25086
Post by: Tactica
To the INAT FAQ guys (not to the masses...)
I am disappointed with the FAQ counsel. You did not take the opportunity to answer Deep Strike specifically in the Organizing a Battle section. However, you did take the space to include, "Q: Can a Mawloc attempt to arrive via Deep Strike directly over an enemy unit? A: Yes it may [clarification]." If you were going to make this call, I would have thought you would have supported the ruling with some amount of logical thought process suppporting the decison.
To elaborate, I am disappointed because...
1. The question is not whether a Mawloc can place it's model for arrival over enemy units. The question is whether any model in any army can arrive on top of enemy models intentionally.
2.The Tyranid Mawloc has special rules which allow it to override the Mishap rule. It has a special rule for burrowing. However, it follows the NORMAL Deep Strike rules for arrival and placement. Thus, any clarification would have made sense to the normal Deep Strike rules section.
3. With all the discussion over this topic, do you feel the topic warranted a bit more of an explanation on this "clarification" than a three word single sentence response to a specific Tyranid model question?
http://www.dakkadakka.com/dakkaforum/posts/list/277249.page (5 pages, 24 hours, locked!)
http://www.adeptuswindycity.com/forums/viewtopic.php?t=4762 (Full Disclosure: I started this thread as well)
http://www.warseer.com/forums/showthread.php?t=242612
http://www.librarium-online.com/forums/tyranids/186699-mawlocs-deep-strike.html
http://www.lounge.belloflostsouls.net/showthread.php?s=1ed51b90337f64f8719469f1e60bf850&t=4606 (21 pages and locked!)
http://forum.warpshadow.com/viewtopic.php?t=13509&start=0&postdays=0&postorder=asc&highlight=&sid=43974bac24529f3f63a7127685e08859
http://splinterfaction.bigforumpro.com/warhammer-40k-f3/mawloc-question-t2796.htm
http://thetyranidhive.proboards.com/index.cgi?action=display&board=Tactics&thread=23446&page=1#429490
http://www.yesthetruthhurts.com/2010/01/mawloc-can-it-or-cant-it.html
http://forums.tauonline.org/index.php?topic=92370.15
http://www.stonypointrefugees.com/viewtopic.php?f=8&t=1805
http://www.40konline.com/community/index.php?topic=195363.0
4. The clarification for Mawloc seems to manufacture a special rule specifically for the aforementioned Tyranid model. Thus remaining silent on the outstanding Deep Striking rules and allowing the Tyranid model to ignore various issues that were raised around Deep Striking in general, such as:
- the deep strike requirement to place a model on the table as a placeholder, not on top of any enemy model that's on the field...
- the 1" rule that is supposed to be observed at all times - unless assaulting...
- placing a model for the target deep strike location occuring in the movement phase...
- deep strike arrival counting as movement...
- three phases of the player turn (movement, shooting, assault)...
- models may not occupy the same space as other models...
- the no holding models in place or approximating locations of models, i.e. they must sit on the field of battle on their own...
Example: How does placing a model from your unit onto the field for Deep Strike place holder equate to the 3.2 INAT Mawloc clarification of Deep Strike on top of an enemy unit? Is placing a model on the field the same as placing a model on an enemy model?
Example: In order to follow the INAT 3.2 clarification and follow Deep Strike RAW, wouldn't you have to place your mawloc on top of the plastic Eldar or the Forgeworld IG Resin... or some other army models?
Example: If your model will not support itself and stand in place while ... 'resting' on the other enemy models that are on the table, can it be placed there?
Example: If someone has a beautifully sculpted, hand painted Golden Deamon or otherwise fragile army, but he's playing against a guy with 3 units of 1 Mawloc, and the Tyranid player wants to set his Mawlocs on top the Golden Daemon quality army, how does the Tyranid player observe the INAT clarification, not break the RAW of placing a model from your unit onto the field as a placeholder and do so without pissing his opponent off or breaking the opponent's models?
To be clear, my disappointment is that you missed an opportunity. Wether I agree with your interpretation or not, you failed to explain your decision. The decision you made *seems* to ignore other raised facts which *seem* to have weight in the discussion. Finally, your resulting 'clarification' was not placed in the correct section of the FAQ in my opinion.
Thank you for reading,
Tac
12265
Post by: Gwar!
If you don't like it, don't use it.
14701
Post by: Brother Ramses
Exactly. INAT is not law, just suggestion.
21170
Post by: Klawz
Why can't you understand that you don't HAVE to balance your model on top of another model. Just call the Wobbly Model Rule, until they are all out of the way.
5369
Post by: Black Blow Fly
More QQ... haaar!
G
1523
Post by: Saldiven
@T:
What you're missing is the fact that the INAT.FAQ is not an all out RAW-fest.
It's designed to make the game playable and to avoid units/models having unusable rules as much as possible. Obviously, since the FAQ committee decided to rule in this fashion in this instance, they believed that this ruling was the best compromise between rules and playability for THEIR tournament.
Also, the FAQ in question does not usually go into long, drawn out explanations as to why they ruled in a given manner. If they did so, then the FAQ would be significantly longer than it is without adding anything of substantive value to the document.
22508
Post by: FlingitNow
it is far from the most outrageous ruling they've made (see Hive Commander totally ludicrous, ignoring RAW and RAI just to make the Nids weaker).
Also there seems to be confusions in your points. The 1" rule pertains to movement. the Mawloc doesn't count as move until it has actually arrived from DS and without this ruling the modle would be entirely useless. It certainly follows RAI and probably follows RAW so why all the fuss?
So yes now you can intentionally DS you assault squad onto that enemy unit. Obviously you just have to hope you scatter off them or you mishap. Granted try this with a DP and the game just blows up but hey.
12265
Post by: Gwar!
FlingitNow wrote:Granted try this with a DP and the game just blows up but hey. Lol. This one sentence has just proven you have no idea how the rules work.
A Drop Pod REDUCES scatter. If you Drop Pod directly onto an enemy model, you cannot reduce the scatter to avoid it, so it Deep Strike Mishaps.
1523
Post by: Saldiven
I haven't read the INAT.FAQ to see if this is addressed, but do you think we could extrapolate this ruling to include the Monolith. For example, if you wanted to push a unit off of or away from an objective by dropping right on top of them?
60
Post by: yakface
Sorry to have disappointed you on this matter...it certainly wasn't my intention to do so!
I understand perfectly the position that you're coming from and my explanation as to why I chose to write the rulings the way I did was because often I've found that the more detailed my answers are the more people tend to get confused by them and/or not understand what is being said. Because there are many gamers out there who aren't aware of all the minutiae surrounding this issue, so if we put out an answer explaining how you're supposed to mark the Deep Strike point with a marker, then roll, etc, a whole lot people would just be like 'what the heck are they talking about here? What are they even clarifying?'
The fact is, the INAT is not a rulebook, it is a document that is supposed to let you know how judges will rule on an issue if you were to come to them during a tournament and ask them the question. And the meat of the issue is: Are you allowed to Deep Strike over an enemy unit? By answering 'yes' to that question 99% of gamers will understand what we're saying and know how to proceed.
If you want to set your initial Deep Striking model on top of your opponent's models (assuming he's okay with that) or whether you want to mark the initial spot with a marker or your finger, etc, that's up to the players. But the point is, you're allowed to do it.
Now, if you're interested in the council's stance regarding the issues behind the ruling, I'm happy to provide those to you here, but I do really believe that these things would only end up cluttering the document and confusing most players if I bothered to put them into the actual FAQ in some way.
It is important to note that all the points I'm explaining below are only our opinions and are sometimes based on things beyond the RAW that we normally consider for the INAT (such as how we believe most players naturally play an issue).
1) Q: Does the initial Deep Striking model in a unit have to be placed on the tabletop?
A: In our opinion, no. The term 'on the table' here refers to anywhere within the playing area (typically a 4'x6' area) rather than a model being physically on the table. This is why we have ruled that you are allowed to Deep Strike directly over an enemy unit. Of course only a few units actually WANT to do this, and that's why we've ruled in those particular codex areas rather than try to make a general Deep Strike clarification.
2) Q: Is Deep Strike movement?
A: Yes, we consider the act of arriving via Deep Strike as movement, which is exactly why models who are Deep Striking can't be placed within 1" of enemy models.
3) Q: If Deep Striking is movement, how can the initial model be placed within 1" of an enemy model?
A: Yes, once the unit arrives via Deep Strike it is considered to have made a special movement to that point, but in our opinions the actual matter of determining where the unit will arrive (placing the initial model and rolling for scatter) is *not* considered movement...this is simply determining where the unit will actually arrive.
This concept is backed up by how we've seen most people play...there are some who believe that the initial placed model fully counts as being on the table with the scatter being some sort of bizzaro movement itself, but most everyone we've ever played against recognizes that placing the model and scattering them is an abstract idea, which is why that initial model is able to scatter fully over an enemy unit if the roll is high enough to put him on the other side of it.
4) Q: If you can Deep Strike directly over enemy units how do you put the initial model down?
A: In our opinion this is covered by the 'wobbly model' rule...if you're concerned about paint jobs (as you should be), mark the spot with your finger, a die, etc until the final Deep Strike point is determined.
So hopefully that clears things up a bit as to the reasoning behind the rulings...and I'll see if I can't add a general Deep Strike clarification to the next update that will satisfy you a bit more without going too crazy into the realm of confusing people.
Automatically Appended Next Post:
Saldiven wrote:I haven't read the INAT.FAQ to see if this is addressed, but do you think we could extrapolate this ruling to include the Monolith. For example, if you wanted to push a unit off of or away from an objective by dropping right on top of them?
Yeah, we ruled on the four units (that I can think of) that want to drop on enemy units:
Monoliths, Pylons, Spore Mines (Mycetic Spores) and Mawlocs.
And also I want to point out that the one time GW did rule on this matter (Spore Mines in the last Tyranid codex) they ruled that it indeed was fine to Deep Strike directly onto enemy models.
12030
Post by: Demogerg
Hurray for yakface, purveyor of fine FAQS and reasonable rulings.
Are you participating in games this year? or are you a judge/babysitter?
20172
Post by: Kroot Loops
This isn't the only instance of this either. White Dwarf a few months ago had a planet strike strategy add on section. The Orks was called 'It's Raining Orks'
In this strategy, the Ork player got something like 1d6+3 Orks (generic choppa slugga boyz) that deep strike as independant units (each Ork was a seperate unit). If the Ork lands on an enemy unit, instead of a mishap the Ork is based in B2B and counts as assaulting and strikes at Initiative 10 for that round.
Clearly, the intention of both this rule and the Mawloc's rule is to intentionally deepstrike onto a unit. Arguments to the contrary is just obstinate and indeed, QQ
22508
Post by: FlingitNow
Lol. This one sentence has just proven you have no idea how the rules work.
A Drop Pod REDUCES scatter. If you Drop Pod directly onto an enemy model, you cannot reduce the scatter to avoid it, so it Deep Strike Mishaps
Good point well made. I'll go back to my bridge
25086
Post by: Tactica
Yakface,
First let me say, I only voiced the critisism because I value the INAT FAQ counsel's opionion. I use the INAT FAQ as an aid or tool in the hobby I enjoy. I appreciate the effort that must go into creating and maintaining the document(s). I also consider it one of the leading compilations to be used in tandum with the official GW books and FAQs. Overall, I think you've once again put together a great tool. I like the addition of the appendix and having a full list of all IA models along with their current rule location is handy. Perhaps I should have said as much in the original post...
Next, I believe in the benefits from constructive critisism and intelligent discussion. Thank you for taking the time to provide a courteous, intelligent and detailed response. Whether I agree or not with the conclusion, it does help me understand the intent and perspective from which the counsel came to the conclusions it did and why updates were placed in specific sections.
Final thought, I look forward to any update to the Deep Strike general rule - cheers in advance for the consideration.
Happy gaming,
Tac
9777
Post by: A-P
Kroot Loops wrote:
Clearly, the intention of both this rule and the Mawloc's rule is to intentionally deepstrike onto a unit. Arguments to the contrary is just obstinate and indeed, QQ
"Clearly" my *%€&. Please do not use "clear intention" and GW in the same sentence.
As usual the fault lies with GW. If they really intended every unit between Heaven and Hot Place to be able to intentionally target Deep Strikes on enemy units, they should have made it crystal clear in the rules.
Would you as military commander, condone this kind of tactic? When you know that it is almost a guaranteed suicide for the unit involved? Unless something actually goes wrong with the plan ( scatter ). You would be executed for gross incompetence and treason. Picture this. You are an Astartes Brother-Sergeant sent to squash a rebellion. The ship has reached orbit just as the rebels are overrunning the loyalist positions down on the planet. In order to facilitate a last minute rescue, the resident Tech-Priest says he can send you down via teleport.
"Wonderful!" you say.
"Yes, Sir. In order to maximize the shock effect of your arrival, we will calibrate the coordinates to coincide with those of the heretics".
"Err...Excuse me but do you mean we will emerge right in the middle of the enemy unit?"
"Exactly."
"But that means my squad will be destroyed!"
"Oh, do not worry. We actually count on the 35.657% error margin to scatter you off the exact enemy center point."
"......Brother Petronius! Execute this traitor immediately!"
11856
Post by: Arschbombe
I've always thought drop pods should be able to attempt to land on enemy units and cause damage when they "hit." It matches with their fluff.
12265
Post by: Gwar!
Yes, because Mawlocs will get a severe talking to by the Norn Queen when they get back I assume?
25086
Post by: Tactica
To the masses that had insulting, or demeaning comments,
I wish you would have taken a more constructive stance, but this is a public forum. We are all entitled to our opinons.
I understand the FAQ counsel believes there are GW precidents for allowing models to deep strike onto enemy units. I understand they felt that the language requiring a player to place a model on the table is generic and not specific. However, I think my OP about the lost opportunity is on point. I think the question in play is a general question about Deep Strike. If you don't like that I've asked the question, you are free not to read my post... but posting QQ is less than helpful.
In the Mawloc's case, I think most agree the model Deep Strikes as normal. It has a special mishap if something goes wrong. Furthermore, I don't think the Deep Strike rule is confused by most players - but that is the real debate... what is normal for deep striking? That's where the detailed technical discussion starts and thus the conundrum. If the Deep Strike rule by most players is understood that you must place your model on the table and you don't place models on enemy models, then why the interpretation result that they landed on. It *seems* a fair question. Perhaps this is an American perspective, but when I see something I don't like or agree with, I challenge it.
If you are genuinely interested in *my* perspecitve, I think it's generally better to error to the side of caution when making 'clarifications' in FAQs. I think sticking as close to RAW allows for the most common ground amongst all players.
In my opinion, the conservative interpretation of the Tyranid Mawloc and the RB's Deep Strike rule would have been....
- Tyranid Mawloc Deep Strikes pursuant to the normal rules, but notably it has a special Mishap result special rule when/if that should happen. (RAW)
- The RB says to place a placeholder model from your unit onto the table to identify the intended point you wish to Deep Strike (RAW),
- The Deep Strike rule says the result of unit placement from Deep Strike (after scatter is rolled) is movement. (RAW)
- The Deep Striking placeholder is interpreted as the point you wish to ultimately move, i.e. this is your intended movement point should you get a 'hit' result (RAI)
- The 1" rule says you cannot intentionally move within 1" of the enemy unless you are assaulting. (RAW)
- There are three phases to the game, Movement, shooting and assault - Deep Strike happens in the movement phase. (RAW)
- Since the result of Deep Striking is a unit that has moved, the act of placing a place holder and the subsequent scatter are done in the movement phase and acts of movement (RAI)
- The Mishap explanation says you may only Mishap when something has gone (RAW)
- Therefore, you cannot Mishap when something has gone "right" or as planned. (RAI)
In summary, a conservative interpretation would have been, placing a model within 1" or ontop of enemy is NOT placing a model on the table. Doing so is intentionally violating the 1" rule violation of the 1" rule since Deep Striking does count as movement. Trying to cause a Mishap is a plan, it is not something going wrong aka a MISHAP. Since the Mawloc Deep Strikes as normal per the RB rules, it cannot be intentionally placed any closer than 1" to enemy models. Should a Mawloc mishap, it has a special rule.
I understand the FAQ console's perspective, but I cannot agree with the conclusion. I cannot reconsile why the counsel decided to overlook some of the core concepts of the 40K game in their decision with these deep striking specific unit interpretations. However, I will try to abide by them in lieu of an appeal to the ruling.
I honestly do think they made the wrong call here. Since I value the INAT FAQ as a tool, I reserve the right to voice my disappointment. I also reserve the right to plead for a repeal or reversal of the ruling. If they listen, great. If they don't, I'm glad I tried.
As previously stated, I applaud the overall compendium of information. I think the INAT FAQ is an increadibly powerful asset for many gamers out there. Even if I respectfully disagree with them here and wish they would reconsider their ruling, I do value the effort and final product.
To those that would respond with "Then don't use it... QQ... or the like mannered comments." I can only say, I appreciate your feedback and thank you for voicing your perspective as well.
I've said my peace. Even if you do not agree with my perspective, hopefully I've explained my point of view and perspective - if you were genuinely interested.
This will be my final comment on this thread.
Tac
22508
Post by: FlingitNow
Tactica I have a question for you and I agree with your RAW in the most part. I'd argue that the rule state on page 14 a model can't be placed on impassible terrain (which other models are), so by that rule you can't place a model on top of another for DS whether or not the placing part is considered movement.
However what I don;t understand is what you think the Mawloc is for. It has only 3 attacks and WS3 so is no great shakes in close combat and everyone agrees it's only threat comes from the DS attack. If you can not intentionally aim this at a unit what is the point of it? why have an attack that you can not directly aim at the enemy?
That is why people are saying QQ (not me) it is not that you are wrong on RAW it is that the model has a clear purpose and you are claim the enemy must hope this purpose happens by accident and the model can't use it's sole purposeful attack deliberately. which seems a pretty odd conclusion you must admit.
Don't think of this as can units DS on top of other units intentionally think of it as what use is the Mawlocs attack if it can not be aimed at the enemy?
14701
Post by: Brother Ramses
FAQ counsel aside, the problem IMHO arises from the player base.
The Mawloc unit introduced a mechanic into the game that encouraged attempts to get mishaps. A portion of the player base then looked within the rules to find out how they could rules lawyer/rules twist/whatever to increase chances for mishap and now want to present it as RAW and that it was possible all along.
I really wonder just what percentage of said player base would have looked at the rules to increase mishaps had the Mawloc unit and game mechanic for dealing with mishaps rolls had never been introduced.
Nice points you bring up Tactica and sadly when an FAW/Errata for the Tyranid codex does come out, if the Mawloc issue is only issued a FAQ, there will be plenty of people that will then just dismiss it out of hand as house rules and continue to try to increase their mishap chance.
22508
Post by: FlingitNow
Brother Ranses are you genuinely telling me that GW intentional wrote the Mawloc rules such that it could not target enemy units?
If it is FAQed then there is only one way it is going to go and that is that the Mawloc can atarget enemy units because it is totally pointless if it can't.
14701
Post by: Brother Ramses
Considering that the special attack ONLY happens on a MISHAP, yes, I would consider that GW wrote the rule for it to only happen in the event of a MISHAP.
22508
Post by: FlingitNow
Considering that the special attack ONLY happens on a MISHAP, yes, I would consider that GW wrote the rule for it to only happen in the event of a MISHAP.
Do you genuinely beleive GW created an attack that costs 170 points that you can't aim at your enemies?
You really beleive this? Will you accept the FAQ when it comes out if it covers this question? Cause I can 100% guarantee you GW will not rule that their shiney new £30 model isn't entirely useless.
25361
Post by: Burger Rage
I think he's running along the same logic as Tactica in that since it is called a 'Mishap' and the rulebook states it means 'something has gone wrong' you can't intentionally cause one, since if you do it means it's gone correctly and thus invalidate it.
So much read into that little phrase.
22508
Post by: FlingitNow
I think he's running along the same logic as Tactica in that since it is called a 'Mishap' and the rulebook states it means 'something has gone wrong' you can't intentionally cause one, since if you do it means it's gone correctly and thus invalidate it.
So much read into that little phrase.
I'm not saying he is wrong on RAW I'm justr asking why an attack would exist that can't be intentionally aimed at the enemy. Why you have to aim elsewhere and hope you miss and it lands on target.
Yes the attack occurs instead of a mishap but the whole point of the Mawloc is the attack so it should be possible to intentionally aim it at the enemy.
I really don't understand why people think GW would create an attack that can't be intentionally aim at the enemy. I haven't seen anyone come up with a reason as to why on earth they would and I certainly can't fathom one.
10830
Post by: synchronicity
Why do you think the Mawloc is allowed to re-burrow? So you get as many chances to get a lucky scatter as possible.
I think it's feasible to believe that GW wrote a rule that takes advantage of a mishap, and they would have thought it fun to have a unit that you intentionally try to mishap in order to see the chaos it causes.
However, being the industrious opportunists that we are, we saw the inch and decided to take the yard. Yes, the rule is written so that you try to get a mishap. No, I don't think the rule is written for you to get it the majority of the time. It's just supposed to be a fun effect that happens every 3 turns or so with a lucky scatter. That's why it re-burrows.
FlingitNow wrote:Brother Ranses are you genuinely telling me that GW intentional wrote the Mawloc rules such that it could not target enemy units?
This isn't the best logic to support your position, Flingit. No one knows how they designed it, until they release the FAQ. Sure, we can all see that it would work more efficiently to DS directly onto units in order to increase your chances, but there's a difference between how GW writes a rule to work and how a rule works best. Sometimes the most efficient way is not allowed by the rules.
14701
Post by: Brother Ramses
Burger, not so much that it is "something has gone wrong" but that by game design (scatter dice) a mishap is a chance occurrence as a result of deep striking. By allowing what Fling proposes you are now changing a chance occurrence into a planned occurrence by increasing the chances of it happening.
By your logic Fling, my 500pt/$50 wolf guard unit in TDA should be able to assault after deep striking since they cost so much in RL money and game points.
In addition, the model is str 6, toughness 6, and 6 wounds Is all that wasted for a model only intent on targetted "deep striking"? He can also get Furious Charge, Poisoned Attacks, and Regeneration. So more then just a tactical mishap model.
20172
Post by: Kroot Loops
Some times, it's GW fault. This time? It's the community.
You don't want me to use clearly? Very well. The only benefit that Mawloc has over the Trygon is it's Terror from the Deep rule (Notice it's not called Accident from the Deep). To say that this effect only happens by accident is.. well.. I'm not sure what to call it politely, perhaps a minutia obsessed point of view.
As for:
Why do you think the Mawloc is allowed to re-burrow? So you get as many chances to get a lucky scatter as possible.
I rather think it's so it can get as many chances to use it's special attack as possible. (which, by the way, is twice in a five round match, and 3 in a six or seven round match. However most players report their Mawloc doesn't survive after the first emergence)
The Terror from the deep rule even says 'if a Mawloc Deep Strikes onto a point occupied by another model', not 'if a Mawloc scatters onto a point occupied by another model'
the exasperated responses to this is probably because it certainly appears to be a straw grasping argument from those who don't want to face the prospect of castle disruption or the vulnerability of troops/heavy support pill boxed in terrain.
22508
Post by: FlingitNow
Burger, not so much that it is "something has gone wrong" but that by game design (scatter dice) a mishap is a chance occurrence as a result of deep striking. By allowing what Fling proposes you are now changing a chance occurrence into a planned occurrence by increasing the chances of it happening.
By your logic Fling, my 500pt/$50 wolf guard unit in TDA should be able to assault after deep striking since they cost so much in RL money and game points.
In addition, the model is str 6, toughness 6, and 6 wounds Is all that wasted for a model only intent on targetted "deep striking"? He can also get Furious Charge, Poisoned Attacks, and Regeneration. So more then just a tactical mishap model.
I don't see the logic behind allowing the wolfguard to assault after DS. It is more like allowing the wolfguard to assault the enemy when they can assault rather than have them assault in arandomn direction and hope there are some enemy in the way.
The T6 and W6 are to ensure he can try to make his attack more than once. Poisoned atatcks makes him weaker and furious charge with WS3 and A3 is not scary your wolfguard unit would murder him.
The unit as no value to eth army beyond it's deep strike attack, that is hwy it can re-burrow and why you would do that every turn. using it for anything else is pointless.
I think it's feasible to believe that GW wrote a rule that takes advantage of a mishap, and they would have thought it fun to have a unit that you intentionally try to mishap in order to see the chaos it causes.
But would they design an entire 170 unit who's only function is to do that?
This isn't the best logic to support your position, Flingit. No one knows how they designed it, until they release the FAQ. Sure, we can all see that it would work more efficiently to DS directly onto units in order to increase your chances, but there's a difference between how GW writes a rule to work and how a rule works best. Sometimes the most efficient way is not allowed by the rules.
True but GW intentions here are pretty clear to anyone that isn't deliberately trying to pervert them. Just like Bjorn's save which by RAW is entirely useless, we all know what it does. Like the Doom's 3++ save again we know what it does. Like we know the Swarmlord counts as a tyrant for his psychic powers so that paroxysm doesn't last forever.
10830
Post by: synchronicity
Aye, I'm not trying to ruffle any feathers here, fellas. Just trying to provide a different point of view. I'm completely fine with playing a Tyranid playing and allowing the deep strike to target a unit.
I see the arguments, but when I first read the rule that's how I thought it worked (no targeting units). My mind's just a hard one to change, but I'll come around in a month or so...
22508
Post by: FlingitNow
I'll come around in a month or so..
What when the FAQ comes out
10830
Post by: synchronicity
Oh they haven't released it yet? Strange...
14701
Post by: Brother Ramses
Fling, FC gives +1 strt and +1 initiative. So your tactical mishap model is actually Str7 and initiative 5 on the charge with 4 attacks.
Also, poisoned attacks wound on a 4+ regardless of toughness. In addition since the Mawloc is str6/7 he also gets to reroll wounds on models with toughness 6 or less.
Please know the rules when trying to debate that the Mawloc is nothing more then the tactical mishap model you want to describe.
And my Blood Claws are WS3, which has not stopped them from roflstomping units at str 4.
22508
Post by: FlingitNow
Fling, FC gives +1 strt and +1 initiative. So your tactical mishap model is actually Str7 and initiative 5 on the charge with 4 attacks.
Also, poisoned attacks wound on a 4+ regardless of toughness. In addition since the Mawloc is str6/7 he also gets to reroll wounds on models with toughness 6 or less.
Please know the rules when trying to debate that the Mawloc is nothing more then the tactical mishap model you want to describe.
Well that was a lot of shouting about nothing. a S6-7 model doesn't really need to wound on 4+ does it? it wounds mostly on a 2+ already... those 4 attacks equate to 2 hits and yeah most times 2 dead enemy (well less than 1 dead enemy against assault terminators) models woo hoo I just smashed 12 points worth of orks, then they strike back and I'm very dead... What a great way to spend 170 points.
I know the rules the only benefit of this model is the DS attack. It is little to no threat otherwise. I'd ask you to actually look at the rules for the model in question before describing it as anything other than a 1 trick pony. Yes it has a high strength but with so few attacks and a poor WS and no scything talons that high str is pretty useless.
Compare with a Trygon on the charge with 7 attacks hitting on 3s with re-roll (so will hit 8 out of 9 times) on average over 3 times as many hits as the Mawloc...
14701
Post by: Brother Ramses
Your own limitations make the Mawloc a one trick pony.
Beyond what I have already pointed out, 6 wounds and a 3+ save. And assaulting assault terminators? Are you just picking a hard unit to make your point? Why not just pick a C'Tan?
Also, unless faced with a force weapon or equivalent, he is not dying to insta-kill.
11856
Post by: Arschbombe
Brother Ramses wrote:FAQ counsel aside, the problem IMHO arises from the player base.
You don't say.
The Mawloc unit introduced a mechanic into the game that encouraged attempts to get mishaps. A portion of the player base then looked within the rules to find out how they could rules lawyer/rules twist/whatever to increase chances for mishap and now want to present it as RAW and that it was possible all along.
I see it as a new unit with a new set of rules that forces players to re-examine their old assumptions. Everyone just assumed you can't aim a deep striking unit at an enemy because it you did that and got the hit, you were screwed. Now we have a unit whose sole function is to deep strike onto enemy units and has rules that tell you what happens when it does arrive on an enemy unit instead of the normal mishap. Just because no one ever wanted to do it before doesn't mean it was never possible before.
It's not all that different from deep striking drop pods before there were inertial guidance systems to control scatter. Now, aiming a drop pod into a gap between enemy units practically guarantees you'll land where you want. It used to be very risky. Similarly drop pods used to be able to fire when they landed because their entry stated that they could. Now they can't but we didn't get a rule explicitly telling us that the old rule had changed. We figured out using the vehicle movement and firing rules combined with the deep strike rules. This situation is similar.
Nice points you bring up Tactica and sadly when an FAW/Errata for the Tyranid codex does come out, if the Mawloc issue is only issued a FAQ, there will be plenty of people that will then just dismiss it out of hand as house rules and continue to try to increase their mishap chance.
I think it's far more likely that the it will be those who think the mawloc only works by accident who will have a problem with the FAQ whenever it comes.
20172
Post by: Kroot Loops
Brother Ramses wrote:Your own limitations make the Mawloc a one trick pony.
Beyond what I have already pointed out, 6 wounds and a 3+ save. And assaulting assault terminators? Are you just picking a hard unit to make your point? Why not just pick a C'Tan?
Also, unless faced with a force weapon or equivalent, he is not dying to insta-kill.
What you're refusing to acknowledge is that for 30 points more you get a model that is more than twice as good in CC as a Mawloc, just as survivable, leaves a tunnel other 'nids can deepstrike through, is incapable of mishap (works like a drop pod), and has 6 Str 5 AP 5 shots.
And seriously? Gee, lets see. Your blood claws put out what, 40 attacks on the charge? Yeah, that'll be effective. 4 attacks? Not so much.
5873
Post by: kirsanth
Arschbombe wrote: Just because no one ever wanted to do it before doesn't mean it was never possible before.
Spore mines have been doing it for years.
19206
Post by: Sneezypanda
Kroot Loops wrote:Brother Ramses wrote:Your own limitations make the Mawloc a one trick pony.
Beyond what I have already pointed out, 6 wounds and a 3+ save. And assaulting assault terminators? Are you just picking a hard unit to make your point? Why not just pick a C'Tan?
Also, unless faced with a force weapon or equivalent, he is not dying to insta-kill.
What you're refusing to acknowledge is that for 30 points more you get a model that is more than twice as good in CC as a Mawloc, just as survivable, leaves a tunnel other 'nids can deepstrike through, is incapable of mishap (works like a drop pod), and has 6 Str 5 AP 5 shots.
And seriously? Gee, lets see. Your blood claws put out what, 40 attacks on the charge? Yeah, that'll be effective. 4 attacks? Not so much.
QFT
If the mawloc can't intentionally deep strike on models, there is no fething point to use him. He would be a complete waste of points all together and would be better spent on a trygon. I think a lot of the people who are commenting on this thread need to ACTUALLY read the entry and see all the options.
21196
Post by: agnosto
Sneezypanda wrote:
If the mawloc can't intentionally deep strike on models, there is no fething point to use him. He would be a complete waste of points all together and would be better spent on a trygon. I think a lot of the people who are commenting on this thread need to ACTUALLY read the entry and see all the options.
An we all know that GW would NEVER make a model and rules that wasn't 100% fantastic in an army....*cough* space pope *cough*...... *cough* vespid *cough*
19206
Post by: Sneezypanda
They also never write rules very clearly ** cough*** mawloc **cough*** (See, I can do that too)
The point of the model is to EAT the guys, and the fluff supports that the sole purpose is eat and go back down and come back up.
14701
Post by: Brother Ramses
My wolf lord is only 30pts more then my wolf guard battle leader so therefore my wolf guard battle leader should be able to consume the Tyranids with fireballs from his eyes, and bolts of lightning from his arse!
What you think he should be and what he does based on your opinion of his points cost or model cost is stupid as hell.
Mishap is a chance occurrence from deep striking, all you want to do is increase those chances to trigger Terror from the Deep.
This is akin to rapid firing old Blood Claws so they did not have to assault with them when within 6". You were not allowed to use a game mechanic to break another. Exactly what you are trying to do by placing your Mawloc on or within 1" of an enemy mode to increase your chance of a mishap to trigger Terror from the Deep.
25361
Post by: Burger Rage
No, Mishap isn't a random occurence from deep striking. It's an event that occurs when a unit deep strikes into a position occupied by another model or impassable terrain. There isn't a chance to roll a mishap when you scatter, you scatter into a situation that causes a mishap. But you don't roll the dice and get a mishap based on what you roll and looking at a chart or rule.
Saying your units should do random things not even remotely supported by the rules isn't helping anyone.
20172
Post by: Kroot Loops
Brother Ramses wrote:My wolf lord is only 30pts more then my wolf guard battle leader so therefore my wolf guard battle leader should be able to consume the Tyranids with fireballs from his eyes, and bolts of lightning from his arse!
What you think he should be and what he does based on your opinion of his points cost or model cost is stupid as hell.
Mishap is a chance occurrence from deep striking, all you want to do is increase those chances to trigger Terror from the Deep.
This is akin to rapid firing old Blood Claws so they did not have to assault with them when within 6". You were not allowed to use a game mechanic to break another. Exactly what you are trying to do by placing your Mawloc on or within 1" of an enemy mode to increase your chance of a mishap to trigger Terror from the Deep.
Well this about shuts down any doubts as to the logic behind your reasoning. Please have your blood pressure medication on hand when the FAQ comes out.
611
Post by: Inquisitor_Malice
One thing to consider is that GW is finally expanding their army and unit specific rules that encompass the entire game and range of abilities. They are starting to use all of the stat lines and vary when certain abilities work/how they work. We saw some of this with the chaos and eldar books initially, but now we see a lot with the marines, IG, SW and nids. There are tons of units that break what would be considered to be "normal" mechanics of the game. The Mawloc is just one of many recent examples.
17543
Post by: acreedon
why don't you guys just make a house rule where you play..... it's a lot easier.
25086
Post by: Tactica
FlingitNow wrote:Tactica I have a question for you... <snio>... what you think the Mawloc is for[?] It has only 3 attacks and WS3 so is no great shakes in close combat and everyone agrees it's only threat comes from the DS attack. If you can not intentionally aim this at a unit what is the point of it? why have an attack that you can not directly aim at the enemy? <snip>... what use is the Mawlocs attack if it can not be aimed at the enemy?
Fling,
I was just going to read the comments. I wasn't going to post in this thread anymore. However, since you asked a fair question in a genuine tone, I'm happy to respond.
First, I do not assume to know what the designers had in mind. I also do not assume that all models GW creates rules for are optimized to be cost effective. I think there are plenty of examples in plenty of books where someone can argue that a model is not fairly pointed or whether or not a unit is even worth taking considering their other choices for the same FOC slot in their codex... but that caveat aside, I will entertain your questions as I think it's a good excersize in seeing all points.
Second, when I was growing up, my father used to say, if you are a Hammer, you will see everything as a Nail. I think this can happen to all of us from time to time... IG are supposed to shoot, bugs are supposed to get to combat, etc... However, there is more to any army and this game than a single threaded function. Who says bugs cannot be tactical? I think the new bug codex has afforded the player many more choices, combos, and 'tricks' than we've had before. I see the Mawloc not as a the end all comparison to a Trygon Prime, but as another trick in the tool belt that is 'nids. I would dare say that a Trygon Prime would be taken over a Trygon any day of the week, but a Trygon and a Mawloc both have a place in a list when played to their strengths.
Ok, on to your question... Let's look at the Mawloc from another perspective. How many monstrous creatures does the Nid codex have that can get across the table into the enemy lines guaranteed on turn 2? Sure, there are hive commander upgrades to increase odds, but what monstrous creatures are guaranteed to get there on turn two? The Mawloc has a special burrowing rule that allows it to deploy turn 1, and have it guaranteed to come up on turn 2 in the enemy lines. If the tyranid player goes first, burrows it immediately, he doesn't even have to risk it being shot at.
I'm sure more than one player knows the value of presenting multiple threats to the enemy all at once. It's a viable tactic for the bugs, I don't care what you kill, just as long as plenty makes it to your lines. If I present you with enough threats, you won't be able to deal with them all. the Mawloc now offers the Tyranid player just that threat very early in the game. Should the Tyranid player be 'lucky' enough to also roll a 4+ or a 3+ in many cases with list builds, it's going to have even more threats.
Consider opponents, how many Tau, IG, Eldar, Dark Eldar, Sisters of Battle... (all of which it can insti-kill) players are going to be happy to have a monstrous creature in their lines on turn 2?
Now consider how much enemy positioning disruption and draw of fire this bug will take to bring down. That's all the more time for the poisoned hormagaunts or the genestealers to make it across. Should you get other reserves and the enemy be forced to pick between threats, all the better. Tactically, this piece gives you several options... tricks to consider in bringing the full force of your army to bare.
Consider a force multiplier increasing odds... if I was to take two or even three mawlocs... deploy them all turn 1 and then dump them into the enemies lines... now I have multiple guaranteed threats that they have to deal with.
Sure it only has WS 3 and 3 attacks (4 on charge), S, T, W = 6 and 3+ armor... that you can upgrade... maybe that's not as good as other h=t=h beasts in the bug list, but tell a Tau player those stats suck. Not to mention, just because it can't single handedly kill Abaddon, doesn't mean that it won't just wreck enemy armor, or tarpit a unit, or draw fire from the main force, or cause the enemy to move their lines and react to the new threat, or the idea of th thing along just POSSIBLY errupting into the enemy lines can cause your opponent to deploy differently and cautiously to minimize the possibility of a mishap. The possibility that it can do it over and over again... well, to the enemy, it just has to be dealt with! This is an attention getter. It's a piece that must be addressed. Since 5th Edition is a troops game, this means that while your enemy is dealing with your non-troop threats, you are giving your real plan more time to unfold.
Now there is the off chance that you scatter 1/3 of the time. Take three of them and improve your odds. Should it scatter, it doesn't immediately roll on the Mishap table, no it gets to stay on the field no matter what. That allows the tyranid player to be very aggressive with the threat, and should it happen to scatter ontop of the enemy, all the better. Should it scatter into a less than optimal position, you get to burrow again and do it all over again.
A turn 2, deep striking monster with good save, upgrades, ability to disappear and reappear (unless delt with), guaranteed rule not to mishap should something go wrong and if it happens to "mishap" it gets to do damage to the enemy - AND something that may effect your opponent's deployment and positioning both when the thing is on the field and when its not... well, I'm not sure if it's pointed right or not, but I can think of more than one army that would like to have the model to use in their list for 170 points!
If the bugs have better options, so be it. That happens from time to time. Mawlocs can hang out with my Vespids, my ork Tank Bustas, my IG Ogryn and my Chaos possessed. They can always use the company. However, I don't see it that way. I see the Mawloc as having plenty of tactical potential - even when it can't intentionally Deep Strike on top of the enemy.
Fling, thanks for the question. I hope that's what you were looking for.
Cheers,
Tac
22547
Post by: ChrisCP
Burger Rage wrote:No, Mishap isn't a random occurence from deep striking. It's an event that occurs when a unit deep strikes into a position occupied by another model or impassable terrain. There isn't a chance to roll a mishap when you scatter, you scatter into a situation that causes a mishap. But you don't roll the dice and get a mishap based on what you roll and looking at a chart or rule.
Saying your units should do random things not even remotely supported by the rules isn't helping anyone.
So just to help you clarify your thoughts, you are saying;
A) The roll of 2D6 and a scatter does not have the effect on the occurence of a mishap?
and
B) That rolling dice is not a 'random' thing
Or that non of this procedure below has an element of randomness?
Placement of marker > Rolling of Dice (3!) > Proximity check > Rolling of Another Die
I put my marker here \/ I roll Dice omg I didn't roll a hit (2/3 chance) and my hit die has a bearing of 275 degrees (one in 360!!!!) and oh my a distance of 11 inches (5.56% [2/36]!!!!) now oh dear there happens to be terrain/units a board edge there... Mishap!!!!!
So there is nothing randon at all going on when that occurence happens?
21170
Post by: Klawz
ChrisCP wrote:Burger Rage wrote:No, Mishap isn't a random occurence from deep striking. It's an event that occurs when a unit deep strikes into a position occupied by another model or impassable terrain. There isn't a chance to roll a mishap when you scatter, you scatter into a situation that causes a mishap. But you don't roll the dice and get a mishap based on what you roll and looking at a chart or rule.
Saying your units should do random things not even remotely supported by the rules isn't helping anyone.
So just to help you clarify your thoughts, you are saying;
A) The roll of 2D6 and a scatter does not have the effect on the occurence of a mishap?
and
B) That rolling dice is not a 'random' thing
Or that non of this procedure below has an element of randomness?
Placement of marker > Rolling of Dice (3!) > Proximity check > Rolling of Another Die
I put my marker here \/ I roll Dice omg I didn't roll a hit (2/3 chance) and my hit die has a bearing of 275 degrees (one in 360!!!!) and oh my a distance of 11 inches (5.56% [2/36]!!!!) now oh dear there happens to be terrain/units a board edge there... Mishap!!!!!
So there is nothing randon at all going on when that occurence happens?
Does his phrasing matter? He meant that, when you roll the 2D6+scatter, that doesn't make you mishap. It's only when you hit an enemy model/impassable terrain do you mishap.
13395
Post by: apwill4765
Tactica wrote:To the INAT FAQ guys (not to the masses...)
I am disappointed with the FAQ counsel. You did not take the opportunity to answer Deep Strike specifically in the Organizing a Battle section. However, you did take the space to include, "Q: Can a Mawloc attempt to arrive via Deep Strike directly over an enemy unit? A: Yes it may [clarification]." If you were going to make this call, I would have thought you would have supported the ruling with some amount of logical thought process suppporting the decison.
To elaborate, I am disappointed because...
1. The question is not whether a Mawloc can place it's model for arrival over enemy units. The question is whether any model in any army can arrive on top of enemy models intentionally.
2.The Tyranid Mawloc has special rules which allow it to override the Mishap rule. It has a special rule for burrowing. However, it follows the NORMAL Deep Strike rules for arrival and placement. Thus, any clarification would have made sense to the normal Deep Strike rules section.
3. With all the discussion over this topic, do you feel the topic warranted a bit more of an explanation on this "clarification" than a three word single sentence response to a specific Tyranid model question?
http://www.dakkadakka.com/dakkaforum/posts/list/277249.page (5 pages, 24 hours, locked!)
http://www.adeptuswindycity.com/forums/viewtopic.php?t=4762 (Full Disclosure: I started this thread as well)
http://www.warseer.com/forums/showthread.php?t=242612
http://www.librarium-online.com/forums/tyranids/186699-mawlocs-deep-strike.html
http://www.lounge.belloflostsouls.net/showthread.php?s=1ed51b90337f64f8719469f1e60bf850&t=4606 (21 pages and locked!)
http://forum.warpshadow.com/viewtopic.php?t=13509&start=0&postdays=0&postorder=asc&highlight=&sid=43974bac24529f3f63a7127685e08859
http://splinterfaction.bigforumpro.com/warhammer-40k-f3/mawloc-question-t2796.htm
http://thetyranidhive.proboards.com/index.cgi?action=display&board=Tactics&thread=23446&page=1#429490
http://www.yesthetruthhurts.com/2010/01/mawloc-can-it-or-cant-it.html
http://forums.tauonline.org/index.php?topic=92370.15
http://www.stonypointrefugees.com/viewtopic.php?f=8&t=1805
http://www.40konline.com/community/index.php?topic=195363.0
4. The clarification for Mawloc seems to manufacture a special rule specifically for the aforementioned Tyranid model. Thus remaining silent on the outstanding Deep Striking rules and allowing the Tyranid model to ignore various issues that were raised around Deep Striking in general, such as:
- the deep strike requirement to place a model on the table as a placeholder, not on top of any enemy model that's on the field...
- the 1" rule that is supposed to be observed at all times - unless assaulting...
- placing a model for the target deep strike location occuring in the movement phase...
- deep strike arrival counting as movement...
- three phases of the player turn (movement, shooting, assault)...
- models may not occupy the same space as other models...
- the no holding models in place or approximating locations of models, i.e. they must sit on the field of battle on their own...
Example: How does placing a model from your unit onto the field for Deep Strike place holder equate to the 3.2 INAT Mawloc clarification of Deep Strike on top of an enemy unit? Is placing a model on the field the same as placing a model on an enemy model?
Example: In order to follow the INAT 3.2 clarification and follow Deep Strike RAW, wouldn't you have to place your mawloc on top of the plastic Eldar or the Forgeworld IG Resin... or some other army models?
Example: If your model will not support itself and stand in place while ... 'resting' on the other enemy models that are on the table, can it be placed there?
Example: If someone has a beautifully sculpted, hand painted Golden Deamon or otherwise fragile army, but he's playing against a guy with 3 units of 1 Mawloc, and the Tyranid player wants to set his Mawlocs on top the Golden Daemon quality army, how does the Tyranid player observe the INAT clarification, not break the RAW of placing a model from your unit onto the field as a placeholder and do so without pissing his opponent off or breaking the opponent's models?
To be clear, my disappointment is that you missed an opportunity. Wether I agree with your interpretation or not, you failed to explain your decision. The decision you made *seems* to ignore other raised facts which *seem* to have weight in the discussion. Finally, your resulting 'clarification' was not placed in the correct section of the FAQ in my opinion.
Thank you for reading,
Tac
OK, here you go:'
Yes. Those arguments are TFG arguments, and make absolutely no sense when looking at the actual rule, and not some people's inability to make simple abstractions (i.e. "On the table not on models that are on the table HURRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!") (clarification).
Better?
21196
Post by: agnosto
apwill4765 wrote:
Yes. Those arguments are TFG arguments, and make absolutely no sense when looking at the actual rule, and not some people's inability to make simple abstractions (i.e. "On the table not on models that are on the table HURRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!") (clarification).
Better?
Wow, I'm glad you cleared that all up and decided that anyone that disagrees with your opinion is TFG; how very mature of you.
24749
Post by: Natfka
Tac
- the deep strike requirement to place a model on the table as a placeholder, not on top of any enemy model that's on the field...
Tac
Where does it say this about deep striking? "not on top of any model that's on the field...." I dont know. Without this its an emotional arguement, not a rules arguement.
The rules dont say this anywhere under deepstriking. You are allowed to place your marker model anywhere on the battlefield. However you are stupid if you have normal deep striking units and place them on top of something. Actual rule wording for deep striking is "place units ANYWHERE on the table"
21196
Post by: agnosto
Natfka wrote:
The rules dont say this anywhere under deepstriking. You are allowed to place your marker model anywhere on the battlefield. However you are stupid if you have normal deep striking units and place them on top of something. Actual rule wording for deep striking is "place units ANYWHERE on the table"
The disagreement is what the table is actually defined as. Many people argue that the table includes anything that is also in contact with the physical table (e.g., terrain and other models). Some of us contend that opponents' models are not a part of the table as they shift and move whereas everything else is static. A model may be removed from the table; however a piece of terrain or the table leg is an immovable and permanent fixture. To me, "the table" means just that. If it moves or is able to move, it's not a part of the table and therefor can not be defined as "the table".
So yes, you may place your model anywhere on the table but the point of contention remains in what exactly "the table" is.
14701
Post by: Brother Ramses
Natfka wrote:Tac
- the deep strike requirement to place a model on the table as a placeholder, not on top of any enemy model that's on the field...
Tac
Where does it say this about deep striking? "not on top of any model that's on the field...." I dont know. Without this its an emotional arguement, not a rules arguement.
The rules dont say this anywhere under deepstriking. You are allowed to place your marker model anywhere on the battlefield. However you are stupid if you have normal deep striking units and place them on top of something. Actual rule wording for deep striking is "place units ANYWHERE on the table"
Actual wording for the Movement Phase (in which Deep Strike takes place) is not on a model or within 1" unless assaulting or in the Assault Phase. Of course that just opens up the argument that Deep Strike is part of the Deployment Phase (of which I still can't find in the BrB).
16876
Post by: BlueDagger
*Prays GW does a clear concise FAQ.... like tomorrow*
14701
Post by: Brother Ramses
Brother Ramses wrote:Natfka wrote:Tac
- the deep strike requirement to place a model on the table as a placeholder, not on top of any enemy model that's on the field...
Tac
Where does it say this about deep striking? "not on top of any model that's on the field...." I dont know. Without this its an emotional arguement, not a rules arguement.
The rules dont say this anywhere under deepstriking. You are allowed to place your marker model anywhere on the battlefield. However you are stupid if you have normal deep striking units and place them on top of something. Actual rule wording for deep striking is "place units ANYWHERE on the table"
Actual wording for the Movement Phase (in which Deep Strike takes place) is not on a model or within 1" unless assaulting or in the Assault Phase. Of course that just opens up the argument that Deep Strike is part of the Deployment Phase (of which I still can't find in the BrB).
13395
Post by: apwill4765
agnosto wrote:apwill4765 wrote:
Yes. Those arguments are TFG arguments, and make absolutely no sense when looking at the actual rule, and not some people's inability to make simple abstractions (i.e. "On the table not on models that are on the table HURRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!") (clarification).
Better?
Wow, I'm glad you cleared that all up and decided that anyone that disagrees with your opinion is TFG; how very mature of you.
You're welcome. Automatically Appended Next Post: agnosto wrote:Natfka wrote:
The rules dont say this anywhere under deepstriking. You are allowed to place your marker model anywhere on the battlefield. However you are stupid if you have normal deep striking units and place them on top of something. Actual rule wording for deep striking is "place units ANYWHERE on the table"
The disagreement is what the table is actually defined as. Many people argue that the table includes anything that is also in contact with the physical table (e.g., terrain and other models). Some of us contend that opponents' models are not a part of the table as they shift and move whereas everything else is static. A model may be removed from the table; however a piece of terrain or the table leg is an immovable and permanent fixture. To me, "the table" means just that. If it moves or is able to move, it's not a part of the table and therefor can not be defined as "the table".
So yes, you may place your model anywhere on the table but the point of contention remains in what exactly "the table" is.
My table is composed of 12 movable terrain squares. I guess no deepstriking on my table because the terrain features move.
God these arguments are so asinine.
14701
Post by: Brother Ramses
agnosto wrote:apwill4765 wrote:
Yes. Those arguments are TFG arguments, and make absolutely no sense when looking at the actual rule, and not some people's inability to make simple abstractions (i.e. "On the table not on models that are on the table HURRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!") (clarification).
Better?
Wow, I'm glad you cleared that all up and decided that anyone that disagrees with your opinion is TFG; how very mature of you.
Yea well that is Apwill's m.o. He throws out the TFG tag on anyone that disagrees with him like Gwar throws out the "you're cheating" to anyone that doesn't agree with his RAW opinion.
13395
Post by: apwill4765
Brother Ramses wrote:agnosto wrote:apwill4765 wrote:
Yes. Those arguments are TFG arguments, and make absolutely no sense when looking at the actual rule, and not some people's inability to make simple abstractions (i.e. "On the table not on models that are on the table HURRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!") (clarification).
Better?
Wow, I'm glad you cleared that all up and decided that anyone that disagrees with your opinion is TFG; how very mature of you.
Yea well that is Apwill's m.o. He throws out the TFG tag on anyone that disagrees with him like Gwar throws out the "you're cheating" to anyone that doesn't agree with his RAW opinion.
I call's 'em as I see's 'em
14826
Post by: niceas
Meh - Brother Ramses earned my first ignore.
Tactica - while I appreciate that you have conveyed your opinion in a reasonable manner, I do believe that you are deliberately trying to use the rules to corrupt the intention behind the model. If you have doubts as to what the designers intention was with the Mawloc, re-read the entire entry (including the 'fluff'), and the RAI becomes evident. That doesn't change the RAW aspect of the rules, but to say that it wasn't what was intended is being very obstinent.
14701
Post by: Brother Ramses
apwill4765 wrote:Brother Ramses wrote:agnosto wrote:apwill4765 wrote:
Yes. Those arguments are TFG arguments, and make absolutely no sense when looking at the actual rule, and not some people's inability to make simple abstractions (i.e. "On the table not on models that are on the table HURRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!") (clarification).
Better?
Wow, I'm glad you cleared that all up and decided that anyone that disagrees with your opinion is TFG; how very mature of you.
Yea well that is Apwill's m.o. He throws out the TFG tag on anyone that disagrees with him like Gwar throws out the "you're cheating" to anyone that doesn't agree with his RAW opinion.
I call's 'em as I see's 'em
Hahaha, yea I know. Automatically Appended Next Post: niceas wrote:Meh - Brother Ramses earned my first ignore.
Tactica - while I appreciate that you have conveyed your opinion in a reasonable manner, I do believe that you are deliberately trying to use the rules to corrupt the intention behind the model. If you have doubts as to what the designers intention was with the Mawloc, re-read the entire entry (including the 'fluff'), and the RAI becomes evident. That doesn't change the RAW aspect of the rules, but to say that it wasn't what was intended is being very obstinent.
Thanks for the ignore, I will take it as a badge of honor.
However, to call Tactica obstinate when his opinion of RAW does not try and skew the chances of increased mishaps to trigger Terror of the Deep while your opinion chooses to increase them through clever manipulation and interpretation of the rules is amusing if not outright ironic.
As has been pointed out several times by what would be "our" camp, we are not denying you that Terror of the Deep occur, just that it occur along the same lines as deep strike mishaps have always occurred. Your camp's argument based on points cost, model cost, perceived fluff, and perceived useful stats along with the desire to increase deep strike mishaps beyond the game mechanics to trigger more Terror of the Deep results seems much more obstinate and downright dishonest.
11988
Post by: Dracos
yakface wrote:1) Q: Does the initial Deep Striking model in a unit have to be placed on the tabletop?
A: In our opinion, no. The term 'on the table' here refers to anywhere within the playing area (typically a 4'x6' area) rather than a model being physically on the table. This is why we have ruled that you are allowed to Deep Strike directly over an enemy unit. Of course only a few units actually WANT to do this, and that's why we've ruled in those particular codex areas rather than try to make a general Deep Strike clarification.
2) Q: Is Deep Strike movement?
A: Yes, we consider the act of arriving via Deep Strike as movement, which is exactly why models who are Deep Striking can't be placed within 1" of enemy models.
3) Q: If Deep Striking is movement, how can the initial model be placed within 1" of an enemy model?
A: Yes, once the unit arrives via Deep Strike it is considered to have made a special movement to that point, but in our opinions the actual matter of determining where the unit will arrive (placing the initial model and rolling for scatter) is *not* considered movement...this is simply determining where the unit will actually arrive.
This concept is backed up by how we've seen most people play...there are some who believe that the initial placed model fully counts as being on the table with the scatter being some sort of bizzaro movement itself, but most everyone we've ever played against recognizes that placing the model and scattering them is an abstract idea, which is why that initial model is able to scatter fully over an enemy unit if the roll is high enough to put him on the other side of it.
4) Q: If you can Deep Strike directly over enemy units how do you put the initial model down?
A: In our opinion this is covered by the 'wobbly model' rule...if you're concerned about paint jobs (as you should be), mark the spot with your finger, a die, etc until the final Deep Strike point is determined.
So hopefully that clears things up a bit as to the reasoning behind the rulings...and I'll see if I can't add a general Deep Strike clarification to the next update that will satisfy you a bit more without going too crazy into the realm of confusing people.
Thanks for taking the time to address this. I also disagree strongly with your assertion that placing your initial model on enemy models is allowed.
The reason I disagree is simple: All models are impassible terrain, and impassible terrain rules specify that models may not be placed in impassible terrain. Using the same word, Deep Strike tells you to place models anywhere on the board. If you place a model in impassible terrain for its initial deepstrike position, then you are breaking the impassible terrain rule
I'm curious how the council reconciles this incongruity, which you did not address in your explanation.
1523
Post by: Saldiven
Dracos wrote:
The reason I disagree is simple: All models are impassible terrain, and impassible terrain rules specify that models may not be placed in impassible terrain. Using the same word, Deep Strike tells you to place models anywhere on the board. If you place a model in impassible terrain for its initial deepstrike position, then you are breaking the impassible terrain rule
I'm curious how the council reconciles this incongruity, which you did not address in your explanation.
I believe this one is pretty easy to address. Yakface, please correct me if I incorrectly follow your reasoning.
Firstly, the rules do not prevent "placement" of models on impassable terrain. The rules say you cannot "move" into or through impassable terrain.
The INAT. FAQ council is of the opinion that the initial "placement" of the model from which the scatter role is determined does not constitute "movement." In their interpretation, "movement" does not occur until after the scatter die is rolled and final placement of the deep striking unit is determined. If, after determining final placement, the model/unit is then in impassable terrain, then you follow the rules for that.
This is actually addressed in Yak's point number "3" in the section you quoted.
11268
Post by: nosferatu1001
No, the rule states a model may not be PLACED in impassable terrain.
14701
Post by: Brother Ramses
Like I said, it is just a clever manipulation of the rules even pointed out in the explanation:
Yak wrote:.....but in our opinions the actual matter of determining where the unit will arrive (placing the initial model and rolling for scatter) is *not* considered movement...this is simply determining where the unit will actually arrive.
So while they consider deep strike movement for all intents and purposes, the actual placement is not.
As if there is a break in the entire process that they have labeled as movement to which they insert non-movement.
Like pre-meditated murder is murder, but a lawyer states that the actual pulling of the trigger of the gun that murders the person is not murder. The end result is still murder, but the pulling of the trigger that fires the bullet that commits the murder is not. Okie dokie!
So their opinion is that the actual placement is not movement and therefore not subject to the on-top or within 1" rule yet the result ends up breaking the rule nonetheless. Hence the fact that they have ruled deep strike movement for all intents and purposes is moot.
25361
Post by: Burger Rage
Klawz wrote:ChrisCP wrote:Burger Rage wrote:No, Mishap isn't a random occurence from deep striking. It's an event that occurs when a unit deep strikes into a position occupied by another model or impassable terrain. There isn't a chance to roll a mishap when you scatter, you scatter into a situation that causes a mishap. But you don't roll the dice and get a mishap based on what you roll and looking at a chart or rule.
Saying your units should do random things not even remotely supported by the rules isn't helping anyone.
So just to help you clarify your thoughts, you are saying;
A) The roll of 2D6 and a scatter does not have the effect on the occurence of a mishap?
and
B) That rolling dice is not a 'random' thing
Or that non of this procedure below has an element of randomness?
Placement of marker > Rolling of Dice (3!) > Proximity check > Rolling of Another Die
I put my marker here \/ I roll Dice omg I didn't roll a hit (2/3 chance) and my hit die has a bearing of 275 degrees (one in 360!!!!) and oh my a distance of 11 inches (5.56% [2/36]!!!!) now oh dear there happens to be terrain/units a board edge there... Mishap!!!!!
So there is nothing randon at all going on when that occurence happens?
Does his phrasing matter? He meant that, when you roll the 2D6+scatter, that doesn't make you mishap. It's only when you hit an enemy model/impassable terrain do you mishap.
Yes, that is what I meant to say. I blame not having enough coffee late in the work day when I posted that.
Deep Striking is a confusing set of rules when you look at them and try to break them down. The first step calls for you to place a model anywhere on the table that you would like the unit to arrive. It doesn't specify that the location of the model must adhere to the standard movement rules, in fact the 'anywhere on the table, position you would like the unit to arrive' ( RB 95) would seem to give you free reign to place it wherever you want.
To further add to the confusion the rules do not specify when you check for Deep Strike Mishaps. What is the difference between 'models in a deep striking unit being deployed' and placing the first model in the first step? Do you check as soon as you place the first model on the table where you would like it to arrive? Do you check after you roll the scatter? Do you check both times?
14701
Post by: Brother Ramses
Burger Rage wrote:Klawz wrote:ChrisCP wrote:Burger Rage wrote:No, Mishap isn't a random occurence from deep striking. It's an event that occurs when a unit deep strikes into a position occupied by another model or impassable terrain. There isn't a chance to roll a mishap when you scatter, you scatter into a situation that causes a mishap. But you don't roll the dice and get a mishap based on what you roll and looking at a chart or rule.
Saying your units should do random things not even remotely supported by the rules isn't helping anyone.
So just to help you clarify your thoughts, you are saying;
A) The roll of 2D6 and a scatter does not have the effect on the occurence of a mishap?
and
B) That rolling dice is not a 'random' thing
Or that non of this procedure below has an element of randomness?
Placement of marker > Rolling of Dice (3!) > Proximity check > Rolling of Another Die
I put my marker here \/ I roll Dice omg I didn't roll a hit (2/3 chance) and my hit die has a bearing of 275 degrees (one in 360!!!!) and oh my a distance of 11 inches (5.56% [2/36]!!!!) now oh dear there happens to be terrain/units a board edge there... Mishap!!!!!
So there is nothing randon at all going on when that occurence happens?
Does his phrasing matter? He meant that, when you roll the 2D6+scatter, that doesn't make you mishap. It's only when you hit an enemy model/impassable terrain do you mishap.
Yes, that is what I meant to say. I blame not having enough coffee late in the work day when I posted that.
Deep Striking is a confusing set of rules when you look at them and try to break them down. The first step calls for you to place a model anywhere on the table that you would like the unit to arrive. It doesn't specify that the location of the model must adhere to the standard movement rules, in fact the 'anywhere on the table, position you would like the unit to arrive' ( RB 95) would seem to give you free reign to place it wherever you want.
To further add to the confusion the rules do not specify when you check for Deep Strike Mishaps. What is the difference between 'models in a deep striking unit being deployed' and placing the first model in the first step? Do you check as soon as you place the first model on the table where you would like it to arrive? Do you check after you roll the scatter? Do you check both times?
If you follow the path for Deep Striking rules it takes you from Deep Strike ---> Reserves ---> Movement Phase. The INAT followed that same path to determine why Deep Strike is movement and is therefore follows the rules for the Movement Phase. IMO they broke down that the actual placement is not movement despite is still happening during the Movement Phase.
One thing to note is that the rules for placing models on or within 1" of a model do not specify a specific point during the phase but encompass the entire Movement Phase. So throught the entire phase known as the Movement Phase per the BrB, you are not allowed to place a model on top of another or within 1". The insertion of a break of "non-movement" in the Movement Phase that the INAT has created is their own ruling without backup by RAW.
1406
Post by: Janthkin
Brother Ramses wrote:One thing to note is that the rules for placing models on or within 1" of a model do not specify a specific point during the phase but encompass the entire Movement Phase. So throught the entire phase known as the Movement Phase per the BrB, you are not allowed to place a model on top of another or within 1". The insertion of a break of "non-movement" in the Movement Phase that the INAT has created is their own ruling without backup by RAW.
Except that, as noted previously, if you follow that interpretation then you cannot scatter across/past an enemy unit, as you will be "moving" through/too near a unit during the "place a model/scatter/deploy the unit" steps.
Do you mishap every time the line of your scatter roll passes within 1" of an enemy unit? If it's all movement, then you should.
21196
Post by: agnosto
apwill4765 wrote:
My table is composed of 12 movable terrain squares. I guess no deepstriking on my table because the terrain features move.
God these arguments are so asinine.
Yes, they are when you are intentionally being obtuse. To my knowledge there is no in-game effect that moves terrain, are you going to tell me that the mawloc moves buildings, trees and hills as well as tanks and troops? When you are playing a game, you don't move the terrain around thus, for all intents and purposes, terrain is a part of the table.
Lighten up, it's only a game. If you don't agree with my opinion, fine but there is no call to denigrate the thoughts of others simply because you believe they are wrong. It's a big world out there full of diverse people with different ways of thinking. A mature individual respects the opinions of others even when they do not agree.
14701
Post by: Brother Ramses
Janthkin wrote:Brother Ramses wrote:One thing to note is that the rules for placing models on or within 1" of a model do not specify a specific point during the phase but encompass the entire Movement Phase. So throught the entire phase known as the Movement Phase per the BrB, you are not allowed to place a model on top of another or within 1". The insertion of a break of "non-movement" in the Movement Phase that the INAT has created is their own ruling without backup by RAW.
Except that, as noted previously, if you follow that interpretation then you cannot scatter across/past an enemy unit, as you will be "moving" through/too near a unit during the "place a model/scatter/deploy the unit" steps.
Do you mishap every time the line of your scatter roll passes within 1" of an enemy unit? If it's all movement, then you should.
I have the counter for this argument, but it is dependent on the wording the BrB that I do not have at my office right now. Will save for when I get home Janth.
25086
Post by: Tactica
Saldiven wrote:Dracos wrote:
The reason I disagree is simple: All models are impassible terrain, and impassible terrain rules specify that models may not be placed in impassible terrain. Using the same word, Deep Strike tells you to place models anywhere on the board. If you place a model in impassible terrain for its initial deepstrike position, then you are breaking the impassible terrain rule <snip>
<snip> ...Firstly, the rules do not prevent "placement" of models on impassable terrain. The rules say you cannot "move" into or through impassable terrain.
The INAT. FAQ council is of the opinion that the initial "placement" of the model from which the scatter role is determined does not constitute "movement." In their interpretation, "movement" does not occur until after the scatter die is rolled and final placement of the deep striking unit is determined. If, after determining final placement, the model/unit is then in impassable terrain, then you follow the rules for that.
Due to your wording, I do not know if this answers your question... but if it helps one way or the other...
From INAT FAQ 3.2, page 18, left column, section: ORGANIZING A BATTLE: DEPLOY FORCES (PAGES 92-93)
RB.92A.02 – Q: When deploying forces, can units be deployed into impassable terrain?
A: A unit may only be deployed into impassable terrain if it has a special rule allowing it to do so (like a Lictor) or it would be allowed to move there during the game (such as a skimmer on top of an impassable building) [clarification].
Cheers,
Tac
11988
Post by: Dracos
The impassible terrain rules explicitly prohibit placing models in impassible terrain, using the word "place".
Similarly, Deep Strike uses the word "place" to describe how you put the initial model down.
This is the incongruity which was notably absent from Yak's rational, and I was wanting to make sure this fact had been considered when making the judgment. If it was considered, then how has this incongruity been reconciled?
edit: As much as I appreciate everyone's opinion, I am putting my question to Yak, as only he knows to what extend this was considered.
2304
Post by: Steelmage99
I need a clarification on a facet of the Mawloc issue;
A lot of people state that any unit embarked in a vehicle destroyed by Terror From The Deep, is also destroyed.
Is there a ruling concerning this. I can't seem to find a rule addressing this issue.
Can anybody help me out?
14701
Post by: Brother Ramses
Steelmage99 wrote:I need a clarification on a facet of the Mawloc issue;
A lot of people state that any unit embarked in a vehicle destroyed by Terror From The Deep, is also destroyed.
Is there a ruling concerning this. I can't seem to find a rule addressing this issue.
Can anybody help me out?
I can see how that would be a possible outcome:
Mawloc destroys the vehicle. You would have to deploy your troops so that they fit within the crater that was once the vehicle. Mawloc's base could be dead center in the middle of said crater. You would not be able to deploy your troops over an inch away from Mawloc's base, they are destroyed.
2304
Post by: Steelmage99
That is true.
10111
Post by: Marcus Iago Geruasius
I like this thread but I really hate this game.
The first step to recovery is to admit that you are broken. In this case we need to admit to ourselves that the mawloc breaks the RAW, in many ways. I persoanlly, don't like it, but it is par for the GW course.
Now, how do we fix it? I definitely do not like or agree with Yak and the mighty council of elders' rulings. but as Yak said, these are not rules, but a rubric for judges to use in one particular tournament. A member of my gaming group has suggested that we all sign up to play by the INAT FAQ. To which I answer 'hell no.' However, I tell them that I'll let you interpret your codex however you want and we'll just play a friendly game.
There is a lot of good heated debate and a good amount of fun flaming here, but the reality is that GW broke this beast, so blame them. What you don't realize is that sales of the Mawloc and Trygon are through the roof. Why? because you all bought them in the quest to be the biggest and baddest player out there. You, in fact, played right into the hands of GW marketing. The same marketing that breaks rules, breaks the game, but makes you run out and by three mawlocs.
Every codex starts with the implicit phrase 'Congratulations, you are now owner to the baddest army in the galaxy'
This will not stop until the player base lets GW know that we want it fixed, not with letters and emails, but with dollars. Oh, you'll see an official GW FAQ soon, but it will be after the new model sales level off.
Anyway, back to the fray! I am enjoying it.
18630
Post by: The Dragon
I say to hell with the Mawloc, when the Necron's get their next codex I demand an uber-squishing from above rule which dealing at least Str.6 ap 2 wounds also. Or maybe it should just do a strn10 power hit to everything underneath it...
maybe they can take an initiative test to see if they can run, lol
Anways you guys know I'm playing I will say this though, if this intentional mishap can happen don't be surprised if people fling DSing units on others hoping to bump them back up into reserves. Sure, 2 out of 3 times it's pants, but if I've learned one thing about 40K it's that there's always some crazy bastard pulling off the improbable.
Can I get a hear hear?
11856
Post by: Arschbombe
Marcus Iago Geruasius wrote: A member of my gaming group has suggested that we all sign up to play by the INAT FAQ. To which I answer 'hell no.' However, I tell them that I'll let you interpret your codex however you want and we'll just play a friendly game.
I'm the opposite. I like the INAT FAQ simply because it represents a neutral arbiter for a lot of questions. To me the worst time to try to argue a rule is in the middle of a game when the outcome can hinge on the result of the argument and the players have a vested interest in winning the argument. Agree beforehand to use INAT and it just saves a headache and lets the game go on. The individual rulings are less important than what the whole represents.
What you don't realize is that sales of the Mawloc and Trygon are through the roof.
Why do I get the distinct feeling that you are just pulling random "facts" out of your ass?
Why? because you all bought them in the quest to be the biggest and baddest player out there.
And again. Man, you're good.
746
Post by: don_mondo
Yeah, we use the INAT in our group, course, we attend lots of tourneys where it's used (two teams to Adepticon, etc) as well, so it helps to be familiar with it.
That said, I don't agree with every call they make. Heck, don't agree with this one. Yes, GW did say that Spores can land on units. But that's the ONLY unit that GW has said that about.............. Given that as the only GW exception thus far, I would say that they are the only exception to the rule and nothing else can land (be placed for deep strike) on top of an enemy unit until/unless GW says it can. Maybe I'm wrong, dunno, we'll see if GW ever bothers to answer this in their FAQ.
20452
Post by: herosson
Hear hear, go out and roll those dice.
I find that the rules for this are not broken in any way or that the wording is all that cryptic.
The real problem here (my opinion only) is that the wrong rule is being modified. The Mawloc comes with the USR Deep Strike, then it gives the special rule "Terror from the Deep" which instructs the player in what to do if a Mawloc Deep Strikes onto a point occupied by another model.
It seems to me that some would modify the rules for Deep Strike based on the special rule Terror from the deep, which in no way tells the player how to modify the Deep Strike USR play mechanic. If the intention (once again my opinion) was to modify the Deep Strike USR I would think they would say something about it in the rules for Terror from the Deep.
Just an observation, and it's all really relative.
14701
Post by: Brother Ramses
herosson wrote:Hear hear, go out and roll those dice.
I find that the rules for this are not broken in any way or that the wording is all that cryptic.
The real problem here (my opinion only) is that the wrong rule is being modified. The Mawloc comes with the USR Deep Strike, then it gives the special rule "Terror from the Deep" which instructs the player in what to do if a Mawloc Deep Strikes onto a point occupied by another model.
It seems to me that some would modify the rules for Deep Strike based on the special rule Terror from the deep, which in no way tells the player how to modify the Deep Strike USR play mechanic. If the intention (once again my opinion) was to modify the Deep Strike USR I would think they would say something about it in the rules for Terror from the Deep.
Just an observation, and it's all really relitive.
Nice point to make.
The jist of it all is that a segment of the playerbase saw what Terror of the Deep did and then tried to find a way in the rules to increase the chance of it happening. Sort of a reverse engineering to justify increased chances of Terror of the Deep occurring. I think that is the biggest problem I have with this whole argument is the willingness to scrutinize the rules to skew the odds in their favor of rolling a mishap to trigger Terror of the Deep. I won't say it is outright cheating, but it sure reeks of it. Automatically Appended Next Post: Janthkin wrote:Brother Ramses wrote:One thing to note is that the rules for placing models on or within 1" of a model do not specify a specific point during the phase but encompass the entire Movement Phase. So throught the entire phase known as the Movement Phase per the BrB, you are not allowed to place a model on top of another or within 1". The insertion of a break of "non-movement" in the Movement Phase that the INAT has created is their own ruling without backup by RAW.
Except that, as noted previously, if you follow that interpretation then you cannot scatter across/past an enemy unit, as you will be "moving" through/too near a unit during the "place a model/scatter/deploy the unit" steps.
Do you mishap every time the line of your scatter roll passes within 1" of an enemy unit? If it's all movement, then you should.
Good point Janth.
While the scatter does deploy through or near an enemy model, the Deep Strike rules do not consider them a candidate for Mishap until they are deployed. Now of course this sounds as if you can then do as some want to with the Mawloc during Deep Strike since he is not yet "deployed" so can be placed on or within 1" of a enemy model. However the rule in the placing of models still stands because despite the Mawloc "not really being there just yet" the full intention by the player is to fully break the movement rules for placing models to solely increase the chance to trigger Terror of the Deep.
Despite the method to get there, the end result is that the rules for placing models in the movement phase is broken. The thing that kinda ticks me off is that a segment of the player base is not relying on the normal method of scatter to determine a mishap, but an increased chance to get a mishap.
11856
Post by: Arschbombe
Brother Ramses wrote:I won't say it is outright cheating, but it sure reeks of it.
Cheating? Really? The drama over this issue would be hysterical if it wasn't so sad.
14701
Post by: Brother Ramses
Arschbombe wrote:Brother Ramses wrote:I won't say it is outright cheating, but it sure reeks of it.
Cheating? Really? The drama over this issue would be hysterical if it wasn't so sad.
I would say that if you are reading and interpreting the rules to INCREASE the chance of a positive result for your army then yes, I would consider that cheating. Especially when there is RAW evidence and precedent that your interpretation is wrong.
12265
Post by: Gwar!
Brother Ramses wrote:I would say that if you are reading and interpreting the rules to INCREASE the chance of a positive result for your army then yes, I would consider that cheating. Especially when there is RAW evidence and precedent that your interpretation is wrong.
Errm... you do realise Precedence actually supports the "may deep strike on top of an enemy unit" as Monoliths and Spore Mines (4th ed) have been doing this for many, many years?
14701
Post by: Brother Ramses
I can't find my old Nid codex around the house right now, but looking at my Necron codex, the Monolith does not make any changes to the deep striking rules that allows it to deep strike onto enemy units, but only changes what happens if it arrives within 1" of an enemy.
It is just a different version of the Mawloc's Terror of the Deep when a mishap occurs.
And by precedence, I am talking about rolling for and getting a mishap via the scatter dice, not via placement of the model before rolling for scatter.
60
Post by: yakface
Dracos wrote:The impassible terrain rules explicitly prohibit placing models in impassible terrain, using the word "place".
Similarly, Deep Strike uses the word "place" to describe how you put the initial model down.
This is the incongruity which was notably absent from Yak's rational, and I was wanting to make sure this fact had been considered when making the judgment. If it was considered, then how has this incongruity been reconciled?
edit: As much as I appreciate everyone's opinion, I am putting my question to Yak, as only he knows to what extend this was considered.
The point I was trying to make above (and perhaps I didn't do as good a job as I hoped!) was that we consider the initial 'placement' of the Deep Striking model to be representational. It is a marker used to help figure out where the unit will actually end up Deep Striking. So until the final position of the Deep Striking model is determined, that model isn't bound by ANY rules besides having to be placed anywhere on the table (which we take to mean anywhere within the accepted gaming area).
This is why when the initial model scatters, this 'movement' isn't blocked by impassable terrain, enemy models, etc...the full scatter distance is always observed.
Once the final position is determined, then the Deep Striking models are placed, counting as moving to THAT finalized point. And if that point turns out to be in an unacceptable position (within 1" of an enemy model, in impassable terrain, off the table, etc) then the unit follows the rules for a Deep Strike Mishap.
I personally feel really, really strongly that we ruled this one 'right' in that if GW ever rules on this matter (although I think they may not bother figuring that casual players who read the Mawloc rules will find it abundantly clear that they are allowed to intentionally Deep Strike onto enemy models, as that's the whole point of the model!) I'm confident they will rule exactly the same way.
Of course, I could end up putting a giant foot into my mouth if I turn out to be wrong, but as of right now, this is a ruling that I stand by with confidence.
746
Post by: don_mondo
Oh, you made your point just fine. I just happen to disagree with it. Only one unit has been FAQed by GW as having a legal initial deep strike placement on top of another unit, friend or foe. That, to me, means that is the only unit that is allowed to do so, or they would have mentioned it for the others.
6698
Post by: PistolWraithCaine
How hard is this? Everyone here who doesn't think that the Mawloc can do this is getting caught up in the model that GW wants you to use as a marker. Yakface is right, no rules govern it as it isn't even in play at this moment, the unit doesn't enter play until after the scatter.
If the model was in play and therefore governed by movement rules would you make the squad take a mishap roll if say the scatter line goes through an enemy unit (but you didn't target any place that is within 1" of an enemy model) and you end up not within 1". Do any of you actually play like that?
746
Post by: don_mondo
How hard is this? Everyone here who does think that the Mawloc can do this ......................................
By what you're saying, every deep striking unit can start it's DS placement over an enemy unit. Yet it took an FAQ just for spore mines to be able to do so. Why? Because you cannot start your deep strike placement over an enemy unit.
So me one actual piece of documentation, not speculation by players, from GW saying explicitly that the Mawloc can start it's deep strike positioning on top of any enemy unit. Doesn't exist, does it? It required an FAQ for Spore Mines (altho I thought that one was a gimme) and to me, it will take a GW FAQ for me to cease to argue against the Mawloc being able to start it's deep strike on an enemy unit.
22547
Post by: ChrisCP
Well then...
I think for once people should take a deep breath, forget about the rules, and really think what this "Mawloc" thingy is for.
It's not for popping up just in front of a unit is it?
It's for opening a hole under some tasty canned foor and omn omn omn-ing isn't it?
In which case 'trying to miss on purpose' seems pretty silly.
Maybe GW gives some players too much credit =P
It's like people saying well it doesn't say it doesn't work while it's off the board - so it must. While not noticing all the pervious examples where it's stated it work anytime or can be used from reserves etc etc etc.
60
Post by: yakface
don_mondo wrote:How hard is this? Everyone here who does think that the Mawloc can do this ......................................
By what you're saying, every deep striking unit can start it's DS placement over an enemy unit. Yet it took an FAQ just for spore mines to be able to do so. Why? Because you cannot start your deep strike placement over an enemy unit.
So me one actual piece of documentation, not speculation by players, from GW saying explicitly that the Mawloc can start it's deep strike positioning on top of any enemy unit. Doesn't exist, does it? It required an FAQ for Spore Mines (altho I thought that one was a gimme) and to me, it will take a GW FAQ for me to cease to argue against the Mawloc being able to start it's deep strike on an enemy unit.
To be fair, just because a question and answer is included in a FAQ doesn't mean it is a rules change, it can just mean the question is frequently asked.
And the reason for that question again goes back to the core question of what it means to be able to place the initial marker 'anywhere on the table'.
If you take that to mean 'on the tabletop' (of course, assuming that terrain counts as part of the tabletop), then you believe that the initial placement can't be over an enemy model. If you take that to mean 'anywhere in the playing area', then you believe that in general it is fine to pick any spot to initiate the Deep Strike process, even if it begins over an enemy model.
So I obviously don't think there is one completely clear answer...but I do think that based on the entirety of the rules/fluff written for the Mawloc that GW sure believes they are able to Deep Strike anywhere they want (even directly into enemy models), although it wouldn't surprise me in the least for GW not to understand why people are even debating this either.
746
Post by: don_mondo
Well, if that is indeed what they mean, then they need to say that..............
Until they do (or say it cannot), well, we'll keep going round and round on a merry-go-round.
22547
Post by: ChrisCP
So your opinion is that we shouldn't use something in it's intended purpose/role/way because GW doesn't treat everyone as if they need warning lables on knives?
746
Post by: don_mondo
No, my opinion is that we don't know that it is "intended" to work that way, and based on their previous rulings, only one thing works that way (spore mines). Your opinion is otherwise. And for both of us, that's all it is, an opinion. We don't have a firm GW rule one way or the other. So I disagree with the INAT ruling, because in my opinion, nothing except those units that GW has stated as able to start their deep strike position on top of an enemy unit can do so. And they have not stated so for the Mawloc. And until they do so, my opinion is just as valid as anyone else's.
Isn't one of the basic items for figuring out what you can or cannot do something like, "if it doesn't say you can, then you cannot"? So tell me, where does it say the Mawloc can............ Simple, it doesn't. Which would be a 'cannot', right? It tells us what happens if the Mawloc scatters onto an enemy unit. From this, people are inferring that it can start on top of an enemy unit to increase it's chance of landing on an enemy unit.
But bottom line, I'll be playing that it can, until GW says otherwise and/or the INAT says otherwise, because altho I disagree, I do use the INAT. But I still reserve my right to state my disagreement.
60
Post by: yakface
don_mondo wrote:
But bottom line, I'll be playing that it can, until GW says otherwise and/or the INAT says otherwise, because altho I disagree, I do use the INAT. But I still reserve my right to state my disagreement.
And I wouldn't want it any other way!
746
Post by: don_mondo
Hehehehehe, you know me, never been very bashful, have I?
22547
Post by: ChrisCP
Well said
Now, a little bit of mathhammer.
Assuming 'best for mishap' unit distibution,
Assuming a Mawlocs base to be 7.5cm-ish,
Now let a squad of say 5 terminators be standing around they'd easily occupy a space of 17cm across the board and 8cm deep - Giving a mishap range of ~20cm, by ~10cm.
Now 1/3rd of the time the ' Loc is going to hit, and not go anywhere (no mishap)
The remaining 2/3rds of the time scatter comes into play.
The Terminators with the mawloc as close as possible have an 'arc' of about 120-135 where it would head towards them.
With the assumption in consideration any #on the scatter distance would cause the mishap.
So (2/3)*(135/360) Gives us a ~25% chance for what the ' Loc player would want - not that bad actually.
Hmm, think We'll spend some of our gaming time tonight doing a couple more examples by hand/proper measument.
22508
Post by: FlingitNow
don_mondo
You claim we can't know intention doe sthat mean you advocating entirely playing by RAW?
In which case terror from the deep is useless anyway because there is no such thing as a large blast template.
I preseume you ebeilve that the Doom doesn't get a 3++ as it's not a zoanthrope.
Or if you roll equal in the deployment first turn roll off twice that the game just stops as you can't re-roll ANYTHING a 2nd time?
That ramming is impossible becauise Tank shocking stops you from coming with 1" of another vehicle but the ramming rules do not override this (they just state what happens should you contact another vehicle which of course you never will).
That Yriels spear does nothing (it follwos the singing spear rules on pg 18 of the codex of which of course there are none, as they are on page 27).
That every weapon destroyed result on the Monolith increases it's shoots by 1?
Sometimes intention is abundantly clear. GWs here are obvious and to be honest I wouldn't be surprised if they didn't bother FAQing this as it is so obvious. Given that the INAT FAQ panel has deliberately ignored RAW and RAI to knobble the entire Tyranid codex by screwing the DS army selection (the only real army wide tactical addition in this codex) and even they (who clearly think 'Nids are OP and have hence nuetured the entire army) have ruled this way should probably tell you something...
746
Post by: don_mondo
Don't misquote me. I said that we don't know that this is intended to work that way. Never said anything about any other issue. Sometines intent is clear. On this one, I don't think it is. You may think otherwise. See my earlier posts above regarding opinions................
Enjoy. Time for me to go home and get some sleep.
25086
Post by: Tactica
PistolWraithCaine wrote:How hard is this?
Appearently it's a pretty significant issue. Across every major forum I have visited, this same issue has arose, heavily debated and the verdict is still out. The difference here is how you wish to perceive the DEEP STRIKE rules were intended. Across these many forums, the majority seems to believe that the Mawloc uses the normal Deep Strike rules and has a speciall burrowing and mishap result. I would dare say this is undisputed by the reasonable consensus.
Everyone here who doesn't think that the Mawloc can do this is getting caught up in the model that GW wants you to use as a marker.
That is incorrect.
There are several considerations to take into account from a rules interpretation perspective.
There are those of us that believe Deep Strike happens in the Movement Phase and as a result is movement. There are those of us that believe placing a marker with one of your models in your unit is the intended point where you wish to move. There are those of us that believe you cannot intentionally move within 1" of the enemy unless you are assaulting or have a special rule.
There are also those of us who believe the counsel failed to rule conservatively or as close to RAW. There are those of us that believe its better to interpret cautiously rather than in favor of a rule which has clear rammifications.
There are those of us that believe Mishaps were meant for accidents. If GW wanted you to Deep Strike blatantly on top of enemy models, they would have said as much. Instead, GW said the model Deep Strikes as normal, but should something go wrong i.e. Mishap, it has special rules.
Yakface is right,
That is your opinion.
For some of us, we believe the INAT FAQ interpretation has it wrong on this issue. We are simply voicing that opposition and opinion for their consideration. I am confident that we have made the point. Furthermore, I believe the case raised has merit.
There are many of us, myself included, that are as strong in our conviction and opinion on this issue as Yakface is of his. I think that is an important fact.
Furthermore, I do not desparage him. I do not demonize him. I do not insult him or otherwise accuse foul play. I do not minimize his opinion or try to pass off that yours or others are simply wrong or ignorant of the obvious.
To the contrary in fact. I value Yakface's opinion and the INAT FAQ counsel's interpretations. I think I have made that clear. I feel confident that many players refer and utilize the INAT FAQ outside of AdeptiCon as a reference tool. Thus, our passion for the hobby and trust we put into the document for just and fair interpretations has brought this issue to their attention. Our goal to effectively communicate a real disagreement with their interpretation is not fueled by malice or ill will, but by a genuine concern that wish proper attention be given to.
no rules govern it as it isn't even in play at this moment, the unit doesn't enter play until after the scatter.
I disagree with your statement. There are rules that definitely do govern it.
- Do Deployment rules govern models that are not in play yet?
- Do Reserves rules govern models that are not in play yet?
- Do Deep Strike rules govern how a model enters play?
- Perhaps the question you are trying to raise is, If Deep Strike occurs in the Movement Phase, but the model has not arrived yet - do movement rules govern it? This is one of the debated points however. Since their are only three phases of the game (move, shoot assault), the turn must start with Movement Phase. Since the Movement Phase does have rules that govern all models that are MOVING or WISH TO MOVE and since you can ONLY move within 1" of the enemy during assault, there are those of us that state yes, concepts like Impassible Terrain, moving within 1" of the enemy, etc all effect Deep Strike movement actions.
Point being, this is hardly a 'simple' topic to many of us.
If the model was in play and therefore governed by movement rules would you make the squad take a mishap roll if say the scatter line goes through an enemy unit (but you didn't target any place that is within 1" of an enemy model) and you end up not within 1". Do any of you actually play like that?
This is a hypothetical *IF* the rules were different and *IF* something happened *what* would you do is.... off topic and unnecessary to debate the current topic in my opinion.
Cheers,
Tac
10111
Post by: Marcus Iago Geruasius
Arschbombe wrote:Marcus Iago Geruasius wrote:
What you don't realize is that sales of the Mawloc and Trygon are through the roof.
Why do I get the distinct feeling that you are just pulling random "facts" out of your ass?
Why? because you all bought them in the quest to be the biggest and baddest player out there.
And again. Man, you're good.
I am better then good, I am informed. Facts, whether random or not, are facts.
Unfortunately, you sink to attacking me, rather then the arguments at hand. I understand though, this is after all, dakkadakka
Automatically Appended Next Post: Tactica: An absolutely brilliant post that is indeed the matter at hand. You covered my sentiments completely.
all:
This is a big deal, whether you play in tournaments or at your friends house. Is this a game of rules or a game of interpretations. If it is the latter, who is the authority on interpreting?
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Post by: Arschbombe
Marcus Iago Geruasius wrote:I am better then good, I am informed. Facts, whether random or not, are facts.
You presented no facts. You made assertions.
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Post by: mikhaila
There are several considerations to take into account from a rules interpretation perspective.
There are those of us that believe Deep Strike happens in the Movement Phase and as a result is movement. There are those of us that believe placing a marker with one of your models in your unit is the intended point where you wish to move. There are those of us that believe you cannot intentionally move within 1" of the enemy unless you are assaulting or have a special rule.
There are also those of us who believe the counsel failed to rule conservatively or as close to RAW. There are those of us that believe its better to interpret cautiously rather than in favor of a rule which has clear rammifications.
There are those of us that believe Mishaps were meant for accidents. If GW wanted you to Deep Strike blatantly on top of enemy models, they would have said as much. Instead, GW said the model Deep Strikes as normal, but should something go wrong i.e. Mishap, it has special rules.
Saved me 5 minutes of typing, thanks.
9288
Post by: DevianID
Howdy all, figured i'd chime in.
This issue needs to be calmed down, based on how hot the debate is. I hope I can offer some insight that helps people see things in the adepticon faq's point of view.
Also consider the Mawloc is so terribad even if you let it get everything its way! 5th ed was not kind to nids, and the 5th ed nid book is not a strong competitive army outside of 1k point games. Its sad there is such negative feelings towards nids. But that is just my opinion, dont dwell on it if you disagree. If GW rules that the mawloc, like the spore mine, can deepstrike on top of enemy units, please dont /quit 40k. The Mawloc the nid version of a medusa gun, but it only fires every other turn and costs more points. Its bad! Again my opinion but most people will agree the Mawloc is no lash of submission!
As an aside before my main point, spore mines were allowed to deepstrike on top of enemy models --to avoid mishapping and going back in reserve/being destroyed/general mishap sillyness that applies when a model deepstrikes within 1 inch of the enemy. It was not to allow a spore model to initially be placed on another model for deepstrike resolution--it was assumed that could be done. But whatever, again thats just my opinion, lets not focus on the old.
When you deepstrike and place the initial model, and roll a hit, people are saying that you can not mishap on a hit, as mishaps are reserved for when things go wrong. Forget about the mawloc for a minute, as the mawloc is not the focus of this argument any more, as the issue is entirely one with deepstriking 'physical world' initial model placement counting as 'game world' model placement.
So, you place your initial model of, lets say, terminators. You play that the initial model (a placeholder, but whatever) can not be placed on impassable terrain (even though its not actually placed yet, but whatever). You roll a hit 1 inch away from an enemy unit. You then start placing termies in a ring. And wow, your ring runs into an enemy unit. Well, you must place your ring(s) around the initial model, which lands a model in impassible terrain. Congrats! You just mishaped on a hit even though your initial (placeholder) model was 1 inch away, by placing a ringed termie model in impassible terrain (another model) and you did it without the initial model being placed in impassable terrain.
So mishaping despite getting a deepstrike hit is not a new thing, no matter how you play in regards to the initial model deepstrike issue.
Now, all that aside. Lets say you are moving an infantry squad. You cant move within 1 inch of the enemy in the movement phase, we know. So, you place a die where the model starts, pick up the model, and begin checking where the model in your hand can go. Does the model in your hand, a 'placeholder' until it is finished moving, cause you to lose the game if your hand passes within 1 inch of the enemy? Technically, you just moved a model within an inch, despite not actually having the model move there. In real life, the physical model was within 1 inch. In the game, the model stayed outside 1 inch the entire time.
There is a barrier between the physical real world, and the game world. Coming back to the mawloc, it is NOT POSSIBLE via the game world to resolve the mawlocs movement (its deepstrike) within 1 inch of an enemy model. This is true if your initial 'physical real world in hand' model is over an enemy model or not, because by the end of the mawloc's movement with terror from the deep it will have moved all impassable models from around it. When you resolve the mawloc's deepstrike move with 'game world' movement, there will NEVER be enemy models within 1 inch regardless of the initial model seeming, in the 'real model in hand world', to be within 1 inch. This is just another abstract between the physical real world and the 'game' world.
Thanks for sticking with the mountain of text!
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Post by: Brother Ramses
First off, no matter how craptastic you or any of your camp thinks the Mawloc happens to be in terms of points cost, stat-line, or model cost does not have any standing in justifying an illegal move.
That is like me saying the new Blood Claws suck now and are less better then Grey Hunters, so I should get to assault with my Blood Claws after Deep Striking because if I am within 6", and not being led by a Wolf Guard Pack Leader, I need to assault per the Headstrong rule.
The crap doesn't grow wings and fly just because you don't like the smell.
Now for the rest of your drivel, no matter how much again, your camp, wants to differentiate between what is exactly the model, what exactly is placement, and what exactly is movement, YOUR INTENTION TO PLACE A MODEL IN THE MOVEMENT PHASE ON OR WITHIN 1" OF AN ENEMY MODEL IS STILL ILLEGAL.
It doesn't matter how you try and justify it or how you can interpret the rules to let you "placehold" on or within 1" of an enemy model, your clear final intention is to end up with the Mawloc on or within 1" of an enemy model.
It doesn't matter the method, BECAUSE YOU CANNOT JUSTIFY THE END RESULT!
/geesh
19963
Post by: zatchmo
I can't believe I'm actually going to post in this thread, but here goes...
The whole problem that I have with the "you can't Deep Strike on or within 1" of a model" camps argument is the Mycetic Spore rules.
In the Mycetic Spore rules, (paraphrasing) it states that if you scatter onto an enemy unit, reduce the scatter by the minimum amount to place it without mishap. So, if you couldn't Deep Strike on top of enemy models, why include the "scatter" caveat? It seems to me the rule would have been written, if you would Deep Strike onto an enemy unit, blah blah blah.
Similarly, if they wanted the Mawloc to function the same way, they would have just copy/pasted the rules (they did for the Trygon). The distinct difference in the language shows that Deep Strking onto enemy units is indeed possible and allowed by the rules.
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Post by: yakface
Brother Ramses wrote:First off, no matter how craptastic you or any of your camp thinks the Mawloc happens to be in terms of points cost, stat-line, or model cost does not have any standing in justifying an illegal move.
That is like me saying the new Blood Claws suck now and are less better then Grey Hunters, so I should get to assault with my Blood Claws after Deep Striking because if I am within 6", and not being led by a Wolf Guard Pack Leader, I need to assault per the Headstrong rule.
The crap doesn't grow wings and fly just because you don't like the smell.
Now for the rest of your drivel, no matter how much again, your camp, wants to differentiate between what is exactly the model, what exactly is placement, and what exactly is movement, YOUR INTENTION TO PLACE A MODEL IN THE MOVEMENT PHASE ON OR WITHIN 1" OF AN ENEMY MODEL IS STILL ILLEGAL.
It doesn't matter how you try and justify it or how you can interpret the rules to let you "placehold" on or within 1" of an enemy model, your clear final intention is to end up with the Mawloc on or within 1" of an enemy model.
It doesn't matter the method, BECAUSE YOU CANNOT JUSTIFY THE END RESULT!
/geesh
Please, no matter how you feel the rules for a model in a wargame should be played, there is no reason to become rude and start calling someone else's post 'drivel' any more then you'd like them to say the same to you.
And if I can be so bold as to try to clarify a bit of what 'DevianID' was saying in the first part of his post, he wasn't saying that because the Mawloc is under-powered that therefore we ruled the way we did, but rather even if you do end up playing the game the way we've suggested in the INAT it may turn out that the Mawloc isn't quite as horrible a unit as some imagine it to be.
But I digress, I wanted to re-focus on a point I made earlier that hasn't really been addressed sufficiently IMHO.
So for anyone who believes that players are not allowed to place the initial Deep Striking model in a unit over an enemy model, please chime in and respond to my point here if you don't mind.
The issue I'm having, is that in my mind you can only treat that initial Deep Striking model placement one of two ways.
1) You can treat it is a placeholder/marker/etc, that doesn't count as actually putting a model on the table until the scatter roll is completed. Under this premise, it is entirely fine for the model to scatter over an enemy unit or into impassable terrain and therefore immediately trigger a Deep Strike mishap. Because since the model doesn't count as being a 'model' on the table, the scatter distance is always fully measured.
2) You can treat the initial model as an actual 'model' being placed (moved) onto the table. In which case you obviously aren't allowed to put it on top of another model, into impassable terrain or even within 1" of an enemy model. HOWEVER, if this *is* a 'model' on the table then the Deep Strike Scatter (called a 'move' in the Deep Striking rules) would not allow this initial model to 'move' into impassable terrain, off the table or within 1" of enemy models, as this move would have to stop when the model reaches a point it isn't allowed to move.
Now, I've never personally encountered anyone who plays the style I describe as #2. If there are players who play that way, I'm really curious to here about it (perhaps I should start a poll).
But my guess is, while there may be quite a few people who play that you can't place the initial Deep Striking model over an enemy model, you don't follow the second part of what I propose for some reason.
And IMHO, that is the issue I have. If you're going to insist that the initial model placement counts as putting the model on the table in the way that it must follow all the normal rules for movement, then you really should be consistent and stop scatter when it causes the model to move into an illegal position.
So, if you believe that the initial model can't be placed over an enemy model do you play completely the way I describe in #2, and if not, by what justification?
9288
Post by: DevianID
Brother Ramses way to troll, miss the point, and be TFG.
"YOUR INTENTION TO PLACE A MODEL IN THE MOVEMENT PHASE ON OR WITHIN 1" OF AN ENEMY MODEL IS STILL ILLEGAL...your clear final intention is to end up with the Mawloc on or within 1" of an enemy model. "
My point is that there is no way you can INTENTIONALLY resolve a deepstrike from a mawloc on top of an enemy model. It will never, EVER happen, TFtD moves any models away from you. The Mawloc will NEVER EVER be on top of an enemy model when it is placed on the table, regardless of intentions.
What you are arguing is flawed. You are arguing that before the move is made, the Mawloc cant move. Your argument resides on the idea that while the Mawloc is in hand, resolving its move, the model is considered 'live.'
In my book, when someone calls for a strict interpretation of RAW, that is not 100% supported, AND has numerous counter examples against it, to the specific detriment of a player, they are being TFG.
Examples also include telling a 'nid player that the Doom does not get a 3++ invuln as, while described as a zoanthrope, the Doom is not a Zoanthrope. Doing so in an academic debate is one thing, berating another player however is another, all together different matter.
25363
Post by: Nitewolf
zatchmo wrote:... In the Mycetic Spore rules, (paraphrasing) it states that if you scatter onto an enemy unit, reduce the scatter by the minimum amount to place it without mishap. So, if you couldn't Deep Strike on top of enemy models, why include the "scatter" caveat? It seems to me the rule would have been written, if you would Deep Strike onto an enemy unit, blah blah blah ...
because if they would've just written "if you DS onto an enemy unit" it would bring up a debate whether you suddenly can DS on an enemy unit. by adding "scatter" they made sure that the only way you can end on an enemy model via DS is scattering there. of course that's just a wild guess, like with a lot of other things GW wrote in their rules that need decrypting.
19963
Post by: zatchmo
Nitewolf wrote:zatchmo wrote:... In the Mycetic Spore rules, (paraphrasing) it states that if you scatter onto an enemy unit, reduce the scatter by the minimum amount to place it without mishap. So, if you couldn't Deep Strike on top of enemy models, why include the "scatter" caveat? It seems to me the rule would have been written, if you would Deep Strike onto an enemy unit, blah blah blah ...
because if they would've just written "if you DS onto an enemy unit" it would bring up a debate whether you suddenly can DS on an enemy unit. by adding "scatter" they made sure that the only way you can end on an enemy model via DS is scattering there. of course that's just a wild guess, like with a lot of other things GW wrote in their rules that need decrypting.
But, that's exactly what the mawloc rule says...if you would DS into an enemy model.
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Post by: yakface
Okay just to slake my interest in the topic, I've created a poll to get a gauge on how people play this issue in general...not even going specifically into the whole issue with the Mawloc (as this really is a bigger disagreement that extends to several models including Monoliths, Spore Mines, Mawlocs, Hades Drills, etc):
http://www.dakkadakka.com/dakkaforum/posts/list/278910.page
15128
Post by: CodGod
yakface wrote:
The issue I'm having, is that in my mind you can only treat that initial Deep Striking model placement one of two ways.
1) You can treat it is a placeholder/marker/etc, that doesn't count as actually putting a model on the table until the scatter roll is completed. Under this premise, it is entirely fine for the model to scatter over an enemy unit or into impassable terrain and therefore immediately trigger a Deep Strike mishap. Because since the model doesn't count as being a 'model' on the table, the scatter distance is always fully measured.
2) You can treat the initial model as an actual 'model' being placed (moved) onto the table. In which case you obviously aren't allowed to put it on top of another model, into impassable terrain or even within 1" of an enemy model. HOWEVER, if this *is* a 'model' on the table then the Deep Strike Scatter (called a 'move' in the Deep Striking rules) would not allow this initial model to 'move' into impassable terrain, off the table or within 1" of enemy models, as this move would have to stop when the model reaches a point it isn't allowed to move.
This is the crux of it for me. Either the initial placement of the model is movement, or it isn't. but if it is, then the scatter is clearly moving a model on the table and is subject to those same rules.
I haven't been playing nearly as long as many here, and only play casually with friends, not at tournaments, but it was always my belief from reading the rulebook that the initial model placement for deep strike was just a place-holder, and could be put anywhere, including impassable terrain - it was just that this would usually be a stupid thing to do (but might occasionally be beneficial; if you REALLY don't want that model coming in yet, you might want to risk the mishap so you could hope to get it put back in reserves).
I never saw the rules as preventing this so much as common sense stopping people from doing it, like how you can shoot plasma guns at something clearly out of range just to try to "gets hot" your own guys to death. So at least in my case, and I suspect for some of the others here, we don't think the mawloc is changing deep strike at all, just making a usually bad option into a good one.
23575
Post by: Waaaaghmaster
Personally, I can see both sides of this argument. Additionally, I can also see how both sides are attempting to read more into the rulebook than is actually present in order to ruleslawyer their interpretation into canon.
We won't know what GW's intention was until they release their own FAQ for the new nid codex, to make any assumptions at the current time is purely conjecture.
For what it's worth, it's my personal opinion that the fluff behind the Mawloc supports the ability to deepstrike on top of enemy units; however, it's also my opinion that deff rollas can be used against vehicles during a ram.
4308
Post by: coredump
don_mondo wrote:
Yet it took an FAQ just for spore mines to be able to do so. Why? Because you cannot start your deep strike placement over an enemy unit
because in my opinion, nothing except those units that GW has stated as able to start their deep strike position on top of an enemy unit can do so. And they have not stated so for the Mawloc.
Hey Don Mondo,
I can't find my copy of the last Nid FAQ, so I apologize if I remember this wrong.
But as I recall, the FAQ did not give permission for the mine to deepstrike onto enemy units. It did, however, answer a question in a way that only made sense/worked, if the mine was able to do so. The answer indicated that it was okay to DS onto an enemy, not give the Mine special dispensation to do so.
Isn't one of the basic items for figuring out what you can or cannot do something like, "if it doesn't say you can, then you cannot"? So tell me, where does it say the Mawloc can............ Simple, it doesn't.
Sure it does. It says place it on the table. It doesn't specifically say it can be placed on enemy models, but it also doesn't say it can be place on a hill, or a forest, etc.
It tells us what happens if the Mawloc scatters onto an enemy unit.
But that is *not* what it says. It never even mentions the term 'scatter' anywhere in the rules. it states "If a Mawloc Deep Strikes onto a point occupied by another model...." I realize this causes pages of discussion, but it seems pretty clear from my reading of it.
10111
Post by: Marcus Iago Geruasius
The fluff also talks of single marines killing hundreds of orks. I use that as an argument to support my "Marines win on a 2+ with ones always re-rolled" rule. I am not sure why, but so far no one in my group will agree with me.. they probably don't read the fluff
9288
Post by: DevianID
Marcus that comment is not logically valid. Marines have no rule whose intention is in question that leads to the idea that marines win on a 2+ with a reroll via corroborating fluff. Your example does not fit the situation, and I daresay you might have missed the point of Waaghmaster posting clearly what he describes as his opinion on how he chooses to interpret the rules, and how his opinion is carried on to other units whose rules have been questionable.
The Mawloc does have rules whose intentions seem suspect as to whether they can or can not deepstrike on top of enemy models, depending on how you play deepstrike as illustrated by Yakface. Fluff supports them deepstriking right on top of others. Legacy 'nid unit rules also support this. Most people also play via Yakface's initial rule interpretation, despite not understanding the consequences of doing so in relation to the Mawloc.
As an aside, Mishaps happen if you CANT deploy ALL the models in a unit without being on top of or too close to an enemy. A mishap prevents the ingame movement of said unit--if a unit is found unable to be placed legally per a deepstrike, it is NOT moved and placed, and instead a mishap is rolled. The deepstrike action itself must, therefore, allow for a unit to be supposed to be on top of another, or we could not mishap in the first place.
Please see my example about a unit deepstriking above. A unit can intentionally place the initial (placeholder) marker legally, 1 inch away from the enemy, roll a hit on the scatter dice, and then automatically mishap while forming rings with the deepstriking unit. This is just more evidence that only after you have resolved the deepstrike scatter do the deepstriking models count as moving and check if they would be placed in impassable terrain. This all supports Yakface's position via the recent poll.
23575
Post by: Waaaaghmaster
Devian pretty much hit the nail on the head as far as my earlier comments were concerned.
Trying to attribute "intent" to the devs at this point is a crap shoot at best. In relation to the Mawloc, until we get an faq from GW, just discuss with your opponent and decide beforehand. If you can't agree, roll on it and let fate decide. It's a game, it's not the end of the world if it doesn't go in your favor.
I realize that not everyone plays the game for the same reason, and one person's definition of fun won't work for everyone else. Having said that, I enjoy games with an "exciting" scenematic feel, and giant worms (ala Dune) erupting out of the ground and swallowing my boyz whole while other boyz cackle maniacally while crushing 'umies and der wagons beneath their deff rollas fits the bill
Just seems to me that people are getting too caught up in proving they are correct, and are losing sight of the fact that people play this game to have fun, not argue. Like I told one of my co-worker's one time...I could win more arguments with the wife if I really wanted to..but doing so would lead to less play time
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Post by: Brother Ramses
Sorry about that Dev, just sick and tired of this one and can't wait for the GW FAQ/Errata no matter which way it goes down.
As I pointed out, no matter how terribad Mawloc may be either using your interpretation or mine, has no bearing on the argument. You are not the first to point out that because it might be such a craptastic model/unit, that it must have this rule your way. GW's point cost/usefullness ratio is unknown to all of us, but whatever it may be or what you and others think it should be, cannot not affect how the rules are read or interpreted.
Now, on to your example:
You can't compare your fictional unit and the Mawloc. If the Mawloc is placed 1" away from a unit and scores a hit, he will never cause a mishap and trigger a Terror of the Deep.
Any player that is going to drop a full 10/15/20man unit within 1" of an enemy unit, knows they are going to mishap (unless a complete moron) due to the having to place his models around his initial model and knowing the size of his unit and base size. Is this fictional player intentionally trying to mishap for some insane reason? Yes, but NOT by initially placing the model on or within 1" of an enemy unit AND he is leaving the chance of a mishap up to the roll of the established game mechanic of the scatter dice.
You mentioned that some people say that a mishap is a sense of something going wrong and then point out an example of how a hit can result in a mishap. I agree with the concept that a mishap is result of something going wrong, however in your example it isn't the hit roll that results in a mishap, it is the players initial placement that resulted in a mishap. There is no difference between player inexperience/stupidity and fluff (as determined by scatter roll) mishaps.
The large blast template used to represent Mawloc and his Terror from the Deep attack do not move models out of the way, it attacks them with a str6 ap2 attack. Are you contending that the attack is not in fact Mawloc and therefore two separate entities following different rules for placement? I didn't quite understand that statement.
Now just something else I kinda have thought, but not too deep. If, as some of you contend, Mawloc by design is intended to be a Terror of the Deep one trick pony, why does the rule even bring into account mishaps?
Why say, "If a Mawloc Deep Strikes onto a point occupied by another model..."? If indeed a one trick pony, the rule would just say, "When a Mawloc Deep Strikes....", right?
I haven't crunched the mathammer, but would not this signify that the existing game mechanics of the scatter dice is sufficient to determine Terror of the Deep results versus the increased odds of directly placing the Mawloc on or within 1" of an enemy model?
Don't justify the increased odds of a Terror of the Deep trigger based on fluff or what your perceived points/stats value of the Mawloc.
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Post by: DevianID
Apology accepted Ramses
Brother Ramses wrote:The large blast template used to represent Mawloc and his Terror from the Deep attack do not move models out of the way
From TftD pg 51 I quote: "Place the large blast template directly over the spot the Mawloc is emerging from... if any unit still has surviving models under the template, move that unit by the minimum distance necessary to clear all models from beneath the template... replace the large blast template with the Mawloc."
From the quoted rules, we see that the template does in fact move models out of the way, and then the Mawloc is placed after there is no models under the template.
Might I also point out, if during a deep strike the actual model needs to be physically placed before resolving the deepstrike, then the Mawloc will hit itself with its large blast template, as it will be placed on the board. Instead the TftD rules specifically tell us that we only put the Mawloc down on the table after resolving the Terror from the Deep.
As an aside, did anyone point out that by RAW, regardless of how you play deepstrike, the Mawloc is forced to be within 1 inch of the enemy with terror from the deep? This is because the 100x120 mm base that the Mawloc is supplied with only leaves 3.5 mm on either long end from the base to the edge of the 127 mm large blast template. Models being pushed from under the large template are only moved the minimum to no longer be under the large blast template, aka they will be in base contact with it, and 3.5 mm away from the Mawloc when the large blast template is replaced with the Mawloc. If this was already mentioned in the thread, please ignore.
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Post by: yakface
yakface wrote:
So for anyone who believes that players are not allowed to place the initial Deep Striking model in a unit over an enemy model, please chime in and respond to my point here if you don't mind.
The issue I'm having, is that in my mind you can only treat that initial Deep Striking model placement one of two ways.
1) You can treat it is a placeholder/marker/etc, that doesn't count as actually putting a model on the table until the scatter roll is completed. Under this premise, it is entirely fine for the model to scatter over an enemy unit or into impassable terrain and therefore immediately trigger a Deep Strike mishap. Because since the model doesn't count as being a 'model' on the table, the scatter distance is always fully measured.
2) You can treat the initial model as an actual 'model' being placed (moved) onto the table. In which case you obviously aren't allowed to put it on top of another model, into impassable terrain or even within 1" of an enemy model. HOWEVER, if this *is* a 'model' on the table then the Deep Strike Scatter (called a 'move' in the Deep Striking rules) would not allow this initial model to 'move' into impassable terrain, off the table or within 1" of enemy models, as this move would have to stop when the model reaches a point it isn't allowed to move.
Now, I've never personally encountered anyone who plays the style I describe as #2. If there are players who play that way, I'm really curious to here about it (perhaps I should start a poll).
But my guess is, while there may be quite a few people who play that you can't place the initial Deep Striking model over an enemy model, you don't follow the second part of what I propose for some reason.
And IMHO, that is the issue I have. If you're going to insist that the initial model placement counts as putting the model on the table in the way that it must follow all the normal rules for movement, then you really should be consistent and stop scatter when it causes the model to move into an illegal position.
So, if you believe that the initial model can't be placed over an enemy model do you play completely the way I describe in #2, and if not, by what justification?
So I created a poll thread ( http://www.dakkadakka.com/dakkaforum/posts/list/278910.page), and lo and behold my prediction seems to be holding true!
I am still waiting for those of you who voted 'B' in the poll thread to tell me how you reconcile the large inconsistency I perceive with your interpretation of the rule.
I am absolutely onboard if you want to say that option 'C' in the poll thread is the RAW...in fact, I think it is! But I don't understand how you can claim that the model actually has to count as being placed on the table and then when it comes to scatter (which is called movement) you are fine with this movement taking the model into places that models can't normally move.
How can you have your cake and eat it too? I just don't understand the rationale here so I'm looking for some of you to give me your perspective on this.
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Post by: DarthDiggler
Amen Brother Yakface
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Post by: Redbeard
yakface wrote:
So for anyone who believes that players are not allowed to place the initial Deep Striking model in a unit over an enemy model, please chime in and respond to my point here if you don't mind.
The issue I'm having, is that in my mind you can only treat that initial Deep Striking model placement one of two ways.
1) You can treat it is a placeholder/marker/etc, that doesn't count as actually putting a model on the table until the scatter roll is completed. Under this premise, it is entirely fine for the model to scatter over an enemy unit or into impassable terrain and therefore immediately trigger a Deep Strike mishap. Because since the model doesn't count as being a 'model' on the table, the scatter distance is always fully measured.
2) You can treat the initial model as an actual 'model' being placed (moved) onto the table. In which case you obviously aren't allowed to put it on top of another model, into impassable terrain or even within 1" of an enemy model. HOWEVER, if this *is* a 'model' on the table then the Deep Strike Scatter (called a 'move' in the Deep Striking rules) would not allow this initial model to 'move' into impassable terrain, off the table or within 1" of enemy models, as this move would have to stop when the model reaches a point it isn't allowed to move.
And IMHO, that is the issue I have. If you're going to insist that the initial model placement counts as putting the model on the table in the way that it must follow all the normal rules for movement, then you really should be consistent and stop scatter when it causes the model to move into an illegal position.
So, if you believe that the initial model can't be placed over an enemy model do you play completely the way I describe in #2, and if not, by what justification?
I am still waiting for those of you who voted 'B' in the poll thread to tell me how you reconcile the large inconsistency I perceive with your interpretation of the rule.
This is how I see it:
I read the rules on page 95. They say, "Place the model on the table". I'm certainly willing to believe that terrain on the table is part of the table, but there is no way anyone can convince me that my models are "the table". I don't care about impassable terrain. You want to place your deep strike on impassable terrain? As far as I am concerned, that's part of 'the table', and so you're meeting the rule. I don't care about 1" separation from my models. The rules on page 95 do not indicate that you have to stay 1" away. As long as your model is on the table, I believe you have fulfilled the rules.
Then you roll for scatter. And, you move (lower case) your model away from your initial position. This isn't, in my interpretation, a "Move", as you see described in the Movement Phase rules. It's part of the Deep Strike rules, which happen outside of the Movement Phase. Movement Phase rules don't apply here, the only rules that apply during a Deep Strike are those listed under the Deep Strike entry. They're more specific rules that override the more general.
This is one of the biggest problems, IMO, with GW rule writing, by the way. They don't have a set of general definitions, nor much of a set of general rules. Taking saves, for example, is listed as part of the Shooting Phase, and then in the Assault Phase, it says, "the procedure for taking saves is the same as the one described for Shooting." (page 39).
There is no general rule saying that you cannot move within 1" of an opponent's model. Instead, this rule is first mentioned as part of the Movement Phase ("A model cannot move so that it touches an enemy model during the Movement and Shooting phases - this is only possible in an assault during the assault phase." (Page 11) It's then re-referenced in a handful of places (Tank Shock, for example, on page 68).
I don't see why this is so difficult to wrap your head around. Deep Strike has it's own set of rules, that override any more general rules for the purpose of resolving the Deep Strike. Here's how it works:
Place the model on the table. - Simple English. Hard to misunderstand this one.
Roll the scatter die. - Also simple English.
Move the model as indicated by the scatter die. (The physical act of moving it, not a Movement Phase action) Check to see that this model may exist in the position indicated, as listed under Deep Strike Mishaps. If a Mishap is triggered , stop placing the model, proceed to mishap resolution.
While there are more models in the unit, one by one, place these models in base contact with a model that has already arrived, in circles. For each model placed, check that it is allowed to be there, and if not, stop placing models and go to mishap resolution.
If all the models make it on to the table, your Deep Strike is complete.
For all of the models that have special rules, their rules govern what would happen IF there is a mishap, they don't change any of the preceding operations. So, for example, your Mawloc gets placed on the table, (Within 1" of my models, if you want), and sticks its landing. This triggers a mishap, because the Mawloc isn't allowed to be within 1" of my models - not because of any rule in the Movement Phase, but because of the definition of a Mishap, under the Deep Strike rules, on page 95. That mishap is replaced by the Mawloc's special rule, so we resolve that instead.
This is the only way, IMO, that you can play Deep Strike without blatantly ignoring one of the written rules. Saying "I want to Deep Strike on top of your models" clearly does not meet the rule that says, "place one model from the unit anywhere on the table." There is no way you can read that sentence and believe that you can either put your models on top of your opponent's models, or that you can disregard having to place them there.
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Post by: Demogerg
Redbeard wrote:
but there is no way anyone can convince me that my models are "the table".
This is where the crux of the arguement comes from imo.
I think anything on the table constitutes as "the table" and you think that models on the table are separate from "the table"
we will have to agree to disagree, and I'm sorry that the INATfaq disagrees with you.
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Post by: Redbeard
Demogerg wrote:
This is where the crux of the arguement comes from imo.
I think anything on the table constitutes as "the table" and you think that models on the table are separate from "the table"
Here are the reasons why I believe my models are not the table.
1) My models are my property. GW is not going to write a rule that tells one player to put their models on top of another person's models. For GW, the models have always been more important then the rules. They're no more going to say you should put your models on another person's models than they are going to say that, when you get a weapon destroyed result on an opponent's vehicle, you should break the weapon off.
2) Table implies stationary. The terrain is fixed, it does not move during the course of the game. Considering the terrain as part of the table is therefore reasonable. Units are mobile. A Unit can leave the Table (fallback). If models were part of the table, they couldn't also leave the table. It just doesn't make sense.
Furthermore, consider the picture on page vi of the rulebook, describing what you need.
1) An Opponent
2) Battlefield, which consists of a surface and terrain
3) Two Armies
My army is not my opponent.
My army is not my opponent's army.
My army is not the battlefield.
These things are spelled out as different needs. You need a table. You need an army. The army is not part of the table.
Why do you believe that the armies are part of the table? It's one thing to say that you think they should be, but back it up with some logic.
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Post by: agnosto
edit:
Nevermind, Redbeard was much more eloquent.
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Post by: Demogerg
Redbeard wrote:Demogerg wrote:
This is where the crux of the arguement comes from imo.
I think anything on the table constitutes as "the table" and you think that models on the table are separate from "the table"
Here are the reasons why I believe my models are not the table.
1) My models are my property. GW is not going to write a rule that tells one player to put their models on top of another person's models. For GW, the models have always been more important then the rules. They're no more going to say you should put your models on another person's models than they are going to say that, when you get a weapon destroyed result on an opponent's vehicle, you should break the weapon off.
2) Table implies stationary. The terrain is fixed, it does not move during the course of the game. Considering the terrain as part of the table is therefore reasonable. Units are mobile. A Unit can leave the Table (fallback). If models were part of the table, they couldn't also leave the table. It just doesn't make sense.
Furthermore, consider the picture on page vi of the rulebook, describing what you need.
1) An Opponent
2) Battlefield, which consists of a surface and terrain
3) Two Armies
My army is not my opponent.
My army is not my opponent's army.
My army is not the battlefield.
These things are spelled out as different needs. You need a table. You need an army. The army is not part of the table.
Why do you believe that the armies are part of the table? It's one thing to say that you think they should be, but back it up with some logic.
1) Wobbly Model Syndrome covers this.
2) in this RAW discussion implications based on opinions are not enough, there needs to be explicit writting
Page vi of the rulebook also does not define any of those as "the table" and my opinion is that models on the table are part of the table, this is exactly the same manner as your opinion that they are not. For example, when I fill my car with gasoline I consider that gasoline to be part of my car, the gas is not affixed to the car, it was purchased separate from my car, but like how warhammer is a game that requires certain elements to play, my car requires certain elements to drive.
Also, by RAW we could go on to say that the Rulebook does not specify that you need to play on a "table" and that a "battlefield" that is laid on on the floor would not allow ANY deepstrikers because there is no table to set the models on.
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Post by: Pika_power
"First place one model anywhere on the table".
No mention of placeholders, just placing the initial model.
Now if your model is on my model, it's not on the table, because my model is considered to be occupying the space on its base. Ergo, if you can't place your model initially, you cannot deep strike in that position.
Of course, if you can fit in the gaps between my models, go ahead.
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Post by: Redbeard
Demogerg wrote: 1) Wobbly Model Syndrome covers this. So you believe that they wrote a rule that specifically requires you to put your model on the table, only to allow you to get around that whenever you find it inconvenient by claiming wobbly model? What if it isn't wobby? What if it's the back of a rhino, a perfectly flat space? Are you going to just put your model on top of your opponent's? Wobbly Model condition doesn't account for that. Furthermore, you're depending on the good graces of your opponent in order to invoke "wobbly model", as it requires both player's agreement. This seems like a lot of convoluted thinking in order to avoid doing what the rules say. Occam's Razor - the simplest explanation is usually correct. My argument: Rules say place model on table, so place model on table. Your argument: You can put them on top of my models, but don't actually have to place them there, instead claiming it's wobbly, and hovering your model over where you want to go. Really now, which is easier to understand? 2) in this RAW discussion implications based on opinions are not enough, there needs to be explicit writting
You haven't provided any. I've quoted page references. And you're trying to run that argument? Page vi of the rulebook also does not define any of those as "the table"
You're right. GW is notoriously bad at defining explicit terms and sticking to them. However, page iv does indicate that a table is a separate entity from an army. Under What You Need: "2) Battlefield. This will consist of a table or some other surface, and some terrain. When you are starting out, a few books will work fine as hills, whilst cereal packets or the like will make perfectly good buildings." "3) Two Armies. To start with, aim to have roughly even numbers on each side. Working out a fair match-up is covered over the page." The Battlefield may not be "a table", such as the platonic ideal, but a table may be used as the battlefield. On the other hand, the Armies are described as completely separate requirements. To say that the Armies are part of the table is simply incorrect. The table is not the army. The Army is not part of The Battlefield. They're independent requirements needed to play the game. It's right there, in the rulebook. Now, if you want to be pedantic and insist that this means that Deep Striking is impossible if you're playing on the floor, that's on you. Personally, I view the table, as referred to on page 95 as simply being a synonym for "The Battlefield", as one of the three requirements needed to play a game - which can be any surface you choose to use, as well as any terrain in use. Regardless of how you want to play that, it is clear that Armies are not part of tables (which may be battlefields). RAW may, in fact, mean you can't Deep Strike into terrain. But it most certainly means you cannot Deep Strike on someone else's army.
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Post by: Demogerg
I dont have my book on me here at work so I cannot quote page numbers, I'm sorry that you have to resort to personal attacks to get your point across Now, if you want to be pedantic
I tried to be as polite as possible, pointing out that everything in my point of view was an Opinion, and that similarly everything in your point of view is also an Opinion, and I feel that at this point there is no reason to continue this discussion.
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Post by: coredump
However, page iv does indicate that a table is a separate entity from an army. Under What You Need:
"2) Battlefield. This will consist of a table or some other surface, and some terrain. When you are starting out, a few books will work fine as hills, whilst cereal packets or the like will make perfectly good buildings."
So, according to the rules you quoted.
The Battlefield is made up of
1) Table
2) Terrain
So, if you insist on being placed only on 'the table', then that seems to invalidate any terrain as an option.
Also, if a unit deepstrikes, and scatters into other models, your assertion means they are now 'off the table'; which opens up all sorts of other issues.
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Post by: Redbeard
coredump wrote:
So, if you insist on being placed only on 'the table', then that seems to invalidate any terrain as an option.
It does, which is why I tend to think that when they say table in the Deep Strike rules, they mean it as a synonym for the Battlefield, not specifically as a table, which may not even be used if you're playing on the floor.
Also, if a unit deepstrikes, and scatters into other models, your assertion means they are now 'off the table'; which opens up all sorts of other issues.
This doesn't cause any issues at all, because at that point, you're already in a situation that the rules cover. You only have to place the model on the table when you start the Deep Strike procedure. After that, if it scatters into enemy models, that's a condition that's covered by the definition of the mishap.
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Post by: xebabb
Strange indeed how one quotes ruloes about placement but when the view changes to the cold hard fact of the rulebook defines a table as otherwise than an army one goes rather silent and it becomes a view.
It may or may not be the case that deep striking is allowed its just that its rather poorly written and does not function to well as a result as per the way its written.
Tables and armies are defined as not the same or is that something that one wishes to now disagree upon having had it pointed out?
I do not ask soemone to pick the table up when I wish the dished removed from it, but I am interested in the answer as on this point.
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Post by: 40kenthusiast
My position is a simple one. I hate very idea of the mawloc's telefragging nonsense. Seperately, I think GW intended for it to be able to deep strike beneath units.
I suspect the anti-Mawloc-DS argument is fueled primarily by this antipathy. I can't prove it, but I imagine that if the Mawloc just did it's s6 ap2 template and then appeared as close as possible, or in combat, or anything else, folks wouldn't argue this one so heatedly.
The Mawloc is the Tremors beastie. It's obviously supposed to emerge under units and eat them. That's it's primary function. RAI is crystal clear, the Mawloc can jump on units, that's it's description in the fluff, that's it's unit design.
You can even imagine how their GW's testers, insofar as they have/use them, missed this issue. It takes a bit to figure out how to break it. You have to make the leap from surrounding the target on your previous turn (unworkable), to surrounding it with deep striking spods,(unreliable) to surrounding it with appearing Lictors (infallible). GW just missed the combo. Not their first time, though certainly the most brutal.
Not Yak & Co's fault that GW dropped the ball on noticing the Lictor/Mawloc silliness. Fact is, GW put a model in the game that is anti-fun. I wish Adepticon nerfed it, but their stated position is pretty clear about making as few changes to the rules as they can.
Yak, did you mention earlier if a vehicle gets Mawloc'd the guys within suffer damage as though it was wrecked, or exploded, or are they also telefragged? I seem to recall you stating a view on that issue at some point.
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Post by: agnosto
Mawloc = Titan killer.
"You see, my Mawloc came under your warhound titan and since you're next to a building and there's a rhino 5" away the titan can't be moved outside of the template which means you just lost your uber-expensive/powerful titan."
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Post by: Janthkin
agnosto wrote:Mawloc = Titan killer.
"You see, my Mawloc came under your warhound titan and since you're next to a building and there's a rhino 5" away the titan can't be moved outside of the template which means you just lost your uber-expensive/powerful titan."
And in the context of the Gladiator, that's actually ideal.
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Post by: yakface
Redbeard wrote:
This seems like a lot of convoluted thinking in order to avoid doing what the rules say. Occam's Razor - the simplest explanation is usually correct.
My argument: Rules say place model on table, so place model on table.
Your argument: You can put them on top of my models, but don't actually have to place them there, instead claiming it's wobbly, and hovering your model over where you want to go.
Really now, which is easier to understand?
Redbeard,
Thanks for taking the time to explain your position, I appreciate it.
The biggest thing I want to personally address is the idea that 'on the table' is a clear term. Yourself you even admitted that you're essentially treating the term 'table' as a pseudonym for 'battlefield' to make the rules as written work, so I hope that we can both agree that the term is indeed unclear and that is what the crux of the issue is all about.
I totally understand and respect the interpretation you have of this term and that's why I'm completely sympathetic towards anyone who thinks it should be played differently than I do. I hope that you too (and others) can also take a step back and accept that the term is unclear and therefore the only thing we can all possibly agree on that there is no definitive way the RAW tell us how to play; instead there are simply differing interpretations.
If you can accept that idea (which I know can be difficult since everyone wants to believe that how they're interpreting the written word is the one and only right way to read it), then just taking a look at the poll thread should hopefully give a little indication to you that perhaps the ruling we made in the INAT is the right way to go, if for no other reason that most of the people polled seem to already play the way we ruled (which is something we always try to aim for whenever possible).
If you can
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Post by: Redbeard
yakface wrote:
If you can accept that idea (which I know can be difficult since everyone wants to believe that how they're interpreting the written word is the one and only right way to read it), then just taking a look at the poll thread should hopefully give a little indication to you that perhaps the ruling we made in the INAT is the right way to go, if for no other reason that most of the people polled seem to already play the way we ruled (which is something we always try to aim for whenever possible).
I can buy that. It would have been better to ask the question before the ruling, as I'm sure the ruling biased at least some poll respondents. I also think many poll respondents are voting with the idea of how the fluff indicates the mawloc should ideally work, rather than what the rules actually indicate. But, you can't turn back the clock, so I guess that is what we're stuck with.
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Post by: BROODFATHER
yakface wrote:Sorry to have disappointed you on this matter...it certainly wasn't my intention to do so!
I understand perfectly the position that you're coming from and my explanation as to why I chose to write the rulings the way I did was because often I've found that the more detailed my answers are the more people tend to get confused by them and/or not understand what is being said. Because there are many gamers out there who aren't aware of all the minutiae surrounding this issue, so if we put out an answer explaining how you're supposed to mark the Deep Strike point with a marker, then roll, etc, a whole lot people would just be like 'what the heck are they talking about here? What are they even clarifying?'
The fact is, the INAT is not a rulebook, it is a document that is supposed to let you know how judges will rule on an issue if you were to come to them during a tournament and ask them the question. And the meat of the issue is: Are you allowed to Deep Strike over an enemy unit? By answering 'yes' to that question 99% of gamers will understand what we're saying and know how to proceed.
If you want to set your initial Deep Striking model on top of your opponent's models (assuming he's okay with that) or whether you want to mark the initial spot with a marker or your finger, etc, that's up to the players. But the point is, you're allowed to do it.
Now, if you're interested in the council's stance regarding the issues behind the ruling, I'm happy to provide those to you here, but I do really believe that these things would only end up cluttering the document and confusing most players if I bothered to put them into the actual FAQ in some way.
It is important to note that all the points I'm explaining below are only our opinions and are sometimes based on things beyond the RAW that we normally consider for the INAT (such as how we believe most players naturally play an issue).
1) Q: Does the initial Deep Striking model in a unit have to be placed on the tabletop?
A: In our opinion, no. The term 'on the table' here refers to anywhere within the playing area (typically a 4'x6' area) rather than a model being physically on the table. This is why we have ruled that you are allowed to Deep Strike directly over an enemy unit. Of course only a few units actually WANT to do this, and that's why we've ruled in those particular codex areas rather than try to make a general Deep Strike clarification.
2) Q: Is Deep Strike movement?
A: Yes, we consider the act of arriving via Deep Strike as movement, which is exactly why models who are Deep Striking can't be placed within 1" of enemy models.
3) Q: If Deep Striking is movement, how can the initial model be placed within 1" of an enemy model?
A: Yes, once the unit arrives via Deep Strike it is considered to have made a special movement to that point, but in our opinions the actual matter of determining where the unit will arrive (placing the initial model and rolling for scatter) is *not* considered movement...this is simply determining where the unit will actually arrive.
This concept is backed up by how we've seen most people play...there are some who believe that the initial placed model fully counts as being on the table with the scatter being some sort of bizzaro movement itself, but most everyone we've ever played against recognizes that placing the model and scattering them is an abstract idea, which is why that initial model is able to scatter fully over an enemy unit if the roll is high enough to put him on the other side of it.
4) Q: If you can Deep Strike directly over enemy units how do you put the initial model down?
A: In our opinion this is covered by the 'wobbly model' rule...if you're concerned about paint jobs (as you should be), mark the spot with your finger, a die, etc until the final Deep Strike point is determined.
So hopefully that clears things up a bit as to the reasoning behind the rulings...and I'll see if I can't add a general Deep Strike clarification to the next update that will satisfy you a bit more without going too crazy into the realm of confusing people.
Automatically Appended Next Post:
Saldiven wrote:I haven't read the INAT.FAQ to see if this is addressed, but do you think we could extrapolate this ruling to include the Monolith. For example, if you wanted to push a unit off of or away from an objective by dropping right on top of them?
Yeah, we ruled on the four units (that I can think of) that want to drop on enemy units:
Monoliths, Pylons, Spore Mines (Mycetic Spores) and Mawlocs.
And also I want to point out that the one time GW did rule on this matter (Spore Mines in the last Tyranid codex) they ruled that it indeed was fine to Deep Strike directly onto enemy models.
I notice you did not address the nerffing of the Tyrants Hive Commander ability. I mean you state that the ability doesn't say it works while the model isn't in play so it doesn't. Yet you totally contradict yourselves in the ruling on DeathLeaper. How about some consistency?
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Post by: Gwar!
BROODFATHER wrote:I notice you did not address the nerffing of the Tyrants Hive Commander ability. I mean you state that the ability doesn't say it works while the model isn't in play so it doesn't. Yet you totally contradict yourselves in the ruling on DeathLeaper. How about some consistency?
Protip: The Lictors ability explicitly states that it only works when he is on the table. Try reading the rules before accusing others of things eh?
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Post by: yakface
BROODFATHER wrote:
I notice you did not address the nerffing of the Tyrants Hive Commander ability. I mean you state that the ability doesn't say it works while the model isn't in play so it doesn't. Yet you totally contradict yourselves in the ruling on DeathLeaper. How about some consistency?
Exactly how do we contradict ourselves with the ruling on Deathleaper? I'm honestly not understanding the point you're trying to make, but I would like to.
Also, if you'd like some further info on our 'Hive Commander' ruling I posted a bit about that in this thread halfway down the page:
http://www.dakkadakka.com/dakkaforum/posts/list/30/278416.page
But PLEASE do not respond in this thread, as it is for discussion on the Mawloc. If you have other issues regarding the INAT you'd like to discuss, I suggest posting your points in the main INAT thread stickied at the top of the News & Rumors forum.
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Post by: Illumini
agnosto wrote:So yes, you may place your model anywhere on the table but the point of contention remains in what exactly "the table" is.
This made me laugh for a long time. Seriously, when stuff like this comes up in a rules-argument, I think I would reconsider what is important in life
I'm glad that even the most hardcore tournament gamers in my country aren't like this. This is a clear RAI case
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Post by: agnosto
Illumini wrote:agnosto wrote:So yes, you may place your model anywhere on the table but the point of contention remains in what exactly "the table" is.
This made me laugh for a long time. Seriously, when stuff like this comes up in a rules-argument, I think I would reconsider what is important in life
I'm glad that even the most hardcore tournament gamers in my country aren't like this. This is a clear RAI case
I can see just about anyone's point but the problem I have with RAI is that it can be used to justify nearly anything. For me, it's much better to base decisions in life, and games, on known quantities not on what I think was intended by some person I've never met. Making game decisions on RAI is a slippery slope, where do you stop? So suddenly we have miasma's affecting units embarked in a sealed vehicle (Devilship are even outright stated to be sealed which is way they do not have fire points) and any other number of things that I think are silly simply because the writers at GW being so poor at their jobs.
There are any number of units in the game that do not operate as they are obviously intended to by fluff or whatever reason we can arrive at. An example of this is the Tau Ethereal, the unit is meant to be a buff to the tau army by compensating for their low leadership; however, in reality he achieves the opposite as he's extremely squishy and easy to kill which results in everything on the field being forced to take a leadership test or flee. Vespid should be fast, agile, ambushers but they just die. For this reason, most Tau players don't utilize either unit type. That's the army I play, I'm sure others have examples from their own armies. The fact is there are numerous units from many armies that just aren't worth the points or money you pay for them, why would the Tyranids be any different.
The reason for these useless units is that GW does not do enough playtesting before releasing rules. It's as if someone thinks an idea is cool and then makes a rough draft of rules for it without actually testing whether or not it will work. I may be a bit cynical in this regard as they, GW, have already proven themselves to be inept in the codex rules writing department so I fall back on the main rules book. In the case of the Mawloc, the codex states that it deep strikes as normally but has a special rule for mishaps involving enemy units; fair enough, I turn to the rules in the deep striking part of the main rules book which states that you have to place a model from the unit on the table. For me a table is a static thing that does not move so I arrive at my definition of a "table" as follows:
table = static
terrain = static
model = not static
model not equal to table
I trust my logic far more than I trust what some person, whom I've never met so don't know how their mind works, may have intended when they wrote the Tyranid codex from a company that admits they could care less about the game and sees themselves as a company that sells miniatures.
That's my reasoning and 2 cents. If I play a Tyranid player until such time as GW comes forward with a ruling, I will discuss the matter with that person and then let fate decide through a dice roll if we can't agree.
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Post by: Kilkrazy
Some models are static, for instance drop pods.
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Post by: apwill4765
Kilkrazy wrote:Some models are static, for instance drop pods.
lolpwnt. Good example Kilkrazy.
models = static sometimes.
Now what. Can we deepstrike onto drop pods and immobile vehicles by your logic, agnosto?
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Post by: Klawz
what if I say my mawloc is coming in on the little tiny space in between models. would anyone complain then?
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Post by: Kilkrazy
Surely the size of base defines the footprint the model covers in deep strike.
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Post by: BROODFATHER
Gwar! wrote:BROODFATHER wrote:I notice you did not address the nerffing of the Tyrants Hive Commander ability. I mean you state that the ability doesn't say it works while the model isn't in play so it doesn't. Yet you totally contradict yourselves in the ruling on DeathLeaper. How about some consistency?
Protip: The Lictors ability explicitly states that it only works when he is on the table. Try reading the rules before accusing others of things eh?
Was talking about you know the DEATHLEAPER ability OMG its after me. The one if you had bothered to read the FAQ was addressed by the FAQ. Next time you try to get condescending get your facts straight. Because in all honesty you have NOTHING to be condescending about. Reading comprehension for the loss there "friend".
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Post by: Klawz
Kilkrazy wrote:Surely the size of base defines the footprint the model covers in deep strike.
Does it say that? Automatically Appended Next Post: BROODFATHER wrote:Gwar! wrote:BROODFATHER wrote:I notice you did not address the nerffing of the Tyrants Hive Commander ability. I mean you state that the ability doesn't say it works while the model isn't in play so it doesn't. Yet you totally contradict yourselves in the ruling on DeathLeaper. How about some consistency?
Protip: The Lictors ability explicitly states that it only works when he is on the table. Try reading the rules before accusing others of things eh?
Was talking about you know the DEATHLEAPER ability OMG its after me. The one if you had bothered to read the FAQ was addressed by the FAQ. Next time you try to get condescending get your facts straight. Because in all honesty you have NOTHING to be condescending about. Reading comprehension for the loss there "friend".
1. You are back pedaling, as the Hive Commander abillity has a big heap of nothing to do with It's after me. 2. Angry much? 3. You never specified It's After Me when talking about the ability that has nothing to do with It's After Me. 4. "Reading comprehension for the loss" WRONG! You never said you were talking about It's After Me.
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Post by: Kilkrazy
Klawz wrote:Kilkrazy wrote:Surely the size of base defines the footprint the model covers in deep strike.
Does it say that?
If not, how would you tell when a deep struck model had entered some impassable terrain and was liable to roll for a mishap?
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Post by: Gwar!
Kilkrazy wrote:If not, how would you tell when a deep struck model had entered some impassable terrain and was liable to roll for a mishap?
Roll a 4+
Thank you, I'll be here all week!
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Post by: Klawz
Kilkrazy wrote:Klawz wrote:Kilkrazy wrote:Surely the size of base defines the footprint the model covers in deep strike.
Does it say that?
If not, how would you tell when a deep struck model had entered some impassable terrain and was liable to roll for a mishap?
Excuse me, I made a mistake. It does show the footprint, but I'm not Dsing onto my opponents models. I'm DSing onto the table, my opponent's models are just in the way. In that case I would mishap, but my Mawloc would instead place the marker.
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Post by: Kilkrazy
Me not understand.
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Post by: Klawz
Kilkrazy wrote:Me not understand.
The Mawloc has placed himself imbetween the models. Thus he is NOT DSing on top of models. He is DSing on top of the table.
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Post by: mikhaila
Redbeard wrote:yakface wrote:
If you can accept that idea (which I know can be difficult since everyone wants to believe that how they're interpreting the written word is the one and only right way to read it), then just taking a look at the poll thread should hopefully give a little indication to you that perhaps the ruling we made in the INAT is the right way to go, if for no other reason that most of the people polled seem to already play the way we ruled (which is something we always try to aim for whenever possible).
I can buy that. It would have been better to ask the question before the ruling, as I'm sure the ruling biased at least some poll respondents. I also think many poll respondents are voting with the idea of how the fluff indicates the mawloc should ideally work, rather than what the rules actually indicate. But, you can't turn back the clock, so I guess that is what we're stuck with.
There's also another bias, in that any Tyranid player is going to read, based on the subject matter. Most nid players will certainly be in favor of the the Mawloc having a better rules interpretation. Other players will be biased by the earlier ruling, and go along with you on it, because you already ruled that way.
As stated before, doing a poll before making the ruling is better data gathering. Doing it now just lets you say "see, I'm right".
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Post by: Pika_power
Klawz wrote:Kilkrazy wrote:Me not understand.
The Mawloc has placed himself imbetween the models. Thus he is NOT DSing on top of models. He is DSing on top of the table.
X-X-X-X
-X-X-X-
X-X-X-X
X=model
-=2" space
If the Mawlock can fit into a -, go ahead, but usually it can't. It is not allowed in an X, because those are my models.
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Post by: BROODFATHER
mikhaila wrote:Redbeard wrote:yakface wrote:
If you can accept that idea (which I know can be difficult since everyone wants to believe that how they're interpreting the written word is the one and only right way to read it), then just taking a look at the poll thread should hopefully give a little indication to you that perhaps the ruling we made in the INAT is the right way to go, if for no other reason that most of the people polled seem to already play the way we ruled (which is something we always try to aim for whenever possible).
I can buy that. It would have been better to ask the question before the ruling, as I'm sure the ruling biased at least some poll respondents. I also think many poll respondents are voting with the idea of how the fluff indicates the mawloc should ideally work, rather than what the rules actually indicate. But, you can't turn back the clock, so I guess that is what we're stuck with.
There's also another bias, in that any Tyranid player is going to read, based on the subject matter. Most nid players will certainly be in favor of the the Mawloc having a better rules interpretation. Other players will be biased by the earlier ruling, and go along with you on it, because you already ruled that way.
As stated before, doing a poll before making the ruling is better data gathering. Doing it now just lets you say "see, I'm right".
Most non-Nid players will not just say "Oh well, that's the ruling." This is evidenced by the fact people are still arguing the point. Sometimes I wonder if GW looks around and says... "Wait they want us to define anywhere, and to explain what a table is?" I mean is the RAW Nazis had there way our rulebooks and codices would be bigger than the tax code and the health care bill on steroids.
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Post by: Kilkrazy
It doesn't matter whether the Mawloc is on top of models or not because he has the Terror Of The Deep rule.
However, other models which don't have a special rule, do need to define an area where their deep strike footprint intersects impassable terrain because of mishaps.
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Post by: witchcore
agnosto wrote:
table = static
terrain = static
model = not static
model not equal to table
however
The rules for Impassable Terrain say (rulebook, pgs 13-14): "Impassable terrain includes deep water, lava flows, steep rocky cliffs and buildings that models cannot enter, as agreed with your opponent. Remember that other models, friends and enemies, also count as impassable terrain.
so if impassable terrain=table, and other models=impassable terrain, then other models must = Table.
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Post by: Klawz
Kilkrazy wrote:It doesn't matter whether the Mawloc is on top of models or not because he has the Terror Of The Deep rule.
However, other models which don't have a special rule, do need to define an area where their deep strike footprint intersects impassable terrain because of mishaps.
Yep. The footprint would be the base size (which you already said  )
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Post by: Pika_power
witchcore wrote:agnosto wrote:
table = static
terrain = static
model = not static
model not equal to table
however
The rules for Impassable Terrain say (rulebook, pgs 13-14): "Impassable terrain includes deep water, lava flows, steep rocky cliffs and buildings that models cannot enter, as agreed with your opponent. Remember that other models, friends and enemies, also count as impassable terrain.
so if impassable terrain=table, and other models=impassable terrain, then other models must = Table.
Tigers are always big cats; big cats are not always tigers.
To put it a different way, models count-as, implying there is an important difference between them.
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Post by: agnosto
Kilkrazy wrote:Some models are static, for instance drop pods.
It didn't start the game on the table (like a hill does) and it moved at some point, therefore it's not terrain.
Edit:
@ all,
I know people love to jump on each other on here and poke holes in each other's thought processes; I have my way of thinking, you all obviously have yours. Like I said, I'll discuss the matter with my opponent and either a) reach a consensus or b) roll off for it. The reason for this, IMHO, is that the people at GW write badly.
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Post by: Gwar!
agnosto wrote:Kilkrazy wrote:Some models are static, for instance drop pods.
It didn't start the game on the table (like a hill does) and it moved at some point, therefore it's not terrain.
For your information, Blood Angels Drop Pods can start the game on the table and do not move.
21196
Post by: agnosto
Gwar! wrote:agnosto wrote:Kilkrazy wrote:Some models are static, for instance drop pods.
It didn't start the game on the table (like a hill does) and it moved at some point, therefore it's not terrain.
For your information, Blood Angels Drop Pods can start the game on the table and do not move.
Yeah, well, I can differentiate a model from a hill or ruin. I have my way of thinking, you have yours; neither of us would be wrong because the rules are poorly written.
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Post by: Pika_power
@Agnosto Why are you trying to draw a definition between a static model and the table? One's a model you paid points for and can be blown up, etc. The other is part of the terrain. What's to get?
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Post by: agnosto
@Pika, it goes back to one of the points of contention regarding the Mawloc and it's relationship with the deep strike (DS) rules.
DS rules state to place a model anywhere on the table. Many people state that since their opponent's models are on the table, they constitute "the table" so they can place the model on an enemy model.
My point has always been that an enemy model is not part of the table so you may not place a model on top of another.
Edit: clarity
299
Post by: Kilkrazy
I am merely pointing out holes in the logic of static = terrain = table.
What if someone made an urban table with a working model train on it?
My interpretation of table is that it means the area of play, bounded by the table edge, outside of which models have no effective in game existence.
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Post by: Mannahnin
I agree with the theory that GW meant "within the play area". And the prior existence of Spore Mines and the Monolith meant they didn't think they'd need to say "yes, really" in the rules for the Mawloc.
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Post by: agnosto
Kilkrazy wrote:I am merely pointing out holes in the logic of static = terrain = table.
What if someone made an urban table with a working model train on it?
My interpretation of table is that it means the area of play, bounded by the table edge, outside of which models have no effective in game existence.
Refuting the premise for my reasoning doesn't detract from the concept that model does not equal table or terrain. I may not have expressed myself clearly enough but I am fairly firm in my opinion; not agreeing with me is fine, of course.
Edit:
Rereading your statement, I see you agree with me but we arrived at our conclusions differently.
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Post by: Pika_power
agnosto wrote:@Pika, it goes back to one of the points of contention regarding the Mawloc and it's relationship with the deep strike (DS) rules.
DS rules state to place a model anywhere on the table. Many people state that since their opponent's models are on the table, they constitute "the table" so they can place the model on an enemy model.
My point has always been that an enemy model is not part of the table so you may not place a model on top of another.
Edit: clarity
Yes, I get that much and have argued the same point before. (My posts go ignored though.) I want to know why you're trying to justify it by saying models aren't static. Surely you can just say that it's a model and follows a different set of rules to the table because of it?
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Post by: agnosto
Pika_power wrote:
Yes, I get that much and have argued the same point before. (My posts go ignored though.) I want to know why you're trying to justify it by saying models aren't static. Surely you can just say that it's a model and follows a different set of rules to the table because of it?
It was just the train of thought through which I arrived at my conclusion; different people, different thought patterns.
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Post by: Pika_power
Ah, okay. Then please allow me to present my train of though, as I believe it clears up this entire mess. By RAW, I can only deepstrike models onto the table. I RAI that into deepstriking on the base 6'x4' playing area, because it's stupid to be unable to deepstrike on a floor, akin to models without eyes not being able to shoot. I then see that provisions have been made for terrain and because I consider terrain to be essentially part of the table, I RAI it into deepstriking into terrain. I halt the RAI train at saying my models are a part of the table. Others do not. We must wait for Games Workshop to decide. It's purely a RAI matter.
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Post by: Burger Rage
Pika_power wrote:Ah, okay.
Then please allow me to present my train of though, as I believe it clears up this entire mess.
By RAW, I can only deepstrike models onto the table. I RAI that into deepstriking on the base 6'x4' playing area, because it's stupid to be unable to deepstrike on a floor, akin to models without eyes not being able to shoot. I then see that provisions have been made for terrain and because I consider terrain to be essentially part of the table, I RAI it into deepstriking into terrain. I halt the RAI train at saying my models are a part of the table. Others do not. We must wait for Games Workshop to decide. It's purely a RAI matter.
What if someone says they want to deep strike onto a spot of the table/playing area that is beneath a unit of models? Does that portion of the table become non-table because there are models on it?
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Post by: Yad
It's Schrodinger's Cat. Depending upon the phase you are in, and the action taken, certain elements of the table cease to exist for one player while existing for the other. I'd do the math, but honestly all your heads would explode.
-Yad
963
Post by: Mannahnin
Circumstantial evidence:
The Monolith and Spore Mines also have rules which at least strongly imply that they are permitted to Deep Strike directly onto enemy units.
The recent WD battle report shows the Mawloc DSing directly onto enemy units.
These are not conclusive, but are indicative.
465
Post by: Redbeard
Mannahnin wrote:Circumstantial evidence:
The Monolith and Spore Mines also have rules which at least strongly imply that they are permitted to Deep Strike directly onto enemy units.
Not at all. The Monolith and Spore Mines also have rules that tell you what to do instead of resolving a mishap. Neither of them have rules that allow them to avoid being placed on the table to start their deep strike.
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Post by: Mannahnin
The way you phrased that, you're including one of your conclusions as one of your premises. That's usually considered circular.
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Post by: BROODFATHER
Pika_power wrote:Ah, okay.
Then please allow me to present my train of though, as I believe it clears up this entire mess.
By RAW, I can only deepstrike models onto the table. I RAI that into deepstriking on the base 6'x4' playing area, because it's stupid to be unable to deepstrike on a floor, akin to models without eyes not being able to shoot. I then see that provisions have been made for terrain and because I consider terrain to be essentially part of the table, I RAI it into deepstriking into terrain. I halt the RAI train at saying my models are a part of the table. Others do not. We must wait for Games Workshop to decide. It's purely a RAI matter.
You can wait till the GW FAQ comes out all you want. If and when it comes out stating that clearly RAI says it can DS onto models the same whiners and gripers will say "Well FAQ is just GW house rules. It's not an errata so I am still gonna rules lawyer about it in every game till I either get my way or people stop playing me!
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Post by: Mannahnin
Broodfather, that's not necessary.
I'm quite certain that some of the folks arguing are doing it because they genuinely believe their intepretation to be correct, or because they're erring on the side of caution.
There is no need to levy uncharitable personal characterizations.
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Post by: BROODFATHER
Mannahnin wrote:Broodfather, that's not necessary.
I'm quite certain that some of the folks arguing are doing it because they genuinely believe their intepretation to be correct, or because they're erring on the side of caution.
There is no need to levy uncharitable personal characterizations.
My point was those same people will be the first to call the GW FAQs "just house rules" and will feel they have no bearing on the game. So waiting for the FAQ will accomplish nothing the rules lawyering anti- RAI crowd will still be the same as they are.
14701
Post by: Brother Ramses
Unless you don't play GW FAQ's as just house rules.
465
Post by: Redbeard
Mannahnin wrote:The way you phrased that, you're including one of your conclusions as one of your premises. That's usually considered circular. I don't follow. Not sure you're talking about my comment, but you said, "The Monolith and Spore Mines also have rules which at least strongly imply that they are permitted to Deep Strike directly onto enemy units. " I don't see that. When I read the rules for the monolith, it doesn't imply that I can land on enemy units. It tells me what happens if I happen to scatter onto enemy models. From the Necron Codex, page 21, "Because of the sheer mass of the Monolith, it is not destroyed if there are enemy within 1" when it arrives. Instead, move any models that are in the way the minimum distance to make space for the monolith." If we go with my base premise, that you have to actually follow the Deep Strike rules on page 95, and place the model on the table (rather than on your opponent's models), then the monolith doesn't yield any exception to this requirement. You could place it right next to my models (within 1"), and force me to move back. You could scatter towards my models, also requiring me to move them. But, you cannot initially place the monolith on top of my models. When I read the rules for spore mines, it doesn't imply that they can land on enemy models. Rather, it requires that you land your spore mines before any units are deployed. It's a very simple step to conclude that spore mines can never land on enemy models, if they're required to Deep Strike before any other models are on the table. (That's page 48, BTW) So I don't follow your claiming that my argument is circular. I'm simply refuting what you had stated. Again, there is nothing anyone can do to convince me that my models are the table. I accept that 'the table' is not well defined, but I can assure you that whatever the definition, my models aren't the table. Referring back to page vi, I still think that it is obvious that the table is one requirement needed to play the game, and two armies are a different requirement.
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Post by: Gwar!
For spore mines he is talking about 4th edition Spore Mines.
14701
Post by: Brother Ramses
Good thing we are in 5th edition.
12030
Post by: Demogerg
Brother Ramses wrote:Good thing we are in 5th edition.
4th edition CODEX spore mines as used in 5th edition main rules
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Post by: Brother Ramses
So how does 4th Edition codex have an relevancy on how 5th Edition codex works in 5th Edition main rules?
I could just as easily surmise and show with the NEW Spore Mine rules, GW realized the mistake they made allowing 4th Edition Spore Mines to Deep Strike on or within 1" of an enemy model and rectified it in the new codex.
So why would the Mawloc be allowed to do what GW has obviously now disallowed the Spore Mine to do? See, I can play old codex/new codex too.
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Post by: Yad
Redbeard wrote:
If we go with my base premise, that you have to actually follow the Deep Strike rules on page 95, and place the model on the table (rather than on your opponent's models), then the monolith doesn't yield any exception to this requirement. You could place it right next to my models (within 1"), and force me to move back. You could scatter towards my models, also requiring me to move them. But, you cannot initially place the monolith on top of my models.
Perhaps you can clear something up for me then. If you admit that the Monolith can be placed right next to your models (within 1''), thus not adhering to one of the restrictions in the Movement section of the rulebook, then why can't it just deep strike directly onto the unit? You're already half-way there  The Deep Strike rule let's you place it anywhere, so if you can ignore the 1'' restriction, then you should ignore the impassable terrain restriction as well, right?
-Yad
12030
Post by: Demogerg
Brother Ramses wrote:So how does 4th Edition codex have an relevancy on how 5th Edition codex works in 5th Edition main rules?
I could just as easily surmise and show with the NEW Spore Mine rules, GW realized the mistake they made allowing 4th Edition Spore Mines to Deep Strike on or within 1" of an enemy model and rectified it in the new codex.
So why would the Mawloc be allowed to do what GW has obviously now disallowed the Spore Mine to do? See, I can play old codex/new codex too.
they also realized that my spore mines can move their normal 6" after they scatter each turn, then they can assault you, and when they get into B2B contact they explode (and likely die) then explode again, because exploding doesnt say anything about removing the model as a casualty, and if it doesnt say you can, then you can't.
good thing we have this all cleared up, now to finish painting my spore mines of super-doom.
963
Post by: Mannahnin
BROODFATHER wrote:Mannahnin wrote:Broodfather, that's not necessary.
I'm quite certain that some of the folks arguing are doing it because they genuinely believe their intepretation to be correct, or because they're erring on the side of caution.
There is no need to levy uncharitable personal characterizations.
My point was those same people will be the first to call the GW FAQs "just house rules" and will feel they have no bearing on the game. So waiting for the FAQ will accomplish nothing the rules lawyering anti- RAI crowd will still be the same as they are.
My point being that some of these people will do nothing of the kind, so it's unjust and insulting if you lump all the people who disagree with you into one category with the most annoying ones.
14701
Post by: Brother Ramses
Demogerg wrote:Brother Ramses wrote:So how does 4th Edition codex have an relevancy on how 5th Edition codex works in 5th Edition main rules?
I could just as easily surmise and show with the NEW Spore Mine rules, GW realized the mistake they made allowing 4th Edition Spore Mines to Deep Strike on or within 1" of an enemy model and rectified it in the new codex.
So why would the Mawloc be allowed to do what GW has obviously now disallowed the Spore Mine to do? See, I can play old codex/new codex too.
they also realized that my spore mines can move their normal 6" after they scatter each turn, then they can assault you, and when they get into B2B contact they explode (and likely die) then explode again, because exploding doesnt say anything about removing the model as a casualty, and if it doesnt say you can, then you can't.
good thing we have this all cleared up, now to finish painting my spore mines of super-doom.
Do you include the Spore Mine in resolving hits at Str4 and AP4? It does say to place the large blast marker over the Spore Mine indicating that it does get hit as well in the resultant blast. So that would take care of you thinking that your SMoD (Spore Mine of Doom) stays on the board after exploding since it would get wounded on 2+, get no save against it's own attack, and per the rules, "....for each unsaved wound one model is immediately removed from the table as a casualty."
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Post by: Mannahnin
Redbeard wrote:Mannahnin wrote:The way you phrased that, you're including one of your conclusions as one of your premises. That's usually considered circular.
I don't follow. Not sure you're talking about my comment, but you said, "The Monolith and Spore Mines also have rules which at least strongly imply that they are permitted to Deep Strike directly onto enemy units. "
And you responded “Neither of them have rules that allow them to avoid being placed on the table to start their deep strike.”
That is, you are saying that being placed (or targeted) on top of another unit is “avoid(ing) being placed on the table”, which is one of your conclusions. Making it a premise as well is circular reasoning.
By the interpretation I’m using, the phrasing “anywhere on the table” as used in the Deep Strike rules, can include a point directly on top of an enemy unit. As has already been pointed out, what exactly constitutes “the table” is very debatable, but I have recently come to the conclusion that apparently GW is using it in the sense of “the play area”, here, because that’s most consistent with how the Mawloc is written, with how the Monolith is written, and with how Spore Mines used to be written.
Redbeard wrote:From the Necron Codex, page 21, "Because of the sheer mass of the Monolith, it is not destroyed if there are enemy within 1" when it arrives. Instead, move any models that are in the way the minimum distance to make space for the monolith."
If we go with my base premise, that you have to actually follow the Deep Strike rules on page 95, and place the model on the table (rather than on your opponent's models), then the monolith doesn't yield any exception to this requirement. You could place it right next to my models (within 1"), and force me to move back. You could scatter towards my models, also requiring me to move them. But, you cannot initially place the monolith on top of my models.
I can understand that premise, and I agree that it’s a workable way to play, but if the rule allows you to place it within 1”, GW’s already broken the proscription on proximity to enemy models. That space is no longer sacrosanct.
Redbeard wrote:When I read the rules for spore mines…
Apologies. I was forgetting the way spore mines have changed. They are no longer a directly comparable case, except for historical reference prior to the appearance of the new codex.
Redbeard wrote:Again, there is nothing anyone can do to convince me that my models are the table. I accept that 'the table' is not well defined, but I can assure you that whatever the definition, my models aren't the table. Referring back to page vi, I still think that it is obvious that the table is one requirement needed to play the game, and two armies are a different requirement.
Given the rules of the Mawloc, and given the evidence (certainly not conclusive, given their error rate, but indicative) of the recent WD battle report in which they were used, and given the way spore mines USED to work (at least), do you sincerely doubt how GW’s going to rule it if and when it gets into the FAQ? GBF and I have each put up a bottle of vodka so far. I could be wrong. But I doubt it.
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Post by: apwill4765
I'll put one up as well. My bet is on you can put it anywhere.
14701
Post by: Brother Ramses
apwill4765 wrote:I'll put one up as well. My bet is on you can put it anywhere.
So we will just disagree on agreeing that you are wrong. Got it.
963
Post by: Mannahnin
Are you putting your vodka where your mouth is?
782
Post by: DarthDiggler
Redbeard wrote:
Again, there is nothing anyone can do to convince me that my models are the table. I accept that 'the table' is not well defined, but I can assure you that whatever the definition, my models aren't the table. Referring back to page vi, I still think that it is obvious that the table is one requirement needed to play the game, and two armies are a different requirement.
I don't understand. You say your models aren't part of the table. You say terrain is part of the table. What happens when your tank is destroyed? It is now terrain is it not? Is your destroyed tank now part of the table? You bought it, you painted it and you brought it to the game. It is now destroyed and considered terrain. Can an enemy model deep strike, legally in your mind, directly on top of your destroyed tank and into terrain?
14701
Post by: Brother Ramses
A tank becomes terrain when destroyed. There are rules to account for that when that situation arises. As far as I know, there are no rules that make models terrain before that specific instance.
Insomuch that once a tank was destroyed and then became terrain, a model would be able to deep strike onto it.
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Post by: Demogerg
Brother Ramses wrote:Demogerg wrote:Brother Ramses wrote:So how does 4th Edition codex have an relevancy on how 5th Edition codex works in 5th Edition main rules?
I could just as easily surmise and show with the NEW Spore Mine rules, GW realized the mistake they made allowing 4th Edition Spore Mines to Deep Strike on or within 1" of an enemy model and rectified it in the new codex.
So why would the Mawloc be allowed to do what GW has obviously now disallowed the Spore Mine to do? See, I can play old codex/new codex too.
they also realized that my spore mines can move their normal 6" after they scatter each turn, then they can assault you, and when they get into B2B contact they explode (and likely die) then explode again, because exploding doesnt say anything about removing the model as a casualty, and if it doesnt say you can, then you can't.
good thing we have this all cleared up, now to finish painting my spore mines of super-doom.
Do you include the Spore Mine in resolving hits at Str4 and AP4? It does say to place the large blast marker over the Spore Mine indicating that it does get hit as well in the resultant blast. So that would take care of you thinking that your SMoD (Spore Mine of Doom) stays on the board after exploding since it would get wounded on 2+, get no save against it's own attack, and per the rules, "....for each unsaved wound one model is immediately removed from the table as a casualty."
yep, thats why i added in parenthesis "and likely die" and at that point they would explode again, like i said.
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Post by: Redbeard
Yad wrote:Redbeard wrote: If we go with my base premise, that you have to actually follow the Deep Strike rules on page 95, and place the model on the table (rather than on your opponent's models), then the monolith doesn't yield any exception to this requirement. You could place it right next to my models (within 1"), and force me to move back. You could scatter towards my models, also requiring me to move them. But, you cannot initially place the monolith on top of my models. Perhaps you can clear something up for me then. If you admit that the Monolith can be placed right next to your models (within 1''), thus not adhering to one of the restrictions in the Movement section of the rulebook, then why can't it just deep strike directly onto the unit? You're already half-way there  The Deep Strike rule let's you place it anywhere, so if you can ignore the 1'' restriction, then you should ignore the impassable terrain restriction as well, right? The rules for Deep Strike are what matters when you are resolving a Deep Strike. It's not a normal move, it's a Deep Strike, and as such, only needs to deal with the rules specified for Deep Striking. Hence, "place on the table" is what matters. The 1" issue is resolved within the Deep Strike rules for these cases - either you're mishapping, or you're triggering a special rule instead of mishapping. Either way, the end result of the Deep Strike is that you're not within 1", so no problem. Mannahnin wrote: By the interpretation I’m using, the phrasing “anywhere on the table” as used in the Deep Strike rules, can include a point directly on top of an enemy unit. As has already been pointed out, what exactly constitutes “the table” is very debatable, but I have recently come to the conclusion that apparently GW is using it in the sense of “the play area”, here, because that’s most consistent with how the Mawloc is written, with how the Monolith is written, and with how Spore Mines used to be written. Indeed, the Table refers to the play area. That's fine. Problem is, two objects cannot occupy the same space (you won't find this in the 40k rulebook. You might in an entry-level physics text, but then if they go into quantum stuff new rules apply). So you cannot place your model in the play area if my model is already there. You simply can't do it. The best you can do is place your model on top of my model, which isn't what is required. The rules on page 95 don't say, 'pick where you want to go', they say, 'place'. That means you put it down there. I can understand that premise, and I agree that it’s a workable way to play, but if the rule allows you to place it within 1”, GW’s already broken the proscription on proximity to enemy models. That space is no longer sacrosanct.
This is resolved before the conclusion of the Deep Strike action, and as such, doesn't break the prohibition at all. You never leave the Deep Strike step with your model within 1" of an opponent's model - either a mishap occurs, or a special rule is triggered, and the proximity rule is restored. Given the rules of the Mawloc, and given the evidence (certainly not conclusive, given their error rate, but indicative) of the recent WD battle report in which they were used, and given the way spore mines USED to work (at least), do you sincerely doubt how GW’s going to rule it if and when it gets into the FAQ? GBF and I have each put up a bottle of vodka so far. I could be wrong. But I doubt it.
I've seen WD battle reports played wrong so many times that you cannot seriously be considering them as evidence. Given the rules for the Mawloc, I can understand that they may have wanted it to do something else. The fact that they cannot write rules that do what they want doesn't surprise me in the least. I'm sure that we can find several other units that have rules that don't actually do what they're intended to do. I've also seen FAQ answers that go one way, then go the other way, and then settle on 'well, that's what it says, so go with what's actually written'. If they issue Errata for this, I'd believe that they'll change it so that it is obvious what the Mawloc can do. If it were up to me, I'd write it so that you don't actually Deep Strike, but you place the blast marker first, resolve any hits beneath it, and then place the Mawloc where the Blast Marker was. If the Blast Marker scatters off the table or into impassable terrain, go to Deep Strike mishap resolution. That's clean and elegant and leaves no doubt as to what is supposed to be happening. If they FAQ it, it's anyone's guess which way they'll go. I wouldn't have expected them to rule that a chaos model with wings is different than one with a jump pack (for the same cost), but they did, because that's what the book actually says. Anyhow, I don't drink hard liquor. I'd be happy to see your vodka with a six pack of your choice of microbrew, though I claim that if they declare it Errata (as in, we meant to write it differently) rather than just an FAQ answer, that means I was right.
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Post by: Klawz
I place my Mawloc, not on top of your models, but underneath your models! (I place my mawloc in that space in between the model's base and the table) Now what?
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Post by: Demogerg
Redbeard wrote:
Indeed, the Table refers to the play area. That's fine. Problem is, two objects cannot occupy the same space (you won't find this in the 40k rulebook. You might in an entry-level physics text, but then if they go into quantum stuff new rules apply). So you cannot place your model in the play area if my model is already there. You simply can't do it. The best you can do is place your model on top of my model, which isn't what is required.
The rules on page 95 don't say, 'pick where you want to go', they say, 'place'. That means you put it down there.
Earlier you mentioned that the Wobbly model syndrome doesn't apply to models, this is where the WMS rules would apply, I would LIKE to place my model on top of yours, however, I dont want to scratch the paint, so we (theoretically) agree to use a die or somesuch as a placeholder for the center position of the mawloc before rolling scatter.
and if you choose to not allow the WMS, then I would be forced to try and place my model on top of yours without damaging them, not something I want to do at all.
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Post by: Natfka
technically guys, you are not placing your mawloc on top of your opponents models, but onto the table in the exact location of their models, resolving what the codex says to. It says anywhere. So I place my model where yours is. Plain as day. Cant beleive this discussion is still going.
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Post by: CajunMan550
Gwar! wrote:
If you don't like it, don't use it.
Lol Gwar says something reasonable for once.
And I guess I can see how you didnt like how they worded that. But in the rule book it clearly says you can pick a point anywhere on the board. It doesn't say they spot has to be smart or not affect your units. That's why this jank works
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Post by: Brother Ramses
Natfka wrote:technically guys, you are not placing your mawloc on top of your opponents models, but onto the table in the exact location of their models, resolving what the codex says to. It says anywhere. So I place my model where yours is. Plain as day. Cant beleive this discussion is still going.
So simple a caveman can create multiple threads about it?
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Post by: Klawz
Brother Ramses wrote:Natfka wrote:technically guys, you are not placing your mawloc on top of your opponents models, but onto the table in the exact location of their models, resolving what the codex says to. It says anywhere. So I place my model where yours is. Plain as day. Cant beleive this discussion is still going.
So simple a caveman can create multiple threads about it?

Yep!
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Post by: Gwar!
Just because people spam whining threads doesn't mean the topic isn't simple.
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Post by: Inquisitor_Malice
witchcore wrote:
The rules for Impassable Terrain say (rulebook, pgs 13-14): "Impassable terrain includes deep water, lava flows, steep rocky cliffs and buildings that models cannot enter, as agreed with your opponent. Remember that other models, friends and enemies, also count as impassable terrain.
so if impassable terrain=table, and other models=impassable terrain, then other models must = Table.
Has everyone just missed this point by Witchcore? The transitive properties listed above follows the exact guidelines for deepstriking and allows models to be placed on other models to start the deepstriking process.
It's generally accepted that you can deepstrike into terrain. There are restrictions (levels in buildings). However, based on being able to deepstrike into terrain, the following rules apply:
Rule #1 terrain = table (if we can't agree on this, then the rest of this discussion does not apply).
Rule #2 a subset of terrain is impassable terrain.
Therefore: impassable terrain = terrain = table.
Rule #3 per the rule quoted above on page 13 of the rule book - "Remember that other models, friends and enemies, also count as impassable terrain."
Therefore: models (friends or enemies) = impassable terrain = terrain = table.
Rule #4 per the deepstrike rules on page 95 "First place one model from the unit anywhere on the table." Based on the transitive properties above, you have:
Place a model on the table = Place a model on terrain = Place a model on impassable terrain = Place a model on models (friends or enemies)
The creation of the deepstrike mishap table is how a player handles the final result of the deepstrike rule if it triggers a mishap condition. And as Yakface indicated before, the wobbly model syndrome rule addresses any hardship for placing a model on other models before the deepstrike process is complete. Page 13 again "Sometimes you may find that a particular piece of terrain makes it hard...."
Since:
models (friends or enemies) = impassable terrain = terrain
applies, the transitive properties above allow the wobbly model syndrome guidelines to address this problem.
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Post by: sourclams
By God, that seems...entirely Rules as Written!
14701
Post by: Brother Ramses
Transitive properties do not work in that example.
Based on the formula of:
If a = b and b = c, then a = c.
However, the term included is "counts as". Which then allows models to "count as" impassable terrain but not limited to impassable terrain.
For example, in your formula, the entire table would count as impassable terrain and force mishaps no matter where you land which we know is not the case.
Nice attempt at rationalization, but doesn't pass the smell check.
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Post by: solkan
Impassible terrain is terrain. Therefore if a model "counts as" impassible terrain" then it "counts as" terrain.
Terrain is part of the table. Therefore, if it "counts as" terrain, then it "counts as" an section of the table.
If something is a section of the table, I can place a deep striking model on it. Therefore, if it "counts as" a section of the table, then it's okay to place a model on it.
That's the long winded version of the equivalences. Of course, that's still subject to the "Placement during deep strike isn't placement; the scatter movement during deep strike isn't movement" arguments that tend to be delayed until situations like this where a potential advantage can be argued.
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Post by: Brother Ramses
I understand that, but if you want to carry that over then you also cannot move, cannot shoot, and cannot assault since terrain or impassable terrain cannot do any of those things.
So as you pointed out for me, while it models can "count as" certain things, it is not bound to be those things. So therefore when you try to equalize the formula it ONLY works part of the time. You only happen to point out the times when it works for you. Others are pointing out when it works for them.
Simple enough to explain,
7 + 3 = 10
7 + 3 (sometimes counts as 4) = 10 but sometimes 11
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Post by: Krak_kirby
I think Malice has made the equation simple enough for me to run my events and allow deep strike placement anywhere in the play area...
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Post by: Black Blow Fly
If you want to play it so that enemy units count as terrain I can think of many examples that will shoot big holes in that premise. You are just opening another big can of worms, that's all.
G
14701
Post by: Brother Ramses
Krak_kirby wrote:I think Malice has made the equation simple enough for me to run my events and allow deep strike placement anywhere in the play area...
So would you also let me consider my models to count as terrain when an opponent wants to shoot or assault me? By that formula, I would clearly be within those "rules".
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Post by: Redbeard
Inquisitor_Malice wrote:witchcore wrote: The rules for Impassable Terrain say (rulebook, pgs 13-14): "Impassable terrain includes deep water, lava flows, steep rocky cliffs and buildings that models cannot enter, as agreed with your opponent. Remember that other models, friends and enemies, also count as impassable terrain. so if impassable terrain=table, and other models=impassable terrain, then other models must = Table. Has everyone just missed this point by Witchcore? The transitive properties listed above follows the exact guidelines for deepstriking and allows models to be placed on other models to start the deepstriking process. Wow, that's an amazing argument. That because models are impassable terrain, clearly enemy models must be allowed to be placed there... Yeah, that makes all sorts of sense. First, other models are not impassable terrain. The transitive law falls apart right here. Terrain = table. But, on page iv, armies are a distinct entity to table. So, while they may count as terrain when asking whether other models can move through them, they're not terrain, they are models. When you ask, "are enemy models terrain", the answer is no, they are not terrain. They simply count as terrain for some movement purposes. I believe that you can place your model on impassable terrain, if you so choose. But, if you're saying that the rules on page 13 apply during a deep strike (I don't think they do), then surely you cannot also be claiming that you can ignore the definition of impassable terrain on that same page, "Impassable terrain cannot be moved across or into." You can't have this one both ways. If you're saying that the movement phase definitions of terrain apply throughout, then the movement phase on restrictions about such terrain must also apply throughout.
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Post by: WarsawTom
quick question: I don't have a Nid codex with me, but does it say that when the Mawloc arrives the other models are moved out of the way or no?
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Post by: Brother Ramses
WarsawTom wrote:quick question: I don't have a Nid codex with me, but does it say that when the Mawloc arrives the other models are moved out of the way or no?
Only after they are hit with the Mawloc attack and only if the Mawloc cannot be placed 1" away from the unit that was attacked. So it would be dependent on how many models are wounded and then killed as to whether the need to move models out of the way would need to happen.
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Post by: WarsawTom
I don't know what to think anymore. It's like a million psykers tearing my mind apart. hahaha.
but I have this to add to this thread:
White Dwarf issue 360 January 2010 pg. 65 (in the photo caption)
"As the Terminators powered down their weapons from fighting the Raveners, the ground beneath them ruptures and a creature of monstrous proportions surged out of the ground. Two terminators were instantly killed as the Mawloc surfaced directly beneath them. The remainder of the squad scattered as the Mawloc announced its arrival onto the battlefield with a deafining, alien howl."
this is a GW interpretation. Is it not?
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Post by: Brother Ramses
WD reported that a model with a Mark of the Wulfen got 7 thunderhammer attacks which is not legal. WD battle reports are known for their inaccuracies.
And while I do not have that WD unpacked right now, the Mawloc could have just as easily rolled for scatter and ended up beneath said terminators.
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Post by: WarsawTom
also in the design notes section of White Dwarf issue 360 January 2010, on pg. 22 under Subterranean Assault it is written:
"The Mawloc, on the other hand, works quite differently, and is able to erupt from the ground beneath its enemies, inflicting a Strength 6, AP 2 hit on any model caught in its cataclysmic arrival!"...(this isn't a battle report).
I'm just trying to say that GW seems to be pointing us in the direction that the Mawloc is actually allowed to do the deep strike within an enemy unit. I'm just pointing out how this can lead to alot of confusion and misinterpretation among players.
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Post by: Brother Ramses
No one is questioning whether or not the Mawloc can arrive from beneath a unit. It is being questioned if it can originally be placed there or if it needs to scatter there.
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Post by: WarsawTom
oh, I see. Automatically Appended Next Post: hopefully there will be an errata or faq soon, to help ease the tension for both tyranid players and non-tyranid players. And I hope this is resolved before 'Ard Boyz tournaments start for 40K this year.
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Post by: apwill4765
First round is on me if GW rules that the Mawloc can't choose to deepstrike onto units. We all know that is how it will be ruled, and all these silly, incorrect, wishlisting, non-raw arguments won't change it.
I'm now willing to officially wager on it, because I'm calling the bluff of these asinine arguments. How confident are you in the "models aren't the table" argument.
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Post by: witchcore
Redbeard wrote:Inquisitor_Malice wrote:witchcore wrote:
The rules for Impassable Terrain say (rulebook, pgs 13-14): "Impassable terrain includes deep water, lava flows, steep rocky cliffs and buildings that models cannot enter, as agreed with your opponent. Remember that other models, friends and enemies, also count as impassable terrain.
so if impassable terrain=table, and other models=impassable terrain, then other models must = Table.
Has everyone just missed this point by Witchcore? The transitive properties listed above follows the exact guidelines for deepstriking and allows models to be placed on other models to start the deepstriking process.
Wow, that's an amazing argument. That because models are impassable terrain, clearly enemy models must be allowed to be placed there... Yeah, that makes all sorts of sense.
First, other models are not impassable terrain. The transitive law falls apart right here. Terrain = table. But, on page iv, armies are a distinct entity to table. So, while they may count as terrain when asking whether other models can move through them, they're not terrain, they are models. When you ask, "are enemy models terrain", the answer is no, they are not terrain. They simply count as terrain for some movement purposes.
I believe that you can place your model on impassable terrain, if you so choose. But, if you're saying that the rules on page 13 apply during a deep strike (I don't think they do), then surely you cannot also be claiming that you can ignore the definition of impassable terrain on that same page, "Impassable terrain cannot be moved across or into."
You can't have this one both ways. If you're saying that the movement phase definitions of terrain apply throughout, then the movement phase on restrictions about such terrain must also apply throughout.
the way i see it is Deep strike is a Special rule that only applies to certain models (and is not normal movement), i first select where i would like to arrive and this rule allows me to select anywhere on the table, and per the impassable terrain rule "Models may not be placed in impassable terrain unless the models concerned have a special rule in their profile granting them an exception (like being able to fly above the terrain) or both players agree to it.", now since the excepion has been made, "The Deep Strike rules says (rulebook, pg 95): "First place one model from the unit anywhere on the table, in the position you would like the unit to arrive, "where i arrive and where i would like to arrive are not the same. now i need to find out if i arrive where i intend to arrive or if i scatter. ".....roll the scatter dice. If you roll a hit the model stays where it is, but if an arrow is shown this determines the direction the model is scattered in. If a scatter occurs, roll 2D6 to see how many inches the model moves away from the intended position." now the second paragraph of the rule recognizes that you may be in violation of some pre established general rules and specificaly tells you how to resolve that violation. "Once this is done, the unit's remaining models are arranged around the first one...If any of the models in a deep striking unit cannot be deployed because they would land off the table, in impassable terrain, on top of a friendly model, or on top or within 1" of an enemy model, something has gone wrong." and now i must adhear to the DS mishap table. "The controlling player must roll on the deep strike Mishap table and apply the results." after my results are applied i would no longer be in violation of the general rules.
To sum it all up, during Deep strike i am allowed to place a model in impassable terrain until the deep stike has concluded. Once the deep stike portion of my movement has ended I now must adhear to the more general rules, if i have models that are still in violation of the general rules i must handle those models with the results of the mishap table. All rules have been now been satisfied.
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Post by: don_mondo
Sigh. Yes, we all know what the pro-"I can start my deep strike on top of your unit" stance is. No need to repeat the whole thing again, just for us to point out that you have to place the initial model for your deep strike and that the rules prohibit you from placing your model on top of my model, regardless of whether anything is or isn't impassable terrain. And then there;s those that consider deep strike, to include the initial model placement before scatter, to be part of your movement, and of course, you cannot move within 1" of an enmey model during your movement phase.
Let's see, have I posted all the counterarguments?
Anyways, we're going to disagree until GW posts an FAQ, and probably even then.
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Post by: witchcore
sigh. but the counterarguments all fail to acknowledge the fact that special rules are exceptions to general rules thus during certain points of the game the general rules are suspended or may not apply
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Post by: don_mondo
Yep. And the basic disagreement between the two viewpoints is on whether or not a unit can indeed start it's deep strike move in a location where it would mishap if it does not scatter. I don't believe that it can, for the reasons stated above. Spore mines are a special case, the only special case. No other unit has anything in print saying that they can do this, so they cannot. Until GW FAQs it, that's my viewpoint, and I do believe that if they FAQ it, that's what they'll say. I could be wrong tho. If so, so be it, just makes my Nids a bit better.
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Post by: Klawz
So, the Monolith may deepstrike onto enemies because it is a skimmer?
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Post by: Tactica
@Yakface,
To address some of your previous questions/comments, I offer the following:
There are 3 Phases of game (1) Movement, (2) Shooting and (3) Assault. Deep Striking occurs in Movement Phase.
After Reserve rolls, Deep Striking consists of (1) model placement onto the table, (2) scatter, (3) Check for Mishap, (4) placement of rest of unit
The step (4), placement of rest of unit, counts as Movement in the Movement Phase. Note: Deep Striking does not count as Assault.
The first model placement on the table is the player’s intended point you wish your unit to Move to as you are picking your point where you intend for it to appear from Deep Striking. Model placement is not Movement. However, the first model placement prior to scatter is the player’s intended and desired point of the unit’s Movement.
Scattering after model placement does not count as Movement. By definition, scattering is the act of adjusting a model that represents a point a unit may occupy. It is an unintended adjustment to the intended point where you wanted the model to appear.
Mishap’s occur when a unit does something unplanned by the player. The rules state it is the result of something going wrong beyond the player’s control which in game is represented by the unplanned result from the scattering action. Therefore, Mishap’s do not occur by player design.
1” rule states you may not move within 1” of the enemy unless assaulting. The logic is that if you cannot move within 1” unless assaulting, then you cannot perform an action of “intent to move” within 1” either. Therefore, you cannot intentionally place a model within 1” of enemies when Deep Striking as you would be intending to move within 1” and intentionally trying to violate the 1” rule by an act that results as Movement when completed.
Once the final position is found, model placement for the rest of the unit occurs. As mentioned earlier, the unit now counts as having moved.
Note: I have not addressed models “counting as” impassible terrain nor have I addressed the definition of “table” as I believe neither are relevant or applicable for this discussion if the logic and interpretation above is accurate.
PS - I'm sorry it took so long to respond, real life took its toll on me for a couple days...
Tac
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Post by: Mannahnin
Redbeard wrote:The rules for Deep Strike are what matters when you are resolving a Deep Strike. It's not a normal move, it's a Deep Strike, and as such, only needs to deal with the rules specified for Deep Striking. Hence, "place on the table" is what matters. The 1" issue is resolved within the Deep Strike rules for these cases - either you're mishapping, or you're triggering a special rule instead of mishapping. Either way, the end result of the Deep Strike is that you're not within 1", so no problem.
I agree with the latter, but not the former. Given that we need to resolve the scatter before the unit’s actual placement is determined, and before 1” proximity (and whether a mishap is triggered) is discovered, I think Yak’s theory that the initial model is only a marker holds. While the process given in the rulebook says to place a model, if a mishap occurs, you’re going to be picking that model right back up. Despite the placement of a model, the unit is not actually there until and unless the final position is determined and any mishap (or special rule avoiding it, in the cases of the Monolith and Mawloc) is resolved.
Redbeard wrote: Mannahnin wrote:By the interpretation I’m using, the phrasing “anywhere on the table” as used in the Deep Strike rules, can include a point directly on top of an enemy unit.
Indeed, the Table refers to the play area. That's fine. Problem is, two objects cannot occupy the same space (you won't find this in the 40k rulebook. You might in an entry-level physics text, but then if they go into quantum stuff new rules apply). So you cannot place your model in the play area if my model is already there. You simply can't do it. The best you can do is place your model on top of my model, which isn't what is required.
The rules on page 95 don't say, 'pick where you want to go', they say, 'place'. That means you put it down there.
All right. But how about if the model is only being placed as a marker? Much like placing a blast marker on top of a unit. The marker goes on top, and you scatter/resolve the effect from there. As Yak points out, despite a model being placed, the unit is not actually on the table until AFTER the scatter (and mishap, if applicable) is resolved. When you scatter that first model, he’s not considered to be literally moving laterally across the table. The scatter isn’t reduced by impassible or stopped by the board edge. It’s a process of determining WHERE the actual Deep Strike move will land, and that unit isn’t actually considered to be on the table yet, despite the use of a model from said unit.
Redbeard wrote: I can understand that premise, and I agree that it’s a workable way to play, but if the rule allows you to place it within 1”, GW’s already broken the proscription on proximity to enemy models. That space is no longer sacrosanct.
This is resolved before the conclusion of the Deep Strike action, and as such, doesn't break the prohibition at all. You never leave the Deep Strike step with your model within 1" of an opponent's model - either a mishap occurs, or a special rule is triggered, and the proximity rule is restored.
Good point. Okay, so let me apply my concept above. If the initially-placed model (prior to scatter) is really a marker indicating the potential/aimed position of the unit after the DS is completed, and since the Mishap table or the Monolith or Mawloc special rules serve to prevent the actual units from sharing the same physical space or being within an inch, then were is the problem? With the Monolith- move the unit out of its way. With the Mawloc, resolve the large ordnance marker attack, then place the Mawloc/displace the targeted unit as instructed. With other units, resolve the Mishap.
Redbeard wrote: I've seen WD battle reports played wrong so many times that you cannot seriously be considering them as evidence.
Believe it or not, that’s what I’m doing. I’m pointing out that the guy who wrote the book appears to have played it that way in a game of which we have a public record. Yes, WD battle reports are notorious for occasional errors. That’s why I said its indicative and circumstantial evidence, not conclusive.
Redbeard wrote:If they issue Errata for this, I'd believe that they'll change it so that it is obvious what the Mawloc can do. If it were up to me, I'd write it so that you don't actually Deep Strike, but you place the blast marker first, resolve any hits beneath it, and then place the Mawloc where the Blast Marker was. If the Blast Marker scatters off the table or into impassable terrain, go to Deep Strike mishap resolution. That's clean and elegant and leaves no doubt as to what is supposed to be happening.
Yup. That’s how I’d have done it too. I wish they’d hire a darn technical editor to fix this stuff.
Redbeard wrote: If they FAQ it, it's anyone's guess which way they'll go. I wouldn't have expected them to rule that a chaos model with wings is different than one with a jump pack (for the same cost), but they did, because that's what the book actually says.
Anyhow, I don't drink hard liquor. I'd be happy to see your vodka with a six pack of your choice of microbrew, though I claim that if they declare it Errata (as in, we meant to write it differently) rather than just an FAQ answer, that means I was right.
I’m perfectly happy betting a sixer of nice microbrew instead. Vodka was GBF’s idea. I drink more beer nowadays. Is it just me, or does the addition of alcohol to the discussion make things feel more cordial and friendly?
I concede that the FAQs are sometimes unpredictable and occasionally dumb (like the wings v. jump pack distinction you cited).
I still feel pretty confident that GW is going to rule it this way. Whether they call it a FAQ or Errata I can’t predict, though I suspect that it’s going to be just an FAQ. My original bet was that when the GW FAQ comes out, GW will say that the Mawloc can target its DS right onto enemy units. I think the text is actually ambiguous, but that the RAI is clear enough to know what the Mawloc's supposed to do. Your focus seems to be more on the RAW test. The existing bet does not consider whether the eventual ruling will be called a FAQ or an Errata. Just whether GW is going to say “yes, you can do it” or “no, you can’t.” Are you up for that bet?
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Post by: Demogerg
Tactica wrote:
There are 3 Phases of game (1) Movement, (2) Shooting and (3) Assault. Deep Striking occurs in Movement Phase.
1” rule states you may not move within 1” of the enemy unless assaulting. The logic is that if you cannot move within 1” unless assaulting, then you cannot perform an action of “intent to move” within 1” either. Therefore, you cannot intentionally place a model within 1” of enemies when Deep Striking as you would be intending to move within 1” and intentionally trying to violate the 1” rule by an act that results as Movement when completed.
the 1" rule is a general rule that applies to unit movement in the moving and shooting phase
the Deep Strike special rule gives an exception to that restriction by saying you may place the model anywhere. If i wanted to I could place a deep striking blood thirster on the top of a flagpole in the center of a 6 story building on the corner of the table, it might not be a good place to put the model, but I could. Under most circumstances this is not a problem, but what about when the place I want to put my model is on top of your models?
in a permissive ruleset I need something that tells me I can do something, and in this case I have a special rule which allows it (deep strike) which is a specific rule about a type of deployment that allows a player to place the model anywhere on the table. It is a classic case of specific vs general. Naturally no one wants their opponent to physically set a model on top of their finely painted/converted minis, and this is resolved by utilizing the Wobbly Model Syndrome rule. This ends up working out extremely well because the end result of the deep strike (usually a mishap) would result in the deep striking model not being on top of the existing models, so there will be no case of confusion of the actual position of the models once the deep strike has been resolved.
Please take a moment to let that sink in, the literal translation of the text in the deep strike special rule does not include any restrictions or limitations on where you may place the model (on the table, of course) and as a special rule it takes precedence over the general rules governing movement.
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Post by: nosferatu1001
"Anywhere" does not override "may not be placed in impassable terrain" as "Anywhere" is NOT specific. It is in fact General.
WBB vs SA vs ATSKNF, Stubborn USR etc. They all give very good guidance on what Specific means within the GW ruleset. Saying you can be placed Anywhere does NOT override the specific prohibition on placing models in impassable terrain.
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Post by: Tactica
nosferatu1001 wrote:"Anywhere" does not override "may not be placed in impassable terrain" as "Anywhere" is NOT specific. It is in fact General.
WBB vs SA vs ATSKNF, Stubborn USR etc. They all give very good guidance on what Specific means within the GW ruleset. Saying you can be placed Anywhere does NOT override the specific prohibition on placing models in impassable terrain.
Exactly, Anywhere does not override other rules which are meant to always be in effect.
To elaborate, I do not believe Deep Striking occurs in absence or overrides other rules such as the 1" rule or the impassible terrain rule.
The reason I feel this way is that it does not expressly state other 'always in effect rules' in the game are overridden. Unless the Deep Strike rule expressly stated othwise, they must co-exist.
The 1" rule gives clear meaning, it is not to be violated unless assaulting. It gives no exception to Deep Striking. Deep Striking does occur in the movement phase. It's an addition to the Movement phase, it does not override the rules of movement phase except for where it expressly states. Example: Once final position is determined, you can make no further Movement in the Movement phase as you count as having moved already.
Therefore, you MAY place your model anywhere on the table. You may NOT violate the 1" rule intentionally. You may NOT place the model in impassible terrain.
Unless GW rules otherwise, this is the most conservative and non-evasive interpretation.
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Post by: Demogerg
Im not refering to the word Anywhere, Im refering to the Special rule "Deep Strike" which as a whole, is more specific than the General restrictions on movement.
Also, not every unit can Deep Strike, almost every unit CAN assault, so in the general text of the rulebook they will describe restrictions to units which do NOT have special rules that override said restrictions.
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Post by: Tactica
Demogerg wrote:
the 1" rule is a general rule that applies to unit movement in the moving and shooting phase
I disagree. It is not general, its a rule that is always in effect.
the Deep Strike special rule gives an exception to that restriction by saying you may place the model anywhere. <snip>
It does not state that it overides the 1" or impassible terrain rule. Deep Striking exists in concert with other rules. Its merely a way to get your models into the play space, it does not give permission to override the other rules of the game.
in a permissive ruleset I need something that tells me I can do something, ...<snip>
We agree here. By my reading, the Deep Striking does not give you that permission. It's simply giving you an order of operations for the special deployment of your unit which when completed, counts as movement. It occurs in a Phase of the game where other standard - always in play rules still co-exist.
Please take a moment to let that sink in, the literal translation of the text in the deep strike special rule does not include any restrictions or limitations on where you may place the model (on the table, of course) and as a special rule it takes precedence over the general rules governing movement.
I have. I think we view the game in very similar principles. I can see you are a thoughtful person by your post. However, I believe we find our crossroads at whether or not Deep Striking overrides or is simply giving an order of operations while other rules such as 1" and impassible terrain are always in effect.
Cheers for the post,
Tac Automatically Appended Next Post: Demogerg wrote:Im not refering to the word Anywhere, Im refering to the Special rule "Deep Strike" which as a whole, is more specific than the General restrictions on movement.
Also, not every unit can Deep Strike, almost every unit CAN assault, so in the general text of the rulebook they will describe restrictions to units which do NOT have special rules that override said restrictions.
In my opinion, Deep Striking is a means of unit arrival. The same can be said for Reserves moving on from a table edge, models arriving from Outflank or passenger models Disembarking from a vehicle. All of these methods allow uints to be placed onto the table.
None of these rules override the always in effect rule of 1" and impassible terrain. In a permission based game, as you've pointed out, the rule must give permission to override.
Perhaps this is one of the many subtlties that have significant rammifications to the argument one way or the other. One of the many reasons we could stand to have GW rule on Deep Striking in general.
Tac
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Post by: Demogerg
Tactica wrote:
I have. I think we view the game in very similar principles. I can see you are a thoughtful person by your post. However, I believe we find our crossroads at whether or not Deep Striking overrides or is simply giving an order of operations while other rules such as 1" and impassible terrain are always in effect.
Cheers for the post,
Tac
Im glad you are willing to debate without name-calling, that is something dakka is terrible about...
Do you agree that Special Rules allow units to do things that are normally not permitted?
if yes, then by looking at the special rule: Deep Strike, as a special rule, with specific text telling you that anywhere is a legal placement, you may then ignore any other restriction anywhere in the rulebook. Automatically Appended Next Post: Tactica wrote:
In my opinion, Deep Striking is a means of unit arrival. The same can be said for Reserves moving on from a table edge, models arriving from Outflank or passenger models Disembarking from a vehicle. All of these methods allow uints to be placed onto the table.
Tac
I just noticed this, there is a flaw in this arguement in that Reserves are part of the standard rules, passengers disembarking is also part of standard rules, where as Outflank and Deep Strike are two Special Rules which are separate and contained wholly within themselves, Outflank allows a unit to break the normal reserves rules and walk in from one of the side edges, and deep strike allows a unit to brake the normal reserve rules, and be placed "anywhere"
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Post by: Redbeard
Mannahnin wrote:
I’m perfectly happy betting a sixer of nice microbrew instead. Vodka was GBF’s idea. I drink more beer nowadays. Is it just me, or does the addition of alcohol to the discussion make things feel more cordial and friendly?
I concede that the FAQs are sometimes unpredictable and occasionally dumb (like the wings v. jump pack distinction you cited).
I still feel pretty confident that GW is going to rule it this way. Whether they call it a FAQ or Errata I can’t predict, though I suspect that it’s going to be just an FAQ. My original bet was that when the GW FAQ comes out, GW will say that the Mawloc can target its DS right onto enemy units. I think the text is actually ambiguous, but that the RAI is clear enough to know what the Mawloc's supposed to do. Your focus seems to be more on the RAW test. The existing bet does not consider whether the eventual ruling will be called a FAQ or an Errata. Just whether GW is going to say “yes, you can do it” or “no, you can’t.” Are you up for that bet?
No, because I know damn well what they intended. I don't doubt, for a second, that they intended to allow a mawloc to target a unit. But that's not what they wrote. I expect them to say 'yes you can do that', but I think it will take errata to change the wording of the original rule, rather than just an FAQ answer that says they can do it.
After all, they've intended things before, only to screw it up. In some cases, the FAQ even upholds the screwup... For example, I doubt that the intent of Embolden was to allow a Farseer to re-roll their psychic test, but that's how it's written in the codex,and the FAQ then allows it. I doubt that 'Pelt of the Doppegangrel' was intended to be used only after an entire squad of Blood Claws had been killed, but there you go, that's what the rules say, and the FAQ backs that up too.
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Post by: Tactica
Demogerg wrote:Im glad you are willing to debate without name-calling, that is something dakka is terrible about...
Ditto, and I agree. I've opted to avoid responding to those that result to name calling or using desparaging comments as opposed to intelligent debate. It serves no purpose other than to minimalize their contribution in my opinion... but I digress.
Do you agree that Special Rules allow units to do things that are normally not permitted?
1. I believe Special Rules are non-standard rules by definition of them being special.
2. I believe there is an order to all rules as applied, such as: RB v.s. Codex v.s. Mission.
3. I believe some Special Rules allow units to do additional things that are not normally permitted, but they do not break existing rules.
- i.e. Counter Charge (addition, but does not break existing)
4. I believe some Special Rules allow units to break certain rules that are normally observed in play due to blatant override.
- i.e. Assault / Frag Launchers on a Marine Land Raider allow a unit to charge from the closed vehicle expressly override an otherwise static rule (break)
5. I believe some Special Rules allow units to (1) do additional things, and (2) break certain rules normally observed in play.
- i.e. JetPack, allows you to move in the assault phase even though you are not Assaulting(break), and offers the ability to "jump" while doing so.(addition)
if yes, then by looking at the special rule: Deep Strike, as a special rule, with specific text telling you that anywhere is a legal placement, you may then ignore any other restriction anywhere in the rulebook.
In my opinion, and I do respect yours as a counter view point... but in my opinion, I believe this is a logic leap.
First, I believe the Deep Strike is a standard RB Mission game rule as a deployment of a unit. However, only units that have the Deep Strike rule may use it. This is similar to Infiltrate.
I believe the explanation for Deep Strike is as much an order of operations as it is for rules to determine a units final determination. I do NOT believe it is a rule which is designed specifically to override the standard / main rules of the Movement Phase. I do NOT believe it gives permission to ignore other rules. I believe it is additive, as in point 3. above.
The language is written as an order of operation for determining unit arrival, but it does not give express permission to ignore all other rules. In addition, I think the Mishap language is relevant. It clearly spells out that a Mishap occurs when things go wrong. It occurs when they do not go to plan or design - i.e. scatter, not player position of a model. Therefore, I can only interpret Deep Strike is another movement mode for deploying models. However, I cannot reasonably assume that I get to ignore other rules in the game (1" and Impassible Terrain) just because it says to place a model anywhere on the table in a portion of one of the sentences.
I fully appreciate that "anywhere on the table" is a permission. I do not ignore that fact. However, I do not believe this is the ONLY rule in play. I do not believe Deep Strike overrides the other standard rules of the game's Movement phase and model deployment considerations.
I hope that helps understand my position, even if we continue to disagree.
Good discussion. <nod>
Cheers,
Tac
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Post by: mrblacksunshine_1978
Here is my thoughts about the Deepstrike Rules.
There is no rules stating that you can deepstrike on a unit, the only that are stating the RuleBook is that you can not deepstrike into a build or a transport.
The only reason you dont want to deepstrike on a unit, is because of the mishap table. In this case the Mawloc disregards this table at all times.
If you want GW can start making a new rulesbook, just to keep up with the Codex...ie Warmachine......just did this.
The problem that i see here is that many players are looking into deep with rules and forgetting about the main part of the game.....You just want to have fun.
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Post by: Burger Rage
Do you think the player should have to roll a d6 for movement if they deep strike into difficult terrain? Does this d6 roll reduce scatter? There are a few movement rules that don't make sense if they are applied to Deep Striking, do you just ignore those and pick and chose the rules you want applied to Deep Striking?
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Post by: Tactica
Burger Rage wrote:Do you think the player should have to roll a d6 for movement if they deep strike into difficult terrain? Does this d6 roll reduce scatter? There are a few movement rules that don't make sense if they are applied to Deep Striking, do you just ignore those and pick and chose the rules you want applied to Deep Striking?
To answer your question, I will reference my post at the top of this page 8, about 17 or so posts from the top which you may have missed. I believe this addresses your question regarding my belief...
Tactica wrote:<snip>... There are 3 Phases of game (1) Movement, (2) Shooting and (3) Assault. Deep Striking occurs in Movement Phase.
After Reserve rolls, Deep Striking consists of (1) model placement onto the table, (2) scatter, (3) Check for Mishap, (4) placement of rest of unit
The step (4), placement of rest of unit, counts as Movement in the Movement Phase. Note: Deep Striking does not count as Assault.
The first model placement on the table is the player’s intended point you wish your unit to Move to as you are picking your point where you intend for it to appear from Deep Striking. Model placement is not Movement. However, the first model placement prior to scatter is the player’s intended and desired point of the unit’s Movement.
Scattering after model placement does not count as Movement. By definition, scattering is the act of adjusting a model that represents a point a unit may occupy. It is an unintended adjustment to the intended point where you wanted the model to appear.
Mishap’s occur when a unit does something unplanned by the player. The rules state it is the result of something going wrong beyond the player’s control which in game is represented by the unplanned result from the scattering action. Therefore, Mishap’s do not occur by player design.
1” rule states you may not move within 1” of the enemy unless assaulting. The logic is that if you cannot move within 1” unless assaulting, then you cannot perform an action of “intent to move” within 1” either. Therefore, you cannot intentionally place a model within 1” of enemies when Deep Striking as you would be intending to move within 1” and intentionally trying to violate the 1” rule by an act that results as Movement when completed.
Once the final position is found, model placement for the rest of the unit occurs. As mentioned earlier, the unit now counts as having moved.
<snip>
Cheers,
Tac
12030
Post by: Demogerg
Tactica wrote:a counter arguement
But I think where the logic falls apart is where Deep Strike is not a normal rule, it is a special rule granted to certain units, Such as move through cover, counter attack, furious charge, acute senses, fearless, stealth, fleet, etc.
and as a special rule it must be taken as a whole that supercedes any conflicting normal rules listed in the game, to play it any other way would be to nullify all existing special rules from being able to do anything. this is why when the special rule says "anywhere" as everyone has been so adamant about, it means anywhere, regardless of the conflicting restrictions that are normally in place.
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Post by: Tactica
Demogerg wrote:Tactica wrote:a counter arguement
But I think where the logic falls apart is where Deep Strike is not a normal rule, it is a special rule granted to certain units, Such as move through cover, counter attack, furious charge, acute senses, fearless, stealth, fleet, etc.
and as a special rule it must be taken as a whole that supercedes any conflicting normal rules listed in the game, to play it any other way would be to nullify all existing special rules from being able to do anything. this is why when the special rule says "anywhere" as everyone has been so adamant about, it means anywhere, regardless of the conflicting restrictions that are normally in place.
Though I do not agree (as noted in page 8), I will play devil's advocate, my above comments aside... the other portion of the Deep Strike rule is Mishap. It states it happens when something goes wrong. It does not state that it occurs when something goes right. This is an important distinction. If something goes wrong, it does not go according to plan. In rules, it is represented by a scatter into a place your model / unit is not supposed to be.
This seems that since a Mishap only occurs when something goes wrong i.e. moved within an inch / on an enemy model, landed on impassible terrain, etc. Furthermore, it appears to support my argument that you cannot start by placing your model in such a situation since you can only end up in such a situation when something does not go according to plan. Due to the language of the Mishap rule, it appears the model can only end up there by something going wrong i.e. Mishap.
With Mishap defined as part of Deep Strike, how do you reconcile that language in your interpretation of Deep Strike?
Cheers,
Tac
2633
Post by: Yad
Tactica wrote:Demogerg wrote:Tactica wrote:a counter arguement
But I think where the logic falls apart is where Deep Strike is not a normal rule, it is a special rule granted to certain units, Such as move through cover, counter attack, furious charge, acute senses, fearless, stealth, fleet, etc.
and as a special rule it must be taken as a whole that supercedes any conflicting normal rules listed in the game, to play it any other way would be to nullify all existing special rules from being able to do anything. this is why when the special rule says "anywhere" as everyone has been so adamant about, it means anywhere, regardless of the conflicting restrictions that are normally in place.
Though I do not agree (as noted in page 8), I will play devil's advocate, my above comments aside... the other portion of the Deep Strike rule is Mishap. It states it happens when something goes wrong. It does not state that it occurs when something goes right. This is an important distinction. If something goes wrong, it does not go according to plan. In rules, it is represented by a scatter into a place your model / unit is not supposed to be.
This seems that since a Mishap only occurs when something goes wrong i.e. moved within an inch / on an enemy model, landed on impassible terrain, etc. Furthermore, it appears to support my argument that you cannot start by placing your model in such a situation since you can only end up in such a situation when something does not go according to plan. Due to the language of the Mishap rule, it appears the model can only end up there by something going wrong i.e. Mishap.
With Mishap defined as part of Deep Strike, how do you reconcile that language in your interpretation of Deep Strike?
Cheers,
Tac
Assigning 'right' or 'wrong' to the mishap event does not constitute a valid premise for your conclusion. This is a subjective assignment by you. A mishap is a rule invoked under very specific conditions, and has no inherent rightness or wrongness.
Is a mishap always indicative of something 'wrong'? Could their ever be a time/tactic where one would want to risk a mishap? Maybe, maybe not.
-Yad
12030
Post by: Demogerg
Tactica wrote:Demogerg wrote:Tactica wrote:a counter arguement
But I think where the logic falls apart is where Deep Strike is not a normal rule, it is a special rule granted to certain units, Such as move through cover, counter attack, furious charge, acute senses, fearless, stealth, fleet, etc.
and as a special rule it must be taken as a whole that supercedes any conflicting normal rules listed in the game, to play it any other way would be to nullify all existing special rules from being able to do anything. this is why when the special rule says "anywhere" as everyone has been so adamant about, it means anywhere, regardless of the conflicting restrictions that are normally in place.
Though I do not agree (as noted in page 8), I will play devil's advocate, my above comments aside... the other portion of the Deep Strike rule is Mishap. It states it happens when something goes wrong. It does not state that it occurs when something goes right. This is an important distinction. If something goes wrong, it does not go according to plan. In rules, it is represented by a scatter into a place your model / unit is not supposed to be.
This seems that since a Mishap only occurs when something goes wrong i.e. moved within an inch / on an enemy model, landed on impassible terrain, etc. Furthermore, it appears to support my argument that you cannot start by placing your model in such a situation since you can only end up in such a situation when something does not go according to plan. Due to the language of the Mishap rule, it appears the model can only end up there by something going wrong i.e. Mishap.
With Mishap defined as part of Deep Strike, how do you reconcile that language in your interpretation of Deep Strike?
Cheers,
Tac
That is a very good point when you consider the context of a special rule, however, something going "wrong" or "right" is entirely based on perspective. Also, the mishap portion of the rules gives a set of outcomes that is almost universally bad for the deep-striking unit, the unit in question regarding this arguement however ignores the Mishap table and has its own special rule that changes the outcome to be something positive.
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Post by: Burger Rage
A mishap could be something going wrong. It doesn't state which party it is going wrong for.
You could easily argue that a monstrous creature erupting from the ground beneath a squad of space marines is 'something going horribly wrong' for them.
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Post by: Brother Ramses
Does the Mawloc have a special rule for Mishaps if it scatters off the table or any of the other mishap causing conditions OTHER then landing on or within 1" of an enemy model?
Interesting that you only want a Mishap to represent a "good" thing when it allows a Terror of the Deep, but for all other reasons it is a "bad" thing.
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Post by: Burger Rage
If the Mawloc deep strikes off the table or into impassible terrain the standard mishap rules apply. The Mawloc's special mishap/Terror From the Deep only kicks in if it deep strikes onto a point occupied by another model.
The rules themselves state that a mishap is a good thing when it happens to a Mawloc/Terror From the Deep. Or are you trying to insinuate that the Tyranid player getting to inflict damage on his opponent is somehow 'bad' for him?
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Post by: Brother Ramses
The rules do not state that it is a good thing when a Mawloc triggers a Terror of the Deep. Terror of the Deep is just what happens when a Mawloc triggers a mishap by scattering on or within 1" of an enemy model.
As I have pointed out several times, Terror of the Deep can ALREADY occur in-game with the odds of a scatter into or within 1" of an enemy unit. When the codex was released, there was already an in-game mechanic that allowed Terror of the Deep to occur.
A segment of the player base decided, based on their opinion of Mawloc's point cost versus value, that they were not happy with the existing in-game mechanic to allow Terror of the Deep and wanted to increase said odds of Terror of the Deep occurring by re-interpreting the rules.
With that in mind, it is IMO that Terror of the Deep was never an intended one trick pony that people have wanted it to become, but just what a Mawloc gets when he has to deal with a situation in which a mishap has occurred when Deep Striking on or within 1" of a model. It is a "well we got lemons, lets make lemonade" situation, not the tactical deep striking situation that people want it to be.
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Post by: Burger Rage
Brother Ramses wrote: The rules do not state that it is a good thing when a Mawloc triggers a Terror of the Deep. Terror of the Deep is just what happens when a Mawloc triggers a mishap by scattering on or within 1" of an enemy model.
You are the one that brought right or wrong, good and bad into the discussion as conditions for causing a mishap. Are you saying that it is still 'bad' for the player with a Mawloc to have Terror From the Deep trigger from a Mishap even though the results are clearly good for the player?
As I have pointed out several times, Terror of the Deep can ALREADY occur in-game with the odds of a scatter into or within 1" of an enemy unit. When the codex was released, there was already an in-game mechanic that allowed Terror of the Deep to occur.
Yes, and it is called Deep Striking. I don't think anyone is trying to argue that they can use Terror From the Deep whenever they want, only within the context of the existing Deep Strike rules.
A segment of the player base decided, based on their opinion of Mawloc's point cost versus value, that they were not happy with the existing in-game mechanic to allow Terror of the Deep and wanted to increase said odds of Terror of the Deep occurring by re-interpreting the rules.
They interpreted it in a way that is consistent with how GW has interpreted it in the past for other units where it is desirable to deep strike on top of an enemy unit.
With that in mind, it is IMO that Terror of the Deep was never an intended one trick pony that people have wanted it to become, but just what a Mawloc gets when he has to deal with a situation in which a mishap has occurred when Deep Striking on or within 1" of a model. It is a "well we got lemons, lets make lemonade" situation, not the tactical deep striking situation that people want it to be.
I'm not going to argue the validity of the unit, it's viable uses or point cost. I don't think they have any bearing on the actual rules.
11268
Post by: nosferatu1001
Demogerg - yes, while Deep Strike is a special rule so is WBB. Which is why I asked you to consider what "specific" means in the context of the ruleset, and you ignored this request.
WBB states that, ANY TIME you remove as casualties you instead put them on the side. However SA states you remove the unit, unless a rule specifies otherwise.
Your argument is that a special rule, such as WBB, *always* overrides another general rule - however that is simply not how the game works. WBB does not override SA as SA states it must specify otherwise - and WBB does not do so. IN the same way the rules state you may not PLACE a model on impassable terrain unless a rule specifies otherwise - which JI does, and Deepstrike does NOT do.
So again, this is about specific vs general. The Deepstrike rule, despite being "special", does not in any way, shape or form provide a *specific* exemption tothe rule stating you may not place a model in impassable terrain.
12030
Post by: Demogerg
nosferatu1001 wrote:Demogerg - yes, while Deep Strike is a special rule so is WBB. Which is why I asked you to consider what "specific" means in the context of the ruleset, and you ignored this request.
WBB states that, ANY TIME you remove as casualties you instead put them on the side. However SA states you remove the unit, unless a rule specifies otherwise.
Your argument is that a special rule, such as WBB, *always* overrides another general rule - however that is simply not how the game works. WBB does not override SA as SA states it must specify otherwise - and WBB does not do so. IN the same way the rules state you may not PLACE a model on impassable terrain unless a rule specifies otherwise - which JI does, and Deepstrike does NOT do.
So again, this is about specific vs general. The Deepstrike rule, despite being "special", does not in any way, shape or form provide a *specific* exemption tothe rule stating you may not place a model in impassable terrain.
Sweeping advance is an interesting case because the main rule book specifies that any special rule has to specify that it nullifies Sweeping Advance in order for it to do so. This actually leads more credit to my case because its the only normal rule that has this clause.
25086
Post by: Tactica
Demogerg wrote: That is a very good point when you consider the context of a special rule, however, something going "wrong" or "right" is entirely based on perspective.
It seems to be stated in the Mishap rule as something going wrong i.e. unplanned. If we are talking about the Deep Strike rule as a special rule and you are sighting a portion of the Deep Strike RAW of "place a model anywhere on the table", then I believe you also have to take the RAW of the Mishap portion of the rule into consideration along with it.
I do not believe this is a perspective question. If your stance is, "Deep Strike is a special rule that overrides the regular rules of the game" then I think you have to also apply the rules for "Mishap" which is a protion of "Deep Strike" is also overriding those same rules... to continue your argument. My statement is not verbatum from Mishap, but if you have the text please give it a read. It seems to be clear both when and how it occurs.
Also, the mishap portion of the rules gives a set of outcomes that is almost universally bad for the deep-striking unit,
We agree on this point. To my point earlier, Deep Strike is a Mission rule in the RB. It is a general rule written under general guidlelines of the missions. It also states when and how it happens.
I believe that is because a Mishap = a Mishappening... Mawloc or not - t's an event that was unintended. The rule itself describes exactly why and when such an event would occur. I do not believe we can ignore this portion of the rule if we are looking at Deep Strike. Yes, Mawloc uses Deep Strike, it just has a different Mishap result.
Since Mishap tells us what happens when you end up somewhere you are not supposed to be, and since it tells us how you can end up there... all as a portion of Deep Strike, then the logic would extend that you can only get there by a Mishap... after all, this is a permission based system.
You may deep strike, this is how it is done... etc.
You may place your model anywhere on the table... etc.
You may mishap, this is how it is done... etc.
The point in the logic is, the Deep Strike rule does not give us permission to intentionally Mishap. This is because you can only end up in the impassible terrain and the 1" of enemy as a result of mishap... that is, as a result of scatter... that is, as a result of something going wrong. This appears to be the RAW of Deep Strike with Mishap.
the unit in question regarding this arguement however ignores the Mishap table and has its own special rule that changes the outcome to be something positive.
Indeed, we agree again.
That is my point all along. The Unit is designed to forgo the ill effects of a Mishap. That is the unit's special rule!
I believe players are confusing the rules of Deep Strike to create an intentional Mishap because the unit in question has a different Mishap result.... However, the Unit in question DOES NOT give the player a special rule to create Mishaps more often... In fact, it simply affords the Tyranid player a different outcome *IF* a Mishap should occur.
This is indeed a significant bonus.
Tac
12030
Post by: Demogerg
Brother Ramses wrote: words
Terror from the deep made us all reexamine the rules for deep striking, and I came to a conclusion that it IS allowed to deep strike "Anywhere" based on the rules as written and the logical processes that go into interpreting the rules.
You can disagree all you want, but I have presented a case that so far has yet to be refuted.
INAT agrees with this stance
Majority public opinion on this forum agrees with this stance
Fluff coincides with this stance
WD batrep coincides with this stance
On one hand you think that Tyranid players are reaching for more than what is allowed, and I say that you are on the other side of the coin panicing about a marginally useful ability that has a small chance to instagib something assuming you bunch up or position models poorly.
2633
Post by: Yad
Brother Ramses wrote:The rules do not state that it is a good thing when a Mawloc triggers a Terror of the Deep. Terror of the Deep is just what happens when a Mawloc triggers a mishap by scattering on or within 1" of an enemy model.
Agreed
Brother Ramses wrote:As I have pointed out several times, Terror of the Deep can ALREADY occur in-game with the odds of a scatter into or within 1" of an enemy unit. When the codex was released, there was already an in-game mechanic that allowed Terror of the Deep to occur.
A little convoluted, but I think I know what you're getting at. Of course, because I think you're wrong about how Deep Strike works I disagree.
Brother Ramses wrote:A segment of the player base decided, based on their opinion of Mawloc's point cost versus value, that they were not happy with the existing in-game mechanic to allow Terror of the Deep and wanted to increase said odds of Terror of the Deep occurring by re-interpreting the rules.
This is a complete crock. It's quite a leap to say that a player segment arguing here is using the points vs. value of the model as the foundation of their argument. That's completely your opinion and has no basis in fact. Perhaps you could point to a few individuals offering that as an argument but in no way can you imply we all are.
Brother Ramses wrote:With that in mind, it is IMO that Terror of the Deep was never an intended one trick pony that people have wanted it to become, but just what a Mawloc gets when he has to deal with a situation in which a mishap has occurred when Deep Striking on or within 1" of a model. It is a "well we got lemons, lets make lemonade" situation, not the tactical deep striking situation that people want it to be.
So now you're in a position where you can definitively tell us what the intent of the TOTD ability is? We've all gone back and forth on this across multiple threads. We hope for an Errata on this, but at the very least I'll take a FAQ ruling. Till then, it's time to put this topic to rest.
-Yad
14701
Post by: Brother Ramses
Mishaps being an indication of something going wrong is RAW from the BrB, not me.
Terror of the Deep is a positive result of something going wrong. How hard is that to understand? A mishap is a mishap is a mishap, no matter what occurs after it. The fact that the Mawloc has something special to deal with a mishap no way, shape or form changes that something has gone wrong in the Deep Strike process.
It is a fundamental difference in mindsets:
1. You want to disregard that a mishap even occurred since you want to specifically place the Mawloc on or within 1" to trigger the Terror of the Deep. To you everything has gone peachy so a mishap never occurred.
2. I want to acknowledge that a mishap did occur but am not worried about it since the Mawloc has a special rule to deal when such mishaps occur. I didn't intend to break the rules by placing the Mawloc on or within 1" of an enemy model, but I scattered on to it, so luckily I have a rule that deals with that situation when it occurs. A mishap occurred, but I have a rule to deal with it, so everything is peachy.
25361
Post by: Burger Rage
Tactica wrote:I believe that is because a Mishap = a Mishappening... it's an event that was unintended. The rule itself describes exactly why and when such an event would occur. I do not believe we can ignore this portion of the rule if we are looking at Deep Strike.
Since Mishap tells us what happens when you end up somewhere you are not supposed to be, and since it tells us how you can end up there... all as a portion of Deep Strike, then the logic would extend that you can only get there by a Mishap... after all, this is a permission based system.
Do you believe that the conditions for having a Mishap are as follows?
1) Something must have gone horribly wrong.
2) The Deep Striking models are unable to be deployed because they are within 1" of enemy models, in impassible terrain or on top of friendly or enemy models.
How do you determine that something has gone wrong? Does something 'go wrong' if it's good for the player? Under this sort of loose interpretation a Mawloc could never have a Mishap because it's not going wrong for the unit as it is a good result that the player wants to happen. If a player intends to cause a mishap and the scatter dice play into his favor, is this no longer a mishap?
1 is just verbal garbage on it's own with no meaning. It only makes sense if you determine 'something has gone horribly wrong' to mean the situations specified in 2, and then 1 just becomes superfluous, flavor text.
25086
Post by: Tactica
Burger Rage wrote:<snip>
Do you believe that the conditions for having a Mishap are as follows?
<snip> How do you determine if something has gone wrong? <snip>
The Mishap portion of Deep Strike seems to be clear. I have nothing further to add.
Tac
963
Post by: Mannahnin
I affirm that the Mawloc is designed and intended to DS directly onto enemy units. Without having to place next to them and hope for a good scatter.
I recognize that the text is somewhat ambiguous, and that this is a novel situation which contrasts with prior uses of the DS rules, but that doesn't mean it can't happen.
GBF and I have a wager going. Are you going to be attending any GTs this year at which we might be able to exchange winnings for a similar wager?
Tactica: The DS rule stating that something is going wrong is covering the general case. With a Mawloc or Monolith DSing into an enemy unit, no mishap occurs.
14701
Post by: Brother Ramses
Yad,
Me saying that "a segment of the player base" does not insinuate all of you. I specifically didn't even divide the issue up into "camps" this time since the argument has varied over issues such as "Movement Phase rules", "models does not equal table", "it is what he was designed to do" and yes even "he is a craptastic unit that needs this".
If you want, I will take the time once I get home to provide the quotes of those supporting the points versus usefulness, and even monetary price of the model.
Please note that I did use "IMO" which would denote my opinion, NOT a definitive position to tell you the intent of Terror of the Deep. I am basing my opinion on the interpretation of the rules and proof of circumstances that I hope to prove my interpretation.
25086
Post by: Tactica
Mannahnin wrote:<snip>
Tactica: The DS rule stating that something is going wrong is covering the general case. With a Mawloc or Monolith DSing into an enemy unit, no mishap occurs.
Agreed: Since the Mawloc and Monolith have rules for what else happens when an otherwise normal unit would Mishap, it doesn't mean they are permitted to create a Mishap situation... it just means, they have an alternative where other units do not when and *IF* a Mishap result would occur.
That is why this is a Deep Strike discussion, not a Mawloc or Monolith discussion. The RAW on those units are clear.
For the record, I stand by my comments posted on page 8.
As far as the wager: I would never do such a thing. Who knows what GW intended... but the entire point of this post is regarding INAT changing RAW for a particular unit, when Deep Striking is the real question requiring clarity. The comments for the Mawloc in the INAT FAQ should have stayed with:
1. "Large Blast Template" = "Large Blast Marker"
2. what happens when enemy models are moved to the edge of the Large Blast Marker but are still in range of the Mawloc's base after Terror From the Deep resolution.
3. Mawloc Regenerations while back in Reserve
4. Etc... that is, specific Mawloc issues.
Again, what I am talking about here is Deep Striking mechanics and whether or not those mechanics are additive or supercede the Movement Phase rules of the game as well as, what those rammifications are for those decisions.
Cheers,
Tac
963
Post by: Mannahnin
Interesting.
25361
Post by: Burger Rage
I think these threads prove that this situation is anything but clear. I have nothing further to add.
Burger
25086
Post by: Tactica
Mannahnin wrote:Interesting.
Indeed.
14701
Post by: Brother Ramses
Burger Rage wrote:Tactica wrote:I believe that is because a Mishap = a Mishappening... it's an event that was unintended. The rule itself describes exactly why and when such an event would occur. I do not believe we can ignore this portion of the rule if we are looking at Deep Strike.
Since Mishap tells us what happens when you end up somewhere you are not supposed to be, and since it tells us how you can end up there... all as a portion of Deep Strike, then the logic would extend that you can only get there by a Mishap... after all, this is a permission based system.
Do you believe that the conditions for having a Mishap are as follows?
1) Something must have gone horribly wrong.
2) The Deep Striking models are unable to be deployed because they are within 1" of enemy models, in impassible terrain or on top of friendly or enemy models.
How do you determine that something has gone wrong? Does something 'go wrong' if it's good for the player? Under this sort of loose interpretation a Mawloc could never have a Mishap because it's not going wrong for the unit as it is a good result that the player wants to happen. If a player intends to cause a mishap and the scatter dice play into his favor, is this no longer a mishap?
1 is just verbal garbage on it's own with no meaning. It only makes sense if you determine 'something has gone horribly wrong' to mean the situations specified in 2, and then 1 just becomes superfluous, flavor text.
Again, just a completely different mindset.
I place my Mawloc 1" away from a tactical squad. I roll for scatter and distance which gets me an arrow towards the unit with a dice roll of 6. Something did go wrong with my deep strike. I intended my model to deep strike 1" away from the tactical squad and it didn't. I may have wanted the scatter to work in my favor, but my intended placement of the Mawloc did not happen and I am now faced with a mishap. Since the Mawloc has a rule, Terror of the Deep, that deal with this type of mishap, I am ok with it happening.
Do you understand? Something wrong still happens, just that the Mawloc has a rule to deal with it when it does. As you want it, you want Terror of the Deep to occur when something wrong happens and when something good happens.
25361
Post by: Burger Rage
But there is no functional difference between your example and;
Pointing to a spot on the table in the middle of a mess of troops and saying "My Mawloc is going to deep strike here". Rolling the scatter dice and getting a hit result, then resolving the Terror From the Deep.
The entire argument on 'something has gone wrong' = 'mishap' is actually moot because the Mawloc/Terror From the Deep completely bypass the Mishap rules. It doesn't say "If a Mawloc would cause a Mishap during Deepstrike do this", it says "If a Mawloc Deep Strikes onto a point occupied by another model". So you don't have to satisfy any of the conditions on the Mishap section of the Deep Strike rule in order for Terror From the Deep to apply, you only need to Deep Strike onto a point occupied by another model.
I have nothing further to add.
Burg
13395
Post by: apwill4765
Brother Ramses wrote:Mishaps being an indication of something going wrong is RAW from the BrB, not me. Terror of the Deep is a positive result of something going wrong. How hard is that to understand? A mishap is a mishap is a mishap, no matter what occurs after it. The fact that the Mawloc has something special to deal with a mishap no way, shape or form changes that something has gone wrong in the Deep Strike process. It is a fundamental difference in mindsets: 1. You want to disregard that a mishap even occurred since you want to specifically place the Mawloc on or within 1" to trigger the Terror of the Deep. To you everything has gone peachy so a mishap never occurred. 2. I want to acknowledge that a mishap did occur but am not worried about it since the Mawloc has a special rule to deal when such mishaps occur. I didn't intend to break the rules by placing the Mawloc on or within 1" of an enemy model, but I scattered on to it, so luckily I have a rule that deals with that situation when it occurs. A mishap occurred, but I have a rule to deal with it, so everything is peachy. Sorry Bro Ram, but these are the worst arguments I've heard yet on this issue. Mawloc is a Terror From the Deep, not a Resourceful Git who Can Deal with Accidentally Coming up Under Folks. His special rules and especially the fact that he can reburrow clearly point to the fact that he intentionally bursts out from underneath at will and does his gribblies. It's a tactical choice based on the situation, not a "we got lemons let's make lemonade", no matter how much you want it to be. It simply is NOT what the rules say. Another comparison: The Trygon rules state that if, when deepstriking, it SCATTERS onto impassable terrain, to reduce the scatter distance by the minimum amount to avoid the obstacle. --THAT is a lemons/lemonade situation The Mawloc rules state that if a mawloc deepstrikes onto a point occupied by an enemy model, the terror from the deep rules come in to effect. --THAT is a tactical decision If you're correct, BR, then why do the trygon's rules specifically mention when a scatter occurs, and the mawloc's rules don't? In fact, drop pods have the same wording, SPECIFICALLY referring to a scatter move before overriding the mishap table. Can you explain why the mawloc's rules don't? Also, the Black Templar drop pod assault rules for placement specifically state: "You may place the drop pod anywhere on the table as long as it is not in impassable terrain or within 1" if an enemy model". Now, if the deepstrike rules already prohibit this as some have incorrectly inferred from the rulebook, then why the special qualification here in the black templar codex? why not just say that the normal deepstrike placement rules are followed, or say that deepstrike occurs as normal. The reason is that drop pods arrive via a limited placement of the deepstrike rules, whereas deepstrike rules allow placement ANYWHERE, without qualification. There's no more to argue unless you specifically answer: 1. Why the difference in wording between the mawloc and trygon rules. 2. Why do drop pod rules specifically state "anywhere on the table as long as it is not in impassable terrain or within 1" of an enemy model", while the deepstrike rules simply state "place one model from the unit anywhere on the table, where you would like the unit to arrive". Why do the drop pod placement rules specifically restrict placement when YOU claim that the deepstrike rules already have such restrictions in place? And why are those same restrictions not restated in the Mawloc's rules? The answer to 2 is simple: Deepstrike allows you to place a model anywhere, which means anywhere, and drop pod rules don't. The Mawloc arrives via deep strike, and so he may be placed anywhere. Anywhere includes over impassable terrain or on top of other models.
2633
Post by: Yad
Brother Ramses wrote:
Again, just a completely different mindset.
I place my Mawloc 1" away from a tactical squad. I roll for scatter and distance which gets me an arrow towards the unit with a dice roll of 6. Something did go wrong with my deep strike. I intended my model to deep strike 1" away from the tactical squad and it didn't. I may have wanted the scatter to work in my favor, but my intended placement of the Mawloc did not happen and I am now faced with a mishap. Since the Mawloc has a rule, Terror of the Deep, that deal with this type of mishap, I am ok with it happening.
Do you understand? Something wrong still happens, just that the Mawloc has a rule to deal with it when it does. As you want it, you want Terror of the Deep to occur when something wrong happens and when something good happens.
Nothing has gone wrong. The Deep Strike rules worked exactly as described. It's only 'wrong' if you don't like the outcome. Terror of the Deep let's you ignore a portion of the Deep Strike mechanic, namely the event of a mishap. There's no rightness or wrongness to this, it just is. Automatically Appended Next Post: Doh! Not fast enough
11268
Post by: nosferatu1001
Still nothing specific in the term "Anywhere", it does not lend credence to your argument that "every" special rule always overrides any contradictory general rule. Specific is specific is specific, and "Anywhere" is NOT specific enough to override the rule stating you may not place a model in impassable terrain unless you havea rule *specifying* otherwise.
"Anywhere" does not, and cannot, specify that it overrides the placement into impassable terrain. This is not supprotable in the language.
21312
Post by: BeRzErKeR
The word "anywhere", in itself, is not the "specific" in this case of "specific vs. general". The rule, "Deep Strike", is the specific. It overrides the general rules under "Movement".
2633
Post by: Yad
apwill4765 wrote:
Also, the Black Templar drop pod assault rules for placement via deepstrike specifically state: "You may place the drop pod anywhere on the table as long as it is not in impassable terrain or within 1" if an enemy model".
Now, if the deepstrike rules already prohibit this as some have incorrectly inferred from the rulebook, then why the special qualification here in the black templar codex? why not just say that the normal deepstrike placement rules are followed, or say that deepstrike occurs as normal. The reason is that drop pods arrive via a limited placement of the deepstrike rules, whereas deepstrike rules allow placement ANYWHERE, without qualification.
While I agree with pretty much everything you've posted thus far, I'd be careful about pulling in an old codex to support a 5th edition rule mechanic. Unless the language of this mechanic was identical back when the BT codex was current, I would only site it as something you could glean intent from. Other then that, right on all counts
-Yad
13395
Post by: apwill4765
nosferatu1001 wrote:Still nothing specific in the term "Anywhere", it does not lend credence to your argument that "every" special rule always overrides any contradictory general rule. Specific is specific is specific, and "Anywhere" is NOT specific enough to override the rule stating you may not place a model in impassable terrain unless you havea rule *specifying* otherwise.
"Anywhere" does not, and cannot, specify that it overrides the placement into impassable terrain. This is not supprotable in the language.
Helloooooo did you not read my last post, explain to me why then the drop pod rules specifically state that they may be placed "anywhere, as long as it is not in ompassable terrain or within 1 of an enemy model"
and the deepstrike rules do not have a similar qualification?
21196
Post by: agnosto
Burger Rage wrote:But there is no functional difference between your example and;
Pointing to a spot on the table in the middle of a mess of troops and saying "My Mawloc is going to deep strike here". Rolling the scatter dice and getting a hit result, then resolving the Terror From the Deep.
The entire argument on 'something has gone wrong' = 'mishap' is actually moot because the Mawloc/Terror From the Deep completely bypass the Mishap rules. It doesn't say "If a Mawloc would cause a Mishap during Deepstrike do this", it says "If a Mawloc Deep Strikes onto a point occupied by another model". So you don't have to satisfy any of the conditions on the Mishap section of the Deep Strike rule in order for Terror From the Deep to apply, you only need to Deep Strike onto a point occupied by another model.
I have nothing further to add.
Burg
Except pointing does not satisfy RAW by you placing a model from the unit on the table before rolling to scatter.
Nevermind, I'm going to let my brain go back to sleep.
I've never been convinced that my opponent's model and my model are able to occupy the same space on the table.
Of course, GW probably meant for the Mawloc to be able to deep strike into enemy units, it's the tyranid version of a vindicator; however, I'm not a big supporter of RAI as it just rewards GW for sloppy rules writing and general laziness. Besides, how can we truly know what someone else is thinking unless they tell us?
What we have in all of these threads are irreconcilable differences of opinion as to what was intended by GW when they wrote the rules. I barely know what I'm going to think much less how someone else's brain works....especially the flying monkeys at GW that swing around their office flinging feces (poorly written rules) at us.
Cheers all. I'm done with this particular discussion.
12030
Post by: Demogerg
Brother Ramses wrote:More Words
I see now that there is no point in argueing with you, Circular logic is circular, and you refuse to refute the arguement that Tactica has openly discussed with me.
Tactica wrote:
Again, what I am talking about here is Deep Striking mechanics and whether or not those mechanics are additive or supercede the Movement Phase rules of the game as well as, what those rammifications are for those decisions.
Again, I present that as a Special Rule, Deep Strike supercedes the rules normal present for reserves and movement. This works in the same way as any other special rule and how it [special rules] supercedes the basic rules (hence the names), if a special rule was not intended to supercede the normal rules, it will have text that details how it interacts with normal rules. At this point I will just have to let everyone come around to the same conclusion as me over time. Im going back into lurk mode now.
11268
Post by: nosferatu1001
"Deep strike" is a special rule, it is not, in itself, a *specific* override of every other rule.
The movement rules require that you specify when you can place a model into impassable terrain, such as JI or skimmers. Deepstrike does not do this. Just because it is a special rule doesn't make it specific - that is a chronic misunderstanding of the idea of specific vs general. Which is why I pointed out that the WBB vs SA shows what specific means....
Deepstrike rules do not need a similar qualification, as it is essentiually redundant in Droppods rules. In the *exact* same way that the rules for SM bikes reiterate that the toughness bonus does not count for ID purposes, even though it is one of the specific examples int he 5th ed BRB
Evidence of redundancy in one rule does not mean that a lack of redundancy in another rule means anything.
13395
Post by: apwill4765
Wrong. The toughness restatement in the SM biker entry is a restatement of Instant Death rules. These are the SAME rule.
The difference in wording between deepstrike and drop pod show a subtle difference between two different rules. Drop pods arrive via a deployment unique to drop pods, (drop pod assault). Deepstrike is a different rule, and so any qualification made to drop pods are not a redundancy of deepstirke, but a difference between the two rules. If it were the same deepstrike, it would say so. . .
To clarify:
SM Bikers ID entry / ID entry in book = same rule, redundant
Deep Strike Rules / Drop Pod Assault = different rules, not redundant.
25086
Post by: Tactica
Demogerg wrote:<snip>
Tactica wrote: Again, what I am talking about here is Deep Striking mechanics and whether or not those mechanics are additive or supercede the Movement Phase rules of the game as well as, what those rammifications are for those decisions.
Again, I present that as a Special Rule, Deep Strike supercedes the rules normal present for reserves and movement. This works in the same way as any other special rule and how it [special rules] supercedes the basic rules (hence the names), if a special rule was not intended to supercede the normal rules, it will have text that details how it interacts with normal rules. At this point I will just have to let everyone come around to the same conclusion as me over time. Im going back into lurk mode now.
You quoted a portion of a message that was intended to someone else... hopefully you seen that I addressed the Deep Strike as related to Mishap on the previous page (9), and the point I think you were overlooking... but it appears several others got into the conversation.
Suffice it to say, the issues are many, including but not limited to...
- Does Deep Strike operate in addition to the 1" and impassible terrain rules... or in place of them
- Does the "Mishap" rule identify when and how Mishaps occur which means you must scatter to get to within 1" of the enemy or on impassible terrain... or not
Though I'm sure this will not be resolved without GW intervention, perhaps there's enough in this thread for the INAT folks to give the issue a nother look. I have a feeling Deep Strike isn't even on GW's radar... if anything, i suspect they will come up with a quick and dirty fix for Mawloc, if anything, and move on... and who knows where that will land.
Regardless, I enjoyed today's conversation,
Lurk mode sounds like a good idea. I should get something done at work today... lol,
Tac
15248
Post by: Eldar Own
Tbh, i don't see why you'd deepstrike a mawloc when you can burrow it, a much simpler method.
Sorry for thinking that a 10-page thread is unnesesary, i can see why you're confused a bit, i am too :-).
11268
Post by: nosferatu1001
apwill4765 wrote:Wrong. The toughness restatement in the SM biker entry is a restatement of Instant Death rules. These are the SAME rule.
The difference in wording between deepstrike and drop pod show a subtle difference between two different rules. Drop pods arrive via a deployment unique to drop pods, (drop pod assault). Deepstrike is a different rule, and so any qualification made to drop pods are not a redundancy of deepstirke, but a difference between the two rules. If it were the same deepstrike, it would say so. . .
No,wrong.
Both arrive using Deepstrike, the pod then modifies this rule in specific ways and wraps this up as Drop Pod assault. Reread the rules for Droppod assault and you will notice it starts of by saying they arrive by deepstrike.....
You have also not explained how Deepstrike *specifies* that you can place the model into impassable terrain despite the fact that at no point does it do so. Your argument is a fatal misunderstanding of specific vs general, as it entirely hinges on special rules always overriding other rules. Which is wrong, they only override the rules they specifically override.
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Post by: apwill4765
nosferatu1001 wrote:apwill4765 wrote:Wrong. The toughness restatement in the SM biker entry is a restatement of Instant Death rules. These are the SAME rule.
The difference in wording between deepstrike and drop pod show a subtle difference between two different rules. Drop pods arrive via a deployment unique to drop pods, (drop pod assault). Deepstrike is a different rule, and so any qualification made to drop pods are not a redundancy of deepstirke, but a difference between the two rules. If it were the same deepstrike, it would say so. . .
No,wrong.
Both arrive using Deepstrike, the pod then modifies this rule in specific ways and wraps this up as Drop Pod assault. Reread the rules for Droppod assault and you will notice it starts of by saying they arrive by deepstrike.....
You have also not explained how Deepstrike *specifies* that you can place the model into impassable terrain despite the fact that at no point does it do so. Your argument is a fatal misunderstanding of specific vs general, as it entirely hinges on special rules always overriding other rules. Which is wrong, they only override the rules they specifically override.
Um, no. Read "drop pod assault". No where in the entry does it say to use deepstrike rules. NOWHERE. All the rules to resolve the arrival of a drop pod are covered in "drop pod assault". It NEVER says to use deepstrike.
EDIT: edited for snarkiness
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Post by: Yad
nosferatu1001 wrote:
You have also not explained how Deepstrike *specifies* that you can place the model into impassable terrain despite the fact that at no point does it do so. Your argument is a fatal misunderstanding of specific vs general, as it entirely hinges on special rules always overriding other rules. Which is wrong, they only override the rules they specifically override.
Yes it does. Anywhere. The argument has no fatal misunderstanding. The Movement section contains a list of general movement restrictions. Other units/movement types override these restrictions in their own way. Deep Strike is one of these.
-Yad
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Post by: nosferatu1001
Yad - "Anywhere" is not specific. In fact, as has been explained many, many times, it is in fact General.
Impassable terrain requires that you "specify otherwise" - this has not done so. Edit: which is why I was pointing people to Stubborn USR and WBB vs SA - these are example of what GW MEAN by "specify"
Apwil - no, you are so entirely wrong you should be embarrased. First sentence of the rules for Drop Pod Assault. first sentence, not even buried half way int he paragraph. Please, PLEASE learn to read, you are embarrasing yourself.
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Post by: Burger Rage
agnosto wrote:Burger Rage wrote:But there is no functional difference between your example and;
Pointing to a spot on the table in the middle of a mess of troops and saying "My Mawloc is going to deep strike here". Rolling the scatter dice and getting a hit result, then resolving the Terror From the Deep.
The entire argument on 'something has gone wrong' = 'mishap' is actually moot because the Mawloc/Terror From the Deep completely bypass the Mishap rules. It doesn't say "If a Mawloc would cause a Mishap during Deepstrike do this", it says "If a Mawloc Deep Strikes onto a point occupied by another model". So you don't have to satisfy any of the conditions on the Mishap section of the Deep Strike rule in order for Terror From the Deep to apply, you only need to Deep Strike onto a point occupied by another model.
I have nothing further to add.
Burg
Except pointing does not satisfy RAW by you placing a model from the unit on the table before rolling to scatter.
Nevermind, I'm going to let my brain go back to sleep.
I've never been convinced that my opponent's model and my model are able to occupy the same space on the table.
Except they do occupy the same space on the table if they were to scatter into them. You roll the scatter, move the initial model. This may mean it moves into the same spot occupied by other models, which then triggers a Mishap result or Terror From the Deep.
Or are you suggesting that when the Deep Strike rules tell you to move the initial model 2D6 inches when you roll a scatter result you don't have to do it?
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Post by: apwill4765
You'll have to quote it for me, the first sentence in MY codex reads: "Space marine armies are frequently deployed from strike cruisers and battle barges" Automatically Appended Next Post: Also, your personal attacks are in violation of Rule 1
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Post by: Yad
nosferatu1001 wrote:Yad - "Anywhere" is not specific. In fact, as has been explained many, many times, it is in fact General.
Impassable terrain requires that you "specify otherwise" - this has not done so. Edit: which is why I was pointing people to Stubborn USR and WBB vs SA - these are example of what GW MEAN by "specify"
Yes, the word 'anywhere' is not specific, I'm not and have never, disputed that. The Deep Strike mechanic however is. It overrides the general movement restrictions by allowing you to place a model anywhere on the table. Simiilar to the movement rules for a Skimmer allowing it to 'hover' over impassable terrain. Or the Wraith's movement rule allowing it to 'pass through' impassable terrain. Deep Strike allows you to drop anywhere on the table.
-Yad
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Post by: nosferatu1001
Drop Pod Assault rules, page 69. I I did not say the first line of the codex, in fact I said twice I was referring to the rules for Drop Pod Assault. The fact you could get it wrong twice, claiming that it NEVER mentions deepstrike, is indicative of an inabiltiy to read - a statement of empirical fact as opposed to a personal attack.
Can you find it now?
Edit: Yad, the mechanic is NOT SPECIFIC, the key is that nowhere does it state you CAN place it in impassable terrain. In fact, if you reread the examples you pointed out they BOTH *specify* that they can override the normal rules on impassable terrain.
The lack of a *specific* exemption to impassable terrain does, in fact, mean that Deep Strike cannot override the rules for placememnt in impassable terrain. That is how specific > general works, and why I pointed out where *other* rules specifically overrode other rules by specifically stating they did so.
The prohibition into placing into impassable terrain is a specific prohibition that must be specifically overridden. DS does not do this.
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Post by: apwill4765
nosferatu1001 wrote:Drop Pod Assault rules, page 69. I I did not say the first line of the codex, in fact I said twice I was referring to the rules for Drop Pod Assault. The fact you could get it wrong twice, claiming that it NEVER mentions deepstrike, is indicative of an inabiltiy to read - a statement of empirical fact as opposed to a personal attack.
Can you find it now?
Nope, we are quoting from different codices. I am using my BT codex, as I don't own codex: SM. Which, I mentioned before. So. . . yea. . . Kind of makes your continued personal attack ironic, though I'm not going to go there.
Now, whether they changed the drop pod assault rule for Codex: SM is something I don't know about. Automatically Appended Next Post: Specific > General
Deepstrike (specific) > Movement (general)
Movement: no impassable terrain, etc.
Deepstrike: Anywhere.
The specificity of the wording within the rule does not matter, it is the specificity of the rule itself that matters. Deepstrike overrides Movement as it is more specific, it doesn't matter if it says "anywhere" or "anywhere on the table" or "anywhere on the table in the room underneath your bedroom off to the right of the water heater"
Get it now?
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Post by: Yad
nosferatu1001 wrote:Drop Pod Assault rules, page 69. I I did not say the first line of the codex, in fact I said twice I was referring to the rules for Drop Pod Assault. The fact you could get it wrong twice, claiming that it NEVER mentions deepstrike, is indicative of an inabiltiy to read - a statement of empirical fact as opposed to a personal attack.
Can you find it now?
Edit: Yad, the mechanic is NOT SPECIFIC, the key is that nowhere does it state you CAN place it in impassable terrain. In fact, if you reread the examples you pointed out they BOTH *specify* that they can override the normal rules on impassable terrain.
The lack of a *specific* exemption to impassable terrain does, in fact, mean that Deep Strike cannot override the rules for placememnt in impassable terrain. That is how specific > general works, and why I pointed out where *other* rules specifically overrode other rules by specifically stating they did so.
The prohibition into placing into impassable terrain is a specific prohibition that must be specifically overridden. DS does not do this.
Disagree (surprise!  ). The Deep Strike mechanic represents a very specific type of movement. In that mechanic, which is self-contained, there is no prohibition on where you may place the model. If there were something along the lines of, "...place the model anywhere, in accordance with the restrictions described in the Movement section of the rulebook, on the table..." then I would agree. And no, that is not something I believe to be inferred. Your opinion, to me that's just what it is, that the Deep Strike mechanic is not a specific exception of the movement restrictions doesn't hold water.
-Yad
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Post by: nosferatu1001
Something you mentioned once in the middle of a block of text, and failed to mention again?
So, if BT never mention DS, why do you insist that their requirement to "place anywhere, except...." has any relevance to this discussion? In either case it is STILL a redundant qualification, as "place anywhere" appears in both cases and is STILL prohibited by a rule int he BRB stating you must specify otherwise.
The rule does not specifcy otherwise, therefore it does not override the rule stating you must specify otherwise. Its very straightforward.
Edit: Yad: Except that is not how specific vs general works. In fact it would have to specifically say it did NOT follow the rules for placememtn in impassable terrain for it to NOT follow the rules for placement in impassable terrain. Specific vs general requires that your rule *specifically* overrides the rule - and that is something that the rule does not do.
Otherwise "run" does not follow any rules about movement, as it does not specifically state it doesn't. Assault would not have to specifically state you can come within 1" of an enemy model as it is not the movement rules, and therefore that prohibition would not apply. Do you see where that goes? You are requiring that every rule specifically states it is inclusive of all rules that apply to it, otherwise they are not. This means that, as an example, "Lash of Submission" could move models out of coherency (FAQ not withstanding) as "move 2D6" does not reiterate that all normal movement rules apply.
There is a "stack" when it comes to rules, they build one over the other, but only overriding when they say so. JI *specify* they can move onto impassable terrain, Wraiths *specify* that they can move through impassable terrain. DS is *silent* on impassable terrain, and therefore CANNOT specify anything about Impassable Terrain unless it states it ignores ALL normal rules. Which is a specific exemption to everything, and again is still a specific vs general beatdown.
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Post by: Burger Rage
The movement rules don't contain any rules on 'placing' models, only moving them.
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Post by: apwill4765
Um, before my argument wasn't valid because they are the same rule, and now my argument is irrelevant because they are different rules?
Wow.
Also, I like how you brush off how easy it is to miss something I said in one of my posts, but I must illiterate because you incorrectly assumed that I had quoted from the wrong part of the SM codex, after misreading your post. el oh el.
The point is, the drop pod assault rules qualify the placement of anywhere on the table, and the deepstrike rules do not.
You still have not explained why, if YOUR argument is correct, the deepstrike rules allow placement "anywhere", while the BT drop pod assault rule allows placement "anywhere EXCEPT".
Placement anywhere does NOT appear in both cases.
In one case you may place anywhere on the table except impassable terrain or over other models (drop pod)
In the other you may place anywhere on the table. (deepstrike)
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Post by: nosferatu1001
Burger Rage wrote:The movement rules don't contain any rules on 'placing' models, only moving them.
Apart from the one stating models may not be placed in impassable terrain? Odd, page 14 must be in its own section! Please Burger, please tell us what section this is in! /sarcasm
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Post by: apwill4765
nosferatu1001 wrote:Assault would not have to specifically state you can come within 1" of an enemy model as it is not the movement rules, and therefore that prohibition would not apply. .
Jeez, this is embarrassing nos. . .
As per the assault rules:
"move following the same rules as in the movement phase, with the exception. . ."
Oooo, it DOES specifically state to follow the movement rules, and DS does not. Will you admit you are incorrect now? Automatically Appended Next Post: The only reason assault rules specifically state that you can come within 1" is that before that it specifically states that you follow normal movement rules. Dang. Automatically Appended Next Post: See? I CAN read! Yay.... Automatically Appended Next Post: Also, it seems you are the one confused about specific vs. general, not the 60% of dakka that knows how the mawloc's rules actually work
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Post by: nosferatu1001
apwill4765 wrote:Um, before my argument wasn't valid because they are the same rule, and now my argument is irrelevant because they are different rules?
Wow.
Way to misrepresent. *slow clap*
No, the argument is irrelevant either way - the qualifiers in both are still redundant as the main rule adequately covers this. It is a reminder as it does not alter the base state - that you mkay not PLACE models in impassable terrain unless otherwise specified. Please find the specific language that overrides this prohibition - an argument from redundancy in one rule has no bearing on another rule not having redundancy. In the exact same way as the SM Bikes reminding you about the ID rules does not mean that another bike unit lacking this reminder suddenly is T5 and not T4(5) (and is why TWC had to be FAQ'd to be true T5, as until then they were essentially bikes)
apwill4765 wrote:Also, I like how you brush off how easy it is to miss something I said in one of my posts, but I must illiterate because you incorrectly assumed that I had quoted from the wrong part of the SM codex, after misreading your post. el oh el.
You said "the first line of my codex", not "the first line of the drop pod assault rules in my codex" - one means the first actual line in the codex, the other does not. If you had actually been precise about what you were stating it might have been a little more obvious. So yes, you were incorrect no matter what codex you were reading, as your statement was incorrect.
apwill4765 wrote:The point is, the drop pod assault rules qualify the placement of anywhere on the table, and the deepstrike rules do not.
No, it doesn't matter, as was already explained. Any qualifier that reiterates a rule is, by definition, redundant.
apwill4765 wrote:You still have not explained why, if YOUR argument is correct, the deepstrike rules allow placement "anywhere", while the BT drop pod assault rule allows placement "anywhere EXCEPT".
Placement anywhere does NOT appear in both cases.
In one case you may place anywhere on the table except impassable terrain or over other models (drop pod)
In the other you may place anywhere on the table. (deepstrike)
I have said that the DPA rules are irrelevant on the DS rules, as a redundant qualifier to a rule is still redundant no matter how many times you repeat it.
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Post by: Yad
nosferatu1001 wrote:
Edit: Yad: Except that is not how specific vs general works. In fact it would have to specifically say it did NOT follow the rules for placememtn in impassable terrain for it to NOT follow the rules for placement in impassable terrain. Specific vs general requires that your rule *specifically* overrides the rule - and that is something that the rule does not do.
Otherwise "run" does not follow any rules about movement, as it does not specifically state it doesn't. Assault would not have to specifically state you can come within 1" of an enemy model as it is not the movement rules, and therefore that prohibition would not apply. Do you see where that goes? You are requiring that every rule specifically states it is inclusive of all rules that apply to it, otherwise they are not. This means that, as an example, "Lash of Submission" could move models out of coherency (FAQ not withstanding) as "move 2D6" does not reiterate that all normal movement rules apply.
There is a "stack" when it comes to rules, they build one over the other, but only overriding when they say so. JI *specify* they can move onto impassable terrain, Wraiths *specify* that they can move through impassable terrain. DS is *silent* on impassable terrain, and therefore CANNOT specify anything about Impassable Terrain unless it states it ignores ALL normal rules. Which is a specific exemption to everything, and again is still a specific vs general beatdown.
No. It encompasses both impassable terrain and within 1'' of enemy models/units. You're not treating the Deep Strike mechanic as a self-contained set of rules that are executed in the Movement phase, but do not require the movement rules (as they should be).
-Yad
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Post by: apwill4765
nosferatu1001 wrote:apwill4765 wrote:Um, before my argument wasn't valid because they are the same rule, and now my argument is irrelevant because they are different rules?
Wow.
Way to misrepresent. *slow clap*
No, the argument is irrelevant either way - the qualifiers in both are still redundant as the main rule adequately covers this. It is a reminder as it does not alter the base state - that you mkay not PLACE models in impassable terrain unless otherwise specified. Please find the specific language that overrides this prohibition - an argument from redundancy in one rule has no bearing on another rule not having redundancy. In the exact same way as the SM Bikes reminding you about the ID rules does not mean that another bike unit lacking this reminder suddenly is T5 and not T4(5) (and is why TWC had to be FAQ'd to be true T5, as until then they were essentially bikes)
apwill4765 wrote:Also, I like how you brush off how easy it is to miss something I said in one of my posts, but I must illiterate because you incorrectly assumed that I had quoted from the wrong part of the SM codex, after misreading your post. el oh el.
You said "the first line of my codex", not "the first line of the drop pod assault rules in my codex" - one means the first actual line in the codex, the other does not. If you had actually been precise about what you were stating it might have been a little more obvious. So yes, you were incorrect no matter what codex you were reading, as your statement was incorrect.
apwill4765 wrote:The point is, the drop pod assault rules qualify the placement of anywhere on the table, and the deepstrike rules do not.
No, it doesn't matter, as was already explained. Any qualifier that reiterates a rule is, by definition, redundant.
apwill4765 wrote:You still have not explained why, if YOUR argument is correct, the deepstrike rules allow placement "anywhere", while the BT drop pod assault rule allows placement "anywhere EXCEPT".
Placement anywhere does NOT appear in both cases.
In one case you may place anywhere on the table except impassable terrain or over other models (drop pod)
In the other you may place anywhere on the table. (deepstrike)
I have said that the DPA rules are irrelevant on the DS rules, as a redundant qualifier to a rule is still redundant no matter how many times you repeat it.
Actually, i said the first line of MY codex, emphasis on the my. Which, in context, assuming literacy, means the first line of DPA in my codex. Sorry that you had to make such a huge leap. Automatically Appended Next Post: Also, please respond to the absolute smashing your last example just took. Don't ignore it. Assault rules DO specifically refer you to movement restrictions, while DS does NOT. Automatically Appended Next Post: I have noticed something in these arguments. Every single piece of raw evidence in these threads has supported intentional mishap placement.
The other side has spent the ENTIRE thread with poor half-baked explanations on why the evidence isn't relevant or correct.
Do you have ANY real RaW evidence that supports your argument, other than "but I don't want it to work that way"
Any at all?
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Post by: nosferatu1001
Apwil - No, it still means the first line of your codex - you now, the first ACTUAL line of your codex. If you had said "the first line of the rule..." that would have been context.
And - ignore. You are stuck on a redundant qualification and hanging all your hopes on it, and ignoring that i have addressed it 3 times now. Edit: yes, I have shown the RAW - you have not. The RULES state that Impassable Terrain placememnt requires a specific exemption, DS does not give this exemption. Where are your rules? Anything? Anything at all?
Yad - except you are not told they are a self contained, entirely seperate from the rest of the BRB rules, ruleset, therefore they are NOT entirely self contained and seperate. Simple logic there.
YOU are under requirement to show permission (i.e. that they ignore every rule in the rulebook) to ignore the rules, that is how a permissive ruleset works.
So: I have shown that you may not place in impassable terrain, unless you have a rule specifically stating otherwise. DS does not specify that you may place models in impassable terrain, UNLIKE Jump Infantry, Wraiths, Skimmers, et al - all of which have language that specifically talks about Impassable Terrain. THAT IS THE STANDARD that specific requires - something that is actually specific to the rule, and that is something the exact opposite of what DS tells you.
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Post by: apwill4765
nosferatu1001 wrote:Apwil - No, it still means the first line of your codex - you now, the first ACTUAL line of your codex. If you had said "the first line of the rule..." that would have been context.
And - ignore. You are stuck on a redundant qualification and hanging all your hopes on it, and ignoring that i have addressed it 3 times now.
Yad - except you are not told they are a self contained, entirely seperate from the rest of the BRB rules, ruleset, therefore they are NOT entirely self contained and seperate. Simple logic there.
YOU are under requirement to show permission (i.e. that they ignore every rule in the rulebook) to ignore the rules, that is how a permissive ruleset works.
So: I have shown that you may not place in impassable terrain, unless you have a rule specifically stating otherwise. DS does not specify that you may place models in impassable terrain, UNLIKE Jump Infantry, Wraiths, Skimmers, et al - all of which have language that specifically talks about Impassable Terrain. THAT IS THE STANDARD that specific requires - something that is actually specific to the rule, and that is something the exact opposite of what DS tells you.
Sweet. he had no answer for the assault example and so I get ignored. lol.
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Post by: Burger Rage
Welcome to arguing on the internet.
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Post by: nosferatu1001
good way to ignore the ACTUAL rules and pick up on something irrlevant.
I gues you have no answer for, ooh, the fact your argument is based on a lack of redundancy in a rule meaning somehting? Or do you have an answer yet?
Sorry if I dont answer every point you make, I'm busy answering the glaringly wrong ones you make.
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Post by: apwill4765
oops. I didn't realize you could see my posts once I was ignored. Does ignore just ignore any PMs you would get from me?
But, maybe now you could answer.
Why, if they both require the movement rules (as you yourself said and even used as an example), do the assault rules tell you to follow movement rules, and deepstrike rules don't?
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Post by: nosferatu1001
No, I was just simply ignoring your further arguments - not actually putting you on "ignore". That takes much greater levels of snarkiness.
Redundant qualifications in one rule does not mean that a lack of the same redundant qualifications in another rule means anything. THat is because they are "redundant". Again, I love the way you ignored the Lash example - is that because it is another example of a lack of redundancy (reiterating that you need to follow the mnovement rules when making a "move") that would undermine your argument? Or that, preFAQ, TWM for SW Lords were T4(5) because that is what the ID rules state, despite them not reminding you of this a la Bikes?
In other words: you STILL need to show permission to ignore rules, and you have STILL failed to do so. Automatically Appended Next Post: Addenda: please show permission to ignore the movement phase rules - this is a permissive ruleset and all.
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