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New Blood Angels @ 2009/09/18 22:15:36


Post by: Vulkan


GW has stopped shipping out Blood Angel stuff. Which is the same thing they did with the Space Wolves, Skaven, and Tyranids (more recently) in advance of a whole bunch of new stuff coming soon. I wouldn't be surprised if Blood Angels and Tyranids get released at the same time to capitalize on the people that want to get into 40K after playing Space Hulk.




New Blood Angels @ 2009/09/18 22:18:58


Post by: warboss


lol, i didn't realize they were still supporting the BA after their half hearted "codex" release. for the time being, i'll be using the SW rules for my marine assault heavy force.


New Blood Angels @ 2009/09/18 22:45:13


Post by: radiohazard


Thats all we need, another Marine Dex.

Can't they just hurry up and finish Dark Eldar, then move onto Necrons and Tau???

If memory serves thats 2 Codex GW have in the near future, Nids and now Bangels.

They only take down the models and other bits if a release is within 3-6 Months.

Awesome pic BTW Vulkan.


New Blood Angels @ 2009/09/18 22:46:09


Post by: Winter


Loving that diorama model

It seems feasible after the SpHulk release they would invest in both BA and Nids, but nothing has really been said/heard about BA, so unless GW are getting that good, i would think we would have heard something already.


New Blood Angels @ 2009/09/18 23:02:18


Post by: Arschbombe


There have been rumors that BA are getting done in 2010 after the nids. It kind of make sense because of space hulk, but really it's just because the marine dexes are easier to do and don't require their own model ranges. It has nothing to do with which army is more deserving of an update.



New Blood Angels @ 2009/09/18 23:04:44


Post by: radiohazard


Actually, I can see where GW are going with the Marine releases...

How many units do SW have that need their own specific models that can't be made with just the SW sprue and one of the SM squad boxed sets???

I mean you can use Devs to make Long Fangs and Assault Marines to make BC with the SW sprues.

Bangels need like...

Command Squads with Jump Packs - easy fix with a Bangel Sprue.

Death Company - See above.

Errrrrm

Thats it.

Re do all the character models and add in some tank variant or Dread Variant and they are good to go with a shiny new codex.

See, minimal amount of new models that cost money to develop (like most of Ork range and the IG range) and loads of boxed sets already on the shelves that can be sold with the sprues.

Good idea really.


New Blood Angels @ 2009/09/18 23:15:29


Post by: Vulkan


Can we all agree current BA are awful?


New Blood Angels @ 2009/09/18 23:16:34


Post by: radiohazard


Vulkan wrote:Can we all agree current BA are awful?


Yup, you get my vote.


New Blood Angels @ 2009/09/18 23:24:24


Post by: Wildeyedjester


radiohazard wrote:Thats all we need, another Marine Dex.



I'm telling you - get used to it. GW has figured out what a money making scheme their Space Marine line is. Everytime they drop a new codex its a fresh run of interest on a majority of their already released and made models - the full space marine line. For them to call them space wolves they only have to update a few units and will likewise for all the other expansion codices. I am fully expecting every other army to be a space marine release just to fully give them the profit margin they are looking for. If its not every other release - it will be very close to it.

There is a reason the space marines are their biggest seller and I bet it only gets larger (or worse?) from here.

However, I must admit I am quite excited about blood angels!



New Blood Angels @ 2009/09/18 23:40:02


Post by: Sadistikk


radiohazard wrote:Thats all we need, another Marine Dex.

Can't they just hurry up and finish Dark Eldar, then move onto Necrons and Tau???

If memory serves thats 2 Codex GW have in the near future, Nids and now Bangels.

They only take down the models and other bits if a release is within 3-6 Months.

Awesome pic BTW Vulkan.

Its a simple matter of Cash invested vs Cash Recieved
Marines sell more then any other armies
More Nid players and BA player then Dark Eldar, Tau, Necrons, Eldar Combined

they want to make as much money as possible

lol i wouldn't be suprised if there aren't more BA players then the rest of the xeno's out there *not counting orks*

The word of the day is Economics .....
Love it or hate it simple math and cash rules the forges at GW


New Blood Angels @ 2009/09/18 23:46:35


Post by: Kyley


marine dex, guard dex, puppy dex, vampire dex, dex for templars who arent good/distinct enoiugh to warrant their own book, GW just wants to sell scouts and (whats different about BT? oh those upgrade kits that cost AS MUCH AS the marines they're upgrading!) but those pups are sooo awesome !


New Blood Angels @ 2009/09/18 23:49:17


Post by: Alpharius


Bangels?

Seriously?

That's painful!

Please stop!

Please?

Anyway, you know you're getting at LEAST one Space Marine Codex a year, for a lot of the reasons already pointed out, so, lets all just try to enjoy it.

Or, grin and bear it.


New Blood Angels @ 2009/09/19 00:03:40


Post by: mikhaila


Vulkan wrote:GW has stopped shipping out Blood Angel stuff. Which is the same thing they did with the Space Wolves, Skaven, and Tyranids (more recently) in advance of a whole bunch of new stuff coming soon. I wouldn't be surprised if Blood Angels and Tyranids get released at the same time to capitalize on the people that want to get into 40K after playing Space Hulk.



????????????? Blood Angels have been direct only for several years. Stores can order them at a lesser discount through direct services, but they have been gone for years. Nothing new here. Some Nids and Skaven are starting to move to direct, and most wolves have been direct only for years.

I wouldn't take this as much of a sign.


New Blood Angels @ 2009/09/19 00:09:14


Post by: grizgrin


Damn you for probably being correct mikhaila. And here I was, jerkin my way to a nerdgasm when I read this. Sheesh, you're a one-man cold shower.


New Blood Angels @ 2009/09/19 00:11:32


Post by: ShumaGorath


Marinehammer 40'k. In the grim darkness of the far future, there is only space marines.


New Blood Angels @ 2009/09/19 00:20:56


Post by: fire4effekt


mikhaila wrote:
Vulkan wrote:GW has stopped shipping out Blood Angel stuff. Which is the same thing they did with the Space Wolves, Skaven, and Tyranids (more recently) in advance of a whole bunch of new stuff coming soon. I wouldn't be surprised if Blood Angels and Tyranids get released at the same time to capitalize on the people that want to get into 40K after playing Space Hulk.



????????????? Blood Angels have been direct only for several years. Stores can order them at a lesser discount through direct services, but they have been gone for years. Nothing new here. Some Nids and Skaven are starting to move to direct, and most wolves have been direct only for years.

I wouldn't take this as much of a sign.

Thats not true, Blood angels have just moved to direct according to my latest email(we restocked yesterday and got 2 dantes, and an honor guard), and we have been getting space wolf restock up untill about 2 months ago.


New Blood Angels @ 2009/09/19 00:39:50


Post by: JD21290


Ive got a blof up now while re-making my BA
Better not release anything new that looks decent -_-

also, watch them feth up thier current dex (well, PDF lol)
Assault marines will become fast attack, death company will become 50 points each, scouts will stay an elite choice.
They will remove the options for pods for allmost every unit.


Things that could improve it:

1: Give dante and mephiston eternal warrior. They are fething 200+ points each and dont have it.

2: Make scouts a troop choice and cut the points down (200 for 10 sniper scouts takes the piss)

3: Drop points cost on some vehicles and units, alot of them are 10-30 morethan the vanilla units.

4: Add some options!
Pretty much no decent upgrades available to them.

5: Keep storm shields a 4+ save. No one takes them now as they are A: not fluffy and B: useless.
They dont really fit into a BA army, and i rather not see a new cookie cutter BA list.

6: Keep pods for all units that have them, its what makes/made them unique at one point.
Podding scouts, termies, dreads, vets, assault marines, tac marines, all have pods and more, meaning you can pod wave armies with CC elite troops


New Blood Angels @ 2009/09/19 00:41:36


Post by: grizgrin


How about adding the drop pod assault rule so that drop pods in general become worth a fat frog's ass?


New Blood Angels @ 2009/09/19 00:55:26


Post by: Sadistikk


ShumaGorath wrote:Marinehammer 40'k. In the grim darkness of the far future, there is only space marines.


LOL QTF so true ....


New Blood Angels @ 2009/09/19 01:01:31


Post by: JD21290


WOAH! Woah, woah, woah, hold on there
As a BA player i claim they are not the same as the usual marine scum!
Rather than sitting back hiding and using special characters to structure our armies we charge into anyone (including orks) and crush them through sheer force
Rather than being like those pansy ultrasmurfs and shooting everyone.


New Blood Angels @ 2009/09/19 01:01:53


Post by: Alpharius


JD21290 wrote:

5: Keep storm shields a 4+ save. No one takes them now as they are A: not fluffy and B: useless.
They dont really fit into a BA army, and i rather not see a new cookie cutter BA list.



Agree with a lot, but not this.

GW REALLY needs to standardize wargear across the codices...


New Blood Angels @ 2009/09/19 01:08:38


Post by: malfred


Alpharius wrote:Bangels?

Seriously?



I keep hearing, "Walk Like an Egyptian"




The Bangles are Necrons?


New Blood Angels @ 2009/09/19 01:11:04


Post by: JD21290


Agree with a lot, but not this.

GW REALLY needs to standardize wargear across the codices...


OK, remove them alltogether
BA excell in tearing apart enemies in CC, so you will want the most attacks possible, why take these? claws get the job done alot faster.
Who needs to survive long enough to attack back when you shower them in power weapon attacks all with re-rolls to hit and wound?
How do you survive getting into combat? drop pod


New Blood Angels @ 2009/09/19 01:17:42


Post by: Brother SRM


I still have my fingers crossed for Codex: Angels of Death. Fix both flavors of Angels in one go. As most DA players have switched to codex Marines, I'm sure this would make them happy. After all, I used to be one :(

Please GW? Please?


New Blood Angels @ 2009/09/19 01:19:32


Post by: Vulkan


Now guys let's not forget GW is a company


New Blood Angels @ 2009/09/19 01:21:25


Post by: JD21290


True enough vulkan
So death company will become even more amazing, cost around 40 points each and come in blisters of 2 for £12

The Baal will be hiked up to £40 lol

All in all, any good units will become expensive to buy and cheap to field.

Also, assault squads will stay troop simply for the sheer fething cost per box


New Blood Angels @ 2009/09/19 01:41:11


Post by: Vulkan


...No bad JD21190


New Blood Angels @ 2009/09/19 01:53:22


Post by: JohnHwangDD


Vulkan wrote:GW has stopped shipping out Blood Angel stuff.
I wouldn't be surprised if Blood Angels and Tyranids get released at the same time to capitalize on the people that want to get into 40K after playing Space Hulk.

Sure, that works. And is kinda obvious. Plus, it gets all codices to standalone status.
____

radiohazard wrote:Bangels need like...
Command Squads with Jump Packs - easy fix with a Bangel Sprue.
Death Company - See above.

I agree. Bitz-wise, BA would get:
- BA shoulderpads & heads (winged teardrop motif)
- DC shoulderpads (skull & crossbones)
- BA tank decorations
- BA-specific Sergeant torsos (assume at least 1 "muscle" torso, along with winged teardrop torsos)
- BA-specific weapons
and so on... Following the SW sprue design with extra heads & shoulders, there's a lot of value for players to customize generic SM bitz.
____

Alpharius wrote:Anyway, you know you're getting at LEAST one Space Marine Codex a year, for a lot of the reasons already pointed out, so, lets all just try to enjoy it.

Or, grin and bear it.

Exactly - it's been like this for about a decade, so why SM Codices are a shock to people is beyond imagination.
____

JD21290 wrote: 3: Drop points cost on some vehicles and units, alot of them are 10-30 morethan the vanilla units.

Don't forget that a lot of the extra points are because of the "free" DC model that you get.

As far as adjustments go, I'd just like to see BA have a rule that they can Assault (but not Shoot) after DSing.


New Blood Angels @ 2009/09/19 02:03:55


Post by: Kingsley


Current BA are competitive but dull. I hope they get a cooler, more expansive Codex.


New Blood Angels @ 2009/09/19 02:05:16


Post by: JD21290


How are they dull Fetterkey?
they have plenty of options structure wise, it just seems to be wargear that lets them down. (and only 1 unit of DC per army lol)


New Blood Angels @ 2009/09/19 02:19:45


Post by: Snord


JohnHwangDD wrote:Exactly - it's been like this for about a decade, so why SM Codices are a shock to people is beyond imagination...


Agreed. How anyone thinks that comments like 'GW are trying to milk Space Marines' and (even worse) 'GW just want to make money' are still worth even typing is very hard to understand.

Incidentally, who did the model of the despairing BA Marine in the first post? I think it's wonderful It says more than a hundred whiney posts.


New Blood Angels @ 2009/09/19 02:44:51


Post by: Vulkan


JD21290 wrote:How are they dull Fetterkey?
they have plenty of options structure wise, it just seems to be wargear that lets them down. (and only 1 unit of DC per army lol)


But it's always been 1 DC unit per army..

OH you mean it as joke aha ha... ha!


Tailgunner wrote:
JohnHwangDD wrote:Exactly - it's been like this for about a decade, so why SM Codices are a shock to people is beyond imagination...



Incidentally, who did the model of the despairing BA Marine in the first post? I think it's wonderful It says more than a hundred whiney posts.


I have no idea I got it off of 4chan's /tg/ awhile back


New Blood Angels @ 2009/09/19 03:00:29


Post by: Liquidice281


The BA codex needs to have the same 3+ invul as regular space marines, how do you explain that BA shields are not as good as regular marines?

All they have to do is update points cost and make scout cheaper and a troop choice. Make a BA upgrade box and redo the 5 or so special characters. I also agree that dante and mephiston should get eternal warrior.

Or, they give the regular space marines 1+ to their WS, a five man tact squad cost 115 points in the BA codex and 90 in c:SM. Thats 5 points per model. Another option is giving them a chainsword in their wargear for 2 CCW.

Also it would be nice to give their assault squads alittle pizzaz, give them some different options like buying furios charge or something, maybe fleet?

Also add the new landspeeder, thunderfire, ironclad, and land raider reedemer and give termies the dedicated landraider option.




New Blood Angels @ 2009/09/19 03:05:04


Post by: Kingsley


JD21290 wrote:How are they dull Fetterkey?
they have plenty of options structure wise, it just seems to be wargear that lets them down. (and only 1 unit of DC per army lol)


I dunno. I'm not really interested in the Blood Angels Codex in the same way that I'm interested in the Space Marines, Space Wolves, or even Dark Angels Codices.


New Blood Angels @ 2009/09/19 03:09:13


Post by: JD21290


But it's always been 1 DC unit per army..

OH you mean it as joke aha ha... ha!


I know, but they had options for weapons
they dont now lol.
allthough, making them a 0-2 choice (1 per chappy in the army) would be nice


Fetterkey, all up to you mate
everyone has thier own taste in armies.


anyways, 3:10am, im off


New Blood Angels @ 2009/09/19 03:31:51


Post by: JohnHwangDD


Eh. 1 DC is fine. Just make it a unit that doesn't take a FOC slot.


New Blood Angels @ 2009/09/19 09:26:11


Post by: Vermillion


Well with the wolves done now it's about time BA got an update. Just wish they'd fix DA too, the codex is dire.


New Blood Angels @ 2009/09/19 09:31:06


Post by: puma713


Vulkan wrote:GW has stopped shipping out Blood Angel stuff.



Where'd you get this? I can still order everything from them.


New Blood Angels @ 2009/09/19 09:35:49


Post by: Vulkan


puma713 wrote:
Vulkan wrote:GW has stopped shipping out Blood Angel stuff.



Where'd you get this? I can still order everything from them.


STARSCREAM!

Actually I should had been more specific and stated that it's shops that arnt able to orders these anymore
and I got this information from Miniwargamming and /tg/


New Blood Angels @ 2009/09/19 09:49:50


Post by: whitestagg


I really hope that they get something to kind of set them apart. As it is they only have the death company and Furiosos that make them any different from anyone else (and especially with the most recent marine dex they are LESS of a special chapter than Ultramarines) I hope that they bring back the black rage rule and give them some special close combat bonuses/ items (i.e. new lighting claws like space wolves) I know that people say that they are a close combat army, but they are so not. Maybe rending on the charge or something like that would work out.


New Blood Angels @ 2009/09/19 10:13:01


Post by: grizgrin


I'm no fan of the current dex for BA, but I have to disagree. Assault Marines as Troops in either JP's or Fast Rhinos? That right there gives you the opportunity to field some forces that are pretty distinctive in their appearance and operation.

That does a lot to set them apart. Making htem some kind of FWOAR broke up army that's the pick up and win beat stick like the flavor of the month codexes seem to be these days is a different topic.

Hell, Id be happy just to get some more options, some parallel rules, and lowered points costs.


New Blood Angels @ 2009/09/19 10:16:55


Post by: Fresh


blood angels = assault
tyranids = assualt
???
PROFIT!


New Blood Angels @ 2009/09/19 10:19:31


Post by: whitestagg


grizgrin wrote:I'm no fan of the current dex for BA, but I have to disagree. Assault Marines as Troops in either JP's or Fast Rhinos? That right there gives you the opportunity to field some forces that are pretty distinctive in their appearance and operation.

That does a lot to set them apart. Making htem some kind of FWOAR broke up army that's the pick up and win beat stick like the flavor of the month codexes seem to be these days is a different topic.

Hell, Id be happy just to get some more options, some parallel rules, and lowered points costs.


Assault Marines as troops, sure, the others can't do it...but...Assault Marines suck. They are way overpriced for a group of five marines that can move fast but other than that aren't set up for close combat. 2 attacks (3 on the charge) from 5 guys is not such a serious threat...


New Blood Angels @ 2009/09/19 10:25:55


Post by: Vulkan


Let's not forget the Blood Angels have to pay for much more for their Assault Squads I believe even with including the DC they pay like another 30 points or some thing.

Now I love the DC because of the fact they are scary and probably have Khornate any thing crying but the fact is you have to build your entire army around them and only use full squads to get your points worth

T_T I liked the chaos of it all way back when


New Blood Angels @ 2009/09/19 10:46:35


Post by: Emperors Faithful


New BA dex?
Oh please, oh please, oh please, oh please, oh please, oh please, oh please, oh please, oh please!

Gutteridge wrote:blood angels = assault
tyranids = assualt
???
PROFIT!


QFT


New Blood Angels @ 2009/09/19 10:49:46


Post by: grizgrin


whitestagg wrote:
grizgrin wrote:Assault Marines as troops, sure, the others can't do it...but...Assault Marines suck. They are way overpriced for a group of five marines that can move fast but other than that aren't set up for close combat. 2 attacks (3 on the charge) from 5 guys is not such a serious threat...


I would beg to differ. I ran a Jumpwing for a while. Before the meta in my shop swung toward Rate of Fire as a cure for marines on foot, I hammered many opponents with nothing more than jump troops. Then the Rate of Fire builds came in and I got shot off the board. So no, it's not an optimal build but it CAN be a massive pain for your enemy. 5th edition, which finally let you DO a full jumpwing in conjunction with the current dex (admittedly released during 4th), killed the Jumpwing wiht the LOS rules. The ability to see into and then out of terrain did it. Yeah, if the terrain is right you can still pull it off, but it takes some luck these days.

But even so, people gak themselves when they see this red "horde" of marines doing wind sprints to get across the board at them! The intimidation factor, even when the army was getting trounced, made for very fun games. People would work them selves up into a froth!

Vulkan wrote:Let's not forget the Blood Angels have to pay for much more for their Assault Squads I believe even with including the DC they pay like another 30 points or some thing.

Now I love the DC because of the fact they are scary and probably have Khornate any thing crying but the fact is you have to build your entire army around them and only use full squads to get your points worth

T_T I liked the chaos of it all way back when

While Assault Squads are more expensive and have fewer options (tryin real hard not to just list a bunch of bitches here, folks), you don't have to build around the DC. The DC can serve as a flack magnet, a secret weapon, or a "human" shield to benefit the rest of your army; depending on what you think your opponent is going to do wiht them. They don't need maxing for this.


New Blood Angels @ 2009/09/19 11:26:51


Post by: 99MDeery


GW turned the store that i've been going to since 1996 into a gak infested rat hole with a manager that needs to be murdered, shot, stabbed whatever, it really does depress me that i cant go into the store anymore without getting seriously angry at the way this guy speaks to me and other customers that arent children.

Oh yeh they made me hate 40k so much with the crappy new dex's and 5th edition that I now exclusively player Warhammer Fantasy.

Yeh thanks GW.


New Blood Angels @ 2009/09/19 11:29:03


Post by: Sirius42


Regardless of everything said here the SW codex has proved to us just how unique GW can make a marine codex now, so if/when BA roll around GW had better not pull a dark angels on them. Speaking of everyones favourite marines in dresses, I doubt they'll get an update any time soon, templars will slot in there first as the only marine chapter to refuse thier troops grenades as standard. Working on a marine dex a year, BA will be 2010, BT will be 2011, so DA will have to wait until at least 2012, maybe longer if GW decide to space power armour out a bit or include chaos marines in that list.

(UNLESS.... we get a nex codex angels of death)


New Blood Angels @ 2009/09/19 11:31:23


Post by: grizgrin


I actually was in a GW a couple weeks ago in Houston, and got great treatment. I was treated as (gasp) an adult. I got a hardsell on SpHulk, but hey everyone's baby needs a new pair of shoes, eh?

Sorry yours thinks it a pre-k. That's not uncommon.


New Blood Angels @ 2009/09/19 11:31:45


Post by: Vulkan


It's folk like you 99 that should run stores my GW had 2 fantastic managers some of our models were featured in White Dwarf and the GW website

Oh Commandant Krill where ever you may be let those who who defy you burst into flames


New Blood Angels @ 2009/09/19 11:37:59


Post by: JohnHwangDD


The only problem with BA AM is that the AM pay a smidgen hair too many points for their JPs. If AM were 130 for the first 5 (DC included) and 90 for the 2nd 5, they'd be fine. Then VAS would be 145 for the first 5 and 105 for the 2nd.


New Blood Angels @ 2009/09/19 11:41:13


Post by: Vulkan


AM? Sorry it's been over a year since my last Warhammer game


New Blood Angels @ 2009/09/19 11:45:11


Post by: grizgrin


Assault Marines.


New Blood Angels @ 2009/09/19 12:01:20


Post by: JohnHwangDD


Anticipating the next question, VAS = Veteran Assault Squad...

assume you can figure out DC in a BA context.



New Blood Angels @ 2009/09/19 12:01:32


Post by: Flachzange


Sadistikk wrote:
ShumaGorath wrote:Marinehammer 40'k. In the grim darkness of the far future, there is only space marines.


LOL QTF so true ....


sadly so


New Blood Angels @ 2009/09/19 12:14:12


Post by: cygnnus


Don't forget the BA Psyker problem... Ld9? I'd happily give up unlimited range psychic hoodies for an Ld10 base. No jump pack option for an army that can otherwise be all JP equippped? A psychic power that's a "counts as jump pack"? No thanks.

Plus Mephiston's powers hardly are equatable to one of the most powerful psykers in the Adeptus Astartes. Sure he's a bear in assualt (although less so in v5), most of his powers are, at best, meh...

Just compare the C:SW or C:SM psychic powers to those in C:BA. Sad really.

But fix that, bring the wargear into equivalence, and give the BA a few of the "new style" marine toys/rules (like the Baby Baal Razorback, VAS assaulting on the DS, and Scouts to Troops, for instance), and I'd be pretty happy.

Oh, and can someone please get Dante a new Power Axe!

Vale,

JohnS


New Blood Angels @ 2009/09/19 13:35:22


Post by: Sirius42


You know, i would'nt hate them for doing a Baal land raider (3 AC or 2 ac 1 hb)


New Blood Angels @ 2009/09/19 13:47:35


Post by: Waaagh_Gonads


I want a BA kit so I can buy lots of them and do up a company or 4.

Hurry up GW, I'm onto the 6th incarnation of my BAs and I don't want to do more until I get a chapter specific kit.


New Blood Angels @ 2009/09/19 14:47:28


Post by: aka_mythos


I think BA will have enough to be unique with this. Space Wolves have shown how unique a non-codex chapter can be and this is a very good thing. Unlike earlier codices for other chapter Space Wolves actually justified its own existence through its distinctiveness, something I hope Blood Angels can do as well. I'm not just talking Death Company, Troop Assault Marines, Furioso, and Baal Predators; these things are superficial differences. I think the Blood Angels downloadable codex lay the ground work for their codex well.

To be unique I really believe that their needs to be some over arching themes and threads that run through the army. How the Death Company squad is formed, could be that if done well, having more implication than model being plucked out of squads. Maybe a kind of inverse to the space wolves sagas... where its not the presence of a hero in the squad that alters it but the absence of those who are now Death Company. Their insanity could be contagious and by virtue of close proximity previous to a brother marine joining the Death Company, could have had a bit of it rub off; granting squads donating marines to the the death company a lesser and temporary blood lust. If death company didn't cause an effect like this, why else would the segregate them?

Other than that, it'd be cool if Baal Predators went from Twin linked ass-cannons to a Punisher.


New Blood Angels @ 2009/09/19 16:30:26


Post by: Liquidice281


mephiston is I: 6 with 4 base attacks, so wyen you charge you get 6 then the d3, so on average you will get 8 S:5 force weapon hits. And he can fly..


New Blood Angels @ 2009/09/19 19:13:47


Post by: Vulkan


Sirius42 wrote:You know, i would'nt hate them for doing a Baal land raider (3 AC or 2 ac 1 hb)


Don't give us such a wonderful idealistic dream.. Well to be perfectly honest that might not be as effective as you think compared to the other land raiders


New Blood Angels @ 2009/09/19 19:42:46


Post by: Shadowbrand


Damnit! more loyalist codexes and mine still sucks!?!?!

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF


New Blood Angels @ 2009/09/19 19:50:00


Post by: Vulkan


..Dude the Chaos codex is really good
It's just GW decided to under power slaanesh

Which is weird considering how good it is in warhammer fantasy


New Blood Angels @ 2009/09/19 20:12:08


Post by: mikhaila


fire4effekt wrote:
mikhaila wrote:
Vulkan wrote:GW has stopped shipping out Blood Angel stuff. Which is the same thing they did with the Space Wolves, Skaven, and Tyranids (more recently) in advance of a whole bunch of new stuff coming soon. I wouldn't be surprised if Blood Angels and Tyranids get released at the same time to capitalize on the people that want to get into 40K after playing Space Hulk.



????????????? Blood Angels have been direct only for several years. Stores can order them at a lesser discount through direct services, but they have been gone for years. Nothing new here. Some Nids and Skaven are starting to move to direct, and most wolves have been direct only for years.

I wouldn't take this as much of a sign.

Thats not true, Blood angels have just moved to direct according to my latest email(we restocked yesterday and got 2 dantes, and an honor guard), and we have been getting space wolf restock up untill about 2 months ago.


Absolutely is true. A couple of BA codes have been available at odd times, but the bulk of the army has been off the trade order form for years.

For space wolves, there were 3 boxes available, and I think one blister. 90% of their line has been direct for years.

All I do is run two large gaming stores, for the last 22 years. 7 days a week right now. I pay a lot of attention to what I can order through trade, and what I have to get direct.


New Blood Angels @ 2009/09/19 20:18:25


Post by: Vulkan


But-but my information is never off ._.
... The bell of lost souls and /tg/ have never ever failed me in the past



Early-mid 2010
Chatter has been growing regarding nids from several sources, and their general sci-fi popularity tends to see them updated somewhat regularly compared to the more specialized xenos codices. Blood Angels seems odd, but its is a recurring theme, and perhaps the design studio is unhappy with the results of the White Dwarf codex? Perhaps a percieved coat-tails tie-in with Space Hulk?

-Blood Angels
-Tyranids




New Blood Angels @ 2009/09/19 20:24:59


Post by: Shadowbrand


it's good....? Hell no I had to revamp my army because of the fact the legion's got nerfed, they kinda got wiped.

My poor....poor doomrider.


New Blood Angels @ 2009/09/19 20:27:15


Post by: Valhallan42nd


Doom rider? Talk about a fail.


New Blood Angels @ 2009/09/19 20:28:04


Post by: Vulkan


Shadowbrand wrote:it's good....? Hell no I had to revamp my army because of the fact the legion's got nerfed, they kinda got wiped.

My poor....poor doomrider.


He does C-c-c-c-c-cocaine




New Blood Angels @ 2009/09/19 21:51:58


Post by: Emperors Faithful




New Blood Angels @ 2009/09/19 22:09:10


Post by: Chickenlegs!


Vulkan Wrote:
..Dude the Chaos codex is really good

I agree...

Staying on topic however; I think they may need to be careful about how they change the blood angels though, although yeah they definately should be brought in line with the current SM 'dex. Altho I dont own either the new Sm codex (I play SW's and their new 1 is stand alone) I have come bloody close 2 collecting BA's so I'd like to see how their new codex pans out. Anyway my ideas for the next Blood Angels codex are these:

- as for a Baal Land Raider, isnt that basically the LR Redeemer: Assault Cannon and Flamer sponsons...
- IMHO they should remove (or limit) assault squads as troops as altho theyre very much a CC army, the blood angels arent rapid assault like, say, Raven Guard; so assault squads as troops cud cause all jump pack armies, which dont really fit in with the BA fluff.
- Instead of assault squad troops i feel they should make, for example, Assault Tactical Squads - tactical squads with CCW's and something like fleet and/or furious charge ( after-all beserkers get on fine without jump pack's). this way you get classic BA brute force and lethal CC but without Raven Guard speed. (but still fast nonetheless! )
- BRING BACK THE RHINO RUSH! (for the blood angels anyway), this could link to my previous point by having instead of say 'fleet' the BA's can assault out of Rhinos (say due to special training) which will once again allow them to get into their typical usual CC without the jump packs...
- How about a BA specific weapon of a 2-handed chainsword that doubles the wielders strength and rends
- to represent the whole blood drinking/ red thirst thing how about a special character or something that when he wounds an enemy it 'replaces' any of his lost ones
- I reckon Death Company should keep their current rules but have the potential to feild more of them, say through D3-1 Death Company per infantry squad: these really need to be feared (and well they wont be if theres only 4 of em'! )

anyway those are just my suggestions...


New Blood Angels @ 2009/09/19 22:38:01


Post by: mikhaila


Vulkan wrote:But-but my information is never off ._.
... The bell of lost souls and /tg/ have never ever failed me in the past



Early-mid 2010
Chatter has been growing regarding nids from several sources, and their general sci-fi popularity tends to see them updated somewhat regularly compared to the more specialized xenos codices. Blood Angels seems odd, but its is a recurring theme, and perhaps the design studio is unhappy with the results of the White Dwarf codex? Perhaps a percieved coat-tails tie-in with Space Hulk?

-Blood Angels
-Tyranids




Not your information really. Rumors you read on other sites. Notice it's a bit vaguely worded, and lots of question marks?

And I'm not even trying to claim that there is not a BA codex coming next year. I have no clue, and zero information either way. I'm just saying that most BA models have been direct for years, and are not suddenly starting to disappear. Nids are. Nid codex and battleforce went away a few weeks ago. This is a good indication of nids getting a new codex next year. Especially since it's a plastic set that went OOP. Metal models going direct happens all the time the last two years. Most of Tomb Kings is now direct, as are blister lines of several other armies.


New Blood Angels @ 2009/09/19 22:38:18


Post by: grizgrin


Sirius42 wrote:You know, i would'nt hate them for doing a Baal land raider (3 AC or 2 ac 1 hb)
Not QUITE the same thing, but have you ever seen the Prometheus Command Tank over on Forge World? That and a Crusader are the only LR's in my inventory. Sure, you can't use it in standard games but if your store is anything like mine then you have people hungering for something, anything different. 4 twin linked heavy bolters, re-roll a reserve roll every turn. That tank was charmed for me. Out of 12 shots, I would hit 11-12 a turn. Never failed. Beautiful.

Vulkan wrote:But-but my information is never off ._.
... The bell of lost souls and /tg/ have never ever failed me in the past
...

Get used to disappointment, then.

Chickenlegs! wrote:
- IMHO they should remove (or limit) assault squads as troops as altho theyre very much a CC army, the blood angels arent rapid assault like, say, Raven Guard; so assault squads as troops cud cause all jump pack armies, which dont really fit in with the BA fluff.

Really? Have you read any BA fluff? They are "fluffed" to have a VERY high proportion of assault squads compared to other chapters. Also, for the last ten years they have had rules to reflect it; this Assault Troops as Troops choices on the FO is just the most recent rule supporting that, and does give them the option, for the first time, to be ALL JP. Also, given they were the original army to get +1 A +1 I on the charge, that makes them an assault army, NOT a CC army. Assault is a subset of CC to be sure, but in order to take best advantage of their rules you needed to keep your units constantly assaulting other units; not just stuck into assault. They do fine stuck into CC, but not near as well as if you can keep them constantly assaulting an enemy.

Chickenlegs! wrote:
- Instead of assault squad troops i feel they should make, for example, Assault Tactical Squads - tactical squads with CCW's and something like fleet and/or furious charge ( after-all beserkers get on fine without jump pack's). this way you get classic BA brute force and lethal CC but without Raven Guard speed. (but still fast nonetheless! )...
How is that different from taking the JP's off your Assault Squad Troops choices and putting them in Rhinos without further cost (I hesitate to call it "free"), excepting of course the terrible derth of options for both Assault and Tac Squads for BA under the current codex?

Chickenlegs! wrote:
- BRING BACK THE RHINO RUSH! (for the blood angels anyway), this could link to my previous point by having instead of say 'fleet' the BA's can assault out of Rhinos (say due to special training) which will once again allow them to get into their typical usual CC without the jump packs...
With some slight mods, the Rhino Rush is quite alive and well for BA, thanks. Sure, they can't assault out of Rhinos anymore, but Fast Rhinos go far toward negating that. You just have to change your tactics a bit.

Chickenlegs! wrote:
- How about a BA specific weapon of a 2-handed chainsword that doubles the wielders strength and rends
That's just crazy talk. Might as well just hand them all Power Weapons with +3 A +4S.

Chickenlegs! wrote:
- to represent the whole blood drinking/ red thirst thing how about a special character or something that when he wounds an enemy it 'replaces' any of his lost ones
Far to Chaosy. They may be headin down that road, but they ain't arrived yet. But that damn Death Company Army list that Gav Thorpe wrote up back in the day was a sure big step, lol.

Chickenlegs! wrote:
- I reckon Death Company should keep their current rules but have the potential to feild more of them, say through D3-1 Death Company per infantry squad: these really need to be feared (and well they wont be if theres only 4 of em'! )
As a BA player I think this would be stupid unless you reduced the # of squads you could pull BA from. Back in the day, when you got D3+3 DC with each chaplian you bought (max 2 chaplains), I made a list once that rolled out to 1 DC unit with 2 Chaplains and 22 DC. It was ridiculous. It was way over powered; most of them came out of 15 point Tac Squads. The obvious counter is to feed them untis to keep them busy, but with a mix of PW and PF they ate through whatever you threw at them.


New Blood Angels @ 2009/09/19 22:44:08


Post by: Cosmic


Chickenlegs! wrote:- IMHO they should remove (or limit) assault squads as troops as altho theyre very much a CC army, the blood angels arent rapid assault like, say, Raven Guard; so assault squads as troops cud cause all jump pack armies, which dont really fit in with the BA fluff.
- Instead of assault squad troops i feel they should make, for example, Assault Tactical Squads - tactical squads with CCW's and something like fleet and/or furious charge.


Assault Marines with, Jump Packs, Bolters and two Special weapon options... Like a super mobile tactical squad. After having seen old BA Assault Marines with Plasma Guns, I think that it's more than possible. Plus it's awesome. Sanguinius would be proud of such a perfect unit option.

Edit: Or even just give Tactical Squads the option of having Jump Packs and dropping a Heavy Weapon for another Special Weapon!


New Blood Angels @ 2009/09/19 22:58:18


Post by: Liquidice281


Well assault squad troops are what makes Blood Angels awesome (also their vet assault squad). I don't care about fluff, but I'll pay 140 points for a mobile troop choice. They need to keep the vet assault squad the same, whats better than assault troops with bolters? What i would like though is if they decide to take the assault squad out, then they should have a khorm berserker like squad with base 2 attacks and +1 ws..


New Blood Angels @ 2009/09/19 23:05:00


Post by: JD21290


Who was it saying mephiston gets an average of 8 attacks on the charge?
I fething wish.

4 basic, 1 charge and 1-3 with a power used, so 8 at best, allthough an average of 7.
To be honest though, i think afew special characters need eternal, otherwise they just get blasted off the table in turn 1.

also, shave the points down, BA pay tons more than anyone else for the same unit, but with less options

Make scouts troops!
I want sniper scouts, but a: they are elite and b: its around 200 for 10, making them as much as a tac squad without much gear -_-


Also, the current DC rules are nice, but how about giving them back thier options? just rending alone doesent make up for the loss of a PF in the unit, allthough, i guess the chappy could take this role.


New Blood Angels @ 2009/09/19 23:11:56


Post by: Vulkan


The biggest DC I got back in the was a squad of 11 with jump packs a power sword all being lead by chaplain Smiggles


New Blood Angels @ 2009/09/19 23:19:59


Post by: MinMax


JD21290 wrote:Who was it saying mephiston gets an average of 8 attacks on the charge?
I fething wish.

4 basic, 1 charge and 1-3 with a power used, so 8 at best, allthough an average of 7.


Mephiston has two weapons, so it's actually 7-9 attacks.

It would make sense for them to do Blood Angels after Tyranids. The release would be small, probably even smaller than the release for Space Wolves. A few new special characters, possibly an Honour Guard box, maybe a new vehicle variant. Done.

Way easier than the armies that actually need it!


New Blood Angels @ 2009/09/19 23:23:51


Post by: JD21290


Never actually thought about his force wep + plasma
for some reason i was counting the force wep as a special weapon lol.


minmax: BA do have an honour guard box, but in all honesty, its gak due to being mostly metal.
I think the best bet if you want a command honour guard is just to kitbash the command squad and assault squad :(

Looking at the pups releases, i highly doubt BA will get any extra characters or models for existing ones :(
Lem needs a change badly, since he looks like gak, but all other characters look fine still, maybe a tad static in the poses, but still good.


New Blood Angels @ 2009/09/19 23:29:40


Post by: Chickenlegs!


JD21290 wrote:

also, shave the points down, BA pay tons more than anyone else for the same unit, but with less options


I think this is due to paying extra points for the sergeants to have Terminator Honours as standard, altho I dont know whether this is the case with the new SM codex, but it atleast was when the BA's one was 'released'. To back up my point, Termies cost the same as normal, whereas other troops which have the Vet. Sergeant upgrade automatically cost more than normal. I dont know if this is (or still is) the case but its my theory...


New Blood Angels @ 2009/09/19 23:31:57


Post by: JD21290


dont have the basic marine dex to hand here, but for BA thats not allways the case, even basic preds cost more lol, just seems that allmost every unit has been knocked up a few more points for the hell of it.

Out of curiosity, how much do basic marines pay for 10 sniper scouts? (just standard ones, no upgrades)


New Blood Angels @ 2009/09/19 23:41:48


Post by: Vulkan


Sniper Scouts in the normal Space Marine Codex of 10 is

140

Blood Angel players you may now flip out


New Blood Angels @ 2009/09/19 23:42:31


Post by: grizgrin


JD21290 wrote:Never actually thought about his force wep + plasma
for some reason i was counting the force wep as a special weapon lol.


minmax: BA do have an honour guard box, but in all honesty, its gak due to being mostly metal.
Metal models are just an excuse to broaden your Tooling Colleciton. With the proper tools, it's no worse than working on plastic; just a tad more time intensive and differen limitations. For me, at least.
JD21290 wrote:
Lem needs a change badly, since he looks like gak, but all other characters look fine still, maybe a tad static in the poses, but still good.

Lemartes is one of my Top Pics for gak Model of the Year. I have a collection of other chaplain models, but will never use that piece of gak. I might melt him down for use as a muzzle-loader round, but I don't really know anyone or thing I hate enough to shoot with it.

I can get along with static poses. In the realm of model designer sins, this is certainly one, but a minor one.


New Blood Angels @ 2009/09/19 23:52:39


Post by: FlammingGaunt


What I would like to see in blood angels(as well as every army) is unique abilities and stats. BA should be able to do things regular SM can't like I don't know when charging with jetpacks knock people on their asses.


New Blood Angels @ 2009/09/19 23:58:32


Post by: JD21290


Sniper Scouts in the normal Space Marine Codex of 10 is

140

Blood Angel players you may now flip out


We pay 60 more points and they take an elite choice
i rest my fething case lol


Metal models are just an excuse to broaden your Tooling Colleciton. With the proper tools, it's no worse than working on plastic; just a tad more time intensive and differen limitations. For me, at least.


I got no problems working with metal mate, and it by far wouldnt be a 1st time thing
but mephiston would be impossible to get into a charging pose with the current mini, i may have to break out the GS lol
I think him charging forward, plasma pointed infront of him and sword drawn back would look good, maybe have the cape flowing behind him aswell for a bit more realism and looks.


Griz, GW fethed themselve sover mate
The newest chappy models look great (fist and assault ones) so why would we want some pinhead thing like lem?
counts as kicks ass and means ill never resort to buying him (never actually use him either lol)
Before i get asked why, i dont use him since he cant take a power fist
DC have no real armour killing abilities other than rending, so its a nice boost.



2 quick things i would like to see though:

The chappy leading the DC gains FNP like them (makes sense for a full unit right?)

and mephiston gaining the ability to control them like a chappy does.
Being the lord of death and the oldest (slightly?) BA ever (still alive) i think he would have fought by thier side enough to know how to lead them better than a chappy.


New Blood Angels @ 2009/09/20 00:15:51


Post by: Vulkan


JD21290 It's GW they know no logic


New Blood Angels @ 2009/09/20 00:19:41


Post by: JD21290


Even if scouts stayed them same points but changed to troop that would be fine

145 points as standard for 10 scouts
Weapon options arent too bad though: bolter + bolt pistol as standard, can swap the bolter with any of the following: shotgun, chainsword or combat blade for free (chain and blade work the same lol, an attempt at variety? lol)

OR, they may take snipers for 5 points per model -_-

Ok, they can take a pod, but with a scouting move i see no need lol


New Blood Angels @ 2009/09/20 00:24:39


Post by: cygnnus


JD21290 wrote:
Lem needs a change badly, since he looks like gak, but all other characters look fine still, maybe a tad static in the poses, but still good.


Dante, to be honest, could use a new sculpt. He's a bit, uh, small and underwhelming for a 1300 year-old Chapter Master. Definitely showing his age as it were... Mephy is still a great sculpt and Corbs holds his own. Lemartes, as noted, is utter pants. I'm agnostic towards Tycho. The figure's fine, if a bit static, but no one else fields him anyway, so it doesn't really matter, now does it?

Vale,

JohnS


New Blood Angels @ 2009/09/20 00:27:56


Post by: JD21290


Hey! Dante is only 1,100 years old
But yea, the newer marines are somewhat bigger than they used to be lol.
Sculpting a new dante shouldnt bee too bad looking at the gladiator style armour.

Meph looks great, but static.

Corb still looks great

Lem, well, they need to burn the moulds for it and start again.

Tyco isnt bad, but if anything its his rules that let him down big time :(


New Blood Angels @ 2009/09/20 00:51:35


Post by: JohnHwangDD


Vulkan wrote:Sniper Scouts in the normal Space Marine Codex of 10 is 140

SM Scouts have worse stats, so it's not a direct comparison.


New Blood Angels @ 2009/09/20 00:52:56


Post by: JD21290


Now that i wasnt aware of DD, what sort of stats drop do they have?


New Blood Angels @ 2009/09/20 00:57:08


Post by: JohnHwangDD


SM pay 75 pts for a Sergeant and 4 WS3 BS3 Scouts as Troops.

BA pay 80 pts for a Sergeant an 4 WS4 BS4 Scouts as Elites. +1 pt/model for +1 WS and +1 BS isn't so bad.


New Blood Angels @ 2009/09/20 01:03:00


Post by: JD21290


John, in retrospect it doesent look all that bad, but its still the killer of them being an elite choice and having to pay for rifles :(

allthough, i see them becomming the same as vanilla scouts in a new dex.
Atleast with thier little boost they can be taken as an assault unit.
under 200 points for a 10 man unit with pistol + CC wep in a pod isnt too bad looking at it this way, but BA rely on eltes mainly for tank hunting

By this i mean VAS with melta spam lol, about the most effective anti-tank unit in the game, allthough, throw storms on them all and they survive for a good while.


New Blood Angels @ 2009/09/20 01:11:38


Post by: grizgrin


JD21290 wrote:
I got no problem working with metal mate, and it by far wouldnt be a 1st time thing
but mephiston would be impossible to get into a charging pose with the current mini, i may have to break out the GS lol
I think him charging forward, plasma pointed infront of him and sword drawn back would look good, maybe have the cape flowing behind him aswell for a bit more realism and looks.
Really that's more of a miniature posing design issue than materials. He would be a fething pain in the tits to mod like that in plastic as well. But that's a kick ass idea, either way.

JD21290 wrote:
Griz, GW fethed themselve sover mate

This is many things, including "true", "unfortunate", and "obvious". However, it is neither "new", "unexpected", or "a depature from SOP". I'm not tryin to be a jack ass here, I really could not agree more with that statement you made.

JD21290 wrote:
...and mephiston gaining the ability to control them like a chappy does.
Being the lord of death and the oldest (slightly?) BA ever (still alive) i think he would have fought by thier side enough to know how to lead them better than a chappy.

Point of order. There is no mention that I am aware of of either an absolute age for Methiston, or of an age for him relative ot anything else. But I DO get the feelin he IS indeed one old dude. Seond point of order: Methiston's claim to fame is his control of the Red Thirst. Keeping yourself from descending into rage for eternity is one thing; leadin a pack of wild animal killing machines in battle, and keeping control over them, is another kettle of fish. I'd LOVE to see the rule, but I think if they continue to keep it out, they would still be keeping with the fluff.


New Blood Angels @ 2009/09/20 01:24:28


Post by: JD21290


Really that's more of a miniature posing design issue than materials. He would be a fething pain in the tits to mod like that in plastic as well. But that's a kick ass idea, either way.


Meph is far too much of a solid construction model to even think about converting as ive said
the amount of damage you would do just cutting parts away would ruin it and take weeks
i think the best way is start off with a set of DA running legs and the back part of the body from the commander box.
From there sculpt on the front section of the body (not a big or hard job to do)
The head is simple, the screaming khorne zerker head will look great with sculpted hair (note, the head has fangs allready )

The shoulder pads are once again simple jobs, 1st is just sculpting a skull onto the pad, or you can use the WoC marauder skull pad with some trimming and filling.
The BA icon pad can be ordered lol.

Other than that, its simply using basic marine arms with chaos hands since they have the glove sections on them.

Force weapon made from a relic blade from AoBR with a little cutting around the edges to shape it more.
Basic plasma pistol.

Maybe add a small amount of guitar string for added cable in places like on the origional model.

But yea, simple job
and yes, i have thought this all through and planned it heavily allready XD



Agreed on the statement comment, after this long GW just copy thier own books (turn of phrase, allthough the BA book is a tad C&P ish lol)



Note on meph:

1: Mephiston is over 1,500 years old, making him one of the oldest marines (not including the pri's) to ever live

2: He was origionally known as Calistarius before he gained control over the thirst, after doing so he gained the title Mephiston - Lord of death.
His unique ability that lets him not only keep control of the thirst, but also to use it to make him stronger while still being controlled is 1 of a kind.
Chappies teach and talk the death company into battle, comforting thier sorrows and visions to keep them in check.
Mephiston has managed to overcome this to the highest degree, meaning he would actually have not only more knowledge, but a much better ability to help others control it.
He is also noted as one of the most powerfull libbies in the SM force, along with tiggie
Meaning that his powers should be a reflection onto himself, showing his capabilities.


and yes, im a BA nut


New Blood Angels @ 2009/09/20 01:35:50


Post by: grizgrin


JD21290 wrote:
Meph is far too much of a solid construction model to even think about converting as ive said ...and yes, i have thought this all through and planned it heavily allready XD

I don't disagree at all. He's a solid block with a plasma pistol and a sword sticking off. You might as well try and re-carve him out of a wooden block ass convert that thing. I'm just saying it's got nothing to do with his materials; just the anciet=>monolithic pose.

JD21290 wrote:
Note on meph:...yes, im a BA nut

Knew all that except that he is 1,500. Never saw that, but actually I could see me having poss. glossed over it.


New Blood Angels @ 2009/09/20 01:37:52


Post by: JD21290


Griz, true enough
Even if it was plastic it would be impossible, just too many details too close together to make cuts even with a jewlers saw.

got his age from a book a while back, ill dig through and find it
shows just how memorable that book was if i cant remember what one it was lol


New Blood Angels @ 2009/09/20 01:42:46


Post by: Mike Leon


Why is anybody crying about the cost of scouts? Who plays Blood Angels for scouts?

10 Vanilla Assault Marines = 190 pts

10 Blood Angel Assault Marines = 250 pts

Cry about that.


New Blood Angels @ 2009/09/20 01:46:51


Post by: JD21290


Mike, why take 10 assault marines for 250 when i can take 10 assault vets for 275?

I was using scouts as an example at kicked up prices.
and im not crying, im just pissed off

No one plays BA for scouts, but in some games they make life alot fething easier.
Against nidzilla lists sniper scouts put most dev squads to shame with ease.

also, 145 for 10 scouts fitted out for assault isnt bad, its a cheap option to get a more numerous force on the table, while still being effective.


Automatically Appended Next Post:
Edit: However, i do laugh at people who take Dante
since a stray las round kills him lol, hence why i take a basic libby and chappy, or chappy and meph instead.


New Blood Angels @ 2009/09/20 01:50:34


Post by: Vulkan


Mike Leon wrote:Why is anybody crying about the cost of scouts? Who plays Blood Angels for scouts?

10 Vanilla Assault Marines = 190 pts

10 Blood Angel Assault Marines = 250 pts

Cry about that.


Sorry I forgot to mention that
But sadly any one else will respond with "Durr hurr but get them as troops" or claim it's the deaths company were paying 60 points for T_T I love DC but at this point I'm sick of them


New Blood Angels @ 2009/09/20 01:53:59


Post by: JD21290


Vulkan, if anything making them troop should drop thier price a bit since they then become the mainstay units for the army.

On the subject of DC: They are worth thier weight in gold and i would happily include them at 350 points for 10 with packs
When used right they can seriously break games open.
Ive managed to play a nidzilla list and kill half thier MC's with just DC and a chappy

True, they suffer from options, or atleast, lack of them, but still a great unit.


New Blood Angels @ 2009/09/20 01:56:22


Post by: JohnHwangDD


You'll get no argument from me that AM are overpriced, even as Troops.


New Blood Angels @ 2009/09/20 02:04:11


Post by: JD21290


John, while i wont argue about them being stupidly overpriced, i will comment that they are damn effective

However, i rather run MSU tac squads in razors as troop, then let the vets, DC and guards take the packs.

Lets face it.

250 points for 10 models that have a total of 31 attacks on the charge

275 points for 10 models that have 40 attacks on the charge and tons of options

No problems making a choice here.

allthough, if they dropped the AS to 200-220 points each and game them special wep options (melt, flam or plas) then i would think about basing an army around them.

but for now, you need 10 man AS or they die quickly, you need atleast 2 units for a slight punch, 3 for a real kick.
You have then spent 750 points on 3 units that have no real anti-tank to start with.

170 points for 5 vets with 2 meltas is great though for tanks


New Blood Angels @ 2009/09/20 04:23:27


Post by: Liquidice281


Troops arnt as over priced as you think!
If you take a tactical squad of ten it is 180 points, equal to the space marine codex, you also gain the points back if you take a ten man assault squad so really you get an advantage points wise. Do the math and investigate! All you have to do is take 10 man squads.


The basis behind the models being alot more expensive was because each squad gives you a 30 point death company unit. As deeling with the assault squad, you have to pay some points because they have the deepstrike ability scoring deep striking is bueno.

Also saying that you shouldn't buy a box because its metal is stupid, buy some green stuff and pin, its alot for rewarding when you do it. I don't want new characters for BA, but i just want them to redo the models, lamertes is horrific, and dante should be a way better looking model.


New Blood Angels @ 2009/09/20 04:55:28


Post by: grizgrin


JD21290 wrote:...
Edit: However, i do laugh at people who take Dante
...

Only if you leave his ass hanging in the breeze without a squad around him. In THAT case, I agree. Stupid is as stupid does.

Edited because I evidently need help ascertaining the difference between "with" and "without". Prole that I am.


New Blood Angels @ 2009/09/20 05:05:18


Post by: Emperors Faithful


How about giving tactical squads the option to replace thier bolters with pistol and CCW, and also the option of buy Jump Packs?

They should also take off the 1-unit limit for DC.


New Blood Angels @ 2009/09/20 05:19:40


Post by: Liquidice281


Dante with Corbulo in a 10 man death company is sooo awesome. Just keep ur assault squads near. If you also have extra points make an honor guard with a chapter banner (+1 to everyones attack withing 12" Corbulo keeps dante pretty safe with the ignore 1 failed armor save per turn. So i laugh at any1 who says dante is a joke.


New Blood Angels @ 2009/09/20 05:23:29


Post by: Afrikan Blonde


Blood Angels assault Marines are nothing special. They can only take plasma pistols and those cost 15 points apiece. Even when they are boosted by both Dante and Corbulo they are not that great in close combat. At best they are a shock troop. Tactical Marines are a much better choice in my opinion. They can carry a meltagun and are much better for holding objectives.

Blood Angels as they stand now have many unique choices to choose from:

Dante, Corbulo, Lemartes
Death Company
Honorguard (special squad characters tech adept, sanguinary priest)
Veteran assault squads
Furisio dreadnaught with the Death Company upgrade
Baal predator

Both their rhinos and Baal predators have overcharged engines. These are a lot of unique units that only Blood Angels have access to and the majority are great choices. All of these units were available in third edition. If they only had access to their special characters, Death Company and assault squads as troop choices then I would agree this army could have easily included in the vanilla SM codex. But seeing that they do indeed have such a plethora of unique units to choose from they deserve their own codex. I think the PDF codex was well written and they are a very unique army.

The vast majority of BA armies I have seen in person are always well painted and the players who have stuck with this army should be rewarded for their loyalty. I think most people posting in this thread do not have much if any firsthand experience with the army. While it is not an army with a big red EZ button bolted on they are still very competitive in the hands of the right players who know how to tactically take advantage of what they have to offer. Personally I favor armies that take a bit of thinking to play well.

As far as changes go I would like to see all of the following:

Dante with Eternal Warrior
Death Company with access to power fists and power weapons
Scouts as a troop choice again
Special character such as Dante allows troop choices to be taken as a troop choice
Wargear, drop pods and landraiders equivalent to what Space Marines have (GW really needs to unify wargear and special rules for landraiders)
Fix overcharged engines as they are not reliable in terms of what they have to offer
Mephiston should have an invulnerable save
Ability to field up to ten models per terminator squad

To me these are all just tweaks. Jervis did a good job with their PDF codex overall


New Blood Angels @ 2009/09/20 05:43:23


Post by: Liquidice281


I agree with the above poster, the army is good, but it take alot of practice and skill. Personally i'm about 50/50 against khorne armies and i have a wainning record with the rest. Along with Afrikan's post I'd like to see a furious charge universal rule throughout the codex and keep the points the same.


New Blood Angels @ 2009/09/20 05:47:32


Post by: Gobstomp420


radiohazard wrote:Thats all we need, another Marine Dex.


Of course. In the Grim darkness of the future there are only marines. I wonder how the hell the Imperium can be losing in the fluff when there are marines popping out of every nook and cranney. Can't throw a squig without hitting the 3rd company of some frikken marine chapter.


New Blood Angels @ 2009/09/20 06:02:20


Post by: Afrikan Blonde


Complaining about the number of SM codices out and being released is basically a +1 post.


New Blood Angels @ 2009/09/20 07:40:27


Post by: Vulkan


The only marine codex I could possibly complain about are the Black Templar.. I might sound like a joke but does a second founding chapter really need they're own book and minis? Yes I guess they are so radically different from other chapters but did any one know that before that book was released?


New Blood Angels @ 2009/09/20 07:49:00


Post by: Mike Leon


JD21290 wrote:Mike, why take 10 assault marines for 250 when i can take 10 assault vets for 275?


I generally take 10 regular assault marines over ten vets. It isn't simply a case of 250 or 275. 275 is for 10 vets with no gear, and if you don't give them gear then why take them? Vets are also not scoring - and that is a big deal. I used to take vets, but then after I played a hundred or so games with them I started realizing that the regular squads perform just as well.

Even if you don't gear them you're spending 25 points to go from 31 attacks to 40 attacks. What can you kill with 40 attacks that you can't kill with 31? Not a whole lot, and you could take those 25 pts and get a powerfist to go with your 31 attacks - and be a scoring unit.

It's a matter of preference, but vets vs regulars comes out in the wash at best. The vets can take meltaguns for tank hunting, and that is one thing they have going for them, but I have plenty of melta death in my army already.

Also, if you like scouts killing nidzilla, you should see what a 10 man death company does to a carnifex sometime.


New Blood Angels @ 2009/09/20 08:12:16


Post by: Vulkan


I like your attitude Mike


New Blood Angels @ 2009/09/20 14:09:49


Post by: Thorheim


*choughs* Dark Eldar *choughs*


New Blood Angels @ 2009/09/20 15:04:03


Post by: CT GAMER


BA are supposed to be a regular codex chapter that has a "secret" that they try to deny/ignore/work around.

They should be codex marines with the red thirst rule.



New Blood Angels @ 2009/09/20 15:45:12


Post by: The Devourer


I'm all for a new BA codex but I think the current codex has captured the BA feel well. I just really hope they don't take out the assault marines as troops or at least allow tactical squads to take jump packs. Codex BAs without jump packs would look horribly like codex SM.

If Blood Angels dont have jump packs then GW need some other way to keep the improved combat ability. Apart from an extra attack I cant think of much they could do that would make sense. I don't think WS5 or S5 marines would work with the fluff.

Also I'm sure I read that BA do have more assault squads than normal marines or if that isn't the case I am sure their attitude to CC could justify them making more.

Really all I can see that needs improving are the points costs for wargear to bring them in line with other SMs.


New Blood Angels @ 2009/09/20 16:33:39


Post by: Jimi Nemesis


Liquidice281 wrote:Troops arnt as over priced as you think!
If you take a tactical squad of ten it is 190 points, 20 points more than the space marine codex and without the free options, you also gain the points back if you take a ten man assault squad so really you get an advantage points wise. Do the math and investigate! All you have to do is take 10 man squads.


The basis behind the models being alot more expensive was because each squad gives you a 30 point death company unit. As deeling with the assault squad, you have to pay some points because they have the deepstrike ability scoring deep striking is bueno.

Also saying that you shouldn't buy a box because its metal is stupid, buy some green stuff and pin, its alot for rewarding when you do it. I don't want new characters for BA, but i just want them to redo the models, lamertes is horrific, and dante should be a way better looking model.


Fixed

"u also gain the points back if you take a ten man assault squad so really you get an advantage points wise"
Explain?


New Blood Angels @ 2009/09/20 16:57:05


Post by: Dr Weirdboy


JD21290 wrote:WOAH! Woah, woah, woah, hold on there
As a BA player i claim they are not the same as the usual marine scum!
Rather than sitting back hiding and using special characters to structure our armies we charge into anyone (including orks) and crush them through sheer force
Rather than being like those pansy ultrasmurfs and shooting everyone.


Yeah Blood Angels are the Ultramarines of combat woopty doo, don't care, want my new necron dex


New Blood Angels @ 2009/09/20 17:24:25


Post by: Mike Leon


Has anybody noticed this bit of silliness?

5 jump marines + 5 jump marines + 2 DC = 280 pts

10 jump marines + 2 DC = 280 pts

It is a myth that you "maximize the death company" by taking 5-man squads.

And that means you pay for another death company guy with the cost of the extra 5 men in a ten man squad, even though you don't get one. You literally pay 30 pts for nothing.

Even though I think Necrons could stand to come first, I'd be happy to have stuff like this fixed.


New Blood Angels @ 2009/09/20 17:27:41


Post by: Arschbombe


Yeah, but by taking two 5-man squads you can get 2 sergeants and, when you drop the jump packs, two rhinos.


New Blood Angels @ 2009/09/20 18:11:14


Post by: Mike Leon


That is true about the sergeants, but I don't feel like the 1 extra attack is worth having another kill point on the board.


New Blood Angels @ 2009/09/20 18:11:31


Post by: skrulnik


I don't care aobut what rules they get. I am sure they will make something an autoinclude and something else worthless.

I am hoping the BA sprue has jump packs and it will probably have the plastic bits for the Baal Pred. IIRC the current is still in metal.

I do hope they give us something worthwhile on the sprues. We don't need 56 heads. BA usually keep their helmets on.

And Black Rage in 3rd was the worst, stupidest rule ever for a Space Marine chapter. It made Devs useless.


New Blood Angels @ 2009/09/20 18:13:21


Post by: Mike Leon


I wish they would get furious charge back though.


New Blood Angels @ 2009/09/20 19:07:41


Post by: warboss


Mike Leon wrote:I wish they would get furious charge back though.


who knows. if the space puppies got to keep their countercharge instead of combat tactics, maybe we'll get furious charge back. one can hope...

skrulnik wrote:And Black Rage in 3rd was the worst, stupidest rule ever for a Space Marine chapter. It made Devs useless.


i actually liked it back then. it was a REAL disadvantage that covered the cost of the army wide furious charge. it's also the reason why i constantly argued (with the local SW player) that his army was the most broken. he had plenty of army wide advantages (hidden powerfists, cheaper wargear, counterattack in 3rd ed assault rules, etc) and no army wide disadvantages. i built my army around that rule. for fluff purposes, i had a single dev squad since i believed every marine company needed one (no matter what their rules). i then supplemented my heavy weapons with a baal predator, 3 attack bikes, and a double ranged weapon dread (none of which cared about the black rage rule!).


New Blood Angels @ 2009/09/20 20:56:56


Post by: Vulkan


http://wh40k.lexicanum.com/wiki/Blood_Angels

For all fluff discussion please check here first


Wanna know what would be cool? A SM commander box set made specifically for making BA, DA and BT commanders



New Blood Angels @ 2009/09/20 21:14:02


Post by: Brother SRM


Vulkan wrote:http://wh40k.lexicanum.com/wiki/Blood_Angels
Wanna know what would be cool? A SM commander box set made specifically for making BA, DA and BT commanders

You can already do that really easily with each chapter upgrade sprue, save the Blood Angels.

I'm also for Blood Angels getting furious charge back as an army-wide rule. Just something overall to keep them from being the same as codex Marines, Wolves, Templars, or what have you. I think what intrigues me most is what GW would do for an upgrade sprue, to tell you the truth. Blood Angels are a little harder to pin down visually than the other variant chapters. I've read some suggestions here, but I'm still curious.


New Blood Angels @ 2009/09/20 21:58:47


Post by: Vulkan


^_^ Sorry I forgot that the game isn't as customizable as it was.. *Puts down mask of Sanguinius.. The odd thing about BA that really messed with me is I kept having to repaint models alittle every time I moved my army around due to the whole halmet system.. then after my army looked like crud I said to heck with it.

But I think upgrade sprues and such are a little too costly like it's $25.00 for Chaos upgrade parts for Night Lords.. This shouldn't be done to space marine founding chapters.. I don't know any more.. Then again I haven't interacted in a mini wargamming store in over year


New Blood Angels @ 2009/09/20 22:07:17


Post by: jerbear1071


Vulkan wrote:Can we all agree current BA are awful?


I would have to vote no. true it has issues, but it's still payable- I've done reasonably well with it since it came out.

Though it would be nice to get the BA stuff in line with the codex marine stats....


New Blood Angels @ 2009/09/20 22:11:39


Post by: Cosmic


Vulkan wrote:Can we all agree current BA are awful?


Type in "jawaballs" on youtube. I think that he (Jawaballs) gets lots of success from the Blood Angels.


New Blood Angels @ 2009/09/20 22:20:09


Post by: Vulkan


Cosmic wrote:
Vulkan wrote:Can we all agree current BA are awful?


Type in "jawaballs" on youtube. I think that he (Jawaballs) gets lots of success from the Blood Angels.


Yea but if I remember his army is basically all vehicles


New Blood Angels @ 2009/09/20 22:53:43


Post by: Brother SRM


Vulkan wrote:
But I think upgrade sprues and such are a little too costly like it's $25.00 for Chaos upgrade parts for Night Lords.. This shouldn't be done to space marine founding chapters.. I don't know any more.. Then again I haven't interacted in a mini wargamming store in over year

Yeah, the metal bitz packs are pricey. I just bought enough to make 30 Chaos Marines into Iron Warriors, which came out to an extra 40 bucks per squad or so. I was referring to the upgrade sprues like the Dark Angels, Black Templars, and Space Wolves have. Much cheaper and with more options.

Also, if GW releases a plastic Iron Warriors kit in the near future, heads will roll.


New Blood Angels @ 2009/09/20 22:59:48


Post by: Vulkan


As cool as plastic IW would be what is the reason to make it? Can we really say there are THAT many IW players?


New Blood Angels @ 2009/09/20 23:10:42


Post by: Afrikan Blonde


Vulkan wrote:
Cosmic wrote:
Vulkan wrote:Can we all agree current BA are awful?


Type in "jawaballs" on youtube. I think that he (Jawaballs) gets lots of success from the Blood Angels.


Yea but if I remember his army is basically all vehicles



Not true. The army style he promotes is definitely mechanized but he has his share of Marines just like any good Blood Angels player.


New Blood Angels @ 2009/09/21 01:55:40


Post by: Kirasu


I win a lot with BA in tournaments and even in 'ard boyz..

DA are unplayable
BA are playable but every army is the same

I'll never understand why any marine would not wear a helmet considering all the sensors and comm devices it has.. Who needs 56 heads? Put useful stuff on the sprue please


New Blood Angels @ 2009/09/21 02:17:43


Post by: Vulkan


Like Shoulder pads and torsos with our emblem! Oh and chain axes and swords.. LOTS OF THEM


New Blood Angels @ 2009/09/21 04:35:45


Post by: Sidstyler


Judging by the Space Hulk models I'd say BA players could use about a million little tear-drop shaped jewels to adorn their models with.


New Blood Angels @ 2009/09/21 05:30:40


Post by: Jimi Nemesis


Ten winged teardrop shoulder pads, a set of death company conversion bits, some running legs, a couple of shiny new torsos, a smattering of terminator bits, some weapons, a $h!t load of blood drops, plastic Baal pred bits, a couple of vehicle accessories and we would have a very nice upgrade sprue. Even just direct order I would be willing to cough up $35au for.

Or go whole hog like they did with DA, except instead of robed vets, get death company, and sell that for $35.

And have a separate vehicles thing.


New Blood Angels @ 2009/09/21 08:31:08


Post by: whitestagg


Death Company Jet Pack sprue included with DC box and a sprue with DC bits for Rhinos.

Also, maybe make the DC have a random number of attacks like the Forsaken in fantasy. D3+1 each or something.


New Blood Angels @ 2009/09/21 08:41:01


Post by: Farmer


I heard DE are the next army to come out after Wolves.
GW have a tough year ahead of them,since they're having to re-do nearly 8-12 year old codex's.
My guess is either it's Tyranids or DE who are next,i doute BA will be coming out 2010.


New Blood Angels @ 2009/09/21 08:52:36


Post by: Vulkan


You know when you really think about it.. Could GW just do a .PDF for the BA and listen to fans reactions? I mean if your going to be cheap about an armies codex why not just do it again till you get it right and just keep it there?


New Blood Angels @ 2009/09/21 08:59:26


Post by: Jimi Nemesis


Vulkan wrote:You know when you really think about it.. Could GW just do a .PDF for the BA and listen to fans reactions? I mean if your going to be cheap about an armies codex why not just do it again till you get it right and just keep it there?


...


New Blood Angels @ 2009/09/21 09:04:34


Post by: Vulkan


Jimi Nemesis wrote:
Vulkan wrote:You know when you really think about it.. Could GW just do a .PDF for the BA and listen to fans reactions? I mean if your going to be cheap about an armies codex why not just do it again till you get it right and just keep it there?


...


I thought it was a good idea..


New Blood Angels @ 2009/09/21 09:26:35


Post by: Jimi Nemesis


Vulkan wrote:
Jimi Nemesis wrote:
Vulkan wrote:You know when you really think about it.. Could GW just do a .PDF for the BA and listen to fans reactions? I mean if your going to be cheap about an armies codex why not just do it again till you get it right and just keep it there?


...


I thought it was a good idea..


So did GW. And apart from overcosting eveything, it was.


New Blood Angels @ 2009/09/21 09:30:06


Post by: Vermillion


A PDF? And miss out on that £15 a book?

Honestly if during the designing of the codex they did release PDF's and see people reactions and experiences with it it'd probably make for better end products. Sort of like Blizzard and WoW patches... Oh no, I'm saying Blizz do something right , help!


New Blood Angels @ 2009/09/21 09:59:50


Post by: Vulkan


Jimi Nemesis wrote:
Vulkan wrote:
Jimi Nemesis wrote:
Vulkan wrote:You know when you really think about it.. Could GW just do a .PDF for the BA and listen to fans reactions? I mean if your going to be cheap about an armies codex why not just do it again till you get it right and just keep it there?


...


I thought it was a good idea..


So did GW. And apart from overcosting eveything, it was.



No I mean like you know.. Doing it right >_> ..So at least an point cost drop would be nice.



Vermillion wrote:A PDF? And miss out on that £15 a book?

Honestly if during the designing of the codex they did release PDF's and see people reactions and experiences with it it'd probably make for better end products. Sort of like Blizzard and WoW patches... Oh no, I'm saying Blizz do something right , help!


*Savage beating* Get it together man! Think about how long it's taken for Starcraft 2! Be Angry!



New Blood Angels @ 2009/09/21 10:09:57


Post by: Jimi Nemesis


Starcraft 2, Diablo 3. Anything that isn't another WARCRAFT!


New Blood Angels @ 2009/09/21 10:13:26


Post by: Vulkan


Jimi Nemesis wrote:Starcraft 2, Diablo 3. Anything that isn't another WARCRAFT!



*Slaps* No you mean anything that isn't another WoW


Warcraft is dead

Back to topic folks


New Blood Angels @ 2009/09/21 18:03:30


Post by: Liquidice281


Farmer wrote:I heard DE are the next army to come out after Wolves.
GW have a tough year ahead of them,since they're having to re-do nearly 8-12 year old codex's.
My guess is either it's Tyranids or DE who are next,i doute BA will be coming out 2010.


Who says they have to do the old codex? The current DE codex is not broken at all.
DE is the last codex that GW cares about. If you havn't noticed all GW cares about is money to repay the loan the made to stay in business. Why would they want to release a codex for an aremy that like 2% of the warhammer 40k population play? At this moment, GW is struggling to stay ahead of the curve financialy. Look at their recent 40k codex and it makes since.

space mairnes- like 90% of 40k players have space marines,
Choas- 2nd most popular army
orks/IG- Horde armies, also the most expensive to play with. Their is a reason why an IG army sucks without tanks, because GW wants you to buy all the tanks/valks.
SW- another SM codex which 90% of 40k players pretty much play.

Future codex
tyranids- horde army, which gets them alot of money. Its also very popular
Necron- Cheaper army, but the most broken.
Blood angels or another angels of death book??? GW like to release a Space marine codex every year to keep the masses happy and buying their products.

codex that shouldnt be in a hurry...
eldar,tau, DE, witchhunter/deamon hunters. (I'd like to see an ordos mallus,herectis, and xenos codex {ordos xenos being an easy army to creat})




Conclusion...
Why would GW make new cast/molds of models for the most unpopular army. I agree that they need better characters, but DE arn't broken like 'crons. If you play with DE enough, you can beat pretty much any list.



New Blood Angels @ 2009/09/21 19:45:38


Post by: Vulkan


I think when people refer to DE and NC they meant over powered.
Actually it's amazing how a "Over powered Army" just turns to absolute crud with a switch to edition


New Blood Angels @ 2009/09/22 12:50:47


Post by: Afrikan Blonde


Vulkan wrote:You know when you really think about it.. Could GW just do a .PDF for the BA and listen to fans reactions? I mean if your going to be cheap about an armies codex why not just do it again till you get it right and just keep it there?


don't feed the troll.