I got a present in the post from THQ this morning, which was kind of them. It was a miniature, in a standard GW box, but what was more interesting was stuck to the back of the box outside the shrinkwrap - this label:
The model was... a Chaos terminator lord. I think it is a very safe assumption that chaos are coming in 2010 (MMX)! Some new levels with some variance would be most welcome and I'm really looking forward to the horde mode as well.
I figure they'll add a fourth HQ to each race. With any luck, Chaos will get a lord of Khorne, Nurgle, Slaanesh, and Tzeentch. These would all unlock a different army tree.
awww some people get all the luck! I want a free Chaos Lord and love from THQ!
personally Im not 2 sure bout Chaos in the game, i feel they may play too similar to Space Marines, i reckon Tau and IG would be better...
well my iron warriors colour scheme for the Space Marines can soon go down the drain too!
how bout this 4 a multiplayer tier system tho:
all infantry units can be given certain marks (maybe which could only be taken if the hero/hq has the same 1):
Mok - Improved melee (maybe waaagh type ability?)
MoN - suppression resistance
MoS - Quicker (speed and melee)
MoT - enemy less accurate when shooting em' fire accurately when moving?
Heros:
1 - Chaos Lord - Support, like apoth' or farseer
2 - Chaos Sorcerer - Magic-etc. (like Eldar warlock)
3 - Daemon Prince - Melee Specialist
Tier 1:
1 - CSM Squad - upgrades - plasma, flamer + power weapon (which would change the squad 2 equip CCW's) however
2 - Havocs - heavy bolter, autocannon (tier 2 upgrade which is anti-cover + vehicle), missile launcher (tier 2)
3 - Raptors - power weapon and/or fist
4 - Khorne Bezerkers - would cost requisition and kill points (instead of power) - power weapon and/or fist
tier 2:
1 - Plague Marines - Plasma, flamers, power weapon
2 - Chaos Dreadnought - has charge ability, upgrade 2 autocannon - either weaker than SM one or cost more...
3 - Possessed - Special abilities (randomize?!), eg. frenzy, infiltrate, rending...
4 - Obliterator - Teleport, change from flamers to plasma cannon or MM ( i dont think the modelled meltaguns 4 a reason tho...)
tier 3:
1- Noise Marines - attack similar 2 wailing doom yet A LOT less powerful, ability 2 supress infantry without setup for short period
2 - Thousand Sons - Move and shoot, has sorcerer that can upgrade 2 simulate cover, teleport or do wind of chaos attack
3 - Defiler - powerful at range + CC 4- Maybe move obliterator to tier 4
race/kill point abilities: summon lesser daemons, frenzy-type ability, summon GD, create cracks in ground (wrath of the gods and watnot) to do area of effect damage
just putting it out there 4 thought (and to satisfy my imagination!) and 2 make other Chaos generals drool!
I wonder what the second race in the expansion would be. I'm quite happy to see chaos, hopefully we'll get to see some guard in there for them to square off against. The game needs a horde based ranged force.
Was there any rumor of there being a second race added in this expansion? Let's not forget that the first expansion to Dawn of War only introduced the Imperial Guard.
I used to be very active on the DoWII forums before the game came out. Chaos fans were pitching tantrums like you wouldn't believe when the 4th and final race was finally announced as Tyranids. "D*8< BUT, BUT IT'S NOT 40K WITHOUT CHAOS!!@!!" pretty much sums up their collective pathetic conniption.
Relic's response was that they were currently working on Chaos as the first race to be released in an expansion. They said that it would be released solo because they intended to put a lot of time and effort into making Chaos all that it should be... Interpret that how you will.
The only way I can see Guard actually being somewhat fun to play with/against in DoWII is if it's part of an Inquisition force.
Given the reliance on heroes, etc that DoWII has?
Guard would be at a huge disadvantage against anything barring a Kommando Nob force or a Lictor Force.
Now...if we could get an Inquisition force?
One of each Inquisitor, with their "Special" unit being the Chamber Militant(Malleus--Grey Knights, Xenos--Deathwatch, Hereticus--Sisters of Battle), with Stormtroopers and Inducted Guard Squads as the standard force?
Chaos is a pretty obvious choice to go with and I think it will be fun to play. I don't play the game online so I hope they do a really solid campaign for them. I'd hate to just play the DoWII campaign with spikey Blood Ravens.
ultramarinelord wrote:Khorne is the only way to play Chaos!!!!! Blood for the Blood God!!!!!
Khorne and tzeentch are played out. Slaanesh is unlikely to ever make it into a game as the primary ideology, so that leaves nurgle. I'd love to see a nurgle themed force, with average range and close combat ability, but an even tougher army then regular marines.
Honestly I'd rather Necrons than Guard. THQ did get Guard right in the last game, so I can't see them doing this time around.
They did necrons right too, better than the tabletop version in my opinion. So what's the difference?
Stormtrooper X wrote:I'd hate to just play the DoWII campaign with spikey Blood Ravens.
Judging by DoWII's campy throwback to the linear space marine campaign, you might end up wishing for spikey Blood Ravens as you're forced to play the new DoWII expansion campaign with regular Blood Ravens.
ShumaGorath wrote:They did necrons right too, better than the tabletop version in my opinion. So what's the difference?
Agreed 100%. I love the way EVERY unit from the codex was represented in DoW, and in a very cool/fluffy way. My only gripe is the way Immortals are anti-vehicle only, and sucked vs. any and all infantry. But I understand the wisdom behind that: It was to keep their numbers down to what they should be, so that Warriors would be used more... Much like Necrons really would do.
I agree that they'll probably go with one lord or sorceror for each of the four powers as the hero units for Chaos. It would mean they get the cult units/Daemons as one of their commander powers (like Marines get terminators) and give chaos the variety it deserves. However, I don;t think Greater daemons will make it in. (Although one can always hope...)
Sounds good, I also hope they do a campaign for each race as I really don't like the online for DOW, not a map campaign though, they get boring, maybie tailored campaigns with each missions ending branching off into 2 depending on how you choose to complete it but not in an obvious way?
Great Unlclean One wrote:Sounds good, I also hope they do a campaign for each race as I really don't like the online for DOW, not a map campaign though, they get boring, maybie tailored campaigns with each missions ending branching off into 2 depending on how you choose to complete it but not in an obvious way?
That sounds crazy labor-intensive on the developer's part. I could see a bunch of short, linear campaigns though, or something similar to Dark Crusade's system, mixed with DoW2's system. Regardless, I'd expect multiple campaigns to be shorter than the DoW2 campaign; maybe 5 hours tops. Either way I'm expecting them to showcase their shiny new Chaos army.
Vladsimpaler wrote:If they add in legitimate Chaos Legionnaires WITH daemons in this game, I could actually foresee me buying this.
For people who think that Chaos would be too similar to Space Marines-I laugh at your ignorance.
They had those in the last game, and they played pretty similarly. I think its a pretty forgone conclusion that chaos will play somewhat similarly to standard marines. They are just a more eccentric version OF standard marines after all.
I think that what will make or break Chaos in the SP campaign, assuming there is one, is the voice work.
I know it's oft overlooked, but voice work when really overdone is distracting and annoying. Some races, especially chaos, lend themselves to the "Nicholas Cage-ing" if you will, of overdoing it, such as the constant mindless screaming/cringe worthy simpering as in clicking on the cultists in DOW1.
Archonate wrote:I used to be very active on the DoWII forums before the game came out. Chaos fans were pitching tantrums like you wouldn't believe when the 4th and final race was finally announced as Tyranids. "D*8< BUT, BUT IT'S NOT 40K WITHOUT CHAOS!!@!!" pretty much sums up their collective pathetic conniption.
Relic's response was that they were currently working on Chaos as the first race to be released in an expansion. They said that it would be released solo because they intended to put a lot of time and effort into making Chaos all that it should be... Interpret that how you will.
QFT
seems these days all chaos players do is whine about everything ie 4th codex DoW2 and not getting post heresy stuff
i would rather see guard and crons or tau then chaos and crons or tau whatever isn't chosen in the first expansion then pile all the other races piled together
Archonate wrote:I used to be very active on the DoWII forums before the game came out. Chaos fans were pitching tantrums like you wouldn't believe when the 4th and final race was finally announced as Tyranids. "D*8< BUT, BUT IT'S NOT 40K WITHOUT CHAOS!!@!!" pretty much sums up their collective pathetic conniption.
Relic's response was that they were currently working on Chaos as the first race to be released in an expansion. They said that it would be released solo because they intended to put a lot of time and effort into making Chaos all that it should be... Interpret that how you will.
QFT
seems these days all chaos players do is whine about everything ie 4th codex DoW2 and not getting post heresy stuff
i would rather see guard and crons or tau then chaos and crons or tau whatever isn't chosen in the first expansion then pile all the other races piled together
sorry what? if you talk to any old skool chaos player the thing thats fething them of fmost is being made to b emore like normal post heresy marine. Who have you been playing 12 year olds?
As i hope THQ have learned form DOW1 and the mods made with it i hope they learn to make Chaos Marines significantly different to marines to A) make them unique, B) make them work within in the game and Finally C) fit with the official background. the final point was always shaky in the DOW1 games
Oh man, I remember my ears bleeding every time I clicked on a Cultist from DoW1. That was THE WORST and most annoying voicing I have ever heard. Whoever voiced that should have their voicebox removed.
If they did IG, and kept it only IG, not inducted forces, the heroes would have to be able to buff infantry squads with aura commands or something to make up for them being just human.
Isn't that more of a picture of a blood angel emblem? maybe they're doing blood angels, and they just sent a chaos model because that's what GW gave them to give away? Or maybe it's blood angels and chaos?
Necros wrote:Isn't that more of a picture of a blood angel emblem? maybe they're doing blood angels, and they just sent a chaos model because that's what GW gave them to give away? Or maybe it's blood angels and chaos?
It's the Blood Ravens emblem- they're the SM chapter used for both the DoW games.
Man, I find Relic and THQ's incredibly hinting tactics to be really really cool! It's stylish and elegant, with just the right hint of subtlety, and it positively oozes 40k-ness. They've just earned serious points in my book. Games Workshop could learn much from them in the marketing department.
As for the news that Chaos is coming in, I'm ridiculously excited. As a hardcore Chaos player, I'm obviously hoping that all the powers make it into the game, whether it's done through an upgrade system in which you select a mark for your troops, or they add another hero to each race, which would allow one for each Power of Chaos. This last one would be infinitely preferable, but I don't think it's nearly as likely as the first.
Of course, then there's always the chance that they will make Chaos ridiculously generic and bland... But I have faith that THQ will get it right this time around.
Edit: Also, Legoburner.... How much for the plastic Terminator Lord? I desire him.
Uhm... This just in. I got a present from THQ as well. Except that it's TWO Terminator Lords, and they both have limited edition parts, including a giant mechanical set of spider legs. And THQ also included a note stating that they love me more than most people.
THQ sent me a puppy in a box which was covered in diamonds. The puppy was flown here on the private jet they are giving me, and the puppy had a note saying that I now owned the company.
They also wanted to say that they hate hate chaos and the next expansion will feature Khemri.
Dexy wrote:If they did IG, and kept it only IG, not inducted forces, the heroes would have to be able to buff infantry squads with aura commands or something to make up for them being just human.
Is it only me seeing Ig heroes as Commisar Lord, Ministerium Priest and a shooter type, like Vindicare assasin or Kasrkin commando?
And Mark of Chaos was really weak, it was about mashing blobs of units together and spamming your hero attacks. Disappointing game.
ShumaGorath wrote:THQ sent me a puppy in a box which was covered in diamonds. The puppy was flown here on the private jet they are giving me, and the puppy had a note saying that I now owned the company.
Turbo_MMX wrote:FINALLY! The recognition I deserve!
lol.
Too bad for me I don't have thousands of dollars to buy the high end pc needed to run the damn game.
No sir, not even a $1000.00 pc needed to run dow2. I play it just fine on a $600 dell inspiron laptop... And i'm sure you could build a $400 desktop that would play it with zero issues...
Thorheim wrote:Is it me or does DoW2 really suck in Multiplayer? Propobly been discussed beore >_>
I enjoy it a lot, but it's pretty different from your standard rts fair, and much different from the single player. It's much more demanding and engaging than a standard econ management --> swarm rts. It basically forces you to play at a high level of rts skill from the start by removing the bad habits poor players form in rts games. Watch a video of a high level starcraft match and you'll realize how different it is from a standard starcraft game.
Turbo_MMX wrote:FINALLY! The recognition I deserve!
lol.
Too bad for me I don't have thousands of dollars to buy the high end pc needed to run the damn game.
No sir, not even a $1000.00 pc needed to run dow2. I play it just fine on a $600 dell inspiron laptop... And i'm sure you could build a $400 desktop that would play it with zero issues...
I have a friend who bought a really nice custom made gaming computer for about somewhere from $500-700. It can run the game on the highest graphics setting without flinching.
If they did a IG version, it should be based on the Tanith 1st and Only. Hero would be Gaunt, with sniper squad, scout squad, Try again brag heavy squad, ect... I would buy it.
He's right though - a small-scale Guard thing is necessary, so you'd need a Gaunt or Shaeffer style 'Dirty Dozen' to give you enough characters. Otherwise Guard don't work with DoW.
Anyway, bring on Chaos in DoW II. Terminator Lord, Power Armour Sorcerer and... umm... Raptor Lord? Khornate Herald?
Well, gimme Cadians or Catachans then, not some Captain Sharp copy who fight everything because they are the saddest melon-fething regiment in the galaxy.
Sadly, Dawn of War 3 or an expansion to DoW2 will be made by Ensemble Studios, the same people who made or rather screwed up Halo Wars. Sorry to anyone who said this before, didn't read the whole thing.
I hate the Age of Empire series as much as you hate Gaunts Ghosts, Brook. DoW (and Starcraft, on which DoW's game mechanics was heavily based, right down to the interface) was annoying enough with the endless need to research everything.
Age of Empires was worse in that regard. Playing AoE and AoEII and SW: Galactic Battlegrounds was just so tedious.
H.B.M.C. wrote:I hate the Age of Empire series as much as you hate Gaunts Ghosts, Brook. DoW (and Starcraft, on which DoW's game mechanics was heavily based, right down to the interface) was annoying enough with the endless need to research everything.
Age of Empires was worse in that regard. Playing AoE and AoEII and SW: Galactic Battlegrounds was just so tedious.
I love those games. I thought they were some of the better end ones, I found DoW and DoWII to just get tiring, but these never get old. My reasoning is probably the exact opposite of yours, I find that DoW didn't have enough research and that kind of stuff, especially the second one. DoW II got old after about my third game.
is it chaos marines or deamons or a mix of both as i would love to see deamons have there own amry in DOW2 if its only choas marines there will probs be the same as the marines with the same base and units
I really like the more realistic element in AoE, in that to start you get rubbish soldiers and you must make decisions as to what type of units you want to be able to buy later, especially in AoMythology, the research tree gets really technical, but having said that, I like THQs way of making vehcles take more damage from certain weapons, wheras in AoM its just a slugfest.
huh hu huh, m gonna kill your army of Elephants with My 10000 Cyclops!!!!
Automatically Appended Next Post: I also would like to see Catachans, or Tallarn. They would add a more interesting element to the game. Like lots of jungle fighters, squads of 20+, like sluggas but less good in combat, but better than an average IG.
Tedious researching aside, DoW had a nice scale to it, depicting larger battles. It just needs the interface and dynamics of DoWII. DoWII needs to get crackin with those expansions so we can get a little variety back into the game.
H.B.M.C. wrote:I hate the Age of Empire series as much as you hate Gaunts Ghosts, Brook. DoW (and Starcraft, on which DoW's game mechanics was heavily based, right down to the interface) was annoying enough with the endless need to research everything.
Age of Empires was worse in that regard. Playing AoE and AoEII and SW: Galactic Battlegrounds was just so tedious.
AoEII is one of the greatest RTS games. Starcraft is good in its own way but at a competitive level it's ridiculous. And if you think that DoW is very much like starcraft then I don't know what to say because they are so totally different. Most RTS games are great leaps closer to starcraft than DoW was.
I'm talking from a mechanics point of view. The interface was similar, the way you controlled units was similar, the menues were similar and the way you controlled unit upgrades and abilities, unit caps and population control, etc. All very Starcraft-y.
Doesn't make it bad, just makes it similar. Star Trek Armada had the same issues.
H.B.M.C. wrote:I'm talking from a mechanics point of view. The interface was similar, the way you controlled units was similar, the menues were similar and the way you controlled unit upgrades and abilities, unit caps and population control, etc. All very Starcraft-y.
Doesn't make it bad, just makes it similar. Star Trek Armada had the same issues.
I still disagree. The interface may be similar from your point of view, but many successful RTS games have a similar interface, and many RTS games are much more similar to starcraft than DoW.
(and Starcraft, on which DoW's game mechanics was heavily based, right down to the interface)
You don't play too many RTS games do you... Those games are about as dissimilar as it gets in the genre. Ones a grid based svga wonderland of economic farming, resource control and fortification, and tight unit control backed up by a robust and easily grasped rock paper scissors method of unit balance, and the other is dawn of war. A game where you run around capturing flags, building your OMG giant army, and then running it into the other guys OMG giant army until one of you wins. High level matches usually end up going to the uniquely advantaged side (chaos vs orks is a bye for chaos, necrons vs eldar go to eldar, etc). It's got none of the careful econ management of starcraft, none of the unit balance, and none of the push and pull defense (unless you are at a reeeeaaaaly high level of play, and even then the forces basically ignore one another until the big fight).
As for the interface, it's all pretty much the same in the genre. Command and conquer is about the only one that deviates heavily, and they came first anyway (other than DUNE), so they get to have it. Everyone else just puts the map in one corner, the unit builds in one of the bottom two, and the unit controls opposite the build.
ShumaGorath wrote:You don't play too many RTS games do you... Those games are about as dissimilar as it gets in the genre. Ones a grid based svga wonderland of economic farming, resource control and fortification, and tight unit control backed up by a robust and easily grasped rock paper scissors method of unit balance, and the other is dawn of war. A game where you run around capturing flags, building your OMG giant army, and then running it into the other guys OMG giant army until one of you wins. High level matches usually end up going to the uniquely advantaged side (chaos vs orks is a bye for chaos, necrons vs eldar go to eldar, etc). It's got none of the careful econ management of starcraft, none of the unit balance, and none of the push and pull defense (unless you are at a reeeeaaaaly high level of play, and even then the forces basically ignore one another until the big fight).
*facepalm*
Christ... I didn't say the games were similar Shummy, I said the interface and mechanics were. Of course the games aren't the same, even from the most basic resource collection to the way armies are moved around, cover-mechanics, squads vs indivudual units. It's obvious that they're not similar here. Jesus... don't any of you people fething read...
ShumaGorath wrote:As for the interface, it's all pretty much the same in the genre.
Yeah now it is. Just like all FPS are deathly afraid of including health-bars these days thanks to Halo, RTS's like DoW (and ST:Armada, like I said) have interfaces and menus that look basically the same as the Starcraft one. Both Armada and DoW stand out as having the same menus down the bottom - buttons in the same places, the same portraits, the map in the same spot. It's not just similar, it's the same. You could say that DoW's interface came from Impossible Creatures, but then IC's interface came from Starcraft.
Automatically Appended Next Post:
ShumaGorath wrote:MEQ doesn't really work as a term in a videogame context.
I agree. This isn't the place for an anti-MEQ because this is a video game, not 40K, and the concept doesn't cross over that well.
Christ... I didn't say the games were similar Shummy, I said the interface and mechanics were. Of course the games aren't the same, even from the most basic resource collection to the way armies are moved around, cover-mechanics, squads vs indivudual units. It's obvious that they're not similar here. Jesus... don't any of you people fething read...
They aren't similar, but the interface and mechanics are the same. What? WHAT?
Do you read what you type? Can you comprehend the meaning of that sentence?
How are they not similar when you say their mechanics are identical?
Yeah now it is. Just like all FPS are deathly afraid of including health-bars these days thanks to Halo, RTS's like DoW (and ST:Armada, like I said) have interfaces and menus that look basically the same as the Starcraft one. Both Armada and DoW stand out as having the same menus down the bottom - buttons in the same places, the same portraits, the map in the same spot. It's not just similar, it's the same. You could say that DoW's interface came from Impossible Creatures, but then IC's interface came from Starcraft.
Also what do you mean these days. Starcraft is almost 10 years old, and it's gameplay was a tweaked version of warcraft 2 (read: basically identical) which is almost fifteen years old. Warcraft two was a tweaked version of warcraft one, which is now almost 16 years old.
For comparison the original command and conquer dropped in 1995. Dawn of war dropped in 2005.
The real time stretegy genre interface hasn't changed much in the time since DUNE released. The interface isn't going to change for a while, but then, it's not like FPS' are changing either. They still have little ammo counters, first person perspectives, and guns that take up a quarter of your screen.
You should probably form these thoughts better before posting them.
I havent got DoWII, so I may be wrong, but SMs can't get Deavastators can they? Therefore it would be good to have havocs. I also think they should have less MEQ units, and more units like Thousand Sons, or Noise Marines, I'm bored of playing Khorne over and over again. It should be like AoM, with a research tree, and a branch for each Chaos God, Or an option for the weaker but broader aspect of Chaos Undivided.
Pagarus wrote:I havent got DoWII, so I may be wrong, but SMs can't get Deavastators can they? Therefore it would be good to have havocs. I also think they should have less MEQ units, and more units like Thousand Sons, or Noise Marines, I'm bored of playing Khorne over and over again. It should be like AoM, with a research tree, and a branch for each Chaos God, Or an option for the weaker but broader aspect of Chaos Undivided.
They have devastators , plasma cannon and heavy bolter variant . though its 1 hvy weapon + 2 bolter marine per "squad"
Well, due to DoW2's smaller size and larger emphasis on equipment it could be a lot different then that.
Terminator - chaos terminator: They are both the same unit but the chaos terminators depending on loadout could function quite differently. A singular squad, wielding both heavier close combat abilities and a reaper autocanon could find a good midway between assault termies on the space marine side and standard gun termies. Rather than upgrading for weapons it could upgrade for it's champion or demonic mark, both of which would change the function of the unit significantly.
Tacs vs Marines: Again, items and upgrades make the unit. As chaos has no scout variant these would be the core troops of the force. A bigger shift from weaponry to close combat would do enough to differentiate the unit significantly, and a possible power weapon or power fist upgrade on the seargant (vs they shall no know fear) will change the unit from a hard ranged counter to a small, expensive close combat shock troop with limited anti vehicle.
Assault marines vs raptors: Raptors probably wont be in the game. They are vanilla and boring, and everyone loves the hell out of berserkers. Problem solved.
Devastators vs havocs: This is a question of devastators vs obliterators. Not havocs. The havocs will likely only show up with an autocanon in the first tier, and then get replaced later by oblits wielding heavy weapons (probably in the third tier).
Chaos will likely bring cultists as the cheap, swarmy early cap and CC unit, and they will probably function as a cross between slugga boyz and termagants. Again, very dissimilar from scouts. With a small daemon summon in the first tier, a crazy dead in the second (this will probably function like the SM dread, but really, all the dreadnaughts in the game work the same way anyway) and a vindicator rather than a pred in the third tier the chaos army would differentiate itself quite well.
Tyrolean wrote:Anyone try the Firestorm over Kronus mod?? v3.5?? it's so amazing *sighs*
I have, just 3 days ago or so...and it's pretty much just awesome.
Pretty much, anyone in this thread who is saying "I wish guard had inquisitorial allies" or I wish chaos had thousand sons/plague marines/etc" should really just take a look at that mod... because it probably has what you were wishing for already.
Terminator Lord, Power Armour Sorcerer and... and what?
daemon prince??
Since they'll likely go with 4 HQ's (, I get the feeling the other races will get an additional one each) then there are really two possibilities.
1. They split it by god. Tzeentch sorcerer; tougher than the farseer, with similar abilities. The Khornate lord in regular power armor; less health than the captain, warboss, and hive tyrant, but higher dps against groups (depending on equipment) and probably a melee damage aura. The Nurgle lord, with the later option of terminator armor (highest health of any HQ unit in the game, but meh dps, and ok abilities, probably with some sort of health aura. And finally a Slaanesh lord in power armor; this would be the forces quick guy, probably with an optional jump pack or lashwhip abilitiy (mix of the lictor and warp spider).
2. Just all the HQ choices. Sorcerer, Lord, Daemon Prince, Greater daemon. The daemon prince and GD wouldn't be that hard to balance considering the hive tyrant is in there already, and the sorcerer and lord would just be psyker and captain analogues.
I agree completely, ShumaGorath. The first option is my fervent hope for the HQ choices in the game. Otherwise we're going to end up with some more bland Chaos, and that would make me a sad panda.
LunaHound wrote:Any patches for DOW2?
like squad limit cap increase and such?
No, and you should probably never expect it. It's well balanced to its current numbers. They're highly unlikely to ever up it for appearances. Its a sacrifice for game balance.
Will you still have to log onto steam and the other spyware server after the update? Knowing that you have to have 2 different accounts and sign into both is what has kept me from getting it in the first place.
Grunt_For_Christ wrote:Will you still have to log onto steam and the other spyware server after the update? Knowing that you have to have 2 different accounts and sign into both is what has kept me from getting it in the first place.
Unsure if this is true was on 4chan.. anyone got this mag can confirm?
Also elphias the inheritor lol.
Expansion for DOWII confirmed. There's a two page preview in the latest PC Gamer UK.
Here's some info from another board.
New Mechanic: Corruption Level. Essentially, it's a campaign mechanic if you complete missions in ways which might be frowned upon by the Imperial Cult, e.g. trashing a shrine.
Corruption level affects wargear options and how NPC allies react towards you.
Campaign: There is a Spess Marine campaign in which you fight against chaos. At least part of it takes place on Meridian, and the Angel Forge map. The text does not say this is the only campaign, or even if this is the final campaign. It just describes a mission the writer got to play. In which he was Space Marines against CSM. It might just have been something they knocked up to show the press or a WIP of the final campaign.
Relic quotes suggest it might be more narrative driven than the previous one.
In this campaign, you will likely meet
Eliphas the Inheritor
space marines do get devastator squads but their not convential 40k squads. Theres one designed for infantry with bolters and a heavy bolter in the squad and theres one designed for vehicles and even squads which is a plasma team. I'm not sure if chaos will have their variants.
I onyl hope in DoW2 there isnt just going to be the blood thirster. I'd like to see a keeper of secrets in it. Though im betting it'll be khorne orientated at usual ;-;
I get the feeling this expansion will be another relic chapterwank campaign.. I would rather play another other race (chaos would be no.1) in campaign even tyranids.. and I hates them.
I've never been that keen on the campaign in DoW2, i tend to play the skirmish type game son it. Although, they murdered dark angels with the colours they used for it. Their pretty much luminous on it. :(
LunaHound wrote:Any patches for DOW2?
like squad limit cap increase and such?
No, and you should probably never expect it. It's well balanced to its current numbers. They're highly unlikely to ever up it for appearances. Its a sacrifice for game balance.
The engine wouldn't be able to handle a huge meatgrinder spam fest like the first Dawn of War can. I'd rather have DoW2's tactics and maneuvering over the first game's horde rush any day. If people just wanted Dawn of War 2 to be the same game, what's the point?
Back on topic: Some people were speculating that the race is actually Chaos, not Chaos Space Marines. In the fluff, the most common Chaos enemies are traitor guard, mutants, and general scum. Who here thinks it would be kinda cool to focus more on them, and save Chaos Marines as an elite unit in Tier 2? They've got 10,000 years of experience, it would only make sense to have them be a bit more advanced than a tac squad.
Who here thinks it would be kinda cool to focus more on them, and save Chaos Marines as an elite unit in Tier 2? They've got 10,000 years of experience, it would only make sense to have them be a bit more advanced than a tac squad.
I agree, t would make it more interseting.
Give them Thousand Sons guns, and better ccw weapons, like the board game!
LunaHound wrote:Any patches for DOW2?
like squad limit cap increase and such?
No, and you should probably never expect it. It's well balanced to its current numbers. They're highly unlikely to ever up it for appearances. Its a sacrifice for game balance.
OK, the preview is only two pages doesn't have too much information, though what it does have is quite important.
New Mechanic: Corruption Level. Essentially, it's a campaign mechanic if you complete missions in ways which might be frowned upon by the Imperial Cult, e.g. trashing a shrine.
Corruption level affects wargear options and how NPC allies react towards you.
Campaign: There is a Spess Marine campaign in which you fight against chaos. At least part of it takes place on Meridian, and the Angel Forge map. The text does not say this is the only campaign, or even if this is the final campaign. It just describes a mission the writer got to play. In which he was Space Marines against CSM. It might just have been something they knocked up to show the press or a WIP of the final campaign.
Relic quotes suggest it might be more narrative driven than the previous one.
In this campaign, you will likely meet
Eliphas the Inheritor
We don't know what else is there yet, so don't make judgements.
Honestly I'm more interesting in the structure of the game myself. More campaigns, another Blood Raven campaign, just a Chaos campaign, a risk-style map (ala Dark Crusade). That's what will make or break the expansion.
Chaos Rising has just been announced with some details on the THQ website.
New units, 20 more singleplayer missions, increased level cap (20 up to 30) and new multiplayer maps too.
You can use your existing squad, or start afresh, fully equipped. You can also equip the Chaos-tainted wargear, but this "could lead to dreadful consequences"!
Hoping to see some screenshots or videos in the next few days
THQInsider wrote:You can use your existing squad, or start afresh, fully equipped. You can also equip the Chaos-tainted wargear, but this "could lead to dreadful consequences"!
I'm not sure I see the point then, even if it is "powerful" you'll apparently get screwed for using it.
The new faction is great, and sure to spice up the multiplayer, but I think I'm most looking foreward to the idea of new units for the current factions, as well as new commanders. Hopefully they'll get genestealers and biovores in there.
That picture got posted earlier, but this one is much more zoomed-in. Very nice, I cannot wait to play this game. I think what we're all worried about is how they're going to represent the Powers. Looks like it'll just be a waiting game.