18080
Post by: Anpu42
I just saw this thread today; I must just keep missing it.
A Quick History of BattleTech
First there was BattleDroids
Lukas sent over some Lawyers with an S&D
BattleTech was born
Harmony Gold sent over some lawyers with an S&D
FASA goes, how about a percentage
Harmony Gold says ok.
Times were good
Then during the great 2nd edition era of Gaming the Clans arrived to make more money.
Things were so-so.
Then the Clans were redefined so there could be fair fights once more
Times were good once more
Harmony Gold saw the money and said you made too much money off is here is another S&D.
FASA gave in and had a bunch of the Mechs go and hid until the plastic surgery was done.
FASA Screwed the Pooch on a Book Deal and died.
WizKids Picked up the ball with there Clicky Cash
MechWarrior was released
Everyone went WFT?
WizKids tried to fix it, but could not get the Clicky-Tech Monkey off there back.
Catalyst went “We have been writing your books, can we have it?
WizKids went “Sure”
The world now is in balance once more?
As for the UrbanMech, I made one call the UM-40k
Replace the AC/10, Small Laser and the one Heat Sink for;
Double Heat Sinks, a ERSL and a MRM-40
768
Post by: BAWTRM
I'm mostly a fan of energy based mechs.
Spider, Cicada, Grasshopper, Awesome (one from each weight category)
21313
Post by: Vulcan
The UrbanMech is fine for it's purpose... namely, fighting in urban terrain. Everywhere else, with the possible exception of a tropical rain forest, it SUCKS!
Too slow to maneuver, too light firepower to kill stuff quickly, too lightly armored to survive being in LOS for too long.
(Having said that, there's nothing like jumping a whole lance of them over a building and behind an assault 'Mech and ripping its real armor up... then jumping back the next turn before it gets to shoot back!)
Catalyst... would be okay, except they gave the WoBies the supernatural ability to ignore all the established history of the BT universe. I mean, really? They came up with a huge fleet - not just bigger than anyone elses, but bigger than everyone elses... out of nowhere. And then they start raining nukes on everything they don't like. Seriously?  that, if I want to deal with that sort of apocalyptic plot, I'll play 40K.
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Post by: Mattlov
Vulcan wrote:The UrbanMech is fine for it's purpose...
That's why I have 35 of them.
Catalyst... would be okay, except they gave the WoBies the supernatural ability to ignore all the established history of the BT universe. I mean, really? They came up with a huge fleet - not just bigger than anyone elses, but bigger than everyone elses... out of nowhere. And then they start raining nukes on everything they don't like. Seriously?  that, if I want to deal with that sort of apocalyptic plot, I'll play 40K.
Not supernatural, they actually explain it pretty well.
Word of Blake has access to the following:
Star League Era Production Facilities - Especially important is that they have access to locations that they have SPECIFICALLY eliminated from everyone else' archives.
Star League records on locations of mothballed ships. Again, these were deleted CENTURIES ago from even ComStar records just for this purpose.
A very small number of planets to defend.
No one really paying attention to what they are doing, because they are simply seen as some religious fanatics. Fanatics that have a small power base compared to other factions.
Large recruiting base with the Chaos March/Blake Protectorate. They have plenty of people who are willing to sign up, or be drafted.
Crap tons of money. Seriously. all the HPG profits from 2 Successor States and most of the Periphery powers, plus money stolen from other agencies and and the Free Worlds League.
The key thing to remember is that there have been plans for the Jihad or Jihad-like since Stefan Amaris was removed from power, before Kerensky's Exodus. They just adapted that situation to add in the Clans once they showed up.
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Post by: H.B.M.C.
Anpu42 wrote:A Quick & Wildly Inaccurate History of BattleTech Fixed it for you. Anpu42 wrote:FASA Screwed the Pooch on a Book Deal and died. FASA chose to close it doors. It did not 'die'. Ral Partha, that had become like a symbiotic life form, they did die from FASA's end. Anpu42 wrote:Catalyst went “We have been writing your books, can we have it? WizKids went “Sure” Also no.
18080
Post by: Anpu42
It has been a while and I was a little fuzzy on some things.
I have been playing BattleDroids from the start, but have not played for almost 5-6 years.
Though this has made want to get back into it.
I also own a coppy of the original Crunky Frog CritterTech, and the the updated one.
11852
Post by: dragonfire
Okay... Coming soon to Dakka will be panited mini's and the Merc campain I'm putting my friends through.
It's in 3025 I'll start a new thread for it when it starts!
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Post by: BAWTRM
dragonfire wrote:Okay... Coming soon to Dakka will be panited mini's and the Merc campain I'm putting my friends through.
It's in 3025 I'll start a new thread for it when it starts!
Please do, those kind of things are always interesting!
20662
Post by: Hawkins
OH!!!! 3025. awesome.
21313
Post by: Vulcan
Mattlov wrote:Vulcan wrote:The UrbanMech is fine for it's purpose...
That's why I have 35 of them. 
That'll work...
Catalyst... would be okay, except they gave the WoBies the supernatural ability to ignore all the established history of the BT universe. I mean, really? They came up with a huge fleet - not just bigger than anyone elses, but bigger than everyone elses... out of nowhere. And then they start raining nukes on everything they don't like. Seriously?  that, if I want to deal with that sort of apocalyptic plot, I'll play 40K.
Not supernatural, they actually explain it pretty well.
Word of Blake has access to the following:
Star League Era Production Facilities - Especially important is that they have access to locations that they have SPECIFICALLY eliminated from everyone else' archives.
Bull. Tell me how ComStar managed to just loose those facilities, and never bothered to check up on them?
Star League records on locations of mothballed ships. Again, these were deleted CENTURIES ago from even ComStar records just for this purpose.
Double bull. You don't just loose that many ships. Someone will go looking.
It would be like the CIA raiding the Air Force's Boneyard and the Naval Reserve fleet... and expecting that no one would notice the empty spots in the yards. Or worse, the Cubans doing it...
Okay, one could argue that ComStar scattered the ships all over known space one at a time... except that would be an exceptionally stupid way to go about storing very powerful units that you might want someday. There's plenty of room around Mars and Jupiter - not to mention the potential for bases in the asteroid belts - to put them where they can be checked on regularly.
A very small number of planets to defend.
No one really paying attention to what they are doing, because they are simply seen as some religious fanatics. Fanatics that have a small power base compared to other factions.
Large recruiting base with the Chaos March/Blake Protectorate. They have plenty of people who are willing to sign up, or be drafted.
Crap tons of money. Seriously. all the HPG profits from 2 Successor States and most of the Periphery powers, plus money stolen from other agencies and and the Free Worlds League.
The key thing to remember is that there have been plans for the Jihad or Jihad-like since Stefan Amaris was removed from power, before Kerensky's Exodus. They just adapted that situation to add in the Clans once they showed up.
So... these loonies supported Amaris? Is that their alibi for this garbage? And the Jihadists think they could have hidden this from Jerome Blake and (more importantly) Aleksandr Kerensky exactly how?
Sloppy writing all 'round, in my opinion.
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Post by: Mattlov
Alright, quote too big. Let's try to address this:
ComStar didn't LOSE the facilities, they were always only known to a very selcet group of people. Some record deletion, a couple "accidents," and soon the only people who know about them or have any info on them are people trying to conceal that information. Makes it easier to hide something if no one knows it is missing.
You can lose that many ships. Space is BIG. Very, very big. Even if you know the solar system to look in, it will take decades to scour the whole area and find something even the size of a WarShip. It is pretty easy to hide something in space.
Even the biggest Battletech WarShip is under 2 kilometers long. Most are MUCH smaller. They are put in total hibernation: No power systems running, running lights off, everything. It is simply a chunk in space. And compared to the area of a solar system, and tiny, minuscule, nigh-undetectable chunk. That's the point of HIDING it.
Try this experiment: Take a Ball Bearing out in your backyard. Spray the BB black. Now have someone throw it somewhere in your backyard while you aren't looking. Sure, you know it is somewhere out there. Good luck finding it.
Last point: Read more carefully. They did not support Amaris. The PLANS for an action such as this were simply laid down as early as Conrad Toyama, the second Primus of ComStar. Remember the long-term goal of old ComStar and the Word of Blake is for technology to end up OUT of everyone's hands but their own, so they can be mankind's saviors. The "Transfers" as they call them are designed to keep this long-term goal on track.
WoB only unleashed the plan because the Second Star League failed. That was NOT part of the plan, since they were setting themselves up to gain a position of power in the League. The Jihad is an accelerated plan to destabilize the Inner Sphere so they can take over. It simply hasn't gone quite to plan. Their initial attacks had them disguised as other units to get the Great Houses to attack each other and eliminate ComStar. It ALMOST worked, but a few agencies saw through the subterfuge, and the real gak storm hit the fan when they released the Manei Domini (Cybernetically enhanced fanatics) around the Inner Sphere and Invading Clans. Nuclear weapons were used as a force multiplier. Quite simply, even with the Word's build-up, they were not an overwhelmingly large force. Add in a couple nukes thrown around on a few battlefields, some virus-bombings, and a breakdown of interstellar communications, that is a HELL of a force multiplier and equalizer.
Any more things you need answered?
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Post by: H.B.M.C.
And the Jihad is a temper tantrum anyway. The Wobbies wanted to wipe out the Clans, not the Great Houses. They only attacked the Great Houses when, as Mattlov said, when the Second Star League failed.
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Post by: Mattlov
H.B.M.C. wrote:And the Jihad is a temper tantrum anyway. The Wobbies wanted to wipe out the Clans, not the Great Houses. They only attacked the Great Houses when, as Mattlov said, when the Second Star League failed.
Hell of a tantrum, though.
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Post by: Vulcan
Mattlov wrote:<Snipped for brevity>
Any more things you need answered?
Yeah. Given the already dramatic state of the BT universe during the time of the second Star League, why was any of this necessary?
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Post by: Mattlov
Simple. While it was dramatic, the universe had kind of played itself into a corner.
The Star League meant everyone was reasonably at peace.
The Clans had been mostly stopped with the Great Refusal.
There wasn't much else to do. It was a sort of "reset button" for the universe, to give it more places to go and create new story lines. Also, after the Jihad is about 60 years of relative peace, so they can move away from the same characters we have seen for 15 to 20 years, and get some new blood working.
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Post by: Vulcan
Mattlov wrote:Simple. While it was dramatic, the universe had kind of played itself into a corner.
The Star League meant everyone was reasonably at peace.
Aside from Katrina Steiner sending an assassin to kill Omi Kurita - cassus belli if ever there was one - and Sun-Tzu Liao using his temporary position as First Lord to reconquer the St. Ives Compact. Not to mention the ComStar/WoB conflict...
The Clans had been mostly stopped with the Great Refusal.
Except for Clan Wolf, who abstained in the vote to agree to the 'victory conditions' of the Great Refusal... and won (well, drew) the right not to be bound by it in the actual trial, so they were due to go go to war again in 3070. And somehow I doubt the other Crusaders would have just stood by on the sidelines and let them go for Terra alone.
There wasn't much else to do. It was a sort of "reset button" for the universe, to give it more places to go and create new story lines. Also, after the Jihad is about 60 years of relative peace, so they can move away from the same characters we have seen for 15 to 20 years, and get some new blood working.
By bringing in a total ringer and overturning centuries of history of 'formalized' warfare to bring back scorched earth policies?
The only way the Jihad ends is a) the Jihadists WMD everyone else back into the stone age, or b) everyone else WMD's the Jihadists and the whole Free Worlds League back into the stone age.
That's the way WMD warfare works. It's all or nothing, because you can't risk the other guy surviving to hit back.
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Post by: H.B.M.C.
The Jihad ends when everyone bands together to defeat them.
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Post by: Mattlov
Vulcan wrote: Snip and such...
Katherine killing Omi was resolved at the end of the FedCom Civil War.
The Confederation retaking St. Ives happened before the FedCom Civil War. By the time the Jihad began, that conflict was already done for more than 6 years.
ComStar/Word conflict is pretty low-key Special Agent things more thna open conflict. ComStar is more concerned with the Clans, and WoB is more concerned with themselves and hiding everything they are doing.
One Clan not held to the Trial of Refusal is not going to be a threat. See: Smoke Jaguars. THe only reason the Wolves would be dangerous is the awful capabilities of AUTHOR FIAT.
Scorched earth simply doesn't work on an interstellar scale. You can't have enough nuclear weapons and WMDs to eliminate everything off thousands of planets AND everything in space.
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Post by: Hawkins
Mattlov, almost, the first starleague war clearly demonstraits that scorched earth is posible because of the tech loss and near eradicartion of most factories during the conflict, it took 300 years to get back most of the tech lost and will take another 100 at least to reach par. alot of planets were economically ruined. so maybe you cant do it with nukes but you sure as hell can do it again with a large enough war where both sides go after not just mechs but production of food and essential materials.
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Post by: Mattlov
Hawkins wrote:Mattlov, almost, the first starleague war clearly demonstraits that scorched earth is posible because of the tech loss and near eradicartion of most factories during the conflict, it took 300 years to get back most of the tech lost and will take another 100 at least to reach par. alot of planets were economically ruined. so maybe you cant do it with nukes but you sure as hell can do it again with a large enough war where both sides go after not just mechs but production of food and essential materials.
Ah, but the big difference with the 1st Succession War is that everybody (at least at the start) all still had crap tons of WarShips. Those are a BIG multiplier when factoring in the amount of damage you can do to another planet.
Also, the tech lost and NOT being regained was ComStar was ACTIVELY keeping people from discovering data that would let the tech renaissance occur. For the Helm Core (the big find that spurred the rebirth of tech) they had agents actively attempting to destroy it and kill the Grey Death Legion. After it got out, they sent a full Battalion of ComGuards to New Avalon to level the NAIS to keep it from spreading.
Imagine what they did to the other people who found Lostech plans and data.
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Post by: Orlanth
Vulcan wrote:Mattlov wrote:Vulcan wrote:The UrbanMech is fine for it's purpose...
That's why I have 35 of them. 
Hmm. Best Urbanmech mod I have seen is to remove the legs add tracks and an ICE engine and call it a Po.
Sure it weighs a bit more but it has a bit of mobility, you want cheap Ac10, cut the crap and get cheap.
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Post by: Mattlov
Orlanth wrote:Vulcan wrote:Mattlov wrote:Vulcan wrote:The UrbanMech is fine for it's purpose...
That's why I have 35 of them. 
Hmm. Best Urbanmech mod I have seen is to remove the legs add tracks and an ICE engine and call it a Po.
Sure it weighs a bit more but it has a bit of mobility, you want cheap Ac10, cut the crap and get cheap.
But the Po can't jump, hide on top of buildings, or DFA a poor slob who gets too close. Also, it dies a lot easier.
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Post by: Anpu42
The Charger that is another over looked Mech
I had one in a MW:RPG.
I had the Players on a Traing exosize in the Desert then the planet was jumped, they had to go and steal some Mechs form and enemy camp.
One character was a young Noble that was in the group ended up with a Charger. the next tree sessions was him complaing about the 5 SLs, then followed with everone else saying "whats its name?"
The 3rd sesion he ended up 7 Hexes from a Wasp and he finaly charged and hit.
He still wanted a better mech, but he stoped bad mouthing it.
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Post by: Orlanth
Mattlov wrote:
Orlanth wrote:
Hmm. Best Urbanmech mod I have seen is to remove the legs add tracks and an ICE engine and call it a Po.
Sure it weighs a bit more but it has a bit of mobility, you want cheap Ac10, cut the crap and get cheap.
But the Po can't jump, hide on top of buildings, or DFA a poor slob who gets too close. Also, it dies a lot easier.
Mattlov my Jade Falcon trothkin*, where do you get the idea that you can always jump atop a building with a 30ton mech. DFA is also very risky outside the novels. Go for it if your name is Aidan Pryde otherwise just shoot.
Sure tanks are inferior, and are supposed to be but a Po is real bargain basement cheap, the urbie has a base cost just for being a mech, if you wish to pay that cost might as well make something useful like a Panther. The Panther is the closest thing to an urbie, small engine single big gun and jump jets the difference being the Panther is a good mech rain or shine. C-Bill cost is also competetive.
Really its all about the C-Bills when it comes to the Urbanmech, it has no other advantage. So if you insist on not paying the extra for a Panther why not go the whole hog and take a tank or two instead.
* A wild assumption that your Mattlov name is Battletech related.
Automatically Appended Next Post:
Anpu42 wrote:The Charger that is another over looked Mech
I had one in a MW:RPG.
I had the Players on a Traing exosize in the Desert then the planet was jumped, they had to go and steal some Mechs form and enemy camp.
One character was a young Noble that was in the group ended up with a Charger. the next tree sessions was him complaing about the 5 SLs, then followed with everone else saying "whats its name?"
The 3rd sesion he ended up 7 Hexes from a Wasp and he finaly charged and hit.
He still wanted a better mech, but he stoped bad mouthing it.
Charger does what it says it does, it has no other choice.
Frankly I would have stripped the guns from the Charger entirely and given it a hatchet and/or more armour. The 3050 rebuild is also a good mech.
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Post by: Mattlov
Orlanth wrote: Snippity snip and such...
* A wild assumption that your Mattlov name is Battletech related.
True, a Panther is a better Urbie, but it lacks Urbie STYLE. But I also like the Panther. I have at least 6 of them.
As for the Callsign, it was actually the name of my first Mechwarrior RPG name. Oddly enough, Ramon Alexi Mattlov. Imagine my surprise when I read the Jade Phoenix Trilogy!
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Post by: skyth
Wait...Urbies have style? They are just walking trash cans...Didn't you know that house Liao recruits urbanmech pilots solely from Sanitation Engineers?
21313
Post by: Vulcan
I suppose my biggest problem with the Jihad plotline was that it ran counter to literally everything written before it in BT fluff/novels.
All the way back to the first couple novel series (the ones detailing the origin of the Grey Death Legion and the Warrior:... series), things in the Inner Sphere were steadily moving in a positive direction. Sure, there were some setbacks, but things generally moved positively.
Now here comes Jihad, and it's the First Sucession War all over again - plus all the best of the best got gacked worse than Natasha Kerensky getting 'author fiat'd' by that solahma wench Joanna. If the I am Jade Falcon maneuver actually worked, Death From Above would do a BOATLOAD more damage.... and it doesn't.
I guess the Jihad just isn't my thing, I suppose.
18080
Post by: Anpu42
skyth wrote:Wait...Urbies have style? They are just walking trash cans...Didn't you know that house Liao recruits urbanmech pilots solely from Sanitation Engineers? 
We think of them as R2 with a 10 Gauge
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Post by: Mattlov
Vulcan wrote:I suppose my biggest problem with the Jihad plotline was that it ran counter to literally everything written before it in BT fluff/novels.
All the way back to the first couple novel series (the ones detailing the origin of the Grey Death Legion and the Warrior:... series), things in the Inner Sphere were steadily moving in a positive direction. Sure, there were some setbacks, but things generally moved positively.
Now here comes Jihad, and it's the First Sucession War all over again - plus all the best of the best got gacked worse than Natasha Kerensky getting 'author fiat'd' by that solahma wench Joanna. If the I am Jade Falcon maneuver actually worked, Death From Above would do a BOATLOAD more damage.... and it doesn't.
I guess the Jihad just isn't my thing, I suppose.
It's OK, and we Battletech people hear it a lot. Which is why there is so much story out there, you don't HAVE to touch the Jihad.
But to your point, everything getting better and leading to general good times doesn't make a good game. I know I wouldn't play PEACETECH.
22287
Post by: astrolux444
man i was going through storage today and i found a folder with some old Virtual World simulator printouts. that'll take you back.
18080
Post by: Anpu42
astrolux444 wrote:man i was going through storage today and i found a folder with some old Virtual World simulator printouts. that'll take you back.
That place gave me one of my best Mad Dog [Vulture] vareint the Vulture V4
6x SSRM-6 [4 Tons Ammo]
6x ERSL
It will Stip almost all the Armor off Maurader in one Volley
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Post by: Orlanth
skyth wrote:Wait...Urbies have style? They are just walking trash cans...Didn't you know that house Liao recruits urbanmech pilots solely from Sanitation Engineers? 
Mattlov is confused. Urbies have uniqueness. Well as unique as a mass produced mech can get, and some players do have a lot of them.
However conversely a Panther really does have the style, it's a light mech that does heavy mech impersonations; the big fish in the small pond. The clicky tech mech looks crap, but ignore that, look at old school 3025 book, the Panther is a double helping of mean. It looks like it has just seen you, is pissed off and is about to do something about it:
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Post by: skyth
Panther looks cooll, but it's slow for a light mech. I like them, but I've always perfered Wolfhounds
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Post by: Orlanth
As far as ther Jihad is concerned, it was heading in more or less the right direction plotwise. dont eliminte technology just distribute it randomly and sparingly.
So you get 3025 with battlearmour and some clan era equipment thrown in piecemeal.
Where it breaks down is in the creation of many new factions, the artibrary destruction of other ones unconnected with ther Jihad and the means by which the plot change was introduced.
It also doesnt help that factions which would not under any circumstances adopt the clicky tech method of organisation do so. Jade Falcons with tanks infantry and agromechs and not Jade Falcons anymore. It could possibly go for some types of Wolf, they are spheroid lovers anyway due to the dragoons and Phelan's lot. but I cannot see the other clans going far down that route either.
Also too many factions haver access to too many forms of battle armour, if the factories were smashed why has everyone got stockpiles of every design under the suns?
18080
Post by: Anpu42
Here is one from the 1st ed CritterTech called the Dodgerman
Its based on a Level-1 Rifleman
Give it 19 HS
5/8 move
2 PPC
Guess what they they go the tonnage for this.
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Post by: Vulcan
Anpu42 wrote:Here is one from the 1st ed CritterTech called the Dodgerman
Its based on a Level-1 Rifleman
Give it 19 HS
5/8 move
2 PPC
Guess what they they go the tonnage for this.
I would guess stripping out the other weapons. At least, that's the way I'd do it. Yanking the two AC/5 & ammo, 2 L.Lasers, and 2 M.Lasers for two PPC leaves 15 tons, minus 9 for the extra HS, leaves 6 tons for the engine upgrade, which is in the general ballpark of correct (don't have my construction rules handy...).
But given the name... I bet you stripped off some armor, didn't you?
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Post by: Anpu42
Yep they ripped off Armor of all things along will all the other weapons systems.
I field this one all the time, just keep thinking "I am a 60 ton Light Mech, "I am a 60 ton Light Mech, "I am a 60 ton Light Mech"
I have used them with great effect, with the flipple arms and no Armor who cares wich way you are facing.
My own version of the Rifleman is i just put the 2 ML out the back and call that my rear armor. This keeps me from firing the MLs out of fustration to early and getting realy hot.
I also run it a little hot most of the time 7-12 points of heat is normal. I do ocasianly back it int battle and then turn around ounce my "Rear Armor" is gone.
This tactic has worked great, I even fought a Zues to a draw once in a arena match.
Now I remind you this is all with Level-1 Tech
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Post by: Hawkins
IMO level 1 tech is the best, really teaches you the game, and you learn respect for your weapons. yee ol machinegun becomes popular when in a p-hawk facing infantry for instance or when youve opened up a torso.
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Post by: H.B.M.C.
Level 1 tech is part of the game, certainly not the best part of it though.
And playing Solaris-style bouts teaches you the game. Any fears you have of of heat or disrespect you may have for various weapons (Machine guns being a good example) all go away in a Solaris style free-for-all or some team-games. I can honestly say that despite having played BTech for years, I really didn't know how to use my 'Mechs until we started a Solaris campaign.
I no longer fear the heat scale, and have a respect for weapons I had dismissed earlier.
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Post by: ThirdUltra
H.B.M.C. wrote:Level 1 tech is part of the game, certainly not the best part of it though.
And playing Solaris-style bouts teaches you the game. Any fears you have of of heat or disrespect you may have for various weapons (Machine guns being a good example) all go away in a Solaris style free-for-all or some team-games. I can honestly say that despite having played BTech for years, I really didn't know how to use my 'Mechs until we started a Solaris campaign.
I no longer fear the heat scale, and have a respect for weapons I had dismissed earlier.
Agreed; I've played btech since 87 and when I first played Solaris-VII-style combats, I got a real healthy respect for MG's.
The one thing about level-1 style play, especially when playing with 3025 tech, it at least taught you to rely more on movement-related tactics and to not depend so much on the weapons per-se.....
Still playing now...and when I want some of my gaming group to know what mech-combat is really about, I introduce them to Solaris-VII... lol!
22287
Post by: astrolux444
Anpu42 wrote:astrolux444 wrote:man i was going through storage today and i found a folder with some old Virtual World simulator printouts. that'll take you back.
That place gave me one of my best Mad Dog [Vulture] vareint the Vulture V4
6x SSRM-6 [4 Tons Ammo]
6x ERSL
It will Stip almost all the Armor off Maurader in one Volley
one time we played without heat...i think i used that vulture varient, it was silly haha
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Post by: BAWTRM
Those Solaris-VII battles, are they based on a certain sourcebook?
18080
Post by: Anpu42
It was a boxed set, it was a fun way to play only one mech.
Each turn was 4-6 seconds and each hex was 7.5m wide.
Most of the weapons had a recharge time, but Machine Guns had a Recharge of 0 and a 12 hex range, you just fliped the on switch and fired them every turn.
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Post by: Orlanth
Anpu42 wrote:It was a boxed set, it was a fun way to play only one mech.
Each turn was 4-6 seconds and each hex was 7.5m wide.
Most of the weapons had a recharge time, but Machine Guns had a Recharge of 0 and a 12 hex range, you just fliped the on switch and fired them every turn.
A Battletech turn is split into three Solaris turns. In Solaris weapons worked differently. The machine guns for example would be less of a joke if they fired three times a turn, which is what they do in Solaris. Frankly some of the Battletech weapons should have been counter modified to work more like they did in Solaris in the main game..
H.B.M.C. wrote:
I no longer fear the heat scale, and have a respect for weapons I had dismissed earlier.
As you got triple heat sink capacity but weapons did triple heat you would get the heat pulses absent in the main game. However 'fear the heat scale?', noone goes anywhere near it. I have never seen a shutdown mech in all my years of battletech, and only known one person who claims to have seen it in game. Besides you are likely to blow up first. Sorry H' the heat scale is a joke, you get targeting penalties - which really matter long before you fget to any of the effects so commonly described in the background. However +1 and +2 to hit is so commonplace its just another modifier and the cause is easy to ignore.
the short heat scale was one of the few things I liked about clicky-tech.
18080
Post by: Anpu42
Orlanth wrote:I have never seen a shutdown mech in all my years of battletech, and only known one person who claims to have seen it in game. Besides you are likely to blow up first. Sorry H' the heat scale is a joke, you get targeting penalties - which really matter long before you fget to any of the effects so commonly described in the background. However +1 and +2 to hit is so commonplace its just another modifier and the cause is easy to ignore. The short heat scale was one of the few things I liked about clicky-tech.
I have not been to one of our games then. We would have Mechs shutdown from heat all of the time.
In some places this became a tactic.
Back in the Day the maximum heat you could build was 30 even if you had the ability to produce 100 points of heat you would start your next turn at 30 points of heat. So it was go to 30, cool 30, go to 30 cool 30.
So you would get builds like this.
Type/Model: Dire Wolf (Daishi)
Mass: 100 tons
Weapons and Equipment
--------------------------------------------------------
2 ER PPCs RA
1 ER Medium Laser RA
2 ER PPCs LA
1 ER Medium Laser LA
1 ER PPC RT
1 ER PPC LT
1 ER PPC CT
1 ER Small Laser HD
1 ER PPC RL
But then they changed that rule, now life is better.
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Post by: Orlanth
No ammo to explode though so yiou get away with that exploit. Still the pilot could take damage.
Remember you pass through all the steps on the way to 30 heat. You dont just fire two ERPPC's and there you are.
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Post by: skyth
The pilot only takes damage if the life support is damaged.
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Post by: skyth
The pilot only takes damage if the life support is damaged.
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Post by: Mattlov
The pilot might also take damage from being an immobile target for a round.
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Post by: H.B.M.C.
Orlanth wrote:A Battletech turn is split into three Solaris turns. In Solaris weapons worked differently. The machine guns for example would be less of a joke if they fired three times a turn, which is what they do in Solaris. Frankly some of the Battletech weapons should have been counter modified to work more like they did in Solaris in the main game..
This wasn't using the original Solaris rules, this was standard BTech rules in the updated Fanpro Solaris pack, using the Solaris Map sheets and so on, in more a league/competition style.
Orlanth wrote:I have never seen a shutdown mech in all my years of battletech, and only known one person who claims to have seen it in game.
Well goody for you.
My point is I'm no longer worried about ending a turn with heat left over like I once was, and ending a turn with 10+ doesn't bother me as it once did.
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Post by: Orlanth
Well actually H' it is rather difficult to shutdown a mech and for many designs actually impossible unless they take two slugs in the engine or bathe in lava hexes.
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Post by: Mattlov
Orlanth wrote:Well actually H' it is rather difficult to shutdown a mech and for many designs actually impossible unless they take two slugs in the engine or bathe in lava hexes.
Wow. You must not play with many different designs. Or you play extremely cautious with the heat scale.
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Post by: Vulcan
Mattlov wrote:Orlanth wrote:Well actually H' it is rather difficult to shutdown a mech and for many designs actually impossible unless they take two slugs in the engine or bathe in lava hexes.
Wow. You must not play with many different designs. Or you play extremely cautious with the heat scale.
Or he only plays mechs with double heat sinks.
Remember back in 3025, when we didn't have double heart sinks, and you really had to manage your heat carefully? Remember when a basic Warhammer could generate 34 points of heat... and only dissipate 18? The Rifleman could generate 26... and only dissipate 10?
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Post by: Mattlov
Oh yes, I remember. I still prefer to play 3025 tech level, as I think that is the true feel of the game.
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Post by: Orlanth
Mattlov wrote:Orlanth wrote:Well actually H' it is rather difficult to shutdown a mech and for many designs actually impossible unless they take two slugs in the engine or bathe in lava hexes.
Wow. You must not play with many different designs. Or you play extremely cautious with the heat scale.
+12 heat is as far as we dared go. Shutdown is not the big problem the +2 followed by +3 targetting is the big problem. Normally all thingsd considered we would be needed 8+ to 10+ on a shot, and would have a go on 11+ if ammo was good or heat was to spare.
Overheating to +2 fire mod really crippled your chances, i was better to fire one or two guns lessand hit than overheat waste shooting. +2 on a 2d6 scale ias crippling.
If there is anything to be said about our games we never really had anyone better than 3 gunner and piloting, maybe you lot are using 2/2 elites too often, we had 4/4 and 4/5 as average, 3/3 and 3/4 were the one per lance or company leaders.
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Post by: Hawkins
Sheesh, ive shutdown so many times i cant count em, heat dont bother me though, pushing hte scale is part of the game, just be careful of having no case when the ammo gets hot
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Post by: skyth
I never go above 7 heat if I have a choice...It's hard to get me to go above 4 heat.
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Post by: H.B.M.C.
skyth wrote:I never go above 7 heat if I have a choice...It's hard to get me to go above 4 heat.
You shouldn't worry about it. It's not that big a deal.
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