1918
Post by: Scottywan82
Okay, so we were supposed to see a preview copy today 3/20/09 or tomorrow 3/21/09 of the IG codex along with the rest fo the "black box" hit stores.
Also, the IG stuff is supposed to go up for preorder today. Whenever someone gets word of their store having it, or spots the preorders, please drop a store name or a link on here!
We are all - as the threads will attest to - eager to see what's true and what's not. Let's not be selfish. Good hunting!
958
Post by: mikhaila
Sadly, at least in the US, they aren't ready to ship out the Black Boxes. Possibly in a week. I believe because the codices aren't at the warehouse yet.
In any case, while there was a copy kicking around GW HQ today, I sadly made the decision to be good and not steal it. (Meaning the beady eyes of the Trade Sales staff was watching me closely, and getting tackled while making a break for the door would have hurt.)
I got a quick skim of it during about 5 hours of meetings, but my head was on a lot of other things so while I remember going "Oooh! Oooooh!" an awful lot, I didn't jot down any notes. Lots of special characters, most all tanks are 1-3 for one heavy slot, (including manticores, must order 3 tonite), and not just the basic russ.
I think that anyone playing IG will be very, very happy. And a lot of people not playing IG are going to think about painting a new army.
1918
Post by: Scottywan82
I was thinking more the preorders on the GW wwebsite. But this works too I suppose, lol.
6946
Post by: Dexy
I went into my local GW today (Crawley) and they had theirs since yesterday (Thursday). However, they weren't able to show me as they keeping it for a "Showing day". It will be avaliable for general viewing after that in 4 weeks time, however.
1918
Post by: Scottywan82
Wait, what?
6946
Post by: Dexy
It might just be my GW, I don't know. Basically yes the Games Workshops in England now have it, but mine isn't showing it.
1918
Post by: Scottywan82
*Pounds face against wall of nails*
Why is GW full of idiots? I certainly hope GW NA is not this dumb.
Not holding my breath though.
46
Post by: alarmingrick
"I certainly hope GW NA is not this dumb."
they have that GW part in their name, so i doubt they'll be any smarter!
6946
Post by: Dexy
I missed the best part, the best part was I told them I was going to be starting a new army if what I saw in the codex was good enough and I would start it today I.E. buying stuff in the store, and I couldn't see it until the viewing day. GW turning down sales in order to keep something secret, REALLY?
1084
Post by: Agamemnon2
I assume they told you when that hallowed date is? I assume GW Helsinki got theirs yesterday, as one of the Redshirts was expecting it to arrive then. The guys there are pretty good about most things, so I dont know if they'll stick with the deadline.
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Post by: Grinshanks
GW in dudley has had a copy in since yesterday. My bro phoned me while was at work to tell me :S
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Post by: JD21290
im off into GW portsmouth on sunday.
if no pics are up by then ill take my cam with me and get some pics of the new guard dex and some of the info in it
3837
Post by: Korcheski
mikhaila wrote:
I think that anyone playing IG will be very, very happy. And a lot of people not playing IG are going to think about painting a new army.
You obviously have not been reading the IG rumor threads!  People are already calling it the 5th or 6th coming of the Anti-Christ!
1918
Post by: Scottywan82
1918
Post by: Scottywan82
Also Ratlings are a blister of 6 for $20
844
Post by: stonefox
Huh. I wonder what was up with my local GW manager who crossed off those Valk/command prices and put up arbitrary ones then.
Korcheski wrote:mikhaila wrote:
I think that anyone playing IG will be very, very happy. And a lot of people not playing IG are going to think about painting a new army.
You obviously have not been reading the IG rumor threads!  People are already calling it the 5th or 6th coming of the Anti-Christ!
Well, you get caught up in the hype and OMG-NEW-MODEL rush at first, then you realize just how crappy it all is and put it all on the shelf.
494
Post by: H.B.M.C.
Ok, so, PDF by next Wednesday? I hope they don't cut out the colour section this time. I want to do a Cover-2-Cover review, and I can't do that with the colour bits missing.
And looking at the Ratlings now that GW has a good pic up, its only the bare foot one that's utterly horrid. The rest are ok.
1918
Post by: Scottywan82
I almost like the cloaked one.
7357
Post by: Bodichi
Regardless of anything positive or negative with the codex I am fairly excited to be able to get and field the new Valkrie, even if it is not part of a balanced breakfast, er codex.
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Post by: H.B.M.C.
Alright, here's what I want everyone to do: Go here. Click on the picture to enlarge it. Ignore the Sentinels. Look at the far left of the picture. What do you see there? I see walls with Heavy Bolter positions. I see the same walls that I've seen before on a piece of terrain that GW has shown a couple of times. Now go to Page 81 in the 5th Ed rulebook. See that bunker up the top? Notice how the walls on that are the same as the walls in the Sentinel picture? It appears again on Page 230 and Page 243. I am nearly certain we are looking at some of the upcoming Planet Strike terrain. Anyone who remembers the previews for Tau Empire will remember that the main picture that showed off the new Stealth Suits and the Skyray had the Tau fighting Black Templars, and they were set up on the then-as-yet unseen CoD buildings. I think this is the same. Could be wrong, but seeing that stuff appear again, virtually the same (just in a different config) makes me think that this is some sort of Bunker/Fortification Wall kit that would be modular (so you can build a wall or bunker out of the kit).
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Post by: JD21290
From GW's site:
This box set contains one multi-part plastic Imperial Guard Sentinel. This 59-piece kit has fully articulated legs, allowing for endless possess; contains all of the components to make either an Armoured or Scout Sentinel, and includes two Cadian and two Catachan pilot heads. Also supplied are all of the weapon variants mountable on a Sentinel, including: a multi-laser, a heavy flamer, an autocannon, a lascannon, a plasma cannon and a Missile Launcher. Model supplied with a 60mm round base.
seems like they have actually done something decent!
might have to pick up a few for kan converts.
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Post by: stonefox
Hahahahaa. If that's true, then if you look at the cadian command squad box, you'll see a flying cathedral. I guess they took the deployed bases in DOW and ran with it.
494
Post by: H.B.M.C.
I wondered what the hell that was.
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Post by: Agamemnon2
Hm. Did the price for a Sentinel stay the same? Or is the new kit the same price as the old hybrid sentinels were?
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Post by: Clthomps
Is it just me or does the Imperial Guard Primaris Psyker look like ass.
I hope its just a terrible paint job...
1084
Post by: Agamemnon2
It's just you. He's got a goatee, even.
844
Post by: stonefox
It doesn't look right because he's not screaming.
1426
Post by: Voodoo Boyz
Yeah, it's just you. That model is awesome.
Also, the painter monkey's at GW REALLY do a damn fine job...
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Post by: ubermosher
stonefox wrote:It doesn't look right because he's not screaming.
Yeah but he's bald.
1918
Post by: Scottywan82
He's pure psychic win.
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Post by: BrookM
Check those melon-fething eyebrows man. He doesn't need to be bald or shouting, that frown does it all.
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Post by: stonefox
Yeah that's what I noticed too. He rivals the likes of Thufir Hawat.
edit:\/\/\/ screw you man Sting was hot in that movie.
1918
Post by: Scottywan82
Stupid-ugly Hawat you mean. I hate you David Lynch!
Sorry, side-tracked.
123
Post by: Alpharius
H.B.M.C. wrote:Alright, here's what I want everyone to do:
Go here.
Click on the picture to enlarge it.
Ignore the Sentinels.
Look at the far left of the picture.
What do you see there?
I see walls with Heavy Bolter positions. I see the same walls that I've seen before on a piece of terrain that GW has shown a couple of times.
Now go to Page 81 in the 5th Ed rulebook. See that bunker up the top? Notice how the walls on that are the same as the walls in the Sentinel picture? It appears again on Page 230 and Page 243.
I am nearly certain we are looking at some of the upcoming Planet Strike terrain. Anyone who remembers the previews for Tau Empire will remember that the main picture that showed off the new Stealth Suits and the Skyray had the Tau fighting Black Templars, and they were set up on the then-as-yet unseen CoD buildings.
I think this is the same. Could be wrong, but seeing that stuff appear again, virtually the same (just in a different config) makes me think that this is some sort of Bunker/Fortification Wall kit that would be modular (so you can build a wall or bunker out of the kit).
Nice catch!
You are the obsessive Guard guy, aren’t you?
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Post by: Recklessfable
The Primaris is an awesome model. I don't like the way they pained his skull, but the model itself is fine.
I figure psykers should be hairless since they tend to have eldritch lightening going on around them, but I guess they figure a model without eyebrows would be hard for folks to relate to?
1918
Post by: Scottywan82
So has anyone buzzed their GW store in the US? Any of them have the book?
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Post by: Xelkireth
Clthomps wrote:Is it just me or does the Imperial Guard Primaris Psyker look like ass.
I hope its just a terrible paint job...
He looks a hell of a lot better than the current psyker models that look like they all have migraines.
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Post by: MagickalMemories
H.B.M.C. wrote:Alright, here's what I want everyone to do:
Go here.
Click on the picture to enlarge it.
Ignore the Sentinels.
Look at the far left of the picture.
What do you see there?
I see walls with Heavy Bolter positions. I see the same walls that I've seen before on a piece of terrain that GW has shown a couple of times.
Now go to Page 81 in the 5th Ed rulebook. See that bunker up the top? Notice how the walls on that are the same as the walls in the Sentinel picture? It appears again on Page 230 and Page 243.
I am nearly certain we are looking at some of the upcoming Planet Strike terrain. Anyone who remembers the previews for Tau Empire will remember that the main picture that showed off the new Stealth Suits and the Skyray had the Tau fighting Black Templars, and they were set up on the then-as-yet unseen CoD buildings.
I think this is the same. Could be wrong, but seeing that stuff appear again, virtually the same (just in a different config) makes me think that this is some sort of Bunker/Fortification Wall kit that would be modular (so you can build a wall or bunker out of the kit).
I think it's going to just turn out to be wishful thinking. Those are, likely, self made pieces by a member of the staff.
Look closely, and you'll see that the HB's look like tank sponsons. Plus, the walls are WOEFULLY under-decorated to be pieces of mass produced GW terrain. Compare those pieces to the CoD stuff. They look amazingly bland by comparison.
Probably just pieces that someone put together that CAN be made modular. Just because they put it in a codex doesn't mean it's going to be mass produced.
Eric
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Post by: AlexCage
Asmodeus wrote:Clthomps wrote:Is it just me or does the Imperial Guard Primaris Psyker look like ass.
I hope its just a terrible paint job...
He looks a hell of a lot better than the current psyker models that look like they all have migraines.
There is a reason for that, you know...
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Post by: Peredyne
I can see that primaris psyker getting some dremel work to convert him into a genestealer hybrid magus.
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Post by: Death By Monkeys
Scottywan82 wrote:So has anyone buzzed their GW store in the US? Any of them have the book?
I've been bugging my closest GW store about it and I think they're getting sick of me calling and asking them about it. They keep telling me that they won't have the book for another couple weeks - so either they're lying to me or it's evidence to support the "viewing day" thing discussed earlier. I wish I was going down to Ontario again soon - the GW store there is much cooler than the one in San Jose.
Oh, and my opinion on the Primaris Psyker? That's the best damn Psyker that GW has ever made. He looks like he's out to fry someone's brain - not like a WFHB wizard reject like so many of the old ones were.
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Post by: Mad Doc Grotsnik
Saw the new Sentinel sprue today.
As well as six different weapons (Lascannon, Autocannon, Missile Launcher thingy, Heavy Flamer, Multi Laser and Plasma Cannon) I noted the legs are now articulated, as opposed to the previous one piece.
Oh, and the Crew heads for the Valkyrie are very nice too.
Wasn't allowed to see the book though :(
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Post by: Hulksmash
Out here at least they normally have the item 6 weeks out. They normally allow people to look at it 4 weeks out. This gives the staff the time to study it so that they know the material or if it's a model to build and paint it. So we might not see it here for another week or two. I hope not. I hope this is one of those times they drop it early.
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Post by: VermGho5t
I don't know if this pertains to the topic but I think it does:
Are the Catachan HW Teams the same old models or are they retooled for plastic?
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Post by: Platuan4th
VermGho5t wrote:I don't know if this pertains to the topic but I think it does:
Are the Catachan HW Teams the same old models or are they retooled for plastic?
They're plastic, just like the Cadian HW Teams.
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Post by: Death By Monkeys
The Catachan heavy weapon teams have been out in plastic for a long time now! With much more proportionally-sized arms, to boot!
Edit: Damn, ninja'd!
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Post by: goffnob deffsmakka
Is the sentinel plastic if szo then it is really expensive for just one plastic vehicle.
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Post by: Mad Doc Grotsnik
Just the one in the box.
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Post by: Platuan4th
goffnob deffsmakka wrote:Is the sentinel plastic if szo then it is really expensive for just one plastic vehicle.
Yes, it's plastic, but now with posable legs, more plastic weapon options, and the option for plastic closed compartment.
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Post by: goffnob deffsmakka
That tower thingy on page 81 of the warhammer 40k rulebook clearly uses a door from COD. Sorry H.M.B.C. I'ts just a conversion.
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Post by: Platuan4th
goffnob deffsmakka wrote:That tower thingy on page 81 of the warhammer 40k rulebook clearly uses a door from COD. Sorry H.M.B.C. I'ts just a conversion. Sorry for double post. Unless, of course, the kit(if it's a Fortress WALL kit) doesn't include doors of its own, which would necessitate a door from another kit. I'm with H.B.M.C. on this one, it would be too much a coincidence for GW to convert a wall that looks exactly like a side of that Bastion.
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Post by: Ozymandias
Also, just like the CoD buildings they may be an early run or the prototype models.
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Post by: niceguyteddy
Is there a pic of sentinel sprue?
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Post by: BoxANT
Can't wait to get my hands on the new Sentinel.
But I really want to see what the armored Sentinel looks like (and how many points)
Having a lot of weapon options for my little walkers is going to be great
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Post by: skullspliter888
yes i'm ordering now yooooo
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Post by: sonofruss
They used the building in the stompatastic white dwarf. In the pics with the fw fortress wall on the right of the pic it is on the bottom of the page. In the big rule book they called it a bastion there was a lower section and a upper one, and looked production quality not a scratch build. * dang gw I hear a million wallets crying out in pain this year*
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Post by: Reecius
Yes, but its a good pain!
1918
Post by: Scottywan82
So the black boxes DID go out today, but no one is allowed to see the book? EPIC FAIL!
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Post by: Flashman
Spot the Catachan Command Squad box design fail. There's no bloody jungle! Or have they changed the regiment name to Catachan Urban Ruins Fighters?
1918
Post by: Scottywan82
I'm using Catachans as Cadian Vets.
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Post by: Hammerziet
Does anyone know how many of each special weapon are included in the cadian command squad box? Just curious as I heard that we had to make the troop squad specialists from this box. Well the plasma's and melta's anyway.
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Post by: Death By Monkeys
Just 1 of each (melta, plasma, and flamer - don't think there's a GL, but I could be wrong - the pics are around here somewhere) and a heavy flamer. No multiples, though.
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Post by: Hammerziet
So how are we supposed to take plasmas in our gaurd sqauds without needing to buy tons of the command kit just for that 1 bit?
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Post by: Hammerziet
Come to think of it why would GW not include the full weapons options in the troops box?
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Post by: BrookM
Because the "new" infantry squad boxed sets are not re-cuts but rather cut down boxes with half the content of the current boxed sets.
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Post by: Hammerziet
And another thing (sorry, these are just coming to me) is the cadian command box supposed to be used for both company and platoon command sqauds? Having both commanders look the same would kinda suck. For aesthetics and gaming purposes
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Post by: Death By Monkeys
From what I've seen, there's more than enough bits in the command squad box set to make a wide variety of distinct and characterful commanders. Shouldn't be a problem. There are lots of other more pressing issues with the new IG codex than that...
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Post by: H.B.M.C.
Ozymandias wrote:Also, just like the CoD buildings they may be an early run or the prototype models.
Also quite possible. I think we all know that there is a 5th CoD sprue that they (sadly) never released (the original one), yet continue to make loads of buildings out of.
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Post by: Mad Doc Grotsnik
H.B.M.C.....are you thinking of the plainer set with the rounded Sprue or something else?
I remember seeing a pic on Warseer ages ago (might have been pinched off an Ebay auction?) for that, or is it something else.
Can you ref a picture please?
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Post by: H.B.M.C.
Can't seem to find any at the moment. But yes, it was the sprues that were going on eBay. They were the original CoD tiles, and were what GW used to make their first buildings as prototypes. They were never released probably because they were too 'bland', but honestly I'd take them over that skull-filled monstrosity we have today.
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Post by: Greenlight1107
Clthomps: I think your right! The IG psyker looks half Tau and half Human. See what happens when the Emperors forces take prisoners. They start messing around in the tents. (See pic on page 1 of this thread)
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Post by: Mad Doc Grotsnik
Oh, yeah. About the Valkyrie...will definitely want to read the instructions before building it. Looks quite satisfyingly complex.
The Flying Stand is a single piece as well. Not particularly surprising really, but for some reason I expected it to be a slot together.
494
Post by: H.B.M.C.
The Codex hasn't been leaked yet, but you can download a torrent the new plastic Sentinel kit at 4Chan. I'm building one right now.
518
Post by: Kid_Kyoto
Hammerziet wrote:So how are we supposed to take plasmas in our gaurd sqauds without needing to buy tons of the command kit just for that 1 bit?
Welcome to the world of the GW hobby!
there are a few turorials out there for turning plasma pistols (plentiful for marine players) into plasma guns. GW sells the old metal SM plasma guns in sets of 5 for $6 or so. The Warstore sells plastic ones. And there's always the ghetto plasma gun, a red grenade launcher with 'plasma grenades'.
But yeah. GW has gotten a lot better over the years but is still stupidly stingy with IG special weapons.
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Post by: Squig_herder
God, how many threads do we need for IG? now it was eldar.. lol jokes.
ok same deal as other thread, heres most of the scoop:
General info
Release date is 2 May 2009.
The new codex will be 104 pages long.
Rumoured to include at least 2 waves of releases. It is unclear when the second wave will appear.
Rules
Army-wide Special Rules
Doctrines
Doctrines may have been replaced by Platoons options. No details on exactly what upgrades are available have emerged as yet. Recent codex sightings indicate this may be far more limited than first thought.
Orders
reds8n broke the news on Orders with the following:
Originally Posted by reds8n View Post
I believe that command squads will in fact be able to give actual orders to their troops-- I assume perhaps only the ones under their direct command perhaps ? These have various affects, the ones I heard about being one that reduces their chance to hit ( for guard ! ) but ignores/lowers cover saves.
.... and one that in affect puts the platoon onto overwatch.
Company Commander can issue up to two Orders to any squad with Vox or within 12".
Platoon Commander can issue one Order to any squad in their platoon with Vox or within 6". Some squad leaders can issue Orders to their own squad. Supposedly a double 6 on the Orders Ld test will prevent any further Orders being issued that turn.
Orders are given at the start of the shooting phase. The Company Commander HAS to place their orders first, then Platoon Commanders and so on. If a unit is "activated" before it receives an order then it cannot benefit from one that turn. The receiving unit has to pass a LD test with the following affects:
Double one - They follow the Order and can be given another Order
Pass the test – They follow the Order
Fail the test – They fail the Order, but can act as normal
Double six - They do nothing.
Platoon Commander Orders are:
“First rank fire, second rank” - + 1 shot for Rapid Fire weapons (so 3 at 12", 2 at 13-24)
"Down!" - Go To Ground with +1 cover save, i.e. +2 total and the unit can't shoot for that turn.
“Move, move, move!” – Allows the squad to roll more dice when they run and take highest.
Company Commander Orders (all of the Platoon Commander ones plus):
"Bring it down" - Twin Links all weapons shooting at tanks, MCs including units or squadrons of them.
Some form of rallying Order which rallies a unit or even unpins them. This possibly works after they have used the “Down!” Order that round.
Overwatch has been rumoured and would supposedly allow them a round of shooting during the enemy’s shooting phase at the cost of not shooting and assaulting next turn (effectively going to ground).
Miscellaneous
Some squads will supposedly have access to heavy flamers, but it is not clear which ones.
All vehicles supposedly come in squadrons of 3 with subtypes mixable, i.e. Russes, Hounds and Artillery. Deathstrikes do not come in squadrons. This means you could have a squadron of 2 LRBTs and a LR Demolisher
Special Characters
Creed and Kell take the place of Officer and Standard Bearer (probably) in a Command Squad. Can issue up to 4 Orders per turn, including a unique order "For Cadia!" that bestows Fearless and Furious Charge on a unit. He allows one unit to gain Scout (in a similar fashion to Sicarius' special rule).
Usarker Creed 4 4 3 3 3 3 3 10 4+
Jarran Kell 4 4 3 3 2 4 2 8 4+
Captain Chenkov can upgrade his Platoon's Conscript squad for 75 points, allowing the Special Order "Send in the next wave!" letting the squad be removed immediately from the table and enter from the table edge at full strength next turn.
Captain Chenkov 4 4 3 3 2 3 2 9 4+
Commissar Yarrick’s eye is a Hell Pistol.He has a forcefield that “does something a bit weird”. Not the old “reduces the strength” but it's similar.
Commissar Yarrick 5 5 3 4 3 3 3 10 4+
Artillery Sergeant Harker is most likely a Catachan upgrade for veterans who then count as having defensive grenades (booby traps)
Artillery Sergeant Harker 4 4 4 3 1 3 2 8 5+
Lukas Bastonne is a Stormtrooper upgrade who allows his squad to always try to rally regardless of casualties etc.
Lukas Bastonne 4 4 3 3 1 3 2 10 4+
Iron Hand Straken is a Company Commander choice. He and his Command Squad are Fearless, and he has a special Order which gives a unit (or possibly units) nearby Furious Charge and Counter Attack.
Colonel Straken 5 4 6 4 3 3 3 9 3+
Sly Marbo is a separate Elites choice, and deploys pretty much like a Callidus assassin. He also supposedly wounds on a 2+ in assault.
Sly Marbo 5 5 3 3 2 5 4 7 5+
Mogul Kamir is an upgrade to Rough Riders and gives them Furious Charge
Moghol Kamir 4 3 3 3 2 3 3 8 5+
Captain Al’rahem lets a unit fire one volley in the shooting phase and then Run. He may be able to do it out of sequence.
Captain Al’rahem 4 4 3 3 2 3 2 9 5+
Nork Dedog has a rule that as he dies in assault he auto hits the enemy X times in a frenzy before passing out. He comes round later and asks if they won .
Nork Dedog 4 3 5 5 3 3 4 8 4+
There is supposedly a tank commander upgrade character too who has to ride in a Leman Russ. He cannot disembark if the Tank is destroyed.
HQ
Company Commander
Can reportedly be upgraded for x-amount to get Storm Troopers as Troops
Company Commander 4 4 3 3 3 3 3 9 5+
Primaris Psyker
Powers:
'Lightning Arc' - S6 Assault 2D6
'Nightshroud' - Enemy has to pass a Ld test to shoot at his unit.
Primaris Psyker 4 4 3 3 2 3 3 9 5+
Commissar Lord
Newer rumours say he is described as having lots of inspirational powers (possibly fearless) and will supposedly allow more freedom in selecting Commissars for other squads.
Commissar Lord 5 5 3 3 3 3 3 10 5+
Inquisitor and Retinue
Very early rumours pointed to an entry for IG as an HQ choice, which would supposedly appear much like the elites from the current Daemon Hunters/Witch Hunters books. This has since been completely blown out of the water. THEY ARE NOT IN THE CODEX.
Regimental Advisors
Officer of the Fleet
Forces opponent to subtract -1 from all reserve rolls
Officer of the Fleet 3 4 3 3 1 3 1 7 5+
Astropath
Add +1 to reserves rolls. I think it says they can do something with orders too, although the pic is unclear.
Astropath 3 4 3 3 1 3 1 7 5+
Master of Ordnance
Can call in a S9 AP3 Ordnance shot with unlimited range if he doesn't move that turn
Master of Ordnance 3 4 3 3 1 3 1 7 5+
Other Advisors
Commissars
Bestow Stubborn on the Command or Infantry squad they are attached to and still execute leaders who fail to pass Ld tests. Once a Commissar Lord is taken they have more freedom and there can be more of them. They are also supposedly cheaper (almost half their current price). Some text seen near a pic of Commissars at Open Day appears to say Commissars will have an affect on Orders, possibly making it easier to use them.
Commissar 4 4 3 3 1 3 2 9 5+
Ministorum Priest
Special Rules not known
Ministorum Priest 3 3 3 3 1 3 2 7 5+
Sanctioned Psyker
Sanctioned Psykers are rumoured to appear in squads, but it is unclear if they will no longer be available as advisors.
Sanctioned Psyker 2 3 2 3 1 3 1 9 5+
There are apparently a few other things that you can give the Command Squad to affect the army. No further details are available as yet.
Elites
Psyker Battle Squad
1 Overseer, and between 4-9 Psykers (number not certain). Two powers rumoured so far.
“Soulstorm” - Range 36, S=number of psykers in the unit, AP d6, Heavy 5" blast.
A focused attack that drops enemy LD=number of psykers in the squad.
The Overseer or Mentor will shoot D3 of them on any Perils of the Warp result.
Overseer (Mentor) 3 3 3 3 1 3 2 9 5+
Sanctioned Psyker 2 3 2 3 1 3 1 9 5+
Stormtroopers
The assumption has been made based on the WIP Stormtrooper mini that Stormtroopers will be able to take shotguns this has since been refuted, with the new rumour being they are for WH Arbites-style Stormtroopers.
You can supposedly have a Storm Trooper Squad/Platoon as a Troops choice (not clear if this means both or one of), but this is reliant on an upgrade to the Officer leading the army.
16 points each. Hellgun, Hellpistol, CCW, frag and krak grenades, carapace armour and targeters as standard.
Have both Infiltrate and Deep Strike for free. Can take 2 special weapons.
'Special Ops' Special Rule picked before battle gives a bonus to one of the two deployment types:
- Recon/Sabotage - Scout and Pinning the first time they shoot.
- Deep Strike – Not known what the bonus is at the moment.
They can supposedly re-roll the scatter dice when deep striking. This may or may not be the Spec ops bonus for DSing.
Stormtrooper Sergeant 3 4 3 3 1 3 2 8 4+
Stormtrooper 3 4 3 3 1 3 1 7 4+
Hellgun 18 3 3 Rapid Fire
Hellpistol 6 3 3 Pistol
Techpriest Enginseer
Special Rules not known
Techpriest 3 3 3 3 1 3 1 8 3+
Servitor 3 3 3 3 1 3 1 8 4+
Ogryns
Rumoured to have Furious Charge
Bone head 4 3 5 5 3 2 4 7 5+
Ogryn 4 3 5 5 3 2 3 6 5+
Ripper gun 12 5 - Assault 3
Ratlings
3-10 per squad. 10 points each. They supposedly have Stealth and Infiltrate. Something else has been rumoured about them having 'snacks'. No news yet on what affect this may have.
Ratling 2 4 2 2 1 4 1 6 5+
Sniper Rifle 36 X 6 Heavy 1, Sniper
Sniper Squads
Can supposedly infiltrate, get stealth, range finders and all models in the squad have sniper rifles and BS 4. A new rumour says they will also get camo cloaks. They do not appear as a separate entry in the leaked summary. If they do appear, it would probably be as an upgrade to Veteran Squads, as they are the only Guardsmen with BS4 in the summary.
Troops
Imperial Guard Platoons
Platoons will supposedly be structured as follows:
1 command squad and 2 infantry squads
Plus
0-3 Infantry squads
0 - 5 heavy weapons squads
0 - 2 special weapons squads
0 or 2-5 Conscript squads
The Conscripts form one unit of 20-50 men and the Infantry squads can be merged to one's heart's desire (counting as 1 KP), but everything else is set in the unit sizes. There is apparently no maximum number of squads. The entire platoon with all these squads will only take one Troops selection in the FOC.
Platoon commander 4 4 3 3 1 3 2 8 5+
Sergeant 3 3 3 3 1 3 2 8 5+
Guardsmen 3 3 3 3 1 3 1 7 5+
Heavy Weapons team 3 3 3 3 2 3 2 7 5+
Conscript 2 2 3 3 1 3 1 5 5+
Platoon Command Squads can take Standards giving them +1 Combat Res in assaults.
You can have a potential 21 HW teams in one Troops slot: 1 in the Command Squad (1), 1 in each of 5 Infantry squads (5) and 3 in each of 5 Heavy weapon squads (15). Heavy weapon squad basic armament is 3 mortars for 60 points total. Other weapon fit outs can then apparently be upgraded at additional points cost. Heavy weapons teams will be a single 2W entity, like a Space Marine Attack Bike.
Special Weapons teams will be 6-man teams.
Platoons will supposedly benefit from a special rule called "Platoon Drill" which grants the ability to ignore any other squad within the Platoon for the purposes of determining the enemy's cover save. Basically the Guard squads will get a cover save when being shot at through a squad in the same Platoon, but their enemy will not get one when the squad shoots back. This will supposedly only work if the Vox network is still intact.
Platoons may be able to attach sentinels, chimeras, and hellhounds as support vehicles. Support Vehicles would still take up a FOC spot, but become part of the platoon and so would benefit from “Platoon Drill” and other Platoon-wide rules.
Points have been rumoured to be 50pts for an Infantry squad (10 men with Sgt, HB & Flamer). Another rumour says the basic squad load-out will be 10 Lasguns or 9 Lasguns and a Laspistol for 40pts.
Veteran Squads
Have now become a Troops Choice. Rules are apparently fairly similar to now.
Veteran Sergeant 3 4 3 3 1 3 2 8 5+
Veteran 3 4 3 3 1 3 1 7 5+
Veteran heavy weapons team 3 4 3 3 2 3 2 7 5+
Penal Battalion
50 pts. 1 Penal Guard and 9 Penal Legionnaires. Equipped with a Lasgun and close combat weapon. Stubborn.
They also roll for their 'Crime' at the start of their game and get appropriate bonuses:
Psychos: better fighters. Not sure what this entails.
Scroungers: start with more gear. (probably grenades, maybe pistols)
Gunslingers: Shooting becomes Assault 2.
Chaosftw on Heresy online says:
Quote On a 1-2 they get extra shots (basically always count as double tapping) on a 3-4 then get fleet and furious charge, and on a 5-6 they get an extra dice when fighting in Close combat and gain RENDING.
Penal Guard 3 3 3 3 1 3 2 8 5+
Penal Legionnaire 3 3 3 3 1 3 1 8 5+
Transports
Chimera
55 pts. Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter - free; hull Heavy Bolter to Heavy Flamer - free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.
Chimera 3 12 10 10
Valkyrie
Fast Skimmer. Apparently 90-100pts. Troops may disembark at any point in its movement, but more than 12" and they take a dangerous terrain check. Was rumoured to allow embarked troops to deploy after deep striking. Another rumour says they will be able to DS more accurately like Drop Pods. It was originally rumoured to only be a transport for Stormtroopers, but more recently it has been said it will be available to all units that have access to Chimeras. This may be tied to a Special Character.
Valkyrie 3 12 12 10
Hellfury Missile 72 4 5 Heavy 1, Large Blast, One use Only
Fast Attack
Rough Riders
Special Rules not known
Rough Rider Sergeant 3 3 3 3 1 3 2 8 5+
Rough Riders 3 3 3 3 1 3 1 7 5+
Recon Sentinels
Retain Scout, but only have the option to be open topped.
Recon Sentinel 3 3 5 10 10 10 3 1
Spearhead Sentinels
Heavy Support Sentinels will supposedly lose Scout, but will be enclosed and have options for heavy weapons such as the Plasma Cannon.
Spearhead Sentinel 3 3 5 12 10 10 3 1
Hellhound
Hellhound 3 12 12 10
Inferno Cannon Template* 6 4 Heavy 1
Devildog
Devildog 3 12 12 10
Melta Cannon 24 8 1 Small blast, Melta
Banewolf
Banewolf 3 12 12 10
Chemical Cannon Template 1 3 Poison (2+)
Valkyrie Vendetta
The “up-gunned” version of the Valkyrie. 1-3 as a single Fast Attack choice
Vendetta 3 12 12 10
Multiple Rocket Launcher 24 4 6 Heavy 1, Large Blast.
Hellstrike Missile 72 8 3 Ordnance 1, One use only
Heavy Support
Leman Russ
Russ’ have been rumoured to cost 150 points with increased Sponson cost, so a LR will supposedly cost 180 points with 3 HB.
They have been rumoured to come with a hull heavy bolter, smoke launchers and searchlight as standard. All variants will have all the sponson options, except apparently heavy flamer sponsons which are gone now.
Leman Russ Battle Tank
Leman Russ 3 14 13 10
Battlecannon 72 8 3 Ordnance , Large Blast
Leman Russ Exterminator
Exterminator 3 14 13 10
Exterminator Autocannon 48 7 4 Heavy 4, Twin Linked
Leman Russ Vanquisher
Vanquisher 3 14 13 10
Vanquisher cannon 72 8 2 Heavy 1 +1D6 penetration.
Leman Russ Eradicator
Eradicator 3 14 13 10
Eradicator Nova Cannon 36 6 4 Heavy 1, Large blast Ignores cover saves.
Leman Russ Demolisher
Demolisher 3 14 13 11
Demolisher Cannon 24 10 2 Ordnance , Large Blast
Leman Russ Punisher
Punisher 3 14 13 11
Punisher Gatling Cannon 24 5 - Heavy 20
Leman Russ Executioner
Executioner 3 14 13 11
Executioner Plasma Cannon 36 7 2 Heavy 3, small blast.
Lumbering Behemoth rule - The turret gun does not count towards the number of weapons fired (Ordnance or not) but cruising speed is only 6+D6" instead of 12".
Basilisk
Open Topped. Can possibly be enclosed
Basilisk 3 12 10 10
Earthshaker Cannon 36-240 9 3 Ordnance , Large Blast
Medusa
Open Topped. Can possibly be enclosed
Medusa 3 12 10 10
Medusa Cannon 36 10 2 Ordnance , Large Blast.
Medusa Bunker Buster 48 10 1 Heavy 1, Blast.
Hydra
Hydra 3 12 10 10
Hydra Autocannon 72 7 4 Heavy 2
It is assumed each Hydra will have multiple Hydra Autocannon (either 2 Twin Linked or 4)
It supposedly has special tracking systems that ignores cover saves for skimmers and bikes going fast etc
Colossus
Open Topped. Can possibly be enclosed
Colossus 3 12 10 10
Colossus Siege mortar 24-240 6 3 Ordnance , Large Blast
Griffon
Open Topped. Can possibly be enclosed
Griffon 3 12 10 10
Griffon Mortar 12-48 6 4 Ordnance barrage, Large Blast\
Manticore
Manticore 3 12 10 10
Storm Eagle Rockets 24-120 10 4 Ordnance 1D3, Barrage, Large Blast
Deathstrike
Deathstrike 3 12 10 10
Deathstrike Missile 12-unlimtd 10 1 Ordnance barrage, D3+3” Blast, one Use only
Special Rules:
- Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
- Any weapon destroyed results received are ignored, the only effect they have is to delay the launch.
- Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.
11
Post by: ph34r
H.B.M.C. wrote:The Codex hasn't been leaked yet, but you can download a torrent the new plastic Sentinel kit at 4Chan. I'm building one right now.
I didn't know you could torrent 3d printer data files, or that 3d printers were so readily available that anyone could have one and use it to make a new plastic sentinel kit.
@ Squig herder: yes, we saw in the other thread, this is old news.
4477
Post by: skullspliter888
Wow preordered the codex 20 bucks shipping  it better come super fast and in a steel box
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Post by: Spacewolverine
I am tempted to pre-order mine or just get one shipped from my local gaming store in the states. I hate the fact you cant edit the address to rank and last name (For military) being first instead of my first name on GW's site unless I'm incorrect  Most sites you can.
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Post by: skkipper
the deathstrike seems weak.
sure it is a 3"+d3" strength 10 ap1 shot but it is only one shot per game that doesn't seem like it will fire that often.
am i missing something?
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Post by: Death By Monkeys
Nope.
686
Post by: aka_mythos
It is potential 1ft in diameter. It has pretty much an unlimited range. Its not likely to amount to much, though it could always be that unit you bring along to surprise your opponent since not too many people will use or face off against them often enough to know how best to react.
1918
Post by: Scottywan82
It must have some sort of toher rule. Or be MAD cheap. I can think of no other reason to even put it in there.
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Post by: skkipper
not a 1 ft diameter but a max 6" diameter as i understand it.
a posible 12" diameter, it would be fun to take
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Post by: Quistis84
The deathstrike missile is more points than a LRBT, and it can't be fired on the first turn, and you have to roll a D6 each turn to see if it can be fired (but only if it didn't move) for each turn it's been on the table +1 to the roll, for each 'weapon destroyed' result -1 from the roll, if it received 'crew shaken/crew stunned' results previous turn -1 from the roll. If the roll is 6 or more then it can be fired - a natural 6 will always enable it to be fired. (it can't be destroyed by 'weapon destroyed' results either)
1918
Post by: Scottywan82
Yeah, with just that, that is dumb.
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Post by: Quistis84
yeah I can't see any reason to take it. I'd rather fill my heavy support choices with useful things!
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Post by: Valhallan42nd
Hammerziet wrote:So how are we supposed to take plasmas in our gaurd sqauds without needing to buy tons of the command kit just for that 1 bit?
I'd suggest reading the following:
http://www.dakkadakka.com/wiki/en/Converting_Plasma_Guns
6005
Post by: Death By Monkeys
Or buy 'em on Ebay, or buy or trade for them on Bartertown or Dakka's Swap Shop.
1918
Post by: Scottywan82
Yeah, I'm not sure how many of mien I'll be keeping, so I'll be selling at least a few of them.
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Post by: Ozymandias
I'm sure Bwbits or the many bits sellers on eBay will be selling the specials by themselves.
494
Post by: H.B.M.C.
Or buy the metal ones that come in blisters...
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Post by: LunaHound
I tried searching and still cant find any pics of the new
plastic sentinel w/ plasman cannon.
Anyone want to link me ? thanks :"D
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Post by: warpcrafter
So it seems you can have Leman Russ without sponsons. Wall-o-battlecannons here I come!
12077
Post by: Her Majesty's Buxom Commissar
LunaHound wrote:I tried searching and still cant find any pics of the new
plastic sentinel w/ plasman cannon.
Anyone want to link me ? thanks :"D
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Post by: LunaHound
woot ty!
Going to grab some and give it to my dred ><
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Post by: BrookM
Thanks for the picture, those legs look modular enough to make for good compact legs of a drop sentinel.
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Post by: Nerf_IG
Her Majesty's Buxom Commissar wrote:LunaHound wrote:I tried searching and still cant find any pics of the new
plastic sentinel w/ plasman cannon.
Anyone want to link me ? thanks :"D

I know the new Sentinels include both Cadian and Catachan crew bits, but does anybody know if there will still be the original Cadian crew heads (i.e. the ones with the leather helmets)?
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Post by: Ravenous D
Just an FYI, word on the street is alot of the black boxes are getting delayed and orders from the higher ups is that GW stores cant show off the new guard book until War of the Ring is out because they dont want to overshadow the cash grab of WotR.
Because honestly, guard or rings? Its not a hard choice which is better
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Post by: Her Majesty's Buxom Commissar
Nerf_IG wrote:I know the new Sentinels include both Cadian and Catachan crew bits, but does anybody know if there will still be the original Cadian crew heads (i.e. the ones with the leather helmets)?
Sadly, no. We get 4 heads in the box, 2 Cadian and 2 Catachan. I'm not sure that's entirely warranted - I would've liked at least one 'generic' Sentinel pilot head.
LINK - http://www.dakkadakka.com/dakkaforum/posts/list/234592.page;jsessionid=2758E519C7501334009369F55F5D136B
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Post by: JohnHwangDD
BrookM wrote:Thanks for the picture, those legs look modular enough to make for good compact legs of a drop sentinel.
They look modular enough to make exo-sentinels
11
Post by: ph34r
Good idea, exoskeletons would be a cool thing to count as Ogryns when the new book comes out, after all they are getting t5!
But seriously, the new sentinel kit looks really good, if I can figure out how to make them fit my theme I might take some.
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Post by: JohnHwangDD
If Ogryn didn't totally suck, I would have proceeded to build exo-skeleton Ogryns converted from regular Cadians. I even did the 1:1 scale concept and design sketches. But then stupid GW overpriced Ogryns like Terminators, so that idea got dropped - it's too much work to make a unit that will never be fielded.
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