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Post by: The Dreadnote
Two new expansions for fallout 3 will be released later this year (june/july), "Point Lookout" and "Mothership Zeta". PS3 owners will also be happy to know that all DLC will eventually make it's way to them, first as downloads, then in a "game of the year" bundle containing all 5 expansions (also to be released for 360 and PC).
Full details can be read here: http://uk.xboxlive.ign.com/articles/983/983990p1.html
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Post by: Anung Un Rama
I downloaded Broken Steel from the german markeltplace after playing the UK version.
The german voice-over is horrible! I guess I'll wait for the game of the year editions, since it's not my game anyway
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Post by: BrookM
I for one can't wait and can't get enough of Fallout 3, it's really grown on to me like some form of terminal fungi.
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Post by: Anung Un Rama
Nice choice of words
I'm looking forward to it too, it's just that I'm not sure where to get it from.
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Post by: loomisc
downloading Broken steel as we speak..the new DLCs will be cool...just cant seem to get enough of this one.
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Post by: Kanluwen
And do you know how rarely the mods actually WORK? Or add anything USEFUL?
More often than not, it's a few reskinned mobs, removing a level cap and adding a few random areas.
That's it.
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Post by: Gwar!
Kanluwen wrote:And do you know how rarely the mods actually WORK? Or add anything USEFUL?
More often than not, it's a few reskinned mobs, removing a level cap and adding a few random areas.
That's it.
Fook and MMM Laugh at you!
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Post by: The Dreadnote
So what exactly was your issue with the DLC? I enjoyed them all, personally - though I'll concede that there was still plenty of room for improvement.
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Post by: BrookM
What do you expect of DLC that's about eight to ten bucks per instalment huh?
As if the current slew of mods out there are so great. Oh yes, titties and cunnies! Tweaked stats! New hair types! But all in all those mods make the game even more unstable than before.
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Post by: CorporateLogo
Mods in EVERY modable game are 99% garbage. It's the 1% that make them worth it.
Here are some non-dookie mods for you folks:
RobCo Certified - A three-tiered perk allowing the player to repair broken robots for use as henchmen. Each tier allows different types of robots to be repaired.
FourEyes Perk - A perk that awards +2 INT and +10 SCIENCE at the cost of -1 STR and CHA, as well as -4 PER and Myopic Blur effect while not wearing prescription lenses. Excellent in conjunction with RobCo Certified...
SagerFallout3 - A balancing mod that opens up the ability to slow down leveling, decrease player HP, increase damage done by weapons, etc. (Different options can be enabled or disabled in the Data Files portion of the Fallout launcher. I've found the option to slow down leveling useful, it was annoying to hit 20 before even finishing the GNR quest.)
Badass Super Mutants - Another balancing mod that increases the HP of super mutants as well as giving them more powerful weapons. (NB: don't use SagerFallout3 and Badass Super Mutants at the same time unless you want to do an insanely difficult run of the game.)
Cross-Repair Weapons - Allows repair of various weapons to use items other than just copies of the weapon itself, e.g. allows repair of the Chinese Assault Rifle using the Assault Rifle, the 10mm SMG using the 10mm pistol, etc.
Fellout Weather Overhaul - Makes the sunrises and sunsets much more beautiful (as you would expect given such a dirty atmosphere) and makes the nights really dark. Try fighting some Badass Super Mutants at night with this mod if you're looking for a challenge.
Alternate Start - Switch up starting stats, scenarios, and factions.
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Post by: thedarkside69
Kanluwen wrote:And do you know how rarely the mods actually WORK? Or add anything USEFUL?
More often than not, it's a few reskinned mobs, removing a level cap and adding a few random areas.
That's it.
what did you expect, a new game for eight bucks? You guys want the impossible and complain because you can't have it. The new fallout 3 downladable content was very good. Although I wish they would stop making DLC and move on to making fallout 4 so it won't take nine or so years again.
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Post by: BrookM
Fallout 4 is done by a different company who has a lot of members from Black Isle Studios, the guys who did F1 and F2.
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Post by: The Dreadnote
Maybe it'll be a bit less buggy (says the guy who just glitched a load of items out of Anchorage).
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Post by: BrookM
Well, Obsidian did KotOR 2 and Neverwinter Nights 2, a mixed bag if you ask me.
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Post by: Gwar!
The Dreadnote wrote:Maybe it'll be a bit less buggy (says the guy who just glitched a load of items out of Anchorage).
What did you glitch out? All I got were the Chinese sword, gauss rifle and the Winterised Power Armour (and some other stuff) from the vault that opened after.
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Post by: The Dreadnote
If you drag Gary's corpse onto the VR chair, it's possible to go into the search menu and offload all your items onto him before the game takes them all away at the end of the mission. You can get the winterised combat armour this way. And the best part is that many of the weapons you remove this way will be much more resistant to degrading.
I wish I'd got the non-degrading shocksword (shoot it out of the guy's hand) though, 'cause it's my favourite weapon now - instant sneak attack kills on sentry bots is pretty hard to argue with.
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Post by: BrookM
If you play on the PC you can just use the console to get them. The reason those weapons and armour are so durable is because the durability is set to one million or something like that, unlike regular items.
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Post by: The Dreadnote
If, Brook, If
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Post by: Gwar!
The Dreadnote wrote:If, Brook, If
Well that's your fault for playing the crappy versions I actually had a brilliant bug where i had both Fawks and Paladin Cross following me. It fixed after I did the Pitt though ;( Im currently lvl 29 and have done the main quest and all the DLC. Not sure what else to do now. I guess I'll just explore and kill stuff with my super Gauss rifle What do you suggest I take for my LVL 30 perk (because It will be forever till i get enough to become lvl 31 with my level cap mod), Almost perfect (All SPECIAL to 9) or The one that makes you asplode if you are near dead?
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Post by: Anung Un Rama
I'm not so sure about "Almost perfect". Seems a bit boring to me. If you can boost your stats like that your character will suddenly be good with [i]anything[/]. Where's the fun in that?
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Post by: Gwar!
TBH I want it for the srength 9. I am having problems with my 280 weight Limit. I think it's because I carry around a missile launcher and Fat man all the time lol
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Post by: Orlanth
BrookM wrote:Fallout 4 is done by a different company who has a lot of members from Black Isle Studios, the guys who did F1 and F2.
Its not Fallout 4.
Its Fallout 3: New Vegas.
It might not even use a number, but Fallout 4 will eventually be made by Bethesda, like Elder Scrolls 5 will. As of yet there are no plans but the place has been reserved.
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Post by: Gwar!
Orlanth wrote:BrookM wrote:Fallout 4 is done by a different company who has a lot of members from Black Isle Studios, the guys who did F1 and F2.
Its not Fallout 4.
Its Fallout 3: New Vegas.
It might not even use a number, but Fallout 4 will eventually be made by Bethesda, like Elder Scrolls 5 will. As of yet there are no plans but the place has been reserved.
So a different company is making new vegas? Would it not be better to release it as an Expansion/Standalone to Fallout 3?
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Post by: Kanluwen
thedarkside69 wrote:Kanluwen wrote:And do you know how rarely the mods actually WORK? Or add anything USEFUL?
More often than not, it's a few reskinned mobs, removing a level cap and adding a few random areas.
That's it.
what did you expect, a new game for eight bucks? You guys want the impossible and complain because you can't have it. The new fallout 3 downladable content was very good. Although I wish they would stop making DLC and move on to making fallout 4 so it won't take nine or so years again.
That wasn't what I was referring to.
I was referring to the guy talking about the community created mods
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Post by: WarlordGaz
I've just downloaded Operation: Anchorage and Broken Steel, and I enjoyed them. Ok, so they aren't reaaaally long...but at least now with Broken Steel I can wander the wastes and kill more stuffs.
So, there's hoping these are fun too!
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Post by: BrookM
I found the moral greys of the Pitt rather interesting. The first time playing through it I had a really, really hard time with the big choice that the game threw into your face. Broken Steel was okay, the final battle was fine and dandy but it didn't feel so great. A giant tracked base is awesome, but spamming Hellfire troopers against the PC is rather weak. At least Scribe Bigsley made up for that, he's one lovely sour bastard.
In all, I find each expansion worth the 800 pts as they do add some nice things to the core game, be it Hei Gui armor, the lovely Perforator or the new sections of Old Olney.
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Post by: The Dreadnote
Hei Gui armour? News to me. What's the deal with that?
Man, the ending of the pitt threw me so bad I had to do the whole thing again to get the other ending. Stupid morals!
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Post by: BrookM
The Dreadnote wrote:Hei Gui armour? News to me. What's the deal with that?
Man, the ending of the pitt threw me so bad I had to do the whole thing again to get the other ending. Stupid morals!
Same here, I felt really bad about what I was supposed to do and how I was lied to. Playing through both endings gave me something of an inkling about what would be best. I guess games can really hit you in a good place when it evokes such a strong feeling of right or wrong.
Hei Gui is the Chinese Stealth armour. It was my favourite toy until I got the Perforator.
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Post by: The Dreadnote
Ah, the chinese stealth armour. Currently rocking that and a winterised combat helmet - usually accompanied by the shocksword for instant sneak kills.
One thing about the pitt that annoyed me was that Kinda ruined suspension of disbelief a little.
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Post by: Waaaaaaagh!
I thought the "Good" ending was the other one.
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Post by: The Dreadnote
I think the point of it was that there wasn't a good ending.
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Post by: BrookM
The Pitt was less about the usual contrasts of good and bad but rather the heavy grey in between that most games avoid. I found either side less than desirable in the end, despite their motivations
I doubt the other two upcoming DLC's will have as much moral depth as the Pitt but we can always hope.
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Post by: The Dreadnote
Well we know Point Lookout is supposed to be exploration-focused, so I doubt there'll be heavy karma stuff in there. Mothership Zeta could go either way, though personally I'm hoping for some alien psychology that's a little more original that most of the sci-fi stereotypes.
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Post by: BrookM
Ha, those aliens will most likely by like the alien found at the crash site:
And I'm guessing Mothership Zeta will be combat oriented in all likeliness, much like Operation Anchorage.
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Post by: Waaaaaaagh!
Are you kidding? This is Fallout. Science is non existent. The World runs on Science!
Big difference. I expect the Aliens to be really over the top Stereotypes
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Post by: BrookM
The aliens will look as in the picture supplied above, which is the dead alien scout found somewhere in the Capitol Wasteland as a random encounter. You can get an alien raygun from that body:
I do hope that Point Lookout has that evolved race of mutant Raccoons or Crocodiles that were in the Van Buren design document.
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Post by: Anung Un Rama
There's also an Alien Raygun in the Enklave's armory in Broken Steel.
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Post by: BrookM
Aye and through a random encounter the Fire Lance, the custom version of the alien ray gun will fall from the sky.
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Post by: BrookM
The Point Overlook trailer has been released, where it is shown that you will face off against mutant (or inbred) hillbillies with a double-barrel shotgun.
http://www.gametrailers.com/video/e3-09-fallout-3/50279
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Post by: halonachos
Its supposed to add another area the size of the DC Wasteland to the game so I'm going to be looking at it. In mothership zeta you get abducted by the aliens.
BTW, that's not an alien, its a very small space ork.
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Post by: BrookM
Point Overlook is coming tomorrow.
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Post by: halonachos
If that's so, then perhaps Operation anchorage will release for the PS3 tomorrow as well.
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Post by: Gwar!
BrookM wrote:Point Overlook is coming tomorrow.
I hear the Swedes won't get it till 20 minutes after the rest of the world, and it will be cheaper
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Post by: BrookM
Gwar! wrote:BrookM wrote:Point Overlook is coming tomorrow.
I hear the Swedes won't get it till 20 minutes after the rest of the world, and it will be cheaper 
Oh sod off you pissant.
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Post by: The Dreadnote
Well it's available on Xbox Live right now. I'll add my thoughts when I finish it.
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Post by: BrookM
I'm forced to start all over again due to a bug. So I can't get to the boat until I'm a bit tougher.
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Post by: Gwar!
BrookM wrote:I'm forced to start all over again due to a bug. So I can't get to the boat until I'm a bit tougher.
If you are playing the PC version, just cheat. If you are not, why are you not?
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Post by: halonachos
Or you could perhaps turn the difficulty down...
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Post by: Gwar!
halonachos wrote:Or you could perhaps turn the difficulty down...
That kills the XP you get though
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Post by: halonachos
Then when you get to point lookout or overlook or whatever, turn it back up.
Old olney medic power armor was easy when I turned the difficulty down. Once I got it and got out, I turned it back up. Automatically Appended Next Post: Besides, I'm level 20 on a PS3 version so XP does nothing for me.
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Post by: Gwar!
halonachos wrote:Then when you get to point lookout or overlook or whatever, turn it back up. Old olney medic power armor was easy when I turned the difficulty down. Once I got it and got out, I turned it back up.
That's cheating though!
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Post by: halonachos
I don't call it cheating, I call it "playing the game for the story".
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Post by: Gwar!
halonachos wrote:I don't call it cheating, I call it "playing the game for the story".
That's what Metal gear is for
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Post by: halonachos
Metal Gear gets too strange for me, but then again its from Japan. I prefer resident evil's story, its like Japan-lite.
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Post by: BrookM
I'm not going to cheat to get to the new content, I'll just play through it as always.
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Post by: halonachos
You're not cheating, just admitting that you need the game to help you.
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Post by: Anung Un Rama
I want to play more Fallout content, but I won't download it. So far, I only have a German account for XBox Live and there you can only get the German download. It's still as violent as the main game I got from England (since it runs on that engine) but the German voiceover is terrible. I had to force myself to play through Broken Steel.
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Post by: Gwar!
Honestly, why do people play the console version, when for the same price (cheaper even) you can get the Full game on the PC, with more DLC, and 1million^97% more mods?
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Post by: The Dreadnote
Because I prefer to play games on consoles, and I can live without user-created content.
Also: I deem point lookout to be excellent. Recommend download. If only for the insanity sequence
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Post by: BrookM
Wow, at first I felt underwhelmed when I was in the mansion but when I stumbled upon that spy quest.. WOW.
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Post by: BrookM
Okay, I'm done with Point Lookout and while it started out weak and bland it ended on a high note for me. My only complaints are item placement, especially the Confederate hat and the ingredients needed to make Moonshine. Other than that the DLC is oozing with a great and refreshing style and setting.
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Post by: The Dreadnote
Oh god, I'd forgotten about that. I will die a happy man if I never have to see a bag of yeast again. Seriously, what's the big deal about moonshine?
Though at the end of it all, I'm still wondering "How do I put my brain back?"
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Post by: BrookM
I'm going to put that jar on my desk and cry a little every time I see that and get another flashback of my dead mother with a party hat.
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Post by: The Dreadnote
It's worth reiterating that that was the best scene ever. In a horrifying "oh god what the hell is going on" kind of way.
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Post by: yakface
So, how would you rank the new DLC compared with the existing ones?
For me, I put Broken Steel at #1, the Pitt at #2 and the Alaska sim at #3.
So if you can help me to figure out where it stacks up against the rest will determine if I should bother buying it or not.
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Post by: BrookM
Hmm, to me the top three is the Pitt at the top for story reasons and going with an excellent "grey" moral choice, not to mention making me feel bad and disgusted with the game. Point Lookout comes in second for a wonderful new locale with some great quests and an awful lot of care to detail and whatnot Finally at the third place is Broken Steel. While it does add some good new quests and locations, I find the extra perks rather disappointing. Last is Anchorage, which is a fine expansion but compared to the other packs rather lacking and too focused on combat. I still enjoy it for the experience and rewards but it's not as great as the Pitt and Point Lookout.
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Post by: The Dreadnote
I'd probably have to agree, though I'd probably rate The Pitt and Point Lookout about equal. The Pitt has amazing scenery (I actually got vertigo when exploring in the steelyard) and the moral conundrum, and Point Lookout has some awesome quests and makes a welcome change to the capital wasteland. I wouldn't go in with a low-level character, though - those swamp people can soak up a lot of damage.
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Post by: BrookM
I agree, especially the mutated hicks are more than capable of killing you with a few axe sweeps, as I have found out to my dismay with my level 5 character.
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Post by: Anung Un Rama
Gwar! wrote:Honestly, why do people play the console version, when for the same price (cheaper even) you can get the Full game on the PC, with more DLC, and 1million^97% more mods?
I guess this is a discussion for another thread. Give me a minute.
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Post by: Lagduf
This is definitely the best DLC to date in terms of content. All of the previous DLCs have essentially been nothing more than a series of fairly linear missions that take place within very linear (albeit new) locales.
With Point Lookout you finally once again get that true sense of wasteland exploration. It is true that you come to Point Lookout with a goal in mind (find, and rescue Nadine) but that is a goal you can very easily stray from [much like how most players do with the main storyline quest in F3.] Once again you find yourself coming across many, many things [buildings, landmarks, holotapes] that have no bearing to the main story of the DLC but only serve to provide a richer gameplay experience. You encounter quests which have absolutely nothing to do with the main DLC storyline, and when I say encounter - I mean you literally stumble upon them much like how you uncover all the other non-main storyline quests in F3. Exploration, Exploration, Exploration.
That was my main problem with the Pitt - you went to new area, a new part of the Fallout world never before seen...and what do you get to do? Not much. The level of exploration you get to do is extremely low. Everything is completely linear in terms of quests. In fact, I think all there is to do are the quests revolving around freeing the workers. Oh sure there is the Ingot hunt, but that hardly counts since it is initially related to the main story quest anyway. I wanted to explore the devastated ruins of Pittsburgh [and surrounding area] and I really felt like I didn't get to do that. In the Pitt you just go over a couple blocks of a destroyed industrial area and wander around up and down in a few buildings.
Now, the quests themselves in the Pitt were fun - the story, etc was all very well done. I just wanted more of an area to explore, much like what you get to do in Point Lookout. The main game of Fallout 3 managed a careful balance between story telling and exploration - I felt The Pitt lacked in overall exploration when it was a prime candidate to give us a large area to explore. I mean lets face it, whats cooler - the destroyed industrial wastelands of The Pitt or the Swamps of Maryland?
Now I don't have the same problems with Operation Anchorage and Broken Steel because neither of those really brought us to any new locales. Sure Operation Anchorage brought us to Alaska, albeit a simulated version - but therein lies the point: You were in a video game simulator with a predefined narrow scope - as such, as a player, I didn't expect a huge level of exploration. I thought Operation Anchorage itself was a nice change of pace. Pretty action oriented, which I liked. My only qualm is that you can't reenter the simulator, which is too bad. I also wish it would have been a little longer. Again let me reiterate that since Operation Anchorage itself was supposed to be a military simulator within F3 I don't mind the lack of exploration.
Now if I could only have one DLC from F3 I'd get Broken Steel solely for the fact that it expanded the storyline and raised the level cap, which I liked immensely. I'd been playing Fallout 3 at level 20 for several dozen hours by the time I finally installed that DLC. I liked seeing some resolution to the events at the end of the game. With regard to exploration elements: Given that you didn't really go to a new area [you were still basically fighting around DC] I don't feel like I got ripped off in terms of exploration potential. The new subway areas and the air force base were pretty cool. Plus you got to fight with Liberty Prime again (if, albeit only for a short time) and I thought the missions were more interesting and fun that in The Pitt. The last mission was particularly epic, on par with the final mission in the base game in my opinion.
Point Lookout though. Wow. There is just so much to do in this DLC package. You have a few interesting stories going on (The one with Desmond, The Chinese Spy, etc) plus there are several other neat side quests (the still, the safari, Dunwhich book, the gas exploration, etc) and then there is still even more. Did you all stumble upon the crashed fighter jet and listen to the black box recorder? A perfect example of why I love exploring - this area has nothing to do with any quests (at least that i've found!) but it's very cool to find as a player, and when you listen to the recorder you get a really great experience that only serves to make the gameplay experience richer. I mean how cool is it hearing a recording from someone who was in the air when the bombs dropped?
Likewise the quest dealing with the Chinese agent was great. You got another glimpse in to the past that only served to enrich the backstory and provide a lot of fun for the player in the present.
Point Lookout is my favorite of the DLC to date, though Broken Steel is almost mandatory download in my opinion. Being able to continue my character and actually gain some more levels has been a blast.
So to sum it up:
I feel like Operation Anchorage, The Pitt, and Broken Steel simply added new gear and additional quests to go on. Broken Steel being the best of those three because it upped the level cap and allow endgame characters to keep on going and because the quests were fun.
While Point Lookout admittedly has a pretty weak main storyline (better than Operation Anchorage though) it has several wonderful side quests that reward player for exploring - something I think is crucial in these massive open world sandbox games. This DLC has the most to do (and I've spent the most time on it also because I simply keep uncovering things) I really feel like i'm exploring the swamps of Maryland with this DLC.
I'm just sad Mothership Zeta will be the last DLC.
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Post by: yakface
Thanks a ton, Lagduf!
It sound like you and I see eye-to-eye on what makes Fallout 3 enjoyable, so your review has made me 100% certain that I'll enjoy Point Lookout.
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Post by: Lagduf
yakface wrote:
Thanks a ton, Lagduf!
It sound like you and I see eye-to-eye on what makes Fallout 3 enjoyable, so your review has made me 100% certain that I'll enjoy Point Lookout.
I really have been having a blast with it. Almost 10 hours solely in this DLC and I still haven't found all the locations!
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Post by: Railguns
Keep in mind that the enemies in Point Lookout have an extra unresistable 35 damage added to every attack, and if you have Broken Steel, expect to run into reavers wherever you find Ghouls. You can go there before you finish the main quest, but I wouldn't recommend going before you hit 20. Unless you are some sort of masochist and like sucking down half a dozen stimpacks or more per fight.
On the upside, you can earn a couple of perks that both up your damage by 5 per shot and one of them also increases your DR by ten. One of them is only supposed to work on a particular type of enemy but is reported currently bugged to work on everyone, so if you like automatic weapons you will see a drastic damage increase. Which is good, because the swampfolk can take a double barreled shotgun to the face without flinching.
PS and also minor spoiler
Before Point Lookout, I had gotten used to being able to vaporise nearly anything I came across before it had a chance to fight back, and even Deathclaws went down so quickly I didn't need to cripple their legs. You can imagine how genuinely shocked I was in the mansion, during the first Tribal encounter, when I started firing on the first group with A3-21's plasma rifle and expected them to disappear just to take 40+ damage per shot from their hunting rifles. I was wearing full Hellfire armor and helmet for 85% DR. During the final defense I put mines around the doors and chucked a Nuka Grenade at them as they opened. Not even tribals can take a Nuka/Bottlecap mine chain explosion with 100 explosives, 3 levels of Demolition expert and pyromaniac. Reavers can)
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Post by: BrookM
Makes me wonder when we'll see the first of Mothership Zeta.
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Post by: The Dreadnote
Maybe it's that I don't look very hard, but I saw bugger all of the other expansions before release. I don't imagine this'll change soon.
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Post by: Anung Un Rama
There's usually a trailer a few days before the release but that's about it.
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Post by: BrookM
Crap, not even a release date is known.
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Post by: Railguns
I wonder how long Mothership Zeta would be. I can't imagine it being any longer than Operation Anchorage. Unless the Mothership is a huge city-ship the size of Point Lookout. Actually, that would be pretty amazing. A city-ship with it's own interior environment with alien forests and animals as a sort of colonization effort with Earth as the target. The crashed alien ships were advance scouts sent a few years ahead of the main ship to report on Earths current condition...just to have them crash and the Alien ship to show up and realize that Earth is no longer the haven they expected it to be. Or maybe the expected a war to wipe it out to make it an easy conquer? Maybe the Aliens were conspiring with the Enclave(who started the nuclear war in the first place) to hand over Earth and trade the Enclave interstellar technology to go find their own planet. They were planning to leave Earth anyway and contracted the Vault program to serve as a massive social experiment to get any unforseen galactic road trip issues solved beforehand.(this much is true, so says the Fallout Wiki)
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Post by: BrookM
Eh, I'm thinking that the ship will be more of a campy 50's setting, bright metal corridors with flashing lights.
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Post by: Lagduf
I imagine too that Mothership Zeta will be a more or less linear series of missions like Operation Anchorage and the Pitt than a more open world thing like Point Lookout.
Either way it will be fun.
I'm just sad I finally reached level 30!
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Post by: BrookM
You can always start over again!
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Post by: Lagduf
BrookM wrote:You can always start over again!
I'm planning on it. Just need to beat Mothership Zeta with my first character and finish up a few lose ends in my main game.
Any 2nd and 3rd playthroughs that I do will be solely for achievements.
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Post by: BrookM
I gave up on achievement hunting, no way in hell am I going to enslave people out in the wastes!
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Post by: halonachos
They're not people though, just pixels and programming disguised as people.
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Post by: Railguns
Oh I expect it to be a disappointing short foray into a huge flying saucer ala Mars Attacks. Doesn't mean I can't dream though.
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Post by: Lagduf
BrookM wrote:I gave up on achievement hunting, no way in hell am I going to enslave people out in the wastes!
You gotta do what you gotta do to survive in the wastes.
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Post by: BrookM
Lagduf wrote:BrookM wrote:I gave up on achievement hunting, no way in hell am I going to enslave people out in the wastes!
You gotta do what you gotta do to survive in the wastes.
That meant going on a murderous rampage through Paradise Falls for me.
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Post by: Lagduf
BrookM wrote:Lagduf wrote:BrookM wrote:I gave up on achievement hunting, no way in hell am I going to enslave people out in the wastes!
You gotta do what you gotta do to survive in the wastes.
That meant going on a murderous rampage through Paradise Falls for me.
Oh, I did the same thing too.
What great fun I had when I discovered just what they were up to in that little camp of theirs...
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Post by: The Dreadnote
Funny, that's what I did too...the first time. Second playthrough I did the enslavement thing; though a crazy glitch with reloading saves ended up teleporting one of my targets from rivet city to the ass-end of nowhere. I was not impressed.
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Post by: BrookM
I've been thinking about cheating my way through that part, by using the console and just summon the marks to Paradise Falls (with the exception of that brat) and enslave them there
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Post by: The Dreadnote
All you have to do is hit them with the mesmetron, they run there themselves without incident. At least, they didn't die when I did it.
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Post by: BrookM
Well, Rivet City can be a problem as the guards there will get hostile.
Mothership Zeta interview
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Post by: Lagduf
Just start a new game and make en evil character.
I know, it's tough...seriously. As I generally find overtly evil characters (when given the choice of whether to be good or evil) boring.
I'm only making an evil character to get the achievements, and to finish up like two quests I didn't do previously.
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Post by: abhorsen950
Sounds good
its such a great game
- ABH
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Post by: Railguns
With the Mothership responding to the distress beacon of Recon Craft Theta, will we find out the back-story of Theta?
Yes of course! Let's just say that the aliens don't have the best intentions for mankind. Players will be able to see the aliens interacting with their environment and themselves - eventually they'll uncover their nefarious plot, but not without the help of the other abductees. Let's just say, the aliens have been watching the planet evolve for quite some time...
Called it.
Sad that it looks like that'll be the last one. The only other place I can think of right now that might make a DLC would be the Commonwealth. But Point Lookout was out of left-field so their is a whole world of possibilities. I just hope that there is a suitable number of new enemies there. I was disappointed to not see even a single catfish monster in Point Lookout. Just a re-skin of Mirelurks. So much missed opportunity.
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