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Post by: Cheese Elemental
I'm sure everyone's aware of the Firewalker Pack coming out on the 23rd (it's the 23rd here and I can't get it yet, dammit!), including the Hammerhead tank and 5 new missions (free for all Cerberus Network members), but we've also got something else due tomorrow; new appearances for Garrus, Thane and Jack. I think they're groovy. The goggles, they do nothing! And there's a new character due in early April: Kasumi Goto, the Master Thief. Source for everything
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Post by: SilverMK2
Mmmm... free!
I will have to download this goodness when I get home
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Post by: Cheese Elemental
Wait, the new outfits are 160 MS points for the lot. I think Kasumi is 580 MS points or something around that.
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Post by: SilverMK2
I had to keep downloading all the DLC for the first game so my wife could have 100% completion on it. Don't really want to do the same for ME2 to be honest (running low of cash  ), but I do like free content, and I am happy to get free missions.
So long as the only stuff you have to pay for will be new outfits and cosmetic stuff, I am happy (not read the link as I can't access it at work, so not sure what we will be getting for free and what you will have to pay for, as well as the nature of extra content etc  ).
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Post by: Shaman
thanx cheese, I hadn't seen those pics yet.. New appearances is up but Im not paying for virtual sunglasses..
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Post by: Cairnius
I won't pay for the new outfits just because they're extraneous...Kasumi will be added to my HDD the day it comes out.
Have downloaded Firewalker, haven't had a chance to play it yet due to blogging...but I'm looking forward to it. I can already tell, though, that DLC post-story-completion is going to feel disjointed and wierd. I think it would be an interesting experiment if Bioware created some DLC that was specifically designed to keep the adventure going AFTER the main story line had ended.
Mass Effect 1 DLC was disjointed in the same way...I had to go back to old save files pre-story-completion to actually play it. At least now I can use post-completion files for Mass Effect 2...and I've only beaten it with one file so far...
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Post by: Anung Un Rama
It's nice to see that someone finally got around to fix Garrus' armor.
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Post by: Cheese Elemental
Cairnius wrote:
Have downloaded Firewalker, haven't had a chance to play it yet due to blogging...but I'm looking forward to it.
It actually fits in just fine. There's not nearly enough new dialogue and I'd like additional Hammerhead missions in the future, but the current ones are fun and challenging. This tank is really fragile.
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Post by: Manchu
holy feth I thought that was Tali's face for a second
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Post by: metallifan
Manchu wrote:holy feth I thought that was Tali's face for a second
This bugged me about the Tali romance. There was all the suspense building up over her mask finally being removed, and then the camera faces the back of her head.
 ing  sheep  er!
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Post by: BrookM
When Shephard removes the helmet, another helmet is underneath it. People have tried it with cheats and dev tools. She has no face.
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Post by: metallifan
BrookM wrote:When Shephard removes the helmet, another helmet is underneath it. People have tried it with cheats and dev tools. She has no face.
Yea I know. I googled "Tali's Face" to see if I missed some kind of wicked bonus content with my collector's edition but no dice
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Post by: Cheese Elemental
BrookM wrote:When Shephard removes the helmet, another helmet is underneath it. People have tried it with cheats and dev tools. She has no face.
The same thing happens in Halo: Combat Evolved. People used dev tools to move the camera in the ending cutscene and behold! He wears two helmets!
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Post by: Cairnius
I finally got a chance to start playing the Firewalker DLC last night...and was bored very quickly.
It adds nothing to the story, there's no new dialogue, it very much feels like something that was meant to be in the full game but they didn't finish in time...
It actually has me thinking a lot about DLC and what DLC should and shouldn't be. Kasumi's Stolen Memory also looks like something that should have shipped at retail.
My character file that already completed the story is who I started Firewalker with, and this content felt totally disjointed. I'm probably not going to bother playing the content with her, I might just use it for my second, Paragon character so the content gets integrated into the whole experience...but even then I suspect it's going to feel like a standalone as it has absolutely nothing to do with the story. Kasumi's Stolen Memory hopefully WILL be integrated into the story.
At this point I feel that DLC should never, ever be placed within the main storyline. If you're going to release DLC after the fact, then make it an entirely new adventure which is meant to take place after the main storyline has been completed. Had they done this with Firewalker, recorded some new dialogue, breathed some real life into it, then releasing as late as they did might make some sense.
Most people I know have already beaten Mass Effect 2 and put it aside for newer games.
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Post by: metallifan
I think Firewalker was more of a "Test Run" to get people used to controlling the tank and finding feedback on whether or not it would be worth building on. I'm saying this because Bioware is planning future tank missions, which we can only assume will be more like conventional missions and will include more dialogue.
Kasumi, on the other hand, is supposedly going to add 5 hours of gameplay that introduces her and her story, so it'll likely be -very- dialogue heavy if my experience with RPGs is any indication. If you're not in Cerberus Network, I would suggest skipping Firewalker -until- further Tank missions are released. Save your cash for Kasumi Goto. For one, Shepherd is in a suit for the first part of the mission, so instantly it wins some James Bond points
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Post by: Anung Un Rama
I currently don't have my Xbox. I thought Firewalker was free.
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Post by: Cairnius
Firewalker IS free...if you're in the Cerberus Network, which is why metallifan said:
metallifan wrote: If you're not in Cerberus Network, I would suggest skipping Firewalker -until- further Tank missions are released.
I think he means to say "It's not worth paying the 1200 MS points for the Cerberus Network, and Firewalker, until they have more tank missions."
The only free stuff on the Network is:
- The Normandy Crash site mission (meh, gives you a little exp and a helmet for your room)
- Zaeed character and his loyalty mission (meh, I look forward to trying the evil choice for that one but other than that I didn't use the character much in my parties)
- Cerberus Armor (don't wear it as it covers the face during missions and ruins dialogue for me)
- Eviscerator Shotgun (everyone with a shotgun in my parties uses it)
- Arc Projector heavy weapon (haven't had a chance to use it yet)
- Firewalker DLC (opined upon already)
If that's worth the MS points for you, go for it. I'm not sure if I'd bother with the Cerberus Network or not for all this, however. I think the Eviscerator might be the only thing I'd miss, for my Insanity-difficulty run. Other than that...
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Post by: metallifan
Exactly what I'm saying, in fact. I bought the Collector's edition, so I got free Cerberus access, but those that didn't - don't spend money on Firewalker just yet. Get it when the new tank missions are out, but not before. Kasumi Goto will likely be a much more worthwhile purchase, judging by the previews on various sites that seem to have mostly good things to say. I hear it isn't -perfect-, but it's still a very worthy addition. I guess we'll find out in a couple days
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Post by: Anung Un Rama
I have access to Cerberus. I bought the game new. Just read your post wrong.
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Post by: metallifan
Well if you've got Cerberus, then you might as well get Firewalker if you haven't yet. It's still good fun ripping around blasting stuff with a flying tank. I found it to be a fun time waster. It's probably something like test-flying one of these:
And no, that isn't photoshopped. Anyway, yea. Good time waster if you can get it free. But not worth the money if you're not in the network.
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Post by: Cheese Elemental
Actually, metallifan, I found the Hammerhead to have incredibly smooth handling. It's so much better than the Mako it's not funny. The only thing it's missing is some kind of secondary weapon, like a machinegun. I don't like having to use the cannon all the time.
That said, I think there are too many pessimists in this thread.
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Post by: metallifan
Oh I wasn't saying it was bad. I agree that it's actually drivable. The Mako was a  ing nightmare.
In fact, I actually lol'ed with joy when I saw the Mako half-buried in the Crash Pack. I was referring to the missions being more of a time waster and practice than something that actually aids the storyline.
The referance to the real Flying Tank was just me saying how much fun the Hammerhead is (And how I'd like my own flying tank)
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Post by: BrookM
I liked the Mako.
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Post by: Cheese Elemental
metallifan wrote:Oh I wasn't saying it was bad. I agree that it's actually drivable. The Mako was a  ing nightmare.
In fact, I actually lol'ed with joy when I saw the Mako half-buried in the Crash Pack.
I laughed maniacally too. YEAH YOU FETHER, WHO'S STUCK NOW EH?
metallifan wrote:The referance to the real Flying Tank was just me saying how much fun the Hammerhead is (And how I'd like my own flying tank
Sorry, I thought you were complaining about the handling.
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Post by: metallifan
BrookM wrote:I liked the Mako.
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Post by: Lord Harrab
I liked the mako, nowhere else have i found a tank that can tea-bag enemies to death.
As for the hammer head, I've only manged to play a couple of the missions and so far i'm not that impressed, they seem more like races than anything else.
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Post by: Cheese Elemental
Keep in mind that the Hammerhead was never intended to be an integral part of the game, unlike the Mako.
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Post by: metallifan
Lord Harrab wrote:I liked the mako, nowhere else have i found a tank that can tea-bag enemies to death.
As for the hammer head, I've only manged to play a couple of the missions and so far i'm not that impressed, they seem more like races than anything else.
You could tea-bag them, assuming you could actually steer it toward them without flying off to the extreme-left or extreme-right or flip right around to face arse-backwards at the slightest tap of the controls
Again, these seem to be test missions for feedback on the vehicle itself. There are future Tank missions in the works, and I'm assuming that they'll be better planned out and executed. There wasn't even really dialogue here, which also lends itself towards seeming like more of a dry-run of the Tank as an additional angle in the game. I'm willing to bet we'll see better-constructed, more in-depth missions as time goes on.
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Post by: Lord Harrab
metallifan wrote:Lord Harrab wrote:I liked the mako, nowhere else have i found a tank that can tea-bag enemies to death.
As for the hammer head, I've only manged to play a couple of the missions and so far i'm not that impressed, they seem more like races than anything else.
You could tea-bag them, assuming you could actually steer it toward them without flying off to the extreme-left or extreme-right or flip right around to face arse-backwards at the slightest tap of the controls
Again, these seem to be test missions for feedback on the vehicle itself. There are future Tank missions in the works, and I'm assuming that they'll be better planned out and executed. There wasn't even really dialogue here, which also lends itself towards seeming like more of a dry-run of the Tank as an additional angle in the game. I'm willing to bet we'll see better-constructed, more in-depth missions as time goes on.
Funny thing is, I've never had any problems with the mako at all, except when i thought it' be cool to do a drive by snipe with the mako's cannon and drove straight into a lava pit.
Also, you make a good point about the mission being a test run, i'll be wiling to wait see what solutions them come up with based on player feedback.
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Post by: Gannon
I'm on my second play through, and downloaded all the extras so far. I liked the hammerhead, although the resource gathering was a bit easy, I only had it blow up on me once, and that was just because I rushed in for a kill and got blown up by a prime.
Can't wait for the Kasumi DLC to come out.
Insanity difficulty is a pain in the ass!
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Post by: Kanluwen
BrookM wrote:I liked the Mako.
I did too. That thing was ridiculously fun on the really really really hilly planets.
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Post by: Cheese Elemental
Kanluwen wrote:BrookM wrote:I liked the Mako.
I did too. That thing was ridiculously fun on the really really really hilly planets.
Really? I was yelling at my TV and swearing at the top of my lungs because the damn thing would get stuck in holes or slide down hills that it should have been able to easily climb.
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Post by: Kanluwen
That's why it had jumpjets.
To compensate for the obviously flawed handling!
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Post by: metallifan
Lord Harrab wrote:Funny thing is, I've never had any problems with the mako at all, except when i thought it' be cool to do a drive by snipe with the mako's cannon and drove straight into a lava pit.
I was on PC, so my handling on the thing was WSAD, and let me tell you, if you so much as tapped a key, the thing pretty much did a full 90 degree turn on the spot and flung you way the  out of line with your target.
It resulted in me skipping every side-mission on my second playthrough, and ragequitting a couple times on some of the story levels.
And walls were the big thing for me. I'd be doing some mad drive-bys with the MG blazing, and suddenly *BLAM* *Ka-chunk* - I hit a wall and the Geth are probably roaring with laughter in Binary
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Post by: Shaman
I agree with Cairnus I still haven't played the tank mission yet.. And probably wont.
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Post by: Cheese Elemental
Shaman wrote:I agree with Cairnus I still haven't played the tank mission yet.. And probably wont.
For what it's worth, I think you should play it, Shaman. It's only around 350 MB to download and it's free. A small price to pay, no?
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Post by: Shaman
No I downloaded it.. I just haven't got around to playing it. Maybe when they release Kasumi..
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Post by: metallifan
I beat it early so that I could focus all my anticipation on the Kasumi DLC
By the way, did anyone else laugh when they read "Kasumi Goto"?
The first thing that went through my head was "I wonder if this DLC comes with lots of MULTILAZ0000000RZ!!!!!!!!1!!!1!!!!!"
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Post by: Cheese Elemental
metallifan wrote:I beat it early so that I could focus all my anticipation on the Kasumi DLC
By the way, did anyone else laugh when they read "Kasumi Goto"?
The first thing that went through my head was "I wonder if this DLC comes with lots of MULTILAZ0000000RZ!!!!!!!!1!!!1!!!!!" 
Until I read that it's a common Japanese surname, I thought that it might be some kind of sick joke.
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Post by: metallifan
Cheese Elemental wrote:metallifan wrote:I beat it early so that I could focus all my anticipation on the Kasumi DLC By the way, did anyone else laugh when they read "Kasumi Goto"? The first thing that went through my head was "I wonder if this DLC comes with lots of MULTILAZ0000000RZ!!!!!!!!1!!!1!!!!!" 
Until I read that it's a common Japanese surname, I thought that it might be some kind of sick joke. I honestly thought that some huge 40K fan was in charge of naming nouns and creating vehicles in this game. I mean... Dakka System? Blood Pack sounds an awful lot like "Blood Pact", A hovering, hi-tech tank called a "Hammerhead"? You can't tell me the Gunships don't look like freaking Valks, and now a character with Ol' Tanksurfer's last name? I wonder how long it'll be till GW sends Bioware a C&D
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Post by: Cheese Elemental
It's not ripping off 40k or anything, they're more like clever references. I don't think the Mantis Gunships look like Valks. Their shape is quite different. Valks look more like planes.
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Post by: metallifan
Cheese Elemental wrote:It's not ripping off 40k or anything, they're more like clever references. I don't think the Mantis Gunships look like Valks. Their shape is quite different. Valks look more like planes. Yea, but this is the same GW that shuts down fansites for spreading their love of the hobby. I'd totally believe it if someone told me GW sent Bioware a Cease & Desist.
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Post by: The Farseer
that DLC looks nice
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Post by: Tyyr
BrookM wrote:I liked the Mako.
There's nothing particularly wrong with the Mako it was the maps. Instead of dropping us in mountain ranges with 80 degree slopes why not dunes or tundra or something? The Mako itself was fine, the maps blew.
Now the Hammerhead sucks all on its own. It's nicely responsive until you jump then good luck. It's fragile and your reliance on a seeker missile weapon with no direct fire back up can be annoying. Colossus almost dead and... the missile that would have killed it decides to waste the trooper that's not even firing at me. Which wouldn't be so bad if not for the fact that you couldn't save at all in firewalker missions. On the whole it's five levels of platform jumping with no real tie into the main story at all who's most interesting parts were when you got out of the titular hover tank.
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Post by: BrookM
The moon mission for the Mako was excellent really, I always enjoy driving around that one, looking up (down?) at earth.
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Post by: Tyyr
And that was a mission without the ridiculous terrain. Amazing how that works. I'd gladly trade the Hammerhead to get the Mako back.
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Post by: metallifan
Did anyone else notice that Earth on that moon mission was actually backwards? North America and Europe switched places
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Post by: Anung Un Rama
A bit off-topic, but I have to share this. A Lego Normandy: http://www.mocpages.com/moc.php/188396
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Post by: BrookM
Nice!
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Post by: Cheese Elemental
The Kasumi DLC is out now. Not sure if I should download it just yet, as I have a 12GB download cap and I don't want to go over that.
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Post by: BrookM
Sounds like someone needs to emigrate! Automatically Appended Next Post: Anyway, I've downloaded it and will play it along with the Fire Chugger expansion when I plan on replaying the game from the start again. I've already killed the giant baby so to me the game feels done now.
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Post by: Anung Un Rama
The latest Xbox Live Update let's you use USB drives to store data.
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Post by: BrookM
About time and sadly two years too late for me.
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Post by: Lord Nimr0d
Anung Un Rama wrote:It's nice to see that someone finally got around to fix Garrus' armor. 
I'd buy it just to see Garrus look somewhat normal again  But I don't really like the glasses on the other outfits. Doesn't really suit them. Well, maybe our green assassin, but not Jack.
And yeah, what you guys said about the Firewalker: it's become somewhat like Mario, with you being able to jump on top of enemies and kill them.
I'm looking forward to Kasumi, though as an xbox user I feel that I should be rewarded with a nice new achievement.
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Post by: Tyyr
What achievement, "I spent seven bucks extra on this game."?
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Post by: metallifan
Your achievement for buying it is the DLC itself
Spend $7, get 5hrs of extra content and a new Character. Seems a little more rewarding than the "Bleep bloop" bit on the top of your screen.
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Post by: BrookM
Kasumi isn't Cerberus?
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Post by: Anung Un Rama
If by "not Cerberus" you mean "free content from the Cerberus Network" then the answer is no. It's regular DLC.
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Post by: BrookM
So much for that then.
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Post by: metallifan
I'll still be picking it up. DLC that's 1/4 of the time length of the original $60 game for only $7? Sounds like a pretty decent deal to me.That and Bioware being Canadian, I've gotta help a national company, even if it just makes me seem like another gullible consumer.
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Post by: Anung Un Rama
All in all, the Cerberus Network offered some decent stuff. I haven't played the tank missions yet, but they gave us Zaeed, a new shotgun, a new heavy weapon, the crash site. For something which was basically a "reward" for people buying the game new it was pretty good.
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Post by: Tyyr
I dunno if it would be worth it for someone buying a used copy of the game. I think the Normandy crash site was awesome (though I resented the presence of the the element zero) and Zaeed was pretty good but worth $15? Ehhhh...
Kasumi though, I think that's going to be worth the $7.
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Post by: metallifan
Indeed I would accept a switched pricetag for Kasumi and Zaeed. Or I would if Zaeed wasn't free. Kasumi is definately worth at least $15. The extremely low $7 tag that Bioware ended up sticking on it was, IMHO, just a company showing it's appreciation to customers. Don't see enough of that these days to be honest. It's good to know that a few big names still care about where they came from.
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Post by: Cheese Elemental
Right, downloaded and played the Kasumi DLC. I must say, the first part of the mission (where you're in a suit) was very cool, but not long enough. You get to keep the suit as a casual outfit after the mission, too! The combat section is actually pretty hard. You have to fight two YMIR Mechs fairly close together and you can't take a third squadmate with you. The end boss is a fething nightmare, IMO. Kasumi's room is at the other end of the corridor from Samara's, and yes, it has a bar.  There are interactable objects in her room that trigger dialogue, and she'll have her own thoughts on missions and people, but she has the same style of dialogue as Zaeed. Was it worth 560 MSpoints? Yep.
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Post by: BrookM
Hrm, must investigate further.
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Post by: Tyyr
Downloading it right now while I'm at work. Where's she wind up staying on the Normandy? Port Observation?
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Post by: Cheese Elemental
At the opposite end of the hall from Samara.
So yeah, the Port Observation deck.
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Post by: Tyyr
Figured as much. Pretty much packs the Normandy, and the squad select screen, full then.
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Post by: Anung Un Rama
If I recal correctly, Bioware stated they wanted to keep supporting ME2 and Dragon Age with DLC over the year. I wonder what else we'll get.
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Post by: Tyyr
Hopefully some additional missions, armor PIECES, and a machine gun that shoots straight.
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Post by: Cheese Elemental
The lack of accuracy for the Revenant is a tradeoff for its insane damage and thermal clip capacity. I thought that was obvious. The accuracy is also much less of a problem with the AR Accuracy upgrade anyway.
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Post by: Tyyr
It's over balanced. With the Vindicator is accurate enough that it's quite easy to pop heads with it at ranges the Revenant is just praying to hit targets at. Even with the upgrade its not really an improvement over the Vindicator as the Vindi gets the benefit of the boost as well. The thermal clip capacity is a wash as you have two or three times as many shots down range with the Revenant to get as many hits as you would have with the Vindi.
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Post by: Cheese Elemental
I've really never had a problem with the Revenant. Granted, I don't use it all the time, especially if I have the Geth Pulse Rifle, but it's very useful if someone else is sniping for me. It's all about getting in close.
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Post by: Tyyr
I used it all the time in my first play through. I've been using the Vindicator far more heavily this time around and I'm not having any more trouble than the first go, less in some cases as i can keep a steady stream of 3 round bursts hammering my targets in the face and upper chest.
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Post by: Cheese Elemental
I just didn't even bother with the Vindicator once I got the Pulse Rifle. It's very accurate and fires as fast as the Avenger with the bonus of being even better against shields and barriers.
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Post by: Anung Un Rama
Finally got my game back. Kasumi is awesome! Is there anything she can't kill?
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Post by: Cheese Elemental
Anung Un Rama wrote:Finally got my game back. Kasumi is awesome! Is there anything she can't kill? 
Krogan, YMIR Mechs or anything with armour/barriers.
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Post by: fallen_wolfborn
metallifan wrote:BrookM wrote:When Shephard removes the helmet, another helmet is underneath it. People have tried it with cheats and dev tools. She has no face.
Yea I know. I googled "Tali's Face" to see if I missed some kind of wicked bonus content with my collector's edition but no dice 
Just like the chief at the end of Halo1.
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Post by: Tyyr
Cheese Elemental wrote:Krogan, YMIR Mechs or anything with armour/barriers.
Still, that leaves a lot of opponents in the game she can just one shot at will.
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Post by: Anung Un Rama
I'm currently playing an Infiltrator on hardcore. It's not that difficult I have to say, though that might change once I meet that annoying Collectore Robot thingy.
Question: Can I get Legion, do Tali's loyalty Quest and have the romance scene with her before my crew dies?
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Post by: metallifan
Yep on the loyalty. Trick to getting 100% Crew Loyalty is to recruit everyone and do their loyalty mission -before- getting the IFF. Getting the IFF only allows you time to do one more loyalty mission before they get abducted. So if you picked up Legion before finishing everyone's loyalty missions, then either him or the other crewmember(s) that haven't had loyalty quest(s) done will not all be able to be made loyal if you want to save your crew. And you're pretty much guaranteed to lose any non-loyal members in the final mission. I didn't want that to happen to me, so I ended up having to start all over again. As for the romance scene, it -only- executes after the crew is abducted. It doesn't have any effect on the outcome of whether your crew lives or dies.
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Post by: Tyyr
Actually you're not entirely right on the Loyalty thing.
The way the game is set up the amount of time between picking up the IFF and triggering the end game varies. The variable is how many loyalty quests you haven't done with the crew you've got. In other words you can grab the IFF and then have time to do X number of missions before the endgame triggers. Now you don't have to do loyalty quests. Any major quest will count so you can still screw it up.
Here's my advice. Do EVERYTHING, I mean everything, except for Tali's loyalty mission. Now go grab the IFF. You'll now have Legion on board and his and Tali's loyalty quests to do. Now go and do those two quests. They should be the only thing you can do. Once you finish the last quest you get the end game trigger and you can go right through the relay with no delay. From what I've read there's a similar delay between the end game trigger and when you start losing crewmen but I don't chance it. Finish everything then go for the IFF.
Since I play a FemShep I don't delay the trip through the relay lest my single love interest get goo'd.
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Post by: metallifan
Tyyr wrote:Actually you're not entirely right on the Loyalty thing.
The way the game is set up the amount of time between picking up the IFF and triggering the end game varies. The variable is how many loyalty quests you haven't done with the crew you've got. In other words you can grab the IFF and then have time to do X number of missions before the endgame triggers. Now you don't have to do loyalty quests. Any major quest will count so you can still screw it up.
Here's my advice. Do EVERYTHING, I mean everything, except for Tali's loyalty mission. Now go grab the IFF. You'll now have Legion on board and his and Tali's loyalty quests to do. Now go and do those two quests. They should be the only thing you can do. Once you finish the last quest you get the end game trigger and you can go right through the relay with no delay. From what I've read there's a similar delay between the end game trigger and when you start losing crewmen but I don't chance it. Finish everything then go for the IFF.
Since I play a FemShep I don't delay the trip through the relay lest my single love interest get goo'd.
When I picked up up Legion, I brought him on Tali's mission, but didn't get to do his before the ship got attacked. He ended up dying as a result.
So I would suggest doing -everything- first, then grabbing him and firing off his mission. You're not missing much if you don't bring him on the Floatilla. I wouldn't consider it a chance worth taking myself.
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Post by: Anung Un Rama
I've already seen what happens when I bring him. I was just wondering if his being there would be one of the things being carried over to Mass Effect 3. The character I'm currently playing with will be my good character I'm going to import in part 3. I just like planning.
The question is, if I delay all this stuff, can I still move the relationship with Tali forward enough to have the romance scene at all?
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Post by: Tyyr
metallifan wrote:When I picked up up Legion, I brought him on Tali's mission, but didn't get to do his before the ship got attacked. He ended up dying as a result.
So I would suggest doing -everything- first, then grabbing him and firing off his mission. You're not missing much if you don't bring him on the Floatilla. I wouldn't consider it a chance worth taking myself.
See, I've never had that happen. I've always been able to do his Loyalty quest before the crew gets kidnapped.
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Post by: Anung Un Rama
AND bring him on Tali's mission?
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Post by: metallifan
Anung Un Rama wrote:I've already seen what happens when I bring him. I was just wondering if his being there would be one of the things being carried over to Mass Effect 3. The character I'm currently playing with will be my good character I'm going to import in part 3. I just like planning.
The question is, if I delay all this stuff, can I still move the relationship with Tali forward enough to have the romance scene at all?
Basically your best bet is to do all recruiting and loyalty missions -before- scooping up Legion. Once you get him, turn him on right away and pick up his mission ASAP. Then you'll have a fully loyal crew, and (hopefully) the Quarians will get their world back in ME3 thanks to altering the Geth programming
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Post by: Anung Un Rama
The question is how they will get their world back. I'm playing Paragorn. Mostly.
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Post by: Tyyr
Anung Un Rama wrote:AND bring him on Tali's mission?
Yup, every time.
The geth don't give a damn about the planet. It's irrelevant to them. The have no need for a habitable world, just resources. I suspect that Shepherd will convince them that they and the quarians can live in peace by staying away from one another.
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Post by: metallifan
[youtube] Anung Un Rama wrote:The question is how they will get their world back. I'm playing Paragorn. Mostly. 
Well, if you talk to all the Quarians at the hearing with Legion in party, he'll tell them that originally, the Quarians were seen as enemies because they attacked the Geth 100% of the time if the odds were in their favor.
Now that the Geth serve the reapers, it's another story. But if Legion's reprogramming worked, then assuming the Quarians were willing to Parley with the Geth rather than keep fighting them, there is potential for them to coexist again.
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Post by: Cheese Elemental
metallifan wrote:
Now that the Geth serve the reapers, it's another story. But if Legion's reprogramming worked, then assuming the Quarians were willing to Parley with the Geth rather than keep fighting them, there is potential for them to coexist again.
The Geth don't serve the Reapers, the Heretics do (who make up only a small portion of the Geth race). The normal Geth are the ones living on the Quarian homeworld.
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Post by: metallifan
Cheese Elemental wrote:metallifan wrote:
Now that the Geth serve the reapers, it's another story. But if Legion's reprogramming worked, then assuming the Quarians were willing to Parley with the Geth rather than keep fighting them, there is potential for them to coexist again.
The Geth don't serve the Reapers, the Heretics do (who make up only a small portion of the Geth race). The normal Geth are the ones living on the Quarian homeworld.
Yea... Worded badly, but that's what I was getting at.
I should've included the part where Legion (If you bring him on the Floatilla) explains to the quarians that the Geth only fight them because if the Quarians see a chance for a victory, they attack 100% of the time. According to Legion, the Geth would allow the Quarians to return if they ceased hostilities.
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Post by: Cheese Elemental
Oh yeah, I've seen all that. I always put off Tali's loyalty mission until I get Legion because the dialogue is never worth missing.
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Post by: metallifan
I donno. The dialogue wasn't as comical as I expected it to be, but I do wonder if Legion revealing that the Quarians are solely responsible for deaths on both sides will play some integral role in ME3, should you have brought him aboard the floatilla...
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Post by: Cheese Elemental
My money's on Admiral Xen (the one in favour of brainwashing the Geth again) being a sub-villain in ME3. That would be groovy.
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Post by: metallifan
Cheese Elemental wrote:My money's on Admiral Xen (the one in favour of brainwashing the Geth again) being a sub-villain in ME3. That would be groovy. 
Isn't he the one that sends you the failtastic Email if you don't tell the court about Tali's father's research? You know, the one that's all "Mwuhahahaha! I've just randomly decided to be a super-evil James Bond villain with my army of Geth and nobody can stop me! Mwuhahaha!"
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Post by: Tyyr
That's the one.
Really the heretics are done regardless of what you do on Legion's mission. You either nuke them or convert them back to the main geth race so they won't be helping the Reapers.
I hope the admiral is in the next one. I think that would actually be a good way for Shepherd to get the Quarians and the Geth on board for Reaper stomping. The mad admiral decides to try and take over the geth and only gets part of them. She then decides to bum rush the Quarian homeworld with the geth she's got hoping to force the hand of the rest of the admirals to go to war.
Shepherd steps in offering to stop the admiral and her rogue geth for the Quarians and the Geth so that they don't start full on open war. The geth are weakened by the loss of so many to the admiral and calculate that the creators will attack them since they're weak. Shepherd stepping in prevents the Quarians from having to go to war and shows the geth that they won't automatically attack. Before the big showdown with the reapers the Quarians tell you how they're moving their civilians back to their homeworld with the help of the geth so that both groups can go out to kick ass.
Or if you're a renegade help the admiral wipe out the rest of the geth or convert them to a loyal quarian army for use against the Reapers. Have her argument be that even if you prevent the war that the geth are still synthetics and more likely to help the reapers against the organics than side with organics against fellow synthetics.
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Post by: Anung Un Rama
I have to say, I'm really dissapointed by the Firewalker missions so far. They're boring, I can't save, there's almost no plot at all. If Bioware was was using this as a field test to see if there's interest for more, they wont get my vote.
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Post by: metallifan
Anung Un Rama wrote:I have to say, I'm really dissapointed by the Firewalker missions so far. They're boring, I can't save, there's almost no plot at all. If Bioware was was using this as a field test to see if there's interest for more, they wont get my vote.
They're like a test drive I think. More about "Do you like how the tank operates?" rather than "Do you want more missions like this?"
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Post by: Anung Un Rama
Neither. There's no skill involved. I can shoot the big guys from afar and then rush in and finish the rest.
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Post by: metallifan
As was the case with the Mako.
At least this one doesn't get stuck on/in everything
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Post by: Anung Un Rama
Played Kasumi's mission. It has to be one of the most interesting missions in the entire game. Sure, it was a lot of shooting in the end, but the build-up was so much more satisfying then in most of the other Loyalty missions.
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Post by: metallifan
Anung Un Rama wrote:Played Kasumis mission. It has to be one of the most interesting missions in the entire game. Sure, it was a lot of shooting in the end, but the build-up was so much more satisfying then in most of the other Loyalty missions.
+1
You forgot to add how nice the pricetag was.
I had enough points in one buy to get Kasumi -and- the costume pack
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Post by: Anung Un Rama
I'm overall dissapointed by the costume pack. Why I actually don't have that big of a problem with paying 2 bucks for stuff like that, the glasses on Thane and Jack just look plain silly when they're on board the Normandy and you're trying to have conversation with them.
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Post by: metallifan
Yea I only got it for Garrus' suit. The "Hole in the face" part really bugged me.
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Post by: Cheese Elemental
Anung Un Rama wrote:I'm overall dissapointed by the costume pack. Why I actually don't have that big of a problem with paying 2 bucks for stuff like that, the glasses on Thane and Jack just look plain silly when they're on board the Normandy and you're trying to have conversation with them. 
For some reason I think Thane looks like he should be in The Matrix with those glasses on. I have no fething idea why.
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Post by: metallifan
Because he's also got a bad case of the monotone voice, just like Keanu Reeves
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Post by: Anung Un Rama
It just looks weird in a conversation. Even Alien characters like Thane are so full of, well, character, the glasses just ruins it.
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Post by: Cheese Elemental
Yeah, I wish they'd disappear in conversation, but I'm fine with Jack's shades. They make her look more sci-fi-ish, like a real biotic test subject.
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Post by: Anung Un Rama
They make her look like Doc Brown in Back to the Future II.
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Post by: Tyyr
metallifan wrote:As was the case with the Mako.
At least this one doesn't get stuck on/in everything 
Broken record but that's a problem with the maps they put you on, not the Mako itself. Whoever made the maps for the planets should have been beaten, severely, for that crap. When you had gentle terrain to work with the Mako was fine. Instead they made most of the maps full of 80 degree slopes.
Anung Un Rama wrote:Played Kasumi's mission. It has to be one of the most interesting missions in the entire game. Sure, it was a lot of shooting in the end, but the build-up was so much more satisfying then in most of the other Loyalty missions.
Kasumi's mission was great and I hope the continue forward giving us more like that. A nice bit of intrigue, a little investigation, then the gun fight. Kasumi was worth paying for, Firewalker was a rip off.
For a little fun pick up Kasumi before you go into the Citadel then put her in your party for your first trip through security.
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Post by: BrookM
Late to the party as always, but I've finally had a chance to play both new DLC packs.
The Kasumi bit is indeed a great addition and takes the game into a great direction for a bit, pity that it is too short.
As for the flying tank, I'm still a proud member of the Mako Mountain Climbing Team.
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Post by: Tyyr
A new direction? Interesting. I dunno if I'd say new direction but it certainly was more interesting and engaging that most of the puzzles in the game. Personally I'd have loved it longer and a bit less cut and dry.
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Post by: metallifan
I'm just glad we're halfway through 2010. If ME3, when it comes out next year, doesn't involve a trip to Earth (Because I totally want to see what BW thinks our world will look like by then) then I think I'm going to have a small nerd-rage
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Post by: Tyyr
Yeah, I've wanted to land on Earth in both games but no dice.
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Post by: Anung Un Rama
The DLC announced. Sounds like something I should put off until I got Legion. ^^
http://www.vg247.com/2010/05/13/second-mass-effect-2-pdlc-pack-announced/
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Post by: Tyyr
A run down for those of us with work filters?
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Post by: The Dreadnote
I live to serve: EA’s revealed a third Mass Effect 2 premium DLC pack, set for launch next month.
Known as ‘Overlord’, the pack will have players trying to fight against an enemy AI through a laboratory.
According to executive producer Casey Hudson, the DLC has “five levels set across one story on one planet”.
Unlike the last piece of PDLC, Kasumi’s Stolen Memory, Overlord won’t add in new party members to your crew. Hudson told Gamerzines that no new additions will be included in future DLC releases.
An exact date or price point wasn’t confirmed at EA’s London showcase yesterday, but Joe’s there for us this morning. We’ll get him to poke for more information on that front.
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Post by: Tyyr
Sounds fun. This is what I hope they keep doing with the DLC.
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Post by: Cheese Elemental
Sounds good to me. I reckon the next paid DLC will be the Shadow Broker sub-plot (following on from the comics).
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