-painted Storms, I might actually care here. Still, I wonder what they'll look like. And whether they'll be in scale.

Plastic Valk? $50? OK, I'm all over that!


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 08:48:26


Post by: Dropkick_Murphy


I'm new to 40k, but orbital bombardment every turn sounds so very yummy.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 08:59:25


Post by: ph34r


$25 for the new squad would be awesome considering that that the cost of half a troop box (10 troops) is $17.50, plus a heavy weapon is $12, totaling $29.50.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 09:05:30


Post by: JohnHwangDD


A Heavy Weapons box makes 3 HBs on tripods, 3 hand-carried MLs, 3 Mortars, and 3 Autcannons / Lascannons on sandbags.

To do this, you need an extra box of 20 dudes, so for $70, you get 12 Heavy teams. Or each Heavy Team is $5-6.

Adjusting for the dudes, the fair price of a 10-man Guard team with Heavy is $20-22.50, so $25.00 would be on the high side.


Of course, as I use OOP metals, the comparison price is $35 for 10 Guard with Heavy & Special.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 09:05:54


Post by: Dexy


But you just know it's going to be the less desirable weapons like Mortars.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 09:20:00


Post by: T_55


I love mortars.....

Heres to hoping we get some good psychic defence, lash of submission has been particularly punishing as of late.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 09:55:01


Post by: BoxANT


T_55 wrote:I love mortars.....

Heres to hoping we get some good psychic defence, lash of submission has been particularly punishing as of late.


Like a reworked Sanctioned Psyker that didn't suck ?


Love the idea of a "Fleet Officer". Calling down Orbital Bombardments every turn in addition to our normal Ordnance would be lovely



Even *more* IG Rumors (and confirmations)... @ 2008/12/22 11:36:09


Post by: EdMorgan


You'd have thought that Orbital Bombardments would be restricted to Apocalypse games, surely?

Those spaceships have mighty big guns y'know...

I'd have prefered the High Command rules updating and putting in instead of the Fleet Officer, but whatever... it still sounds cool.

Psykers -have- to get reworked, I don't think i've ever seen anyone use one in a game in 4th ed.

Penal legions? Never going to happen, but how good would it be. The 1st Ed army list from White Dwarf was, and forever shall be, the Imperial Guard's finest hour...

Also, plastic Valkyries.... sweet.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 11:39:39


Post by: WGXH


Commissar Lord, provided he's not totally useless, could satisfy the need people have to keep a badass Commissar in the army without dumping tons of point of them.

...potentially. >_>


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 11:43:50


Post by: EdMorgan


I so hope that Commissars are more useful, the Guard isn't the Guard without several Commissars scuttling about occasionally shooting people....


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 12:00:25


Post by: dodgex1


If I put together all the IG related rumours that ive heard, e.g leman russ's with each platoon and as heavy support choices and orbital bombardment with everyturn I could create an IG army than could obliterate the majority of opponants before they got close enough to shoot.

Nice to hear more, Im just hoping they dont take away the ability for specialised IG armies like drop troopers for those who want them, ie me.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 12:04:22


Post by: EdMorgan


Agreed, it'll suck if they remove doctrines and don't allow any mechanism for specialised armies.

Not every IG player wants a Cadian gunline, or a Cadian tank regiment, lol.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 12:18:12


Post by: Kid_Kyoto


We shall see...
We shall see...

Any rumors on the new Inquisitor-like HQ that was mentioned? I worry that my daemonhunters are about to go away.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 12:22:57


Post by: EdMorgan


It would appear that that is now the Fleet Commander...


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 12:27:22


Post by: H.B.M.C.


So rather than losing all our Doctrines and getting a bunch of special characters that dramatically alter our force we lose Doctrines and get a bunch of mundane no-named characters that dramatically alter our force.

We're all heard the line "A rose by any other name...", right?

BYE


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 12:27:55


Post by: Gobstomp420


EdMorgan wrote:
Penal legions? Never going to happen, but how good would it be. The 1st Ed army list from White Dwarf was, and forever shall be, the Imperial Guard's finest hour...


Explosive collars ruled! That and human bombs! Their finest hour is to true.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 12:30:26


Post by: EdMorgan


I think i'd rather have the generic characters, at least then we can build our own fluff...

On a side note, what does the "BYE" mean at the end of all your posts, HBMC?


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 13:00:41


Post by: George Spiggott


An April release will give me a little breathing space after the new Hordes book comes out. I'm not seeing anything that alleviates my worst fears yet though fortunately I'm not seeing anything that confirms them.

My guess is that S4 shotguns will be GW’s solution to the S3 hellguns issue.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 13:04:58


Post by: Dexy


EdMorgan wrote:I think i'd rather have the generic characters, at least then we can build our own fluff...

On a side note, what does the "BYE" mean at the end of all your posts, HBMC?


Thanks to Google:
adieu: a farewell remark; "they said their good-byes"

In the sport of cricket, a bye is a run scored by the batting team when the ball has not been hit by the batsman and the ball has not hit the batsman's body.

Being Australian, I am guessing he means the second definition.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 13:09:40


Post by: Apone


I'd prefer generic characters as well. Your only going to have them "counts as" if they are named anyway and it always feels a bit naff doing that.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 13:12:06


Post by: EdMorgan


Dexy wrote:
EdMorgan wrote:I think i'd rather have the generic characters, at least then we can build our own fluff...

On a side note, what does the "BYE" mean at the end of all your posts, HBMC?


Thanks to Google:
adieu: a farewell remark; "they said their good-byes"

In the sport of cricket, a bye is a run scored by the batting team when the ball has not been hit by the batsman and the ball has not hit the batsman's body.

Being Australian, I am guessing he means the second definition.


I figured with it being capitalised it was an acronym for something, lol...


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 13:30:57


Post by: George Spiggott


there's not much in it with Imperial Guard Officers having very little choice of wargear. An option that will no doubt become even more limited in future.

I'd like to see the officer out of Dawn of War become a special character.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 13:47:19


Post by: Kingsley


EdMorgan wrote:You'd have thought that Orbital Bombardments would be restricted to Apocalypse games, surely?

Those spaceships have mighty big guns y'know...


Marines can call down a form of Orbital Strike in their new codex. It's a one-use Strength 10 AP 1 Ordnance Barrage.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 14:29:32


Post by: BoxANT


H.B.M.C. wrote:So rather than losing all our Doctrines and getting a bunch of special characters that dramatically alter our force we lose Doctrines and get a bunch of mundane no-named characters that dramatically alter our force.

We're all heard the line "A rose by any other name...", right?

BYE


Sounds like the "Fleet Officer" will not be a special character, just an alternative HQ. I hope this is the direction they take, different HQ, different type of army. Actually makes sense, just as long as this HQ is not in addition to our normal HQ.



Even *more* IG Rumors (and confirmations)... @ 2008/12/22 15:01:53


Post by: djones520


The option to call down an orbital bombardment every turn, on top of this rumor that 3 Leman Russ's will count as a single heavy support choice? The basic guardsmen will get cheaper, so people can afford more pie plates.

I'm sorry but if this is true at all, IG will become the epitomy of broken.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 15:10:39


Post by: H.B.M.C.


Well it does make sense, but it's still characters defining the army rather than the player defining the army. Just because he's 'Generic Fleet Commander' rather than 'Admiral Orbital von Bombardment of the 128934127th Lunar Assault Division' doesn't make it that much different from a gameplay perspective.

BYE


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 15:11:54


Post by: Necros


Well... guess I'm gonna have to grab some more boxes of cadians before they get the redo But luckily most of my army is pretty much done as far as troops go.. i'm even switching gears a bit and moving more toward an armored company for apoc and that's pretty much all I play lately. In fact out of all the new stuff all I think I'd really be buying is 2 plastic valks, 1 for each stormtrooper unit I have. I was gonna buy chimeras for em since I always use them as grenadiers, may as well wait

I don't mind the leaders being the guys that give the special rules and the orbital bombardment thing sounds like it could be a lot of fun. But I don't use comissars at all now and I don't expect I'll need em later... psychers? priests? why bother when you can leave them home and bring bigger guns instead?

So I'm gonna go ahead and assume they'll be giving us the Valk in mayish, and then a vulture conversion kit when Planetstrike comes out.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 15:19:19


Post by: EdMorgan


H.B.M.C. wrote:Well it does make sense, but it's still characters defining the army rather than the player defining the army. Just because he's 'Generic Fleet Commander' rather than ' Admiral Orbital von Bombardment of the 128934127th Lunar Assault Division ' doesn't make it that much different from a gameplay perspective.

BYE


But isn't the player defining the character that defines the army?

I think it makes sense to have an infantry commander commanding an infantry army, a tanky commanding an armoured fist, etc..

Edit to clarify who I was replying to


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 15:44:29


Post by: bryantsbears


H.B.M.C. wrote:So rather than losing all our Doctrines and getting a bunch of special characters that dramatically alter our force we lose Doctrines and get a bunch of mundane no-named characters that dramatically alter our force.

We're all heard the line "A rose by any other name...", right?

BYE


While I dislike the loss of the doctrines, we knew it was coming. I'm just glad, that if the rumors are correct, that we're getting a no-named character that I don't have to "count-as" to fit in with my army.

I'll take a higher priced Paratroops Officer than Major Perry Troops, who i have to "count as."

It's not ideal, but it could be worse.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 16:07:50


Post by: Alpharius


bryantsbears wrote:
H.B.M.C. wrote:So rather than losing all our Doctrines and getting a bunch of special characters that dramatically alter our force we lose Doctrines and get a bunch of mundane no-named characters that dramatically alter our force.

We're all heard the line "A rose by any other name...", right?

BYE


While I dislike the loss of the doctrines, we knew it was coming. I'm just glad, that if the rumors are correct, that we're getting a no-named character that I don't have to "count-as" to fit in with my army.

I'll take a higher priced Paratroops Officer than Major Perry Troops, who i have to "count as."

It's not ideal, but it could be worse.


Even though there really is minimal (no?) difference between that and "counts as"...


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 16:08:59


Post by: Flashman


Orbital bombardments every turn? They can't be as powerful as the Space Marine one in that case. What you'd effectively have is a character with a S10 AP1 Ordnance gun, which is a touch daft and overpowered.

Probably much like DoW, Imperial Guard orbital bombardment will be more of a strafing run.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 16:21:08


Post by: Narlix


Flashman wrote:Orbital bombardments every turn? They can't be as powerful as the Space Marine one in that case. What you'd effectively have is a character with a S10 AP1 Ordnance gun, which is a touch daft and overpowered.

Probably much like DoW, Imperial Guard orbital bombardment will be more of a strafing run.




You mean just like it was over powered for witch hunters or deamon hunters?...... yeah thats what I though, one more rather random pie plate will not make or break an IG army, since its most likely on an over priced charcter with a piss poor leadership.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 16:26:08


Post by: Doctor Thunder


JohnHwangDD wrote:

New Commissar Lord is available as a new HQ choice with dual models.

Plastic Command Squads; Cadians and Catachans are said to both be getting plastic command squads.



Wow, GW really doesn't seem to get that no matter how many comissars and officer models they make, it won't result in sales unless there is actually a reason to field them.

What's the point of having a lot of close combat weapon options for a commander unless the rules make it a good idea to equip him so?


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 16:45:29


Post by: Valhallan42nd


Dexy wrote:But you just know it's going to be the less desirable weapons like Mortars.


It's going to be at least flamer/missile launcher. It's the standard imperial loadout.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 16:58:17


Post by: Augustus


Plastic Valks!

Supreme! That will be a an utter joy!

Realisticly, unless something is done to fix the IGs massive achilles heal of assault impotence then none of these rumors, even if they are all true, will make the dex much fun to play.

But modeling at least, that could be wonderful with new Valkyries. Some light at least...

In closing, we got scout bikes for marines... where are the roughriders...? Lets hope they make some.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 17:05:14


Post by: ubermosher


Flashman wrote:Orbital bombardments every turn? They can't be as powerful as the Space Marine one in that case. What you'd effectively have is a character with a S10 AP1 Ordnance gun, which is a touch daft and overpowered.

Probably much like DoW, Imperial Guard orbital bombardment will be more of a strafing run.


The rumor reads, "This fine chap gives you access to different types of orbital bombardments every turn..." (emphasis mine). I can only begin to imagine what that will entail... Hvy1 S10 AP1... Hvy3 S4 AP5, small blast, pinning, and using multiple barrage rules... Napalm strike: S6 AP3 Template... lots of possibilities there, tempered by the fact that it will likely be 2d6" scatter.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 17:18:58


Post by: EdMorgan


Ah, now that seems to be a whole new kind of awesome..


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 17:33:13


Post by: Augustus


Perhaps, but with little capacity for assault, objective taking, mobility and a massive handicap in kill points missions what good is it?

Interesting, I suppose. "We will see", said the Zenmaster.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 17:49:12


Post by: EdMorgan


Very little unfortunately, but hopefully at least some of that will get rectified... tbh i'll still play guard regardless, but it'd be nice to be more competative.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 17:54:38


Post by: ShumaGorath



Even though there really is minimal (no?) difference between that and "counts as"...



Well they always need something to complain about.


I'm glad to see the command structure is left to generics. The IG more than any other army should be defined by its command section, and it's nice to see them seemingly live up to this idea though.

Keep in mind they are doing this because doctrines were confusing to anyone that didn't own a guard codex. They rarely had to be modeled and were basically little hidden magic paragraphs with far reaching effects on the entire army. Its much easier to simply look at the command section on the table to see what they are commanding (amusingly enough, counts as conversions actually make this difficult).


mobility and a massive handicap in kill points missions


A fast skimmer transport is pretty damn good for objective taking.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 18:08:08


Post by: HoverBoy


Alpharius wrote:Even though there really is minimal (no?) difference between that and "counts as"...


You have spoken the forbidden words

ubermosher wrote:
Flashman wrote:Orbital bombardments every turn? They can't be as powerful as the Space Marine one in that case. What you'd effectively have is a character with a S10 AP1 Ordnance gun, which is a touch daft and overpowered.

Probably much like DoW, Imperial Guard orbital bombardment will be more of a strafing run.


The rumor reads, "This fine chap gives you access to different types of orbital bombardments every turn..." (emphasis mine). I can only begin to imagine what that will entail... Hvy1 S10 AP1... Hvy3 S4 AP5, small blast, pinning, and using multiple barrage rules... Napalm strike: S6 AP3 Template... lots of possibilities there, tempered by the fact that it will likely be 2d6" scatter.


Yay the IG ge they're own sternguard


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 18:13:40


Post by: Augustus


ShumaGorath wrote:

mobility and a massive handicap in kill points missions


A fast skimmer transport is pretty damn good for objective taking.


Perhaps that could do it? Good point! It is pretty promising isn't it.

Can't wait to see what the kit looks like!


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 18:27:19


Post by: bryantsbears


Personally, the difference between "count as" is matter of personal preference.

I feel that special characters with names should be special, and not just something that you give a new name to fit your fluff. It's lame, in my opinion, to go "this is Lt. Colonel Leash Boom, who uses the same rules as the the last chancers," or "this is my Colonel Commisar Soen So, who uses the same rules as Ibram Gaunt." I don't like it.

Whereas, something more generic like a "fleet officer" or a "commisar lord" or a "brass balled bloke who jumps out of aeroplanes," I can work that within the fluff of my regiment.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 18:29:01


Post by: Abadabadoobaddon


Doctor Thunder wrote:Wow, GW really doesn't seem to get that no matter how many comissars and officer models they make, it won't result in sales unless there is actually a reason to field them.

What's the point of having a lot of close combat weapon options for a commander unless the rules make it a good idea to equip him so?

What, you mean you don't just assemble your models like the pictures on the box? Oh, you silly tournament players and your crazy schemes! What will you think of next?

bryantsbears wrote:It's not ideal, but it could be worse.

You forgot the link. There, fixed it for you.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 19:20:46


Post by: JohnHwangDD


BoxANT wrote:Love the idea of a "Fleet Officer". Calling down Orbital Bombardments every turn in addition to our normal Ordnance would be lovely

I believe that, based on extensive Apocalypse playtest, GW has determined that the DH / WH "Orbital Bombardments" are not game-breaking in the least, particularly if tied to a squishy T3 Sv5+ model that gives up a KP.
____

EdMorgan wrote:You'd have thought that Orbital Bombardments would be restricted to Apocalypse games, surely?

Penal legions? Never going to happen, but how good would it be. The 1st Ed army list from White Dwarf was, and forever shall be, the Imperial Guard's finest hour...

I am expecting the single 5" Ordnance blasts from the DH / WH books here, not the 10" blast or 4-leaf clover from Apocalypse. Remember, this is ordinary 40k, so the big templates aren't available.

An amen, brother. That RT Guard list was awesome!
____

Doctor Thunder wrote:Wow, GW really doesn't seem to get that no matter how many comissars and officer models they make, it won't result in sales unless there is actually a reason to field them.

What's the point of having a lot of close combat weapon options for a commander unless the rules make it a good idea to equip him so?

The CCWs are there because they look good on the model, but from a practical standpoint for what they actually *do* in-game when given to Guardsmen, PWs should be +5 pts, and PFs +10 pts.

Similarly, Commissars get lots of models because GW's sculptors like to sculpt them, not because they are useful.
____

ubermosher wrote:The rumor reads, "This fine chap gives you access to different types of orbital bombardments every turn..." (emphasis mine). I can only begin to imagine what that will entail... Hvy1 S10 AP1... Hvy3 S4 AP5, small blast, pinning, and using multiple barrage rules... Napalm strike: S6 AP3 Template... lots of possibilities there, tempered by the fact that it will likely be 2d6" scatter.

Actually, you can bet dollars to donuts that it'll be *exactly* what is in C: DH / WH:
- S6 AP4
- S10 AP1
- S8 AP3 Melta
And most likely, the S6 AP4 one will be updated to ignore cover...

I'd expect cost to be +80 pts for the ability, using the highest cost option. Then they'll slap that on a 40+ pt IC, so the Fleet Officer will cost something like 125 pts. You're going to pay 125+ pts for a T3 W3 Sv5+ model without a Land Raider to stick him in? *Really*?


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 19:50:22


Post by: EdMorgan


I probably would... just because he's cool.

Like I field Commissars and priests lol..

I still want human bombs though :(


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 19:59:53


Post by: FlatlanderBoss2.0


Vraksian Renegades can get all sorts of bombardments without a special character or HQ slot useage (up to an including a 7" bombard template).

They just have to give up a whole Heavy slot and actually buy Vox Casters ...


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 20:00:42


Post by: Agamemnon2


JohnHwangDD wrote:
Actually, you can bet dollars to donuts that it'll be *exactly* what is in C: DH / WH:
- S6 AP4
- S10 AP1
- S8 AP3 Melta
And most likely, the S6 AP4 one will be updated to ignore cover...

I'd expect cost to be +80 pts for the ability, using the highest cost option. Then they'll slap that on a 40+ pt IC, so the Fleet Officer will cost something like 125 pts. You're going to pay 125+ pts for a T3 W3 Sv5+ model without a Land Raider to stick him in? *Really*?

For comparison's sake, how much does the Space Marine Captain pay for his one-use S10 plate? Of course, this theoretical ability wouldn't be the same, I'm just wondering. For one thing, doesn't the SM one have a range of some sort (fine for a frontline commander, but useless on a Guard officer who will ideally never leave cover)?

Do you also assume they'll keep the DH/WH version's targeting rules (choose a piece of terrain in secret, the barrage falls somewhere inside that), or will they simply count it as a regular artillery barrage? The latter would doubtlessly be more useful, and at least you would have a chance of getting your money's worth every turn (with the Inquisitorial one, you're stuck with your choice of targets, and cannot react to changes in the situation)

Also, I suspect that if the rumor is true as-written, the Fleet Officer will get some sort of additioanl ability (unless the status of fleet officer is just an upgrade you buy for your regular CO), as a model that existed essentially as a "kill me" sign for the enemy to try to get rid of to disable his ability sounds a bit pants. I mean, what kind of model would this guy have, a guy sitting down at a desk on the phone to his ship?

As for your guesstimated cost, I wouldn't dismiss it straight away, certainly. I routinely pay more points for worse units all the time (155 for a Medusa, 65 for a Thudd Gun, 200 for Ogryns, 315 for Malcador), and on certain tables, the ability to choose a piece of cover onto which to drop a couple of kilotons of explosives on would be fun and perfectly characterful. Even assuming the worst-case scenario (the old targeting rules from the DH/WH books) it could be fun to try to hit and depopulate objectives with it in a scorched-earth maneuver. Plus, since you can't model an orbital strike, there's no great commitment required to fielding one, so trying it out for giggles now and then would be eminently feasible.

JohnHwangDD wrote:What's the point of having a lot of close combat weapon options for a commander unless the rules make it a good idea to equip him so?

The CCWs are there because they look good on the model, but from a practical standpoint for what they actually *do* in-game when given to Guardsmen, PWs should be +5 pts, and PFs +10 pts.

Similarly, Commissars get lots of models because GW's sculptors like to sculpt them, not because they are useful.


The models have always been overarmed because of visuals. Sergeants get lp+chainsword so you know who they are, and officers get even more expensive wargear to make them stand apart from squad leaders. For the potential new officer sprue, I wish they'd include a simple set of arms holding a stormbolter or a boltgun, both of which I personally go for much more often than plasma pistol + powerfist. Ideally, the officer should be recognizeable as an officer by something other than his giant metal hand, too, so you could just give him a laspistol and a walking cane without losing the benefit of having an eyecatching commander miniature.

I can't really blame the GW guys for wanting to sculpt commissars, they have a pretty strong visual identity, more so than plain "senior officer". Which is why I hate the metal Cadian officers, and rather like the Commissar models.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 20:11:16


Post by: Onnotangu


I'd love to have a bombard.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 20:20:30


Post by: Agamemnon2


Speaking on impractically armed officers, the monocle guy in the current command squad box isn't that bad. He's just holding a fancy sword that could be a power weapon (a largely pointless upgrade, but at 5pts something you can buy with points left over). The "junior officers" in blisters are much worse, especially since they look to be randomized in such a way that you get one guy with borderline sane weapons and one with powerfist+plasma pistol.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 20:24:30


Post by: EdMorgan


The majority of my officers are made up of the old Rogue Trader models... They came with no arms or weapons, so you could add what you wanted off the sprue...


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 20:25:19


Post by: Da Boss


The fleet officer sounds like just what I'd want: My gaurd army of choice has always been based around a Navy Crew, with Sentinels converted into loaders and the various crew castes represented by Conscripts, Gaurdsmen and Stormtroopers. Plastic Valkyries would fit my idea pretty well so this makes me happy.

My other army of choice would be Steel Legion mechanised, so here's hoping that build is still workable. But that's unlikely to ever get made without plastic Steel Legion models unfortunately. With a high model count army like gaurd plastic is a dealbreaker for me.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 20:26:55


Post by: JohnHwangDD


Agamemnon2 wrote:
JohnHwangDD wrote:
Actually, you can bet dollars to donuts that it'll be *exactly* what is in C: DH / WH:
- S6 AP4
- S10 AP1
- S8 AP3 Melta
And most likely, the S6 AP4 one will be updated to ignore cover...

I'd expect cost to be +80 pts for the ability, using the highest cost option. Then they'll slap that on a 40+ pt IC, so the Fleet Officer will cost something like 125 pts. You're going to pay 125+ pts for a T3 W3 Sv5+ model without a Land Raider to stick him in? *Really*?

For comparison's sake, how much does the Space Marine Captain pay for his one-use S10 plate? Of course, this theoretical ability wouldn't be the same, I'm just wondering.

Do you also assume they'll keep the DH/WH version's targeting rules, or will they simply count it as a regular artillery barrage?

the Fleet Officer will get some sort of additioanl ability (unless the status of fleet officer is just an upgrade you buy for your regular CO), as a model that existed essentially as a "kill me" sign

As for your guesstimated cost, I wouldn't dismiss it straight away,

Plus, since you can't model an orbital strike, there's no great commitment required to fielding one, so trying it out for giggles now and then would be eminently feasible.

A Space Marine Captain is worth nearly 100 pts to begin with, so the incremental value of his single Orbital Barrage is only worth 10-20 pts of his total cost. In the case of a Fleet Officer, nearly all of his value is wrapped up in his Orbital Barrages.

I would suspect that GW will remove the "choose a terrain" bit, because it's an unnecessary complication that slows and restricts play unevenly depending strongly on terrain. For example, if you have a road that runs the length of the board, or a river that forks, that is very different from isolated pockets. And what of GW's "lava boards" - "I target the lava..." = target anywhere.

I don't know how they will rep the Fleet Officer, but I would guess he's likely to be an Officer Advisor, similar to a Commissar. If he has a big target on his chest, that's not very different from existing play... He's merely the easiest of several non-Scoring, 100+pt Ordnance units to kill.

Not having the actual rules, it's hard to say what he'll cost. But if he's the walking embodiment of a DH / WH strike, then the guessed points cost is probably within +/- 25% (I can't see it below 100 pts, nor above 150 pts).

Not having a model for Inquisitional Orbital Strike is *exactly* the reason why the Fleet Officer exists - if he's there, you know that Orbital Strike is present!

Agamemnon2 wrote:
JohnHwangDD wrote:The CCWs are there because they look good on the model, but from a practical standpoint for what they actually *do* in-game when given to Guardsmen, PWs should be +5 pts, and PFs +10 pts.

Similarly, Commissars get lots of models because GW's sculptors like to sculpt them, not because they are useful.

The models have always been overarmed because of visuals. ... Ideally, the officer should be recognizeable as an officer by something other than his giant metal hand, too,

I can't really blame the GW guys for wanting to sculpt commissars, they have a pretty strong visual identity, more so than plain "senior officer". Which is why I hate the metal Cadian officers, and rather like the Commissar models.

Ideally, the Officers simply have peaked caps...

The old metal Cadians paint nicely as Commissars, you know... I have one.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 20:39:44


Post by: Agamemnon2


JohnHwangDD wrote:
Ideally, the Officers simply have peaked caps...

The old metal Cadians paint nicely as Commissars, you know... I have one.

Peaked cap+pistol would be the bare minimum for me (the guy who's leading a whole army around shouldn't have to drag around a rifle or a potentially lethal plasmathrower). What really makes an officer ought to be the epaulets, medals, pose and attitude.

At the last count, I owned four Commissars on foot (old one with sword+powerfist, new one with book+powerfist, Gaunt, plastic conversion) and two of my tanks are commanded by Commissars (though only the Baneblade has rules for it, alas). I'm definitely a fan of the look. Eventually I'll probably get the other two variants as well, and Yarrick.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 21:44:23


Post by: Kungfuhustler


I'm happy about new commissar models... and that's about it. These rumors make me grumpy. I'm currently fielding the commissar model w/ bolt pistol and crop as my Commanding Officer. I've painted the tip of his crop scorpion green to represent the power crop.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 21:48:08


Post by: ShumaGorath


Ideally if they followed suit with the space marine codex, units should simply have what they should have. That means that those officers would gain the power sword for free, rather than having a frivolous points cost that simply allows people to avoid it all together. If the guy by all rights should have an item of wargear as a badge of office, then give him it free and make the incremental adjustment to overall points. That means a ~5 point upgrade not 10-15. Those swords are just too damn expensive in the current codex. This goes along with the last few marine codexes giving everyone frag and krak grenades. I mean honestly, when you're a ludicrously well equipped supersoldier with your own forge world backing you you are going to have the damn grenades. Upper level guard would work the same way, with rarer equipment used as a badge of office that they should have (as per the fluff).


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 22:23:35


Post by: JohnHwangDD


@Aga: For Commissars, I have:
- old Mordian Captain, converted
- female Commissar
- classic PF Commissar

I wonder how fieldable they will be next edition...


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 22:33:10


Post by: BoxANT


Alpharius wrote:
bryantsbears wrote:
H.B.M.C. wrote:So rather than losing all our Doctrines and getting a bunch of special characters that dramatically alter our force we lose Doctrines and get a bunch of mundane no-named characters that dramatically alter our force.

We're all heard the line "A rose by any other name...", right?

BYE


While I dislike the loss of the doctrines, we knew it was coming. I'm just glad, that if the rumors are correct, that we're getting a no-named character that I don't have to "count-as" to fit in with my army.

I'll take a higher priced Paratroops Officer than Major Perry Troops, who i have to "count as."

It's not ideal, but it could be worse.


Even though there really is minimal (no?) difference between that and "counts as"...


Well besides the 80 points of wargear SC already come with that does jacks___ .

I am hoping that they give IG Officers real IG wargear, stuff that makes them better *Leaders*, you know medals that make their men fight better, get first turn, pick mission, ect ect.



Even *more* IG Rumors (and confirmations)... @ 2008/12/22 22:35:58


Post by: EdMorgan


Oh man, you've got the female one. I'm jealous now...


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 22:42:31


Post by: JohnHwangDD


@Ed: For a Guard player, she's on of the few "must-haves" in any Guard collection.


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 22:55:28


Post by: Noisy_Marine


I like Commisars and I hope they are worth fielding.


It would be funny to see guard pwn the new space marines. (With OB, not in melee!)


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 22:56:38


Post by: EdMorgan


JohnHwangDD wrote:@Ed: For a Guard player, she's on of the few "must-haves" in any Guard collection.


I know, alas she's rather hard to track down though :( Just the one on ebay atm going at £25 and rising currently


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 23:48:02


Post by: H.B.M.C.


I've got two RT-era Commissars, the three from 2nd Ed, the current 3 and the Female Commissar (who I use as an Inquisitor). If GW release more Commissars I will buy them the day they are released.

I just wish they weren't 20-25 points overcosted...

BYE


Even *more* IG Rumors (and confirmations)... @ 2008/12/22 23:50:12


Post by: EdMorgan


They're always such good models you just have to buy and use them, regardless of cost...


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 00:20:06


Post by: ShumaGorath


H.B.M.C. wrote:I've got two RT-era Commissars, the three from 2nd Ed, the current 3 and the Female Commissar (who I use as an Inquisitor). If GW release more Commissars I will buy them the day they are released.

I just wish they weren't 20-25 points overcosted...

BYE


Those points go into the hat. It's a really good hat.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 01:14:03


Post by: JohnHwangDD


EdMorgan wrote:
JohnHwangDD wrote:@Ed: For a Guard player, she's on of the few "must-haves" in any Guard collection.

I know, alas she's rather hard to track down though :( Just the one on ebay atm going at £25 and rising currently

$50 USD? Wow.

I wish I'd have bought 2 or 3 more when I had the chance...


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 04:40:13


Post by: Quintinus


I'm really, really liking the sounds of these rumors. The only downside is that the book is the first week in May...oh well...

The Commissar Lord sounds cool, as does the Fleet Officer.

I also like that the characters are generic as opposed to special. Yes, I know HBMC has to complain about something, even when it's not even worth complaining about. But whatever.

I'm very happy with the generic character choice.

:edit: And Valkyries are only $50?! Now that's something to complain about. How am I supposed to finish my Eldar army when you can get a Valkyrie for only 50 bucks?



Even *more* IG Rumors (and confirmations)... @ 2008/12/23 05:14:32


Post by: grizgrin


I'd love to see the IG get some horsepower. They have always been (in my experience, 3rd ed on) such a win-lose proposition. It'd be nice for them to be an army that could actually be fought in a battle, not so reliant upon "correct conditions" for the win/loss.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 05:27:09


Post by: Reecius


these rumors sounds fantastic, IMO. i dont know if any of you remember an old issue of white dwarf about 3 or 4 years ago that had an article with the supreme commander i believe he was called, that had a retinue similar to an inquisitor that allowed him to do things like reroll reserves, reroll one ordanance or barrage weapon a turn, etc. that is the kind of abilities i believe that the IG commanders should have, leave the sword swining heroics for the space marines.

it sounds like the new characters will allow for this, which is a great thing. Each armies leaders should provide something unique or at least interesting for each army.

I do not think an orbital bombardment is overpowered at all either, i mean think about it, if it requires LOS like the space marine power, to stop it you just have to kill a weedy gaurdsman. if you cant do that, your army sucks. the demolisher isnt far off from that level of damage output and is more accurate, no one complains about that.

and as always, i totally second what everyone says about advisors, make them useful!!

i am stoked on the new catachan plastic officers, as i play them! Although the old catachan commander with the powerfist is one of the coolest gaurd models of all time in my opinion.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 05:36:58


Post by: warpcrafter


Ha Ha! My Guard are traitors, so they killed all of their Commisars a long time ago. More points for more pox-faced Nurgle-worshipping scum!


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 11:55:49


Post by: EdMorgan


Yeh the rules for the IG High Command were sweet, in WD306 I believe...

They can be found online as well here:

http://www.starbase10.com/gilead/high_commanders.htm


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 14:08:10


Post by: Salted Diamond


Augustus wrote:Plastic Valks!

Supreme! That will be a an utter joy!

Realisticly, unless something is done to fix the IGs massive achilles heal of assault impotence then none of these rumors, even if they are all true, will make the dex much fun to play.

But modeling at least, that could be wonderful with new Valkyries. Some light at least...

In closing, we got scout bikes for marines... where are the roughriders...? Lets hope they make some.





But the guard are not meant to be an assulting army. They are a shooting army. The infantry are meant to slow down, delay (And if the dice gods are in a good mood) get a few kills in, so that the armor can blast the enemy to bits.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 14:46:03


Post by: George Spiggott


EdMorgan wrote:Yeh the rules for the IG High Command were sweet, in WD306 I believe...

I was amazed that these guys didn't reappear in Apocalypse.

I've still got mine kicking about somewhere.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 15:02:02


Post by: bryantsbears


JohnHwangDD wrote:
EdMorgan wrote:
JohnHwangDD wrote:@Ed: For a Guard player, she's on of the few "must-haves" in any Guard collection.

I know, alas she's rather hard to track down though :( Just the one on ebay atm going at £25 and rising currently

$50 USD? Wow.

I wish I'd have bought 2 or 3 more when I had the chance...


It's presently sitting at $45 dollars right now, but £25 is now $37.00 Merican. The 2 to 1 ratio is not a good rule of thumb - it's more a 3 -2 ratio.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 17:56:26


Post by: JohnHwangDD


$37, $50, either way it's a *lot* more than I paid for the model...


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 18:02:16


Post by: Da Boss


I reckon IG are the hardest army for GW to design. If they get it right this time though I'll be all over it like jam on toast.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 18:07:08


Post by: Augustus


Reecius wrote:these rumors sounds fantastic, IMO...leave the sword swining heroics for the space marines....leaders should provide something unique or at least interesting for each army.


Absolutely! Huzzah for the IG, I hope you're right!


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 18:10:03


Post by: Augustus


Salted Diamond wrote:
Augustus wrote:...Realisticly, unless something is done to fix the IGs massive achilles heal of assault impotence then none of these rumors, even if they are all true, will make the dex much fun to play....In closing, we got scout bikes for marines... where are the roughriders...? Lets hope they make some.

But the guard are not meant to be an assulting army. They are a shooting army. The infantry are meant to slow down, delay (And if the dice gods are in a good mood) get a few kills in, so that the armor can blast the enemy to bits.


Certainly, not an assaulting army, but at least have a fighting chance for counter charge. Have you followed any of the threads about Ogryns or Roughriders, they pop in a lot.

Believe me, minor tweeks to Roughriders and Ogryns with some plastic models would not turn IG into an assault army.

HBMC? Are you getting this? help me out here!


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 18:15:09


Post by: Da Boss


Counter assault is something Gaurd need to make them fun.
Otherwise you've got a bunch of basically useless bodies sitting around dying while you hope for HIT rolls on your scatter.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 18:16:58


Post by: JohnHwangDD


Augustus wrote:
Salted Diamond wrote:
Augustus wrote:...Realisticly, unless something is done to fix the IGs massive achilles heal of assault impotence then none of these rumors, even if they are all true, will make the dex much fun to play....

But the guard are not meant to be an assulting army.

Certainly, not an assaulting army, but at least have a fighting chance for counter charge.

With a mostly shooting core built around WS3 S3 T3 I3 A1 Ld7 Sv5+ models, Guard will never be an assaulting army. But like Marines, they need to have adequate assault elements for balance and playability. Right now, that just isn't the case.

That is why I suggest that Guard should have both Beastmen infantry *and* Ogryns as Elites, along with keeping Rough Riders as Fast. We probably won't get Beastmen, which is a pity, but if Ogryns can be down-costed to a more reasonable 20-25 pts, and Rough Riders given a bit of reusability (e.g. Lances work each charge), then that might be OK.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 18:49:58


Post by: Cyporiean


JohnHwangDD wrote:
Augustus wrote:
Salted Diamond wrote:
Augustus wrote:...Realisticly, unless something is done to fix the IGs massive achilles heal of assault impotence then none of these rumors, even if they are all true, will make the dex much fun to play....

But the guard are not meant to be an assulting army.

Certainly, not an assaulting army, but at least have a fighting chance for counter charge.

With a mostly shooting core built around WS3 S3 T3 I3 A1 Ld7 Sv5+ models, Guard will never be an assaulting army. But like Marines, they need to have adequate assault elements for balance and playability. Right now, that just isn't the case.

That is why I suggest that Guard should have both Beastmen infantry *and* Ogryns as Elites, along with keeping Rough Riders as Fast. We probably won't get Beastmen, which is a pity, but if Ogryns can be down-costed to a more reasonable 20-25 pts, and Rough Riders given a bit of reusability (e.g. Lances work each charge), then that might be OK.


maybe even something like kroot hounds, give them attack dogs that can be attached to a squad


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 18:53:56


Post by: Janthkin


Cyporiean wrote:maybe even something like kroot hounds, give them attack dogs that can be attached to a squad


No, thank you. IG are the ultimate specialists - every unit is cheap enough to have a dedicated purpose. We shouldn't be spending additional point per squad to add counter-assault; it should remain a role that is filled by a couple dedicated units.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 21:44:48


Post by: Reecius


yeah, leave the krrot hounds for the tau.

If gaurd have access to roughriders (which they should too cool of a unit not to include) and half assed decent ogryns, counter assault will not be an issue.

plus, with access to things like grey knight termies and eversor assasins, assaulting should not be somthing you have trouble with.

I dont know why people whine about it so much, i play gaurd with no counter assault units at all and i win far more than i lose and i am no General paton either. Its about thinking a move or two ahead and manuevering your units correctly. Besides, coutner assault wont mean much if oyu shoot the others armies units to pieces before he gets to you, and now with no consolidation, gaurd can sacrifice a cheap unit to an assaulter then shoot him out of his boots the next turn. the new rules actually beneift gaurd in assault as they are more likely to run away or get cut down.

every army shold not have everything, otherwise there is no variety in the lists. Gaurd and tau shold be weak to assault, while assaulting armies should be able to be out gunned.

But then that is just my opinion. some people want their army to do everything better than every army. They usually play chaos!


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 21:57:45


Post by: Augustus


Janthkin wrote:
Cyporiean wrote:maybe even something like kroot hounds, give them attack dogs that can be attached to a squad


No, thank you. IG are the ultimate specialists - every unit is cheap enough to have a dedicated purpose. We shouldn't be spending additional point per squad to add counter-assault; it should remain a role that is filled by a couple dedicated units.


Agreed, but wouldn't German shepperds be cool? I like it! Or even Cyber Dogs! Sweet.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 22:05:12


Post by: Waaagh_Gonads


I'm psyched about gettinmg more plastic catachans rather than greatcoat IG....

NOT.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 22:23:11


Post by: Kung Fu Jim


I use the cyber massifs from the Arbites Gang (Necromunda) 0BS, 2AT. The Arbites are used as MP squads with my Penal legion.

The more new models the better.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 22:23:29


Post by: Alpharius


No kidding!

This would have been the perfect opportunity for GW to have let the Catachans disappear.

Or get eaten by the Tyranids.

Ugh!


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 22:27:18


Post by: ShumaGorath


Guard countercharge with shotguns and flamers. Not with their fists. Not every army needs to react to assaults in the exact same way. Guardsman are not designed for hand to hand combat, and pound for pound they will lose to everything else out there.

It's why they carry guns.






CATACHANS ARE GREAT.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 22:27:50


Post by: Augustus


@Waaagh_Gonads

I'm with you on the great coats!

There is a workaround, if you want greatcoat IG they are easy to do, just buy the bretonian men at arms and use the bodies (or just the legs from the waist down) with IG torsos, heads and Arms.

Done!


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 22:32:46


Post by: Augustus


ShumaGorath wrote:Guard countercharge with shotguns and flamers. Not with their fists. Not every army needs to react to assaults in the exact same way. Guardsman are not designed for hand to hand combat, and pound for pound they will lose to everything else out there.

It's why they carry guns.

CATACHANS ARE GREAT.


5th edition melees are over so fast that IG lose in a round what may have been even pyrrhic victories of attrition before. Understand, outside of advocating the new dog CC unit no one really wants anything changed other than their existing mediocre units brought into line with 5th ed. and new models.

Saying IG should just die, and don't deserve a fix/new models rings hollow when they don't even have the same capacity they had in 4th edition.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 22:40:35


Post by: ShumaGorath


I didn't say they didn't need a new model. I just don't think that they deserve to be able to hold their own against 500 pound fungus beasts, genetically engineered space elves, TYRANIDS, genetically engineered supersoliders in power assisted armor, or really any of the other things they fight on a daily basis.

The guard tactic to handle assaults is fall back or shoot them to death before they get close enough for melee. Those combat knives are for fighting heretical guardsman and opening cans, they already fight other guardsman pretty well one on one and they can open cans well enough. Not every army should have a close combat specialist troop.



And they don't have the same capacity they had in fourth because of killpoints and a lack of fast mobility. Not because they are somehow weaker in close combat A guard mellee never lasted beyond the second players assault phase. And having your unit shattered on your own turn just means you could never bring your guns to bear. Fifth edition consolidation rules actually helped guardsman, as did the negative leadership modifiers.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 22:56:18


Post by: foil7102


And the fact that every army in the game can pretty much get in hand to hand with them by turn 2 no matter what deployment you try. I am sorry, but GW needs to either amp up the firepower so much that the IG can burn an army off of the map in two turns, or they need to give us some real form of counter assault. Be it Ogryns, rough riders, beastmen, or power bayonets.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 22:56:47


Post by: Kilkrazy


djones520 wrote:The option to call down an orbital bombardment every turn, on top of this rumor that 3 Leman Russ's will count as a single heavy support choice? The basic guardsmen will get cheaper, so people can afford more pie plates.

I'm sorry but if this is true at all, IG will become the epitomy of broken.


Surely basic guardsmen can't get much cheaper. I mean I don't know the points, but if you had 60 troops in your army and they got 2p cheaper each, you could afford one more Leman Russ. That doesn't sound to terrible considering how weak the IG are at the moment.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 22:58:23


Post by: Augustus


ShumaGorath wrote:...they don't have the same capacity they had in fourth because of killpoints and a lack of fast mobility. Not because they are somehow weaker in close combat...

Thats just wrong, yes they did, you could pour more men into a melee and they would stick and pull down a few elite CC units eventually, but now that every model you loose is a minus one for the morale check for all units those days are gone, their capacity for fighting melees with numbers has been completely removed.

ShumaGorath wrote:I just don't think that they deserve to be able to hold their own


I see, well, he who stands with me shall be my brother!






Even *more* IG Rumors (and confirmations)... @ 2008/12/23 23:04:03


Post by: ShumaGorath


Thats just wrong, yes they did, you could pour more men into a melee and they would stick and pull down a few elite CC units eventually, but now that every model you loose is a minus one for the morale check for all units those days are gone, their capacity for fighting melees with numbers has been completely removed.


Yeah, your guardsmen lose more often in the melee that they have NO business being in. You don't throw in more men to the meat grinder that you will inevitably lose (which you would inevitably lose before in fourth as well). What you do is lose your unit then shoot the assaulting unit to death. The new consolidation rules means that that unit after breaking your 80 point squad of nothings gets shot to death handily. Its about the attrition effort, not about winning combat. Making them pay more dearly for their successes than you do for yours.

That is how guard handle melee encounters, not by picking up swords and killing the ravenous aliens that are twice their height and covered in teeth and hate. The guard army sucks right now because of kill points and an inability to take far away objectives. I'm sure the new codex will somehow fix the killpoint issue, and the valkyrie as well as increased numbers of drop troops will go a long way towards objective taking. The guard are all about attrition, not decisive victory.


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 23:19:14


Post by: Augustus


I'll have no more of this defeatist talk. We know what you are!

The Commisar wants to see you!



Even *more* IG Rumors (and confirmations)... @ 2008/12/23 23:28:24


Post by: ShumaGorath


Its not defeatist, its honorable to hold your ground and purge the land of the emperors enemies! Also none of those guardsman are punching anyone but they sure do seem to be shooting someone close by.

Sounds like the guard tactic of counterassaulting with guns!


Even *more* IG Rumors (and confirmations)... @ 2008/12/23 23:33:52


Post by: Augustus


Bell of Lost Souls wrote:...Plastic Valkyrie is on the way...Kits have been visually spotted...


Anyone have images yet?


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 00:12:37


Post by: ubermosher


I would love to see Stormtroopers become a great IG assault or counter-assault specialist. In the grimdark we all tend to see the Assault phase as only a huge swirling melee (hell, I'm sure it's described that way in the BGB), but I would love to see Stormtroopers' fluff presented as CQB (Close-Quarter Battle) experts. So instead of them ridiculously trying to go mano-a-mano with fisticuffs against a warboss or terminator, Stormtroopers in an Assault are actually charging in with grenades (like a SWAT team with flashbangs) and using their weapons at short range in support of one another.

I would translate that to a rule that when in an Assault, they use the strength of their weapon (like a S4 shotgun) instead of the model's strength, or a Stormtrooper with a Plasma Gun counts as having a S4 Power Weapon, like an ork burna boy, etc. This way an elite infantry unit can perform in CQB like it should, without having to be a genetically enhanced super-human.


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 00:25:05


Post by: H.B.M.C.


Augustus wrote:Believe me, minor tweeks to Roughriders and Ogryns with some plastic models would not turn IG into an assault army.


Exactly. Making Ogryn useful (as opposed to junk like they are now), and a few tweaks to Rough Riders (along with a new kit) would help the Guard quite a lot without changing what the Guard is about (guns!).

BYE


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 00:27:42


Post by: H.B.M.C.


Augustus wrote:



I just realised that the guy on the left isn't actually looking where he's firing his Lasgun...

BYE


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 00:37:12


Post by: ubermosher


H.B.M.C. wrote:
I just realised that the guy on the left isn't actually looking where he's firing his Lasgun...

BYE


No wonder they're BS 3.


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 00:46:28


Post by: Noisy_Marine


H.B.M.C. wrote:

I just realised that the guy on the left isn't actually looking where he's firing his Lasgun...

BYE


That's SOP for guard armies. Just point your gun in the enemy's general direction and pull the trigger.





Even *more* IG Rumors (and confirmations)... @ 2008/12/24 01:06:50


Post by: Kung Fu Jim


just use conscripts, they are cheap, and they shield your better troops. blast away at your enemy, then pound them with Ogryn.


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 01:09:28


Post by: ShumaGorath


ubermosher wrote:I would love to see Stormtroopers become a great IG assault or counter-assault specialist. In the grimdark we all tend to see the Assault phase as only a huge swirling melee (hell, I'm sure it's described that way in the BGB), but I would love to see Stormtroopers' fluff presented as CQB (Close-Quarter Battle) experts. So instead of them ridiculously trying to go mano-a-mano with fisticuffs against a warboss or terminator, Stormtroopers in an Assault are actually charging in with grenades (like a SWAT team with flashbangs) and using their weapons at short range in support of one another.

I would translate that to a rule that when in an Assault, they use the strength of their weapon (like a S4 shotgun) instead of the model's strength, or a Stormtrooper with a Plasma Gun counts as having a S4 Power Weapon, like an ork burna boy, etc. This way an elite infantry unit can perform in CQB like it should, without having to be a genetically enhanced super-human.


It would be nice to have CQB specialists be able to fire their (assault) weapons a second time in liu of making close combat attacks. Old ork bikes used to do this on the charge. It would be fluffy and fairly effective considering the unit would get a round with the guns before charging.


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 01:10:51


Post by: Agamemnon2


Kung Fu Jim wrote:just use conscripts, they are cheap, and they shield your better troops. blast away at your enemy, then pound them with Ogryn.

Yeah, and on Bizarroworld, this is a game-winning strategy. Your weak point is, this is Earth.


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 05:30:35


Post by: jp400


H.B.M.C. wrote:
Augustus wrote:



I just realised that the guy on the left isn't actually looking where he's firing his Lasgun...

BYE


He must be NATIONAL Guard!



Even *more* IG Rumors (and confirmations)... @ 2008/12/24 06:16:25


Post by: Quintinus


ShumaGorath wrote:
Not every army should have a close combat specialist troop.


That's like saying that not every army should have a troop should specialize in shooting. Oh wait. To my (albeit limited) knowledge, every army has around 1 choice that specializes in shooting.

The pendulum should swing both ways. Every army should have at least 1 combat specialist troop.

Logic like yours confounds me sometimes...



Even *more* IG Rumors (and confirmations)... @ 2008/12/24 06:38:19


Post by: ShumaGorath


Vladsimpaler wrote:
ShumaGorath wrote:
Not every army should have a close combat specialist troop.


That's like saying that not every army should have a troop should specialize in shooting. Oh wait. To my (albeit limited) knowledge, every army has around 1 choice that specializes in shooting.

The pendulum should swing both ways. Every army should have at least 1 combat specialist troop.

Logic like yours confounds me sometimes...



It shouldn't. It's fairly simple. And no, it's nothing like saying that no army should have a unit that specializes in shooting. Certain aspects of this game require a shooting unit. An army without a specialty shooting unit is crippled offensively (try taking an all gaunt swarm against a mech anything list), an army without a dedicated close combat specialist is not hampered in the same way. The guard DON'T NEED a dedicated super close combat troop, because they have no possible offensive close combat role for one. The unit would only serve to be an unfluffy handout by GW to give poor players a counterassault unit. I'm not advocating not upping ogryns usefulness, or the removal of the rough riders (even if horses make no sense in the fluff). I'm just saying the guard shouldn't just get a handout because players can't be bothered to deploy defensively.


A correctly built guard codex shouldn't require a counterassault unit. It didn't in fourth, and it didn't in third. The lack of close combat is not what makes guard armies suck right now.


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 06:42:13


Post by: dancingcricket


Guard don't need CC specialists. They don't need defensive grenades. What they need are claymore mines set up with proximity sensors. Bad guys come running up, several explosions go off, a lot less bad guys to charge you.


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 07:47:49


Post by: JohnHwangDD


ShumaGorath wrote:The guard DON'T NEED a dedicated super close combat troop, because they have no possible offensive close combat role for one.

The lack of close combat is not what makes guard armies suck right now.

Agreed on both points. I just think that it would be nice if Guard had adequate close combat units available as Elites and/or Fast, as opposed to an unplayable pseudo-HtH Elite and a throwaway 1-shot counter-charge unit in Fast.

Overpriced core infantry, overpriced Heavy weapons, grossly-overpriced Transport, and exceedingly narrow viable build options are the main problems. A lack of CC merely exacerbates the problem.



Even *more* IG Rumors (and confirmations)... @ 2008/12/24 12:40:38


Post by: Centurion


HEHE! I just had a funny thought. Guardsmen with re-usable lances riding Ogren into battle!

Centurion.


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 13:29:33


Post by: Kilkrazy


It should be possible to win the game without close combat troops. Then you can make armies without close combat troops. The other abilities and costs of such an army obviously need to be balanced to make it work. IG is a third edition codex and badly needs a rewrite.


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 13:40:42


Post by: George Spiggott


The Imperial Guard fluff supports durable hard hitting close combat troops (Ogryns) and fast 'alpha strike' but fragile close combat troops (Rough Riders) for the Imperial Guard. The Imperial Guard is a diverse organisation the fluff does not support Imperial Guard not having close combat troops.

Ogryns are currently neither durable or hard hitting, rough Riders are merely overcosted.

Expendable assault skirmishers (Beastmen, Kroot, Assault Guardsmen) are perhaps a thing of the past.


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 14:01:46


Post by: Necros


What the heck do we need counter assault for? Just bring more men and more guns. Sacrifice your unit that gets assaulted then shoot the bad guys to a bloody pulp next turn when all they can do is just stand there and wave at you.


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 14:34:20


Post by: BoxANT


While I agree that the the battle doctrine of "Shoot, get assaulted, die, shoot" works for IG, there is situations where *not* having the ability to wage any kind of CC is a major disadvantage.

Holding objectives in terrain. If an enemy CC unit hits our squads who are guarding an objective, if all we can do is simply loose a squad a turn and keep shooting them, it puts us in a tactical disadvantage.

It would be nice if we had a unit (ogryn?) that could actually hold an objective in cover against melee. :\



Even *more* IG Rumors (and confirmations)... @ 2008/12/24 14:47:40


Post by: warboss


Kung Fu Jim wrote:just use conscripts, they are cheap, and they shield your better troops. blast away at your enemy, then pound them with Ogryn.


and doesn't that give the enemy a cover save since invariably some models will be blocked by the conscripts you're firing through?


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 17:58:56


Post by: EdMorgan


Not with this "platoon drill" that appears to be coming in the new codex...


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 19:11:03


Post by: focusedfire


^^lasguns have ap?


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 20:04:49


Post by: JohnHwangDD


Nope, but some targets have worse than Sv4+...


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 20:29:37


Post by: Necros


the only ap that matters is 3 or less


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 23:06:12


Post by: jp400


True JWDD, too bad every other army is MEQ...........


Even *more* IG Rumors (and confirmations)... @ 2008/12/24 23:09:40


Post by: JohnHwangDD


Yep.

Except for Nids, Orks, Dark Eldar, and other Guard...


Even *more* IG Rumors (and confirmations)... @ 2008/12/25 14:24:18


Post by: Necros


Would be great to play against them for once, seems like all I ever fight is marines with or without spikes


Even *more* IG Rumors (and confirmations)... @ 2008/12/25 16:27:09


Post by: Archonate


I think Imperial Guard would benefit from an ability which allows them to shoot into HtH. Seems like the kinda thing they'd do anyway: Take advantage of a dying unit's sacrifice.


Even *more* IG Rumors (and confirmations)... @ 2008/12/25 18:09:47


Post by: ubermosher


Seems like something a unit led by a Commissar would do.


Even *more* IG Rumors (and confirmations)... @ 2008/12/25 19:44:14


Post by: Barthonis


EdMorgan wrote:
JohnHwangDD wrote:@Ed: For a Guard player, she's on of the few "must-haves" in any Guard collection.


I know, alas she's rather hard to track down though :( Just the one on ebay atm going at £25 and rising currently


hehe, is this a bad time to point out I've had 7 of these lovely ladies (yes you read correctly....seven) and I am never going to sell them? muwahahahahahahahaha.

~Bart


Even *more* IG Rumors (and confirmations)... @ 2008/12/25 21:10:13


Post by: JohnHwangDD


@Necros - I count myself blessed to be, face and ally with players whose primary armies are non-MEQ.
____

@Bart - pics, or it didn't happen...


Even *more* IG Rumors (and confirmations)... @ 2008/12/26 17:42:26


Post by: don_mondo


EdMorgan wrote:Oh man, you've got the female one. I'm jealous now...


Did you know that the female commissar was available through GW US mail order for years, even tho they were never on the site, price was $6 IIRC. Then they dropped the bitz order program and couldn't get it any more. Part # 010513101. Means the mold is proably still stashed somewhere at the Memphis location...................


Even *more* IG Rumors (and confirmations)... @ 2008/12/27 05:51:31


Post by: Cyporiean


don_mondo wrote:
EdMorgan wrote:Oh man, you've got the female one. I'm jealous now...


Did you know that the female commissar was available through GW US mail order for years, even tho they were never on the site, price was $6 IIRC. Then they dropped the bitz order program and couldn't get it any more. Part # 010513101. Means the mold is proably still stashed somewhere at the Memphis location...................


that figures..

I won the Female Commi btw


Even *more* IG Rumors (and confirmations)... @ 2008/12/27 08:39:02


Post by: H.B.M.C.


That's how I got mine. I just bought it from GW US ages ago.

BYE


Even *more* IG Rumors (and confirmations)... @ 2008/12/28 17:15:38


Post by: Fabricator-General


H.B.M.C. wrote:That's how I got mine. I just bought it from GW US ages ago.

BYE


I always thought it was amusing to see this model and the dark eldar slave girls sold on eBay as some kind of rarity. They were always available through the bitz orders service.

Did you pay more for shipping your female commi overseas than for the actual price of the model? (I would have done the same in your situation.)


Even *more* IG Rumors (and confirmations)... @ 2008/12/28 20:16:33


Post by: H.B.M.C.


Not really. I didn't just order her anyway. I always did large bitz orders to make it worthwhile.

BYE


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 06:19:22


Post by: Platuan4th


JohnHwangDD wrote:@Aga: For Commissars, I have:
- old Mordian Captain, converted
- female Commissar
- classic PF Commissar

I wonder how fieldable they will be next edition...


I'm in the same boat, almost:
2x Female Commissar(both purchased off the rack at my FLGS 2-3 years after she had gone Direct Only)
Old one with Axe/Pistol
Old Bolter/sword
Old Chainsword/Hand Flamer
Old Yarrick
New Yarrick
FW Death Korps Commissar drawing sword

Then again, I also have an old Primaris Psyker I wish was still useful...


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 18:43:33


Post by: don_mondo


Yeah, I must have 20+ Commissars and a dozen or so psykers from different eras. Last time any of them saw the table was when I needed three messenger models and pulled out three old commissars to do that duty.


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 21:50:34


Post by: Reecius


I miss the old Primaris battle psyker, he was awesome and his powers were actually something to fear, not pathetic crap we have now.

Wow, this thread has veered off topic!


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 22:02:05


Post by: George Spiggott


I saw a bunch of second hand plastic Space Marine scouts going cheap today. I look forward to buying them and many of their brothers if the new Imperial Guard codex does the job it should.


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 22:20:03


Post by: H.B.M.C.


Reecius wrote:I miss the old Primaris battle psyker, he was awesome and his powers were actually something to fear, not pathetic crap we have now.


I've got him too, along with all three of the Adeptus Astra Telepathica psykers that came and went quite quickly in the mid-to-late 80's. Using them to cast Lightning Arcs and teleport squads around with Displacement was heaps of fun. And this was when Lightning Arc was a S6 -3 Save Mod bad-ass lightning bolt that jumped around from person to person, not a complete-waste-of-time Heavy D6 Lasgun.

Reecius wrote:Wow, this thread has veered off topic!


We're remembering the good ol' days, which in the case of the Guard really were the good ol' days as they're so utterly hosed now.

BYE


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 22:35:00


Post by: JohnHwangDD


Reecius wrote:I miss the old Primaris battle psyker, he was awesome and his powers were actually something to fear, not pathetic crap we have now.

Wow, this thread has veered off topic!

The current Psyker is pretty good as a relatively cheap bullet-catcher who isn't an Officer and doesn't carry Plasma / Melta. But god forbid that you actually try to use any of his powers... Often times, I don't even bother rolling for them.

Once upon a time, the Guard had some way cool stuff...


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 22:41:11


Post by: ShumaGorath


Shut it apocalypse boy. You have three quarters of all apoc formations and vehicles.


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 22:43:25


Post by: JohnHwangDD


Methinks someone over-exaggerates...


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 22:44:32


Post by: Reecius



We're remembering the good ol' days, which in the case of the Guard really were the good ol' days as they're so utterly hosed now.


Hahaha, too true.

Dark Millennium was sweet. Gate was my favorite power, running a squad through one template and coming out the other was just cool...until the enemy used it against you!

I still use my Primaris Psker in my gaurd army when I am playing for fun. Sometimes I will even use him as an Inquisitor. I could not believe how craptacular they made psychic powers in third ed coming off of 2nd. As you said, back then, the Gaurd Psyker was something to fear. He wasn't on the level of the Inquisitor lord, Librarian or Farseer, but he was still really bad ass.

You like the current psyker, John? I hate him on principals sake. My command squads always deep strike or hide and yell out inspiring words to the poor suckers on the front line. I only ever took him for a laugh.


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 22:44:35


Post by: ShumaGorath


...

I'll take it you've never been to forge world. There are more malcador variants then there are tau anything.


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 22:54:06


Post by: JohnHwangDD


Reecius wrote:You like the current psyker, John?

I like that he is W1 and costs less than any other model in the Command Squad...

ShumaGorath wrote:I'll take it you've never been to forge world.

There are more malcador variants then there are tau anything.

I've been there - lots of inspirational stuff, but nothing at a price point that I'd consider reasonable, as I am perfectly capable of cutting and reshaping styrene, so what FW does matters very little to me.

I don't doubt that there is more FW Guard than FW Tau. Don't care, either.


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 23:05:04


Post by: ShumaGorath


Pfft, guard get the cool stuff. A disproportionate amount of it. They just get crap psykers because they have crap psykers compared to everyone else.

They do need a bit of a buff though, or at least some sort of useful role.


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 23:35:38


Post by: H.B.M.C.


JohnHwangDD wrote:Methinks someone over-exaggerates...


Methinks he could've been talking to me, given that I do own 3/4 (or thereabouts) of all Guard Apoc formations ('cept aircraft). Could be wrong.

BYE


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 23:40:36


Post by: ShumaGorath


It was a general comment at both.


Even *more* IG Rumors (and confirmations)... @ 2008/12/29 23:53:10


Post by: H.B.M.C.


Ok, I'll count that as me being right then.



BYE


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 18:46:31


Post by: Quintinus


Don't know if I should post this is a new thread, so I won't. Rumors from Warseer:

Gropius wrote:I didn't find this little info I got on the forums so here it goes.

1) Apparently the Griffon will be back in the artillery section.

2) Two different kinds of sentinels. The normal ones and others in support role. These can not scout but get heavier weapons (like plasma cannons).

3) At least one completely new unit and old units coming back (thats all I have been told)

I can't guarantee for the truth of these rumours and I am sorry if this has already been posted.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 19:30:12


Post by: ShumaGorath


The griffin will be nice to see back. Hopefully we'll see it in a squadron as is rumored with other tanks. It's probably a little to weak and vulnerable to be a heavy choice all by its lonesome.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 19:35:50


Post by: JohnHwangDD


Walking Plasma Cannons? I'm good with that.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 19:47:44


Post by: BrookM


Here's hoping for (plastic) Support Sentinels with missile / rocket launchers and multi-meltas. Return of the Griffon is also great news, finally a great incentive to finish that model I have lying about.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 19:53:08


Post by: Sha1emade


Yeah I bought a griffin as it was on sale for 10 dollars in the shrink wrapped box. So I will be glad to see them return.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 20:01:35


Post by: JohnHwangDD


When the Griffon / Medusa returns/arrives, please, God, make it plastic. That metal kit was a total PITA (the baseplate just doesn't fit the hull), and I ended up converting the chassis into something else (Hellhound!).

When that support Sentinel arrives, I will buy a trio.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 20:04:43


Post by: BrookM


Of course they will be plastic GW is stepping away from hybrid kits, maybe they will be a later wave release, somewhere round 2010.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 20:11:47


Post by: Wehrkind


Awesome... I could definitely rock some Sentinels with blast weaons. Three of those popping out from behind a building to reduce a CSM squad to slag would be priceless

I am getting so stoked for this release... I picked up 5 Leman Russ' last month just in case the extra bonus tanks rumor is true.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 20:30:02


Post by: Reecius


Griffin is back? Sweet! St6 ap 4 for a song, those things will be fantastic.

IG are going to be horde army killers with all of the pie-plates and templates.

A new unit? Sounds great, I love variety, but what has me really excited is bringing back some old school stuff. They brought back the most fun back in the day models from space marines and orks (well, some of the best from the orks), so I wonder what madness the IG will get back? Penal legions with exploding head collars, beast men guard, or electro priests for the win!

I hope the rumors we have been hearing turn out to be true.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 20:36:23


Post by: BrookM


Current political climate will most likely bar GW from reinstating the explosive penal legionnaires. We're living in times where people really want to rename "the Two Towers" into something more politically correct..

I'm also wondering if the good old fun stuff might mean reinstating the "horribly funny" rules as well, like those fragile fuel tanks on the Hellhound.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 20:43:45


Post by: ShumaGorath


I think your sense for political climate is lagging a few years behind. These days I doubt many would care about the suicide penal legions, there are much worse things in the game already. That said, no beastmen guard. Those are mutants and are to be killed on sight, not used in the emperors mighty armies.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 20:45:51


Post by: BrookM


Maybe, but there are these watch groups, always a jolly lot!


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 21:09:52


Post by: BoxANT


I have high hopes for the codex. I would simply make good business sense for GW to give IG a great codex with solid rules that allow for characterful, fun, competitive lists with variety. They would sell a lot more IG stuff (imagine a whole codex full of fun and useful stuff!).

But that is just me and my crazy cognition.

Who knows what they will actually do.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 21:14:14


Post by: H.B.M.C.


ShumaGorath wrote:I think your sense for political climate is lagging a few years behind. These days I doubt many would care about the suicide penal legions, there are much worse things in the game already. That said, no beastmen guard. Those are mutants and are to be killed on sight, not used in the emperors mighty armies.


They got rid of boobies on Daemonettes. They won't do Guard Suicide Bombers.

BYE


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 21:47:36


Post by: CaptKaruthors


Maybe with the old stuff they'll bring back some of the special characters from 2nd edition. Stumpert Muckstart would be awesome if he functioned like Telion.

Capt K


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 21:49:09


Post by: CaptKaruthors


I really hope they bury/ burn that stupid Hellhound fuel tank rule. It was f**king stupid and literally killed that tank in 3rd edition from ever being used. I pray I don't have to see that rule again. Bring back the Bolter option for Hardened Vets!

Capt K


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 21:49:39


Post by: BrookM


Nork Deddog and Macharius.


Even *more* IG Rumors (and confirmations)... @ 2008/12/30 22:25:24


Post by: 1hadhq


BrookM wrote:Nork Deddog and Macharius.

Lord solar . return of the Highest ranks


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 00:23:02


Post by: Nuclear Mekanik


Hellhounds either need the fuel tank rule or some down tuning of the gun as they currently have the most stupid gun ever.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 00:27:39


Post by: Sha1emade


I have never had a problem facing them. Not to mention mine misses all the time and the Russes seem to out preform it every game. I can see how it is nasty but I guess I have never seen it with my own eyes.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 00:47:11


Post by: Nuclear Mekanik


To be fair, the guy I was facing it who had them was TFG, so it was pretty annoying, if it had been against anyone else that would have been fine.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 00:50:20


Post by: Sha1emade


Ah got ya. Heard allot of things that are uber powered just haven't really heard the hellhound in that group since they made people run away in 3rd ed, think it was 3rd anyway.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 03:18:31


Post by: ridon


i love getin boxes of 20 Guardsmen thats how my apcolypse army swelled to 500 strong which i feild as vets.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 03:20:46


Post by: ridon


and i don't put weapons in my units in regular games
and i hope the drop the price on baneblades


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 03:47:58


Post by: Nuclear Mekanik


I hope you learn to spell and punctuate.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 05:52:22


Post by: JohnHwangDD


@Nuke: it's not nice to make fun of the developmentally-challenged.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 09:15:46


Post by: Kungfuhustler


Nuclear Mekanik wrote:Hellhounds either need the fuel tank rule or some down tuning of the gun as they currently have the most stupid gun ever.


You sir, suck at this game. You should quit playing. The hellhound is no more than a nuisance engine. I Run three of them and they NEVER earn their points back. maybe i should also quit playing... They do draw fire like no other though, great psychological weapon!


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 10:07:08


Post by: BrookM


But we all love the Inferno Cannon, even the marines whom I scorch out of their cover, they're always fighting about whose team I should join when playing team games with plenty of cover.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 10:13:35


Post by: GreyFox555


Nork Deddog

I still use this guy, he's just too lovable.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 10:26:01


Post by: Agamemnon2


The return of the Griffon would be jolly wonderful, especially since I already own one (or rather, my multipurpose Salamander chassis has an interchangeable mortar as a weapon option). I hope it will be competitively pointcosted so it's usable in small games especially. Since I'm in the wishing business, I hope GW does a twofer and includes the Medusa in the same kit (all that would require would be a different barrel mounted on the level as opposed to being elevated).


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 13:22:05


Post by: BrookM


Medusa would better fit into an upgraded Basilisk kit. All you need to change the main gun and weapon shield, the rest is stock.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 17:10:36


Post by: JohnHwangDD


The Griffon needs to be redone in plastic. The Basilisk *is* plastic. Ergo, it will be Griffon / Medusa.

And GW can simplify the treads and wheels Baneblade-style while they're at it...


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 17:26:01


Post by: Tribune


H.B.M.C. wrote:
Reecius wrote:I miss the old Primaris battle psyker, he was awesome and his powers were actually something to fear, not pathetic crap we have now.


I've got him too, along with all three of the Adeptus Astra Telepathica psykers that came and went quite quickly in the mid-to-late 80's. Using them to cast Lightning Arcs and teleport squads around with Displacement was heaps of fun. And this was when Lightning Arc was a S6 -3 Save Mod bad-ass lightning bolt that jumped around from person to person, not a complete-waste-of-time Heavy D6 Lasgun.


Lightning Arcs and Teleport. Ahhh, nostalgia ain't what it used to be!


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 17:50:58


Post by: Agamemnon2


JohnHwangDD wrote:The Griffon needs to be redone in plastic. The Basilisk *is* plastic. Ergo, it will be Griffon / Medusa.

Actually, i think Griffon/Basilisk is much more likely.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 22:12:56


Post by: Kungfuhustler


I imagine there will be a psychic hood option for the psyker. also I imagine he will buy psychic powers like a chaos sorcerer... If we still have a psyker that is.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 22:55:23


Post by: BrookM


Or it will be a bunch of random charts that you pay for and get a roll from it. I could get "zap baddies with lightning +5", or get "move coins and light candles during parties". Gee, a 15 points well spent there.


Even *more* IG Rumors (and confirmations)... @ 2008/12/31 23:25:08


Post by: Thanatos73


JohnHwangDD wrote:The Griffon needs to be redone in plastic. The Basilisk *is* plastic. Ergo, it will be Griffon / Medusa.

And GW can simplify the treads and wheels Baneblade-style while they're at it...


Oh god I hope so. The tracks on IG vehicles give me nightmares.


Even *more* IG Rumors (and confirmations)... @ 2009/01/01 05:31:41


Post by: Kungfuhustler


I have built 5 chimera chassis since christmas... 2 MORE chimera, & 3 MORE hellhounds. I really hope that GW improves upon this model BECAUSE THE TRACKS ARE HELLISH CRAP.


Even *more* IG Rumors (and confirmations)... @ 2009/01/01 06:53:06


Post by: JohnHwangDD


FWIW, I will let you guys in on a secret: I only put tracks on the lower portion of my Russes & Chimeras, where they will show. The rest is covered by track guards, and I am infinitely glad for it.


Even *more* IG Rumors (and confirmations)... @ 2009/01/01 06:56:19


Post by: Ghost in the Darkness


I can beat that I just did 11 Leman Russes' tracks all in one sitting.


Even *more* IG Rumors (and confirmations)... @ 2009/01/01 07:00:12


Post by: focusedfire


JohnHwangDD wrote:FWIW, I will let you guys in on a secret: I only put tracks on the lower portion of my Russes & Chimeras, where they will show. The rest is covered by track guards, and I am infinitely glad for it.



It also leaves you extra tracks for repairs.


Even *more* IG Rumors (and confirmations)... @ 2009/01/01 07:14:38


Post by: JohnHwangDD


Actually, what it did was allow me to field extra Chimera chassis for like $12 incremental, because I had extra road wheels and extra tracks, so I just needed the B & C frames, which GW sold for only $6 each.