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Post by: Scottywan82
I haven't heard a peep on this, but supposedly it's in stores. Anyone gotten a look? Is it everything we hoped and more? Or is it Annihilation! 10 different versions. Take and Hold! 10 different versions. Etc.
A brief review is appreciated.
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Post by: asugradinwa
More like "3 specific missions per army" and 3 generic missions. Haven't seen it myself, but friom what a sourse told me it is just a bunch of white dwarf missions packed into a book designed to make you by more models.
Like the thunderhawk that takes up all 3 heavy support options for a space marine mission.
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Post by: George Spiggott
Looked at the pictures, didn't read the rules. Missions seem to be army specific iirc.
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Post by: reds8n
Most of the missions are themed towards certain armies, but they say soemthing along the lines of it being quite fine to try them out with different armies. For example one of the chaos demon ones has a warp gate in the table centre and 4 objectives equal distcances around it. The demons can either deploy as usual or come out of the warp gate as if they were a normal unit moving on from reserve/a table edge. Or you could play this with other armies simply having a Necron massport system, or a giant webway portal or ect etc.
The Baneblade one is 3 Baneblades vs 1,500 points of normal forces, the mission is to get the Baneblades off of the opposing table edge and then destroy a shield generator/Macguffin. This is a dice roll modified by the number of ordnance weapons and the like that make it off the table in working order. Opponent gets like a 3rd of their forces and the rest come on as reserves.
There's a list of the missions in the Battle Missions thread further down.
I don't think we see any new models as such, they're evcen using the old/metal killa kans if memory serves.. a closer look might reveal more of course.
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Post by: Llamahead
It actually seems rather good theres quite a bit of variety and a lot of scenarios it'll add a good bit of variety. One of their better releases like Planet Strike
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Post by: chaplaingrabthar
I may have missed it in all the clamoring over the plastic IG & Ork kits, but what's the MSRP of the book?
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Post by: BrassScorpion
Doesn't anyone on 40K Internet forums ever go to the actual GW website? The price is $24.75 US. Link to Advance Order details. Thought for the day and every day since I see these kinds of questions all the time, it's much faster and more reliable to look at the source than ask questions and wait for answers that sometimes aren't reliable or may be slow coming.
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Post by: Mad Doc Grotsnik
£15 skip.
Had a quick flick on my lunch. Variety is good, and some nive special rules to boot.
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Post by: H.B.M.C.
Any KP missions Grotsnik?
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Post by: Mad Doc Grotsnik
Quite a few. The 'Duel' one looks quite good fun. Standard game, but both sides have to pick a named character. Only the named character can kill his counterpart, anything else reduces them to a single wound and they keep plugging away. D6 Kill Points for topping a named character, 1 for everything else. Also, can't remember which Mission it was (possibly a SM one? Dawn Raid?) but one of them monkies with KP values, so Troops and their Dedicated Transports are 1 KP, with all other things being 2 KPs. (should really say 'at least one of them monkies with KP values) I think the book is well worth investing in, as it does give you a lot of new stuff to play with. One of the Imperial Guard Missions has a distinctly '2nd Ed' mechanic. Take three paper counters (samples supplied on the page). IG player gets 2 of them, opponent 1. These are 'stray shells'. They are used in the Shooting Phase thusly. Hold them 36" above the battlefield, and let go. Wherever they land, thats where it hits. Totally random, and a lot of fun if you ask me! Oh, and unless I am very much mistaken, Gorkamorka gets a bit of an unexpected nod....
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Post by: A-P
Mad Doc Grotsnik wrote:
I think the book is well worth investing in, as it does give you a lot of new stuff to play with. One of the Imperial Guard Missions has a distinctly '2nd Ed' mechanic. Take three paper counters (samples supplied on the page). IG player gets 2 of them, opponent 1. These are 'stray shells'. They are used in the Shooting Phase thusly. Hold them 36" above the battlefield, and let go. Wherever they land, thats where it hits. Totally random, and a lot of fun if you ask me!
The Feth? You are joking right?
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Post by: Mad Doc Grotsnik
Nope. Deadly serious.
This is most definitely NOT a book for those seeking balanced play. The Missions are not necessarily entirely balanced in terms of who has to do what to win. Some Missions do suit certain armies far more than others.
However, for someone looking to run a campaign, pick this up when you get your Planetary Empires, and you won't go far wrong, nor want for inspiration. Even better, there is nothing to prevent you using the Cities of Death or Planetstrike rules in any Battle Mission erm, Mission to really get the greycells churning.
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Post by: H.B.M.C.
Mad Doc Grotsnik wrote:Quite a few.
*sigh*
What a waste.
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Post by: Clthomps
Are there dark eldar missions?
If so any new pics? It might give us a glimpse of some of the things to come (hopefully)
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Post by: Mad Doc Grotsnik
Meh each to their own skip. It's how you go about getting them that tends to differ. For example, Dark Eldar have a Slave Raid mission, where you get one Slave for every enemy unit knackered (wiped out) within 18" of one of your units, plus bonuses for taking out enemy HQ in HTH. These are a style of Kill Points, no? Oh, and some Missions use straight out VPs, like the return of Meat Grinder, where Troops units are recycled. Thats about the VPs. 2 other Dark Eldar Missions, including one where 2 of your units set up in the middle of the table (playing lengthways) as the 'bait' which get Hit and Run for free. Can't remember the third one I'm afraid.
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Post by: A-P
Mad Doc Grotsnik wrote:Nope. Deadly serious.
.......OK. I REALLY want know want the devs were smoking, so I can avoid it like the plague. They actually expect people to pay money for this? "Cut little pieces of paper and then drop them on the table"? Great Cthulhu eat me now...
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Post by: Mad Doc Grotsnik
Dude. It's a fun little mechanic for one single mission. Over reacting much? You don't even HAVE to do it, as you can just choose not to drop them.
Not seeing the big issue here. It's how Drop Pods used to work in Epic you know.
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Post by: H.B.M.C.
Mad Doc Grotsnik wrote:Meh each to their own skip. It's how you go about getting them that tends to differ. My point is that Victory Points are boring and that KP's are inherently imbalanced (my 20 Grots are worth as much as your 10 Chosen Terminators - WTF?) and I was really hoping that this Battle Missions book would have a selection of strong themed objective based missions that would be all about specific objectives, not scoring points. I don't care if the missions are balanced - no one shows up to war with equal forces and unbalanced games make perfect sense from a narrative perspective - but I wanted this book to avoid having to use the words 'Victory Points' or God-damn 'Kill Points' anywhere. It's just sad that they couldn't even manage that.
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Post by: Teek
Mad Doc Grotsnik wrote:Oh, and unless I am very much mistaken, Gorkamorka gets a bit of an unexpected nod....
/perk
Do tell!
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Post by: Mad Doc Grotsnik
H.B.M.C. wrote:Mad Doc Grotsnik wrote:Meh each to their own skip. It's how you go about getting them that tends to differ.
My point is that Victory Points are boring and that KP's are inherently imbalanced (my 20 Grots are worth as much as your 10 Chosen Terminators - WTF?) and I was really hoping that this Battle Missions book would have a selection of strong themed objective based missions that would be all about specific objectives, not scoring points. I don't care if the missions are balanced - no one shows up to war with equal forces and unbalanced games make perfect sense from a narrative perspective - but I wanted this book to avoid having to use the words 'Victory Points' or God-damn 'Kill Points' anywhere.
It's just sad that they couldn't even manage that.
Like I said skip, only had a brief read of it. Some use KPs, that much I know. Some use VPs, that much I know. I also know some use specific objectives. The exact breakdown I cannot say, as I've not had enough time to learn it. It's entirely possible that it's the standard 2/1 split for Objective and Kill Point.
Teek....when you get the book, have a look at the planetary report at the start of the Necron Section...
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Post by: A-P
Mad Doc Grotsnik wrote:Dude. It's a fun little mechanic for one single mission. Over reacting much? You don't even HAVE to do it, as you can just choose not to drop them.
Not seeing the big issue here. It's how Drop Pods used to work in Epic you know.
Let us just say that I am obviously not impressed. Yes, 40K is ultimately a game of little toy soldiers but that kind of idea is something I would expect from a five year old.
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Post by: Mad Doc Grotsnik
Well it's still a bit much to write off the entire book because of a single Mission Rule. It's there to represent stray shells from a wider bombardment, which it does nicely and I would say accurately (no incredibly convenient, HQ splattering shot from out of the blue for instance. Not unless you are the unluckiest player ever!)
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Post by: Skarboy
The floaty paper reminds me of a game called "WizWar" and the "thumb of god" card where you literally threw a dice at the board (which was full of cardboard counters, etc.) and everything that moved stayed where it was. It wasn't that effective, but by-f-ing-far the funnest part of an already fun game.
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Post by: bhsman
But but but this is a serious game man with anthropomorphic fungus-men who beat people up and speak in Cockney accents. Trying to add in fun game mechanics that are obviously not for tournament use ruins my immersion!
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Post by: Albatross
Exactly.
Fun is nice. Nice is good. Ergo fun is good.
It's a game, just chill.
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Post by: BrassScorpion
Let us just say that I am obviously not impressed. Yes, 40K is ultimately a game of little toy soldiers but that kind of idea is something I would expect from a five year old.
It's quite similar to a certain Chaos card from the early edition of Magic The Gathering, where the card was held over the table and flipped and any cards it landed on were destroyed. I'll leave it to others to decide if that means that game is also meant for 5-year-olds. Personally, I have no problem with silly fun, that is Warhammer. If I wanted to play serious strategy games with little luck I'd go back to playing hexagon board wargames designed to allow players to match wits, like old Avalon Hill and SPI wargames. Warhammer has always been about the models, roleplay elements, a lot of luck, and some humor and silliness too. Those elements were there when I started two decades ago and they're still there.
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Post by: Commander Endova
A-P wrote:Mad Doc Grotsnik wrote:Nope. Deadly serious. .......OK. I REALLY want know want the devs were smoking, so I can avoid it like the plague. They actually expect people to pay money for this? "Cut little pieces of paper and then drop them on the table"? Great Cthulhu eat me now... You're right. We should just throw an Apocalypse Blast template at the board and whatever it hits is destroyed.
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Post by: Savnock
Joining the side that is excited to see characterful optional rules coming out, rather than some dry-as-burnt-toast tourney thingy. Expansions like this are not intended for competitive play.
It would be great to see something that IS intended for tourney play, though. But this is definitely not the product that should aim for that.
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Post by: Mad Doc Grotsnik
Strictly speaking, Rulebook and Codex are for Tournament play, as Planestrike, CoD and Battle Missions tend to favour specific types of armies (Guard are a nightmare in CoD!) whilst providing others with additional challenges to get the win.
But like it or not, Tourny play isn't terribly high on the agenda at GW. Rules are written with fun in mind. Not that the two are mutually exclusive, but it's easier to write fun and characterful rules than ones perfectly balanced for competitive play.
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Post by: bhsman
H.B.M.C. wrote:My point is that Victory Points are boring and that KP's are inherently imbalanced (my 20 Grots are worth as much as your 10 Chosen Terminators - WTF?) and I was really hoping that this Battle Missions book would have a selection of strong themed objective based missions that would be all about specific objectives, not scoring points. I don't care if the missions are balanced - no one shows up to war with equal forces and unbalanced games make perfect sense from a narrative perspective - but I wanted this book to avoid having to use the words 'Victory Points' or God-damn 'Kill Points' anywhere.
It's just sad that they couldn't even manage that.
Are you serious? Not only are you making ungrounded assumptions left and right about what the other TWENTY-FIVE-PLUS missions entail, but you're also expecting GW not to incorporate a scoring system that is prevalent in 1/3rd of the regular rulebook's missions and found in every 5th Edition codex thus far?
I know you're usually the more whiny of the posters here but god- damn.
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Post by: AgeOfEgos
I remember the old Epic Nids. To spore mind, you flipped a template a foot or so above the table...where they hit...is where it hit. Fun stuff.
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Post by: H.B.M.C.
bhsman wrote:Are you serious? Not only are you making ungrounded assumptions left and right about what the other TWENTY-FIVE-PLUS missions entail,
I'm basing my opinions on the information at hand, namely a first hand source, that being Grotsnik, and what he has told me. And it's not about assuming the other 25 missions incorporate KP's, it's the fact I'm disappointed that even a single one incorporates KP's.
bhsman wrote:but you're also expecting GW not to incorporate a scoring system that is prevalent in 1/3rd of the regular rulebook's missions
That's a rather disingenuous statement to make given that there are only 3 missions in the 40K rulebook, so the 1/3rd isn't quite so large as you'd purport it to be. And as I said, it is my preference that this book be about actual missions with actual missions objectives that aren't abstracted points grabs.
And it's not 'whining', so ... [edited by Mod]
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Post by: bhsman
Let me preface this by saying that I'm honestly really excited about Battle Missions, and I can't wait to try out the Clash of the Champions rules with my friends. That said,
H.B.M.C. wrote:I'm basing my opinions on the information at hand, namely a first hand source, that being Grotsnik, and what he has told me. And it's not about assuming the other 25 missions incorporate KP's, it's the fact I'm disappointed that even a single one incorporates KP's.
Yea except
H.B.M.C. wrote:I was really hoping that this Battle Missions book would have a selection of strong themed objective based missions that would be all about specific objectives, not scoring points
You're already assuming that there won't be a strong selection of objective missions based on only handful of missions we've heard about, and even that's assuming we know everything there is to know about them.
H.B.M.C. wrote:That's a rather disingenuous statement to make given that there are only 3 missions in the 40K rulebook, so the 1/3rd isn't quite so large as you'd purport it to be. And as I said, it is my preference that this book be about actual missions with actual missions objectives that aren't abstracted points grabs.
So 1 in 3 games of Warhammer total use Kill Points to determine the winner. Would you say that if 1 in 3 Americans watched the last Super Bowl, you would say it wasn't that well-viewed because it was only one-third of all Americans, otherwise known as one hundred million people? This also goes without adding in all the quick meat grinder friends play (that is, to opt directly for a KP mission right away) as to make things simpler?
Or, to make it simpler, since it's all just for fun they replace all instances of Kill Points with Victory Poi-...hmm.
Your hang up on using Kill Points should not even be a point of discussion when we're talking about a set of rules for games that are mostly for fun, not for tournaments or competitive gaming.
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Post by: Commander Endova
Gents, I suggest we tone down the... fervor of our dicussion, lest the mods feel it necessary to intervene.
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Post by: bhsman
Okey-doke: Which mission is everyone looking forward to?
Clash is looking to make for very thematic battles (which is why I'd like to try it), and provides a way for your special named HQs to not be killed off early in a campaign or set up a climatic final clash.
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Post by: Commander Endova
I'm looking forward to the kill-team one. I started in 5th, so never got to experience it. Although, since I play SM, I'm really excited to try my hand at their missions.
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Post by: bhsman
Ah, I'd honestly forgotten about Kill-Team. I can see it now...
-Start with a Battlefleet Gothic game (to determine minor advantages for later games) that takes place over the planet or planets that act as the stage for an upcoming campaign
-Use Combat Patrol/Kill Team to represent boarding actions
-Aeronautical Imperialis for any dogfights that take place
-Planetstrike for the immediate post-BFG game
-Cities of Death for urban combat
-Battle Missions for everything else (Send Kill Teams to go after trade routes, generators, etc.; various missions allowed depending on the position of either winner, loser, etc.)
And all followed under Planetary Empires.
...man that is never going to work out.
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Post by: Zoned
Rumour is, some of the Kill Point missions have a bit of a twist.
Defender:
HQ = 3 KP is assassination mission
Troop = 1 KP
Everything else = 2 KP
Attacker
Everything is 2 KP.
What I like the most, based on what I heard, is that unlike Cities of Death/Planet Stike/Apoc, you don't need specific terrain for Battle Missions, and you can easily incorporate them into pick up games.
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Post by: Commander Endova
bhsman wrote:
...man that is never going to work out.
If it means anything, I'd love to play in a campaign like that!
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Post by: bhsman
Commander Endova wrote:If it means anything, I'd love to play in a campaign like that!
I appreciate it, but the logistics involved would would be nothing short of hilarious. I'm envisioning gigantic fleet battles, random 2d10 rolls to determine where the shattered remains of an Ork Hulk would land to determine their starting point on the PE map, Necromunda homebrewed rules for a Space Marine veteran Kill Team and a brood of Genestealers (with a Broodlord to match), Apocalypse battles of such scale that Forgeworld would smack its lips in anticipation, and don't even get me started on Combat Patro-...
...what was I talking about again?
Anyways, for those of you (H.B.M.C. included) who are hung up on the use of Kill Points, then just view posts as such:
Zoned wrote:Rumour is, some of the Kill Point missions have a bit of a twist.
Defender:
HQ = 3x VP if assassination mission
Troop = VP as normal
Everything else = 2x VP
Attacker
Everything is 2x VP.
edit:
byteboy wrote:That Magic card was called Orb of Chaos, I still have 4 of those, fun stuff. The random shells idea really helped me out trying to figure out a way to do Meteor Showers on a planet, just with bigger templates. After it impacts, I can place down a crater or a huge home made asteriod.
Awesome idea. I cannot wait to see more.
The true power of Orb of Chaos came when you were prepared to tear it to bits.
Honestly I'm also excited to homebrew little 'adjustments' to these missions, specifically something like the meteor shower one you mention. Give both players 2-3 tokens, and have them roll for scatter and 2d6.
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Post by: byteboy
That Magic card was called Orb of Chaos, I still have 4 of those, fun stuff. The random shells idea really helped me out trying to figure out a way to do Meteor Showers on a planet, just with bigger templates. After it impacts, I can place down a crater or a huge home made asteriod.
Awesome idea. I cannot wait to see more.
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Post by: LordRavvage
I'll chime in by saying that I cant wait! My soul drinkers should be just about ready to crack some heads in battle missions for it's release.
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Post by: Darth Bob
I think this book sounds like alot of fun and will make for some cool scenario-based campaigns
On a side note, the artwork on the cover is gorgeous.
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Post by: Noisy_Marine
I'm excited for this book! Can't wait to see the race specific missions.
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Post by: don_mondo
Mad Doc Grotsnik wrote:Quite a few. The 'Duel' one looks quite good fun. Standard game, but both sides have to pick a named character. Only the named character can kill his counterpart, anything else reduces them to a single wound and they keep plugging away. D6 Kill Points for topping a named character, 1 for everything else.
I'm not sure any IG player would find that one to be "fun". Let's see, the opponent gets an unkillable character, say Kharne, and my IG character is the only model that can kill him. Yeah, like that's gonna happen. Wait, unless my named character is Pask in a big-ass tank!
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Post by: H.B.M.C.
This is from the other thread, but I'll post it here as well.
Fresh from the Taco-Making Machine at BoLS:
Chaos Marines
1. Pillage
2. Black Crusade
3. Scorched Earth
Chaos Daemons
1. Night Fight
2. Invasion
3. Fight to the Death
Dark Eldar
1. Dawn Raid
2. Slave Raid
3. Feigned Retreat
Eldar
1. Pre-emptive Strike
2. Flank Attack
3. Mobile Defence
Imperial Guard
1. Prepared Assault
2. War of Attrition
3. Trench Warfare
Necrons
1. Ambush
2. Reconnaissance in Force
3. Implacable Advance
Orks
1. Blitzkrieg
2. Waaagh!
3. Cut & Run
Space Marines
1. Vanguard
2. Surprise Attack
3. All-round Defence
Tau
1. Vertical Envelopment
2. Counter-Attack
3. Fighting Withdrawal
Tyranids
1. First Contact
2. Wave Assault
3. Infestation
Universal
1. Kill Team
2. Linebreaker
3. Clash of Heroes
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Post by: Panic
yeah, I like the idea of scattering shells. especially if you using paper tokens as I expect they will flutter quite a bit. What's the shell stats --- Str10/Ap1 ??? bhsman wrote:byteboy wrote:That Magic card was called Orb of Chaos...
The true power of Orb of Chaos came when you were prepared to tear it to bits.
they made a joke/unglued card about that behavour.   Magic... I love Magic... Panic...
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Post by: lord senobio
I was kinda hoping this would provide missions for RTT's and such-but if its just 'fun' missions-thats ok too.
sure would have liked some RTT missions.
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Post by: reds8n
If memory serves the shell landing method here was also used, many many years ago, in a version of Epic to see where.... drop pods ? Orbital strikes ? Something like that anyway landed.
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Post by: Aduro
I'm rather surprised not to see six different generic missions with six different deployment methods to give a larger variety of rolling a random d6 for casual games.
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Post by: H.B.M.C.
Would've been a nice book to include the Rules of Engagement article (or an updated 5th Ed version). I know I've mentioned it before when this book last came up, but the Rules of Engagement system was a great way of having asymmetric missions in 40K. Great system, and perfect as an 'Appendix' in this style of book.
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Post by: chaplaingrabthar
H.B.M.C, where was the Rules of Engagement article originally printed? I'd like to see if I can dig it out and 5th edition-ise it.
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Post by: Flashman
reds8n wrote:If memory serves the shell landing method here was also used, many many years ago, in a version of Epic to see where.... drop pods ? Orbital strikes ? Something like that anyway landed.
Yep, as mentioned earlier in the thread, it was used for Space Marine drop pods.
After some amount of musing, I'm giving a  to the bits of paper. It's only fun after all.
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Post by: H.B.M.C.
chaplaingrabthar wrote:H.B.M.C, where was the Rules of Engagement article originally printed? I'd like to see if I can dig it out and 5th edition-ise it.
You wish is my eventual call to action.
1
| Filename |
Rules of Engagement.pdf |
Download
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| Description |
Rules of Engagement - Full Article PDF |
| File size |
456 Kbytes
|
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Post by: Dez
bhsman wrote:Ah, I'd honestly forgotten about Kill-Team. I can see it now...
-Start with a Battlefleet Gothic game (to determine minor advantages for later games) that takes place over the planet or planets that act as the stage for an upcoming campaign
-Use Combat Patrol/Kill Team to represent boarding actions
-Aeronautical Imperialis for any dogfights that take place
-Planetstrike for the immediate post-BFG game
-Cities of Death for urban combat
-Battle Missions for everything else (Send Kill Teams to go after trade routes, generators, etc.; various missions allowed depending on the position of either winner, loser, etc.)
And all followed under Planetary Empires.
...man that is never going to work out.
Thats exactly the style campaign my club is running now, but we cut out the BFG because there are only 3 or 4 people that play it, and no one into AI. We've even gone so far as to create custom conditions for each map section. Yep, logistical nightmare, but fun as all get out! I wish the Battle Missions book had come out sooner, or maybe we had waited a bit...but there's always the Summer Campaign
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Post by: number9dream
Mad Doc Grotsnik wrote:Strictly speaking, Rulebook and Codex are for Tournament play, as Planestrike, CoD and Battle Missions tend to favour specific types of armies (Guard are a nightmare in CoD!) whilst providing others with additional challenges to get the win.
But like it or not, Tourny play isn't terribly high on the agenda at GW. Rules are written with fun in mind. Not that the two are mutually exclusive, but it's easier to write fun and characterful rules than ones perfectly balanced for competitive play.
First I want to say that I really like the silly bomb rule, it sounds fun
Second, I'd buy a tourney add-on in a second. Aside from it being nice to get some interesting and balanced (hopefully) missions, wouldn't it be a pretty sweet way for GW to provide "patches" to the game? I mean, if they were to make it like an annual thing, they could release small updates/ FAQs/errata, balance changes and just have it be the "tournament rules of the year. It wouldn't negatively impact any of their "core" players, and isn't that expensive (I think?) to produce.
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Post by: SwanCo
number9dream wrote:Mad Doc Grotsnik wrote:Strictly speaking, Rulebook and Codex are for Tournament play, as Planestrike, CoD and Battle Missions tend to favour specific types of armies (Guard are a nightmare in CoD!) whilst providing others with additional challenges to get the win.
But like it or not, Tourny play isn't terribly high on the agenda at GW. Rules are written with fun in mind. Not that the two are mutually exclusive, but it's easier to write fun and characterful rules than ones perfectly balanced for competitive play.
First I want to say that I really like the silly bomb rule, it sounds fun
Second, I'd buy a tourney add-on in a second. Aside from it being nice to get some interesting and balanced (hopefully) missions, wouldn't it be a pretty sweet way for GW to provide "patches" to the game? I mean, if they were to make it like an annual thing, they could release small updates/ FAQs/errata, balance changes and just have it be the "tournament rules of the year. It wouldn't negatively impact any of their "core" players, and isn't that expensive (I think?) to produce.
I like the idea of "patches" but it would take quite alot of time for their employees to come up with a new set of tourney rules every year. however if they did manage to make little tweaks every now and then i would love to see how they coud really improve the game between additions. it would also let them "test drive" new rules for upcoming editions which i think would benefit them greatly
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Post by: number9dream
Well, I don't think they have to come up with completely new rules - it would be sort of like just yearly revisions, you know?
It could, as you said, also let them test-drive new rules  I think they used to do this with their old Warhammer Annuals or whatever they were called, no?
Anyway, all they'd really need to come up with is maybe 1 or 2 new scenarios a year to keep it fresh. Like, say you have 4 (or whatever number is deemed reasonable) standard scenarios, then you replace 2 per year, and maybe after a couple of years you bring back a couple from the first go-around.
And yeah, it would really let them make changes to things that are wrong, without needing to make a big release, while still not losing any sales. They can still make their periodic new editions to bring everything up to speed, and they can still keep their codex+miniature release system.
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Post by: SwanCo
That would be a nice way of going about doing things XD
more on topic with the thread however i'd like to say that falling pieces of paper sound like fun to me
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Post by: BrookM
Maybe I'll visit my FLGS tomorrow, they're a premium store or something these days, entitling them to early sneaks at kits and books.
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Post by: Lunchmoney
I personally am excited for Battle Missions. The reason is I play my buddy regularly about 1-3 times a week and we are always looking for different ways to mix it up. With each of us having two armies a piece at around 5k pts, this will give us many new games to gak around with.
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Post by: 40kenthusiast
Totally OT, but you guys must have a really different metagame. Playing just one foe 1-3 times a week, at 5k. Imagine how that meta would develop? Totally crazy.
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Post by: Clthomps
H.B.M.C. wrote:This is from the other thread, but I'll post it here as well.
Fresh from the Taco-Making Machine at BoLS:
Chaos Marines
1. Pillage
2. Black Crusade
3. Scorched Earth
Chaos Daemons
1. Night Fight
2. Invasion
3. Fight to the Death
Dark Eldar
1. Dawn Raid
2. Slave Raid
3. Feigned Retreat
Eldar
1. Pre-emptive Strike
2. Flank Attack
3. Mobile Defence
Imperial Guard
1. Prepared Assault
2. War of Attrition
3. Trench Warfare
Necrons
1. Ambush
2. Reconnaissance in Force
3. Implacable Advance
Orks
1. Blitzkrieg
2. Waaagh!
3. Cut & Run
Space Marines
1. Vanguard
2. Surprise Attack
3. All-round Defence
Tau
1. Vertical Envelopment
2. Counter-Attack
3. Fighting Withdrawal
Tyranids
1. First Contact
2. Wave Assault
3. Infestation
Universal
1. Kill Team
2. Linebreaker
3. Clash of Heroes
So no Deamonhunters or Witch hunters huh? Well thats interesting, I doubt they would have excluded them if they were planning to release them after the BA codex.
17799
Post by: Oshova
I'm glad to see Dark Eldar make an appearance . . . as the most evil and therefore awesome army in the universe they deserve the chance to pillage in new ways. =D
Plus floating paper bombs is the best invention since tiddly winks . . . maybe combine the too . . . tiddly wink bombs? That's pure genius =D
Shame about no Ordos missions . . . Still got my fingers crossed for a triple codex . . . If only to be able to add Deathwatch to my Dark Angels.
Oshova
320
Post by: Platuan4th
A-P wrote:Mad Doc Grotsnik wrote:Nope. Deadly serious.
.......OK. I REALLY want know want the devs were smoking, so I can avoid it like the plague. They actually expect people to pay money for this? "Cut little pieces of paper and then drop them on the table"? Great Cthulhu eat me now...
Don't ever played the Unglued or Unhinged sets for Magic, because that's a mechanic lifted almost directly from various cards in those set.
20046
Post by: Eos Rahh
It all seems like great fun. I am realllly looking forward to something iherd that I hope makes it in there. I think it was called commandos or something like that?? it was like battal patrol but the point limit was 200 instead of 4 with a few more limitations added to it. I think the foc was 0-1 elites 0-1 fast attack and 0-2 troops. Not sure of the other rules but seems like it would be fun and hard to abuse as well.
518
Post by: Kid_Kyoto
Oshova wrote:I'm glad to see Dark Eldar make an appearance . . . as the most evil and therefore awesome army in the universe they deserve the chance to pillage in new ways. =D
Daemons want to destroy the universe and the laws of physics, so I think they take top honors.
Necrons want to kill every living thing, so they can have 2nd place.
Nids want to eat everything, they can have 3rd.
Chaos Marines like to kill and rape and pillage and enslave and tear down the laws of physics so they get 4th.
5th for Lost and Damned since they're just like CSMs but less effective.
I'd give the DE props for 6th most evil army in the universe. Tops.
17799
Post by: Oshova
Yeah but you have to remember that Daemons, Chaos, and Necrons all have Gods ordering them with what to do. Dark Eldar just do it cos the like to hear you scream . . . A whole lot more evil in my book =p
Oshova
3081
Post by: chaplaingrabthar
Don't DE do it specifically to avoid the attentions of a god?
17799
Post by: Oshova
Kind of . . . But they're still doing it of their own free will in a way, and I believe that makes them more evil . . . But such is life . . .
In other news . . . Anyone fancy Swordmaster Vs Calgar in Clash of Heroes? I know where my money's going . . . Death to the Ultramarines!!! =D
3081
Post by: chaplaingrabthar
I wonder how Ghaz Vs. Abbadon would go in that Clash of "Heroes?"
9598
Post by: Quintinus
Call me weird but the paper template thing for the Imperial Guard sounds super cool.
And I'm sorry to see that the Chaos Space Marine missions are so terribly bland and lame and lacking in character. "Pillage"? Really? "Scorched Earth"? Really?
What happened to gibbering psychopaths gurgling phrases in unknown languages to praise the dark gods? Now we have these lame spiky "Marines gone baaaad".
17799
Post by: Oshova
Clash does leave the Armaggedon option open ofcourse . . . To show that really the orks would walk up and down the Guard all day long, while Ghaz drums Yarrick into the floor . . . =D
And yeah Chaos mission leave something to be desired from their names . . . But I'm not going to judge the mission by it's title. Going to wait until I've got the book to look at before bad mouthing anything. You never know GW might not have screwed Chaos over . . . Now where did I put that Chaos Legions book? . . .
5845
Post by: Teek
Mad Doc Grotsnik wrote:Teek....when you get the book, have a look at the planetary report at the start of the Necron Section...
Color me excited! Any throwback to Angelis makes me a happy greenskin!
24598
Post by: Lunchmoney
Having Gotten to play with the new book over the last couple of days at my flgs, I can say this absolutely is a lot of fun. Aside from 3 specific battles for races, they have rules to use em for anybody. Remember though, this is NOT balanced in all cases and is for fun or campaign play only. Some of the missions are totally one sided but have fun mechanics. Others are fairly balanced with special quirks and such. Overall I will be buying this.
On a side note for the comment about my meta, I actually have two, one for my regular opponent, and the other for my FLGS.
17799
Post by: Oshova
Can't wait to throw round bits of paper and take slaves =D
Definitely will be buying this book.
Oshova
23697
Post by: SwanCo
chaplaingrabthar wrote:Don't DE do it specifically to avoid the attentions of a god?
Technically they do it to avoid the eye form some greater chaos being, but they still pillage and murder quite simply in most of their minds for the pure bliss they get from doing it.
Dark Eldar Codex wrote:"you should be grateful. Once i remove your skin you will feel much cooler. And when i have finished with you, you shall serve a much greater purpose"
Urien stopped and strained his mind to remember. Perhaps there had once been a purpose, but it was washed away now under an ocean of pain, cruelty, torture, and insanity. Urien shrugged and turned his attention to his experiment.
A cry of pain pierced the darkness.
(just so this isnt taken out of context this is a side note telling of Urien Rakarth torturing a space marine slave for his experiments)
So while they may not be the most evil overall in their motives, i do believe them to be more then the 6th most evil race.
I belileve daemons take first simply because (though they do serve a chaos god) they were created for the specific purpose of killing and wiping out everything.
Necrons...they just wanted to live a long time...i dont think thats evil
CSM evil, but they do all their stuff solely to please a greater being as opposed to the compulsive need the DE feel for the torture and of slaves and innocents.
but thats just my two cents. XD
On another note i am glad that there will finally be some new missions to be played by all
21170
Post by: Klawz
Platuan4th wrote:A-P wrote:Mad Doc Grotsnik wrote:Nope. Deadly serious.
.......OK. I REALLY want know want the devs were smoking, so I can avoid it like the plague. They actually expect people to pay money for this? "Cut little pieces of paper and then drop them on the table"? Great Cthulhu eat me now...
Don't ever played the Unglued or Unhinged sets for Magic, because that's a mechanic lifted almost directly from various cards in those set.
Heh..... IG CONFETTI FTW!
17923
Post by: Asherian Command
I love the thunderhawk mission XD. and the Baneblade mission! Theres lots of cool goodies in the game.
6872
Post by: sourclams
I honestly have no idea why GW would put out a[nother] supplement that throws game balance out the window. I am fully capable of developing my own homebrew stuff with fun and quirky variations by mission and even army. The only incentive for me to buy a book of missions is if it made homebrew-esque stuff 'official', i.e. fun but in a standardized and internally balanced format.
'The Duel'; Abaddon is now completely unkillable by IG and will simply stomp around chasing after fleeing vehicles and platoons with 1 wound left.
'Black Crusade'; Mech armies will watch an endless wall of Obliterators walking onto the table spewing lascannon fire across the board.
'Trench Warfare'; Imperial Guard became too dynamic and fun with the release of the new codex, so we had to re-introduce rules to turn them into a static, immobile gunline, and god forbid you actually want to move a model.
Nonsensical scenarios can be fun, in the same way Apocalypse and Planetstrike can be fun, but I see absolutely no reason to shell out real money for homebrew material that's actually less balanced (and therefore fun) than what I can create myself.
17155
Post by: bhsman
sourclams wrote:Seems like quite a few people are feeling the need to be rude today. Quit it. - Lorek You don't have to rules for tournaments. You don't have to use the rules for pickup games. You don't have to use the rules for a friendly game. You can politely turn down an offer to play a game against someone who does want to use them. You don't have to use the rules period; just rework them to fit the scenario or feelings of your local group. You don't have to buy it, read it, or even make whiny posts about it theorizing about how people will take advantage of it if you don't want to. You don't even have to think about them. So chill. PS-Your HQ can also deal the final plow a lá shooting, so give your Company Commander a plasma pistol to finish off Abaddon after your artillery has dropped a few shells on him. Or paper markers, whatever.
6872
Post by: sourclams
I know it'll take a massive reserve of willpower to resist dipping into the meticulously collected clip art library from your days of intensely trolling the World of Warcraft forums, but try to understand my point:
I don't give a god damn if the average 40k player is so morosely uncreative that he needs book-issued rules on how to cut out little pieces of paper in order to decide where the S8 pie plates happen to land.
Just like the massive failure that was the Planetstrike book, it bothers me when the game developers are able to take a steaming dump on fifty pages of glossy soft-bound and pass that off as the 'content update' for the quarter.
17155
Post by: bhsman
I'm sure that very dedicated and professional WoW forums trolls would feel grievously insulted to be compared to me for only calling you a big baby, but let's move on.
sourclams wrote:Just like the massive failure that was the Planetstrike book, it bothers me when the game developers are able to take a steaming dump on fifty pages of glossy soft-bound and pass that off as the 'content update' for the quarter.
In what way is it a festering flop of feces, though? Is it because the rules are unimaginative (laughable) or unbalanced (you were going to use the missions for a competitive purpose?)
EDIT: Your first post staked out your concern for 'balance' but in what scenario are you expecting these to be use competitively? And now you're just upset at GW for releasing special rules? Wouldn't most people nerdrage at GW for not doing any of that these days?
6872
Post by: sourclams
I was excited for Planetstrike. I thought it'd be a new, innovative, and dynamic way of playing 40k. I thought that bastions, walls, and fortifications would change the game. Turns out that the supplement that introduced these things also invalidates them on the first few pages when everything is free to deepstrike into the middle of your gazillion-point fortress of doom.
To this day, I have never seen one single game of Planetstrike played at my store. It was a fantastic opportunity for increased playability that designer failure ruined.
Planet Strike part 2: Battle Missions is going the same way. 16 year olds could have thought up better 'unique missions/bonuses' than what made it into the book. Do you really think any of this is new or innovative?
'Imperial Guard infantry get a 4+ cover save if they just hold still, forever.' This is the exact issue that the new codex fixed; IG were a static, immobile, dull army. Did GW really just give us special rules to turn our new dynamic, interactive codex back into the un-fun Wall-o-Men? This is the easiest one to pick on but the vast majority of the race-specific stuff is just as stupid. Oftentimes balance and creativity have to teeter-totter a bit to find the point that is the most fun for all participants to be involved in, but this book really seems to have swung to the point that gives the least yield in both areas.
8248
Post by: imweasel
bhsman wrote:You don't have to rules for tournaments. You don't have to use the rules for pickup games. You don't have to use the rules for a friendly game. You can politely turn down an offer to play a game against someone who does want to use them. You don't have to use the rules period; just rework them to fit the scenario or feelings of your local group. You don't have to buy it, read it, or even make whiny posts about it theorizing about how people will take advantage of it if you don't want to. You don't even have to think about them. So chill.
PS-Your HQ can also deal the final plow a lá shooting, so give your Company Commander a plasma pistol to finish off Abaddon after your artillery has dropped a few shells on him. Or paper markers, whatever.
Or perhaps GW could spend their time and money wisely and not waste it?
How much crap does GW need to keep producing for little return?
1047
Post by: Defiler
The five people in this thread dissenting don't outnumber the people who already have money put aside for the Missions Book.
Internet ≠ World Market.
14152
Post by: CT GAMER
Clthomps wrote:H.B.M.C. wrote:This is from the other thread, but I'll post it here as well.
Fresh from the Taco-Making Machine at BoLS:
Chaos Marines
1. Pillage
2. Black Crusade
3. Scorched Earth
Chaos Daemons
1. Night Fight
2. Invasion
3. Fight to the Death
Dark Eldar
1. Dawn Raid
2. Slave Raid
3. Feigned Retreat
Eldar
1. Pre-emptive Strike
2. Flank Attack
3. Mobile Defence
Imperial Guard
1. Prepared Assault
2. War of Attrition
3. Trench Warfare
Necrons
1. Ambush
2. Reconnaissance in Force
3. Implacable Advance
Orks
1. Blitzkrieg
2. Waaagh!
3. Cut & Run
Space Marines
1. Vanguard
2. Surprise Attack
3. All-round Defence
Tau
1. Vertical Envelopment
2. Counter-Attack
3. Fighting Withdrawal
Tyranids
1. First Contact
2. Wave Assault
3. Infestation
Universal
1. Kill Team
2. Linebreaker
3. Clash of Heroes
So no Deamonhunters or Witch hunters huh? Well thats interesting, I doubt they would have excluded them if they were planning to release them after the BA codex.
So the order of armies never to see light of day again now goes like this:
1. Squats
2. DH/ WH
3. Dark Eldar
14852
Post by: Fateweaver
We also don't know how the missions AS A WHOLE play out. 4+ cover save to IG if they don't move. Let's assume an objective mission. Now, UNLESS you happen to deploy your entire army on all the objectives those IG are moving at some point (some of them anyway).
Not to mention isn't the metagame all about mechanized. I'm pretty sure that vehicles are exempt from 4+ cover for sitting still so IG will play no different than they do now (not to mention armies with lots of flamers, ala vulkan army, will not care that IG have 4+ cover saves.
It's a funny lot. From 4th ed on people wanted GW to release more "fun" rules and scenarios and reasons to play. Cityfight was 3rd ed but was invalidated by 4th ed. Near the end of 4th we got Cities of Death, then we got Apoc and Reload, and then Planetstrike. Now GW is coming out with more "fun" missions (they already said they don't care that much about catering to tournament gamers) and now people are doing a 180 and saying "GW needs to come out with more tournament and competitive scenarios."
Don't like the idea of it don't buy the rulebook or play the missions, OR, and here is a better idea; wait until the mission book is in stores, you can see every mission in exacting detail and THEN decide if it's garbage or not.
It might cost GW 10,000GBP. If they make money on it (and they will as Defiler just pointed out Dakka =/= world market than it isn't a WASTE of money.
Planetstrike games are fun and seriously, if you actually played PS you'd know that wrecking a bastion, which is NORMALLY an objective (it doesn't have to be) does not keep it from being an objective. So DS armies won't just "auto-win" because they blew up every bastion that's an objective.
But that's okay. It wouldn't be the interwebs if people weren't allowed to spew hatred toward something they know very little or nothing about.
8248
Post by: imweasel
Defiler wrote:The five people in this thread dissenting don't outnumber the people who already have money put aside for the Missions Book.
Internet ≠ World Market.
What's that got to do with anything?
8725
Post by: Mad Doc Grotsnik
It has to do with your statement they won't make money out of it.
Which is quite clearly a patently silly statement. But of course, this is the Interwebs where the whingers definitely know best.
33 additional missions appeals to a lot of gamers. Just re-read the thread and have a dissent/approval count.
8248
Post by: imweasel
Mad Doc Grotsnik wrote:It has to do with your statement they won't make money out of it.
Which is quite clearly a patently silly statement. But of course, this is the Interwebs where the whingers definitely know best.
33 additional missions appeals to a lot of gamers. Just re-read the thread and have a dissent/approval count.
So you are saying the couple of dozen folks in here saying it's good is enough to make them money?
And I never said they wouldn't make money off of it.
The statement was meant to say 'they could have spent the time and money on something that would make them more money than this stinking pile of feces'.
17155
Post by: bhsman
sourclams wrote:Planet Strike part 2: Battle Missions is going the same way. 16 year olds could have thought up better 'unique missions/bonuses' than what made it into the book. Do you really think any of this is new or innovative?
Then make up your own rules and just don't use the Battle Mission rules. It's that simple.
sourclams wrote:'Imperial Guard infantry get a 4+ cover save if they just hold still, forever.' This is the exact issue that the new codex fixed; IG were a static, immobile, dull army. Did GW really just give us special rules to turn our new dynamic, interactive codex back into the un-fun Wall-o-Men? This is the easiest one to pick on but the vast majority of the race-specific stuff is just as stupid. Oftentimes balance and creativity have to teeter-totter a bit to find the point that is the most fun for all participants to be involved in, but this book really seems to have swung to the point that gives the least yield in both areas.
A) As it's been said, we don't know if there are any drawbacks to that mission, whether explicit (can't move or they lose it) or more subtle (placement of objectives forces you to move eventually)
B) Run incredibly rare and unknown tactics such as "Buy flamers", "Use ordinance", "Assault with grenades" or such unspeakable acts like "Drop loads of shooting wounds and force saves on T3 models". The choice is yours.
C) bhsman wrote:You don't have to rules for tournaments. You don't have to use the rules for pickup games. You don't have to use the rules for a friendly game. You can politely turn down an offer to play a game against someone who does want to use them. You don't have to use the rules period; just rework them to fit the scenario or feelings of your local group. You don't have to buy it, read it, or even make whiny posts about it theorizing about how people will take advantage of it if you don't want to. You don't even have to think about them. So chill.
If you want to post about what changes could be made to the Battle Mission rules to make them more balanced, then start that thread, and I will happily give you some ideas. Until then, this is probably the wrong place.
14852
Post by: Fateweaver
imweasel wrote:Mad Doc Grotsnik wrote:It has to do with your statement they won't make money out of it.
Which is quite clearly a patently silly statement. But of course, this is the Interwebs where the whingers definitely know best.
33 additional missions appeals to a lot of gamers. Just re-read the thread and have a dissent/approval count.
So you are saying the couple of dozen folks in here saying it's good is enough to make them money?
And I never said they wouldn't make money off of it.
The statement was meant to say 'they could have spent the time and money on something that would make them more money than this stinking pile of feces'.
If we go by the attitude that the interwebz = worldwide fanbase than we have to assume that GW will still make money. The ones happy with the missions book outweight the ones against it; not only here but on Warseer and on B&C.
8725
Post by: Mad Doc Grotsnik
imweasel wrote:Mad Doc Grotsnik wrote:It has to do with your statement they won't make money out of it.
Which is quite clearly a patently silly statement. But of course, this is the Interwebs where the whingers definitely know best.
33 additional missions appeals to a lot of gamers. Just re-read the thread and have a dissent/approval count.
So you are saying the couple of dozen folks in here saying it's good is enough to make them money?
And I never said they wouldn't make money off of it.
The statement was meant to say 'they could have spent the time and money on something that would make them more money than this stinking pile of feces'.
Like perhaps create a single model for a single army, instead of a single book which every 40k player in the world can use? Good call skip. Good call. Books will also be a damned sight cheaper to develop than a model, simply because it doesn't require a mould to be made. Just some plates for the print house whenever they need a re-print. (from my experience in print, this isn't always strictly necessary, but plates are relatively inexpensive)
4869
Post by: ShumaGorath
A-P wrote:Mad Doc Grotsnik wrote:Nope. Deadly serious. .......OK. I REALLY want know want the devs were smoking, so I can avoid it like the plague. They actually expect people to pay money for this? "Cut little pieces of paper and then drop them on the table"? Great Cthulhu eat me now... WHEN I PLAY WITH MY TOY SOLDIERS I ONLY WANT ABSOLUTE SERIOUSNESS. LOOK AT HOW I INVOKED CTHULU IN MY POST, IT'S HOW YOU KNOW I'M TO BE TAKEN SERIOUSLY AS A TOTALLY SERIOUS ADULT. SERIOUSLY. I've glanced through the book and it looks neat, it'll probably be a good play aid when looking for alternatives to dawn of war tie mission.
24860
Post by: Whatever1
sourclams wrote:I was excited for Planetstrike. I thought it'd be a new, innovative, and dynamic way of playing 40k. I thought that bastions, walls, and fortifications would change the game. Turns out that the supplement that introduced these things also invalidates them on the first few pages when everything is free to deepstrike into the middle of your gazillion-point fortress of doom.
To this day, I have never seen one single game of Planetstrike played at my store. It was a fantastic opportunity for increased playability that designer failure ruined.
Planet Strike part 2: Battle Missions is going the same way. 16 year olds could have thought up better 'unique missions/bonuses' than what made it into the book. Do you really think any of this is new or innovative?
'Imperial Guard infantry get a 4+ cover save if they just hold still, forever.' This is the exact issue that the new codex fixed; IG were a static, immobile, dull army. Did GW really just give us special rules to turn our new dynamic, interactive codex back into the un-fun Wall-o-Men? This is the easiest one to pick on but the vast majority of the race-specific stuff is just as stupid. Oftentimes balance and creativity have to teeter-totter a bit to find the point that is the most fun for all participants to be involved in, but this book really seems to have swung to the point that gives the least yield in both areas.
Well, IG were always a static,immobile,army before their most recent codex...and also one of the most popular armies in 40k. Some people enjoy playing a massive gunline army,so the mission makes sense from a "throwback" standpoint.
The book isn't intended to be "new" or "innovative." It's intended to break up the monatany of playing the same 3 missions in the rulebook over and over again. Sure,you can write your own missions,if you feel like it. Heck,you could just write your own codices and/or base rules if you were willing to sink the time into it. But a lot of people don't have that much time or don't have the rules accumen to be able to do that. Is it a little janky that Missions is focused around race specific missions that used to come in individual codices? A little. I would've preferred to see more than 3 "generic" missions,myself. But it still doesn't mean the book is without merit.
11
Post by: ph34r
I was hoping for some sort of "dig in" option in the new codex, and now I get it! I'm happy. Also IG art in the new book should be nice.
EDIT: And I'm sorry everyone's mechvets couldn't get a mission to make them better
13937
Post by: BrassScorpion
So the order of armies never to see light of day again now goes like this:
1. Squats
2. DH/WH
3. Dark Eldar
I'm quite confident that at least one of those should not be on the list.
14152
Post by: CT GAMER
Whatever1 wrote:
The book isn't intended to be "new" or "innovative." It's intended to break up the monatany of playing the same 3 missions in the rulebook over and over again.
funny that. And I thought it was pure chance that the mission section in the current rulebook sucked...
It's almost like they had this planned all along...
And because people seem to somehow want to defend it: The current KP system sucks ass... Lets be honest...
3081
Post by: chaplaingrabthar
I'm just happy that there will be more than 3 missions that'll be possible as pick up in store games now.
And yeah, KP's don't work quite right.
4884
Post by: Therion
Well,IG were always a static,immobile,army before their most recent codex...and also one of the most popular armies in 40k.
That must only be in the US then. Absolutely noone played IG here before the current codex and that's about a decade of the army being much less popular than Dark Eldar. IG still has rather awful models overall because the Chimera chassis tanks and Leman Russ tanks are hopelessly outdated, and the new tank kits are outright laughable 'upgrades'. IG still only have the Cadians as plastic infantry and they got a scale problem. Seriously the only reason IG has gained popularity is because the army is much more mobile and much more powerful than before, so I wholeheartedly agree with Sourclams' sentiment about the mission making no sense at all.
13214
Post by: General Mayhem
Sorry, but as an old time IG player (4th Ed) who likes a gunline (11 auto cannons & 9 las cannons) who use Catachans (not Cadians) who likes the Russ and Chimera (It's meant to look klunky) but who is also quite happy to make his own variant Hydra, Manticore etc. I am looking forward to some(ready made) new missions to add variety to my games. As a player of at least 4 armies I don't mind them being race specific either.
746
Post by: don_mondo
Heh, been playing IG since 2nd myself, and while they have gone up and down in popularity over the years, they've never been to the "Absolutely noone played IG here before the current codex and that's about a decade of the army being much less popular than Dark Eldar" stage. And yeah, I like my gunline...............
9883
Post by: Cyporiean
BrassScorpion wrote:So the order of armies never to see light of day again now goes like this:
1. Squats
2. DH/WH
3. Dark Eldar
I'm quite confident that at least one of those should not be on the list.
Squats in 2011!
23697
Post by: SwanCo
So the order of armies never to see light of day again now goes like this:
1. Squats
2. DH/WH
3. Dark Eldar
i've played against quite a few armies of DH/ WH and DE..squats are out and have been out, but it seems to me the other armies will have enough players to atleast keep them stocked for online ordering
20662
Post by: Hawkins
Sad if WH/DH go, ive a full army of each, including my only FW stuff. money wasted, but i suppose i can always just play then anyway with the old codex.
6872
Post by: sourclams
Mad Doc Grotsnik wrote:It has to do with your statement they won't make money out of it.
Which is quite clearly a patently silly statement. But of course, this is the Interwebs where the whingers definitely know best.
33 additional missions appeals to a lot of gamers. Just re-read the thread and have a dissent/approval count.
I know they'll make some money out of it, just like Planetstrike. And just like Planetstrike (and Cities of Death), I'm pretty sure that they'll see all their sales volume peak at release and drop away to nothing over the next year, because players will realize that they can think up better rules/mechanics/scenarios on their own. It's not about making more than $0, it's about maximizing revenue. If there's 5 games in your FLGS on Saturday, how many are CoD or Planetstrike scenarios? The answer at my store is 0.
Fateweaver wrote:We also don't know how the missions AS A WHOLE play out. 4+ cover save to IG if they don't move. Let's assume an objective mission. Now, UNLESS you happen to deploy your entire army on all the objectives those IG are moving at some point (some of them anyway).
So you can play the mission and lose your bonus, or play your bonus and lose the mission? How is that not designer fail?
It might cost GW 10,000GBP. If they make money on it (and they will as Defiler just pointed out Dakka =/= world market than it isn't a WASTE of money.
It all hinges on how you define winning. If a business decision makes ROGI, it's generally a winner. If it makes ROGI when it could have made ROGI+2, then it's not nearly as good a winner. At least, that's how it works in my world.
Planetstrike games are fun and seriously, if you actually played PS you'd know that wrecking a bastion, which is NORMALLY an objective (it doesn't have to be) does not keep it from being an objective. So DS armies won't just "auto-win" because they blew up every bastion that's an objective.
It has nothing to do with being an objective or not, or winning or not. It has everything to do with building the Great Wall of China after all the Mongolians got rocket hang-gliders. The very structure of the game invalidates the new mechanics that it was supposed to introduce, which sounds like design failure to me.
But that's okay. It wouldn't be the interwebs if people weren't allowed to spew hatred toward something they know very little or nothing about.
In my store, nobody plays CoD or Planetstrike. Because they are lame and un-fun. I wish I played in fanboi land where all the lame and not-fun supplements suddenly were.
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Post by: temprus
I may have missed the info in the different threads but does anyone know what the mission rules are for Kill Team are?
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Post by: ShumaGorath
In my store, nobody plays CoD or Planetstrike. Because they are lame and un-fun. I wish I played in fanboi land where all the lame and not-fun supplements suddenly were.
Apparently I do. We played cities of death for years after it came out, apoc games are still regular, and planetstrike gets some play as well. I guess you're just better than everyone else, though.
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Post by: Da Boss
CoD is one of the better supplements, I think. I 've much less time for Apocalypse or Planetstrike.
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Post by: Maxstreel
New missions are new missions. It's fun to switch things up a bit. This looks great and I'll buy a copy.
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Post by: JohnHwangDD
BrassScorpion wrote:So the order of armies never to see light of day again now goes like this:
1. Squats
2. DH/WH
3. Dark Eldar
I'm quite confident that at least one of those should not be on the list.
I'm guessing your exclusion will be Squats?
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Post by: BrassScorpion
You got it, Squats are coming back for sure. And I had to go and sell mine a few years ago. I had a look at the book today and it looks like fun. Building the missions on themes for certain armies was colorful, yet of course any mission can easily be adapted for other armies as desired. I also had a look at the new sprues for the Orks and the Ven Dread. Great work all around with tons of decorative and equipment options.
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Post by: DerangdFlamingo
in the duel do the named characters get protection from psykers? i've got visions of calgar being turned into a squig by zagsnap (or whatever his name is, the ork wierdboy SC) and having to kill him as a squig
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Post by: Defiler
Oh, and by the way thread (YOU), I am usually quite patently (thanks mad dock) cynical about expansions like these. I only really play standard 40k, between 1500-2000 points against one other person as a rule to maximize my game experience against time available - however, this books sounds very interesting to me.
So chalk up another usual dissenter thinking even this thing is a good idea.
I can also see many, many more people who are much, much less cynical than myself thinking it's a great idea.
The book is going to sell.
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Post by: Howlingmoon
I'm ultimately indifferent as I'm gravitating more to the Paint and not play side of the fence.
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Post by: dumplingman
totally excited go go kill team!
Also someone asked about the last DE mission if I recall correctly on warseer they said the last DE mission was perma nightfight that only ends on a 6. roll each time at end of either players turn. Don't remember what other rules the mission has though.
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Post by: dietrich
It'd be nice if they gave some more tourney-ready balanced missions in the book. I'll still buy the thing. Of course, I got the Planetstrike book, none of the terrain, and have played no PS games ever. But, I'll still the thing, because it makes for good reading material in my Fortress of Solitude (aka, the bathroom, which is about the only way to escape my kids).
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Post by: Flashman
dietrich wrote:It'd be nice if they gave some more tourney-ready balanced missions in the book. I'll still buy the thing. Of course, I got the Planetstrike book, none of the terrain, and have played no PS games ever. But, I'll still the thing, because it makes for good reading material in my Fortress of Solitude (aka, the bathroom, which is about the only way to escape my kids).
Think this book will be less terrain orientated...
...and to be honest what's to stop you playing planetstrike without buying the terrain released at the time? You only have to define objectives in the game and these don't have to be bastions, defence lines, landing pads etc.
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Post by: Alexpenn
I got to play one of the ork missions. The way it's supposed to work is that orks stay farther from the board edge and have to take out more guys than you and then run away. How it really ended up working is that it was a kill points game where orks get to start @ 24 inches from the board and rush you. To be fair, some of the other missions that a read about seemed like a lot of fun.
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Post by: Uncle Samm
I'm really excited to hear how Kill-Team is going to work. Back when I started playing in 4th edition, I only had a Tau army and I wasn't too excited about having Drones for my grunt dudes and a freakin' FW sergeant for a boss.
To all of the nay-sayers: sometimes it's nice to have an easily accessible selection of missions when you don't have time to hash out custom rules and you are tired of the three missions in the rule book. Sure, anyone with half a brain can make-up a couple of home-brew rules, but not everyone has the time or proclivity to sit down and write stuff out to remain consistent. I can understand being irritated that the missions aren't perfectly balanced for all armies, but what missions really are when certain armies aren't even that well balanced against each other?
The people I play most often now don't even care about balance, they just want to 'do cool stuff' (i.e. a squad of blood claws barreling across a killing ground towards some thousand sons) and not necessarily the 'best tactical decision' and I think this book will be fine and dandy for myself and them.
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Post by: Shaman
BrassScorpion wrote:You got it, Squats are coming back for sure. And I had to go and sell mine a few years ago.
I had a look at the book today and it looks like fun. Building the missions on themes for certain armies was colorful, yet of course any mission can easily be adapted for other armies as desired.
I also had a look at the new sprues for the Orks and the Ven Dread. Great work all around with tons of decorative and equipment options.
SQUATS SIGHTED!
Just kidding.
I had a flick through the book. Seemed ok. Not really worth buying in my opinion though.
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Post by: Lunchmoney
I got to play the Black Crusade mission (chaos mission) this weekend. It basically makes every non-fearless unit have stubborn and preferred enemy on both sides. Also it is similiar to the old without number for all non-vehicle units. Killpoint mission objectives as well. Problem is, my opponent was running a greentide and I was running a 'nid swarm. That game took forever. But, there is something to be said for a game that ends 24-22 killpoints. Lol everything on both sides died at least twice. Overall, having played about ten of the new missions, I would say the fun in this book comes from making your standard army list, then using the d66 table at the beginning of the book to get ANY of the missions. Restricting yourself to your racial missions isn't nearly as fun.
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Post by: Grot 6
Scottywan82 wrote:I haven't heard a peep on this, but supposedly it's in stores. Anyone gotten a look? Is it everything we hoped and more? Or is it Annihilation! 10 different versions. Take and Hold! 10 different versions. Etc.
A brief review is appreciated.
Yes yes and yes.
If you liked the Planet strike, Armageddon, Apocalypse stuff, you'll like the book.
I'd like to chop it all down and tell you its meh, but it has a lot more information, specal side info, and something for every army.... Even you Dark Eldar players, if there are any still out there. I was halfway expecting something for everybodies favorite Space Dwarfs, but... the rest of the book more then makes up for it.
Mind you... I don't usually like GW's books.
One thing I absolutly heated was that they continue to entertain the oblivious on thier silly "Kill Team" stuff that they seem to think is that cats meow.
Personally, I think its crap.
I don't know exactly what they could have added in its place, but I'm of the mind that Skermish 40K needs its own book along thr lines of necromunda. Where you start out with a basic 5 to 10 fig unit and continue to add stuff, grow them, reequip them, and expand on the game to the platoon to cxompany additions in Cityfight, Cities of Death, and Planetfall.
Of course others might like that, but that's ok, like I said, there is something in the book for everyone.
Best thing about it- All the fluff that was missing in the past couple of years in 3d and 4th edition before the paperback books is now in this book then you would expect would come in a GW expansion book. The missions are halfway even thought out and look really interesting.
everything from outside conditions, to different placements, to really neat scenarios for all of the armies to get in on.
Now you have a reason and a serious goal to fight battles, and you can have a pretty fluid map or ladder campaign if you so desire, OR you can have yourself a really interesting start off point to play a really interesting and well thought out one off battle.
I honestly wish that they could punch 3 hole binder holes into these books so you can keep them all in one place.
I can honestly say that between all of these books, you can start a game in battle fleet gothic, play it to plantefall, to apocylipse to city fight, and then to a special fight with your named characters.
take and hold missions with a pulse. anialations, reasons to fight for Firebase Tango, or whatever you want to call it. ( That high speed fortress that they have out there)
I never thought that someone would go in and actually give the game some thought, but there seems to be some real honest effort behind thisd book to give you what you paid for rather then to regurgitate some gak out of the old white dwarf so you go buy more stuff to sit around and look good.
I don't really like the kill points system. They might be good for the newfangled feel good tournies where people like to pally around and win on technicality, but in the real fights, we like wiping out units and running them off the table.
If I'm fighting a battle, its for keeps, you kill them off, you take ground, if you don't take ground you face the consequences, just like a real war. I don't really need something like that to tell me that I wasted a tank, so I won. I can do that by taking over ground, paying some points for a fortification, and placing it in my area where I want to, with the other fortifications, trenchlines, minefields, etc. that I can easily pay for out of an army fund.
One fun one we did one time was to refight The Alamo with orks and guard and a few squads of marines. Nothing like seeing a couple of drop pods crash in and take out a truck, a unit, or wipe a squad out to two guys that get dispatched by the overwatching artillery from another table, Or seeing your releifd force call in short rounds and take out your own units.....
good times, man... good times.
Had the game going for our own brand of annilations, where you stayed in the game as long as you had units on the talbe, and your allies would show up, help you or kill you, and then the game continued for the day as you round robined the teams and fought tooth and nail for objectives. ( that is , of course as long as someone doesn't blow it up, take it, bobbie trap it, fortify it, or whatever they could to keep it and hurt whoever it was to deside to come in and play.
Games like that arn't for the weak willed or feignt of heart, but with this new book, you coule easily keep them going, and flesh them out even more to entertain all sorts of dark and evil ideas on fighting in the 40K universe.
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