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Post by: Chapterhouse
Greens for our 28mm Female heads are done and will be sent off for molding this week (regardless of current critiques). Fit well on IG figures (the scale is the same) I am leaning towards metals for affordability for everyone (.85-$1.00 each cost). Resin would push the cost to about 1.25 each.
Question for you folks, 6 pack or individual sales?
Be gentle on the critiques, its our first foray in naked human heads..
Nick - Chapterhousestudios.com
7
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Post by: Revliss
Emm what happen its darken then the photo i send you.
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Post by: jp400
Hmm,
Dont take this the wrong way. Love the idea, however Im not loving the look of several of the heads. I think whats killing it for me is how Anime everything looks feature wise. (bug eyes, pointy nose, butch haircuts ect ect.)
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Post by: Cheese Elemental
Oh my God. Guys, guys, you sculpt good pauldrons, but please... stay away from faces. These are, without a doubt, much worse than ANY female faces I've seen on the miniature market.
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Post by: Chapterhouse
It is ok, we are taking notes
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Post by: MachineSlave
I agree. I am happy that you are producing female heads but the anime thing is not my bag and a few of them do not seem to have eye sockets but rather eyes protruding from their heads. Eyes are hard, so kudos for succeeding where you did, but just bring some of those other gals in line.
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Post by: Cheese Elemental
You need to take a whole damn new sculptor, guys.
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Post by: MachineSlave
Cheese Elemental wrote:Oh my God. Guys, guys, you sculpt good pauldrons, but please... stay away from faces. These are, without a doubt, much worse than ANY female faces I've seen on the miniature market.
dude, that is a bit harsh. Some of the old dark elf and dark eldar faces were worse. Don't stay away from sculpting faces, just keep working on it.
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Post by: jp400
Ok, after seeing the *new* added close up pics... I have to say, In the kindest way that I can, that you need to rework every head that is shown here.
I would not pay a nickle for those current heads.
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Post by: Chapterhouse
Faces are a pain in the butt, so we will keep trying  if at first you dont succeed... try until your fingers bleed.
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Post by: Cheese Elemental
MachineSlave wrote:Cheese Elemental wrote:Oh my God. Guys, guys, you sculpt good pauldrons, but please... stay away from faces. These are, without a doubt, much worse than ANY female faces I've seen on the miniature market.
dude, that is a bit harsh. Some of the old dark elf and dark eldar faces were worse. Don't stay away from sculpting faces, just keep working on it.
Ok, I was a bit harsh there; GW started poorly too, but jeez, man. At least hold off on release until you can get to a much better standard.
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Post by: Rico
jp400 wrote:Hmm,
Dont take this the wrong way. Love the idea, however Im not loving the look of several of the heads. I think whats killing it for me is how Anime everything looks feature wise. (bug eyes, pointy nose, butch haircuts ect ect.)
I dislike the heads for this very reason stated above. Perhaps consider some ponytail heads? Unless you're building on a GI Jane concept.
Sales-wise, I think a pack of 5 and then increments of 5 with slightly better deals (don't take this the wrong way, I am not trying to tell you how to run your business) would be popular. Hell, I'd buy a pack of the improved heads if I had an army that would need them.
Keep up the good work - you seem to be listening to what others are requesting
Rico...
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Post by: Chapterhouse
Well, I appreciate the reviews, I will continue to support the sculptor on his growth and I know his skills will continue to improve over time.
I do see the anime links though
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Post by: MachineSlave
Chapterhouse wrote:Faces are a pain in the butt, so we will keep trying  if at first you dont succeed... try until your fingers bleed.
There you go, homie. And when you do get that face that rocks you will be all the proud of yourself for it... till you post it on Dakka and it gets flamed... and you get depressed and swallow a bunch of X-Acto blades. But until then you will feel like a million bucks!
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Post by: Rico
MachineSlave wrote:Chapterhouse wrote:Faces are a pain in the butt, so we will keep trying  if at first you dont succeed... try until your fingers bleed.
...and you get depressed and swallow a bunch of X-Acto blades.
...Interesting...
/Philosophical face off
Rico...
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Post by: Chapterhouse
If you guys want to give anatomical pointers to the artist (be kind!) feel free to pm Revliss (2nd poster from the top). That is the only way to get better besides practice.
P.S. These are still going into the casting machine  I am sure there are more then a few folks would may buy them ((SARCASM AND JOKING ON)not the damn picky Dakka folks  ).
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Post by: jp400
.......
Wait, so because we are calling a spade a spade and saying that the heads need some more work we are now picky?
Not our fault we have half a brain and don't want to buy CRAP models.
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Post by: Revliss
Looks like i really need to move State side .. cos Asian chicks here do Looks like Anime character them SELF ...
now point taken .. i we resculpt some more new head after the space elf is done
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Post by: MachineSlave
It might not be a bad idea to get a skull from the new skeleton kit and green over that... assuming it is the right scale but I think it is. Another option is to find a homeless person and drug them into submission and use them for reference. Not a bad idea to bathe them first so they do not stink up your home while you work though.
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Post by: Chapterhouse
jp400 wrote:.......
Wait, so because we are calling a spade a spade and saying that the heads need some more work we are now picky?
Not our fault we have half a brain and don't want to buy CRAP models.
Err jeesh, you didnt notice the sarcastic raspberrying-ork at the end of my quote..
For the record, I WAS BEING SARCASTIC AND JOKING!!! Automatically Appended Next Post: MachineSlave wrote:It might not be a bad idea to get a skull from the new skeleton kit and green over that... assuming it is the right scale but I think it is. Another option is to find a homeless person and drug them into submission and use them for reference. Not a bad idea to bathe them first so they do not stink up your home while you work though.
Or a hot Giesha girl...
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Post by: Savnock
Uhm, Chapterhouse, you could really do better for something to put into the molding machine. As a fan of your products, here's some advice to not debase your product line. If you have low-quality stuff in there, even the really good bits will look less attractive to buyers (they'll wonder if it's just the photo/paintjob making other things look good). Pig Iron has that problem- a few cruddy things (bodies on Kolony sculpts in particular) making their other decent stuff look worse.
Even if you've invested in these sculpts, you shouldn't market them. Just my $0.02.
And to Revliss, good first sculpts, still not production quality but much better than most people's early work. Keep at it!
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Post by: Chapterhouse
. Automatically Appended Next Post: Savnock wrote:Uhm, Chapterhouse, you could really do better for something to put into the molding machine. As a fan of your products, here's some advice to not debase your product line. If you have low-quality stuff in there, even the really good bits will look less attractive to buyers (they'll wonder if it's just the photo/paintjob making other things look good). Pig Iron has that problem- a few cruddy things (bodies on Kolony sculpts in particular) making their other decent stuff look worse.
Even if you've invested in these sculpts, you shouldn't market them. Just my $0.02.
And to Revliss, good first sculpts, still not production quality but much better than most people's early work. Keep at it!
Taken under advicement.
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Post by: BrassScorpion
Those heads definitely need more work, fellas. Take a look at the Escher heads or Sisters of Battle heads by GW for some sculpting pointers. Those are feminine looking yet still have a cool "40K edge" to them.
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Post by: LunaHound
BrassScorpion wrote:Those heads definitely need more work, fellas. Take a look at the Escher heads or Sisters of Battle heads by GW for some sculpting pointers.
Please no! we all known GW have the worst sculpted female faces , please do NOT use them for example!
Werner Klocke and Sandra Garrity please ><
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Post by: the_trooper
Fetal Alcohol Syndrome.
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Post by: Cheese Elemental
LunaHound wrote:BrassScorpion wrote:Those heads definitely need more work, fellas. Take a look at the Escher heads or Sisters of Battle heads by GW for some sculpting pointers.
Please no! we all known GW have the worst sculpted female faces , please do NOT use them for example!
Werner Klocke and Sandra Garrity please ><
GW's female faces really aren't that bad nowadays. The SoB sculpts were made years ago. Newer female models look much better IMO (although there aren't many). If you want to see bad GW females, look at the Wyches.
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Post by: jamsessionein
Yeah, those are... not good. Definitely not something I'd buy for the purpose.
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Post by: dumbuket
Werner Klocke is an awful sculptor and the faces on his models are all distorted in the same way.
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Post by: Chapterhouse
OK OK we get it
So make some critiques besides "bad" and "not good" what specifically needs work?
What is good about them? I like the hair sculpting myself.
Capice?
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Post by: LunaHound
Well guys lets try to include constructive feed back , or else we really arnt helping at all...
First off , the faces if are scultped to look asian are actually "normal" which asian's side profile is really er...flat.
Also the eyes are too wide apart for some of the minis .
As well as for the face to look sharp and stands out , the highest part of the cheek bones should be above the nose.
I know asians's cheek bone are like abit low to almost the bottom of the nose , i guess so it looks weird on miniatures.
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Post by: Chapterhouse
Gracias Luna,
Keep it coming.
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Post by: LunaHound
Chapterhouse wrote:Gracias Luna,
Keep it coming.
Ok in that case... here goes!
@ Hair , i noticed lots of miniatures tries to sculpt strands of hair , but thats not neccesary!
because hair style now days are often layered or feathered , example below:
the hair's feathered layer are clearly shown , though there are almost no visible strands.
The strands that does exist only exist to convey as if the wind have blown some strands away.
Note that they dont have spaghetti lines to say " ok this must be hair "
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Post by: Rico
Earlier I mentioned ponytails, I think that'd be good to add some variety to the hair styles given.
Also, are you planning on making female arms, chests and legs too? Or is that a little bit into the future? Just curious.
Rico...
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Post by: Kanluwen
Chapterhouse wrote:OK OK we get it
So make some critiques besides "bad" and "not good" what specifically needs work?
What is good about them? I like the hair sculpting myself.
Capice?
Critiques beside "bad and not good"?
They need to well...look more human. I'd suggest that barring a more human look...trying "bare" heads--use a close skullcap or some form of formfitting hat. And potentially some form of blast goggles or the like.
But eh. It's far more different than anything I could do.
Why start with the heads, however?
Why not decals or dare I say...shoulderpads for the Guard?
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Post by: Revliss
wow i really need to move out of Asian then ... or go to the next island afte the rainy season where all the westen tourist in Bikini are at ..
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Post by: MachineSlave
The noses are really more scandanavian than asian, but that is not a complaint just a comment. Anyway, my prob is in the eyes really. As I mentioned before the eyes tend to be more pronounced than they should, so if you sink the eyes a bit that would help. Also humand are unique amungst the animal kingdom because we are one of the few animals whose eyes are designed to face forward as opposed to being placed more on the side of the head. If humans did not have noses the plane of the face would be relativlely flat. The nose gives the illusion of a more rounded eye socket layout, if that makes any sense. But you know really, you are doing a damn good job all things considered. The thing that most of us are probably forgetting is that you are skulpting something the size of a rabbit turd, that is bloody hard to do, man.
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Post by: LunaHound
Revliss wrote: wow i really need to move out of Asian then ... or go to the next island afte the rainy season where all the westen tourist in Bikini are at ..
I think asiansn are fine , an immediate issue i think are confusing the people are ,
your eyes are shaped as if they are already pre shaped with mascara .
Without it been painted , people probably cant imagine it visually.
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Post by: Revliss
i need to get out of Asia some time ..
back on topic note taken .. start with new heads after i get the space elf done
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Post by: LunaHound
Revliss wrote:i need to get out of Asia some time ..
back on topic note taken .. start with new heads after i get the space elf done
Nooooo~  Im seriouse , some of them look really good ,
its just the position of them make it feel abit " off " adjusting it alittle bit will be fine. Just tweak on the distance between
the eye + nose ridge + cheek bone.
Cast them right away , and get them painted up as prototypes . I guarantee you 90% of the people will change their mind and end up liking them.
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Post by: insaniak
I think the biggest problem with them is the eyes.
Hair and overall shape is fine. Some of the noses are a little oddly shaped, but are probably passable.
But the eyes are too protruding, and are positioned all over the shop. In the last picture, the head in the middle has one eye butting right up against the bridge of the nose, while the other is halfway around her head, and higher up. The top right head in the 5th picture has her eye on the side of her head.
A bit more effort on getting the eyes lined up, better defined and less bulging would improve these no end.
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Post by: Chapterhouse
Thank you guys, thats what we need
I will get prototypes cast and painted.. maybe that will change things up a bit on some if not all the heads.
Time will tell.
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Post by: LunaHound
Chapterhouse wrote:Thank you guys, thats what we need
I will get prototypes cast and painted.. maybe that will change things up a bit on some if not all the heads.
Time will tell.
The shape of the nose / eyes are fine , its the distance that need some tweak.
You can take the most beautiful model in the world and photoshop the facial distance completely,
they'll end up looking weird / alien .
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Post by: jp400
Step 1: Ditch Current sculpts
Step 2: Open Google
Step 3: Search for pics of modern female soldiers
Step 4: Research
Step 5: ............
Step 6: Profit!!
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Post by: Cheese Elemental
Yeah, Luna, I don't think you can pad this. Sometimes, sculpts are just plain bad.
As much as I hate to say it, I agree with jp400.
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Post by: LunaHound
jp400 wrote:Step 1: Ditch Current sculpts
Step 2: Open Google
Step 3: Search for pics of modern female soldiers
Step 4: Research
Step 5: ............
Step 6: Profit!!
Vasquez will look like
if we dont feminize the miniature ( its simply too small )
Cheese Elemental wrote:Yeah, Luna, I don't think you can pad this. Sometimes, sculpts are just plain bad.
As much as I hate to say it, I agree with jp400.
Meh , i believe what i see , i'll hold my breath till i see them painted -_-
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Post by: Cheese Elemental
Paint isn't going to fix the wonky eyes or ludicrous noses.
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Post by: LunaHound
Bambi eyes are fine. I'll still wait for the properly painted prototypes .
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Post by: jp400
Cheese...
Did we just agree on something???
I think Satan just drove a snowplow to work!
lol.
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Post by: Fishboy
I think it is less of proportion and more an issue of expression. Every expression is...well...odd is the best description I can give. Some just look like the are standing there with their mouth a little open and the ones that are screaming look less like screaming and more like pooping because the rest of the expression does not match the scream.
Maybe with paint they will look better. Sometimes I find it hard to see depth and character in a green sculpt.
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Post by: jp400
How I would Fix this........
1: Add a Brain bucket
2: Make hair pulled back into bun under the Brain bucket
3: Fix the face so that its more realistic and less Anime
4: If you dont do the Brain bucket, then at the very least give her a military style cut.
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Post by: Clthomps
OMG!!!!
All your IP are belong to GW!! Huuuurrrrrrrrrrrrrr!!!!!
I figure its not a chapterhouse post until someone does that...
I concur you really need to work on the eyes, and they look a little large compared to the IG head you posted. Other than that they are great!
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Post by: MeanGreenStompa
Placement of the eyes. Including width apart and most importantly symmetry.
Cheekbones and general bonestructure.
Profile.
Size of head above eyes vs size of head below eyes.
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Post by: cadbren
Why not just sculpt generic youthful looking faces which can be used as females and young males? What will more likely sell the female soldier is the torso and limbs which you're not focusing on here.
In the grim dark future all female soldiers must look hot?
Tell you what, how about some fat soldiers instead of female heads to go onto obviously male bodies?
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Post by: BrookM
I'd love to see heads with berets, caps and not just military hair styles.
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Post by: Kilkrazy
I suggest you buy a couple of packs of the Hasslefree heads...
http://www.hasslefreeminiatures.co.uk/pack.php?pack=1312
http://www.hasslefreeminiatures.co.uk/pack.php?pack=1313
According to the website they can be used commercially. If the heads fit on IG figures, you only need add hair, helmets and such.
If nothing else they would be a practical guide to your own sculptor.
I'm sure things look different when seen 'lifesize'. People may be too hasty to judge these sculpts presented in pics blown up three or four times what they would be on a miniature.
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Post by: xceptionzero
yup i use those hasslfree heads they are great check this out..using hasslefree head and a 5 min GS hairstyle/beret
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Post by: Ketara
I love your guys stuff, and this is the first thing I've had to say that I simply would refuse to buy because of the quality.
The noses whilst of anime style, actually don't fit one style, many are completely different to each other, and slightly strange for it. The eyes look like the sculptor attached a blob and tried to sculpt an eye out of it, and hence look like they're bulging. In some cases, the hair should be probably be slightly longer for the haircut being attempted.
But try again revliss! Take these as honest constructive criticisms, and perfect your sculpting!
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Post by: SagesStone
Remove the noses and you have Tau heads though
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Post by: Ouze
I'd also love to see berets and ponytails.
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Post by: Spacemanvic
Foreheads are a bit elongated, eyes on a few are too far apart. Also, I think hair styles would be a bit short (to combat lice and entanglement). A little more chin as well.
Just constructive critique.
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Post by: Chapterhouse
Notes being taken...
jp400
By the way... those army photos, I was in the army, and I NEVER saw a girl that cute in uniform.
I think they are sit-in models
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Post by: Valhallan42nd
::responded before I had read the thread::
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Post by: jmurph
I don't think the heads look bad- just a bit rough and very anime inspired. I would actually like to try painting them up before passing judgment. Two suggestions leap to mind- more defined bone structure and less prominent, more recessed eyes. The face is heavily defined by the underlying bone structure and that doesn't really seem to come through here, especially at the brow and cheeks. Likewise the eyes lie in a orb socket and here the seem to protrude too much.
It's a start, though, and I am glad to see it!
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Post by: JohnHwangDD
It is hard to sculpt faces, especially female faces.
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Post by: daedalus
I think what you guys do is great, and I'm actually working on getting an order together from you sometime soon (probably after new year). I tend to agree with everyone else that the heads initially leave something to be desired, however, I'm not sure they would turn out as terrible as some posters have thought. Is there any way you could perhaps hold one against an IG body so that we can see it more at a truescale rather than a zoomed in detail shot like what you've got going on now?
Concerning the individual heads you've posted,
Pictures 1-3, too dark to see good detail.
Picture 4: Face of left is a flat out no go. The face detail is good. Well defined brow and eyes, but I can't abide the haircut on that one, I can't get past what I'm seeing in the cheeks. Are those sideburns, ears, or what? Also, that one looks like it just ate something really sour as a result of it. If you were going for something gaunt, I'd not put any detail into that in sculpting and shadow it properly at a painting phase.
Face on the right has promise. I like the hair because its feminine yet still believable (not giant spiky anime ponytail). Eyes on that one are too far apart and too big. I also think that the brow is too flat, giving her too much forehead.
Picture 5: Left face. Same complaint about eyes and brow, otherwise I've no complaints about this one. Right picture: I had to start at this one for a second or two because I thought it got smushed, but I get that it's an eyepatch now. I think your string should be thinner, maybe flatter looking (hard to deal with when it's already .1 MM wide, I know) and should go around the head slightly lower. See GIS result for eyepatch, though I guess upon myself looking, I see them being worn higher on the face as well. Other than that, same complaint about the eyes.
Honestly, I don't think the haircuts are that bad. I find they're believable, which is why I play guard to begin with and not SPESS MARIENHS!!!!11one. I kind of feel overall as though they're standing there with an expressionless "zombie" look, which is being driven home with the mouths slightly agape. Maybe try for a grimace or open the mouth a little more for a full out scream?
I understand that you're more comfortable with the "Asian look" due largely to locale and that's how they ended up as a result, and there's nothing wrong with that, but they don't match the existing heads on the rest of my army quite yet, and that'll keep me off from them. I think they could be kept and perhaps you could make a male Asian group of heads to go along with them as an overall set. You could do sets of 10 of them, 5 each, to do an entire squad at a time.
Modeling faces is difficult, no matter if you're drawing, sculpting, or doing computer modeling. For some interesting reading, check out the "Uncanny valley" effect. Don't give up and be very patient and you'll get there.
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Post by: jp400
Chapterhouse wrote:Notes being taken...
jp400
By the way... those army photos, I was in the army, and I NEVER saw a girl that cute in uniform.
I think they are sit-in models 
When were you in? Cause let me tell you times have changed. Id post some from my detachment, but since I dont have their consent I wont.
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Post by: Sgt.Roadkill
combat barbie, this is why british army are superior!
(but only caus eof this 1 point)
http://news.bbc.co.uk/1/hi/england/8348243.stm
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Post by: JohnHwangDD
Chapterhouse wrote:Gracias Luna, Keep it coming.
Go to HobbyLink Japan (hlj.com) Check out the faces on the resin figures. You will see some amazing face sculpting there. ____ Chapterhouse wrote:jp400 By the way... those army photos, I was in the army, and I NEVER saw a girl that cute in uniform.
Really? I was ROTC, and let me tell you, college coeds make for some *very* pretty girls in uniform.
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Post by: RogueMarket
Need some boobs for my cadians or catachan. ;P
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Post by: Oldgrue
Couple of suggestions:
Less pointed chins - they've all got what appear to be heart or diamond shaped heads. With the largish almond eyes they're looking more elf than Human. Combine this with the pointed nose and the features are too long in general.
The third photo - bottom center and right are both good starting points.
Since most of the IG male heads have helmets or close cropped heads, I'd suggest going with more of a WAC or WAVE look than 'Rosie the Riveter' I'd even suggest taking a look at some headshot (worksafe suggestion!) galleries online to get a better feel for it.
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Post by: Grimhowl
I'm curious as to whether the sculptor is making these with reference photos, especially of the same face from multiple angles, nearby or just trying to sculpt a feminine face from memory. Having references should make it easier to avoid things like having the eyes too far apart, too almond shaped or too large. I was thinking that it might be helpful to take pictures of someone specific and work towards sculpting their face at that scale. Not as an attempt to market an exact replica of a famous person's image just as an attempt to see if you could make it recognizable. Most miniatures are sculpted based on concept drawings, reference sketches or paintings. It might be helpful if your sculptor had some of those to give them a better feel for what these should look like. Looking at other companies female faces should help as well. Sometimes it helps to see how someone has interpreted something rather than looking at the thing itself.
If I were to attempt it myself I'd try sculpting the heads on a guard torso just to get the scale right. The main challenge there is that the cadians are particularly thick for their scale. This leads to a potentially odd looking combination unless you are trying to create a woman with a larger body type, in which case the head would need to be shaped differently.
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Post by: Hikaru-119
DO WANT! So how long will you guys be selling these?
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Post by: JD21290
By the way... those army photos, I was in the army, and I NEVER saw a girl that cute in uniform.
Maybe you shouldnt piss off your CO mate
Got a couple of cute girlies in my unit, not that i'd say that with my girl reading though
also, before people say it, yes, women do make great soldiers.
Funnily enough, one of the best shots in our unit is a girl
Now, back OT: Nick, the origional sculpts aint bad mate, but i think alot of details need to be more refined.
I think the eyes and noses are 2 key points here, since the eyes tend to be pretty big, which draw alot of attention to that.
Also, the noses look a tad pointy (Jacko?)
May be worth thinking "feth the hair" and working on the faces 1st.
Once you have a base sculpt for the face you can work on hair, but i wouldnt try and do everything at once mate, you will just make it harder to do
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Post by: Hikaru-119
Also I forgot to mention go for plastic or resin. Assuming it isn't too late of course. Metal sucks to paint and just doesn't look as good.
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Post by: Rico
This is just a thought, but we are doing genetics right now in biology... And we had to make babies (Scandalous, I know). We got packets that determine every feature on the face--from widow's peak to eyebrow size and placement to eye shape and whether or not an earlobe is attached. I was actually able to find the exact packet we used...
http://www.accessexcellence.org/AE/AEPC/WWC/1994/parenthood.php
There you are. It doesn't lead to porn or some virus, it's a science site.
Hope it helps.
Rico... Automatically Appended Next Post: JD21290 wrote:
By the way... those army photos, I was in the army, and I NEVER saw a girl that cute in uniform.
Maybe you shouldnt piss off your CO mate
Got a couple of cute girlies in my unit, not that i'd say that with my girl reading though
also, before people say it, yes, women do make great soldiers.
Funnily enough, one of the best shots in our unit is a girl
Now, back OT: Nick, the origional sculpts aint bad mate, but i think alot of details need to be more refined.
I think the eyes and noses are 2 key points here, since the eyes tend to be pretty big, which draw alot of attention to that.
Also, the noses look a tad pointy (Jacko?)
May be worth thinking "feth the hair" and working on the faces 1st.
Once you have a base sculpt for the face you can work on hair, but i wouldnt try and do everything at once mate, you will just make it harder to do 
Elayne Boosler wrote:"We have women in the military, but they don't put us in the front lines. They don't know if we can fight, if we can kill. I think we can. All the general has to do is walk over to the women and say, 'You see the enemy over there? They say you look fat in those uniforms.'"
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Post by: Loricatus Aurora
I agree - need more work and keep at it.
A bit of inspiration here
http://mybirdie.ca/files/page0_blog_entry5417_1.jpg
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Post by: mrwhoop
As I'm brand new and starting with Guard I am glad to see you're working on this and I like the CHS site  I can't add anything that hasn't been said except that's certainly better than what I could do. Keep up the good effort and I'll patiently wait for when you get them ready for sale.
Thanks
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Post by: BrassScorpion
They need to well...look more human.
That's what I was thinking and why I didn't offer any "tips" on making them better. Where do you start when the problems are so basic? Well, here's my attempt at some specific tips. The facial structure of the current heads has almost no depth to it. Real faces have contours. Women have larger foreheads than men, but in general, "softer" facial features. Eyes should be inset, not flush with the surface of the face. I hope this helps.
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Post by: Chapterhouse
Hmm maybe they should be relegated to be called Elf heads
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Post by: Howlingmoon
emeh. I don't do guard, so my input is probably not valuable to you, but I don't care for them.
Once again wishlisting for CSM parts.
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Post by: JohnHwangDD
Chapterhouse wrote:Hmm maybe they should be relegated to be called Elf heads 
Do they fit on the Eldar / High Elf torsos?
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Post by: Chapterhouse
I will check when I get home, they were modeled on the same size as an Eldar head (not that IG and Eldar heads are much different in size).
Seeing as many people think they look pixy-like or elfen, this may be a good use for them.
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Post by: Grot 6
Chapterhouse wrote:Greens for our 28mm Female heads are done and will be sent off for molding this week (regardless of current critiques). Fit well on IG figures (the scale is the same) I am leaning towards metals for affordability for everyone (.85-$1.00 each cost). Resin would push the cost to about 1.25 each.
Question for you folks, 6 pack or individual sales?
Be gentle on the critiques, its our first foray in naked human heads..
Nick - Chapterhousestudios.com
I'll take a page out of Luna's book.
When I look at these faces, they look off. One eye is higher then another, The patch is just... there. the nose's are off centered, too high or too low, or the pronouncement of the freatures are just odd scaled, as opposed to the head shape.
Anime Heads would actually need the eyes to be a little more defined and wide and at least set to the upper center of the face.
As to the faces themselves, I'd recommend using a glob of clay about the size of a baseball, before you try to do this again, and work on how your cheekbone, chin, and eye sockets look with a little more depth.
The eyes, while anime in style, could easily be more european/ caucasoid, and have more definition actually built up into the cheeks themselves.
These sculpts could actually be worked to evolve into a much better sculpt with a little more indpthness of the face and the definitions of the features, if you add, and take away from the basics of the heads.
As to the eye patch, the eye patch thing needs to be left out for a minute. start with some standard issue heads with some hair styles that fit a short haircut, and add additional pony tail bits, buns, or pony tails, which could easily add in with a fine streak of sculpt, and then added. The same can be said of eye patches, glasses, goggles, bionic implants, monicals, half head of bionic skull/ rough bionics, etc.
Do the face, first. then add the apuratances.
Using the head already available there, just use a small fine drill to drill out the eye socket a little more, use a needle file to shape the cheekbones, chin, and mouth, and hair, then use a bit of greenstuff to add and sculpt around the face, slightly different features to the as is head that you have right now.
There are a couple of books that describe the face in terms of lines, use the features in fine lines, then add or take away from them to develope the features.
To tell the truth, the heads on par are good, at least to me. To tell these guys to look at some other companies heads is kinda an insult. I'd just recommend that you look at a human face, or a magazine at female faces. Those bald assed head sculpts are just that. If you want them, then go over there and get them.
Chapterhouse looks like it wants to get into heads, so do yourself one better and make those heads generic enough that I could use them on other things.
I seem to be the only one that likes those heads, because I can actually drill and sculpt in there with what you have. If those are resin, I might look into them. But if they are metal, I want you to work it so I have something that I really just have to snip, file, and sculpt something like scarves, towels, etc. I could actually do something with them, but on the other people are going to be using these heads on fine detailed miniatures, so if you want them to fit in the context of the figure.
My last recommend is the additionals to the bare head, such as the hair styles, glasses, patches, etc. If you add a patch, then add a headband, if you add a bionic, then you add a little skin growing around it. the same can be said for the eyes, nose, and mouth, but in a much simpler idea. an upturned lip, a wince, a slightly turned nose... etc,etc.
Add a detail, and then add emphise it.
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Post by: Chapterhouse
Very good post, I think I will do these in a resin set so people can mess with them if they like. It will be our first foray into "head" bits, and worst case scenario people wont buy this series.
All in all it has been an educational experience for myself and Revliss.
Nick
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Post by: jmurph
Your graciousness in requesting comment is quite inspiring! I hope the feedback is useful. I am really glad to see you guys soliciting critique for improvement and I think that is reflected in the quality of comments.
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Post by: aurelion
To start, the heads are good first attempt and i am looking forward to the final sculpts.
Now the one thing i dont get, why somebody would put female heads on IG models? I mean, i understand the wish to get some female guards"men", but i dont think this is the answer. Both the Cadian and Catachan models are to muscular to be female.
Just my 2 cent
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Post by: Pete_scete
aurelion wrote:To start, the heads are good first attempt and i am looking forward to the final sculpts.
Now the one thing i dont get, why somebody would put female heads on IG models? I mean, i understand the wish to get some female guards"men", but i dont think this is the answer. Both the Cadian and Catachan models are to muscular to be female.
Just my 2 cent
tbh i think you need to read some IG books alot of the females are bigger bilt than the males.
I like the idea but i dont like the sculpts i am hoping for you guys to do one more human and less elfie lol.
also if you add helmits it will help them look more IG and less out of place in an armie.
Pete
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Post by: Asherian Command
good finnaly female guard which are in the imperial army.
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Post by: ShotgunFacelift
As others have said, the hair looks really good.
But it would be good to have some more helmeted or covered heads.
The only real critique I can offer for the scultpting itself is to define the cheek bones and the eye sockets more.
Otherwise the forehead and chin portions look fine.
Looking forward to more updates
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Post by: Red_Lives
Perhaps use of the 'Golden Ratio' will prove your attempts fruitful?
http://www.telegraph.co.uk/science/science-news/6838450/Scientists-find-formula-for-beautiful-face.html
http://www.intmath.com/Numbers/mathOfBeauty.php
Its a safe bet that if the heads fit that formula. people will like them more. Since most of the complains were about ear/nose/eye spacing.
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Post by: Chapterhouse
Yeah,
I think these are going to be in the Space Elf lineup, Revliss is already starting work on the Human scale heads.
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Post by: jp400
Are you saying that you are actually going to sell those?
Sorry, but slapping ELF on the title isn't going to change the fact that they need work.
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Post by: JohnHwangDD
@jp: it's not like they're obviously worse than some of the other stuff that's selling or been sold.
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Post by: Chapterhouse
IF they paint up nicely and work like that, we will decide on producing them or not. Since many comments have been made at the elfin appearance, I will see if they will work like that, if not its back to the sculpting table from scratch.
Nick
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Post by: JohnHwangDD
@jp: Don't make me break out a Nagash or Lemartes to make my point!
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Post by: Sidstyler
Holy hell that is hot.
Your graciousness in requesting comment is quite inspiring!
Well, to be fair, Revliss is the one who actually seems to be sculpting them, and so far he seems to be taking all the negative comments posted so far as insults against Asian women, or Asians in general, I'm not sure.
I never thought "Asian" when looking at them, I thought they looked alien...specifically Tau, except with noses. Personally I think the biggest problem is the spacing between the eyes, as it's been said. There's a couple of heads there that really aren't that bad, but then there's the one that someone pointed out where the chick's eye is on the side of her head: it's that kind of thing that really lets them down. That and some of their noses are awful pointy.
With a little more practice I'm confident you could make some really cool-looking heads, it's just that this specific batch isn't quite there yet.
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Post by: Chapterhouse
Practice makes perfect, in the mean time we are working on the heads for the Warlock/Farseer Jetbike kits..
I am leaning towards the far Right one, those arent feathers, but my rough attempts at hair streaming in the wind from the bikes...
1
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Post by: Druidic
My opinion, the face has been made from one piece, so as the nose has been formed its deformed the cheaks making them too thin, additionaly the eyes just look carved on rather then like eyes.
Try this, make spheres up front the right size then embed them in the face, this will fatten the overal head, and give you much better eyes, 'add' the nose rather then draw it up out of the ovoid face.
Other then that, some real tallent in the hair and the overall shape and features, keep it up. Automatically Appended Next Post: oops, did not see the recent pictures, much better!
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Post by: CT GAMER
Please lose the anime vibe thing. They look like anime chicks, and that isn't a good thing as far as I'm concerned...
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Post by: LunaHound
Come on guys... just wait for the painted version.
It will look way different painted.
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Post by: jp400
Luna I politely point to Cheese E's post earlier about painting.
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Post by: LunaHound
jp400 wrote:Luna I politely point to Cheese E's post earlier about painting.
Ok... just for your sake and effort i'll check. Normally i wouldnt bother >.>
Oh i read it , and yes it will.
Think make up!
In painting terms think of it this way.
If shadow and high lights can be faked via painting ,
there is nothing a good painting cannot fix.
But then again , i said it works because the way the eyes is sculpted goes perfectly on how i paint my eyes.
So maybe it doesnt work for others , but it'll work for me.
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Post by: lord of the ghosts
LunaHound wrote:Well guys lets try to include constructive feed back , or else we really arnt helping at all...
First off , the faces if are scultped to look asian are actually "normal" which asian's side profile is really er...flat.
Also the eyes are too wide apart for some of the minis .
As well as for the face to look sharp and stands out , the highest part of the cheek bones should be above the nose.
I know asians's cheek bone are like abit low to almost the bottom of the nose , I guess so it looks weird on miniatures.
oh well, at least there is going to be a female IG. My female er,"friend" is going to like that. And there going to be aisan, that's cool.
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Post by: Druidic
I've been playing with some heads myself, the definition between male and female is very slight at 28mm scale, it's not just the thin pointy chin, the cheaks need to be finer as well, tricky to describe, but I'll try and put some pictures up myself when I get it to work in a way I'm happy with!
Will however say it's much trickier then I thought it would be to make a clearly female head, so well done for firstly giving it a go, and secondly for making such a good go of it!
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Post by: zoggin-eck
They don't look "asian", or even "anime" to me, they don't really look human!
They kind of look like a bad drawing, more than an actual miniature. Much has been said about the eyes, chin, nose etc., but it's also the absurd eyebrows that do it for me. They are just stuck on, not part of the models actual skull, like all the features are just raised edges added to a rough head shape.
They have a horrible "vague" look to them, like some historical miniatures. This is fine in smaller scale, but not really when it's 28mm 40k.
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Post by: Chapterhouse
Thanks guys, we have an ex-Reaper employee doing some concepts for us to help us get a better idea of what we need to do.
Saying that (dont hate us please!) I will be making a production mold of these as I have had many players say they would like to use these as well as any new ones we release.
If you dont like these, wait for the new, more refined sculpts
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Post by: Druidic
I say keep at doing something different, that's the best market, be the leader, make others follow.
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