8756
Post by: Beerfart
At a later date the contents of this first post were revealed to be a joke by the OP.
I got this info during a three way discussion with a buddy of mine and a friend of his...who's involved in game design. People will refute these "rumours" and thats cool, take this with a grain of salt if you wish. You Grey Knight fans though, I know you want news and I'm here to tell you that there's hope.
I wasnt really paying attention to the "Inquisition" part. Instead I mainly payed attention to the Grey Knight info. Just a couple of little tidbits though...
-Allies rules are indeed gone. No more mystics for you guard players. In fact...none for anybody.
-Inquisitorial stormtroopers brought in-line with Guard ST's.
-Somehow, assassins cannot be used in Grey Knight armies.
-Inquisitor's psychic powers have been boosted significantly, they're really powerful characters now able to wreak havoc BUT they're pretty easy to kill still...still human w/T3. They're really extreme with the ability to rival some of the Special Characters out there in power but with the survivability of Guardsmen with 4+ invuln's. You can still get terminator armour for them but you TRADE your 4+ invuln for Terminator armour for 2+/5++. Basically, you cannot make a tank out of them. Mystics are GONE BTW. I was surprised at this. Daemonhunter's cannont shoot down any old deepstriking thing anymore.
Now, where I was REALLY interested, and kept the guy talking for a while was with the Grey Knights. I hope I got most of this right, I never wrote any down but the jist of the conversation is here...
-"Shrouding" is now as-per night fighting rules. Infantry only gain effect.
-I wasnt able to get any info on the bonuses against daemons, but the "without number" rules are still there for core units and changed just a little bit. The rule isnt the same but it still represents how Grey Knight daemon/chaos drop sites (yes chaos lesser daemons are included) are normally highly infested and there is indeed a problem that warrents them being there.
-No Changes to Grey Knight Weaponry other than stated below. Incinerators are the same, Psycannons are same except for now they're simply Assault Weapons.
-ALL Grey Knights are able to use their SB's in CC now. They also get their charge bonus.
-Nemesis Weapons on power armoured knights are str 6 still, but now RENDING. Justicar loses his power weapon status and is now just Rending with an add'l attack for his SGT status
-The Generic big commander, Grand Master (but with name change), his Nemesis is not simply a Force Weapon, BUT "Demonic Nemesis" rules state that it can Kill Daemons like a Force Weapon can kill non-EW multi-wound Models.
-Terminator Nemesis weapons are still power weapons, but keep in mind...they can use their stormbolters now in CC.
-Storm Sheilds brought in line with SM codex. Terminators can trade SB's for Sheilds for +5pts. Nemesis' can be traded for T-Hamm for free....wierd.
-Storm Ravens are a Heavy support Choice. StormRavens are able to get Scout somehow, but not in their selection. Maybe another Special Character or some Grand Master skill or peice of Wargear or something allows it. No other Scouting or Infiltration availiable in the army. Deepstriking only.
-Dreadnoughts now an Elite Choice, ONLY elites though. Psychic Upgrade availiable but at two levels, think Epistolary/Codicier. (of course, since every Grey Knight is supposed to be a Psycher)
-LR's, now out of the HS slot, Dedicated only now A-la, blood angels. No rhino's, chimera's or razorbacks for Grey Knights still.
-Terminators are Elite OR HQ Retinue still...same as before. Of course this all enables 3xstormraven/Dreadnought and 2xTermi squads at the same time, but you're paying some steep cost in points.
-In a strange twist, PA Grey Knights in the FA selection slot can now have jump packs. Divine Intervention as well. They can still deepstrike via teleportation instead however. Dunno (forgot to ask) if Divine Intervention will apply to this deepstriking or not. It would make sense I suppose...possibly giving you a reason to have a choice between JP's(advantage in Stormraven) or deep strike (advantage to deepstriking below)
-Brother Captain Stern is MUCH like Mephiston. Powerful Psyker, more than normal wounds for a character(either 4or5), Non-IC, T5, 2+/4++, His "RR power" is now a psychic ability turning into a sort of "Warptime" allowing him to RR his hits/wounds/saves/Ld/Ect but with no bonus for the enemy like last time. I suppose thats because it can be nullified now. His price is right around Mephiston level. His "Demonic Nemesis" rules also extend to ANY IC. Basically, his Nemesis can still Slay Eternal Warriors of any type. They're really plugging this Character...he's the "big daddy" in the codex. Sort of a prodigy of Grey Knighthood that even surpasses the Grand Masters in skill.
-"Holocaust". No more "unit" casting for the terminators...only skillful characters can use this one. Can be cast during shooting AND CC if the character is able to throw two powers a turn. Essentially, its an incinerator blast with a 3"+d3 that hits FRIEND AND FOE. AP4, no Cover, No Invuln.
-Sgt Types can be upgraded for psychic abilities too (apparently, they "focus" the squad's psychic abilities like a lens), if they die, no more Phychics for the squad. RR's to hit for unit. This to hit can be for CC OR for shooting. I found out about it when I asked if Purgation squads were still availiable and if they did anything to make them better. He responded with this, five possible weapon upgrades, and the fact that cost went down for the upgrades just a bit to make them more useful. Speaking of that, upgrading incinerators and psycannons sounds like GW realises that you GIVE UP Nemesis weapons for these options...the cost for the weapon trade isnt nearly as much.
-Also, there was something about "Decent of Angels" for deepstriking units. He didnt mention the exact name of the ability, but apparently, Grey Knights are as adept at teleporting as BA's are with Deepstriking JP's.
He talked a little more about how the BA codex was a sort of "test bed" for some abilities that this codex was going to have. They look alot alike but the basic troops here are better...and the point costs reflect it. This army will STILL be very elite and small. But Psychics, characters, and speed with stormravens is "off the chain".
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Post by: T_VanderZwaag
Elite BA's. Yay...
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Post by: bhsman
T_VanderZwaag wrote:Elite BA's. Yay...
It does sound like elite badasses, yes...
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Post by: Unholy_Martyr
If 3/4 of that is true...I have a feeling my bank account is going to show A LOT of Games Workshop related transactions in the next coming months...
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Post by: Gitzbitah
This sounds absolutely magnificent. I think my wallet just got exorcised.
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Post by: Deadshane1
I was sceptical at first when I clicked in here, but these rumours seem pretty much in line with the trend that the new codexes are taking.
....but Scouting Stormravens? JESUS! Thats fairly heinous. Good thing its not a normal ability, I'd hope that would be granted to only one Stormraven due to a special character or something. Maybe like a Stormraven 'pilot' like the tank commanders that marines and IG have access to? That might be interesting.
I also like the BC Stern idea. Sounds like the fluff may be pumping him up a bit! neat!
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Post by: Beerfart
I talked to my bro that was also part of this discussion...he reminded me that it is indeed a Stormraven "Pilot" that gives the SCOUT movement. He has one other ability as well but he doesnt remember what it is other than its something protective.
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Post by: AgeOfEgos
Any idea on time frame?
/Thanks for the rumors
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Post by: Honersstodnt
The idea of BC stern being hardcore is cool and all, but I don't like the idea of him not being an independent character.
He should never have a jetpack or any ability to fly... he's wearing terminator armor. no "wings" power would make sense for him. If they wanna pump him up, and make him have more wounds and do more damage, fine. but let him stay with his retinue.
I'm in a great position if these rumors are true... I have ~15 GK terminators and ~30 GK infantry sitting around my house gathering dust, along with 2 GK dreads and 3 GK land raiders  Looks like they may be coming out of mothballs soon.
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Post by: Beerfart
August was what he said, which is in line with the current rumours on its release I beleive.
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Post by: Deadshane1
Stern may not be able to fly, but you could easily stick him into a Stormraven.
Plus they could easily give him some "Gate" type Psychic power but thats pure speculation.
He really doesnt NEED any sort of speed since he's so resiliant though, heavier armour/saves than Mephiston with T5? Still unclear if he's EW or not. If he can RR all SAVES including cover or Invuln via some Warptime power, he'll be quite save just walking toward your lines with a look of HATE in his eyes....I like it.
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Post by: Vhalyar
This goes along what some of the Vegas rumors were saying; interesting stuff.
Two things that irk me though...
-Inquisitorial stormtroopers brought in-line with Guard ST's.
gak. Well, have fun you not-pure GK players.
-Somehow, assassins cannot be used in Grey Knight armies.
Fffffffffffffffffff
Also, I'm amused to see so many mechanics that I used for my fake data sheets here. I'm not saying that what the OP wrote is fake, but instead that either great minds think alike, or something else
Edit:
Beerfart wrote:August was what he said, which is in line with the current rumours on its release I beleive.
You did see the news about Daemon minis in August, yeah?
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Post by: Grey Templar
HOLY Imperator!!!!!!!!!
not exactly what i was expecting, but that sounds neat.
was there any mention of Jetbikes?
Love Rending on the NFWs
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Post by: Deadshane1
Not THAT surprising that new daemon minis would come out at the same time as this codex.
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Post by: Alpharius
Now these sound interesting indeed...
In fact, they sound very much like news/rumor, so I'll move it there!
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Post by: Smashotron
No Allies rules? And likely the same fate for Witchhunters, I would wager? Go gak yourselves, Games Workshop.
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Post by: warboss
why would marines want to use their storm bolter in close combat? str6 rending with 2-3 attacks is better than two shots at str4 ap5. do you mean they get to keep their 2-CCW bonus to attacks with the stormbolter ala true grit?
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Post by: Vhalyar
Smashotron wrote:No Allies rules? And likely the same fate for Witchhunters, I would wager? Go gak yourselves, Games Workshop.
Someone is sad that he can't field an Inquisitor and two mystics?
Now for a general question, we know that in the past there have been mini releases + new codex within the same month, so technically August is still a viable month for a release. What I want to know though is how the announcements were handled during these months. Simultaneous? Non-simultaneous?
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Post by: Skarboy
Smashotron wrote:No Allies rules? And likely the same fate for Witchhunters, I would wager? Go gak yourselves, Games Workshop.
Is the "no allies" rumor really that surprising? GW's pattern has been to simplify, remove complex/confusing rules, and make each codex independent of the others.
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Post by: Rangerrob
Bummer about the no allies / assassin. I had plans to add an Inq Lord and Vindicare to my (fluffy) sniper heavy guard force.
Oh well.
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Post by: Honersstodnt
Ah, missed that part about him re-rolling all saves...
if he's toughness 5 or 6, with a 2+/4++ save, with 4 wounds.... then yes, i'm fine with him not being able to move
an interesting thing, it looks as though stormshield + nemesis weapons might be a viable option in this codex for GK... hopefully we will see that option available on power armor GK as well as terminators. I'd love to chuck a stormshield or two in with my power armor GK.
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Post by: Smashotron
Vhalyar wrote:
Someone is sad that he can't field an Inquisitor and two mystics?
No, I just started converting my own heavy infantry models for my traitor IG army to count-as Sisters of Battle. I was hoping they would still be useful after the next WH codex.
Skarboy wrote:
Is the "no allies" rumor really that surprising? GW's pattern has been to simply, remove complex/confusing rules, and make each codex independent of the others.
I am not surprised, just being overly optimistic. But honestly, I think Daemons and CSM should have Allies rules and WH and IG should too. GKs with IG was always a stretch for me, but I think Sisters and Guardsmen have synergy in-game.
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Post by: chaos0xomega
From what I understand, the way GW looks to be going with the Inquisition is a combined Inquisition book, a Grey Knights book, and a SoB book, so these rumors fit that pretty well (mainly the no assassin bit).
Unfortunately, if that IS true, it means we have longer to wait for Chaos Legions books (DAMNIT, I WANT MY THOUSAND SONS!)
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Post by: gothgar
it really makes sense, daemons second wave and daemon hunters dex in the same month
I bet they will make a whole big thing about it
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Post by: wizard12
Oh no, I was planning only on REDOING my grey knights not adding two them (apart from one tricked LR or two)
Oh well, at least I have a "Savings" acount
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Post by: CaptKaruthors
GK codex looks to be shaping up great. I can't wait to see what they do with assassins and their power level. Right now they are chumps compared to all the unique characters in the game. Assassins should have little problems taking out character targets. That's their whole reason for existing....LOL.
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Post by: reds8n
gothgar wrote:it really makes sense, daemons second wave and daemon hunters dex in the same month
No it doesn't.
For the ddemons we're getting : Fateweaver, The Changling, plastic demon prince, plastic seekers and plastic horrors, with an outside chance of a metal herald model or two and some are even saying plastic Bloodcrushers as well.
And for Grey Knights we'd be looking at something like : plastic troops, plastic termies, Stormraven, and a few metal models suc as special characters, odd weapon options etc etc. And the codex.
..in one month ...?
I would love for this to be the case.. although my wallet would scream otherwise, but -- especially 1 month after the launch of one of their core games -- I can't see GW releasing all of that.
It's not impossible that GK and DE have swapped places in the running order... but if so I don't think the available slot was ever August for either one of them.
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Post by: Grey Templar
If grey knights are released in plastic i hope they retain the level of detail on the metal models.
And that they keep the metal ones in production.
well even if they discontinue the metal ones and the codex becomes  y like certain sparkely marines, those of us with the old metal ones will be able to say we began when GKs were
Jump packs on FA grey knights. not very fluffy, but would be a deadly unit.
I wonder if they will give the Troops the option for the jump pack.
scoring, 12" movement, Power armored MEQs with incinerators. i smell large quantities of WIN, but the fluff'o meter is crying foul.
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Post by: RogueMarket
Nice juicy rumours - seems more legit, nothing outrageous - everything sounds cool - can't wait.
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Post by: Ixquic
Like I said in the other thread I really hope that Inquisitors are either eternal warrior or not independent characters. They should not have higher than toughness 3, but at the same time a single imperial guard squad with a powerfist sarge will just pick them out and murder them and a 4+ or 5+ invul isn't going to help much.
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Post by: bhsman
reds8n wrote:...in one month ...?
...just like what happened with Blood Angels sharing a release month with some new IG kits? It wouldn't be impossible, and it's silly to think that following up a 2nd wave of Daemons with Grey Knights doesn't make sense.
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Post by: Deadshane1
I agree, I dont really see a problem with the release rumours.
I'm also not surprised about the jump packs, I think the new fluff will MAKE them fluffy. There was a really nice peice of Grey Knight artwork that was circulating a couple of months ago and the picture featured some JPin' Grey Knights.
It's really exciting...even more so that these rumoures ARENT far fetched one is inclined to agree with them. If you're a devout Grey Knight fan, you've got a possible legit army to look forward to now...its sort of a first.
Storm Sheild/Nemesis weapon Grey Knight Terminators>Thammer Assault Terminators!
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Post by: radical bob
Justicar w/o power weapon I find lame since it seems like every Sgt. in other books can take one.
Also, it does indeed seem like yet another MEQ faction now without things like assassins & henchmen...
I've not given up hope yet, as long as the Codex isn't being written by Mat Ward. No offense to Blood Angels & Vulkan Marines, though.
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Post by: T_VanderZwaag
Hopefully Radical DH's will be playable with some new toys.
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Post by: Deadshane1
radical bob wrote:Justicar w/o power weapon I find lame since it seems like every Sgt. in other books can take one.
I think 4 attacks on the charge at STR 6 with rending and RRing to hit and/or wound is just FINE for a sgt model. No big deal on losing the PW.
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Post by: puma713
bhsman wrote:reds8n wrote:...in one month ...?
...just like what happened with Blood Angels sharing a release month with some new IG kits? It wouldn't be impossible, and it's silly to think that following up a 2nd wave of Daemons with Grey Knights doesn't make sense.
Yeah - that was my reasoning too. Just think of how many Daemon players may be rekindled by the second wave of Daemons releases. What a perfect time to release Grey Knights, to all those frustrated tournament-goers looking for redemption.
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Post by: radical bob
Deadshane1 wrote:
I think 4 attacks on the charge at STR 6 with rending and RRing to hit and/or wound is just FINE for a sgt model. No big deal on losing the PW.
I will give you that one, as long as they do indeed get to re-roll to wound [I'm assuming they'll keep WS5?]
Or the Justicar better rend on a 5+? I would just rather have the sure-thing than a 1/6 chance of a power weapon...
I can't bitch, it will just take some getting used to.
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Post by: Deadshane1
Man, I just noticed that.
Proud owners of LR's beware.
LR's charged by full 10 man squads of Grey Knights get DEAD! They used to not even be able to hurt them! Wow.
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Post by: TheRavenWolf
Finally, I will start my gk army after 2 years or so waiting due to terrible rules and high prices. I may be just gonna go and buy a Stern model now
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Post by: TheRhino
Nice. The resale price of my Grey Knight models has just about peaked. To eBay!
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Post by: bhsman
I, too, would prefer if the Justicar just kept his as a power weapon, but being able to threaten AV14 is pretty nice as well.
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Post by: Fishboy
I had heard they were getting JB as well but that does not seem to be supported by these rumors...bummer
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Post by: Gavo
Aw, and I just got an Inquisitor Lord model from a friend. Oh well.
Sounds awesome, I would love to nab them as my second army.
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Post by: daedalus-templarius
Oh snap.
Won't have to ally in my GKs to a the new SM dex anymore!
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Post by: DeathGod
All of this is moot without plastic Grey Knights
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Post by: wizard12
DeathGod wrote:All of this is moot without plastic Grey Knights 
I would say by now that most people have accepted we're going to get at least ONE plastic kit or more.
These rumours are quite exiting. I worked out that if you get a stormbolter + charge bonus (assuming the SB bonus is +1 attack) then a squad of 10 grey knights with NFW and SB's gets 31 rending S6 attacks. And they said we should be scared of death company
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Post by: Deadshane1
wizard12 wrote:
These rumours are quite exiting. I worked out that if you get a stormbolter + charge bonus (assuming the SB bonus is +1 attack) then a squad of 10 grey knights with NFW and SB's gets 31 rending S6 attacks. And they said we should be scared of death company 
....with RR's to hit on a successful psychic test...OOFFFF!
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Post by: Therion
reds8n wrote:It's not impossible that GK and DE have swapped places in the running order.
The models were ready and the codex was already at the printers! Oh so close!
And they said we should be scared of death company
Who the heck said that? Does anyone even use any of those guys?
I'm very disappointed in these rumours. Nothing strikes me as new and exciting unlike the previous four or five codex releases. Who cares how many rending attacks some super-elite and super-expensive LR mounted Marines got? We don't care about maxed out TH/ SS Terminators in Land Raiders and we won't care about GK in Land Raiders.
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Post by: CaptKaruthors
I'm still curious how the Assassins will be handled. They need to be the bad asses they are..not chumps that require a T3 model to baby sit them.
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Post by: Honersstodnt
You'll care when those GK are dealing str6 hits at initiative, with 3+ invulnerable saves.
hammer terminators pale in comparison to this... especially if there is a way to get furious charge in there.
GK are supposed to be very, VERY few in number... yet able to deal with just about anything, in either hand to hand or shooting.
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Post by: Brother SRM
I dislike the idea of Brother Captain Stern becoming Mephiston. I think loyalist daemon princes are stupid and don't make any sense - especially considering Stern is only a captain, and he sucks really bad right now. Nothing there is too exciting to me, but it all sounds pretty plausible. Well, jump pack GK doesn't, but we'll know for sure when they come out.
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Post by: Therion
You'll care when those GK are dealing str6 hits at initiative, with 3+ invulnerable saves.
No I won't. Actually, the stronger the Grey Knights are individually, the less I'll care. As long as every one of those little elite abilities costs points, they'll end up sucking. I thought you would've understood what I meant already, but if I have four bolters I'll give them to four guys instead of one super commando who can fire all of them accurately simultaneously but still dies to a bullet like the rest of them.
However if GW just decides to hand the Grey Knights tons of stuff like invulnerable saves and extra attacks for free, then that's a wholly different matter. I highly doubt it. GW only recently made the super ninja Sanguinary Guard and Death Company too. Both of which are terrible units. A codex filled with Vanguard Veterans, Venerable Dreadnoughts, Sanguinary Guards and Death Companies makes me shudder. It might actually become the worst codex ever. But hey, these are only rumours, right?
Now I'll wait for Mannahnin to step in and say I'm unable to discern fact from nonsensical rumours. The Grey Knights are definately coming in August! Book it!
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Post by: Bavius
Beerfart wrote:-ALL Grey Knights are able to use their SB's in CC now. They also get their charge bonus.
This flashes out as highly unlikely. Either they go the way SW and C: CSM did, or they want to bring true grit back for just this codex. Are you positive they don't just gain an additional CCW (ie. a pistol)?
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Post by: Nofasse 'Eadhunta
THIS JUST IN: The mould for the plastic Grey Knights kit was dropped. It shattered into a bazillion pieces. This 700-piece kit would have included enough parts for 1 full model. Also including options for Mafia Grey Knights, Furry Grey Knights, Grey Knights who aren't Grey, Grey Knight Schoolgirls, Maori Grey Knights, Vietnam Veteran Grey Knights, Kung Fu Grey Knights, and Tau Grey Knights. We are also aware that the metal Grey Knight box set was discontinued. This means many aspiring Daemonhunters players will be running a Grey Knight force without any Grey Knights, as rules in this new codex will disallow any use of the metal Grey Knight models. We are sorry for the inconvenience.
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Post by: juraigamer
Mafia grey knights... ooooooooooo
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Post by: Lord_Astaroth
Sounds good so far. Can't wait to hear more. I do hope the bit about the jump packs is false though, or at the leaset, they can teleport instead. Every army having jump troops just doesn't sit well with me. If they do have jumping GKs, I'll put on some sort of converted jump pack instead and say it's a teleporter.
Also, I certainly hope it is indeed true about the August release. I don't have much trouble believing that they'll be released right along side of Chaos Daemons. GW could indeed make a big deal out of it.
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Post by: JohnHwangDD
SALT!!!
Still, this all seems pretty believable, as far as these things go.
I'm not much happy about the Inquisition changes, especially the nerfing of Inqs and ISTs, who didn't need nerfing.
The only thing I don't like about the GK is that there are still Daemon-specific rules that screw with the costing.
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Post by: Reecius
I am stoked for this codex if all of this is true, although I hope they have some new units, too.
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Post by: Honersstodnt
Meh, grey knights aren't in need of new units. The entire army should be composed of terminators, power armor GK, Dreadnoughts, and Land Raiders.
the different entries in the codex should be differing ranks of grey knights, with vastly variable weaponry and skill loadouts for different jobs.
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Post by: Melissia
I'll just model Grey Knights with teleport packs and say they count as jump packs.
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Post by: Vhalyar
Honersstodnt wrote:Meh, grey knights aren't in need of new units. The entire army should be composed of terminators, power armor GK, Dreadnoughts, and Land Raiders.
the different entries in the codex should be differing ranks of grey knights, with vastly variable weaponry and skill loadouts for different jobs.
Speak for yourself, that's boring as hell.
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Post by: Honersstodnt
i'll take boring as hell over crazy jump pack grey knights :(
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Post by: Melissia
Indeed. I would much rather have more unit variety than less unit variety.
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Post by: Vhalyar
Boo hoo, one option displeases you so you'd rather get nothing new? I'll take new land raiders, the storm raven, jetbikes and other awesome options even if it means that maybe a few things here or there are not to my taste. Good thing you're not forced to take those options that annoy you, eh?
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Post by: Melissia
Besides, you can just call them teleport troops and have them count as jump pack troops. Eldar basically do that anyway.
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Post by: Honersstodnt
I can see jetbikes for grey knights. I can see stormravens for grey knights. I cannot see jump packs for grey knights.
it just seems like a crude and low tech way to get around, beneath the almighty GK.
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Post by: ph34r
Low tech? Flying compared to walking? Seriously?
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Post by: Fafnir
Grey Knights don't walk, they swagger.
*cue datsik*
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Post by: tokugawa
No more meltaguns for GK?
Still need 6's to hit a moving vehicle. Nice!
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Post by: H.B.M.C.
Beerfart wrote:-Inquisitor's psychic powers have been boosted significantly, they're really powerful characters now able to wreak havoc BUT they're pretty easy to kill still...still human w/T3. They're really extreme with the ability to rival some of the Special Characters out there in power but with the survivability of Guardsmen with 4+ invuln's. You can still get terminator armour for them but you TRADE your 4+ invuln for Terminator armour for 2+/5++. Basically, you cannot make a tank out of them. Mystics are GONE BTW. I was surprised at this. Daemonhunter's cannont shoot down any old deepstriking thing anymore.
Probably along with the complete Jervisification of the Inquisitor side of things.
It's nice when an army you love is singled out as being the result of the studio getting carried away, and that they intend to fix ( the fun right out of) your chosen army.
So glad Jervis said that.
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Post by: TBD
I don't like the look of the "Stormtroopers will be made on-par with the IG book", aka they cost too many points and nobody wants to use them.
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Post by: H.B.M.C.
But AP3 is totallykillerawesome!!!
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Post by: radiohazard
All of this is awesome.
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Post by: H.B.M.C.
radiohazard wrote:All of this is awesome.
If you play Grey Knights...
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Post by: radiohazard
H.B.M.C. wrote:radiohazard wrote:All of this is awesome.
If you play Grey Knights...
Ive got 1000 pts lurking about somewhere.
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Post by: Sgt.Roadkill
am i the only oen hwo hates pretty much everything that has been said?
GK were always mean to be Niche and in support of other imperial forces, like the Deathwatch. the other inquisitorial unit such as Inquisitors and assassins are in the same boat. So even gw are basically ignoring the majority of previous fluff and re-writing it to suit their money making stragety
i can't be having with these hoodlums!
nuf said
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Post by: TyraelVladinhurst
least we get GK with jump packs which according to old fluff they use
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Post by: Deadshane1
Sgt.Roadkill wrote:am i the only oen hwo hates pretty much everything that has been said?
GK were always mean to be Niche and in support of other imperial forces, like the Deathwatch. the other inquisitorial unit such as Inquisitors and assassins are in the same boat. So even gw are basically ignoring the majority of previous fluff and re-writing it to suit their money making stragety
i can't be having with these hoodlums!
nuf said
Sorry, but as a Grey Knight player...I cannot agree with you less.
I cannot wait.
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Post by: Chimera_Calvin
@Sgt.Roadkill - the Adeptus Astartes are supposed to be Niche and in support of other forces (there's a million astartes compared with countless billions of Guardsmen)
But the rules allow you to play with armies exclusively made of them because there are times in the background when they will operate independently, or because you want to focus on the 'part' of the battle in which SM are taking the lead/primary role.
Deathwatch and Grey Knights are fewer in number and more specialised than normal SM, but that doesn't mean that engagements don't exist in 40k where only these forces deploy. A typical 1500pt game of 40k will have about 30-60 models in it for a SM army, less for pure Grey Knights - so your game represents the deployment of less than half a company.
At that scale, its not unreasonable to field a small elite army and still claim it to be perfectly fluffy as you are representing the heroic niche of the 40k universe in which the Grey Knights/Deathwatch/Marines exist.
On topic - I'm liking the concept of these rules enormously. My next army was always going to be a small elite force because I don't have the money for lots of models and I want to do a nice paint job on whatever I get and this looks like it will fit the bill perfectly.
I wonder if the release of this 'dex will finall give us the long-talked-about plastic stormtroopers?
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Post by: Gitzbitah
Whoa, Sgt. Roadkill. Are these the same Grey Knights that kill EVERYONE that witnessed a daemon incursion? They are the ones that vaporize guard regiments rather than let rumors of the Grey Knights' existence get out. The Grey Knights destroyed the Relictors chapter of Space Marines after they went rogue.
Sure, their purpose is to kill daemons. But they have always been absurdly powerful against conventional opponents in the fluff as well.
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Post by: Vhalyar
Fafnir wrote:Grey Knights don't walk, they swagger.
*cue datsik*
They look... sassy.
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Post by: bhsman
H.B.M.C. wrote:But AP3 is totallykillerawesome!!!
"RAAAAARGH GW ONLY SELLS MARINES I HATE THIS!"
*adds units with AP3 guns as standard as a troops choice to the army you play*
"I NEVER ASKED FOR THIS!"
...but yes, AP3 really is awesome.
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Post by: Ixquic
Cheap objective grabbing troops are better than expensive toughness 3 guys with strength 3 guns.
27496
Post by: egor71
*old git mode on*
Aren't there supose to be 666 GK, only in TA
*old git mode off*
29408
Post by: Melissia
TBD wrote:I don't like the look of the "Stormtroopers will be made on-par with the IG book", aka they cost too many points and nobody wants to use them.
That's okay, nobody really uses =][= stormies either. So they'll just be moved from one type of suck to a second type of suck.
20243
Post by: Grey Templar
there is actually about 4,000 Grey Knights spread out across the galaxy.
2,000 are in and around Cadia to guard the Eye, but the rest are just about every where.
494
Post by: H.B.M.C.
It's not. I wasn't being serious. No one uses Storm Troopers.
14410
Post by: Havoc13
Melissia wrote:TBD wrote:I don't like the look of the "Stormtroopers will be made on-par with the IG book", aka they cost too many points and nobody wants to use them.
That's okay, nobody really uses =][= stormies either. So they'll just be moved from one type of suck to a second type of suck.
Uhh incorrect. My Inq force is all Stormtroopers no GK at all.
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Post by: Grey Templar
I am sorry your army is getting left behind when the codex comes out and you have to wait for Codex: inquisition.
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Post by: H.B.M.C.
There will never be a Codex Inquisition. Remember, Jervis said they got 'carried away' when they made all the Inquisitorial stuff, so he wants to Jervisify it so - that means generic choices and special characters galore.
Yay.
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Post by: bhsman
H.B.M.C. wrote:It's not. I wasn't being serious. No one uses Storm Troopers.
We don't know what they'll cost in the end, as part of their cost increase in the IG book was also due to their free special mission abilities.
14410
Post by: Havoc13
H.B.M.C. wrote:There will never be a Codex Inquisition. Remember, Jervis said they got 'carried away' when they made all the Inquisitorial stuff, so he wants to Jervisify it so - that means generic choices and special characters galore.
Yay.
Let me be the first to say "woo"
Oh and don't forget another gray space marine army... That's all we need...
494
Post by: H.B.M.C.
If their cost went up, then they weren't free abilities were they.  And they're not worth 16 points with those abilities. They're costed at 16 points because Arby thinks that AP3 means something in 5th Ed.
17155
Post by: bhsman
Free to choose, I should say. They still probably went up in price because of it, not just because of AP3. Not to mention they may still drop the price so that people will use them more a lá Long Fangs.
29408
Post by: Melissia
Havoc13 wrote:Uhh incorrect. My Inq force is all Stormtroopers no GK at all.
How unfortunate for you.
320
Post by: Platuan4th
egor71 wrote:*old git mode on*
Aren't there supose to be 666 GK, only in TA
*old git mode off*
Not according to the original Rogue Trader List that had Power Armour Grey Knights(and jump pack GKs, too).
H.B.M.C. wrote:It's not. I wasn't being serious. No one uses Storm Troopers.
I use them. I even brought them to Adepticon, ask Ozy, Reecius, and WD.
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Post by: daedalus
Platuan4th wrote:
I use them. I even brought them to Adepticon, ask Ozy, Reecius, and WD.
Indeed. I had a five man melta crew there myself. Nothing like two shots of metla outflanking wrapped up in a chimera to get inside a person's head. I think it's more effective than Marbo.
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Post by: Terminus
Beerfart wrote:I wasnt really paying attention to the "Inquisition" part. Instead I mainly payed attention to the Grey Knight info. Just a couple of little tidbits though...
Yeah, this part makes me think it's bs. No "Grey Knights fan" would not pay attention during the "Inquisition part."
But an interesting read nonetheless.
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Post by: JohnHwangDD
Melissia wrote:TBD wrote:I don't like the look of the "Stormtroopers will be made on-par with the IG book", aka they cost too many points and nobody wants to use them.
That's okay, nobody really uses =][= stormies either.
Untrue. I've got over 2-dozen ISTs, and they're quite playable as throwaway dual-plasma teams.
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Post by: Terminus
Indeed, for funsies, I've often use an Inquisitor with three plasma warriors, and two squads of five with two plasmas each, and then just let them take the Chimeras from an allied IG platoon.
70 points for five BS4 models with two plasma guns and targetters is a good deal.
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Post by: Terminus
Indeed, for funsies, I've often use an Inquisitor with three plasma warriors, and two squads of five with two plasmas each, and then just let them take the Chimeras from an allied IG platoon.
70 points for five BS4 models with two plasma guns and targetters is a good deal.
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Post by: warboss
H.B.M.C. wrote:It's not. I wasn't being serious. No one uses Storm Troopers.
sniff... i'm nobody then... :( i like the figs and most of the rules they have. in fact, i only have a problem with one of their rules... the part that says "16". rerollable deepstrike and ap3 is something my 3rd edition "what's the movement phase?" horde guard need, it's just not worth 16pts each.
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Post by: TyraelVladinhurst
i seriously run I stormtroopers, and i have to say 4 six strong squads is a royal pain to chaos armies especially beserker orientated one
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Post by: UltraPrime
Isn't it funny how 'nobody' plays something if you don't. Interesting look into the self-importance of some people.
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Post by: Terminus
If these rumors are true (pound of salt), would the Shrouding ability apply to their Storm Ravens? Storm Ravens under permanent cloak of night would be even sicker than scouting ones.
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Post by: Vhalyar
Terminus wrote:If these rumors are true (pound of salt), would the Shrouding ability apply to their Storm Ravens? Storm Ravens under permanent cloak of night would be even sicker than scouting ones.
He covered that one and sadly it's a no.
-"Shrouding" is now as-per night fighting rules. Infantry only gain effect.
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Post by: bhsman
This means that the supposed "Jump Pack Grey Knights" wouldn't, either.
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Post by: Necrosis
Well if the Jump Pack Grey Knights just use teleporters to move like jump infantry but are still infantry then they would benefit from it.
463
Post by: CaptKaruthors
I wonder if searchlights will bounce the effects of Shrouding. Personally, I think it should work like Veil of Tears.
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Post by: Grey Templar
the rules for shrouding now are quite clear that any abilities that effect Night Fighting don't work on Shrouding and it is a sure thing that it will stay that way.
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Post by: Necrosis
I think they will have a rule saying search light has no effect on this rule.
Ninja'd by Grey Templar.
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Post by: H.B.M.C.
warboss wrote:sniff... i'm nobody then...
'Spose I should clarify further.
Nobody who expects to actually get any real use out of them brings Storm Troopers. People bring Storm Troopers because they like the concept of Storm Troopers, like me, with my Inquisitorial army based around 6 squads of Storm Troopers mounted in Valks. I know this army sucks, but I don't care. I like them. But from a competitive perspective, no one brings Storm Troopers. Too expensive.
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Post by: Melissia
Wow, all five people who use stormtroopers are in the same thread!
Wonder if anyone here has a sense of humor enough not to take that seriously...
Terminus wrote:Beerfart wrote:I wasnt really paying attention to the "Inquisition" part. Instead I mainly payed attention to the Grey Knight info. Just a couple of little tidbits though...
Yeah, this part makes me think it's bs. No "Grey Knights fan" would not pay attention during the "Inquisition part."
... unless they just don't give a damn about the Inquisition and only care about Grey Knights. IE, they're a "Grey Knights fan"....
... logic!
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Post by: Necrosis
I know several Grey Knights players and they don't really care about the Inquisition stuff, they field nothing but Grey Knights.
494
Post by: H.B.M.C.
Necrosis wrote:I know several Grey Knights players and they don't really care about the Inquisition stuff, they field nothing but Grey Knights.
And I know several Inquisitorial players who don't really care about the Grey Knight stuff, they field no Grey Knights in their army.
Are they less entities to their army being updated?
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Post by: warboss
Necrosis wrote:I know several Grey Knights players and they don't really care about the Inquisition stuff, they field nothing but Grey Knights.
congrats! i know one who specifically does NOT use grey knights; that doesn't mean the grey knights deserve to get squatted. the reverse is also true.
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Post by: bhsman
No, only that it wouldn't be so unusual for someone to only pay attention to the Grey Knights portion rather than both it and the Inquisition. For my part, I hope both sections are made competitive for either a pure or mixed army.
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Post by: Melissia
H.B.M.C. wrote:[snip]
warboss wrote:[snip]
Congratulations, both of you missed the point entirely. Go figure.
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Post by: Necrosis
Melissia wrote:Congratulations, both of you missed the point entirely. Go figure.
Indeed.
The point was that I can understand why this person would not pay attention to the Inquisition stuff.
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Post by: dietrich
Havoc13 wrote:Oh and don't forget another gray space marine army... That's all we need...
No, that's the space wolves. Grey Knights are silver, totally different.  But not boltgun metal, those guys are the evil Iron Warriors.
I call shenannigans on these rumors. I don't see Stormbolters being counted as an extra CCW. Space Wolves and Plague Marines both lost True Grit. I could see all the GKs getting one more attack instead, but not True Grit staying in the book.
20901
Post by: Luke_Prowler
I'm taking all these rumors with a bag of salt, because they make it sound like they're turning the GKs into another Codex: Blood angels.
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Post by: Melissia
Actually I always thought the BA codex was too much like how the GK were supposed to be....
5421
Post by: JohnHwangDD
No, no, Woofs are blue-grey, not gray gray.
I think it'd be clearer to simply give the extra attack.
99
Post by: insaniak
Melissia wrote:H.B.M.C. wrote:[snip]
warboss wrote:[snip]
Congratulations, both of you missed the point entirely. Go figure.
That sort of comment accomplishes nothing useful. If you have a point to make, and people are missing it, either find another way to explain it or move on. This sort of snarkiness leads nowhere good.
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Post by: CaptKaruthors
I don't see Stormbolters being counted as an extra CCW.
Sanguinary Guard get the ability, why wouldn't Grey Knights? @JHDD: I like your new avatar pic. Those are some healthy fun bags.... LOL.
20901
Post by: Luke_Prowler
CaptKaruthors wrote:I don't see Stormbolters being counted as an extra CCW. Sanguinary Guard get the ability, why wouldn't Grey Knights?
They do? I don't remember seeing that. Either way, angelus boltguns pale in comparison to storm bolters.
29408
Post by: Melissia
Yes, but Blood Angels also pale in comparison to Grey Knights.
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Post by: bhsman
CaptKaruthors wrote:Sanguinary Guard get the ability, why wouldn't Grey Knights?
...no they don't?  Their "Angelus Boltguns" are just Assault 2, and they use 2-handed power weapons, so even with the infernus pistol they never get the extra attack.
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Post by: Necrosis
Angelus Boltguns are ap4 while storm bolters are only ap5 which is a major advantage sometimes.
5421
Post by: JohnHwangDD
Necrosis wrote:Angelus Boltguns are ap4 while storm bolters are only ap5 which is a major advantage sometimes.
Yeah, because Tau & Stormtroopers are a major threat that needs to be dealt with...
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Post by: Melissia
Also Eldar Dire Avengers/Swooping Hawks/Fragons/Banshees, and IG Veterans/Company Command, and Ork 'Ard Boyz/Nobz/Bikers/Deffkoptas/Flash Gitz, and SM Scouts, and Tyranid Warriors/Harpies/Biovores...
20901
Post by: Luke_Prowler
Not at 12" they aren't. besides, most list usually stock up on AP 3 anyway for facing MEQs (which is all the time)
29408
Post by: Melissia
Not all armies have that much AP3. Orks, for instance, and Tyranids, and heavy Scout armies (they typically use scouts to free up points for terminators).
17901
Post by: Vhalyar
bhsman wrote:This means that the supposed "Jump Pack Grey Knights" wouldn't, either.
Pretty sure that you're being too literal. In this case the OP probably meant that organic GK units have shrouding, while vehicles (and Inquisitorial stuff) do not.
20901
Post by: Luke_Prowler
True, but what Orks and Tyranids lack in AP 3 they gain in sure volume in fire and the ability to stomp things in melee, and at 12" that's going to be very often.
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Post by: Nightwatch
Melissia wrote:Also Eldar Dire Avengers/Swooping Hawks/Fragons/Banshees, and IG Veterans/Company Command, and Ork 'Ard Boyz/Nobz/Bikers/Deffkoptas/Flash Gitz, and SM Scouts, and Tyranid Warriors/Harpies/Biovores...
Swooping hawks? Flash gitz?
*cough cough threat cough cough*
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Post by: JohnHwangDD
Wow, *clearly* those Sv4+ models are what's breaking the game. Good thing for those AP4 guns!
8359
Post by: bravelybravesirrobin
JohnHwangDD wrote:Wow, *clearly* those Sv4+ models are what's breaking the game. Good thing for those AP4 guns!
He didn't say ap4 models are breaking the game, he said ap4 is an advantage over ap5 sometimes.
If you've got banshees within 18" of your sanguinary guard I'm sure you'd be very glad that your gun has ap 4.
Honestly guys, nuance, it's the friend of language and understanding. (but hey who needs understanding when we can have exaggerated snark).
These rumours completely bore me, but then so do GK's in general. Hey guys you know that army that is suposed to be super uber, well we're the even more superer uberer version. Lame.
Rending is dull, its like the duct tape of 40k 5th edition, GW applies it to fix anything.
Stormravens are good, hopefully we get a model.
Jump Pack GK's sound stupid because you're all picturing how utetrly slowed an ornate jp troop with his big halberd and his big honking wrist gun would look. About as stupid as the Sanguinary guard look is the answer. They'll need a different armament to avoid looking utterly ridiculous.
Jet bike GK's however sound awesomesauce.
Stormtroopers moving to work like IG stormtroopers. Great! Now they can be a subpar and rarely used choice in 2 codecii!
And toning down of the =][= booooh! They were the best part of the codex.
I wonder what happens to daemonhosts.
I don't mind GK's moving out of allies but its a shame that Inquisitors and Assassins are going away. Maybe we will get a heroes of the imperium book for ally purposes along with our 2 dedicated armies for GK's and Sisters.
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Post by: Valerian
dietrich wrote:Havoc13 wrote:Oh and don't forget another gray space marine army... That's all we need...
I call shenannigans on these rumors. I don't see Stormbolters being counted as an extra CCW. Space Wolves and Plague Marines both lost True Grit. I could see all the GKs getting one more attack instead, but not True Grit staying in the book.
Perhaps, but Space Wolves and Plague Marines were getting True Grit with rather unwieldy Bolters, and there really wasn't a good explanation for why every other Space Marine in the Universe hadn't figured out how to fight with their Bolters in close combat also, over the course of the last 10,000 years. So, they took True Grit away but gave them something better in the form of "Ultra-Grit" (Bolters, Bolt Pistols, and CCWs as standard load).
Grey Knights, however, use a modified/specialized wrist-mounted Storm Bolter. There actually is a pretty good justification for allowing them to also use it in close combat as if it were a pistol based on its design. Since there aren't any other Marines that use the same type of Storm Bolter (except arguably Logan Grimnar) there should be no cries asking about why Grey Knights get this specific ability but nobody else does.
It still might not be true, but I see it at least as plausible.
Regards,
Valerian
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Post by: JohnHwangDD
bravelybravesirrobin wrote:JohnHwangDD wrote:Wow, *clearly* those Sv4+ models are what's breaking the game. Good thing for those AP4 guns!
Honestly guys, nuance, it's the friend of language and understanding.
Perhaps, however, it's even more important to have a functioning sarcasm detector when you're reading on the Intarwebz...
I don't have a problem with Rending, because it's a clean, well-understood fix. Better than having to deal with a plethora of largely similar effects, each pointlessly different for the sake of difference.
Aside from that, I agree with the rest of your post:
- Stormraven? Do want!
- JP GKs = FAIL
- JB GKs = cool
- ISTs overpriced = UBER FAIL
- nuking Inquisitors? MEGA UBER FAIL
8359
Post by: bravelybravesirrobin
JohnHwangDD wrote:bravelybravesirrobin wrote:JohnHwangDD wrote:Wow, *clearly* those Sv4+ models are what's breaking the game. Good thing for those AP4 guns!
Honestly guys, nuance, it's the friend of language and understanding.
Perhaps, however, it's even more important to have a functioning sarcasm detector when you're reading on the Intarwebz...
I'm British. Sarcasm and Irony detectors are made in America and the settings are far too sensitive for over here. They'd explode frequently from every passing remark of admiration someone said in front of it. Every other day you'd be fixing them again. I decided that was too much effort in the long run.
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Post by: Melissia
And people try and claim I'm abrasive
958
Post by: mikhaila
Melissia wrote:And people try and claim I'm abrasive 
I'm sure they do, but it's an entirely different thing from being British. Although there have been some individuals known to have symptoms of suffering from both maladies.
8709
Post by: OnTheEdge
No power weapon on the Justicar? That sucks... I am going to miss it...
//Edge
25543
Post by: TyraelVladinhurst
but jump pack GK are in the fluff... hell there is whole story on it where they have melta pistols, melta bombs AND plasma bombs
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Post by: bhsman
TyraelVladinhurst wrote:but jump pack GK are in the fluff... hell there is whole story on it where they have melta pistols, melta bombs AND plasma bombs
Are you talking about the Godfather short story? The admission of that into canon is about as laughable as any of the Dawn of War novels.
494
Post by: H.B.M.C.
Canon in 40K is flexible and arbitrary.
If GW wants to add Jump Pack Grey Knights to the fluff, guess what, they'll ret-con them in and then they'll always have been there. If they want Jetbike GK's - same deal, they were always there. And then we have internal inconsistency between GK Jetbikes and Master of the Deathwing's Last Jetbike in the Imperium.
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Post by: Grey Templar
OnTheEdge wrote:No power weapon on the Justicar? That sucks... I am going to miss it...
//Edge
Yes, but having rending on the whole unit will result in more power wounds overall
AND PAGKs will have the potential to pop Landraiders.
out of 18 hits on a LR. 3 will Rend and 2 of those will damage. 1 glance and 1 penetrating hit.
for every 9 hits on a LR you will get .75 rolls on the damage chart.
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Post by: H.B.M.C.
Rending: The thinking man's special rule.
25543
Post by: TyraelVladinhurst
not that story, but in reality GK jump pack have always been their since second edition maybe even as early as rouge trader but i'm sure of that as i don't have that book handy as the moment.... gah i hate haveing to go down stairs to get it...
20243
Post by: Grey Templar
Were there even GKs during the Rouge trader era?
and it is generally accepted that much of the rouge trader era fluff is no longer cannon.
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Post by: DeathGod
egor71 wrote:*old git mode on*
Aren't there supose to be 666 GK, only in TA
*old git mode off*
I'm pretty sure you're confusing that with their chapter designation - they were the 666th chapter of space marines.
17155
Post by: bhsman
No, you're right, I forgot about the old rules for Jump Pack Grey Knights in 2nd Ed.
H.B.M.C. wrote:Canon in 40K is flexible and arbitrary.
If GW wants to add Jump Pack Grey Knights to the fluff, guess what, they'll ret-con them in and then they'll always have been there. If they want Jetbike GK's - same deal, they were always there. And then we have internal inconsistency between GK Jetbikes and Master of the Deathwing's Last Jetbike in the Imperium.
Teehee.
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Post by: Honersstodnt
actually, I'd like to see grey knights using teleporter packs instead of jump packs, would make them unique. Allow them to use their teleporters in the movement phase... give the teleport a 24" range, assault on arrival from teleport, and ONLY allow them to teleport to within 6" of grey knight carrying a teleport homer. Of course, this would mean they would never scatter....
would allow GK teleport units to back up and support their brothers from longer ranges in hand to hand.
1963
Post by: Aduro
Were there Jump Pack Grey Knights in 2ed? I thought during that time all Grey Knights were Terminators and they didn't lower themselves to Power Armor until the Daemon Hunters Codex.
494
Post by: H.B.M.C.
Grey Templar wrote:Were there even GKs during the Rouge trader era?
and it is generally accepted that much of the rouge trader era fluff is no longer cannon.
Yes, introduced in the first Realms of Chaos book. Automatically Appended Next Post: Aduro wrote:Were there Jump Pack Grey Knights in 2ed? I thought during that time all Grey Knights were Terminators and they didn't lower themselves to Power Armor until the Daemon Hunters Codex.
GK's were just another name for Marines in RT.
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Post by: JohnHwangDD
Grey Templar wrote:Were there even GKs during the Rouge trader era?
Yes, and they were effectively Codex, as most GK weren't psykers, and they wore Corvus armor like everybody else.
____
Aduro wrote:Were there Jump Pack Grey Knights in 2ed?
I thought during that time all Grey Knights were Terminators and they didn't lower themselves to Power Armor until the Daemon Hunters Codex.
under 2E Heroes of Imperium? No JP GKs
under 2E Heroes of Imperium? pretty much
10347
Post by: Fafnir
DeathGod wrote:egor71 wrote:*old git mode on*
Aren't there supose to be 666 GK, only in TA
*old git mode off*
I'm pretty sure you're confusing that with their chapter designation - they were the 666th chapter of space marines.
Yep, there are about 3000 Grey Knights. It sounds like a lot in comparison to normal Index Astartes chapters, but remember that the Grey Knights are spread across the entire Galaxy, as opposed to normal chapters, which have their numbers confined to a single sector.
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Post by: insaniak
H.B.M.C. wrote: And then we have internal inconsistency between GK Jetbikes and Master of the Deathwing's Last Jetbike in the Imperium.
Not really... The DA codex only says that the Master's Jetbike is thought to be the last one. And given the GK's penchant for secrecy... no problems there.
4875
Post by: His Master's Voice
insaniak wrote:H.B.M.C. wrote: And then we have internal inconsistency between GK Jetbikes and Master of the Deathwing's Last Jetbike in the Imperium.
Not really... The DA codex only says that the Master's Jetbike is thought to be the last one. And given the GK's penchant for secrecy... no problems there. 
Actually, it would probably look like this
"Sir, we've just uncovered an intact STC unit."
"Great! What does it do?"
"It produces shiny, new plastic mode... errr, I mean, Imperial Mk 2 pattern jetbikes, Sir!"
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Post by: reds8n
http://www.heresy-online.net/forums/showthread.php?t=62769
appologies if re-post but seen new white dwarf today in local GW and in the news section it states that the Daemonhunters and Witch Hunters codexs are going to be available in full in PDF format on the main GW site
not new codex but the old ones - so does this mean august as release time seems unlikely?
Hmm.. if this is true, and it sounds plausible enough .. and is an odd thing to make up as it will very quickly be disproven if it's not the case..then I would say it does make an August release for Grey Knights look unlikely no ?
11
Post by: ph34r
Fafnir wrote:Yep, there are about 3000 Grey Knights. It sounds like a lot in comparison to normal Index Astartes chapters, but remember that the Grey Knights are spread across the entire Galaxy, as opposed to normal chapters, which have their numbers confined to a single sector.
The figure I hear most seems to be around 6000... or is that Black Templar? Or both, perhaps. I can never find concrete answers for either...
As for the whole "pdf online, inquisition probably next" I certainly hope so. Also here's hoping that Inquisition keeps some options, at least a few types of acolyte and inducted guard units.
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Post by: Melissia
Although perhaps this is a bit unfair, I'm hoping the Inquisition gets all their options stuffed into this codex so that they are completely absent in my Sisters codex
20243
Post by: Grey Templar
Yes.
those of us who play "Pure" grey knights and sisters don't like the Inquisitors hanging around our codex.
the only reason i will take an inquisitor is if i want an assassin. and that doesn't happen very often and it is almost never worth it.
17155
Post by: bhsman
reds8n wrote:http://www.heresy-online.net/forums/showthread.php?t=62769
appologies if re-post but seen new white dwarf today in local GW and in the news section it states that the Daemonhunters and Witch Hunters codexs are going to be available in full in PDF format on the main GW site
not new codex but the old ones - so does this mean august as release time seems unlikely?
Hmm.. if this is true, and it sounds plausible enough .. and is an odd thing to make up as it will very quickly be disproven if it's not the case..then I would say it does make an August release for Grey Knights look unlikely no ?
Alright, that's enough to convince me that GK/=I= aren't going to beat the Dark Eldar. Good news is I know what to save up my Xmas money for.
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Post by: Archonate
reds8n wrote:http://www.heresy-online.net/forums/showthread.php?t=62769
appologies if re-post but seen new white dwarf today in local GW and in the news section it states that the Daemonhunters and Witch Hunters codexs are going to be available in full in PDF format on the main GW site
not new codex but the old ones - so does this mean august as release time seems unlikely?
Hmm.. if this is true, and it sounds plausible enough .. and is an odd thing to make up as it will very quickly be disproven if it's not the case..then I would say it does make an August release for Grey Knights look unlikely no ?
Oh I would laugh so hard if all GKs got was a PDF and some new models...
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Post by: Unholy_Martyr
Heh, Jump Packs or Teleporters...I think Games Workshop could pull off teleporting like the Eldar Warp Spiders for Grey Knights. Show up anywhere within 24" and then tada! You've just been assaulted by a unit that just arrived. Kind of like Gate of Infinity without the pain of sitting out in the open upon arrival.
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Post by: Kroothawk
Nobody is forced to play an Inquisitor in a WH army, personally I like a good Inquisitor retinue to add flavor and diversity to my army (and the assassins).
But COdex discussion should not focus on how to reduce options for WH, but to enhance them.
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Post by: Father Gabe
This is all nice and well, but Space Marines will probably come out this year and GK will be added as an elite option like the Legion of the Damned...which were a damn waste considering they could have easliy made a nice codex for them...even if it was an online one.
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Post by: pretre
Father Gabe wrote:This is all nice and well, but Space Marines will probably come out this year and GK will be added as an elite option like the Legion of the Damned...which were a damn waste considering they could have easliy made a nice codex for them...even if it was an online one.
And winner of the least likely outcome is.... Father Gabe! Yay, give him a prize.
It is highly unlikely that they will redo Codex: SM this year just to put GK in it. Automatically Appended Next Post: Archonate wrote:Oh I would laugh so hard if all GKs got was a PDF and some new models...
I'm okay with this actually... As long as it is an updated PDF for WH/ DH with aligned points values for vehicles and a couple updates.
Sure I'd love a whole new codex, but a stopgap codex a la BA with a later completely OTT codex is fine too.
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Post by: Lotet
Grey Templar wrote:the only reason i will take an inquisitor is if i want an assassin. and that doesn't happen very often and it is almost never worth it.
CaptKaruthors wrote:GK codex looks to be shaping up great. I can't wait to see what they do with assassins and their power level. Right now they are chumps compared to all the unique characters in the game. Assassins should have little problems taking out character targets. That's their whole reason for existing....LOL.
I wouldn't use an Assassin for a tournament, but...
-an Eversor can kill 5 necrons or 6 marines (and thier special weapon) to make his point costs count which is easily done with infiltration/outflank (well, depending on where the cover is set up)
-a Vindicare assassins Hellfire round can easily protect your expensive commander from a sergent with a powerfist and I believe a units worth can be weighed on not only what it kills but what it protects (plus his ability to ignore targeting restrictions allows him to fire into melee!)
-a Celexus assassin was designed to take out Psykers, and boy can he do it, Psykers such as Hive Tyrants
-and of course the Callidus assassin can move an enemy unit out in the open which is awesome if you planned to move something important into the firing arc of something really shooty. or my favorite, use an IG Psyker Battle Squads 'Weaken Resolve' ability (while protected in a Chimera) so I can sumarily hit them with the Neural Shredder which means I can wound 2+, instant death and AP 1 any squad in the game (I personally don't use Instant Death though)
but like I said, I woundn't use them in a tourney, but love to against the regulars
Ixquic wrote:Like I said in the other thread I really hope that Inquisitors are either eternal warrior or not independent characters. They should not have higher than toughness 3, but at the same time a single imperial guard squad with a powerfist sarge will just pick them out and murder them and a 4+ or 5+ invul isn't going to help much.
technically they're not Independant Characters till thier retinue is destroyed. yeah, they're not as powerful but I've taken out more than a fare chunk from the enemy with an Inquisitor, like my Inquisitor Lords (110 points) first trophy kill (made in his first deployment) of the Parasite of Mortrex (160 points STR 6) even after my whole squad was downed
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Post by: pretre
Lotet wrote:technically they're not Independant Characters till thier retinue is destroyed. yeah, they're not as powerful but I've taken out more than a fare chunk from the enemy with an Inquisitor, like my Inquisitor Lords (110 points) first trophy kill (made in his first deployment) of the Parasite of Mortrex (160 points STR 6) even after my whole squad was downed
I was actually quite pleased with my Inquisitor. At ' AB I ran a OH Inq with 2xWar with PG, 2xSage, Bolter-Stake, CCW, Divine Pro and Hood.
I shot up a bunch of stuff (although the Stake didn't work out, oh well) and he held against all sorts of things that he shouldn't have. With 3 wounds, auto-pass morale and WS5, people constantly underestimated him and he tarpitted them.  Heck, I underestimated him. I thought he'd die to the first stiff breeze.
Edit: Going back, I would probably trade the Divine Pro for Hammerhand and a Crusader hench. Would have been awesome to have high Str (even no PW) and an Invul/ PW in the squad.
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Post by: Lotet
pretre wrote:I was actually quite pleased with my Inquisitor. At ' AB I ran a OH Inq with 2xWar with PG, 2xSage, Bolter-Stake, CCW, Divine Pro and Hood.
I shot up a bunch of stuff (although the Stake didn't work out, oh well) and he held against all sorts of things that he shouldn't have. With 3 wounds, auto-pass morale and WS5, people constantly underestimated him and he tarpitted them.  Heck, I underestimated him. I thought he'd die to the first stiff breeze.
Edit: Going back, I would probably trade the Divine Pro for Hammerhand and a Crusader hench. Would have been awesome to have high Str (even no PW) and an Invul/ PW in the squad.
that reminds me of my DH Inquisitor (the garden variety, not the Lord) who was decked out for some serious splashing. an incinerator and holocaust saw off a full squad of termagaunts. because you know how with the new rules a fearless unit suffers from being over run when beaten and all those gaunts were so nice to huddle around my Inquisitor for the upcoming Holocaust, well, it worked out better than I could have hoped with the Inquisitor suffering no damage with his Sv 2+
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Post by: carabine
I eagerly await to see how much of this is true, daemon hunters was my 2nd army and I'd like to bring them up again.
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Post by: Melissia
Kroothawk wrote:Nobody is forced to play an Inquisitor in a WH army, personally I like a good Inquisitor retinue to add flavor and diversity to my army (and the assassins).
But COdex discussion should not focus on how to reduce options for WH, but to enhance them.
Yes. Enhance them by focusing on Sisters, expanding the Sisters to the point of being equal in size on their own to the level of a fifth edition codex. WITHOUT counting any Inquisitorial units.
Screw the Inquisition, I just want to play Sisters like back in second edition.
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Post by: Balance
The funny thing is, with a little imagination the Inqusitior/Henchman dynamic could be the next evolution of the current 'Special Characters make army variants' doctrine.
A 'normal' GK or SOBarmy is, well, a GK or SoB army. Commander is a Grand master/Canoness type as we can see in the current books.
Or, the army could be built around an Inquisitor. The base Inquisitor gets powers, is good in combat, etc. The minions may have some combat ability and some light special powers, but they primarily unlock other options.
Want Guard Allies? take a Commisar Henchman who allows Guard Squads as troop choices or something.
Want Sisters? The Sister Famulous (Or whatever it was) from the old 3rd edition SoB list returns, now as the liason between the Inquisition and the SoB.
Want Grey Knights? A similar GK type.
Same for other things. This would probably work best if GW was doing big books and was combining everything, or at least a separate 'Codex: Inquisition' but it could probably be done in the existing books. Some other interesting Henchman ideas might work for Inquisition-focused lists by adding to the 'religious nutter' aspects or boosting the Stormtroopers:
"Master of the Fleets": Allows orbital strikes.
"Adeptus Mechanicus Liason" Allows for penitent engines and mechanising Stormtroopers. Maybe even Stormtroopers on bikes or in flyers.
And the non-unlocking ones:
Melee Fighter
Ranged Fighter
Penitent Psyker (Anti-psyker defense)
Healer
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Post by: pretre
Melissia wrote:Kroothawk wrote:Nobody is forced to play an Inquisitor in a WH army, personally I like a good Inquisitor retinue to add flavor and diversity to my army (and the assassins).
But COdex discussion should not focus on how to reduce options for WH, but to enhance them.
Yes. Enhance them by focusing on Sisters, expanding the Sisters to the point of being equal in size on their own to the level of a fifth edition codex. WITHOUT counting any Inquisitorial units.
Screw the Inquisition, I just want to play Sisters like back in second edition.
Sisters back in 2nd had Ecclesiarchy and Frateris.
As I said in the fluff thread, you cannot make a Sisters only codex without doing one of two things.
1) Boring Sisters. (i.e. 9 units total not counting Ded Trans)
2) MarinesLite or FemMarines. Standard Sisters plus ScoutSisters, TermSisters, VanguardSisters, SternguardSisters, etc.
Sisters are very niche in the fluff. I could be wrong though. Maybe someone has an idea for additional units that fit the theme of Sisters, are not just SM ripoffs and do not include Ecclesiarchy or Inquisition.
Prove me wrong GW. Otherwise, give me Ordo Hereticus, Ecclesiarchy and Sisters together.
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Post by: Melissia
pretre wrote:Sisters back in 2nd had Ecclesiarchy and Frateris.
And your point is? Oh wait you don't have one, as the Frateris Militia aren't part of the Inquisition.
As I said in the fluff thread, you cannot make a Sisters only codex without doing one of two things. I do believe you are hilariously wrong.
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Post by: pretre
Melissia wrote:pretre wrote:Sisters back in 2nd had Ecclesiarchy and Frateris.
And your point is? Oh wait you don't have one, as the Frateris Militia aren't part of the Inquisition.
As I said in the fluff thread, you cannot make a Sisters only codex without doing one of two things. I do believe you are hilariously wrong.
FM aren't Inq, but their not pure Sisters.
Your fandex isn't pure Sisters either.
So your point?
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Post by: Necrosis
Pretre just cause some people can't think of a way to do it doesn't mean other people (or GW) can't.
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Post by: Melissia
Okay, this is a Daemonhunters thread. Let's move this discussion to a Witch Hunters thread, shall we?
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Post by: bhsman
I think that would be for the best; in any case, can someone with access to the June White Dwarf confirm the bit about the respective Hunter books being made into pdfs?
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Post by: Luke_Prowler
I have no problem with enhancing the sister units, and they deserve a stand alone codex more than anyone else (especially more so that the Grey Knights), but taking out the Inquisition completely seems a bit... extreme. I tend to value the variety of a codex than the strength, without sacrificing one for the other.
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Post by: ductvader
WOAHDANG.
Now the way they moved around the powers of the NFW makes sense…I would be sad to see my Justicar give up his power weapon but if any of this is true…he can put it on the shelf if the whole squad has night fighting cloaking, rending (thats 3.4 rends on average), psychic powers, base 2 attacks with 3 on the charge, cheap upgrade weapons, and the ability to hop in a StormRaven.
Woahdang…they better be 30 points
Troops just went from awesome to ohmygoodnessawesome.
Trading Stormbolters for shields is nice and of course they can trade their I4 S6 power weapon for an I1 S8 hammer for free.
Dreads…not enough to go on…I want them downplayed…
Every Grey Knight will not be a psyker…probably the justicars and brother captains…which would be awesome for others using the hammer of witches
Holocaust makes complete sense as it’s written like that in the Omnibus.
Grandmaster still gets his Force Weapon of doom?…I would love this but doubt it. (Though he should be able to own any Eternal Warrior out there)
Not an IC…hm…they are trying to change the way the game plays…
Inquisitors are powerful but die easy…also makes sense.
Also makes sense that Grey Knights don’t get armor…they don’t NEED it now.
Jump packs…meh…
Daemons getting without number type rules…hm…unless there are some specific daemon fighting tools or rules as well…I doubt it.
And cool for stormtroopers…but now they’ll cost more…
So glad that by the sound of this that normal Grey Knight troops aren’t being dumbed down but can still eat your armies most powerful units face off.
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Post by: Byte
warboss wrote:why would marines want to use their storm bolter in close combat? str6 rending with 2-3 attacks is better than two shots at str4 ap5. do you mean they get to keep their 2-CCW bonus to attacks with the stormbolter ala true grit?
Yes, +1 att.
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Post by: Vhalyar
bhsman wrote:I think that would be for the best; in any case, can someone with access to the June White Dwarf confirm the bit about the respective Hunter books being made into pdfs?
When is that one supposed to be out/on sale?
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Post by: Archonate
pretre wrote:Archonate wrote:Oh I would laugh so hard if all GKs got was a PDF and some new models...
I'm okay with this actually... As long as it is an updated PDF for WH/ DH with aligned points values for vehicles and a couple updates.
Sure I'd love a whole new codex, but a stopgap codex a la BA with a later completely OTT codex is fine too. 
I hear you 100%. I would be very satisfied with a PDF + new models for DE. Fortunately, we'll both get a lot more than that.
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Post by: Melissia
I wouldn't, but I suppose that goes without saying. I would rather wait-- even into the next edition-- than get a half-arsed codex, either the horrific combined codex idea, or in a pdf.
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Post by: Kanluwen
Gitzbitah wrote:Whoa, Sgt. Roadkill. Are these the same Grey Knights that kill EVERYONE that witnessed a daemon incursion? They are the ones that vaporize guard regiments rather than let rumors of the Grey Knights' existence get out. The Grey Knights destroyed the Relictors chapter of Space Marines after they went rogue.
Sure, their purpose is to kill daemons. But they have always been absurdly powerful against conventional opponents in the fluff as well.
Erm no.
The Inquisition does that.
Grey Knights do none of those things. They don't care enough to do it.
If things get to the point where Grey Knights are being called in, they do one of two things:
Bomb the planet from orbit while attempting to do everything they can to seal the Warp Rift
OR
They have the Grey Knights and Inquisitorial Stormtroopers mount a combined assault that will do nothing less than completely destroy the cults involved and any connection to them. If Imperial Guard units on the ground managed to hold out against Daemonic forces?
They'll generally be forcibly recruited by the Inquisition to replace any losses the Inquisitorial Stormtroopers had.
Anyone else is mind-wiped by the Inquisition and used as servitors or killed to prevent a taint. The Grey Knights have nothing to do with that
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Post by: Fafnir
Inquisitional Stormtroopers are far better trained than any random leftover guardsman. They require years of training and are picked from the very best of the best.
One of the battle scenarios for Grey Knights against Imperial Guard is a mass execution.
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Post by: Vhalyar
Kanluwen wrote:Grey Knights do none of those things. They don't care enough to do it.
Really?
And the Inquisition pretty much stamps out any survivors, civilian or imperial guard or whatever. Not sure where you got this idea that they'll actually recruit inferior, untrained and potentially tainted troops into their ranks.
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Post by: H.B.M.C.
Melissia wrote:Screw the Inquisition, I just want to play Sisters like back in second edition.
Screw you Sisters.
There's no good reason why the two cannot co-exist as fully expanded armies.
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Post by: Luke_Prowler
H.B.M.C. wrote:Melissia wrote:Screw the Inquisition, I just want to play Sisters like back in second edition.
Screw you Sisters.
There's no good reason why the two cannot co-exist as fully expanded armies.
Aside from GW incompetence, but that's a big "What if"
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Post by: Kid_Kyoto
Unhappy with this news. for me the Inquisition and the Freak Patrol are much more interesting than Shiny Space Marines. 16 pt ISTs, no assassins, no henchmen... If this true my favorite army is basically dead.
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Post by: Archonate
Melissia wrote:I wouldn't, but I suppose that goes without saying. I would rather wait-- even into the next edition-- than get a half-arsed codex, either the horrific combined codex idea, or in a pdf.
By no means am I saying it's preferable to a codex. But a pdf 6 years ago would have been better than all the nothingness that we got instead. Would have been a much more courteous thing to do while we await the codex.
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Post by: Kanluwen
Vhalyar wrote:Kanluwen wrote:Grey Knights do none of those things. They don't care enough to do it.
Really?
And the Inquisition pretty much stamps out any survivors, civilian or imperial guard or whatever. Not sure where you got this idea that they'll actually recruit inferior, untrained and potentially tainted troops into their ranks.
Where in the hell do you think Inquisitorial Stormtroopers or the Inquisitorial Militias come from?
Protip: Not from thin air.
Experience counts for alot when facing the daemonic. If purity can be ascertained, then they'll be recruited. If not--they're killed/mindscrubbed.
I'm not seeing how that's any different than what I said.
As for the "Redeemer Force", do you know how rare it is for a Warp rift as described in the background for it to occur?
It's almost like there's a reason it's called a "legendary force" in that bit of background...
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Post by: Fafnir
The Storm Troopers come straight from the Schola Progenium. Their training is very specific. I'm pretty sure that as far as the Imperium is concerned when it comes to evaluating the psyche of your average guardsman, if you've seen Chaos, you've probably been tained by Chaos.
Storm Troopers, especially Inquisitional ones, are trained from the ground up to be highly resistant to Chaotic taint.
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Post by: TyraelVladinhurst
i just hope they don't screw over the GK dreadnoughts this time around and give them their psycannons in the codex
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Post by: Vhalyar
Kanluwen wrote:
Where in the hell do you think Inquisitorial Stormtroopers or the Inquisitorial Militias come from?
Protip: Not from thin air.
Experience counts for alot when facing the daemonic. If purity can be ascertained, then they'll be recruited. If not--they're killed/mindscrubbed.
I'm not seeing how that's any different than what I said.
As for the "Redeemer Force", do you know how rare it is for a Warp rift as described in the background for it to occur?
It's almost like there's a reason it's called a "legendary force" in that bit of background...
Where do you think IST come from?
"Protip": you didn't read their fluff, because like Fafnir said they come straight out of the Schola Progenium, the same place as every single other non-grunt Imperial troop comes from. The difference is that only the best of the ST candidates are picked to be IST. Well that's not quite true; before being put into service they undergo extensive training to become resilient to the influence of Chaos.
So I'll say it again; I have no idea where the hell you got this idea that the Inquisition would recruit Chaos-touched, underperforming troops instead of just purging them all and picking from their insanely large schools for new troops. I suppose that every once in a blue moon they find some unique snowflakes and might recruit them, but then I'll ask that you tell me where to find this. But please, don't let any of that stop you from making snarky "protips" when you have no idea what you're talking about
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Post by: Aduro
I'd LOVE a Necron PDF Codex, even if it had Nothing new in it, just to update the rules to something more modern and current. A Grey Knight one would be less desirable because they're an army I Would want more in.
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Post by: Kanluwen
Vhalyar wrote:Kanluwen wrote:
Where in the hell do you think Inquisitorial Stormtroopers or the Inquisitorial Militias come from?
Protip: Not from thin air.
Experience counts for alot when facing the daemonic. If purity can be ascertained, then they'll be recruited. If not--they're killed/mindscrubbed.
I'm not seeing how that's any different than what I said.
As for the "Redeemer Force", do you know how rare it is for a Warp rift as described in the background for it to occur?
It's almost like there's a reason it's called a "legendary force" in that bit of background...
Where do you think IST come from?
"Protip": you didn't read their fluff, because like Fafnir said they come straight out of the Schola Progenium, the same place as every single other non-grunt Imperial troop comes from. The difference is that only the best of the ST candidates are picked to be IST. Well that's not quite true; before being put into service they undergo extensive training to become resilient to the influence of Chaos.
Wrooooong.
Schola Progenium not only draws from children--but also takes in Imperial Guard and PDF.
Generally, the top performing of that percentage.
Oh, and by the by?
"Inquisitorial Stormtroopers" seems to be a catch-all for Imperial Guard equivalents that also extends to an Inquisitor's personal militia's "Elite" forces.
Which by golly--tend to be recruited from survivors of Daemonic/Xenos incursions.
Inquisitors get their pick of the cream of the crop. But, again--experience counts for alot. A proven, uncorrupted regiment of Guardsmen who've faced Daemons and didn't freeze? That's going to be a damned sight more attractive to an Inquisitor than some Schola Progenium spanker who's never seen combat before in his life.
So I'll say it again; I have no idea where the hell you got this idea that the Inquisition would recruit Chaos-touched, underperforming troops instead of just purging them all and picking from their insanely large schools for new troops. I suppose that every once in a blue moon they find some unique snowflakes and might recruit them, but then I'll ask that you tell me where to find this. But please, don't let any of that stop you from making snarky "protips" when you have no idea what you're talking about
"Underperforming Chaos-touched troops" != "Troops who've survived a Chaos incursion while remaining uncorrupted".
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Post by: Noisy_Marine
Grey Knights still don't get rhinos? Still? Why don't the Emperor's finest get cheap, decent transports?
And Stern ignoring Eternal Warrior is bloody stupid. Just you watch, he'll still be cheaper than Abbadon too.
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Post by: Kanluwen
Oh, and by the by:
If you want an example of an Inquisitor taking " raw, potentially corrupted troops" rather than purging them?
"Xenos" by Dan Abnett. Takes the loyalist survivors of a regiment that was turned traitor by its officers.
Please note that.
"Its officers". Not every trooper who turns "traitor" knows they've done it.
Automatically Appended Next Post: Noisy_Marine wrote:Grey Knights still don't get rhinos? Still? Why don't the Emperor's finest get cheap, decent transports?
And Stern ignoring Eternal Warrior is bloody stupid. Just you watch, he'll still be cheaper than Abbadon too.
I'd take the rumors with a *huge* grain of salt at this point.
And Grey Knights with Rhinos is silly.
Land Raiders! All the time!
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Post by: Lotet
Vhalyar wrote:I suppose that every once in a blue moon they find some unique snowflakes and might recruit them, but then I'll ask that you tell me where to find this
I'm pretty sure they're use some Munitorum, Calculus Logi, Archivist or some such person, I would assume an Inquisitor Lord easily has hundreds of people who can tell him who has survived the most battles and the like
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Post by: Bavius
dietrich wrote:Havoc13 wrote:Oh and don't forget another gray space marine army... That's all we need...
No, that's the space wolves. Grey Knights are silver, totally different.  But not boltgun metal, those guys are the evil Iron Warriors.
I call shenannigans on these rumors. I don't see Stormbolters being counted as an extra CCW. Space Wolves and Plague Marines both lost True Grit. I could see all the GKs getting one more attack instead, but not True Grit staying in the book.
You took, almost, my exact comment.
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Post by: wizard12
Noisy_Marine wrote:Grey Knights still don't get rhinos? Still? Why don't the Emperor's finest get cheap, decent transports?
The empires in ressesion and they can't afford to give their finest rhinos. Instead, they get little bicycles with a bell on them.
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Post by: Bavius
wizard12 wrote:Noisy_Marine wrote:Grey Knights still don't get rhinos? Still? Why don't the Emperor's finest get cheap, decent transports?
The empires in ressesion and they can't afford to give their finest rhinos. Instead, they get little bicycles with a bell on them.
They get to ride around in flying tanks and roaming bunkers. Personally, I like the idea of GK not being cookie-cutter marines but better.
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Post by: Black Blow Fly
This sounds wonderful.
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Post by: Ian Sturrock
Kanluwen wrote:Oh, and by the by:
If you want an example of an Inquisitor taking "raw, potentially corrupted troops" rather than purging them?
"Xenos" by Dan Abnett. Takes the loyalist survivors of a regiment that was turned traitor by its officers.
Something similar happens in "Scourge the Heretic" by Sandy Mitchell -- IG survivors of a psyker & xenos attack are inducted into the Inquisitorial Stormtroopers. It's made clear that not all of them may make the grade, though (presumably with the implication that any who don't will be dead or mind-wiped).
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Post by: H.B.M.C.
The idea that every troop exposed to Chaos is killed/mindscrubbed is about as true as the notion that each Codex Chapter has exactly 1000 Marines.
It's nothing but hyperbole, made to amp up the GRIMDARK nature. You don't kill off your elite troops because they saw a Daemon once.
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Post by: bhsman
Oh sure, it could happen if it's enough of a moral threat, but not always.
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Post by: ductvader
Makes sense that they don't get rhinos...they really don't use them...and with night fight shrouds and rending...who needs them...I will stand 24" away and let my opponent only be able to see me half the time...and then if they get close enough...I have some of the greatest close combat troops in the entire game...who have rending!
The nightfight/rend combo is sick nasty fun and screw rhinos because they make the game boring...and the vehicals aren't good enough for Knights...Go big or go home.
LR variant or StormRaven. Automatically Appended Next Post: I am bored with fluff debates...let's talk about codex content!
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Post by: reds8n
bhsman wrote: can someone with access to the June White Dwarf confirm the bit about the respective Hunter books being made into pdfs?
Yes.
It's not in WD but Dark Eldar are the next codex.
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Post by: Fateweaver
And they are out sooner than people think (ie b4 Xmas).
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Post by: ductvader
What kind of psychic powers do people forsee for justicars?
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Post by: ikew
Any guesses as to whether henchmen/retinues will be mandatory for HQ-level inquisitors/inquisitor lords?
Though I may be alone, I'm hoping that stipulation quietly goes the way of the dinosaurs. Optional retinues/henchmen would be great, but making them mandatory? Please.
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Post by: ductvader
Would be cool if you could give them death cult retinues...mandatory is a bit ridiculous...it's not like an Inquisitor can't choose to go without one.
And it makes gameplay better...I usually stick an Evicserator Inquisitor in with my squads of Knights.
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Post by: Melissia
ductvader wrote:What kind of psychic powers do people forsee for justicars?
An anti-tank one of some kind.
What's cooler than ripping apart tanks with giant glaives?
Ripping apart tanks with your MIND.
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Post by: Platuan4th
Melissia wrote:ductvader wrote:What kind of psychic powers do people forsee for justicars?
An anti-tank one of some kind. What's cooler than ripping apart tanks with giant glaives? Ripping apart tanks with your MIND. So then Grey Knights are Loyalist Tzeench Marines?
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Post by: Melissia
Grey Knights are all psykers. That does not make them Tzeenchian.
One of the main faults of a GK army is their lack of anti-tank. An anti-tank psychic power would be perfect for this kind of thing.
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Post by: Platuan4th
Melissia wrote:Grey Knights are all psykers. That does not make them Tzeenchian. *sigh* It was a Joke because the Tzeentch unique power is Bolt of Change, an Anti-tank psy-power able to be taken by TSons unit leader Sorcs.
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Post by: ductvader
True...Hammerhand on all Justicars?
Or Squads have access to THs and Justicars somehow weaken leadership or other stats of surrounding units?
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Post by: Melissia
I was thinking more like: "psychic chooting attack, causes an automatic glancing hit. On a to-hit roll of 5+ (or six?), it instead causes an automatic penetrating hit."
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Post by: ductvader
Better be an expensive power...or have restrictions to using it...like semi limited range or a necessary number of troops in the squad to use it...or a strength equal to the number of troops in the squad...that would make sense.
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Post by: Platuan4th
ductvader wrote:or a strength equal to the number of troops in the squad...that would make sense.
I'd think this one's the most likely, considering the powers for the PBS.
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Post by: ductvader
Platuan4th wrote:ductvader wrote:or a strength equal to the number of troops in the squad...that would make sense.
I'd think this one's the most likely, considering the powers for the PBS.
Mhmm...and seeing as the squad's powers are channeled through the Justicar...if the squad is smaller it makes sense.
Maybe there will be an upgrade to the unit that the channels the power instead of the Justicar?
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Post by: karimabuseer
reds8n wrote:bhsman wrote: can someone with access to the June White Dwarf confirm the bit about the respective Hunter books being made into pdfs?
Yes.
It's not in WD but Dark Eldar are the next codex.
Old GK and WH rules will defo be available online according to spearhead WD. Thanks for the update btw.
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Post by: ductvader
No one KNOWS what the next codex is...but we're talking about Daemonhunters in this thread...
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Post by: endtransmission
ductvader wrote:Would be cool if you could give them death cult retinues...mandatory is a bit ridiculous...it's not like an Inquisitor can't choose to go without one.
I don't think it's so much that they can't choose to go without a retinue... more like they wouldn't choose to go without one. An Inquisitor starts building up his network of agents from very early in his career and can, by the time they reach Lord level, have hundreds scattered across the region of space he works within. No self respecting Inquisitor is going to go and face the enemy without at least some of his retinue in tow. Adding other options or more flexibility into the retinue on the other hand would be great.
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Post by: Kroothawk
Fateweaver wrote:And they are out sooner than people think (ie b4 Xmas).
And "they" is Grey Knights?
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Post by: Melissia
Hundreds of contacts/servants is pretty light. Once you get to Inquisitor Lord status, you might as well have a subsector in your pocket.
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Post by: Brother SRM
ductvader wrote:No one KNOWS what the next codex is...but we're talking about Daemonhunters in this thread...
Reds8n just said Dark Eldar were next like 7 posts above you.
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Post by: Vhalyar
Kroothawk wrote:Fateweaver wrote:And they are out sooner than people think (ie b4 Xmas).
And "they" is Grey Knights?
Pretty sure that Fateweaver is talking about DE, since he replied to reds8n's statement of DE being next. Pretty sure we can forget about GK in 2010 at this point.
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Post by: Melissia
I'm not sure of that. If DE come in aug or sept, then there's still three months for Grey Knights to come in.
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Post by: Platuan4th
Melissia wrote:I'm not sure of that. If DE come in aug or sept, then there's still three months for Grey Knights to come in.
I'd bet that October is the soonest month for DE, if only because I have a feeling September will either be a LotR month or(more likely) Fantasy 8th Box set month.
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Post by: Melissia
Mn, maybe. Let's hope for the best.
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Post by: Vhalyar
Melissia wrote:I'm not sure of that. If DE come in aug or sept, then there's still three months for Grey Knights to come in.
Reds8n and MadCowCrazy confirmed that the 3rd edition rules for both DH and WH will be available for free in PDF format soon. At this point thinking that GK are coming in 2010 is pure delusion, sadly. Let's hope that January will be kinder.
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Post by: tryms
Vhalyar wrote:
Reds8n and MadCowCrazy confirmed that the 3rd edition rules for both DH and WH will be available for free in PDF format soon.
They already are, dled them from the gw-page just a few days ago.
edit: just realized, they were available few days ago but seem to be taken of
the gw-page again ... o.O so ... new Codex?
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Post by: Gitzbitah
Ooh, where at? I couldn't find them on GW US. I'm quite curious to read the WH codex.
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Post by: Kroothawk
It was a German thing. When the German WH/DH Codices went OOP 2-3 years ago, they put the rules part on the website as a free download. AFAIK this stopped with the new website. The announcment seems to say that for the first time, there will be an English version as well.
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Post by: xuntra
Gah, I really hope some of these rules are introduced. I'm stoked to bring my Grey Knights out of retirement.
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Post by: boreas
It would be fairly easy to at the very least do some adjustments (like proper rules for the Assault cannon or Storm Shield), so we can be pretty sure that GW won't do it...
Phil
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Post by: Beerfart
Wow, nice long thread I created here...
...too bad I made all those rumours up.
I just wanted to see how big a false rumour thread would get. I have heard some stuff about the upcoming Codex:Blood Ravens though. Anyone wanna hear?
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Post by: kartofelkopf
EDIT:
...and another winner in the Ignore List Sweepstakes!
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Post by: Warmer
Fething ban him
Trolls are a plague
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Post by: The Power Cosmic
Nice, those were some sturdy rumors you made there. Very believable and in-line with past stuff. You've done your homework. Oh wait, sorry...
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Post by: pretre
Beerfart wrote:Wow, nice long thread I created here...
...too bad I made all those rumours up.
I just wanted to see how big a false rumour thread would get. I have heard some stuff about the upcoming Codex:Blood Ravens though. Anyone wanna hear?
Wow. Not okay. Hope you enjoy a ban.
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Post by: UltraPrime
Add me to the 'ban him' list - and I don't even play WH/DH. That sort of 'person' has no place here.
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Post by: reds8n
Beerfart wrote:
...too bad I made all those rumours up.
THANKS !
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