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What's the difference between 40k and Battletech @ 2009/04/13 15:55:24


Post by: dragonfire


The title says it all.


What's the difference between 40k and Battletech @ 2009/04/13 18:05:54


Post by: Balance


Battletech is much more concerned with individual units. Each Mech can take multiple hits (usually: there's a critical system that can, in some circumstances, make 1 hit kills possible) and can act separately for the most part.

I believe the full rules have a lot of add-ons and such. Things like complex campaign rules (for representing salvage of equipment, pilots gaining experience, etc.). Moving up to the army-scale games is easier (Think going from 40k to Epic in that there's a bit less abstraction: The same units exist at different scales, but may use simplified stats and such at bigger game setups to keep things moving.

I know BT supports Hex-map play, and that used to be the default, although miniatures rules exist. I think that's still true, but I might be wrong.

As for setting BT is several notches more 'realistic' than 40k, although still hard to defend, (The larger mecha tend to be a physics nightmare, but then again 40k Titans would be much worse.) There's a lot of human drama as it's various human kingdoms fighting amongst themselves with occasional allies against other threats (such as the Clans, who are also human although extensively selectively bred to be warriors.). Again, i'd say this is a bit more realistic as the nations war based on a range of realistic reasons: slights against each other, diplomatic ties, romace, etc. The alien races (and the Imperial factions) might look very 1 dimensional by comparison as they tend to be one trait taken to extremes (Orks are mindless violence, Tyranids are all-encompassing hunger, Eldar are Angst. Etc...). Even the clans, which have drawn a lot of fire as being the worst part of the BT setting, are relatively deep.

The big plus for 40k is the deep if over-the-top setting and larger than life heroes. Plus painting small but recognizable human figures is sometimes more fun than painting little mechs.

Battletech is good fi you're in the mood for something focused more on ranged combat that at least kind of tries to acknowledge that last century of warfare and want to be able to command some giant war machines with enough weapons to level smaller states.

Also, I feel obligated to mention that Heavy Gear is out there if you feel like a Big Stompy Robots game and aren't set on Battletech. It's a good game, too (and I'm their web guy, so consider this promotion).


What's the difference between 40k and Battletech @ 2009/04/13 18:34:42


Post by: Mattlov


It is really a difference in complexity of units.

In Battletech, as has been said, each individual 'Mech, vehicle, or infantry platoon has it's own record sheet. That allows for a pretty personalized force that generally can't be wiped out with a template weapon (because there technically are no template weapons).

Each unit can take a significant amount of punishment, with larger Assault units being able to wade through small units for a few turns before the pack can bring them down. Some very good units can chew the little guys up and go after someone else.

Battletech is actually a lot more simple than most people think, it is really very simple math with a few modifiers to s 2d6 roll. The big book is there to cover all situations, but you really only NEED a few pages of it most of the time.

Another wonderful advantage is the construction system, which lets you build your own units completely from scratch.

A simple difference is that in 40K it is about the army. You will take piles of casualties but still be able to fight with other units. Battletech focuses on a smaller number of units and a bit more tactic strategy because losing units (especially several units) is BAD.

More info on the universe and even FREE Quick Start rules can be found at www.classicbattletech.com.

Enjoy! It is a wonderful universe now celebrating it's 25th year.


What's the difference between 40k and Battletech @ 2009/04/13 19:11:31


Post by: Tacobake


40k and Battletech have nothing in common except the fact they are both insanely awesome. 40k is tanks and guns that ends with a sword fight. Battle tech is a handful of mechs battling it out across terrain more like dogfighting jets.

After that, Battletech is 6mm scale compared to 40k's "heroic" 28mm. Makes a big difference in terrain, models, painting, etc, etc.


What's the difference between 40k and Battletech @ 2009/04/13 21:41:29


Post by: pombe


Is there a more specific question you could ask?

Besides both being Sci Fi and both being relatively popular, there really isn't a lot that is similar between the two.

Universe: They both have very extensive and well developed universes and backgrounds...
1) Battletech is set in the years 2439 (I use this year because it's the year in which the first Battlemech, the Mackie, entered combat) to 3138+ (where the Mechwarrior Dark Age stories have so far gone up to), while 40K is set, well, around the year 40,000 plus or minus a thousand years or two (pretty much starting around the Horus Heresy up to "now", whatever date that might be). You should know that the Battletech universe does progress significantly faster compared to the 40K universe.
2) Battletech has no aliens nor demons, where 40K is full of them.
3) Battletech has much less of a gothic and draconian background and universe compared to 40K, at least from the human background. Though Battletech does range from a very "junkyard" medieval feel to a very clean, polished, and sophisticated "future" feel depending on the time period and the unit involved.
4) And...of course, Battletech has a focus on 'mech combat (20-100 ton humanoid fighting machines piloted by a single human...though there are exceptions in both mass and shape), whereas 40K has a focus on infantry. There are stories in Battletech that focus on infantry and armor units, but that is relatively rare, just as there are stories in 40K about Titan operators and armor units which are relatively rare compared to stories about infantry.

Game:
1) By virtue of both sides getting access to pretty much the same equipment and the game's simultaneous turn sequence, Battletech is a very balanced game, whereas 40K...well...let's just say that there are balance issues with 40K and leave it at that.
2) Battletech started out as a hex based board game, but has since evolved also into a miniature game like 40K. It's up to the individual player preference which style they prefer.
3) Battletech games tend to have fewer units compared to 40K. It's common for Battletech games to consist only of just a handful of units for both sides, whereas 40K tends to require 50+ miniatures (much more for horde style armies) for the standard game. In fact, company level actions in Battletech (12 'mechs or more) tend to be pretty rare and take quite a long time to play. And depending on the players involved, Battletech games may include vehicles, infantry, and aerospace assets, depending on how complex the players want their games to be.
4) Battletech breaks it's rules into levels, with level 1 rules being the simplest and most straight forward and level 3 rules being very detailed and involving more technical aspects, which allows, again, for the players to determine the complexity of their games. 40K has one rule set and few optional rules, which can be good for players meeting for random pick up games.
5) Battletech does include record keeping, to keep track of the damage, ammunition, and heat levels of your units, while 40K has very little record keeping.
6) Battletech has more of an RPG style feel, especially if you are playing in a campaign, as there are rules that allow your pilots to increase their skills over time, whereas 40K tends to be played as on-off games. Moreover, Battletech campaigns allow for players to carry over 'mech damage and other statuses from one game to the next, which can give the games a lot more continuity.

Miniatures:
1) My opinion is that 40K has better quality miniatures compared to Battletech...but GW has much larger resources than Iron Wind Metal has, as well.
2) Battletech miniatures are a much smaller scale (6mm) than 40K's 28mm scale, which actually makes them easier to paint and faster to get to table top standard. But this also makes 40K miniatures a better canvas for modelers who wish to really pull off beautiful paint jobs. I'm not saying that you can't do a great job painting Battletech miniatures...I'm just saying that there are more details that you can pick out due to 40K's larger scale.


What's the difference between 40k and Battletech @ 2009/04/14 02:12:32


Post by: dragonfire


So if I got this right Battletech is more in depth than 40k. Also what would be a good way to start it (I like the clans).
Thanks!


What's the difference between 40k and Battletech @ 2009/04/14 02:20:49


Post by: Mattlov


Buy the Intro Box Set. It will get you playing the game to a reasonable level. Always start with Inner Sphere tech. Much easier that way, especially 3025/3039 tech. Clans are fun, but learn the basics first.

Buy Total Warfare (all the rules you NEED).

Wait until later in the year when the Clan Box Set comes out. It is designed to be an add-on to the Intro Box to get you into Clan vs. Inner Sphere fighting.

Both Box Sets also com with minis, so you will have 24 Inner Sphere 'Mechs, 15 Clan 'Mechs, and first units of Battle Armor. All you need for a good time!


What's the difference between 40k and Battletech @ 2009/04/14 03:10:30


Post by: H.B.M.C.


BattleTech is a game written by people who care about making a good game.

40K is a game written by people who care about selling models.


What's the difference between 40k and Battletech @ 2009/04/14 03:38:55


Post by: Achilles


And it shows in the 'classic' robot jox look of the battletech minis.

If you want a good Mecha game... play Heavy Gear.


What's the difference between 40k and Battletech @ 2009/04/14 03:48:09


Post by: Mattlov


Achilles wrote:And it shows in the 'classic' robot jox look of the battletech minis.

If you want a good Mecha game... play Heavy Gear.


I can't describe how heavily I am mocking you right now.

Battletech is THE gold standard of small scale mecha combat games. When you have a game that is 25 years old now and had ONE major rules update, you are doing pretty darn well for yourself.

We also have suspender-wearing men with Jerry Garcia beards behind us. We cannot fail.


What's the difference between 40k and Battletech @ 2009/04/14 05:31:45


Post by: dragonfire




Game:
1) By virtue of both sides getting access to pretty much the same equipment and the game's simultaneous turn sequence, Battletech is a very balanced game, whereas 40K...well...let's just say that there are balance issues with 40K and leave it at that.
I couldn't agree more! cough...Eldar...cough


What's the difference between 40k and Battletech @ 2009/04/14 05:42:09


Post by: Ghaz


dragonfire wrote:By virtue of both sides getting access to pretty much the same equipment and the game's simultaneous turn sequence, Battletech is a very balanced game...

Unless you're playing Clans vs. Inner Sphere circa 3050. That can be a little unbalanced.


What's the difference between 40k and Battletech @ 2009/04/14 05:57:09


Post by: dragonfire


One more question what mechs are in the starter set?


What's the difference between 40k and Battletech @ 2009/04/14 07:06:12


Post by: H.B.M.C.


Commando
Spider
Jenner
Panther
Assassin
Cicada
Clint
Hermes II
Whitworth
Vindicator
Enforcer
Hunchback
Trebuchet
Dervish
Dragon
Quickdraw
Catapult
JagerMech
Grasshopper
Awesome
Zeus
Cyclops
Banshee
Atlas


What's the difference between 40k and Battletech @ 2009/04/14 07:25:43


Post by: Achilles


Mattlov wrote:
Achilles wrote:And it shows in the 'classic' robot jox look of the battletech minis.

If you want a good Mecha game... play Heavy Gear.


I can't describe how heavily I am mocking you right now.

Battletech is THE gold standard of small scale mecha combat games. When you have a game that is 25 years old now and had ONE major rules update, you are doing pretty darn well for yourself.

We also have suspender-wearing men with Jerry Garcia beards behind us. We cannot fail.


Sorry... that's my personal bias. I should have posted like this...

Play Heavy Gear if you want a good miniature game.

Play CBT if you want to play a good miniature game.



What's the difference between 40k and Battletech @ 2009/04/14 13:23:51


Post by: Balance


Both BT and Heavy Gear can be fun games. They're very different takes on the 'Big Stompy Robot' mecha genre.

Arguing which is better is (of course) subjective and unlikely to get us anywhere.



Mattlov, you don't count any of the 4 editions or the crapload of spin-offs as major rules updates? I know the rules discussion I've seen is different from whatever edition I have hidden away somewhere.

To add Heavy Gear Blitz! to my comparison above:

HGB is based around small squads of mecha smaller than Battletech mecha (If they were built life-size: I think the actual minis are pretty close) called Gears. They aren't quite "Kings of the Battlefield" but are more single-pilot infantry fighting vehicles or giant infantrymen. Tanks are a serious threat to them and the high-end hover tanks in the setting required 'wolf pack' tactics: Gears would have to work in Squads to take down a target that is more heavily armed and armored, but not as flexible.

The current rules are meant to be somewhat 'game like' to keep the game moving in comparison to the previous edition which had a massive amount of options. Gears are kind of like 3 wound Warhammer 40k minis in some ways, but the damage system makes instant-kills very common. Getting hit with a anti-tank-missile can ruin someone's day. The system takes into account speed, maneuverability, and cover to determine hits with an opposed roll: Each attack requires an attack roll and the defender gets a damage roll, but that's generally it for the attack as the two rolls also determine damage if successful.

HGB is played on a tabletop and does not use hexes. The miniatures are 1/144 scale (Close to model railroad n-scale) and record keeping is minimized: Each Gear is tracked on a single card and there's some game-aids to handle record keeping: special dice to note movement speeds and mode and tokens for damage.

Big pluses for Heavy Gear include some great minis and a very deep story: the Heavy Gear Story is focused on an abandoned Earth colony of Terra Nova that has recently repulsed the first attempt by Earth and is preparing for the second wave while the Terra Novan factions fight amongst themselves.

It's a good game, but I accept that it's not to everyone's taste.... All of which could be said for Battletech as well.


What's the difference between 40k and Battletech @ 2009/04/14 14:27:13


Post by: Miguelsan


The only thing 40K has over Btech is that on the table the seer number of figures can be in some cases (well painted thematic armies) very very impressive. For everything else Btech tops 40K.

M.


What's the difference between 40k and Battletech @ 2009/04/14 16:39:15


Post by: dragonfire


Wait.... The starter set has 24 mechs!?!


What's the difference between 40k and Battletech @ 2009/04/14 17:50:07


Post by: pombe


So if I got this right Battletech is more in depth than 40k. Also what would be a good way to start it (I like the clans).
-dragonfire


Well, I didn't say that. They are both pretty "in depth" considering that they are both over 20 years old and have a lot of background published for them. They just have a different feel from each other...and there's no reason why you cannot like both.

As Mattlov has said, a good way to start is to buy the Introductory Box Set. And yes, it comes with 24 'mechs. Total Warfare, IMHO, is a good purchase, along with the Starterbook: Sword and Dragon. That book gives a good background for two Inner Sphere units, the Mckinnon's Raiders and Sorenson's Sabres, and rules for a campaign involving the two units. Best of all, to use the Starterbook, all you really need is the Introductory Box Set (though you will have to proxy a few 'mechs, but all the rules are there).

I agree with Mattlov that playing Inner Sphere units first will give you a good handle on the game, as the Clan rules and Clan technology are built on Inner Sphere rules and technology. Also, as Ghaz as pointed out, it is true that Clans vs Inner Sphere games can be unbalanced.

If you are interested in some information for the Introductory Box Set, go here: http://www.dakkadakka.com/dakkaforum/posts/list/208138.page to read my post examining the use of Heroscape Tiles for use in Battletech games. In the thread somewhere, I give a mini-review of the Introductory Box Set, and all the minis shown are figures I painted myself from the Introductory Box Set, if you want a feel about the quality of the minis.

As for Heavy Gear...I don't play the miniatures game, so I have no input. Though I did enjoy the PC game that came out a while ago, which introduced me to the universe.




What's the difference between 40k and Battletech @ 2009/04/14 18:18:50


Post by: Mattlov


Balance: The release of "Editions" were usually box content changes. The RULES contained inside STILL have not significantly changed. Most of the editions added weapons that weren't ini the previous editions, or were more along the lines of errata'ed and clarified editions.

The base rulesare really no different since it took the name of Battletech. It is really nice in that way. If you want to play the most basic of game (3025 tech, 'Mechs only), you could use the rules from 1st edition and have less than a page of difference between them and Total Warfare.

Spin-off games and add ons are new rule editions, just expansions. It would be like saying Space Hulk is a 40K ruleset.

But yes, both games have their points. Even CAV wasn't completely horrible in terms of Mecha combat, but I haven't tried CAV 2.0.

Another important point: Battletech DOESN'T NEED MINIATURES AT ALL if you don't want to spend money. It is at it's base a strategic board game on a hex grid. A piece of paper identifiying a unit and which way it is facing is technically all you need. But the Starter Box is a damn good deal. But even I (as an official demonstrator) will admit the plastic 'Mechs are below industry standards for good plastic figs. Usuable and paintable, but not the best. Better than the vinyl crap from 3rd Edition, though...


What's the difference between 40k and Battletech @ 2009/04/14 22:41:37


Post by: dragonfire


Well I got the starter box.


What's the difference between 40k and Battletech @ 2009/04/15 00:43:56


Post by: dragonfire


Here's a question what mechs would form a good lance from the box?


What's the difference between 40k and Battletech @ 2009/04/15 01:09:42


Post by: Mattlov


dragonfire wrote:Here's a question what mechs would form a good lance from the box?


Depends on what you want to do. A good general lance would be:

Commando
Enforcer
Dervish
Grasshopper

Gives you the ability to move, some missile support and a couple of good combatants.

Needs a REALLY annoying force to throw at someone?

Jenner
Spider
Clint
JagerMech

The little guys swarm around the target while the Jager just keeps plinking away.

There are tons of good combos in the box set. Your most solid units are probably the Grasshopper and Enforcer, and the best support unit is the Catapult. This is all speaking of 3025 tech, upgrades makes MANY things good, even the Banshee!


What's the difference between 40k and Battletech @ 2009/04/15 02:10:59


Post by: skyth


Biggest difference is that there is less whinning in Battletech than 40k ^_~ (Not that there isn't whinning...Just less of it)


What's the difference between 40k and Battletech @ 2009/04/15 02:33:54


Post by: Hordini


What about the Atlas, the Zeus, and the Awesome in the starter set? What are they good for?


What's the difference between 40k and Battletech @ 2009/04/15 02:47:53


Post by: dragonfire


What about the Commando, Enforcer, Catapult and Zeus?


What's the difference between 40k and Battletech @ 2009/04/15 02:50:53


Post by: Hordini


Yes! Tell us more about these mechs!


What's the difference between 40k and Battletech @ 2009/04/15 03:16:15


Post by: H.B.M.C.


The Atlas is a big bruiser. Nothing in the box can take as much punishment as it can. In the intro box you get the original Atlas, the one that stalks slowly into range and then starts ripping things apart. It has an AC/20, which can fell many of the lighter 'Mechs in the box with a single hit, a few medium lasers to add extra damage, and a short-ranged missile pack to capatalise on the holes the other weapons open in the enemy's armour. It single long range weapon is an LRM-20. It cannot be used at the same range of its other guns, but is there so that the Atlas has something to do while it closes into range. The Atlas is also fantastic at physical attacks, doing 10 points of damage with each fist, or 20 in a single hit if you kick someone. Other things can out run then and get around behind them (which is where its rear mounted lasers come into play), but it's a really tough thing to bring down.

The Zeus is a Sniper 'Mech. The box version I believe is the LRM15, Large Laser & Autocannon/5 version. That's not a lot of firepower, but there is an alternate version that swaps that AC/5 for a PPC. The Zeus can handle itself up close, but it wants to be far away causing light and accurate damage from afar.

The Awesome... well... the Awesome is awesome. There's no other way to put it. 3 PPCs. Aside from the token Small Laser that's all it has. It has the heat sinks to fire them in a 3/2/3/2 pattern (so you fire all three one turn, then two the next turn as you cool down, then three again, and so on). Light 'Mechs should run away, Medium 'Mechs should think very carefully before approaching, Heavy 'Mechs will be in trouble once they close range and Assault 'Mechs will find a lot of their armour stripped away by the power of this thing. The Awesome is one of the best 'energy only' support 'Mechs there is, and it only got better with age (there is a latter version with 4 PPCs and double heat sinks for extra-Awesome fire!).

The Commando is a fun little thing. It's overarmed for its size, mounting two sizable short-ranged missile bays and a standard laser, and that means it gives up armour. Still, the Commando is a great 'firepower' 'Mech to have in small battles. If anything bigger than a Large Laser comes a'knocking they're in trouble, but as long as you never stop moving and use it to flank the enemy for rear shots or shots on weakened armour (where those SRM launchers will come in handy) it should do well.

The Enforcer is a wonderful 'Mech. Jump Jets, a Large Laser and an AC/10. Good consistent firepower, manoeuvrable, dangerous. It can't fight Heavy and Assault 'Mechs on its own (that said it could take a Dragon or JagerMech on by itself without much trouble IMO), but it's a great 'trooper' 'Mech to have in a Lance. The only downside is it only has 10 shots for its AC/10. Later versions can swap out the AC/10 for an LB-10X, which nets you an extra ton, just enough to add a second ton of ammo.


What's the difference between 40k and Battletech @ 2009/04/15 03:53:12


Post by: Mattlov


dragonfire wrote:What about the Commando, Enforcer, Catapult and Zeus?


HBMC covered the other three, I will tell you the joy of the Catapult.

Heavy weight at 65 tons, it really has everything. It can Jump, which is great. For weapons, it has a pair of LRM 15 launchers, which is great support fire. The only problem is it only has 16 total shots, or 8 per launcher.

Fortunately, it backs the LRMs up with 4 Medium lasers. The gold standard of Battletech, 4 medium lasers is GOOD. Unlike many other designs, it has sufficient heat sinks to keep moving and firing at a high rate without overheating.

Is has average armor for it's tonnage, which isn't bad. The Catapult is a great all around design. Only the lack of punching hands keeps it from being truly awesome.


What's the difference between 40k and Battletech @ 2009/04/15 03:53:55


Post by: Hordini


Thanks a lot H.B.M.C!

Ooh, ooh! Do the Hunchback and the Catapult next please! What's up with them?


What's the difference between 40k and Battletech @ 2009/04/15 03:55:25


Post by: Hordini


I posted too soon! Thanks for the info on the Catapult, Mattlov!

Okay, so how about that Hunchback then?


What's the difference between 40k and Battletech @ 2009/04/15 04:44:44


Post by: Spellbound


I like Battletech in terms of the universe better I think, but it has a completely different feel for me. It's more like a cross between strategy game and RPG - not in its execution, of course, as there's no RPing involved - but you could better imagine each pilot getting better and becoming veterans in a campaign or something, and identify with them as opposed to "random space marine number 10".

Battletech seems so much less focussed on tactics, though. I mean there ARE some, but they're less obvious, and a lucky roll can grant you a headshot that immediately takes a big part of your force out instantly. In 40k that CAN happen, but usually not due to luck, and more due to a tactical mistake on your opponent's part. 40k also seems to progress much faster, and doesn't require you to check as many tables.


What's the difference between 40k and Battletech @ 2009/04/15 04:54:11


Post by: dragonfire


All right the Atlas would be a good addition. P. S. Is a Mad Cat a good mech as it's my favorite mech?


What's the difference between 40k and Battletech @ 2009/04/15 04:56:03


Post by: pombe


The Hunchback is a close-ranged brawler, with the ability to put great big holes in its opponents thanks to that massive AC/20. It works well in areas with heavy terrain or cities, which limit ranged combat and allow the Hunchback to engage in relatively close proximity. Or use it with 'mechs that can support it as it closes in on the enemy.

Forming a lance...woo...so many factors to take into account.

1) Is the lance part of a larger unit, such as a company? Typical Inner Sphere organization tends to form lances into units with particular functions, such as Recon, or Pursuit, or Fire, etc., including standard "Light", "Medium", "Heavy", and "Assault" lances. Therefore, members of a lance tend to have similar weight and speed, and either similar or complimentary functions. A fairly typical arrangement in a company is that of a Command Lance (consisting of Heavies and Mediums), a Medium Lance (consisting of Mediums), and a Recon Lance (consisting of fast 'mechs).

2) How fluffy do you want to be? Based on the background, certain 'mechs are more common in certain armies. For instance, the Commando and Zeus are generally regarded as 'mechs from the Lyran Commonwealth (House Steiner), while the Vindicator and Catapult are generally regarded as 'mechs from the Capellan Confederation (House Liao). How strict you want to stick to this is up to you, of course.

A good example of a lance using the above from 'mechs from the box set would be:

Grasshopper
Jagermech
Dervish
Enforcer

which could be a lance representative of the Federated Suns (House Davion).

Or:

Quickdraw
Dragon
Hunchback
Trebuchet

which could be a lance representative of the Draconis Combine (House Kurita).

Then there are the mercernary units...

Of course, these are your miniatures, so you can do whatever you want.


What's the difference between 40k and Battletech @ 2009/04/15 05:18:59


Post by: dragonfire


How many lance's are in a company?


What's the difference between 40k and Battletech @ 2009/04/15 05:34:25


Post by: dragonfire


All right My Command Lance consists of an Awesome, Atlas, Grasshopper and a Catapult.

My medium lance is made up of an Enforcer, Trebuchet, Hunchback and a Dervish

And my Recon Lance is made up of a Panther, Commando, Spider and a Clint.


What's the difference between 40k and Battletech @ 2009/04/15 06:01:10


Post by: dragonfire


Could you guys tell me what Mechs each house/clan has?


What's the difference between 40k and Battletech @ 2009/04/15 08:29:16


Post by: H.B.M.C.


You're just full of questions, aren't ya? Not that that's a bad thing, mind you. It's always good to be enthusiastic.

dragonfire wrote:How many lance's are in a company?


When asked this question people normally delve into the make up of Infantry Regiments and Aerospace Wings and whatever, but I'll keep it simple.

1 'Mech = 1 'Mech
1 Lance = 4 'Mechs
1 Company = 3 Lances = 12 'Mechs
1 Batallion = 1 Command Lance + 3 Companies = 40 'Mechs

That's about as basic as it gets. And just for the sake of being complete, the Clans are:

1 Points = 1 'Mech
1 Star = 5 Points = 5 'Mechs
1 Brinary = 2 Stars = 10 Points = 10 'Mechs
1 Trinary = 3 Stars = 15 Points = 15 'Mechs
1 Cluster = Command Star + 2-5 Binaries or Trinaries = 25-80 Points = 25-80 'Mechs

That's it as far as 'Mech organisation. ComStar have different ones, and some Periphery nations do it differently, the Capellans sometimes how expanded Lances, the Clans sometimes use Nova formations - but you only need to know that if you want to know that. The basics are what I posted above.

Could you guys tell me what Mechs each house/clan has?


Short Answers - No.

Long Answer - If you take into account all the variants of each type of 'Mech and which Houses/Clans/Mercenary Commands/Nations use each particular type or variant of 'Mech, you end up with well over 1000 different variants of several hundred different types of 'Mechs spread across about 30-40 different factions. And that's before you even get into vehicles, aircraft, infantry, Battle Armour, DropShips and WarShips. So no, we can't really tell you that. We can give you an idea, but you'd need to be specific. To help with that, if you're not all that familiar with the basics of BattleTech's back story, then I would you suggest this totally free official background fluff PDF. It does a good job of giving you a brief overview and history of everything in a manner that makes everything easy to understand. From there you can come back to us with more specific questions.


All right My Command Lance consists of an Awesome, Atlas, Grasshopper and a Catapult.

My medium lance is made up of an Enforcer, Trebuchet, Hunchback and a Dervish

And my Recon Lance is made up of a Panther, Commando, Spider and a Clint.


Just like any tabletob game the various units you have all have roles to play. All the 'Mechs you've chosen for your Command Lance are great 'Mechs - no doubts about that - but look carefully at each one:

1. Awesome - Medium-to-Long Ranged static energy-based fire support 'Mech. It wants to stay still, in good cover, and rain death upon its enemies.
2. Atlas - Point Blank-to-Close ranged hulking behemoth of a machine. It's slow and should be wading knee deep into combat, doing for range 0 shots with its AC's and short-ranged missiles as well as hard-hitting physical attacks.
3. Grashopper - Simply a beautifully balanced machine, a Short-to-Medium brawler that wants to get into difficult terrain where its Jump Jets and good heat curve will give it an advantage over many opponents. Really its hard to go wrong with a Grasshopper. Outstanding design.
4. Catapult - An extremely well made jack-of-all-trades that can help the Awesome out with fire support, but is also a great match for the Grasshopper's brawling ability thanks to its equal Jump Movement, four Medium Lasers and great heat curve.

So as I said, all these 'Mechs are great at what they do, but other than the Catapult, none of them do the same thing. Lances should compliment one another, that's why they come in Lances. The only time a Lancemate's role should differ from the other members of his Lance is when he has a very specific function like, for example, putting a Hunchback in a Lance of missile support 'Mechs. Obviously the Hunchback has no long-ranged weapons to help out his Lancemates, but his Lancemates have no defence up close, so the Hunchback acts as a bodyguard 'Mech. So while you can use the four 'Mechs you've selected - there's no problem with that - I feel that the Atlas would be left alone unless you send the Grasshopper with it, and left the Catapult with the Awesome to support their advance. It can work, but there could be better options there.

The Medium Lance is fine. I can't see anything wrong with them except be careful at ranges 6 and below. Sure, the Hunchback and Enforcer can keep on fighting, but the Treb and Dervish have trouble with anything below 7 hexes. Always remember 'Lucky 7's' - it's when your Long Range Missile Racks are at short-range, but not within their minimum range. It is the optimal range to be for LRM's. That's not to say that the Treb and Dervish can't fight - between them they've got Medium Lasers and some sort of short-ranged missile launchers - but it's worth remembering.

The '' after you Recon Lance is funny, because I assume you find the lighter 'Mechs boring. When I started playing BTech I had that view - who wants a Light 'Mech? Heavies and Assaults mount more guns and more armour!!! - and I held onto that view for a while, at least until I started using the lighter 'Mechs. The demo game in BTech, and the Intro Box keeps this, involves a 'Mech called the Cicada. You'll get one in the intro box. I looked at it and saw 2 Medium Lasers, 1 Small Laser and virtually no armour. I wrote it off as useless. Then I tried it, and instantly saw exactly what speed does. For very fast 'Mechs, speed is the key to survival, and high speeds (walking movements of 7 and higher) make you very, very hard to hit. Since my first actual game of BTech, where I took the 'useless' Cicada, that 'Mech has become one of my favs.

Respect speed. Repsect your Spider. The 2 Medium Lasers it has might not seem like much, but the havoc you can cause with its 8/12/8 walking/running/jumping movement is just insane. Also consider how a 'Mech is constructed - the Spider's Medium Lasers are inside its centre torso, so it can lose both its arms and both its right and left torso and still keep jumping 8 and shooting those Lasers almost every turn. It's a Light 'Mech that, due to the virtues of its construction, is actually very tough. The Panther is one of the better light Snipers in the game. It's slow, but its decent armour and PPC make up for that. The Commando I've covered, and I've never really used the Clint much, so I can't really help you there.

But remember the roles that a 'Mech plays. Atlases and Awesomes are great at what they do, but they can't do what they each do as a pair because they are designed for different things.


What's the difference between 40k and Battletech @ 2009/04/15 10:49:09


Post by: BAWTRM


I've got to chime in with H.B.M.C. here, light mechs are awesome!

From the box set I just love the Jenner, Spider and the awesome Cicada. They've got incredible speed/manouverability and are great at getting in the rear of heavier/slower mechs. Even Assault mech start to sweat once their rear torso armour is being sloughed away by Medium Lasers!

I once played a game with the box set mechs (actualy the previous edition with the cardboard versions of the current plastic mechs) where me and my opponent only agreed on a weight limit of 400 tons (yup, big game). He went almost full Assault mechs with this game and I............got my hand on every fast and manouverable mech I could.

2 Jenners, 2 Spiders, 2 Cicada, 2 Assasins (they lose out in this role compared to the other mechs but hey it's got movement!), a single Grasshopper so my opponent had something to focus on and a filler mech (don't recall, a Panther probably)

I completely ruled the battlefield in that game. My opponent came wading in while I was darting this way and that, hiding behind/in terrain etc. The larger number of mechs I had gave me an advantage in getting into the rear of my opponent's mechs. Sure whenever he did manage to place a hit with a heavy weapon it was usually quite painfull for my mechs, but not as painfull as it was for him once my mechs started to bore into his internals!

My opponent quickly went from smug ,to surprised, to horrified, to resentfull. Apparently my puny mechs should have just lined up and be taken apart by his powerhouses.

He's got the same attitude in WHFB, he should have learned by then that weaker models (like my WHFB Empire) does not mean a weak force that guarantees an easy victory.


What's the difference between 40k and Battletech @ 2009/04/15 16:24:02


Post by: dragonfire


So I should change the Awesome for what? Yeah I'm full of questions...


What's the difference between 40k and Battletech @ 2009/04/15 17:07:38


Post by: pombe


I think the Cyclops backs up the Atlas well in terms of their armaments. Not to mention that both, according to fluff, are typical as 'mechs piloted by officers and commanders, and the Cyclops is touted (by fluff) to have superior communications abilities.

Like I mentioned and H.B.M.C. has explicitly pointed out, lancemates should have similar or at least complimentary 'mechs.

I think that as Recon/Pursuit lances tend to go, a Cicada, a Spider, and a Jenner work well together. It's too bad they don't include a Mongoose in the box set, as I think it would round out the group well. But an Assassin works here, too. H.B.M.C. detailed the benefits of the Spider well...though I have to chime in for the Jenner...it's not as durable, since it's Medium Lasers are arm mounted and it carries ammunition (death sentence pretty much if the ammo gets hit)...but boy does it pack a close ranged punch...but then, I'm biased since I like the look of the 'mech, as well.

As for which 'mechs belong to which house (and which variant each house tends to field), you can find that information in the various Techinical Readouts, Sourcebooks, and Field Manuals that are published. But as a player, I think you have a good deal of flexibility...since you can always claim that your Kuritan company salvaged a Jagermech from fighting the Federated Suns...or that it got a Vindicator as part of a mutual arms trade with the Capellan Confederation. There are rough guidelines...but it won't stop you from fielding a few uncommon 'mechs in your force. Moreover, according to fluff, planets are changing hands throughout the various wars, and, as an example, the Cataphract, a design common to House Liao, is now common to House Davion, as House Davion took the planet that the Cataphract is manufactured from in a recent war.

Basically, what I am saying is that this is YOUR army...and if you like a 'mech and want to field it, then by all means, do so. Afterall, it's YOUR enjoyment of the game that's important.


What's the difference between 40k and Battletech @ 2009/04/15 17:20:53


Post by: dragonfire


Well I got to play the basic secinarios in the box. Battletech is ten times as good as 40k!


What's the difference between 40k and Battletech @ 2009/04/15 21:06:07


Post by: skyth


BAWTRM wrote:I completely ruled the battlefield in that game. My opponent came wading in while I was darting this way and that, hiding behind/in terrain etc. The larger number of mechs I had gave me an advantage in getting into the rear of my opponent's mechs. Sure whenever he did manage to place a hit with a heavy weapon it was usually quite painfull for my mechs, but not as painfull as it was for him once my mechs started to bore into his internals!

My opponent quickly went from smug ,to surprised, to horrified, to resentfull. Apparently my puny mechs should have just lined up and be taken apart by his powerhouses.


Yeah...When I was regularly playing megamek with people on classicbattletech.com, I got a reputation of really liking fast mechs. I think I lost 1 or two matches out of around 20...I think I pissed people off because I didn't just stand and blast for an attrition battle. I took advantage of my speed and the terrain. Funny thing is, I usually took just regular pilots not veterans or elites like everyone else liked to. Granted, this was all Clantech and clan pilots (4/3 for a regular).


What's the difference between 40k and Battletech @ 2009/04/16 02:35:39


Post by: Mattlov


dragonfire wrote:Well I got to play the basic secinarios in the box. Battletech is ten times as good as 40k!


Damn skippy!

Also, judging by your screen name, the Dragon Fire might be a good 'Mech for you...


What's the difference between 40k and Battletech @ 2009/04/18 23:26:46


Post by: dragonfire


?


What's the difference between 40k and Battletech @ 2009/04/19 00:50:40


Post by: Balance


!


What's the difference between 40k and Battletech @ 2009/04/19 01:05:44


Post by: dragonfire


?!?


What's the difference between 40k and Battletech @ 2009/04/19 01:28:31


Post by: H.B.M.C.


?!?!?


What's the difference between 40k and Battletech @ 2009/04/19 01:50:15


Post by: Ghaz


?!?!?!?


What's the difference between 40k and Battletech @ 2009/04/19 04:56:58


Post by: dragonfire


That is an awsome looking mech!
All right what fraction whould the following lance be of?
Hunchback, Enforcer, Dervish and a vanguard.


What's the difference between 40k and Battletech @ 2009/04/19 04:57:07


Post by: dragonfire


That is an awsome looking mech!
All right what fraction whould the following lance be of?
Hunchback, Enforcer, Dervish and a vanguard.


What's the difference between 40k and Battletech @ 2009/04/19 15:24:53


Post by: Mattlov


dragonfire wrote:That is an awsome looking mech!
All right what fraction whould the following lance be of?
Hunchback, Enforcer, Dervish and a vanguard.


By "vanguard" I assume you mean a scout of some type.

That current lance screams Davion (Federated Suns) with the Enforcer and Dervish. Since they are big fans of the autocannon, the Hunchback works well there too.

The Intro Box doesn't come with any distinctive Davion scouts, so putting the Assassin with them wouldn't be a bad choice.


What's the difference between 40k and Battletech @ 2009/04/19 16:40:14


Post by: dragonfire


sorry the Vindicator.



What's the difference between 40k and Battletech @ 2009/04/19 16:57:06


Post by: skyth


Would still be Davion...Or a Merc unit

Vindicator is a Liao 'mech. Enforcer is a Davion 'mech. Other two are generics.


What's the difference between 40k and Battletech @ 2009/04/19 19:35:26


Post by: dragonfire


Well I like the paint schemes of the Diamond sharks Beta Galaxy and the wolf Dragons Blacken Red.


What's the difference between 40k and Battletech @ 2009/04/20 05:15:45


Post by: H.B.M.C.


Davions have a lot of Liao 'Mechs (or did). Hell, there were so many Ravens in the hands of the Davions after the 4th War that most people assumed it was a Davion design!!!


What's the difference between 40k and Battletech @ 2009/04/20 15:22:39


Post by: Mattlov


H.B.M.C. wrote:Davions have a lot of Liao 'Mechs (or did). Hell, there were so many Ravens in the hands of the Davions after the 4th War that most people assumed it was a Davion design!!!


I don't know how many were intact, though. I'm sure they had plenty of Raven CHUNKS...

In the end, most of those went to the NAIS for study. Very few went back into the field.


What's the difference between 40k and Battletech @ 2009/04/20 15:28:09


Post by: Ghaz


Actually TRO: 3039 makes it clear that many of them went back into service with House Davion:

During the Fourth Succession War, House Davion forces captured many Ravens as they slashed through the Capellan Confederation. Some of these captured BattleMechs were sent to the New Avalon Institute of Science for reverse engineering, but many others were retained to make up combat losses in the units that captured them. The Raven become such a common sight in the AFFS that many civilian observers mistakenly thought the design to be a new Davion ’Mech.


What's the difference between 40k and Battletech @ 2009/04/20 21:14:14


Post by: Orlanth


My take an all in one approach:

Light mech basic concepts.
Light mechs are the cheapest, and normally the fastest. Battletech heavily penalises combining mass with speed, you can have a light unit move fast, or a heavy unit mover slow but the graph for engine mass vs performance is not straight, the bigger the engine you need the less eficient it is. This can result in very fast efficient light designs, and woefully inefficient fast heavy mechs. likewise there are underpowered light mechs with ridiculously small engines.

In general however if you want a light mech your primary asset is the cheap fast engine. The downside is that many compontents such as the gyro and cockpit have a more or less constant size. Once you have accounted for those there is little tonnage remaining for weapons and armour.

Commando
Lyran mech. Though common enough anywhere. Light mechs tend to change hands a lot, something to do with weak leg armour and scouting roles. One of the few mechs to be in continuous mass production due to the near unstoppable Hesperus industrial complex.

Pro: Very good firepower for a light mech, and at 25tons this is one of the lightest.
Con: Lacks jump jets or supreme speed of other light designs.

Spider
Most agile mech in the original game. While the center torso lasers can fire longer than arm mounted weapons in another mech do not get carried away regarding the Spiders 'survivability' if you are taking heavy side torso or arm hits you risk taking heavy leg hits too. Once that happens its game over Spider.

Pro: Exceptionally agile, you can rely on the Spider getting where you want it. Sane options involve objective holding ansd getting behind enemy mechs. The Spider is of most use as a flanking mech against a static defensive line as its jump value of 8 allows it to reach positions other mechs cannot go. its very difficult to design a fortress that is Spider proof.
Con: Cannot do too much when it gets there.

Jenner
The nastiest light mech design. It combines exceptional agility, not quite as good as a Spider but close with limited jump jets and firepower exceeding that of the Commando. Jenner is one of the few designs which has a jump capability but one that is not matched to the maximum capacity dicatated by engine speed. This cuts the juimping ability to a modest 5 but likewise cuts down tonnage allocated to jump jets. Its firepower exheeds its ability to disappate heat but this is offset by the mechs hit and run nature. assuming you run after you hit (generally wise) you have time to cool down after your attack run.

Pro: The best 'backstabber' mech as it combines good mobility with heavy close range firepower. Known for its horribly potent short range alpha strike i.e. fire all weapons now pay later in heat penalty.
Con: Really there isnt one, the Jenner is one of the best desgned mechs in the Inner Sphere. However its still a light mech and cannot take a heavy hit without risk of serious damage. It also has more guns than it can realistically fire.

Panther
An honourary medium mech. At 35tons its still a light, but with the dynamics of a mech heavier design for good and ill. the Panther is one of two light designs to mount a heavy gun, the other being the absent Urbbanmech, and both designs pay to some extent or other with reduced speed. The Panther gets the better deal here as it keeps the firepower and collects passable agility and armour. A highly recommended design. You get a PPC the first of the big guns seen. Good range good damage offset by a large heat penalty and a minimum range penalty. Both downsides are offset, as the Panther is armed with little else and has bonus heat sinks, the first design featured to do so. Thus this mech can fire its man ghun and walk run or jump while still remaining heat neutral. Once an enemy closes the PPC is silenced in favour of an SRM 4 rack.
The Panther is a signiture mech of house Kurita but as a light mech some to change hands so it can be expected to be seen elsewhere. The mech is manufactured on Dieron in a factory within a hollowed out mountain, and has remained on full production throughout the Succession wars and beyond. for this reason and its adaptability house Kurita has been kniown to field formations entirely consisting of Panthers though this is not entirely recommended.

Pro: Very efficient mech offering excellent ranged firepower, decent armour and agility in urban terrain where it can use its jump jets to offset its modest speed.
Con: While this mech can impersonate a heavy mech design and has comperable firepower to some it cannot do so for very long. This mech performs poorly on an open battlefield as it is slow and easy to hit.



Medium mech basic concepts.

Medium mechs are the most common, they are cheap like light mechs but dont die so easy, so they tend to stick around. Medium mechs can have speed, agility, armour and firepower even to the very largest guns, they just cannot have them all at once.

Assassin
A very rare design, never manufactured in great numbers and lacking in direction the assassin struggles to find a true role on the battlefield. Perhaps because it doesnt belong there. The Assassin lives up to its name, it is not as straight up fighter but a harasser in this role it has no peer in the early 31st century, unless you count the LAM's. The Assassin's role is in asymmetrical warfare, if T.E.Lawrence was a mechwarrior - this would be his ride.
The assassin is superemely fast with a movement profile of 7/11/7, only just shy of the Spider. However its 10 tons heavier and thus more expensive and has little more firepower. The big difference is that the medium laser and SRM2 match the Spiders firepower, but are supplemented by something none of the other harasser mechs have, an LRM rack.
The Assassin thus enjoys its reputation of being just about the only mech design to match extreme agility with long range. Think about this a moment. You can dance with the Spider, but there is no need to close range like a Spider or Jenner has to. However now hold this thought, first in order to jump about you have to take a penalty to hit, now you want to engage at longer ranges and suffer a second penalty. This comes to the crunch, the assassin is expensive to account for its fast agile long range firepower but one LRM 5 rack alone is not scary and the mech will have difficulty scoring hits without an elite pilot. In the end you need to take the same risks as a Jenner or Spider pilot, and thus begs the question, why not just take a Jenner instead?

Pro: Can't touch this.
Con: Doesnt drop the hammer.

Cicada
Another Spideresque mech. With a movement of 8/12 it is the fastest mech avilable, matched only by the Spider Ostscout and Locust. However it is heavier than any of those designs is no batter ared and doesnt jump. Now admittedly the locust doesnt jump either but that is an entry level mech half its tonnage. To pull off attacks with a cicada you need tyhe terrain and deployment on your side. Its one thing to have a movement raste of 12 but targeting penalty depends on howe far you actually move, not how hot your engine is running, turns detract from this so to throw enemy gunnery off youir cicade needs good open terrain to run about in. it can work but it is all too easy for an opponent to deploy his mechs in such a way as to prevent an effective attack run.

Pro: Has the speed of a Spider.
Con: Has the weapons of a Spider too, also the armour tonnage and doesnt jump.

Clint
The next two mechs are most 'average' lighter medium mechs. With decent but not excessivbe speed, jump jerts and a reasonable amount of firepower. The Clint introduces us to autocannon, while inefficent due to their tonnage autocannon can throw out reasonable firerpower without clocking up much heat. The Clint mounts the AC/5 and two medium lasers which means that even with the default ten heat sinks it can run or jump and fire all its guns while never overheating. In fact the only way to overheat a Clint is to damage its engine core. firepower is not especially potent, but has a good range selection and with the Clints agility this mech can avoid any fight it cannot win.
A common variant of the Clint the -2R upgrades the AC/5 to a monster AC/10 doubling firepower and earning the design respect, this is offset by the removal of the jump jets, a reasonable trade off.

Pro: Realistic firepower for a 40 ton mech, very good speed and agilty without paying for the excessive engine sizes of the Cicade or Assassin.
Con: The AC/5 is too heavy for its output, the AC/10 has limited ammo and the mech pays for its lack of jump jets is an escape is needed.

Hermes II
Very similar to ther Clint. The Hermes II is a house Marik favourite. The only real difference between the two designs is that the Hermes II replaces one medium laser with a flamer. the mechs are different though, it is not an alternate design, just a near identicle loadout.

Pro: Gives the mech a little more versatility with three different weapons options. The Hermes II is a feared infantry killer for this reason.
Con: As for the Clint, but by and large a medium laser is worth more than a flamer.

Whitworth
The poor mans Catapult, or Archer, like the other fire support mechs the Whitworth is a modest speed, respectable armour mech which mounts a pair of LRM racks backed up by an array of medium lasers. Being the baby of the three the Whitworth only has two LRM10's but with a reasonable ammo capacity for a protracted fight (12 shots per launcher). The Whitworth lacks any additional heat sinks so it cannot fire its lasers in conjunction with its missiles or vice versa. However this is a common feature of all such mechs and not considered a disadvantage of the design as LRM's carry a signficantly punitive short ranged penalty so there is little point in attempting to fire all weapons together.
As the Whitworth is just a scaled down Archer or Catapult performing the same role, is reasonably survivable but not expected to holt the line; it would not disgrace any fire lance - even in an assault regiment.

Pro: Solid design with decent firepower. A team player never to be turned away from anything other than a dedicated fast scout company.
Con: Very poor speed for a mech of its size, can be easy prey to a heavier (and faster!) mech if caught alone.

Vindicator
The quintescential Capellan design, the Vindicator is an attempt to build a one size fits all mech capable of performing pretty much any role. While seen by some as mediocre the Vindicator succeeds at its job. The only role it cannot fulfil is that of fast scout, and the CapCon is not short of Stingers and Locusts for that job. This also means the efficient 45 tons mech can capitalise by taking a modest engine. Nine tons of armour is respectable for a medium, with notably decent rear armour - good for a running battle. The array of a weapons: a PPC, a light LRM rack and two secondary lasers offers a modest firepower output at all ranges. This mech also jumps.
The Vindicator excells at nothing but this is not its role, the Vindicator can be put anywhere, except in a scout role as formentioned and is used as a stopgap for a missing mech in any lance. For this reason a Capellan battallion might find a Vindicator in a garrison, fire, command or H.Q. lance, as and where needed. A dedicated mech would be better, but a Vindicator is much better than the wrong mech. To see the strtength of ther Vindicator you have to understand its role it can be easily outgunned at any ranged bracket by a dedicated design and cannot outrun any mech it cannot outfight. However this is the T-34 of mechs, no Vindicator is designed to fight alone and a full lance of Vindicators working in unison can do every job well.

Pro: Good supplementary firepower at all range brackets. Works well with others of its own kind.
Con: Easy prey if unsupported.

Enforcer
You could call this the Davion answer to the Vindicator, though it predates it. Slightly heavier but of otherwise similar profile in mobility agility and armour. The Enforcer has what the Vindicator lacks, a strong pivotal role. The Federated Suns is not short of assets to use the right tool for ther right job and the Enforcer fits this bill as the principle Davion linefighter. The Enforcer avoids the plethora of dissonant weapons for two simple and effective guns, a large laser and an Ac10. Plus an ity bitty small laser as an afterthought. The two guns (ignore the third) are good for hitting medium range targets with heavy damage, twice. It really doesnt do anything else nor does it need to even assault mechs need to think hard before trying to close with Enforcers.

Pro: This is the Davion Enforcer, and it does exactly what it says on the tin.
Con: While firepower is good it is too slow to dictate a fight by itself. Vulnerable to fast harassers and LRM 'missile boats'.

Hunchback
Here we come to the BIG GUN. Whole three other mechs also carry the potent Ac20 and one of those jumps all three are assault mechs and none are any faster than the Hunchback. At 50tons rather than 80+ there is little reason not to put your faith in this mech to bring the mighty AC/20 to bear.
The Hunchback is a 50 tonner with decent armour but no jump ability and little in the way of secondary weapons. its only job is to get the BFG in range and do some damage. In this role it is extraordinarily successful and the Hunchback design has proliferated throughout the Successor states, everyone wants them noone wants to be in front of them. The secondary lasers have no better range and exist solely as bonus firepower alongside the cannon and for the risky range 7-9 shots you dont want to waste ammo on. However the total lack of firepower beyond range nine plus the reputation of this mech means that many Hunchbacks are targetted and fall before firing a shot. A Hunchback may be brutal, but to survive it must also be subtle, this is not a straight forward linefighter but a reserrve to bring in to finish off a pinned enemy or to hold in ambush.

Pro: 20 points of damage per hit....
Con: Slow/average speed and no firepower beyond speed 9 maximum or 7 effective range.

Trebuchet
A fire support mech in the same role of a Whitworth and co; with two LRM racks backed up by medium lasers. However the Trebuchet differs from the family of fire support mechs in two respects. First the Trebuchet is faster, second it has limited ammo capacity, and without redress in any of the modifications. The Trebuchet enjoysd two LRM15 racks similar in output to the much heavier Catapult however due to its good heat sinks and mobility of 5/8/5 it is encouraged to use the Trebuchet in more aggressive roles than the usual fire support mechs. Also the three medium lasers and the two missile racks can be fire together and still not incur a noticable heat penalty, though circumstances to warrant an alpha strike with this mech would be difficult to engineer, best with a steady shot at ranges 5-9 against a slow moving target.

Pro: Two LRM15's and jump 5, a theoretically potent alpha strike capable mech.
Con: Difficult to use properly, this mech leaves you with the feeling it is capable of so much more than you can coax out of it.

Dervish
Similar to the Trebuchet in that is offers pairs of LRM racks in a non fire support role. Ther Dervish is also similart in that it offers good mobility and a selection of weapons accross the range brackets which unfortunately do not support each other well except by exclusion. However the Dervish does not 'waste' tonnage on heat sinks to attempt to fire incompatible weapons together and only has the basic ten. This gives it enough to fire both LRM10 racks or all its short ranged weapons all the time when standing still, or most of the time when jumping about. This mech cannot alpha strike. The Dervish however has weak armour and must be quick to recognise when it is time to retire from a fight.

Pro: The average mech. Average firepower at all ranges, medium armour and medium mobility, the Dervish can fit in anywhere.
Con: No real disadvantage, limited heat sinks prevent the pilot from attempting feats the mech is otherwise not deisgned to accomplish.


Heavy mech basic concepts.
Heavy mechs are as big as they get before mechs get too big that they must either reduce speed to a crawl or be converted into walking engines. While 55 tons is the true optimal tonnage it is the heavy mechs particualry the heavy 65-75 tonners who rule the battlefield, when the assault mechs are not looking that is.

Dragon
The other signiture kuritas mech. Like the Panther house kurita controls the only factory and it is so well protected there is little anyone can do to stop production. In the case of the Dragon because all com,p[oents of this mech are assembled on Luthien, the Draconis Combine's capital. Also like the Panther the DCMS likes to field lots od Drafgons together, something as whole units.
Now for the downside, this is not a good idea. While the Panther is efficient but slow the dragon is inefficient and reasobably fast, or more to ther point unreasonably fast with its rating 300 engine. After asll if speed was dropped wo the more normal 4/6 for a heavy mech 7.5 tons could be saved for use on armaments.
This is compounded by not equipping the mech with jump jets to capitalise on its speed and the inclusion of the lacklustre Ac/5 as main armament. While such a gun is escusable on the Clint or hermes II the Dragon pays too much for its tonnage to waste eight tons on a gun with not more pentrative power than a medium laser. The Dragon also mounts an LRM10 as its other main weapon and two medium lasers. Note here that one of the medium lasers is rearward firing, the first encountered so far. While rear weapons are a valuable bonus they are of most value to slow assault mechs, not a medium/heavy with a 5/8 speed profile.
there a\re some good points though. Armour is good with far more rear armour than most so this mech can get in close and stay for a fight, though why you would want to witgh the two primary weapons being what they are is another matter. more poiniently the Dragomn is rare in that it encloses ample ammo for each weapon with 24 salvos for the missile launcher and 40 for the autocannon. this is far more than most mechs carry and frankly more than a mech would need in the field. This plus the speed and all round armour leads us to believe the Dragon is a field mech designed for extended periods without support, first in and last out. all this makes sense as the Dragon is a heavy hit and run design, a 60 ton mech performing ac skirmishers role. This makes sense in the background, but does not work well on the tabletop. All in all this is a mech that does not deliver.
However all is not lost, the Dragon is a dead design, by the fourth succession war it was already being replaced by the identicle looking Grand Dragon. This mech replaces the Ac/5 with a PPC, boosting its firepower considerably though giving the mech some heat management difficulties.

Pro: Large ammo bins means there is room to include specialised ammo. can hit and run without tiring or overheating.
Con: A 60ton mech that hits little harder than a Clint is slower and doesnt jump.

Quickdraw
Again this mech mounts a rating 300 engine as does ther Dragon. The engine accounts for a third of the tonnage of the mech on its own. However with the Quickdraw this is not considered a disadvantage, because the Quickdraw jumps. Jump capable heavy mechs are rare and most are slow. This one is not. Armament is similar to most harasser mechs SRM's, medium lasers and the treat for heasvy harasser units an LRM rack. The Quickdraw is the Assasssins elder uglier brother and is much better at the job. like the Sragon the Quickdraw has rear mounted lasers and heavier than usual rear armour but provides more laser coverage giving the mech the ability to deal with any lighter mech that tries to turn the tables on it.
for this reason the Quickdraw has a reputation of a hunter of harasser mechs, if they outmanoeuver one and rear strike they face laser firepower and armour as good as their own, if the Quickdraw gains the initiative it can close with more lasers and an SRM salvo, at long range the Quickdraw sports an LRM10, a weapon more than capable of crippling most light mechs.
Against heavier opponents the Quickdraw fares little better, the Jenner still has more short range forward firepower, but it handles no worse excepting only the top edge of speed.

Pro: Modest but sufficient armour and firepower at all ranges, not neglecting the rear arc. Excellent agility for its size.
Con: Lacks the supreme speed of a heavy harasser unit. However for that you will need to wait until XL engines are available. The damage curve is little better than a light mech.

Catapult
A firm favourite of the Capellans, the Catapult is known for its many many design variants. The defaoult loadout is a standard fire support mech, 4/6 engine reasonable armour and two missile racks backed up by medium lasers. The Catapult differs in that it jumps. This mech can be used in one of two ways, as an all rounder or as a dedicated fire support mech. the default catapult 1C is an all rounder with four medium lasers to back up the LRM racks. Do not make this mistake of thinking this a 'helpless' artillery piece to close with and destroy. This is a 65ton bruiser with decent armour jump jets and four close in weapons systems, the ubiquitous medium lasers. In fact the short ranged fire output exheeds the long range fire output in many respects. This mech has very limited ammo capacity with only eight shots per launcher, in this respect the Catapult is a tactical fire support mech of limited combat duration which swirtches roles as battle progresses to a short range backup infighter. a good choice for a firepower mech in a lance or stand alone company, less effective in larger formations.
However variants exist that upgrade the amount of ammo available, or even the launcher themselves to LRM/20's both at the expence of secondary weaponry. When modified this way the catpult is a fire support mech, pure and only, and is a helpless artillery piece up close.

Pro: Good asll rounder with no real downsides, fearsome firepower at all ranges.
Con: Limited ammo capacity.

JagerMech
Well put it this way, the Jagermech has a huge tonnage allocated to weapons. However it pays for this by having a ridiculously poor armour cover, similar to a light mech half its tonnage and wastes most of the weapons tonnage on largely useless light autocannon.
The only thing good to say about the Jagermech is that it has the opportunity to inflict damage at extreme range and can work well as a vehicle killer immobilisinh heavy tanks with track hits at long range and nabbing swift hovercraft with its long short range bracket. Against mechs though the Jagermech has problems. Two AC/5's offer poor firepower, the two AC/2's on the other hand are a joke. The fact that the mech hasd sufficient ammo to last a long battle is also not relevant as its abysmal armour rating will not permit it to stand up to enemy fire for any length of time.
In fact a Jagermech is prey to any faster mech even lights like the spider who can close to point blank range and engage with equal firepower (the Jagermech has two medium lasers) equal endurance but from a far more agile platform.

Pros: Looks good.
Cons: Everything else.

Grasshopper
The heaviest of the jump capable mechs available in the boxset, the Grasshopper is a beast. the Grasshopper is a mostly laser armed mech of limited speed offset by its jumping ability. Five tons heravier than the atapult and with similar agility the Grasshopper profits by tradeing off the heavy missile racks for a large laser and enough heat sinks to fire all weapons continually. ther Grasshopper also does not lack for armour with a very respectable thirteen tons with ggood all round coverage.
the Grasshopper is a duellist suited to a mobile fight at all ranges with a marked preference for the close in fight. The mech does mount an LRM rack, on the head of all places, however this is mostly for the benefit of the trickshot. The real power comes from five forward mounted lasers including one large laser. The Grasshopper can run and fire all its energy weapons and remain heat neutral, it can jump, alpha strike and still not incur a heat penalty from a cool start. This is an impressive advantage as unlike most designs listed so far its long range firepower directly supplements the short range firepower and can be fired together without wastage.


Assault mech basic concepts.
Assault mechs are reeally in two categories due the the engine considerations. Those that move at speed 3/5 and those that move at speed 4/6 or faster. Engines weigh so much that they can often amount to over half the mass of the mech, one such mech is so overengined that it can only mount light weaponry despite its enormous tonnage, others are more balanced. In any event we will refer to these mechsd as (relatively) fast assault mechs. The one advantage 'faster' assault mechs have is that they are far more likely to be able to get into close combat, in fact many such mechs are better off in melee combat than Heavy assault mechs are the kings of the battlefield, they move 3/5 without exception and mount more weaponry than any other mech. I mean what I say: Kings not queens, queens can go anywhere kings plod along one space at a time.

Awesome
A heavy assault mech and one of the best. Like all heavy assault mechs the awesome survives through its enormous firepower at range and its heavy armour. the Awesome mounts three PPCs and suffient heat sinks it can fire all of them every other turn, cycling one off in between to cool down. While the awesome does have a small laser as a secondary close in weapon it is no deterent, if faced with a close enemy an awesome should readjust its sights and fire anyway, even at point blank range the firepower penalties are better than a long range shot and at range 2 the chances to hit are the same as a medium range target.

Pro: Impressive firepower, range and armour. Does not overheat easily.
Con: Poor accuracy at short range, very slow.

Zeus
A 'faster' assault unit. The Zeus has a large array of weapons and the heat sinks to fire all the front arc weapons together. The three main weapons the missile rack, large laser and AC/5 are all long range weapons, the Zeus can throw down a moderate amount of energy, missile and ballistic weapons down range at the same distant target which should make interesting effects to say the least. while this is no real substitute for an Awesomes three PPC's the Zeus has advantages of its own, the weapons curve does not deteriorate as badly at short range especially as the medium laser can come into play to offset the LRM's. Furthermore the Zeus mounts a rear mounted laser and is faster.
If the Zeus has a downside, other than its price, it is that it lacks the heavy themed firepower of other assault mechs; it has no monster autocannon, it lacks multiple heavy energy weapons. Its firepower is by no means poor but lacks the magic of other assault mechs.

Pro: Good weapons coverage at every range, excellent armour and acceptable mobility.
Con: No real downside, modest firepower for a mech of its size.

Cyclops
As a 'faster' assault mech her Cyclops is a slightly lighter faster variant of the Atlas. It has the AC/20, the LRM launcher SRM launcher and medium lasers profiles are faily similar at first value, and it doesnt suffer from the speed penalty. However there are significant differences, for a start while 4/6 is faster in the case of an mech with an AC/20 it is by no means fast and the missile rack is insufficiently scary in the likelyhood that the Cyclops fails to get in close. This is only the beginning of the problems, while having four tons of AC/20 ammo is a welcome advantage - most designs run out of ammo quickly - the ammo is spread about the torso locations. Furthermore while the torso armour is acceptable the arms are weakly protected and damage easily transfers through to the torso with the possibility of causing a catestrophic ammo explosion. While this is a risk for many mechs the Cycvlops is especially vulnerable.
The Cylops has limited heat sinks, as unlike other autocannon the AC/20 has a large heat output thus it is insufficient to run all the secondary weapons and the heavy autocannon at the same time especially as the Cyclops often has to run to obtain a decent firing range.
On aside, the Cyclops is an odd design because for a number of reasons it is very cheap in terms of Battle Value. the orginal 3025 Cyclops has a lower BV than refited medium designs, let alone heavy or assault mechs, it is even cheaper thasn most 3025 era heavy mechs. Yet for this you get a 90 ton assault mech with a big gun! Note that this advantage does not carry on into its c-bill cost, which is excessive but it does mean the cyclops is a popular choice in points value based games.

Pro: An AC/20 with double the normal ammo capacity, reasonable secondary weapon firepower. Dirt cheap in BV.
Con: Vulnerable weakspots, very limited long range firepower and poor heat management.

Banshee
At 95tons the Banshee should never have been given an engine as large as it has. This was rectificed with the Banshee-S as marginally slower but heavily upgunned variant. However the oringal banshee is what is on offer here. The Banshee for all its faults does have decent armour and enough heat sinks to fire all its guns together. The Banshee has no short range weaponry to speak of unlike the Cyclops but it doesnt really need any. The close range weapons of a Banshee are its fists and feet. A 95 ton mech will bully just about anything in close combat.

Pro: Well armoured but lacklustre and undergunned, the Banshee-E is a poor design. However the Banshee-S is possibly the best mech in the Inner Sphere of the era.
Con: Inefficient monster.

Atlas
Now we get to the big boy of 3025 the mighty Atlas. Mounting the heaviest armour the laergest autocannon, the largest long range and short range missile launchers and an array of secondary lasers. The Atlas has no real weaknesses, the LRM20 provides good long range firepower, the rear mounted lasers and decent rear armour provide good protection against harasser mechs and if anything crosses its front arc in short range will not last long. it can fire all these weapons while running without concern. Furthermore its fists strike as PPC's and its feet kick as a heavy autocannon.
There are some problems, despite the raw power of the Atlas and its ability to run constantly an enemy can still realistically remain outside the lethal range of the Atlas. Furthermore the two tons of ammo for the LRM launcher, while a decent tonnage of ammo for a missile weapon by any regards is insufficient to protect the Atlas if an enemy is determined to engage it at long range with hit and run tactics. For this reason, amongst others every Atlas requires close support, however this is not an issue. The Atlas is a precious precious mech, not to be risked lightly and should never be left alone.

Pro: It's the Atlas! AC/20 and LRM/20 and kick/20.
Con: I suppose its fairly slow, this matters when the LRM runs out.


What's the difference between 40k and Battletech @ 2009/04/21 00:51:17


Post by: dragonfire


wow thats a big list


What's the difference between 40k and Battletech @ 2009/04/21 02:50:06


Post by: Mattlov


All 24 'Mechs in the Intro Box.

Wait until you see the mind-boggling list of EVERY canon 'Mechs variant. We should be at about 2000 or so now.

That doesn't include vehicles, infantry, AeroFighters, DropShips, WarShips...


What's the difference between 40k and Battletech @ 2009/04/21 03:06:03


Post by: Ghaz


The old Force Faction Table pdf weighs in at 121 pages!


 Filename BattleTech Force Faction Table.pdf [Disk] Download
 Description BattleTech Force Faction Table
 File size 379 Kbytes



What's the difference between 40k and Battletech @ 2009/04/21 03:17:58


Post by: H.B.M.C.


And it's out of date and they're updating it still. Big project. Should hopefully be very cool when it comes out.


What's the difference between 40k and Battletech @ 2009/04/21 20:35:01


Post by: P4NC4K3


How much of the following are included in BT?

1) Screaming
2) Pointing
3) Baldness (In the Grim Darkness of the far future, there is only Alopecia!)
4) SKULLZ!


What's the difference between 40k and Battletech @ 2009/04/21 21:24:59


Post by: Mattlov


I provide you with:

PRECENTOR PANTSLESS!!!!!!!!!!

[Thumb - PANTSLESS!!!!.jpg]


What's the difference between 40k and Battletech @ 2009/04/21 22:59:37


Post by: H.B.M.C.


That's about as close as you get to pointing, screaming bald men. And skulls show up, usually on pirate units (ARR!).


What's the difference between 40k and Battletech @ 2009/04/22 01:55:44


Post by: dragonfire


Well I'm glad I got into this game. Now I need to convence my friends to play it.....


What's the difference between 40k and Battletech @ 2009/04/22 11:09:15


Post by: BAWTRM


Well, the Atlas has a skull like head and there's of course the SKULL MECH!!!! http://www.camospecs.com/MiniList.asp?Action=Detail&ID=91


What's the difference between 40k and Battletech @ 2009/04/22 13:16:24


Post by: H.B.M.C.


More 'Punisher', less 'Skull', for my tastes. Nevertheless, the Ursus is a pretty good 'Mech, and if you did see a giant walking skull coming towards you you'd be pretty worried!


What's the difference between 40k and Battletech @ 2009/04/22 21:10:46


Post by: Orlanth


It might be my age but I dont like include much beyond 3050 and try to stick to 3025-3026 for spheroid factions, plus refits. I never liked 2750 much either.

Frankly the vast majority of later designs just look crap, with a few notable exceptions. Give me 3025 or Clan invasion force anyday.


What's the difference between 40k and Battletech @ 2009/04/22 21:36:23


Post by: Mattlov


Orlanth wrote:It might be my age but I dont like include much beyond 3050 and try to stick to 3025-3026 for spheroid factions, plus refits. I never liked 2750 much either.

Frankly the vast majority of later designs just look crap, with a few notable exceptions. Give me 3025 or Clan invasion force anyday.


Nothing wrong with that! I love a good 3025 game. Most fun there is in Battletech.


What's the difference between 40k and Battletech @ 2009/04/23 01:34:48


Post by: dragonfire


clan invasion looks good.



What's the difference between 40k and Battletech @ 2009/04/23 01:55:33


Post by: skyth


I like 3025/Clan Invasion. Those are the mechs I know and love...Especially the old Unseen *pouts*


What's the difference between 40k and Battletech @ 2009/04/23 02:53:40


Post by: Ghaz


Clan Invasion era can get a little unbalanced. It's better if you want to play Clan vs. Inner Sphere to play either the Civil War or Jihad eras.


What's the difference between 40k and Battletech @ 2009/04/24 04:46:07


Post by: sqir666


Although I love Btech, I refuse wholeheartedly to play/acknowledge the Civil War and Jihad Eras.


Also, I wish I could find some other people besides my friends in this city that played some Btech.


What's the difference between 40k and Battletech @ 2009/04/24 04:59:57


Post by: Mattlov


Where are you in Oklahoma?


What's the difference between 40k and Battletech @ 2009/04/24 07:10:12


Post by: sqir666


Mattlov wrote:Where are you in Oklahoma?



Oklahoma City.

As are all of my friends that play Btech.


Right now, we're currently talking about starting a campaign. If we can just get a workable economy.


What's the difference between 40k and Battletech @ 2009/04/24 12:57:33


Post by: Mattlov


Rmemeber if you play on mapsheets you don't NEED any minis. Battletech is NOT a WYSIWYG game, anything you can pu ton the mapsheet that is identifiable and has a facing is good enough.


What's the difference between 40k and Battletech @ 2009/04/24 23:24:03


Post by: skyth


sqir666 wrote:Although I love Btech, I refuse wholeheartedly to play/acknowledge the Civil War and Jihad Eras.


Ditto here. 3055 I can deal with...Anything after that, bah. I don't even like heavy lasers/pseudo-mecha/MRM's, etc...


What's the difference between 40k and Battletech @ 2009/04/25 02:19:39


Post by: sqir666


skyth wrote:
sqir666 wrote:Although I love Btech, I refuse wholeheartedly to play/acknowledge the Civil War and Jihad Eras.


Ditto here. 3055 I can deal with...Anything after that, bah. I don't even like heavy lasers/pseudo-mecha/MRM's, etc...



That's pretty much I don't like those Eras. The other reason why I don't like those Eras, please read the fiction for those Eras and then please tell me what happened to the Clans.

Because everytime I read the fiction for the Civil War/Jihad Eras, I always ask myself these important questions; why aren't the Clans restarting the invasion when the truce ends?Also, why did they just disappear from the Univerese?

Though, maybe that's just me.


What's the difference between 40k and Battletech @ 2009/04/25 02:22:13


Post by: Mattlov


sqir666 wrote:
Because everytime I read the fiction for the Civil War/Jihad Eras, I always ask myself these important questions; why aren't the Clans restarting the invasion when the truce ends?Also, why did they just disappear from the Univerese?

Though, maybe that's just me.


The Great Refusal binds them to the non-invasion (except for the Wolves) set in the terms of those engagements. Since they lost, they are honor bound to agree to it.

Not reading the Jihad era you are missing out on the beatdown the Clans are giving to the Word of Blake AND each other.


What's the difference between 40k and Battletech @ 2009/04/25 03:21:51


Post by: Hordini


I like the clans. Aslo, I'm poasting.


What's the difference between 40k and Battletech @ 2009/04/25 17:25:25


Post by: FoxPhoenix135


H.B.M.C. wrote:BattleTech is a game written by people who care about making a good game.

40K is a game written by people who care about selling models.


QFT, except that it might be said that 40k "is a game written by people who care about selling good models."


What's the difference between 40k and Battletech @ 2009/04/29 09:10:43


Post by: BAWTRM


In regards to a page 2 post about the Dragon Fire mech......

Say what?!!!

And here I thought my universe got skewed with dickgirls, now there's dickmechs!!

They probably have their own share of fans though.


What's the difference between 40k and Battletech @ 2009/04/29 16:39:21


Post by: Mattlov


BAWTRM wrote:In regards to a page 2 post about the Dragon Fire mech......

Say what?!!!

And here I thought my universe got skewed with dickgirls, now there's dickmechs!!

They probably have their own share of fans though.


Yeah, that could have been drawn/sculpted better. But hey, it is still a great 'Mech.


What's the difference between 40k and Battletech @ 2009/06/19 23:10:34


Post by: Darthvegeta800


Hmm referring to a post in this thread...
Why are so many people actually so sceptic/anti Clan. i love the Clans myself.


What's the difference between 40k and Battletech @ 2009/06/20 12:46:55


Post by: Balance


At least when they first premiered it was a really bad example of how to balance a game. The Clan tech was all twice as good as Inner Sphere stuff, and the common system for balancing games in those days was pure tonnage, so the clan rules were kind of broken.


What's the difference between 40k and Battletech @ 2009/06/20 12:49:19


Post by: Darthvegeta800


Aah that can be. I am just looking at them from a fluff perspective. I liked the concept behind them.


What's the difference between 40k and Battletech @ 2009/06/20 15:20:28


Post by: Mattlov


Darthvegeta800 wrote:Aah that can be. I am just looking at them from a fluff perspective. I liked the concept behind them.


I don't mind the Clans, but I don't think a player should learn how to play using them.

I find 3025 games far more entertaining since you have to use more tactics, and can't lean on the technology crutch to get you through combat. Clan vs. Clan combat tends to be very boring to me.


What's the difference between 40k and Battletech @ 2009/06/20 17:39:40


Post by: Darthvegeta800


Hmmm still if i'd get into Battletech, it's the Clans i'd be most interested in.
Bar House Kurita, which was the pseudo oriental faction if memory serves me right?

Edit: Looked at the mini's... they are truly ugly. Though one can't complain too much given the price.

Can i use paypal to order them and how pricey would it be to get the starterbox and rulebook over here?

Also how difficult is it to get into for newcomers?


What's the difference between 40k and Battletech @ 2009/06/20 21:17:06


Post by: Mattlov


Buy a starter box. That is all you need to start playing.

The starter minis are not great, but they are cheap.

After a few games, get Total Warfare (the main rulebook). It looks massive and intimidating, but you will probably never use 80% of the rules in there unless you like a real combined arms feel to your games.


What's the difference between 40k and Battletech @ 2009/06/21 18:16:28


Post by: skyth


Darthvegeta800 wrote:Hmmm still if i'd get into Battletech, it's the Clans i'd be most interested in.
Bar House Kurita, which was the pseudo oriental faction if memory serves me right?



They are the pseudo-Japanese house.

There is also house Liao, which is the pseudo-Chinese house.


What's the difference between 40k and Battletech @ 2009/06/21 20:53:33


Post by: Darthvegeta800


Yap was thinking about the Japanese ones.
^^;

Well i'm heavily considering giving it a try with Summer coming -> hence free time after summerjob.


What's the difference between 40k and Battletech @ 2009/06/23 00:35:01


Post by: H.B.M.C.


I love the Clans - Jade Falcon were my first faction and no matter my loyalty to House Davion, and my love of the Bears and the Draconis Combine, the Falcons are my favs.

But as Mattlov said, I wouldn't try and learn the game using Clan 'Mechs. I cut my teeth on standard 3025 games as it teaches you to appreciate heat, various weapon types, and what speed and armour mean. Once you've got that in the bag, then you can bring the Clans into it, but expect to be shocked - they're hugely powerful and will cut 3025 forces to ribbons if you're not careful about balancing the scenarios.

I do like Clan v Clan engagements though, as they tend to be the most bloody and destructive of the lot (other than Solaris Brawls... those games are great!).


What's the difference between 40k and Battletech @ 2009/06/23 06:44:34


Post by: Darthvegeta800


Aah yes. The arena fights! Those were fun in that Mechwarrior game.


What's the difference between 40k and Battletech @ 2009/06/23 07:33:10


Post by: BAWTRM


Which Mechwarrior game? The Solaris games featured in more than one IIRC


What's the difference between 40k and Battletech @ 2009/06/23 07:40:07


Post by: Darthvegeta800


Aah. Mercenaries. Regretfully it's the only Mechwarrior game i ever got my hands on. Loved it.

Though i remember playing a Mechwarrior game on Playstation a very very long time ago too. It of course did not have the arena and was quite limited in options.


What's the difference between 40k and Battletech @ 2009/06/23 08:27:59


Post by: H.B.M.C.


You mean Mech4:Mercs? Then yes, the Solaris matches in that were loads of fun. The Solaris Map Pack for BTech comes with the maps that those missions are based on, so you can play in the Steiner Colusiem and the Jungle and the Factory. The Factory is one of the most challenging areas to play in. Had a few great games there.


What's the difference between 40k and Battletech @ 2009/06/23 10:06:42


Post by: Orlanth


H.B.M.C. wrote:I love the Clans - Jade Falcon were my first faction and no matter my loyalty to House Davion, and my love of the Bears and the Draconis Combine, the Falcons are my favs.


Seyla, except for the bit about loving the Bears.


H.B.M.C. wrote:
But as Mattlov said, I wouldn't try and learn the game using Clan 'Mechs. I cut my teeth on standard 3025 games as it teaches you to appreciate heat, various weapon types, and what speed and armour mean. Once you've got that in the bag, then you can bring the Clans into it, but expect to be shocked - they're hugely powerful and will cut 3025 forces to ribbons if you're not careful about balancing the scenarios.


To the reader: Actually 3050 vs 3025 without upgrades is about the best game you can get. Start with 3025 get used to the technology then upgrade to lobsidedly with one player using clan forces and the other unupgrades IS. Such fights do occur and because of clan philosophy of warfare are not so much of a push over because the clans reduce their forces accordingly because of their honour code which forces them to match to the rough strength of an opponent in a bidding system.

3025 vs 3050 should be balanced at roughly a star vs a company. This is good as you get to see first hand the relative power of upgraded equipment and also have the closest thing to dispasrate army lists without diversifying into mechs vs vehicles. This fight can also be arranged between the 3025 boxset minis and a proportion of the upcoming 3050 boxset minis.


In any event the biggest shock in Battletech, particularly for a 40k player, and particularly one who thinks as most Dakkaites do is that there is an expectation to take the rough with the smooth, the gun thats 'not worth it' gets to be platyed rather than shelved. A good Battltech player will from timwe to time have to draw a breath and place a crap mech on their side of the table when they have better to play with and can equally afford. If you posted a 40K army list for review and gave enough of your IG grenade launchers you would get rounded on for building a crap list. 'Look at the poor stats of the gun', you need meltas or flamers every time, some will call for plasma. Nearly all will agree that grenades belong in the bin.
With Battletech many of the guns are out and out inferior to others of the same tech level, but do you swap out. No, because it would destroy the internal background balanace of the game.
Be prepared to look at some designs and wonder why they did this and that, and learn to love and hate some combinations. Battletech is about building believable desgins, and that means that design flaws are built in too, and false economies, just like in real military vehicles today.


What's the difference between 40k and Battletech @ 2009/06/23 17:50:05


Post by: Darthvegeta800


I'm about as competitive as a plushie :p
So i don't mind that.I prefer fluffyness in all things and a good story with an edge/air of realism (without going overboard).


What's the difference between 40k and Battletech @ 2009/06/23 18:30:04


Post by: Mattlov


Orlanth wrote:
With Battletech many of the guns are out and out inferior to others of the same tech level, but do you swap out. No, because it would destroy the internal background balanace of the game.
Be prepared to look at some designs and wonder why they did this and that, and learn to love and hate some combinations. Battletech is about building believable desgins, and that means that design flaws are built in too, and false economies, just like in real military vehicles today.


But it is also a great time to beat people using that "inferior" stuff. Very few weapons in Battletech are truly bad, you can always find some use for most of them. Just finding that particular use can be a challenge.


What's the difference between 40k and Battletech @ 2009/06/23 22:20:44


Post by: H.B.M.C.


Even small lasers have a use - that 1 heat can take you to 9 when you've got DHS, activating TSM. Very useful.

MRM10's are junk though. And LB-2X's.


What's the difference between 40k and Battletech @ 2009/06/23 23:57:02


Post by: Orlanth


Small lasers and machine guns are deceptively useful, but only if you take lots of them, most mechs with them only have one, or two in the case of machine guns. Get up to the target in a fast mech and blaze away. Some Locust designs have four small lasers and cause damage to the extent that opponents no longer laugh at them.

The trouble was that unless you played the rule by which machine gun ammo didnt cause ammo explosions they were nearly alwaysd far more trouble than they were worth. You had a weapon that could do 2 pts of damage occassionally to a target at very short range, or 400pts to you. Not good really.


What's the difference between 40k and Battletech @ 2009/06/23 23:58:11


Post by: skyth


Never heard of that optional rule.


What's the difference between 40k and Battletech @ 2009/06/24 00:00:31


Post by: Orlanth


skyth wrote:Never heard of that optional rule.


I think it was Mechforce UK, anyway its that or short load your ammo bins. You wont get more than four or five salvos per MG anyway. Its assinine carrying that much ammo.


What's the difference between 40k and Battletech @ 2009/06/24 00:17:36


Post by: skyth


Yeah, it always amazed me how much ammo you have to carry for MG's.

Granted, I had one mech I designed for cityfightng...60 tonner called the Repressor...10 Machine Guns on it.


What's the difference between 40k and Battletech @ 2009/06/24 00:23:14


Post by: H.B.M.C.


10 Machine Guns? Is that all?



What's the difference between 40k and Battletech @ 2009/06/24 00:36:47


Post by: skyth


This was a level 1 mech. Bringing up a clan mech doesn't help


What's the difference between 40k and Battletech @ 2009/06/24 01:11:45


Post by: H.B.M.C.


That Clan 'Mech would win too.

But look at its damage for a second. Machine Guns aren't very scary - we know that - but 12 of them do 24 damage, paired with a further 14 from the ER Meds and another 5 from the ER Small. Now swap the Lasers for Heavy Lasers. Sure, the 'Mechs going to shut down, but its target will be very dead. Rear armour won't handle that.


What's the difference between 40k and Battletech @ 2009/06/24 01:53:42


Post by: skyth


I've found mechs like that are a crit machine also...


What's the difference between 40k and Battletech @ 2009/06/24 02:55:48


Post by: H.B.M.C.


And very good in mutli-player brawls with Light 'Mechs. Dart around drilling things, then run away for a while, then run back. Meanwhile everyone fights each other, allowing you to get the crit-kills once their armour is gone!


What's the difference between 40k and Battletech @ 2009/06/25 02:10:36


Post by: skyth


I saw that and did a happy dance


What's the difference between 40k and Battletech @ 2009/06/25 11:48:50


Post by: Lagduf


This is an excellent thread.

I've been wanting to get in to Battletech for a long time.

I recently moved and one of the first things I did was seek out a new LGS and lo and behold he had the Classic Battletech Introductory Starter Box! I purchased quickly.

I have more tactical combat board games than I can remember, but Battletech seems really great. But I'm a sucker for games where units have their own sheets with different weapon readouts, armor, etc.


What's the difference between 40k and Battletech @ 2009/06/25 14:31:18


Post by: Darthvegeta800


Well i joined in to.
Put in an order for the starter and some other things.
So i'm eager to try out the system.


What's the difference between 40k and Battletech @ 2009/06/25 16:32:53


Post by: pombe


H.B.M.C. wrote:Big news!!!


Frick-Ing-Awe-Some!

Does this mean they will bring back the minis? OMGOMGOMGOMGOMGOMG.

I'm actually surprised at how happy this news makes me feel. I almost don't feel cynical at the moment.


What's the difference between 40k and Battletech @ 2009/06/30 04:23:28


Post by: H.B.M.C.


More good news:

More good news:

BattleTech Wins Origins Award 29 June 2009

Catalyst Game Labs is pleased to announce that the Origins Award for Best Miniatures Rules was awarded to BattleTech's Tactical Operations (the Advanced Planetary Conquest Rules).

"It's fantastic to win this award," said Randall N. Bills, Managing Line Developer for Catalyst Game Labs. "There was some really heavy hitters in the category this year, including Warmachine...and I love the stuff Privateer press publishes. Great stuff. It's also great to realize that BattleTech has won Best Miniatures Rules 2 years running. For a 25-year-old game that's a great testimony to the community. Thanks to all those that voted for Tactical Operations!"

Catalyst Game Labs would like to congratulate all the Origins Award winners, as well as all those nominated. Thanks for creating great, fun games for us to play!


Seems like BTech 25th is proving to be quite a good one!!!


What's the difference between 40k and Battletech @ 2009/07/01 16:37:26


Post by: beefHeart


House Kerensky approves this message...

I hear Iron Wind works as we speak...


What's the difference between 40k and Battletech @ 2009/07/18 04:11:00


Post by: palaeomerus


I just ordered a starter box and bought four warhammers (the store had three kindsvariants, one of which could be built as either of two variant). I'm just gonna field them as plain old 3025 non-variant warhammers anyway. I'm planning to get a Thunderbolt and three Archers for a fire lance eventually.


What's the difference between 40k and Battletech @ 2009/07/18 05:17:34


Post by: H.B.M.C.


One thing I will say about getting multiples of the same 'Mech is that, unlike Citadel plastic kits, there aren't a lot of options when it comes to making IWM 'Mechs. There are two different Archer models, and the only real choice you have in their construction is how they are waving their arms around. The legs and torsos are set. Same applies the Warhammer, but there are at least 3 different versions of that. It also makes them difficult to tell them apart unless you go and paint each one a different colour.

Plus with several thousand 'Mech variants out there, to me it makes little sense to pick only a few and just take loads and loads of them.

Also, palaeomerus, when you say 3025 Warhammer, keep in mind that even 3025 there were still 4 different variants of the machine, so don't think that they have to all be the same.


What's the difference between 40k and Battletech @ 2009/07/18 06:45:02


Post by: palaeomerus


I didn't say "3025 Warhammer".

I said "" I'm just gonna field them as plain old 3025 non-variant warhammers anyway. " Non-variant means non variant, as in 2 PPCs, 2 medium lasers, 2 small lasers, 2 MG's, and an SRM 6.

I rather like the idea of lances containing similar mechs especially when those mechs are all rounders. How many different mech models there are out there doesn't really enter into it much for me. I'm thinking about the old box set days before the Star League Data Core tech readout and the 3050 readout happened.

I originally played the game out of a box set with identical (four of each) paper counter mechs that you folded and stufferd into plastic clips. I often use note cards and counters for heat and speed and such when playing table top or board games anyway. Telling different models of the same type of mech apart really isn't a big deal.

The Archers I plan to get are the "plain old" version of the (reseen) archers. The 6W variant just looks fugly to me. Not that I wouldn't consider using the original "Destroid Spartan" version if I could find three of them. I'd kind of like the missle bays closed so I may need to get out the green stuff or even the brown stuff.

I'd use the Tomahawk version of the Warhammer too but I already bought the four I have now and I don't know of where to get any of the old ones without paying the out of print nostalgia collector's item tax.

The 2 Warhammer 8K figures (the one with the streak SRM 4 and the heavy PPC's) comes with fixed legs and waist and have a standing pose.

Both the 4L/9S "combo kit" and the plain old vanilla unseen "warhammer" version I bought do not. You have to fix the seperate legs into the waist and then put the feet into a "shoed" base. It's a bit fiddly but I used folded paper as awedge and rubber bands to get them set in a useful position. The pose looks a bit like running but its not a great pose. It'll do I suppose.

I actually like the look of the new Thunderbolt. I wish I could find some reasonably priced "Soltec Roundfacer" Griffins and "Soltec Blockhead" Wolverines though. Those were among my favorites.


What's the difference between 40k and Battletech @ 2009/07/18 22:49:10


Post by: dragonfire


Yeah I've been trying to figure out what mechs to get a warhammer sounds good any suggustens?


What's the difference between 40k and Battletech @ 2009/07/18 23:37:08


Post by: Mattlov


Depends what era you play. Many 'Mechs are not available in earlier part of the timeline.

Anything from the 3025 era is good though, because that stuff is still around through Battletech.

The Inner Sphere split is about 25-35-20-10. That is to say, in a force of 100 'Mechs, 25 will be light, 35 will be medium, 20 will be heavy and only 10 will be assault 'Mechs. That is an old standard of how to build a relatively canon weight force. Obviously, some individual units are different (such as the Davion Assault Guards), but it is hard to go wrong with that breakdown.


What's the difference between 40k and Battletech @ 2009/07/19 00:55:36


Post by: Hordini


What's breakdown for Clan units? Is it pretty similar to Inner Sphere units of 100 mechs or are they organized differently at that level as well?


What's the difference between 40k and Battletech @ 2009/07/19 02:57:13


Post by: H.B.M.C.


palaeomerus wrote:I said "" I'm just gonna field them as plain old 3025 non-variant warhammers anyway. " Non-variant means non variant, as in 2 PPCs, 2 medium lasers, 2 small lasers, 2 MG's, and an SRM 6.


Any particular reason?

palaeomerus wrote:I rather like the idea of lances containing similar mechs especially when those mechs are all rounders.


Then play Draconis Combine. They're known for doing that - whole companies of the same 'Mech. They do use different variants though.

palaeomerus wrote:How many different mech models there are out there doesn't really enter into it much for me.


I'm looking at it from a practicality standpoint. You go out and buy a Lance of Archers. They all look the same. You then take only one variant. So you've got four 'Mechs that visually look the same, who are all armed in exactly the same way. How do you keep track of which is which during the game aside from either painting them all different colours, or remembering the way you stuck the arms on ("The one with his right arm in the air is the commander, the one with his left arm in the air is the 2IC, the one with both arms in the air is waving them like he just don't care!")

palaeomerus wrote:I'm thinking about the old box set days before the Star League Data Core tech readout and the 3050 readout happened.


Yup. And there were 4 different variants of the Warhammer before that happened. It's not like there was one Warhammer and one Warhammer only and then the Data Core happened and suddenly there were dozens. Some 'Mechs had only one or two variants (Atlas had one I believe, Orion maybe had two) where as some had heaps (Wolverine, Griffon, Warhammer, Marauder, etc.). All of them are pre-Data Core.

palaeomerus wrote:Not that I wouldn't consider using the original "Destroid Spartan" version if I could find three of them.


I can't imagine you'll be waiting too long for that. Iron Wind Metals probably has doing a set of the old original 'Mechs as their first priority now. Expect to see new Unseen Warhammers, Marauders and Archers within the next few months (I hope).

palaeomerus wrote:I'd kind of like the missle bays closed so I may need to get out the green stuff or even the brown stuff.


The model has doors for the missile Launchers that I'm sure could allow you to glue them in the closed position.

palaeomerus wrote:I'd use the Tomahawk version of the Warhammer too but I already bought the four I have now and I don't know of where to get any of the old ones without paying the out of print nostalgia collector's item tax.


As I said, don't worry about it. Unseen minis will be back soon.

palaeomerus wrote:The 2 Warhammer 8K figures (the one with the streak SRM 4 and the heavy PPC's) comes with fixed legs and waist and have a standing pose.


Which is probably due to all the complaints about the other two, which are a nightmare to get together. Who ever thought that having hips, separte legs, but feet moulded to a pseudo-hex base was a good idea needs to be shot.

palaeomerus wrote:I actually like the look of the new Thunderbolt. I wish I could find some reasonably priced "Soltec Roundfacer" Griffins and "Soltec Blockhead" Wolverines though. Those were among my favorites.


New Thunderbolt is a huge improvement over the extra-fugly original one. As for the Griffon and the Wolverine, you'll have 'em soon once IWM makes new ones.


Automatically Appended Next Post:
Hordini wrote:What's breakdown for Clan units? Is it pretty similar to Inner Sphere units of 100 mechs or are they organized differently at that level as well?


Very differently:

Inner Sphere:

1 'Mech = 1 'Mech
4 'Mechs = 1 Lance
3 Lances = 1 Company = 12 'Mechs
3 Companies = 1 Battalion = 40 'Mechs (incl. 1 Command Lance)
3 Battalions = 1 Regiment = 124+/- 'Mechs (incl. overall Command Lance, though that can sometimes be a Command Company)

Clan:

1 Point = 1 'Mech (usually - we'll ignore vehicles, infantry and aerospace for this)
5 Points = 1 Star = 5 'Mechs
2 Stars = 1 Binary = 10 'Mechs
3 Stars = 1 Trinary = 15 'Mechs
3-5 Binaries or Trinaries = 1 Cluster = Between 35 'Mechs and 80 'Mechs (incl. Command Star)
3-5 Clusters = 1 Galaxy = Between 110 'Mechs and 405 'Mechs (although it's rare to have a Galaxy that is all 'Mechs)


What's the difference between 40k and Battletech @ 2009/07/19 04:05:17


Post by: dragonfire


WHM-6R but I like the clan version alot, mostly infacte because of pulse lasers. I love pulse laser.


What's the difference between 40k and Battletech @ 2009/07/19 04:54:57


Post by: H.B.M.C.


The Warhammer IIC is an Clan Assault 'Mech. The regular Warhammer is an Inner Sphere Heavy 'Mech - there is no contest.


What's the difference between 40k and Battletech @ 2009/07/19 22:09:41


Post by: dragonfire


Well thats kind of ofbius(?) Clan beats inner sphere every time.


What's the difference between 40k and Battletech @ 2009/07/20 00:16:43


Post by: Hordini


Thanks for the Clan organization info, H.B.M.C., but I was also wondering if there's a normal weight distribution percentage for Clan mech units, like the Inner Sphere's 25-35-20-10 ratio. 25 Light Mechs, 35 Mediums, 20 Heavies, and 10 Assaults. Would the ratio be the same in Clan units?


What's the difference between 40k and Battletech @ 2009/07/20 00:16:51


Post by: palaeomerus


Actually the Inner Sphere gets more and more exclusive and obnoxiously flawed yet still edge blunting stuff as time goes on. And they also tend to get slightly inferior versions of the formerly exclusive clan stuff including battle armor and targetting computers..

Eventually Word of Blake becomes the big bad guy and they operate their mechs in units of SIX and some of their pilots are cyborgs. They manage to pretty much burn down the whole freaking soap opera and leave things at a second sucession war level only with more surviving tech.

Then "Dark Age" happens and I have no idea what that's about except apparently interstellar communication via HPG just ends, Terra becomes the capitol of a Republic made up of most of those worlds close enough to a Successor state border to fight over, most of the clans just leave, and the Free World's league decides to get back together and be a faction again.


What's the difference between 40k and Battletech @ 2009/07/20 02:52:25


Post by: Mattlov


Hordini wrote:Thanks for the Clan organization info, H.B.M.C., but I was also wondering if there's a normal weight distribution percentage for Clan mech units, like the Inner Sphere's 25-35-20-10 ratio. 25 Light Mechs, 35 Mediums, 20 Heavies, and 10 Assaults. Would the ratio be the same in Clan units?


We haven't gotten anything quite as reliable for the Clans, and it can vary wildly between Clans. The Coyotes are known for VERY heavy units, while the Ice Hellions wouldn't touch most assault 'Mechs even if their life depended on it.


What's the difference between 40k and Battletech @ 2009/07/20 04:10:58


Post by: palaeomerus


Also the clans typically have a strong cultural division between their expeditonary fighters (trueborn mech pilots, elementals, and aerospace pilots + expendable auxilliary units made up of freebirths, dishonored, washouts, old guys) who use the expensive omnimechs and omnifighters, and their garrisoners and reservists ( mostly freebirths because dishonored and old trueborns supposedly deserve better) who use mostly plain mechs and vehicles and serve as the non-armored infantry.

So there might be differing philosophies about heavy versus light even within a single clan.


What's the difference between 40k and Battletech @ 2009/07/20 06:32:07


Post by: skyth


Generally, Clans field more heavy mechs than anything else. Granted, this can vary between clans, but it's a good standard.


What's the difference between 40k and Battletech @ 2009/07/20 09:37:40


Post by: Darthvegeta800


The Clans leave in the Dark Age era? Oo; How so?


What's the difference between 40k and Battletech @ 2009/07/20 11:04:26


Post by: H.B.M.C.


We don't know anything about the Clans in the Dark Age era other than:

1. The Ghost Bear Dominion is now the Rassalhague Dominion.
2. Clan Wolf are now the Steel Wolves.
3. Clan Diamond Shark is once again Clan Sea Wolf.
3. The Jade Falcons are still kickin' around.

And... yeah? There's a whole 'War of Reaving' that takes place around the Jihad, but we have no details about what actually happened, only that the Clan homeworlds went 'dark' and no one's heard from them in a while.


What's the difference between 40k and Battletech @ 2009/07/20 13:02:08


Post by: Mattlov


H.B.M.C. wrote:We don't know anything about the Clans in the Dark Age era other than:

1. The Ghost Bear Dominion is now the Rassalhague Dominion.
2. Clan Wolf are now the Steel Wolves.
3. Clan Diamond Shark is once again Clan Sea Wolf.
3. The Jade Falcons are still kickin' around.

And... yeah? There's a whole 'War of Reaving' that takes place around the Jihad, but we have no details about what actually happened, only that the Clan homeworlds went 'dark' and no one's heard from them in a while.


A couple corrections there...

The Rasalhague Dominion is a combination of the Clan Ghost Bear and the Free Rasalhague Republic. It is the only nation to have Clanners and Inner Sphere folk living peaceably side by side.

Clan Wolf is the same. The Steel Wolves were an off shoot faction that eventually became 2 mercenary groups, the Wolf Hunters (led by Anastasia Kerensky) and another group I don't remember the neame of.

The Diamond Sharks are again Clan Sea FOX.


What's the difference between 40k and Battletech @ 2009/07/20 13:49:30


Post by: Mmm...Pi


Mattlov wrote:
Hordini wrote:Thanks for the Clan organization info, H.B.M.C., but I was also wondering if there's a normal weight distribution percentage for Clan mech units, like the Inner Sphere's 25-35-20-10 ratio. 25 Light Mechs, 35 Mediums, 20 Heavies, and 10 Assaults. Would the ratio be the same in Clan units?


We haven't gotten anything quite as reliable for the Clans, and it can vary wildly between Clans. The Coyotes are known for VERY heavy units, while the Ice Hellions wouldn't touch most assault 'Mechs even if their life depended on it.


The clans tend to have a bigger concentration in the medium and heavy weight classes, a general breakdown I'd say being similar to 10/40/30/10. Several clans have preferences that change this ratio, such as the Coyotes being more into assault class, while the Ice Hellions prefer lights. Otherwise most clans seem to stick primarily to the heavy-medium/light-heavy line.

By the way, though I stuck to it for the sake of comparison, 25/35/20/10 is 90, not 100.


What's the difference between 40k and Battletech @ 2009/07/20 14:19:21


Post by: Darthvegeta800


H.B.M.C. wrote:We don't know anything about the Clans in the Dark Age era other than:

1. The Ghost Bear Dominion is now the Rassalhague Dominion.
2. Clan Wolf are now the Steel Wolves.
3. Clan Diamond Shark is once again Clan Sea Wolf.
3. The Jade Falcons are still kickin' around.

And... yeah? There's a whole 'War of Reaving' that takes place around the Jihad, but we have no details about what actually happened, only that the Clan homeworlds went 'dark' and no one's heard from them in a while.


Steel Wolves... that sucks... a lot.
And poor Ghost Bears! :p

Homeworlds? The initial planets they came from? How much contact did the Clans have with those?
And how strong/developped/important were they before this 'War of Reaving' nonsense?


What's the difference between 40k and Battletech @ 2009/07/20 14:32:45


Post by: Mattlov


THe Homeworlds are the orginal 5 Pentagon Worlds and the attneding 15 or so planets settled by the Clans after the Exodus and ensuing Exodus Civil War in the late 2700's. Until the Clan Invasion of 3050 the Clans obviously talked to each other quite a bit. It wasn't until the Jihad and the War of Reaving (starting in 3067) that contact diminished between the Invading Clans and the Home Clans.

The Clans were a very important part of the story line, one of the primary focal points since their introduction in 3052. Since then it was the primary goal of most of the Inner Sphere powers to stop them and force them out of Inner Sphere space.

As to how powerful they were, here is a comparison:

In 300 years of the Succession Wars only the most recent (the 4th Succession War) saw any real change from the beginning. It saw significant damage to the Capellan Confederation, which lost more than 100 worlds.

So 300 years saw about 150 planets actually change hands.

FOUR Clans (out of 18) took more than 200 Inner Sphere worlds from three serpate nations in less than 2 years. WHen they attacked, they would literally send 15 to 20 'Mechs with a few squads of Elemental Battle Armor against entire Inner Sphere REGIMENTS.

And win. With almost no losses.

The Clans were THAT badass when they showed up.

In the following years, the Inner Sphere closed the technological gap a bit and losses became less extreme, but the Clans still have better equipment and better warriors.


What's the difference between 40k and Battletech @ 2009/07/20 16:07:04


Post by: palaeomerus


The Dark Age also has clan Nova Cat who are ruling a chunk of the Draconis Combine as vassals to the Coordinator and their split off group the Spirit Cats who are out helping folks, and looking for some world their Kahn saw in a vision.

And there is a Clan protectorate as well that looks like an ad hoc nation where clanners can live and say "Quiaff without getting beat up in alleys for it.

Smoke Jaguar is thought to have been utterly destroyed after Operation Bulldog.

But there are what...16 clans remaining at the end of the Jihad storyline(Wolverine was destroyed, Widowmaker, Burrock, and Mongoose were absorbed) ?

Dark age only accounts for five of them. (Jade Falcons, Wolf, Ghost Bears, Nova Cats, and Sea Fox) Of those the Jade Falcons are invading to take advantage of the HPG network going down, and the Sea Fox(formerly Diamond Shark) clan are basically are flying around in their giant cargo flotillas selling/trading stuff door to door at the planets they pass and moving freight for customers.

During the 3050 invasion BTW the clans were greatly aided by their Warships, which were rare in the inner sphere, and their omnifighters. Most of their conquests were in the Draconis Combine, the Lyran half of the Federated Commonwealth, and the newly seceded Rasalhague republic.

Fun fact: Rasalhague is a real star system with a traditional Arabic name that means "the face of the snake charmer" just like the Batman villain's name "Ra's Al Gul" means "face of the undead cannibal monster" or as DC comics puts it "head of the demon". Rasalhague is not a made up Scandanavian name that is supposed to sound Swedish or Danish or Norwegian.

Algol means "the demon" and the star was thought to be sort of evil and to preside over bad things when it shines prominently in the night sky. People noticed that it "winked" at them (or dimmed) about everyt three days and that creeped them out so they made up stories about it.


What's the difference between 40k and Battletech @ 2009/07/20 20:29:04


Post by: Darthvegeta800


I'm starting to see why so many people are negative about the Dark Age etc.

Currently are the 2 strongest Clans still Jade Falcon and Wolf? I believe they were when i first looked into the Battletech storyline many many many years ago.

Also got confirmation that my Battletech order is underway. So i hope to get it in the coming days.
Huzzaaah!


What's the difference between 40k and Battletech @ 2009/07/20 23:56:00


Post by: H.B.M.C.


A lot of negativity towards Dark Age stems from how it was introduced.

BattleTech has thrived on the fact that it's a living, breathing universe where things change and time passes. Unlike 40K, where the doomsday clock is always set at one minute to M.42 and nothing ever changes, BattleTech has changed a lot since it's 3025 roots. The 'current' date in BTech is 3076, so that's 50 years of history that has been played out over the past 25. We've had time to see things develop, characters be introduced, have their stories, and die, factions rise and fall, and major changes to the universe.

Dark Age didn't do that. Dark Age just sprung up out of no where and was forced upon players. One minute we had reached the end of the FedCom Civil War and were awaiting the next step in BTech and then BAM, it's 3130, all your fav characters are either dead or in old folks homes, all the factions are different, there was something called the Jihad, and you just have to accept it. Oh, and BTW, here's a Clicky game for you to play.

There's nothing inherently wrong with the Dark Age storyline - I think it's quite an interesting place and I'm looking forward to the storyline getting there - but it's the method in which it was introduced that alienated so many long-time players. No explanations were given as to what happened, it was just 'this is what is - deal with it!'.

The side effect of all this was that it put a stigma on the Jihad, something that they had planned before FASA decided to shut its doors and Weisman took over. I think the Jihad is a great storyline, and I'm really enjoying it even though I know how it ends. I didn't always think that though. Being one of the many, many BTech fans alienated by Dark Age's introduction, the Jihad was simply a means to a bad end. Jihad automatically leads to Dark Age, Dark Age = bad, therefore Jihad also = bad. Of course, now that we've been given the time to go through this, and have spent the past few years moving from the 3067-3069 mark all the way through to 3076, it's far, far better than I imagined. We're getting to see things develop, rather than just having a massive paradigm shift with no explanation.

Now I don't mind factions changing - in my time the Fed Suns became the Fed Com and then went back to being the Fed Suns, we've seen ComStar split, the FWL disassemble itself, and an entire chunk of the IS get eaten by the Clans - so I don't really mind the 'Steel Wolves' or the change to Sea Fox, the Republic of the Sphere, or all the other Dark Age-y things. As long as we get the time to explore them and their origins, rather than just having everything dumped on us at once, it should be fine.

The question now is what will Catalyst do between the end of the Jihad and the HPG Blackout. The Jihad ends in 3081 (-ish). The Blackout doesn't happen for another 50 years. So what will they do?


What's the difference between 40k and Battletech @ 2009/07/21 01:43:10


Post by: robertsjf


Mattlov wrote:FOUR Clans (out of 18) took more than 200 Inner Sphere worlds from three serpate nations in less than 2 years. WHen they attacked, they would literally send 15 to 20 'Mechs with a few squads of Elemental Battle Armor against entire Inner Sphere REGIMENTS.

And win. With almost no losses.

The Clans were THAT badass when they showed up.


That is a bit of a simplification. Let me ask you this: Where did the Clans strike from and where were the bulk of the Inner Sphere's armies? The Clans concentrated force and chewed up and spit out a bunch of worlds that had only been garrisoned against Pidly Periphery Pirates (say that 3 times fast) with rear echelon type folks. Plus, I'm going to echo that the Clan's aerospace assets are what really won it for them.


What's the difference between 40k and Battletech @ 2009/07/21 02:39:05


Post by: Mattlov


robertsjf wrote:
Mattlov wrote:FOUR Clans (out of 18) took more than 200 Inner Sphere worlds from three serpate nations in less than 2 years. WHen they attacked, they would literally send 15 to 20 'Mechs with a few squads of Elemental Battle Armor against entire Inner Sphere REGIMENTS.

And win. With almost no losses.

The Clans were THAT badass when they showed up.


That is a bit of a simplification. Let me ask you this: Where did the Clans strike from and where were the bulk of the Inner Sphere's armies? The Clans concentrated force and chewed up and spit out a bunch of worlds that had only been garrisoned against Pidly Periphery Pirates (say that 3 times fast) with rear echelon type folks. Plus, I'm going to echo that the Clan's aerospace assets are what really won it for them.


True, but how often would you take on 5 times your force as the ATTACKER and walk away with a complete victory. Sheer weight of numbers has an advantage unless the opponent is that much better than you. Which the Clans were at the time.

The Clans did not have, nor have they ever had an advantage in Aerospace assets. While they had WarShips, they did not use them because the Inner Sphere didn't have any. In fighter combat the Inner Sphere could hold their own against the Clans because the Inner Sphere held the skill edge there.


What's the difference between 40k and Battletech @ 2009/07/21 03:56:36


Post by: robertsjf


Mattlov wrote:While they had WarShips, they did not use them because the Inner Sphere didn't have any.


uh, Turtle Bay?


What's the difference between 40k and Battletech @ 2009/07/21 04:50:11


Post by: Mattlov


robertsjf wrote:
Mattlov wrote:While they had WarShips, they did not use them because the Inner Sphere didn't have any.


uh, Turtle Bay?


That was a different reason. The Jags got pissed because the populace wouldn't stop rebelling. The WarShip did not fire on legitimate military targets, it just leveled a city. And that was the only time a WarShip saw combat outside of the death of ilKhan Showers.


What's the difference between 40k and Battletech @ 2009/07/21 07:11:53


Post by: Darthvegeta800


Hmm quite interesting.
Though i think i'll focus on the early and the Clan Invasion era. More than enough fluff to explore there before i dip into later eras.


What's the difference between 40k and Battletech @ 2009/07/21 08:48:19


Post by: H.B.M.C.


And the good news is Catalyst is about to reveal their new boxed sets - the 25th Anniversary box, which should come with new plastics of all the unseens, and the Clan box, which comes with 15 of the original 16 invasion-era Omni-Mechs.

Those two boxes combined with the standard Intro Box will give you enough 'Mechs to last a long, long time.


What's the difference between 40k and Battletech @ 2009/07/21 15:53:04


Post by: Balance


Was the clan advantage as described above (I.E. Outnumbered 5-1 when taking a planet) intended to in part represent the mobility advantage an attacker in orbit would have? I.E. the defender has 50 mechs but needs to spread them around several hot-spots, possibly on several continents, so it's not as big a deal for the 10 clan mechs to pick a single critical point to focus on.

I've also assumed that 'conquered' in the BT universe often just means that certain chokepoints are controlled: the capitol, any startports, and similar. There's still going to be a lot of guerilla fighting if the natives are capable.


What's the difference between 40k and Battletech @ 2009/07/21 18:33:25


Post by: Darthvegeta800


H.B.M.C. wrote:And the good news is Catalyst is about to reveal their new boxed sets - the 25th Anniversary box, which should come with new plastics of all the unseens, and the Clan box, which comes with 15 of the original 16 invasion-era Omni-Mechs.

Those two boxes combined with the standard Intro Box will give you enough 'Mechs to last a long, long time.


Yes sounds great.


What's the difference between 40k and Battletech @ 2009/07/21 18:53:42


Post by: pombe


H.B.M.C. wrote:And the good news is Catalyst is about to reveal their new boxed sets - the 25th Anniversary box, which should come with new plastics of all the unseens, and the Clan box, which comes with 15 of the original 16 invasion-era Omni-Mechs.

Those two boxes combined with the standard Intro Box will give you enough 'Mechs to last a long, long time.


NEW PLASTICS OF THE UNSEEN?!?!

OMG.

Catalyst is bringing Happy back.


What's the difference between 40k and Battletech @ 2009/07/21 19:45:10


Post by: Mattlov


That isn't confirmed, but hoped for by a lot of people.


What's the difference between 40k and Battletech @ 2009/07/21 23:35:57


Post by: robertsjf


Balance wrote:I've also assumed that 'conquered' in the BT universe often just means that certain chokepoints are controlled: the capitol, any startports, and similar. There's still going to be a lot of guerilla fighting if the natives are capable.



"conquered" meaning all the enemy can scrape together is scarecrow infantry. Guerillas can still strike at softer targets, but with aerospace assets under control it would be difficult to mass enough troops to potentially do any significant damage on a planetary scale....


What's the difference between 40k and Battletech @ 2009/07/22 04:29:07


Post by: Mattlov


Balance wrote:Was the clan advantage as described above (I.E. Outnumbered 5-1 when taking a planet) intended to in part represent the mobility advantage an attacker in orbit would have? I.E. the defender has 50 mechs but needs to spread them around several hot-spots, possibly on several continents, so it's not as big a deal for the 10 clan mechs to pick a single critical point to focus on.


Nope. The Clans were really ballsy sons-of-bitches and TOLD the defenders before hand where they were landing, and politely (for a Clanner) asking what the planet was defending with. It is a Clan ritual called batchall designed among the Clans to limit casualties by having a small number of units fight away from an objective for control of it. The Clanners then bid among themselves for the right to take the objective with as little force as possible and still gain victory. Very glorious, honorable, and ballsy. Stopped working as well when the Inner Sphere just lied to them about what was on planet...

So no. They would land, see the Inner Sphere forces and beat the Holy gak out of them. Hard and fast.


I've also assumed that 'conquered' in the BT universe often just means that certain chokepoints are controlled: the capitol, any startports, and similar. There's still going to be a lot of guerilla fighting if the natives are capable.


The people of the Battletech universe are pretty jaded. On some border worlds, they almost don't care how the fight turns out. It is just a change of flags, currency, and government forms. Also, guy with pistol of rifle, even with a dozen of his closest buddies, aren't much of a match against a 'Mech.


What's the difference between 40k and Battletech @ 2009/07/22 12:51:15


Post by: Balance


Mattlov wrote:
Balance wrote:Was the clan advantage as described above (I.E. Outnumbered 5-1 when taking a planet) intended to in part represent the mobility advantage an attacker in orbit would have? I.E. the defender has 50 mechs but needs to spread them around several hot-spots, possibly on several continents, so it's not as big a deal for the 10 clan mechs to pick a single critical point to focus on.


Nope. The Clans were really ballsy sons-of-bitches and TOLD the defenders before hand where they were landing, and politely (for a Clanner) asking what the planet was defending with. It is a Clan ritual called batchall designed among the Clans to limit casualties by having a small number of units fight away from an objective for control of it. The Clanners then bid among themselves for the right to take the objective with as little force as possible and still gain victory. Very glorious, honorable, and ballsy. Stopped working as well when the Inner Sphere just lied to them about what was on planet...

So no. They would land, see the Inner Sphere forces and beat the Holy gak out of them. Hard and fast.


Huh. I didn't know that... To be honest, that makes the Clans sound a bit 'cheesy as designed' but admittedly the ER weapons were a big advantage.

One thing that has always been jarring about Battletech for me is the idea that a planet can be 'defended' or assaulted by a miniscule number of mechs. No matter how big they are, it's just the ability to actively cover land mass!

I can completely accept that many worlds, specifically border worlds, don't care about changes of allegiance. Very reminiscent of historical periods where allegiances, even religious, would change based on the last army that came through the area, and definitely fits the 'pseudo-feudal' feel of BT. I'm surprised the Clans would get the same effect, as their culture seems much more focused on submitting to rule by the warriors than the IS cultures.


What's the difference between 40k and Battletech @ 2009/07/22 13:07:03


Post by: Mattlov


The Clans had a really HOLY CRAP feel to them. Most of the planets taken wanted to fight back, and many did in very small, relatively pointless ways.

It was the WAY the Clans did it. Nobody fought a battle like that. It was silly to CHOOSE face to face assaults as the way of fighting. 'Mechs were too precious to waste like that.

Add to the fact that Elementals scared the bejeesus out of people and you can pacify some people really quickly.


What's the difference between 40k and Battletech @ 2009/07/22 14:11:50


Post by: Darthvegeta800


I saw the Elementals mentions elsewhere to. What exactly are those?


What's the difference between 40k and Battletech @ 2009/07/22 14:35:30


Post by: H.B.M.C.


Elementals were the original battle armoured infantry units in BTech. Coming in little squads of five and armed with 'Mech scale weapons (the smallest ones - Machine Gun, Flamer, ER Small Lasers and SRM2's) and having enough armour to survive hits from things like Medium Lasers, they became wel known for their swarm and leg attacks, where a squad of them could bring down a 'Mech many times their own weight. They were crazy effective, and as they could be carried into combat via hand-holds on Omni-Mechs, a Clan 'Mech could race in, drop off a Point of Elementals, and then continue fighitng. The Inner Sphere had nothing like them, and regular infantry were just no match for them.

It was a dramatic shift in the way infantry were used in the BattleTech universe and now, nearly 30 years on, everyone has their own form of BattleArmour.


What's the difference between 40k and Battletech @ 2009/07/22 15:03:04


Post by: beefHeart


pombe wrote:
H.B.M.C. wrote:And the good news is Catalyst is about to reveal their new boxed sets - the 25th Anniversary box, which should come with new plastics of all the unseens, and the Clan box, which comes with 15 of the original 16 invasion-era Omni-Mechs.

Those two boxes combined with the standard Intro Box will give you enough 'Mechs to last a long, long time.


NEW PLASTICS OF THE UNSEEN?!?!

OMG.

Catalyst is bringing Happy back.


This is what happens when the Fans keep a game alive for decades. God I love Battletech...


What's the difference between 40k and Battletech @ 2009/07/22 15:26:37


Post by: Mattlov


H.B.M.C. wrote:
It was a dramatic shift in the way infantry were used in the BattleTech universe and now, nearly 30 years on, everyone has their own form of BattleArmour.


But the Elemental is still the gold standard to which all other Battle Armor is judged. It really is an excellent all around design.


What's the difference between 40k and Battletech @ 2009/07/22 17:06:57


Post by: Darthvegeta800


Finally my order arrived. The Kurita and Davion minipack, starterbox, Sword and Dragon and the advanced rulebook.
^^; i'll have reading to do! And people to harass with questions on the rules!


What's the difference between 40k and Battletech @ 2009/07/22 18:52:35


Post by: Mattlov


Seriously, go to www.classicbattletech.com and get on the forums. You will get a LOT more people answering questions.


What's the difference between 40k and Battletech @ 2009/07/23 02:40:44


Post by: Hordini


Mattlov wrote:Seriously, go to www.classicbattletech.com and get on the forums. You will get a LOT more people answering questions.



It's always nice to get some Battletech action on Dakka though...


Maybe we should try to get some of the CBT.com guys to post here.


What's the difference between 40k and Battletech @ 2009/07/23 09:04:48


Post by: Darthvegeta800


Yeah i'm already there, i was semi-joking. ^^
I'm also on the Dutch site of Battletech.


What's the difference between 40k and Battletech @ 2009/07/23 14:57:34


Post by: H.B.M.C.


Latest info seems to indicate that the 25th Anniversary box will have the 24 'Mechs from the original Introductory Boxed Set, plus high quality plastic miniatures for four of the Unseen - smart money's on a Warhammer, Battlemaster, Marauder and Phoenix Hawk.


What's the difference between 40k and Battletech @ 2009/07/23 15:06:34


Post by: Darthvegeta800


So basically it'll be the starterset with a few extra minis?
Any info on what the Clan Box will have?

Been reading the Quick Start rules and will try the starter scenario tonight with my brother.
The rules all are sensible so far. Though it may take some getting used to. As i'm more accustomed to WH40K, VOID 1.1, Anima Tactics etc which are non hex/non turning around orientated.


What's the difference between 40k and Battletech @ 2009/07/23 15:27:30


Post by: Mattlov


Darthvegeta800 wrote:
Any info on what the Clan Box will have?


15 of the original 16 Clan Omnis (no Dasher/Fire Moth) and 5 Points (bases) of Elementals.


Been reading the Quick Start rules and will try the starter scenario tonight with my brother.
The rules all are sensible so far. Though it may take some getting used to. As i'm more accustomed to WH40K, VOID 1.1, Anima Tactics etc which are non hex/non turning around orientated.


Just remember it doesn't take many 'Mechs for a good game. You can have a lot of fun with just a lance (4 'Mechs) on each side.


What's the difference between 40k and Battletech @ 2009/07/23 15:30:47


Post by: Darthvegeta800


Yup. Don't plan to use more early on. Heck i may try a few games with just 2-3 on each side until me and my brother master the rules.


What's the difference between 40k and Battletech @ 2009/07/23 15:53:07


Post by: Mattlov


2 on 2 is a good game too. I'd recommend staying with the Medium weight stuff to start with. Enjoy balance before moving to ridiculous speed or firepower.


What's the difference between 40k and Battletech @ 2009/07/23 16:57:39


Post by: Darthvegeta800


Okies will do! Thanks for the advice.


What's the difference between 40k and Battletech @ 2009/07/23 20:22:52


Post by: Hordini


So the 25th anniversary set, is it just a box of mechs? Or will it also include quickstart rules and maps and stuff?


What's the difference between 40k and Battletech @ 2009/07/23 21:52:25


Post by: robertsjf


Hordini wrote:So the 25th anniversary set, is it just a box of mechs? Or will it also include quickstart rules and maps and stuff?


assuming they follow the standard model, it should have maps and rules. The boxed set should be an "Everything you need to start playing" sort of affair.


What's the difference between 40k and Battletech @ 2009/07/23 22:08:39


Post by: Hordini


So maybe it would be better to wait and just get the 25th anniversary box, rather than pick up the current starter box?

Is there any info on when the 25th anniversary and Clan boxes will be released? Sometime this year I guess?


What's the difference between 40k and Battletech @ 2009/07/23 23:53:16


Post by: Darthvegeta800


I was told to buy the current one. As the release date may be still quite a while away. And given the price i could just as well pick it up again later for extra mini's.


What's the difference between 40k and Battletech @ 2009/07/23 23:56:20


Post by: robertsjf


Well, you buy the boxed sets for the mechs. This current boxed set has 24, which would cost $240.00 for the metal equivalents. Granted, the plastic is a little bendy, but at 1/6th the cost of metal, that's fine. The only reason to wait would be if there was going to be alot of duplication between the mech types, and even then it wouldn't be a tragedy to get multiples of a single mech.

So I think you should go ahead and pick up the current boxed set and enjoy some Btech while waiting for the latest boxed sets to be produced, neither of which have I seen a release date for.


What's the difference between 40k and Battletech @ 2009/07/24 00:10:55


Post by: Mattlov


It is probably a safe bet the 25th Anniversary box will come out at GenCon.

I can almost guarantee it will be this year...


What's the difference between 40k and Battletech @ 2009/07/24 00:36:06


Post by: H.B.M.C.


I'd get all three:

Current Intro
25th Ann
Clan

You've then got a reinforced Battalion of Inner Sphere 'Mechs (4 Companies + Command Lance), and a full Trinary of Clan 'Mechs (including one Nova of 5 'Mechs and 5 Points of Elementals).

The plastic miniatures aren't the highest quality in the world, but really that doesn't matter. Aside from a few bigger mould lines here and there they look good once painted, and with two of each type you can paint one set one colour and the other set another colour and have two distinct forces. With 67 'Mechs to start with you'll be playing a lot of games before you even think about buying another 'Mech.

As for what scenario to start with, the Introbox's scenario is a good one - Cicada & Enforcer vs Hermes & Hunchback. It's the one I first played and it changed the way I viewed the game completely - I played the side with the Cicada, but thought it was 'crap' because it had low armour and pathetic guns. I quickly learnt what speed in BTech was all about, and the Cicada is now one of my fav 'Mechs. In the Introbox, the Cicada config they give you for the demo scenario is simply the best Cicada variant ever made - decent armour, speedy, and great firepower. You'll respect what it can do by the end.


What's the difference between 40k and Battletech @ 2009/07/24 02:30:07


Post by: Mattlov


I remember starting with the 3rd Edition box, in a game that was Wolverine/Stinger vs. Griffin/Wasp.

I have hated the Wolverine since that first game.


What's the difference between 40k and Battletech @ 2009/07/24 03:18:16


Post by: H.B.M.C.


What did it do to you?


What's the difference between 40k and Battletech @ 2009/07/24 03:27:38


Post by: Mattlov


H.B.M.C. wrote:What did it do to you?


I had the Wolverine.

And it sucked. HARD.

I see this Griffin running around, blasting me with a PPC, and all I got is this dinky AC/5. Sure, if I get close I can do some more damage, but then that damn PPC can't miss!

I know there are other variants. But I never use a Wolverine unless I am forced. In fact, I almost never use the "Classic 55-tonners" because I don't really like any of them.


What's the difference between 40k and Battletech @ 2009/07/24 04:19:11


Post by: H.B.M.C.


That's a shame, because there are some very good versions of the Wolverine. Not so much the Shadowhawk or the Griffin, but the Wolverine definitely.


What's the difference between 40k and Battletech @ 2009/07/24 06:33:13


Post by: Darthvegeta800


H.B.M.C. wrote:I'd get all three:

Current Intro
25th Ann
Clan

You've then got a reinforced Battalion of Inner Sphere 'Mechs (4 Companies + Command Lance), and a full Trinary of Clan 'Mechs (including one Nova of 5 'Mechs and 5 Points of Elementals).

The plastic miniatures aren't the highest quality in the world, but really that doesn't matter. Aside from a few bigger mould lines here and there they look good once painted, and with two of each type you can paint one set one colour and the other set another colour and have two distinct forces. With 67 'Mechs to start with you'll be playing a lot of games before you even think about buying another 'Mech.

As for what scenario to start with, the Introbox's scenario is a good one - Cicada & Enforcer vs Hermes & Hunchback. It's the one I first played and it changed the way I viewed the game completely - I played the side with the Cicada, but thought it was 'crap' because it had low armour and pathetic guns. I quickly learnt what speed in BTech was all about, and the Cicada is now one of my fav 'Mechs. In the Introbox, the Cicada config they give you for the demo scenario is simply the best Cicada variant ever made - decent armour, speedy, and great firepower. You'll respect what it can do by the end.


How is speed best used in this case? It seems good to move to cover, gain a 'hard to hit' bonus etc. But with crap guns... what's the use? Or is it due to good range? (haven't got the sheet with me here or i'd check)

Yesterday i did a one on one. Was hilarious. :p My Hunchback. (i think it was the hunchback -> humanoid one with a heavy las, small las and an autocannon) was pulverized for the most part.
Trying out the rules i ran forth as did my brother but only then i realized the difference in armaments. Exchanging fire my brother quickly gained the upperhand. All my hits were on his torso but he pretty much brought my head to 1 point, destroyed an arm, severely damaged another arm and a leg. Plus left and right torso halves went bye bye too. I backed away and was almost gone from the table while backstepping, when i fired a last shot with my autocannon. Hit the torso again and wrecked his mech! Hilarious.

My impression of the game was good so far i think i'll ask my brother to do do a 2 vs 2 before trying out the extended rules.

Small side question. In Total Warfare, am i correct that the basic rules are also included in it. Basically it has all the advanced rules but also the 'normal ones'?


What's the difference between 40k and Battletech @ 2009/07/24 09:14:41


Post by: H.B.M.C.


Darthvegeta800 wrote:How is speed best used in this case? It seems good to move to cover, gain a 'hard to hit' bonus etc. But with crap guns... what's the use? Or is it due to good range? (haven't got the sheet with me here or i'd check)


Speed means higher target numbers. The faster you go, the harder it is for them to hit you. The Cicada has a movement of 8/12, it's one of the fastest 'Mechs around and really damnd fast for a Medium 'Mech. Let's assume for a second that you move 12 in a straight line - that's a +4 modifier right there. So if your opponent has Gunnery 4, he's at 8 To Hit before you even factor in the range between you, whether he moved or not, and any cover that might be there.

Now speed is no substitute for armour - a Dasher moving 20 hexes in a single turn, granting it a +5 modifier, will die horribly if an AC/20 slug hits it anywhere - but if you don't have much armour, speed is what you need to survive. Slow things with long-ranged weapons should be sitting in cover. Fast things, regardless of whether they have good armour of not, should be moving.

Now let's take a look at the Cicada. The original version presented in the 4th Edition Intro Rules was CDA-2A Cicada. 8/12 movement, only 64 points of armour, and packing 2 Medium Lasers and a Small Laser. It was a slash-attack 'Mech, run past, fire guns, run away, come back in for another pass next turn. In the current Introbox, the one you have, the Cicada is the CDA-3MA Cicada. It retains it's 8/12 movement, has over twice the armour (136), keeps both Medium Lasers, upgrades te Small Laser to a Small Pulse Laser and gains a Snub-Nosed PPC, one of the coolest BTech weapons they've invented in a while. Best of all, the 'Mech is heat neutral. It's total weapons heat from an Alpha Strike is 18, and running it maxes out at 20 heat, which is exactly what its 10 Double Heat Sinks can handle. This machine is dangerous. It's downside is that it has an XL engine, and you'll understand why that can be a liability when you start using critical hits and internal system damage, but aside from that one minor point, this machine is a major improvement over every version of the Cicada to come before it.

You don't even need to move the full 12 to get that +4 modifier with the Cicada. You only need to move 10, so you can actually use your last three hexes of movement (10, 11 and 12) to move into a Heavy Woods, which grants a +2 modifier. So that's a +6 (!) modifier before they factor in range, their own movement and any other cover that might be there. And all you suffer for that is a +2 for running.

Darthvegeta800 wrote:Yesterday i did a one on one. Was hilarious. :p My Hunchback. (i think it was the hunchback -> humanoid one with a heavy las, small las and an autocannon) was pulverized for the most part.


I think you're thinking of the Enforcer. Enforcer has a heavy autocannon (AC/10), Large Laser and a Small Laser, and can jump. The Hunchback can't jump, but has two Medium Lasers, a single Small Laser and a super-heavy autocannon (AC/20).

Darthvegeta800 wrote:Trying out the rules i ran forth as did my brother but only then i realized the difference in armaments. Exchanging fire my brother quickly gained the upperhand. All my hits were on his torso but he pretty much brought my head to 1 point, destroyed an arm, severely damaged another arm and a leg. Plus left and right torso halves went bye bye too. I backed away and was almost gone from the table while backstepping, when i fired a last shot with my autocannon. Hit the torso again and wrecked his mech! Hilarious.


That's what happens! 'Mechs are tenacious things. I once had a Ryoken, a Clan Omni-Mech and easily my fav 'Mech in the whole game (also one of the best 'Mechs in the game, and probably the best Medium 'Mech ever conceived), have one side of its body torn off. I lost my UAC20, my engine took two hits so I was generating 10 extra heat per turn, and I was surrounded, quite literally, but about 8 other 'Mechs. I kept going, ignoring them all to focus on the target I had chosen. I hunted that 'Mech down, despite taking even more firepower, and killed it. Next turn I ran into a really big Assault 'Mech and died horribly, but I had killed my target heroically, and even managed to kill a Commando in a single shot (UAC20 + Commando = Dead Commando).

Darthvegeta800 wrote:My impression of the game was good so far i think i'll ask my brother to do do a 2 vs 2 before trying out the extended rules.


As I said, try out the actual demo mission with the quick-start record sheets they give you - Hunchback + Hermes vs Cicada + Enforcer. It's a good game, and will teach each player the value of different types of weapon systems, movement modes, and the roles of armour vs speed.

Darthvegeta800 wrote:Small side question. In Total Warfare, am i correct that the basic rules are also included in it. Basically it has all the advanced rules but also the 'normal ones'?


What you have with the Intro Box is both the 'quick start' rules and the standard rules of 'Mech combat in BTech (so internal structure, critical hits, advanced weapons and so on). Total Warfare has all of that, plus it expands everything in the introbox rules by including vehicles, infantry, battle armour, protomechs, aerospace, heaps of more advanced weapon systems and things like that.


What's the difference between 40k and Battletech @ 2009/07/24 09:36:49


Post by: Darthvegeta800


Aah well we did the startup scenario. But i believe it only spoke of position the first 2 mechs. In any case we'll do a 2 vs 2 soon.

So with the speedy one it's best to run, shoot, run away next turn, shoot, run away. And if possible try to move into a forest and let him them come?

We'll expand towards Davion and Kurita. Given the fact i love the DC fluff and the fact we have the 4 set boosters and the book that comes with it.

I do have a question in regards to that. i'm very fond of painting and after a few games i plan to do just that. Question is... what would be a good division for the minis. Which would best go to Kurita and which to Davion, to avoid unbalancing things option-wise for one side.

Thanks for all the info btw!


What's the difference between 40k and Battletech @ 2009/07/24 09:50:50


Post by: H.B.M.C.


That's a more difficult question.

This topic's come up about a dozen times over on the CBT.com boards, so I'll let Mattlov handle this one.

*puts up the Mattlov Signal*

Shouldn't be long.


What's the difference between 40k and Battletech @ 2009/07/24 11:06:23


Post by: Darthvegeta800


Had another question too.
What decals would be best to buy for the factions of Sword and Dragon.
In the book itself it looks like Sorenson's Sabers don't use their own emblem (with the explosion) on their mechs, just the DC symbol and that of the 5 the Sword of Light.
Fox's Teeth however just use the Davion emblem and their own symbol but not that of 7th Crucis Lancers.

Is this correct?


What's the difference between 40k and Battletech @ 2009/07/24 11:59:04


Post by: H.B.M.C.


That I can answer, or at least point you in the right direction.

You want to find out the correct paint and symbol schemes? CamoSpecs is the place to go. They've got virtually every unit in the game painted up in some form or another, and include all their insignias and whatnot.

As for the decals themselves, Fighting Pirannha have just about everything you can think of.


What's the difference between 40k and Battletech @ 2009/07/24 13:43:03


Post by: Darthvegeta800


Well i know both sites. Plan to buy the decals from Pirannha.

But Camospecs and Sword and Dragon seem somewhat contradictory in the emblems used.
The Sabres seem to vary in which combination is used.
And on Camospecs the regimental symbol is not seen on the Tooth's. In fact in the booklet they just seem to wear the Fox Tooth symbol and the basic Davion symbol.


What's the difference between 40k and Battletech @ 2009/07/24 13:59:22


Post by: H.B.M.C.


That could be because McKinnon's Raiders are an independant command, so while they are technically part of the regiment, they don't operate under its authority and can essentially do what they want (or whatever the First Prince tells them to do).


What's the difference between 40k and Battletech @ 2009/07/24 14:51:28


Post by: Darthvegeta800


*nods*
So basically... for them i just order whatever i feel like?

For the Fox's Teeth: The unit tooth emblem and the davion emblem decals.

For the Sabres: Kurita emblem, 5th Sword of Light AND unit decals (if there are any as i don't see the explosion symbol of the Sabres available on that site)


What's the difference between 40k and Battletech @ 2009/07/24 16:25:56


Post by: Spacemanvic


Question:

I have some mechs that are about 20 years old, from Fasa. Are they compatable with Iron Wind or the Starter set miniatures? Im seriously thinking about getting my lance back out, maybe drag my kids along (were having a BLAST with my old copies of MW3 and 4 on local and LAN play). Are the Iron Wind metals better quality than the old FASA ones? The plastic on the Fasa minis is sxtremely brittle (maybe even a blue resin instead of plastic?). After 20+ years of sitting on my shelf just base coated, I just finished airbrushing my 1:32 scale Madcat, will have to post pics when Im done adding badges etc.

Cool to see Battletech becoming popular again!


What's the difference between 40k and Battletech @ 2009/07/24 17:06:12


Post by: H.B.M.C.


A lot of IWM models are just Ral Partha moulds the IWM got wen Ral Partha went out of business, so essentially the same. There are BTech minis that I own that are almost as old as I am!!!

If you can put up pics of the ones you have, I'm sure we can identify them.


What's the difference between 40k and Battletech @ 2009/07/24 18:46:17


Post by: Spacemanvic


LOL, I wont have any problems IDing them. Ive had them for 20 odd years. Just hoping that when placed on the table, they will be to scale.

Cant believe that at 39, Im looking to get back into Battletech LOL.....


What's the difference between 40k and Battletech @ 2009/07/24 23:00:11


Post by: Mattlov


I answer the Mattlov Signal!

Dividing the Intro 'Mechs into Davion and Kurita is easy for most of them:

Davion: Spider, Cicada, Vindicator, Enforcer, Dervish, JagerMech, Atlas,

Kurita: Commando, Jenner, Panther, Clint, Whitworth, Dragon, Catapult, Zeus, Banshee,

The other ones are either not common to either, or common enough to both that you should be able to pick among them to balance each other out.

Other: Assassin, Hermes II, Hunchback, Trebuchet, Quickdraw, Grasshopper, Awesome, Cyclops,

As you see, the Davions have the heavier stuff from the box, while the Kuritans have a lot of speed. So there is still some choice there.



I have some mechs that are about 20 years old, from Fasa. Are they compatable with Iron Wind or the Starter set miniatures? Im seriously thinking about getting my lance back out, maybe drag my kids along (were having a BLAST with my old copies of MW3 and 4 on local and LAN play). Are the Iron Wind metals better quality than the old FASA ones? The plastic on the Fasa minis is sxtremely brittle (maybe even a blue resin instead of plastic?). After 20+ years of sitting on my shelf just base coated, I just finished airbrushing my 1:32 scale Madcat, will have to post pics when Im done adding badges etc.


Other than the intro box everything is pewter (we stopped making lead stuff). The most recent minis have started to trend larger, but if you play on a mapsheet it isn't an issue. The old FASA 3rd Edition plastics are actually vinyl, which is why they suck so bad.


What's the difference between 40k and Battletech @ 2009/07/25 02:31:00


Post by: skyth


Mattlov wrote:I answer the Mattlov Signal!

Dividing the Intro 'Mechs into Davion and Kurita is easy for most of them:

Davion: Spider, Cicada, Vindicator, Enforcer, Dervish, JagerMech, Atlas,

Kurita: Commando, Jenner, Panther, Clint, Whitworth, Dragon, Catapult, Zeus, Banshee,

The other ones are either not common to either, or common enough to both that you should be able to pick among them to balance each other out.

Other: Assassin, Hermes II, Hunchback, Trebuchet, Quickdraw, Grasshopper, Awesome, Cyclops,



I kind of disagree on some of the mechs I also base on 3025 tech

Spider: Anyone pretty much
Cicada: More known as a Marik Mech. Both houses are equally distant.
Vindicator: Liao mech, more likely to be found in a Davion unit than Kurita unit.
Enforcer: Davion mech
Dervish: Either could have, but more known as a Davion mech
Jagermech: Davion mech
Atlas: Anyone can have pretty much.
Dragon: Kurita mech
Commando: Steiner mech. Either could have.
Jenner:Kurita mech
Panther:Kurita Mech
Clint: This is more known as a Marik mech if memory serves. Either could have.
Whitworth: Generic mech, but more of a Kurita mech
Catapult: Generic mech, but I would put in the Kurita side
Zeus: Steiner mech. Either could have
Banshee: Steiner mech. Either could have
Assassin: Generic mech
Hermes II: Marik Mech. Either could have.
Hunchback: Generic mech
Trebuchet: Generic mech, but I would put more on the Kurita side
Quickdraw: Generic mech, but more of a Kurtia
Grasshopper: Generic mech
Awesome: Generic mech
Cyclops: Generic mech

My thoughts:
Kurita: Spider, Jenner, Panther, Clint, Whitworth, Trebuchet, Dragon, Quickdraw, Catapult, Grasshopper, Cyclops, Banshee
Davion: Commando, Cicada, Assassin, Hermes II, Vindicator, Enforcer, Hunchback, Dervish, Jagermech, Zeus, Awesome, Atlas

One thing to consider: Davions like Autocannons(especially, 2 and 10 class), Kurita likes PPC's and LRM's.


What's the difference between 40k and Battletech @ 2009/07/25 03:35:56


Post by: Ghaz


H.B.M.C. wrote:A lot of IWM models are just Ral Partha moulds the IWM got when Ral Partha went out of business, so essentially the same.

Yes, they're the same. Mike Noe, the founder of Iron Wind Metals was the general manager at Ral Partha so they're the same moulds Partha was using.


What's the difference between 40k and Battletech @ 2009/07/25 14:51:50


Post by: Spacemanvic


SWEET!

What about the Mechwarrior clix models? My local shop only carries Clix Mechwarrior, none of the Catalyst lab stock. How out of "scale" are the Clix models?


What's the difference between 40k and Battletech @ 2009/07/25 16:49:32


Post by: H.B.M.C.


They're big. The infantry, as it happens, are perfect scale, but the rest are a little big. And most of them are pretty ugly too.


What's the difference between 40k and Battletech @ 2009/07/25 19:14:07


Post by: Mattlov


Spacemanvic wrote:SWEET!

What about the Mechwarrior clix models? My local shop only carries Clix Mechwarrior, none of the Catalyst lab stock. How out of "scale" are the Clix models?


Battletech theoretically scales at about 1/285 or 1/300, while the click version is about 1/144.

So click versions are generally about twice the size, but some are upwards of 3 times the size of the pewter version.


What's the difference between 40k and Battletech @ 2009/07/25 21:34:29


Post by: Ghaz


Also note that a fair number of the plastic clix 'mechs have not made their 'in-universe' debut yet.


What's the difference between 40k and Battletech @ 2009/07/26 02:18:09


Post by: Durandal


Mattlov wrote:
Achilles wrote:And it shows in the 'classic' robot jox look of the battletech minis.

If you want a good Mecha game... play Heavy Gear.


I can't describe how heavily I am mocking you right now.

Battletech is THE gold standard of small scale mecha combat games. When you have a game that is 25 years old now and had ONE major rules update, you are doing pretty darn well for yourself.

We also have suspender-wearing men with Jerry Garcia beards behind us. We cannot fail.


Except for the early designs being either shameless ripoffs of Robotech and other famous mechs, or hideous boxes drawn by 8th graders. And just because it had one rules update does not equal good. The rules have lots of holes, just like in the first edition where you could build a clan mechwarrior who could not be hit by any innersphere mechs if he ran, but could hit them back.

I would say Battletech has an interesting background and rules that allow lots of customization and campaigns, where as 40k is more heavy into the army vs. army aspect with no RPG elements.


What's the difference between 40k and Battletech @ 2009/07/26 03:18:46


Post by: Ghaz


And of course one could claim that Heavy Gear is a ripoff of Armoured Trooper VOTOMS just as easily. Whatever...


What's the difference between 40k and Battletech @ 2009/07/26 03:29:21


Post by: Nurglitch


Given the two images that you've linked to, it's a much more spurious claim than pointing out that four Battletech 'Mech are photocopies of Macross Valkyrie variants.


What's the difference between 40k and Battletech @ 2009/07/26 03:41:20


Post by: Ghaz


Not really. FASA claims they had the rights to use those images whereas I'm assuming the DP9 didn't get the rights to make their 'gears look so much like the VOTOMS. Either claim is suprious and getting quite old and tiresome.


What's the difference between 40k and Battletech @ 2009/07/26 06:00:57


Post by: dragonfire


As I type this I'm playing 3 green triaing scenarios in a row.(I'm playing against myself) In the first game The Hunchback charged the Enforcer, which did nothing but blaze away at the Hunchback. The Enforcer missied alot. The Hunchback blew the Enforcer to bits with it's AC 20. In 2 hits it killed it! The seconed game I changed tactics, This time I would run and gun. I'n the seconed game the Hunchback nailed the Enforcer with it's last AC 20 slug bringing the it's total win's to 2. In the third game the Enforcer blew the AC20 off the Hunchback The Enforcer than shot it to pieces. 2-1 Things I learened today 1.AC 20's are scary! 2. Speed=Life but dosen't replace armor. 3.AC 20's are scary! I love Battletech!


What's the difference between 40k and Battletech @ 2009/07/26 08:10:40


Post by: H.B.M.C.


Durandal wrote:Except for the early designs being either shameless ripoffs of Robotech and other famous mechs...




In order for something to be a 'ripoff', there has to be intent behind it. You have to intend to rip something off. In BattleTech's case they knew they were designs from other various Japanese sources because they were lisenced from these sources. It's really bloody difficult to rip something off when you've been given permission to copy it.

Nurglitch wrote:Battletech 'Mech are photocopies of Macross Valkyrie variants


They were the exact same artwork because they were meant to be the exact same artwork. Why do people still have trouble with this concept?


What's the difference between 40k and Battletech @ 2009/07/26 09:18:40


Post by: Darthvegeta800


Not to mention WH40K borrows heavily from a lot of things though indirectly. (regarding a prior comment)
Everything is inspired by other things.
Though the Unnamed would be a bit over the top had it been intentional. But if it's legal i can live with it. Command Pod from Robotech actually kinda suits the setting.


What's the difference between 40k and Battletech @ 2009/07/26 10:08:49


Post by: H.B.M.C.


And it's a moot point anyway because they now hold the lisence to those images again.


What's the difference between 40k and Battletech @ 2009/07/26 14:40:55


Post by: Mattlov


dragonfire wrote:As I type this I'm playing 3 green triaing scenarios in a row.(I'm playing against myself) In the first game The Hunchback charged the Enforcer, which did nothing but blaze away at the Hunchback. The Enforcer missied alot. The Hunchback blew the Enforcer to bits with it's AC 20. In 2 hits it killed it! The seconed game I changed tactics, This time I would run and gun. I'n the seconed game the Hunchback nailed the Enforcer with it's last AC 20 slug bringing the it's total win's to 2. In the third game the Enforcer blew the AC20 off the Hunchback The Enforcer than shot it to pieces. 2-1 Things I learened today 1.AC 20's are scary! 2. Speed=Life but dosen't replace armor. 3.AC 20's are scary! I love Battletech!


Yes, the AC/20 is a great equalizer. Get a Hunchback to short range against ANYTHING and the target worries about it. A LOT.


What's the difference between 40k and Battletech @ 2009/07/26 17:47:03


Post by: dragonfire


Any tips for geting friends into Battletech?


What's the difference between 40k and Battletech @ 2009/07/26 18:35:41


Post by: Mattlov


Really? Just show them the game, and point out some strong points of the system.

1. Doesn't require much to play. Minis aren't even necessary.

2. Rules aren't going to change every couple years.

3. Units you buy right now will still be good in 20 years. If they used to play, everything they had is still perfectly viable.

4. RPG elements. You can make it a very personalized game, and have character advancement and personality.

5. It is EASY. Sure, there is a big scary rulebook. But unlike most games, you can ignore 80%+ of it if you only play 'Mech vs. 'Mech. To-Hit numbers are easy to calculate, with just simple math.


What's the difference between 40k and Battletech @ 2009/07/26 21:16:27


Post by: Nurglitch


H.B.M.C:

So, does Ironwind Metals have a license to produce the 'Unseen'? What does that mean for the 'Re-seen' that they produced lately. I found the latter much more 'Battletech-esque' than the Harmony Gold Macross and Votoms mechas.


What's the difference between 40k and Battletech @ 2009/07/26 21:32:51


Post by: Mattlov


Nurglitch wrote:HA! Answer steal!

So, does Ironwind Metals have a license to produce the 'Unseen'? What does that mean for the 'Re-seen' that they produced lately. I found the latter much more 'Battletech-esque' than the Harmony Gold Macross and Votoms mechas.


IWM does not YET have the license to produce the Unseen that we know of. The whole process has been kept pretty quiet to even the Demo Team.

The Reseen will stay around. Think of them as the 3060+ version of them. The Unseen were on the battlefield for the first few hundred years of 'Mech combat, and even in 3070+ they can still be found.

The Reseen are the designs of Vicore Industries to capitalize on those chassis and improve or refurbish them.


What's the difference between 40k and Battletech @ 2009/07/26 22:20:55


Post by: dragonfire


Problem 1 friend dosn't want to try it what do I do. Besiedes tieing him to a chair and forcing him to watch barney for 12 hours.


What's the difference between 40k and Battletech @ 2009/07/26 22:31:17


Post by: H.B.M.C.


I suggest forcing him to watch Barney for 12 hours then whilst feeding him a mix of pure adrenalin and cocain for that entire time.

When he comes off the high, tell him that the only way to get back to normal is to play BTech with you. Then let him win.


What's the difference between 40k and Battletech @ 2009/07/26 23:01:17


Post by: Mattlov


dragonfire wrote:Problem 1 friend dosn't want to try it what do I do. Besiedes tieing him to a chair and forcing him to watch barney for 12 hours.


Make a deal. Tell him you will try something he wants to do if he will try Battletech.


What's the difference between 40k and Battletech @ 2009/07/27 07:37:08


Post by: palaeomerus


You don't want to force someone into a recreational activity. That is a certain way to summon the fail whale.



What's the difference between 40k and Battletech @ 2009/07/27 14:48:20


Post by: Darthvegeta800


Got my hands cheaply on Battlespace, the third edition rpg book and the third edition Battletech box for 20 euros from someone i know that no longer plays.
Apparently i now have a horde of 'unseen' LOL.

In any case, how good is Battlespace? And what's the opinion on the Mechwarrior RPG?


What's the difference between 40k and Battletech @ 2009/07/27 16:03:53


Post by: dragonfire


Thanks Mattlov, and if not


What's the difference between 40k and Battletech @ 2009/07/27 20:55:20


Post by: Mattlov


Darthvegeta800 wrote:Got my hands cheaply on Battlespace, the third edition rpg book and the third edition Battletech box for 20 euros from someone i know that no longer plays.
Apparently i now have a horde of 'unseen' LOL.

In any case, how good is Battlespace? And what's the opinion on the Mechwarrior RPG?


Battlespace is out of date. Total Warfare covers Fighter and DropShip combat. WarShip combat is covered in Strategic (or is it Interstellar?) Operations.

The Mechwarrior RPG is on the verge of becoming obsolete with the new version due out hopefully by the end of the year. Depending on the version it is either a D6 RPG or a D10 version.


What's the difference between 40k and Battletech @ 2009/07/28 14:56:23


Post by: beefHeart


I just received the "Tactical Operations" book and my brain is spinning with campaign ideas!


What's the difference between 40k and Battletech @ 2009/07/28 19:23:20


Post by: Mattlov


beefHeart wrote:I just received the "Tactical Operations" book and my brain is spinning with campaign ideas!


Yeah, there are just idiotic amounts of options in TacOps.


What's the difference between 40k and Battletech @ 2009/07/28 20:19:17


Post by: dragonfire


So besiedes heat I've got the basic's down, so besides total warfare what do you sugguset next for clans as most of my favorite mechs (Timber Wolf) for exampele are clans.


What's the difference between 40k and Battletech @ 2009/07/28 21:52:52


Post by: Mattlov


Pick up TRO: 3050 Update.


What's the difference between 40k and Battletech @ 2009/07/28 22:34:49


Post by: dragonfire


Thanks. One more thing can you tell me more about Clan Jade Falcon, Clan Ghost Bear and Clan and Clan Star Adder?



What's the difference between 40k and Battletech @ 2009/07/28 23:33:21


Post by: beefHeart


Check out http://www.sarna.net for any and all info on BT factions...


What's the difference between 40k and Battletech @ 2009/07/29 00:28:09


Post by: dragonfire


Thanks I did and the Star Adders are by far my favorite.


What's the difference between 40k and Battletech @ 2009/07/29 03:49:36


Post by: H.B.M.C.


beefHeart wrote:I just received the "Tactical Operations" book and my brain is spinning with campaign ideas!


Campaigns? You should get a hold of Strategic Operations. That book is worth it for the full set of Repair, Rearm, Refit and Salvage rules - perfect for a campaign.


What's the difference between 40k and Battletech @ 2009/07/29 04:17:19


Post by: Octavius Widowmaker


Try Max tech it is alot better than Tacops and Strategic Operations.I have a large number of the original FASA campaign and tech readouts.Try not to get involved with Dark Age or Jihad.IMO they do not even exist.


What's the difference between 40k and Battletech @ 2009/07/29 05:16:50


Post by: H.B.M.C.


Octavius Widowmaker wrote:Try Max tech it is alot better than Tacops and Strategic Operations.




Umm... MaxTech is old, and virtually everything in it is updated and added to in TO and SO. How is it 'better'?

Octavius Widowmaker wrote:Try not to get involved with Dark Age or Jihad.IMO they do not even exist.


They do. The BTech universe is a universe that moves forward. It's been doing that since the 4th War, and it won't stop. Live with it.


What's the difference between 40k and Battletech @ 2009/07/29 05:29:06


Post by: Octavius Widowmaker


H.B.M.C. wrote:
Octavius Widowmaker wrote:Try Max tech it is alot better than Tacops and Strategic Operations.




Umm... MaxTech is old, and virtually everything in it is updated and added to in TO and SO. How is it 'better'?

Octavius Widowmaker wrote:Try not to get involved with Dark Age or Jihad.IMO they do not even exist.


They do. The BTech universe is a universe that moves forward. It's been doing that since the 4th War, and it won't stop. Live with it.


It stopped moving forward the moment they destroyed it with the Jihad sorry.The Jihad was a way to explain the clix game which failed and put out new models in that "age" of BT.Besides Dark Age is crap.Have not lost a game yet playing against the junk it has using good old 3050 tech.


What's the difference between 40k and Battletech @ 2009/07/29 06:40:41


Post by: Darthvegeta800


H.B.M.C. wrote:
Octavius Widowmaker wrote:Try Max tech it is alot better than Tacops and Strategic Operations.




Umm... MaxTech is old, and virtually everything in it is updated and added to in TO and SO. How is it 'better'?

Octavius Widowmaker wrote:Try not to get involved with Dark Age or Jihad.IMO they do not even exist.


They do. The BTech universe is a universe that moves forward. It's been doing that since the 4th War, and it won't stop. Live with it.


Actually he doesn't. He can just game in pre-invasion and invasion times for instance.
I'm a big SW fan. But i hate the new novels, Force Unleashed and pretty much everything post Remnant era bar perhaps the Legacy comics. I ignore them. And i don't rp in those eras usually.
One games what one wants.


What's the difference between 40k and Battletech @ 2009/07/29 09:03:51


Post by: H.B.M.C.


Octavius Widowmaker wrote:It stopped moving forward the moment they destroyed it with the Jihad sorry.




You sound like those grognards who go on about how the Clans ruined the game.


Octavius Widowmaker wrote:The Jihad was a way to explain the clix game...


It wasn't actually. The Jihad predated ClickTech.

Octavius Widowmaker wrote:...which failed...


Can't argue there. Weisman did alienate his fanbase.

Octavius Widowmaker wrote:and put out new models in that "age" of BT.


Not sure what you mean here. Please elaborate.

Octavius Widowmaker wrote:Besides Dark Age is crap.Have not lost a game yet playing against the junk it has using good old 3050 tech.


Well that's got little to do with Jihad or Dark Age-era 'Mechs and more to do with the players.


What's the difference between 40k and Battletech @ 2009/07/29 12:58:20


Post by: skyth


Hey, as far as I am concerned, the universe is still in the year 3058


What's the difference between 40k and Battletech @ 2009/07/29 20:38:47


Post by: robertsjf


H.B.M.C. wrote:
Octavius Widowmaker wrote:It stopped moving forward the moment they destroyed it with the Jihad sorry.




You sound like those grognards who go on about how the Clans ruined the game.


They did!

I'm teasing, but that's the beauty of BT. You can play any Era you want, like historicals! Panzers ruined wargaming so I'm only going to play Napoleonic!


What's the difference between 40k and Battletech @ 2009/07/29 20:49:20


Post by: Mattlov


skyth wrote:Hey, as far as I am concerned, the universe is still in the year 3058


Yeah, but the FedCom Civil War is such a great time for combat!


What's the difference between 40k and Battletech @ 2009/07/29 21:13:52


Post by: palaeomerus


I'd say the universe kept moving. In Dark Ages you have claws as a new mech melee weapon, giant 'larger than 100 ton' three legged battlemechs, wings on mechs and all kinds of other new junk. Battle armor is much more common too.

Now it seems that military fusion engines got rare (so they could justify making you "enjoy" all the industrial mechs you get in the random packs) but technology doesn't appear to have stagnated too much.


What's the difference between 40k and Battletech @ 2009/07/30 02:55:21


Post by: skyth


Mattlov wrote:
skyth wrote:Hey, as far as I am concerned, the universe is still in the year 3058


Yeah, but the FedCom Civil War is such a great time for combat!


Maybe, but it's to the point that I don't recognize the mechs and there is all this new tech that I don't want to have to deal with...


What's the difference between 40k and Battletech @ 2009/07/30 10:10:47


Post by: H.B.M.C.


New tech? Do you realise that from a weapon perspective virtually nothing has changed in BTech for years? The closest we got to a weapon revolution was the advent of the Snub, Light and Heavy PPCs.

Most of the 'new' tech remains optional/non-tourney legal, sitting in optional rulebooks.


What's the difference between 40k and Battletech @ 2009/07/30 14:29:04


Post by: skyth


Snub nosed PPC's, RAC's, MRM's, IS ER ML/SL's, ATM's, Protomechs, Stealth armor, Light Gauss rifles, Heavy Laser, Variant ammo types for AC's, IS Ultras/LB's other than 5/10, Need I go on?


What's the difference between 40k and Battletech @ 2009/07/30 14:39:28


Post by: H.B.M.C.


Umm... you want the universe to be stuck in 3058. IS ER Lasers came about in 3058 as did the larger LB-X's. So did MRM's. Light Gauss Rifle was even earlier.

It's really not that much.


What's the difference between 40k and Battletech @ 2009/07/30 14:46:32


Post by: skyth


Grrrrr...3055. I keep on thinking that the 3055 book was for 3058...Got my books mixed up.


What's the difference between 40k and Battletech @ 2009/07/30 16:31:22


Post by: Octavius Widowmaker


JIhad=crap


What's the difference between 40k and Battletech @ 2009/07/30 16:54:48


Post by: skyth


Oh...just looked, none of the advanced tech I mentioned is available in the 3058 book

Granted, I still don't recognize/like most of the mechs so hey


What's the difference between 40k and Battletech @ 2009/07/30 19:00:54


Post by: robertsjf


H.B.M.C. wrote: IS ER Lasers came about in 3058 as did the larger LB-X's.


Really? I thought the er lasers and lb-x's were in the 3050 book, even for IS....


What's the difference between 40k and Battletech @ 2009/07/30 19:48:07


Post by: skyth


Just ER-Larges abd LB-10X's.


What's the difference between 40k and Battletech @ 2009/07/30 19:48:11


Post by: skyth


Just ER-Larges abd LB-10X's.


What's the difference between 40k and Battletech @ 2009/07/30 20:32:44


Post by: robertsjf


That's right! I remember now....


What's the difference between 40k and Battletech @ 2009/07/30 22:42:28


Post by: H.B.M.C.


Octavius Widowmaker wrote:JIhad=crap


Would you like me to call the WAAAAHH-mbulance for you?


What's the difference between 40k and Battletech @ 2009/07/31 00:33:21


Post by: Mattlov


Octavius Widowmaker wrote:JIhad=crap


Funny, cause the 40K storyline is just 20,000 YEARS of the same thing. It just is called "Everyday Miserable Existence" instead of "Jihad."


What's the difference between 40k and Battletech @ 2009/07/31 09:06:36


Post by: palaeomerus


I think it's a bit of an exageration to say that 40K has a real storyline. It has a background that is founded on stasis and an illusion of progress.

Yes the implication is that mankind is reaching a dark threshold that will see the Imperium unravel as it faces bigger tyranid fleets, waking Necrons and C'Tan, bigger and rowdier orcs, yet more desperate and degenerate Eldar scheming, renewed chaos crusades, treachery(Ecclesiarcy zealotry, Adeptus Terra greed, local governors ambitions, Mechanicum dark plots, corrupt Inquisition, Space Marines on the edge, redemtionist idiots, cults, secret brotherhoods, angry Navy, Imperial Guard schenanigans, rebellions, ruthless Rogue Traders, etc,), political dissolution, and Tao expansionism. But the whole point is that it never really goes anywhere because job number one is to maintain the big fatalistic sense of tension.

That background supports lots of stories that progress but those stories don't generally move the background itself forward significantly and when they do (13th crusade) the background gets retconned back to managable levels once again. People describe 40K not in terms of it's progress but in terms of its revisions. It has a past but it is set in a present that really doesn't move much if moves at all.

Battletech on the other hand is dynamic. It just keeps plugging along with the soap opera and TOM CLANCY IN SPACE view of space history. It gets more complex and you can very clearly get a sense that it is moving and getting more complicated and shifting its focus. Generations of characters slowly go by and huge events change the technology and the big map so that going foward it is a different sort of game.

The Jihad storyline essentially gives us WOB units of new advanced Celestial Omnimechs operating in units SIX strong (bigger than a STAR!) and sweeps away or weakens a lot of the old characters and organizations to make room for newer ones. It leads into the Republic of the Sphere which itself leads into the Dark Age. And probably, if Battletech survives long enough THAT will move into something ELSE. Maybe they'll have kung-fu biomechs or human brains in jars controlling robot-dinosaur tanks. Maybe mechs will get teleportation modules and von neuman repair systems, dark matter PPC's and pion cannons. I have no idea. I'm sure that people will complain that it ruins the game.

Meanwhile 40K will probably look pretty much the same perhaps with some new races and units or force composition or rules, but it will still essentially be about mankind (a bald guy in powered armor)on the brink of the last giant super war EVAR!, pointing, screaming, holding a giant sword with skulls for accesories, while referencing the low points of the Horus Heresey. With a Titan in the background.


What's the difference between 40k and Battletech @ 2009/07/31 09:21:17


Post by: H.B.M.C.


40K is a 'setting'. BattleTech is a plotline.


What's the difference between 40k and Battletech @ 2009/07/31 17:03:23


Post by: Octavius Widowmaker


A plotline they destroyed with the Jihad.Why they invented it will never be known but it did almost kill BT outright.


What's the difference between 40k and Battletech @ 2009/07/31 17:30:15


Post by: H.B.M.C.


No it didn't. BTech is going strong and hasn't stopped.

Where are you getting this?


What's the difference between 40k and Battletech @ 2009/07/31 23:02:43


Post by: Mattlov


Octavius Widowmaker wrote:A plotline they destroyed with the Jihad.Why they invented it will never be known but it did almost kill BT outright.


So it would have been better for this expansive and living universe to stagnate and die? The Jihad is fine. It is good.

Battletech has never been close to dead. Sort of dormant for about a year or so with the FASA/FanPro changeover, but never close to dead.


What's the difference between 40k and Battletech @ 2009/08/01 10:47:14


Post by: Darthvegeta800


Actually it's a perfectly valid thing to say about the BT setting. Legends of the 5 Rings has a dynamic setting too with an advancing plotline. That has advantages over a more stagnant setting like 40K but disadvantages too, especially since storychoice of a radical nature tend to multiply overtime and not persay with positive consequences. L5R actually turnd me of in part due to it's dynamic plotline in that it went over the top with it and partially messed up it's setting in my own opinion.

40K's background and story is just as strong as that of BT, it's just a different approach.

Stagnation or pseudo stagnation is not persay a bad thing, quite on the contrary in this kind of thing.


What's the difference between 40k and Battletech @ 2009/08/02 00:14:22


Post by: Mr. EvilMonkey


Jihad does in fact = pure crap

If you read the novels from the old days, the jihad could not have occured the way it did, if at all. I can name multiple books that will back me up!


What's the difference between 40k and Battletech @ 2009/08/02 01:36:49


Post by: Mattlov


Mr. EvilMonkey wrote:Jihad does in fact = pure crap

If you read the novels from the old days, the jihad could not have occured the way it did, if at all. I can name multiple books that will back me up!


Except it can be done, and has been done. The writers who have been with Battletech for years figured it is possible. And it does work if you read about the Jihad.

The Jihad happened in the old days. The 4th Succession War was very similar. Bait and switch to move units around and fool the enemy. Strike hard in many places to confuse the enemy. Exploit and follow through.

The Davions did it in the 4th Succession War, and the Word of Blake has access to more technology, an easier ability to communicate without the enemy knowing, and the ability to hide their growth to everyone else. But unlike the Davions, the Blakists hit the whole Inner Sphere.


What's the difference between 40k and Battletech @ 2009/08/02 02:35:01


Post by: palaeomerus


Is this the ol' Steiner black box technology + Jumpship couriers = no inconveninece from HPG jamming thing AGAIN ?


What's the difference between 40k and Battletech @ 2009/08/02 04:39:17


Post by: sqir666


Mr. EvilMonkey wrote:Jihad does in fact = pure crap

If you read the novels from the old days, the jihad could not have occured the way it did, if at all. I can name multiple books that will back me up!


Exactly.

Because on May 2, 3067 the Treaty of Tukayyid is, by the agreement of said Treaty, null and void. On that day the remaining Clans should have swept through the IS, and taken Terra. Which then nullify the Jihad storyline, although according to the storyline the Clans are nowhere to found.

That's why I disagree with the whole "Jihad" storyline.


What's the difference between 40k and Battletech @ 2009/08/02 05:10:59


Post by: H.B.M.C.


sqir666 wrote:Because on May 2, 3067 the Treaty of Tukayyid is, by the agreement of said Treaty, null and void.


Umm... you've heard of the Great Refusal right? Remember that little thing? Yeah? Stopped the invasion completely. Only the Crusader Wolves believe themselves to be unaffected by the results of that, but yeah, the Truce of Tukayyid ended when Victor and his Crew stomped the Clans on Strana Mechty and wiped out the last of the Smoke Jaguars.

The Jihad isn't impossible, and the Clans and the Truce have nothing to do with that.


What's the difference between 40k and Battletech @ 2009/08/03 05:29:22


Post by: palaeomerus


Does anyone know if Heroscape tiles work well for Battletech hexes?

How many of the big sets would you need to buy for a decent table map?


What's the difference between 40k and Battletech @ 2009/08/03 07:31:42


Post by: H.B.M.C.


Yes.

A lot.

In that order.

I've seen people use Heroscape hexes quite a bit, and they work very well as 3D representations of the maps. You'll probably need a few of them though.


What's the difference between 40k and Battletech @ 2009/08/04 00:50:24


Post by: robertsjf


I'm still baffled why people can't just, I dunno, play the BTech era they want? Jihad Sux? Don't play during the Jihad. Hate Clans? Play 3025. Why can't we all just get along?


I would like to see someone build a few units for Kerensky vs Amaris out of the 2750 book and play a campaign....


What's the difference between 40k and Battletech @ 2009/08/04 08:20:14


Post by: BAWTRM


Octavius Widowmaker wrote:A plotline they destroyed with the Jihad.Why they invented it will never be known but it did almost kill BT outright.


It DID kill the Black Thorns outright!!

Still, play the era you like. If they didn't evolve the universe nothing new would come out except 'scenario pack #539, the battle for this other planet'.

And personally I'm not a real big fan of those, I like making my own scenarios.

I mainly play 3025 to 3055 games, and don't really have the time and inclination for playing in the other eras as well. I do like to keep up on the storyline though.


What's the difference between 40k and Battletech @ 2009/08/04 14:52:54


Post by: pombe


palaeomerus wrote:Does anyone know if Heroscape tiles work well for Battletech hexes?

How many of the big sets would you need to buy for a decent table map?


I do an analysis of Heroscape Tiles for use in Battletech games here:
http://www.dakkadakka.com/dakkaforum/posts/list/208138.page


What's the difference between 40k and Battletech @ 2009/08/04 20:40:11


Post by: Mattlov


I have 5 master sets of Heroscape and I can only make about 2 full Battletech Mapsheets.

Battletech maps are FULL of terrain and elevations and can make it difficult to make an exact copy of mapsheets.

You can make a larger map with less terrain with 3 or four full sets. The more the merrier.

My only complaint about it is that setup and tear down time for Heroscape can be rather annoyingly long.


What's the difference between 40k and Battletech @ 2009/08/08 01:45:00


Post by: Durandal


H.B.M.C. wrote:

They were the exact same artwork because they were meant to be the exact same artwork. Why do people still have trouble with this concept?


I don't. I have trouble with people holding up a game as a pinnacle of artistic design when said game's best designs are taken lock stock and barrel from other more popular IPs, knowingly or otherwise.


What's the difference between 40k and Battletech @ 2009/08/08 02:09:24


Post by: H.B.M.C.


Where has that been done here?


What's the difference between 40k and Battletech @ 2009/08/08 03:06:23


Post by: palaeomerus


Who holds battletech up as "a pinnacle of artistic design" ?

Seriously...



What's the difference between 40k and Battletech @ 2009/08/11 13:29:05


Post by: H.B.M.C.


Son of a bitch...

Not good.


What's the difference between 40k and Battletech @ 2009/08/11 15:00:54


Post by: pombe


That sucks.

At least we'll get the Scorpion, Goliath, Wolverine, Shadowhawk, Griffin, Thunderbolt, Battlemaster, Ostscout, and Ostol back. And those IIC Clan 'mechs.

I'm still looking forward to a few of these unseen making their way into my collection.


What's the difference between 40k and Battletech @ 2009/08/11 15:31:04


Post by: H.B.M.C.


Probably not the Rifleman IIC, Whammy IIC, Marauder IIC or Phoenix Hawk IIC.


What's the difference between 40k and Battletech @ 2009/08/11 16:20:44


Post by: Mattlov


H.B.M.C. wrote:Probably not the Rifleman IIC, Whammy IIC, Marauder IIC or Phoenix Hawk IIC.


Actually, they probably will be kept "Seen Again." Only the name unifies them with the old version, and they really don't resemble their namesakes. The art was done by Victor Musical Industries, not by the Robotech/Harmony Gold stuff.


What's the difference between 40k and Battletech @ 2009/08/12 03:52:31


Post by: Ghaz


And here I was looking forward to the return of the classic Longbow, Rifleman, Warhammer and Crusader

As for the LAMs, anything to keep them out of the BattleTech Universe is alright by me


What's the difference between 40k and Battletech @ 2009/08/12 04:02:35


Post by: H.B.M.C.


They're still part of the Universe. TPTB even state that when asked.


What's the difference between 40k and Battletech @ 2009/08/12 04:46:12


Post by: Ghaz


Yes, a former part of the universe.


What's the difference between 40k and Battletech @ 2009/08/12 05:25:30


Post by: H.B.M.C.


Still there. Those that survive into the modern era of Battletech either don't work properly (if at all), are museum pieces, or have been stripped down into shells.

They still exist though.


What's the difference between 40k and Battletech @ 2009/08/12 08:08:23


Post by: BAWTRM


Dang, I was really looking forward to the Rifleman and Warhammer.


What's the difference between 40k and Battletech @ 2009/08/12 18:18:33


Post by: skyth


Archer and Warhammer for me

Heck, I've even developed stats for the REF versions


What's the difference between 40k and Battletech @ 2009/08/13 03:14:50


Post by: Ghaz


H.B.M.C. wrote:Those that survive into the modern era of Battletech either don't work properly (if at all), are museum pieces, or have been stripped down into shells.

Which equals "former".


What's the difference between 40k and Battletech @ 2009/08/18 06:40:54


Post by: palaeomerus


Well, the four starter boxes I ordered from Amazon in late July have been delayed to mid spetember. :(

Son of a biscuit eater!


What's the difference between 40k and Battletech @ 2009/08/18 07:48:04


Post by: Hordini


Well, that sucks big D. I was looking forward to some of these returning too, the Warhammer in particular.

Will there still be stats available for these mechs, just not new minis? Or are they just going to be stuck as museum pieces?


What's the difference between 40k and Battletech @ 2009/08/18 23:11:40


Post by: robertsjf


Hordini wrote:Will there still be stats available for these mechs, just not new minis?


The stats are already available, it's only the miniatures that currently not available due to copyrights...


What's the difference between 40k and Battletech @ 2009/08/18 23:41:16


Post by: dragonfire


I have a question about mechwarrrior 4 does it run on windows melinuilm?


What's the difference between 40k and Battletech @ 2009/08/19 00:46:13


Post by: Mattlov


In theory it should, but I never give ME the benefit of the doubt for any reason.


What's the difference between 40k and Battletech @ 2009/08/19 23:30:51


Post by: dragonfire


So maybe?


What's the difference between 40k and Battletech @ 2009/08/20 00:30:53


Post by: Hordini


So maybe, but I'm poasting!


Battletech rules!


What's the difference between 40k and Battletech @ 2009/08/20 02:29:55


Post by: Mattlov


dragonfire wrote:So maybe?


I didn't know anyone was still using ME, and I burnt my copy years ago. You might be the only person left using it.


What's the difference between 40k and Battletech @ 2009/08/20 02:54:59


Post by: Octavius Widowmaker


Glad i still have my original Ral Partha Mechs as well as my 3rd Ed. plastics


What's the difference between 40k and Battletech @ 2009/08/20 18:14:28


Post by: Mattlov


Octavius Widowmaker wrote:Glad i still have my original Ral Partha Mechs as well as my 3rd Ed. plastics


The classics are OK, but the Reseen have far better detail and MUCH more posability and character of stance.

This does NOT mean I'm getting rid of any of my lead Marauders, though.


What's the difference between 40k and Battletech @ 2009/08/21 04:42:03


Post by: dragonfire


I just got my really old computer working agian.



What's the difference between 40k and Battletech @ 2009/12/09 00:09:49


Post by: astrolux444


i really love the battletech novels. that is all.


What's the difference between 40k and Battletech @ 2009/12/09 09:08:52


Post by: BAWTRM


There's some real stinkers and poor books among the novels though. Of course IMHO & YMMV etc. etc.


What's the difference between 40k and Battletech @ 2009/12/09 09:39:04


Post by: Hawkins




my bad, i didnt look`at the page count and aswered something already done.... as way of compensation here are my favorite mechs. yours?

List of all time favorite mechs:
Penatrator
Steath
night sky
P-hawk
highlander
and yes the beserker. who wouldnt?


What's the difference between 40k and Battletech @ 2009/12/09 16:44:35


Post by: skyth


Archer
T-Bolt
Battlemaster
Warhammer


What's the difference between 40k and Battletech @ 2009/12/09 23:37:34


Post by: Vulcan


skyth wrote:Archer
T-Bolt
Battlemaster
Warhammer


Ah, a fellow fan of the Unseen... I also like the Shadow Hawk for aesthetics, the 'over the shoulder' autocannon looks pretty neat.

Personal favorites (not among the Unseen)... the Hollander (there's something hilarious about a mech with a primary weapon that is nearly half it's overall mass...).

Timber Wolf for sheer cheese factor.

And one from the Battletechnology supplements: The original Titan. It was similar to the Thug, only bigger, heavier (100 tons), and meaner. 2 PPC's, 6 Med. Lasers, and 22 SRMs in 5 launchers. Only looses a little bit of maneuverability to the Thug as well.

HATED the Titan II, because the weapons loadout was nothing like the original.


What's the difference between 40k and Battletech @ 2009/12/10 01:59:12


Post by: astrolux444


how can you not answer with the urbanmech?



What's the difference between 40k and Battletech @ 2009/12/10 02:08:35


Post by: Hawkins


ok i like it too, its just not one of my favorites. though the imp is similar, we use to call em lil easter egg, and big easter egg.

http://www.theminichopshop.com/webImg/gallery/battletech/m3_imp/mvc-684f.jpg