14765
Post by: paulson games
Starting a worklog for my various bits, which I'll be adding WIP shots of future projects. Converted from greenstuff and styrene then cast in resin. My current project is angel style wings and a jump pack.
Finished Combat Claws:
Finished Boneswords:
14983
Post by: Frosty Hardtop
These are exceptional. Would love to see a Snazzgun for Ork Nobz.
24505
Post by: Ruzto
Great stuff
19725
Post by: Boss 'eadbreaka
Those boneswords really are something!
23242
Post by: Sandman
I'm loving those jump wings!
22687
Post by: MajorTom11
Sandman wrote:I'm loving those jump wings!
Me too! although if I may make a suggestion, I think you should gs on an artistic and smooth leading edge (the area where the arm bones would be) in similar style to the BA packs. The square girder look is a bit too steam-punkie for me atm. Also missing the 2 mini boosters on the sides if you know what I mean?
Overall though, I am seriously thinking about picking a few up and making the changes myself down the line.
Nice stuff!
23944
Post by: Hits_the_spot
Nice work. Love the wings and the finished claws. Do agree that the wings could do with a little softening tho. Cant wait to se some more.
14765
Post by: paulson games
I definately get the softened edge idea, it's something I'd considered when making the piece but I wanted to make an intentional break from the style of the stock wings. I don't want to get too close to the GW design due to IP issues, plus I figured an old pre-heresey theme would be a bit clunkier than the more modern stuff.
For a smoother look it shouldn't be too hard to pop off the joint cogs and round the leading edges down. The other trick is that being resin the wings can be bent by soaking it in hot water so they can be given a nice graceful curl. Once I get the final pieces cast I'll post some examples with curled wings.
I may still do a large wing set of the same design for monster sized models, or to represent a libby dread using wings of sanguinius.
3998
Post by: king88mob
Just to note, I got my boneswords and lashwhips yesterday and so far I'm very happy with the swords. Haven't taken the whips out of the box yet.
I'll be using them on a forgeworld Hive Tyrant soon, I'll post pics here once I've got everything painted up.
14765
Post by: paulson games
Here's a shot of the first cast, very happy with how it came out and it's only had a very minimal amount clean up so this is pretty much the detail straight from the molds. I'll get some more shots once everything is cleaned up and pinned instead of being held together with sticky tac.
26416
Post by: Young_Logan
I really like these
24411
Post by: -=Scar=-
Snazzy man!
23944
Post by: Hits_the_spot
Good job mate, nice and tidy.
14765
Post by: paulson games
Posted the wing sets on the site, started working on some power weapons will hopefully have more pics by this weekend.
Preview of one of the WIP power weapon bits:
And the model that originally inspired me to build the wings for converting:
27214
Post by: IPS
Very nice conversions!
6806
Post by: Gavin Thorne
I like that scythe, it would go perfect with the Pariah conversion I'm working on. Any idea when it will be available?
20956
Post by: Empchild
Wow these are some great bits, especially the scythe.
19982
Post by: jetjetex
those...are...AWSOME!will you be selling them?
320
Post by: Platuan4th
jetjetex wrote:those...are...AWSOME!will you be selling them?
You may want to check the link in his signature...
14765
Post by: paulson games
Provide the initial casts go well I should be posting the scythe, hammer and some axes up on the site within the next two weeks.
For space wolf and ork players I also have a rather large project coming soon, I'll post some preview pics once the green is complete.
14765
Post by: paulson games
Ok Guys, normally I post up bits but I've been aiming to also produce full models for a while. Here's some WIP shots of the current project, a monsterous riding wolf stand in models for 40k thunderwolves or giant wolves for fantasy battles.
These aren't my personal work, but are comissioned sculpts I'll be producing.
They are sculpted in Fimo. They are about 80& done, still need to get saddles and have some of the details cleaned up a bit. 3 differant bodies and 3 interchangeable heads so that'd allow for 9 differant poses. They will also have two legs sets, a power armor set and an ork rider set.
When finished they'll be cast in resin, and hopefully they'll be available sometime around the end of the month.
More shots on my worklog on resin addict:
http://resinaddict.com/forum/viewtopic.php?f=16&t=193
Super excited to finally get to announce these
20994
Post by: Saltoric
Nice i liek the wings but someone else has already made and are selling the wings -http://www.thewarstore.com/product48053.html
http://www.thewarstore.com/product48054.html
28636
Post by: thelibrarian
Theyre a very different set of wings in design?
Nowhere near the same.
14765
Post by: paulson games
Here's a WIP shot of the saddle and leg set.
411
Post by: whitedragon
WOW, can I just order the heads?
14765
Post by: paulson games
Yes, I'll be making the wolf heads and the saddles available sepperately as well.
I am also going to have a set of ork styled legs for the wolves, that way they can be used as larger sized dire wolves for fantasy or possibly stand-ins for Boar Riderz.
11298
Post by: anticitizen013
I'm very fond of those mechanical wings & the dreadnought claws.
That's not to say the rest aren't amazing... as those are probably the best looking lash whips & boneswords I've seen yet.
Wolves also look good!
46
Post by: alarmingrick
Nice stuff all around!
24182
Post by: Ultra mortalitas
Awesome work! I will consider getting some of these in the future.
Majortom: Agreed about the wings looking steam punk like, but they would fit nicely if you were making a pre-heresy and heresy era blood angles.
22687
Post by: MajorTom11
Ultra mortalitas wrote:Awesome work! I will consider getting some of these in the future.
Majortom: Agreed about the wings looking steam punk like, but they would fit nicely if you were making a pre-heresy and heresy era blood angles.
Don't mistake me, they are wicked! Just not the style for the BA I am building up, where I took their 'unless you clean the chapter toilets you wear artificier armor of some kind' fluff to heart lol
Frankly it is quite likely that I will order a few anyways and gs the details I want myself anyways, the symetry and proportion of the feathers, the turbine and the fact that it is in resin make them very attractive. I also think the boneswords are very effective.
The thing I like best about Paulson's stuff is that he doesn't try to re-invent the wheel and put a spin on his sculpts just for the sake of putting his stamp on them. His boneswords are exactly what I would expect/want were I looking for them, as opposed to say Navarro's Chapterhouse versions which deviated from expectations so much that they are in the love'em or hate'em category. On top of that, the tight sculpting, thoughtful strategy of attaching them to existing models and pricing make his stuff a serious win overall.
And btw, those wolves are AWESOME!
15884
Post by: ghosty
How much is the price range for the wolves? cos im guessing it'll be ver. expensive.
14765
Post by: paulson games
I'm estimating $20 per wolf, I won't have a final figure until I know the exact vlumes of resin and silicon it uses. When I have the final casts ready I'll place all the info on my site. It's not cheap but still much better than buying GW models that need to be converted.
Just about the final update, everything is 99% done, all that's left is to add a small set of stirrups to PA legs and the parts will be off to casting. Provide there's no hidden setbacks it's looking like these are going to be ready by the end of the month.
These are the optional orks legs:
The PA legs:
Shot of all the parts and bases:
8742
Post by: MeanGreenStompa
Far and away the best wolves I've seen for TW cav stand ins.
8723
Post by: wyomingfox
Very nice sculpts, my only suggestion would be to provide the larger 60mm bases that Canis came with.
8742
Post by: MeanGreenStompa
No chance of an open mouthed head then? Also, are all body halves interchangeable or is it the three options only?
14765
Post by: paulson games
The body halves can be switched around but it's not a perfect fit and would require a decent amount of greenstuff work mostly on the rear legs as the torsos vary slightly in length. The heads however are fully interchangeable without any work needed.
Went with snarling mouths for ease of casting, an open mouth would have required constructing the lower jaw as a seperate piece and the model is already part intensive. I am going to look at the plausibility of doing additional heads and cybernetic attachments but it won't be for a couple months. It'll also depend on the sculptors interest level. It's on the table as likely but can't promise 100%.
I could potentially change the base size but it'd likely push the cost up, I'm trying to keep them in the $20 range. Larger bases also effect the shipping costs as a solid resin dreadnought size base is several extra ounces of weight and about 3 times the resin volume.
8742
Post by: MeanGreenStompa
Sounds great.
Not fussed for bases though. Easy enough to order right size bases from bits companies.
Was just musing that a howling or roaring wolf could represent an obvious alpha.
14765
Post by: paulson games
Here's a WIP shot of a more standard jump pack I'm working on, recycled the engine piece from my original winged jet pack and added extra engines to give it a more powerful feel. I'll be adding the rivets where the black dots are, after that it should be ready to cast.
The molds for the power scythes are just about done and they should be posted up on my site early next week.
30038
Post by: vent
Looks good; unique design and really well executed.
23242
Post by: Sandman
My God Paulson, you've made me have to wait to do my BA all jump list until I can swap out my jump pack for those. My wallet curses you.
30506
Post by: nomadzhao
[Avatar]
224 Gallery Images
Gallery Votes: 21
Posts: 659
Joined: 2009/11/26 22:26:22
Location: Montreal, QC
Online
Sandman wrote:I'm loving those jump wings!
Me too! although if I may make a suggestion, I think you should gs on an artistic and smooth leading edge (the area where the arm bones would be) in similar style to the BA packs. The square girder look is a bit too steam-punkie for me atm. Also missing the 2 mini boosters on the sides if you know what I mean?
Overall though, I am seriously thinking about picking a few up and making the changes myself down the line.
26416
Post by: Young_Logan
Thats a standard jump pack! whatever it is called it looks epic, especially as it looks not different from the front
28866
Post by: Finch Claw
Absolutely a new fan of your work 100/5 stars to you!
14765
Post by: paulson games
Here's a major comission project I've been holding back for almost two months, been a long painful wait not being able to show this badboy off until now. The sculptor is just about done and these are the WIP shots he sent. .
Drool away.
105
Post by: Sarigar
Definitely keeping my eye on this. Very, very cool looking.
25727
Post by: Darkvoidof40k
I may have to start Blood Angels now.
28866
Post by: Finch Claw
I'm drooling, I'm drooling!
15884
Post by: ghosty
Are those librarian bits getting sold?
25727
Post by: Darkvoidof40k
@ Ghosty, I believe he is gonna make a cast of it and then mass-produce.. perhaps. But the one up there is actually a commission, I think he said.
14765
Post by: paulson games
Here's a few nids parts my buddy sculpted up.
I would like to get some feedback on these and see if there's any changes I need to make before casting these.
Laship:
Tendril head:
I'm cusrious about the head size, does it look slightly too small on the stealer body?
Any thoughts about the angle of the tendrils?
The exposed brain, good idea? or prefer the head covered in carapace?
26416
Post by: Young_Logan
Interesting thing you got there with the tendrils; looks slightly like a SOB from the wrong angle, i would put carapace over the top but not the sides or vica versa as its like you dont want him shot in the brain but you cant shoot it all
26790
Post by: Gitsplitta
Absolutely love the wings (man I wish I had ANY excuse to get those) and the new jump packs... really sweet. Very powerful looking without being over done.
Great sculpts... really.
Love the libby dread too... but I don't get those. :-(
3998
Post by: king88mob
not sure i like the exposed brain, though I'm now almost bummed that i bought the older style chicken-feet lashwhips, I like the new one much better.
Overall, what's the ETA on those?
14765
Post by: paulson games
Here's pics of the whip on a warrior for scale, wanted to get it posted earlier by my camera battery crapped out on me and needed to recharge. If the resin is heated in hot water The whip can be bent into more extreme angles than what I have pictured. As long as the test casts go well I should probably have the new lashwhips up in about two weeks, heads will be mid to late july as I plan on having a set of 5 unique heads.
One of the big debates I have going on in my head is resin vs metal debate, I prefer resin for the modelling but but metal has a nice durability to it. Metal parts can be kinda weighty if being added to plastic miniatures, guants and genestealers are front heavy as is and metal will usually make them more prone to tipping. From a manufacturing standpoint metal lets me recelye a lot of the waste, I throw out tons of resin sprue material, with metal I could recycle sprues. I've considered making the bits available in both materials that way people can buy whichever version they prefer.
9594
Post by: RiTides
Wow, such great stuff!
A few thoughts:
-The genestealer heads seem to be at the wrong angle... will they be able to point straight, and not stare down at their toes?
-The last whip is really cool, I didn't realize you could bend it
-For the wolves, the tails remind me of the fantasy tails on the old high elf silver helm horses... would it be possible to do another tail pose? Or can those be bent as well? With everything else being interchangeable, it'd be nice to have another (possibly smaller / not sticking out as far, although that may be the sticky tack) tail option.
Wicked stuff all around
21331
Post by: TempusCorvus
The whip is good, although it looks a bit too flimsy when it's all straightened out.
The head looks odd to me, maybe if you made it a bit clearer that the exposed brain was still part of the head. Right now, it just looks like the head portion was glued onto the brain, rather than the brain actually being inside the skull somehow.
I love the Jump pack, although the exhaust ports over the shoulders still look too much like the normal one. Not sure if it's supposed to be pre heresy or anything, but something a little closer to the arched vents on the Chaos Raptors' jump packs. Just a thought.
22687
Post by: MajorTom11
Epic lashwhips dude... Ymgarl head I like a lot, although Ritides is right, hope it can sit well looking up. I think they are wicked, but you may also catch some flack for the no 5 plates on the forehead from die hards.
292
Post by: Evilgnome
Congratulations on doing what GW couldn't do!
Making Wolves that look like Wolves!
Great work mate!
28866
Post by: Finch Claw
Idk i like he exposed brain alot, like Gitspitta said, I would like a set of those wings.
15884
Post by: ghosty
I love that head. I'd be upset if it was changed. :(
Lashwips look great
8723
Post by: wyomingfox
Personally, I think the lash whip is too large/bulky for the warrior and would be more appropriate for the Tyrant. A lash whip roughly 1/2 that bulk would seam more anatomical.
Otherwise I do like the design.
14765
Post by: paulson games
25727
Post by: Darkvoidof40k
Awesome!
28730
Post by: Captain Klaw
Great work, particularly on the stealer heads: they look more like sensory vanguard organisms now.
I wonder, what are you using for the rivets on the minis? (for example on the jump packs)
I'd be interested to know the sizes of these (and what they are!).
Love the 3-engined jump packs too.
29057
Post by: CruoAngelus
When is the jump pack, wolfs, scythe and new lash wips coming? And are you going to sell a conversion set for the Libby Dread, or is it only going to be a commision?
Anyways, I love all you stuff
Your stuff is gonna get handy when I´m doing my Nids ´n´ my BA
22192
Post by: whalemusic360
I got the claws for the Dred, and they are AWSOME! I would recomend.
The Jump packs and Libby Dred stuff will also be a must have
26790
Post by: Gitsplitta
Me thinkst... oh Paulson Games... that when this stuff comes out you're going to have far more orders that you'll know what to do with. My list is getting lengthy, as I suspect are just about everyone's who've been following your progress.
29057
Post by: CruoAngelus
Gitsplitta wrote:Me thinkst... oh Paulson Games... that when this stuff comes out you're going to have far more orders that you'll know what to do with. My list is getting lengthy, as I suspect are just about everyone's who've been following your progress.
QFT
12358
Post by: StubbyGB
O.M.G! that is the best looking wolf I have ever seen ! Its the only one that look like a real wolf at all. And its soo moody  Wish I played SW now
Think ill be getting some of the jump packs though
29057
Post by: CruoAngelus
First I thought that the wolfs would be too big for the bases but they turned out nicely
27826
Post by: Goterdamrung
My wife looked over my shoulder while I was drooling over the wolves and asked, I quote, "Your soldiers can ride our Husky?" I could only sit there in silence as she walked away. On that note I really have to get some of these, just so she can see these aren't like our Husky.
4566
Post by: catharsix
my two cents about this stuff:
-feeder tentacle Genestealer head: front is awesome, back is terrible.
-Libby Dread: AWESOME. one question though: will these be sold? and would they be as a buy-the-whole-thing pack? (i'm not 100% sold on every piece)
-wolves: not bad at all. and adding the legs as part is brilliant.
-3-engine jumpack: also awesome. almost makes me want to start a SM force heavy on the assault marines. between this stuff and the newly released BA stuff...
keep up the good work!
14765
Post by: paulson games
The husky bit cracked me up, should paint one to look like yours as anyone who's married knows the wife is always right
The libby dread parts will be made add ons to the plastic kit that way you can pick and choose what you want to add. The only single piece is the front and top of the torso, the rest are all just stick on bits.
The jet pack and power scythe are done and will be added to the site as soon as I get caught up with the wolves.
Here's a shot of each of the final casts minus the saddles which are currently casting.
Once those are done I should have an update shortly with the riders added. They are posted up on my website now.
25945
Post by: Vlad Von Carstien
all of your stuff is amazing you cast that dred I would buy one .
14765
Post by: paulson games
27078
Post by: HadoukenAvenger
Name that wolf scar, as he is officially badass.
30108
Post by: Generalstoner
Wow, seeing these models makes me want to throw together a small space wolf army just to make some T-Wolf Cav.
26790
Post by: Gitsplitta
HadoukenAvenger wrote:Name that wolf scar, as he is officially badass.
That wolf is no where near as badass as the dude that bolted the patch to his head....
27078
Post by: HadoukenAvenger
Gitsplitta wrote:HadoukenAvenger wrote:Name that wolf scar, as he is officially badass.
That wolf is no where near as badass as the dude that bolted the patch to his head....
That's what P.O.W's are for  .
220
Post by: millest
with regards to the libby dread will the bits be sold as one kit or will you be able to order specific bits at all?
also looking forward to the three nozell jet pack, would work wonders on a few things i have planned.
cheers
millest
28866
Post by: Finch Claw
Are you going to paint 'Wolf Scar? (  )
5539
Post by: Madness!
Alright! Fantastic conversion work! Now queue terrible paint job!
25727
Post by: Darkvoidof40k
Madness! wrote:Alright! Fantastic conversion work! Now queue terrible paint job!
encouragement ahoy.
27078
Post by: HadoukenAvenger
He doesn't paint them, YOU buy them and YOU paint them!
25727
Post by: Darkvoidof40k
HadoukenAvenger wrote:He doesn't paint them, YOU buy them and YOU paint them! 
and HE buys paints with OUR money and paints some
14765
Post by: paulson games
LOL, I do paint stuff, I'm just pretty slow at it and I'm primarily a modelling addict I have tons of converted stuff but very few painted models.
I got the riding wolves primed today so they should be finished sometime between now and infinity.
This is a couple months old but it's proof that I ocassionally finish stuff.
27078
Post by: HadoukenAvenger
Darkvoidof40k wrote:HadoukenAvenger wrote:He doesn't paint them, YOU buy them and YOU paint them! 
and HE buys paints with OUR money and paints some 
28866
Post by: Finch Claw
I like the tail.
26790
Post by: Gitsplitta
Been quiet for a while, was wondering if you had an ETA on the triple engine jump packs.
29163
Post by: Sanguinary Dan
And don'r forget the Librarian Furioso!
14765
Post by: paulson games
Hey guys, I've been really sick the last week and also trying to keep up on the wolf orders at the same time, been kinda hetic and mostly miserable.
I'm hoping to have the dread parts ready to go in about two weeks, same with the power scythe and jump packs, the plan is to have a very busy august with those releases. I may have to hold off listing them until the monday after gencon as it'd be too messy to let orders pile up while I'm out of town for the con.
Also just as a heads up to anyone that picked up the wolves, the inital batch of saddles came out messed up, I had to scrap them and recast the entire batch which caused them to ship 3 days late. I tried to make sure all of the casts were good before they left, but just in case any of the bad ones managed to sneak out shoot me an email and I'll make sure you get a replacement set.
26790
Post by: Gitsplitta
Sorry to hear you've been under-the-weather... take care of yourself, toys can wait.
21364
Post by: FM Ninja 048
your stuff is Sweet, I can't beleve I've only just found this I'm so gonna have to add another vangaurd squad to my army just to use those triple jump packs, they look like they could lift a terminator lift a terminator ehh....  [looks at terimators on desk]
14765
Post by: paulson games
After almost a month of casting I have a small pile of wolves that are slightly miscast, they are functional but have minor bubble defects that need a bit of loving care with the green stuff. They're nowhere near bad enough to throw out, but not quite to the quality standard I want for the regular wolves. None of them have any major flaws just small air holes usually on the backs of the leg, stomach, or the rider legs that don't effect the over all piece just minor cosmetic dings that can be fixed.
I'm thinking about listing them up as "budget wolves" which would be about half price, that way if you are on a tight budget and don't mind doing a bit of extra clean up on the models you can save some decent cash. Their availability will of course be dependant on the numbers of useable casts. Any casts with a major defect I toss and I only salvage the ones that are able to be fixed easily.
They should be going up next week.
Also now that I'm back to feeling normal I'm currently at work on the Ork/Orc rider legs and they should be going up along with the budget wolves.
13109
Post by: Hobofisherman
Glad you're feeling better man
Thanks again for my wolf, all assembled and being primed as we speak!
14765
Post by: paulson games
OK the scythes are finally posted up on the site. Should also have some more new stuff to post up on wed as well.
22192
Post by: whalemusic360
Nice, cant wait to see what else is ready! I see another Paulson order in my near future...... Automatically Appended Next Post: Quick question, the slightly messed up but useable wolves. How do we order them?
14765
Post by: paulson games
Those wolves willl be going up on wed.
22192
Post by: whalemusic360
nifty, I will be an officall returing customer then!
32265
Post by: Armorum Ferrum
Just lovin the Scythes and Libby Dread, you have another customer sir!
24247
Post by: Ambull
Oh my goodness, I just went to the Resin Addict site and it's awesome stuff, I'll be spending a few hours on there later tonight! (I'm at work right now...)
The dread claws are great, very nice form to them, same goes for the scythes, really great shape to the blades.
13109
Post by: Hobofisherman
Excitement!!
22192
Post by: whalemusic360
Uhm, its a bit past wed and nothing new up. Everything is ok I hope, I'm just impatent
13017
Post by: littleboyblues
Just found this thread. Loving all your stuff man. Keep on making things that GW won't!
14765
Post by: paulson games
Here's shotsof one of my new sculpts, it's also now available on the site.
I'm currently working on some more molds for other sculpts which should hopefully be up by the end of next week.
13109
Post by: Hobofisherman
Pretty sweet man
22192
Post by: whalemusic360
Does this mean we will be getting some of the other things we've seen up soon as well?
14765
Post by: paulson games
Yes I'm currently working on molding the lashwhip and the dread bits.
I did a bit of modifying today and came up with two variants for the railgun, a shorter length one for urban combat and also a thinned down underslung version.
This is the original full length railgun:
This pic shows the same suit with one of the railguns replaced with the compact version:
A side by side shot to show the scale differance:
The underslung version:
These will be posted up as soon as I can get them molded.
28866
Post by: Finch Claw
They look a bit wonkey. Other wise I like them.
32775
Post by: Tortured-Robot
They do seem to turn up slightly. The shorter one looks great.
TR
14765
Post by: paulson games
I think the resin might have bowed slightly as I pulled them out a bit early and they were still pretty soft, didn't notice it until after I'd taken the pics. I'll need to straighten them a dip in hot water.
Resin warpage from heat is always annoying but at least it's an easy fix.
28866
Post by: Finch Claw
Thats a bumer.
22426
Post by: Munch Munch!
After seeing these, I've lost all hope of saving money this year. Seriously, I'm loving the sculpts. What do you plan on sculpting next?
29163
Post by: Sanguinary Dan
Yes. Yes. Lovely railguns. But when can I give you money for the Librarian Dread conversion  I've got a disposable 175 point unit in my army list waiting to be replaced by that beauty.
32265
Post by: Armorum Ferrum
Sanguinary Dan wrote:Yes. Yes. Lovely railguns. But when can I give you money for the Librarian Dread conversion  I've got a disposable 175 point unit in my army list waiting to be replaced by that beauty.
Amen to that count me in too
22192
Post by: whalemusic360
Thirdeded.......
26790
Post by: Gitsplitta
Yes, yes... railguns, libby dreads... all well and good for specific armies or post post soviet block historian gamers. You need to make something that has broad appeal and could sell to a wide audience... like your jump packs for example... now those would appeal to a large audience and earn you come coin so you have the freedom to embark upon the afore-mentioned little vanity projects...
25727
Post by: Darkvoidof40k
How about a range of new close combat weapon designs for MEqs?
539
Post by: cygnnus
Let me join everyone else who's chimed in requesting a date by which I can throw money at you for that Dread conversion kit!
Let me also throw out a request for a bits set I've yet to see any of the "after market" folks (Maxmini, MAS, Chapterhouse, Paulson, Scibor, etc...) make... I'd love to see a set of hands (compatible, natch, with existing models in powered armor) in various poses. In particular, in Steve Ditko-esque "spell casting" positions for both left and right hands. But also, perhaps, holding different pieces of equipment and/or useable for existing parts, but in different poses.
Valete,
JohnS
11406
Post by: Disjointed Entity
How about some differnet Guard Helmets?
I hate the random sticky out crap on the Cadian models.
23589
Post by: Sageheart
love the work!!  keep it up!
18474
Post by: Darth Bob
You have me drooling over the new lashwhips...please tell me you have some estimate on when they should be released?
DO WANT
25727
Post by: Darkvoidof40k
Disjointed Entity wrote:How about some differnet Guard Helmets?
I hate the random sticky out crap on the Cadian models.
Now you've given me an idea..
How about some female guardsmen? It'd actually make the game more interesting, and I'm sure that if I walked into a GW filled with 12-14 year olds with a squad or two of female catachan squads my army would draw some eyes..
30741
Post by: origarmi chicken
you are amazing!!!!!!!! i love those lash whips and bone swords keep up the good work XD
11406
Post by: Disjointed Entity
Darkvoidof40k wrote:Disjointed Entity wrote:How about some differnet Guard Helmets?
I hate the random sticky out crap on the Cadian models.
Now you've given me an idea..
How about some female guardsmen? It'd actually make the game more interesting, and I'm sure that if I walked into a GW filled with 12-14 year olds with a squad or two of female catachan squads my army would draw some eyes.. 
Go for it! There are supposed to be loads of Regiments with women warriors, but the only models we can use are the House Escher ones from Necromunda, and they all look like they've got a pole rammed up their arse....
Bloody straight backs.
22192
Post by: whalemusic360
I'm just waiting for the Libby Dred and the Triple thruster packs, then another order will be had!
26800
Post by: Commander Cain
Very cool love the use of casting duplicates!
22849
Post by: IronfrontAlex
Selling these jump packs? I see Raptors in the future!!
29163
Post by: Sanguinary Dan
whalemusic360 wrote:I'm just waiting for the Libby Dred and the Triple thruster packs, then another order will be had!
I've got a ton of DC and Sanguinary Guard bitz waiting for those packs to become a screaming hot VAS. And the Dread? oh lordy... the Dread!
22192
Post by: whalemusic360
Ditto. I want the Honor Guard with pacs to be more then gold assault marines, and the tripacks are perfect.
25727
Post by: Darkvoidof40k
Disjointed Entity wrote:Darkvoidof40k wrote:Disjointed Entity wrote:How about some differnet Guard Helmets?
I hate the random sticky out crap on the Cadian models.
Now you've given me an idea..
How about some female guardsmen? It'd actually make the game more interesting, and I'm sure that if I walked into a GW filled with 12-14 year olds with a squad or two of female catachan squads my army would draw some eyes.. 
Go for it! There are supposed to be loads of Regiments with women warriors, but the only models we can use are the House Escher ones from Necromunda, and they all look like they've got a pole rammed up their arse....
Bloody straight backs.
It was actually a request/idea for Paulson games to do!  Me? Use greenstuff? Unheard of.
'Sides, if someone actually DOES sculpt a half-decent frame/box set for female Guardsmen (or guardswomen?) then we'll finally have a reason for Penal Legions to exist.
Another idea.. street thug-guardsmen (penal legionnaires..). That'd be a great set for conversion if GW made it (and well). Eh, not much point hoping. Unless everyone on Dakka emails Jervis Johnson demanding female guardswomen and penal-thug-men-guards.
14765
Post by: paulson games
Also my thread on warseer got pulled, their moderators are a bunch of uptights so I pulled all of my old stuff on there including the 3-d hulk log and the star wars marines thread which I'll be moving over to the resin addict forum soon.
22192
Post by: whalemusic360
GAH! Look good, but not what I wanted ;,(
Which Dred does the Libby Dred go onto? You know, when it comes out?
22426
Post by: Munch Munch!
paulson games wrote:Ok guys here's the new stuff for the week:
This was sculpted by my friend Zac Soden who also did the Tau Super Heavy Walker that Chapterhouse sells.
I think the cruiser s are great looking models and really happy to be carrying them. The paint was done by Vaaish.
Can I buy these?
22192
Post by: whalemusic360
$20 on his site, so Imma say.....yeah?
9504
Post by: sonofruss
The easy fix for the guard is make carapace armor you don't need loads of them as to female guard you don't need to do the whole figure just the head the armor covers the soft bits so that doesn't need to be modeled.
14765
Post by: paulson games
I'm not entirely sure about that, maybe the stock legs would be doable, but the big meaty man hands on the stock plastics would not fit a female model well. Basically you'd need to do bits for the entire upper body, at that point may as well just do an entire model from scratch.
The psyker dread parts fit the venerable body, it can work on an ironclad but it'll take some modification to the lower part of the torso where the sarcoghagus is as the dreads both have a slightly differant edge design. You'll also need a right arm to attach the combat weapon to, so you'll need to do some conversion work on an ironclad if you want to build it from a single kit. Or you'll need an right arm from an iron clad along with the venerable kit. Kind of a pain but there is just no way I can cast a dread arm for the kit without IP issues.
25727
Post by: Darkvoidof40k
Was about to say that, sonofruss.
Heads (some without helmets) + the torso is all that would be needed. I can understand you not wanting to invest in this project without lots of people actually wanting to buy it, but I think it'd work.
I don't know about the costs of what it'd be to cast or whatever, but £8-£12 for 5 heads + torsos seems reasonable.
The only downside for me is that you're an american based company, so the shipping costs just mean it'd be silly money (no offense, it's all fair, just for a 13 year old kid it's hard to afford). But that Libby dread.. might get that  .
Oh, and those BFG ships are beautiful!
15310
Post by: Winter
Do Tanith First and Only upgrades for cadians.
So the silver knives as well as the camo cloaks and bear/bereted heads etc.
Would sell like hot cakes.
9504
Post by: sonofruss
Well I could paint the hands as gloves
So ok heads and hands no bodies or legs cheap'n easy
25727
Post by: Darkvoidof40k
Crap - I've just turned this thread into a sculpt commission sign-up board!  (why does stuff have to happen when I start things?!)
Well, I'm just gonna sit back and see what genius Paulson games comes up with next.
14765
Post by: paulson games
Not any bits, just some conversion work I thought I'd share.
I have a game coming up next week that I wanted to test out some shrikes in. That of course meant a trip to my bits box and here's the first couple models I pumped out, will need to do at least 6 more for a full squad, not cheap models as they use a bunch of parts but I love the way they look.
Decided to shorten the venom cannon as it looked way too bulky to be on a flying model and ditched the hooved warrior legs as they looked really bulky. The smaller legs I felt would be more bird like and proportional to the body mass which needs tobe light to help flight. The neck is also elongated to help picth the head more upwards and in line withthe body so they appear like they are looking ahead rather than down.
will be adding greenstuff work in the next day or so.
25727
Post by: Darkvoidof40k
Great job you've done there!
26790
Post by: Gitsplitta
Those are fantastic! Think you made the right decisions on the legs and venom cannon. Those are well balanced and well proportioned.
10093
Post by: Sidstyler
I always wondered what the garg wings would look like on warriors. I thought they'd be too small but they're not that bad.
11406
Post by: Disjointed Entity
Those would make a great sell-on-thier-own kit right there.
5182
Post by: SlaveToDorkness
Hmm... I may need to keep this thread in mind...
Subscribed!
10421
Post by: drizzt73
paulson games wrote:Not any bits, just some conversion work I thought I'd share.
I have a game coming up next week that I wanted to test out some shrikes in. That of course meant a trip to my bits box and here's the first couple models I pumped out, will need to do at least 6 more for a full squad, not cheap models as they use a bunch of parts but I love the way they look.
Decided to shorten the venom cannon as it looked way too bulky to be on a flying model and ditched the hooved warrior legs as they looked really bulky. The smaller legs I felt would be more bird like and proportional to the body mass which needs tobe light to help flight. The neck is also elongated to help picth the head more upwards and in line withthe body so they appear like they are looking ahead rather than down.
will be adding greenstuff work in the next day or so.

They look really good!  - what did you use for the wings?
Also I was just on your website and was wondering when the lash wihips will be availalble?
Cheers
22192
Post by: whalemusic360
He seems to have fallen off the face of the....well dakka anyways.
32075
Post by: Stokleplinger
Shame, this is quite an amazing thread.
23589
Post by: Sageheart
:(
27566
Post by: joshoftheforest
Everything is absolutely beautiful!! You are a remarkable sculptor!!
28866
Post by: Finch Claw
They have poles up their... Uhm. Nice work.
22426
Post by: Munch Munch!
What happened to him? I'm scared...
273
Post by: Foda_Bett
Odd that the cruiser is no longer on his site... The site is back online and running. Zeus light cruisers are not available. They have been removed from production due to possible IP concerns.
23589
Post by: Sageheart
updates please/
14765
Post by: paulson games
Sorry about the lag guys, been kinda busy.
The jump packs will be done in the near future, decided they need a few more changes as the lower part of the pack was looking pretty bland, I'm adding some cables and bulking it up a bit so it doesn't look quite as rediculously top-heavy.
The zeus ships I decided to pull from production, it was a tough call as I know it's very much in demand but myself and Zac (the ship's sculptor) agreed there's too many possible IP concerns on that one. For simular reasons the dread won't be happening, it's an awesome sculpt but there's no way to produce it without pissing off GW legal.
I've got a few things in the works alongside the jump packs and several new alien bits underway and some more robot goodness. Also working on some computer generated terrain so the drawing board is quite full and I'll get stuff posted up as it's finished.
26790
Post by: Gitsplitta
I'm delighted to hear that the jump packs are still in process. I was counting on those!
Thank you!
25727
Post by: Darkvoidof40k
paulson games wrote:The zeus ships I decided to pull from production, it was a tough call as I know it's very much in demand but myself and Zac (the ship's sculptor) agreed there's too many possible IP concerns on that one. For simular reasons the dread won't be happening, it's an awesome sculpt but there's no way to produce it without pissing off GW legal.
You could just sell complete models on dakka using the trade board. Perhaps just leave the head and arms unattached and leave the torso off the legs so that buyers can position it how they want.
Infact, you'd get more money for it as you'd be selling whole models, not just the conversion kit. (Or you could just sell off conversion kits on Dakka anyway).
22192
Post by: whalemusic360
Bummer on the Dread, I was saving Libby Dread #2 for it, but glad to see life still. The jump packs will be a welcome thing to order.
539
Post by: cygnnus
paulson games wrote:Sorry about the lag guys, been kinda busy.
The jump packs will be done in the near future, decided they need a few more changes as the lower part of the pack was looking pretty bland, I'm adding some cables and bulking it up a bit so it doesn't look quite as rediculously top-heavy.
The zeus ships I decided to pull from production, it was a tough call as I know it's very much in demand but myself and Zac (the ship's sculptor) agreed there's too many possible IP concerns on that one. For simular reasons the dread won't be happening, it's an awesome sculpt but there's no way to produce it without pissing off GW legal.
I've got a few things in the works alongside the jump packs and several new alien bits underway and some more robot goodness. Also working on some computer generated terrain so the drawing board is quite full and I'll get stuff posted up as it's finished.
Pity... I'd been holding some reserve back to get one of the Libby Dreads. Perhaps you could offer the sculpt up to Chapterhouse if they'd be willing to take on GW's legal attack hounds? 'Course that's feeding the "competition". Still, not making that kit is a real shame. That's a definite sale lost...
Valete,
JohnS
14765
Post by: paulson games
I had these posted in my other thread, these are the first completed sections for a set of tiles/terrain that could be used for space hulk or any other system with a modular floor or map system.
Early single tile piece:
90% complete T-Way:
T-section and 4-Way together.
22426
Post by: Munch Munch!
Those pieces are awesome! Can you gives us a rough estimate of the cost?
26790
Post by: Gitsplitta
Wow... nice work!
24567
Post by: Kroothawk
You are aware that they look almost identical to Armorcast's corridor system, right?
Even if there are no IP issues, you are sharing an already occupied small niche with a strong competitor.
http://armorcast.com/store/index.php?cPath=120_153
539
Post by: cygnnus
Aren't the Armorcast ones just remolded (but in the instance perfectly legit) sections made from Hirst Art molds?
There's definitely not an IP issue with Paulson Games making stuff like that. Just not sure it's something that'll fly off the shelves...
Valete,
JohnS
22426
Post by: Munch Munch!
I think these are 100x better then armourcast's.
32828
Post by: Some_Call_Me_Tim?
I am pretty impressed with you resin work! Your battlefleet Gothic fleet looks pretty nice, also.
_Tim?
14765
Post by: paulson games
I'd seen the armor cast ones, however the earlier experimentations on my tiles go back a good ways before I'd seen their tiles. The hirst arts molds and some of the older 3-d hulk boards were good inspiration sources. I'm not expecting it to be something that flies off the shelf, it's mainly a personal project that if I can see some return on then I'm content making the parts for sale as well.
Armor cast is producing them with hirst arts molds so there'd be nothing that'd prevent myself or any competitor from purchasing the same molds and producing kits identical to armor casts. With my own concept & rendition done in 3-d I can make my parts more unique.
The armor cast stuff is ok IMO, but I think a lot more can be done with the detail level and I also plan on having wall sections available which is something I don't think they offer. Just because one company might offer a simular product doesn't mean that it's area that shouldn't be covered especially if it can be done with a better sculpt option. That's why there's a good range of companies out there, each appealing to it's own share of fans who prefer differant sculpt styles.
26800
Post by: Commander Cain
Comparing yours to the ones from armourcast I can tell you that yours look so much more detailed, walls would also be great to go with it.
22192
Post by: whalemusic360
I like yours over Armorcast's. I've always been impressed with you sculpts, which is something AC has never done.
That being said, I've bought 2 copies of SH and never played a game.
25727
Post by: Darkvoidof40k
whalemusic360 wrote:I like yours over Armorcast's. I've always been impressed with you sculpts, which is something AC has never done. That being said, I've bought 2 copies of SH and never played a game. Dude. Sell one. Get cash. Buy more plastic space mans.
22192
Post by: whalemusic360
I used the termis for DA and BA. Bonus points, I got a free nid army.
14765
Post by: paulson games
Some updated shots. The first couple of test pieces are on their way, hoping to have shots of the finished resin parts by early Jan.
If everything comes in on schedual I will also have a bunch of new bits available in January as well as a pair of complete models.
Diamond Plating:
WIP turbine piece:
Collage of the differant pieces:
Partial board renders:
Automatically Appended Next Post: I'll have a few new 3-d weapon designs coming along once the tiles are done. Eventually will be doing a power armor styled suit that'll be a mix of 40k marines & star craft influences.
Here's the concept art:
Infantry sized rifle
Large scale weapon, slightly longer than the raigun design and more bulky.
3998
Post by: king88mob
here's the swords on a forgeworld Tyrant.
25727
Post by: Darkvoidof40k
@Paulson Games
I had an idea earlier on about a product you might wish to sell: new variations on Space Marine breastplates/torsos, considering how boring they are. More elaborate designs would be far more interesting to view and paint.
22192
Post by: whalemusic360
Any update on the tri-thruster packs?
26790
Post by: Gitsplitta
Ditto
32358
Post by: Santobell
Double ditto
14765
Post by: paulson games
Been working on a fleshy ogre-like abomination.
The peices showed up earlier today and needless to say I was blown away by the quality as usual, and this piece had me falling in love with all the muscle detail. The pics don't do it justice as the flesh color of the sculptie hides a lot from the camera so I'm hoping to have pics of the first casts up later this weekend. If all goes well they'll be up for pre-order before christmas.
Along with the tri-engine jet packs!!!!!!  I have several more sculpts and bits in the works for Jan, and the test pieces for my 3-d terrain is due in any day now so it's going to be a very busy period over the next two months.
He's on a dreadnought sized base so he's pretty huge, the joints are all done ball joint style so his pose can be adjusted.
19588
Post by: mrblacksunshine_1978
When can we start per ordering this model?
19982
Post by: jetjetex
i like it,it looks like some type of spawn.
its a very nice sculpt.
31470
Post by: sum1thtdiesalot
Those are sweeeeeeet. About how much are they going to cost? I will definitly get some at some point
31924
Post by: Skelly
Hey just wanted to say I ordered a pack of thunderwolves from Paulson Games not too long ago and they are great!
Beautifully sculpted and very easy to build and add a Marine on top of. Easily one of the top contenders for thunderwolf models in the market currently.
The transaction was smooth and they were shipped relatively quickly!
1963
Post by: Aduro
Picked up some of his Tyrant sized Boneswords for a Swarmlord. Took a week to ship after I paid, but then they showed up in just a few days. Fair well covered in flash, but nothing that didn't clean up real quick and easy, and then they worked out great. I've now ordered two sets of the Warrior sized Boneswords.
26790
Post by: Gitsplitta
Very cool model... no idea what it is, but it's cool. Glad the jet packs are progressing. Have plans for those.
14765
Post by: paulson games
The test cast went well, here are the pics
Size Compairison:
I wanted a stand in figure, I also wanted a nice generic look to use for any sort of big freaky frankenstein monster. I'm working on a dungeon crawl style game that'll go along with my tile set and use all sorts of alien and bio-monsters, which are always fun IMO
The model has a total of seven parts. There are ball joints at the elbows, wrist, neck and rib cage so there's a bit of range available in the pose.
It'll be priced at $25, however the pre-order price will be $20, so there's a price break if you get the orders in early. I'll be taking pre-orders until the 24th and they should be shipping out between the 27th-31st.
I'll be closed for vacation from the 1st-10th, any orders placed after the pre-order period will likely not ship until mid Jan.
26503
Post by: Sandyman11
Wow all these sculpts are gorgeous! Definately getting one of the 'Scar' Thunderwolves after Christmas, after my student loan comes through
22192
Post by: whalemusic360
Just ordered 3 Bio-horrors. I have a question though. If the tri thrusters are ready before the horrors ship can I add them to the order? Same question for Power Scythes if you get more done.
14765
Post by: paulson games
Yes, I should have those parts up shortly. If you've already placed a pre-order just shoot me an email (paulsongames@hotmail.com) about adding more stuff and I'll take care you.
34191
Post by: fasterthanlight
Hats off. A great sculpt to be sure... and kudos on the business ethic i don't think i blinked between a certain codex being released and this model turning up.
You should really make up some hand/arm and head varriants too.
FTL
1963
Post by: Aduro
fasterthanlight wrote:You should really make up some hand/arm and head varriants too.
Indeed! I've already pestered him in the other thread about making some giant power fist arms for it so i can use it for Warmachine Brute Thralls.
14765
Post by: paulson games
Cross posted from the new & rumors thread:
Yes it definately has some hordes/WM appeal. We'll be working on some alternate hand sets for it but it'll be a little bit before they are done. The plans are to do a replacement forearm that'll let you replace one of the arms with a bio-gun aka spray weapon, and a couple diferant hand options with alternate claw designs.
If this does well on sales I'd like to do a second body sculpt so that units won't look quite as static, but peoples interest in the sculpt will make that and it'll likely be a few months down the road if/when it does happen.
A big smashy steam fist is a good option, although if you use this model as a brute thrall stand in, it'll have to be brute thrall extreme. He's a lot bigger, the brute thrall is on a 30mm base, this guy is on a 50mm heavy warjack base!
I'm also planning on producing some infantry guys simular to this design, that'd work well as thralls or wracks or whatever other use you can find for bio-fiends. It's still in the design phase so likely won't have any roughs to share until mid Jan at the earliest.
22192
Post by: whalemusic360
Can you take a pic of one on a GW 40mm base? Im guessing it'll be tight, but should fit.
14765
Post by: paulson games
My camera battery is down ATM, so I'll need to get it charged up.
It does fit, but it's very close. The outside edges of the feet are pretty much right on the edge of the base. I'd probably go with a dreadnought base if using the GW bases as the hunched body and the reach of arms really help it take up a good amount of room. (The WIP shots earlier in the thread are taken on a dread base) It does fit on a 40mm base but it looks really cramped on those bases. The model is pretty well balanced but it gives the appearance of being top heavy, IMO the larger bases do help with the visual astetic.
I'm hoping to get some more bases done which would be simular to the bike bases I use with the wolves, at 25mm and 65mm. If I can come upwith a 50mm base without the bevelled edge I'd also like to do those. In the meantime I'll have to leave it up to people to find their own base they like for the Bio-Terror.
33786
Post by: TTG BUNKER
This is some very impressive work! Consider me subscribed!
220
Post by: millest
for some reason no of the pics load, is there any chance of some pics of the various sized bone/bio swords on the appropriate models and comparisons?
cheers
3998
Post by: king88mob
here's the bioswords on a forgeworld tyrant (about the same size as a regular one)
24567
Post by: Kroothawk
millest wrote:for some reason no of the pics load, is there any chance of some pics of the various sized bone/bio swords on the appropriate models and comparisons?
The store is also empty and this blog not updated. Probably because of the GW-lawsuit.
25727
Post by: Darkvoidof40k
Kroothawk wrote:millest wrote:for some reason no of the pics load, is there any chance of some pics of the various sized bone/bio swords on the appropriate models and comparisons?
The store is also empty and this blog not updated. Probably because of the GW-lawsuit.
Agreed. It's enough to scare any similar business out of the trade. I reckon GW did it more to just make an example of Chapterhouse than for any money they'd make, even if they are moneysucking bastards.
14765
Post by: paulson games
The site is up for renewal next week (and I'm not going to renew my hosting for a while) which is why everything is taken down.
I figured it'd be better to do it ahead of time so that there weren't any orders left hanging.
I do plan on making more (new) parts available in the near future but in the meantime I didn't think it worth paying for the site if I didn't have items available.
26790
Post by: Gitsplitta
Sounds like a responsible plan of action. Be watching this blog then for anything new & availability status.
14765
Post by: paulson games
This thread has gotten to cluttered and too many dead links so I'm moving all future postings here: http://www.dakkadakka.com/dakkaforum/posts/list/349430.page
|
|