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Post by: Osbad
http://tiny.cc/37mvi
For those that got the latest WD and thought " WTF?!" when they realised all of the Spearhead supplement wasn't fully published...!
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Post by: UltraPrime
Nice!
By the way, for those keeping track it was always stated the Formations will be web-based, and rules in WD.
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Post by: Lord Harrab
Huh, it's not downloading property for me, anyone else having this problem?
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Post by: Brother Bartius
Very interesting.
Thanks Osbad.
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Post by: reds8n
Lord Harrab wrote:Huh, it's not downloading property for me, anyone else having this problem?
properly perhaps ?
Have you signed up/logged into the site ? Can't access it otherwise.
Edit @ the OP cheers for the heads up btw
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Post by: Alex Kolodotschko
I haven't read the WD yet but those Formations seem fun enough.
It's not really anything that I wouldn't do to a game of 40K anyway though.
'Go on, take a Baneblade. I'll have a trio of Trygons. It'll be fun'
The special rules for the units is what seems to set this apart.
I shall look forward to having a go at these.
Full marks to GW for releasing rules for free(kinda). I would urge everyone to download these and maybe even buy a few more models as a way of saying thanks.
If we behave ourselves we might even have this sort of thing happen more often.
I hope this is a glimpse of things to come.
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Post by: General Mayhem
Alex Kolodotschko wrote:
I hope this is a glimpse of things to come.
Absolutely! The rules sell the models, model sales are what makes GW their money. Releasing the rules on the internet would enable them to incorporate FAQs and update Errata more quickly, easily etc.
A bit off topic but could they not offer players an online subscription price instead of charging for printed Codexes? (Or would it just get hacked?)
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Post by: Flashman
Kind of funky. Apocalypse "light" really. Why do they show a Falcon flanked by two Vypers on the Outrider formation when the latter can't be selected as they aren't tanks?
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Post by: Malika2
Link doesn't work...
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Post by: H.B.M.C.
When are they releasing the Spearhead rules? Large Target rule for Super-Heavies is dumb.
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Post by: Tim the Biovore
I have to say, while reading these off the website (saw these about an hour ago), I was going to go crazy after reading the first six. THEN I saw the formation for MCs.
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Post by: Frazzled
I was good right up to the moment it said I had to buy White Dwarf...
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Post by: Hellfury
Alex Kolodotschko wrote: I would urge everyone to download these and maybe even buy a few more models as a way of saying thanks.
If we behave ourselves we might even have this sort of thing happen more often.
Where's the "roll eyes" and "slap my own forehead"emoticon when you need em?
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Post by: Alpharius
I have to believe that the rules will eventually make their way to the website in PDF form.
Probably 1 or at most 2 months after the WD issue hits the stands.
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Post by: BlueDagger
1815 pts
6 wraithlords with swords - Monterous Spearhead
3 Prisms w/ holofields - Armored Speadhead
3 serpents w/ scatters each with 5 dragons - Mech Assault Spearhead
Damn that would be fun lol.
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Post by: UltraPrime
I know this is a rules question, but rather than start a thread in YMDC, it's quicker to ask interested parties here.
You can only choose from your codex, unless it states otherwise. Super-Heavies can be chosen from Apoc. So, can my Space Marine army take a Baneblade?
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Post by: CaptKaruthors
Large Target rule for Super-Heavies is dumb.
Meh, it's easily mitigated by holding it in reserve. If you have an astropath, it's not a big deal at all. Personally, I'd rather have it come on from reserve since you'd be able to see where your opponent is going to be moving his units.
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Post by: timetowaste85
Hey, what is the ruling for MC on the spearhead pdf? I'm at work, bought white dwarf last night and was mad that I couldn't find the link on GW last night and can't access the site until late this afternoon. I play Daemons, and I REALLY want to know how to run a daemon prince/greater daemon spearhead and make all my friends at my flgs hate my guts...
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Post by: UltraPrime
timetowaste85 wrote:Hey, what is the ruling for MC on the spearhead pdf? I'm at work, bought white dwarf last night and was mad that I couldn't find the link on GW last night and can't access the site until late this afternoon. I play Daemons, and I REALLY want to know how to run a daemon prince/greater daemon spearhead and make all my friends at my flgs hate my guts...
Monterous Spearhead. Up to six units with MC type. No HQs. Everything in the Spearhead gets Counter Attack, Fleet (if not winged), Furious Charge and Rage.
Note this is the ONLY one that gives access to creatures.
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Post by: Alex Kolodotschko
Chose up to 6 units with the mc unit type (May not be HQ).
Special Rules: All creatures in the Spearhead gain Counter attack, fleet, furious charge, rage.
EDIT: Ninja'd
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Post by: timetowaste85
Mother of God! That's beautiful, thanks ultraprime. My friends are gonna hate me...my nurgle and slaanesh daemon princes are already feared, this just makes them much, much nastier!!
Also, how much is the "spearhead" cost- Xpts plus models, like it says in the WD
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Post by: porkuslime
Monstrous Spear costs 60+ critters (and don't forget the Spearhead basic rule for MC!)
I personally like the sound of the Mass Attack one..
90+ models gets 6 troops squads of any size Str 7 Krak, and Pref Enemy: MC! (and free regrouping!)
Genestealer Hordes AWAY! (can finally Pen Land Raiders!)
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Post by: BlueDagger
180 Hormagaunts/Boyz would be the way to go with that one. Slight math fail btw, s7 can't even hurt a land raider lol. 7+6 = 13 vs AV14
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Post by: porkuslime
Nope.. Genestealers Rend, thus on a 6 get to add a further 1d3.. so, net 14-16..
(and I run a 120 genestealer list at high point levels.. )
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Post by: Scottywan82
I'm really interested in playing this. lol, Mass Attack spearhead - ALL GUARD INFANTRY.
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Post by: Kanluwen
And people called me crazy when I said that Spearhead wasn't going to just focus on tanks!
WHO'S CRAZY NOW! HM?
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Post by: Kolath
So are spearhead units a "squadron" or are they independent? For purposes of shooting and being shot at.
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Post by: Melissia
I dunno. I mean theoretically it says units, which also includes squadrons. So you'd have a squadron of three squadrons?
Recursive squadrons make my brain hurt, so I assume they don't have to.
By the way? Infiltrating Penitent Engines. Mmn yeah.
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Post by: Kolath
Yeah, to me the fact that they get bonuses "IF" they are within 4" of each other suggests to me that they are NOT squadrons.
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Post by: bhsman
porkuslime wrote:Nope.. Genestealers Rend, thus on a 6 get to add a further 1d3.. so, net 14-16..
(and I run a 120 genestealer list at high point levels.. )
Uh.
You don't get Rending added to your grenades.
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Post by: porkuslime
Ah! Ya got me..
I completely mis-took that.. You are correct..
And... Land Raiders are still hard nuts to crack.. crud.
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Post by: Kirasu
Yay more wacky stuff to fit into games and create ideas from
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Post by: Grot 6
Buy more stuff!!!
Muh ha ha ha!!!!!
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Post by: Lorne
I love that the points cost in the example and the actual formation are different.
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Post by: Brother SRM
That was kinda cool. Nothing amazing (and definitely not enough to make a whole new Planetstrike-sized book from) but still pretty cool.
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Post by: BlueDagger
porkuslime wrote:Nope.. Genestealers Rend, thus on a 6 get to add a further 1d3.. so, net 14-16..
(and I run a 120 genestealer list at high point levels.. )
Um grenades don't use your rending trait lol
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Post by: porkuslime
BlueDagger wrote:porkuslime wrote:Nope.. Genestealers Rend, thus on a 6 get to add a further 1d3.. so, net 14-16..
(and I run a 120 genestealer list at high point levels.. )
Um grenades don't use your rending trait lol
yup.. had that pointed out to me at the top of the page.. le sigh
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Post by: CT GAMER
Brother SRM wrote:That was kinda cool. Nothing amazing (and definitely not enough to make a whole new Planetstrike-sized book from) but still pretty cool.
Definitely interesting. I like anything that offers a new way to play the game or that lends itself to campaign/scenario play, and this fits that bill nicely.
Also: Super heavies in non- Apoc games?!?
"Now witness da power of dis fully armed and operational Stompa..."
Regardless this is a good first attempt to return WD to a more game content oriented format and I applaud the move on the part of the new editor, and i hope it continues.
What I hope doesn't happen is the all the interwebz blow hards and whiners don't bitch and moan about this simply to be heard like they usually do, because I'm sure the new editor/ GW are looking at threads like this one, and if the feedback is less than ideal or if all they are getting is grief then it could nix future projects like this...
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Post by: The Night Stalker
Sweet, I'm going to give this a read
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Post by: doctorludo
Just read the rules and download. Looks great. Chance for some really fun/potentially silly battles. I like the thought of outflanking orks in trukks, Land Raiders with invulnerable saves, gangs of massive nids and deffkoptas racing across the table to shower the enemy in a fusillade of rokkits. Looks designed to make the game fun.
Agree impressed with the decision to make the rules essentially free, or the cost of a WD.
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Post by: Death By Monkeys
Pete Downson of GW - protip on painting your tanks: Drill your frikkin' barrels! Particularly if you're representing GW's painters and modelers!
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Post by: UsdiThunder
Can someone post them up here? I'm at work and they won't let us on GWs site.
Thanks,
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Post by: UltraPrime
First time trying, here we go...
1
Filename |
Warhammer 40,000 Spearhead Formations.pdf |
Download
|
Description |
Spearhead Formations |
File size |
1714 Kbytes
|
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Post by: Lorne
My favorite is the one that allows you to have 3 landraiders full of termies, mech assult I think with outflank. Ouch :(
Actually str 8 autocannon scout sentinals would also be awesome.
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Post by: Alpharius
UltraPrime wrote:First time trying, here we go...
That worked perfectly - thank you!
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Post by: Scottywan82
So, I'm confused about two things:
1- A spearhead can have up to three tank units. for Guard, does this mean 3 tanks or 9? Same question for walkers. Sentinels come in squads of 3, are those 3 sentinel spearheads or 9?
2 - The ability to shoot an extra weapon. Can this be ordinance? So a spearhead of manticores can move cruising speed and then shoot a manticore rocket?
EDIT:
A third question:
3 - If the answer to question 1 is 9 tanks, do they act as three squads of 3 each, or are each independent?
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Post by: timetowaste85
Yes, thanks a lot-I can't normally get on the GW site at work, so you just made my day UltraPrime-TWICE NOW!!
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Post by: UltraPrime
Scottywan82 wrote:So, I'm confused about two things:
1- A spearhead can have up to three tank units. for Guard, does this mean 3 tanks or 9? Same question for walkers. Sentinels come in squads of 3, are those 3 sentinel spearheads or 9?
2 - The ability to shoot an extra weapon. Can this be ordinance? So a spearhead of manticores can move cruising speed and then shoot a manticore rocket?
EDIT:
A third question:
3 - If the answer to question 1 is 9 tanks, do they act as three squads of 3 each, or are each independent?
Yes, you can have 3x3 units! And each squadron of 3 may operate independently.
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Post by: Lorne
1) if it says tank unit then it can be up to 3 units of 3.
2) According to the pdf (not the full WD rules) raw wise I guess you could fire the HB and then the rocket.
3) 3 squads of 3
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Post by: Turalon
Well this looks like it will make some games a bit more exciting, but not to the same degree as city fight, apocalypse or planet strike.
If they didn't release these rules for free then there would be outrage in the community. But still looks like it will be fun for a bit of a change in campaign themed games.
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Post by: Lorne
I like that it can assign a points value for certain rules so for a campain you can make it a little more "balanced"
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Post by: Scottywan82
Okay, so My Armored Spearhead is:
Choice 1 - 3 LRBTs acting a squad within the normal rules of 40K (ie, all have to shoot at the same target, must travel together, rules for immobilized and crew shaken)
Choice 2 - ANOTHER 3 LRBTs acting a squad within the normal rules of 40K
Choice 3 - 3 Basilisks acting a squad within the normal rules of 40K
That's one Spearhead.
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Post by: BlueDagger
Scottywan82 wrote:So, I'm confused about two things:
1- A spearhead can have up to three tank units. for Guard, does this mean 3 tanks or 9? Same question for walkers. Sentinels come in squads of 3, are those 3 sentinel spearheads or 9?
2 - The ability to shoot an extra weapon. Can this be ordinance? So a spearhead of manticores can move cruising speed and then shoot a manticore rocket?
EDIT:
A third question:
3 - If the answer to question 1 is 9 tanks, do they act as three squads of 3 each, or are each independent?
1 - Yes up to 3 squadrons of 3
2 - You still have to follow normal shooting rules as per that paragraph. So yes, you could move cruising then shoot a direct shot with the manticore, but not barrage.
3 - You must have a model of each squadron within 4" of each other at the beginning of the shooting phase or they lose the Spearhead bonuses. Automatically Appended Next Post: Scottywan82 wrote:Okay, so My Armored Spearhead is:
Choice 1 - 3 LRBTs acting a squad within the normal rules of 40K (ie, all have to shoot at the same target, must travel together, rules for immobilized and crew shaken)
Choice 2 - ANOTHER 3 LRBTs acting a squad within the normal rules of 40K
Choice 3 - 3 Basilisks acting a squad within the normal rules of 40K
That's one Spearhead.
Correct, and a bejesus load of points ;D
Now if the 180 boyz with thermite charges gets ahold of you all bets are off ;D
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Post by: UltraPrime
Scottywan82 wrote:Okay, so My Armored Spearhead is:
Choice 1 - 3 LRBTs acting a squad within the normal rules of 40K (ie, all have to shoot at the same target, must travel together, rules for immobilized and crew shaken)
Choice 2 - ANOTHER 3 LRBTs acting a squad within the normal rules of 40K
Choice 3 - 3 Basilisks acting a squad within the normal rules of 40K
That's one Spearhead.
As I read the rules, I think that each unit of 3 must be chosen from same entry. So 3 x 3 LRs is legal, 3 x 3 Basilisks is legal, but mixing both is not. I think.
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Post by: Lorne
It just says armored units so any three kinds of (codex legal) tank squads should be able to make a spearhead. Remember though each squad has to be within 4 inches of the other or it does not get the special rules.
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Post by: reds8n
Has anyone else noticed anything a bit odd about the page numbering at all ?
When I view the link my reader (is that ?) informs me that I am starting on page 18...
..I'm pretty certain the WD article aint 17 pages long... hmm.. I heard something last week that this was originally considered for worked on as a "proper" book style release and didn't think anyhting of it.
Still, hooray for free stuff either way I guess.
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Post by: UltraPrime
Lorne wrote:It just says armored units so any three kinds of (codex legal) tank squads should be able to make a spearhead. Remember though each squad has to be within 4 inches of the other or it does not get the special rules.
Under "Choosing Units"
Unless stated otherwise, all of the units in a spearhead
must be chosen from the same entry in the army list,
though they may take different options and upgrades.
Remember that even though normally an entry allows
you to buy a single vehicle, in some army lists an entry
will allow you to buy an entire squadron of vehicles!
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Post by: The Power Cosmic
Bah, assuming we've read that is like assuming we've read the directions to the dvd player.
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Post by: Lorne
OOPS! deff wrong on that one then. I was thinking it would not be very useful to have different types of tanks with the same special rules.
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Post by: UltraPrime
The Power Cosmic wrote:Bah, assuming we've read that is like assuming we've read the directions to the dvd player.
I know what you mean. I went through the formations several times before I thought about reading the intro text!
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Post by: UsdiThunder
Thanks UltraPrime. You are a Dakka hero.
Yay!!! Nidzilla is back!!!
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Post by: Melissia
By the way, if Spearhead units are squadrons, then I can build the following unit (which is one FoC choice):
Armored Spearhead
-- Archaeotech Spearhead
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
-- Tankhunter Spearhead
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
-- Ambush spearhead
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
Which probably isn't true, but I seriously don't think they're squadrons...
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Post by: reds8n
..I'm guessing that's perhaps one of the reasons GW is so confident about their forthcoming financial situation.
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Post by: Lorne
It did mention in the intro that the games usually only used one spearhead per battle.
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Post by: Melissia
Yes, but their lax playtesting won't likely represent reality..
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Post by: Kirasu
Min maxed lists for expansions is fairly irrelevant.. People play these fun expansions with friends, not in a cut throat environment.. GW doesnt need to worry about every broken combination as the play group generally polices itself
You can do the same thing with city fight, planet strike and apoc.. Yet people still find ways to ENJOY themselves because they respect the fun aspect of these supplements
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Post by: juraigamer
The superheavy listing states it's a vehicle, this means no walkers? Ballocks, my stompa is a sad stompa...
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Post by: CT GAMER
Melissia wrote:By the way, if Spearhead units are squadrons, then I can build the following unit (which is one FoC choice):
Armored Spearhead
-- Archaeotech Spearhead
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
-- Tankhunter Spearhead
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
-- Ambush spearhead
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
Which probably isn't true, but I seriously don't think they're squadrons...
How can you build an army with nine H. support choices? I don't have the WD yet. Are units bought as part of a Spearhead in addition to normal FA slots or is each Spearhead a Heavy slot in total regardless of what it includes, etc.?
The PDF mentions that dedicated transports purchased as part of a Spearhead take up heavy slots, etc.
Could someone clarify how FA interacts with Spearhead?
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Post by: The Power Cosmic
juraigamer wrote:The superheavy listing states it's a vehicle, this means no walkers? Ballocks, my stompa is a sad stompa... Read the flavor text. Also, in the "The Spearhead Rule" section, it says "Vehicles other that walkers," implying your Stompa, which is a walker, counts as a vehicle and thus can be included in the Superheavy Spearhead. Woo, logic!
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Post by: BlueDagger
CT GAMER wrote:Melissia wrote:By the way, if Spearhead units are squadrons, then I can build the following unit (which is one FoC choice):
Armored Spearhead
-- Archaeotech Spearhead
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
-- Tankhunter Spearhead
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
-- Ambush spearhead
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
---- 3x Leman Russ (any variant)
Which probably isn't true, but I seriously don't think they're squadrons...
How can you build an army with nine H. support choices? I don't have the WD yet. Are units bought as part of a Spearhead in addition to normal FA slots or is each Spearhead a Heavy slot in total regardless of what it includes, etc.?
The PDF mentions that dedicated transports purchased as part of a Spearhead take up heavy slots, etc.
Could someone clarify how FA interacts with Spearhead?
The spearheads are separate from any FoC. Example battle is:
HQ
Fuegan
Autauch
Elite
Fire Dragons
Striking Scorps
Troop
Dire Avengers
GJB
GJB
Fast Atacck
Shining Spears
Swooping Hawks
Heavy
Night Spinner
D-Cannon
Wraithlord
Spearheads
Outrider - Wave Serpent + 2 Falcons
Tank Hunter - 3 Prisms
Archeotech - 2 Warwalkers
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Post by: UsdiThunder
Lorne wrote:It did mention in the intro that the games usually only used one spearhead per battle.
It actually says
Spearhead PDF wrote:When you fight a Spearhead battle, each player is allowed to include one spearhead of each type in his army. Simply look through the spearheads on the following pages and pick which ones you will use.
The emphasis is mine
So you can have one Ambush, one Armoured, and one Tank-Hunter Spearheads. Too bad only one MC Spearhead
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Post by: The Power Cosmic
I'm sure you could work that out with a friendly opponent.
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Post by: warpcrafter
Six Battlewagons, Battlefortress, masses of boyz with krak grenades. Excuse me while I wipe up...
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Post by: Kid_Kyoto
Y'know it's a sign of how little faith I have in GW rules that I can't be bothered to register to see these but can be bothered to come back and post this. Automatically Appended Next Post: Ah! Thanks Ultraprime.
I just want to say the whole 'buy WD and go on the web to get the formations' is the dumbest idea I have heard in a long time. I see the point, they want both the WD sales AND more registered members on their site (funnily enough I WAS a registered member on the old site, if you'd just imported the database you'd have me) but they really have to think how few people will bother with the hassle that has all the hassle the real world and all hassle of dealing in printouts and PDFs just to play a varient of their game.
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Post by: Mephistoles1
Actually as this is essentially apoc: light or minipocolypse I think it is kinda interesting. There are a bunch of apoc players in my local store, but they play for 12 hours straight in huge games. Now maybe a few will play smaller games with a little of the same flavor as apoc. that my schedule can fit into, say 3 or 4 hrs. I also like that in campaigns it gives another option for a type of battle, which will make for some fun times.
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Post by: warpcrafter
Apocalypse has been out for what? Three years? I have yet to play a single apocalypse battle. This Spearhead expansion has inspired me to transform my dust-collecting Baneblade into a Battlefortress. With 30 'ard boyz along for the ride. What's not to love about that?
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Post by: RogueMarket
Time to buy more models....
wait the price increased.. nvm.
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Post by: Kroothawk
The rules say that standard FOC is reduced to 0-X and that you can add one each of the 12 Spearheads.
So Tyranids can add one unit with 6 MCs and one unit with 6 standards, that's it
(Almost) everyone else can field 10 spearhead units and nothing else, if they want. Doesn't sound fair. Guess my 3 Hive Guards will have a lot to do.
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Post by: UltraPrime
Yeah, Nids were a bit short-changed.
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Post by: Kanluwen
I get a sneaking suspicion they'll be releasing a few more Spearheads that will be exclusive for Tyranids.
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Post by: Kroothawk
You mean page 9-17
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Post by: BlueDagger
Hey 10 Carnifexes and a Tervigon and Termigaunts could be a giggle.
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Post by: FlammingGaunt
UltraPrime wrote:Yeah, Nids were a bit short-changed.
Ya I do feel that way but hay 6 trygons will be a bitch to kill. hope you brought blast because you got 36 wounds to go through.
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Post by: Scottywan82
So does anyone have the WD rules yet?
If so, is there anythign else you can tell us about building an army list in Spearhead? How does the FOC interact with the creation of Spearheads?
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Post by: Melissia
Normal FoC, but no minimums, only maximums. And Spearhead units take up one Heavy Support slot. Which means you can ahve twenty seven Leman Russ tanks in a list with nothing else, and it's a legal list.
I think.
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Post by: Scottywan82
Melissia wrote:Normal FoC, but no minimums, only maximums. And Spearhead units take up one Heavy Support slot. Which means you can ahve twenty seven Leman Russ tanks in a list with nothing else, and it's a legal list.
I think.
Okay, So the FOC looks like this:
0-2 HQ
0-3 Elite
0-6 Troops
0-3 Fast Attack
0-3 Heavy Support, which includes everything in the codex as normal, plus Spearheads, which may include units from other areas including troops, dedicated transports, elites, and fast attack.
Really? Seems... interesting, but not what I thought it would be. Could make some crazy Sentinel Horde armies, lol.
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Post by: tjkopena
The Power Cosmic wrote:Also, in the "The Spearhead Rule" section, it says "Vehicles other that walkers," implying your Stompa, which is a walker, counts as a vehicle and thus can be included in the Superheavy Spearhead.
Woo, logic!
... Walkers are always vehicles. BRB, pg 72, literally the very first thing it says about walkers...
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Post by: JSK-Fox
Scottywan82 wrote:I'm really interested in playing this. lol, Mass Attack spearhead - ALL GUARD INFANTRY.
Since spearheads take up a hs slot... Bugger me, that's 12 platoons.
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Post by: BrassScorpion
So does anyone have the WD rules yet?
Yes. Spearhead units take up one Heavy Support slot
Correction, Spearheads are a formation each player may take in addition to the army selections taken using the Force Org. Chart. In other words, Spearheads do not use up a slot, Heavy Support or otherwise, from the Force Org. limitations when selecting a normal Force Org. army. Instead, Spearhead formations are an additional special box on the Force Org. chart. GW suggests setting points limits for Spearhead games higher than you might otherwise to allow for the extra formations on top of normal army selections. For details, please see White Dwarf. It's available starting May 29 and subscription copies are arriving in homes already so if you don't have yours yet you should have it shortly.
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Post by: Tim the Biovore
18 Fexes? Fun as.
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Post by: Samus_aran115
I don't really like these formations.
Being a CSM player,I have no access to any skimmers or worthwhile walkers (the defiler can't possible hide), so half of these formations are useless to me. Having "elite" troops makes the mass attack useless. Our tanks are limited t extreme redundancy, so it'll get boring after about 3 minutes. Just hoping for better formations in the future... None of them scream,hey,make an awesome defiler squad, and a land raider command squad!
Sigh,this is a bit of a let-down. Guess I'll have to play imperial guard now,since they use almost every formation...
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Post by: That Other Guy
Kanluwen wrote:WHO'S CRAZY NOW! HM?
*fearfully* you aren't mastah you aren't
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Post by: BrassScorpion
Our (CSM) tanks are limited to extreme redundancy...
Hmm, I have a CSM army too and with Land Raiders, Predators, Vindicators and Dreadnoughts from which to choose it seems to me there's plenty of room for Spearhead fun there. Not quite the variety I have in my IG or Imperial Space Marine or even Eldar army, but enough to be worth a go I think. Let the galaxy burn!
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Post by: Samus_aran115
BrassScorpion wrote:Our (CSM) tanks are limited to extreme redundancy...
Hmm, I have a CSM army too and with Land Raiders, Predators, Vindicators and Dreadnoughts from which to choose it seems to me there's plenty of room for Spearhead fun there. Not quite the variety I have in my IG or Imperial Space Marine or even Eldar army, but enough to be worth a go I think. Let the galaxy burn!
I'd agree,except that our dreadnoughts would be a double edged sword in spearhead. I'd prefer not to leave a chaos dread anywhere near a CSM tank. Too risky. At least SM get Skimmers,land raider variants,whirlwinds,razorbacks and drop pods....
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Post by: BrassScorpion
Oh, but 3 Chaos Dreads with 2 close combat weapons when they get a Blood Rage result would be too funny! Defnitely worth a go.
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Post by: Samus_aran115
BrassScorpion wrote:Oh, but 3 Chaos Dreads with 2 close combat weapons when they get a Blood Rage result would be too funny! Defnitely worth a go.
Totally. I've got three dread models,maybe I'll try it when I get my WD.
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Post by: eNvY
Samus_aran115 wrote:I don't really like these formations.
Being a CSM player,I have no access to any skimmers or worthwhile walkers (the defiler can't possible hide), so half of these formations are useless to me. Having "elite" troops makes the mass attack useless. Our tanks are limited t extreme redundancy, so it'll get boring after about 3 minutes. Just hoping for better formations in the future... None of them scream,hey,make an awesome defiler squad, and a land raider command squad!
Sigh,this is a bit of a let-down. Guess I'll have to play imperial guard now,since they use almost every formation...
That's mostly because you have a sucky boring codex.
Seriously, I used to play the thing, it's awful. 1/4th the options/variety/choices of a C: SM army.
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Post by: Nakis
Samus_aran115 wrote:I don't really like these formations.
Being a CSM player,I have no access to any skimmers or worthwhile walkers (the defiler can't possible hide), so half of these formations are useless to me. Having "elite" troops makes the mass attack useless. Our tanks are limited t extreme redundancy, so it'll get boring after about 3 minutes. Just hoping for better formations in the future... None of them scream,hey,make an awesome defiler squad, and a land raider command squad!
Sigh,this is a bit of a let-down. Guess I'll have to play imperial guard now,since they use almost every formation...
Question.
Can you take the outrider spearhead? The Defiler is your Leader, and two rhinos full of munchies as the outriders? That way, if the defiler gets hit, all you lose is a rhino, who now disgorges it's cargo, and if a rhino makes it in with your defiler, you have a lot of troops right there while ensuring your defiler gets in close?
If this is legal, I'm totally taking a Land Raider with termies and two 10 man full rhinos in an outrider spearhead. Sidenote: Would the Seek and destroy spearhead allow me to field three full bike squads with attack bikes? And would this be awesome with the Khan?
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Post by: Luke_Prowler
The list is legal, except any unit taken in a spear head cannot be used as a dedicated transport (with the exception of the mechanized assault spearhead), so any unit you want to transport will have to be deployed on the field. This isn't all that bad if you get first turn, but otherwise the unit is exposed unit they get inside the vehicles.
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Post by: Nakis
As I'm still learning the game, my rules might be wonky, but would all that mean is I start my spearhead with the troops hugging the transports, and on my turn simply load up and drive off without any sort of penalty? Which more or less means that if he can reach my units they can have cover from most weapons by their own tanks. Not much of a disadvantage other than I might lose a few troops.
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Post by: Blitza da warboy
this seems pretty cool, but can anyone give tell me how the force organization chart works here?
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Post by: UltraPrime
Blitza da warboy wrote:this seems pretty cool, but can anyone give tell me how the force organization chart works here?
0-1 HQ
0-3 Elite
0-6 Troops
0-3 Fast Attack
0-3 Heavy Support
0+ Spearhead Formation. Only limitation here is you cannot choose same one twice.
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Post by: Blitza da warboy
UltraPrime wrote:Blitza da warboy wrote:this seems pretty cool, but can anyone give tell me how the force organization chart works here?
0-1 HQ
0-3 Elite
0-6 Troops
0-3 Fast Attack
0-3 Heavy Support
0+ Spearhead Formation. Only limitation here is you cannot choose same one twice.
thanks! i will no plan my enemies demise
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Post by: warpcrafter
I just went through them again, and now I'm looking forward to springing infiltrating deff dreads on my enemies. And battlewagons with a 5+ invul save without needing a big mek with KFF around. I've been pounded by dual-land raider/asscannon razorback space marines quite a bit lately, this will be a refershing change of pace.
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Post by: Arakasi
Anyone for 9 Killa Kans with Rokkits and Tankhunters?
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Post by: Samus666
Spearhead is definitely a step in the right direction, methinks. Especially with the way they're providing the rules and introducing new units. I'd really like to see GW do more along these lines. I also like that it sorta bridges the gap between normal 40k and Apocalypse.
I share some other's consternation about the spearheads themselves though. Even though it is a vehicle-based expansion, I woulda liked one or two more infrantry-based spearheads. I don't have many vehicles or non-HQ monstrous creatures, and the troops-based spearhead doesn't grab me much. Still, this is a personal preference rather than a critical judgement, and Spearhead is a great addition to the game. And maybe more spearheads wil be added later on.
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Post by: Scottywan82
UltraPrime wrote:Blitza da warboy wrote:this seems pretty cool, but can anyone give tell me how the force organization chart works here?
0-1 HQ
0-3 Elite
0-6 Troops
0-3 Fast Attack
0-3 Heavy Support
0+ Spearhead Formation. Only limitation here is you cannot choose same one twice.
And to clarify, if I take a mechanized assault spearhead with 9 Valkyries and 9 Veterans Squads, it not looks like:
0-1 HQ
0-3 Elite
0-6 Troops
0-3 Fast Attack
0-3 Heavy Support
1 Spearhead Formation
Yes? the choices in the spearhead don't use up slots?
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Post by: Father Gabe
With everyone complainging...er mentioning the lack of variety on the spearheads..specially for us nid players I have one thing to say: just wait.
Okay I have more, gw has mentioned there are more spearheads in the pipeline as well as apoc sheets. So just wait, this is the initial launch. Look at apoc when it was released, they were adding content for damn near 2 years before they had a lengthy lag and started printing them in WD. Just wait, its a free expansion. You dont have to buy WD yet, they mentioned the rules (in wd) would be available for download later. or just wait till one of your friends gets it and you make copies...its still free.
Being a fan of apoc, this will be a nice change since i get tired of the set up time and crazyness that happens with the assets sometime. Enjoy this while it lasts, complain when it ends.
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Post by: Kolath
Luke_Prowler wrote:The list is legal, except any unit taken in a spear head cannot be used as a dedicated transport (with the exception of the mechanized assault spearhead), so any unit you want to transport will have to be deployed on the field. This isn't all that bad if you get first turn, but otherwise the unit is exposed unit they get inside the vehicles.
Hmm... I believe that when you have a transport that is not dedicated, you may deploy it with any unit inside. That's why you can buy veterans and valkyries separately and then deploy them together.
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Post by: tjkopena
Kolath wrote:Luke_Prowler wrote:The list is legal, except any unit taken in a spear head cannot be used as a dedicated transport (with the exception of the mechanized assault spearhead), so any unit you want to transport will have to be deployed on the field. This isn't all that bad if you get first turn, but otherwise the unit is exposed unit they get inside the vehicles.
Hmm... I believe that when you have a transport that is not dedicated, you may deploy it with any unit inside. That's why you can buy veterans and valkyries separately and then deploy them together.
That's correct. The BRB doesn't explicitly say units can start inside non-dedicated transports, but it definitely doesn't say you can't, makes a lot of implications that you can, and certainly that's the tradition. A good example of an issue where the rules are super informal, with holes big enough to drive a Landraider through, but everyone just deals with it and does the right thing.
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Post by: UltraPrime
Scottywan82 wrote:UltraPrime wrote:Blitza da warboy wrote:this seems pretty cool, but can anyone give tell me how the force organization chart works here?
0-1 HQ
0-3 Elite
0-6 Troops
0-3 Fast Attack
0-3 Heavy Support
0+ Spearhead Formation. Only limitation here is you cannot choose same one twice.
And to clarify, if I take a mechanized assault spearhead with 9 Valkyries and 9 Veterans Squads, it not looks like:
0-1 HQ
0-3 Elite
0-6 Troops
0-3 Fast Attack
0-3 Heavy Support
1 Spearhead Formation
Yes? the choices in the spearhead don't use up slots?
That is correct.
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Post by: Fifty
Hmmm...
I want a spearhead that allows me to use all twelve of my Wraithlords, and DOESN't give them rage...
Still, in the meantime, some of them are quite fun.
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Post by: MagicJuggler
Hoo boy...and since Forgeworld tends to get thrown about with these types of games.
3 Mekboy Junkas, each given Deffrollas, dual Grot Bomb Launchas, and the Crusher Spearhead. Optionally grab some Mechanized Assault Junkas with Meganobz or Tankbustas (Not competing with Lootas) for additional fun.
So each vehicle once per game firing 2 twin-linked Russ Shots, each at a separate target, and carrying a Deffrolla, for about 100 points/model?
Hoo boy.
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Post by: JohnHwangDD
Gotta say that this is great stuff for quick little 1v1 "Apocalite" games that want a little extra spice! And awesome to field all 6 of my WLs to boot!
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Post by: Happygrunt
UltraPrime wrote:Scottywan82 wrote:UltraPrime wrote:Blitza da warboy wrote:this seems pretty cool, but can anyone give tell me how the force organization chart works here?
0-1 HQ
0-3 Elite
0-6 Troops
0-3 Fast Attack
0-3 Heavy Support
0+ Spearhead Formation. Only limitation here is you cannot choose same one twice.
And to clarify, if I take a mechanized assault spearhead with 9 Valkyries and 9 Veterans Squads, it not looks like:
0-1 HQ
0-3 Elite
0-6 Troops
0-3 Fast Attack
0-3 Heavy Support
1 Spearhead Formation
Yes? the choices in the spearhead don't use up slots?
That is correct.
That dose not sound right...
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Post by: ThirdUltra
It is correct after having read the WD earlier; the spearhead formations are in addition to the standard FOC.
So, yeah, other than the standard 0-2 HQ, 0-3 Elites, 0-6 Troops, 0-3 Fast Attack, and 0-3 Heavy Support....throw in whatever spearhead formation you want, and you're ready to go.
However, one can run just all spearhead formations instead.....
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Post by: Happygrunt
Good god, thats 15 troops a game with two spearheads!
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Post by: Gargskull
Happygrunt wrote:Good god, thats 15 troops a game with two spearheads!
There is one limitation on spearheads, you can only take one of each type, so only one mass infantry, one tank hunter etc.
This all sounds quite fun, wish I'd been active in the hobby for longer then I have as I don't have enough models to play some of the most fun spearheads for Orks, that said I hope I can convince someone down my local club tp give it a bash a tomse point. Would love to try infiltrating 9 killa kanz! Utter mayhem behind enemy lines
GW have put up this article for peeps having trouble understanding how the FoC works now, http://www.games-workshop.com/gws/content/article.jsp?aId=9300002a
reds8n wrote:Has anyone else noticed anything a bit odd about the page numbering at all ?
When I view the link my reader (is that ?) informs me that I am starting on page 18...
..I'm pretty certain the WD article aint 17 pages long... hmm.. I heard something last week that this was originally considered for worked on as a "proper" book style release and didn't think anyhting of it.
There's also this tell tale mistake from page 2, or page 19;
The spearheads in this book are by no means
exhaustive, and we plan to publish more in White
Dwarf magazine and on our website.
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Post by: MagicJuggler
Tank Hunter Hydra Autocannon Spearhead.
I don't see anything imbalanced with this at all...
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Post by: CadianXV
I'm liking that Skyfall Spearhead: My Vulture with twin-linked punisher cannons is now pinning as well.
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Post by: Samus_aran115
Do you think that spearheads will drastically alter the game? It's not even close to an expansion game (like apocalypse,which I F-ing LOVE), so really, what's stopping people from totally abusing this an running nothing but spearheads?
Will GW put a limit on spearheads at tournaments? It seems like a good idea, considering you make an extremely good list with nothing but spearheads.
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Post by: Platuan4th
I doubt there's going to be many Spearhead tournaments(just like all the other alternate 40K ways to play). Would be interesting if they changed the Gladiator to Spearhead as opposed to being semi-Apocalypse, though.
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Post by: JohnHwangDD
Samus_aran115 wrote:Do you think that spearheads will drastically alter the game?
It's not even close to an expansion game (like apocalypse,which I F-ing LOVE), so really, what's stopping people from totally abusing this an running nothing but spearheads?
It's not part of core rules, so the basic game isn't altered at all.
Spearhead being optional (and therefore by opponent permission) would stop people from abusing it.
I think Spearhead is a nice stopgap to bridge the gap from regular 40k to Apocalypse, but no, it's not earthshattering stuff.
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Post by: Samus_aran115
I think eventually GW will have massive spearhead battles,at really large events and what-not. I can't really imagine people lugging around 15 land raiders for everyday battles,lol
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Post by: em_en_oh_pee
Well, not sure if it has been said, but GW mentioned more Spearheads over time and with the announcement of a nwe tourney (Throne of Skulls, I think it was), we might see Spearhead as a potential format for said event. That would be awesome!
My store is having a Spearhead tourney this month to get folks into the new rules, etc. Of course, also to buy a crap load more of GW's expensive tanks. Nevertheless, I am looking forward to it as a Guard player, that is for sure.
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