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3 Kornish batreps (+ a few more from time to time)... @ 2009/10/18 05:16:13


Post by: Black Blow Fly


Played in a local tourney today with my Khornate horde. One of the TOs let peop who did not play in the tourney vote for best painted and I lost that award by one vote. To me that is what Khorne is all about.

Here is my abbreviated list:

Angrath - Bloodthirster/Blessing of the Blood God, Unholy Might
Skulltaker/Juggernaught
Herald/Juggernaught, Blessing of the Blood God, Unholy Might, Fury

6x Blood Crusher/Fury, Icon, Instrument

2x Soul Grinder/Phleghm & Tongue

3x 12x Bloodletter

The first game was versus CSM. Here is the list:

2x Lash Prince/wings
Summoned Greater Daemon
2x 3x Oblit
2x 5x Nurgle Marine/2x meltagun, power fist - rhino/extra combi bolter
6x Noise Marine/power sword, doom siren, blast master
Defiler/lascannon

The game was straight from the rulebook - Dawn of War & Capture & Control. I went second and my primary wave came in first... Bloodthirster, 2x Grinder, Blood Crushers

my opponent started with Noise Marines and one lash prince on the table. Both objectives were placed exactly 12" apart. The Noise Marines were deployed in cover with the first lash prince beside them. My deep strikers on the first wave all came in well except for the combined Crushers who mishaped and went back into reserve.

More to come soon.

G


Automatically Appended Next Post:
So the first turn like I said I got my preferred wave but the Crushers mishapped and went back into reserve. The Bloodthirster came in behind cover and both grinders fired the large blast on the Noise Marines and killed a couple (they were in cover).

2nd Turn - CSM
Everything came in from reserve except for the two Oblit units. The lash prince tried to lash my greater daemon but Blessing of the Blood God blocked it. The defiler shot at my greater daemon but did no damage. The Noise Marines also shot at the Bloodthirster again for no damage. The lash prince then assaulted my forward walker and bounced. The grinder struck back and dropped 2 wounds.

My turn in came one pack of Bloodletters that landed behind my grinder locked in combat with the lash prince beside my objective. The unengaged grinder fired it's large blast on the Noise Marines and killed three more (only two left now). Bloodthirster charged the Noise Marines and destroyed them.

Third turn - CSM
In came both squads of Oblits plus the summoned greater daemon. The Oblits and defiler fired on my Bloodthirster and did two wounds. The Nurgal Marines sat sti in their rhinos firing the pintle mounted combi bolters into my greater daemon for no wounds. Summoned greater daemon is too far away to assault my Bloodthirster. Again the lash prince whifs in close combat and the grinder scores another wound.

My turn in comes another squad of Bloodletters who land to bolster my objective. This time the Crushers make it safely landing close to the CSM line. Unengaged Grinder drops blast on a Nurghal rhino and immobilizes it. First pack of Bloodletters charge lash prince. Lash Prince kills two Bloodletters then is vaporized. Bloodthirster charges the other squad of Oblits and destroys them.

4th Turn - CSM
Nurghal Marines continue to hang back. Defiler fires on my greater daemon and scores another wound (one wound left now). Nurghal rhinos fire combi bolters at my greater daemon for no damage. Summoned greater daemon charges Crushers and I only can manage one wound... Summoned greater daemon puts all his attacks on the Crushers ignoring herald and Skulltaker doing a couple wounds. Also the squad of Plague Marines in the immobile rhino disembarked.

My turn in comes the last pack of Bloodletters. I try to land on the opponent's objective but they drift back 8" away. Defiler fires on Bloodthirster and does no wounds. Crushers score another wound on the summoned greater daemon while taking three more wounds.

My turn the Bloodthirster will charge the defiler, exploding it and the blast puts a wound on the summoned greater daemon plus two crushers who make their saves. Grinders drop blast on the exposed Nurghal Marines and destroy the unit. Crushers finally kill the summoned greater daemon. The forward pack of Bloodletters move and run to the enemy objective.

Time is called and I win the first round.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/18 15:57:14


Post by: Populatore1


GBF I thought Blessing of the Blood God only negates psychic powers that cause Wounds. Lash doesn't get negated by it.


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/18 16:31:21


Post by: Black Blow Fly


I just checked the codex and you are correct. Thanks!

G


Automatically Appended Next Post:
The second game was against Blood Angels. My opponent had an all jump infantry army with two venerable DC dreads in drop pods. He chose to start the dreads on the table and deepstrike empty drop pods. His list looked something like this:

Dante + Honorguard
Chaplain + 7x Death Company

2x Assault squads/power fist
Veteran Assault squad

2x Venerable DC Furisio dreadnaught

the mission was killpoints with table quarters for deployment. I had to go first and force my opponent to place his army in a table quarter with no terrain or cover. He setup everything fairly deep in his corner using the two dreads in front of some of his jump squads. I got my preferred wave. Everything came in with no mishaps, the greater daemon scattered 12" toward the BA but I ran him back 5". I immediately started shelling him with the two pie plates and over the course of six turns he took a lot of losses from the dual blast. My opponent unwisely chose to land his two empty drop pods behind my army and I destroyed both of them for a 2-0 KP lead. My opponent I think was afraid to engage my army as I castled up my entire force. The last turn he managed to wreck one of my grinders with a shot from a dreadnaught meltagun so I ended up winning by one killpoint. Not really an exciting game as only to two empty pods were the only units assaulted.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/19 18:14:49


Post by: Black Blow Fly


My last battle was against another CSM army:

Nurgle Prince/wings & warptime
Defiler
10 Berzerkers/power fist - rhino
10 CSM/power fist - rhino
10 CSM/power fist, ML

7x terminators
Landraider

2x 2 Oblits

this game was 5 objectives and 12" deployment. I was doing very well even though my primary wave came in second, then I lost all my Crushers to a deep strike mishap. I was able to kill two of my opponent's troop choices but one managed to survive and he won by one objective as all my Bloodletters died. I think it would have been a lot different had I not lost the Crushers but that's the way it goes sometimes and I learned a valuable lesson the hard way that I need an icon in one of my Bloodletter units. I ended up in third place overall so if I could drawn the last game I would have won the RTT.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/20 14:38:19


Post by: rcm2216


Green Blow Fly wrote:My last battle was against another CSM army:

Nurgle Prince/wings & warptime
Defiler
10 Berzerkers/power fist - rhino
10 CSM/power fist - rhino
10 CSM/power fist, ML

7x terminators
Landraider

2x 2 Oblits

this game was 5 objectives and 12" deployment. I was doing very well even though my primary wave came in second, then I lost all my Crushers to a deep strike mishap. I was able to kill two of my opponent's troop choices but one managed to survive and he won by one objective as all my Bloodletters died. I think it would have been a lot different had I not lost the Crushers but that's the way it goes sometimes and I learned a valuable lesson the hard way that I need an icon in one of my Bloodletter units. I ended up in third place overall so if I could drawn the last game I would have won the RTT.

G


Which army one the RTT


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/20 15:34:39


Post by: Black Blow Fly


The CSM list from my third game. If I could have drawn that game I would have won.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/21 05:42:54


Post by: PanamaG


The last list is not good at all. I bet if you got your crushers you would have won by a large margin.

You have a nice themed list I like it.


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/21 17:17:35


Post by: Black Blow Fly


Thanks! I appreciate that.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/23 19:51:38


Post by: pretre


Not trying to be argumentative, but the BA vs you game doesn't seem very 'Khornate'.
I realize that it's a game and you as a general are outside of it, but you sat back, shot and only assaulted two drop pods.
I guess I get too into army character in my games.


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/23 20:19:42


Post by: Black Blow Fly


It was a tournament. He certainly could have assaulted as well which I think many would find the lack thereof to be just as unfluffy.

Tournament =/= Fluff

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/25 22:36:41


Post by: Black Blow Fly


I found out on Friday there would be a 1500 point 40k RTT in my backyard so I headed over on Saturday morning. Here is the list I brought:

_HQ_
Bloodthirster/Unholy Might, Blessing of the Blood God
Herald/Juggernaught, Unholy Might, Fury, Blessing of the Blood God
Herald/same as above

_Elites_
4x Blood Crusher/Fury, Icon, Instrument

_Troops_
12x Bloodletter/icon
11x Bloodletter

_Heavy Support_
Soul Grinder/tongue, phleghm
Soul Grinder/same as above

Tables were 6' x 4' with a good amount of terrain. We would be using the three missions from this year's Ard Boyz semifinals which was fun as I always enjoy multiple objectives. We had a medium size crowd with a couple of new Space Wolf armies. In fact I got to play against a Space Wolf army the first game, do here we go.

FIRST MISSION - Annilihation (with a twist)
Troops were worth 3 killpoints each, elites worth 2 killpoints each and everything else was 1 killpoint each. The deployment was pitched battle (12" in from your long table edge). I won the roll and opted to go second. Here are my two waves:

Primary - Bloodthirster, 2x Herald + Crushers, Soul Grinder
Secondary - Bloodletters, Bloodletters, Soul Grinder


Here is my opponent's Space Wolf army:

_HQ_
Wolf Priest/meltabombs, Wolftooth necklace, Saga of the Hunter
Rune Priest/Storm Caller, Living Lightning, Chooser of the Slain

_Troops_
5x Grey Hunters/meltagun, power fist - razorback/twin linked assault cannon
5x Grey Hunters/same as above
6x Blood Claws/meltagun, power fist

_Elites_
Venerable Dreadnaught/assault cannon, Wolftooth necklace
Wolfguard x1/terminator armor, cyclone missile launcher, power fist

_Heavy Support_
5x Long Fangs/2x lascannon, missile launcher, heavy bolter

1st Turn/Space Wolves
My opponent deployed everything except the Wolf Priest and Blood Claws which were held in reserves. CotS was setup on top of a ruin in the middle of the table and had complete LOS of the entire table. One razorback with Rune Priest setup on his left flank beside the dreadnaught. The other razorback setup on his right flank and the Long Fangs setup on the second level of a ruin in his far right corner. He had nothing to shoot so both razorbacks and dreadnaught moved up towards the middle of the board. Long Fangs move up towards the front of their building.

1st Turn/KDA
I got my primary wave. The Bloodthirster comes in on my left flank ready to counter razorback with Rune Priest and Venerable dreadnaught. First Grinder comes in behind greater daemon using some terrain for cover. Heralds and Crushers come in right beside building with the Long Fangs. Thirster runs a bit to his left to keep out of dreadnaught charge arc, Grinder lobs a blast on the Long Fangs but it drifts off target. Crushers run into first floor of building, moving out of Long Fangs LOS.

2nd Turn/Space Wolves
In from reserves comes both the Wolf Priest and the Blood Claws. My oponent wants to join the Wolf Priest with the Blood Claws and outflank. There is a lot of discussion about the rules and nothing supports being able to do so. Finally the judge comes over, reads all the pertinent rules and declares that the Blood Claws cannot outflank. So... The Wolf Priest comes in solo and outflanks coming in on my left flank to challenge the lone Grinder... That was one brave Wolf Priest! Blood Claws come in from their long table edge moving and then running up to the razorback without the Rune Priest and the Grey Hunters disembark. The Grey Hunters with the Rune Priest also disembark moving towards the Bloodthirster. Dreadnaught moves and runs forward toward my Bloodthirster. Long Fangs attempt to backpedal away from Crushers but don't get too far. One razorback fires into Bloodthirster and drops a wound... ouch! The other razorback targets the Crushers but I make all my saves. Grey Hunters with Rune Priest fire the meltagun and bolt pistols into the Bloodthirster and the melta drops another wound... Good thing the dreadnaught decided to run! Finally the Rune Priest casts Living Lightning targeting the Bloodthirster but Blessing of the Blood God wards off any harm. I forgot to mention that the Rune Priest also successfully castes Storm Caller. Oh and the Wolf Priest charged the 1st Grinder rolling a 6 to hit with meltabombs, penetrates but rolls a 1 on the AP table...Grinder splatters the Priest... Oh well it was very close but no cigar.

2nd Turn/KDA
All my reserves come on. Second Grinder drops into middle of the table to support incoming Bloodletters. Both squads of Bloodletters come on in the middle of the table... Time to go to work now and the game really begins for me. Crushers move up into building to assault Long Fangs. First Grinder remains behind cover. Bloodthirster flies up beside Rune Priest and Grey Hunters ready to assault them. Second Grinder targets right razorback with tongue and destroys it... One Grey Hunter dies during the ensuing explosion. First Grinder targets the other razorback with tongue and wrecks it. Crushers charge Long Fangs/Wolfguard killing them all. Bloodthirster charges Grey Hunters and Rune Priest. They count asbeing in cover so they get to swing first... Rune Priest inflicts one wound with runic weapon (wounds daemons on 2+), Thirster then fails to ward it with BotBG and also fails his 4+ INV save and is down to his last wound. Greater Daemon swings back into the Grey Hunters killing them all and the Grey Hunter with the power fist fails to hit (WS10 is very nice like that). The Rune Priest fails his leadership test and runs away.

3rd Turn/Space Wolves
The remaining squad of Grey Hunters team up with the Blood Claws and decide they will go after the Crushers (who had consolidated back down to the bottom of the building)... There's an epic tale to be told at the Fang if they could manage that task. Rune Priest continues to fall back and the dreadnaught target the Bloodthirster, bringing down the greater daemon with it's assault cannon! The remaining Space Wolves charge the Crushers and die a valiant death.

3rd Turn/KDA
First Grinder targets the Rune Priest with his tongue and blasts him out of his runic armor. The other Grinder takes a shot onto the rear of the Venerable dreadnaught with his tongue and immobilizes it. Time is then called. I win by a massacre and score two extra bonus points.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/26 16:00:44


Post by: Black Blow Fly


I never seem to get any good feedback on my batreps...



3 Kornish batreps (+ a few more from time to time)... @ 2009/10/26 16:12:38


Post by: Illumini


I see two issues with your reports that can explain the lack of feedback, lack of pictures (biggie), and sometimes a very slow release schedule (sp?)

People are lazy, we don't want to just look at lots of text, we want something nice to look at too, and it is also much easier to get a real feel for the battle with pics (and when you almost won best painted, would be nice to see some pics )


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/26 19:19:21


Post by: Black Blow Fly


Okay next report I will take some pictures. The last time I took pictures did not seem to make a big difference.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/26 20:48:59


Post by: Nivoglibina


I enjoy reading them, I just don't have stuff to offer in return :-)


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/26 22:17:08


Post by: Black Blow Fly


Well you get a skull from the Skull God today.



G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/27 23:01:02


Post by: Somnicide


Nice report. shep has been suggesting that maybe I finish painting my Khorne daemons (well, put some extra touches on them to make them prettier to get higher painting scores) and I have been tempted to pull them out of the foam. Plus I have a World Eaters winged daemon prince I need to finish up, so I love reading about how they have been going.

do you have any pics of your skulltaker on jugger? I got an extra skulltaker and the fantasy champion on juggernaut for conversion, but am not sure how to go about it.


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/28 02:29:42


Post by: Black Blow Fly


I will post some pictures tomorrow evening for you. I think you'll like it.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/28 18:00:11


Post by: Somnicide


Awesome, can't wait to see it.


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/28 22:31:21


Post by: Black Blow Fly


I am going home now... will have up some pix in a couple hours.

: )

G


Automatically Appended Next Post...

Hi Somnicide! I really appreciate your interest in my army. It took a long time to finally put it together.

I know this is kind of lame and I hope you'll forgive me... Here is where some nice pictures of my army can be found. Follow the link provided below to the Painting & Modeling forum:

http://40kwreckingcrew.aceboard.com

Scroll down a bit to the thread entitled Steves Daemons. My army was painted on commission by the amazing Brandon Palmer who runs GMM Studios. I built and converted all the miniatures. The typical time to build and convert one Bloodletter took around one and a half evenings. Many of the Bloodletters mounted on juggernaughts (i.e., Blood Crushers) have full upper body armor taken from various bits found in the Chaos Marauders and Chaos Knights boxed sets. Some of my Bloodletters were converted to include a third arm which I think represents a worthy mutation from the Blood God. Several of the Blood Crusher bases are actually mini dioramas, especially so for the Skulltaker and the other Khornate herald. You can't see it in the picture but the Skulltaker has a plasmagun and some ammunition sacks attached to the rear of his juggernaught. I used the Fantasy Chaos Lord mounted on a juggernaught to count as the Skulltaker. Like the Black Library Fantasy novel my version of the Skulltaker is also a mortal champion of Khorne, albiet greatly endowed by his patron, the Blood God. Some people have asked me what his face looks like underneath his warmask. I'll just say it might surprise if I could show it. The short story about the Skulltaker I wrote and mention below provides some insight if you happen to be interested.

I wanted my Bloodletters to stand upright and be dynamically posed, which is the main reason why it took so long to convert them. Each Bloodletter is unique... One is my depiction of a notorious (sp?) Internet personality possessed by a Khornate lesser daemon... The model has a head and lobster claw terminated arm from the Chaos mutation sprue. The Bloodthirster was purchased from Ultraforge (Greater War Daemon).

The red in the pictures comes out quite strong and washes out some of the fantastic detailed airbrush work by Brandon but they will leave you with the idea behind the overall appearance and theme chosen for this army. I had to special order the 1520 gamer's case from Battlefoam so that I can carry the whole army in one case. I don't know what I would have done without Battlefoam. The 1520 case is expensive but the price was well worth it for me.

If you really like the army then I recommend that you might like to read the short story I wrote entitled Phoenix Rising. The story creates the background for my army. You can find it here at the Dakka Fiction forum. I received mixed reviews on the short story BUT I am very happy with the overall result. If you like the god Khorne then you might just like the story... Basically it's a tale of cold blooded revenge that covers the course of several millenia as the Skulltaker slowly rises to the vaunted position of second in command of Lord Khorne's daemonic hordes. Let me know what you think if you have the opportunity to give it the once over. It's fairly long and it has a lot of detailed writing. I think I wrote the whole thing over the course of several months.

Well that's all for now.

: )

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/29 01:28:20


Post by: Dannijt


totally digging the bat reps and i love the all the bloodletter conversions, each model is like its own diorama. Awesome stuff. Just heading over to the fiction to read your fluff. Greatstuff. also pics would be helpful as even though readings great, it can sometimes be hard :(


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/29 16:29:54


Post by: Somnicide


Those really look great! I love the smooth gradation from black to red. I am hoping to get that same kind of effect with blues for my crimson fists so if you have any tips, they would be appreciated.

I like the addition of the chaos fantasy bits, makes it look a bit more eternal, which I dig. So, is the fantasy khorne champion counting as skulltaker?


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/29 16:58:12


Post by: Mahu


It's a great looking army.


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/29 17:52:02


Post by: Black Blow Fly


Thanks guys!

Somnicide I suggest you stop by the 40k WC Painting & Modeling forum so you can ask Brandon for tips. I'm sure he would be glad to help.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/30 20:47:07


Post by: karimabuseer


Nice army. As has been said before, the black-to red is awesome.


3 Kornish batreps (+ a few more from time to time)... @ 2009/10/31 17:06:06


Post by: Black Blow Fly


Okay so here is another batrep from the 1500 point RTT last weekend over in Tampa. By the way I'll be playing in a team tourney outside of Florida next weekend and will be bringing 1k worth of Khorne!

This mission was versus CSM and my opponent had a very interesting list to say the least:

_HQ_
Lucius
Summoned Greater Daemon

_Elites_
10x Chosen/2x meltagun, power fist - rhino/extra armor, havoc missile launcher

_Troops_
9x Berzerkers/power fist - rhino/extra armor, combi-melta
9x Thousand Sons - rhino/extra armor, combi-melta
10x CSM/2x meltagun, power fist - rhino/extra armor, Havoc missile launcher

_Heavy Support_
5x Havoc/autocannon, missile launcher, lascannon, heavy bolter

Deployment was Spearhead. My opponent won the roll and decided to go first.

Mission had two objectives:
* Primary - Objective placed at the center of the table
* Secondary - Table quarters

I would get my preferred wave on the first drop.

First Turn - CSM
My opponent setup his Havocs on top of a tall ruin back in his table quarter. He held the Chosen in reserve so they could outflank onto the table. He put the three rhinos full of troops setup side by side right on the 12" boundary from the table center. Note that there was a huge ruin located at the center of the table. He pops smoke on all three rhinos and sits still.

First Turn - KDA
I drop the Crushers first landing them on top of the central objective with no scatter. It was an aggressive move. My greater daemon drops next off to my side of the central ruin and he runs off a bit to move out of LOS from the Havocs. I wanted to playboy safe with the drops for my two Grinders since the opponent had a good amount of meltaguns. The first Grinder also drops on my side of the central ruin staying out of range from the combi meltas and meltaguns for the next turn. The second Grinder comes in beside the first Grinder. I drop pieplates on the Havocs... One drifts off target and the other can't get through the 4+ cover. Now it's time to see how my opponent will react.

Second Turn - CSM
The summoned greater daemon comes in falling out of a rhino and is posed to charge my Crushers. The rhino carrying the Berzerkers (Lucius is joined to this squad) moves around the central ruin towards my right flank. The rhino carrying the kSons moves around the central ruin towards my left flank. The rhino with the CSM moves six inches towards my left and still behind the central ruin. The Chaos Space Marines fire on the Crushers with their meltaguns but I make both 4+ cover saves. The Havocs also try to bake my Crushers with some long range fire but do no wounds. The summoned greater daemon then charges my Crushers, assaulting into cover, and is killed before he can swing back. The Crushers consolidate towards the CSM rhino.

Second Turn - KDA
Both of my Bloodletter squads come in landing beside the icon in the Crusher unit. They are both behind the central ruin with respect to the Havocs. My Grinders line up to play tag team with the Berzerkers' rhino and my Bloodthirster flies up right beside it. The Crushers move out of the ruin to surround the CSM rhino on three sides. The first Grinder fires his railgun and destroys the Berzerker rhino. Three Berzerkers die from the explosion. The second Grinder drops a pieplate on the Berzerkers, I roll a hit and all that is left is Lucius and the skull champion. The Bloodthirster charges them and destroys them both. The Crushers assault the CSM rhino and wreck it. Only four CSM can emergency disembark out from the front of the wreck. A great turn!

Third Turn - CSM
The Chosen come in from reserve and outflank onto the short table edge closest to my army. The Thousand Sons rhino moves 12" towards one squad of my Bloodletters and disembark so they can rapid fire. The Havocs shoot at the Bloodthirster but he makes all his saves. The kSons rapid fire but only manage to kill a couple of my lesser daemons.

Third Turn - KDA
My Bloodletters assault the kSons and wipe them out then my opponent concedes the match. It was a swift and brutal game for sure.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/01 21:22:14


Post by: Flachzange


Fantastic looking army and thanks for sharing the reps


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/09 00:30:13


Post by: Black Blow Fly


Here is another batrep from a team tournament I played in up in Tennessee yesterday. I was representing the Blade N Bolter club and got to team up with George Flowers. George is a great guy and I was really looking forward to playing with him. We both ran a 1k point list. Here is mine:

HQ
Skulltaker/Juggernaught
Herald/Juggernaught, Fury, Unholy Might, Blessing of the Blood God

Elites
6x Blood Crusher/Icon, Fury, Instrument

Troops
14x Bloodletter/Icon
5x Bloodletter

You were only required to run one troop choice per list and upon reflection I probably should have combined both squads of Bloodletters into one super unit. Edit - I just looked over my list again and I realized I should have run 19 Bloodletters in the first unit... could have possibly made a difference in the second game but no big deal.

Here is George's list to the best of my recollection:

HQ
Warboss/Mega armor, cybork body, power klaw, shoota, boss pole

Troops
9x Mega Armored Nobs/power klaws + shootas
15x Shoota Boys, Nob/power klaw

Elites
5x Mega Armored Nobs - Trukk/red paint, shoota, reinforced ram

Heavy Support
Battlewagon/red paint, big shoota, deff rolla

I am going to skip ahead and report the third game first as it had a very interesting moment. We were playing a team that was composed of Space Wolves and Necrons.

More soon!

G



3 Kornish batreps (+ a few more from time to time)... @ 2009/11/09 00:49:07


Post by: Owain


Painting's great. I can't begin to tell you how much I LOVE how deep you got the reds.


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/09 03:23:09


Post by: Black Blow Fly


Like I have said Brandon Palmer painted my army ( GMM Studios). I did do all the conversions though.

G


Automatically Appended Next Post:
So we were playing against a team composed of Space Wolves and Necrons... Space Wolves were very popular!

Here are our opponents' list to the best of my recollection:

Necrons
HQ
Lord/Resurrecation Orb, Warsycthe

Elites
7x Immortals

Troops
10x Warriors
10x Warriors

Heavy Support
Monolith

Space Wolves
HQ
Wolf Lord/terminator armor, stormbolter, power weapon, Saga of the Bear

Elites
5x Wolfguard/assorted

Troops
6x Grey Hunters/power weapon, Mark of the Wulfen, meltagun
6x Grey Hunter/power weapon, Mark of the Wulfen, meltagun

Heavy Support
Landraider Redeemer

Mission - Five Objective • Deployment - Pitched Battle

More to come! : )

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/10 00:08:58


Post by: Black Blow Fly


We rolled to see which team got to decide who deploys first and we won choosing to go second. There was a good amount of terrain on the table but nothing that would completely block LOS. Our opponents opted to start with every unit on the table. They spread out across their DZ with the Space Wolves over to the left and the Necrons over to the right. My partner opted to keep his entire army in reserve. My preferred wave and secondary wave were as follows:

Preferred Wave
Skulltaker, Herald, Blood Crushers (all joined together)

Secondary Wave
Both squads of Bloodletters

I rolled to see which wave would come in first and got my preferred wave.

The five objectives were placed as follows;

Four in a 12"x12" box (on the corners) with the center close to the middle of the table. The fifth objective was placed over to my right close to the opponents' DZ.

1st Turn - Space Wolves & Necrons
Our opponents moved up just a tad sticking close to the edge of their DZ.

1st Turn - Mega Armored Nobz & KDA
I placed the Skulltaker close to their right flank right beside the two units of Necron Warriors and rolled a HIT on the scatter dice. I then rolled for my run move and spread out the Blood Crushers to minimize the number of hits from the Monolith's pieplate. The outer edge of my Blood Crushers were less than 3" away from the Necron flank.

2nd Turn - Space Wolves & Necrons
The Necrons stood still while the Space Wolves started to flank over towards the right. The Necrons fired everything into my Blood Crushers but only managed to score a couple of wounds.

2nd Turn - Mega Armored Nobs & KDA
George rolled for his reserves and in came all his units. The Battlewagon full of Deffwing came in up the middle of the board with the trukk in tow behind it. The mob of Shoota Boyz came in behind his armor. Both of my Bloodletter squads came in from reserve as well. The small squad mishaped into a squad of Grey Hunters and were lost to the warp. The big squad used the Blood Crushers' icon and came in behind them.

I split off the Skulltaker from the Crushers so he could he solo assault the Immortals while the other Herald lead the Crushers on a combi charge into both squads of Necron Warriors. Note that the Necron Lord was joined to one of the Warrior squads. Skulltaker took out four Immortals and lost one wound in return; the Immortals then passed their leadership test and held. The other Herald and the Blood Crushers scored a total of 13 wounds all of which ignored their armor saves. The surviving Necrons then swung back but could only muster one wound in return. Both squads of Warriors broke and were run down. The Necrons had been phased out by one big charge. The Space Wolves were all intact but would have their work cut out for them.

3rd Turn - Space Wolves
The landraider Redeemer carrying the Wolf Lord and Wolfguard moved forward the full 12" inches using PotMS to fire the assault cannon into my Blood Crushers. I lost a wound on the Herald and one of my Blood Crushers died. I forgot to mention above that the Space Wolves also had a small squad of Sky Claws. The Grey Hunters over on my right flank and the Sky Claws both moved up to shoot and assault my Herald and his Blood Crushers. Space Wolf shooting saw another wound on the Herald. The Sky Claws and Grey Hunters both charged the Herald and his Crushers. The Herald swung first and killed four Sky Claws. The Blood Crushers then swung with the Space Wolves, killing all the Grey Hunters and the last three Sky Claws. The Herald lost his last wound and was banished back to the Warp.

3rd Turn - Mega Armored Nobs & KDA
The battlewagon pulled up beside the redeemder with the warboss and his Nobs disembarking right beside the landraider. The trukk scooted around to reach the other squad of Grey Hunters. My big pack of Bloodletters spread out claiming two objectives. The Skulltaker reformed with the Crushers and they moved up to charge the redeemer. The warboss and his Nobs all swung at the landraider but failed to do any damage. The Crusher with Fury then swung and managed to immobilize the landraider. The Nobs in the trukk assaulted the Grey Hunters destroying the entire lot.

4th Turn - Space Wolves
The Wolf Lord and his Wolfguard disembarked from the redeemer ready to charge the Warboss and his Nobz. The redeemer fired one storm cannon sponson into my Bloodletters and killed three. The assault cannon and multi-melta then fired and killed three more Bloodletters. The Wolf Lord and his Wolfguard then charged the warboss and his nobz, they killed three Nobz and then the power klawz swung killing all the Wolfguard. I forgot to mention that the Space Wolves also had a lone wolf (power armor, stormshield & thunderhammer)... He was killed too. The Wolf Lord passed his leadership test standing his ground.

4th Turn - Mega Armored Nobz & KDA
My Bloodletters surrounded the Wolf Lord killing him on the charge and our opponents then conceded the game to us.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/10 00:52:50


Post by: Somnicide


damn you GBF! Because of you I had my khorne daemons out this weekend and was harboring thoughts of claiming skulls... plus I have a world eaters warband and was thinking that they could both be done at the same time to use as lesser daemons if the mood struck me.

damn you again.


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/10 01:06:07


Post by: Black Blow Fly


Another skull for hte Blood God.

Here is a picture taken for the next battle report...




It was a very bloody battle too!

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/10 23:41:33


Post by: Somnicide


Can't wait to read it!


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/11 00:10:29


Post by: Black Blow Fly


That is a baby primarch in your avatar.

The next batrep was the second game. It was the most fun game of the day but this was a club driven event and we got paired up versus one of the better teams in our Blade N Bolter club. I found out the judge asked my partner if we would mind playing another team from our club while I was away. Seems shady to me. Anyways here is what we faced:

Ultramarines
HQ
Khan/Moondragon
4x Command Squad Vets/bike, lightning claw, stormshield + apothecary

Troops
3x Bike squadron/2x meltagun & MMAB + sergeant

Fast Attack
3x MMAB

This was Capture & Control with a twist. Each team placed an objective in their own DZ plus there was a third that started at the center of the table and always scattered 2d6 each player movement phase. Deployment was Dawn of War.

Next I will post the Space Wolf army list.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/11 00:19:41


Post by: Somnicide


Green Blow Fly wrote:That is a baby primarch in your avatar.
G


HA! Yeah, I am pretty sure that is what Kurtz looked like... I can't wait to read how the khandragon did.


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/11 00:45:49


Post by: tinfoil


I'm enjoying the reports, and look forward to seeing the next one. That's a very pretty Host you've been summoning.


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/11 02:36:07


Post by: Black Blow Fly


Here is the SW list to the best of my recollection. I was more focused on the bikes so what I remember in regards to the SW list is a bit on the fuzzy side...

HQ
Rune Priest/Living Lightning & JotWW
Rune Priest/Hurricane & JotWW

Elites
Wolfguard/assorted - rhino

Troops
6x Grey Hunters/meltagun, power weapon, Mark of the Wulfen - laserback
6x Grey Hunter/same as above
6x Grey Hunter/same as above but with rhino

Each Rune Priest rode in one of the two rhinos. The SW list was basically an anchor to the bikes.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/13 00:59:50


Post by: Black Blow Fly


Okay so on to the batrep. I've been very busy at work and haven't had time until now to post. As I said this mission was capture and control. Both teams placed their objective deep in their own corner the longest distance from each other. These two objectives were worth one apiece. There was also a third objective that was placed in the middle of the table and always scattered 2d6 each team's movement phase. It was going to be very hard for either team to control or contest their opponents' so the third objective was the key to victory. To control the third objective you had to roll a 5/6 on 1d6 so it wouldn't be easy to grab. Of course only scoring units could control the objectives. One of the big advantages of daemons is the ability to deep strike on top of an objective but my army was not designed to take advantage of this characteristic... our opponents' objective had no terrain around it so if I had dropped a squad of Bloodletters on top of their objective our opponents could have easily shot them down quickly. This meant we had had to dedicate a good portion of our army to holding our own objective and use the rest of our forces to capture the third objective. The scattering of the third objective might sound like it would make it that much harder to control but if you stop and think about it the odds are that it would just end up circling around the middle of the table, which it did.

First Turn - Deffwing & KDA
We rolled first to see who got the choice to go 1st or 2nd and our opponents won choosing to let us go first. I then rolled to see which wave would come in 1st and I got my secondary wave. That might sound bad but actually it worked out well enough as it meant our opponents would have less opportunity to shoot at my two heralds and Blood Crushers, so it was actually a good thing. My partner George decided to hold his entire army in reserve which was a sound decision as this would also cut down on enemy shooting. I placed my large squad of Bloodletters behind a big piece of wooded terrain in the center of the table. I was hoping the third objective would scatter towards them so they could surround it and attempt to grab it. As I said previously my big squad of Bloodletters actually was 19 daemons but for some reason I had it my head that it was only 15. That was a bad mistake on my part and I just had to chalk it up as a learning experience. The large squad of Bloodletters only drifted a few inches back and were well positioned behind the wooded terrain. The small squad of Bloodletters came in beside the large squad and scattered forwards out of terrain. You had the option to take only one troop choice per army and in hindsight I should have combined the two squads into one with 24 daemons.


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/13 02:21:59


Post by: Black Blow Fly


First Turn - Space Wolves & Ultramarines
The biker army started with the Khan and his command squad in reserve as well as his three biker squads. Two of the biker squads were selected to outflank. The Space Wolves started with everything on the table. If I haven't mentioned it yet deployment was Spearhead. The Space Wolves army had a good amount of shooting and destroyed the small squad of Bloodletters. The large squad of Bloodletters lost one daemon to shooting.

Second Turn - Deffwing & KDA
George rolled for his reserves and in came the squad of shoota boyz and the small squad of mega armored Nobz in the trukk. The boyz spread around our objective and the trukk moved up to piece of terrain immobilizing itself. The mega armored Nobz disembarked using the terrain to stay out of enemy LOS. Our objective was now well guarded and we controlled it. My heralds and Crushers remained in reserve along with the big squad of mega armored Nobz in their battlewagon. I moved up my big squad of Bloodletters into the wooded terrain so that they would benefit from cover in any direction the enemy could shoot at them.

Second Turn - Space Wolves & Ultramarines
The smurfs rolled for their reserves and in came the two outflanking units, one came in our short board edge and the other came in on their short board edge. The squad that came in our side hung back but in position to shoot at the Bloodletters. The other unit came in and turbo boosted towards the middle of the table. The Space Wolves then started their shooting phase combined with the Ultramarine bikes. My Bloodletters went to ground for the 3+ cover save and held up well to all the shooting directed solely at them. The third objective had scattered four times now and had ended up still close to the middle of the table as I predicted. One turn it scattered quite a ways toward our opponents but then the very next turn it scattered right back towards us.

Third Turn - Deffwing & KDA
Again neither my Crushers or the large squad of mega armored Nobz came in from reserve. The boyz and the small squad of mega armored Nobz held their ground. The Nobz fired a rokkit into the outflanking biker squad and killed one.

Third Turn - Space Wolves & Ultramarines
Khan and his command squad came in from reserve turbo boosting right towards the center of the table but strategically placed out of the charge arc from the long reach of the large squad of mega armored Nobz that would come in the following turn. Our opponents again focus fired everything into my large squad of daemons and killed five of them (they went to ground again). The third objective stayed around the center of the table after scattering two more times.

Fourth Turn - Deffwing & KDA
This turn in came from Crushers and the large squad of mega armored Nobz from reserves. Now the game really began as far as I was concerned. I still had the icon left in my Bloodletter squad and used it to place my two heralds and Crushers right smack dab in the middle of the wooded terrain. The mega armored Nobz lead by their warboss zoomed up in their battlewagon, disembarked and called down the Waaagh to assault the squad of MMABs also around the center of the table. The attack bikes were beaten to a bloody pulp and the mega armored Nobz consolidated back using their battlewagon for a nice piece of cover. Again the third objective had scattered back and forth ending up close to the center of the table.

Fourth Turn - Space Wolves & Ultramarines
This turn our opponents focus fired into my Crushers but they only lost a couple of wounds. Khan bravely lead his command squad into assault versus my Crushers while the squad of Wolfguard lead by one Rune Priest charged the large squad of Nobz. The other Rune Priest decided to join in the melée with my Crushers. My opponent fielding the biker army shrewdly positioned the Khan such that I wasn't able to move the Skulltaker into base contact with his HQ. The Khan swung first and put a couple more wounds on my Crushers... I made one invulnerable save. Next my herald directed all of his attacks into the Rune Priest and destroyed it before the priest could swing back. The Skulltaker swung into the bikers and killed the apothecary but the veterans made all their stormshield saves. The veterans then swung back and put four unsaved wounds on my Crushers. Finally the Crushers swung and killed on of the veterans. I made all of my armor saves due to No Retreat. I piled in but with a veteran on either side of the Khan I could still not place either of my heralds into base contact with the captain. The Wolfguard had a lot of power weapon attacks and rolled very well killing several of the Nobz. The Warboss and his Nobz did not roll so well and only managed to kill a couple of the Wolfguard but they managed to pass their leadership test. The objective was now fenced in on all sides and would automatically stop within 1" from any unit, so it stayed in the middle of the table.

Fifth Turn - Deffwing & KDA
The game was going to be decided by the big scrum in the middle of the battlefield and it blocked off LOS to my remaining Bloodletters who were now down to the last three daemons. I needed to get through all those stormshields! The Skulltaker and the other herald swung simultaneously with the Khan... I managed to kill another couple of veterans but the Khan and the remaining veterans whittled my Blood Crushers down to the one... He swung back but could not get through their stormshields. So there was left my two heralds, both unwounded, the Khan and two veterans. I had charged in my Bloodletters as well but they also bounced off the stormshields. The Wolfguard attacked again doing a lot of wounds with their power weapons and brought the warboss down to him and three Nobz. Again the orks struck back but rolled awful again. The warboss and his remaining Nobz broke and were run down! Oh noes... there went our one scoring unit that might of had a chance at grabbing or contesting the third objective. To add insult to injury one of the Ultramarine biker squads had moved up and grabbed the third objective during their movement phase. It all got kind of fuzzy at this point as we were rushed to finish the game before time was called and most of the emphasis went into the assault phases, so I kind of combined the last two player turns.

I sure wish we could have played one more turn... I'm pretty certain that my Heralds, last Crusher and three Bloodletters could have nukes the Khan and his two remaining veterans... But time was called and we had to drop the dice. The Space Wolf player had forgotten to move a squad of Grey Hunters back on top of their objective so we lost by one, we held our objective for one point and our opponents held the third objective for two points.

It was a great game and I don't mind losing to two such great opponents. It got a little heated going into the final round which can happen when there's not much time left and you have to roll a lot of dice. It was by far my favorite game of the tournament and I have always want to play against Brian Crew, the Ultramarines player. Brian won the Big Waaagh this summer and is a fantastic general. I always think that the best players win games with their movement phases and I can say that Brian certainly displayed this hallmark trait. Brian was very calm throughout the entire game and thought out all his actions very well. Al Gleason, the Space Wolf general, is also a great player and supported Brian very well. It was a very close game and Brian was able to position one of his biker squads to grab the third objective FTW. I would have never guessed George's large mob of mega armored Nobz would get krumped by a squad of hairy Marines but it can happen and did.

Like I said it was a fantastic game. : )

G



3 Kornish batreps (+ a few more from time to time)... @ 2009/11/13 23:51:46


Post by: Somnicide


Great report!


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/22 03:33:08


Post by: Black Blow Fly


I got to play in a local tournament today. Only eight players so nothing mind stretching but a good time. I decided to go with two squads of 18 Bloodletters versus three squads of 12 which worked a lot better. I will start posting up the batreps soon.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/23 01:57:41


Post by: Black Blow Fly


Okay so here is the list I was running:

HQ
•Bloodthirster/Unholy Might, Blessing of the Blood God, Death Strike
•Skulltaker/Juggernaught
Herald/Juggernaught, Unholy Might, Blessing of the Blood God, Fury of Khorne

Elites
6x Blood Crusher/Icon, Instrument, Fury

Troops
17x Bloodletter/Icon
18x Bloodletter

Heavy Support
Soul Grinder/Phleghm, Tongue
Soul Grinder/Phleghm, Tongue

Like I said this list features two big blocks of lesser daemons versus three medium sized blocks. I was wondering if it could be a problem in objective based games but it turned out to do very well for the missions we played yesterday.

Again I am going to post the batreps out of sequence. The second mission was versus Salamanders played by a friend. He's one of those guys that it seems like everytime we are both at the same event we end up playing each other, so we have developed a friendly grudge over the past couple of years. He loves to trash talk before games and that just makes it more fun. He hadn't seen my daemon list before so I had that in my favor but I do think his list was capable of standing up to KDA. Here is his list from memory:

HQ
•Captain Darnath Lysander
•Grey Knight Brother Captain/Daemon Hammer

Elites
6x Assault terminators
5x Assault terminators
Ironclad/extra armor

Troops
10x Tactical Marine/lascannon, meltagun, power fist
10x Tactical Marine/lascannon, meltagun, power fist

Heavy Support
Vindicator/Dozer blades
Thunderfire cannon

Fast Attack
Landspeeder/Multi-melta
Landspeeder/Multi-melta

Lysander and the Brother Captain joined the 6 man terminator squad and both tactical squads split into combat squads (power fist & meltagun, lascannon).

So as you can see his list had a lot of shooting elements plus solid close combat units. Lysander is very hard to kill too.

Here are the mission objectives:

Primary
Whoever has the most scoring units with six inches of the center of the table. There was a long hill placed in the middle of the table, good for those cover saves!

Secondary
Whoever has the most HQ within 6" of the center of the table.

Tertiary
Whoever kills the most enemy troops.

There was also two bonus points:
- Most expensive HQ still alive
- Most scoring units still alive

Deployment was up to 24" inches from your short table edge (not long table edge). We rolled for who decides who goes first, I won and opted to go second. My two waves were as follows:

Preferred
Bloodthirster
Skulltaker + Herald + Blood Crushers
Soul Grinder

Secondary
Soul Grinder
Bloodletters
Bloodletters

My secondary wave came in first.

My opponent deployed the two lascannon combat squadsin a building along his short table edge. One power fist combat squad started behind a wall up towards the front of DZ. The other power fist combat squad started in a building with the Ironclad over to my left. Lysander and his terminators deployed off to my left of the hill and the five man squad of terminators deployed off to my right of the hill. The vindi deployed in the building back with the lascannon combat squads and the two skimmers started behind the building to my left. He had lots of units but only the two power fist combat squads had a chance to grab the center of the table and being only five Marines each they were both vulnerable but hoping to come in behind the terminators and Ironclad. My goal was to pick them off with the Soul Grinders knowing I would be able to shoot both of them the turns they arrived. With only five Marines per squad the Harvester can be a threat.

To be continued.

G



3 Kornish batreps (+ a few more from time to time)... @ 2009/11/24 00:56:01


Post by: Black Blow Fly


First Turn Salamanders
Lysander, the Brother Captain and their terminators move up to the hill on my left. The five man squad of terminators move up to the hill on my right. The power fist combat squad and Ironclad sit still in the building to my left. The power fist combat squad behind the wall in front of the hill also move forward. I foresaw the game as an exercise in placing our troops in position to move onto the hill later around turn 4 and this would prove to be the case.

1st Turn Khorne
I brought down my first Soul Grinder and landed it on the rear of the hill in my DZ. No scatter. The daemonic walker was out in the open with no cover and I was hoping that if he got destroyed it would be a wreck and I could use him to cover my Bloodletters. My opponent had placed his thunderfire cannon back in the building on his short table edge and would have excellent LOS to my Bloodletters if I moved them up on the hill. My opponent had also used Lysander's ability to add +1 cover to that building so it would have required a lot of resources to root out the thunderfire cannon. My plan was to use cover and keep my lesser daemons spread out to minimize wounds from the cannon. As it turned out my opponent didn't remember until the fourth turn that he could fire in the airburst mode to ignore cover saves which helped me. Next I brought in the squad of Bloodletters with the icon right behind the hill in my DZ. They were well placed behind the first Soul Grinder and I would be able to summons my strong units from their icon. I brought in the second squad of Bloodletters behind the first squad and placed them in a position more exposed to draw fire away from the squad with the icon. Both of my lesser daemon squads had minimal scatter. The walker then laid down his pieplate on the power fist combat squad that had come out from behind the wall. The blast scattered a bit but wounded three. The tailgun then opened fire and killed another. The lone Marine broke and fell back 11". That was a good turn of shooting for me and I felt that I really only needed to deal with the power fist combat squad hunkered down in the building with the Ironclad. I then used run to spread out the Bloodletters.

2nd Turn Salamanders
First both landspeeders came out from behind the building moving into firing positions on my walker. The vindi came out from the building moving 6" and popped smoke. Both terminator units continued to move towards the hill but not moving onto it. That was the extent of the Salamanders' movement. First the thunderfire cannon targeted my rear squad of lesser daemons who went to ground and I only lost a couple of Bloodletters. Next both skimmers opened fire on my walker but failed to inflict any damage. The two lascannon squads in the rear building also targeted the first Soul Grinder and they both also failed to do any damage... Not a good round of shooting for the Salamanders for sure.

2nd Turn Khorne
I rolled for my reserves and in came both the Bloodthirster and the Blood Crushers. I used the icon to drop the greater daemon behind my walker and then used the icon to drop the Crushers to my right of the hill. The Bloodthirster was well protected and I knew the Crushers could absorb a lot of shooting if my opponent decided to target them. I now had both my sides of the hill well flanked and could quickly react if a combat squad decided to make a run for it. The only immediate resistance to the Crushers was the five man terminator squad and I knew they would not last long even with their stormshields seeing how many wounds the Crushers can generate. My Soul Grinder then opened fire again on the lone Marine and vaporized him. Now I just had to keep the other combat squad off the hill.

Third Turn Salamanders
Now both squads of terminators started to move onto the hill and the Ironclad came out of the building but the remaining power fist combat squad stayed put. Both skimmers pulled up so they were in 1/2 range to my Soul Grinder. The vindi also moved another 6" towards the hill. The terminators on both flanks ran up to the edges of the hill. The Ironclad then shot my walker with it's meltagun and wrecked it. The rest of the Space Marine shooting was then all focused on my forward squad of Bloodletters. I decided not to go to ground so they could move onto the hill. They were well spread out to minimize blast and I lost five.


Third Turn Khorne
In came my second walker. I dropped him in the opponent's backfield as both a distraction and shoot the second power fist combat squad. My Bloodthirster flew up beside the Ironclad ready to engage. The Herald split off from the Crushers joining the forward squad of Bloodletters. This unit of lesser daemons were obviously in the best position to claim the objective so I knew they could use some support. The second squad of Bloodletters moved up behind them as a second wave. The Skulltaker and the Blood Crushers came onto my right edge of the hill as a deterent to the terminators. The Soul Grinder targeted the power fist combat squad in the building with it's tongue and tailgun killing two but they passed their morale check. The Bloodthirster charged the Ironclad and wrecked it then used it's consolidation to position the wreckage as intervening difficult terrain for Lysander and his crew.

Fourth Turn Salamanders
Both skimmers moved into position to fire on my second walker. The vindi pivoted in place to also target the Soul Grinder. Lysander and his crew including the Brother Captain moved up into position to assault the greater daemon. The other five man squad of terminators moved up to assault the Herald and my forward squad of lesser daemons but would not be in charge range this turn. The remainder of the second power fist combat squad moved out of the building but had a bad roll for difficult terrain and didn't move far. Salamander shooting saw the second walker destroyed and I lost six more lesser daemons in my forward squad. Lysander and his crew assaulted through the wreckage from the Ironclad. Only the Brother Captain and three assault terminators made it in range to swing. The greater daemon put all of his attacks on the Grey Knight and I rolled triple sixes for my three wounds destroying the Brother Captain. The three assault terminators only managed a couple of wounds and I made both of my invulnerable saves.

4th Turn Khorne
The Herald and his Bloodletters moved onto the hill claiming the objective. The Skulltaker and Crushers moved onto the rear of the hill ready to intercept either terminator unit. The rear unit of Bloodletters also moved up onto the hill behind the Crushers. The Bloodthirster then attacked the terminators and killed two. Lysander and the remaining terminators swung back putting two wounds on the greater daemon, keeping the scrum locked in place.

5th Turn Salamanders
The remnant power fist squad moved towards the hill just coming up to the edge. My opponent was playing it too conservative at this point with that squad in my opinion. The five man terminator squad moved up finally in position to assault my Herald and his Bloodletters. All shooting was concentrated on the Herald's Bloodletters bringing them down to two. The Bloodthirster then attacked simultaneously with Lysander and his terminators killing another terminator and taking one wound. The five man squad of terminators charged my Herald and the two Bloodletters but were all killed before they could swing... The Herald mulched them hard. The Herald and the two Bloodletters then used their consolidation to move onto position to assault the remnant power fist combat squad while remaining within 6" of the objective.

There would not be enough time to play another round after my 5th turn so we dropped our dice and I had won by a massacre.

G


Automatically Appended Next Post:
I will next report my first game which was versus a mono Nurgle daemon army with three Soul Grinders. The primary objective was killpoints definitely made for an interesting battle. It's amazing how fast Tallyman armies can ratchet up the tally.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/24 17:43:50


Post by: Somnicide


Great report, again. After reading your reports I have been looking at Skulltaker on Jugger again - do you feel that he is worth the extra points over just another Herald on jugger?

I, too, have been worried about taking large squads for multiple objective missions - in this game there was only a single objective which obviously favored the "blob". I am hoping to see some games with many objective and see how it goes - I think it might just be a case of absolutely owning one or two objectives and then using your army to make sure that your opponent has none at all.

Anyway, thanks for taking the time to write these up - I, for one, really appreciate it.


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/24 20:36:11


Post by: Black Blow Fly


A herald with fury and unholy might mounted on a juggernaught can penetrate AV14 and has higher strength in general, both of which are an advantage over the Skulltaker. I take the Skulltaker as an insurance policy versus ICs and monstrous creatures... plus he is very cool!

I did not have the chance to actually play in a multiple objective this past weekend so the jury is still out on how two large squads of lesser daemons will perform... probably not as well.
.
.
.

Okay so here is the batrep for my first match. The objectives were as follows:

Primary - Killpoints

Secondary - Control the most pieces of terrain

Tertiary - Destroy the most enemy troops

Here is my opponent's mono Nurgle army list to the best of my memory:

HQ
•Tallyman
•3x Herald/Noxious Touch, Aura of Decay, Breath of Chaos

Troops
4x 14 Plague Bearers (one unit with an icon and each herald was joined to one squad)

Heavy Support
3x Soul Grinder/Phleghm

Here are his waves:

Preferrred
3x Herald & Plague Bearers
Soul Grinder

Secondary
Tallyman & Plague Bearers
2x Soul Grinder

I won the roll to see who got to choose who goes first and opted to go second. We both got our preferred waves to come in first.

Pre Game Thoughts
While my opponent had an extra Soul Grinder I figured my two equipped with the tongue could be a big advantage and it turned out to be the case. Also my entire army ignores armor saves in close combat which was a huge advantage versus T5 coupled with FNP. Having a winged monstous creature was another big advantage since I had the only fast unit. Sure the walkers all have fleet but the 12" move is always a sure thing. I thought my opponent was smart to stack his heralds with both breath and aura... It helped to build up the tally relatively quickly.

So on to the actual batrep... If you stop to think about deployment is a non factor since we were both playing daemons. There was a mission special rule that you could reroll for reserves for one unit once.

To Be Continued...

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/26 01:35:57


Post by: Black Blow Fly



1st Turn Nurgle
The squad of Plague Bearers with a herald dropped into the northwest corner of the table landing beside a large piece of wooded terrain. The squad of Plague Bearers with the Tallyman and a herald dropped into the northeast corner beside another piece of terrain. His first Grinder dropped into the southeast corner of the table also beside another piece of terrain. All three units used their run move to move towards their respective pieces of terrain and both squads of Plague Bearers spread out. I could see that my opponent was splitting his army to go for the tertiary.

2nd Turn Khorne
I dropped my Crushers over towards the northwest corner to tackle the first squad of Plague Bearers with a herald. I then dropped my first Grinder in the center of the table facing my opponent's first Grinder. I dropped my Bloodthirster off center towards my opponent's first Grinder. Finally I used the run move to scoot the Crushers closer to the Plague Bearers and the Greater Daemon ran towards his Grinder. My Grinder targetted his with tongue and blew off it maw cannon.

2nd Turn Nurgle
My opponent rolled for his reserves and in came the third squad of Plague Bearers. He used his icon to drop them as a screen to my Bloodletters. He then ran all his squads of Plague Bearers into terrain and then fired his Grinder's tailgun into my Bloodthirster but did no wounds.

2nd Turn - Khorne
I rolled for reserves and in came my squad of Bloodletters with the icon. I dropped them into the northeast corner and they scattered towards his two squads of Plague Bearers. I used run to move them closer and spread them out; they would definitely be able to assault the next turn. My Bloodthirster flew over beside his first Grinder and fired it's Death Strike but failed to glance. My Grinder fired it's tongue again at his Grinder but failed to hit. The greater daemon then charged my opponent's walker in cover, suffered two wounds, then destroyed the enemy Grinder.

Khorne - 1 KPNurgle - 0 KP

To Be Continued.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/11/26 18:46:00


Post by: Black Blow Fly


3rd Turn Nurgle
My opponent rolled for reserves and in came his second Grinder. It landed towards the southwest corner then scattered back towards the middle of the table. The two units of Plague Bearers over in the northeast corner remained in terrain moving up to flame and aura the Bloodletters. The Khorne daemons were nicely spread and only lost four models to shooting. The Plague Bearers in the northwest corner continued to drop back further into cover trying to avoid the pursuing Crushers. The Grinder then fired at my first Grinder but failed to do any damage.

3rd Turn Khorne
I rolled for rerserves and only my second Grinder came in. I used the reroll to keep it in reserve though. My first Grinder moved towards the center of the table. My Bloodthirster flew over towards the two units of Plague Bearers in the northeast corner. My Bloodletters moved up to charge the squad without the Tallyman. My Crushers enter the terrain in the northwest corner to cutoff that squad of Plague Bearers. My Grinder shoots his with tongue and destroys it. My Bloodletters then charge into cover... I lose a few since the Plague Bearers strike first, then I hit back and reduce the squad to two Plague Bearers and it's Herald.

Khorne 2 KPNurgle 0 KP

4th Turn Nurgle
My opponent rolls for his reserves and in comes the last squad of Plague Bearers who land beside terrain in the southwest corner. The Tallyman and his squad amble over to assist the other squad versus my Bloodletters. The squad of Plague Bearers surrounded by the Crushers resign themselves to their demise. The Tallyman and his squad then charge in. My Bloodletters now wounding on 5+ manage to wipe out the remainder of the first squad but the Nurgle herald survives. My Bloodletters are then cut down to one after taking No Retreat saves.

4th Turn Khorne
Finally my last Grinder comes in and I drop him close to the newly arrived Plague Bearers in the southwest corner. The Grinder scatters into a bit of terrain and is immobilized. My second squad of Bloodletters move onto a piece of terrain in the center of the table to hold it. My Bloodthirster moves towards the center of the table. My first Grinder moves towards the squad of Plague Bearers in the southwest corner. My lone Bloodletter over in the northeast corner then hits twice and rolls double 5s to kill the herald from the first squad... He is then mulched by the Tallyman's squad. My Crushers then charge the Plague Bearers in the northwest corner and destroy them.

Khorne 6 KPNurgle 1 KP

Not much happened the 5th turn as I was outside of assault range and the game then ended. I took the primary and secondary objectives. My opponent took the tertiary.

Next up Ravenwing!

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/12/10 05:49:16


Post by: Black Blow Fly


I had the opportunity to play in a local RTT this past weekend. The weather was crummy that day and I had to force myself to get out of bed to go. I forgot to bring my camera so sorry no pictures. I would like to report the final battle first. It was an 1850 point event and my opponent was playing Necrons. Here is his list:

HQ
2x Lord/Destroyer body, Warscythe, Res Orb

Fast Attack
3x 3x Wraith

Heavy Support
2x Monolith

Troops
3x 12x Warrior

I was running my standard list:

HQ
Bloodthirster/UM, BotBG, DS
Skulltaker/Juggernaught
Herald/Juggernaught, UM, FoK, BotBG

Elites
6x Blood Crusher/Instrument, FoK, Icon

Troops
18x Bloodletter
17x Bloodletter/Icon

Heavy Support
2x Soul Grinder/Tongue, Phleghm

There was one objective placed at the middle of the table and table quarters plus killing all enemy troops were bonus points. Deployment was Dawn of War. I won the roll, elected to go second and got my preferred wave.

Preferred Wave
Bloodthirster, Skulltaker + Herald + Blood Crushers, Soul Grinder

Secondary Wave
Bloodletters, Bloodletters, Soul Grinder

1st Turn Necrons
There was a huge open temple in the middle of the table with the eight pointed star of Chaos placed right on the center of the table. My opponent deployed two squads of Warriors plus one Lord. The Warriors setup in small buildings to either side of the temple. The Destroyer Lord setup behind the temple. My opponent elected to place both Monoliths and one squad of Warriors in reserve. His other Lord and all three squads of Wraiths all turbo boosted up to the temple.

1st Turn Khorne
I dropped my greater daemon behind the temple with minimal scatter. Next both the Crusher deathstar and my first Grinder both scattered into enemy units and mishapped, fortunately for me they both went back into reserve. That was scary and I could have lost the game right then and there. My Bloodthirster then ran up directly behind the temple dead center.

2nd Turn Necrons
In comes both Monoliths deep striking to either side of the temple and the squad of Warriors in reserve teleport through the Monolith portal on the east side of the building. One Lord and a squad of Wraiths glide up beside my Bloodthirster. The squad of Warriors that teleported through the Monolith rapid fire my greater daemon but fail to inflict any wounds. Next both Monoliths drop their particle whips on the Bloodthirster and both scatter on top of the Lord and Wraiths putting one wound on the Lord and killing a Wraith. They assault and my greater daemon brings the Lord down to 0 wounds while taking two wounds from the Wraiths.

2nd Turn Khorne
In comes both Grinders plus the Crusher deathstar. I place each Grinder beside a Monolith and the deathstar lands in the middle of the temple. Both Grinders drop a pie plate on the squad of Warriors that teleported and kill them all. The Wraiths strike first versus the greater daemon for one more wound and the greater daemon slays another Wraith.

3rd Turn Necrons
The dead Lord gets back up and five Warriors as well which mob up with one of the 12 man Warrior squads. The dead Wraiths are removed from play. Both Monoliths and all the Warriors fire into the deathstar but only manage a couple wounds. The second Lord and two remaining squads of Wraiths move up to charge the deathstar. They charge and do a couple more wounds then the Skulltaker IDs the Lord. The second Herald and the Crushers strike back into the Wraiths and kill four. Over in the other assault the Bloodthirster is not wounded and drops the Lord again.

3rd Turn Khorne
In comes both squads of lesser daemons and I use the Crusher icon to drop them in front of the Warriors. Both Grinders charge the two Monoliths and destroy them both. The first squad of Wraiths finally manage to finish off the greater daemon. The Crushers finish off the two squads of Wraiths. The Necrons are approaching phaseout.

4th Turn Necrons
Both Lords are removed from the table as well as the last of the Wraiths. Suddenly the Warriors are staring down one big horde of Khorne daemons minus the Bloodthirster. They rapid fire into a squad of Bloodletters and bring them down to half.

4th Turn Khorne
Both Grinders pieplate the Warriors then I mass charge them for the phaseout.

I ended up winning best overall.

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/12/10 18:18:54


Post by: Somnicide


Great job! Looks like the big squads are working out alright. Are you going to post the other games?


3 Kornish batreps (+ a few more from time to time)... @ 2009/12/10 19:25:16


Post by: Black Blow Fly


Sure I will post more tonight.

: )

G


3 Kornish batreps (+ a few more from time to time)... @ 2009/12/10 19:34:09


Post by: Somnicide


Awesome, I am looking forward to reading them! My skulltaker on jugger is about done and when I get caught up with my Tzeentch for the Tale of Many Gamers I am gonna paint up my khorne dogs and jugger. I am gonna try a no-grinder all khornelist over the holidays (I am heading to new mexico and can fit the all khorne in a single platoon, the grinders are pretty big and with the baby and the dogs in the car room is pretty tight).


3 Kornish batreps (+ a few more from time to time)... @ 2009/12/10 23:11:11


Post by: sexiest_hero


Nice to see mono-god powers doing so well. I hate skull-taker, he always ruins my day. Have you tried him on foot with bloodletters?


3 Kornish batreps (+ a few more from time to time)... @ 2009/12/10 23:51:03


Post by: dancingcricket


Nice to see someone else out there uses the wraiths. I do believe they are underappreciated, but can definitely be improved upon. Otherwise, good battle report. And it does make me want to consider finishing off my soulgrinders for my daemon list.


3 Kornish batreps (+ a few more from time to time)... @ 2009/12/11 02:35:31


Post by: Black Blow Fly


The Wraiths get no love but they are an awesome unit. If I were to run Necrons I would take one Lord with Destroyer body with one squad of Wraiths as an escort. I would use the rest of the points from the list above to field Destroyers. It would be nice to see Wraiths come with 2W each when they get a new codex. They are very expensive for only three models with one wound each.

I have run the Skulltaker with a squad of Bloodletters but I always field him on a juggernaught. The juggernaught upgrade is so worth the points it's not funny. He still moves as infantry so as far as I am concerns even when
mounted he is still on foot. I wrote a tactica for running a mounted herald joined with a big squad of Bloodletters over on my blog so check it out if you are interested.

Here is the batrep for my 1st game in the most recent RTT. Somn asked me how orks matchup versus KDA. I'll say right now that I think I was a bit overconfident with my original assessment but then again if I was playing orks versus KDA I would be very aggressive, you stand to gain nothing playing conservatively.


3 Kornish batreps (+ a few more from time to time)... @ 2009/12/11 03:02:54


Post by: Quintinus


pretre wrote:Not trying to be argumentative, but the BA vs you game doesn't seem very 'Khornate'.
I realize that it's a game and you as a general are outside of it, but you sat back, shot and only assaulted two drop pods.
I guess I get too into army character in my games.


Khorne is the god of War, and that means ALL types of war.

You are just talking about one type of war. Remember, Khorne doesn't care where the blood flows from as long as it flows.

GBF, despite our past arguments and whatnot, I have to say that I love your Khornate Daemons army.
Very cool and it's actually all Khorne which is a surprise! Normally most Daemons players mix and match.

In all, awesome BR's and awesome army.


3 Kornish batreps (+ a few more from time to time)... @ 2009/12/11 03:54:38


Post by: Black Blow Fly


Here is the Ork list to the best of my memory:

HQ
Warboss/cybork body, power klaw, slugga
Big Mekk/KFF

Troops
3x 12x Slugga Boyz w. Nob/power klaw - trukk/big shoota
10x Nobz/3x power klaw - battlewagon

Heavy Support
3x 3x Killa Kanz

Fast Attack
3x Buggy/Skorcha

So basically I was playing against a KoS style list. The mission was kill points - troops were worth 3 points each, heavy support, fast attack and elites were worth 2 points each, everything else including transports was worth 1 point each. All your kill points converted directly to battle points so you could rack a lot of battlepoints in this mission! Deployment was spearhead and I won the roll deployment electing to go second. I also got my preferred wave to come in first.
I forgot to mention that my opponent also had a full squad of Lootaz which he deployed to my right.


1st Turn KoS
The Speed Freakz deployed with a wall of killa kanz ranking up in front of all their mech. My opponent was very conservative and only moved up just a bit waiting to see how my first drop would play out.

1st Turn Khorne
My Bloodthirster dropped in on my left side behind terrain and out of LOS from orky shooting. The greater daemon was in a perfect position to launch an assault on the Lootaz the next turn. My first Grinder landed in front of the killa kanz wall and I rolled a hit on the scatter dice - the daemonic walker was just outside of assault range from the killa kanz for turn 2... that was very important. My Crusher deathstar came in behind the Grinder. My Grinder then dropped a pieplate on the Lootaz and strafed them with it's Harvester destroying the entire lot. It was basically a perfect turn for KDA.

2nd Turn Orks
The killa kanz wall moved up targetting my deathstar. The rest of the KoS also targetted my Crushers but at best they only did a couple of wounds. The Orkz continued to hang back relying on the safety of their walkers screening them.

2nd Turn Khorne
I rolled for reserves and in came my second daemonic walker. I used the Crusher icon to land the walker off to the right of my first walker. The Bloodthirster flew up beside a trukk and destroyed it with his Death Strike. The boyz spilled out behind it. Both of my walkers dropped pieplates on the kanz, destroying one and immobilizing another in the first rank. My greater daemon then charged the boyz and killed three, taking a couple of wounds in return. The boyz passed their break test and stuck in. My deathstar charged two units of killa canz, detroying four and taking some more wounds losing one Crusher.

3rd Turn Orks
Two trukkz split off from the castle flanking over to my right. The buggies boosted up over to my left around the scrum of kanz versus Crushers. No shooting. The Bloodthirster killed five more boyz then was kilt by the Nob with his power klaw and consolidated back towards their line. My deathstar then destroyed another walker and immobilized two more losing another Crusher in the process.

3rd Turn Orks
The Nobz disembark but hang back. With the placement of the killa canz they could not assault my Crushers this turn... weird but true. The two trukkz that had split off came around my right flank and remained embarked. The buggies came up further on my left flank. The other squad of trukk boyz also came up on my left flank ready to double up versus one of my Grinders. Assault sees the remnant squad of boyz plus the full squad assault both Grinders. The Grinders roll spectaular for hits and wounds wiping out the first unit of boyz. The Nob whiffs and they break. The Crushers then take out the rest of the kills kanz conslidating back towards midtable.

3rd Turn Khorne
In comes both packs of Bloodletters from reserve. I land one in front of the other as a screen versus the two squads of trukk boyz on my right flank. The Grinders light up the buggies like the 4th of July and destroy the lot. The Crushers charge the Nobz and destroy them all before they can swing back.

Rest of game
The two squads of boyz both charge the first rank of lesser daemons but cannot finish them off. I counter charge with the second rank and table the orks.

Post Game
The orkz were too conservative hiding behind the killa kanz much too long. A combined charge into the Crushers could have possibly finished off my deathstar by midgame. Personally I liked the KoS list, it's short on total body count but very fast except for the killa kanz. The killa kanz don't matchup well versus my deathstar and it showed... WS2 versus WS5 means they don't land a lot of hits plus my two rending Crushers had a clinic versus armor plus all the glancing hits converted to immobilizations quickly added up.

I lost the second game versus IG but all the battlepoints I racked up in this game helped me to slightly edge out the IG player for best overall. I definitely had some good luck but I think I was due.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/02 15:18:14


Post by: Black Blow Fly


I was able to play a few games this past week while on vacation versus IG, Nurgle themed CSM and SW. I am hoping to report these battles this week. These games were all 2000 points and I was able to add a daemon prince into my list by dropping three Bloodletters from both squads. The daemon prince worked out quite well, it was definitely useful to be able to add another big body to the army.

G


Automatically Appended Next Post:
Okay so here is a batrep versus a Nurgle themed CSM army. The mission was killpoints with Dawn of War deployment. I won the roll for deployment and chose to go second. I got my preferred wave to come in first. Here are the two lists:

2k Khorne Daemons
HQ
Bloodthirster/Unholy Might, Deathstrike, Blessing of the Blood God
Skulltaker/Juggernaught
Herald/Juggernaught, Fury of Khorne, Unholy Might, Blessing of the Blood God

Elites
6x Blood Crusher/Fury, Instrument, Icon

Troops
15x Bloodletter/Icon
15x Bloodletter

Heavy Support
Soul Grinder/Phleghm, Tongue
Soul Grinder/Phleghm, Tongue
Daemon Prince/Mark of Nurgle, Wings, Iron Hide, Noxious Touch, Cloud of Flies


Nurgle CSM
HQ
Summoned Greater Daemon
Daemon Prince/Mark of Nurgle, Wings, Warptime

Elites
Defiler

Troops
10x Plague Marines/2x meltagun, power fist - rhino
10x Plague Marine/2x flamer, power fist - rhino
14x Lesser Daemon
14x Lesser Daemon

Fast Attack
10x Raptors/Mark of Nurgle, 2x flamer, power fist

Heavy Support
Vindicator/Daemonic Possession
Vindicator/Daemonic Possession

Initial Deployment
My opponent started with one squad of Plague Marines embarked in their rhino plus the Daemon Prince behind a desecrated temple in the center of the table. He brought everything else except for his daemons during his first turn. The defiler ran up beside one rhino with the two vindis side by side. The Raptors came in behind the vindis and then ran over to the other side with the other squad of Plague Marines in support.

Here was my preferred wave:

Bloodthirster, Skulltaker+Herald+Blood Crushers, Daemon Prince, Soul Grinder

I dropped the Crushers first with a small scatter in front of the temple and used the run to spread them out. Next I dropped the Greater Daemon off to my left and then the Daemon Prince behind. Finally in came of the first walker off to the far side. The greater daemon and Daemon Prince ran up towards the enemy line. The walker then fired his railgun at the Defiler and wrecked it.

To be continued...


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/03 03:32:33


Post by: GodofForge


Hey man, first off, Awesome battle reports! I just started a Daemon army centered around Khorne. I really like blood crushers but they seem to be worth their weight in gold! Can't wait for the Nurgle match ups.

Whats up with the Nurgle DP? So out of character!


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/03 05:45:44


Post by: Zid


great reports, and great army!


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/04 05:35:59


Post by: Black Blow Fly


I could have taken a Khornate daemon prince but the Nurgle version is so much better, Khorne got the short end of the stick when it comes to daemon princes. The Nurgle daemon prince is the equivalent of a greater daemon on the other hand. I consider mine a gift from Grandpa Nurgle in return for the death provided by Khorne.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/04 22:03:25


Post by: Somnicide


That is the first step to tetragon list... ;-)


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/06 03:51:46


Post by: Black Blow Fly


2nd Turn Nurgle
One squad of lesser daemons arrive along with the summoned greater daemon. The lesser daemons are brought in to asault my Bloodthirster and the summoned greater daemon hangs back behind the temple. I was really hoping to see how my Nurgle prince would perform versus his CSM equivalent. The warptime Nurgle prince moves up into to support position while the bloated Raptors hang back as well. Both vindis crack a shot at my Crusher deathstar for only minimal damage. Chinese firedrill really takes the hurt out of ordnance. The lesser daemons assault my greater daemon and drop two wounds. I then roll for the Bloodthirster, cold dice and he fails to score one wound. I then roll two armor saves for No Retreat and fail them both... Bye bye Bloodthirster.

2nd Turn Khorne
Great reserve rolls and in comes the rest of my army dropping in on either side if my Crusher icon. My walker both target one vindi with their railguns and destroy it. My Crusher deathstar goes after the first squad of lesser daemons and poofs them taking no wounds in return... Obviously they were a bit pissed about losing their greater daemon. My Nurgle Prince flies over to the CSM greater daemon and poofs him as well. At this point I am up by on points by 3 to 1.

3rd Turn Nurgle
In comes the second squad of lesser daemons. They are going to combi charge my Crushers with their daemon prince in tow. The last vindi drops a pieplate on one squad of lesser daemons but I only lose a few. Both squads of Plague Marines and Raptors continue to hang back. Lesser daemons and CSM nurgle prince combi charge my Crusher deathstar... It's ugly and I wipe put all the lesser daemons but the CSM Nurgle prince passed call of if saves miracously

To be continued


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/06 08:03:23


Post by: GodofForge


I'm riveted!!! That Nurgle Prince of yours came in with Vengeance! Can't wait for more...


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/07 05:08:14


Post by: Black Blow Fly


3rd Turn Khorne
My first walker targets the second vindicator and wrecks it. My second walker drops a pieplate on one the rhinos with the bloated Raptors beside it... I immobilize the rhino and kill a few bloated Raptors but they pass their morale test. The CSM Nurgle prince is surrounded by my Crushers so I can't move my Nurgle prince into b2b contact, so I assault the second rhino with my prince and wreck it. Amazingly the CSM Nurgle prince somehow manages to survive another round of close combat with the Crushers but he loses a couple of wounds in the process. Both units of Bloodletters move up into position to recieve the coming charges from the Plague Marines and Raptors. My Nurgle prince is also in position to charge the next turn... He far enough away from the Bloodletters such that my opponent won't be able to multi charge.

4th Turn Nurgle
One squad of Plague Marines disembark from the immobilized rhino and the bloated Raptor fly up beside them so they can both charge one squad of Bloodletters. Both squads have 2x flamer apiece but I have spaced out my lesser daemons so the multiple templates can only touch a few. The other squad of Plague Marines move into solo assault the other squad of Bloodletters. Shooting only kills a few Bloodletters. The Crusher deathstar finally poofs the CSM Nurgle prince. I focus all my attacks in the combined assault with the Bloodletters versus the bloated Raptors and destroy them... The Bloodletters lose some more daemons but still win that combat. The other squad of Bloodletters destroy the other squad of Plague Marines and consolidate back towards the other squad of Bloodletters. My Nurgle daemon prince charges into the combat with the other squad of Bloodletters and together they finish off the last squad of Plague Marines

At this point my opponent only has an immobilized rhino left in play so we agree to call it a game and I win by a massacre.

Post Game Analysis
The Bloodthirster was a disappointment dying early to a few armor saves... That happens from time to time and it's just a consequence of him fighting in close combat with no support... It's pretty much what he designed to do so you just have to take it on the chin when he goes down early... Like I said it does happen but more often than not he gets his points back with some to spare.

The Nurgle daemon prince ran amok, taking down the summoned greater daemon and lending some assistance to help destroy one squad of Plague Marines... He is a fine edition to my list bringing it up from 1850 points to 2000 points.

The pair of Soul Grinders effected an excellent firebase sniping the defiler, both vindis and immobilizing a rhino. They weren't needed in assault which was a testament to the rest of my army's ability to duke it out in close combat with CSMs.

The Crusher deathstar controlled the center of the table throughout the game and destroyed everything thrown their way.

The Bloodletters really helped a lot to finish the game and fielding two large units kept them at optimal fighting strength throughout the latter stages of the game.

So in conclusion my army performed exactly as they were designed. It's always nice when a plan comes together like this one.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/07 17:12:01


Post by: Somnicide


Great report. That deathstar is absolutely brutal. thematically I am a bit on the fence with the nurgle prince since everything else is khorne. Have you considered using another unit of 4 bloodcrushers instead? Ultimately it doesn't matter in the new scheme of things but as much as I try i cannot let a single differently marked unit in - it has to be a couple of units. It is like a poppy seed in my teeth if you know what I mean.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/07 22:59:50


Post by: Black Blow Fly


Got in a game versus IG last week as well. Here is my opponent's list:

HQ
Primaris Psyker
Psyker Battle Squadron - chimera

Troops
10x Vets/3x meltagun (Valkyrie)
10x Vets/3x meltagun (Valkyrie)

Heavy Support
2x Punisher/Pask
2x Medusa/hard top
2x Leman Russ/hull mounted lascannon

Mission: Capture & Control
Deployment: Dawn of War

Both objectives are placed closed together (heh!). I win the roll and choose to go second. I also get my waves in how I want them:

1st Drop - Bloodthirster, Heralds + Crushers, Daemon Prince

1st Turn/IG
My opponent brings in both Valkyries with the vets tagging along. They come in at opposite ends of the table.

1st Turn/Daemons
First I drop my Crushers on the IG objective knowing he won't be able to move them off. They'll stay put all game. Next my greater daemon comes in beside a Valkyrie. The daemon prince lands on top of my objective. The Bloodthirster fires his deathstrike but misses.

2nd Turn/IG
In comes punisher squadron and PSB. Punishers both line up for shots on my Crushers and score three wounds (40 shots total). PSB target daemon prince and drop a wound. Valks both move 12" and target Crushers for no wounds.

2nd Turn/Daemons
In comes both Grinders and both packs of Bloodletters. Grinders using the Crusher icon to walk up blocking enemy LOS to lesser daemons. Greater daemon flys up to closest Valkyrie, shots and assaults but does no damage. Grinders target punishers and pops one. Daemon Prince flies toward second Valk but is outside charge range.

3rd Turn/IG
In comes Medusas. IG is playing the keep away game but I control both objectives. Daemon Prince is shot off the board and I lose a few lesser daemons to focused fire.

3rd Turn/Daemons
One Grinder goes after second punisher and destroys it in close combat. Bloodthirster shoots and assaults one Valkyrie taking off a missile pod. Grinders spread and miss shots at Valkyries. Lesser Daemons spread covering both objectives.

4th Turn/IG
In comes the Medusas. One Valk moves up to forward Grinder, vets disembark firing meltas into walker but only manage to immobilize it. PSB target one pack of lesser daemons (GtG) and kill a couple. Medusas target a walker but pie plates drift off. The other Valk moves 24".

4th Turn/Daemons
Immobilized walker nukes vets that disembarked. Other walker wrecks the PSB chimerooh. Greater Daemon flies back towards my objective screening one pack of lesser daemons.

5th Turn/IG
Both Valks move up to my objective. Shooting in uneventful.

5th Turn/Daemons
Walkers target one Valk (empty) and destroy it. Bloodthirster assaults the other Valk and destroys it with deathstrike. Bloodletters assault second squad of vets and destroy them.

Game ends and daemons control both objectives.

G



Automatically Appended Next Post:
Somnicide wrote:

Great report. That deathstar is absolutely brutal. thematically I am a bit on the fence with the nurgle prince since everything else is khorne. Have you considered using another unit of 4 bloodcrushers instead? Ultimately it doesn't matter in the new scheme of things but as much as I try i cannot let a single differently marked unit in - it has to be a couple of units. It is like a poppy seed in my teeth if you know what I mean.



I really don't want to run another squad of Blood Crushers. The one deathstar unit is all that is needed in that department. The flying prince is their for his speed, resilience and ability to dish out the most damage. He is actually quite a bloody chap so he fits right in with the rest.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/08 09:29:40


Post by: GodofForge


I don't think I've ever seen a IG list quite like that, he really could have screwed you with a Officer packed command squad. Good guy for not doing so. I just now realize why you give the BT deathstrike (DOH!). But great report and keep'em comin!


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/20 02:28:03


Post by: Black Blow Fly


I had the opportunity to play a 2000 point game this past weekend versus another daemon army that was an interesting mix of Tzneetch and Nurgle. I don't remember the exact numbers but his list looked something like this:

•HQ1: Fateweaver

•Troop1: 8x Pink Horror + Changeling/Bolt
•Troop2: 9x Pink Horror/Bolt
•Troop3: 7x Plague Bearer
•Troop4: 7x Plague Bearer

•Elite1: 5x Flamer
•Elite2: 5x Flamer

•Heavy Support1: Daemon Prince/Mark of Nurgle, Wings, Iron Hide, Daemonic Gaze, Unholy Might, Noxious Touch, Cloud of Flies
•Heavy Support2: Daemon Prince/- same as above -

Deployment was Dawn of War which really didn't matter and the mission was Seize Ground with five objectives. There was a few big pieces of impassable terrain so I had to take that into account when deep striking. We then placed the objectives such that three were close together in a trivector on the eastern end of the table and the other two were placed one in the northwest corner and the other in the southwest corner. My opponent won the roll to decide who went first or second and decided to go first... I'm thinking he wanted room so as to lessen the chance of scattering into impassable terrain. He then rolled to see if his preferred wave would come in and it did:

1-Fateweaver, 2-Daemon Prince, 3-Daemon Prince, 4-Horrors+Changeling, Plague Bearers

1st Turn Tzneetch&Nurgle Alliance
He dropped Kairos first which landed towards the front of the southeast corner, then each daemon prince coming close to Kairos, the Plague Bearers dropped beside a building by the three monstrous creatures and the horrors came in close to the southeast table edge. He used his run moves to position the princes in the area of effect from Kairos, the Plague Bearers retreated inside the building and the horrors moved back hugging the long table edge.

1st Turn Khorne
I also had my preferred wave drop first:

1-Bloodthirster, 2-Daemon Prince, 3-Heralds+Blood Crushers, 4-Bloodletters/Icon

I dropped my Bloodthirster first bringing him close to Kairos and his Nurgle princes, next I dropped the Heralds joined with my Blood Crushers coming in south of the greater daemon and a bit further away due to the scatter, then I dropped my Bloodletters behind a big piece of impassable terrain on the northeastern side of the table. The run moves for my Bloodthirster, Nurgle prince and Blood Crushers were all 1s and 2s, I really would have liked faster movement for the greater daemon and my Blood Crushers. I got a nice run move of 5" for the Bloodletters and I spread them in case my opponent decided to drop a squad of flamers closeby. It was going to be a bit of a stretch for the Bloodthirster to charge the second turn and it would depend on how my opponent moved his closest units the following turn.

2nd Turn Tzneetch&Nurgle Alliance
In came one squad of flamers from reserve and that was it. The three monstous creature flew back away from my greater daemon. The flamers came in beside the Horrors (icon). The Plague Bearers moved deeper into their building and the Horrors also moved away from my Bloodthirster. My opponent focused all of his shooting on my Bloodthirster and Blood Crushers. The Bloodthirster lost two wounds and I took a lot of wounds on the Blood Crushers losing two and taking another wound on a third Crusher. My armor saves for the Blood Crushers were absolutely horrid... That was the most wounds I have taken for that unit during one round of shooting. This was my first time against a heavy Tzneetch list and I discovered that Tzneetch can lay down a lot of firepower.

2nd Turn Khorne
In came one walker and the second squad of Bloodletters. I dropped the Bloodletters beside the icon in the first Bloodletter squad positioning them to run back towards the far objective in the northwest corner beside another building. My walker also used the icon in the first squad of Bloodletters to land beside the big piece of impassable terrain shielding the second squad of Bloodletters. My Bloodthirster flew up into a position to charge the Horrors, it was going to be very tight. My Nurgle Prince flew up behind the Blood Crushers using them for a 4+ cover save. The Crushers moved up and spread further out forming a wide shieldwall; they would not be able to charge this turn unfortunately for me. The first squad of Bloodletters dropped back a bit and also spread out more. At this point neither of us controlled any objectives but both my squads of lesser daemons were in good positions to reach different objectives. The 1st Soul Grinder dropped a pieplate on the flamers and unfortunately for me it drifted back just enough to clip one of the Horrors, which then failed both it's 4+ invulnerable saves just barely taking my greater daemon outside of his charge range. I also managed to kill a couple Flamers having hit four of them. Without any 2nd turn charges it was starting to look like an uphill battle for my Khorne daemons.

3rd Turn Tzneetch&Nurgle Alliance
In came the rest of his units... I braced myself for shooting phase as he now had everything online. This turn his two princes flew up into positon to charge either my greater daemon or Crushers. Kairos hung back but still within range so his Nurgle princes would have the rerolls for failed saves.

To be continued...


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/20 03:57:24


Post by: starbomber109


Green Blow Fly wrote:


Wait a sec, that bloodletter is breaking the laws of gravity D:

That's pretty cool though, how does it stay balanced?


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/20 11:50:52


Post by: Black Blow Fly


The base is weighted.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/21 01:14:34


Post by: Black Blow Fly


So on with the third turn...

Again Kairos and the rest of his Tzneetchian cohorts plus the two daemon princes focused fire into the Bloodthirster and Blood Crushers. My opponent first started by targeting the greater daemon. My saves for the Bloodthirster were red hot and he absorbed all the shooting from the Fateweaver, both daemon princes and one unit of Flamers before finally going down. The rest of the shooting was then concentrated into the Blood Crushers... I lost another Blood Crusher, Skulltaker lost two wounds and the other Crushers all lost one wound, only the Herald emerged unscathed. Next he charged the Blood Crushers with the two Nurgle Princes. I had not been aware that noxious touch counts as a poisoned weapon... It could have been really bad but I passed a ton of invulnerable saves and only lost two more Blood Crushers while dropping three wounds on both Nurgle Princes. The dice had been very kind to me that turn as this close combat was pivotal. Either side that emerged victorious could sweep the other side.

3rd Turn Khorne
My second walker arrived and I dropped him in beside the other Soul Grinder again using the icon in the first squad of Bloodletters. Both walkers focused fire into one squad of Flamers and one of squad of Horrors. Both units took a lot of wounds as they were both outside of the Fateweaver's area of effect. I really needed to cut down on their shooting which I was able to do. The second squad of Bloodletters dropped back grabbing control of the objective in the southwestern corner and the first squad moved towards another objective using the first walker for cover. We then proceeded to the protracted assault phase with my Nurgle prince charging a squad of Horrors. I lost two more Blood Crushers and took the first wound on the Herald but only managed to take out one of my opponent's daemon princes. My Nurgle prince managed to kill one Flamer taking no wounds in the process.

4th Turn Tzneetch&Nurgle Alliance
My opponent's shooting phase was concentrated on my first squad of Bloodletters but with the 4+ cover save from the Soul Grinder I only lost four lesser daemons. One squad of Plague Bearers ambles over to join in the melée with my Nurgle Prince... My Prince then shifted his attack to the Plague Bearers and I killed three while taking no wounds in return. Kairos attempted to spawn my prince but he passed his toughness test. Kairos then charged into melée with my Blood Crushers. I managed to kill the last Nurgle Prince but lost the Skulltaker, my Herald and the last of my Crushers. So the big scrum had drawn. I was now in a strange position as I had never before lost both Heralds and all my Blood Crushers. I would have to win the game relying upon my two walkers and Bloodletters as my Nurgle Prince would remain locked in combat for the rest of the game.

Bottom of Turn 4 on through Turn 7
I'll condense the remainder of the game. With the pair of Nurgle princes destroyed my opponent had nothing left that could threaten the rest of my army in close combat so it became a shooting game. I lost one walker to a bolt but managed to kill the rest of the Flamers and Horrors, except for the first squad of Horrors locked in melée with my daemon prince. Each squad of Bloodletters managed to survive enemy shooting and take one separate objective each. My opponent was able to take another objective with one squad of Plague Bearers so I won by a count of 2-1.

It turned out to be quite a hard fought match losing the Bloodthirster early on in a game that went the full seven turns. I always consider my two walkers to be a great asset at both shooting and close combat, the one that survived managed to corner a squad of Flamers in close combat and took them out late in the game, which pretty much shut down the Tzneetch shooting. The multiple objectives prevented the Fateweaver from being able to use his power over the majority of my opponent's army and he lost some focus trying multiple times to unsuccessfully spawn my daemon prince. If either side could have won the big combat with a model intact there was the possibility it could have ripped through the other side. The shooting from my pair of Soul Grinders really took it's toll through the second half of the game and I was happy to see that I could effectively change gears midstream losing my greater daemon and Crushers. Soul Grinders are definitely one of the best choices in the daemon codex and the fully kitted Nurgle Prince is also very strong but also quite expensive. I have been playing with only two large blocks of Bloodletters for my scoring units and overall it is working for me. Every unit in my army is a hammer and can suck up a lot of damage.

I might be able to get in another game this Friday against a new Tyranid list versus a very player in central Florida and I am quite interested to see how my daemons perform.

Chaos out!

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/21 04:03:43


Post by: enmitee


Still loving the reports. Can't wait how the new nids will fair against you, i had a game last saturday and lost to genestealer spam.:(


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/21 13:25:02


Post by: GodofForge


I recently played in a tourney this last weekend, running a 2k point mixed daemon list. But its funny you should mention genestealer spam, Enmitee. I barely (and I mean barelly) squeaked out a win in the second round to a guy who played all genestealers and lictors. But my greatest loss was against an all drop pod dreadnaught army with landspeeders. That armour 12 I just couldn't get around.

Can't wait for more updates!


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/21 14:47:02


Post by: enmitee


Yeah, i think Daemons rule generalist armies, but have a hard time against specialist armies, be it dedicated to shooting or assualting. But in the nids case assaulting with all that high initiative stuff is just brutal, not too afraid of MCs though.

And yes walkers hurt, hence why i field fiends.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/21 16:13:58


Post by: Black Blow Fly


Lash whip, paroxsym, dual bone swords and implant attack are really really going to hurt.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/22 01:57:52


Post by: GodofForge


I'm not as afraid of bone swords as I am against all that shooting. and only the swarmlord makes us re-roll invuln saves. It seems like every nid and thier little ripper can shoot 3 str 5 shots. some of those monstrous creatures are like mobile minigun turrets.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/22 02:06:24


Post by: Black Blow Fly


Death spitters and brainleech devourers are going to really hurt. My strategy will be to put the big stuff in front of the little stuff. The Skulltaker is going to rule versus multi wound units... Just have to keep him alive long enough to get stuck in hard.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/22 04:17:56


Post by: I grappled the shoggoth


GBF I dont want to derail this but I have a quick question. First off these are awesome batreps. Reminds me of third edition when everything was red marines with or without spikes maiming all other armies.

How do you deal with heavy army at your points level though. Im running a nidzilla army now and am unsure of how to handle gobs of tanks.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/22 14:23:41


Post by: Black Blow Fly


One of my worst matchups is versus mech IG with multiple objectives (3+) and the wrong wave comes in first. That's a hard battle for me to win. If it's Take and Hold (2 objectives) or killpoints then I have the advantage. If there are only 2 objectives I can guard mine and drop nasty units right beside the other objective. The walkers are great at popping chimeras with the railgun but the best way to wreck transports is in close combat since my entire army is at least S5 hitting on rear armor. Once you have started to wreck the chimeras it's easy to get to the guardsmen. In a killpoint mission I have a lot less total killpoints than a mech IG army so I have a big advantage. Both the greater daemon and prince have wings so they can hunt Valkyries and Vendettas, plus the Bloodthirster has deathstrike so he can shoot them as well.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/22 20:29:47


Post by: GodofForge


I'm having a hell of a time playing against extremely shooty armies. Which is to be expected. But I've also had the worse luck with Soul Grinders too. I'm gonna try tzeentch princes instead and see if they can survive longer. That way melta kinda loses its edge against me. But I concur with you Green Blow Fly, IG is one of my worst opponents. I played against an IG list with a inquistor retinue, that game ate my lunch. Free shots against my deep striking units within 4d6. But he chose his artillery battery to shoot at them freely. Crazy.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/22 23:22:54


Post by: Black Blow Fly


I am typically very conservative when I deep strike my Soul Grinders. I like to use them primarily for shooting, which they do very well, and also to babysit my Bloodletters when need be. As long as you keep them out of half range from multi-meltas they usually won't have any problems (but of course there is always the chance they will roll high to penetrate). Sometimes though but not often I'll bring them in right on top of the opponent so that if they are wrecked my Bloodletters will have some cover, which can really help versus IG. IG can pump out such a high volume of shooting it's down right scary. The best strategy I have used versus IG is to swamp them and try to charge their chimeras as quickly as possible. If you wreck them then there is more cover for your troops. I really need the pair of walkers in my army as it's pretty much the only shooting I have besides on plasma pistol shot from the Bloodthirster. Against most units they are also very good in close combat. I can definitely see that other daemon army builds don't need the Soul Grinders as much, especially if you have some Tzneetch units. I was amazed at how much shooting Tzneetch units can generate.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/23 03:37:50


Post by: Somnicide


Does this mean you might try out a tzeentch list? I'd love to see what and how you do with it.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/23 04:53:05


Post by: Black Blow Fly


Ya never know!


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/25 18:14:52


Post by: Somnicide


Yeah, I am doing that for the tale of many gamers at my FLGS and after the last game I played (and won) my CSM opponent said "I had no idea that daemons could should like that!"

The Tzeentch player definitely has an advantage against people who hear you are playing daemons and think that this list will play like the majority of assaulty daemon lists because they will deploy expecting it, and then I drop about 15" away and just start shooting the piss out of the closest thing. My opponent usually has to spend a turn or two redeploying and by then things are looking pretty good for me.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/25 18:17:27


Post by: I grappled the shoggoth


What do you do if they ask to see your list before the game?


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/25 18:37:52


Post by: Somnicide


Oh I offer it up freely. In fact, since so few people play against daemons I am in the habit of saying exactly what everything does in my list before deployment. Even so, people still don't usually think that they are as shooty as they are.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/25 19:13:29


Post by: Black Blow Fly


The general consensus from some of the so called 40k experts is that daemons are not viable. I have heard this many many times. They say the army is random and was designed for 4th edition, but in fact Chaos Daemons was the first true 5th edition army ever released by GW.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/25 19:25:43


Post by: I grappled the shoggoth


I wouldnt consider pure khorne chaos demons a competitive army. But thats from my standpoint. I couldnt do a whole lot with them. Obviously some people make them work. More power to you.

I would have done slaanesh heavy demons but I dont like the everything deep strikes (played deathwing for years) and I dont need a second pink army.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/25 21:05:43


Post by: Nivoglibina


Green Blow Fly wrote:The general consensus from some of the so called 40k experts is that daemons are not viable. I have heard this many many times. They say the army is random and was designed for 4th edition, but in fact Chaos Daemons was the first true 5th edition army ever released by GW.

G


Maybe those people take into account that in a tournament of multiple rounds, you'll probably encounter serveral "bad luck" moments typical to CD; the "wrong wave" and a couple of deep stike mishaps?
Sure you can make "equal waves and only DS in safe spots, but that won't win you enough games?


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/25 21:27:23


Post by: Black Blow Fly


There are only three strongs builds for Daemons and mine falls under one of these categories.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/28 00:37:05


Post by: GodofForge


I think that if you went a good mix of all four you could do well. but also a really strong/equal wave. I've tried to put my all my eggs in one basket, hoping for a swift victory, and got screwed. I really want to see how a tally man list does versus hordes. I think they could pull it off.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/28 04:35:17


Post by: Black Blow Fly


Nivoglibina wrote:
Green Blow Fly wrote:The general consensus from some of the so called 40k experts is that daemons are not viable. I have heard this many many times. They say the army is random and was designed for 4th edition, but in fact Chaos Daemons was the first true 5th edition army ever released by GW.

G


Maybe those people take into account that in a tournament of multiple rounds, you'll probably encounter serveral "bad luck" moments typical to CD; the "wrong wave" and a couple of deep stike mishaps?
Sure you can make "equal waves and only DS in safe spots, but that won't win you enough games?


These are all good points and I should address them for you. You must deepstrike your entire army and you might get the wrong wave in first, it happens about one third of the time. I have a lot of experience deepstriking having played 13th Company and I've used terminators a lot in the past. To deepstrike well you need to be able to visualize distances well when looking at the table and be able to select safe points for entry. Believe me when I say I just seem to always roll at 10" when rolling for scatter. So you really need to be able to place a unit 13" away from enemy units and the board edge. If you place a unit in between two or more enemy units then the chance of encountering a mishap greatly increases. Now if you can bring in a unit between two or more enemy units successfully then the gamble will most likely pay off. You should also have one icon in each wave to counter bad scattters.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/29 05:29:13


Post by: mrwittwer


Green Blow Fly.... you have an amazingly beautiful daemon army. Its all khornate so fluff is wonderfully maintained as well as being effective.

I recently started my Daemon army and i must say reading this thread has given much inspiration.

If i can ask anything i must beg for more pictures. Its just cruel not to show off your work.

And i must say i thoroughly enjoyed your battle reports. I just found this thread and i sat down and read it all.

Green Blow Fly wrote:
Nivoglibina wrote:
Green Blow Fly wrote:The general consensus from some of the so called 40k experts is that daemons are not viable. I have heard this many many times. They say the army is random and was designed for 4th edition, but in fact Chaos Daemons was the first true 5th edition army ever released by GW.

G


Maybe those people take into account that in a tournament of multiple rounds, you'll probably encounter serveral "bad luck" moments typical to CD; the "wrong wave" and a couple of deep stike mishaps?
Sure you can make "equal waves and only DS in safe spots, but that won't win you enough games?


These are all good points and I should address them for you. You must deepstrike your entire army and you might get the wrong wave in first, it happens about one third of the time. I have a lot of experience deepstriking having played 13th Company and I've used terminators a lot in the past. To deepstrike well you need to be able to visualize distances well when looking at the table and be able to select safe points for entry. Believe me when I say I just seem to always roll at 10" when rolling for scatter. So you really need to be able to place a unit 13" away from enemy units and the board edge. If you place a unit in between two or more enemy units then the chance of encountering a mishap greatly increases. Now if you can bring in a unit between two or more enemy units successfully then the gamble will most likely pay off. You should also have one icon in each wave to counter bad scattters.


A few more points i have also found making the daemons difficult, yet effective at the same time.

Since only half of your units are able to deepstrike, your opponent takes what they believe to be the "main threat" and focus fire before a chance to charge is made. This is a double edged sword, since daemons have good invulnerables, and some have 3+ armor, as well as a high toughness, its hard to kill something thats not a troop in 1 turn. This allows for your troops to get into formation, as well as allow other units to get into charging range fairly unharmed. This is what i believe to be the hardest aspect of playing Chaos Daemons. Knowing what to deepstrike first and then having a backup plan, if you dont get your preffered wave.


3 Kornish batreps (+ a few more from time to time)... @ 2010/01/29 08:09:44


Post by: Black Blow Fly


I agree, it's vital to have another plan if you don't get the preferred wave.

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/02 04:51:50


Post by: Black Blow Fly


Well I just finished painting my daemon prince this weekend and was looking to get in a game. One of the better Space Wolf players from the area answered my challenge so we rumbled tonight. I'll try to post a few pictures of the daemon prince later this week.

Here is my standard 2k list for Khorne daemons:

Bloodthirster/Unholy Might, Blessing of the Blood God, Death Strike
Skulltaker/Juggernaught
Herald/Juggernaught, Unholy Might, Fury of Khorne, Blessing of the Blood God

Daemon Prince/Mark of Nurgle, Iron Hide, Wings, Noxious Touch, Cloud of Flies
Soul Grinder/Phleghm, Tongue
Soul Grinder/Phleghm, Tongue

6x Blood Crusher/Icon, Instrument, Fury of Khorne

15x Bloodletter/Icon
15x Bloodletter

Here is my opponent's Space Wolf 2k list:

Wolf Lord/Saga of the Bear, runic armor, stormshield, thunder hammer, wolftooth necklace
Wolf Priest
Rune Priest

Landraider Crusader
5x Long Fang/2x plasma cannon, 2x heavy bolter
5x Long Fang/2x missile launcher, 2x lascannon

10x Grey Hunter/power fist, Mark of the Wulfen, 2x plasmagun - rhino
10x Grey Hunter/power fist, Mark of the Wulfen, meltagun, plasmagun - rhino
13x Blood Claw/power fist

First we rolled for mission and deployment:
Seize Ground (3 objectives) & Spearhead

My opponent won the rolls to place objectives and decide who goes first. We placed the three objectives in a triangle in the middle of the table... Killing ground! My opponent wins the roll for deployment and opts to go second. He then deploys - Wolf Lord, Wolf Priest & Blood Claws in the LRC with both rhinos flanking. Both Long Fang squads and Rune Priest in a bunker back by his table edge. I then roll for my waves and get the second wave...

Preferred wave - Bloodthirster, Daemon Prince, Heralds & Blood Crushers, Soul Grinder
Second wave - Bloodletters, Bloodletters, Soul Grinder

My dice were quite fickle this game as I actually made more invulnerable saves than armor saves.

1st Turn/Daemons
First I drop my first walker in a position to provide some cover for the daemons and he drifts 11" diagonally towards the enemy line... So much for hte cover. The first squad of Bloodlettters drop on top of one objective in a ruin and pass all of their DTs. The second squad drops beside them scattering and narrowly missing a mishap by 1"... And that was one of my better rolls. I run both daemon packs to spread them out a bit. The walker fires his railgun at the LRC and misses.

1st Turn/Space Wolves
LRC trundles up into a central ruin covering the second objective while the rhinos split off flanking on either side. The LRC fires it's multi-melta at my walker blowing it sky high. The Long Fangs target my Bloodletters, both squads GTG, and I only lose a couple.

2nd Turn/Daemons
To be continued...

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/03 22:07:47


Post by: Somnicide


Finish this damn report already. :-p


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/04 01:27:19


Post by: MorbidlyObeseMonkey


Agreed!


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/04 01:42:43


Post by: mrwittwer


Yes please


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/04 03:38:54


Post by: tinfoil


I think GBF's gone to ground!


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/04 04:08:05


Post by: Black Blow Fly


Okay sorry about that! I forgot to mention my opponent had a squad of five Wolfguard in terminator armor all decked out for close combat. The Wolfguard were deployed just in front of the Rune Priest and two squads of Long Fangs.

So back to the batrep...

2nd Turn/Daemons
I roll for my reserves and my dice momentarily heat up. Out comes the Bloodthirster, Daemon Prince and huge block of Blood Crushers lead by the two Heralds. The second walker apparently was enjoying itself back in hte warp! Back in hte warp... Hee! First I dropped the Bloodthirster in front of my two Bloodletter squads. The Daemon Prince came in behind the greater daemon for the cover save. That's how I like to drop my airforce but upon further reflection after this game I think it would have been wiser to have had at least dropped the Daemon Prince behind my Bloodletters... You'll see why too. I dropped the Blood Crushers over on the other flank so they could go after the Wolfguard. My airforce runs up a bit and braces themselves... Ouch it was going to really hurt. (

2nd Turn/Space Wolves
The LRC moves up in front of the Bloodthirster and disgorges it's payload... 13 angry young Blood Claws lead by the Wolf Lord and Wolf Priest. The squad of Grey Hunters over beside my Blood Crushers disembark and move up in rapid fire range (melta & plasma squad). The Wolfguard also move up so they can assault my Blood Crushers. The other squad of Grey Hunters pull up in their rhino and disembark beside my Daemon Prince so they can light him up like the proverbial Christmas tree. Shooting then commences... My Blood Crushers apparently left their iron hides behind back in the warp failing the majority of their armor saves from the wounds inflicted by the Grey Hunters' bolters and oh boy did their bolters inflict a lot of wounds. Both squads of Long Fangs also target the Blood Crushers but mircacously I pass all their invulnerable saves. In the end I lose two Crushers and a third takes a single wound. Next the LRC targets my greater daemon along with the Blood Claws dropping three wounds... Again I could not pass an armor save so help me Khorne. Finally the other squad of Grey Hunters riddle my Daemon Prince but only drop one wound (again I passed all the invulnerable saves, crazy!).

The assaults begin with the Wolfguard and my Heralds and Crushers shred them all apart taking a couple more wounds in the process. Blood Crushers then consolidate towards the suddenly exposed Grey Hunters on that flank. Next the Blood Claws and two heroes charge my Bloodthirster. Greater Daemon manages to kill one Blood Claw and is then mawled to death... Back to the warp... Uuugh! The Blood Claws then consolidate back away from my angry Bloodletters but they can't all move into difficult terrain.

3rd Turn/Daemons
Out pops my last walker and I wisely drop him back away from the melée using the corner of a building for cover. The generic Herald splits off from the pack of Blood Crushers moving over to lend a hellblade to the first pack of Bloodletters that leave the safety of the ruins behind to charge the Blood Claws. My Daemon Prince moves up to assault the other squad of Grey Hunters. The walker then drops it's pieplate on top of a squad of Long Fangs and blasts them all dead! Too bad I had not targeted the squad with the missile launchers. The Skulltaker leads his Crushers into a frenzied charge into the first squad of Grey Hunters destroying them all before they can swing back. The lone Herald is out of range to hit the Blood Claws so instead charges the LRC ripping off it's assault cannon. The Bloodletters then charges the Blood Claws killing them all plus the Wolf Priest. The Wolf Lord suddenly feels quite lonesome and only manages to kill a couple daemons in return. The Wolf Lord fails his Ld test but is caught out by the sweeping Bloodletters and fails one armor save due to No Retreat. Finally my Daemon Prince assaults the last squad of Grey Hunters and kills five the dies a miserable death in return, failing all three armor saves. The remainder of the Grey Hunters then decide to consolidate back away from my Bloodletters.

That was quite a bloody turn and it was too bad for me that my Daemon Prince had bought the proverbial farm otherwise if he could have held up the last squad of Grey Hunters I could have gotten to them with my second Bloodletter pack. My armor saves had been epic fail up to this point. So be it. I stil had two large packs of Bloodletters versus five Grey Hunters. I had two objectives closeby with only the LRC and a couple of rhinos to contest them... I was still in a sound position to pull out a win.

3rd Turn/Space Wolves
First and foremost the LRC throws a track immobilizing itself while attempting to leave cover. That was huge since it would not be able to contest the objective in my ruins. The Grey Hunters wisely board their rhino and haul some arse away from my battleline. The LRC then drenches the Skulltaker along with the Crushers... The Long Fangs and the Rune Priest also return the favor. After all the smoke cleared I was left with Skulltaker (one wound left) and two Crushers... Again my armor saves were just plain old non existant. The rhino transporting the five Grey Hunters moves back a but not much which turned out to be an unwise blunder. The lone Wolf Lord goes totally savage losing another wound but slaying four Bloodletters. Again I pass all my invulnerable saves from No Retreat!

4th Turn/Daemons
We are now in what i classically refer to as the end game. You've got to be smart at this point as there are potentially only two turns left - time to grab some objectives and finish off the remainder of the enemy forces. The one squad of Bloodletters holding one objective in my ruins stay put. The Skulltaker and his two Crushers make a beeline towards the brawl with the Wolf Lord but it was plain to see they would be outside the charge arc so I line them up so the Crusher with Fury of Khorne can charge the stucK LRC. The lone walker comes out moving toward the LRC taking a potshot with is pieplate to hit and destroy the rhino full of Grey Hunters. Two die in the ensuing explosion, only three left now! The generic Herald joins to bloody fray with the Wolf Lord. The combined attacks with the Bloodletters finish off the Wolf Lord destroy the SW hero... Nice going there!

4th Turn/Space Wolves
First a lucky shot from a Long Fang with an ML blows my walker sky high. Shooting from the LRC finished off the Skulltaker and his two Crushers... Again my poor rolling rapes them deaaaaad! Then a stray shot from the LRC multi-melta finished off the lone Herald and that hurt. No assaults this turn but the remaining rhino scoots out to contest my objective in the ruins. Its all up to my Bloodletters now. Did I mention they are literally Hell on wheels¿ They are indeed! Time to try working a little magic next turn...

5th Turn/Daemons
I can't scratch the LRC so I leave if alone. One squad of lesser daemons assault...

To Be Continuedd...

G
3rd Turn


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/04 21:45:30


Post by: MorbidlyObeseMonkey


Oh, the suspense!


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/05 01:22:12


Post by: New Player


Hi Green Blow Fly,

Thanks for the battle reports, even I only play Tyranid. They may not be the same army, but a deep striking Tyranid army do have some similar elements to Chaos Daemons play style. Reading about your deep strike placement and how you deal against other armies is very helpful to my game play. It's been a good read so far, keep them coming.

Once again, thank you very much.


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/05 02:54:20


Post by: Black Blow Fly


Okay so on to the end...

5th Turn/Daemons
I can't even scratch the paint on the LRC but it's immobilized so I just have to ignore it. The last few turns comes down to one squad of Bloodletters sitting on the objective in my ruins while the other squad chases the last three Grey Hunters... Plus I need to destroy the last rhino so it can't contest my objective. So the large squad of daemons in the ruins charges the rhino and fail to do any damage. The other squad of Bloodletters move and run towards the last Grey Hunters... They step on their long Khornate appendages while tripping through the difficult and are well outside of assault range.

5th Turn/Space Wolves
The rhino sits still as it needs to keep contesting the one objective I hold. The Grey Hunters run back and claim an objective close to the Rune Priest and Long Fangs... I'm now losing. Shooting starts up with the LRC blasting away at my Bloodletters surrounding the rhino. I lose quite a few. The Rune Priest and Long Fangs target the daemons chasing the Grey Hunters and blast them all back to the warp.

So now it's all going to come down to the first dice roll for extra turns. If the game ends I am totally hosed! So I roll 1d6... Up pops a dreaded 1 but then the dice flips over to the side and up pops a 3... Saved by the bell!!!

Turn 6/Daemons
My Bloodletters re assault the rhino. I am hoping for a wreck so I'll have some cover to hide behind but the daemons are quite zealous and destroy it. I end up losing a few more daemons in the ensuing explosion... Oh well at least the game has shifted back to a draw.

Turn 6/Space Wolves
The Rune Priest, Long Fangs and LRC all point their barrels at my Bloodletters. When all the smoke clears there is just one daemon left standing on top of my objective. That was really close!

So it's onto the last dice roll to see if the game will go on to a turn 7... And up pops a 6! Fantastic, just fantastic. ( What am I going to do now? I look across the table and notice that the 3 Grey Hunters are looking to be within 12" of the last Bloodletter... The daemon is going to have to make a beeline straight at them and skirt through a bit of difficult terrain to reach them. I roll the 2d6 for difficult terrain and get a 1 & 6! The daemon clears the terrain and is out in the open again. I then measure for the charge and can just reach one of the Grey Hunters so in he goes! I pick up three dice and roll to hit... All three hit... I pick up the dice again and roll to wound... All three wound! My last Bloodletter has performed a true miracle. I now hold one objective and am winning again. Time for some invulnerable saves...

Turn 7/Space Wolves
The Bloodletter is behind the LRC so only it's pintle mounted multi-melta can target the daemon and it misses. The Rune Priest & Long Fangs unload... First the Rune Priest rolls box cars failing his psychic test... Next the Long Fangs shoot and my opponent rolls horribly only managing a couple of wounds. There is a bit of terrain between them so the daemon GtG for the 3+ and passes both saves. The Bloodletter then flashes his baloney pony at the Space Wolves... It's all over. Simply amazing.

G



3 Kornish batreps (+ a few more from time to time)... @ 2010/03/05 03:56:00


Post by: Somnicide


Great job! I love those tight wins, certainly my favorite style!


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/05 04:33:42


Post by: Black Blow Fly


I'm digging your new avatar Som! Is it a SW? where did ya find it¿

: )

G


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/05 07:19:44


Post by: MorbidlyObeseMonkey


Great battle report! So was that Bloodletter your only model left alive?

Som I like your avatar too. Did he get his eyepiece ripped out?


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/05 13:40:11


Post by: tinfoil


Epic!
After that first round of assault and bloodletting/crushing, it sounded as though the game was in hand... Then it slipped away... And then you grabbed it back, with one last desperate lunge.

Steaming blood, bubbling ichor and smoking engine oil smeared across the battlefield. Khorne must be very proud.


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/05 14:24:21


Post by: Black Blow Fly


I think if I could have had average armor saves it wouldn't have come down to wire. I had to go first and got wrong waved.... Bad dice syndrome... Heh!


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/05 16:43:34


Post by: Somnicide


Ah thanks, it is from the cover of Rynn's World - I edited it down to the right size, but I loved the pic, very iconic.

http://www.blacklibrary.com/images/wallpapers/2010-02/wallpaper/rynns-world-1024.jpg


3 Kornish batreps (+ a few more from time to time)... @ 2010/03/05 21:05:06


Post by: Black Blow Fly


BAD ASS!!!