19057
Post by: oldone
Right a bit ago i read a rurmour on bols that a new race could make its way in to 40k and it got me thinking what i GW did something different like a entrie flying horde race or a race of tunneling worms or a fish like race and how would this be put in to back ground and rules it would be a site to see a borad with a 400 horde all on wings against an small worm army which combats its way to victory
so any ideas of race you would like to see or ideas on how to do them??
19370
Post by: daedalus
Squats that survived getting eaten by Nids.
18687
Post by: children of filth
traitor guard!
22186
Post by: spamandchips
I wouldn't collect then but it might be interesting to see an army that revolves around just a few big units as oppose to the usual '2 or 3 squads a hq and a tank'. A bit like the ogre kingdom in fantasy. Not sure what they would look like though.
6829
Post by: Cheese Elemental
Or instead of introducing ridiculous concepts like worm-people, we can bring back the Lost and the Damned.
18687
Post by: children of filth
Cheese Elemental wrote:Or instead of introducing ridiculous concepts like worm-people, we can bring back the Lost and the Damned.
^ this. we need lost and the damned.
5212
Post by: Gitzbitah
Pan Fo!
Actually, a well done LaTD list should allow folks to simulate Genestealer cults pretty easily as well.
21960
Post by: spacewolf009
I say give the mecanicus some rules
21846
Post by: Arheiner
oldone wrote:Right a bit ago i read a rurmour on bols that a new race could make its way in to 40k and it got me thinking what i GW did something different like a entrie flying horde race or a race of tunneling worms or a fish like race and how would this be put in to back ground and rules it would be a site to see a borad with a 400 horde all on wings against an small worm army which combats its way to victory
so any ideas of race you would like to see or ideas on how to do them?? 
Fish Like Race=Tau.
6606
Post by: Seamus O'Shank
Cheese Elemental wrote:Or instead of introducing ridiculous concepts like worm-people, we can bring back the Lost and the Damned.
Wait, you're saying you wouldn't collect Worm People?!
Also, Traitor Necrons, Traitor Tau, Traitor 'Nids, Traitor Traitors, Chaos Traitor Traitors, Traitor Chaos Marines...
Is it me, or does the word "traitor" sound really weird?
OR
Codex: Crimson Fists! Woo!
12821
Post by: RustyKnight
spamandchips wrote:I wouldn't collect then but it might be interesting to see an army that revolves around just a few big units as oppose to the usual '2 or 3 squads a hq and a tank'. A bit like the ogre kingdom in fantasy. Not sure what they would look like though. 
Their HQ units will have King Tut chin beards, their infantry will have largish head crests as well as six limbs, their fast attack will be identical to the troops but with wings, and their heavy support will also be identical to the second...but with bigger guns. Oh, and one of the HQ's will have a name. Like "Hive Tut" or "King Tyrant".
20901
Post by: Luke_Prowler
Wow, GW hate DE so much that they would create an entire new army to avoid making them a new codex.
21886
Post by: Turbo10k
According to necron fluff, the Terminator-like Necrons are just a prelude to some kind of big come-back of an ancient race. That would completely revamp the Necron scene, or create a new army that, IMO, are kinda weak, have small number of units (aka. CSM) but pack the baddest green-glowing weaponry in the game. Wouldn`t that be cool?
10347
Post by: Fafnir
I want to see an army that sacrifices its own men to become more powerful...
14070
Post by: SagesStone
spacewolf009 wrote:I say give the mecanicus some rules
This, but every one of these topics I post in I say it anyway. Ad Mech should have their own codex
Space Marines should be put into the same book, but be able to still upgrade into other chapeters. Not by special characters though.
Also LaTD should come back. Squats should at least come back in the form of a abhuman choice for IG; I'm hoping for their own codex again, but that's unlikely.
Although, with the new IG codex you could probably play Squats just fine. For Ad Mech, I think IG with either WH or DH as allies.
17349
Post by: SilverMK2
A slightly different shade of Space Marine?
7413
Post by: Squig_herder
Fafnir wrote:I want to see an army that sacrifices its own men to become more powerful...
Cannibalism, love it
4010
Post by: Delephont
If GW were under my stewardship.....if, if, if....then I would consider a "Counter" Imperium.....some fluff about an off-shoot of Humanity that journyed way beyond the Galactic fringe and out into the void during Humanities forst expansion.
Unlike so many other WH40K "sob" stories, these guys actually prospered, and because they have avoided all the Ad-Mech crap, they have developed technologies that exceed even the Tau or Necrons in its sophistication and advancement.
Now, like the Imperium we all know and love, they are trying to re-unite with their roots, and are making in-roads into the "Imperial Space".....hence the war.
Imagine, new characters, new elite super soldiers, new armour types.....oh, it would be like a breath of fresh air....IMHO
17349
Post by: SilverMK2
Delephont wrote:Imagine, new characters, new elite super soldiers, new armour types.....oh, it would be like a breath of fresh air....IMHO
The only problem with that is that they would probably be horrifically over powered compared to everything else, as their tech would put them so far ahead.
The only way you could counter that is perhaps by saying they only sent a small fleet as they were not expecting so much of a cluster frag going on in their old galaxy (and possibly over confident in their tech, their population has stagnated, as increase in tech often leads to decrease in population after a certain tipping point). Thus even though one of their soldiers might be better than 20 IG, there are only going to be a handful of them for each battle, as they will have spread out so much?
Not sure if that might work?
13523
Post by: oggers
Whatever they are, I hope the have pauldrons!
19856
Post by: WarmasterScott
 you guys would love the idea till the codex came out then the world would freak out because they're sooooo broken, sssoooooooo op, etc  Followed closely by DE, Necron, etc players saying wtf? We got skipped again?!
5212
Post by: Gitzbitah
And in another ten years we'd need someone even more advanced!111!!1!!!! I really think the Necrons and Tau have run the 'I'm more advanced than you' bit into the ground.
I'd like to see another junkyard style race like the Orks, if we were adding something new. Unreliable, outlandish inventions and a desire to avoid assaults to differentiate them from the greenskins. They could be a small race called Stauqs. We could even give them low mobility, and a propensity for mounted combat because of their short, broad and low physique. Marine style combat bikes would be common, but they would ride them while heavily armored, because they are almost one with their machines. An army wide +1 to cover saves for their short stature would be appropriate, as they are dwarfed by most of their opponents.
22148
Post by: psychic-hoodlem
GOBLINS.
Not Grots. I think that the Goblins should be able to be just as badass as they are in fantasy >
18213
Post by: starbomber109
Somewhere I remember reading the Deathwatch Kill-Teams might make a comeback (AKA the Ordo Xenos)
19057
Post by: oldone
Loving some of the ideas i never got to play LaTD was it any fn to play with / against
next i like the idea of some race of humans that went away for a while and develop tons of great tec but while the void they had to result to cabislism to live thus elvoting them into natraul prediors of humans but have low numbers becasue they only have a few members of the race left
btw GW said that if a new race does come out they willl have done all the other codexs before so don't worry nercon players
DE players faace it you got squated
19909
Post by: Freddie Gibbs
i think i have an idear.
either future skavens or ogres!
21611
Post by: Ronin-Sage
I was "saving" this concept for my own use, but screw it:
Elementals.
Basically, a new breed of psykers theorized to be the next evolutionary step for human psykers. Like their contemporary counter-parts, they draw their power from the Warp, but the similarity pretty much ends there.
Originally, before the rise of sentients in the galaxy, the Warp was a collectively "neutral" environment, neither good nor evil, but simply a natural pool of energy.
In the 41st millenium, however, this "elemental plane" has all but disappeared. What makes it different from the more "typically chaotic" part of the Warp is that these "Elementals" are in many ways a more refined variant of psykers, as drawing power from the neutral, elemental force of the Warp(rather than the Warp collectively, amidst Chaos) makes them theoretically invulnerable to Chaotic influence.
Moreover, unlike "regular" psykers, Elementals exhibit their psionic power in much more...physical manfiestations--their psionic self empowers their physical self, to such a degree that their physical attributes can be enhanced beyond normal human potential by "strengthening their souls" to a sufficient degree.
Four archetypes would exist: those of Air, Fire, Earth, and Water. Air elementals would have a natural affinity to kinetic electrical energy; earth elementals, masters of structure and gravity; water elementals, channelers and manipulators of emotion and divination, and fire elementals, with the ability to channel heat and light.
4010
Post by: Delephont
@ Ronin Sage
I like where you're coming from with your idea. However, these guys would never come from "within" the Imperium, as they have all things psy on lock down.
Thats why I always play with the "Lost Tribes of Man" idea, its the only way something "new" could come from Humanity in any meaningful way and not be down-trodden by the Imperial Forces.
9598
Post by: Quintinus
I just want GW to revile the Pan-Fo already.
You think that the DE are ignored? My Pan-Fo army isn't even playable! So screw you guys.
22104
Post by: Bramnero
I don't think they could actually make new a race without being ridiculous or making it completely overpowered, I'd rather see a new codex for a space marine chapter than anything to do with worms. One thing I do think GW could do is make make the kroot or vespids more independent, and get them new models.
21886
Post by: Turbo10k
I'd like to see a new branch of chaos: a hidden Fifth god from another galaxy. That would be cool. It could also be combined with Ronin's excellent ethereal idea; imagine a whole swath of ghostly purple-light greens army with medium numbers, all-psychic attacks and 2 special rules:
-Ethereal quality: Some bullets pass right through them, energy weapons do not.
-Warp field: Any area 6" from a unit obliges enemy psykers to re-roll all psychic abilities, pass or not.
That'd be a really cool anti-psyker army.
20646
Post by: IronChaos
adeptus mechanicus please! I want to stole their machines and become them to chaos for my Iron Warriors! muwahahahahaha Automatically Appended Next Post: Turbo10k wrote:I'd like to see a new branch of chaos: a hidden Fifth god from another galaxy. That would be cool. It could also be combined with Ronin's excellent ethereal idea; imagine a whole swath of ghostly purple-light greens army with medium numbers, all-psychic attacks and 2 special rules:
-Ethereal quality: Some bullets pass right through them, energy weapons do not.
-Warp field: Any area 6" from a unit obliges enemy psykers to re-roll all psychic abilities, pass or not.
That'd be a really cool anti-psyker army.
5th god: Kaathler, fire's gos; google it (it's The Pyre CSM's god)
6686
Post by: PanzerLeader
I'd like to see another alien faction emerge. In terms of looks and fluff, mebbe a beastman and Wood Elf cross. Nature oriented, with brutal close combat attacks and strong psychic powers that can shape terrain during the game. Units could be based on traditional woodland creatures, both actual and mythic. Completely different playstyle and aims from the normal grimdark feel.
20662
Post by: Hawkins
From what i know and understand, GW refuses to make a new race in either 40k or fantasy, though they may bring an old race back or reintroduce old concepts.
21611
Post by: Ronin-Sage
I would like to see some of the minor factions(Kroot, Vespid, etc.) expanded as far as fluff detail.
The only other new race I can think of would be as an above poster implied, a druid-like faction, "stewards of the galaxy", whose "alignment" would be True Neutral.
They would be the ancient, natural enemy of Chaos, but not necessarily good. Basically, they wouldn't hesitate to purge entire Imperial star-systems, if it meant defeating Chaos, and then mysteriously disappearing.
17459
Post by: Vasarto
Race Name:Vaeran
Race type:Humanoid like race, Very Simular to that of the Human Race. Their bodies overall is slender and thing and mostly muscle. They have very long and pointed ears but facial features are different from a humans. "Not Elves but simular" Their Skin is Dark in color and most have very long black hair and Piercing red eye's.
Food type:They are mostly Carnivores and Drink blood from their prey. Although they do eat some types of Fruit and eat certain Nuts and Berries on occasions.
A race that Specializes in Speed and Fast Striking but lacks In Armor. They have "very" fast Vehicles and can Withstand G force that would Kill any other person of a race including Primarchs. Their Bodies were made to go very fast since the Birth of their race and have evolved over millions and millions of years accordingly. When they became smart enough they started genetically altering their DNA structure to add new improvements and "SUPER" evolve themselfs and their brainpower. Their race evolved at near the pace the Tau did but they were a much older race by the time they did it.
Their Vehicles, even in the warp travel at speeds that are unheard of by anyone else and in battle are they strike hard and fast and it is said that they have never lost a war.
Army Build:All their Vehicles move at a minimal of at least 12 inches and their foot troops move at a pace of 9 inches. They lack a little in close combat but with the right weapons given to a select few they can do damage. No Unit exists with an Initiative lower then 6 and their best at moving around. However moving at that speed makes shooting difficult at times. If they move at their full speed. "full Distance" it lowers their BS. However Moving at full Speed gives them a simular rule to certain skimmers moving flat out and most recieve a +3 cover save for moving at high speeds.
Unlike most units. They can Disembark From Vehicles and Deep Strike and STILL move and Assault. So you can deep strike. Move them Half their Distance they can move and Still shoot and Assault.
(They specialize in speed ONLY)
Their Technology is based on Rail gun Technology and Thus No unit ever gets more then a single shot from their guns. Their guns are powerful but unless it comes from their "big tank" they have 0 blast weapons and 0 weapons that get a more then one shot out.
21886
Post by: Turbo10k
Vasarto wrote:Race Name:Vaeran
Race type:Humanoid like race, Very Simular to that of the Human Race. Their bodies overall is slender and thing and mostly muscle. They have very long and pointed ears but facial features are different from a humans. "Not Elves but simular" Their Skin is Dark in color and most have very long black hair and Piercing red eye's.
Food type:They are mostly Carnivores and Drink blood from their prey. Although they do eat some types of Fruit and eat certain Nuts and Berries on occasions.
A race that Specializes in Speed and Fast Striking but lacks In Armor. They have "very" fast Vehicles and can Withstand G force that would Kill any other person of a race including Primarchs. Their Bodies were made to go very fast since the Birth of their race and have evolved over millions and millions of years accordingly. When they became smart enough they started genetically altering their DNA structure to add new improvements and "SUPER" evolve themselfs and their brainpower. Their race evolved at near the pace the Tau did but they were a much older race by the time they did it.
Their Vehicles, even in the warp travel at speeds that are unheard of by anyone else and in battle are they strike hard and fast and it is said that they have never lost a war.
Army Build:All their Vehicles move at a minimal of at least 12 inches and their foot troops move at a pace of 9 inches. They lack a little in close combat but with the right weapons given to a select few they can do damage. No Unit exists with an Initiative lower then 6 and their best at moving around. However moving at that speed makes shooting difficult at times. If they move at their full speed. "full Distance" it lowers their BS. However Moving at full Speed gives them a simular rule to certain skimmers moving flat out and most recieve a +3 cover save for moving at high speeds.
Unlike most units. They can Disembark From Vehicles and Deep Strike and STILL move and Assault. So you can deep strike. Move them Half their Distance they can move and Still shoot and Assault.
(They specialize in speed ONLY)
Their Technology is based on Rail gun Technology and Thus No unit ever gets more then a single shot from their guns. Their guns are powerful but unless it comes from their "big tank" they have 0 blast weapons and 0 weapons that get a more then one shot out.
Err, A DE variation?
17459
Post by: Vasarto
A little bit. More Speed. More Toughness and much much less Finesse army type and Forgiving. No psychic powers but rely on a fast movement, Rail gun Tech and having the option of heading straight in as fast as possible. They can deep strike and deploy and still assault but not have massive or Very great CC prowess. Also they would worship an entity of power equal to the four chaos Gods giving way to a new God like character for Fluff and maybe even a book!
9079
Post by: FITZZ
The Lost and The Damned,they represented one of the more diverse "armys" GW ever came up with ( not to mention one of the "enemies" the Imperium faces the most),yet GW "squats" them...an utterly foolish move,LaTD should be brought back.
722
Post by: Kanluwen
Lost and the Damned were "squatted" because they were for a one-off campaign. And they were horribly abused repeatedly in tournaments, if I remember right.
9079
Post by: FITZZ
Kanluwen wrote:Lost and the Damned were "squatted" because they were for a one-off campaign. And they were horribly abused repeatedly in tournaments, if I remember right.
I don't belive that just because LaTD were created for the Eye of terror campaign is/was a vallid reason to "sqaut" them after campaigns end,as I stated before, LaTD represents a faction/force that the Imperium faces very often,more often than CSM or Nids some would argue,so it is still my belife that LaTD should be made available as an "army" option.
As for tournement abuse,power gamers will power game,should any army that can be abused be "sqauted"?  ,I feel this is more of a problem that can be adjusted with a bit of rules tweaking rather then just sweeping a flavorful army away.
21202
Post by: Commander Endova
I had an idea for an entirely robotic race sent to our galaxy from another. The creators of this robotic force realized the threat of the Tyranids, and wanted to eliminate the threat in our Galaxy before it reached theirs. If they fought non-tyranid forces, it would either be in self defense, or because they need the resources/strategic position offered by a planet.
They wouldn't have Psykers, but they still get units that can use special powers, especially like, Machine Curse.
The thing that makes them really unique is that, for example, the models of the basic troops choice can be built as individual troopers, or conglomerated into something heavier, like a bigger mech with either armor values or multiple wounds. Whatever makes more sense balance wise. But the troops could also be attached to Heav support or Fast attack vehicles, and essentially become additional defense weapons.
Stylistically, their hardware should revolve around multi-legged walker units, nothing with tracks and nothing that hovers.
The whole concept is modularity that confers mutual benefits to the force.
21946
Post by: ZacktheChaosChild
We need any of the following
-Ninjas
-Zombies
-Pirates (Revamped DE would suffice for this)
I think I speak for everyone when I say that anything is better with above things
722
Post by: Kanluwen
FITZZ wrote:Kanluwen wrote:Lost and the Damned were "squatted" because they were for a one-off campaign. And they were horribly abused repeatedly in tournaments, if I remember right.
I don't belive that just because LaTD were created for the Eye of terror campaign is/was a vallid reason to "sqaut" them after campaigns end,as I stated before, LaTD represents a faction/force that the Imperium faces very often,more often than CSM or Nids some would argue,so it is still my belife that LaTD should be made available as an "army" option.
As for tournement abuse,power gamers will power game,should any army that can be abused be "sqauted"?  ,I feel this is more of a problem that can be adjusted with a bit of rules tweaking rather then just sweeping a flavorful army away. 
And that "faction" was really just broken down into poorly trained cultists or traitor guardsmen, with choices that were available to the Chaos Marine codex.
Both of which can be represented, albeit without wacky mutations, chaos marine support, or daemons by the standard Imperial Guard codex.
I really fail to see the issue. And as for the Imperium facing traitors...
That's what the Arbites and PDF are for. Very rarely are there large enough forces that the Guard have to be called in. We, so far, have the example of the following:
A) Plague zombie swarms. Which are really cannon fodder for a Nurgle pledged cult that would contain contain traitor guard/cultists, with Plaguebearers and perhaps a Nurgle related Traitor Astartes.
B) Your bog standard Blood Pact styled force, which make use of things that we don't see on the tabletop period. How would you represent a Wirewolf? Or a Blood-Witch? Neither are really "combat effective" outside of small forces.
C) Traitor Guard armies, modelled after the Volscani Cataphracts. They're bog standard Guard armies, just with spikes.
15694
Post by: tigonesskay
Why don't they make an anti 'nid race? Or even a codex based on the old ones?
19057
Post by: oldone
Wow some great ideas about tthe new race's guys
btw what is pan-fo i been playing for 5 years but only got in to the fluff this year so yeah what is it/them?
5212
Post by: Gitzbitah
The Pan Fo will be reviled!
They are basically an example of everything that could go wrong with a fan made codex. The guy responsible for them loved them to death, and foolishly shared his vision with the internet. I'm fairly certain that after that it was taken up by /4chan. It mutated and became a terrible, terrible joke race.
I've only been able to find the codex once, but I remember it involved floating gas bags that had mind control abilities. Believe it or not, it went downhill from there.
19770
Post by: salamander man
Space Slaan and their Space lizards!
21886
Post by: Turbo10k
After reading several other threads, I think new races are not needed game-wise. It's already cluttered, and really unbalanced.
9104
Post by: Sgt. Salt
ZacktheChaosChild wrote:We need any of the following
-Ninjas
-Zombies
-Pirates (Revamped DE would suffice for this)
I think I speak for everyone when I say that anything is better with above things 
-Eldar
-Nurgle stuff
- DE (as you've said)
I'm liking the thought of a robot army. Idk if it would be the "anti-tyranids" though. I think that's already covered by the Necrons.
2210
Post by: Dainty Twerp
Lost and the Damned.
I just don't understand why GW doesn't do it, plain and simple. It's like the missing link, already.
20871
Post by: Ygds
Well I for one am tired of seeing, what is it, um... 6 human factions i think (space wolves, space marines, imperial guard, daemonhunters, witchhunters and arguably chaos space marines). Everything else seems to take a back row seat, what is stopping the formation of factions of other races? But I am also oppossed to that, variety is best found by thinking outside the box. I know GW will not consider a new faction unless it is just another space marine chapter. This is a clear example of human ethnocentricity, we incescently need to make ourselves the focal point of the entire story.
I would propose having a race that uses the void of space as it's source of power. An entire society based on geometry and the changing of the shape of space to suit their own needs. Natural space dwellers that only occasionally make excursions to worlds. I could envision a single one being an entire army in and of itself. A huge massive creature that lands on a planet and spawns extensions of itself to defend itself when attacked by the ever overzealous and ethnocentric empirium. A race of entities with different personalities that have the ability to reproduce their armies. sort of a tyranid type thing without the hive mind, or agressive nature. Powerhouses that are hidden and vastly outnumbered by all other races. I think this would be a neat idea to play on. Having a massive set of models that act as sources for the generation of new units, having the ability to consume and produce new creatures over the course of a battle. I am thinking like a wound exchange system, where one of these things gives up a single wound for each troop produced, but itself has something like 40 wounds, and it can choose to ingest retreating units to regain wounds. Would be a hell of a project to balance. I also think they would make excellent antithetical premises against the tyranids, maybe the only race that can have an understanding of the tyranid race on an appreciable level. But come what may, I myself am looking forward to the debue of at least 4 more space marine chapters over the next 6 years and a couple more human factions, the Squats return and WoodWorld Eldar.
722
Post by: Kanluwen
They tried factions of other races.
It didn't work so hot.
Edit:
"Doesn't didn't". Ugh. Sleep deprivation bad.
21886
Post by: Turbo10k
Woody eldar...I though GW gave up on eldar. 10 years is a long time to see the dust pile up on the DE army book. Besides, what everyone really wants with a machine army is something not so gritty and restrained as a Necron army (I gave up on it only for the PhaseOut and absence of troop choice) or as optimistic and fragile as the Tau...Embodying the dark, CC efficient Transformers movie Decepticons would be a nice head start. Oh, and forget the Transformability, only raw power and pointy bits.
6686
Post by: PanzerLeader
An archnid race would also be a nice change of pace. Something suitably twisted and alien.
173
Post by: Shaman
Humans with three eyes who are ninjas!
Humans with one ear who are pirates!
Humans with always outstretched arms who are zombies!
In the grim darkness of the 41st millennium there are no Xenos.
As for a new race Id love them to make pan fo and make them hell cheesy with every trooper having the rules of an obliterator because they just make the gun required for the situation.
Karate Zoats?
I think the problem with alien races is they need an element of humanity that the player can understand other wise you get necrons.. haha
Otherwise you might get a race of organic spheres who use static electricity to kill everyone!!!
20871
Post by: Ygds
Just to point out, an element of humanity is a personal turn off, while I enjoy motive and some mode of sympathy for the race (I myself often feel like Nurgle is misunderstood and just wants to be loved, but that does not necessarily lend him any humanity) I hate the idea of a necessary human perspectives.
I also must clarify I hate the idea of making new factions of the other races, it is like taking a clock that keeps time nicely and smashing it with a hammer and expecting to keep working.
The Tau are a great example of a very different universe view (though one may argue they are psuedomarxist). The best example however is the Tyranids, what makes people like these is not in fact sympathy with their cause, well I hope it is not. There is no human persona to the Hive mind yet they are a success, why, well tyranid players can answer that, i think (as I considered making a tyranid army) it would be that they are COOL ( for all intents and purposes). All that GW needs to concoct is a very COOL race, is to do something never before done. I would love to see another interesting totally non-human like army, something truly alien like the tyranids. The necrons were really (as far as I can tell) just future undead. The tyranids were like a completely new archetype, one now used by several other mythologies. The goal should be the development of a new or use an unused archetype as the basis for the army. I would be supremely dissappointed if they ever came out with another human faction or Woodworld Eldar (that was a joke by the way, that would probably make me vomit if that was their plan).
While it would be neat to have the Adeptus Mechanicus have their own codex, I would have trouble seeing it as anything more than the same old.
Think outside the box, develop something truly original that is also appealing, plays differently and has real character. I would rather see them come out with one new, original idea rather than more space marine chapters. It is like saying, "we couldn't think of anything else to do to keep you interested, and so since you love these guys so much, here is another color scheme you can use". anyway enough of my ranting, while I love the game for it's rules and complexity I think that does need more diversity, that is more non-human elements. Automatically Appended Next Post: Geez jused red the Pan-fo coedeks. tHAt thang hid mor sping errerss ThEN I hiv evar sean. I 'im gla mie carrent prageked iz sterting slough.
22189
Post by: Farseer Prometheus
I would love to see a undead army kinda like the Vampire Counts hell Vampires are already in 40k and are quite tough.
21886
Post by: Turbo10k
We've had enough undead in 40k.
173
Post by: Shaman
@ ygds Tyranids are still so simple anyone can understand their motives (nom nom).. They are basically like animals who follow one instinct. The trouble comes with races like eldar who just appear stupid, cause your not meant to understand their motivations, yet clearly I do, self preservation through manipulation. And their plans generally fail due to not being protagonists. So whats your alien race ygds? Also I think a living energy race would be cool. I also think a Ushabti (the undead Egyptian things) would be awesome. The ones with the jackal heads and not have them being undead, living ones.
19827
Post by: yoco3o
HRUD!
21886
Post by: Turbo10k
Shaman wrote:
Also I think a living energy race would be cool. I also think a Ushabti (the undead Egyptian things) would be awesome. The ones with the jackal heads and not have them being undead, living ones.
Yeah, but they would own as they wouldn't be hit by physical ammunition...
20871
Post by: Ygds
hey shaman. I was not insinuating that their motives were not understood, there just not completely human (unless you eat tons of food and then spawn various voracious creatures to continue eating world after world). And i already posted my idea. I would like to see a completely space dwelling race that only occasionally drops onto planets, but are able to produce defensive units of life to keep themselves safe. I talked about a wound exchange system that would allow them to ingest units and regurgitate new ones when required. I could the center piece being that one of these beings drops onto a newly colonized Tau or Imperial world and is attacked being mistaken for an agent of chaos or a heretical being. Whereupon it's murder leads this race into war, as they are few in number being like space dwelling whales. I think this would lend them a non-human view point but an understandable motive and would fit nicely into the universe. Sort a sleeping giant theme, not overtly agressive like the Necrons though ( the other billions of year old sleeping giant). I want to see the empire get whats coming to them when they are agressive towards other races out of a sense of racial superiority. I want a normally gentle race, largely uknown, to suddenly bear their teeth and humble humanity. Of course such a race would be remarkably hard to balance. I am however not oppossed to your idea of energy beings, like something similar though less powerful than the C'Tan before they took on physical bodies. Being able to raise their dead or having a binary fission ability, have invulnerable saves to physical weaponry and all have force or power weapons, with a little lower weapon skill and strength to balance. I think that would make a killer army to play, and definitely dynamic. They would have to play and deploy differently to balance their concept with how they play though, depending on their common stats. But great idea.
I am actually now developing a supplement to the codex Chaos Daemons, for daemons of Malal. I will be developing it completely, for fluff to units to marks and gifts. So perhaps in a few years (maybe 10) I will move to developing a new army. I just don't have the mathematical and experientional know how to do it, a supplement at least gives me some idea on how to proceed. With daemons it is a matter of finding it's strategy void, or what character will these new units all have in common. Nurgle is tough, slaanesh is fast, Khorne hits hard and Tzeentch is great at range. So I think the same principal applies here, there is always a strategy void, something that has not been properly explored, so something new is what is best, not new colors or more of the same. Something novel that works. I wish such companies made their customers part of development, sent forums pictures or upcoming models for critique, sent out rule ideas so the community can evaluate them and give feedback. I think any fan based company should take and invite as much criticism as possible. Though I am sure they read these forums, doing what I suggested would help greatly, not everyone can come to conventions and games days, we need access to what is new, and the tools to change or protest what we do not like. Secretive practice in my opinion is a double edged sword; on one hand you protect IP and artistic property in GW's case; on the other you may produce something nobody wants or has little approval for. I have been reading the beastmen thread in the news and rumors section, and it seems that many dakka members dislike the cover art. THE COVER ART!!!! This shows another reason why they don't make such things as new factions or even new models a subject of customer opinion, it is the old saying "you cannot please everyone". I love the cover art , but most members find it underwhelming. I can see GW being sensitive to such things and just not wanting it's customers to know anything until it is too late to change. Is this a mistake? I don't know, I don't run a business. But if they do decide to devise a new race for either 40k or WHF it should be user consulted, and not a select secretive few, it should be broad based and statistically handled to please the greatest number of customers. That is how I would do it, and if people did not like what I was doing, I would change it, or argue my case openly. But that is my spiel, I just do not want to see another human faction, and if that means no new faction then that is all fine and dandy with me.
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Post by: Shaman
Interesting idea..
however the daemons of malal interests me more honestly..
That would be a really cool spin on daemons. Honestly couldn't you just do counts as? So like a blood thirster is a malaal hunter killer or something..
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Post by: Cheese Elemental
Shaman wrote:Interesting idea..
however the daemons of malal interests me more honestly..
That would be a really cool spin on daemons. Honestly couldn't you just do counts as? So like a blood thirster is a malaal hunter killer or something..
Malal's Daemons would just appear in the material realm and then commit suicide.
Chaos destroying itself, remember?
21886
Post by: Turbo10k
Cheese Elemental wrote:Shaman wrote:Interesting idea..
however the daemons of malal interests me more honestly..
That would be a really cool spin on daemons. Honestly couldn't you just do counts as? So like a blood thirster is a malaal hunter killer or something..
Malal's Daemons would just appear in the material realm and then commit suicide.
Chaos destroying itself, remember?
But Chaos regenerates and restarts the the whole cycle for the fun of it...
20871
Post by: Ygds
It is just an idea, and no counts as would not work well for me on an aesthetic and honor level. Certainly for field testing units yes. for the final finished project no. I at first was developing a new chaos God altogether, but it was becoming difficult to make it coherent and consistent, So it is best to use an already made personality instead. And I would have to agree a Malal daemon would be suicidal in the material realm. In fact I think this might be part of their function, where they need to kill or destroy something or terminate themselves, probably by eating out their own innards. I can imagine the Malal greater daemon having the ability to consume other daemons to regain wounds, or having to do so in order to not lose a wound during a round. consequently I will be making them very strong, with small squads. Ubber daemons that act like time bombs, if not in the thick of things, turn on themselves and are obliterated. Though powerful must be placed right to get any combat. I am thinking of a troop choice costing 20 pts a piece, but this is not what this thread is about. Just wanted to say my agreeing statements.
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Post by: Hjarrand
hmm sounds very cool...
Although i camed on idea that a new race should act something like a mix between Scavens from Warhammer fantasy and Necrons.
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Post by: Vasarto
Space Lizardmen!
Automatically Appended Next Post:
Vasarto wrote:Space Lizardmen!
Like Orks only instead of Junkyard..think more jungle meets Forge and Same Assault capabilities but more toughness.
Oh yeah and they can shoot better!
22571
Post by: MOMUS
@ DELEPHONT you just described the tau lol
'interested in uniting, good tech, not cursed by AD MECH, a breath of fresh air'
LATD would be very welcome
SLAANI could be made (lizardmen)
Squats could be remade by making the DEMIURG
ah squats *sigh*
i cnt remember who said it but an army that revolves around a few units is how i imagine the Demiurg -bit like orges in WHF
although GW needs to get away from fast attack=troops with wings/bikes, heavy support=troops with big guns, elites=super troops
an army that breaks these conventions would be interesting and different to play
more xenos! no more imperials
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Post by: besring
I would like GW to bring back space drawves, I heard they existed once some where, but if they didn't they would be awsome
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Post by: Khornholio
Squats or Spaven.
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Post by: starbomber109
What lives in the Ghoul stars anyways? Apparently whatever it is is dangerous enough to devote an entire chapter of space marines to defending it (and keeping the nids from trying to eat it)
My point is there are a couple of Xenos races that have not been fully explored yet, even in the fluff.
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Post by: Turbo10k
The space mawheens couldn't go into the Ghoul stars cos they had to ask permission from GW, who said it couldn't be bothered.
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Post by: shas'o vera
how about a race made entierly made of robots but mecha type robots not the crappy necrons
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Post by: Kilkrazy
PanzerLeader wrote:I'd like to see another alien faction emerge. In terms of looks and fluff, mebbe a beastman and Wood Elf cross. Nature oriented, with brutal close combat attacks and strong psychic powers that can shape terrain during the game. Units could be based on traditional woodland creatures, both actual and mythic. Completely different playstyle and aims from the normal grimdark feel.
That's an interesting idea actually. Sort of anti-Tyranids.
I fear GW will not revile any more alien factions because they can't even keep it up with the ones they already have.
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Post by: PanzerLeader
Kilkrazy wrote:
That's an interesting idea actually. Sort of anti-Tyranids.
I fear GW will not revile any more alien factions because they can't even keep it up with the ones they already have.
I hadn't really considered them to be the anti-Tyranids but I see it now that you say it. I was originally aiming for the embodiment of the benign forces of the Warp, but a reverence for nature/life would also be very much opposed to the Great Devourer. I might have to flesh this out more now once I finish the little Eldar short story I'm working on in Dakka fiction. It would be interesting to try and build an army with a unique background and playstyle.
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Post by: Turbo10k
Not so much benign as neutral-aggressive to all type of warpy army. Warp can't be good, right? Plus, lay off the Wood elf thing. Both Eldar suck enough already, this would be adding something for them to be compared to!
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Post by: PanzerLeader
*shrug* Wood Elf is a pretty good comparison to bring across the initial idea. And the old fluff described the natural rythmns of the warp as harmonious and benign and described it as "the natural forces which flowed through all living things like a great river of life bringing sustenance." So yeah, generally neutral but very anti-Chaos/anti-Tyranid. I haven't even begun fleshing out the idea yet, but definately not gonna make them wood elves in space.
20275
Post by: DorianGray
What about the Draxian Hegemony, Worldweave of the Noisome Reek, Church of Dracolith, and Ulumeathic League.
Read the big red book.
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Post by: Kogwar
We need cultist and traitors, and Interex they would be really cool
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Post by: shrike
they should have a codex for pre heresy marines, and they went forward in time through the warp, and they should have models for the thunderbolt pattern sm and the emperor and horus, making the sm suck but thier tanks awesome, with lot of ancient lost-to-the-ages tech, and the emperor should, have 10 wound, hits on twos,and re-rolling, and strenth 10, no armour or invulnerables and stuff.
and make witch hunters and demonhunters in the same codex!!! and make plastic inquisition models!
and plastic chaos dreads and defilers!
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Post by: EmilCrane
Considering nearly 30%-40% of what the imperium fights in some form of Latd (mutants, traitor guard etc) they really need a codex.
It should be really adaptive, so you can make a genestealer cult as easily as the blood pact. And for god sake can we see what an AT-70 reaver looks like. (anyone who's read gaunts Ghosts knows what I'm talking about)
After that make the Ad Mech. There's so much fun stuff there from electro-priests to skitarri to elite tech guard units and even Knights.
Also, combine the inquisition, and for god's sake update DE
22514
Post by: Terje-Tubby
Vasarto wrote:Race Name:Vaeran
Race type:Humanoid like race, Very Simular to that of the Human Race. Their bodies overall is slender and thing and mostly muscle. They have very long and pointed ears but facial features are different from a humans. "Not Elves but simular" Their Skin is Dark in color and most have very long black hair and Piercing red eye's.
Food type:They are mostly Carnivores and Drink blood from their prey. Although they do eat some types of Fruit and eat certain Nuts and Berries on occasions.
A race that Specializes in Speed and Fast Striking but lacks In Armor. They have "very" fast Vehicles and can Withstand G force that would Kill any other person of a race including Primarchs. Their Bodies were made to go very fast since the Birth of their race and have evolved over millions and millions of years accordingly. When they became smart enough they started genetically altering their DNA structure to add new improvements and "SUPER" evolve themselfs and their brainpower. Their race evolved at near the pace the Tau did but they were a much older race by the time they did it.
Their Vehicles, even in the warp travel at speeds that are unheard of by anyone else and in battle are they strike hard and fast and it is said that they have never lost a war.
Army Build:All their Vehicles move at a minimal of at least 12 inches and their foot troops move at a pace of 9 inches. They lack a little in close combat but with the right weapons given to a select few they can do damage. No Unit exists with an Initiative lower then 6 and their best at moving around. However moving at that speed makes shooting difficult at times. If they move at their full speed. "full Distance" it lowers their BS. However Moving at full Speed gives them a simular rule to certain skimmers moving flat out and most recieve a +3 cover save for moving at high speeds.
Unlike most units. They can Disembark From Vehicles and Deep Strike and STILL move and Assault. So you can deep strike. Move them Half their Distance they can move and Still shoot and Assault.
(They specialize in speed ONLY)
Their Technology is based on Rail gun Technology and Thus No unit ever gets more then a single shot from their guns. Their guns are powerful but unless it comes from their "big tank" they have 0 blast weapons and 0 weapons that get a more then one shot out.
Wood eldar
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Post by: Turbo10k
Oh great, everyone wants flimsy space-elves that live on forests, shoot bows, and go into orbit with magical winds riding in wooden ships....in space. YAY for sucks
22289
Post by: EmilCrane
Oh great, everyone wants flimsy space-elves that live on forests, shoot bows, and go into orbit with magical winds riding in wooden ships....in space. YAY for sucks
definitely not
We need a professional traitor guard amry (like blood pact) and the Ad mech, no more effet spess elves
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Post by: Somnicide
hi tech baboons. Automatically Appended Next Post: EmilCrane wrote: Oh great, everyone wants flimsy space-elves that live on forests, shoot bows, and go into orbit with magical winds riding in wooden ships....in space. YAY for sucks
definitely not
We need a professional traitor guard amry (like blood pact) and the Ad mech, no more effet spess elves
You can do a pretty decent traitor guard army with the new ig dex, actually.
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Post by: Turbo10k
TR4ITOR...thats a word you can put in front of anything to make a new codex/army. TRAITOR Gaurd, TRAITOR marines, TRAITOR IG, TRAITOR KITTY in space...
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Post by: alexwars1
The Charybdis
A race of betentacled wind monsters with blast-back effects.
21886
Post by: Turbo10k
TRAITOR Charybdis...there you go, you've got a SECOND codex!
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Post by: Vet Sergeant Travis
I personally think GW should bring back the LATD as they had awesome models and its not to hard for GW as they already have all the stuff. If not make a Traitor Guard army like Emilcrane said.
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Post by: Kogwar
Exactly man the easyist and most profitable
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Post by: Somnicide
latdftw
21886
Post by: Turbo10k
Somnicide wrote:latdftw
PTFLATDD:
Put The F****** Lost And The Damned Down.
Get over it! It gone! Pfft! Kaboom! They aren't lost anymore!
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Post by: EmilCrane
Maybe not the Latd but I think an army should be made to represent the forces of choas who wren't CSM or daemons, who actually make up a tiny percentage of the ruinous power's armies.
21886
Post by: Turbo10k
Hmm, according to GW what isn't Chaos Space Marine or Daemon but is still Chaos? TR4ITORZZZZ!! Lolz thats all they can think of!
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