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Post by: Brunius
I played it for a bit, but it never really grabbed me. Anyone got a suggested upgrade path?
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Post by: Maelstrom808
Depends on what you want for playstyle -
American Tanks: Can't really comment on them much as I have not played them. They seem to fall in between the Russian and German tanks in thier roles. Generally good turrent armor, cruddy hull armor, decent guns, mediocre speed.
SPGs: German Hummel is pretty easy to get to and is a quick little bugger, but the Russian S-51 and SU-14 have the biggest guns in the game, they are a grind though.
TDs: Germans have the best overall TDs tier for tier from the Stug on up, but the top tier Russian (ISU-152) has probably one of the best non-SPG guns in the game, pretty light armor though.
Light/Scout Tanks: German Leopard is king of the scouts hands down.
Medium Tanks: Russian T-44 is probably the best medium on the field. It's fast, manueverable, has a nice gun, and pretty nice armor. German Panther is good, but is more of a sniping tank.
Heavy Tanks: Russian IS series is great at closing the range and knife fighting with other heavies. German Tigers, Maus and mini Maus are ranged sniper tanks that typically work better from a defensive position.
Generally German tanks want to be far away and sniping the enemy while the Russians want to get in close and mix it up. There are of course exceptions.
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Post by: Melissia
Meanwhile American tanks don't seem to have much exceptional about them...
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Post by: gardeth
Had an 8 kill game with my Grille on Saturday....made me very happy. Two of them where point blank med tanks rushing me  and two others where blind firing counter battery!
I love this game
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Post by: Tyyr
Melissia wrote:Meanwhile American tanks don't seem to have much exceptional about them...
I gave up on American tanks. I didn't make it into the Shermans opting for the heavy line first. The T1 and M6 are just huge targets. Their guns and hit points are strictly medium tank worthy. Their armor is the low end for heavies and they aren't fast. Oh, and their the size of an office building laying on its side. Things might get better later but between the M3 Lee, T1, and M6 I can't grind 100k XP+ worth of just gak tanks.
Good news though, soft wipe coming up in December some time. You'll be refunded all your XP, the full cash value of your tanks, ammo, and modules, as well as the gold value of your extra tank slots, premium account in progress, and 100% tankers. So you essentially get a complete do-over.
Personally I'm getting a tricked out Tiger, my StuG III, and probably my T-34/57. I'm not wasting my time with the American line (sucks ass so far), artillery (whack a mole might be something I do in release but for now I'm going to focus in on getting a KT and hopefully T-44 before release), or light tanks. My stable should be a Marder II, StuG III, T-34/57, VK3601(H), and Tiger after the soft wipe. We'll see how much XP I have left over after that but given that I've got ~300k XP right now I think I might have the XP to get into a full on KT and still get my TD's and T-34. That's the biggie for me. I've got the XP to go all the way to a King Tiger, but I don't know if I'll be able to get the TD's as well. We'll see, I may just sideline the T-34 for a while and see if I have the XP to trick out a KT and still get a StuG III. A VK3601(H), King Tiger, and StuG III wouldn't be a horrible stable.
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Post by: kirsanth
Tyyr wrote:Good news though, soft wipe coming up in December some time. You'll be refunded all your XP, the full cash value of your tanks, ammo, and modules, as well as the gold value of your extra tank slots, premium account in progress, and 100% tankers. So you essentially get a complete do-over.
Oh interesting. . .may use that to try out a different branch of arty than Russian.
Not that the Russian is bad.
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Post by: Tyyr
Russian arty hits like a freight train but German has longer range and the Hummel is ridiculously quick and maneuverable.
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Post by: kirsanth
I am only missing the biggest gun on the SU-14, and I definately want to hit some folks with that thing before I try to use a different tree.
I thought that the initial weapon on the SU-14 was nice, but that last one looks. . .fun.
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Post by: Melissia
that's a bit why I'm doing german TD, american mediums, and ruskie arty.
I guess the American mediums going to suck, but meh, I like the aesthetics of them.
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Post by: Tyyr
I've heard some good stuff about the Easy 8.
The problem with the American line is that it's such utter gak. The M3 Lee, T1 heavy, etc. The core of the German line is the Pz IV, VK3601, StuG III, the Russians you've got the T-34. You've got some good fun tanks right there in the middle before getting to the even better stuff. The American line strands you in junk for three solid tiers.
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Post by: gardeth
I used to hate my T1 but I've really grown found of it as I have learned to use it. I have now had 2 games with 7 kills and have survived several higher tier battles where I used to get pasted before the 2 minute mark.
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Post by: Tyyr
Yeah, if you wind up at the top of the list in a low tier game you're pretty much death on treads to lights or low end mediums just because of your armor and pile of hit points. In a game where you're strickly middle of the pack you're just a free kill for higher end mediums or true heavy tanks.
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Post by: fodderofdoom
Yeah, but if you wind up at the TOP of a high tier platoon game, and your a LOLtraktor...
thats saying something.
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Post by: kenshin620
Imo every tree has its gaks
KV (sans 108mm) and Hertzer come to mind
The higher American Heavies look like they can hold their own against an IS or Tiger of same level although I dont observe too much so correct me if I'm wrong
edit
wow did not know that the next line isnt British or a 2nd axis power but The French (oh god their forums will fill up)! Interesting to see what they'll think of besides slow as heck early war tanks
The development tree illustrates level-up paths for each of the five classes of French vehicles available in the game, including some prototype models, and provides an overview of premium and captured tanks.
French roster features a unique mixture of slow but powerful heavily-armored pre-war vehicles and fast, maneuverable, but rather vulnerable wartime machines, offering an ample array of gameplay styles and tactics to choose from.
"With French vehicles, we are going to take another step further in expanding World of Tanks armored fleet, drawing new tank enthusiasts into the game and providing more extensive gameplay options for those already playing," said Victor Kislyi, CEO of Wargaming.net. "We believe that more than 50 new machines will add extra depth and variety to World of Tanks battles, bringing even more fun to our players."
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Post by: Maelstrom808
The higher American Heavies look like they can hold their own against an IS or Tiger of same level although I dont observe too much so correct me if I'm wrong
They absolutely can. Going 1v1 against aT32 or T34 (American superheavy, not the Russian medium) in my KT is a losing proposition most of the time. Even T29s are a pain if I don't have my 105 equipped. With the upcoming armor adjustment to them though, this may change.
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Post by: halonachos
French tanks huh, because when I think of WW2 tanks of course I think of the french. Should've been the english if anything seeing as though many nations didn't make well known tanks outside of Russia, Germany, the US, and the UK.
Oh, and I want the Kugelpanzer in there just for the heck of it.
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Post by: kenshin620
Guess they wanted a nation where they can have even more creativity for mid tier. I mean besides the Char and a few of the tanks released for FoW, I know no other frenchies.
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Post by: Tyyr
kenshin620 wrote:Imo every tree has its gaks
KV (sans 108mm) and Hertzer come to mind
Sure, every tree does, but you're talking about single tanks or tanks with poor initial weapons. When you get to the American tree it doesn't get good until you get to the T29 or Easy 8. Imagine if the German trees were total ass until you got in a Tiger or VK3002. Or the Russians until you were in an IS or T-34/85. American tanks are just a fething slog until you are almost maxed out in them, then you can get your hands on some solid tanks with good weapons. Personally I am not going to put up with the grind to a T29 or Easy 8, I play for fun and that is something the American tanks are sorely lacking in until late in the tree.
The higher American Heavies look like they can hold their own against an IS or Tiger of same level although I dont observe too much so correct me if I'm wrong
The T29 is an excellent tank and the T32 and 34 are beasts. They've got their weaknesses, light hull armor, but they do just fine regardless since their hull is nice and low like an IS's. Most of your American heavy drivers are learning to use the terrain to hide their hulls and only expose their turrets which are about as productive to shoot at as a Maus'.
wow did not know that the next line isnt British or a 2nd axis power but The French (oh god their forums will fill up)! Interesting to see what they'll think of besides slow as heck early war tanks
Yeah, that one caught me by surprise. I get that the British line is going to have a lot of cross over with the US, but they've got a lot of their own stuff and the Sherman Firefly would be a beast. The French line is a lot like the Russian, a lot of post war stuff which make me as a German player nervous.
Seriously, the T-55... they're giving the Russians the T-55? WTF?
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Post by: Maelstrom808
On the T-54/55, at first I was wondering if the developers had lost their minds, especially introducing it as a "medium" tank, but looking at the stats, it's not overly scary. It's fast and has great armor, but the gun is pretty lame...not quite as powerful as the German long 88. On a Tier9-10 medium I can see it working if you take into consideration their plans on refining match-making. Most likely it will be facing mostly Tier 8 plus tanks, unlike the current situation where you have Tier 8s running against Tier 2s. I am kind of floored that they are planning on buffing the IS-4 even more in the next patch. I can't understand where that's coming from. I think we'll just have to sit back and see how it goes. The new clan system that they are proposing looks very interesting as well.
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Post by: Tyyr
It mystifies me that they're still buffing Russian heavies. German heavies would be fine right now if they'd include some larger maps and fix the sight range issues. That would let German tanks play to their strengths, long range shooting. Russian heavies would have to work to get in close before the Germans could pick them off but if they'd did you'd have things work much like they do now. Instead the longest shot I think I've ever seen in this game is maybe 500m with the average being under 150m. At that range the Russian guns reduced accuracy doesn't matter, the tank still completely fills your gun sight. The sighting system is just wonky right now with sixty ton death machines just appearing magically out of thin air in front of you. All of that factors in to make knife fighting the most common type of combat and its one the Russians excel at and the Germans are ill prepared to deal with. End result, Russian tanks feel dominant.
It's just a complete waste to be honest. I've got guns like the Long 75mm or 88mm but you never see the ranges that let those guns really show how dominant they could be. As a guy who far prefers the German line its frustrating to see biggest strength the Germans had completely marginalized.
I had one of what was probably the most "realistic" battles I've ever been a part of last night. Malinovka with mostly Tier 7 to 9's. I was there in my VK3601. No one moved. Everyone got to their regular camping spots and pitched a tent. The few people stupid enough to poke their heads out got them blown off but we ended the full 15 minutes match with only five kills per team. It was boring, frustrating, and kind of hilarious all at the same time.
I did the math last night, a fully loaded Tiger will cost me about 240k XP. I could get a King Tiger but it would be stuck pretty much stock. I don't really see a problem with grinding out the King Tiger unlock, especially since I'll have a fully tricked out Tiger to do it in. I'll have enough XP left over to get a T-34/57 and a StuG III. I may see about pushing it up to a T-34/85 but it will probably be pretty stock if I do. I could care less if I spent another month in my StuG.
Oh, saw some more changes they are considering. First is making all the upper tier (7-10) ammo cost even more and repairs to high level tanks more expensive. That's a bit unwelcome. I can get that if you're going to be playing in the upper tiers they probably want you buying a premium subscription and I can't hold that against them, but at the same time I'd like to get to roll around in my King Tiger without it being a once a night treat because I saved up enough in my other tanks to afford it. Also, they're thinking about making the cash you receive after each match more dependent upon whether you win or not. That I don't like. I'm being stuck in random pick up groups. Even if I play perfectly their can still be a jackass or two on my team who think driving a PzIV straight across the middle of Malinovka is a good tactic that can completely negate my contribution. If I'm getting stuck in random PUGs then that will mean my cash flow is now random as well. Personally I like the way it is now, a reflection of your own individual contribution with some influence from the final result.
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Post by: kenshin620
Yea these changes do not sound very good. Although I'm falling out of this game. I just keep forgetting to play it  (just got BFBC2, not to mention exams are coming)
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Post by: Maelstrom808
As a pretty much strictly german tanks driver, I completely agree on the range thing. I miss the days of playing WWIIOnline. The game had a ton of problems, but the one really good thing about it was your view range extended for literally miles. I remember sitting in an 88 deployed a couple miles outside of a town, picking off vehicle convoys that were trying to capture it. Here your limited to a mx viewable range of 500 meters. You can still hit stuff outside of that range, but it'd have to be a lucky blind shot.
I would just go with a maxxed out Tiger and put the rest into a secondary vehicle. It didn't take too long to grind out the KT for me, and the Tiger I is pretty fun once you have it tricked out. I think after the wipe, I'm going to cave in and go Russian. I should be able to get an IS-4 or maybe an IS-7, and one other decent vehicle to be my cash cow. I don't mind playing a secondary vehicle for most matches to earn cash to play my heavy as I typically have been doing that anyway as I've been trying to work up to a panther on my medium tree. KT sits in the garage most of the time now. I still enjoy it, but I need most of my earned XP on my VK3002.
I think the changes they are making to costs/income is reflective of a push to focus on clan battles. If you haven't seen their plans for that, take a look here: http://game.worldoftanks.com/news/general_news/clan_wars_details_revealed
I think what they should be doing is keeping the current cost/income figures they are using now for PuG battles, and use the intended changes only for clan battles where you have at least some control over what the rest of your team is doing.
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Post by: halonachos
Managed to find another dakka member today, at least I think he was.
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Post by: Tyyr
Well I use the same name as here and have a penchant for bellowing out "FOR THE EMPEROR!" when I'm driving my German tanks.
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Post by: halonachos
I usually yell out something about friendship or try to get people to do the whole Captain Planet thing, we got close seeing as though we only needed heart and someone cries out "energy", broke Captain Planet he did. Automatically Appended Next Post: It was spiggot, running around in his stugIII almost killed him I did.
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Post by: Melissia
Lol, that gives me the mental image..
A squadron forms with tanks from each of the three factions. Their battle cry?
"By your powers combined, I am CAPTAIN TANK!"
Then they all fire at once at the same target.
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Post by: halonachos
Melissia wrote:Lol, that gives me the mental image..
A squadron forms with tanks from each of the three factions. Their battle cry?
"By your powers combined, I am CAPTAIN TANK!"
Then they all fire at once at the same target.
The one thing I want to see is a lunch line formation, like a convoy of doom. It'll happen some day, if battle arty is possible so is lunch line formation.
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Post by: gardeth
Just a questions, does anyone else REALLY like killing premium tanks..or is it just me?
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Post by: George Spiggott
halonachos wrote:I usually yell out something about friendship or try to get people to do the whole Captain Planet thing, we got close seeing as though we only needed heart and someone cries out "energy", broke Captain Planet he did.
Automatically Appended Next Post:
It was spiggot, running around in his stugIII almost killed him I did.
Ha!Ha! I thought I'd go easy on you  I'll look out for you next time.
I've got rid of the StuGIII and bought a shiny new JagpanzerIV.
Our call sign should be DAKKADAKKA!
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Post by: kenshin620
gardeth wrote:Just a questions, does anyone else REALLY like killing premium tanks..or is it just me?
Mainly the churchills since they usually cant do anything to higher tier tanks
Barely see valetines and matildas. Never see any german ones. Seen one or 2 Rams
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Post by: halonachos
George Spiggott wrote:halonachos wrote:I usually yell out something about friendship or try to get people to do the whole Captain Planet thing, we got close seeing as though we only needed heart and someone cries out "energy", broke Captain Planet he did. Automatically Appended Next Post: It was spiggot, running around in his stugIII almost killed him I did.
Ha!Ha! I thought I'd go easy on you  I'll look out for you next time. I've got rid of the StuGIII and bought a shiny new JagpanzerIV. Our call sign should be DAKKADAKKA! Great, make it harder for me. I was watching you the entire time I was reloading thinking, that has to be a dakka member, and then you got blown up. :p As far as heavy killing goes I still can't do much but enjoy smacking them with my shots, but when they're at 14 health and drop to 4 right before I launch I usually get the kill. Satisfying a boom if any.
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Post by: Melissia
Yeah, it's sad that there's often very little I can do about heavies as a tank destroyer. I can't wait until I get to the upper tiers.
edit: I dunno, I've kinda slowed down my playing of this game. BUt I'm still playing it... occasionally. Kinda like Global Agenda.
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Post by: George Spiggott
Melissia wrote:Yeah, it's sad that there's often very little I can do about heavies as a tank destroyer. I can't wait until I get to the upper tiers.
Tank destroyers can be taken from the side and rear, heavies should be avoided if you can't kill them. Remember you get XP for spotting.
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Post by: Melissia
I don't have a problem against tank destroyers... just a problem with being one and being unable to hurt a heavy.
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Post by: halonachos
Man, I hit a KV using my Grille today. I managed to hit the rear armor and brought it all the way from 100% to 1% while another tank finished it off. I think I died a little on the inside after that. I also learned that when going head to head against a jagdpanzer using a grille, don't Another hint of advice to you TD players from an SPG guy, if you're big enough we will tear down the house you're hiding behind. Rocks are pretty neat cover, but sometimes shots can be angled just enough to hit you. A note to all SPG players, if you're playing himmelsdorf or some other city map act like a TD. Sure you have less armor than a TD but you still pack a hell of a punch and can rightfully pop someone should they come into your direct line of sight and yes people do come into your direct line of sight because the floating red square is an incredibly tempting target.
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Post by: SoloFalcon1138
so, when does the 40k mod come out for this?
just kidding...
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Post by: kenshin620
SoloFalcon1138 wrote:so, when does the 40k mod come out for this?
just kidding...
Well you could mod skins, add some insignias and do some popular color schemes
No idea how to import models (not to mention hit boxes would be horrendous to match since 40k proportions are unrealistic)
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Post by: halonachos
Saw a guy with a Tiger mod and it looked pretty good, forgot what site he got it from though.
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Post by: fodderofdoom
Look for my first post in this thread. It has a link to WoT skins. Probably got it from there. Does anyone know when the French Tanks roll out?????
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Post by: olympia
Got my first "Top Gun" badge with my SU-85 today. Middle-tier game obviously but I'm still happy.
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Post by: Tyyr
gardeth wrote:Just a questions, does anyone else REALLY like killing premium tanks..or is it just me?
Eh, given how much gold they blew on a dead end tank that's really not all that great I pity them more than hate them. I see a good number of Valentines which are surprisingly durable. In lower tier games they can be a bitch but in higher tier games is more like, "Heh, aren't you cute." *88mmBOOOOOM*
George Spiggott wrote:I've got rid of the StuGIII and bought a shiny new JagpanzerIV.
Our call sign should be DAKKADAKKA!
Why would you ever sell your StuG, most fun I've ever had has been in a StuG. I ask that especially now since with the soft wipe coming you could have gotten full price for that StuG rather than 1/2 price you get for selling it back.
kenshin620 wrote:Well you could mod skins, add some insignias and do some popular color schemes
No idea how to import models (not to mention hit boxes would be horrendous to match since 40k proportions are unrealistic)
I've got an Ork T-28 and a KV made up in Imperial Guard colors. Model swaps are possible, a popular one is to fix the Panther's hideous upgunned model.
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Post by: halonachos
There's a bit of difference between real life models and vehicle models though. A 1/48 Tiger 2 is a great fit for a Leman Russ(about 2 inches longer), but a 1/48 Sherman is smaller.
It'll be difficult as I think WoT would have the same scale for every tank.
Anywho, played a game with my team consisting of 6 Marder 2's and 6 Arty's. We had 3 heavy tanks compared the enemy that was just mediums and a few heavies.
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Post by: Tyyr
Matchmaking can get wonky at times. I with they'd cap arty to 4 pieces per battle tops. Rolling into things with 5 or more arty per side turns it into less World of Tanks and more who's got the best cover.
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Post by: olympia
Two things:
1) When will faction on faction battles start?
2) Playing in a platoon with arty on skype is lots of fun--concentrated fire FTW!
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Post by: Tyyr
Historical battles? I haven't heard a date set yet. I pray they are actually historical with dates imposed instead of tiers.
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Post by: olympia
tyyr, not historical, just faction vs. faction. Surely these must be in the pipeline.
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Post by: Tyyr
Haven't heard anything like that and I hope they don't do it. If they do you'll never see anyone in those battles but Russian tanks. The maps aren't big enough for German tanks to strut their stuff and American tanks can't bring 20 to the field like the need for parity.
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Post by: Maelstrom808
This was from back in June:
Information on clan wars and historic campaigns is now available
03 June 2010, 15:10
At its release, World of Tanks will feature Clan Wars and Historic Campaigns modes that will gather thousands of players around the global map fighting for world domination. We have prepared a brief description of what these modes will be like.
Clan Wars
There is a global map (Earth 1940’s, similar to that of Hearts of Iron, Europa Universalis, or Total War) divided into hundreds of provinces. There are several economic categories of provinces, from basic ones to “capitals” that will give most monetary benefits to their owners.
Once per day Clan Masters declare attacks on neutral or enemy provinces, and a corresponding number of battles are scheduled and take place accordingly. The bigger your clan is, the harder it gets to repel attacks and expand your empire. That’s why diplomacy is of great importance. Clans can sign treaties, non-aggression pacts, become vassals, etc. Having a couple of solid alliances will help protect the Clan’s flanks and rear. But we also expect a lot of treachery, changing alliances, double-agents, stubbing in the back and other political tricks.
New clans enter the map by having a chance to fight a battle for one of the “coastal” provinces. If they kick the owner out, that province will be their new home, from where they will expand deep into the continent. In order to start fighting and capturing the provinces you should gather a team of 15 players.
Clans can also participate in Clan Tournaments; those will last for much shorter time: from a couple of hours to a couple of days. The development team will be coming up with dozens of themes and formats of such tourneys.
Some players may choose to become mercenaries rather than being in a clan. There is a Mercenary market, where Clan Masters can recruit such players for reinforcing their clans in Clan Wars or other events.
Historic Campaigns
Historic Campaigns will have mechanics different from those in Clan Wars, they will also be much shorter and will include less building options with no diplomacy: typically, such campaigns can be completed within a couple of hours. They are designed for the teams which are formed on the spot and will last for just one evening (who knows, maybe they will evolve into a new clan). Obviously each campaign will have its historic sets of available tanks.
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Post by: Tyyr
So you could have faction on faction but that would require the clans to agree before hand to limit themselves to the tanks of a single faction, and good luck doing that.
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Post by: kenshin620
Interesting read. But I hate commitments so I dont feel like investing days into a game making sure territory and wotnot is secure
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Post by: olympia
Monster patch tomorrow!
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Post by: ShumaGorath
SoloFalcon1138 wrote:so, when does the 40k mod come out for this?
just kidding...
Games workshop is going to have to understand how tanks work before that can happen.
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Post by: EagleArk
How long does a invite code usually take?
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Post by: Brunius
EagleArk wrote:How long does a invite code usually take?
Mine took about a week.
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Post by: kenshin620
I think mine took a few weeks to a month. Cant remember
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Post by: halonachos
Not to brag, but mine was about a day if that. Maybe they were on the ball or something?
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Post by: Tyyr
Same here, I sent the request one night, had it the next afternoon.
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Post by: Tyyr
Checked up some more on the soft wipe. It's apparently tied to the release of the clan wars. Mods are saying January is a long shot, most likely February for the server split and softwipe.
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Post by: Maelstrom808
Yeah, I'm just using the time to build more xp. I have pretty much all of my original target tanks, so at this point it's just putting xp in the bank. I'm hoping to pick up an IS-4, T-54 (assuming they aren't nerfed into the ground..it's russian, so not likely), an ISU-152, and a cash earner medium..probably T34-85.
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Post by: Brunius
So, how long till theres a dakka clan?
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Post by: Tyyr
Maelstrom808 wrote:Yeah, I'm just using the time to build more xp. I have pretty much all of my original target tanks, so at this point it's just putting xp in the bank. I'm hoping to pick up an IS-4, T-54 (assuming they aren't nerfed into the ground..it's russian, so not likely), an ISU-152, and a cash earner medium..probably T34-85.
Same, mostly. I was just sitting on my gold and cash thinking that the wipe was sometime after Christmas, now I've got a month of premium and I'm trying to get to the Tiger I and KV-3 prior to the wipe. I figure if I can keep on it I'll have more than enough XP for a fully loaded Tiger, IS, and StuG III. I'm hoping to have enough left over, and with a month of play time I should, to also get my T-34-85 back. Yeah the T-54 probably has no reason to be in this game but screw it.
Hopefully there will be a Dakkadakka clan pretty quick but I dunno if I'd have the time to fight clan battles.
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Post by: olympia
So does anyone know when the so-called soft wipe is going to occur?
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Post by: Brunius
olympia wrote:So does anyone know when the so-called soft wipe is going to occur?
January, Febuary, I think
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Post by: Tyyr
It's tied in with the clan wars. The forum mods have indicated that the anticipated release of that feature is maybe late January but probably early February.
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Post by: Maelstrom808
No soft wipe, but they have been doing 5x xp and creds the last few days. Today is the last day so you might want to jump in for the extra boost if you haven't played in a few days.
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Post by: Tyyr
One good match in my Tiger got me enough XP in one shot to go right up to the 88mm L71. That was nice. Sadly I was/am having issues with my vid card so last night was probably the only chance I'll have to get the XP.
Not having the softwipe sucks. I was looking forward to getting back all the XP I blew on wasted efforts (the ENTIRE American line of tanks) to put into getting the ones I've really liked up a bit higher before the game goes public.
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