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Blood Angel codex thread @ 2010/01/07 21:02:34


Post by: The Angry Commissar


iv heard rumors that the new dex will be out early to mid 2010. iv also heard that it might be combined with the Dark Angels codex though this seems unlikely. I started this thread for two reasons:

1. has anyone heard anything definitive about the release date?
2. what changes or improvements are we hoping to see?

the changes id like to see are the same wargear as the ultra-smurfs (ie. 3+ storm sheilds), get rid of tycho and replace him with Moriar the Chosen from 3rd ed., an invuln save for mephiston, keep veteran assault squads instead of sternguard, keep assauly squads as troop. thoughts..?


Title changed by Waaagh_Gonads to correct spelling.


Blood Angel codex thread @ 2010/01/07 21:10:17


Post by: TBD


Did you scroll a little bit down the news & rumors page yet?


Blood Angel codex thread @ 2010/01/07 21:19:24


Post by: warboss


TBD wrote:Did you scroll a little bit down the news & rumors page yet?


it doesn't matter. now that the mods are allowing (and even posting in) threads that have nothing to do with news or rumors in the news and rumors forum, people don't even bother scrolling down the first page or two to look for a similarly useless thread let alone use the search function dakka provides. although, technically, i guess no one has posted a "what's new with the blood angle codex" thread as this new sanguine geometric force descended possibly from the blood angels is yet to be announced.


Blood Angel codex thread @ 2010/01/07 21:37:29


Post by: Alpharius


warboss wrote:
TBD wrote:Did you scroll a little bit down the news & rumors page yet?


it doesn't matter. now that the mods are allowing (and even posting in) threads that have nothing to do with news or rumors in the news and rumors forum, people don't even bother scrolling down the first page or two to look for a similarly useless thread let alone use the search function dakka provides. although, technically, i guess no one has posted a "what's new with the blood angle codex" thread as this new sanguine geometric force descended possibly from the blood angels is yet to be announced.


I don't get it.

Anyway, the other thread in question is closed, so, I think this one can stay open, if it stays on topic.

Big 'if' there, but still...


Blood Angel codex thread @ 2010/01/07 23:18:01


Post by: reds8n


The Angry Commissar wrote:
1. has anyone heard anything definitive about the release date?


April.

For real, no joke. It is just for the BA.. actually.. no, that's not quite true... it isn't just the Blood Angels, but it is NOT.. repeat NOT.. being combined with the Dark Angels.. or the Black Templars or any other book.

Some of the new metal models are gorgeous, very detailed.

Jumppacktastic in a lot of ways methinks.


Blood Angel codex thread @ 2010/01/07 23:30:29


Post by: 1hadhq


reds8n wrote:
The Angry Commissar wrote:
1. has anyone heard anything definitive about the release date?


April.

For real, no joke. It is just for the BA.. actually.. no, that's not quite true... it isn't just the Blood Angels, but it is NOT.. repeat NOT.. being combined with the Dark Angels.. or the Black Templars or any other book.

Some of the new metal models are gorgeous, very detailed.

Jumppacktastic in a lot of ways methinks.



No joke?

So not pure BA....some successor lists inside?


Not sure if I should , metal models..and some of them so its maybe another "vanguard/sternguard" style expensive veteran pack.


Blood Angel codex thread @ 2010/01/07 23:36:50


Post by: Relapse


reds8n wrote:
The Angry Commissar wrote:
1. has anyone heard anything definitive about the release date?


April.

For real, no joke. It is just for the BA.. actually.. no, that's not quite true... it isn't just the Blood Angels, but it is NOT.. repeat NOT.. being combined with the Dark Angels.. or the Black Templars or any other book.

Some of the new metal models are gorgeous, very detailed.

Jumppacktastic in a lot of ways methinks.


Where did you see this at?


Blood Angel codex thread @ 2010/01/07 23:48:33


Post by: MeanGreenStompa


Fleshtearers y'all!

http://wh40k.lexicanum.com/wiki/Flesh_Tearers

One of my favourite chapters (the bestest is Mentors!)

See also:
Angels Encarmine, Angels Sanguine, Angels Vermillion, Blood Drinkers, Flesh Eaters, Lamenters, Blood Legion, Blood Swords, Red Wings


Blood Angel codex thread @ 2010/01/07 23:55:12


Post by: bhsman


reds8n wrote:
The Angry Commissar wrote:
1. has anyone heard anything definitive about the release date?


April.

For real, no joke. It is just for the BA.. actually.. no, that's not quite true... it isn't just the Blood Angels, but it is NOT.. repeat NOT.. being combined with the Dark Angels.. or the Black Templars or any other book.

Some of the new metal models are gorgeous, very detailed.

Jumppacktastic in a lot of ways methinks.


Goddamn sadist.


Blood Angel codex thread @ 2010/01/07 23:56:07


Post by: Kveldulv


reds8n wrote:For real, no joke. It is just for the BA.. actually.. no, that's not quite true... it isn't just the Blood Angels, but it is NOT.. repeat NOT.. being combined with the Dark Angels.. or the Black Templars or any other book.


I don't get it. A combination with something... but not an existing book? Blood Angel-specific battle missions? There was a Death Company mission back in the day! reds8n, You've hinted that the BA are only "half the story" for quite some time now! What gives?


Blood Angel codex thread @ 2010/01/08 00:25:12


Post by: Waaagh_Gonads


He's hinting at the successor chapters I believe.
Which have been in the beta codex and we assume in the final codex which is due out April.


Automatically Appended Next Post:
As I have changed the title to correct spelling, some of the posts are no longer relevant, so have been deleted.

Welcome to what has become the Dakka Blood Angel News and Rumours thread.
Got either, or a pic, dump it here.


Blood Angel codex thread @ 2010/01/08 00:36:44


Post by: Breotan


Why would people honestly think that GW would combine the BA/DA lists into a single codex ala 2nd Edition? The two armies have nothing to do with each other thematically or functionally. Besides, there are no new DA models in the works (at least no rumors of them) so revising their list seems a bit pointless.


Blood Angel codex thread @ 2010/01/08 00:45:04


Post by: bhsman


Breotan wrote:Why would people honestly think that GW would combine the BA/DA lists into a single codex ala 2nd Edition? The two armies have nothing to do with each other thematically or functionally. Besides, there are no new DA models in the works (at least no rumors of them) so revising their list seems a bit pointless.


To be fair, there was precedence for the idea, and although HMBC and Kid Kyoto whine more than necessary about how Space Marines should just be neatly combined into a single book and have the best parts of them glossed over, Blood Angels and Dark Angels do not divulge so differently from Codex: Space Marines as they are now and could conceivably be combined. And I say this as Blood Angels player. That said, GW has a chance to truly make both chapters different enough to justify a standalone codex.


Blood Angel codex thread @ 2010/01/08 00:58:38


Post by: Davor


Waaagh_Gonads wrote:He's hinting at the successor chapters I believe.
Which have been in the beta codex and we assume in the final codex which is due out April.

I thought us Dark Angels were the Beta codex.

Breotan wrote:Why would people honestly think that GW would combine the BA/DA lists into a single codex ala 2nd Edition? The two armies have nothing to do with each other thematically or functionally. Besides, there are no new DA models in the works (at least no rumors of them) so revising their list seems a bit pointless.


One reason why people could honestly think that GW would make anthour AoD is because if you look at 5th edtion, especially the 5th edtion codecii, they have a 2nd edtion feel to them. Lots of things in 2nd edtion are making a comeback, so why not AoD? But I am shure AoD has been put to rest of it not happening. I would love it but don't see it happening either.


Blood Angel codex thread @ 2010/01/08 01:09:07


Post by: Waaagh_Gonads


Keeping DA and BA seperate allows an extra marine codex for the 'marine', 'non marine' GW 40k release schedule.


Blood Angel codex thread @ 2010/01/08 01:11:20


Post by: Black Blow Fly


Back in 2nd edition a codex entitled Angels of Death was released that had the complete rules for both Blood Angels and Dark Angels plus the rules for each chapter were independent of each other. I think that is why some people were hoping they would do the same again this year, plus it's a fairly common belief that Dark Angels pretty much got the shaft when there new codex was released. There was also some speculation the new codex to be released this year might include Templars since there was a rumor floating around about a fleet based chapter would be included. Black Templars are an offshoot of the 1st founding Imperial Fists and do not have a home world... Of course the same can be said about the Dark Angels but for different reasons.

G


Blood Angel codex thread @ 2010/01/08 02:04:17


Post by: MachineSlave


reds8n wrote:
Some of the new metal models are gorgeous, very detailed.

Jumppacktastic in a lot of ways methinks.


Got any pics or know where we could find any? Otherwise can you line out what you have seen a bit further?


Blood Angel codex thread @ 2010/01/08 02:33:57


Post by: Breotan


bhsman wrote:To be fair, there was precedence for the idea, and although HMBC and Kid Kyoto whine more than necessary about how Space Marines should just be neatly combined into a single book and have the best parts of them glossed over...
I used to be an advocate for making the codex a rules-only book and cramming as many lists in as feasable, leaving the glorious fluff to the pages of the WD. At least, my theory went, we'd have reason to buy the mag then. Now I'm of the opposite opinion which is good given the rather woeful state of WD these days.

The only reason to combine both armies into a single codex is that you don't have enough "value" in doing them separately. Value being defined as making a profit on the printing run as well as generating revenue from selling more figures. I don't see this as being the case with BA/DA.


Blood Angel codex thread @ 2010/01/08 02:45:50


Post by: bhsman


Well, I mean, the problem with trying to put Ultramarines (just as an example, not trying to disparage them any more than people do) in the same codex as, say, Space Wolves is that they both use different units to do the same things (Grey Hunters vs Tactical Marines) that have different compositions.

Blood Angels and Dark Angels, on the other hand, both have Tactical Marines, Assault Squads, Devestators...not that I prefer combined books, I'd like them separate to see how GW could make them unique. However, it wouldn't be too out of line to simply put the books together, then add "Dark Angels-only" units such as the Fearless and customizable Deathwing Terminators and Ravenwing Support Squads alongside "Blood Angels-only" units such as the Death Company, Baal Predators, VAS...

It's looking like it won't happen, however. Means the Dark Angels have to wait a bit for vindication, but it'll be worth it when it arrives I believe.


Blood Angel codex thread @ 2010/01/08 02:56:25


Post by: The Angry Commissar


any improvements to the BA you guys are hoping for


Blood Angel codex thread @ 2010/01/08 03:05:55


Post by: bhsman


-Death Company made optional, or at least made so good and flexible that you'd be a fool not to take them anyways. Essentially the Grey Hunters of a Blood Angels codex

-All-Jump Infantry list kept, and perhaps made viable.

-Let RAS take 2x Special Weapons a la Grey Hunters

-Let Razorbacks take OCE

-Update Wargear to be in line with Codex: Space Marines and Space Wolves

Really I think most players would just like a few small changes, but I wouldn't be surprised if the changes made go beyond that or at least in a direction we weren't expecting.

EDIT: Oh, and Dante is pretty awesome, let's keep him that way. But not so awesome as to preclude anyone from taking a non-unique HQ.


Blood Angel codex thread @ 2010/01/08 03:15:30


Post by: Brother SRM


Holy hell. Wasn't expecting a definitive release date. Any word on when we'll see some details, Reds8n?

Guess this means I can start up my 2nd edition era Blood Angels army that I occasionally think of.

PS: 'sup bhsman


Blood Angel codex thread @ 2010/01/08 03:17:24


Post by: bhsman


'sup SRM. Should I expect you to post Red's post in the 40k thread back home?

Remember: grey primer, then two coats of Blood Red


Blood Angel codex thread @ 2010/01/08 04:42:27


Post by: Achilles


I'll put a fiver on Raven Guard as the other chapter in the book... just to keep things interesting.


Blood Angel codex thread @ 2010/01/08 04:47:56


Post by: bhsman


It's unlikely, if only because RG are getting their own rules from Forgeworld soon enough, and you have Shrike in the SM codex already.

Would be cool, though.


Blood Angel codex thread @ 2010/01/08 04:57:58


Post by: Brother SRM


I'd guess a Flesh Tearers sublist or... uh... Lamenters?


Blood Angel codex thread @ 2010/01/08 05:04:09


Post by: bhsman


Perhaps successor chapter-specific special characters that change the composition of the army a la Codex: Space Marines?


Blood Angel codex thread @ 2010/01/08 06:18:07


Post by: Brother SRM


That'd be pretty dope. Personally I really hope they bring back Sanguinary High Priests. Having medic commanders is awesome.


Blood Angel codex thread @ 2010/01/08 06:38:11


Post by: Breotan


I actually doubt there will be any separate lists in the BA codex. More likely we'll get what we've had with other books - a main list and special characters that give options, including characters from successor chapters.

As for what I'd like, I'd like to have a Death Company unit that is purchased as a separate and distinct unit (along with their Chaplain) rather than the "random" grouping that happens before the battle. It just doesn't make any sense to have a random roll to have guys join the DC before battle and yet they get to be kitted out in vastly different gear and wear differently colored armor. The way I see it, if you have time before the battle to paint their armor black and fit them with jump packs, you have time to take them as a normal "elite" choice the same way Ultramarines take Sterngard.

I think the best way to do this would be to take the Chaplain as a HQ choice that doesn't count against the FOC and then buy DC guys to accompany him (min of 5 max of 10) the way most HQ buy their honor guard.


Blood Angel codex thread @ 2010/01/08 06:54:27


Post by: bhsman


You're referring to the 3rd edition codex where there was random rolling. The 4th edition codex now gives you an optional Death Company member for every squad you purchase, at a cost of making the points for the Death Company mandatory (to a tune of anywhere from 35 to 45pts per model!).

So not only are you forced to pay for a unit of Death Company (whether you want it or not), but you're also overcharged for them.


Blood Angel codex thread @ 2010/01/08 07:06:41


Post by: VictorVonTzeentch


If you have 5 squads (one for every squad purchased) you get 5 members of the Death Company for free, at least thats what I thought the book said, the additional 35pts a model is if you want more DC members.


Blood Angel codex thread @ 2010/01/08 07:44:50


Post by: Brother SRM


Each squad costs more than it's Dark Angels counterpart as the cost of Death Company is included in the cost. It gives the illusion of being free.


Blood Angel codex thread @ 2010/01/08 08:39:35


Post by: rdlb


So...Is the codex out yet, are there any pictures or release info? Please, I'm gonna start drinking everyone's blood if I just keep reading the same rumors over and over.

Mmmmmmmmm...blood...


Blood Angel codex thread @ 2010/01/08 09:26:34


Post by: gruntboy


The Red Wings? Bwuhahaha! That's hilarious.

As for DC, illusion or not, the current allocation forces BA players to go one way or another. Take infantry choices and your death company grows, take dreads, vehicles, scouts (IIRC) and you minimize the heavy jump infantry. Overpriced or not, the main difference appears to be in whether or not you take 5 or 10 man squads. Take 5's in order to maximise the DC and you are indeed paying for the extra models.

As the DC are so integral to BA canon, the codex must clarify their usage in 5th E. Personally, I've always thought it odd that this centralised "company" of madmen was resplendent in every BA force...


Blood Angel codex thread @ 2010/01/08 09:34:01


Post by: reds8n


MachineSlave wrote:
reds8n wrote:
Some of the new metal models are gorgeous, very detailed.

Jumppacktastic in a lot of ways methinks.


Got any pics or know where we could find any? Otherwise can you line out what you have seen a bit further?


No, no and not really, for the moment I'm afraid.

There is, at least, "things" to do with at least 1 successor chapter indeed.. can't get anything past you lot can we ?

That is pretty much everything i know and all I can and will say on the matter for the moment. Things out in time though.



Blood Angel codex thread @ 2010/01/08 10:20:44


Post by: Kveldulv


Rhinos as assault vehicles I would definately like - then BA would be the new Mech Ork!

Other than that, I hope they really expand and develop the list. As it stands BA don't really warrant their own codex.

What about a sort of synapse? Let's say you had golden armoured officers and stern-faced chaplains keeping their brothers focused, but if they die then there's a good chance the bloodlust takes over - units succumb to Rage etc.

Furious charge on assault marines + options to take power weapons would be really funky, but prob. expensive.



Blood Angel codex thread @ 2010/01/08 12:16:17


Post by: Alpharius


rdlb wrote:So...Is the codex out yet, are there any pictures or release info? Please, I'm gonna start drinking everyone's blood if I just keep reading the same rumors over and over.

Mmmmmmmmm...blood...


You're going to have to wait until April 2010.

Well, for the codex, at least...


Blood Angel codex thread @ 2010/01/08 12:47:56


Post by: Neith


BrotherStynier wrote:If you have 5 squads (one for every squad purchased) you get 5 members of the Death Company for free, at least thats what I thought the book said, the additional 35pts a model is if you want more DC members.


Yeah, but in the Codex it says that the cost of 1 Death Company Marine is added onto the points cost of every infantry squad eligible to provide a DC Marine. That's why BA Tactical Squads are so expensive- you pay for the DC Marine, even if you a) don't take one or b) already have a 10-man squad (and therefore can't take any more). It sucks, DC should just have a points cost themselves. Give us no free DC but make them definitely worth using.

They're a great unit now (Furious Charge, FNP and Rending Attacks?), and led by a Chaplain/Lemartes they become lethal. It's just a shame they're so damned expensive.


Blood Angel codex thread @ 2010/01/08 17:04:57


Post by: Brother SRM


Kveldulv wrote:
What about a sort of synapse? Let's say you had golden armoured officers and stern-faced chaplains keeping their brothers focused, but if they die then there's a good chance the bloodlust takes over - units succumb to Rage etc.

I'm guessing that if Sanguinary High Priests are in there, they'll be able to give FNP to units in a radius. I'll keep on dreaming til I see the codex though.


Blood Angel codex thread @ 2010/01/08 21:12:21


Post by: It




Ta daa! What the internet told me.


Blood Angel codex thread @ 2010/01/08 21:16:42


Post by: reds8n


I knew this would happen. That is NOT the Blood Angel codex cover.

This is a 'shopped IMperial Fists piece of artwork , see the banner at the back on the right and the left shoulder pads on some of the marines. See the original piece.


[Thumb - if_artwork.jpg]


Blood Angel codex thread @ 2010/01/08 21:40:10


Post by: bhsman


We should probably be seeing the codex cover soon enough, if the Nid and Space Wolves were anything to go by. We'll be entering the three-month window soon...


Blood Angel codex thread @ 2010/01/08 22:33:32


Post by: Davor


bhsman wrote:We should probably be seeing the codex cover soon enough, if the Nid and Space Wolves were anything to go by. We'll be entering the three-month window soon...


Unless it's in the Summer or after, so we could be waiting then from March to June. When do the GD events start to happen again? Maybe they will wait for the firs tone to start to say something? That is that they start soo that is.


Blood Angel codex thread @ 2010/01/08 22:59:47


Post by: BrookM


The Frenzy is in two weeks, so maybe a preview of sorts then?


Blood Angel codex thread @ 2010/01/08 23:06:45


Post by: reds8n


Let's hope so.

I'd imagine it'll be Battle Missions, if anything, though. I'll be intrigued to see if they "sneak" in any early BA/other new stuff in that book too. A kind of vanguard as it were of what's to come.


Blood Angel codex thread @ 2010/01/08 23:10:32


Post by: BrookM


Right, assault marines or something with jump packs.


Blood Angel codex thread @ 2010/01/08 23:10:51


Post by: Flashman


Glad you debunked the cover, I was about to start a rant about the declining quality of Codex cover art...


Blood Angel codex thread @ 2010/01/08 23:18:06


Post by: reds8n


This and the fake Grey Knights/Inquisition one have been doing the rounds for quite some time now.


Blood Angel codex thread @ 2010/01/08 23:24:08


Post by: bhsman


reds8n wrote:Let's hope so.

I'd imagine it'll be Battle Missions, if anything, though. I'll be intrigued to see if they "sneak" in any early BA/other new stuff in that book too. A kind of vanguard as it were of what's to come.


I can't see GW making some metal Vanguard vets just for the Blood Angels when the regular ones work well enough. I'm going to bet instead that you're referring to a catch-all plastic kit.

...I really, really hope they don't give us Vanguard Vets.


Blood Angel codex thread @ 2010/01/09 00:23:08


Post by: BrookM


*cough* Honour Guard *wheeze*


Blood Angel codex thread @ 2010/01/09 01:41:14


Post by: Black Blow Fly


I reckon the Flesh Tearers will have rules included in the new codex as they are just as popular if not moreso than their parent chapter (BA).

G


Blood Angel codex thread @ 2010/01/09 02:09:07


Post by: Sirius42


If a single marine in this codex when it happens so much as thinks about trying to ride some kind of bat, i swear i'll kill someone/thing !!


Anyway, new Mephiston would be nice, but i'd really like rules for Seth, t'would be awesome.


Blood Angel codex thread @ 2010/01/09 05:19:09


Post by: Dal'yth Dude


I'm thinking any other chapter would be Flesh Tearers with Seth as the character. Not sure how they would be different in the SM character unlock design.

Aren't Flesh Tearers mostly in an infantry army with odd unit sizes? What would Seth give in terms of Space Marine character?

GW could make 5 plastic vanguard as a BA release but still make them generic enough other chapters would use them, particularly with the current vanguard set.


Blood Angel codex thread @ 2010/01/09 05:28:02


Post by: bhsman


Seth is the leader of a chapter that is dying not to the efforts of its enemies, but because so many of its members are going insane and falling to the Black Rage. If he's in the codex he'll probably allow you to take extra Death Company models.


Blood Angel codex thread @ 2010/01/09 05:32:38


Post by: Dal'yth Dude


I was thinking Seth might allow assault marines as troops if GW rescinded that current feature, but your idea could sell more Death Company models.


Blood Angel codex thread @ 2010/01/09 05:48:34


Post by: bhsman


Oh jeez I hope not :(

The main reason I played Blood Angels and am waiting to see how this codex turns out is because I was able to take RAS as troops in the first place. Tying that to Seth, or even Dante, would kill some of the fun.


Blood Angel codex thread @ 2010/01/09 05:57:48


Post by: Breotan


bhsman wrote:You're referring to the 3rd edition codex where there was random rolling. The 4th edition codex now gives you an optional Death Company member for every squad you purchase, at a cost of making the points for the Death Company mandatory (to a tune of anywhere from 35 to 45pts per model!).

So not only are you forced to pay for a unit of Death Company (whether you want it or not), but you're also overcharged for them.
Ya, I had forgotten about the WD "codex". Still, the DC is little more than a Chaplain and his bodyguard with special rules and really need to be organized that way instead of using the gimmics GW seems to depend on to make them fluffy.


Blood Angel codex thread @ 2010/01/09 15:47:17


Post by: Kirasu


How do you forget about a codex thats been out for over 2 years? As a very long time blood angel player I gotta say that the 3rd edition codex was just as dumb.. It also had almost no fluff and basically no "character" to it.. Most of the units were "see codex: SM" and the only unique things were what the "new" book has as well.

I actually think the WD book has MORE unique things such as veteran assault squads that dont suck, assault squads as troops, DC dreadnoughts

Yeah we lost furious charge on everything and the stupid random DC generation (yes it was stupid) but thats fine. Ive won just fine with the WD codex, however I will admit its fairly limiting

The old 3rd ed book was JUST as limiting tho so seeing the old book through rosey glasses doesnt make it any better in terms of creativity and options


Blood Angel codex thread @ 2010/01/09 18:07:39


Post by: Dal'yth Dude


bhsman: I'm there with you on taking RAS as troops. That and VAS is why I chose the army. I'm just not yet sure what GW will do and I wouldn't put it past them to require a character to do something the current list can do now.


Blood Angel codex thread @ 2010/01/09 18:14:34


Post by: bhsman


Actually, I could see them doing something like allowing RAS as troops, but making VAS troops if you take Dante as an HQ.

Oh god.


Blood Angel codex thread @ 2010/01/09 19:53:56


Post by: twistinthunder


bhsman wrote:
reds8n wrote:Let's hope so.

I'd imagine it'll be Battle Missions, if anything, though. I'll be intrigued to see if they "sneak" in any early BA/other new stuff in that book too. A kind of vanguard as it were of what's to come.


I can't see GW making some metal Vanguard vets just for the Blood Angels when the regular ones work well enough. I'm going to bet instead that you're referring to a catch-all plastic kit.

...I really, really hope they don't give us Vanguard Vets.



im hoping for a special blood angels specific (i.e. not enough non blood angel stuff to make a vannila squad) 10-man assault squad box.


for anybody who cant see differences between the pics(from warseer):





Blood Angel codex thread @ 2010/01/09 20:36:27


Post by: Arschbombe


I don't why you'd really be that concerned with proving that the cover is fake. It was not made as an attempt to deceive. The creator posted this on the Bolter and Chainsword almost a year ago. He made it as the cover for his own little BA dex project after the current SM dex came out. Lots of BA players were seriously looking at playing "red marines" because of all the doodads in the new book.

The original thread: FAN MADE Blood Angels Codex Cover, a very slow burning project... by Gorlak.


Blood Angel codex thread @ 2010/01/09 21:09:45


Post by: Kirasu


Yeah really.. that blood angel picture is quite old by now, can easily find the original imperial or crimson fist one on the artists deviant art page


Blood Angel codex thread @ 2010/01/10 04:23:52


Post by: CF Scout


I have always found the BA interesting, the Flesh Tearers in particular.

Hmm, Crimson Fists, Flesh Tearers... what is my facination with chapters that have brushes with annihilation.

I think having jump pack units as troops could definitely make things interesting.


Blood Angel codex thread @ 2010/01/10 04:26:26


Post by: The Angry Commissar


i really hope they leave dante alone.. hes so badass..


Blood Angel codex thread @ 2010/01/10 04:41:18


Post by: Moopy


I'm expecting to see at least one new unit in the new Codex+ 1-2 new HQ choices. Every army has gotten that from the BT onward. They got Sword Bretheren, Eldar got Harleys moved into them along with the Autarch, SM got eleventy million new things, etc...

Oh, and more options for general squads and better organization.


Blood Angel codex thread @ 2010/01/10 08:50:50


Post by: Kervin


I checked my email just a few minutes ago and got the GW newsletter and guess what.....
Incoming! Blood Angles

Here is a Screen shot of a full screen view of the newsletter, enjoy.

PS, Someone may want to change the title of the thread, and I am sorry about the image needing to clicked to be seen properly I am just not that good with images and boards.



Blood Angel codex thread @ 2010/01/10 09:23:05


Post by: RogueMarket


somebody has too much time to disprove fan made codex cover ;P.


Blood Angel codex thread @ 2010/01/10 09:32:09


Post by: 1hadhq


I second the request of a title change. Away with the "?" and insert April.

So the BA get special wargear and more dreads than anyone else.

More?
Dreads in squadrons?



Blood Angel codex thread @ 2010/01/10 09:40:15


Post by: Kervin


1hadhq wrote:
Dreads in squadrons?



Ok Dread spam now that would be cool, and even more so Dreads in squads (1-3 per squad) and can be taken as both Elite and HS that would make Dread spam epic. As well as give GW an opening for making the other weapons in plastic.


Blood Angel codex thread @ 2010/01/10 09:50:52


Post by: BrookM


When you take Moriar as a HQ choice you can field Dreadnoughts as troops and heavy support, while the Furioso can be fielded as an Elites and fast attack choice.


Blood Angel codex thread @ 2010/01/10 09:57:06


Post by: 1hadhq


16 Dreads at once



Sounds interesting but where did you hear that?



Blood Angel codex thread @ 2010/01/10 10:01:58


Post by: Kervin


BrookM wrote:When you take Moriar as a HQ choice you can field Dreadnoughts as troops and heavy support, while the Furioso can be fielded as an Elites and fast attack choice.


Ok, Dreads as troops now that seems just a bit to op for even a new 5th ed dex, but nonetheless cool as hell. Plus you can drop pod them in. Now all that is needed is a AV 14 14 11 fearless Dread to just sit there and soak up hits on a point.


Blood Angel codex thread @ 2010/01/10 10:15:25


Post by: Moopy


With so many dreads one would think they'll put more emphasis on techmarines to keep them all running properly.


Blood Angel codex thread @ 2010/01/10 10:19:15


Post by: BrookM


These are vampire Dreads, they don't need tech marines when a little red stuff can do the same.


Blood Angel codex thread @ 2010/01/10 10:20:25


Post by: Moopy


I'll go with that only if they can ride giant (cyber?) bats.


Blood Angel codex thread @ 2010/01/10 11:45:01


Post by: reds8n


Title changed as requested.

Good to see GW giving out advance notice of what's to come, technically before the tyranid relase is done as well. Here's hoping they keep this trend up, it's good to get even the minor details they have included in this mailout too.


Blood Angel codex thread @ 2010/01/10 12:11:23


Post by: BrookM


You mean the references to assault, dreadnoughts and deep striking.


Blood Angel codex thread @ 2010/01/10 12:18:56


Post by: reds8n


Yeah, that sort of thing. Course we already knew that, but then again we are fairly awesome.

Text included here for ease of reference

Games Workshop
The Games Workshop Newsletter 10.01.2010
In this issue: Incoming! Blood Angels

Incoming! Blood Angels

This April the Blood Angels will be re-launched with an all-new Codex and range of plastic and metal miniatures. One of the oldest and noblest of all Space Marine Chapters, the Blood Angels have stood fast against the enemies of the Imperium since the Great Crusade and it was their Primarch Sanguinius, who laid down his life to aid the Emperor against Horus in the final hours of the Warmaster’s rebellion. The new Codex explores the background and history of these superhuman warriors like never before, and contains new artwork depicting some of their greatest battles and most powerful champions.

The Blood Angels have always been a powerful close combat army and have been made even deadlier thanks to a range of specialist wargear, the ability to field Assault Squads as Troops choices, and more Dreadnoughts than any other Space Marine Chapter, including a Death Company Dreadnought and the fabled Furioso Dreadnought. The Sons of Sanguinius will be deep striking onto a tabletop near you this April – now’s the time to practice painting red.
Blood Angels


That , to me, reads as if assault troops can be fielded as troops not that they are always troops. I wonder if "unlocking" them might be related to special characters or maybe even something as simple as equipping your HQ commander with a jump pack ?

Then again that could just be me reading too much into things.

That is speculation BTW.

.. is Lemartes gone from the website yet ?


Automatically Appended Next Post:
Moopy wrote:I'll go with that only if they can ride giant (cyber?) bats.


http://img.photobucket.com/albums/v289/Zekk/SMmounts.gif


Blood Angel codex thread @ 2010/01/10 12:38:57


Post by: Neith


Yeah, it really wouldn't surprise me if Jump Pack Commanders/Dante allowed you to field Assault Squads as Troops. Although it'd be technically worse than what we have now, I don't mind as I use Dante in most battles anyway.

The reference to more Dreads is interesting (is it me, or was 'The Blood Angels have access to more Dreadnoughts than any other chapter' just invented now and never mentioned beforehand? I may have missed it, not sure). Here's hoping Moriar makes his return-the wording of 'a Death Company Dreadnought' may suggest this.

New metals were expected but new plastics is a relief. Here's hoping for something like an upgrade sprue- the current metal BA Honour Guard set (the Direct Only one) is a pain in the ass to work with. The Standard Bearer has massive balance issues, and a lot of the metal models needed pinning. A plastic BA-specific Honour Guard would be nice, but I'd rather there be more to the range.

Most of all, I'm just glad GW has confirmed a new Codex. *kicks shoddy PDF*


Blood Angel codex thread @ 2010/01/10 12:41:55


Post by: BrookM


Lemartes! He has vanished!


Blood Angel codex thread @ 2010/01/10 12:57:15


Post by: Neith


BrookM wrote:Lemartes! He has vanished!


I thought you were joking but no Amusing, seeing as I converted a Jump Pack Chaplain 3 days ago to represent him >_>. No problem I guess, I can class the conversion as a normal Chaplain since it isn't a radical one.

Odd that Lemartes is the only model to disappear though (Furioso is still there, as well as Dante/Mephiston?)


Blood Angel codex thread @ 2010/01/10 13:06:36


Post by: reds8n


Neith wrote:

Odd that Lemartes is the only model to disappear though (Furioso is still there, as well as Dante/Mephiston?)


No it isn't.



Blood Angel codex thread @ 2010/01/10 13:12:27


Post by: Neith


reds8n wrote:
Neith wrote:

Odd that Lemartes is the only model to disappear though (Furioso is still there, as well as Dante/Mephiston?)


No it isn't.



I guess I just expected more models to disappear if they're getting revamped (ewww, pardon the pun). Unless of course Lemmy is getting axed.

By the way, do we have any idea who's writing/done the BA Codex yet?


Blood Angel codex thread @ 2010/01/10 13:37:48


Post by: reds8n


Lemartes is not getting axed from the codex.. but his current * model is gone from the store...

.. well.. that's one release known then.

Hmm.. actually I'm not all that sure who did write this codex, I'll have to do some digging.






* and loathed


Blood Angel codex thread @ 2010/01/10 13:50:43


Post by: BrookM


Chances are we'll get a boxed set with the standard upgrade stuff and decorated legs, chest pieces and shoulder guards. I just hope that it won't be as extravagant as the Space Hulk terminators. Then again, background always did classify the Blood Angels as an artistic Chapter.


Blood Angel codex thread @ 2010/01/10 14:06:35


Post by: Zarake


Hoping for a 10-man assault squad box, maybe I'd start using them if they were cheaper to buy.

as for the Dreads, maybe it just refering to the Fusio(SP?) Dread?


Blood Angel codex thread @ 2010/01/10 14:17:54


Post by: General Mayhem


First thing needed is a new Commander Dante:

Then a new Chaplain Lemartes:

A few new honour guard models, maybe terminator honours and lightning claws?:

Furioso dread, better still..MORIARRR!!:

And did someone say lots more death company Dreads?:


Blood Angel codex thread @ 2010/01/10 14:25:27


Post by: Scottywan82


Those models are perfect! Why don't you sculpt and paint for the GW books?

Seriously though, I don't think Dante needs a new figure. Or - if they do - he needs to be as classy as the current figure. No looking like Vulkan or Canis.

p.s. I wasn't making fun of the minis. Just being a snarky bastard.


Blood Angel codex thread @ 2010/01/10 14:29:04


Post by: General Mayhem


No offence taken, my Dante is a converted Corbulo figure. Also, probably the honour guard should have jump packs to keep up with Dante. How about a new Baal class Predator maybe?


Blood Angel codex thread @ 2010/01/10 15:00:07


Post by: BluntmanDC


i think that its good that the Lemartes model is gone its gak, on the rules front of character effecting compasition:
jump pack general (dante or generic) = jump pack assault marines as troops
Moriar = allows more dreads somehow
Seth = allows the fielding of flesh tearers allowing multiple death companies as troops


Also on the assault marines as troops debate i think jump pack-less assault troops will be a standard troop choice or tactical squads can swap bolters for CCW and bolt pistol


Blood Angel codex thread @ 2010/01/10 15:02:30


Post by: Farmer


So are royal red marines (not just normal marines) but the sons sanguinius get a update,

i would have never guessed it


Blood Angel codex thread @ 2010/01/10 15:19:46


Post by: General Mayhem


What makes the Blood Angels different from other SM? Special rules:
1. Black Rage
2. Death Company
Special equipment:
1. Death Mask
2. Exsanguinator
3. Grail
4. Shroud
Special units:
1. Baal predator
2. Furioso Dreadnought
3. Death company
Special Characters:
1. Dante
2. Corbulo
3. Lemartes
4. Mephiston
5. Tycho
6. MORIARRRR!
Add in lots and LOTS of Jump packs..
Just get all that in the codex and I'll be happy. BA are assault marines so sprinkle lots of plasma pistols and power weapons to taste.


Blood Angel codex thread @ 2010/01/10 15:28:40


Post by: BrassScorpion


Good things about today's email announcement from GW concerning Blood Angels:
1) We now know for sure what April's big release will be.
2) It will put an end to the combined Angels of Death Codex rumor that seemed unkillable on forums. Your Dark Angels and mine will just have to wait, but at least people will stop needlessly trying to get everyone's hopes up for a while.
3) We get to hear people who were anxiously awaiting non-Space Marine releases complain some more about "yet another Space Marine release" instead of Dark Eldar, Inquisition, etc. Oh, that's not a good thing, but it will happen, a lot.

Here's the text from the email for those who don't subscribe to the newsletter and you won't have to click on anything to see it. There were no pictures of models in the email announcement, just a piece of artwork.

Incoming! Blood Angels

This April the Blood Angels will be re-launched with an all-new Codex and range of plastic and metal miniatures. One of the oldest and noblest of all Space Marine Chapters, the Blood Angels have stood fast against the enemies of the Imperium since the Great Crusade and it was their Primarch Sanguinius, who laid down his life to aid the Emperor against Horus in the final hours of the Warmaster’s rebellion. The new Codex explores the background and history of these superhuman warriors like never before, and contains new artwork depicting some of their greatest battles and most powerful champions.

The Blood Angels have always been a powerful close combat army and have been made even deadlier thanks to a range of specialist wargear, the ability to field Assault Squads as Troops choices, and more Dreadnoughts than any other Space Marine Chapter, including a Death Company Dreadnought and the fabled Furioso Dreadnought. The Sons of Sanguinius will be deep striking onto a tabletop near you this April – now’s the time to practice painting red.





Blood Angel codex thread @ 2010/01/10 15:32:38


Post by: Arschbombe


Well, I'm glad that it's official now.

I'm a little concerned about the dreadnought thing. More than any other chapter? Really? So that means at least 7 since vanilla with master of the forge can get 6 or can SW do more? While I like my dreads, it bothers me that GW would invent new fluff for this new codex that makes BA more dready than anybody else. I'd be happy to see the return of Moriar too, but I don't see why having him as an HQ choice should give BA more dreads. Moriar is not really in a position to lead anything.



Blood Angel codex thread @ 2010/01/10 15:53:48


Post by: General Mayhem


Moriar was an Elite choice last time he could be taken.


Blood Angel codex thread @ 2010/01/10 16:00:25


Post by: Neith


Arschbombe wrote:Well, I'm glad that it's official now.

I'm a little concerned about the dreadnought thing. More than any other chapter? Really? So that means at least 7 since vanilla with master of the forge can get 6 or can SW do more? While I like my dreads, it bothers me that GW would invent new fluff for this new codex that makes BA more dready than anybody else. I'd be happy to see the return of Moriar too, but I don't see why having him as an HQ choice should give BA more dreads. Moriar is not really in a position to lead anything.



Yeah, it's hard to imagine Moriar doing anything as a leader- it even said in the previous Codexes that he's restrained outside of battle. It'd be nice to have him back, but not as a HQ choice. He used to be an Elites, from what I remember, which would work fine by me.

I guess I should get another Ironclad sometime so I can replace the Chainfist on my 'Moriar' with another DCCW if Moriar does return. I'm actually quite interested in whether Tycho will make an appearance in this new 'Dex, I'm pretty sure the fluff says he's dead now (pretty sure he joined the Death Company and was killed in a mission) but it wouldn't be the first 'dead' character you can still field.

Certainly going to be an interesting year for me (I field BA and 'Nids ).


Blood Angel codex thread @ 2010/01/10 16:00:38


Post by: Kervin


Arschbombe wrote:I'd be happy to see the return of Moriar too, but I don't see why having him as an HQ choice should give BA more dreads. Moriar is not really in a position to lead anything.


I don't think he will be what would give BA more dreads, he might give you more Death Company, but I am thinking that this new bit of info came out of nowhere there is going to be a new character that is going to come out of nowhere. And I bet that we are also going to see a whole new dread kit (maybe plastic venerable or something else) and that this new bit f fluff is to sell it.


Blood Angel codex thread @ 2010/01/10 16:12:59


Post by: twistinthunder


Kervin wrote:
Arschbombe wrote:I'd be happy to see the return of Moriar too, but I don't see why having him as an HQ choice should give BA more dreads. Moriar is not really in a position to lead anything.


I don't think he will be what would give BA more dreads, he might give you more Death Company, but I am thinking that this new bit of info came out of nowhere there is going to be a new character that is going to come out of nowhere. And I bet that we are also going to see a whole new dread kit (maybe plastic venerable or something else) and that this new bit f fluff is to sell it.


a new plastic kit is more likely to be a plastic furusio.

beside the "BA have more dreads" thing is more likely to be a variation thing.

i hope blood angels will still be able to take assault squads as troops without having to take a special character (though if it dante i'll probably still take him)


Blood Angel codex thread @ 2010/01/10 16:24:27


Post by: Da Boss


I'll be interested to see what the fluff justification for Blood Angels getting more dreadnaughts than anyone else is. Space Vampire Robot Fridges! Rawr.

What Marines are left to do now? Templars?


Blood Angel codex thread @ 2010/01/10 16:27:30


Post by: Kurgash


Even though I wait patiently for Necrons hearing the BA get their well needed update makes me rejoice. Now my WorldEaters can chew on something more tangible than my friend's IG all the time (he plays BA too)


Blood Angel codex thread @ 2010/01/10 16:52:24


Post by: olympia


So let's assume for the sake of argument that the next codex is going to be a non-marine one out in mid-2010. Which one?


Blood Angel codex thread @ 2010/01/10 16:57:41


Post by: Kervin


Da Boss wrote:What Marines are left to do now? Templars?


BT and DA are left unless they pull something and come out with a new chapter dex.


Blood Angel codex thread @ 2010/01/10 17:11:55


Post by: Kurgash


olympia wrote:So let's assume for the sake of argument that the next codex is going to be a non-marine one out in mid-2010. Which one?


I'm quite stumped, but knowing the trend, an army that really didn't need the update but one that will warrant some mid year revenue to tie over the share holders' bloodlust


Blood Angel codex thread @ 2010/01/10 17:20:58


Post by: General Mayhem


Inquisition!


Blood Angel codex thread @ 2010/01/10 17:27:44


Post by: twistinthunder


it could be eldar or tau i reckon it's a very slim chance that its necrons or dark eldar.


Blood Angel codex thread @ 2010/01/10 17:31:39


Post by: Kurgash


We'll see when we see. No sense in stirring the hornet nest of the time-lost army books by getting their hopes up.


Blood Angel codex thread @ 2010/01/10 17:36:13


Post by: Steelmage99


The "More Dreads" could simply be variations;
Dread, Venerable, Ironclad + Furioso and Moriar.

See? More dreads than another chapter.


Blood Angel codex thread @ 2010/01/10 17:53:05


Post by: Munch Munch!


BrookM wrote: I just hope that it won't be as extravagant as the Space Hulk terminators.

Yeah but remember, that theres like 11 terminator marines, which allows for a chance of heroic poses, indiviualism, awesome character and the like. Hey do you guys think this could be the cover of the codex?

 Filename blood.bmp [Disk] Download
 Description
 File size 626 Kbytes



Blood Angel codex thread @ 0001/08/14 18:59:14


Post by: bhsman


olympia wrote:So let's assume for the sake of argument that the next codex is going to be a non-marine one out in mid-2010. Which one?


Would honestly say Necrons or Dark Eldar, though Tau could slip in out of nowhere.


Blood Angel codex thread @ 2010/01/10 18:20:24


Post by: Kervin


bhsman wrote:
olympia wrote:So let's assume for the sake of argument that the next codex is going to be a non-marine one out in mid-2010. Which one?


Would honestly say Necrons or Dark Eldar, though Tau could slip in out of nowhere.


I would like to see Tau or Necrons, if it is DE I will make my summer army nids. But the BA dex is going to be played with my generic painted SM army (it is good to be a generic SM player you get 4-5 [i would not play SW with generic SM but could be done] dexs with only one army of models).


Blood Angel codex thread @ 2010/01/10 18:22:07


Post by: Dysartes


Yeah but remember, that theres like 11 terminator marines, which allows for a chance of heroic poses, indiviualism, awesome character and the like. Hey do you guys think this could be the cover of the codex?


I doubt it - that's quite an old piece of artwork, if I'm remembering it correctly.

Edit - When quoting someone, including the quote often helps.....


Blood Angel codex thread @ 2010/01/10 18:27:38


Post by: Xero524


Munch Munch! wrote:
BrookM wrote: I just hope that it won't be as extravagant as the Space Hulk terminators.

Yeah but remember, that theres like 11 terminator marines, which allows for a chance of heroic poses, indiviualism, awesome character and the like. Hey do you guys think this could be the cover of the codex?


Yeah, that pic was done a while ago for the armies of Imperium army builder program they put out, it might be included in the book but I seriously doubt that its the cover.



Blood Angel codex thread @ 2010/01/10 18:35:34


Post by: Clang


It's the differences from 'normal' marines that will make or break this. GW succeeded with Space Wolves (whether you like them or not, they certainly play differently), so let's hope they can do the same for BA.

Simply allowing jumppackers as troops wouls seem a simple and fluffy rule, subject of course to points costs and numbers of special weapons etc.

'Lots of dreads' hardly seems part of traditional BA fluff, but I don't have a problem with it - e.g. a list made mostly/entirely of jumppackers and dreads would be interesting. Going on recent codexes, allowing squadrons of dreads would be a distinct possibility.


Blood Angel codex thread @ 2010/01/10 18:37:11


Post by: Black Blow Fly


So I am wondering who wrote the new codex...

* shudders *


Blood Angel codex thread @ 2010/01/10 19:56:03


Post by: Manchu




I hope they come up with some better art.


Blood Angel codex thread @ 2010/01/10 20:00:48


Post by: bhsman


Manchu wrote:

I hope they come up with even more awesome art.


Fixed.


Blood Angel codex thread @ 2010/01/10 20:08:41


Post by: Commander Endova


Think they might be using that for the codex cover?


Blood Angel codex thread @ 2010/01/10 20:12:29


Post by: BrookM


No, they always create new art for their army books.


Blood Angel codex thread @ 2010/01/10 20:13:53


Post by: zachwho


im with GBF i wanna know who wrote, or who killed the BAs lol


Blood Angel codex thread @ 2010/01/10 20:14:16


Post by: dienekes96


That is an OLD piece of BA art. From one of the card games several years ago.

Nice, but they won't use it for the Codex, methinks.


Blood Angel codex thread @ 2010/01/10 20:14:18


Post by: Manchu


bhsman wrote:
Manchu wrote:

I hope they come up with some awesome art unlike this fugly rectagle of garbage.


Fixed.

Re-fixed. Your eyes are broken


Blood Angel codex thread @ 2010/01/10 20:58:44


Post by: bhsman


Mileage may vary, I guess. I like the picture.

Anyways,



Red, could you tell us in the vaguest of hints whether or not this is part of the plastic PA set, or wargear useable by sergeants, etc?


Blood Angel codex thread @ 2010/01/10 20:59:35


Post by: Black Blow Fly


Hopefully it's not you know who... But if it is maybe he won't botch it. I'm keeping my fingers crossed!

G


Blood Angel codex thread @ 2010/01/10 21:01:36


Post by: Kurgash


from my guess, perdition pistols are upgrades available for sergents aside plasma pistols :0


Blood Angel codex thread @ 2010/01/10 21:01:50


Post by: bhsman


Actually, looking at the pose it reminds me of the bolt and plasma pistol arms you'd see in the Assault Squad box. I now wonder if it's just an upgrade for a trooper (ie, up to two models may purchase an inferno pistol for X points).


Blood Angel codex thread @ 2010/01/10 21:01:42


Post by: Alpharius


This was interesting:

"The Sons of Sanguinius will be deep striking onto a tabletop near you this April..."

and feeds into some rather crazy rumors out there about the entire BA army.



Blood Angel codex thread @ 2010/01/10 21:59:31


Post by: BrookM


You mean one of those "the entire army may deep strike even if the mission does not allow for it" moments?


Blood Angel codex thread @ 0037/01/10 22:41:30


Post by: Black Blow Fly


Why not? Daemons can already do it.

G


Blood Angel codex thread @ 2010/01/10 23:11:17


Post by: Death By Monkeys


Yeah, I'm kind of curious as to how the BA are going to turn out. I mean, IG (whether or not you like what Robin Cruddace did with them) are a fairly versatile army with a number of strong builds. What we've seen of the Nids, so far, also seems like they're going to be playable in a number of different ways. Space Wolves, though, are turning out to be the Cavalry army. There are certainly other ways of playing them, but the most powerful builds are pretty one-note. How are BA going to fit into this? Uber-dreadnoughts and deep-strikers? I mean, the dreadnought thing is kind of unique, although I think if the rumors of that are true, you'll start seeing a bunch of Iron Hands "counts-as" BA armies. And I thought Demons already had the whole Deep Strike schtick. What's going to make this army unique?


Blood Angel codex thread @ 2010/01/10 23:23:00


Post by: Da Boss


It's a space marine variant army. They're always some of the most bland armies build-wise in the entire game.


Blood Angel codex thread @ 2010/01/10 23:29:18


Post by: Kurgash


Da Boss wrote:It's a space marine variant army. They're always some of the most bland armies build-wise in the entire game.
how so?


Blood Angel codex thread @ 2010/01/10 23:42:04


Post by: Da Boss


They all work off the same basic principle of lots of well armoured elite guys with special leadership rules, similar vehicles, similar weapons, similar force structures and so on. Sure, these guys have more heavy armoured dudes and these guys ride wolves, and those guys are spikey and get more attacks, but it's all space marines.
Nowhere near as interesting and metagame altering as the new nid book, or the Gaurd book.


Blood Angel codex thread @ 2010/01/10 23:45:02


Post by: CKO


If I could just get meltaguns on assault troops I will be happy.

I also will be happy if we can get new combinations with dreadnaught weaponry.


Blood Angel codex thread @ 2010/01/10 23:53:28


Post by: Kervin


CKO wrote:If I could just get meltaguns on assault troops I will be happy.

I also will be happy if we can get new combinations with dreadnaught weaponry.


First part QFT get behind and melt some !!! Second part just get what we can have in plastic would be nice.


Blood Angel codex thread @ 2010/01/10 23:54:27


Post by: Black Blow Fly


It's way too early to say the codex will have one good build or several viable builds. Pure jump infantry is not anything great by any means.

G


Blood Angel codex thread @ 2010/01/10 23:57:55


Post by: Da Boss


Certainly not that durable for holding objectives.


Blood Angel codex thread @ 2010/01/10 23:58:06


Post by: Death By Monkeys


Green Blow Fly wrote:Pure jump infantry is not anything great by any means.


If it were, then the current BA Codex wouldn't need an update as much as it does.


Blood Angel codex thread @ 2010/01/11 00:07:58


Post by: yani


As a DE player I am actually glad BA are getting an update as it means I can run triple dissy Ravagers for another three months for definite.

Also I quite like the Vampiric emo marines


Blood Angel codex thread @ 2010/01/11 00:29:09


Post by: Kurgash


Da Boss wrote:They all work off the same basic principle of lots of well armoured elite guys with special leadership rules, similar vehicles, similar weapons, similar force structures and so on. Sure, these guys have more heavy armoured dudes and these guys ride wolves, and those guys are spikey and get more attacks, but it's all space marines.
Nowhere near as interesting and metagame altering as the new nid book, or the Gaurd book.


sounds alot like my Necron army...minus wolves and attacks


Blood Angel codex thread @ 2010/01/11 00:29:48


Post by: Black Blow Fly


I have never lost with my BA versus dark eldar in any edition.

What Blood Angels need the most is to get away from combat squads. There is no advantage whatsoever and you end up with overcosted scoring units. It is one of the biggest losing aspects of the army. If assault squads as a troop choice again have access to flamers and meltaguns then they could become a viable troop choice. They can throw out a lot of eye candy with really cool tricks and rules but the army needs something with more depth. Obviously the codex is finished so wishlisting is a waste of time now.

G


Blood Angel codex thread @ 2010/01/11 00:32:46


Post by: BrassScorpion


the codex is finished so wishlisting is a waste of time now.
In all seriousness, is there ever a time that "wishlisting" is not a waste of time?


Blood Angel codex thread @ 2010/01/11 00:46:39


Post by: Alpharius


BrassScorpion wrote:
the codex is finished so wishlisting is a waste of time now.
In all seriousness, is there ever a ime that "wishlisting" is not a waste of time?


Possibly not, but GBF gets points for at least realizing it!


Blood Angel codex thread @ 2010/01/11 02:00:06


Post by: Moopy


Green Blow Fly wrote:I have never lost with my BA versus dark eldar in any edition.


Me neither. Anyways...

I'm wondering if "has access to" is code for making it easier to take dreads rather than the pure # being taken. Lets say you have some special rule that gives the option to take them as Troops, Elites, or Heavies, but your army can still only take, say 3-5. It just makes taking them easier (while still giving you flexibility in your foc) but you still can only so many. That still leaves Iron Hands as the chapter that can still take the MOST dreads, even if they have less build options.


Blood Angel codex thread @ 2010/01/11 02:15:59


Post by: Arschbombe


I think the folks that think it means the BA have more types of dreads are probably right. Having regular dreads, venerable dreads, furioso dreads and DC dreads would give the BA 4, more than any other chapter. They'll probably all be separate entries so venerable DC furiosos may be a thing of the past.


Blood Angel codex thread @ 2010/01/11 02:23:24


Post by: Munch Munch!


Manchu wrote:
bhsman wrote:
Manchu wrote:

I hope they come up with some awesome art like this ing hardcore piece of awesome.


Fixed.

Re-fixed. Your eyes are broken

It has been fixed. What's wrong with it? The only problem is the screaming bald man with the future monacle but that's common with all un-helmeted marines.


Blood Angel codex thread @ 2010/01/11 02:30:52


Post by: CKO


I like combat squads, its a way to counter mech, but then again everyone loves grey hunters because they think they can replicate mech vets.


Blood Angel codex thread @ 2010/01/11 02:52:16


Post by: Sageheart


Munch Munch! wrote:
Manchu wrote:
bhsman wrote:
Manchu wrote:

I hope they come up with some awesome art like this ing hardcore piece of awesome.


Fixed.

Re-fixed. Your eyes are broken

It has been fixed. What's wrong with it? The only problem is the screaming bald man with the future monacle but that's common with all un-helmeted marines.


i like that picture, even the guy with the monocle.

where is it from?


Blood Angel codex thread @ 2010/01/11 03:01:08


Post by: Asherian Command


HES A WIZARD!


Blood Angel codex thread @ 2010/01/11 03:24:59


Post by: Black Blow Fly


The release doesn't really tell us anything other than we will get to keep what we already have.

G


Blood Angel codex thread @ 2010/01/11 03:30:54


Post by: tokugawa


Green Blow Fly wrote:Why not? Daemons can already do it.

G

Daemons did not have Rhinos.

Daemons did not have Landriders.

And,that is not " Daemons can do it."

That is "Daemons MUST do it."




Blood Angel codex thread @ 2010/01/11 03:34:16


Post by: doubled


Maybe they mean more different types of dreadnoghts, not more numbers on the table, the WD codex for them had normal, death comp, ven, and death company ven. If they split Furioso and Death Company Dreadnoughts and leave the iron clad, reg, and venerable, that would be 5 types of dreadnoughts to vinilla SM's 3


Blood Angel codex thread @ 2010/01/11 03:39:45


Post by: The Crippler


I'm most dissapointed in the ad proclaiming my need to work painting RED. I wanted Blood Angels Red damnit. I hate having to explain why my 2nd edition army is orange!


Blood Angel codex thread @ 2010/01/11 03:57:20


Post by: tokugawa


The number of dread variants could be more, if GW want that...

Normal
Ironclad
Venerable
Furioso(2 DCCWs)
Death Company(2DCCWs,Rage)
Furioso Venerable
Death Company Venerable
Moriar


Blood Angel codex thread @ 2010/01/11 04:04:45


Post by: Black Blow Fly


tokugawa wrote:
Green Blow Fly wrote:Why not? Daemons can already do it.

G


Daemons did not have Rhinos.

Daemons did not have Landriders.

And,that is not " Daemons can do it."

That is "Daemons MUST do it."




you are correct, daemons don't have access to transports... But they do have access to walkers. My point is simply that there are other armies that can deep strike everything such as Deathwing or drop pod SM. it's just not that big a deal to me until we know exactly what they mean in terms of what was stated in the press release.

G


Blood Angel codex thread @ 2010/01/11 09:05:58


Post by: JohnHwangDD


I'll be getting a box for the upgrade bitz, and I hope it'll be like the SW box with lots and lots of stuff!


Blood Angel codex thread @ 2010/01/11 09:06:00


Post by: tokugawa


Well, maybe my poor english blurred my opinion.

My opinion is that, the access to "deepstrike everything" is possibly be a disadvantage (althrough seems very awesome), since gaining this special ability would take potential costs increase, and further, may lose access to other useful units or abilities in return.

Deamons suffer from this, seriously.

And under the current version BA codex, a player can also establish an all-jetpack list. But it make no sense for winning a game.


Blood Angel codex thread @ 2010/01/11 10:23:52


Post by: kartofelkopf


1) Seems more likely that the 'most dreads' bit is regarding variety, not quantity-- as has been pointed out, upwards of 5 or 6 types available to BA.

2) The deepstriking reference might just be a reference to the AS as T thing-- if your whole army has JP, you very well might deepstrike onto a table near me.

3) If you do deepstrike your whole army, you'll probably be shot to bits. Maybe a SC that lets some type of unit(s) assault the turn they drop, ala Zagstruk or Vanguard Vets?


Blood Angel codex thread @ 2010/01/11 10:44:18


Post by: Kervin


Honestly I am thinking that it is quantity and variety thing. I have done a bit of looking on the Warhammer 40,000 wiki and the Iron Hands have lost a lot of there dreads (http://warhammer40k.wikia.com/wiki/Iron_Hands). At this point it is unconfirmed.

I would personally love to see dread spam, and with drop pods; you could drop a troop dread on a point and they don't fall back and are a pain to take out.


Blood Angel codex thread @ 2010/01/11 11:06:46


Post by: reds8n


Didn't the Wolf codex say something about them having 100+ dreads in the Fang ?

Anyway...

http://www.games-workshop.com/gws/content/article.jsp?aId=7400003a

"deadly deep strike assaults" and " supercharged rhinos" eh ?


Blood Angel codex thread @ 2010/01/11 11:16:21


Post by: tokugawa


reds8n wrote:Didn't the Wolf codex say something about them having 100+ dreads in the Fang ?

Anyway...

http://www.games-workshop.com/gws/content/article.jsp?aId=7400003a

"deadly deep strike assaults" and " supercharged rhinos" eh ?

Just seen these words on GW website.

"Deadly deep strike assaults" maybe refered for access to assaulting at the landing turn, like vanguards...? (the points cost of vanguard is a disaster) while "supercharged rhinos" did not tell anything new.


Blood Angel codex thread @ 2010/01/11 12:40:25


Post by: Alpharius


Actually:

"With an almost legendary reputation for the speed and ferocity of their assaults, expect brutal Deep Strike attacks, super-charged Rhinos and a whole host of exciting new options."

So, it does seem if there will be at least some "assaulting after deepstriking" going on.

And possibly a return of the Rhino Rush???

(Yes, that is just idle speculation on my part!)


Blood Angel codex thread @ 2010/01/11 13:18:19


Post by: wuestenfux


Its absolutely amazing that GW officially annouced that BA will get a new codex in April.
Cheers!


Blood Angel codex thread @ 2010/01/11 13:42:09


Post by: Black Blow Fly


Assaults following the deep strike would be awesome and a good reason to bring those jump packs!

G


Blood Angel codex thread @ 2010/01/11 13:53:34


Post by: Kveldulv


Assaults following the deep strike would be awesome and a good reason to bring those jump packs!


If that's the case I hope they do it differently than with the vanguard and their scatter issues.


Blood Angel codex thread @ 2010/01/11 14:03:37


Post by: warboss


i'm curious to see what they'll do with the Blood Angels. they've done a good job of making the wolves a solid close combat unit by simply giving them the CSM three weapon combo and counterattack.

the main benefit of assault marines is that they can (more often than not) decide where the combat takes place but the space wolves currently do it better than vanilla assault marines. take 10 grey hunters in a rhino and you have a unit that on your turn can move 14" with disembarking and rapid fire weapons AND still have a 2/3 chance (with a wolfguard) of having 3 attacks on the enemy's following turn... or they can move 8" with disembarcation, fire their pistols and charge for 3 attacks each while the rhino runs to block an enemy backup unit. simply making assault marines troops without giving the tact marines a little something to help them in assault isn't enough. while i doubt this will be the case, perhaps army wide furious charge will return and the CSM 3 weapon loadout added.


Blood Angel codex thread @ 2010/01/11 14:05:21


Post by: tokugawa


tokugawa wrote:
reds8n wrote:Didn't the Wolf codex say something about them having 100+ dreads in the Fang ?

Anyway...

http://www.games-workshop.com/gws/content/article.jsp?aId=7400003a

"deadly deep strike assaults" and " supercharged rhinos" eh ?

Just seen these words on GW website.

"Deadly deep strike assaults" maybe refered for access to assaulting at the landing turn, like vanguards...? (the points cost of vanguard is a disaster) while "supercharged rhinos" did not tell anything new.

It seems that to mix vehicle and infantry parts in one "Upgrade kits" does not make a good sale...so maybe some FW releases for overheat engine?


Automatically Appended Next Post:
warboss wrote:i'm curious to see what they'll do with the Blood Angels. they've done a good job of making the wolves a solid close combat unit by simply giving them the CSM three weapon combo and counterattack.

the main benefit of assault marines is that they can (more often than not) decide where the combat takes place but the space wolves currently do it better than vanilla assault marines. take 10 grey hunters in a rhino and you have a unit that on your turn can move 14" with disembarking and rapid fire weapons AND still have a 2/3 chance (with a wolfguard) of having 3 attacks on the enemy's following turn... or they can move 8" with disembarcation, fire their pistols and charge for 3 attacks each while the rhino runs to block an enemy backup unit. simply making assault marines troops without giving the tact marines a little something to help them in assault isn't enough. while i doubt this will be the case, perhaps army wide furious charge will return and the CSM 3 weapon loadout added.

GW would not make players to buy more boxes of normal tacical marines models for a BA army . It is totally coflict with the products plan...

Furious charge for every guy...too imba,how to balance it?


Blood Angel codex thread @ 2010/01/11 14:40:17


Post by: Gitzbitah


Army wide scout to represent an initial charge towards the enemy! You heard it here first, BAs should get armywide Scout moves before the game begins!

It will show their reckless nature without giving them any combat advantage- the whole game becomes shorter and more frantic. 50% first turn charges seems pretty extreme, but if they are basic assault marines it should be well balanced.


Blood Angel codex thread @ 2010/01/11 14:44:44


Post by: tokugawa


Gitzbitah wrote:Army wide scout to represent an initial charge towards the enemy! You heard it here first, BAs should get armywide Scout moves before the game begins!

It will show their reckless nature without giving them any combat advantage- the whole game becomes shorter and more frantic. 50% first turn charges seems pretty extreme, but if they are basic assault marines it should be well balanced.


Are there Ravenguards or Ravenwing players here?


Blood Angel codex thread @ 2010/01/11 14:54:25


Post by: Saldiven


Green Blow Fly wrote:Assaults following the deep strike would be awesome and a good reason to bring those jump packs!

G


As long as the units are priced for the ability, I have no problem with it.


Blood Angel codex thread @ 2010/01/11 15:02:10


Post by: BrassScorpion


Are there Ravenguards or Ravenwing players here?

Don't get us started about the current Codex Dark Angels!


Blood Angel codex thread @ 2010/01/11 15:15:28


Post by: warboss


tokugawa wrote:Furious charge for every guy...too imba,how to balance it?


i'm not sure to be honest. supposedly all blood angels (even tact marine squads) are vicious in close combat. with the 5th edition rules, there are only a few ways to represent that in game and GW has tended to not repeat the same thing with different chapters. what rules can represent this bloodthirsty combat nature? counterattack... but the SW have it... a close combat weapon/bolter/bolt pistol? wolves have that... extra attacks on the charge? ugghhh, ninja'd by Russ again... preferred enemy? black templars already run that schtick... fleet? raven guard called and they said already taken... unless they give every BA marine two attacks base, i can only see furiuos charge as the only viable in game choice. SW lost combat tactics and gained an extra attack (via the BP/CCW combo) AND countercharge AND acute senses AND they got a discount in the average cost of a marine in the tact squad equivalent (grey hunters). i could see GW replacing combat tactics with furious charge without a reduction in points.


Blood Angel codex thread @ 2010/01/11 15:23:16


Post by: BrassScorpion


what rules can represent this bloodthirsty combat nature?

I know what they can do. They can give the Blood Angels a supercharged Rhino rule that allows the Death Company to start in the protection of a transport and to get across the table and wreck someone's defenses completely in turn one, eliminating nearly any chance for the other player to use tactics, use much of their army or have fun right from the very beginning of the game. Oh wait a minute, they already did that in 3rd Edition 40K. I hope whatever they do for the current Blood Angels it's a little more balanced than that.

Does anyone have any actual information about the new Blood Angels Codex, even a slightly reliable bit of information, or are we just going to see pure speculation and wishlisting for another month till more info leaks out? Just asking.

Here's the latest announcement on the GW website. It just went up a few minutes ago. Not a lot of info yet.


Blood Angel codex thread @ 2010/01/11 15:26:44


Post by: BrookM


Chances are that maybe, just maybe the super-charged engines of the Rhino will be as effective as the current super-charged engines of the Salamander Scout.


Blood Angel codex thread @ 2010/01/11 15:34:22


Post by: warboss


BrassScorpion wrote:
Does anyone have any actual information about the new Blood Angels Codex, even a slightly reliable bit of information, or are we just going to see pure speculation and wishlisting for another month till more info leaks out? Just asking.


reds8n pops in every once in a while and says he does but doesn't share much... he just teases us like a man stuffing his face full of snickers at the diabetic fat kids convention!


Blood Angel codex thread @ 2010/01/11 16:27:07


Post by: ubermosher


I could see assaulting after deep-strike in certain scenarios such as if used in conjunction with a BA-unique piece of wargear like a special locator beacon... That way it has limitations such as only affecting the area of the board in range of the beacon, and the opposing player has a chance to prevent it's use (by eliminating the beacon before the assault).

It would be interesting to see Tac Sergeants with beacons racing over to tactically critical areas in Rhinos with OCE's to set up the deepstrike assault. Plus it would give BA players a reason to break out the scouts again.

Just a thought.


Blood Angel codex thread @ 2010/01/11 16:27:55


Post by: Alpharius


tokugawa wrote:
Gitzbitah wrote:Army wide scout to represent an initial charge towards the enemy! You heard it here first, BAs should get armywide Scout moves before the game begins!

It will show their reckless nature without giving them any combat advantage- the whole game becomes shorter and more frantic. 50% first turn charges seems pretty extreme, but if they are basic assault marines it should be well balanced.


Are there Ravenguards or Ravenwing players here?


Yes! (Raven Guard)

BrassScorpion wrote:
Are there Ravenguards or Ravenwing players here?

Don't get us started about the current Codex Dark Angels!


Er, good point.

Don't get either of us started, as it will obviously start out off topic, and get worse (?) from there.

Even talking about the benefits of using the BA codex as a 'counts as' for these armies is so premature...


Blood Angel codex thread @ 2010/01/11 19:09:57


Post by: Druidic


overheard Matt Ward on sunday saying he is running a bloodangels army, he got asked by a friend of his if it would be 100% jump packs, and he said ”no can't do that anymore”

Take from that what you will.


Blood Angel codex thread @ 2010/01/11 19:15:40


Post by: Black Blow Fly


I was having a spot of tea and some crumpets with Jervis and he said the new BA will have the OMG factor squared.

OMG! * OMG!

No really...

Really.

G


Blood Angel codex thread @ 2010/01/11 23:28:01


Post by: Kirasu


I heard from a guy who used to say he worked for GW that if you take Mephiston all of your units can move like jump infantry.. because hes a vampire and he teaches them all to enter bat form



Blood Angel codex thread @ 2010/01/12 01:58:49


Post by: Black Blow Fly


Haaa haaa! That is the best rumor I've heard yet.

G


Blood Angel codex thread @ 2010/01/12 02:14:22


Post by: doubled


Mephiston turning your guys into bats......I don't know about that, the rumour i heard out of a friend in the UK was deep striking land raiders somehow, man would that F you up


Blood Angel codex thread @ 2010/01/12 02:23:31


Post by: Manchu


Okay, guys, big score here. My local redshirt gave me a sneak peak of the new cover and I'm passing it on to my fellow dakkites!



You're welcome!


Blood Angel codex thread @ 2010/01/12 02:26:40


Post by: Alpharius


Manchu wrote:Okay, guys, big score here. My local redshirt gave me a sneak peak of the new cover and I'm passing it on to my fellow dakkites!



You're welcome!


Somewhere out there is a great 'fake' motivational poster with a picture like that one and the text "VAMPIRES - There are none in this picture."

Priceless!

And really, there aren't any in the BA codex either...


Blood Angel codex thread @ 2010/01/12 02:42:45


Post by: Fateweaver




Blood Angel codex thread @ 2010/01/12 02:46:49


Post by: Manchu


@Alpharius: Then why does Dante sparkle so?



Blood Angel codex thread @ 2010/01/12 03:30:57


Post by: The Angry Commissar


lolz. feth twilight.


Blood Angel codex thread @ 2010/01/12 04:38:48


Post by: Sarigar


Awesome stuff.