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Killteam missions,what wouol you use in your list? @ 2010/04/14 14:24:40


Post by: Daemon Dave


Hi all,with the release of the battle missions book came the revamp of kill team missions.I was curious about what people would use
FOC is
0-1 elite
0-2 troop
0-1 fast
Points limit is 200pts

The mission is played on a 4x4 table with alot of terrain.

I have played twice with the following daemon list.
Bloodcrushers x 5 and woon both games


Killteam missions,what wouol you use in your list? @ 2010/04/14 14:44:44


Post by: Sanctjud


Seems like a TFG list, but I'm sure it's not after a while.

Some lists I've liked:

1. 10 Dire Avengers, 5 Fire Dragons.
2. 7 Sternguard (BA) w/ gear.
3. 5 Tac Termies, or 5 Ass Termies, or 5 Sanguine Guard.
4. Deathrain battlesuit, 10 Kroot, 7 Fire Warriors.
5. 3 Stealthsuits, 6 Gun Drones.


Killteam missions,what wouol you use in your list? @ 2010/04/14 17:37:05


Post by: ductvader


Where can you find these rules?


Killteam missions,what wouol you use in your list? @ 2010/04/14 17:38:01


Post by: Sanctjud


The Battle Missions 'codex' that GW came out with.


Killteam missions,what wouol you use in your list? @ 2010/04/14 17:40:25


Post by: ductvader


Sanctjud wrote:The Battle Missions 'codex' that GW came out with.


Oh thanks...I have yet to read through it...though I doubt there will be much room for GK to get competative.


Killteam missions,what wouol you use in your list? @ 2010/04/14 18:04:58


Post by: Sanctjud


You can get a Justicar and 6 PAGK's, or less PAGK's for some gear like Psycannon or incinerator.


Killteam missions,what wouol you use in your list? @ 2010/04/14 18:08:17


Post by: ductvader


Sanctjud wrote:You can get a Justicar and 6 PAGK's, or less PAGK's for some gear like Psycannon or incinerator.

I think a Justicar a 4 Knight with 2 Psycannons might win out here...distance and wound allocation are going to be my friends.


Killteam missions,what wouol you use in your list? @ 2010/04/14 18:11:08


Post by: CT GAMER


I played my first game with my orks this past weekend against a friends Flesh Tearer Space marines (he had two combat squads, melta, flamer, sgt. w/ powerweapon, etc.).

I took:

* Nob (e. armour, PK, slugga) gave him "feel no pain"

* 1o boyz w/ shootas (one with infiltrate)

* 1 boy w/ big shoota (gave him stealth)

* trukk w/ big shoota (reinforced ram)

* wartrakk w/ t.l. rokkit launcha

Had the nob ride in trukk and launched him at enemy

Nob killed three marines in cc. Wartrakk hit three out of four times and killed two marines

Other marines killed by normal boyz

boy w/ big shoota finished off the last standing marine at range

I ended up tabling the marines, though we both were making LD checks by that time, luckily I made my checks as I could have bottled out...

We took over 200 pics and the video batrep is in the works and will be posted in the next 1-2 weeks once Iron Bear gets all the post production work done...


Killteam missions,what wouol you use in your list? @ 2010/04/14 18:12:56


Post by: FoxPhoenix135


I actually think GK's have a better chance of being decent in a killteam since there is less requirement for anti-vehicle support that the GKs sorely lack.


Killteam missions,what wouol you use in your list? @ 2010/04/14 18:16:29


Post by: ductvader


Except for costing nearly double the amount a marine does...You could take Terminators...now that would wreak havoc on anything...even 5 bloodcrushers


Killteam missions,what wouol you use in your list? @ 2010/04/14 18:18:23


Post by: Sanctjud


I think a Justicar a 4 Knight with 2 Psycannons might win out here...distance and wound allocation are going to be my friends.


Well, ideally, the board should be smaller and with ALOT of terrain. So the range issue should be counter with lots of terrain to screw up fire lanes...in addition, the low numbers mean 3 deaths (not hard as they are MEQ) mean tests to lose...with lots of cover, hordeish armies get a huge leg up.


Killteam missions,what wouol you use in your list? @ 2010/04/14 18:20:58


Post by: ductvader


"tests to lose"?


Killteam missions,what wouol you use in your list? @ 2010/04/14 18:24:13


Post by: Sanctjud


Well, if you get reduced to or under (I forget) you need to make a leadership test to remain in the game. If you fail, you lose.
Every turn after adds a -1 modifier IIRC.

It's a Ld test, so fearless does not help.


Killteam missions,what wouol you use in your list? @ 2010/04/14 18:24:39


Post by: vagorin


heck I would just bring terminators. Assalt if you want but the normal variety would be pretty devistation.

I would bring wolf guard in terminator armor. add some combi weapons and power weapons and call it good.


Killteam missions,what wouol you use in your list? @ 2010/04/14 18:31:33


Post by: ductvader


Sanctjud wrote:Well, if you get reduced to or under (I forget) you need to make a leadership test to remain in the game. If you fail, you lose.
Every turn after adds a -1 modifier IIRC.

It's a Ld test, so fearless does not help.


Would I need to follow a rule like having an Inquisitor to take death cultists?

I don't have the book handy...and it doesn't seem like a bad idea if I can.


Killteam missions,what wouol you use in your list? @ 2010/04/14 18:41:05


Post by: Joetaco


Sanctjud wrote:
2. 7 Sternguard (BA) w/ gear.


That one


Killteam missions,what wouol you use in your list? @ 2010/04/14 20:26:37


Post by: Sanctjud


@ductvader:
Yes, all rules (IE pre/co-requisites) apply, unless you house rule them.

@Joetaco:
I feel it's a strong option as well, it's not a crazy number of models, but it's somewhat healthy and the flexibility of the shooters is unrivaled.

Able to ignore cover, bring in Combi-specials, Special weapons, even heavy weapons and a combatty dude to top it off.


Killteam missions,what wouol you use in your list? @ 2010/04/15 09:30:51


Post by: citywidecrayon


my kill team that i used against my friends who were using dark eldar and orks was as follows

imperial guard platoon w/ 1 flamer and 1 grenade launcher between them

and an armoured sentinel with heavy flamer.

the sentinel was pretty much unstoppable as its heavy flamer allowed it to scorch whole sections of my opponenets kill team with very little effort.

grenade launchers are also suprisingly efficient as we set up on a city type terrain. 23 lasguns is not to be sniffed at in a 200 point game


Killteam missions,what wouol you use in your list? @ 2010/04/15 09:43:59


Post by: Jihallah


Can units with infiltrate/scout still use those rules in killteam? i had some interesting idea's about chosen...


Killteam missions,what wouol you use in your list? @ 2010/04/15 10:00:38


Post by: fuegan17


3 Armored Sentinels with Multi-Lasers and Hunter killers


Killteam missions,what wouol you use in your list? @ 2010/04/15 10:07:41


Post by: VikingScott


Is kill team back then?
I remember it from 4th, it was printed in main rulebook.
All in all is battlemissions worth buying?


Killteam missions,what wouol you use in your list? @ 2010/04/15 10:33:07


Post by: citywidecrayon


3 Armored Sentinels with Multi-Lasers and Hunter killers

thats a good thought but a heavy flamer is always fun, lots of dead T3 models if you get a shot off


All in all is battlemissions worth buying?

i'd definitely consider it if i were you, it allows a nice change from the standard missions which are starting to feel slightly tired after so long, you can only play anhialation, pitched battle for so long.

and yeah kill team is back however its had a bit of an overhaul from its previous incarnation, the lack of taking individuals in favour of whole units seems slightly weird too me, allows for some interestingly themed armies though.

Snikrot's Kommando's
vs
Harker's catachan devils

on a jungle board was one of the best games of kill team i've seen






Killteam missions,what wouol you use in your list? @ 2010/04/15 16:39:18


Post by: Sanctjud


Jihallah wrote:Can units with infiltrate/scout still use those rules in killteam? i had some interesting idea's about chosen...


You can infiltrate and you can scout.
You can't outflank.
Chosen don't have scout.

Infiltrate is useful, but not as much as in normal 40K.
It's best if there is what...80% terrain that's good at blocking line of sight, otherwise, it's quite useless.

The 3 Sents are a trick pony list.


Killteam missions,what wouol you use in your list? @ 2010/04/16 01:57:06


Post by: Jihallah


Sanctjud wrote:
Jihallah wrote:Can units with infiltrate/scout still use those rules in killteam? i had some interesting idea's about chosen...


You can infiltrate and you can scout.
You can't outflank.
Chosen don't have scout.

Infiltrate is useful, but not as much as in normal 40K.
It's best if there is what...80% terrain that's good at blocking line of sight, otherwise, it's quite useless.

The 3 Sents are a trick pony list.


I know they don't, other units do though

And if you are deploying in a quarter, i dont see too much harm in deploying outside your own quarter, especially if you can infiltrate an Autocannon on your opponents flank!


Killteam missions,what wouol you use in your list? @ 2010/04/16 15:39:25


Post by: Wakinglimb


This is my Tau kill team -

Shas'ui Team Leader XV9 (Forgeworld converted Hazard Suit)
w/Bonding knife + multi tracker + target lock + Fusion Blaster + Missile Pod + HW Drone Controller + Shield Drone + Gun Drone + HW Black Sun Filter - 97

5 Vespid and Strain Leader - 102

Loads of terain means the skilled flying Vespid are a pain for anyone, as is the massive firepower of the Crisis Suit. Although I am tempted to just take 3 Crisis suits.



Btw, assault terminators without a land raider - really going to struggle to get into combat with some units.


Killteam missions,what wouol you use in your list? @ 2010/04/16 15:53:33


Post by: Sanctjud


@Wakinglimb:

Why do you need a bonding knife?
Why do you need a target lock?
Why do you need a shield drone?

Vespids...not great with all that cover around...they have great mobility but low offensive ability and low model count.

As for assault termies, you can give one Fleet, another can scout, and another can infiltrate.


Killteam missions,what wouol you use in your list? @ 2010/04/16 16:36:52


Post by: Daemon Dave


terminators would suffer against bloodcrushers as bloodcrushers have hellblades (power weapons) so they wouldn't get their armour saves.only their inv saves which being 5+ really hurts them. plus bloodcrushers are T5 so standard termies need 5 or better to wound,add that with the bloodcrushers 3+ save means the bloodcrushers can survive longer than terminators. i have played against my friends 5 man termie squad and won


Killteam missions,what wouol you use in your list? @ 2010/04/16 17:28:14


Post by: Sanctjud


Daemon Dave:

Assault Termies will undoubtedly have some storm shield action...so it's not just a 5++.

If we are talking about Assault termies still, the TH (if still alive) will wound on 2's, not 5's.
The lightning clawed termies would wound on 5's but still have their re-rolls.

If we are talking about Tactical Termies, yes, their shooting would wound on 5's, but note, they can move back and keep shooting to maximize that aspect.
In addition, only the Vet Sergeant wounds only on 5's as he has a PW, while others have fists and wound on 2's.

The issues with Blood Crushers are the same as with the termies.
Low model count, essentially the same issues vs. weight of fire.

I have played against my friends 5 man termie squad and won

Lines like these are less helpful than you'd think...

Yes Blood Crushers are good...but it's not fool proof. They are still only infantry movement, with no range, that will most likely be going through alot of terrain rolls... if the board is not almost full of terrain, then IMO you are doing it wrong.


Killteam missions,what wouol you use in your list? @ 2010/04/16 18:48:49


Post by: Wakinglimb


Sanctjud wrote:@Wakinglimb:

Why do you need a bonding knife?
Why do you need a target lock?
Why do you need a shield drone?

Vespids...not great with all that cover around...they have great mobility but low offensive ability and low model count.

As for assault termies, you can give one Fleet, another can scout, and another can infiltrate.

Didn't realise you could dish out special rules, will need to read up on that.

BK is because if you lose the drones I thought you were counted as a squad and would need it to regroup. Current thread in you YMTC, need to double check my codex after work on this one. Target lock was a hang over from my main army list, left in from the copy and paste (increase the gun drone to another shield drone). Shield drones are for the inv save obviously and additional wounds. Means I can happily leave the suit out as bait.

S5 AP3 is very good for thinning through anything that stays out into the open. They are very mobile too. Plus they are great at finishing off units too, with I5. Vespid are massively underrated IMO.


Killteam missions,what wouol you use in your list? @ 2010/04/16 18:51:58


Post by: CT GAMER


citywidecrayon wrote:

the sentinel was pretty much unstoppable as its heavy flamer allowed it to scorch whole sections of my opponenets kill team with very little effort.


Why the hell is your opponent bunching up models that can all move/act independently?


Killteam missions,what wouol you use in your list? @ 2010/04/16 20:47:12


Post by: Sanctjud


@Wakinglimb:
BK is a waste because each model is its own unit. So you can't take a morale test for losing 25% as that would mean he'd have to lose half a wound...

The 'you lose' test occurs when at or under half (I forget which) and there is no roll afterwards to 'regroup'...so the BK is wasted points.

Shield drone: again, they are individual squads...so you can use the drone as bait, but you'd rather just have another gun drone and save yourself the points...4+ cover is good enough.

As for vespid: Kill Points pretty much mandates cover everywhere...so AP3 is wasted.
Str 5 is nice, but the range on it is crippling for the Vespids.

It's not that they can't perform, it's that they are too expensive for what they do. Equivalent points of kroot would wreck them in Kill Team.

@CT GAMER:

My thoughts exactly. The board is small, but not 'that' small.


Killteam missions,what wouol you use in your list? @ 2010/04/16 21:12:51


Post by: citywidecrayon


citywidecrayon wrote:


the sentinel was pretty much unstoppable as its heavy flamer allowed it to scorch whole sections of my opponenets kill team with very little effort.


Why the hell is your opponent bunching up models that can all move/act independently?


my opponent was desperate to bring his numerous dark eldar warriors to bare against my platoon which were all holed up in cover.
unfortunately he didn't think it through to well as the sentinel lurked near a building only to stride out and flame away.


Killteam missions,what wouol you use in your list? @ 2010/04/16 23:42:23


Post by: Wakinglimb


@Sanctjud

I need to read the Killteam missions, I was just going on the OP.

I've played similarly game types basically with standard rules + small board + 200 point limit.

I still think a small squad of Vespid will work, all other jump/jet infantry will suffer from jumping into cover...


Automatically Appended Next Post:
vagorin wrote:heck I would just bring terminators. Assalt if you want but the normal variety would be pretty devistation.

I would bring wolf guard in terminator armor. add some combi weapons and power weapons and call it good.

Surely a lonewolf would be rather nice with FNP, eternal warrior and 2 wounds??


Killteam missions,what wouol you use in your list? @ 2010/04/16 23:47:09


Post by: CT GAMER


Five terminators: sgt. w/ PW & stormbolter and four with PF and Stormbolters is 200pts. on the nose right?


Killteam missions,what wouol you use in your list? @ 2010/04/17 18:02:05


Post by: Sanctjud


@CT GAMER:
Yes, but it's not fool-proof.
Low Model Count is the biggest problem.
You trade better defense for bigger problems when stuff starts dying on your side.

@Wakinglimb:
Get a game in with the Vespids and throw up some bat reps. Kill Team is a great level of play to try all things.

A lonewolf is nice, but he's points intensive with even some basic bling.
In addition, shooting is king IMO, esp. when split fire is suck a huge issue.


Killteam missions,what wouol you use in your list? @ 2010/04/17 20:53:10


Post by: tiberius183


edit- nevermind, answered my own question right after I posted this.


Killteam missions,what wouol you use in your list? @ 2010/04/18 13:12:07


Post by: Wakinglimb


Bought battle missions, now have a new list:

3 x XV8
MT + Plasma Rifle + Missile Pod [Stealth]
MT + Fusion Blaster + Missile Pod [Tank Hunter or Eternal Warrior]
TL Plasma Rifle + Shield Generator [FNP]

193 points, nice bit of damage output.


Killteam missions,what wouol you use in your list? @ 2010/04/18 13:21:22


Post by: munkeey


my local GW had a torney to launch the battle missions book and my list was ( aprox cant remeber it to the letter sorry)

vet squad
melta
heavy flamer
rocket launcher
forward sent doctrian
chimera - heavey flamer - heavey stubber

i came 2nd with this list lost out to a guy running a deamon list


Killteam missions,what wouol you use in your list? @ 2010/04/18 13:32:47


Post by: Mr-_-Flidd


5x Raptors: 2xFlamer, IoCG.

6xSummoned Lesser Daemons.

Jumpy, Burny, Dumpy Daemony! Priceless.


Killteam missions,what wouol you use in your list? @ 2010/04/18 15:26:00


Post by: Space_Potato


I would go Grey Knights.
IIRC:
Justicar - (50)
4x Knights - (100) - 2x Psycannon (50)

200 points. 5 guys. 3 power weapons. 6 storm bolter shots per turn. 6 Psycannon bolts per turn.

Job's a good 'un!

S_P


Killteam missions,what wouol you use in your list? @ 2010/04/18 16:02:46


Post by: imweasel


I believe you get 3 USR's to give out to your models.

I went with:

Lone Wolf w/ss/pf. He already has FNP, Fearless and Eternal Warrior. I gave him Fleet.

Thunder Wolf Cav w/th/ss. He is already T5 with Fleet. I gave him FNP.

The Lone Wolf takes a Fenrisian Wolf and I usually give that one Furious Charge.


Killteam missions,what wouol you use in your list? @ 2010/04/18 18:31:55


Post by: Sanctjud


@Wakinglimb:
The model count is a big issue.

@Munkeey:
Nice one.

@Mr-_-Flidd:
It looks interesting, but once the IoCG is dead (cause you need to get him close to drop daemons) the daemons are dead...

No melta is armor presents itself?

@Space_Potato:
3 Power Weapon attacks, not actual 3 power weapons.
It has lowbody count. The range damage is all it's about, but the Justicar (for what you get) is rediculously costed at the Kill Team level....only a minor annoyance in regular 40K.

@Imweasel:
Fleet is good on the lonewolf, solves the 'getting' there issue. But the model count is crazy low.


Killteam missions,what wouol you use in your list? @ 2010/04/18 19:14:14


Post by: Jackal


13 burna boyz - 195

Either 13 templates, or 39 S4 power wep attacks on the charge.




Or with nids:

Tervigon: Catalyst, cluster spines, crushing claws - 200

Sit back and spawn a few FNP gants, or charge into combat


Killteam missions,what wouol you use in your list? @ 2010/04/18 22:02:57


Post by: Wakinglimb


Sanctjud wrote:@Wakinglimb:
The model count is a big issue.

Why do you say that? The wound count is 6, the shot count at 12" is 9, at > 12" is 6.



Killteam missions,what wouol you use in your list? @ 2010/04/19 13:46:11


Post by: Mr-_-Flidd



@Mr-_-Flidd:
It looks interesting, but once the IoCG is dead (cause you need to get him close to drop daemons) the daemons are dead...

No melta is armor presents itself?


Once the icon is dead I have no troops left anyway. (plus i'd give him FNP USR)

Armour in a 200pt game seems a little doubtfull don't you think? But i'd switch 1 flamer(with hit & run USR) with melta(with tank hunter USR) if i thought there would be.


Killteam missions,what wouol you use in your list? @ 2010/04/19 14:31:11


Post by: CT GAMER


Sanctjud wrote:@CT GAMER:
Yes, but it's not fool-proof.
Low Model Count is the biggest problem.
You trade better defense for bigger problems when stuff starts dying on your side.


Oh I agree, but nothing is more cinematic then a terminator squad making a last stand...


Heck I played a pretty fun game this weekend in which my son took a Venrable dreadnought(assault cannon/h.flamer, extraarmour). That was it just a Ven. dreadnought. He gave him preferred enemy.

I took a unit of tank bustas.


Made for a very cinematic game. His BS5 assault cannon was scary and he didnt miss in cc. The extra armour and ability to make me reroll damage results was also amusing. He made me reroll "destroyed" results a number of times to his benefit.


The premise of the battle was that his ven. dread's drop pod had been damaged due to ork flakka fire and thus dropped off-target into enemy territory.

The smoke from the downed pod had attracted the tank bustas who had been stalking him through the wastes looking to scrap him.

Made for a fun game: We played it twice and each won once. His victory he had mauled me with assault cannon fire and my rokkits couldn't hit or bounced, and I bottled out with three models left.

My victory I had immobilized him with a bomb squig and took up positions behind cover and blasted him with round after round of rokkit fire until a lucky rokkit destroyed him (despite having to reroll the initial "6" due to his vet ability I rolled another "6").


I think Kill team offers the chance to play some really cinematic/story-based games and the games play fast enough that rather then sweat trying to build some uber-team and min/max the hell out of it just throw together some fun teams and if you get smoked reset the board and play again.


We should have played a third to tie-break but ran out of time, maybe this week/weekend.





Killteam missions,what wouol you use in your list? @ 2010/04/19 14:35:02


Post by: Mattlov


I do some serious stomping with my genestealer, brood lord and a single Zoanthrope list.

Terminator? S10 AP1 lance, or a pile of rending claws.

Horde units? templae psychic attack and MORE rending claws.


Killteam missions,what wouol you use in your list? @ 2010/04/19 17:08:01


Post by: Erratic_Assassin


I haven't had a chance to take a proper look at battle missions, and I have only seen some indirect mentions of this on the boards. So is it possible to take Doom of Malantai with eternal warrior? If so, I will call up Webster so they can update the definition of broken.


Killteam missions,what wouol you use in your list? @ 2010/04/19 17:32:50


Post by: ductvader


Space_Potato wrote:I would go Grey Knights.
IIRC:
Justicar - (50)
4x Knights - (100) - 2x Psycannon (50)

200 points. 5 guys. 3 power weapons. 6 storm bolter shots per turn. 6 Psycannon bolts per turn.

Job's a good 'un!

S_P


Sit back and shroud a little bit...psycannon cover fire for your newly beefed up already beefed up Space Marines


Automatically Appended Next Post:
I would prefer a brother captain with 2 terminators

psycannon, auspex, holocaust.


Automatically Appended Next Post:
Altough...giving a Daemonhost FnP sounds like fun.


Killteam missions,what wouol you use in your list? @ 2010/04/19 18:18:48


Post by: Babylon


Depending on how you may house rule squadrons and kill teams, something like this could be pretty sweet.


Autocannon Spam!

Scout Sentinel Squadron
- Scout Sentinel + Autocannon (USR Tank Hunter)
- Scout Sentinel + Autocannon (USR Stealth)
- Scout Sentinel + Heavy Flamer

Veteran Squad (all with shotties)
+ Heavy Weapons Team + Autocannon (USR Relentless)

That's 3 mobile autocannons, a cover ignoring template, and 8 mobile BS 4 shotguns. I figure no reason to take lasguns without FRF,SRF and the small space/large terrain helps remove the low range "penalty" of the shotties.

Alternatively a 3x Armoured Sentinel Squadron could be interesting... not a lot of shots fired, but FA 12 could prove difficult if you can remove the other teams heavy weapons early. Be interesting to try depending on the local meta.


Killteam missions,what wouol you use in your list? @ 2010/04/19 18:47:32


Post by: Koski


Here's what I think I would rely upon if you were to field a 200 point list of sentinel / autocannon spam

x5 chaos havoks. 4 meltaguns

x5 Chaos Space Marines, 1 meltagun

exactly 200 points. Lots of bolter fire still. Power armor everywhere, and good ol assault Melta.

Either that or I would take

x5 Chaos Marines, 1 meltagun, IoCG

x3 Chaos Terminators, Power fist, Heavy Flamer.

I don't know how well the power weapons on the terms would do, but wounding on 5+ is inevitable unless I fit more PFs

I really like both of these for 200 points. They look very steady vs other lists here.


Killteam missions,what wouol you use in your list? @ 2010/04/19 21:18:26


Post by: Babylon


@Koski

I meant the autocannon spam as more of a general list, but now that I'm thinking about it, the same thing that makes shotguns better might make the ACs worse, 48" range is great unless you can't see the enemy until they are inside melta-range. Maybe keep the multi-lasers and pick up some extra kit somewhere else?

Also, can you take Havoks? I thought it was 0-2 Troops, 0-1 Elite, 0-1 Fast... no heavies/HQ (I don't have the book in front of me)

Given the second list:
I still have a fair (6 AC rounds is .75 chance to kill a marine) chance of taking out the melta guy before he gets in range making. I guess my strategy would be just to keep the enemy at range, moving around the outside as best as possible (and not get engaged in H2H).

My strategy for kill teams is two fold. First, stay mobile. Second, don't give the opponent any obvious targets (lone guy with melta).





Killteam missions,what wouol you use in your list? @ 2010/04/19 23:41:43


Post by: Wakinglimb


Erratic_Assassin wrote:I haven't had a chance to take a proper look at battle missions, and I have only seen some indirect mentions of this on the boards. So is it possible to take Doom of Malantai with eternal warrior? If so, I will call up Webster so they can update the definition of broken.

It's not really about that though is it? Battle Missions is about fun ways of mixing it up with friends IMO. If you want to be that guy then go ahead!


Killteam missions,what wouol you use in your list? @ 2010/04/20 00:01:28


Post by: Koski


I didn't know the rules on this 500 point battle formation. Thanks for the info Babylon


Killteam missions,what wouol you use in your list? @ 2010/04/20 01:27:00


Post by: Gavo


Um, my usual list is:

Veterans
-3 Plasma Guns (1 has FNP)
-Lascannon (Relentless)
-Marbo (Eternal Warrior)

Still tinkering this list, but it's worked very well for me. Lascannon hides outta LOS then moves and shoots, Marbo sneaks in and nukes something, and the Plasmas mop up anything with a nasty save.


Killteam missions,what wouol you use in your list? @ 2010/04/20 02:01:16


Post by: Claypool


How' s this?

10 Boyz
w/ Nob
w/ PK
w/ Bosspole

10 Boyz
w/ Nob
w/ PK
w/ Bosspole


Killteam missions,what wouol you use in your list? @ 2010/04/20 05:49:25


Post by: Erratic_Assassin


Erratic_Assassin wrote:I haven't had a chance to take a proper look at battle missions, and I have only seen some indirect mentions of this on the boards. So is it possible to take Doom of Malantai with eternal warrior? If so, I will call up Webster so they can update the definition of broken.



Wakinglimb wrote:It's not really about that though is it? Battle Missions is about fun ways of mixing it up with friends IMO. If you want to be that guy then go ahead!


I guess I don't share your positive outlook. If it is legal, I am certain someone will do it (in a tournament no less).
But perhaps I am overreacting. Although it's an oversight by GW, I don't think I am going to fight cheese with whine by throwing the TFG card, take my ball, and go home. I think I'd point out that the rule against giving DoM eternal warrior is written in the exact same spot where Warp Field applies to DoM, and that is.... nowhere.
One good dick move deserves another.

Anyway, back to topic. Is move through cover as good as I imagine it is in kill team? So good to give up power armor and a special weapon? (I'm using DA) I guess I just want an excuse to use scouts over a tactical squad.


Killteam missions,what wouol you use in your list? @ 2010/04/20 09:39:52


Post by: Markgov


I think I would take 10 Grey Hunters in a Rhino with wolf standard and 2 meltaguns


Killteam missions,what wouol you use in your list? @ 2010/04/20 13:20:35


Post by: CT GAMER


Markgov wrote:I think I would take 10 Grey Hunters in a Rhino with wolf standard and 2 meltaguns


Just to clarify:

You COULD take a rhino but only one of your ten guys could ride in it at any one time. In Kill team each model is it's own unit, and you can't embark multiple units into a transport...


Killteam missions,what wouol you use in your list? @ 2010/04/20 15:12:12


Post by: Gavo


CT GAMER wrote:
Markgov wrote:I think I would take 10 Grey Hunters in a Rhino with wolf standard and 2 meltaguns


Just to clarify:

You COULD take a rhino but only one of your ten guys could ride in it at any one time. In Kill team each model is it's own unit, and you can't embark multiple units into a transport...


Can't you? My friend brings 2 SWS in a Valk all the time (2 6-man squads)


Killteam missions,what wouol you use in your list? @ 2010/04/20 16:11:30


Post by: Gorkamorka


Gavo wrote:
Can't you? My friend brings 2 SWS in a Valk all the time (2 6-man squads)

Then he's playing by house rules. Transports may carry only a single infantry unit (and any number of ICs), which every infantry model in a KT mission is by itself.

Claypool wrote:How' s this?

10 Boyz
w/ Nob
w/ PK
w/ Bosspole

10 Boyz
w/ Nob
w/ PK
w/ Bosspole

I keep wanting to run something simple like this, but the nobs just get burned down at range every time I play it out and I lose my PK.
Beating vehicle lists as orks is surprisingly hard without running full lootas or tankbustas, and one of my roomates now runs a venerable dread every dang time.


Killteam missions,what wouol you use in your list? @ 2010/04/20 16:37:25


Post by: Sanctjud


Wakinglimb wrote:
Sanctjud wrote:@Wakinglimb:
The model count is a big issue.

Why do you say that? The wound count is 6, the shot count at 12" is 9, at > 12" is 6.


Rate of Fire is average, but with so much cover the opponent benefits more than you.
The MODEL count is what counts. As I see it, the wound count is just 4 with respect to str 8 + weapons. That’s generally only a 4+ cover save from losing a whole model.

Only 2 deaths and you’ll need to start testing leadership to lose.
____________________________________--

Mr-_-Flidd wrote:

@Mr-_-Flidd:
It looks interesting, but once the IoCG is dead (cause you need to get him close to drop daemons) the daemons are dead...

No melta is armor presents itself?


Once the icon is dead I have no troops left anyway. (plus i'd give him FNP USR)

Armour in a 200pt game seems a little doubtfull don't you think? But i'd switch 1 flamer(with hit & run USR) with melta(with tank hunter USR) if i thought there would be.


All I’m saying is that the IoCG can be sniped early.
And if it can happen, it will, in regards to armor.
________________________________________--


ductvader wrote:
Altough...giving a Daemonhost FnP sounds like fun.


Illegal unit choice, unless you house rule that you either:
A. get one more elite slot.
B. don’t follow the rules for unlocking the daemonhost.


Killteam missions,what wouol you use in your list? @ 2010/04/20 17:24:42


Post by: CT GAMER


Gorkamorka wrote:
Gavo wrote:
Can't you? My friend brings 2 SWS in a Valk all the time (2 6-man squads)

Then he's playing by house rules. Transports may carry only a single infantry unit (and any number of ICs), which every infantry model in a KT mission is by itself.

Claypool wrote:How' s this?

10 Boyz
w/ Nob
w/ PK
w/ Bosspole

10 Boyz
w/ Nob
w/ PK
w/ Bosspole

I keep wanting to run something simple like this, but the nobs just get burned down at range every time I play it out and I lose my PK.
Beating vehicle lists as orks is surprisingly hard without running full lootas or tankbustas, and one of my roomates now runs a venerable dread every dang time.


Don't under estimate either the amount of terrain nor the ability to nominate three specialist models.

A nob with 'eavy armour and then making him a specialist with "Feel no pain" makes him pretty durable.

Or give him "fleet".

Better yet take a trukk (give the trukk itslef "scout") and have him mount up. Now the trukk gets a pre-game 12" move and if you go first you are almost definitely assaulting with that nob turn one...


Killteam missions,what wouol you use in your list? @ 2010/04/20 17:45:13


Post by: Gorkamorka


CT GAMER wrote:
Don't under estimate either the amount of terrain nor the ability to nominate three specialist models.

A nob with 'eavy armour and then making him a specialist with "Feel no pain" makes him pretty durable.

Or give him "fleet".

Better yet take a trukk (give the trukk itslef "scout") and have him mount up. Now the trukk gets a pre-game 12" move and if you go first you are almost definitely assaulting with that nob turn one...

Did I mention that my other roomate runs a vendetta, which easily APs the nob and IDs him ignoring FNP. And/or aces the trukk. It's maddening.
And it scout flat outs for 6s to be hit and a cover save (in our gaming circle at least).

And even if I'm playing the dread, a first turn assault with a pk is still only barely a possible win.
4 swings, 2 hits, 1 pen... and he can reroll it. And that's if he simply doesn't oneshot me with the DCCW at higher initiative.

When you can't protect a PK with ablative boy wounds, ork antitank really comes down to shooting.

That, or being the dick who runs
3 nobs, 1 pk
dedicated battlewagon with shoota+deffrolla

Which is funny, but only marginally effective as well. 1d6 str10 hits on every model is great though.


Killteam missions,what wouol you use in your list? @ 2010/04/20 21:04:47


Post by: ductvader


6 Genestealers and 6 Ymgarl Genestealers

good?


Killteam missions,what wouol you use in your list? @ 2010/04/21 11:39:48


Post by: Wakinglimb


ductvader wrote:6 Genestealers and 6 Ymgarl Genestealers

good?

I actually think they'd struggled against some of the more fire power heavy lists. Although the outflanking would really help.

Which USRs would you take?


Killteam missions,what wouol you use in your list? @ 2010/04/21 17:53:00


Post by: Sanctjud


You can't outflank with normal Genestealers. Though I am unfamiliar with Ymgarl's.


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:17:11


Post by: ductvader


Ymgarls just come out of reserves in a piece of terrain you pick pre game.

Move through cover, fleet, fearless. and +1 S, A, or T every turn

You can still infiltrate stealers though?


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:21:41


Post by: Sanctjud


Yes you can.
Just beware of open ground and you are all set.


Automatically Appended Next Post:
Though the lack of shooting can be upsetting.


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:25:22


Post by: ductvader


Maybe I just FnP the Doom and let him rampage while Ymgarls pop up under my enemy?


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:27:54


Post by: Sanctjud


Eternal Warrior is better IMO than FNP on Doom.
But I don't think that's a 'friendly' game anymore when Doom enters the picture.


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:28:00


Post by: ductvader


Aw...the points don't fit.


Automatically Appended Next Post:
Hm...never done Killteam...had a lack of choices in DH.

What might you reccomend?


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:32:10


Post by: Sanctjud


Recommend?
Anything really, it's Kill Team. Everybody has different reasons for playing.

What I would suggest is try a new army that you have been interested in getting. Great way to keep costs low while getting something new and refreshing.

As for nids, I don't know, I don't particularly like army.


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:32:56


Post by: CT GAMER


You may not deploy any models in reserve in Kill team, thus you can't outflank...


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:34:21


Post by: Sanctjud


Yup CT Gamer, but there is a big 'unless', the special rules for the unit say you have no choice but to deploy in reserves.


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:35:11


Post by: ductvader


Sanctjud wrote:Yup CT Gamer, but there is a big 'unless', the special rules for the unit say you have no choice but to deploy in reserves.


Like Marbo and Ymgarls.


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:36:54


Post by: Sanctjud


Ok, as I said I am unfamiliar with Ymgarls...
Do they have a choice in the matter?


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:43:10


Post by: CT GAMER


Yes if their rules say "even if a scenario disallows reserves..." or similar. have not seen the new 'nid codex so have not had a chance to read the Ymgarls entry. As long as it makes the exception sure.


Killteam missions,what wouol you use in your list? @ 2010/04/21 18:50:10


Post by: ductvader


CT GAMER wrote:Yes if their rules say "even if a scenario disallows reserves..." or similar. have not seen the new 'nid codex so have not had a chance to read the Ymgarls entry. As long as it makes the exception sure.


You deploy things as several units...like 5 models in a unit deploy separately...for instance a GK Teleport attack...could I put a psycannon on the field and teleport the rest in?


Killteam missions,what wouol you use in your list? @ 2010/04/21 19:26:54


Post by: Gorkamorka


Sanctjud wrote:Yup CT Gamer, but there is a big 'unless', the special rules for the unit say you have no choice but to deploy in reserves.

That's not the unless, the unless is if they say they can be deployed in reserves despite mission rules.
Zagstruk, for example, MUST arrive via deep strike but has no allowance to be placed in reserves if it's dissalowed. He simply breaks any KT scenario he's included in.


Killteam missions,what wouol you use in your list? @ 2010/04/21 19:43:49


Post by: Sanctjud


Ahh, I see.
Sadly, I don't use anything that flashy


Killteam missions,what wouol you use in your list? @ 2010/04/21 20:02:08


Post by: Gorkamorka


Sanctjud wrote:Ahh, I see.
Sadly, I don't use anything that flashy

I would if I could.
Using his signature deep strike -> assault and instantly losing would be hilarious. (the unit loses 1d3 stormboyz if they try it, and they're each a unit)


Killteam missions,what wouol you use in your list? @ 2010/04/21 20:18:37


Post by: resinmann


"having an Inquisitor to take death cultists? "What are Death cultists/ What codex are they? DH?



Killteam missions,what wouol you use in your list? @ 2010/04/21 20:25:23


Post by: Sanctjud


Well, if Kill Team is the only focus here, it doesn't matter what Death Cultists are, they can't exist in Kill Team if you follow RAW.

But if you do house rule it, then yes, they are in the DH codex... even in the WH codex as well.


Killteam missions,what wouol you use in your list? @ 2010/04/24 15:35:59


Post by: Daemon Dave


Just had an awesome kill team mission. Using a 5 man terminator squad with a assault cannon(we allowed both sides an assault cannon) to take on another 5 man terminator squad also with assault cannon. first game i won but in the second it went bad. due to some awfully polling i was reduced to just the guy with the assault cannon. while the other side had all their men. my single guy made all the leadership tests every turn and made every save needed and took all the other sides men down one by one before killing the last man in combat.


Killteam missions,what wouol you use in your list? @ 2010/04/24 18:12:21


Post by: Sanctjud


Great, but doesn't change the fact there was a house rule performed, even if it was equally distributed.
)_____________________

There will be a tourney in my area soon.

2 v 2 kill teams.
Anyone have some quick Uber combos they can think of?


Killteam missions,what wouol you use in your list? @ 2010/04/24 18:20:33


Post by: Daemon Dave


What does the fact we used a house rule have to do with it?


Killteam missions,what wouol you use in your list? @ 2010/04/24 18:50:25


Post by: karimabuseer


Because other people can't benefit from it. Dw though, I don't mind!

Chaos marine=15pts
Auto-cannon=10pts
4 chaos marines with autocannons, 3 chaos terminators-two with combi-weps

Either Marines blow stuff up cannons, and termies stay behind and counter-charge, or marines pick off targets to isolate some, and termies deepstrike in a melta lone/duo/trio(if narb) targets. Probz a bad list, but sounds decent to me. Not sure about USR's. Maybe FNP on the termies? Make sure nothing stray brings em down too easily..


Killteam missions,what wouol you use in your list? @ 2010/04/24 19:25:30


Post by: ductvader


1 Tyranid Warrior with Venom Cannon and Stealth

1 Tyranid Warrior with Devourer/Scything Talons and Infiltrate

1 Tyranid Warrior Devourer/Scything Talon and FnP

19 Termagants


Killteam missions,what wouol you use in your list? @ 2010/04/24 19:27:31


Post by: despoiler52


Do orks still get to use Waaaaaaaagh!? Also can you take dethkoptas?


Killteam missions,what wouol you use in your list? @ 2010/04/24 19:29:31


Post by: Gorkamorka


despoiler52 wrote:Do orks still get to use Waaaaaaaagh!? Also can you take dethkoptas?

Yes, it's an army wide special rule.
Yes, you get a fast attack slot. I've considered it, it's not a bad list... I just wish the points lined up better.


Killteam missions,what wouol you use in your list? @ 2010/04/24 21:39:08


Post by: Norade


DE might be mean against some lists.

4 Wyches, 2 with Blasters, 1 Succubus with Soul Seeker ammo, Wyche weapons for the unit = 93 points
10 Warriors, 1 with a Blaster, 2 with Splinter Cannons = 105

Give the Succubus FNP, a Wyche with a Blaster would get Tank Hunter, and Furious Charge for another Wyche.

It has a good model count, pretty good special weapons but suffers from low toughness and weak regular weapons.


Killteam missions,what wouol you use in your list? @ 2010/04/24 22:03:13


Post by: th3eviltwin


vets(70) with 3 grenade launchers(15) shotguns,sarge with a power weapon(10) and autocannon weapon team (10)with relentless in a chimera (55)flamer, heavy bolter and turbo boosters
scout sentinel with autocannon and tank hunter(35)

or

vets (70) with 3 grenade launchers one with tank hunter(15), shotguns ,and autocannon weapon tea with relentless(10)
gurdsman marbo with feel no pain (65)

so what do you think?


Killteam missions,what wouol you use in your list? @ 2010/04/26 16:20:47


Post by: Sanctjud


@Daemon Dave:
It's a house rule... it's not something the game allows... you could say it's due to game balance /shrug, who knows...they didn't want them there is all I can gather from it.

@karimabuseer:
I think there is a problem with your wanting that man AC's...havocs are not allowed, and you need to follow the regular rules in purchaseing squads.

So you have to purchase a 10 man squad of CSM before you can get an AC.
Unless you go with 5 Chosen with an AC instead.

@Ductvader:
That looks cool, I'm not too familiar with the Tyranid codex, but can you diversify a single Warrior Squad like that.

@despoiler52:
Dethkoptas are FA right? Then yes.
As for the Waaagh, I don't know, are there any prerequisites to having it or getting to use it. If not, then you still get to use it.


Killteam missions,what wouol you use in your list? @ 2010/04/26 17:19:55


Post by: ductvader


Diversify?

You can give one a big gun...that's about all you can do.

And since they all act indepedently...you can spread out a nice synapse and set up the USRs to fit whats needed.


Killteam missions,what wouol you use in your list? @ 2010/04/26 17:35:50


Post by: Wakinglimb


You can call a Waaagh and DKs are fine. I think they'd work pretty well tbh.

Really like my Chaos termy kill team (the LD10 will be awesome)

Terminator w/power fist - 40
Terminator w/combi melta + chainfist - FNP - 50
Terminator w/combi melta - Tank hunter - 35
Terminator w/combi melta - 35
Terminator with lightning claws - Fleet - 40


Killteam missions,what wouol you use in your list? @ 2010/04/26 17:48:15


Post by: rogueeyes


ductvader wrote:
Sanctjud wrote:You can get a Justicar and 6 PAGK's, or less PAGK's for some gear like Psycannon or incinerator.

I think a Justicar a 4 Knight with 2 Psycannons might win out here...distance and wound allocation are going to be my friends.


Wound allocation doesn't work. Every model works like an individual unit.

Also the table is suppose to be 2Ft by 2Ft not 4X4.


Didn't realise you could dish out special rules, will need to read up on that.

BK is because if you lose the drones I thought you were counted as a squad and would need it to regroup. Current thread in you YMTC, need to double check my codex after work on this one. Target lock was a hang over from my main army list, left in from the copy and paste (increase the gun drone to another shield drone). Shield drones are for the inv save obviously and additional wounds. Means I can happily leave the suit out as bait.

S5 AP3 is very good for thinning through anything that stays out into the open. They are very mobile too. Plus they are great at finishing off units too, with I5. Vespid are massively underrated IMO.


Every model is a separate unit. Once you lose half your original models you take a leadership test with the highest leadership unit on the board. You can target your shots at anyone so shield droves become worthless since your enemy can just bypass them and fire at your weaker units.

To the OP:
A squad of celestians with an Immolator.
Dozer Blade and a multi melta. Take a flamer. Give a power weapon to the verteran sister superior. Thats around 200 points.

A valkyrie/vendetta with a squad of verteran troopers with gernadier armor, meltas, and flamers. Give the Sargent a power weapon and a bolt pistol/plasma pistol. Add heavy bolters to the valkyrie/vendetta.


Killteam missions,what wouol you use in your list? @ 2010/04/26 18:14:23


Post by: moonpenguin


Kill Team 1 (200)

Stealth Suits (92)
-Burst
-Burst
-Fusion

Firewarriors (60)
-6

Gun Drones (48)
-4

***************

Kill Team 2 (199)

Kroot (88)
-10
-Hounds - (3)

Crisis Suit (54)
-Model
-Missile Pod
-Fusion Blaster
-Multi-tracker

Crisis Suit (57)
-Model
-Twin-linked Burst Cannons
-Drone Controller
--Gun Drones - (2)


I ran both of these setups last weekend. The 2nd list performed considerably better and put out a lot more firepower. The hounds helped tremendously once it devolved into CC.


Killteam missions,what wouol you use in your list? @ 2010/04/26 19:39:54


Post by: Sanctjud


@Wakinglimb:

Terminator w/power fist - Do you really need a powerfist when most of the enemies you fight will be GEQ or MEQ, and MCs?
Terminator w/combi melta + chainfist - FNP - Same as Above.
Terminator w/combi melta - Tank hunter - Why so many meltas? Why not plasma to have that double shot available... or better yet, just keep the TL bolter.
Terminator w/combi melta - Similar to above.
Terminator with lightning claws - Fleet - Decent.

I just think it's overdoing the melta/fist equipment to fight against stuff that will largely laugh at loading up that kind of equipment, esp.e with that much cover around and huffing it.



Killteam missions,what wouol you use in your list? @ 2010/04/27 19:11:32


Post by: Gavin Thorne


How about Harlies? They already get Fleet, Furious Charge, Hit and Run, ignore difficult terrain. I'd probably give one Infiltrate (probably whever gets the fusion pistol), one Scouts, and one Preferred Enemy. You get a nice longer-range heavy assault gun with the Jester, "night fight" rules and grenades with the Seer, and Ld 10 with the troupe leader. Being able to move through cover at full speed should help getting them in quick while hitting and running should help them keep cover saves and allow furious charge to roll over. I'd be worried about them up against a high-volume shooty list like guard, though. Body count is low, being an issue with almost all eldar Kill Team choices, but more importantly - they have no armor save except for the 5++ and thus must rely on cover saves.

Harlequins x6
Troop Leader w/ Power Weapon
Death Jester
Shadowseer
Fusion Pistol
Kisses x4
194

I wouldn't mind trying a completely infiltrating team of 5 Pathfinders and 5 Striking Scorps either - 200 points on the nose with no upgrades on the scorps.


Killteam missions,what wouol you use in your list? @ 2010/04/27 19:47:42


Post by: Sanctjud


It looks pretty cool Gavin Thorne.
Though yes, the largest problem is squad size. Only 3 deaths to start rolling that Ld 10 and the Shadowseer only benefits him/her/its-self.


Killteam missions,what wouol you use in your list? @ 2010/04/27 21:42:28


Post by: Gavin Thorne


Ahhh. I'm seeing that now... and he'd be the only one to have grenades too. hrm. Looks like that gimps pretty much every eldar unit since any upgrades from exarchs and warlocks wouldn't affect the squad, as RAW & RAI intends.

Now here's an interesting quandry: "If a unit includes models with different Leadership values, always use the one with the highest Ld value." Since it's every man for himself, each model uses only their own Ld score?


Killteam missions,what wouol you use in your list? @ 2010/04/27 22:04:02


Post by: Tortoiseer


Thats right. Each model would check leadership using its own value (something eldar have going for them actually).
As for the tests to see if you lose or not, after losing 50% of your units, you test with the highest leadership in your force, which would be the troupe master if he/she(?) is still alive.

Just curious but I didn't think harlies needed grenades since they completely ignore difficult terrain. Am I totally wrong there?


Killteam missions,what wouol you use in your list? @ 2010/04/27 22:36:26


Post by: Gavin Thorne


That's definitely the case, you only strike at I1 if you roll a terrain test. Grenades would still apply for dangerous terrain, however. I wonder if this is a 4e to 5e issue? Did defensive grenades/assaulting through cover work differently then? If it's redundant for harlies to have them *and* Veil only works for the Seer, that's 30pts I can spend on another harlie with a kiss and a second fusion pistol.


Killteam missions,what wouol you use in your list? @ 2010/04/27 22:38:12


Post by: Sanctjud


I would suggest the extra member, it brings the number up to 4 members that need to die before you need to test ld


Killteam missions,what wouol you use in your list? @ 2010/04/28 11:04:39


Post by: Wakinglimb


Sanctjud wrote:@Wakinglimb:

Terminator w/power fist - Do you really need a powerfist when most of the enemies you fight will be GEQ or MEQ, and MCs?
Terminator w/combi melta + chainfist - FNP - Same as Above.
Terminator w/combi melta - Tank hunter - Why so many meltas? Why not plasma to have that double shot available... or better yet, just keep the TL bolter.
Terminator w/combi melta - Similar to above.
Terminator with lightning claws - Fleet - Decent.

I just think it's overdoing the melta/fist equipment to fight against stuff that will largely laugh at loading up that kind of equipment, esp.e with that much cover around and huffing it.


I expect to see walkers!

You cannot split your fire between two different models can you? So having more shots might not be that useful, just more models. Another reason I have these options is because I have these models!


Killteam missions,what wouol you use in your list? @ 2010/04/28 13:55:34


Post by: Sanctjud


You cannot split your fire between two different models can you?

Yes and no, depends on how you interpret the rules, it is IMO likely you can.

More shots is always better if you are playing at low points and low model count.
An opponent with twice or even three times the models with twice or even three times the fire power is an uphill climb.

Walkers.... You can fit:
1 Loyalist Dread of whatever flavor.
2 Cheap-o Chaos Dreads.
3 Sentinals.
...these are things that are either not healthy or not efficient for fist equivalents to take out.
A simple melta, or two would serve better and save the points from Fists to get more bodies.


Killteam missions,what wouol you use in your list? @ 2010/04/29 16:25:46


Post by: Daemon Dave


Im thinking of using a squad of 5 naked San Guard for my next kill team mission.


Killteam missions,what wouol you use in your list? @ 2010/04/29 19:10:04


Post by: niceas


What about some of the harder to kill Chaos Cults? Such as either Ksons or Death Guard?

Ksons - AP3 bolters, 4+invul
Dguard - T5, FnP, Blight Grenades

You could get a Sorc and 5 Ksons (w/ 25 points for Psychic powers) or you could get 8 Dguard with 16 points for upgrades.



Killteam missions,what wouol you use in your list? @ 2010/04/29 19:25:16


Post by: rogueeyes


Daemon Dave wrote:Im thinking of using a squad of 5 naked San Guard for my next kill team mission.


Could work. You could have some problems with needing special weapons to get rid of some things (aka dreadnoughts).


Killteam missions,what wouol you use in your list? @ 2010/04/29 20:04:33


Post by: Sanctjud


Daemon Dave wrote:Im thinking of using a squad of 5 naked San Guard for my next kill team mission.

Wait...so you want real nipples and not the fake nipples?



I think the S. Guard are a simple choice, but they are narrowly applied unit when there's no room for upgrades.

_____________

@niceas:

TS are not good... because there is so much cover, their 4++ is wasted and the AP3 is wasted with one stone.
And it's just 6 MEQs, so it would take 3 to go down to start checking.

PM's are a bit better, just lacking in some bite as they don't have much points for special weapons....just enough for 1 plasma gun or a melta and a flamer.

_________________

I might be dropping in on a Doubles Kill Team Tourney in the middle of May... still haven't nailed down a KT I'm comfortable with... I'll consolidate some lists and post up for some responces .


Killteam missions,what wouol you use in your list? @ 2010/04/29 20:09:42


Post by: ductvader


Sanctjud wrote:I might be dropping in on a Doubles Kill Team Tourney in the middle of May...


Doubles means Double the points?


Killteam missions,what wouol you use in your list? @ 2010/04/29 20:28:42


Post by: Sanctjud


Not really, total would be 400, but it would be 2 people/armies.

Some interesting combos are possible...though there are some streamlined rules and unit that are pretty much not allowed ( I know, they are house rules (ex. no vehicles with armor >10...wierd right ))


Killteam missions,what wouol you use in your list? @ 2010/04/29 20:36:15


Post by: ductvader


Yes...I am not intrigued...


Killteam missions,what wouol you use in your list? @ 2010/04/29 20:55:12


Post by: Sanctjud


Yea, but oh well, it just makes things more Necromunda-esque


Killteam missions,what wouol you use in your list? @ 2010/04/29 23:12:35


Post by: akaean


just out of curiosity, how would an eldar bike list work in Kill teams

total:200

4 bikes
1 bike with cannon (infiltrate)
1 bike with cannon (tank hunters
1 jetlock with spear (feel no pain)

The list would be kinda dependent on that warlock, but bikes seem like they can function relatively well on their own, and you'd have sickening mobility in a world where a transport can only carry one model. Low numbers and low leadership is worrisome though


Killteam missions,what wouol you use in your list? @ 2010/04/30 01:24:47


Post by: Sanctjud


Kill Team should have alot of terrain....cross positions also means some flanking.

The GJB even with move shoot move aren't doing a whole lot due to not so nice BS values and the 4 other joes are too close ranged to flirt with.

It looks cool, but I don't think it would do too well, that is if you play with the correct amount of terrain.

You will rely almost solely on the Jetbike with the Cannons, as any committing Jetbike at the 12" range is most likely a dead one.


Killteam missions,what wouol you use in your list? @ 2010/04/30 02:58:39


Post by: Groslon


niceas wrote:What about some of the harder to kill Chaos Cults? Such as either Ksons or Death Guard?

Ksons - AP3 bolters, 4+invul
Dguard - T5, FnP, Blight Grenades

You could get a Sorc and 5 Ksons (w/ 25 points for Psychic powers) or you could get 8 Dguard with 16 points for upgrades.



Thousand Sons get the crap kicked out of them by the Killteam rules. Each model is it's own unit, so they all suffer from "The Sorcerer Commands" rules. The Sorcerer himself loses out because he doesn't have a unit to hide in.

If you know you aren't going to run up on any walkers ('Round here we play Killteam as a Necromunda type game) then 8 Noise Marines w/ Sonic Blasters are pretty hardcore. you can use them like spec ops teams. Leapfrogging pairs that use their weapons rules to isolate threats and gun them down before they can retaliate are so much fun. Especially on boards that are just covered w/ terrain.

If you are likely to face real competition then may I suggest 5x Chosen and 5X CSMs. This leaves you with 6 guys who can carry special weapons, and an option for a heavy weapon. You should have 35 points left over to get your favorite toys, and plenty of bodies to carry them.


Killteam missions,what wouol you use in your list? @ 2010/04/30 16:39:01


Post by: Sanctjud


Right, so what I'll have available to me that's painted or easily painted:

Tau:
Crisis Suit vs. Stealth Suits, then filling out the rest with Fire Warriors, I'd normally go for mass Kroot, but they won't be ready :<

Chaos Space Marines:
Noise Marines, CSM, Plague Marines, Termies, Chosen are available to me.

How about something like this:

5 NM w/ Sonic Blasters.
5 CSMs.

I'll most likely be allying with a Guard player who is likely to bring a basic platoon at the least.
So a list with the CSM above would maximize stand and shoot and rapid firing.

I can put out 20 bolter shots standing, 10 if they all have to move. I've got 10 MEQ bodies.
Not a huge mystery, it's just a ranged hammer.
Though they retain their combat weapons when combat is met...and can kite a bit.

Note, I've not picked up more stronger shooting due to the specific house rules used at the tourney (mainly Highest AV is 10)

Though I was thinking of going the (IMO) standard choice of Chosen.

7-8 w/ Hvy Bolter (relentless), Plasma gun (FNP), and if points remain, more random special or even close combat weapons.

I don't think I'll infiltrate everybody though, cause I'm most likely going to expect enemy infiltrators that will try to take better spots when they win the roll off.

My ally had requested me to do a combat oriented build, but I think CSM are inherently compitent at that role so adding shooting can't hurt right.

As for Tau, it would just be more shooting.
Something like:

4 Stealth Suits.
8 Fire Warriors.

Not really a mystery at what they do. Most likely the fire warriors would hang a bit back behind the IG, while the Stealths do their thing and target the closest stuff on the flanks and kite of course.

What do you guys think?


Killteam missions,what wouol you use in your list? @ 2010/04/30 17:41:55


Post by: niceas


Groslon wrote:

Thousand Sons get the crap kicked out of them by the Killteam rules. Each model is it's own unit, so they all suffer from "The Sorcerer Commands" rules. The Sorcerer himself loses out because he doesn't have a unit to hide in.

If you know you aren't going to run up on any walkers ('Round here we play Killteam as a Necromunda type game) then 8 Noise Marines w/ Sonic Blasters are pretty hardcore. you can use them like spec ops teams. Leapfrogging pairs that use their weapons rules to isolate threats and gun them down before they can retaliate are so much fun. Especially on boards that are just covered w/ terrain.

If you are likely to face real competition then may I suggest 5x Chosen and 5X CSMs. This leaves you with 6 guys who can carry special weapons, and an option for a heavy weapon. You should have 35 points left over to get your favorite toys, and plenty of bodies to carry them.


I forgot about the Sorc Commands special rule. That would seriously suck.


Killteam missions,what wouol you use in your list? @ 2010/04/30 17:50:29


Post by: Gavin Thorne


6 Legion of the Damned with a Heavy Bolter?

What would you equip a Sternguard team with?


Oh yeah, my son's going to play 5 Scarab Swarms and 5 Immortals.


Killteam missions,what wouol you use in your list? @ 2010/04/30 17:56:40


Post by: Sanctjud


Well, the Legion are no different than MEQs and die as fast to small arms, so 3 and you'd be testing.

The move and shoot bolters is nice, but out put is very low...scary low if you ask me.

In addition, they come in piece-meal, pretty bad IMO at these points levels.
_______________________

Sternguard, 7-8 ish, 1 hvy and 1 special or 2 hvy and some combis.
Special Combat weapon is the last thing to go for if any points remain.

I'm thinking Relentless Multi-melta and S&P Hvy Bolter, or double hvy bolter and have some combi's for hvyier armor...lots of options for Sternguard.


Killteam missions,what wouol you use in your list? @ 2010/04/30 18:25:17


Post by: Tortoiseer


Sanctjud wrote:Right, so what I'll have available to me that's painted or easily painted:

Tau:
Crisis Suit vs. Stealth Suits, then filling out the rest with Fire Warriors, I'd normally go for mass Kroot, but they won't be ready :<

Chaos Space Marines:
Noise Marines, CSM, Plague Marines, Termies, Chosen are available to me.

How about something like this:

5 NM w/ Sonic Blasters.
5 CSMs.

I'll most likely be allying with a Guard player who is likely to bring a basic platoon at the least.
So a list with the CSM above would maximize stand and shoot and rapid firing.

I can put out 20 bolter shots standing, 10 if they all have to move. I've got 10 MEQ bodies.
Not a huge mystery, it's just a ranged hammer.
Though they retain their combat weapons when combat is met...and can kite a bit.

Note, I've not picked up more stronger shooting due to the specific house rules used at the tourney (mainly Highest AV is 10)

Though I was thinking of going the (IMO) standard choice of Chosen.

7-8 w/ Hvy Bolter (relentless), Plasma gun (FNP), and if points remain, more random special or even close combat weapons.

I don't think I'll infiltrate everybody though, cause I'm most likely going to expect enemy infiltrators that will try to take better spots when they win the roll off.

My ally had requested me to do a combat oriented build, but I think CSM are inherently compitent at that role so adding shooting can't hurt right.

As for Tau, it would just be more shooting.
Something like:

4 Stealth Suits.
8 Fire Warriors.

Not really a mystery at what they do. Most likely the fire warriors would hang a bit back behind the IG, while the Stealths do their thing and target the closest stuff on the flanks and kite of course.

What do you guys think?


I really like most of your list ideas here, but especially the CSM. Noise marines really are fantastic here, though i suppose a blastmaster looses much of its effectiveness without unit coherency. I always loved those sonic blasters
Chosen can operate much like sternguard so they would be a very flexible choice with the options you listed. I'm not yet sold on multi shot weapons so I have mixed feelings about the HB's. I guess its mainly to save points for more bodies and I know you said there won't be real heavy armor but I just feel that no matter how many shots you have, you max out at killing one guy. Wouldn't a ML or AC be more effective there?

I guess for tau the mandatory Devil fish kills the pathfinder option. I have to say I don't think stealth suits would be very good in this scenario. The stealth USR is nice to be sure but their stealth fields will be much less useful at such close range and again their standard armament, being multi shot has its effectiveness reduced. I would think crisis suits would perform much better in this situation, and with their ability to shoot two guns, are really the only units who would benefit much from markerlights.




Killteam missions,what wouol you use in your list? @ 2010/04/30 20:10:26


Post by: Sanctjud


Some notes:

Pathfinders don't need to take the DF, multi-shot weapons are able to split fire (Note: House Rules at tourney)

I think pathfinders are an interesting choice...I mean, you could use the points to get that Markerlight or a Pulse Rifle...
Pulse Rifle adds another shot that can kill while markerlights augment anothers'.

But I think keeping costs low and just getting max output seems like the way to go.

Blastmaster is craptastically expensive...2 noise marine bodies for that one gun...that can be sniped.

Since multi-shot can split fire, Sternguard double hvy bolters + specialist rounds that ignore cover are murderous to infantry hvy teams.

As for the Steath Team, they are HIGHLY (like their life dependant on it) dependant on the terrain. Move/jump-Shoot-Jump is there to keep LoS to a minimum.

I know it's wierd, but that's how this thing is rolling in my area at only this particular tourney .

yea it's most likely:

5 NM, 5 SB
5 CSM

vs.

4 StealthSuits
8 Fire Warriors



Killteam missions,what wouol you use in your list? @ 2010/04/30 20:42:45


Post by: Madman49


4 chaos spawn, =) all I can afford


Killteam missions,what wouol you use in your list? @ 2010/04/30 20:46:24


Post by: Gavo


Marbo w/ Eternal Warrior
Veterans w/ 3 plasma guns, 1 has FNP, 1 lascannon w/ relentless.


Automatically Appended Next Post:
Marbo w/ Eternal Warrior
Veterans w/ 3 plasma guns, 1 has FNP, 1 lascannon w/ relentless.


Killteam missions,what wouol you use in your list? @ 2010/04/30 22:24:06


Post by: Norade


Brother Corbulo (Tank Hunter)
Scour Squad
3x Normal Scouts
1x Scout (Missile Launcher, Relentless)
1x Scout Sergeant (Combi-flamer, Fleet)

The 2+ FNP along with 3+ cover for your scouts seems too good to pass up and that reroll could be nasty in a small game. The issue is lose three and start testing to run.


Killteam missions,what wouol you use in your list? @ 2010/05/01 00:48:15


Post by: Tortoiseer


I keep forgetting that Corbulo is an elite now. Anyways that list looks pretty good. Ld. 10 that is pretty hard to snipe off, for when your scouts start dieing. I take it they are just carrying bolters?

@Gavin Thorne, I really like that harlie list you made
Throw tank hunter on the death jester, FNP on the troupe master, and just pick preferred enemy, or something for one of the other harlies and you're gravy.
Your kids Necron shouldn't do too bad either (hope they'll ignore phase out in those games). Plenty of Ld 10 to go around. I would think wraiths would amazing too, especially with rending or FNP.






Killteam missions,what wouol you use in your list? @ 2010/05/01 01:44:51


Post by: Norade


Corbulo is only Ld.9 and can be ID'ed, but he can also attach to a scout to gain an ablative wound for those nasty s8 shots that make it through cover.

I'm rethinking USR's though and my new idea is something like this:

Brother Corbulo (Preferred Enemy)
Scout Squad
-3x Normal Scouts (2x Bolters, 1x Shotgun)
-1x Scout (Missile Launcher, Relentless)
-1x Scout Sergeant (Combi-flamer, Swarm)

Not sure if you can give swarm, but the sarge having a 2+ cover save and 2+ FnP is too good not to try.


Killteam missions,what wouol you use in your list? @ 2010/05/01 02:50:51


Post by: Elnicko5


Ive wanted to run a tooled SW venerable Dread in kill teams for awhile. It seems to break the game a bit though.


Killteam missions,what wouol you use in your list? @ 2010/05/01 19:32:24


Post by: Sanctjud


@Norade:
You can't join an IC to a single model unit, which every model is in Kill Team.

It's really only cover saves and blocking line of sight that will keep him up vs. hvy weapons.

@Elnicko5:
It's a trick pony list.
Meltas for some armies can be spammed and are good vs. armor no matter what the defensive qualities.
_________________

I think I'll be settling on this list for now:

5 Noise Marines with Sonic Blasters
5 Chaos Space Marines.

The only issue now is USR.

I do want FNP for the durability.

It's the next 3 I have a hard time deciding on:
*Relentless: a sonic blaster can fire at full effect on the move or get a bolter to add a shot at range when moving.
*Scouts: so I can drop off some guy closer to the enemy to bait and choose to move forward or back depending on what is deployed against him.
*Infiltrate: at the very least it's there to counter hvy infiltrator lists should I win the roll off, and it's good at trying to get at something that wants to hide.


Killteam missions,what wouol you use in your list? @ 2010/05/01 20:39:17


Post by: Bonde


Imperial Guard - War of Attrition
Troop:
Platoon Command Squad 30
Infantry Squad 50
Infantry Squad 50
Troop:
Veterans 70
= 200

This list has 35 Bodies and the possibility of 66 lasgun shots within 12" range. There's nothing tactical about it, as there are no important models to protect. Do you think it would work against most of the elite armies posted here (with the obvious exception of vehicles), or should the points spent on the veterans instead be used on 2-3 heavy weapons and 4-6 special weapons?
All I have to say is: "For the glory of the Emperor!"


Killteam missions,what wouol you use in your list? @ 2010/05/01 20:50:05


Post by: alexgm101


someone i played once had 2 land speeders and wus unbeatable.

Alexgm101


Killteam missions,what wouol you use in your list? @ 2010/05/01 23:49:16


Post by: Norade


Sanctjud wrote:@Norade:
You can't join an IC to a single model unit, which every model is in Kill Team.

It's really only cover saves and blocking line of sight that will keep him up vs. hvy weapons.


Is that a rule for kill team or in the main book as well? You can join 2 IC's together and you can join an IC with a monsterours creature or to Mephiston; at least as near as I can tell.


Killteam missions,what wouol you use in your list? @ 2010/05/02 01:48:27


Post by: Sanctjud


@Norade:
Main Rulebook,
Page 48, left column, first paragraph.

@alexgm101:
Doesn't sound realistic...did the opponents always have terrible luck or did they just bring all str 3 fire power?

'Unbeatable' really does not exist outside extreme matchups, which LandSpeeders do not qualify.


Killteam missions,what wouol you use in your list? @ 2010/05/03 06:31:53


Post by: ductvader


Took 19 gants and 3 warriors (1 VC) against guard...he got me down to 50 percent first and I killed off most of his guardsman...it came down to a waiting game because I couldnt run to harker or the chimera without dying...

i lost by a turn

you can use a vehicles leadership value for rolling?


Killteam missions,what wouol you use in your list? @ 2010/05/03 08:20:05


Post by: Bonde


I think something as simple as Sanguinary Guard for 200 points spot on would be somewhat effetive, since the KT rules enable the elimination of plasma/meltaguns in the first or second turn by jump infanty.
For 200 points you get 5 models all with 2+ save, master crafted power weapons and jump packs. They can also shoot 2 STR 4 AP 4 shots each before assaulting.
They wouldn't be as effective against a horde army, though...


Killteam missions,what wouol you use in your list? @ 2010/05/03 09:52:51


Post by: Norade


Do the rules override the vehicles always pass morale ruling? Because if it doesn't you could potential not lose that way due to taking the test on the vehicle and autpo passing each time.


Killteam missions,what wouol you use in your list? @ 2010/05/03 13:40:29


Post by: Sanctjud


@Bonde:
It's not effective vs. a horde-ish opponent, nor a meched up one (which exists).
In addition, there should be alot of terrain, the opponent would be a fool to not use it to his/her/its adv...jump infantry die 1/6 of the time when entering or leaving terrain....and 2+ armor doesn't help in that regard .


Killteam missions,what wouol you use in your list? @ 2010/05/03 21:26:24


Post by: Druff


Norade wrote:Do the rules override the vehicles always pass morale ruling? Because if it doesn't you could potential not lose that way due to taking the test on the vehicle and autpo passing each time.


Vehicles don't have an LD value. Since you take the test off the highest LD on your side on the table, you wouldn't be able to use a non-existant LD.


Killteam missions,what wouol you use in your list? @ 2010/05/04 00:07:05


Post by: Sandius


We did two kill team games in the weekend , SM v Ork's. 300 pts each.

I thought we would struggle against the masses of 6 pt orks but we actually cleaned up both times. SM were on the attack which is a bit of an advantage.

Our list was;

5 Sternguard 1 with ML , 1 with MG
1 Termie with PW
1 Tac marine
1 Assault bike with MM
2 Marine bikes 1 with flamer

Terrain was dense urban so Sternguard were awesome alternating between hellfire & Dragonbolt rounds depending on where the orks were. The show stealers were the bikes, great mobility & hard to kill.

Orks goign to attack next time to see how much on an advantage that is.

Orks were
1 Meganobz with PK
2 Nobz with choppa
2 buggies , big shoota & Rockit
1 Rockit boy
1 big shoota boy
25 ish normal boys

Really fun games.


Killteam missions,what wouol you use in your list? @ 2010/05/04 15:30:28


Post by: Druff


What unit choice did you take to get a single terminator?


Killteam missions,what wouol you use in your list? @ 2010/05/04 16:39:46


Post by: Sanctjud


@Druff:
I don't think Sandius has read the rules clearly.
Else, they are house ruling a game of 'whatever models they currently have'.


Killteam missions,what wouol you use in your list? @ 2010/05/04 21:57:31


Post by: Sandius


I didn't organise the game, I was just told to choose 300 pts worth of marines , no HQ, transports or Hvy's.

What's wrong with a single termie , isn't that the point of the game each figure being an individual.

Please tell me where we went wrong as I would hate to ripping off our friendly Ork opponent


Killteam missions,what wouol you use in your list? @ 2010/05/04 22:26:25


Post by: Gorkamorka


Automatically Appended Next Post:
Sandius wrote:I didn't organise the game, I was just told to choose 300 pts worth of marines , no HQ, transports or Hvy's.

What's wrong with a single termie , isn't that the point of the game each figure being an individual.

Please tell me where we went wrong as I would hate to ripping off our friendly Ork opponent

You're still constrained by the killteam FOC and normal codex unit purchase restrictions. You can't just buy single models at will, it has to be a legal force within the KT rules. And you arbitrarily changed the point limit.
Get the rulebook if you want the specific ruleset for the mission.

That and, from my napkin math, the ork player is more than 10% over the expanded point limit.