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Post by: La veuve noire
http://blog.ravagemag.fr/
Bonjour/ Hello
British (sorry i learn it many years ago) :Here you can see some pictures of the oni corp. The commanders (Thérians, UNA...) can use them like mercenarie.
Français :Vous pouvez voir ici des photos de la corporation ONI. Ils pourront être recrutés par tous les commandants quelque soit la race.
Have a good day !
17012
Post by: Myrnir
Ooh, very nice! Just what I need, another army to collect
17113
Post by: La veuve noire
http://www.figouz.net/AT-43/ONI.php
You can see the officeer leader ant the shock troops. They look likes german army during the 2WW. The Wehrmacht helmet... hum hum.
7999
Post by: Cairnius
Some of those regular infantry actually look a LOT like 40K Armageddon Steel Legion Troopers:
http://wh40k.lexicanum.com/wiki/File:Steel.gif
3862
Post by: Duncan_Idaho
Yeah, and Armageddon stole stuff from WWI and WWI Germans. Gues what, nearly everyone in the business has used this stuff for inspiration.
10345
Post by: LunaHound
Cairnius wrote:Some of those regular infantry actually look a LOT like 40K Armageddon Steel Legion Troopers:
Oh lord the irony right there.
Because the concept hasnt been around since 1940s... and hasnt been used in:
You know like... World War 2 Germans? ( please please please tell me Cairnius knew about ww2 and Germany? its like one of the worst wars in history )
that or he is just trolling to make it sound like Rakham is trying to rip off GW .
17012
Post by: Myrnir
Actually the helmet and gas mask of one type of infantry look German. Everything else is "zombified"  And frankly, even the german helmeted troops remind me of some of the soldiers in anime movies and work great with an evil Japanese corporation theme. Here's a link to Zaius' website with all the Oni pics collected. He's a fellow Rackham Sentinel and does a great job of organizing pages on the new armies (and painting Karmans  ):
http://www.figouz.net/AT-43/ONI.php
Check out all the minies for yourself!
10345
Post by: LunaHound
Myrnir wrote:Actually the helmet and gas mask of one type of infantry look German. Everything else is "zombified"  And frankly, even the german helmeted troops remind me of some of the soldiers in anime movies and work great with an evil Japanese corporation theme. Here's a link to Zaius' website with all the Oni pics collected. He's a fellow Rackham Sentinel and does a great job of organizing pages on the new armies (and painting Karmans  ):
http://www.figouz.net/AT-43/ONI.php
Check out all the minies for yourself!
Sorry Myrnir , because you are new to Dakka , you dont know yet. Cairnius is on his petty crusade to bring down AT-43 1 whine at a time.
Yes , even going so far to say ONI 's German style helmet , gas masks , and coats are copied from GW ( rofl and he doesnt even address WW2 Germans )
17012
Post by: Myrnir
Don't worry, I've been a Sentinel since AT-43 was "reborn" last October. I've sparred with Cairnius on numerous occasions and had several discussions with him on Warseer too. I try not to be argumentative and just present my own views. Btw, Zaius' site really is cool if you haven't checked it out yet!
7999
Post by: Cairnius
Seriously, Luna, stop getting butthurt. I say that the ONI troopers look like Steel Troopers and you take that as some kind of insult?
Take it for granted that any Sentinel here knows precisely who I am. Most of them handle me with some maturity because they aren't children. Not everyone is going to agree with you about how awesome AT-43 is. Deal with it, and no worries.
Nevsky does some of the best AT-43 repaints I've ever seen, and I consider him the authority on the subject. I would hope that he and I are quite capable of discussing any games' models, their inspirations, and similarities to other model lines, without anyone crying about it.
Stop whining about me "whining." The irony is amusing, but it doesn't make you sound particularly intelligent, and I don't think you're stupid.
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Post by: Wolfen
Back to topic
I was definitely not looking forward to another ...err... "human" faction... as I have the RB... so I jumo to cogs.... but now Oni came and they look SWEET.... hopefully the background makes me feel so excited too
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Post by: Orlanth
Nothing in this statement that says.
ATTACK INCOMING. Must retaliate.
Sentinels, please behave. You have a point histrical references are public domain, but so does he when he points out similarities.
Personally I am seeing ONI as closer to Warzone and the background looks to be a loose copy of the Umbrella Corp from Resident Evil. I think its a nice concept (if correct) as we might be getting our first true black hat faction. If you acept that the Therian self agenda is ultimately positive. Automatically Appended Next Post:
Are we looking at AT-43 first multi-wound infantry? Dragomira special rules escepted.
I think low armour and two wounds will suit these *** infantry better than the usual pattern
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Post by: Wolfen
Orlanth wrote:
Nothing in this statement that says.
ATTACK INCOMING. Must retaliate.
Sentinels, please behave. You have a point histrical references are public domain, but so does he when he points out similarities.
Personally I am seeing ONI as closer to Warzone and the background looks to be a loose copy of the Umbrella Corp from Resident Evil. I think its a nice concept (if correct) as we might be getting our first true black hat faction. If you acept that the Therian self agenda is ultimately positive.
Automatically Appended Next Post:
Are we looking at AT-43 first multi-wound infantry? Dragomira special rules escepted.
I think low armour and two wounds will suit these *** infantry better than the usual pattern
i dont know who is sentinel or not.... but back topic...
Idont think they will have multiple wounds, as not even the Karmans have it... I do suspect low armor but high tech, like self repair system or so or Drugs to keep them fighting
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Post by: Myrnir
I would love to see multi-wound type 3 inf! Frankly I feel the Karmans should all be multi-wound considered how big and armored they are. Not to mention the hideous point costs of their infantry  And yes, that would be very cool for the Oni! I love those Oni TacArms
Heck I'm flattered some of the Oni look like Steel Legions because they were one of my favorite GW designs! No greatcoats/longer jackets on the Oni though
Edit: Sheesh Wolfen you beat me to the punch about the Karmans! Hint, hint Rackham
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Post by: Wolfen
Myrnir wrote:I would love to see multi-wound type 3 inf! Frankly I feel the Karmans should all be multi-wound considered how big and armored they are. Not to mention the hideous point costs of their infantry  And yes, that would be very cool for the Oni! I love those Oni TacArms
Heck I'm flattered some of the Oni look like Steel Legions because they were one of my favorite GW designs! No greatcoats/longer jackets on the Oni though
Edit: Sheesh Wolfen you beat me to the punch about the Karmans! Hint, hint Rackham 
i am not aKarman player though but all the players in the official AT-43 forum say that although they can kick butt they are "fragil" and most of them support 2 wounds (using multiple rule styles i.e. 2 wounds or FNP style of rules) per model.
I am divided in Multiwounds models.... I cannot imagine what exactly can make a human or monkey to have 1 wound more versus a normal grunt.... in caso of ONI they make sense as as far as I know they are "zombies" dead..... but still I like when my infantry and heroes die equally when a big enough weapon hit them....
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Post by: Myrnir
A 2-wnd Karman would still outright die when hit by a rocket, and I think the rocket heavy Red Block would actually benefit from a rule like that. I just think that if infantry are wearing heavy power armor, they should have more toughness and endurance. The Karman armor values aren't high enough to reflect their armor. I would have given them: type 1 inf: 7 armor, type 2 inf: 9 armor, and type 3 inf: the 11 armor they have, and then give the type 3 inf 2 wnds. A minor tweak overall, but would have reflected their power armor status better and would have made more sense given the hideous cost of their units. Just my personal opinion though.
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Post by: Wolfen
Myrnir wrote:A 2-wnd Karman would still outright die when hit by a rocket, and I think the rocket heavy Red Block would actually benefit from a rule like that. I just think that if infantry are wearing heavy power armor, they should have more toughness and endurance. The Karman armor values aren't high enough to reflect their armor. I would have given them: type 1 inf: 7 armor, type 2 inf: 9 armor, and type 3 inf: the 11 armor they have, and then give the type 3 inf 2 wnds. A minor tweak overall, but would have reflected their power armor status better and would have made more sense given the hideous cost of their units. Just my personal opinion though.
Based on that I agree... but still dont like the "idea" of some models resist more than other just becasue they are more "elite"... i would just increase the armor as it would be reflected how much their endurance/ resistance is...
PERSONALLY I dont like the idea of GW multiwound captain or "heroes" .... MC or Aliens seem more logical to me and I could agree.... but why Dante can be killed mor difficulr than a "normal" SM for example....its not like the toughness increase with time or something
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Post by: Myrnir
I agree that all individuals have roughly the same endurance and ability to take damage. The reason I would give the Karman type 3's an extra damage point is they are wearing "K-armor", which is not just power armor, but heavy power armor, and I view them as being one step removed from a full fledged type 1 strider. Just my thoughts.....
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Post by: Wolfen
Myrnir wrote:I agree that all individuals have roughly the same endurance and ability to take damage. The reason I would give the Karman type 3's an extra damage point is they are wearing "K-armor", which is not just power armor, but heavy power armor, and I view them as being one step removed from a full fledged type 1 strider. Just my thoughts.....
AS per fluff---- If K-armor is heavy power armor then Kollosus is mega heavy power armor... so what happens now? you give three points?
I dont know... one of the proposals was to gave the Karmans wearing K-armor the same or similar rule as Dragomira... I found this more balance without the risk to overpower units... or individuals
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Post by: Myrnir
Good point, and yes I think the Dragomira solution would work fine. Actually I think all type 3 inf should be separated by either a dragomira type rule or 2 wnds. They are supposed to be heavy inf, and coming in 3 man units, they should at least have 6 wnds to put them on a par with an 8 or 10 man type 1 - 2 inf squad.
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Post by: Wolfen
Myrnir wrote:Good point, and yes I think the Dragomira solution would work fine. Actually I think all type 3 inf should be separated by either a dragomira type rule or 2 wnds. They are supposed to be heavy inf, and coming in 3 man units, they should at least have 6 wnds to put them on a par with an 8 or 10 man type 1 - 2 inf squad.
Infantry = X armor
Elite Infantry = X armor + 1 or 2
Heavy infantry = X Armor + n
In the end... each heavy armor is compensating/increasing the armor for their own armies.... not as a direct comparison between armies... did i explain myself correctly?
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Post by: Cairnius
Wolfen wrote:PERSONALLY I dont like the idea of GW multiwound captain or "heroes" .... MC or Aliens seem more logical to me and I could agree.... but why Dante can be killed mor difficulr than a "normal" SM for example....its not like the toughness increase with time or something
I think the idea is that Toughness can reflect more than just the physical toughness of something's hide. It can also reflect battle prowess, dexterity, reaction times...Dante should be much more difficult to kill than a "normal" Space Marine because he's been at the forefront of battle for centuries.
Myrnir wrote:Good point, and yes I think the Dragomira solution would work fine. Actually I think all type 3 inf should be separated by either a dragomira type rule or 2 wnds. They are supposed to be heavy inf, and coming in 3 man units, they should at least have 6 wnds to put them on a par with an 8 or 10 man type 1 - 2 inf squad.
I could not agree with this statement more.
Part of why I got rid of Red Blok was because Kolossus units suck. They are slow, plodding - and they can get knocked down.
It is SO easy to just knock down a 3-mini Kolossus unit every turn and reduce them to uselessness - whereas TacArms have the gyrostabilizers. Much better units.
Now, if battlesuits had two SP each or something, that makes them much more attractive - and considering they're fully-armored, shouldn't they be more resilient than regular-old infantry?
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Post by: Wolfen
Cairnius wrote:Wolfen wrote:PERSONALLY I dont like the idea of GW multiwound captain or "heroes" .... MC or Aliens seem more logical to me and I could agree.... but why Dante can be killed mor difficulr than a "normal" SM for example....its not like the toughness increase with time or something
I think the idea is that Toughness can reflect more than just the physical toughness of something's hide. It can also reflect battle prowess, dexterity, reaction times...Dante should be much more difficult to kill than a "normal" Space Marine because he's been at the forefront of battle for centuries.
Err... So why WS, Leadership and I are there for, then?
Yes, those may increase with time as battle exeriences is gained.... so yes it seem logical that WS, BS and Ld is increased as the marine gets older... and thats there in the stats
arguably I would not increase but decrease....
but toughness.... really? cannot see the SPACE marines getting bigger and tougher over extended period of time... sorry but thats stretching too much
Automatically Appended Next Post:
Cairnius wrote:
Myrnir wrote:Good point, and yes I think the Dragomira solution would work fine. Actually I think all type 3 inf should be separated by either a dragomira type rule or 2 wnds. They are supposed to be heavy inf, and coming in 3 man units, they should at least have 6 wnds to put them on a par with an 8 or 10 man type 1 - 2 inf squad.
I could not agree with this statement more.
Part of why I got rid of Red Blok was because Kolossus units suck. They are slow, plodding - and they can get knocked down.
It is SO easy to just knock down a 3-mini Kolossus unit every turn and reduce them to uselessness - whereas TacArms have the gyrostabilizers. Much better units.
Now, if battlesuits had two SP each or something, that makes them much more attractive - and considering they're fully-armored, shouldn't they be more resilient than regular-old infantry?
My experience is not your experience....
i have been very succesful with kollosus, maybe just Red Blok is NOT the army for you... as the tactics you prefer are not suitable for RB or have bnot used it correctly
Personally i think Kollosi ARE tough SOB that pound all other Tac Arms and infantry (except the mortar Karmans) even against type * AFV
That they need tact and positioning....? NO doubt....
and they ARE more resilent.... they have MORE armor than their standard infantry comrades.... the HUMAN (or monkey) inside the armor is the same as the normal inf so there is no reason to have 1 more wound
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Post by: Cairnius
Because Dante would also be better with his weapons, and of course he's a leader. This is kind of a no-brainer, I'm not sure where the complaint lies...I already told you that Toughness doesn't necessarily mean the toughness of the thing's hide - and of course they would get tougher over time. They would get more dangerous, be better fighters...we're talking hundreds of years' worth of constant, hardcore combat.
Yes, you're correct in that Red Blok is not the army for me. Their accuracies suck and they died just as quickly as anything else. They were sold as a "Horde army," but I really don't see them that way. Their model counts aren't that much larger than other armies. Orks and Nids are Hordes. RB ain't.
Anything needs tactics and positioning...it gets tiresome to hear people ascribe these needs to one army over another. Any army, in any game, if you don't have some sort of tactics and position them properly, get killed. No army needs "more" tactics or "better" positioning than another, they need "different" tactics and "different" positioning than someone else.
I still agree with Myr - battlesuits should have more than 1 Wound. The extra Armor rating isn't enough for me. It's way too easy to kill anything in AT-43 if you don't suck at it. Just a matter of activating the right rock to smash the scissors, or the right paper to cover the rock.
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Post by: Wolfen
Cairnius wrote:Because Dante would also be better with his weapons, and of course he's a leader. This is kind of a no-brainer, I'm not sure where the complaint lies...I already told you that Toughness doesn't necessarily mean the toughness of the thing's hide - and of course they would get tougher over time. They would get more dangerous, be better fighters...we're talking hundreds of years' worth of constant, hardcore combat.
Yes, you're correct in that Red Blok is not the army for me. Their accuracies suck and they died just as quickly as anything else. They were sold as a "Horde army," but I really don't see them that way. Their model counts aren't that much larger than other armies. Orks and Nids are Hordes. RB ain't.
Anything needs tactics and positioning...it gets tiresome to hear people ascribe these needs to one army over another. Any army, in any game, if you don't have some sort of tactics and position them properly, get killed. No army needs "more" tactics or "better" positioning than another, they need "different" tactics and "different" positioning than someone else.
I still agree with Myr - battlesuits should have more than 1 Wound. The extra Armor rating isn't enough for me. It's way too easy to kill anything in AT-43 if you don't suck at it. Just a matter of activating the right rock to smash the scissors, or the right paper to cover the rock.
Back to Dante-
Better weapons = better ballistic skills and weapon skill
Leadership = more leadership
So if toughness is NO the thickness of the hide PLEASE tell what you mean as all the previous examples yopu mentioned were covered by OTHER chacrateristics included in GW profiles... WS/ BS/ LD
TOUGH (form merriam webster)
1 a: strong or firm in texture but flexible and not brittle b: not easily chewed <tough meat>
2: glutinous, sticky
3: characterized by severity or uncompromising determination <tough laws> <tough discipline>
4: capable of enduring strain, hardship, or severe labor <tough soldiers>
5: very hard to influence : stubborn
6: difficult to accomplish, resolve, endure, or deal with <tough luck>
7: stubbornly fought
8: unruly, rowdyish
9: marked by absence of softness or sentimentality
I DO agree that a Marines as anyone in training WOULD become fit BUT as per GW specs I cannot see how a LASCANNON or X weapon Im not alking about a punch or hit with the fist. I am talking about big bad ass weapons including bolters hurt less Dante over a normal Marine as they have the same organs and so on...
SORRY thats just booring... the difference between a Marine and a human is 1 point in T thats fluff and justifiable From Dante to Carnifex looks good.... form normal grunt Marine to Dante is too exagerated as there is no logi behind WHY a marine is more resistant with age.....
and for whatever reason everything decays.... there was even a fluff mentioning ultrasmurf marine IIRC taht says that he is one of the few marines that reached to an OLD age and cannot fight anymore....
If thats is true.... I cannot see a Marine becoming tougher and Faster
Automatically Appended Next Post: Cairnius wrote:
Anything needs tactics and positioning...it gets tiresome to hear people ascribe these needs to one army over another. Any army, in any game, if you don't have some sort of tactics and position them properly, get killed. No army needs "more" tactics or "better" positioning than another, they need "different" tactics and "different" positioning than someone else.
I still agree with Myr - battlesuits should have more than 1 Wound. The extra Armor rating isn't enough for me. It's way too easy to kill anything in AT-43 if you don't suck at it. Just a matter of activating the right rock to smash the scissors, or the right paper to cover the rock.
It also gets tiresome when people say that Kollosus suck just becasue they are slow and can be grounded.... if thats so, then Karmans are delicate and only two so they suck.... Tac Arms have paper armor and they suck... thats not an argument.... Better say:
"I never could use them properly because the limitations of the red blok are not for my style of playing"
My point with tact (not tactics) and positioning is not that no one else need it.... but UNA and Therians ARE more forgiving with mistakes as the range and speed are better than RB... Red BLok is NOT as forgiving as if you get too close and bad positioning you are fried...
The extra armor is not enough? well RB is not for you...simple and clear
I still dont see the need to ADD 1 more Wound as the HUMAN OR Monkey are the same as the infantry not inside the armor
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Post by: Cairnius
Dude, you're overthinking it. You decide what Dante's greater Toughness means, then, but I've never, in four years of tabletop wargaming, seen anyone ever question the increased Toughness of a Chapter Master. I tried to take your complaint seriously and address it, but I think I need to bow out of this one now. I don't think there's any satisfactory answer for you.
Same thing with the battlesuits. There's no good answer for you. Myr and I feel one way, you feel the other, and there's really no conversation here worth having.
I will never say that I cannot use any model in army properly. Of course I can - I'm a smart person, and AT-43 is an incredibly simply game comparatively.
Whether or not I have fun doing so is something else.
9086
Post by: Wolfen
Cairnius wrote:Dude, you're overthinking it. You decide what Dante's greater Toughness means, then, but I've never, in four years of tabletop wargaming, seen anyone ever question the increased Toughness of a Chapter Master. I tried to take your complaint seriously and address it, but I think I need to bow out of this one now. I don't think there's any satisfactory answer for you.
Same thing with the battlesuits. There's no good answer for you. Myr and I feel one way, you feel the other, and there's really no conversation here worth having.
I will never say that I cannot use any model in army properly. Of course I can - I'm a smart person, and AT-43 is an incredibly simply game comparatively.
Whether or not I have fun doing so is something else.
There you go... in the end the discussion goes back to the "I have my idea and you yours lets quit it!" thats fine for me...
I remember the time of Herohammer and thing have improved.... i still PREFER (personal opinion) that my heroes are special but NOT superhumans that can kill grunts and grunts... but thats me....
I dont agree with extra wounds... as the human inside is the same... you dont agree...fine....
for the record... i am not offending your intelect or capacity to learn but still an opinion that says "sucks just because it doesnt work for me" doesnt gave any input or arguments..
and finally... I can say the same about you.... THERE IS NO GOOD ANSWER FOR YOU in the two forums I have see you... in differnt topics and issues, you dont agree with others.... and your objectivity is questionable to say the least... i gave you arguments of toughness and you bow down.... in my record that means that there are no way that you can actually justify the increment in toughness.... and in my 13 years of tabletop wargaming ive seen complains about everything...
BTW this is my last message as im leaving now for holidays...
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Post by: Myrnir
I view type 3 inf as possibly needing more wounds from a unit stand point. Your average type 1 or 2 inf unit is going to have 8 or 12 guys, which translates to 8-12 wnds, whereas type 3 inf only have 3 wnds. Its much easier to wipe out a type 3 unit in that sense. They don't get any medics and the whole unit only get 3 wnds. That makes them rather fragile. Yes, the 11 and 12 armor ones are almost immune to small arms, but a pair of lasguns could take out 2/3 of the unit in a single salvo. The best that pair of lasguns could do against an 8 man type 1 inf is 2 hits out of 8 wnds for 1/4 of the unit. Doesn't make sense. Type 3 inf are baby vehicles. So I'd give them the extra wnd. They still don't have damage points for weapons and propulsion, which the bigger vehicles with more mass have, but this would give them some extra staying power in combat.
The alternative would be to let type 3 inf come in larger units. Maybe 5 man squads? But they are headed that way anyway. Lt Dragomira can be cloned in a GenCol platoon, so you can have several 4-man Kollosus units, and she gets the combat clone rule, so in effect a unit with her has 5 wounds. You will find the Cogs also will be able to field type 3 inf units larger than 3 as well  Right now the Karmans and UNA type 3's suffer the most. I'd either give them more wounds, or more troops. UNA I'd at least allow TacArms to come in units of 4 or 5, and the Karman K-armor really should have 2 wounds.
Again, this is just my opinion. The game works fine as is, and as I've said, Rackham is already drifting towards allowing larger units of type 3 inf.
2111
Post by: Sikil
Myrnir wrote:I view type 3 inf as possibly needing more wounds from a unit stand point. Your average type 1 or 2 inf unit is going to have 8 or 12 guys, which translates to 8-12 wnds, whereas type 3 inf only have 3 wnds. Its much easier to wipe out a type 3 unit in that sense. They don't get any medics and the whole unit only get 3 wnds. That makes them rather fragile. Yes, the 11 and 12 armor ones are almost immune to small arms, but a pair of lasguns could take out 2/3 of the unit in a single salvo. The best that pair of lasguns could do against an 8 man type 1 inf is 2 hits out of 8 wnds for 1/4 of the unit. Doesn't make sense. Type 3 inf are baby vehicles. So I'd give them the extra wnd. They still don't have damage points for weapons and propulsion, which the bigger vehicles with more mass have, but this would give them some extra staying power in combat.
The alternative would be to let type 3 inf come in larger units. Maybe 5 man squads? But they are headed that way anyway. Lt Dragomira can be cloned in a GenCol platoon, so you can have several 4-man Kollosus units, and she gets the combat clone rule, so in effect a unit with her has 5 wounds. You will find the Cogs also will be able to field type 3 inf units larger than 3 as well  Right now the Karmans and UNA type 3's suffer the most. I'd either give them more wounds, or more troops. UNA I'd at least allow TacArms to come in units of 4 or 5, and the Karman K-armor really should have 2 wounds.
Again, this is just my opinion. The game works fine as is, and as I've said, Rackham is already drifting towards allowing larger units of type 3 inf.
A unit of 4-5 Steel TacArms would seriously kill stuff in one salvo. Especially if led by a hero-fied LE "Open" TacArm... Fun for the UNA player, but less so for the reciever...
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Post by: Myrnir
Well Cogs are already going to be capable of 6-7 model units of Type 3's armed with a rocket launcher that has a range of 6. That's 18-21 rockets doing damage of 2 each! I'd say 5 TacArms is nothing compared to that! But honestly, I'd prefer the small units, I'd just make them more resilient by giving them two wounds each.
2111
Post by: Sikil
Myrnir wrote:Well Cogs are already going to be capable of 6-7 model units of Type 3's armed with a rocket launcher that has a range of 6. That's 18-21 rockets doing damage of 2 each! I'd say 5 TacArms is nothing compared to that! But honestly, I'd prefer the small units, I'd just make them more resilient by giving them two wounds each.
6-7 Hunters requires a high ranking clone to lead them, making the initial cost of the unit somewhere around 4-500 points, then ad around 125 points per TA efter those initial 2... That, my friend, is 1000pts +!
One indirect blast later and they are heads down in the dirt...
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Post by: Myrnir
I didn't say it would be used often, if ever, but it IS possible  And Steel TacArms in units of 5 would work the same way, coming in at around 500 pts in cost. Like I said, I'd much rather just give all type 3 inf 2 wnds.
In my personal Cog lists, I will have several 4-5 Cog type 3 inf units
This is my full 10k company list, which you saw a piece of on the AT-43 forums:
A-Volution List favoring the machine end of the Cogs, almost all Type 1 striders and type 3 inf. Hardly biologic at all....
1st Platoon
Platoon 1
- 4 Pillager
- 4 Pillager
- 3 Counter-Snipers (+ A-volution G36)
- 2 Sharpshooter sniper team
- 3 Counter-Snipers (+ A-volution G18)
Platoon 2
- 4 Pillager
2nd Platoon
- 4 Pillager
- 3 Counter-Snipers (+ A-volution G36)
- 2 Sharpshooter sniper team
- 3 Counter-Snipers (+ A-volution G18)
Platoon 3
- 4 Pillager
- 4 Pillager
3rd Heavy Support Platoon
- 4 Gunmen (+ A-volution G45)
- 2 Sharpshooter sniper team
- 4 Gunmen (+ A-volution G45)
Platoon 4
- 4 Ravager
- 4 Hunters (+ A-volution G18)
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Post by: Sikil
Maybe ditch the Sharpshooter Support teams in favour for MedTec and/or other ONI mercs... ?
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Post by: Myrnir
Hmm Med Tec is a good idea! Unfortunately I am trying to do a purely Cog force, and frankly, there are few biologic units to heal in that force  And I actually kind of like the sniper teams. They make good scout teams, if a bit squishy compared to the rest of the units. The scary part is all those Cog leaders have an AI beacon and can summon MORE machines  And I already know how I'm gonna paint them too! If I can pull it off, they will look really cool!
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Post by: Sikil
Myrnir wrote:Hmm Med Tec is a good idea! Unfortunately I am trying to do a purely Cog force, and frankly, there are few biologic units to heal in that force  And I actually kind of like the sniper teams. They make good scout teams, if a bit squishy compared to the rest of the units. The scary part is all those Cog leaders have an AI beacon and can summon MORE machines  And I already know how I'm gonna paint them too! If I can pull it off, they will look really cool!
Basicly the MedTecs are used for filler/point-shaver... Keep 'em in reserve forever if you like... Or drop them on nasty locations to hinder the enemy. (Non-destroyable terrain! Not even field engineers / combat engineers may nuke them! )
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Post by: Orlanth
I agree with using MedTachs for uses other than healing.
You get a serious amnount if deployable terrain, the crate and two high walls amounts to 25cm of hard cover exactly where you need it. A blessing in the open killing fields of most rulebook scenarios (which I wont play anyway).
I think that on its own is worth more than 75pts.
Then you get to fill in platoons for less than the cost of a support team.
Then you get to heal things outside your own unit. Essential with *** infantry.
Med Teams are borkan. I think the race that gets best use out of them are Karmans but any race can use them. once I started adding med teams to my lists as more than just a bit of local colour I found just how much they can be abused. Making a Flux list is far easier now half the infantry points are vapoured away and the infantry thats left is survivable because it gets healed. Karmans need the break but I am thinking the unit needs toning down.
You are wrong on
Sikil wrote: Or drop them on nasty locations to hinder the enemy. (Non-destroyable terrain! Not even field engineers / combat engineers may nuke them! )
This part is wrong, all deployable terrain items are destroyable. Also combat engineerrs can destroy non-deployable terrain which is the only way you can destroy as opposed to hoist away a scwenario deployed terrain feature.
just in case you feel like shooting the messenger I think that rule makes little sense and think all crates, blocks etc should be destroyable.
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Post by: Sikil
Orlanth wrote:
[...]
You are wrong on
Sikil wrote: Or drop them on nasty locations to hinder the enemy. (Non-destroyable terrain! Not even field engineers / combat engineers may nuke them! )
This part is wrong, all deployable terrain items are destroyable. Also combat engineerrs can destroy non-deployable terrain which is the only way you can destroy as opposed to hoist away a scwenario deployed terrain feature.
just in case you feel like shooting the messenger I think that rule makes little sense and think all crates, blocks etc should be destroyable.
Am I? I am fairly certain that Jean clarified it on the AT-43 forums. I may remember it wrongly thou... At least it was deemed non-destroyable by weapons. Will check up what was said on the field engineering / combat engineering stuff. Automatically Appended Next Post: Oki, I was part wrong. They are indeed impenetrable by firearms and all that. Only combat / field engineers are able to destroy it with their special ability.
Still, its a good way to force less medics on your opponent!
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Post by: RiTides
Those pictures are jaw-droppingly cool!!! Maybe I should wait for these guys...
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Post by: Sikil
RiTides Nids wrote:Those pictures are jaw-droppingly cool!!! Maybe I should wait for these guys...
If you like zombies and Resident Evil, then you should wait...
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Post by: RiTides
Is that what they are/resemble? Maybe we're not looking at the same pictures? I was referring to this (quoting LunaHound from a different thread):
LunaHound wrote:Here are some preview of O.N.I corps ( seems like posessed humans mixed with both UNA and Red Blok )

Cryonicleech wrote:Would you kindly explain what the Cog are?
They seem to be good guys (physically fragile , long limbed aliens) which they make up for with tons of mecha and suits. ( army still in preview so i dunno much )
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Post by: Myrnir
Yep those are Oni pics, and yes they will have a mercenary component  Cogs are very tall, and ALL clones. The further up the chain you go, the less organic they are, and the more machinelike. Very interesting race, and their leaders are unlike anything else in the game
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Post by: Blokhead
Those are pretty old ONI pictures. In my opinion, the end product looks far better than the prototypes you have above.
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Post by: Myrnir
Well Blokhead feel free to share!  I haven't seen the most recent pics like you have
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Post by: RiTides
Blokhead wrote:Those are pretty old ONI pictures. In my opinion, the end product looks far better than the prototypes you have above.
*starts chant*
"Pics! Pics! Pics!"
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Post by: Duncan_Idaho
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Post by: LunaHound
Duncan_Idaho wrote:

Pic no work :x
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Post by: RiTides
Those are cool pics Duncan_Idaho. Are those the vehicles for the army? Does anyone have pics of the current version of the above models, too?
Doesn't hurt to ask
Edit: One of the vehicles says "U.N.A." on the side! That makes me think these aren't related to the ONI at all (unless I'm missing something?). They're still cool, either way
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Post by: Cairnius
They're going to need to start supporting 6' by 4' play areas if they really want to bring vehicles like that into AT-43. Gonna need more room to move them around.
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Post by: Orlanth
I want this one.
This one too.
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Post by: RiTides
Wow Orlanth, that first pic is awesome!  The second one doesn't show up for me for some reason?
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Post by: Duncan_Idaho
As far as I know they are fan-pics, nothing from Rackham.
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Post by: Orlanth
I cannot confirm they are not fan pics caught in with official drawings, but they are from Hendrik Berends's "Rackham" gallery. You know, the one you linked to.
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Post by: Duncan_Idaho
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Post by: LunaHound
Duncan , this amazing army deserves to be put in news and rumor.
so im going to go make a thread there!
(this is the dream army chaos cultist , IG transport players have been dreaming about forever)
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Post by: Orlanth
Nice catch. I wonder if you get alternate turrets in the Army boxset.
The smaller vehicle gun looks like a graser, nasty in itself. So its anyones guess what the big vehicle gun does.
So ONI boxset contains girl heroine?, APC with choice of guns? mutant *** infantry? and 'servitors'?
I wonder.
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Post by: Platuan4th
Orlanth wrote:Nice catch. I wonder if you get alternate turrets in the Army boxset.
The smaller vehicle gun looks like a graser, nasty in itself. So its anyones guess what the big vehicle gun does.
So ONI boxset contains girl heroine?, APC with choice of guns? mutant *** infantry? and 'servitors'?
I wonder.
That's the entire Production box sans the Oni Tactica sheet. It contains 2 Type 2 infantry units(the Zombies with buzz saws, and I say 2, because that's how Jean Bey set them up, as 2 6 man units), 1 Type 1(Zombies with stubby arms under the sniper), 1 Type 3 Infantry unit(the Zombie Tac Arms), a Type 2 Transport(the gunless vehicle), and 1 Hero Vehicle(the Truck with Gun is the Sniper Chick's Ride). There are NO alternate turrets in the kit and from handling everything that went into the case, the gun DOES NOT come off.
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Post by: LunaHound
o_o posted in the wrong thread.
Wow they looked similar
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Post by: Duncan_Idaho
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Post by: Saint Anuman
thanks for the pictures ...Amazing!
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Post by: seabo_76
They do look pretty interesting. Thinking that they will lean more towards the RedBlok type larger unit more shhoty types but meh accuracy.
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Post by: Orlanth
8000AP of this is going to make my wallet suffer, but it must be done.
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Post by: LunaHound
Orlanth wrote:8000AP of this is going to make my wallet suffer, but it must be done.
Makes you re think how much admech would cost if this was FW , or even normal GW huh?
all hail O.N.I
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Post by: Orlanth
Well if it was Forgeworld I wouldnt buy. As for regular Games Workshop, normally I get their stuff by means other than retail.
Still as a full retail army, it will be an expensive one. Though I will be including a minimum of two army boxes, and possibly three under the circumstances. If we cont subsequent army boxes as being worth 1500AP after the repeat hero is taken off I will have a 5000AP army.
If and when I need to cheat I will cheat. I might convert up some WW! minitures for the stock infantry to take the edge off the cost. It all depends on what is in the list.
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Post by: seabo_76
Think all army boxes are roughly 2000 AP...
Hopin for some kind of whacked out ninja type hero too
BTW nice Mentat reference Orlanth
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Post by: Wolfen
seabo_76 wrote:Think all army boxes are roughly 2000 AP...
Hopin for some kind of whacked out ninja type hero too
BTW nice Mentat reference Orlanth
Ahh dreams, honestly I dunno the heroes of Oni, but one is called Baron Samedi, that makes me drool
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Post by: Orlanth
The zombie master himself, why not.
Rackham probably know better than to try and TM it.
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Post by: Wolfen
Orlanth wrote:The zombie master himself, why not.
Rackham probably know better than to try and TM it.
They spelled different SAmedy or such and such
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Post by: Orlanth
They dont need to play switcheroo with the name either, its 'traditional' and noone can claim exclusive use of it.
But if its Samedy rather than Samedi, well whatever.
I wonder if he has a Limo.
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Post by: Wolfen
Orlanth wrote:They dont need to play switcheroo with the name either, its 'traditional' and noone can claim exclusive use of it.
But if its Samedy rather than Samedi, well whatever.
I wonder if he has a Limo.
Im no lawyer so i have no clue if someone may or may not have TM it but let me try to think were I read it....
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Post by: Orlanth
Wolfen wrote:Orlanth wrote:They dont need to play switcheroo with the name either, its 'traditional' and noone can claim exclusive use of it.
But if its Samedy rather than Samedi, well whatever.
I wonder if he has a Limo.
Im no lawyer so i have no clue if someone may or may not have TM it but let me try to think were I read it....
The name is part of Voodoo culture, and is folklore/religion. Baron Samedi is as public domain as Noah and Robin Hood.
There are plenty of examples of Baron Samedi in popular culture, the one that springs most to mind in the popular media is the depiction in Live and Let Die.
Now this doesn't stop games companies triying to add a TM to a traditional icon, but as with GW trying to trademark Baal and Abaddon (both names from the Bible) they fall down flat when they do. Such trademarks are indefensible unless the characterisation is also copied from an original. So you can have an Abaddon demon, or a wizard, in your game and GW can do nothing about it. But an Abaddon possessed power armoured super soldier might be suspect.
This is why GW dropped many odf its trademark claims, a good example being Avatar. they can defend Avatar of Khaine, but not Avatar. Hinduism got there first.
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Post by: Wolfen
Orlanth wrote:Wolfen wrote:Orlanth wrote:They dont need to play switcheroo with the name either, its 'traditional' and noone can claim exclusive use of it.
But if its Samedy rather than Samedi, well whatever.
I wonder if he has a Limo.
Im no lawyer so i have no clue if someone may or may not have TM it but let me try to think were I read it....
The name is part of Voodoo culture, and is folklore/religion. Baron Samedi is as public domain as Noah and Robin Hood.
There are plenty of examples of Baron Samedi in popular culture, the one that springs most to mind in the popular media is the depiction in Live and Let Die.
Now this doesn't stop games companies triying to add a TM to a traditional icon, but as with GW trying to trademark Baal and Abaddon (both names from the Bible) they fall down flat when they do. Such trademarks are indefensible unless the characterisation is also copied from an original. So you can have an Abaddon demon, or a wizard, in your game and GW can do nothing about it. But an Abaddon possessed power armoured super soldier might be suspect.
This is why GW dropped many odf its trademark claims, a good example being Avatar. they can defend Avatar of Khaine, but not Avatar. Hinduism got there first.
Yeah, i understood before you wrote it, I was trying to remember where i read Rackham's Baron Samedi to check spelling
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Post by: Orlanth
double post
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Post by: Orlanth
Byron Samedi.
And someone else gets the limo, Samedi rides the Saturday Night Fever.
However Luna might have linked from a thread with typos.
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Post by: Wolfen
Orlanth wrote:Byron Samedi.
And someone else gets the limo, Samedi rides the Saturday Night Fever.
However Luna might have linked from a thread with typos.
No actually thats it.... thats right
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Post by: Platuan4th
Also, Samedi isn't the Zombie Master. Zombie Masters are a Unit Specialist for Zombies that give the unit Corruption to all their weapons.
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Post by: Orlanth
In the game rules perhaps, but Samedi is the zombie master in voodoo from where the name is obviously taken.
Is the minature a fat black man?
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Post by: Platuan4th
Orlanth wrote:In the game rules perhaps, but Samedi is the zombie master in voodoo from where the name is obviously taken.
Yes, I know. I'm FROM New Orleans.
Orlanth wrote:Is the minature a fat black man?
No, it's a Zombie TacArm.
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Post by: vfults
The new Game Trade Magazine, #115, Sept '09, has a two pictures of Oni unit box contents. Sorry, I don't have a scanner to share them, but most local US game shops should have a copy or two by now.
The pics are of the Virus Zombie Detonator unit box, which look like the guys in the army box with bombs for hands, and Daimyo John Priest and Limo. The limo is the Army box AFV with the Grazer, but painted dark gray. John Priest appears to be wearing a black trenchcoat and armed with what looks like a sonic pistol or rifle in one hand and something else in the other; the picture is too small to make out much detail.
There is also a write-in contest in this issue with prizes consisting of a Cogs, Red Blok, and Oni army box.
Regards,
V
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Post by: Platuan4th
vfults wrote:
The pics are of the Virus Zombie Detonator unit box, which look like the guys in the army box with bombs for hands, and Daimyo John Priest and Limo. The limo is the Army box AFV with the Grazer, but painted dark gray. John Priest appears to be wearing a black trenchcoat and armed with what looks like a sonic pistol or rifle in one hand and something else in the other; the picture is too small to make out much detail.
Priest carries a Laser Rifle designed to look somat like a P-90.
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Post by: Duncan_Idaho
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Post by: Wolfen
Duncan_Idaho wrote:
I want it... the gal looks nice
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Post by: LunaHound
Im more interested in the weird black robed guy on the back... unfortunately his whole head is covered by the icon for some reason -_-
*edit for horrible grammar
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Post by: Orlanth
Platuan4th wrote:
Priest carries a Laser Rifle designed to look somat like a P-90.
LunaHound wrote:Im more interested in the weird black robed guy on the back... unfortunately his whole head is covered by the icon for some reason.
hmm, maybe that is him. Platuan does John Priest look like a Commissar with a P-90?
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Post by: haywire
Its actually... Neil Patrick Harris!
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Post by: Platuan4th
Orlanth wrote: hmm, maybe that is him. Platuan does John Priest look like a Commissar with a P-90? Yes, that is Priest on the box/book cover, even though you can't see his head. Also, the shirtless Zombie with the gun arms(standing next to Priest) is Samedi.
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Post by: alchemistfalling
Soooo .... are they an evil corperation ...... or some kinda zombied up cobra-ish army bent on world/universal domination???
Personally I like the armored cars.... they'd be good transports.
Seriously were's my APC's. I'm gett'n killed out here. Automatically Appended Next Post: Hey! I'm Canadian! What the.
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Post by: Vertrucio
Heh, interesting cover. All these techno-zombies, then a hot redhead.
Eh, she's probably another zombie, a pretty one, but hyped up on super zombie juice granting a buxom body and completely insanity.
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Post by: Platuan4th
alchemistfalling wrote:Soooo .... are they an evil corperation ...... or some kinda zombied up cobra-ish army bent on world/universal domination???
Evil Corporation.
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Post by: LunaHound
They recycle!!!
people that recycle arnt evil!
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Post by: CCotD
LunaHound wrote:They recycle!!!
people that recycle arnt evil!
Oh How I disgree
I recycle, yet I'm plotting the overthrow of the Lilliputian's as I type......
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Post by: alchemistfalling
Not evil for recycling? So the obvious... Hitler and Jewish gold teetth reference would probaly out of place here..... I'd lol.... but somehow I'd feel crepy on that one.... and it wasn't meant as a meanie thing either..... you know that one just saddened me a little inside.
I assume from the Medtec box I just picked up... btw anyone know the rules on this thing? They really should have cards that give the specific rules..... anyway..... that Oni are strict opportunists. Neither good nor bad so long as they get paid they're good.... for them turning in your recyclables pays.
As for me.... I'll pay thier rates.... if only to give my collective a chance against those infernal monkeys..... The posion bananas don't sem to be working.
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Post by: CCotD
The Frostbite Campaign has the rules for it.
edit: Essentially they can be taken by any faction to act as medics. But since there are only 3 they have to roll morale every turn unless you stick a civil engineer with them to make the group larger than 3. And they deploy with the container.
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Post by: Wolfen
CCotD wrote:The Frostbite Campaign has the rules for it.
edit: Essentially they can be taken by any faction to act as medics. But since there are only 3 they have to roll morale every turn unless you stick a civil engineer with them to make the group larger than 3. And they deploy with the container.
Or, AFAIK you can use ARC platoon from the REd Blok, and make them 4
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Post by: Orlanth
CCotD wrote:
edit: Essentially they can be taken by any faction to act as medics. But since there are only 3 they have to roll morale every turn unless you stick a civil engineer with them to make the group larger than 3. And they deploy with the container.
While you could argue that civvie medics are panicy though medics often tend not to be, if they were they certainly wouldnt be embolstered to the level of an infantry squad by the presence of another civvie in a furry jacket.
A double helping of dumb rules. They should have just used the existing rules for small units such as groupa and *** infantry, but no they said it was an infantry unit not a support unit (which again made no sense) and were not going to Q&A because changing draws attention to the fact they made a mistake, so we have to put up with claims that the rule is correct and intentional rather than the brainfart it clearly is. Ivory tower dfesginers being too proud to admit an error, 40K players will get a deja vu feeling over this.
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Post by: Platuan4th
Orlanth wrote:Ivory tower dfesginers being too proud to admit an error, 40K players will get a deja vu feeling over this.
That's hilarious, because Jean Bey will admit that they made mistakes on stuff(ie. like when they changed the K-Armor to having Stability). It's very insightful talking to him face to face.
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Post by: thesilverback
So are they going to do army box sets for everybody?
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Post by: Platuan4th
thesilverback wrote:So are they going to do army box sets for everybody?
Yes. ONI in November, Karmans in December, UNA and Therians sometime in 2010.
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Post by: alchemistfalling
Thanks for the heads up on the Medtec..... If they're troops (count wise) and worry about moral then why not have them joint a larger troop unit?
I need more advanced Blok or I'm boned. I've never figured out why the UNA or Blok haven't captured or by now studied each others stuff and why there wouldn't be hybrid UNA and Blok stuff out there.
I thinking of running combos of each army to turn back the monkey tide.
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Post by: warpcrafter
It just occurred to me, his name is eerily similar to that of Baron Samedi, one of the three Voodoo Gods that must be called upon to make contact with the spirits of the dead. Interesting choice.
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Post by: Platuan4th
warpcrafter wrote:It just occurred to me, his name is eerily similar to that of Baron Samedi, one of the three Voodoo Gods that must be called upon to make contact with the spirits of the dead. Interesting choice.
Reading the Thread Fail. We already had that conversation.
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Post by: warpcrafter
D'oh! I'm a serial thread-skimmer. At least he doesn't wear a top-hat or wave around a stick with a bunch of feathers and chicken feet on it or any other voodoo stereotypes. He kinda looks like a mysteriously muscled-up end-stage heroin junkie.
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