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what should a 40k mmo be like @ 2009/04/20 14:35:18


Post by: freefire13


just want some opions guys what should it look like thx guys


what should a 40k mmo be like @ 2009/04/21 06:36:42


Post by: Nofasse 'Eadhunta


It should look like a complete futuristic rip-off of WoW.


what should a 40k mmo be like @ 2009/04/21 06:39:28


Post by: Kanluwen


Negative.
It should play like Chromehounds did, in regards to fighting for a 'campaign', where individual 'squads' are assigned mission objectives. Those could be sorted into the 'dungeons', with the more highly ranked squads being able to merge together for a final 'raid' on an enemy capital.

And then it should break away into something completely different from anything we've seen before, and give us an awesome mix of melee and ranged combat, where I can play as a Stormtrooper and knife an Eldar Guardian on sentry duty, while paving the way for a Marine Drop Pod assault.

Or something like that.


what should a 40k mmo be like @ 2009/04/21 14:23:12


Post by: halonachos


I would like to steer a drop pod on top of said eldar guardianon sentry duty. Nothing says surprise like a drop pod to the back of the head.


what should a 40k mmo be like @ 2009/04/22 05:11:04


Post by: garret


being able to become a chapter master


what should a 40k mmo be like @ 2009/04/22 08:13:52


Post by: Deff Dread red Edition


It should be all grim,dark.


what should a 40k mmo be like @ 2009/04/22 13:36:51


Post by: Cheese Elemental


It should be based on Dark Heresy. Just to see how people react to slipping on their dead comrade's spilled guts and fatally hitting their head. Yes, DH is that crazy.


what should a 40k mmo be like @ 2009/04/22 15:07:35


Post by: freefire13


thx guys keep it going i like the chromehondes idea
any ideas for the IG personal i would like to see them get a squad instead of one person


what should a 40k mmo be like @ 2009/04/22 19:02:16


Post by: Cannerus_The_Unbearable


I'd love to see an MMO where when you die, you actually die. This used to be par for the course until video gamers got all soft on us. And no recurring payment, because that's ridiculous.


what should a 40k mmo be like @ 2009/04/22 22:49:17


Post by: Golden Eyed Scout


I have spent many a sleepless night wondering this myself. Here's the story/setup I thought would be cool.

You start off as a young child on your home planet, where you spend a few hours getting to know the fighting, dialogue, and crafting system. Here's a break down of those systems.

Fighting: CQB and LRC. CQB will have modifier based on whatever close range weapon you're using, with Negatives based on the armor and dodge abilities of the enemy.
LRC is the same.

Dialogue: Much like the one you'll find in Fallout 3 for NPCs, but when talking to a live person you can use your headset or type.

Crafting: However high you're mechincal skill is will influence the kinds of repairs and upgrades you can make with your weapons. Upgrades include red dot sights, siencers, the works.

As you gain more and more experiance, you advance forward several years when you reach level 5.

From there, many options are open to you, depending on which military branch you follow, the choices you make, etc. etc.



what should a 40k mmo be like @ 2009/04/23 14:49:41


Post by: freefire13


that souds like what i had in mind thx guys


what should a 40k mmo be like @ 2009/04/23 15:57:07


Post by: Strimen


I just hope ranged combat isn't like in WoW where you just click once and press abilities while bullets auto seek/miss your target. I want an action game more along FPS or third person shooter standards for ranged combat.


what should a 40k mmo be like @ 2009/04/23 18:17:05


Post by: dancingcricket


I'd like to be able to play one of the races that, unfortunately, make better NPC's than anything else (Necron, Nid, Daemon). Start off as a fury, earn allegiance with one of the chaos gods, then become a horror, move up to flamer, herald, eventually a lord of change. Or bloodletter, bloodcrusher, bloodthirster. Maybe throw daemon princes in there somewhere.

Mostly what I'd like to see is something that allows it to continue to be fun after the first couple of months. The problem with sci-fi settings is that unless you can put something in place to vastly limit resources, manpower, and mobility, people start to wonder why you haven't used the advanced technology and mass producing capabilities you have available to take care of the minor things, like a population explosion amongst boars.

Best way I see it happening is sort of like that global campaign they ran a couple years ago. 1 planet, everyone is there, and no additional resources can get there due to a approaching warp storm. Everybody gets minor repair/production/recruitment facilities, enough to keep whats on the planet supplied in its the constant state of war, but not enough to really dominate.



what should a 40k mmo be like @ 2009/04/24 14:13:51


Post by: freefire13


the way i would like to see it would be like oblivion exept online


what should a 40k mmo be like @ 2009/04/24 14:28:32


Post by: Cheese Elemental


*Facepalm*

Being able to play as Daemons or Necrons would be stupid. Just one more faceless bad guy in the masses that already exist. How does a Necron or even a Tyranid advance in the ranks?


what should a 40k mmo be like @ 2009/04/25 11:56:51


Post by: gennadius


Cheese Elemental wrote:It should be based on Dark Heresy. Just to see how people react to slipping on their dead comrade's spilled guts and fatally hitting their head. Yes, DH is that crazy.


yeah you start as a pre-heresy space marne and then you get to choose for joining chaos or space marine's and after that choose some classes like sorcerer,berserker or nurgle marine (healer,dps,tank)


what should a 40k mmo be like @ 2009/04/26 04:00:46


Post by: Kanluwen


Er. Dark Heresy is the 40k RPG system, Gennadius. It has nothing to do with the Horus Heresy


what should a 40k mmo be like @ 2009/05/02 03:18:30


Post by: Raddaatt


It should be a Necromunda type shooter, not pVp, but pVe oriented.
You bandup, merc wise, with wathever wants to fights next to you, and you shoot stuff, gain exp, craft and specialise stuff, without getting stuck in endless grinding, stupid quests, one set of equipment, etc


what should a 40k mmo be like @ 2009/05/02 17:51:09


Post by: gennadius


Kanluwen wrote:Er. Dark Heresy is the 40k RPG system, Gennadius. It has nothing to do with the Horus Heresy


owh sorry misreaded


what should a 40k mmo be like @ 2009/05/02 20:53:40


Post by: Tacobake


I think you should run and manage a kill team, with a Rogue Trader element. As in ties to the Imperium but still a black market. I am sure the RPG systems (Inquisitor and Dark Heresy) already do this.

MAN THAT WOULD BE COOL.

(MAN!)


what should a 40k mmo be like @ 2009/05/02 22:16:42


Post by: BrookM


It would be a short-lived car wreck where the entire family dies in a horrible mangled way.


what should a 40k mmo be like @ 2009/05/02 22:32:48


Post by: Typeline


What would a 40k MMO be like?

Bad...


what should a 40k mmo be like @ 2009/05/03 03:16:25


Post by: Cheese Elemental


Aren't you ever optimistic?


what should a 40k mmo be like @ 2009/05/03 15:10:04


Post by: freefire13


ya typeline are you sad well buck up(or else)
good job guys i think it should concentrate on PvE
the should be a 24/7 battle some were for PvP


what should a 40k mmo be like @ 2009/05/03 15:31:24


Post by: LunaHound


40K MMORPG should be very similar to Tabula Rasa .



what should a 40k mmo be like @ 2009/05/03 16:02:55


Post by: BrookM


Only WITHOUT general British, please.


what should a 40k mmo be like @ 2009/05/04 21:31:11


Post by: elsmallo


OK,

Either:

1: Squad-based first/ third person tactical shooter set in destructive/ battle ravaged environments. Some kind of career structure with a limited number of lives to limit overpowered characters. Seriously brutal, dynamic combat a la Dawn of War at close range!

2: Comprehensive modelling of an Imperial hive city, with players taking either law (arbites, inquisition, government etc) or crime (gangers, slavers, mutants etc) and scrapping for turf. Start out a lowly gang recruit and carve out a criminal empire keeping an eye on business, the law and your competition at the same time. Be a zealous arbites squad leader or tread the dark-side of policing - and face the wrath of the Inquisition! All sorts of possibilities.

Either way, the nature of 40K prevails - war is eternal and we stand forever at the brink of darkness etc..


what should a 40k mmo be like @ 2009/05/04 22:21:29


Post by: Tacobake


So long as it has shotguns.


what should a 40k mmo be like @ 2009/05/07 15:29:14


Post by: freefire13


they will lean to fear the Laz-gun onces more mahaha


what should a 40k mmo be like @ 2009/05/07 16:07:40


Post by: ph34r


garret wrote:being able to become a chapter master

Not this. This would be absolutely horrible.


what should a 40k mmo be like @ 2009/05/08 14:13:14


Post by: freefire13


if you a SM you should have to choses a chapter and you get ablites based on that like blood ravens get the red rage and space wolves have wolfen


what should a 40k mmo be like @ 2009/05/08 14:46:34


Post by: Cheese Elemental


You do know that not everyone wants to be a SPESS MEHREN, right? Basing it on Dark Heresy would be awesome. You can be a guardsman, an assassin, a psyker, a hive ganger, whatever.


what should a 40k mmo be like @ 2009/05/10 19:23:59


Post by: Anshal


Hmm not sure, But I whould like the game to be varied, not just abouth killing as many people as you can in the shortest time. One should be abel to select classes, abilites and so on. And one should be abel to play as the other races. Not just SM and Chaos


what should a 40k mmo be like @ 2009/05/11 18:15:09


Post by: HailShorty


40K MMORPG should be very similar to Tabula Rasa .


If Spess Marihns are indeed in in the game, I wouldn't like to think that terminators could circle-strafe very quickly. Well, not without several skateboards and alot of duct tape.


what should a 40k mmo be like @ 2009/05/11 21:12:58


Post by: Deff Dread red Edition


Well I would accually like it to be like an RPG with crafting and so on,but I would have it in two stages.

1.You can walk around a town/outpost,and buy things and craft stuff and hang out.

2.When you go into battle I wish it could be more of a first person shooter,and as you level you get to choose perks that can affect your battles and crafting ability and such.

But this is a bit impossible,or may operate badly.Yet I am not sure I have never been one for MMORPGs.


what should a 40k mmo be like @ 2009/11/25 00:20:25


Post by: freefire13


i wanna see vehicles rhinos and chimeras as far as the eye can see


what should a 40k mmo be like @ 2009/11/25 00:53:50


Post by: Ahtman


Cheese Elemental wrote:You do know that not everyone wants to be a SPESS MEHREN, right? Basing it on Dark Heresy would be awesome. You can be a guardsman, an assassin, a psyker, a hive ganger, whatever.


I agree with this. Space Marines are (or should be) to powerful to be PC's. They are also kind of boring as they have no roleplaying mechanic. It's all drop pod/teleport in, kill everything, and repeat for 500 years.


what should a 40k mmo be like @ 2009/11/25 13:54:32


Post by: infilTRAITOR


I want to see something similar to Dark Heresy. Work in warbands/gangs/squads/etc to accomplish tasks.

I demand that it have he option to have 1st/3rd person view.


what should a 40k mmo be like @ 2009/11/25 14:25:02


Post by: Anpu42


As far as SM Characters, I think that option should be avalible.
Power vs Advancement
If you want to play a Marine, go for it, but for the extra firepower, you advance twice as slow or mabye have a faction set up like WoW


what should a 40k mmo be like @ 2009/11/25 14:42:45


Post by: Dark Lord Seanron


If it was to be an MMORPG then it should work a bit like Hellgate: London and Borderlands (actual targetting and shooting) and players should be standard human characters in the 40K universe (so guardsmen, inquisitors, psykers etc) but definately not Space Marines.

Knowing our luck however, it will be World of Ultramarines


what should a 40k mmo be like @ 2009/11/25 15:03:53


Post by: IvanTih


It would be hard to balance space marine with other races.One marine according to the fluff is worth dozens if men.


what should a 40k mmo be like @ 2009/11/25 19:25:41


Post by: Cannerus_The_Unbearable


I reiterate. You play a character until he dies. Then you play a new one til he dies. You can't get much more 40k than that. Maybe your characters rise in "rank" and your new guy has the old one's gear, but do slightly different base stats for each new character that comes out to keep it fresh It would also allow you to reassign skills or whatever when you die.


what should a 40k mmo be like @ 2009/11/26 13:53:21


Post by: Mr. Burning


there should be no way of becoming a space marine no way in hell.

Even marine NPC should be limited.

There is plenty of action to be had in the grimdark without even needing to see them. The same for Grey Knights In Power Armour as well. Fluff wise Astartes are legendary to planetary governers they are a sign that things have gone badly wrong, to citizens they are something used to frighten children to get kids to be good and to go to sleep. Generals and army commandants have only heard about them and may never ever see any in the flesh let alone fight alongside them. they are lightning raiders performing their mission before leaving and taking their thinly stretched forces elsewhere. A million worlds know of the Astartes through whispered tales alone.


Anything but Marines, they are everywhere thanks to GW dash for cash, the current poster boys of 40k any game system where they are not prominent would be ace.



what should a 40k mmo be like @ 2009/11/26 15:06:43


Post by: Anpu42


There is only one reason that Space Marines should be aloud: Marketing
Imperial Guard: Will Be Seen as Modern Warfare 40,000 or Aliens 40k
Eldar/Ork: WoW 40k
Tau: Halo 40k
Inquisition: Jedi 40k
Space Marines will be seen as Storm Troopers 40k to some extent.
The only thing out there that will not be targeted a [insert] 40k is Terminators.

Maybe the first one should be Rouge Trader, Guard or Inquisition
Then bring out some expansions with different play areas for Marines, Eldar and/or Tau in like 6 months or so.
=Nerf the marines a little giving them less “RP” Options. If you don’t have “X” skill you cant go on this quest.
-Make the Marine Pay for his Ammo, 20 rounds later time for a new clip. “That will be 100 Imperial Credits please”. Soon he will be down to his knife or chain sword.
-He can only get new stuff at “Chapter Approved” locations. “Sorry the nearest “Chapter Approved” is on the other side of the planet.”
-He will only use specific gear unless aloud to by his rank or other method. “Now that you have killed the War-Boss in personal combat, here is your Plasma Pistol.” Or “No sir that Melta-Gun has not been sanctified I cannot use it until we see the Chaplin on Alpha-Beta-5”
All a IG has to do is put his Las-Gun next to a fire for a few hours and its full.
I have played enough RPG’s that I would think there would be some way to balance them out and not make it no fun to play one.



what should a 40k mmo be like @ 2009/11/26 19:20:50


Post by: Mr. Burning


Anpu42

Marketing is exactly right. SM are the poster boys of GW megacorp.

Most gamers who are not into the fluff or background will not care,but Im not sure that another uber hard super trooper equivalent will be enough to drag the masses in.

A 40k MMO would be great there is plenty of depth to the universe, It could be 'fun' to play a as a Marine but I would rather play in a 40k MMO setting without such sledgehammers especially nerfed ones.




what should a 40k mmo be like @ 2009/11/26 19:53:10


Post by: lord of the ghosts


I am a tester of the game.
I am not speaking.


what should a 40k mmo be like @ 2009/11/26 21:20:05


Post by: Cheese Elemental


lord of the ghosts wrote:I am a tester of the game.
I am not speaking.

Got any more bullcrap to share?


what should a 40k mmo be like @ 2009/11/26 21:21:46


Post by: Lord-Loss


Its LoG, he only speaks bullcrap.


what should a 40k mmo be like @ 2009/11/26 21:27:12


Post by: Morathi's Darkest Sin


The only interesting rumour I've seen of late came up on one of the 40K MMO fansites, someone clains this was on a site that went down not long after the rumour went up.

Its certainly only rumour, but an intruiging idea none the less.

http://www.warhammer40konline.net/index.php?/topic/670-rumors


what should a 40k mmo be like @ 2009/11/26 21:28:35


Post by: Arctik_Firangi


I would much rather see a MMOFPS... or at least something on the same scale as BF2142.


what should a 40k mmo be like @ 2009/11/26 21:49:01


Post by: metallifan


I hear it's going to be a 3rd person MMORPG, however, a detailed FPS camera angle will be optional, though not the default setting (think Star Wars: Battlefront's 1st/3rd person option)


what should a 40k mmo be like @ 2009/11/27 18:18:50


Post by: Finsword


One cool idea would be to begin as a young Imperial Guardsman right in the middle a gigantic fight, with the only order being to "shoot ye damn lasgun toward the enemy". You don't really have any clue on what's happening, you just shoot to the angry orks or something and hope you don't die. After the introduction you get a tutorial kinda thingy in a quiet army camp. Then you do a last push kind of thing and see almost the entire regiment being massacred, until reinforcements arrive. You just narrowly win the battle, and after that you are transported back to the base or something. Then it get more sandbox, you can continue in the army or desert, start a career as a pirate or thug, try to become a space marine (some kind of permadeath entrance test if you fail make a new char, and make the test HARD and somewhat luck based). Maybe hear the call of the Chaos Gods? Anyways something very sandbox, where things die easily and there is retribution.


what should a 40k mmo be like @ 2009/11/27 20:20:07


Post by: Grotzooka


Things I want:

No Necron or Tyranid PCs, please. But put them in anyway so we can have good PvE.
Playable races... SM, CSM, IG, Eldar, Orks, Tau, Dark Eldar (?)
Give it an entire system or subsector, no more DoW "everyone just randomly came to the same planet" stuff. I want it to be so big that when your buddy calls and says "Come on, we're gonna go attack the Tau on (Insert planet) you say "Sorry, its 3 days warp travel to there and anyway the Orks are attacking the spaceport."
loads of tanks.
A choice of Chapters/Regiments/Gods/Craftworlds/Cabals/Warbands/Septs so not everyone has to play as Ultras/Cadians/Khorne/ect.
All the Admins should be Inquisitors.
No resemblance to WoW.
It must be grim and dark.


what should a 40k mmo be like @ 2009/11/27 21:41:10


Post by: metallifan


Grotzooka wrote:Things I want:

No Necron or Tyranid PCs, please. But put them in anyway so we can have good PvE.
Playable races... SM, CSM, IG, Eldar, Orks, Tau, Dark Eldar (?)
Give it an entire system or subsector, no more DoW "everyone just randomly came to the same planet" stuff. I want it to be so big that when your buddy calls and says "Come on, we're gonna go attack the Tau on (Insert planet) you say "Sorry, its 3 days warp travel to there and anyway the Orks are attacking the spaceport."
loads of tanks.
A choice of Chapters/Regiments/Gods/Craftworlds/Cabals/Warbands/Septs so not everyone has to play as Ultras/Cadians/Khorne/ect.
All the Admins should be Inquisitors.
No resemblance to WoW.
It must be grim and dark.


From what I hear (And I've been following this like a crack addict follows his nose), a lot of this is already set to be. Each faction will have several worlds of it's own. Tau likely will -not- be Player Characters unless the game is set near Tau Space (No warp travel for them would make the game very small and boring)

Vehicles are definately recognized by THQ as having a huge value on the battlefield. To me, this means that there's a 95% chance they'll be in the game to some extent.

Also, I've heard from a few sites that you'll be choosing one world out of a selection of starting worlds for your faction. This will directly affect your stats, the tactics used by your planet's NPC armies, your starting gear, etc.... The player will not be able to start at fully fledged Astartes status. Likely a Scout or unmodified initiate.

No word on Admins, but I would imagine they would take on an Inquisitor or Custodes avatar.

Each player will gain an NPC Squad/Retinue, which will grow in size as they progress. The player picks their Squadmates' functions through a skill tree. There will also be Talent/Skill trees like WoW (And every other MMO on the market). And thanks to the Tom Clancy-esque "True-shot" weapon mechanics, a headshot from a level one can kill a max level character instantly. As well, battlefields and planets at war will have no level caps. So anyone can join at any time, and you'll potentially have players of all races and levels on a battlefield.

Ship-to-Ship boarding actions/fighting will play a major part in orbital dominance of an embattled planet, as well as dominance of the battlefield (Can anyone say "orbital bonbaonbardlements"?)

In effect, it will be what WoW never will - Good. Fun. Challenging.

But I'll be damned if it isn't gorier than all hell!


what should a 40k mmo be like @ 2009/11/27 21:50:09


Post by: ZacktheChaosChild


There shouldn't be a 40k mmo. It's a game based upon armies and warfare, not individual characters. Seriously, a Space Marine walking around doing quests and getting new gear WoW style? It just would just NOT cross over well at all.

Plus, they would be too many different factions, there need to be 2 IMO. And only 2.


what should a 40k mmo be like @ 2009/11/28 01:47:25


Post by: Grotzooka


ZacktheChaosChild wrote:Plus, they would be too many different factions, there need to be 2 IMO. And only 2.


The problem with a small number of factions is that they would probably be SM and CSM. And then people would say "ZOMG I don't wanna play Spess Mahrens, GW is eeevil and so are Spess Mahrens!!!!!1!"

Of course, they will probably say that anyway...

@metallifan: Oh boy, I hope so. That sounds perfect.


what should a 40k mmo be like @ 2009/12/10 03:50:11


Post by: UberKarnage323


It would be so complex, there would have to be tons of expansions. and you would go up in rank, like from an ork spore to a mek. thats what i think


what should a 40k mmo be like @ 2009/12/10 15:34:51


Post by: Grotzooka


Starting as a spore would be more than a little strange...

Level Gained! You grow some tiny feet...


what should a 40k mmo be like @ 2009/12/20 17:21:30


Post by: NuggzTheNinja


Playable races would most easily be Orks, Imperial, and Eldar. Depending on your conduct, you either go the good-guy route, or evil route.

So for a Space Marine, that would mean moving up in the Space Marine ranks and eventually becoming a Chapter Master. Or, if you are doing evil things, eventually becoming a Demon Prince.

For Eldar, if you are kind in your craftworld, eventually you become a Phoenix Lord or something like that. If you start doing evil things, you start looking more like a Dark Eldar.

Orks...well...you eventually become Da Boss.



I like this as you don't have to choose your given path from the get-go. Though I'm not sure how you could justify being a Guardsman all things considered.



It would be much easier to do a Necromunda MMO than 40k.


what should a 40k mmo be like @ 2009/12/20 19:08:49


Post by: metallifan


NuggzTheNinja wrote:So for a Space Marine, that would mean moving up in the Space Marine ranks and eventually becoming a Chapter Master. Or, if you are doing evil things, eventually becoming a Demon Prince.


Except being able to advance to a Chapter master is a terrible idea. Players will be able to -start- a Chapter, but only once they've reached the maximum level and have met a few other "requirements" (Sorry, THQ refused to say more than that whenever they were asked about it in their interviews).

Basically though, playing a Space Marine is supposed to be -extremely- difficult.



NuggzTheNinja wrote:I like this as you don't have to choose your given path from the get-go. Though I'm not sure how you could justify being a Guardsman all things considered.


Very easily, actually. You start out in a training camp as your intro to the game, finish it, get put on a ship, go to a planet with hundreds of other players and NPC soldiers, and start fighting.

Simple as that.


what should a 40k mmo be like @ 2009/12/20 20:20:28


Post by: Kanluwen


No fething Space Marines.

Period. The only allowable way to play as an Astartes is as a Scout. Or a Servitor.

Playing as a Guardsman or anything of that nature actually would be very easy to justify. There are parts of armies that are given more leeway and more latitude in how they operate. Ladies and gentlemen, I give you...my class/race combination list:

Imperial Guard--Veteran, Enginseer, and Sanctioned Psyker.
Eldar--Autarch, Warlock, and Ranger.
Tau Empire-Pathfinder, Ethereal, Kroot.
Tyranids-Lictor, Zoanthrope, Genestealer.
Orks-Mekboy, Nob, Weird Boy.
Lost and the Damned-Renegade, Cultist, Witch.
Necron-Pariah, Lord, Fleshworker.
Dark Eldar-Haemonculus, Mandrake, Incubi.

That gives each race a good, solid three classes to work with. One that's combat oriented and two that can be considered a "support" class, of which they can break into a mechanical/morale supporter, the other which would be more of a psyker or warpcrafted style support.

Add in a form of a "talent" system, where one can further specialize into specific roles(Veteran being the best example I can think of: Stormtrooper, Light Infantry, or Close Quarters Assault) as you pick and choose...

Voila. Restrict skills/talents to being passive(Assault Training allows you to more accurately compensate for recoil while firing on the move, Cityfighting gives you access to Rappeling/Fastrope training) or if activated, require specific items(calling in an orbital strike, for example requires an Inquisitorial Mandate and a high-gain Vox set for the Veteran) and have specific setups(binoculars/target designator, specific coordinates, etc) and bamf.

You've got Frontlines: 40k. I'd play it. For sure.


what should a 40k mmo be like @ 2009/12/22 18:38:32


Post by: metallifan


I agree, Space Marines -should- be NPC only, and it should be incredibly rare to see one at a distance, let alone fight beside one.

But let's be honest - Space Marines are GW's lifeblood, and the other races are simply organs. Some organs aren't necessary for survival, but you always need blood. If GW cut out playable marines, the game would probably not have the player head-count they're aiming for. Sure, NPC marines would be a far more fluff-friendly approach to appease us grumpy old guys, but it won't sell the game to the majority.

The good thing about aiming it at a wider audience is that it'll help build the hobby tenfold.

As for the list, the only races I would say no-dice to would be Necrons and Tyranids. And as for classes... Ethereal would be a bad idea as well. Put a Fire Warrior in there instead and give them medical equipment.

But we don't know for sure -how- it's being set up. I guess we'll get what we get.

Anyway, again, no playable Marines would indeed be better. But at least they're balancing it out by making it incredibly hard to play one.


what should a 40k mmo be like @ 2009/12/22 18:42:30


Post by: Kanluwen


See, but here's the way I've always thought about it in regards to Space Marines(hurr!) and Chaos Marines:

Have them be a form of INCREDIBLY rare to obtain, for lack of a better word, reputation reward.

You get yourself in good by responding to a distress call from an Astartes Captain whose position is being overrun? Well...he just might decide he owes you a favor in the form of a Locator Beacon for a Drop Podded Tactical Squad, provided the Chapter is operating in the same area later.

Would make massive battles far more interesting to suddenly have a Tactical Squad on the field at a key moment, and knowing that a player actually burnt through an amazing gift just to turn the tide?


what should a 40k mmo be like @ 2009/12/22 19:06:59


Post by: metallifan


Or even just seeing one or two off in the distance while you're fighting. Space Marines are rarely seen close-up. Most of the Imperium has never actually seen one. They should reflect that by making even seeing one a big deal. And seeing one up close should be even more uncommon.


what should a 40k mmo be like @ 2009/12/23 09:17:00


Post by: Zid


Theres supposedly one in development, and has been for quite some time....

I believe for "leveling" they should take an Aion route. You start as a Peon in whatever faction you choose (they should at least make space marines, chaos, eldar, nids, orcs playable, maybe a couple more). As you "level" up, you eventually get to choose a path to take (I.E. Talents like in WoW). These "paths" determine what kind of charecter you will be in the 40k universe. For example, a Space Marine player might start going up the chaplain path. They would go up, working up into an initiate, and eventually (max level) become a Space Marines Chaplain. Same with assault terminators (become a normal SM w/ power weapon, eventually earning your TDA and things). The pvp should be like a game of 40k where people of simular skills and things are set up in units. I.E. Say you have terminators, they would form a unit. This, of course, would be managed by the leader of the battle. Things like Chaplains and Initiates (just like in normal 40k) can be assigned to any unit, while things like a normal Terminator couldn't be assigned to a unit with normal space marines or sergeants. I think that would be cool, sticking with fluff, while allowing people of higher levels to be seperated (like have certain areas in an arena be accessed only by those players or something). I liked the way Warhammer did pvp, would like to see something similar, but more ingenuitive, in the 40k one. As well there MUST be multiple planets. And I would like to see battlefleet gothic style battles in space eventually, that would be rad. Lastly I think guilds would be like the different Factions we have in 40k (like Space marine chapters, etc.). Except, unlike in WoW or Warhammer, make a preset on how you can name your guild. I would hate to see a Chaos chapter named the "Altar of Fuzzy Kissy Things" running around... such a face palm -_-

Lastly, make the game more PvP oriented ENTIRELY. Less PvE on end game. Honestly, 40k is not about a small group running around killing some evil warlord for bad ass items to stomp everyone else. Its about cooperative strategy used to control and destroy your enemy for whatever goal set forth by your faction. I would punch a panda to see 40k become like Warhammer where end game precedence aims toward PvE (which was bad) or WoW (which is not only bad, but stupid easy).

I think a 40k MMO well done would be a dream come true. Put it in capable hands of people who love the game and want to see it portrayed in the correct light. Relic did an awesome job with Dawn of War, and Space Marine looks pretty good so far.


what should a 40k mmo be like @ 2009/12/23 19:10:03


Post by: metallifan


Zid wrote:Theres supposedly one in development, and has been for quite some time....


That's what this whole discussion has been about.

Talent and Squad trees will be present. (Squad trees are set up the same as a talent tree, and will determine what sort of build your squad will have)

Levelling sounds like it will take the classic approach, but ranks and awards/medals/honours will also be involved.

I think I remember THQ saying that looting items will have unforseen consiquences as well (IE: A Guardsman using Xenos weapons or wearing Xenos armour won't go over too well with the Imperium) So it's much less of a grabfest, which is a huge step away from WoW and other MMORPGs. IMO, this will make the game much harder, and will take focus away from the "L33t Sp34king" Dungeon groups responsible for wrecking the enjoyment of most other MMOs.

THQ is also saying that the main focus of the game will be PvP. The PvE and Missions (Because "Quest" is too archaic for the Grimdarkfarfuture) will be related to ownership of a world (or worlds), which will in turn be decided through massive PvP conflicts for ownership of said world(s)


what should a 40k mmo be like @ 2009/12/24 00:02:41


Post by: Zid


metallifan wrote:
Zid wrote:Theres supposedly one in development, and has been for quite some time....


That's what this whole discussion has been about.

Talent and Squad trees will be present. (Squad trees are set up the same as a talent tree, and will determine what sort of build your squad will have)

Levelling sounds like it will take the classic approach, but ranks and awards/medals/honours will also be involved.

I think I remember THQ saying that looting items will have unforseen consiquences as well (IE: A Guardsman using Xenos weapons or wearing Xenos armour won't go over too well with the Imperium) So it's much less of a grabfest, which is a huge step away from WoW and other MMORPGs. IMO, this will make the game much harder, and will take focus away from the "L33t Sp34king" Dungeon groups responsible for wrecking the enjoyment of most other MMOs.

THQ is also saying that the main focus of the game will be PvP. The PvE and Missions (Because "Quest" is too archaic for the Grimdarkfarfuture) will be related to ownership of a world (or worlds), which will in turn be decided through massive PvP conflicts for ownership of said world(s)


Aye, that much I've heard. I'll be very upset if (like Warhammer Online) it becomes a PvE game in the end. I was EXTREMELY upset by that in warhammer online... I was looking forward to 90% end game pvp, 10% pve (maybe for some gems or something).... instead the pvp turned out to be just instanced pve in the end game. Bleh.


what should a 40k mmo be like @ 2009/12/24 00:15:50


Post by: metallifan


See, but THQ didn't develop Warhammer Online. That's the big difference. THQ knows how to make games. They know what people want and what they expect, and can find a balance between the two 955 of the time.


what should a 40k mmo be like @ 2009/12/24 04:59:28


Post by: Zid


metallifan wrote:See, but THQ didn't develop Warhammer Online. That's the big difference. THQ knows how to make games. They know what people want and what they expect, and can find a balance between the two 955 of the time.


I don't think THQ has made an MMO, when Mythic (makers of WHO) made things like Dark Age of Camelot (probably the best pvp MMO ever made).... kinda saddens the panda


what should a 40k mmo be like @ 2009/12/24 05:05:09


Post by: metallifan


Zid wrote:
metallifan wrote:See, but THQ didn't develop Warhammer Online. That's the big difference. THQ knows how to make games. They know what people want and what they expect, and can find a balance between the two 955 of the time.


I don't think THQ has made an MMO, when Mythic (makers of WHO) made things like Dark Age of Camelot (probably the best pvp MMO ever made).... kinda saddens the panda


This may be true, but I would say that overall, THQ puts out better product. Personally, I think that between the fact that they've been making games as long as they have, and the fact that everyone in the company involved with the 40K product market has taken up the tabletop game to get a better feel, we'll see an awesome MMO that'll set a few new bars for the industry. I just get a good feeling about this one. And my feelings don't usually lie.


what should a 40k mmo be like @ 2009/12/31 06:30:12


Post by: Icehawk18


here's what should happen.

Could choose between SM/Chaos/Orks/Eldar with the rest of the races being allies or enemies respectively but not playable.

-If you choose ranged would be fps-style along the lines of Planetside. An additional thing taken from Planetstrike could be their use of vehicles and driving them.

-Can use melee along the lines of Fallen Earth or Oblivion where you can be in first or third person and click for each melee swing with directionality and hitboxing.

-Mounted combat could fit in taken from the pages of Mount & Blade. (which by the way, has some of the best out there)

-For some of the chaos daemons should go along lines of AvP2 the game in respects to wall running and long-distance jumping. Though should reduce range and effectiveness for balance most likely.

-Eldar psychic abilities can be used as buffs (fortune, guide, embolden) debuffs (doom, etc) AoE's like Eldritch storm using similar placing templates like in WoW and Dragon Age.

-Should have a massive galaxy map with a few hundred planets you can wage war back and forth on and claim as your own through the construction of Sovereignty buildings like in EVE online.
Other aspects to take from EVE would be the extremely player run economy. Each planet has resources that the players gather and use in the construction of armor, weapons, vehicles, fortresses, and everything in between.--
Everytime you die you don't lose your level or skills, but you lose all your armor and weapons. Gear would have a strong influence, but combat moves fast enough where a skilled opponent can win with worse gear.
Planetary resources gathering and industry would be important to continually supply your army.
Additionally, skills would be trained like they are in EVE, through buying skill books and actual time passing to train what you have selected. However, the skills would be simplified and times reduced.
In this way characters can't simply be power-leveled, but progress as time goes by. As part of this, there would be enough specializations in a manner parallel to frigate, cruiser, battleship, electronic attack ship, assault ships, black ops, stealth bomber, etc with their own roles that are needed. In having those specializations you could spend your time in one aspect and quickly become very proficient in it and be able to stand up to older players.
Older characters have the advantage of more time spent on skills, but don't simply win combat because they are higher level.

-Possible use of classes and have different skill trees that you train in that are only available to that class but still using EVE training. Otherwise no class but simply being able to use different gear, abilities, etc by what skills you have trained.
If classes used:
-Sm classes could include: Chaplain, Librarian, Sergeant, Techmarine, Terminator.
-Orks include: Warboss, Weirdboy, Loota, Mekboy, Burna.
-Chaos include: Berzerker, Plague Marine, Sorcerer, Noise Marine, Daemon.
-Eldar include: Farseer, Dire Avenger, Howling Banshee, Ranger, Wraithguard.

-Could also visit well known large battlegrounds such as Armageddon and Cadia where you can't actually take the planet but would be more of a battleground kind of area. Could throw in no loss of gear in those areas.

-Random general options: Gear could be colored to your liking as in Warhammer Online. Your chapter or warband or w/e could also pay to give all their players the option of taking the exact same set of colors that they've customized.
Another thing that could use from Warhammer Online is trophy slots where you can add things like additional skulls, pouches, liturgies, spikes, etc for decoration.
-The book of knowledge from Warhammer Online would also be a good addition. Keeps track of a ton of your stats, lore behind what you've encountered, info on creatures, planets, named gear, and so on and so forth. WoW copied parts of this soon after Warhammer came out.

I've spent a few dozen hours thinking on this and could ramble on for a very long time about this subject, but for now I've covered enough to satisfy my splurging reflex. Enjoy.


what should a 40k mmo be like @ 2009/12/31 08:09:24


Post by: Terraformer


Here's a few thoughts about what would make the game really incredible.

Do's


Do make it PvP oriented, with ranged combat ala Planetside, Melee classes that can compete effectively with ranged weapons, and battle-changing special weapons and psychic abilities that may be fired off under certain conditions.

Do include a lot more than simple PvP in various locations, such as an intricate resource system involving transport of cargo from shipping lanes to front lines, repair and manufacturing of weapons, ammo (yes, small arms ammo!) technology and upgrades. This adds the dimension of supply line raids, the need to escort transports, and non combatant options for play.

Do give us access to all races, classes and abilities, but tempered by being very VERY hard to achieve the truly powerful unlocks, or at great cost. Guardsmen can gain rank, scouts can eventually be marines, Orks grow bigger as they fight and win, Eldar have career paths and can eventually become aspect warriors, Etc.

Do make it a HUGE world/system/galaxy giving large areas to control and build a war effort on. Think Eve online, a game that pretty much forces anyone who wants to make a difference join a large group of players who collectively (or by dictatorship) plan large scale fights, sometimes hundreds to a side, to gain ground or reshape the political structure.

Friendly fire is disabled between races. This discourages "We'll send in our Grey Knights to mop up after our Tyranids and Chaos Cultists assault the bastion!" type mishmash alliances.

Do give a LOT of customization options to each character, this is what keeps people coming back, trying new configurations.

Do allow some alliances between groups within certain races, but only if agreed by guild/company/whaagh leaders, and with limitations.

Don'ts[b]

Don't make it a level grinding game. Seriously, we should all stand up and say "Never again."

Don't make it easy to gain rank/class/upgrades, or just a matter of patience. It should take group effort and resources, again think Eve Online where no one person can create a Titan or high end ship. if things get messed up, developers can introduce balances/nerfs/planetary bombardments. People whine but people will whine no matter what. Might as well rule the game with an iron fist.

Don't pander. Make it hard and unforgiving. Just like the 41st millennium should be.


I think that's about as much time as I want to spend thinking about a game that doesn't exist of a game of a world that doesn't exist.




what should a 40k mmo be like @ 2010/01/02 09:18:20


Post by: Krellnus


For the "do" category I'm thinking of game (can't remember the name) where who won PvP was based purely on skill. That could work
.


what should a 40k mmo be like @ 2010/01/02 16:28:12


Post by: metallifan


Krellnus wrote:For the "do" category I'm thinking of game (can't remember the name) where who won PvP was based purely on skill. That could work
.


A definate answer from THQ on this: A beginning player can kill an 'endgame' character with a single headshot or a few body hits. Sounds like the shooting mechanic of the MMO is going to be something akin to CoD/R6/GR where you take 2 or 3 good shots and you go down.


what should a 40k mmo be like @ 2010/01/03 01:00:43


Post by: TopC


How bout making space marines like jedi? maybe not quite THAT hard to get..but you get the idea as well as having similar status' for each race


what should a 40k mmo be like @ 2010/01/03 01:17:23


Post by: Grotzooka


Somehow I doubt it will be a galaxy-wide map.


what should a 40k mmo be like @ 2010/01/03 01:37:25


Post by: Squig_herder


http://au.gamespot.com/pc/rpg/warhammer40kmmo/news.html?sid=6166560&om_act=convert&om_clk=gsupdates&tag=updates;title;3

Gamespot has stuff on it, nothing ground breaking or new but here it is, an interview Kelly Flock of THQ


what should a 40k mmo be like @ 2010/01/03 05:52:43


Post by: Zid


metallifan wrote:
Krellnus wrote:For the "do" category I'm thinking of game (can't remember the name) where who won PvP was based purely on skill. That could work
.


A definate answer from THQ on this: A beginning player can kill an 'endgame' character with a single headshot or a few body hits. Sounds like the shooting mechanic of the MMO is going to be something akin to CoD/R6/GR where you take 2 or 3 good shots and you go down.


That I don't agree with, and I think that mechanic would suck... I don't want WH40K Online to become like any of the billions of FPS's out there.... Oh, and if we get nids, ya honestly think a head shot would down a carni? or for that fact the helmet on a libby or termi won't deflect a bullet? Kinda lame if they do go this route...


what should a 40k mmo be like @ 2010/01/03 06:20:25


Post by: Kanluwen


Do you really think Carnifexes would be playable?


what should a 40k mmo be like @ 2010/01/04 06:01:03


Post by: Zid


Kanluwen wrote:Do you really think Carnifexes would be playable?


If nids are playable (possibility), why wouldn't they? I mean they'll obviously have some sort of vehicle mechanic where you can probably operate land raiders and stuff, which would be cool.


what should a 40k mmo be like @ 2010/01/04 06:17:07


Post by: Kanluwen


And if Nids are playable, why would they have you playing anything, whatsoever, that requires Synapse control?

If we DO see playable Nids, you can almost be guaranteed to play as a Lictor, Warrior, or a Genestealer.

Y'know...things that can operate independent of a Synapse beast.


what should a 40k mmo be like @ 2010/01/05 18:56:53


Post by: metallifan


It's common knowledge that not -all- races will be playable. I'm thinking Nids', Crons', and DE probably won't be playable races.


what should a 40k mmo be like @ 2010/01/09 08:52:48


Post by: Krellnus


Zid wrote:
metallifan wrote:
Krellnus wrote:For the "do" category I'm thinking of game (can't remember the name) where who won PvP was based purely on skill. That could work
.


A definate answer from THQ on this: A beginning player can kill an 'endgame' character with a single headshot or a few body hits. Sounds like the shooting mechanic of the MMO is going to be something akin to CoD/R6/GR where you take 2 or 3 good shots and you go down.


That I don't agree with, and I think that mechanic would suck... I don't want WH40K Online to become like any of the billions of FPS's out there.... Oh, and if we get nids, ya honestly think a head shot would down a carni? or for that fact the helmet on a libby or termi won't deflect a bullet? Kinda lame if they do go this route...

TBH I don't think a regenerating Fex could grow a new head.


what should a 40k mmo be like @ 2010/01/09 09:30:57


Post by: Zid


metallifan wrote:It's common knowledge that not -all- races will be playable. I'm thinking Nids', Crons', and DE probably won't be playable races.


De better be playable or imma kill a kitten... I wanna be Chaos and DE! Though I'd be interested in seeing how IG would work seeing as, ya know, being a weak little guardsman would suck... unless ya get a leman russ to command


what should a 40k mmo be like @ 2010/01/09 14:58:41


Post by: whatwhat


I think it should be much more in the vein of Inquisitor and necromunda.

Space marines should be out as they are too powerful but they should appear as npcs and enemys and you should still be able to get hold of power armour, just not marine power armour.

The only way I could agree with nids being playable are as genestealer cultists, but not the patriarch.


what should a 40k mmo be like @ 2010/01/09 15:29:53


Post by: Lord-Loss


I like the idea of being a guardsman. There are alot of career options for Guardsman, so there be lots of variation.


what should a 40k mmo be like @ 2010/01/09 15:50:10


Post by: metallifan


Zid wrote:
metallifan wrote:It's common knowledge that not -all- races will be playable. I'm thinking Nids', Crons', and DE probably won't be playable races.


Though I'd be interested in seeing how IG would work seeing as, ya know, being a weak little guardsman would suck... unless ya get a leman russ to command



Vehicles will likely be in the game is what they've said. Whether or not you can pilot them, I dunnno.

And you get to lead an NPC squad. My guess is GMEQ will just get bigger squads.


what should a 40k mmo be like @ 2010/01/09 18:25:48


Post by: Lord-Loss


What game, I thought these were just all us wishing a 40k mmo is coming out.


what should a 40k mmo be like @ 2010/01/09 18:37:11


Post by: metallifan


Lord-Loss wrote:a 40k mmo is coming out.


Fixed it for you.

Declared release is FY April 2011/2012

So some time between Apr. '11 and Apr '12 it'll hit shelves unless THQ/Vigil hits a major snag.


what should a 40k mmo be like @ 2010/01/09 18:47:49


Post by: Karon


I want it to basically be Rainbow Six: Vegas 2 esque combat style, this would make cover very realistic and such.

Radars should be included, Counter-Strike style.

You SHOULD be able to pilot vehicles, aswell as titans when you are at basically max level, aswell as having to go through a gigantic questline beforehand. Warhound's aren't free.

The races should be completely seperate, alliances WILL NOT WORK in this game. An IG veteran should be able to match a Space Marine, maybe not completely fluffy, but thats what needs to happen.

I think we all know that you won't be able to play as all the races at release, so what I expect is this on release for races.

Space Marines
Imperial Guard
Chaos
Eldar
Orks
And probably Tau for the release.

Nids could be viable, but nobody would be a gaunt, lol, you would either be a Lictor, Ravener, Warrior, etc.

This has promise, and I'll play it regardless at the start.


what should a 40k mmo be like @ 2010/01/09 18:56:48


Post by: Kanluwen


Vehicles, at best, should be things like Sentinels, Killa Kans/Deff Dreds, Land Speeders/Combat Bikes.

No Titans, no Valkyries, nothing huge or dramatically game altering. The only Titans you should ever see should be NPC support during the most massive sieges/defenses.


what should a 40k mmo be like @ 2010/01/09 18:58:09


Post by: metallifan


Kanluwen wrote:Vehicles, at best, should be things like Sentinels, Killa Kans/Deff Dreds, Land Speeders/Combat Bikes.

No Titans, no Valkyries, nothing huge or dramatically game altering. The only Titans you should ever see should be NPC support during the most massive sieges/defenses.


Or, in the case of an Imperator, as part of the battlefield itself. Although I guess a Warlord has enough catwalks and platforms on it to be a map as well


what should a 40k mmo be like @ 2010/01/09 19:02:01


Post by: Kanluwen


Hah.

Oh man, one of the greatest thoughts came to mind...

Daily missions for the Guard of manning the pintle bolters on Valkyries. Providing top cover for APC convoys.


what should a 40k mmo be like @ 2010/01/09 19:07:14


Post by: metallifan


Kanluwen wrote:Hah.

Oh man, one of the greatest thoughts came to mind...

Daily missions for the Guard of manning the pintle bolters on Valkyries. Providing top cover for APC convoys.


Or fighting your way clear of a crash site to link up with the recovery element, a-la BHD


what should a 40k mmo be like @ 2010/01/09 19:14:25


Post by: Kanluwen


I'd demand a good squad for that.

Kasrkin, mebbe.


what should a 40k mmo be like @ 2010/01/09 19:20:13


Post by: metallifan


Kanluwen wrote:I'd demand a good squad for that.

Kasrkin, mebbe.



Well, you'll probably be able to get Carapace Armour, and it would be stupid if you couldn't give gear to your squad, so I'm thinking you -could- probably make yourself kitted out in the same fashion


what should a 40k mmo be like @ 2010/01/09 19:26:24


Post by: Kanluwen


Then hell yeah, let's go bust down some doors Kasrkin


what should a 40k mmo be like @ 2010/01/09 22:52:46


Post by: Lord-Loss


Im thinking they could include ODST like missions. Where do you drop to enemy cities to assasinate enemy high ups.


what should a 40k mmo be like @ 2010/01/10 02:04:55


Post by: Emperors Faithful


GW has too much riding on Spehs Mahrins to let them slide. There's no way they would let such a game come to light without the option of becoming a Spehs Marine viable. They need to slake the thirst of all of the noob lovers. *angry face*

However, I also imagine something along the lines of an Inquisitor/Mass Effect to be truly enjoyable. Basically the same principle (Spectre = Inquisitor, Team = Henchmen) except we load on the grim darkness. I can see it now.

Crusader = Cool Character, but not in Mass Effect
Space Marine = Basically, the Krogan thing.
Guardsman/ Storm Trooper = Any human team member in Mass Effect
Psyker = Bionic

Other than that, feth me, I don't know.


what should a 40k mmo be like @ 2010/01/10 02:09:35


Post by: IvanTih


Emperors Faithful wrote:GW has too much riding on Spehs Mahrins to let them slide. There's no way they would let such a game come to light without the option of becoming a Spehs Marine viable. They need to slake the thirst of all of the noob lovers. *angry face*

However, I also imagine something along the lines of an Inquisitor/Mass Effect to be truly enjoyable. Basically the same principle (Spectre = Inquisitor, Team = Henchmen) except we load on the grim darkness. I can see it now.

Crusader = Cool Character, but not in Mass Effect
Space Marine = Basically, the Krogan thing.
Guardsman/ Storm Trooper = Any human team member in Mass Effect
Psyker = Bionic

Other than that, feth me, I don't know.

SoB =Ashley


what should a 40k mmo be like @ 2010/01/12 15:26:51


Post by: Daemon-Archon Ren


From what I have gathered, the W40K MMO is in development by http://www.vigilgames.com/ Vigil Games. They are the company that recently launched Darksiders (which is basically the story of a chaos space marine/knight fighting hordes of Daemons and some Angels as well in a post-apocalypetic (and very Grim-Dark) world.

If the MMO is ANYTHING like the game Darksiders (in theme, character design, and a bit of gameplay) I will most certainly be playing.

Fingers crossed and waiting on 2012.


what should a 40k mmo be like @ 2010/01/12 16:05:32


Post by: metallifan


Daemon-Archon wrote:From what I have gathered, the W40K MMO is in development by http://www.vigilgames.com/ Vigil Games. They are the company that recently launched Darksiders (which is basically the story of a chaos space marine/knight fighting hordes of Daemons and some Angels as well in a post-apocalypetic (and very Grim-Dark) world.


Face...Palm...

No. It's about War. One of the 4 Horsemen of the Apocalypse.

And anyone that's aware of the MMO already knows who is deveoping it. THQ already has a release frame put out for FY APR '11/'12


what should a 40k mmo be like @ 2010/01/12 16:32:35


Post by: Tyr


If you want a FPS, play a FPS. Don't cram FPS play into an MMO. Any game company right now, for better or for worse, if they're smart will be trying to copy WoW's formula.

Huge chunk of solo play, with decent group content. Raids are there, but not necessary to enjoy the game.

Fairly easy to learn and play.

Game should be able to run on anything even resembling a decent PC made in the last 5 years or so. Making an MMO that needs a top of the line PC to run is dumb - you're eliminating a TON of potential customers.


IMO, it should be based on the Dark Heresy/Rogue Trader p&p games. Race: Human. Numerous classes, each of which can branch off into many subclasses. If you really want PvP stuff, maybe radicals vs puritans or something.

SM should NOT be playable, and neither should ANY xenos. No alpha classes (i.e. star wars galaxies and jedi). Thing is, no matter how difficult you make an alpha class to obtain (like holo-grinding in SWG back in the day), there will always be some unemployed basement-dweller who will unlock it about 2 hours after its released. And then you just have a ton of class X with a few classes as window dressing.

-Tyr


what should a 40k mmo be like @ 2010/01/12 18:02:11


Post by: metallifan


Tyr wrote:If you want a FPS, play a FPS. Don't cram FPS play into an MMO. Any game company right now, for better or for worse, if they're smart will be trying to copy WoW's formula.

Huge chunk of solo play, with decent group content. Raids are there, but not necessary to enjoy the game.

Fairly easy to learn and play.

Game should be able to run on anything even resembling a decent PC made in the last 5 years or so. Making an MMO that needs a top of the line PC to run is dumb - you're eliminating a TON of potential customers.


IMO, it should be based on the Dark Heresy/Rogue Trader p&p games. Race: Human. Numerous classes, each of which can branch off into many subclasses. If you really want PvP stuff, maybe radicals vs puritans or something.

SM should NOT be playable, and neither should ANY xenos. No alpha classes (i.e. star wars galaxies and jedi). Thing is, no matter how difficult you make an alpha class to obtain (like holo-grinding in SWG back in the day), there will always be some unemployed basement-dweller who will unlock it about 2 hours after its released. And then you just have a ton of class X with a few classes as window dressing.

-Tyr


Only problems with this:

*The "WoW" formula. The way that Vigil is doing it, is that you can play throu it without a group. That alone makes it better than WoW already. I hated having to find groups for things, especially when it was a quest that few people attempted. Vigil has a way better idea making it an optional solo game.

*No xenos. The game would be full of gawd awful suck if it was Red humans vs Blue humans, or something of that sort.


what should a 40k mmo be like @ 2010/01/12 18:17:32


Post by: Tyr


Its tricky. Make an MMO too reliant on grouping (ala FFXI) and it will fail (at least in Western markets). Make it too solo-friendly, and people will wonder why its an MMO if you never have to interact with anyone.

Xenos should not be playable, but obviously in the game. I just don't want to see Carnifexes named "Snuggles", Tau talking about anime and Eldar reciting Elvish poetry. But by all means, make all those and more enemies.

There's a huge variety in 40k humans anyways. Guardmen, tech priests, mutants, assassins, underhive scum, abhumans, etc etc. No need for playable xenos.

Last thing - the game seriously needs to have standards enforced. No assassins named "Snot-hammer Breadpatty", guilds named "Death by Snu Snu" or any other crap like that.

-Tyr


what should a 40k mmo be like @ 2010/01/12 18:26:15


Post by: metallifan


Tyr wrote:Its tricky. Make an MMO too reliant on grouping (ala FFXI) and it will fail (at least in Western markets). Make it too solo-friendly, and people will wonder why its an MMO if you never have to interact with anyone.

Xenos should not be playable, but obviously in the game. I just don't want to see Carnifexes named "Snuggles", Tau talking about anime and Eldar reciting Elvish poetry. But by all means, make all those and more enemies.

There's a huge variety in 40k humans anyways. Guardmen, tech priests, mutants, assassins, underhive scum, abhumans, etc etc. No need for playable xenos.

Last thing - the game seriously needs to have standards enforced. No assassins named "Snot-hammer Breadpatty", guilds named "Death by Snu Snu" or any other crap like that.

-Tyr


They're -obviously- not making a Fex playable. Nids would hardly make sense as a playable race anyway. Common sense would put races like the Eldar, Dark Eldar, Renegades, and possibly Tau (depending on where the game was set) as the playable Xenos races. Races like the Necrons, Nids, and Daemons wouldn't likely be playable unless Vigil/THQ had a burst of creative diarrhea and threw the fluff out the window (Which would likely cancel their contract with GW)


what should a 40k mmo be like @ 2010/01/12 19:40:54


Post by: Kanluwen


On the contrary, Metalli:

There's a great way to make 'Nids playable. It's as simple as restricting the players to the Vanguard organisms.
Lictors and Broodlords, maybe an infiltrating Zoanthrope variant even.


what should a 40k mmo be like @ 2010/01/12 19:54:31


Post by: metallifan


I would say Genestealer before Zoanthrobe. Unless they now need a synapse. But last I checked they had independant thought.


what should a 40k mmo be like @ 2010/01/12 19:57:44


Post by: Kanluwen


Well that's what the Broodlord would be for Leading hordes of gribbly genestealers rawr!


what should a 40k mmo be like @ 2010/01/12 21:53:19


Post by: Tyr


I only said a fex as someone above had mentioned playing a fex.

40k has always been Imperium-centric. That's as good an excuse as any to keep humans as the only playable race. Adding xenos in only increases the complexity of balancing the game.

For instance, based on the Dark Heresy RPG, with just humans, you could have say 7 classes: assassin, arbite, cleric, guardsman, scum, tech-priest, psyker, and adept. Now, add on 3 subclasses to each of those. Now balance the classes against each other. Blizzard has never achieved class balance, and neither will THQ.

NOW, add in xenos races. Each race should roughly double the amount of classes, as there are no ork adepts, eldar arbites, or tau psykers. Each race needs its own classes and subclasses, not to mention its own abilities, or, as you put it, it would be just red humans vs blue humans.

So, there's got to be a trade off. Limited race with deep classes, or lots of races and classes with no depth. Choice is obvious imo.

This ain't a traditional fantasy rpg. That's easy(er) - humans, elves, dwarves all have fighters, rogues, etc. Races in fantasy for the most part are just humans with pointy ears or growth deficiencies. Races in 40k are quite a bit different. All the fluff points to massive differences in thought processes between humans and ANY xenos they've encountered (the alien is terrible and unknowable, and all that).

-Tyr


what should a 40k mmo be like @ 2010/01/12 22:24:10


Post by: metallifan


Sorry, but any company that restricts an MMO set in a sci-fi or fantasy setting to one race deserves to go belly up. That's just a terrible idea, and the gameplay would feel old and recycled -very- quickly.

Getting shot or slashed by a xenos weapon is the same as getting shot or slashed by a human one, so balance isn't an issue. Even less so, seeing how the way they're setting it up, a level one (or eq.) could kill a max level character with a few well-aimed shots. It's just a matter of how good (Or bad - if keeping to one race was the plan) the company wants their game to be. I'm going to say that they're going to try and make it good, and include some of the Xenos factions as playable.

Besides, Vigil has already confirmed, almost 2 years ago now, that multiple races will be playable. They haven't said specifically which races will and will not be available to players, but they said that there will be xenos races. So there goes the Good humans versus Bad humans idea.


what should a 40k mmo be like @ 2010/01/12 23:45:41


Post by: Grotzooka


Kanluwen wrote:On the contrary, Metalli:

There's a great way to make 'Nids playable. It's as simple as restricting the players to the Vanguard organisms.
Lictors and Broodlords, maybe an infiltrating Zoanthrope variant even.


The only problem with this is after you'd completed your objective (or whatever) you'd get stuffed in the digestion pool and rendered into biomass. I doubt many people would enjoy having to start their charactor over every month.


what should a 40k mmo be like @ 2010/01/12 23:59:59


Post by: metallifan


Grotzooka wrote:
Kanluwen wrote:On the contrary, Metalli:

There's a great way to make 'Nids playable. It's as simple as restricting the players to the Vanguard organisms.
Lictors and Broodlords, maybe an infiltrating Zoanthrope variant even.


The only problem with this is after you'd completed your objective (or whatever) you'd get stuffed in the digestion pool and rendered into biomass. I doubt many people would enjoy having to start their charactor over every month.


You wouldn't have to restart your character. You'd simply start on the next world your army invaded. Although transit to that world would be a long and dull non-playable period.


what should a 40k mmo be like @ 2010/01/13 00:22:57


Post by: Grotzooka


metallifan wrote:
Grotzooka wrote:
Kanluwen wrote:On the contrary, Metalli:

There's a great way to make 'Nids playable. It's as simple as restricting the players to the Vanguard organisms.
Lictors and Broodlords, maybe an infiltrating Zoanthrope variant even.


The only problem with this is after you'd completed your objective (or whatever) you'd get stuffed in the digestion pool and rendered into biomass. I doubt many people would enjoy having to start their charactor over every month.


You wouldn't have to restart your character. You'd simply start on the next world your army invaded. Although transit to that world would be a long and dull non-playable period.


But, fluff-wise, when you start out on that next world you'd be playing as a totally new creature, with none of the upgrades/biomorphs/whatever you had already gotten.


what should a 40k mmo be like @ 2010/01/13 00:27:51


Post by: Kanluwen


Not true. The new Tyranid codex is stating that the Hive Mind has begun producing, in mass quantities, the one-off critters that evolved and worked well.

Things like Death Leaper, Ymgarl Stealers, etc.


what should a 40k mmo be like @ 2010/01/13 00:32:03


Post by: Grotzooka


Oh.
Well then...


what should a 40k mmo be like @ 2010/01/13 00:34:01


Post by: Asherian Command


being able to command an entire custom chapter and exterimuntas planets for no reason!

commssiars are the healer class.


what should a 40k mmo be like @ 2010/01/13 00:44:59


Post by: Emperors Faithful


I think that having a 'Corsair Class' (with choices to have DE or Craftworld Eldar tendencies) is entirely possible. After all, these self-exiled blokes are all over the place. And their are many places in the universe where the Iron Watch of the Imperium cannot keep track of xenos in human society. I imagine it's not too far fetched to give the Eldar their cup of tea.


what should a 40k mmo be like @ 2010/01/13 00:50:16


Post by: bassmaster.t


Something along the lines of guildwars except with all the goodies from WoW (y-axis, raids, etc.). Absolutly no monthly fee

Also i like the idea of controlling a squad of guys, i would guess i mechanism like GRAW except even more heavily focused on strategy.

I also agree that Necrons and Daemons would not be very good choices as playable races. (Tyranids are a meh. could work if the mechanics of the game were right.)

Thats all i got. Think Fallout3/Oblivion meets Guild Wars and WoW.


what should a 40k mmo be like @ 2010/01/13 03:31:33


Post by: Tyr


metallifan wrote:Sorry, but any company that restricts an MMO set in a sci-fi or fantasy setting to one race deserves to go belly up. That's just a terrible idea, and the gameplay would feel old and recycled -very- quickly.

Getting shot or slashed by a xenos weapon is the same as getting shot or slashed by a human one, so balance isn't an issue. Even less so, seeing how the way they're setting it up, a level one (or eq.) could kill a max level character with a few well-aimed shots. It's just a matter of how good (Or bad - if keeping to one race was the plan) the company wants their game to be. I'm going to say that they're going to try and make it good, and include some of the Xenos factions as playable.

Besides, Vigil has already confirmed, almost 2 years ago now, that multiple races will be playable. They haven't said specifically which races will and will not be available to players, but they said that there will be xenos races. So there goes the Good humans versus Bad humans idea.


You seriously think race alone would cause a game to go belly-up? Wow. Dude, its all about gameplay and depth. It would be perfectly fine to have an imperium-based game, as long as the gameplay was good, it kept you coming back for more, and the game had actual depth to it (i.e. immersion and atmosphere). If they go the route of playable xenos, I'm willing to bet that it will end up like WH:O - many races, few classes for each, no real options for customization, and racial classes that are basically pallette swaps of each other.

Think of it another way. Each race in 40k is essentially its own faction. By having everyone as the Imperium, in one sense or another, you have a strong player base and can go from there. If you add in multiple races/factions, you have one of two things happening. Either you have a dumbass Good vs Evil setup, like in WH:O (I don't want a game where the Imperium, Eldar and Tau are allied to take down Chaos, Orks and Dark Eldar, personally), OR you split the player base into multiple factions (Imperium, Eldar, Orks, Tau and Chaos for example). Splitting the player base will reduce the number of people playing each faction, cause people to gravitate to the over-powered faction of the month (ala WH:O Bright Wizards at launch) and will cause nightmares for the devs trying to balance the factions against each other (2 factions is hard, every one after that increases the difficulty exponentially, unless you want the aforementioned pallette swap idea).

PLUS, the devs would then have to make quests for each faction. There's no way that an ork would be doing the same quests as a Tau, or a guardsman as an eldar for example. Unless of course all quests in the game consist of a superior telling you to kill 10 guardsmen/orks/guardians/fire warriors/cultists and then return to me for your reward. That would suck.

As far as Vigil confirming anything, 2 years ago or not, things can change. Do some research and you will find that with every MMO out there, there were tons of things that were "confirmed" several years before release that were not in the final game. Not saying they *will* change what they've stated about xenos races, but they can. Considering they have next to nothing about the 40k MMO on their official website, I don't put much stock in any rumours.

-Tyr


what should a 40k mmo be like @ 2010/01/13 21:30:38


Post by: metallifan


Gameplay would feel dull and recycled with only one race. And there would be no depth. You'd only see one faction's perspective. An Imperium based game is fine - if it's a singleplayer game. An MMORPG is about variety of all things, including playable races. That one race MMO would sure do well in that department. You can play those same human missions tenfold, but instead of using your Lasgun, you can use your Laspistol. Yep. Tonnes of variety.

A big chunk of an MMORPG is the multitude of stories and perspectives. Confining this to one race would still give a chance to tell multiple stories, but they'd all seem the same. "Guy follows Imperium, but tends to further his own interests", "Guy follows Imperium out of faith, and smites the Emprah's foes with his Guard BFFs" or "Guy follows Imperium and purges anyone that so much as says 'Emprah' in the wrong tone/not loud enough"

Again, ho-hum. I would sacrifice a bit of gameplay quality for a great story if it means getting to see it from more than an Imperial point of view.

Faction dominance likely won't be a problem. Apparently, they'll be using NPC troops to help negate any imbalances. IE: Let's say there's a ratio of 6 Ork Players to 1 Guard player on a battlefield. The remaining 5 Guard slots will be filled by NPCs that're set to an averaged difficulty level based on the level/rank/system of measurement of all the players present. It's far from a perfect solution, but it's still one of the best ideas I've heard yet. And to prevent side-switching so that a player can't warn of an impending attack, they're putting a temporary race lock that prevents you from switching from one race to another for (IIRC) 10 minutes after logging out.

The game has been in development for 4 years now, and most of that has been gameplay, animations, and structure. So while there will undoubtedly be some crossover missions for all races (Seek & Destroy, Capture & Control, Rescue, Etc...) I fail to see how race-specific quests for the initial release version is something farfetched.

Usually when a company dumps things, it's small stuff that won't largely change anything. Short missions, In-game character editors, minor locations, and smaller gameplay functions. I doubt that canning 3 or 4 xenos races is something that would change over 2 years. Maybe they won't include every planet they wanted to do at first, but I don't see tham just going "Hey, let's just drop the xenos races instead of some minor stuff to make up for time."


what should a 40k mmo be like @ 2010/01/13 21:38:08


Post by: Emperors Faithful


Hang on, so they ARE making this thing?


what should a 40k mmo be like @ 2010/01/13 22:20:48


Post by: Tyr


I've played enough MMOs to know that potentially sacrificing immersion and gameplay quality to cram more superfluous crap in is a bad idea.

But, to be honest, I have little to no expectations that this game will be faithful to the 40k universe. If they were to do a faithful adaptation, the game would probably be rated AO and banned in most places. I hope I'm mistaken about this.

I sincerely hope it won't be a FPS-like game, as most FPS/MMORPG hybrids I've seen (i.e. Planetside) have been horrible. Maybe MAG will change that, but like I've said before, if you want to play a FPS, play a FPS.

-Tyr


what should a 40k mmo be like @ 2010/01/13 22:39:21


Post by: metallifan


Tyr wrote:I've played enough MMOs to know that potentially sacrificing immersion and gameplay quality to cram more superfluous crap in is a bad idea.

But, to be honest, I have little to no expectations that this game will be faithful to the 40k universe. If they were to do a faithful adaptation, the game would probably be rated AO and banned in most places. I hope I'm mistaken about this.

I sincerely hope it won't be a FPS-like game, as most FPS/MMORPG hybrids I've seen (i.e. Planetside) have been horrible. Maybe MAG will change that, but like I've said before, if you want to play a FPS, play a FPS.

-Tyr



And restricting players to a single faction in an MMORPG isn't much better, but I'll agree to disagree with you on this, and leave that where it is.

It's produced by Vigil, with THQ calling the big shots. I don't expect it to be 100% faithful, but with a great company like THQ coordinating and moderating the development, I know it'll at least be worth it's monthly rate. You're also forgetting that you can get away with a lot under even an "M" rating. People getting beheaded, eviscerated, losing limbs, getting impaled or exploded, etc... is all only "M" rated. "AO" is generally reserved for games with gracious full-frontal nudity or explicit sexual content (IE: scenes/acts of intercourse).

so unless it turned into "Pornhammer 10 1/2", it won't get an "AO" rating. But it will still retain all it's gory, xenophobic, grimdark goodness.

And they have said they have absolutely no intention of making it an FPS, though they said they may consider adding the option of using a first-person camera angle (like Oblivion/FO3). But it will be made with a 3rd person RPG in mind.


what should a 40k mmo be like @ 2010/01/13 23:33:41


Post by: Grotzooka


metallifan wrote:...with a great company like THQ...


Ah, I remember the days when I thought THQ only did cruddy game adaptions of movies/TV shows.


what should a 40k mmo be like @ 2010/01/13 23:43:43


Post by: metallifan


Grotzooka wrote:
metallifan wrote:...with a great company like THQ...


Ah, I remember the days when I thought THQ only did cruddy game adaptions of movies/TV shows.



Lol @ the 90's

Who doesn't miss Fluorescent ski jackets, neon hair dye, pastel colours, and the last years of the Legwarmer?


what should a 40k mmo be like @ 2010/01/14 02:01:26


Post by: Kanluwen


And with, quite frankly, how impressive Darksiders is?

I'm okay with Vigil doing it.


what should a 40k mmo be like @ 2010/01/14 18:07:56


Post by: metallifan


Kanluwen wrote:And with, quite frankly, how impressive Darksiders is?

I'm okay with Vigil doing it.


Exactly. I almost went in my boxers when I saw the gameplay preview while at EB Games


what should a 40k mmo be like @ 2010/01/14 21:38:33


Post by: Emperors Faithful


OT: As a side note, looking at your avatars, I keep getting you two mixed up.


what should a 40k mmo be like @ 2010/01/14 21:48:02


Post by: metallifan


I don't see it. The confusion, I mean. But okay

Oh and to answer your earlier question EF: Yes, they are. they have been making it for the last 4 years, with a release date scheduled in the April 2011/2012 Fiscal Year (some time between April of those years)


what should a 40k mmo be like @ 2010/01/14 22:05:28


Post by: Necros


I'd like to see it as a more open ended and less grind-driven ripoff of WOW. OK really just take WOW's quest system.

For races, humans start as a guardsmen, at a certain level you can advance to become a space marine or inquisitor or stay a guardsmen and become sly marbo.

chaos.. cultists, csms & maybe demons.

eldar starting as guardians and becoming aspect warriors.

tau starting as fire warriors and moving on to get their very own battlesuit or stealth suit.

nids start as a gaunt and become a warrior or ravener one day.

basically you start as something wimpy and as you get level up you get opportunities to follow different and more powerful paths.

but, IMO, what they are gonna do is make it humans only and every other race in 40K will be NPCs/monsters to kill. You'll prolly have a guardsman as a basic warrior type (tank), inquisition for magic using types, medics for healing, rogue traders for a dps type class, etc.


what should a 40k mmo be like @ 2010/01/14 22:56:11


Post by: metallifan


Necros wrote:I'd like to see it as a more open ended and less grind-driven ripoff of WOW. OK really just take WOW's quest system.

For races, humans start as a guardsmen, at a certain level you can advance to become a space marine or inquisitor or stay a guardsmen and become sly marbo.


Except that breaks fluff, as the oldest initiates are recruited in adolescence. Adult recruits have something like a .02 success rate. Besides, having players start as a scout would make more sense. And I'm not even going to get into what's wrong with the last two.

chaos.. cultists, csms & maybe demons.

Daemons as NPC allies, but not players would be better. Considering that most Daemons are slowly weakened by being in the material realm for long periods, I'm sure that Daemon players would love to constantly worry about their leeching life energy, and wouldn't mind having to return to the warp every few hours to avoid death.

eldar starting as guardians and becoming aspect warriors.

This makes sense, though I would hate to see it without players having to spend the rest of the game training. Better to just offer the aspects as specialized classes and the Guardian as kind of the "balanced" class - doesn't exceed at anything, but has a good balance of skills.

tau starting as fire warriors and moving on to get their very own battlesuit or stealth suit.

Generally, Tau promotions are done over periods of time. These spaces are measured in divisions of (IIRC) 4 years. However, the Farsight Enclave might do things differently. But they might have to bend fluff a bit if they decide to fit Tau in.

nids start as a gaunt and become a warrior or ravener one day.

Makes no sense. Gaunts don't evolve. A Gaunt is a Gaunt. That's their creature designation. However, I can see Nid players being allowed to select more and more creatures from a list when they spawn on a new world for an invasion. Example: A player starts a Nid. Gets a choice of one of the two Gaunts. Player spawns as his Gaunt on a world being invaded by the Hive Fleet. Gaunt player actively participates, and in doing so, unlocks some biomorphs that he can add. Eventually, through the course of invading more worlds, the player unlocks new Tyranid creatures (We'll say the Genestealer, just as an example), and in future invasions, he can choose to play as any of the species he's unlocked.

basically you start as something wimpy and as you get level up you get opportunities to follow different and more powerful paths.

See above Nid example.

but, IMO, what they are gonna do is make it humans only and every other race in 40K will be NPCs/monsters to kill. You'll prolly have a guardsman as a basic warrior type (tank), inquisition for magic using types, medics for healing, rogue traders for a dps type class, etc.

Not going to happen. Multiple races have already been confirmed. The "Imperial Only" speculation is done like Tiger's marriage


what should a 40k mmo be like @ 2010/01/15 14:58:07


Post by: Tyr


Check out the Dark Heresy and Rogue Trader pen and paper RPGs from Fantasy Flight Games to see an awesome game system in the 40k universe. Humans only, more variety than you can shake a stick at, and a great starting point for any 40k MMO.

-Tyr


what should a 40k mmo be like @ 2010/01/15 16:50:31


Post by: metallifan


I know what RT is. And it's too bad you'd need a non-existant monster machine to run a game that diverse and that big as an MMO. It's better as a Pen and Paper RPG anyway. D&D sure was/is.

Even if a game adaptation were made, it wouldn't make a good MMO in my opinion. It would, however, work as more of a larger Diablo style game where you create/join a small game of no more than 2 parties of 5-10 people apiece. That would feel a lot more like RT.


what should a 40k mmo be like @ 2010/01/15 17:37:12


Post by: Tyr


Nah, it'd be fine as an MMO. RT itself is a bit too open-ended (too large of a potential world) but DH would be fine (with RT elements in it). Limit it to several systems, or hell even one really detailed system with multiple planets, space stations, etc etc and it would kick butt.

Not saying DH and RT wouldn't still be better as P&P games... just that the structure is already there to have a great MMO experience with it. P&P games will always be better than MMOs for the same reason that a book will always be better than a film adaptation of a book.

The D&D Online fiasco wasn't so much from D&D not working as an MMO, but rather the implementation of the system, and the fact that the license was trusted to a crappy games maker. Oh, and rushed through beta. A guaranteed recipe for MMO failure is to have a joke of a beta test and a horrible launch.

-Tyr


what should a 40k mmo be like @ 2010/01/15 17:52:59


Post by: metallifan


I dunno. RT just feels like more of a Diablo-esque style game stretched over a much larger theatre. You've each got your characters and retinue made up of a small group of people (And sometimes Xenos) with a variety of skills. You generally work behind the scenes, rather than in public. That, to me, just sounds like a Diablo-style system would better suit such a game style. If it were an MMO, then each realm would have to have a relatively low population limit for it to still feel like an RT or DH MMO. Otherwise you'd end up with Inquisitors and Rogue Traders running into eachother all over the place.

Still though, it would make a sweet low-pop online game


what should a 40k mmo be like @ 2010/01/16 23:14:49


Post by: spamandchips


I reckon you should be a rogue trader.


what should a 40k mmo be like @ 2010/01/16 23:39:21


Post by: metallifan


spamandchips wrote:I reckon you should be a rogue trader.


Well Guardsman is only one class/origin, so you may indeed get to play a small-time Rogue Trader


what should a 40k mmo be like @ 2010/01/18 19:42:25


Post by: Necros


I was just saying, start was 1 wimpy thing and grow into something better as a way of advancement instead of the "yay I'm level 10" thing that every single RPG does. I know nids don't evolve and it would be against fluff, but just like if they made a 40k movie they'd change fluff just because they can. I just wanna see something fun that isn't a carbon copy of every other game just with prettier graphics.

Or maybe have a way to progress through your career in a more open kind of way.. Like, for combat skills you can have melee, pistols, rifles, heavies and you can spec yourself to be kinda good at all 3, or focus on say just rifles and be considered a rifleman and as a guardsman you'd start with a lasgun and as you go you can unlock other weapons like helguns, meltas or plasmas, etc. To get those really special weapons you gotta focus on it. To get a powersword or force weapon you gotta focus on melee. But, there'd be all kinds of other skills too.. demolitions, medic, psyker, leadership maybe to let you issue orders to your squad/party which would work as a group buff or something. So instead of having set classes, everyone starts the same but depending on how you spend your skill points as you grow your roll changes.

I dunno, whatever they do you know not everyone is gonna be happy and there's gonna be a 87 blogs about how they ruined 40k forever because every fanboy wants it only their way. In the end as long as the game is fun and tries hard to stay true to the fluff even if they don't get it all right, I'll be happy.


what should a 40k mmo be like @ 2010/01/19 13:36:59


Post by: Daemon-Archon Ren


metallifan wrote:

Face...Palm...

No. It's about War. One of the 4 Horsemen of the Apocalypse.

And anyone that's aware of the MMO already knows who is deveoping it. THQ already has a release frame put out for FY APR '11/'12


Before you go "face-palming" and making assumptions, let me clarify a bit of things for you.

First off, Darksiders specific plot elements of "War's premature summoning to a battle between heaven and hell" is undebateable, thus the term "Basically".

I say "Basically" because he has a "Chaos Form" (Much like a Daemonprince) his build, armor, weapons(Almost literally, once you get the "Powerfist"), and overall atmosphere is liken to that of a chaos lord. It was more a comparison as many compare District 9 to Halo (Weaponry, Warthog, etc). In a humorous sense, it seems that THQ tasked 2 of its developers with two similar games, Relic with "Space Marine" and Vivid with "Chaos Space Marine". Space Marine seemed more marketable so Vivid instead had to use a bible instead of a codex for their plotline. (I'm joking btw...)

So if ANYONE was confused by my reference to Darksiders as a game about Chaos Space Marine Lords in the W40k Universe instead of being about the 3rd Horseman of the Apocalypse, "War's" quest for revenge... I apologise.

As for the "If you know about the 40kMMO you automatically know about the Developer"... do you honestly belive that EVERYONE who is aware that SOMEONE is making a 40k mmo KNOWS its the same team that did Darksiders? If so, open your mind. Dakka is a huge group and I am sure manypeople were surprised (hopefully pleasently) when they learned that Vigil is going to be the company behind the 40K mmo, hell, many GW Employees in my area still believe that Mythic (the same studio that made the Fantasy MMO) has the rights to it and I have heard tons of rumors that companies such as Sony, Activision (and since they are the same as Blizzard, TERRIBLY unlikely) 2K and other Publishers have the rights to this MMO. The fact is that THQ/Vigil has them, but the fact that those rumors (be they correct or false) exist is proof that SOMEONE who knows about a potential 40K mmo does NOT know who is making it...

Face...Palm...