Instead of complaining about what they've done, what do we want GW to do? I don't want sarcasm, unless necessary. I know I want Titans for all races, not just orks and IG.
Super-heavies, you mean? Super-heavies require a big investment on GW's part. Making a super-heavy for a race that is not popular enough to be worth it would be a huge loss for GW. If super-heavies sell well they may eventually spread out to less and less popular armies.
I'd like GW to redo codex CSM, and do it right. And for them to DEFINITELY NOT release a "legions" codex with less than all the legions.
I want them to hurry up and re-release Dark Eldar. NOW!
On a more realistic note, I want more customisibility in the codices. As a friend of mine adequetely described, the new codices are noob-ifying 40K. Thek are making it simple and easy to understand, to attract young gamers, when the majority of their customers seek depth. I want interesting!
Updated High Elves and Wood Elves books with some new miniatures especially some of the high elf plastics - silver helms in particular (and for them to be useful again, for 8pts more i can have a dragon prince so really why would I ever want silver helms)
I want less "Special Character" centric armies again, I like making my own characters.
I want Beasts of Chaos and goddamn it I want em now!
I want 40k to be a fun game again as all the army lists now just appear to be too samey and or you only see certain variations of the army and to have mech armies as not the be all and end all of the game.
I want models for Vilitch and Valkia to come out so I can do the Warriors of Chaos army lists i've worked out (Vilitch Chosen Magicy Death and the Riders of Valkia)
I want the old system for magic back in Fantasy, (muhahaha I have total power cards coming out my backside )
I want all armies to retain there balance with each other to make the game a level playing field without them losing all of there character - as typified by the current crop of 40k codices.
4 Colours Codex would be nice.
I hate having to play Apocalypse matches to have my Sorceror Terminators and Heavy Support Sorcerors :(.
Also while on topic, a 6th edition without the game ruining "Cover Save"
£25 for 10 plastic swordsmen... Yeah gonna second that, especially with how a lot of their fantasy range is starting to look. So bland and uninteresting and plain. So getting their standards up there would be nice.
Price reductions, they have got too greedy, this isn't a bitch, it's the simple truth. Price something out of peoples price range your market goes down.
Bits ordering back, properly. Able to order x part of y kit or sprue a, b or c.
To stop the money grabbing a moment and take that little more care with army books, too many armies are just messed up now, and at the start of a new edition where stuff gets made pointless/obsolete do a BA codex again and actually do a quick list to make them playable again. Would make for a lot less problems from old wordings etc.
To quote the great Aretha Franklin, "R-E-S-P-E-C-T". Seriously, like any company, if they continue to produce a desirable product at a reasonable price and handle customer problems and complaints responsively and with respect then they should please most of their customers. As some have pointed out, there have been times when they broke one or more of these ideals and in those cases have suffered for it. It's a balancing act all companies must perform.
Unfortunately, with all the cost cutting and personnel changes this past year, I have experienced some instances where me and some other customers I know felt we were treated less than respectfully. Such incidents are a huge mistake because they create animosity in the community and can have long-term negative effects. Even after someone more helpful has corrected the problem, sometimes bad feelings remain and impact growth. It's best to handle things correctly on the first contact by a customer rather than force people to get annoyed and complain before a problem is finally resolved.
As a rules collector I would like a CD-ROM set that covers all the past white dwarfs and citadel journals (and similar publications) so that I could fill all the holes in my collection and be able to store archive stuff so easilly.
Reasonableness would need to dictate that the set didnt come too far forward towards present-day so as not to undervalue stuff on the shelves, lets say up to the start of 2009.
Wont see it, but it would be so great to have. Think of it GW, all the veterans who dont buy models anymore might gain rules for certain troop-types for their previous rules-edition and then decide to start buying models and paints again!!
Id also like to see a pretty big price-cut in current stuff but thats possibly even less likely
Redo of codices in shorter cycles.
Not changing the rules significantly in each incarnation of the game (edition).
A rulebook for competitive play (tournaments).
First and foremost, I'd like them to settle on an approach to codexes and stick to it. It seems to me that ever since the Eldar codex they've been playing around with what they want. They started off with relatively few special rules and limited customisation, but now we've got the Space Woof codex, with loads of special rules and long lists of equipment options. Even little things, like the details of Marine units, seem to have been tweaked each time (vanilla Marine Drop Pods carry 12 men, even though there are clearly only enough positions inside for 10, and Space Woof Drop Pods carry 10 - what's with that?). I agree that the emphasis on special characters isn't great, but I can live with that if they'd just decide what they're doing with everything else.
In terms of models, I'd like to see plastic Killer Kanz and a plastic Warboss kit. I could care less about the Dark Eldar - I'd rather their resources went into updating the Tau, Eldar and Necrons properly.
Then if they could just invent a self-painting plastic kit, I'd be happy, as it's the only way I'll ever finish the pile of plastic stuff I've accumulated...
I'd like to see them employee a dedicated codex rule creation team, whose sole remit is to make sure that each codex is:
* Balanced both internally and with the other codices
* Customisable & flexible, with no obvious must-have units or rubbish units
* Customisable in terms of characters, so that you don't always have to use GW's favourite characters
* Heavily playtested, both at GW and by playtest groups outside the company (including some high-end tournament players)
I'd want all the revised codices released within a few monnths of each other. Should be easy enough to do, given the whole "dedicated rules team" thing -- they have plenty of adequate fluff writers to fill in the gaps.
I want Chaos to go back to single armies in both 40K and Fantasy. The previous system in Fantasy where core and special unit choices depended on who was the general worked fine.
And I want more plastic general sets for each army. Nice idea, why not expand on it?!
While we're dreaming...I'd like them to have all the codecii finished and ready to got BEFORE they release a new rules edition that bakes half of the armies.
Since that's not going to happen; I would like to see them at least act like a real company to the extent that their customers know the release schedule at least on a year to year basis. Instead we get the whole rumor thing for 6 months before they surprise everyone with another space marine codex.
Not changing the rules significantly in each incarnation of the game (edition).
I disagree, if the rules aren't changing then there's no reason to put out a new, $50 book for everyone to buy.
I'm kinda sick of that, actually. They shouldn't be putting out a new edition every few years, there needs to be a bit more time between updates...especially since they can't actually update all the fething armies for each edition.
So that's another thing I want: all armies to be updated to the current edition before work starts on the new, and no more new editions unless the game is changing from the ground up.
agnosto wrote:While we're dreaming...I'd like them to have all the codecii finished and ready to got BEFORE they release a new rules edition that bakes half of the armies.
Since that's not going to happen; I would like to see them at least act like a real company to the extent that their customers know the release schedule at least on a year to year basis. Instead we get the whole rumor thing for 6 months before they surprise everyone with another space marine codex.
New editions dont bake half the armies they just get people to think about the ones that arent updated as much, but alas people like you can't be bothered to try to make said army work so you and complain on forums and some of the new players get put off said army so theres less people playing that army so they aren't updated so you complain because you army hasn't been updated.
Also, erm, i don't know many (or any) companies that show everybody what their doing from the beginning of the year to the end of the year. also if you feel GW aren't being a real company then why do you buy thier products when they obviously are if they make money)? also GW don't HAVE to tell you what they're doing in a year or so because your not a shareholder (or w/e) because if you were you'd know the released schedule.
stop acting like A) GW gives a and B) owes you anything, they owe you what you pay them for what you buy nothing else you should feel lucky you get told anything at all.
agnosto wrote:While we're dreaming...I'd like them to have all the codecii finished and ready to got BEFORE they release a new rules edition that bakes half of the armies.
Since that's not going to happen; I would like to see them at least act like a real company to the extent that their customers know the release schedule at least on a year to year basis. Instead we get the whole rumor thing for 6 months before they surprise everyone with another space marine codex.
New editions dont bake half the armies they just get people to think about the ones that arent updated as much, but alas people like you can't be bothered to try to make said army work so you and complain on forums and some of the new players get put off said army so theres less people playing that army so they aren't updated so you complain because you army hasn't been updated.
Also, erm, i don't know many (or any) companies that show everybody what their doing from the beginning of the year to the end of the year. also if you feel GW aren't being a real company then why do you buy thier products when they obviously are if they make money)? also GW don't HAVE to tell you what they're doing in a year or so because your not a shareholder (or w/e) because if you were you'd know the released schedule.
stop acting like A) GW gives a and B) owes you anything, they owe you what you pay them for what you buy nothing else you should feel lucky you get told anything at all.
Did I touch a nerve or are you a company representative? I see a fair number of other people on this board griping about one thing or another related to the hobby, thus threads such as this one. Why read a thread that was created with the intent of letting people air their concerns if it's going to get your knickers in a twist? Who needs the aggravation? I especially like how you zoomed in on the second half of my post and totally disregarded the 1st part or even the first 3 words of the entire thing.
I do admit that my "bake" comment may have been an exageration. Think for a moment though, we, collectively, spend a fair chunk of change in this hobby, is it nor proper for us, as consumers, to expect a certain level of service in exchange for our pecuniary investment? We've all grown well accustomed to having rules editions outdated on a fairly regular basis, that's all well and good but should we not also expect the company to respect the investment of money and time that we've made in their product by ensuring that it is well supported? How would you feel if you buy an operating system for your computer and the company (whether microsoft or apple) never updates the ancilliary processes so that you have a functioning piece of software but are unable to utilize it to it's full capabilities. I don't know about you, personally; however, I would be a bit miffed, as quite a few others seem to be.
As to your second comment; there are numerous companies that provide adequate customer service by at least giving an anticipated timeline for product releases. Books are an appropriate example. Have you ever read a book and then in the back cover is a small statement to the effect that the sequel is expected "fall of 2010"; at least then you have an idea as to how long you have to wait to continue the series. Software companies almost always have an "in development" section on their websites where you may see what projects are currently in progress. Relic has provided more information about upcoming additions to the "Dawn of War" franchise than GW has ever provided regarding it's bread and butter. I reiterate; is it wrong, as a customer, to expect the company to have some sort of communication with its' consumer base? I think not.
WH40K and WHFB are fine quality products, heck I just finished a game of blood bowl earlier this evening; however, my enjoyment of the products that GW makes and my respect for their creative prowess do not preclude my desire for quality service, just as I would from any other service or product provider that I do business with. If I didn't care about the product, I would not care how it was provided or if it was provided at all. I suppose that one might say that I as you so quaintly put it, because I do care and I want GW to fulfill the potential I know it has so that I desire to give them even more of my money and recommend that my colleagues and friends do as well.
Was that post supposed to be a joke? He sounds just like GW, it's all our fault, not theirs. The only reason our armies don't get updated is because we don't buy enough models. The only reason the rules are so confusing is because we don't play the game right.
And for your information, we know GW doesn't give a gak, that's part of the fething problem. Telling the customer to "feth off" isn't really good for business, either.
1. Lower prices.
2. Update all the Codices before the new edition so all armies are up to date with the new rules.
3. More plastic models especially for older armies.
4. Condense the Marine armies into one book if possible or at least have a generic Marine book and free PDFs for each specialty army.
5. Bring back the old Daemonette models.
6. Plastic Sisters of Battle.
7. Lower prices.
8. Faster delivery time to my LGS.
agnosto wrote:Since that's not going to happen; I would like to see them at least act like a real company to the extent that their customers know the release schedule at least on a year to year basis. Instead we get the whole rumor thing for 6 months before they surprise everyone with another space marine codex.
You sir, are full of win and dark elf boobies.
I still don't understand their mentality on this one.
In an ideal world, I'd like to see all the books released in a ring bound format so it's possible to keep fluff/hobby sections separate from the rules and so that rule/codex updates don't need to be full new books.
FAQs, alternative forces (such as Ork tribes or Armoured companies) or Apocalypse data sheets could be given away with WD. At the end of each year they could roll up all these into a yearly, paid for, update pack like the old Annuals.
Yes, I realise it'd likely cause it's own problems (and that I'm living in dream land), but it'd make keeping rules consistent easier as codex releases would have to use existing pages for weapon rules and if they want to change a weapon/rule they change it for everyone by adding in a replacement rule page or two
[update] I realised that I failed to say that the FAQs would consist of replacement pages for the rule/codex sections... so could get a little large if there are lots of actual text changes for a page. Assuming this is how the rules are released, I'd also like to see FAQs rephrase paragraphs, with examples, in the correct section of the rulebook rather than a separate faq section.
The idea behind this comes from those monthly Star Wars data file type things released by DeAgonisti where the pages are colour coded so you would split up the Codex/rulebook into things like Fluff, Rules, Hobby, Arms/Armour, units (the page long descriptions of each unit), force lists (the army list part of the books with points) and of course the reference sheets. That way you'd only need to take the Rules, Reference sheets and maybe the Force lists sections with you to games... I could go on, but you'd all be bored
endtransmission wrote:In an ideal world, I'd like to see all the books released in a ring bound format so it's possible to keep fluff/hobby sections separate from the rules and so that rule/codex updates don't need to be full new books.
FAQs, alternative forces (such as Ork tribes or Armoured companies) or Apocalypse data sheets could be given away with WD. At the end of each year they could roll up all these into a yearly, paid for, update pack like the old Annuals.
Yes, I realise it'd likely cause it's own problems (and that I'm living in dream land), but it'd make keeping rules consistent easier as codex releases would have to use existing pages for weapon rules and if they want to change a weapon/rule they change it for everyone by adding in a replacement rule page or two
You sir a a genius!
ring bound also means book don't crease and that you can always see everthing on the page.
endtransmission wrote:In an ideal world, I'd like to see all the books released in a ring bound format so it's possible to keep fluff/hobby sections separate from the rules and so that rule/codex updates don't need to be full new books.
FAQs, alternative forces (such as Ork tribes or Armoured companies) or Apocalypse data sheets could be given away with WD. At the end of each year they could roll up all these into a yearly, paid for, update pack like the old Annuals.
Yes, I realise it'd likely cause it's own problems (and that I'm living in dream land), but it'd make keeping rules consistent easier as codex releases would have to use existing pages for weapon rules and if they want to change a weapon/rule they change it for everyone by adding in a replacement rule page or two
You sir a a genius!
ring bound also means book don't crease and that you can always see everthing on the page.
If you pull the WD's book spine off , the page will separate easily without ripping. And you can just put the pages you need
into those 3 hole punched transparent plastic pockets things ( dunno their name -_- )
lunahound wrote:If you pull the WD's book spine off , the page will separate easily without ripping. And you can just put the pages you need
into those 3 hole punched transparent plastic pockets things ( dunno their name -_- )
True. The old WDs and Rogue Trader era books even had grey spots for punching the holes in, but there's always something printed on the other side that should be elsewhere, such as a fantasy painting article on the back of a 40K rules bit
To hit modifiers and armour save modifiers for 40k. Full of win and would really knock MEQ's down a few pegs and probably hurt their marine sales to xenos races and we'll see less space marines everywhere on gaming tables
Vermillion wrote:To hit modifiers and armour save modifiers for 40k. Full of win and would really knock MEQ's down a few pegs and probably hurt their marine sales to xenos races and we'll see less space marines everywhere on gaming tables
They had those in 2nd Edition and Marines were just as popular
endtransmission wrote:In an ideal world, I'd like to see all the books released in a ring bound format so it's possible to keep fluff/hobby sections separate from the rules and so that rule/codex updates don't need to be full new books.
FAQs, alternative forces (such as Ork tribes or Armoured companies) or Apocalypse data sheets could be given away with WD. At the end of each year they could roll up all these into a yearly, paid for, update pack like the old Annuals.
Yes, I realise it'd likely cause it's own problems (and that I'm living in dream land), but it'd make keeping rules consistent easier as codex releases would have to use existing pages for weapon rules and if they want to change a weapon/rule they change it for everyone by adding in a replacement rule page or two
[update] I realised that I failed to say that the FAQs would consist of replacement pages for the rule/codex sections... so could get a little large if there are lots of actual text changes for a page. Assuming this is how the rules are released, I'd also like to see FAQs rephrase paragraphs, with examples, in the correct section of the rulebook rather than a separate faq section.
The idea behind this comes from those monthly Star Wars data file type things released by DeAgonisti where the pages are colour coded so you would split up the Codex/rulebook into things like Fluff, Rules, Hobby, Arms/Armour, units (the page long descriptions of each unit), force lists (the army list part of the books with points) and of course the reference sheets. That way you'd only need to take the Rules, Reference sheets and maybe the Force lists sections with you to games... I could go on, but you'd all be bored
Tim the Biovore wrote:Instead of complaining about what they've done, what do we want GW to do? I don't want sarcasm, unless necessary. I know I want Titans for all races, not just orks and IG.
I'd vote for a side-project to do the fabled '40k Advanced' alongside the cash-cow current 40k, with the idea that the Advanced version will take over when it is ready. Start from the ground up, and eliminate any rules 'sacred cows' while keeping the setting in mind.
(In practice, I'd want the game to refocus more on normal humans as the balance point instead of Space Marines. So a force would be 20-40 Guardsmen, or a handful of Space Marines. Yes, this would mean Space Marine armies would be ridiculous pints values, but that's OK... they can either be sued for big games or can work with Imperials.)
Tim the Biovore wrote:Instead of complaining about what they've done, what do we want GW to do? I don't want sarcasm, unless necessary. I know I want Titans for all races, not just orks and IG.
I'd vote for a side-project to do the fabled '40k Advanced' alongside the cash-cow current 40k, with the idea that the Advanced version will take over when it is ready. Start from the ground up, and eliminate any rules 'sacred cows' while keeping the setting in mind.
(In practice, I'd want the game to refocus more on normal humans as the balance point instead of Space Marines. So a force would be 20-40 Guardsmen, or a handful of Space Marines. Yes, this would mean Space Marine armies would be ridiculous pints values, but that's OK... they can either be sued for big games or can work with Imperials.)
You could use 40K Advanced to introduce correctly scaled Marines/Orks via Forge World in order for their increased points/stats to make sense. You could also run 40KA as a subscription service that nets you updated pages for a ring bound rulebook each month as the rules develop and are playtested; also granting a discount on the new scale marines if you turn in playtesting info and suggestions for improvement. At least that's what I'd do if I ran the company
Sorry. I'm starting to sound like a stuck record...
What would I love to see? New Codexes: Dark Eldar, Lost & Damned, Sisters of Battle/Grey Knights/Inquisition, a small update fot Black Templars (even a White Dwarf article would be enough). And -dreaming awake- a Tanith plastic troops kit, like Cadia and Catachan.
Building on what some of you are saying, I especially like the "rules in development" concept. I think it would be smart for GW to allow public playtesting.
They have a good number of GW stores which are staffed with experienced company employees; why not utilize this workforce by asking them to hold events that playtest proposed rules or changes. Record the event and the folks in the corporate office would be able to analyze the matches and determine if things are luck of the dice or just plain overpowering. Best of all, it'd be free, produce good will and build fervor for the upcoming rules set by offering a teaser.
GW, let your customer base have some ownership in the game; they'll be more loyal and have less reason for complaint.
*sigh* It's a crying shame that GW will probably never see the ideas being tossed around here.
Marines were popular during 2nd ed aye, but so were certain other armies and I saw a lot less marines armies when there wasnt a must keep a 3+ save against most weapons" thing I keep hearing from some players :(
I'd like them to revert the US websales shenanigans.
I'd like to see Forge World get a huge staff increase(I don't have any issues with them as is, but I always call ahead to ensure what I want is in stock).
I'd love to see the Guardsman's statline as the "base" from which everyone else is priced as points.
I'd LOVE to see a Grenadiers plastic kit.
I'd LOVE to see them explain why my Guard Sergeants can no longer have lasguns.
Employing game designers who've not even at least *read* that book, even if they have no other formal game design training, is a bit like employing miniatures sculptors with no formal art background -- sure, you might get a good product out of them, but it's completely hit and miss.
One of the basic principles outlined in RoP is that game design is an iterative process, with comprehensive, systematic playtesting between each new iteration. It's pretty clear that that is *not* going at GWHQ when they make their codices. You can't do it just by grabbing whichever staff are handy and having them play a few games; you need, in my experience, at least 10 different, independent playtest groups, all of which are testing the hell out of your design, deliberately looking for loopholes, lack of clarity, and broken rules.
It's not hard to co-ordinate that, and you get far better feedback that way than from the game designer's own playtest games (because the game designer is very unlikely to spot exploits in his design). Sure, you need to get everyone in each group to sign NDAs, but that's not hard either -- GW fans would be falling over themselves to help out.
Hi all.
I would like Games Workshop to put game play as a proirity.
Develop actual game systems rather than just develop minature ranges and leave the game play to a last minuite poorly conceived and executed mismash of 'rule of kool' and 'pimping' whats just been released.
As loads of other companies can produce well defined and comprehensive rule sets to maximise game play , why dont GW PLC bother?
(Do GW belive well defined and comprehensive rules writing has been copywrited by another company?)
As gamers buy the majority of minatures, surley providing an 'optimised end use' would drive sales more than 'woot! you must but this look at the kewl new rulz!!!!' and end up with FUBAR gameplay....
But then GW IS a minatures company, and '...the games are just icing on the cake...'
So gamers beware, Games Workshop isnt interested in game play!
Just selling Citadel Minatures...(perhaps the company should be called Citadel then, it would be less confusing.IMO)
TTFN
Lanrak.
agnosto wrote:They have a good number of GW stores which are staffed with experienced company employees; why not utilize this workforce by asking them to hold events that playtest proposed rules or changes. Record the event and the folks in the corporate office would be able to analyze the matches and determine if things are luck of the dice or just plain overpowering. Best of all, it'd be free, produce good will and build fervor for the upcoming rules set by offering a teaser.
This would be good to run, at least initially, as a second games night for older players; kind of like an after hours lock in with snacks and gamers who aren't out to be *whiny* power gamers. Many many years ago we used to have evenings like that in our local store for the regulars who weren't . It was much more fun as you didn't have little Johnny moaning about his Marines all the time.
malfred wrote:I find that some veterans nights turn into power gaming nights as well
Like that's a bad thing.
Nah, if you want to seriously playtest a game, you need powergamers more than any other type of player, because it's the powergamers who will find the exploits. When your powergamers are happily trying out different builds every game, rather than fixating immediately on the 1 or 2 optimal builds in each codex, you know your codex is balanced. When your powergamers are no longer saying "this unit is the only viable Heavy Support choice in the codex", you know your codex is balanced. Till then -- more playtesting, please! Preferably by powergamers.
Thing is, even if you are predominantly a casual, social gamer, wouldn't you rather that the game was balanced in the 1st place? A balanced game is better for social play AND for competitive play.
Ian Sturrock wrote:Thing is, even if you are predominantly a casual, social gamer, wouldn't you rather that the game was balanced in the 1st place? A balanced game is better for social play AND for competitive play.
HI all.
I agree the end result should be a well defined ,comprehensive rule set, that delivers maximum gameplay with the minimum amount of rules, with provable levels of imballance.
But just getting GW to recognise game play as a proirity , is the first step.
If they can not deal in 'sensible rules writing ', what chance have they got of achiving provable levels of ballance?
Currently 40k has more exceptions than rules.
Eg
Basic movement rules.(pgs11 to 14).
Exceptions for unit types.(pgs51 to 55)
Exceptions for moving in the SHOOTING Phase!(Pg 16)
Exceptions for vehicle movement rules (pgs57-63,64-70 to 73,)
Exceptions for USRs(pgs 75,76.)
Compared to the movement rules of other games....
Movement.
All units have a movement value , which is the distance they may move up to when taking a movement action.
How the units move,legs,(L) wheels,(W) tracks,(T) hover, (H) etc,effects how the units interact with terrain.
Special movement like Jump Jets (J)and amphibiuos(A) effect how units move through/over different types of terrain.
Refer to terrain table for details.
Terain type. L /W /T /H
roads. +1/+2/+2/-
open ground -/-/-/-
scrub/rubble -1/-2/-/-
Lt woods. -1/-2/-1/-2
hvywoods- jungle -2/I/I/I
buildings -1/I/I/I
Swamp I/I/I/-
Water features. I/I/I-
- = no effect on movement.+/- 1 or 2 =modify M value by this amount.I= impassible.
Amphibiuos (A) ignores movement restrictions for swamp and water features.
Jump jets (J) can clear up to 8" of flat terrain , or up to 4 height levels. (Deduct 2" for each hieght level, from the lenght of 'jump'.)
Blarglord wrote:A system for creating IC's and new unit's. Some way to be able to make your own without being overpowered and can go with conversions.
Just out of curiosity, what makes this idea different from the system of taking a base 'hero' character and adding wargear? In the end, you still end up with a character with a set of special abilities. Sure, it'd be nice to add some wargear or maybe just 'skills' to allow stuff like "Takes bikes/roughriders as troops" but a lot of the older 3rd/4th edition codices had wargear to bump stats, add special attacks, etc.
A new PC-game liscense for WFB to the right company. Shadow of the Horned rat and Dark Omen were awesome, DoW is excellent... Mark of Chaos is a gargantuan disappointment compared to other contemporary games. Too simplistic, too linear, loading screens with their own loading screens (I once went out for groceries for about half an hour while waiting for the game to load... when I got back it took ANOTHER HALF HOUR!)... Rome Total War ran pretty fine on my system, MoC took ages of waiting for a 10 minute skirmish.
Interestingly enough, I emailed GW customer service a few days ago voicing some of the concerns that have been expressed here and just received a response. Basically, the gist of the e-mail was for me to sod off (j/k). Apparently much of what people suspect is true; nids are next followed by blood angels but with a hint of something Tau'ish in the near future. Bleah.
Warmachine's looking better and better. I wish more people played it in my area, I like the whole corporate approach with open "beta" testing of the rules and everything being released all at once.
I want them to release all new codices when a new edition comes out so everything is balanced to each other and up to date.
And better prices... seriously!
How about completely free downloads of rules/codexes so that we then concentrate money on models/paints etc? Sounds like a daft idea where they would loose out on money but there are quite a few other minins game sout there that do this, not to mention the GW specialist games.
Honestly interested, why do folks want so many plastic kits? I find the detail less than metal models (though plastics getting better) if its because of the ease of conversion and the multi-positioning I would just ask for more metal poses. If its price, then hay Id love to go back to 1980s prices of 5x metal figures for £1.95 hehe!!
Id also ask for better mechanical ventilation in stores our hobby often gets a lot of folks in a small space getting very warm, quite a few of the local stores are pretty fragrant lol (waits for outrage) even when empty or quiet, which is a shame really.
I prefer plastics -- I think they're just as detailed as metal, and SO much more durable (I'd rather have plastic Grey Knights than my current group of mostly bendy-weaponed metal ones). I do a lot of conversion, and again, just in terms of the amount of time it takes to cut & file plastic as compared to metal, I much, much prefer plastic.
Edited to add -- I left a tray of plastic figures (5 Termies and a Dreadnought) outside, as I was about to spray them & wanted to ensure they hit the same temperature as their environment. The wind rose up, suddenly, and they blew off our deck and onto the concrete of the lower garden, about 10 ft. below! Damage? 4 termies completely undamaged; 1 icon broke off one termie (easily regluable); the Dread came away from its legs (again, easily fixed). Try doing that with metal! They wouldn't even be the same shape any more!
personally I'd like a bit more flexability in the codices and more hard and fast in the core game book. I suppose that would be...
More customizable units, not IC's here real units i have a dozen tactical marines with shotguns which my opponents throw tantrums over every time I try to feild (even with agreeing they are bolters before the match.)
Less exceptions to the rules, less of that "well this unit can do this because its an IC or from such and such army" if they are the same they should be comparable so my BA squads shouldn't be priced higher and get less stuff just because they are red with gold birds nailed to them.
Plastic everything, I have lots of cool metal bits and minis which are really shiny when I get them but I strangely like plastic better. I can deal with plastic a lot easier and it paints better. The sprues also lend themselves to more customization usually.
Plastic prices and generally lower prices all around, a freind of mine that works at Testors says plastic costs 1/3rd the price of metal to make, maybe its true or not but I do know that plastic is cheeper, and if oil costs are a problem the US has been using corn and soy based plastics in packaging and food stuffs for years try that. my fiancee picked up a SM battleforce with all its plastic goodness and I was amazed to notice that the per unit price was only about 20 cents lower than buying the individual boxes that make it up. Its plastic, its cheep make it cheep. GW is charging the same general price points for all their miniatures regardless of plastic or metal and that just seems screwy.
Supporting the call for GW to realise we know the price difference in metal and plastic and stop trying to charge us the cost of metal on their plastics!
3) Return of the missing armies (Squats, Genestealer Cult, Dogs of War, LatD)
4) A comprehensive rules overhaul. We have 1/3 of the rules in the main book, 1/3 of the rules scattered in the codexes, the last 1/3? no idea where it is. 1 Rulebook with everything -including- a comprehensive formula on how -everything- is pointed out. that way we can fill in our own holes ad everything is tested when the new rulebook is written.
5) Tell the WAAC Tournament crowd to go play Warmachine.
Ian Sturrock wrote:
Edited to add -- I left a tray of plastic figures (5 Termies and a Dreadnought) outside, as I was about to spray them & wanted to ensure they hit the same temperature as their environment. The wind rose up, suddenly, and they blew off our deck and onto the concrete of the lower garden, about 10 ft. below! Damage? 4 termies completely undamaged; 1 icon broke off one termie (easily regluable); the Dread came away from its legs (again, easily fixed). Try doing that with metal! They wouldn't even be the same shape any more!
Question is: was the wind strong enough to carry metal minis?
Plastic/metal, no matter. They all get paint on them in the end.
I want them to be completely honest up front and not lie that their games are good for tournaments. That's the only reason I got into it initially and I found out too late :p
I want them to keep doing what they're doing. I think their on a good course right now.
What I'd like to 'wish' for (because that's what this thread is about) are:
1. A 40K scale Warlord Titan.
2. Bring back Epic 40,000.
3. A 40K scale Warlord Titan.
4. Stop doing gimmick item like the Citadel Paint Palette and the Transport Bags
don_mondo wrote:Rules support. All the models are nice, but without clear and concise rules, waht ya gonna do with all those pretty toys?
Very much true and hopefully what they'll do. The shallow pretense of "model company first, rules second" is ridiculous. Rules SELL the models. Proper and fun codices SELL models.
Better pricing wouldn't hurt either, as it would pull in newer players a lot faster and easier. Tell me what's better - one person that spends $1 000 for one army or ten people that spend $150 on... one army?
oni wrote:I want them to keep doing what they're doing. I think their on a good course right now.
What I'd like to 'wish' for (because that's what this thread is about) are:
1. A 40K scale Warlord Titan.
2. Bring back Epic 40,000.
3. A 40K scale Warlord Titan.
4. Stop doing gimmick item like the Citadel Paint Palette and the Transport Bags
What's wrong with them?
Funnily enough, I have got to page for and only been called 'git'. Why was I called a git anyway? Because I heard DoW 3 was going to Ensemble Studios?
oni wrote:I want them to keep doing what they're doing. I think their on a good course right now.
What I'd like to 'wish' for (because that's what this thread is about) are:
1. A 40K scale Warlord Titan.
2. Bring back Epic 40,000.
3. A 40K scale Warlord Titan.
4. Stop doing gimmick item like the Citadel Paint Palette and the Transport Bags
What's wrong with them?
They're a gimmick item. In marketing language, a gimmick is a quirky feature that distinguishes a product or service without adding any obvious function or value. Thus, a gimmick sells solely on the basis of distinctiveness and may not appeal to the more savvy or shrewd customer. Translation... The bags are simple luggage bags with shiny squad markings stitched onto them. Personally, I'd rather take the money and put it towards a Battle Foam bag.
oni wrote:I want them to keep doing what they're doing. I think their on a good course right now.
What I'd like to 'wish' for (because that's what this thread is about) are:
1. A 40K scale Warlord Titan.
2. Bring back Epic 40,000.
3. A 40K scale Warlord Titan.
4. Stop doing gimmick item like the Citadel Paint Palette and the Transport Bags
What's wrong with them?
They're a gimmick item. In marketing language, a gimmick is a quirky feature that distinguishes a product or service without adding any obvious function or value. Thus, a gimmick sells solely on the basis of distinctiveness and may not appeal to the more savvy or shrewd customer. Translation... The bags are simple luggage bags with shiny squad markings stitched onto them. Personally, I'd rather take the money and put it towards a Battle Foam bag.
Are they now? And there was me thinking they were designed with the GW Carry Cases in mind, for dimensions and that.
I thought a Gimmick was something used to push sales, without adding any real value to the object being sold? Like a free gift in your Cereal?
oni wrote:I want them to keep doing what they're doing. I think their on a good course right now.
What I'd like to 'wish' for (because that's what this thread is about) are:
1. A 40K scale Warlord Titan.
2. Bring back Epic 40,000.
3. A 40K scale Warlord Titan.
4. Stop doing gimmick item like the Citadel Paint Palette and the Transport Bags
What's wrong with them?
They're a gimmick item. In marketing language, a gimmick is a quirky feature that distinguishes a product or service without adding any obvious function or value. Thus, a gimmick sells solely on the basis of distinctiveness and may not appeal to the more savvy or shrewd customer. Translation... The bags are simple luggage bags with shiny squad markings stitched onto them. Personally, I'd rather take the money and put it towards a Battle Foam bag.
But have you tried carrying two army figure cases by hand?
bobspoons wrote:How about completely free downloads of rules/codexes so that we then concentrate money on models/paints etc? Sounds like a daft idea where they would loose out on money but there are quite a few other minins game sout there that do this, not to mention the GW specialist games.
The problem is then they're even further from being a money-maker than they are now, and I think quality would suffer... Which can't be good.
The FoW guys do a lot of free mini-dexes I notice. That's good to see. Thankfully they seem a bit more mature about it.
bobspoons wrote:How about completely free downloads of rules/codexes so that we then concentrate money on models/paints etc? Sounds like a daft idea where they would loose out on money but there are quite a few other minins game sout there that do this, not to mention the GW specialist games.
The problem is then they're even further from being a money-maker than they are now, and I think quality would suffer... Which can't be good.
The FoW guys do a lot of free mini-dexes I notice. That's good to see. Thankfully they seem a bit more mature about it.
Not sure what you mean by even further from being a money-maker
Although I accept a lot of cash needs to go into R&D as well as artistic aspects of GW products, its still widely accepted that the general product is still overpriced so I wouldnt honestly say they start from a stance of being far from money-maker, I think they are very much money-maker already, though thats only my opinion.
I liked the good old days where rules complete were about £30 for say three books. Sadly now, complete rules run to so many costly volumes. Makes it difficult if you want to keep collecting rules as well as buy armies.
bobspoons wrote:How about completely free downloads of rules/codexes so that we then concentrate money on models/paints etc? Sounds like a daft idea where they would loose out on money but there are quite a few other minins game sout there that do this, not to mention the GW specialist games.
The problem is then they're even further from being a money-maker than they are now, and I think quality would suffer... Which can't be good.
The FoW guys do a lot of free mini-dexes I notice. That's good to see. Thankfully they seem a bit more mature about it.
Not sure what you mean by even further from being a money-maker
Although I accept a lot of cash needs to go into R&D as well as artistic aspects of GW products, its still widely accepted that the general product is still overpriced so I wouldnt honestly say they start from a stance of being far from money-maker, I think they are very much money-maker already, though thats only my opinion.
I liked the good old days where rules complete were about £30 for say three books. Sadly now, complete rules run to so many costly volumes. Makes it difficult if you want to keep collecting rules as well as buy armies.
I'm honestly not sure. They're kind of pricey, sure, but keep in mind that print runs for gaming stuff tend to be very low. TSR/WotC used to do the most, and they're having problems, too. It's one of the reasons textbooks are so expensive, too.
I'd guess Codex production probably about breaks even. The Codices are, after all, there to give people a reason to buy models, as not many people would buy big blocks of mdoels if there weren't rules for time.So Codex costs can be easily justified to the company as they're essentially a form of advertising.
A tighter and more balanced rules system. Especially for fantasy.
Looking at some computer games (which i guess are the main competitor for wargames) such as World of Warcraft.. there is a balance patch at least every 2 months to address 'glaring issues'. Even though they don't always get it exactly right, Blizzard does actively work towards a more balanced game.
IMO Games workshop should errata rules quarterly, possibly accompanied with a small re-release (ie one squad) for every army. Major updates can be done as they are currently, but clarifying FAQ's and changing the BGB appropriately doesn't need to be on a 5 year cycle.
Textbooks are a bad example, print runs are kept artificially low on textbooks. I work as a librarian for a college and have seen the back end numbers some of the book publishers put out. print runs of 40 and 50 thousand textbooks when my college alone has an enrollment of 22 thousand. they distribute through closed networks of wholesalers to insure a single book is resold multiple times and they keep making a profit even with high pricing.
Games Workshop has some price gouging going on but nothing that bad. I will say I agree with you codices need redesigned. Personally a published balancing system would go a long way to get me to stop bitching. I don’t feel GW is bothering making every army tournament playable, I don’t even believe they have a system to balance anymore. Every unit is so uniquely crafted that balance isn’t visable and older armies that haven’t been updated in the past 3 months are built with completely different rules than their precursors. And I really mean 3 months because looking at SW vs SM the balance is off between the two let alone going back to Eldar or the long neglected armies.
Blizzard dedicates lots of man hours on the complaints they get, GW has two hamsters fielding phone calls in their complaint department...
Tim the Biovore wrote:But have you tried carrying two army figure cases by hand?
I've carried 4. Of the double-sized ones. It's not hard. And even if it was hard, you make two trips - you don't by a stupid-huge-price bag to put them in.
Or you just buy a Sabol case, carry three times as much as a single GW case, and they're easy to carry. Or Battlefoam.
don_mondo wrote:Rules support. All the models are nice, but without clear and concise rules, waht ya gonna do with all those pretty toys?
Very much true and hopefully what they'll do. The shallow pretense of "model company first, rules second" is ridiculous. Rules SELL the models. Proper and fun codices SELL models.
Also, if it's all about the models then why wait until a codex release to sell the models? The models will sell no matter when you release them since the rules aren't what sell the models, right?
It's all bs, it's an excuse so GW doesn't have to try.
Tim the Biovore wrote:But have you tried carrying two army figure cases by hand?
I've carried 4. Of the double-sized ones. It's not hard. And even if it was hard, you make two trips - you don't by a stupid-huge-price bag to put them in.
Or you just buy a Sabol case, carry three times as much as a single GW case, and they're easy to carry. Or Battlefoam.
Personally I would be very happy for plastic Killa Kans. Im pretty scared to buy the metal ones after reading so much about problems with assembling them. But I love their visage so much!
1. I'd like a new Daemonhunters codex because I love the GK termie models and Kasrkin stormtroopers.
2. Storm troopers in plastic
3. AdMech codex & models
4. An upgrade sprue like the Black Templars so that I can build a 30K Horus Heresy army.
5. PreHeresy Codex that covers both Loyalists & Traitors... I guess that would make it Mid-Heresy. Something like the Eye of Terror codex.
6. A major progression in the fluff... what's up with Cypher, and all the other myriad loose ends that are so engaging, but we never see them in the new codices anymore.
Im going to put in another vote for a better mail-order coverage of older out-of-print models.
I know a good number of the moulds may be lost or damaged but GW did really well with this one for so many years and then the stock was suddenly massively cut back almost overnight.
I dont think that all the moulds could have suddenly been damaged all at once (or was ther a fire?) so assume its to keep interest in the new product.
But some of us still want old stuff to fit into old rules systems or for conversions.
Wanna get some oop stuff (Ebay often charges more than GW actually do)
Yeah, more damn PRIDE in their earlier work would be nice. They had great stuff in the past. It would be right if they showed us how good it was and how/why they kept improving their products.
It's like... GW is just the avarage adult, ashamed of what he/she did in the eighties/nineties.
and what I truly want from GW is a copy of the 1st or 3d edition WFB rules for free...
And overall, I agree with the Kaiser Chiefs:
"Oh, everything is avarage nowadays
Everything is avarage nowaday-ays"
Herohammernostalgia wrote:
and what I truly want from GW is a copy of the 1st or 3d edition WFB rules for free... quote]
BOBSPOONS:
Oh I have to say (thread deviation sorry) 3rd was where I picked up the hobby, I love that hardback book was a wonderful read. I got my copy of 1st edition from a wargames fair and was only about £8 so not particularly an expensive collectors item (though at the time ebay was asking £50) although a few years back now.
Another thing I would like from GW would be a decent long-term plan to show upcoming projects and products, even if only preliminary and at concept stage. Its always a bit of a cringer when you pay quite a bit of cash out for a unit of metal models from blisters, only to then see a larger number of plastic models for cheaper price a few months later (I preffer metal models but cost is often a factor).
Just knowing whats coming up ahead for a long time period would be great for planning spending/purchasing
I'd just like for GW to care about it's customer base. After all, we are the ones that keep them in business. Myself, I have personally boycotted buying any GW products over the last 4 years or so. No minis, no books, no paint.... nothing. Has this affected their business, no. One person won't. But, I do have the satisfaction that I have not supported them with my $$ if they aren't going to care about us.
I am just now beginning to build a 40K army again. Why?... because in my area, that's pretty much what's played. Now, to understand the gaming community in my area, I'll explain. I live in Jacksonville, NC, which is also home to Camp Le Jeune, one of, if not the largest Marine Corps. bases in the U.S. And we all know how the military loves to blow stuff up and shoot things, so, naturally 40K is the dominant game. Most won't even glance at any other game system at all. So in order to fully enjoy the hobby, I have to cave in.
Sure we had a decent following for PP games in my area for awhile, but, most of them have either moved(due to getting out of the service, or being deployed), or quit gaming entirely for whatever reasons they have going on in their lives. Now, it's all I can do to get anyone to bring in their Warmachine/Hordes armies once every couple of months. Even though, PP actively supports their fanbase a far cry better than GW does. For example, they put the MKII beta rules on their website for free download, so that the public could not only see what direction they were taking with the game,rules wise, but, also I'm wagering, because they know that public play testing will give them more feedback than the "closed" play testing method, considering that no closed play testing group will ever encounter every possible bug that might exist in a game system.
As far as what I'd like from GW product wise:
-how about plastic IG for the other regiments...Tallarn especially.
-definitely lower prices
-a well thought out, balanced game system, where every army is on equal footing
-more than universal special rules(example...3rd Ed. Blood Angels codex introduced the FNP special rule, now, everybody and their brother has it...) Surely you guys can come up with more than a few rules that are given to every army in some form or another.
That's all I can think of for now, but, I'm sure I'll come up with something else later on.
As far as what I'd like from GW product wise:
-how about plastic IG for the other regiments...Tallarn especially.
-definitely lower prices
-a well thought out, balanced game system, where every army is on equal footing
-more than universal special rules(example...3rd Ed. Blood Angels codex introduced the FNP special rule, now, everybody and their brother has it...) Surely you guys can come up with more than a few rules that are given to every army in some form or another.
.
I'm not a 40k player, but I did read a lot about it (dakka teaches me to), as for the USR: Fleet of foot used to be Eldar only, and then Tyranid got fleet of claw, that was quite fitting. Now everyone has it! Maybe, if GW wants their "running" rule back, they should bring back the movement characteristic and/or the "reserve move" rule.
as for a balanced game system, GW games are balanced, untill you start using codices and army books
A reasonable request would be a revision of every codex when a new rule book is being published. Now I don't mean all new codexs. Just go back and update all the verbs and remove things that no longer apply. That way your not relying on FAQs to rule how rules work with your old codexs. I am sure a " 4th Edition (codex name) Revised " Would have been a welcome sight when the 5th edition rule book came out.
I know i tossed out wants earlier but consistantly seeing the term "Balanced system" made me want to jumb back into the deep end. GW can NEVER balance their game with their current release model, every codex is written and play tested by different in house groups and each codex is made to one up the last codex release. there seems to be no over arching concept of how things fit together. I liked how 3rd edition had the basic stats of all the units in the core book, it may have been an illusion but it made the system feel like their concern was playing the game not selling books. I'd personally like to feel like my army has a place in the universe not as the super end all army but just has something it does well that isn't handed out to other armies. back in the day I remember SM termies could stand up to anything and ORK's had lots of dirt cheep vehicles, now SM termies die fast but we also get cheep dedicated transports and ork megaarmor is like water and the vehicles are pricier. I guess what I'm trying to say is Blance can come from every army being the same which is how GW seems to be leaning or it can come from armies fitting a slot so that collectively they all equal out in the big picture. I don't think GW's big picture is the same as ours is all...
I have experienced it since 5th edition, especially with other kids my age then, a new Army comes out and there will always be some fellows with the same penchant for one-upmanship as GW, now claiming all other armies as gak and hailing the newly released race as the most powerfull thing ever (untill the next one is released)... However, there were not a lot of new army books for 5th. 6 new books for an entire edition, 2 updates (Chaos and High Elves) and 4 new ones (VC, DoW, Lizardmen and Bretonnia). Now, these six moderately unhinged the game in favour of powergaming and One-upmanship. I almost believe the Dogs of War were GW's balance-fix at the time:
"Do your warmachines always get swarmed by harpies, eagles and other flying beasts?
Do those Bretonnians always smash trough your lines like they aren't even there?
Are you that Champion of Khorne who always get's shot to pieces by those Lizardmen, Dwarf and Empire missile troops?
Fret no more,
here are:
THE DOGS OF WAR!
With the Birdmen of Catrazza to counter any harpy or eagle,
The Alcatani Fellowship, cheap pikes to blunt any Bretonnian charge, and
The Marksmen of Miragliano and the Galloper Gun to let Chaos also experience the joy of the shooting phase.
If you have the coin
They Join!
Fill that hole in your battle-line with the hole in your hand
DOGS OF WAR Game balance for hire"
Herohammernostalgia wrote:I almost believe the Dogs of War were GW's balance-fix at the time:
"Do your warmachines always get swarmed by harpies, eagles and other flying beasts?
Do those Bretonnians always smash trough your lines like they aren't even there?
Are you that Champion of Khorne who always get's shot to pieces by those Lizardmen, Dwarf and Empire missile troops?
Fret no more,
here are:
THE DOGS OF WAR!
With the Birdmen of Catrazza to counter any harpy or eagle,
The Alcatani Fellowship, cheap pikes to blunt any Bretonnian charge, and
The Marksmen of Miragliano and the Galloper Gun to let Chaos also experience the joy of the shooting phase.
If you have the coin
They Join!
Fill that hole in your battle-line with the hole in your hand
DOGS OF WAR Game balance for hire"
As a DoW player, I don't know whether to laugh or cry, or laugh then cry.
Herohammernostalgia wrote:I almost believe the Dogs of War were GW's balance-fix at the time:
"Do your warmachines always get swarmed by harpies, eagles and other flying beasts?
Do those Bretonnians always smash trough your lines like they aren't even there?
Are you that Champion of Khorne who always get's shot to pieces by those Lizardmen, Dwarf and Empire missile troops?
Fret no more,
here are:
THE DOGS OF WAR!
With the Birdmen of Catrazza to counter any harpy or eagle,
The Alcatani Fellowship, cheap pikes to blunt any Bretonnian charge, and
The Marksmen of Miragliano and the Galloper Gun to let Chaos also experience the joy of the shooting phase.
If you have the coin
They Join!
Fill that hole in your battle-line with the hole in your hand
DOGS OF WAR Game balance for hire"
As a DoW player, I don't know whether to laugh or cry, or laugh then cry.
I've found laughing and crying at the same time to be the right response.
Herohammernostalgia wrote:Oh yeah... How do things stand with the Tau Empire ATM?
Not to badly, IIRC.
The last time I stuck my head in the LA Bunker, it was practically wall-to-wall Tau. Literally more than half of the players there had Tau. Mind-blowing when you're expecting to see all-SMs.
Tons of Tau players in my area as well. I don't know how they are holding up now in overall sales, but the year after the current Tau were initially released I was told that they were the best selling non-Space Marine model range. While they've probably lost that title to Orks since then, Tau are still fairly popular.
Around here the 40K armies that seem to be short on new players at the moment are: - Necrons - Dark Eldar - Eldar
And for WHFB: - Ogre Kingdoms - Dwarves (in spite of being in the starter set)
What I want from GW?
- Even more plastic special ujnits (Swordmasters, Sternguards, Phoenix Guards, Chosen, you get the drill)
- Give me the fething Strenght 5 back to my Kroxigors!
- And also give me the option (even a expensive one) to make my Skinks Scout!
With the talk of endangered armies, just thought I would say...
Squats?? (Especially epic army)
Chaos Dwarves (originals)?? (yes not actually a full army)
Chaos Dwarves (silly hats)??
These I think did not deserve the treatment they received.
some early aspects like Zoats, Fimir etc were okay to fade out but large dedicated armies like the above I found was not fair to people who had invested hundreds of pounds/dollars into those armies.
I think a good thing to ask for is a commitment to continuing support of armies. If they want to stop producing new miniatures for an army due to low proffit forecasts then thats fine. But maintain access to existing miniatures through collectors mail-order and also codex/army-list updates when the rules edition changes (even if onlt a small downloadable pdf of updated lists).
So continued support for large-money-invested-armies (customer support if you like) rather than just ditching
I'd like to see some more reasonable prices, pink paint, a few new kits for each army (nob accessories kit please), and updated codexes and armies for factions that haven't been worked on recently. That's all.
A real life Dataslate, or xenos/ chaos(MOAR SPIKEY) equivilent, like a pda warhammer style and have pdf versions of codexs/rules and army lists and stuff...
I think one of the biggest problem is communication. It would be great if GW actually support the community like they claim to. If they had their own forums where their employees could post Q&A's on gaming and modeling, or show their current projects, even tease with what they're currently planning. That would be great!
GW had their own forums and shut them down. Part of it was cost cutting while another part of it I'm fairly certain had to do with dealing with the venom and inappropriate posts. The GW forums had a lot of youngsters on them and I don't think GW wanted to deal with the threat of liability over them being exposed to the inappropriate language and behavior that is sadly an inescapable part of forums talking about toy soldiers. They were constantly having to monitor the forums, hand out warnings, etc. and I think it was all more than they wanted to deal with and I can't say I blame them for that.
Lets see, 3 things. 1. Growth, the games just keep going over the same old ground, a new race, or army would be a good thing. 2. Constructive imput about products from outside the GW circle. im tired of the by line 'were excited' no matter what it is their excited, even if its just one of Jervis's moles. 3. A fan support base, one where real opinion is welcome rather than the 'your so cool' thing they had a few years ago. The best would be if they left the independant sites alone, and stopped with all the IP crap.
BrassScorpion wrote:GW had their own forums and shut them down. Part of it was cost cutting while another part of it I'm fairly certain had to do with dealing with the venom and inappropriate posts. The GW forums had a lot of youngsters on them and I don't think GW wanted to deal with the threat of liability over them being exposed to the inappropriate language and behavior that is sadly an inescapable part of forums talking about toy soldiers. They were constantly having to monitor the forums, hand out warnings, etc. and I think it was all more than they wanted to deal with and I can't say I blame them for that.
Weird, from their Investor Relations site they say; Our website is a must for anyone passionate about the Hobby. With a fan base aged 12 and upwards the web is an ideal place to buy everything needed for the Hobby or keep up to date on new releases, rules and events and get hobby tips from the experts. Games Workshop also moderates specialist forums giving gamers the chance to ask questions and discuss what sort of things they would like to see produced. This is current (2009), but I'm not aware of any current Specialist Forum.
I would love it if they paid more attention to their old school kits. The spread in the Space Hulk issue of WD featuring every edition of the game made me really happy. Also, having an article about an old kit in WD or the website every month would be really cool.
Selling old models again would also be pretty grand, but then my huge collection of old Marines wouldn't be quite so special anymore.
1) Plastic troops for all armies. Seriously, if it's supposed to be the bulk of your army, it should be plastic.
2) Plastic models for any unit selection that can number more than 10 models in any other FOC slot.
3) Plastic Daemon Prince kit.
4) Any model that has wings to be available in plastic, and the wings to be available.
5) Cheaper prices (hope springs eternal, but we all know there's nothing so permanent as a temporary price hike).
6) A new VDR system. I'd like to be able to design my own vehicles for my armies that are actually balanced against the rest of the stuff in the game. Of course, that would require that everything else be balanced as well.
7) A temporary pause on supplemental rules, like apocalypse and planetstrike. Use the extra time to focus on bringing everything else up to date and balanced out first, then give us new ways to play.
I'm in agreement with more plastic, particularly for the troops choices.
I don't even play them and I'd like to see DE and Necrons get a new codes/new sculpts.
Lower prices would be nice, but I'm not holding my breath on that. Lower prices are pretty much always nice. Perhaps a bulk-discounting scheme would be workable.
0: DARK ELDAR. Rename them, compile them with eldar. Whatever. Squats got resolution faster.
1: Follow through on the other guard regiments.
2: Special weapons (flamers, plasma, what have you) are not fething pokemon cards.
3: For that matter: if I can buy a squad I want all the options to be available in a squad box. This means I need a few flamers in a marine assault squad (see also #2!)
4: Models for all units. *ALL* not some, most, many, or a few.
5: A bit of respect for your customers. "everything you have been told is a lie" and "yeah, it really was space hulk" are contradictory.
1) Please GW forget that the 3.5 CSM codex ever existed.
2) Please see point #1
3) Plastic Horrors.
4) See point #1
5) Let me order $1,000 worth of new Tyranids in January just because.
This is current (2009), but I'm not aware of any current Specialist Forum.
Because it's probably a lie to make themselves look better to the investors.
Female Imperial Guard.
Paging Doctor Thunder!
A temporary pause on supplemental rules, like apocalypse and planetstrike. Use the extra time to focus on bringing everything else up to date and balanced out first, then give us new ways to play.
I want this, too. And I want any new expansions they come up with in the future to also not be crap, Planetstrike was fail as far as I'm concerned (never once played a game or even really wanted to since its release), and I don't have enough money to play Apoc.
Whatever happened to that missions book for regular 40k, that actually sounded cool.
I want Summer campaigns again and I want them to actually mean something.
They don't have to make drastic changes to the game story content but at least show it was all worth something. During Armageddon and EoT it seemed like we would see something come from it but I don't think anything ever did. Hell DE had the highest body count of all of the Forces of Disorder during the EoT, and nothing ever came of it. But every bit of content to come out since has never lead any of us to believe anything happened for anyone.