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Devise your own weapon! @ 2009/11/03 21:58:18


Post by: Just Dave


Basically it's a thread where you can propose your own weird and wonderful weapons or rules! Only 2 rules: Firstly you must not talk about fight club! Secondly, they must be cool!

My 1st proposed weapon is:

The falling Piano.

A thunderhawk gunship (or equivalent) flys overhead and drops a deadly payload of a piano onto the enemy, the Piano has the following profile:

Range: Unlimited___Strength: 6___AP: 5___Weapon type: unique*

*The player chooses anyone of the enemy models, with no leadership test or wound allocation needed- it hits the exact model you want (it may even target IC's 'hidden' within a unit), however it cannot target models inside transports, only the transports themselves - to target with the Falling Piano. The Piano will use a standard base (25mm) as a template, scattering 1" in the direction indicated if a miss is rolled on the scatter dice....


(Not sure if this is in the right forum...)


Devise your own weapon! @ 2009/11/03 22:34:38


Post by: darkkt


Nurgle Maggot Pistol (Daemon Weapon)

These slimy firearms fire a squirming larvae at an opponent. If this weapon wounds and is not saved (armour or cover) the daemon maggot inflicts one wound that round.

The maggot attacks again in the next round the unit/IC. Hits are automatic, and the profile remains the same. The maggot will continue to attack a unit (the player owning the unit chooses which member is attacked) until it is unsuccessful at wounding or an armour save is made cover saves cannot be taken after the first shot) or the unit is entirely eliminated.

Maggots cannot 'jump' units, but ICs that are joined with units can be attacked.

More than one maggot can attack a single unit.

Range/St/AP as a normal bolt pistol.


Devise your own weapon! @ 2009/11/04 00:37:28


Post by: WarhammerTabletop


Big Mek's Wumdergutz Warp Rippa

A big mek upgraded shokk attack gun when a strength higher then 6 is rolled any unit hit by the blast must take a Ld test for each model if they pas nothing happens if they don't pass hey get turned into squigs. except if they have eternal warrior in which they are unaffected vehicles its just the normal str.


Devise your own weapon! @ 2009/11/04 03:26:39


Post by: guardpiper


The Cat

Range: Unlimited
Strength: 10
Ap: 1

Rules: The cat acts like a normal unit, it can come from any table edge or deep strike. When it lands all units take a strength 7 ap 3 hit. Armour saves are allowed. Then the cat will target the most fragile or expensive unit on the table and deliver a strength 10 Ap 1 hit. No invulnerable saves allowed are allowed. Units near it will receive a strength 5 ap 4 hit from the tail. Saves are allowed here.

(Sorry if it seems a little lame, but it was fun making this up).


Devise your own weapon! @ 2009/11/04 05:02:02


Post by: Zason


This power is a 24" line which must touch the Psyker with one end.

Any unit in this line must take an initiative check. This means he must roll equal to or lower than his initiative value.
If he passes, he is unharmed.
If he fails, he is instantly removed from play. Eternal Warrior and other such immunities to instant death do not apply.

This power affects every model in this line except for jet bikes, jump infantry and vehicles. Monstrous Creatures subtract 1 from their roll.



I know it's really chees- OH WAIT


Devise your own weapon! @ 2009/11/04 05:45:47


Post by: Colonel O'Grady


Zason wrote:This power is a 24" line which must touch the Psyker with one end.

Any unit in this line must take an initiative check. This means he must roll equal to or lower than his initiative value.
If he passes, he is unharmed.
If he fails, he is instantly removed from play. Eternal Warrior and other such immunities to instant death do not apply.

This power affects every model in this line except for jet bikes, jump infantry and vehicles. Monstrous Creatures subtract 1 from their roll.



I know it's really chees- OH WAIT


I see what you did there :

buutt yeah my devised weapon would be Guardsmen Catapult.

devised on a backworld planet that has little Imperium contact, their PDF tanks have gone into disrepair, so when civil war broke out, they had to start from scratch. They started building catapults to siege buildings, but the insurgents didn't have anything to launch, and so they used captured PDF soldiers to use as human cannon balls, being effective with their armor and equipment on.

rules
range:48"
S5, AP -
blast template*

*due to its ammunition, effects may very, roll to see what happens before you roll to scatter

1. Due to its shoddy construction in combination with the weight of the "volunteer," it malfunctions and cannot fire this turn or the next.
2. the guardsmen escapes, either getting executed or they just are too occupied to deal with him, so they can't fire for that turn.
3. Everything goes off without a hitch
4. they shove spears through the prisoner/volunteer, and so that compined with the velocity behind them gives the weapon AP 4
5. they give him extra grenades, +2 to Strength
6. the give him melta bombs, make it large blast template and S8, AP3

I kinda just made this up on the spot, but I always thought itd be funny after I saw the angry marine launcher





Devise your own weapon! @ 2009/11/05 15:55:52


Post by: HellsGuardian316


Eye of the Chapter (A Pysker power for the Space Marine Librarian)

Range Unlimited
Str 10
AP 1

Pick any point on the table, upon successfully passing a pysker test the Librarian will release a furious ball of warp energy in a straight line from the librarian model itself to the point on the table.

Any models friend or foe that are in between the point chosen and the model firing the weapon are automatically hit and roll to wound using the above stats with the following modifier.

For every 3" travelled the power is reduced by 1str point, so any models hit at a distance of 9" to 11.9" will be at strength 7 (AP is unaffected regardless of distance as once hit, no armour can save you)

If the model firing the weapon suffers a "perils of the warp" then the weapon does not fire even if a double 1 is rolled. Instead, place the large ordinance template over the librarian. All models beneath the template are automatically hit and wounded at str10, any model partially under roll to wound.

(and yes, this is based on the old Fury of the ancients power from the old Marine codex, just improved to satisfy my lust for death on the mini battlefield )


Devise your own weapon! @ 2009/11/05 16:00:30


Post by: agnosto


This is just ridiculous but I'm game..

"Nuke the site from orbit"

Only usable vs. Tyranids by and IG force. (I don't play either).

When used by an IG commander, remove all but 3 IG infantry figures from the game.

Destroy all Tyranids except the hive tyrant.

Finish the game as per normal.


Devise your own weapon! @ 2009/11/05 16:13:31


Post by: HellsGuardian316


Hand of Irritation
<--- (see profile title, lol)

Upon losing a game, player may swipe the table angrily in order to fling enemy or friendly models across the room, player then rolls a die for each model that hurts the hand inflicting a wound. On a 3+ your hand is wounded.

I started to use this line against my opponent and even though he is a long time Marine player I manageed to convince him it was really an ability until I got to the hand swiping the table part. The look on his face was priceless.

EDIT: Is also the name of my Gothic Lunar class cruiser in BFG


Devise your own weapon! @ 2009/11/08 07:34:51


Post by: DragQueenMarine


SHOOT DA WOOP
A shooting attack with the following profile
Range: Unlimited, Strength: 9(000), AP:1, Assault: 30
Goodbye Orks and Nids
Due to the rare nature of this weapon it is only used by Inquisitors and is the equivalent of over 9000 Virus bombs


Devise your own weapon! @ 2009/11/08 07:39:54


Post by: Brotheralexos


Cookie.

Has the profile of the squiggoth

is invincible

Eats the enemy

all you hear when the Cookie attacks is "I don't like you!"

I based this off of my cocker spaniel, which sabatoged one of my games. You see, my dog has never drunk from the toilet until two days ago, when I was playing a game with a pal, and she then proceeded to rub all of the toilet water onto my friend's Eldar.

I am sad for those souls that have fallen to acidic Cookie Attacks. That Cocker spaniel is vicious.


Devise your own weapon! @ 2009/11/08 08:06:56


Post by: Brother SRM


Big Mek mega rumbla -
Put a large blast template on the Big Mek, which does not stray. All enemy units under the template take a strength 4 hit, ap-, and count as moving through difficult terrain the following turn. 30 points.

I can't recall if it existed in a previous edition or not, but it's pretty cool in Dawn of War II.


Devise your own weapon! @ 2009/11/08 09:41:59


Post by: person person


DethKannon:

A Bunch of Noise Marines on top of LR that play guitars that are all hooked up to a giant speaker that kills stuff 'cause their blessed with awesome skill from Slaanesh.

Hellstorm template/str 10/ap-

"Whaaat?!?!": All survivnig models hit by it take a LD test, If the unit fails, they are deaf* for the rest of the game. Surviving vehicles deaf* and are auto. stunned on a 4+. Opentopped on a 3+.

*Cannot take orders, re-rolls succesful Pinning test. Cant think of more effects


Devise your own weapon! @ 2009/11/08 10:23:21


Post by: Little lord Fauntleroy


I can't believe no one has done this yet....

Stick with a nail in it

Power weapon.
He's got a stick with a nail in it!: The stick with a nail in it is a universally feared weapon. If, in combat, a side loses and has taken one or more unsaved wounds from a stick with a nail in it, they must subtract an additional d3 from their LD (he penalty due to how much they lost the combat by is still in effect.)


Devise your own weapon! @ 2009/11/08 11:17:20


Post by: vodo40k


Different warheads for the deathstrike missile! (for apoc)

-Plasma Warhead (default load-out, rules in ig codex)
-Vortex Warhead (rules on BOLS)
-Nuclear Warhead (same rules as plasma but str D instead of 10)
-Minefield Warhead (10" blast, any unit attempting to cross the affected area for the rest of the game takes D6 str5 ap4 hits, vehicles always hit on rear armor.)
-Gas Warhead (10" blast, strX ap- any unit crossing the affected area takes D6 hits which always wound on a 2+. At the beginning of each players turn roll a scatter and 2d6, the blast template will move in this direction. When it moves off the board it is out of play.)
-Cluster Warhead (apocalyptic barrage (6) str 9 ap2)
-Quake Warhead (10" blast str10 ap1 in the turn following the missiles detonation any unit attempting to move within 6d6 of the blast template must act as if moving through difficult terrain -1d6)

Uber plasma (made by orks from stolen imperial plasma weapons)

Str7 Ap2 range24" Heavy d6

When firing roll a d6:
1= Uber gets hot, place a small blast over the user with the same plasma profile
2= Gets hot, as normal rules
3= Malfunction, the weapon cannot fire this turn
4= Fires Normally
5= Mek did good!, add an extra d3 to number of shots
6= DAKKA!!!, add an extra d6 to the number of shots



Devise your own weapon! @ 2009/11/08 14:17:09


Post by: KingCracker


Da Supa Zzappa!

range:unlimited STR:roll2d6 AP:special

Draw a strait line(with your tape measure) from the Big Mek to the end of the table in any direction. Every model that is touched by the line is automatically hit. The first 12 inches the attack is AP1, 13-24 inches AP2, 25-36 AP3,37-48 AP4, 49-until table edge is AP5

Special rules
Gotta charge it ya git!
Da Supa Zzappa cannot be used in succession. Each turn it is used, the Big Mek must allow the next turn to charge.


Devise your own weapon! @ 2009/11/08 14:43:06


Post by: Mekboy


Kogtoof's Supamegahypablasta:
Type: Roll a D6
1. Heavy D3
2. Heavy D6
3. Assault D3
4. Assault D6
5. Heavy, Small blast
6. Heavy, Large blast
Range: 10D6
Str: D3+D6
Ap. D3+1

Roll for each stat every turn, after declaring target.

Special Rules:
Oops!
Whenever Kogtoof's Supamegahypablasta is fired, roll a D6:

1. Kaboom: The gunner takes D6 st 8 hits on a 4+.
2. Wirr wirr wirr clunk. The gun may not be fired this turn or next.
3-5 Job's a good un! The gun fires normally.
6. SUPAHYPAMEGABLAST! You may re-roll to see what type of gun, what AP, what range and what str Kogtoof's supahypamegablasta has this turn.


Devise your own weapon! @ 2009/11/08 19:24:41


Post by: Orkeosaurus


Lash of the World Wolf: Upon a successful psychic test, this power allows your opponent to kick you in the bawls.


Devise your own weapon! @ 2009/11/08 19:35:06


Post by: RustyKnight


Lost Technology- A Master of the Forge may replace his servo-harness with anyone of the following items for the point cost listed.

GAC (Gravitomic Anamaloy Cannon)- Range- 36" S: Special Ap: Special Heavy 1
Effect: The Gravitomic Anamoly Cannon (GAC) was developed prior to the Horus Heresy, but almost all of them were destroyed during the fighting on Mars. A few copies survived, most of which had been issued to the Legions for field-testing. The GAC uses anti-gravity technology to cause intense gravity fluctuations in a target area. These fluctuations can increase the gravity in the zone exponentially, cause the targets to float as the gravity weakens, or hurl the target away. When the GAC is fired, pick a target unit. Do not roll to wound, instead roll on the following table and apply the result.
1- Flung- The target unit may be moved 1d6 inches by the Maser of the Forges owner. These moves follow the standard movement rules but ignore dfficult terrain (dangerous still affects normally)
2-3- Slow- A local increase in gravity forces the target to move as if in Diffult Terrain on its next turn.
4-5- Extreme Fluctuations- The increase (or decrease) in the local gravity is so severe that the target unit may only move 1d6 inches in the movement phase, counts as BS 2 for its next turn, and counts as moving through diffult terrain for assaults.
6- Crush- The gravity in the area increases so severely that the target is forced to the ground. The target is pinned and takes a d6 strength 4 hits at Ap:-.

EMPC (Electro-magnetic Pulse Carbine) Range- 20" S: 2 Ap: 2 Assault 5, Pinning
Effect: The Electro-magnetic Pulse Carbine (EMPC) was developed as a defence against enemy armored forces. Unlike much of the experimental tech developed prior to the Horus Heresy, a great many EMPC's survived the fighting on Mars, locked away in a vault. The EMPC releases an electrical charge that wreaks havoc on the electrical systems of vehicles and the nervous systems of living organism. Against vehicles, the EMPC always inflicts a glancing hit per hit.

NAG (Nuclear Assault Grenades) Range: 18" S:8 Ap:2 Assault 2, Blast
Effects: The Nuclear Assault Grenades were an experimental prototype designed for use by the Imperial Army. The idea was to allow the standard Grenade Launcher to engage the vehicle and infantry of the traitor legions. The weapon was developed by elements of the Mechanicum that were on Terra when the heresy began, and all but three of the templates have been lost since. These three are held by the Ork mek known as Orkimedes, the Master of the Forge of the Iron Hands chapter of Space Marines, and the third is held by the Obliterator Cults. Of these groups, only the Iron Hands have been able to produce NAG, which they have been known to trade to other Chapters for tech.

GAC: 20 Poionts
EMPC: 15 Points
NAG: 25 Points


Devise your own weapon! @ 2009/11/08 19:48:32


Post by: Eldar Own


Harlequin Clown flower and Hand shake Zapper:

THis is a flower shaped weapon attached to the Harlequin's shirt. It fires a short-ranged jet of water that soakes the victim, it may look harmless and that's because it is!! But what is not harmless is the little capsule of electricity on the harlequins hand, this is activated when something touches it. When the victim is soaked the Harlequin will shock the victim hoppefully killing him, if it doesn't oh well it was a funny prank anyway.

Up to two harlequins may be equipped with theese for +3 pts per model.
On the turn they assault a haplequin may use tis device in lieu of attacking. The harlequin must nominate a single model in base contact. THis model must pass an intiative test or suffer a single S7 hit with no armour saves allowed.

Alternitavely the harlequin may clap his hands together, activating the Zapper. This sends bolts of electricity into his organs and muscle tissue this creates a build up of pressure causing him to explode. This splatters anyone nearby with parts of electicly charged body bits, theese actual bits will not likely hurt the victims but will give them a nasty shock. If a harlequin choses to do this place the small blast marker over the harlequins head. All models under the template suffer a S3 hit with no armour saves allowed, those partially under suffer the same effects but only on a D6 roll of 4+ now remove the harlequin as a casualty. In addition posh, vain models (such as commisars) affected may not attack in the next close combat phase as they wipe brains and other, more unsightly things, off thier armour.


Devise your own weapon! @ 2009/11/08 20:18:26


Post by: lord of the ghosts


TECHNO BLASTER!!!!
*looks like a sound system*
1+ points heavy weapon
all non-techno lovers flee within 12" of the techno music
off the board.
every time.


Devise your own weapon! @ 2009/11/08 20:28:43


Post by: Valkyrie


Just Dave wrote:Basically it's a thread where you can propose your own weird and wonderful weapons or rules! Only 2 rules: Firstly you must not talk about fight club! Secondly, they must be cool!

My 1st proposed weapon is:

The falling Piano.

A thunderhawk gunship (or equivalent) flys overhead and drops a deadly payload of a piano onto the enemy, the Piano has the following profile:

Range: Unlimited___Strength: 6___AP: 5___Weapon type: unique*

*The player chooses anyone of the enemy models, with no leadership test or wound allocation needed- it hits the exact model you want (it may even target IC's 'hidden' within a unit), however it cannot target models inside transports, only the transports themselves - to target with the Falling Piano. The Piano will use a standard base (25mm) as a template, scattering 1" in the direction indicated if a miss is rolled on the scatter dice....


(Not sure if this is in the right forum...)


*looking upwards* "The funny thing is, the closer it gets the more it looks like a piano!"

Spartan Laser

Range 36" S10 Ap1 Heavy 1 Gets Hot!
Draw a 36" line from the firer to anywhere on the board. Anything in the path of the line is hit.

Special Rule: You must roll a D6 everytime you fire the SL and consult the following chart

1-The weapon overheats in a spectacular explosion. The model with the SL is immediatly removed and no shot is fired.
2-3-The weapon fires as normal.
4-5-The weapon's range is increased by 2D6"
6-Place a large blast marker at the end of the line, with the same S and Ap values.


Automatically Appended Next Post:
New weapon: Exterminatus

Range - 3KM
Strength-
Ap -

Special Rules: Gamebreaker: You win the game. Rules such as Eternal Warrior, throwing tantrums and the occational throwing of models cannot stop the Exterminatus.


Devise your own weapon! @ 2009/11/08 20:36:21


Post by: Just Dave


The Squat Effect

Psychic Power: This takes place in the shooting phase and has a 3inch range (akin to the small size of a squat). After passing the psychic test The Squat Effect automatically hits the intended target (be it IC,MC, unit, vehicle, opposing player), on a D6 role of 6 the model(or player(or player that is a model)) is completely removed from the game...


Devise your own weapon! @ 2009/11/09 00:52:43


Post by: Che-Vito


WarhammerTabletop wrote:Big Mek's Wumdergutz Warp Rippa

A big mek upgraded shokk attack gun when a strength higher then 6 is rolled any unit hit by the blast must take a Ld test for each model if they pas nothing happens if they don't pass hey get turned into squigs. except if they have eternal warrior in which they are unaffected vehicles its just the normal str.


Makes me think of a fun, Orky gun, an arty piece.

ST4 AP1, small blast (scatter full 2d6) 0-2 per army, range 36"


Roll a d6 for the hit model with unsaved wounds, Individual models are taken for this attack.
1-2 controlling player deploys models using Deepstrike rules, immediately.
3-4 models are only models 2d6 scatter, away from their original location immediately using Deep Strike rules
5-6 Ork player redeploys models immediately using Deep Strike rules

This new group of models counts as a new unit, although does not count as a KP, and cannot claim objectives.


Devise your own weapon! @ 2009/11/09 01:33:23


Post by: RustyKnight


Plasma Lance
Range 48" Strength: 7 Ap: 2 Heavy 3, Lance, Get's Hot!*
This represents the Imperium of Man's best attempt to recreate the lance weapons used by the Eldar. The weapon is highly unstable and not as effective as it's more advanced cousin. One advantage the Plasma Lance has is its high rate of fire, although this does increase the odds of a catastrophic overload.
*When the Plasma Lance overheats, place a small blast template over the Master of the Forge. All models under the blast suffer a strength 6 ap 3 hit as the Lance shunts some plasma.


Devise your own weapon! @ 2009/11/09 03:47:24


Post by: Lt Lathrop


My weapon:
As per the huge successes of the Lasgun, Multi-Laser and Lascannon... the Imperium decided more could be done with this versatile utility weapon. A new Leman Russ variant, with a larger modified Lascannon was built. It is the most powerful Las weapon that could be built and still be powered by as many power cells as could be fit in the space of a Leman Russ chassis.

The sheer power of the cannon is so immense that the target of the cannon is completely engulfed in light and energy that they melt away into the blast. The remaining power sprays behind him engulfing all of his allies. When the energy dissipates nothing remains where the man once stood, and chaos and destruction remain behind. Only the most hardened of soldiers would hold their ground after such a horrific attack.

Las Inferno Cannon
Range 6", Template*
S9 AP2, Pinning**
Heavy 1, Ordinance
*When the Las Inferno Cannon is fired, draw LoS to the closest model in the target squad. If in range, draw a line from the LIC to the target model. Then place the template, so the small end is over that target model, and place the template so it would it continues forward in the same direction as the drawn line. All models under the template take a S9 AP2 hit. The target model (which the template small end is placed over) is immediately removed from the table as a casualty. If the target was a vehicle, however, the vehicle immediately takes a penetrating hit from a S10 AP1 weapon. If the vehicle suffers a destroyed damage result, remove it from the table completely; any models being transported by that vehicle are removed from the table as well. If the target vehicle isn't destroyed, no other models under the template suffer any hits.
**Any wound caused to any squad by the LIC will cause the wounded squad to take a pinning test. The targeted model removed from the board counts towards the pinning test for his squad.


This weapon is the main cannon on a Leman Russ Banisher. The tank would have the same rules as all other Leman Russ, with AV 14,13,11. It would cost 180 points, and would have the same available upgrades as the other Russ variants.


Devise your own weapon! @ 2009/11/09 04:12:13


Post by: Orkeosaurus


Rock: 6", S2, AP-, Assault 1


Devise your own weapon! @ 2009/11/09 04:37:36


Post by: person person


win.


Devise your own weapon! @ 2009/11/09 05:04:13


Post by: Che-Vito


Orkeosaurus wrote:Rock: 6", S2, AP-, Assault 1


Handful of gravel: Flamer template, S1 AP-, Assault 1


Devise your own weapon! @ 2009/11/09 05:30:32


Post by: Lt Lathrop


Che-Vito wrote:
Orkeosaurus wrote:Rock: 6", S2, AP-, Assault 1

Handful of gravel: Flamer template, S1 AP-, Assault 1

Pocket sand (thrown in the enemy's face)
Range: Template
S1 AP- Pinning
Assault 2 (two pockets)


Devise your own weapon! @ 2009/11/10 01:43:45


Post by: Kapitan Montag


lord of the ghosts wrote:TECHNO BLASTER!!!!
*looks like a sound system*
1+ points heavy weapon
all non-techno lovers flee within 12" of the techno music
off the board.
every time.


Yay! I know have rules for my deff dread!

(Years ago I stuck two earphones on it, and they look like massive speakers. And it's banna says "TEK NO PRIZONAZ!")

Whenever it advances I like to do the tekno sounds: dubuda dubuda dubuda dubuda dubuda dubuda DUBUDA DUBADA


Devise your own weapon! @ 2009/11/10 02:24:51


Post by: RustyKnight


Lt Lathrop wrote:My weapon:
As per the huge successes of the Lasgun, Multi-Laser and Lascannon... the Imperium decided more could be done with this versatile utility weapon. A new Leman Russ variant, with a larger modified Lascannon was built. It is the most powerful Las weapon that could be built and still be powered by as many power cells as could be fit in the space of a Leman Russ chassis.

The sheer power of the cannon is so immense that the target of the cannon is completely engulfed in light and energy that they melt away into the blast. The remaining power sprays behind him engulfing all of his allies. When the energy dissipates nothing remains where the man once stood, and chaos and destruction remain behind. Only the most hardened of soldiers would hold their ground after such a horrific attack.

Las Inferno Cannon
Range 6", Template*
S9 AP2, Pinning**
Heavy 1, Ordinance
*When the Las Inferno Cannon is fired, draw LoS to the closest model in the target squad. If in range, draw a line from the LIC to the target model. Then place the template, so the small end is over that target model, and place the template so it would it continues forward in the same direction as the drawn line. All models under the template take a S9 AP2 hit. The target model (which the template small end is placed over) is immediately removed from the table as a casualty. If the target was a vehicle, however, the vehicle immediately takes a penetrating hit from a S10 AP1 weapon. If the vehicle suffers a destroyed damage result, remove it from the table completely; any models being transported by that vehicle are removed from the table as well. If the target vehicle isn't destroyed, no other models under the template suffer any hits.
**Any wound caused to any squad by the LIC will cause the wounded squad to take a pinning test. The targeted model removed from the board counts towards the pinning test for his squad.


This weapon is the main cannon on a Leman Russ Banisher. The tank would have the same rules as all other Leman Russ, with AV 14,13,11. It would cost 180 points, and would have the same available upgrades as the other Russ variants.
If you removed all the "remove from table" crap, this could work.


Devise your own weapon! @ 2009/11/10 02:32:41


Post by: DiscoVader


Hah, this is perfect, I was bored at work a while back and was thinking up an Ork War-cook - basically a Warboss with a kitchen themed arsenal.

Da Cooka of Gork - A massive double-barreled Burna, it has more in common with the Burna's larger cousin, the Skorcha.

Range: Template
Strength: 6
AP: 4

Special rules - Dat one's well done! - At the beginning of the other player's next turn, he or she must roll a D6. On a 4+, any models that were hit by Da Cooka of Gork (and survived) take an additional Strength 4 AP 5 hit to represent the extra-long burning napalm that the mini-Skorcha belches out when it fires.

Fryin' Pan of Mork - a massive frying pan roughly the size of a small child, which is coated in grease and perpetually on fire.

Poisoned Weapon that always wounds on a 3+, adds 1D3 attacks and +1 Strength.

Spice-Squigs - A variant of the bomb-Squig, the Spice-Squig is packed with both high explosives and potent spices, seasonings, and peppers. Trained to go after infantry instead of vehicles.

When used, roll a D6. On a 2+, the squig makes a beeline towards the nearest enemy infantry unit and explodes in their midst. On a 1, it gets confused and runs right into the Ork player's nearest infantry unit. Roll another D6 and use the following results -

1-2: Dat's da wrong flava! - No damage is done to the infantry troops, but the movement of the unit during the next move phase is decreased by 2" due to the strong odors of Ork "Seasoning" that have erupted in their midst.

3-5: Dat should taste alright! - Place the small blast template over the infantry unit, on the side that the Spice-Squig was facing. Any models hit suffer a Strength 5, AP 5 hit. The rest of the unit, as well as any that have passed their saves (if any) are affected by the 2" movement decrease as stated above.

6: Arr, Used too much! - The volatile mix of spice and explosives increased the explosion threefold. Place the large blast template over the infantry unit on the side the Spice-Squig was facing. Any models hit recieve a Strength 6 AP 3 hit. Any models that survive as well as the rest of the unit must take a pinning test.


Devise your own weapon! @ 2009/11/10 17:34:06


Post by: Valkyrie


@DiscoVader: Nice idea of a Ork WarChef

1 Spice Squig
Place 200g of pepper, 300g of tumeric, 1lb of various other spices in the gullet of a Squig. Mix with 3 cups of TNT and leave to set for 3 hours. Once ready, take to battlefield and unlease your cullinary catastrophe.
Serves 4-6 enemies (or friends if youre unlucky)


Devise your own weapon! @ 2009/11/10 17:53:17


Post by: Eldar Own


The distraction:

This special power has a range of 12". Both players roll a die and add it to thier LD. If the casting player total score is higher the unit/IC may not do anything next turn. This ability does not affect tanks or things with the mindless (or similar) special rule.


Devise your own weapon! @ 2009/11/10 18:02:15


Post by: starbomber109


OK, I had an idea for a weird gun but the forums ate it.

anyways, it was an AP1 Melta Template, which gets hotter! (meaning that you can't take armor saves against it's Gets hot wounds)


Devise your own weapon! @ 2009/11/10 21:23:22


Post by: samuraikid


What about an auto-hit rapid fire grenade launcher? That would be my gun...


Devise your own weapon! @ 2009/11/10 23:50:36


Post by: Canonness Rory


Crowbar:
Counts as a close combat weapon that adds 1 to the number of attacks of both the attacking model and the model hit, however, it allows no saves of any kind. Cannot be used with a pistol, and may not fire any weapons in the turn it is used (even assault or pistol weapons)

.357 magnum
Range: 48" S5 Ap4

Zero Point Energy Manipulator
Range: 12" S:X AP2 Type: Gravity Gun

Gravity guns have an effective strength of 1, and are of the pistol subtype, unless the carrier of the gun is within 6 inches of terrain, at which point it has an effective strength of 4 with the pistol subtype. If the wielder is in area terrain, it may be fired with a profile of assault 3, at strength 3.

Gravitationally Enhanced Zero Point Energy Manipulator
Range: 18" S:2X AP1 Type: Gravity Gun

Special: The Gravitationally Enhanced Zero Point Energy Manipulator is a Gravity gun, however, it's effective strength is always twice what it would otherwise be. so S2 normally, S8 with a single shot of terrain, or S6 with 3 terrain enhanced shot. Is also causes instant death, regardless of the strength of it or the toughness of it's target.

Hazardous Environment Suit (HEV)
The HEV suit give the user a 3+ invulnerable and 5+ armor save, as well as the fleet of foot rule.


Devise your own weapon! @ 2009/11/11 02:02:39


Post by: Stucer


GOd's Piss Bucket:
O.K. this power only applies to when you lose a game and the other guy is gloating, you tell him/her to drink a bucket of piss and smile if their really that awsome.


Devise your own weapon! @ 2009/11/11 03:12:40


Post by: despoiler52


Storm of las:
str3
ap-
special: heavy 50

Ok, I just love the idea of an explosion of light that resultes in huge casualties, as normal guardsman are offten unsatasfatory I created my own heavy weapon that can live out my dreams of destroying light infantry like matchwood.


Devise your own weapon! @ 2009/11/11 07:13:06


Post by: Arheiner


B.O.

Place a Blast tempate over model's head. All enemy models underneath take a strength 1 hit with no armour saves allowed. This activates in the shooting phase in both players turn, even when in combat.


Devise your own weapon! @ 2009/11/11 13:25:46


Post by: Leigen_Zero


Exterminatus:
(imperial forces only)
Declare usage at beginning of turn, IC/HQ unit firing exterminatus must pass leadership test in order to fire.

If the unit remains alive until the beginning of the player's next turn, then that player wins game


Devise your own weapon! @ 2009/11/11 14:47:59


Post by: Dal'yth Dude


Not odd, but cool IMO:

Grav gun:

S:X, AP:X, flame template

Units hit by this gun must make an I check or be pinned. A roll of a '6' is always a failure.


Devise your own weapon! @ 2009/11/11 17:22:46


Post by: Mozzyfuzzy


For SM a combi lasgun, just because the one shot lasgun is always worth it


Automatically Appended Next Post:
Or demolisher cannon with unlimted range

Or just for fun. combi-battle/demolisher cannon.


Devise your own weapon! @ 2009/11/18 05:04:56


Post by: DogOfWar


My IG struck a deal with the local Adeptus Mechanicus chapter and received a few of these babies.

Arc Rifle

Range 12" S6 AP1 Assault D6* Gets Hot... and blows up!, It Went Right Through Him!

*The Arc Rifle hits automatically.

Gets Hot... and blows up! - Roll a D6 each time the Arc Rifle fires. On a roll of 1 the weapon has overheated and explodes. Place the large blast template over the model equipped with the Arc Rifle and resolve a single automatic S6 AP1 hit against each model partially or wholly under the template (if the unit is inside a transport, each model in the unit receives a single S6 AP1 hit and the vehicle counts as Stunned).

It Went Right Through Him! - The raw energies unleashed by the Arc Rifle can punch through even the thickest armour plating and still have more than enough force to kill. If a 6 is rolled on any To Wound roll the wound counts as Instant Death and an additional To Wound roll is made as if the Arc Rifle had fired an additional time. This process can be repeated multiple times but the number of wounds caused may not exceed the maximum number of models in the unit. After all, lightning never strikes the same place twice.


I think I've been reading the Skaven Book too much lately...

DoW


Devise your own weapon! @ 2009/11/18 05:25:47


Post by: Cryonicleech


Soda Can

Range: 16" S 4 AP 6

Special Rules:

"Shake 'em" Models carrying Soda Cans may "Shake" their Soda Can, making them much more deadly. Take an Initiative check (Remember that a 6 always fails), if the model passes, the Soda Can gains an additional 2" Range, Counts as S5, and has an AP of 5.

However, should the model fail the check, the Soda Can explodes in his hands. The model takes an S4 hit with an AP of 5.


Devise your own weapon! @ 2009/11/18 14:57:06


Post by: Grunt13


“I choose you”

Must be given to an IC. Model has a small ball that contains a furry yellow rat animal with bizarre electrical powers. Model may throw the containment sphere at an enemy unit and have the creature assault them. When the character is within 12” inches of an enemy unit they may use this weapon. Place the creature anywhere between the IC that threw the ball and an enemy unit and place the electric rodent between them. Creature may take its shooting and assault move as normal.

Creature’s profile: WS 2 BS 2 T 2 W 2 A 2 L 10 Sv. None infantry
Creature has an electric attack that causes D6 automatic hits if within range.
Electric Attack: Range 12 Strength 3 Ap 4 Assault *

That’s not Suppose to Happen!?!: If the yellow rat dies during the game the handler AKA the model which threw the containment ball has to spend D3 turns pinned as they stare in disbelief and burst into tears. Even fearless models are affected by this rule.



Devise your own weapon! @ 2009/11/18 18:42:52


Post by: Lacross


The Cake:
Range: 0 Strength: 0 Ap: 0 Heavy 1 Type: Lie
The cake does nothing.

Portal: Designate 2 points on the board within line of sight of the unit and scatter them
any unit may embark into a portal during the move phase and emerge from the corresponding point.
This counts as a move.
The unit may assault.


Devise your own weapon! @ 2009/11/18 20:02:49


Post by: vodo40k


The Cake:
Range: 0 Strength: 0 Ap: 0 Heavy 1 Type: Lie
The cake does nothing.

Portal: Designate 2 points on the board within line of sight of the unit and scatter them
any unit may embark into a portal during the move phase and emerge from the corresponding point.
This counts as a move.
The unit may assault.


Contrary to popular belief the cake is in fact a pie, brownie, biscuit and flapjack all at the same time!


Devise your own weapon! @ 2009/11/18 20:12:03


Post by: Eldar Own


vodo40k wrote:
Contrary to popular belief the cake is in fact a pie, brownie, biscuit and flapjack all at the same time!


Reminds of in Chemistry once, our teacher mentioned the fact that if you passed electricity through water it would seperate into Hydrogen and Oxygen (or something along those lines). This sparked a debate that if you passed electricity through a cake would it turn into eggs flour cocoa etc. oviously it wouldnt but, hey, it was funny and took up half the lesson.


Devise your own weapon! @ 2009/11/18 23:17:40


Post by: Luke_Prowler


"Look out behind you!": An ability that can be equipped to both Orks or IG troops. a opposing unit is chosen, and must take a LD roll. IF they fail, roll a D6

1-4 "What are you pointing at?": the opposing unit is fooled, and look behind them to see what it is. They are unable to preform an action that turn.
5-6 "Ohcrapkillitkillitkillit!": the opposing unit is horrified at the thought of what is behind them, and fire upon anything (even allied units) there, as if it was their shooting phase. if nothing is in their line of sight (enemy or allied) they they act as if 1-4 was rolled.

once the enemy are turned, the unit that used the ability may either run for it (as if it their movement phase) or attack the distracted unit (as if was their shooting/assault phase).

This ability can only be used once, as no one would fall for that twice.



Devise your own weapon! @ 2009/11/19 18:11:52


Post by: Capt. Von Reaper


Supper Napalm

Large Blast templet for center same a Multi melta hit
then 6 flamer templets start on edge of large blast templet like pedals of a flower and use scatter dice to place flamer templets now that would be awsome fired from a Vindicator just hope none of your troops are in the way!

Also any forest terrain underneth is removed due to high heat!


Devise your own weapon! @ 2009/11/20 01:21:02


Post by: Addicted to Bleach


Eldar Maelstrom bomb

Dropped from a flyer exactly as described in the Apcolypse expansion book

Apoc barrage Str 7 AP4

All infantry models are flung by the massive wind and scatter as if deepstriking. Vehicles always suffer a glancing hit in addition to any other hits. All models count as if moving in difficult terrain in the following turn


Devise your own weapon! @ 2009/11/20 02:09:05


Post by: Lt Lathrop


Eldar Own wrote:
vodo40k wrote:
Contrary to popular belief the cake is in fact a pie, brownie, biscuit and flapjack all at the same time!

Reminds of in Chemistry once, our teacher mentioned the fact that if you passed electricity through water it would seperate into Hydrogen and Oxygen (or something along those lines). This sparked a debate that if you passed electricity through a cake would it turn into eggs flour cocoa etc. oviously it wouldnt but, hey, it was funny and took up half the lesson.

Water is made of H2O, 2 Hydrogen and 1 Oxygen. When bound together the Oxygen, with its larger number of protons than Hydrogen, Hydrogen loses its 1 electron to Oxygen. When electricity is passed through water, the positive Hydrogen ions are attracted to the negative terminal, and the negative Oxygen ions to the positive terminal. If done under a beaker submurged in the water, you can collect the free Hydrogen gas and Oxygen gas separately. When later introduced to a flame, both Hydrogen and/or Oxygen react either causing an explosion or accelerated combustion, respectively.


Devise your own weapon! @ 2009/11/20 07:13:06


Post by: vodo40k


Water is made of H2O, 2 Hydrogen and 1 Oxygen. When bound together the Oxygen, with its larger number of protons than Hydrogen, Hydrogen loses its 1 electron to Oxygen. When electricity is passed through water, the positive Hydrogen ions are attracted to the negative terminal, and the negative Oxygen ions to the positive terminal. If done under a beaker submurged in the water, you can collect the free Hydrogen gas and Oxygen gas separately. When later introduced to a flame, both Hydrogen and/or Oxygen react either causing an explosion or accelerated combustion, respectively.


Mmmmm yes thanks for that. (Put a battery in water and thats what happens) electrolysis of water. There are a wide selection of electrolytes that can be used in this process. Liquified hydrogen and oxygen is often used for rocket fuel, or hydrogen is used in a hydrogen fuel cell car (the future of cars IMO). Anyway YOU CANT ELECTROLYZE A CAKE!


Devise your own weapon! @ 2009/11/20 14:01:45


Post by: Capt. Von Reaper


Addicted to Bleach wrote:Eldar Maelstrom bomb

Dropped from a flyer exactly as described in the Apcolypse expansion book

Apoc barrage Str 7 AP4

All infantry models are flung by the massive wind and scatter as if deepstriking. Vehicles always suffer a glancing hit in addition to any other hits. All models count as if moving in difficult terrain in the following turn


Well sorry if it pissed you off but I have never seen the Apcolypse book I will have to look at a copy to see it my self and anyways flyers are way to over powering in even a Apocolypse game!


Devise your own weapon! @ 2009/11/24 16:04:52


Post by: Dracol


Chain Lightning

-Psychic shooting power

Rng 12" Str 6 Ap 3 Assualt 1

If the attack hits and wounds (but before armor saves), then a second potential wound occurs.

Roll to wound as normal. If this wounds, then a third wound occurs. Repeat until either wounds = number of models in the unit, or a roll to wound is failed.


Devise your own weapon! @ 2009/11/24 16:16:29


Post by: Mozzyfuzzy


The Brick

As wide as the board is 6" thick has to be placed in reserve etc etc. has 20 void sheilds and 20 structure points armour 14 all round, no guns. Hopefully half your oponents army will be tank shocked off the board.


Devise your own weapon! @ 2009/11/24 16:44:23


Post by: madmen


The Klobb

Range 6" Str 2 Ap - Assault 6

Klobb kills are Pro


Devise your own weapon! @ 2009/11/24 17:19:40


Post by: iamthecougar


"Dragon's Breath"Incindiary Grenade Launcher
Range 18 S4 Ap 5 Assault 1

An incidiary grenade that shoots out a gout of flame place the small end of the flame template on any mode within range and roll the scatter dice. The direction of the arrow is the direction the large end of the template will be pointed in with the small end of the template staying on the model it was placed over. In the event of a hit result, the player who fired the weapon may choose the direction of the template.


Devise your own weapon! @ 2009/11/24 19:30:17


Post by: Grey Templar


Stormplaz

Range 24" Str7, AP2, Assault 2, gets hot

essintially two plasma guns stuck together


Vortex launcher

The vortex launcher is equipper with a number of Vortex grenades that it can launch for long distances

Range 36" Str/NA AP/NA Vortex grenade, limited shots 3


Devise your own weapon! @ 2009/11/27 04:28:22


Post by: Karon


[Moderator Edit - Let's keep it family friendly, shall we?]

C.S. Goto's Multilaz03


Devise your own weapon! @ 2009/11/28 04:39:43


Post by: Cptn. Waaagh!


The Hammer.

Cost: $10 --- 0 points.

Rules: The hammer. After you lose the game, hit your opponents models with the hammer.

Replacement: If your opponent's models break, you have the honour of replacing them.


Devise your own weapon! @ 2009/12/04 20:27:29


Post by: Watsabi


Beer Bottle/Can drop pod.



When you finish a bear you get to choose where to place the empty on the table. Roll for scatter. Counts as impassable terrain and blocks LOS.


Devise your own weapon! @ 2009/12/04 20:49:19


Post by: TopC


One time use, only one dose ever to be made (unless said person who takes this makes another) inject into person, turns them into god. I inject in myself. thanks All other races bow before me!!! you too you old crusty false god emporer (since im now the real god..)


Devise your own weapon! @ 2009/12/04 22:40:23


Post by: BeRzErKeR


Watsabi wrote:

When you finish a bear you get to choose where to place the empty on the table. Roll for scatter. Counts as impassable terrain and blocks LOS.


LEGAL NOTE: Games Workshop cannot be held liable for any damage or injuries incurred while attempting to deploy a bear onto the table, empty or otherwise.


Devise your own weapon! @ 2009/12/04 23:43:04


Post by: Grey Templar


ADDENDUM: GW is also not responsible for blatant misspellings or misuses of words that may result from playing 40K


Devise your own weapon! @ 2009/12/06 09:09:18


Post by: person person


Bacon str X ap x

Any model hit ( or eats) gain +d6 to all stats.
May be fired at friendly models.


Devise your own weapon! @ 2009/12/06 12:05:22


Post by: Eldar Own


The hairdryer of doom!

Draw a 12" line anywhere from the hairdryer. All models touched must pass an initiative test or be blown of the table. This does not affect monstrous creatures, vehicles or other heavier-than-average models e.g. termies.


Devise your own weapon! @ 2009/12/07 04:54:40


Post by: DogOfWar


Eldar Own wrote:The hairdryer of doom!

Draw a 12" line anywhere from the hairdryer. All models touched must pass an initiative test or be blown of the table. This does not affect monstrous creatures, vehicles or other heavier-than-average models e.g. termies.
I like this idea so I'm stealing and tweaking it.

Tectonic Activity - Your battlefield is unstable at the geological level. At the beginning of your movement phase, bump the table with your hip. Any models that fall over are pinned and any models that leave the table are removed as casualties.

NOTE: If you knock over or otherwise damage the table itself, you forfeit the game.


DoW


Devise your own weapon! @ 2009/12/07 05:13:43


Post by: Cryonicleech


The Rules Lawyer

WS- BS- S- T- W- I- A- Ld10 Sv-2++ Re-re roll able. Needs to roll 2 6's to be wounded.

Rules:

"Show me where it says that"

Any opposing model within 24" of The Rules Lawyer that attempts to do anything that turn MUST show their opponent the page in the rulebook/codex that states the rules for it.

"Whoa Whoa Whoa, re-measure that"

Any unit attempting to shoot at the army containing The Rules Lawyer must re-measure EVERY shooting attack they declare. This also stacks with the "Show me where it says that" Rule

"I make the game suck"

Before the game begins, any players who have The Rules Lawyer in their army may kick all their opponents in their gonads.

Note that games with more than one The Rules Lawyer may make multiple gonad crushings.


Devise your own weapon! @ 2009/12/07 16:00:29


Post by: Grey Templar


i knew a guy like that once.

A parody of him is now permanatly duct taped to the grill of my truck.


Devise your own weapon! @ 2009/12/08 00:56:27


Post by: dancingcricket


Gyrojet rifles, min range 12, max range 60. range 12-24 S3 AP5, range 24-36 S4 AP4, range 36-48 S5 AP3 -1 BS, Range 48-60 S6 AP2 -2 BS, Heavy 1.

Chain-gun - Cant shoot in turn it moves as it takes the time to set up and make sure it's loaded. Range 36, Heavy 20, Str 4, AP 4, covers saves at -1 penalty from the sheer volume of firepower.

Grav pulse cannon - Range 36, S10, AP1. Vehicle mounted only, vehicle can not move that round, or fire anything else in the same round as the focus of the crew and tank is powering and properly aiming the weapon. Any hit on a transport vehicle prevents crew and passengers from disembarking, vehicle wrecked or explodes kills passengers. Weapon destroyed hits that destroy this weapon, when it fired in a previous round, will cause a chain reaction as the capacitors discharge causing a explodes result on the vehicle carrying the weapon.

Mono-molecular strand launcher. Range 36, Str 10, AP1, Large Blast, Pinning, no cover saves, remains in play. A bunch of strands on mono-molecular wire is launched at an area, slicing easily through bone, flesh, and the heaviest armor. It will remain in play on the area it lands, counting as dangerous terrain wounding on a 3+.

Grav Pillar - Rng 24, Drifts as per indirect ordnance. Fires a shell with a neutronium core, leaving a small pillar of Neutornium where it lands. It is fired at a location, not a unit. When it hits, it emits a gravitic pulse that pulls every unit on the table (friend and foe) 2d6 inches toward it. From that point on when any unit is activated, roll a Str test, failing it moves the unit 1d6 inches toward the final place of the pillar. Vehicles move directly that way (don't need to turn as they're dragged along the ground) on a 5+. Units may then try to move as normal, but when doing so, any unit moving toward the pillar adds a d6 inches to their movment (mandatory, figure out where you want to move, once there, roll the 1d6, if that brings you into base contact with an opponent, consider it an assault move), any unit moving away moves as though through difficult terrain. If not certain if you're moving toward or away, draw a line from the model/unit toward the pillar, then a right angle to that line through the unit, if the angle moved to is within the 90 degree arc from the original line, it is considered moving toward the pillar, along the 90 degree arc or away is consider away from the pillar and incurs the movement penalty. And model that is within the area covered by a large blast template, center hole over the pillar, is considered destroyed, crushed by the intense gravitic pull of the pillar. Any ranged fire that draws line of sight through the same large blast template area automatically misses, as the round or energy is sucked into the pillar. The pillar is invulnerable. The game automatically runs the full number of turns, it is possible for both sides to be completely wiped out by this weapon.


Devise your own weapon! @ 2009/12/08 06:02:59


Post by: Grey Templar


Grav pillar sounds like appoc matierial.


Devise your own weapon! @ 2009/12/08 18:32:20


Post by: Lt Lathrop


Grey Templar wrote:ADDENDUM: GW is also not responsible for blatant misspellings or misuses of words that may result from playing 40K

Errata: GW is not responsible for anything we produce. Rules, images, rulings, grammar, and anything else we sell you is not edited for accuracy, fairness, or clarity. Please attempt to have fun at your own risk, no refunds.


Devise your own weapon! @ 2009/12/11 01:33:36


Post by: dancingcricket


Grey Templar wrote:Grav pillar sounds like appoc matierial.


Well, get rid of the range and need for it to be a weapon that is actually fired from on the battlefield, and it can be something that the Tau are experimenting with, using a battle between two other forces as guinea pigs. Or an old Necron weapon coming online, usually used to soften up targets before the warriors land. Makes for an interesting scenario, and would really upset things as one at a tournament. As the TO though, you might get things thrown at you for that one.


Devise your own weapon! @ 2009/12/11 03:19:17


Post by: ssREV


World-Ender Missle System

S7 AP4
36" range
Special Heavy*

Dispersed missle fire -
Fires D6 shots (missles) at up to D6 different units within range (D6 per unit, not in total).

Concentrated fire -
Fires 2D6x3 shots at ONE target unit (or vehicle). If 10 or more hits are made, place a Str 3 AP- large blast template on a model in that unit, representative of the shrapnel and explosions caused by the barrage of many missles. If 15 or more hits were made, the blast template gets to have rerolls on its to-wound rolls.


*may not fire if the carrier has moved, even if on a vehicle. No special rule or wargear can change this, ever. Firing vehicle may not move more than 6" in the next turn after shooting, nor shoot. camoflauge is projected from and on the vehicle while reloading, resulting in a +1 to the vehicles cover save for that turn.


Devise your own weapon! @ 2009/12/11 21:19:27


Post by: Cptn. Waaagh!


Da Planet Killa!

S: D AP: 1 Range: Point Blank Type: Assault 15, large blast

when the model holding it dies, before removing him from the table, centre 15 blast templates within 1 inch of him. scatter the templates D3' (no, not inches). No cover saves are allowed and direct hits scatter d3-1 '. Any model under the template is killed.

NOTE: If the template scatters onto another table where a game is going on, it affects the game there. Why? Becoz da Planet Killa don't tell da Orks wots it gonna kill. But dat's da fun!


Devise your own weapon! @ 2009/12/13 14:46:58


Post by: ginger_nid_dude


High velocity dice.

Range: 144" S: 10 AP: - assault 12

This attack is used after an increddibly unlucky dice roll. Pick up twelve dice and hurl them across the room.


Devise your own weapon! @ 2009/12/13 15:32:53


Post by: Dastardly Dave


The Chainsaw Gun

I know this has been around for a while, and I didn't make it up, but I still think it's awesome and worthy of a place here.

The Rules are mine though:

The Chainsaw Launcher: S 5 AP 4 Range 48 Heavy 1, Pinning

On a D6 roll of 6, the Chainsaw spins wildly and inflicts another hit on an enemy model, roll after any to hit roll and all subsequent hits.




Automatically Appended Next Post:
The Games Workshop Love Child

This Power may be used by any pysker of any race, (as long as they are wearing power armour.)

Rules:
Draw a Straight line from the psyker to any point on the table edge, then move the large blast template along the line, any Model under the blast template at any point is immediately replaced by a Space Marine (under your control) that corresponds to the models rank.

Any Dark Eldar Model under the Template must be removed from the table and locked away in a dusty cupboard to never see the light of day again, along with any gamer foolish enough to use them.


Devise your own weapon! @ 2009/12/14 06:30:40


Post by: Owain


Broad-Beam Lasgun, as used by my Guard veterans. They count as shotguns in standard games.

By shortening the focusing barrel and using hot-shot charge packs, the lasgun has been made more deadly and indescriminate at the cost of range and penetrating power.

House rules:
S4, AP-, Range 8", Assault 1.

-----

Variable Focus Lascannon. May use the standard lasannon profile or one of two modes:

Focused Mode: AP1, Lance, -1S

Dispersed Mode: AP4, Blast

-----

Slaanesh's Violator

Close Combat weapon. If a model loses its last wound to the Violator, all squads and characters on its side on the same side take a -2 to their Ld characteristic from the sheer horror of its use.


Devise your own weapon! @ 2009/12/14 17:05:46


Post by: Grey Templar


Owain wrote:Broad-Beam Lasgun, as used by my Guard veterans. They count as shotguns in standard games.

By shortening the focusing barrel and using hot-shot charge packs, the lasgun has been made more deadly and indescriminate at the cost of range and penetrating power.

House rules:
S4, AP-, Range 8", Assault 1.

-----

Variable Focus Lascannon. May use the standard lasannon profile or one of two modes:

Focused Mode: AP1, Lance, -1S

Dispersed Mode: AP4, Blast

-----

Slaanesh's Violator

Close Combat weapon. If a model loses its last wound to the Violator, all squads and characters on its side on the same side take a -2 to their Ld characteristic from the sheer horror of its use.


How does the BB las gun lose penetrating power? should be assault 2

Violater! just plain wrong and funny! that is a Permanante change right


And the GW love child. DE models should be melted down and the DE player forced to buy spess marines


Devise your own weapon! @ 2009/12/15 10:29:27


Post by: shas'o vera


tau pheonix blaster

str 5 ap 3 range 24" assult D6

cell asimilation: after you have fired the weapon at enemy plpace a large blast marker of an allied unit, that unit gains the wounds lost from the enemy.


Devise your own weapon! @ 2009/12/16 02:36:31


Post by: person person


Owain wrote:
Slaanesh's Violator

Close Combat weapon. If a model loses its last wound to the Violator, all squads and characters on its side on the same side take a -2 to their Ld characteristic from the sheer horror of its use.


"Penetrator"

Special issue rocket launcher ammunition (Slannesh Models only)

These sick abominations first incarnation was conceived by a Chaos Lord, whose named has been long forgotten. In M41 869, The Slaanesh Lord and his warband managed to conquer a small agri-world, which they sought was insignificant enough that they could simply rest for a while and eat some real food that wasn't freeze dried. They were wrong. Within a week of its conquest, The warband's sorcerers detected a large Imperial Navy battle group and quite possibly tens of thousands of Guardsmen on board. The renegades discovered that the planet was infact the only scource of food for about 7 different systems due to some almost strategically placed warp storms. The Lord pondered how to fight such a threat with not even 70 Chaos Marines, an Iconoclast Destroyer escort ship and the embarrasingly small population of the planet, which he managed to convert.

The Imperials arrived within a week. Wave after wave bold blue Chimera APCs of the Mordian Iron Guard unleashed from a Navy ship. Determined to cleanse the planet. Unbeknownst to the Imperials, the Slaanesh Lord and his warband already escaped the planet via the Destroyer. Inside The lord's most veteran and trusted comrade Globin the Schemer, one of the Sorcerers of the Warband was conducting several rituals with the help of some of his Tzeentch alligned Marines.

The Navy Battlegroup ignorantly floated, clumped stupidly close together executing bombardments on the now heretic populace of the planet. The Destroyer was just far enough that they were undetected. Globin's unholy spells were casted and all the traitors disembarked via Saviour pods. All except The Lord and Globin. None of the Chaos Marines knew why, except that those two were some of the most mentally unstable indivisuals most of their comrades knew. Morphed skin formed on the hull and distorted screams came out of mouths growing all over the ship. The front prow of the ship grew eyes. Eyes carrying an even more frighteningly unstable look than Globin or the Lord. then the mouths stopped, and ever so creepily chanted in unison "PENETRATE THE REAR!"

WTF?!?! That was what every Navy member was thinking as a blip moved sickeningly fast on the radar right into the rear of the battlegroup it took too long for the ships to turn around especially the immense Retribution class battle ship. The last sight of the fleet were 2 manaically laughing mentally obtrude traitors, and a very messed up messed up destroyer, as it penetrated right through the rear of the Retribution class battleship, and right through the agri-world causing EVERYTHING to chain react, and bringing death to all.

After the incident, the more mentally stable assistants to Globin the Schemer try oh so doggedly to create such a potent weapon. They fail only able to possess Krak missiles with daemons not even close as powerful as the original "Penetrator"

The two were forever remembered as the Srange Ones.


The Rear Penetration pattern missiles also known as "Suprises from behind" by certain guard regiments and Ordo Hereticus and Malleus forces, are possesed by daemons of a more "disturbing" nature.

They are standard krak missiles in all respects except they count as str. 10 ap.1 when shooting into the rear armour of any vehicle. All models firing this suffer -1 BS.


Devise your own weapon! @ 2009/12/16 19:47:02


Post by: ginger_nid_dude


I choose cheapness!

Only allowwed to be used on models that have since purchase have gone up in price. Said models are then ground down and the owner forced to buy the models at their new price.


Devise your own weapon! @ 2009/12/17 21:57:48


Post by: lorrylemming


This is quite a boring one in comparison to others but at least its practical.

IG heavy weapon team weapon.

High Caliber Sniper Rifle

S x AP 3 (wounds on 3+) Heavy 1 special rending

if it rolls an rending shot, it counts as rending but also punches through all wounds even on mounstrous creatures. Representing an awsome head shot!!!!


Devise your own weapon! @ 2009/12/19 07:58:19


Post by: Karon


The Footblade

Counts as a close combat weapon at an I of 1, Strength 3, ignores armour saves, inflicts instant death.


Devise your own weapon! @ 2009/12/25 10:01:48


Post by: Captain Solon


The commisars voice

S - AP - Type Special, trickery

Trickery rule: when used, the user makes a noise that sounds like a commisar.

every unit within 12" takes 6" movement in one direction, chosen by the user.

this is a joke, but it might be a good way to piss off guard players.


Devise your own weapon! @ 2009/12/29 03:09:34


Post by: orchewer


Fluff Lasgun

24" SX AP- Assault 3

May only be taken by IG armies who are in canonical 40k fluff. Replaces all normal lasguns in the army.

Fluff Lasguns have the 'melta' special rule when fired at Chaos Dreadnoughts.


Devise your own weapon! @ 2009/12/31 15:12:37


Post by: Klawz


Gigglebomb!
Range 36" S 0 AP - pinning, large blast, heavy 1
Any models hit by the Gigglebomb count as being pinned.

Point of View Laser
Range 42" S - AP - pinning, assault 6
Any model hit by the PoV laser may be controlled by the player owning the PoV laser.


Devise your own weapon! @ 2009/12/31 15:29:16


Post by: wolfieboy


OOOPS!! MY TRIGGER FINGER SLIPPED (really¨, it slipped)
Range:900000000000000000000000000000000000000000000000000000000000000000000 S:10 AP1 Heavy 1,one shot (exept for an ork, they dont learn from their mistakes)


Devise your own weapon! @ 2010/01/05 00:53:00


Post by: person person


Why not make it unlimited?

Or do you need an excuse to say "Its over 9000!!!"


Devise your own weapon! @ 2010/01/05 14:17:19


Post by: shas'o vera


oh my god!!! his power levels over 9000!!!!!!!


Devise your own weapon! @ 2010/01/10 21:30:21


Post by: BIBBI


person person wrote:Why not make it unlimited?

Or do you need an excuse to say "Its over 9000!!!"


because what if you are playing an apoc game with every warhammer player in the world and you are trying to shoot something 900000000000000000000000000000000000000000000000000000000000000000001 in away?


Devise your own weapon! @ 2010/01/11 02:49:53


Post by: arachnid


High-powered Tazer


CC weapon

35pts

This device is popular amongst females walking home unescorted throughout most hives in the world.

Vehicles are unaffected, walkers get stunned on a 6+

tazer chart, after rolling to hit, roll on this instead of to wound:

roll a die:
1-2: Bzzt! one model in contact is fighting at -1 I as the jolt confuses the victim.

3-5: OWW! One model in contact cannot attack until your next turn as the surge makes the victim spasm uncontrollably.

6: MY NADS! One model in base contact flops to the ground writhing in pain the rest of the game, no saves allowed. (counts as a casualty)
If the affected model is decidedly male, then all of his friendly units within 6" must take a ld test at -2 or immediately be at -1 i for one turn.



5 Female infantry models in your army may take this upgrade for free .



the auspex bit would be good for wysiwyg.


Devise your own weapon! @ 2010/01/11 05:49:01


Post by: EmilCrane


High-powered Tazer


CC weapon

35pts

This device is popular amongst females walking home unescorted throughout most hives in the world.

Vehicles are unaffected, walkers get stunned on a 6+

tazer chart, after rolling to hit, roll on this instead of to wound:

roll a die:
1-2: Bzzt! one model in contact is fighting at -1 I as the jolt confuses the victim.

3-5: OWW! One model in contact cannot attack until your next turn as the surge makes the victim spasm uncontrollably.

6: MY NADS! One model in base contact flops to the ground writhing in pain the rest of the game, no saves allowed. (counts as a casualty)
If the affected model is decidedly male, then all of his friendly units within 6" must take a ld test at -2 or immediately be at -1 i for one turn.



5 Female infantry models in your army may take this upgrade for free .



the auspex bit would be good for wysiwyg.


don't taze me bro!

Anti-Material Sniper Rifle

Range: 48" Str:X (wounds on 3+) AP:3 Special: Rending, ignores coversaves, sniper


Devise your own weapon! @ 2010/01/12 17:53:29


Post by: Mozzyfuzzy


The end.

Everyone has to go home. (or if already at home pack up and watch tv)


Devise your own weapon! @ 2010/01/12 23:42:33


Post by: BIBBI


no


Devise your own weapon! @ 2010/01/13 00:49:04


Post by: Inquisitor Lord Bane


Cat in a box

Unlimited range, Str. X AP-

Shake the box furiously and dump on the table, whatever models are knocked down/off, are removed from the game as casualties


If the cat eats a model, sucks to be you.
If the cat proceeds to attack a player and player gets wounded, then that player is removed from the game along with all units


Devise your own weapon! @ 2010/01/13 01:00:46


Post by: deffskullz


yelling stuff
range:depends on how lound you are Damage:X assault1

whenever your unit trys to move a unit or aska question you tell him about a secret plan or a secret weapon you never told him about if he does not listen you may assault over the table. can only be used Turn 3-5 and may only assault once after using the ability


Devise your own weapon! @ 2010/01/13 17:36:52


Post by: Mozzyfuzzy


BIBBI wrote:no


yes


Devise your own weapon! @ 2010/01/13 19:03:39


Post by: Bloodhorror


Deth Spider-walker.

Cannot Move. Has 3 Structure points. Can only be occupied by Noise Marines.

Has 8x lascannons 4x Heavy flamers. Also its main body is filled with Krank Amplifiers. Which means if its crew has any Noise Marines inside, can Reroll all fails to hit and wound up to 6 times! also The Strengh of their weapons is Doubled and AP is turned to 1 no matter what Weapon is fired.

HOWEVER
Roll a D6 everyturn
1. The Noise Marine does an air thrust and his Crotch Mace Gun melts through the Deth Spider-walker and kills a Slave keeping the it powered. Remove 1 Structure point and take an Armour save for everymodel inside.
2-5. Fire as Normal
6. Your Dethfans join your Machine. Roll D3 dice and for every 6 rolled regain a structure point up to a maximum of 3.

I Got Bored and decided to use the Massive Spiderwalker from Metalocalypse S02E01


Devise your own weapon! @ 2010/01/13 19:07:11


Post by: Mozzyfuzzy


BOOM....Headshot

Your opponent gets shot in the head.




Devise your own weapon! @ 2010/01/13 19:17:12


Post by: Acardia


Tau Special Issue Weapons:

Experiment Fusion Rifle Range 18, S8 AP1, Assualt 2, Melta

Ion Blaster - Range 24 S5, AP3 Assualt 3

Blaze of Greater Glory- Range 30, S5, Ap 5 Assualt 5, every hit adds 1 marker light hit, takes up 2 hard points on a suit. Crisis Suits only.



Devise your own weapon! @ 2010/01/13 21:12:18


Post by: shas'o vera


Acardia wrote:Tau Special Issue Weapons:

Experiment Fusion Rifle Range 18, S8 AP1, Assualt 2, Melta

Ion Blaster - Range 24 S5, AP3 Assualt 3

Blaze of Greater Glory- Range 30, S5, Ap 5 Assualt 5, every hit adds 1 marker light hit, takes up 2 hard points on a suit. Crisis Suits only.



nice rules, fusion rifle is a great idea, ion blaster, good against MEQ


Devise your own weapon! @ 2010/01/15 18:34:57


Post by: TheDiffidentOne


Dark Eldar Tox Blaster.
May only be taken by a Haemonculi.

Range 6", Str 1, Ap 6, assault 3d6, Pinning, Rending.

I actually used this in an apoc game. It's freaking hilarious. The 3d6 scares people, but it really doesnt do that much. I mean, worst case scenario, 18 shots. 12 hit. 2 wound. There. Is that all that much worse than a plasma gun?


Devise your own weapon! @ 2010/01/16 06:32:40


Post by: person person


Imma firin' ma lazer!!!

Range:36" Str.9 Ap.2 Heavy 1 blast.


Devise your own weapon! @ 2010/01/16 07:04:14


Post by: the_ferrett


Dirty Rokkits
Range: 24 St 9 Ap 2 Melta.

Roll D6
1- It Burnzzzz Resolve a blast template on the firer all under it are removed from play
2-3 - Sploosh. Resolve a blast template on the target (no scatter) and take a single hit on the firer as they get a whiff of the blast. Strength as seen above.
4-5 - As normal
6 - He he he - Strength 10 Ap 1


Devise your own weapon! @ 2010/01/18 04:21:17


Post by: nintendoeats


Inquisitor Lord Bane wrote:Cat in a box

Unlimited range, Str. X AP-

Shake the box furiously and dump on the table, whatever models are knocked down/off, are removed from the game as casualties


If the cat eats a model, sucks to be you.
If the cat proceeds to attack a player and player gets wounded, then that player is removed from the game along with all units


Permission to nerd 1up you?

Cat in a box

Range:Unknown
Str: Unknown
Ap: Unknown
Effects: Unknown


Automatically Appended Next Post:
Somebody needs to make a counter-meme for Shrodinger's Cat jokes. I think that half of /. posts are jokes about the cat and/or relativity


Devise your own weapon! @ 2010/01/18 05:09:32


Post by: Arheiner


The post Waaaaagh! Gun

Range:18 Str:4 ap:6 Assault 1358536

Made by welding together the shootas of dead Orks.


Devise your own weapon! @ 2010/01/18 06:10:10


Post by: -=Scar=-


Weapon: Dr.Hax

Dr.Hax with throws his bulky windows 98 computer at you at incredible speed and range
Range:Unlimited____Strength:1337____AP:5____Type: Incredibly HAAAAAAAAAAX!

Destroy's the whole battlefield with the bulkyness and incredibly durable windows 98!
( Requires Four dice to get these exact numbers 1337 )



Devise your own weapon! @ 2010/01/18 10:03:45


Post by: MOMUS


weapon:
effects pedal
-can only be taken by noise marines
doubles range of any sonic weapon

on a serious note

should there be more than the following?
pistol
rapid fire
assault
heavy

maybe a new weapon TYPE could be made?


Devise your own weapon! @ 2010/01/18 19:22:03


Post by: Mozzyfuzzy


Weapon barrel roll.
Strength D X a really big number that would take to long to write
Range: the gaming board
Type: ???
All models are removed as casualties

Roll a d6 on a roll of a 1: you barrel roll on someone else's table, 2-5 happens normally, 6: I can't get on the table.

Special rules:" I can't get on the table" Fail at getting on to the gaming surface, by doing so player scrambles aimlesly trying to get up and all of the players models are removed as casualties.

Or maybe thats too stupid and OTT.


Devise your own weapon! @ 2010/01/24 16:11:45


Post by: BIBBI


Mozzyfuzzy wrote:
BIBBI wrote:no


yes


no


Devise your own weapon! @ 2010/01/24 16:24:57


Post by: nintendoeats


Mozzyfuzzy wrote:Weapon barrel roll.
Strength D X a really big number that would take to long to write
Range: the gaming board
Type: ???
All models are removed as casualties

Roll a d6 on a roll of a 1: you barrel roll on someone else's table, 2-5 happens normally, 6: I can't get on the table.

Special rules:" I can't get on the table" Fail at getting on to the gaming surface, by doing so player scrambles aimlesly trying to get up and all of the players models are removed as casualties.

Or maybe thats too stupid and OTT.


Funny, I thought of Starfox 64. Thats not really a weapon though.


Devise your own weapon! @ 2010/01/24 19:11:16


Post by: shas'o vera


nintendoeats wrote:
Mozzyfuzzy wrote:Weapon barrel roll.
Strength D X a really big number that would take to long to write
Range: the gaming board
Type: ???
All models are removed as casualties

Roll a d6 on a roll of a 1: you barrel roll on someone else's table, 2-5 happens normally, 6: I can't get on the table.

Special rules:" I can't get on the table" Fail at getting on to the gaming surface, by doing so player scrambles aimlesly trying to get up and all of the players models are removed as casualties.

Or maybe thats too stupid and OTT.


Funny, I thought of Starfox 64. Thats not really a weapon though.


havn't you ever heard of the barrel roll song?


Devise your own weapon! @ 2010/01/25 00:48:32


Post by: Owain


Special Wargear: Amulet of Nathaniel Williams.

Grants the wearer +2" move and assault distance and the ability to reroll EVERYTHING.


Devise your own weapon! @ 2010/01/26 04:41:43


Post by: Kogwar


Ok BIBBI is going to be pissed but coolaid man suit gives you a 2 plus armour save and alows you to ignore terrain that has a wall on it if you yell OH YEAH! when you move the model.


Devise your own weapon! @ 2010/01/26 05:22:56


Post by: thehod


Psychic Power: Jervis Nerf

36 inch range shooting power, after passing a psychic check the unit loses all its special rules, weapons, attacks and is replaced with the stats of a marine.

Psychic Power: Summon Fanboys

After passing a psychic check in the movement phase, place anywhere within 6 inches 4d6 Fanboys. Fanboys have the rage, rending, and stubborn rule.

Weapon upgrade: Michael Bay Explosions

All blast weapons increase one template larger to a max of 10 inch APOC Template. Non Blast weapons gain the small blast marker. Any damage result on a vehicle hit with Michael Bay Explosions automatically suffers an explosion of 6 inches and S6.


Devise your own weapon! @ 2010/01/26 09:54:54


Post by: Dravenguild


Cerebral Bore (Tyranid symbiote)

Str X, Ap 3, Rng 24", Assault 3 Rending, Pinning.

Wounds on a 4+.


Dead Sun's Core (Necron Weapon)

Str 7, Ap 1, Rng 48", Heavy 1 Rending, Melta.*

*Ignores Cover saves.


Fatespinner (Eldar Weapon)

Str 3, Ap 5, Rng 60", Assault 10 Blast.


DV21-R77 Dark Age of Technology Blaster

Str 8, Ap 4, Rng 24", Assault 3.


DV25-R63 DAoT Beam Rifle

Str 5, Ap 3, Rng 48", Heavy 1 Rending, Pinning.










Devise your own weapon! @ 2010/01/26 11:49:40


Post by: nintendoeats


Ok, cerebral bore is from Turok...the rest I have no idea.

My bagel
str 0, AP 0, Rng 0", assault 0

SPECIAL RULES: I eat the bagel.


Devise your own weapon! @ 2010/01/27 00:16:03


Post by: Dravenguild


Cookie for you Nintendo, I was hoping someone would get the rage wars reference.


Devise your own weapon! @ 2010/01/27 00:54:48


Post by: crazypsyko666


Tau Grenade: Force Grenade
Throw 8", Small Blast Pinning
All units are moved D3" away in the opposite direction from the center of the blast template, and are given an S3 attack. In short, really screws over an assault on a Tau front line.


Devise your own weapon! @ 2010/01/27 14:28:41


Post by: BIBBI


what the bolter should be

range 36 S 7 ap 3 assault 4, rending pinning blast.


Devise your own weapon! @ 2010/01/27 14:50:58


Post by: Mattlov


Devise my own weapon?

A Tyranid gun with an AP of 3. It would be nice if Marines didn't get saves against EVERY SINGLE ATTACK from my WHOLE ARMY.


Devise your own weapon! @ 2010/02/02 04:25:46


Post by: beethoveN


flinga

range 18 s1 assault 32


Devise your own weapon! @ 2010/02/03 20:38:22


Post by: phantommaster


I read somewhere that Space Marines are super humans that can spit acid:

Flamer Template
S:x
AP:3

Wounds on a 3+


Devise your own weapon! @ 2010/02/04 01:20:31


Post by: Owain


phantommaster wrote:I read somewhere that Space Marines are super humans that can spit acid:

Flamer Template
S:x
AP:3

Wounds on a 3+


...put a flamer template in front of a Space Marine mini. Look at it. Can anyone, superhuman or no, spit THAT MUCH?

Las-Lock
An archaic long-barreled las weapon reminiscent of the muskets used in Napoleonic warfare. Boasts greater AP and damage but is slower to reload and can't be fired on the move.
S4 AP5 R24" Heavy 1

Would be available to Guardsmen at an increased points cost per squad. Gives an excuse to use FRFSRF a lot and powers up a static gunline.


Devise your own weapon! @ 2010/02/04 09:05:22


Post by: the_red_error


Lawn Mower:

Counts as I3 S6 power weapon on the turn you charge, then it becomes a close combat weapon for the rest of the combat.


Devise your own weapon! @ 2010/02/05 04:06:35


Post by: bsohi


Psychic Power: Annoying Little Kids in the Shop

every model on the board must roll a d6, consult the following chart

1 - The model is dropped off the board and falls to pieces
2, 3 - The model is picked up, and placed somewhere entirely differently
4 - The model is never seen again
5 - The model loses a single weapon
6 - The Little kids put the model back down exactly where they picked it up from, and everyone resumes breathing normally.


Devise your own weapon! @ 2010/02/05 07:00:21


Post by: Captain Shrike


Anal borer(For venomthrope, replaces lash whips)

strength:0 Ap:1 attacks whole unit
shock: unit may not move, Plunger effect: unit suffers a str 6 hit, chestburst: if unit is not killed termigaunts rip through said units chests(1 per model affected)


Devise your own weapon! @ 2010/02/05 08:01:07


Post by: shas'o vera


Captain Shrike wrote:Anal borer(For venomthrope, replaces lash whips)

strength:0 Ap:1 attacks whole unit
shock: unit may not move, Plunger effect: unit suffers a str 6 hit, chestburst: if unit is not killed termigaunts rip through said units chests(1 per model affected)


ouch, thats got to hurt


Devise your own weapon! @ 2010/02/05 20:31:31


Post by: Saintspirit


Annoying Whistle Pistol (sonic weapon)

Range: 12" S: 3 Ap: 3 Pistol, Pinning, Annoying

Annoying: If it wounds a model, whistle extremely loud so that you can't hear whatever you enemy is trying to tell you. Continue until your next turn, or until your enemy hit you.

Made it because my friends think it's irritating when I whistle so much.
_________________________
Spessmereens!

Range: 18" S: 8 Ap: 6 Heavy 1, Barrage, OH NO NOT SPESSMEREENS

OH NO NOT SPESSMEREENS: Any unit hit by this weapon must pass a morale check or fall back.
_________________________
Wretched lasgun

Range: 24" S: X Ap: X Rapid fire, Unusable

Unusable: This weapon may not wound a model.

Do they ever do that?


Devise your own weapon! @ 2010/02/06 02:21:19


Post by: CrazyThang


8lb Sledge Hammer:

S:x AP:x Range: unlimited Rules: I can't lose!!!

I can't lose!!!: On turn 5, if the random turn length rule is enacted and a 1 or 2 is rolled and if you are clearly going to lose you may smash your opponents pieces to bits, screaming"I WIN!!" at the top of your lungs. You then gain the "Fleet" USR.


Devise your own weapon! @ 2010/02/06 06:21:04


Post by: Jayden63


Orbital laser strike (Tau only)

Draw a line between two points on adjacent table edges. Every unit touched by the line takes D3 S8 AP 2 small blast hits that do not scatter. (vehicles are hit on side armor).


Devise your own weapon! @ 2010/02/06 06:29:34


Post by: Blitza da warboy


Ork spore attack gun
S:2D6
AP:4
heavy large blast.
special rules:must be used by mek in a group with boyz/nobz. take out one ork character for when you use this gun. when it is used on the enemies, a unit which has survived must act as if it had suffered a wound for the next two rounds but may gets the feel no pain ability when rolling for this wound.

sort of like a SAG but instead of shooting warp crazed snotlings it would shoot ork spores into the enemies, planting them in them.

EDIT: range 60


Devise your own weapon! @ 2010/02/08 14:11:23


Post by: the_red_error


Arcane Blaster:

Range: 30", S 5, AP 6, Heavy 18 Small Blast

"KA-bom."


Devise your own weapon! @ 2010/02/09 07:23:21


Post by: DiscoVader


Ork GitGrinda Warbuggy

Fast, Open-topped

BS
:2

Armor:
F: 12
S: 10
R: 10

Weapons: GitGrinda blades, twin-linked RipBlasta

Rules:
GitGrinda blades: These huge whirring sawblades are mounted on the front of the buggy, letting the driver roar around tearing up just about anything he sees. Instead of moving and shooting normally, a GitGrinda may instead move flat-out towards the nearest enemy unit. If it hits, it counts as having caused 1d6 Strength 7 AP3 wounds against infantry. A unit may elect to make a Death or Glory attack against the GitGrinda if it does so; if the attack succeeds, then the wounds are negated, but if it fails, not only is the model that make the Death or Glory attack removed, but the rest of the unit takes an additional 1d6 S7 AP3 wounds as well. The GitGrinda may not shoot after making a special attack with the GitGrinda blades.

Against vehicles, the GitGrinda counts as having +1 on the ramming table; additionally, if it scores a penetrating hit, it may reroll the damage table results as the blades tear their way into the heart of the enemy vehicle. If it has rammed an enemy vehicle, the GitGrinda may not move or shoot next turn, as it has probably gotten itself stuck in the enemy's armor.

RipBlasta
: A RipBlasta is a special gun developed by Ork Meks that fires high velocity sawblades instead of bullets, designed to rip through enemy armor and bone. It has the following stats:

R: 18" S: 5 AP: 2 Assault 2





Devise your own weapon! @ 2010/02/09 22:25:36


Post by: Addicted to Bleach


Guys I just found out about a new super weapon that will be used by the inquistion. Its called [silenced by order of Inquisition]. It uses [silenced by order of Inquisition]. And... hey is that a Vindicare on my neighbor's...


Devise your own weapon! @ 2010/02/10 01:00:04


Post by: Shrike78


The screech.

All models with the screech cry out the ancient words of dark magic.

Screeching "KNEE!" at the top of their lungs, the target of this power must take a leadership check at a -2 or become pinned. However, if they are pinned, they do not get the bonuses of going to ground... they're just screwed.

If the targeted unit fails it's leadership check and is assaulted during the subsequent assault phase, they are doubly screwed and attack at initiative .

If any enemy unit within 18" of the Screeching squad is carrying a Herring, or is equipped with a shrubbery, the screech has no affect.


Devise your own weapon! @ 2010/02/10 04:34:51


Post by: Luke_Prowler


I don't know about you guys, but I think there needs to be a weapon that shoots shurikens and lightning


Devise your own weapon! @ 2010/02/10 16:25:22


Post by: MOMUS


like a shuriken catapult?

or a lightning arc?


Devise your own weapon! @ 2010/02/11 07:05:37


Post by: Captain Shrike


no a shuralighniarcamagig

st: 89278374 Ap:.000000000000000001

Special:
dooooooom, winwinwinwinwinwinwinwiwiwinwiwn
auto win


Devise your own weapon! @ 2010/02/11 08:53:03


Post by: Lorgar's_Blessed


BIBBI wrote:what the bolter should be

range 36 S 7 ap 3 assault 4, rending pinning blast.


Say what?

That's crazier than movie marine bolters, and those are meant to be realistic.

More like Range 36, S 5, AP 4, Assault 3. Rending is ridiculous, as is pinning. Pinning is from you being unable to see the shot, not getting blasted by a propelled frag grenade. And the blast radius is too small to be a blast template...

But jeez, with that profile, you're firing enough shots in a squad to take out an army and its tanks... Ridiculous.


Devise your own weapon! @ 2010/02/11 16:40:11


Post by: shas'o vera


Addicted to Bleach wrote:Guys I just found out about a new super weapon that will be used by the inquistion. Its called [silenced by order of Inquisition]. It uses [silenced by order of Inquisition]. And... hey is that a Vindicare on my neighbor's...


hmmm, i dont know about that [silenced by order of Inquisition] but what if i [silenced by order of Inquisition] with a [silenced by order of Inquisition] and then unplug [silenced by order of Inquisition] then use my [silenced by order of Inquisition] on the [silenced by order of Inquisition] because i like the tau.


Devise your own weapon! @ 2010/02/11 22:14:08


Post by: the_red_error


Then you would be silenced by the order of inquisition, of course.


Devise your own weapon! @ 2010/02/12 06:22:43


Post by: person person


Kick some guy into the Pit of Death and scream THIS IS SPARTA!!!

Once a game the model equipped with "Kick some guy into the Pit of Death and scream THIS IS SPARTA!!!" may turn any terrain feature as having a "Pit of Death" by moving into it during the movement phase and declare that the terrain is now a "Pit of Death"

If any IC in your army and an Enemy IC are fighting in the same CC in the "Pit of Death" you may declare that the IC in your army may use a "THIS IS SPARTA!!!" attack instead of whatever the gak he usually does. You may declare a "THIS IS SPARTA!!!" but once it totally gak kicks a model and it succesfully removes an enemy IC, you cannot use this attack EVER AGAIN in that game.

THIS IS SPARTA!!!: this is a special CC attack, any model hit is removed from the table, 'cause it doesn't give a gak about invulns, armour and whatever else you can think of.


Devise your own weapon! @ 2010/02/13 17:36:44


Post by: Dedrith


BIBBI wrote:what the bolter should be

range 36 S 7 ap 3 assault 4, rending pinning blast.


I agree lol, though maybe the blast is a bit much


Devise your own weapon! @ 2010/02/14 05:10:28


Post by: CrazyThang


According to every codices fluff their guns should all be ultra killtastic. I want my shuricats to be 24" range (at minimum!) and be S5 AP4 assault 5 (minimum). I mean hundreds of blades in seconds isn't well represented by assault 2 (and the 12" range is laughable)


Devise your own weapon! @ 2010/02/14 13:45:34


Post by: kingblade15


ok for a sleneesh tank gun

i call it the jiz cannon

Range 90" Strength: 10 AP: 1 Heavy 1

when the jiz cannon hits it cause an auto wound/auto pen that cannot be saved in anyway

also on the turn that the cannon was fired the armour of the tank useing the cannon is lowered by 1 to the side armour and lowered by 2 on the front armour



Devise your own weapon! @ 2010/02/15 01:22:27


Post by: Distortionist


Dark Age Rifle Range: 60" S: D AP: 1 Type: All enemy models die when fired

OK, I was joking.

Based off of my research of plasma given off in space, I give you a more 'realistic' plasma gun.

Range: 42" S: 8 AP: 1 Type: Heavy 1, blast

Due to the extreme heat given off by a plasma bolt would basically vaporize anything that was hit or near it. Assuming that the technology isn't shoddy, it shouldn't overheat (non-imperium tech).


Devise your own weapon! @ 2010/02/15 19:46:57


Post by: Mozzyfuzzy


LEEERRRROOOOYYYYY JEEEENNKKKINNNSSSSS (may have spelt it wrong i some way)

All of your models charge forward 100 miles, and then die.


Automatically Appended Next Post:
LEEERRRROOOOYYYYY JEEEENNKKKINNNSSSSS (may have spelt it wrong i some way)

All of your models charge forward 100 miles, and then die.


Automatically Appended Next Post:
LEEERRRROOOOYYYYY JEEEENNKKKINNNSSSSS (may have spelt it wrong i some way)

All of your models charge forward 100 miles, and then die.


Devise your own weapon! @ 2010/02/15 19:47:11


Post by: Mozzyfuzzy


LEEERRRROOOOYYYYY JEEEENNKKKINNNSSSSS (may have spelt it wrong i some way)

All of your models charge forward 100 miles, and then die.


Devise your own weapon! @ 2010/02/15 20:05:18


Post by: CrazyThang


Triple post ftw?


Devise your own weapon! @ 2010/02/18 19:49:25


Post by: Mozzyfuzzy


Sorry about that my computer just went haywire for about 5 min


Devise your own weapon! @ 2010/02/18 20:51:15


Post by: arachnid


Dreadsock

Range:arms reach
Str: Pain! Lots of pain!
Ap: Anti-bonehead

Special rule: Ultimate argument winner.

Upon using the dreadsock you automatically win any argument regarding the current game.
Bonus and style points for using a chaos dread and yelling "Blood for the blood god!" while swinging it.



However, when the game is over there may be some boys in blue that are waitng for you with better weapons: Sticks of righteous nerd-bashery!!


Devise your own weapon! @ 2010/02/18 22:13:06


Post by: reidy1113


My first customised weapon would be a combination of the Eldar's Bright Lance and Pulse Laser

Pulse Lance
Range: 48"
Strength: 8
AP: 2
Heavy 2, Lance


My second would be:

Laser Cannon
Range: 48"
Strength: 10
AP: 1
Heavy 20, Pinning, Blast, Ignore Cover


OK, that second one is a bit overboard but it would be a great weapon


Devise your own weapon! @ 2010/02/18 22:29:20


Post by: EagleArk


Space Marine 750points
Rotating Quad Barreled ThunderStrike Missile Launcher.
Mounted on a Land Raider Carryer (only weapon) 12 all round
Range: unlimited
Strenth: D
Ap: 1
Type: Superheavy, Super Barrage, Ordanance, Tremor, Ignore cover

Rules: roll a D6 Minus 1 for every Weapon destroyed
Stunned
+1 for every turn on table. if 5 or more the cannon can fire.

Roll 5D6+5 for the blast radius.
Cannot Scatter Fires 2 rockets 2 Uses. (when fired twice counts as bieng (destroyed:wrecked)

Kinda stole the idea from a IG unit buy made it EIPC and had quite alot of fun thinking it up.

Smells a Little CHEESY


Devise your own weapon! @ 2010/02/20 23:55:07


Post by: Mozzyfuzzy


Master Crafted Grenades....Wait, What????


Devise your own weapon! @ 2010/02/28 19:06:20


Post by: goggari


Wraithgun

Range:24" S:X AP:1 Type: Assault 4

works as a wraithcannon but shoots more


Devise your own weapon! @ 2010/03/04 18:28:13


Post by: Shas'O Mont'yr


Kroot lance
Str:10
AP:1
Range:24"
Type:Assault 10

Only greater knarlocs can take this as a weapon

ASSAULT 10 RAILGUN


Devise your own weapon! @ 2010/03/07 13:59:11


Post by: Red9


Mozzyfuzzy wrote:Master Crafted Grenades....Wait, What????


And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it.


Devise your own weapon! @ 2010/03/08 00:11:04


Post by: dancingcricket


I'll just take a Grey Lens.

Or an anti-matter needle pistol.


Devise your own weapon! @ 2010/03/08 10:01:38


Post by: Hoodwink


Power Spoon

Counts as a master-crafted power weapon. At the start of every Assault Phase, enemy units in base contact with a unit wielding a Power Spoon must make a Leadership test. If they succeed, they may act as normal. If they fail, they may not attack for that phase because the unit is utterly stunned that they are being attacked by a spoon.

Against Vehicles, the Power Spoon deals no damage. Instead, count any hit as a "Crew Stunned" result on the vehicle damage table. The crew is stunned while trying to find a fork to counter the spoon.


Devise your own weapon! @ 2010/03/08 10:36:41


Post by: Arheiner


Power Ice Cream Scoop-Has the effects of a power spoon, and the character wielding it doesn't need to take the ld test for being stunned.


Devise your own weapon! @ 2010/03/08 10:44:16


Post by: The Watcher in the Dark


Not actually a weapon but a new unit...

Rabbit of Caerbannog

Statline WS:7 BS:0 S:N/A T:3 W:1 A:1 I:9 Ld:9 Sv:6+

Weapon: Nasty Big Pointy Teeth*

Special Rules:

Fleet & Hit and Run USRs

It's just a bloody rabbit! - If the Rabbit has not yet been engaged in combat during the game, the first unit in the enemy army within charge distance during their assault phase must charge it. After the Rabbit has claimed its first victim, units wishing to charge it must pass a successful leadership test.

Run away! - Should a unit lose a model in combat to the Rabbit, they must pass a leadership test in order to remain in combat, if they fail they break and flee.

Tiny - the Rabbit is too small to be targetted in combat or by normal weapons and may onle be hurt by Template weapons.

*Nasty Big Pointy Teeth - All successful hits made by the Rabbit wound automatically and cause instant death, no armour saves allowed. Inv. saves may be taken as normal.







Automatically Appended Next Post:
In conjunction with this a new weapon...

Holy Hand Grenade of Antioch

Grants the user a special attack that may replace their attack in the Shooting Phase.

Range: 6" Str.: 10 AP:2 Type: Heavy 1, Blast*, Rabbit Killer**


*Only ever scatters a maximum of 1"
** Automatically wounds the Rabbit of Caerbannog


Devise your own weapon! @ 2010/03/08 13:35:42


Post by: orkylooter


don't the black templars have the holy hand grenade?


Devise your own weapon! @ 2010/03/12 17:45:22


Post by: Saintspirit


Big Walking Cat With Dangerous Tail
Range - Unlimited S - 10 AP - 1 Assault Random, Dangerous Cat

Put a cat with a tail on the table for about 5 minutes or until it goes away. All models it hits hard enough for them to fall over count as hit. If the cat would sit on lie on any models, they count as hit. If the cat make them fall of the table they counts as destroyed.
Yeah, my cat can be really dangerous!


Devise your own weapon! @ 2010/03/13 23:50:49


Post by: Mozzyfuzzy


A Big Angry dog

Range - Where ever the Cat goes S - 10 AP - 1 Assault Random

Works only when someone had used Big Walking Cat with Dangerous Tail.

Chases cat off table, any models that fall over in resultant chase count as hit, any knocked off table count as destroyed.


Devise your own weapon! @ 2010/03/14 17:11:41


Post by: Saintspirit


A Very Big Angry Dog Owner

Range: Where ever the Dog goes after the Cat S - 10 Ap - 1 Ordnance Random

Works only when someone has used A Big Angry Dog.

Jumps up the table to get over it, so he/she can catch his/her cat-chasing dog. All models that fall over when the owner is on the table count as hit, any models crushed and/or knocked of the table count as destroyed.


And as reply for Watcher in The Dark:

The Legendary Black Beast of AAAARGHH!

Statline WS:4 BS:0 S:8 T:5 W:4 A:6 I:3 Ld:7 Sv:4+

Weapon: Huge mouth

Special Rules:

Fearless, Monstrous Creature, Infiltrate, Night Vision, Rage.

The Death of The Creator - Should the player of the Legendary Black Beast of AAARGH! die in a heart attack during the game, the Legendary Black Beast of AAARGH! is immiditely removed from the table.

Is It Black, Really? - The Legendary Black Beast of AAARGH! isn't actually black, it is green. You ask me if that matters? Well, I guess not...


Devise your own weapon! @ 2010/03/29 17:33:30


Post by: Mozzyfuzzy


The horus Heresy

Stats Ws? Bs? S? T? etc

Special rules:
nobody will see it coming- what it says on the tin


Devise your own weapon! @ 2010/03/30 16:06:28


Post by: Distortionist


You forgot to add if the dog/dog owner knocks the table over then all units count as destroyed.


Devise your own weapon! @ 2010/03/30 16:32:11


Post by: Mattlov


New Tyranid Weapon!

Seriously? Just give us some sort of ranged attack that is AP3 or better that ISN'T a psychic power.


Devise your own weapon! @ 2010/03/30 17:34:56


Post by: Distortionist


Biogun:

Range: 36" or maybe 24"
S: 6
AP: 3
Types: Assault 2

Small version of the biocannons used by the gargantuan creatures.


Devise your own weapon! @ 2010/03/30 21:08:15


Post by: imperial templars


Space Marine:

Sea Lance:
Type: Close Combat
S:7
AP:2


Devise your own weapon! @ 2010/03/30 22:46:43


Post by: shadowjester


Auspex: +10 pts. Can only be taken by Space Marine Sergeants.

If a sergeant is equipped with an auspex, the sergeant and his unit can target any unit within 12", regardless of true LoS. The targeted unit receives a 4+ cover save from any wounds caused by shooting.


Devise your own weapon! @ 2010/03/31 06:03:07


Post by: candy.man


Chaos Space Marines

Weapon: Blood Shredder (Daemon Weapon)

Weapon functions as a normal unmarked Daemon Weapon (as per C:CSM) except confers the following special rules, Furious Charge and Rending. Weapon requires the mark of Khorne and players may opt to select this weapon over the bloodfeeder.


Weapon: Ultimate Bloodfeeder (Daemon Weapon)

Functions as the bloodfeeder (as per C:CSM), except confers 3d6 extra attacks instead of 2d6 (If any roll 1, character receives a wound as per normal)

Edit: Had to add the second weapon in for laughs


Devise your own weapon! @ 2010/03/31 16:47:25


Post by: plaugerat


Da big bloo busta(ork weapon used against deppstriking units)
a huge zappy gun moutend on a buggy

Range unlimited uses firers bs type specail*

*this gun disrupts what ever landing system the opponent may have
you roll to hit before they deep strike(any time) when they do come down they have to take a moral test if fail D6 stregth 8 hits on unit


Automatically Appended Next Post:
squig zappa

s n/a range n/a ap n/a

elect one unit on the feild that killed your freagin warboss roll a dice no matter what you get that unit is automatically turned into squigs for squishin


Devise your own weapon! @ 2010/04/02 20:56:21


Post by: MekanobSamael


Razor-Sharp Hat

(used by infamous Commissar Odd Job)

Range 12"
S 4
AP 4
Assault 1
Rending


Devise your own weapon! @ 2010/04/03 04:59:46


Post by: ZoomDakkaDakka


Ork Modified Shokk Attack Gun
Range: 60" S:2D6 AP:2 Notes:Heavy 1, Large Blast
Y'all know the rules for this...
But it should be able to fire grots at the unit it's attacking, on a certain roll, for the strength. Maybe replace one of them like 3,3 with it.


Devise your own weapon! @ 2010/04/03 05:36:20


Post by: Gitzbitah


Sawed off Shokk Attack Gun-
roll 3d6, taking the lowest for the strength, but counting any doubles.

Range 36"
Large blast
Apd6
Assault 2


Devise your own weapon! @ 2010/04/28 20:16:14


Post by: Mozzyfuzzy


BOO!

Sneak under the table and cry BOO.

You automatically win the game if

a) they don't see you
b) jump when you cry BOO


Devise your own weapon! @ 2010/04/29 08:44:14


Post by: sir mongo


Rule Lawyer:
Range: unlimited Str: 10 Ap: 1
When your Opponent does something that is bending the rules, You grab the hard back rulebook and slam it on the table. All models that are under it are thrown in trash and all models that fall down are removed from the game.


Devise your own weapon! @ 2010/04/29 17:23:28


Post by: Corennus


Soul Storm done properly.

Instead of a paltry power that swirls around a bit doing a little damage to any enemy it touches make it a Str 8 48" range Warp power for Dark Eldar! Strength would decrease the more models it catches. For example a 10 man tac squad caught in it would sap it from str 8 to str 6...and so on.


Only cost would be you have to have at least 3 casters,and as the spell kills opponents they die one by one until all are dead. then the spell stops.

Throw scatter dice to determine direction the spell goes, then see it go through squad after squad.


Devise your own weapon! @ 2010/04/30 20:32:32


Post by: Warlordron'swaagh


Orkolith- The old remains of a stompas recess pit. This old ruin continuously spills out 3d6 angry squigs every round. It has no weapons on it, but 14 armor all the way around. Any penetration hit that does not destroy the orkolith automatically reduces the next spawn by d6 to a minimum of 1d6. The orkolith is only 3"x4" and cannot move, it is placed somewhere within your deployment phase, but placed by the opposing player. Squigs from here do not count as kill points, nor does the orkolith. You can only take an orkolith when taking a big mek as an HQ. He seeks to find the orkolith and must at all times try to get closer to or stay within 12 inches of the orkolith. Once the big mek is within the orkolith's perimeter he can skip his shooting phase in order to attempt to retrieve more squigs from the cess pit. Roll 3d6-3 the result is the number of squigs that come out. This occurs in the shooting phase.


Devise your own weapon! @ 2010/04/30 20:42:30


Post by: MekanobSamael


sir mongo wrote:Rule Lawyer:
Range: unlimited Str: 10 Ap: 1
When your Opponent does something that is bending the rules, You grab the hard back rulebook and slam it on the table. All models that are under it are thrown in trash and all models that fall down are removed from the game.

Tournament Organizer.
Deals a s3 hit to your pride and makes you replace all the broken models.


Devise your own weapon! @ 2010/05/02 15:20:41


Post by: Disposable Hero


Boltcannon
Spoiler:
At the dawn of the Horus Heresy, the Adeptus Mechanicus created a new, lethal anti-personnel weapon that could be carried by a Terminator, or, with more effort, a normal Space Marine. This weapon, the Boltcannon, became one of the most poular and dangerous weapons of the Heresy. Battlwes were fought over small stockpiles of these terrifiying and devastating weapons. Both Traitor Legions and Loyalist forces utilized these lethal armaments, but in the end, the Loyalists were able to acquire just a handful more.
Over the past millenia, both sides have developed new and terrifying modifications to their Boltcannons, ranging from a secondary firing mode that allows the user to riddle a single foe with bolts to serrated edges on the ammunition. In the Imperium, the Boltcannon is frequently used against armed rebel forces, and the Chaos Space Marines use it in sieges.

Name: Boltcannon
Range: Template
Strength: 6
AP: 3
Type: Heavy 2
The Space Wolves carry a variant of this weapon called the Maelstrom Boltcannon, firing more bulllets at the expense of piercing capability. This version uses the following profile:
Name: Maelstrom Boltcannon
Range: Template
Strength: 6
AP: 4
Type: Heavy 3


Devise your own weapon! @ 2010/05/02 18:58:09


Post by: Commisar Scarlett


Gravity Gun:

Single target hit, if the target is hit it launches a chosen target in the direction of a scatter dice (player picks if it lands on direct hit) for 1d6 distance. If the gun fails it backfires and launches the shooter in the direction

Bombardment Cannon:

Basically works like a normal barrage weapon but, you roll a scatter (you pick if direct hit) and 2d6 after you've hit to see how far the units caught under the cannon are launched out of the crater



Devise your own weapon! @ 2010/05/02 19:06:48


Post by: Karmine


Ork Explosive-Crap Chucka; aka: "Da Drops Fing":

Range: Large Blast Template
Strength: Destroyer (D)
AP: -