Has anyone else been doing the beta or following this? I just got into beta a few days ago and so far it's been a lot of fun for a free game. I'd almost pay for the game in it's current state. With a little more polishing, and some of the additions they are talking about before release, I'd definately pay for it. It's got some historical accuracy, but still is fun to play (very hard to achive with WWII era tanks.)
Been playing for a month. Fun but kinda wonky. balance sometimes is nonexistent. Really hate it when T44's or leopards eat my arty since no one bothers to protect us
Truffle wrote:Im waiting for them to send me a code.
same here, can't wait to use my gimp newbie tank.
Its not too bad. Free repairs and ammo! (although tier 4-5 pretty much guarantees cash even if you lose all your HP)
It only gets bad when you find your T28 ineffective against a Panther!
Heh the misunderstood T28 Terrible until you get the 85mm on it, then it can be a lot fun....although still just tickles the paint on Panthers.
Having played for a few weeks now, I really don't think the balance is too far off. The match making system is pretty screwy at times for sure, but between the actual tanks it's pretty decent. Even the stuff that's generally considered pretty OP or UP is not as bad as it seems. I'm still having a lot of fun with it.
Murray wrote:Ken, could you put up a small review? im pretty interested in this and im just waiting for the code. Whats the maps like? modes? etc.
Well not much of a game reviewer but alright
WoT I must say is a very impressive MMO/Multilayer Shooter Type game with an obvious lack of actual people but tanks driven by ghosts! (not really but there is never anyone driving them!) Excellent Graphics and scenery from an open snow powdered farm land to a giant lake water front to an urban city. My only complaint is that German Grey and Russian Green gets really boring after a while. Thankfully WoT doesnt mind a good potion of its community skinning tanks from the silly to historically accurate.
Tanks range from early WW2 (panzerjagers and B2 Chars) to either beyond WW2 or fantasy (VK tanks, Maus, IS7) with 3 types of tanks: Tanks (which are subdivided into light, medium, and heavy), Tank Hunters, and Self Propelled Guns (Mobile Artillery). Even then each vehicle is unique with different crew and equipment with guns, ammo types, radios, tracks, engines, turret type, and additional extras that determine everything from speed to armor penetration. You have 3 resources, Gold (premium items like 100% trained crew and certain tanks which really arent very good tanks) Credits (what you use to buy tanks and parts) and Experience (use it to research tanks and equipment). By far imo the biggest road block that has to be grinned is the XP where in some games even with premium account (50% extra XP and creds earned) you'll get less than 100 if you dont do too much before getting blown up (happens a lot, get use to it fast) but later on creds will also be a problem in late tier tanks where you'll barely break even sometimes if you get too many holes or use too much ammo.
Matches are between 2 teams of 15 vehicles each. Sometimes though it may be unbalanced as some teams have certain vehicles that the other team lacks. You win by either capping the enemies base or killing all the enemy tanks. Obviously even with a leopard, rushing will get you killed. Also not taking care of scouts will let enemy arty know here you are without you knowing where they are until they fire (high explosive ammo makes a really obvious tracer) Communication is key but WoT does not have a Mic option so you'll have to type everything (gets annoying) or use pre set commands like "Attention to this potion of the map" or "attacking". Once you blow up, thats it. The Match ends for you. You can still observe but this is where spare tanks come in as you can join a battle with that tank since as long as a match is going on, tanks in that battle will not be usable until the end. Dont worry to much about speed. there is an auto drive mode that lets you control your tank without worrying to have your finger on the drive button. I'm still pretty much a non Pro so I usually use the auto aim system which locks on to tanks and predicts where they are going. Great for stationary tanks or tanks going straight into you but not good against really fast tanks. Artillery is a bit different as you get a birds eye view of the field with a click of a button. Of course you dont get auto aim with that and obstructions will block your shells. Finally if you or your friends have Prem accounts, you can make a platoon of 3 tanks so you're guaranteed to play on the same team. Heres some general tips
1. As Light tanks, you primarily scout out for artillery and tanking down artillery. Except in the beginner levels though where some light tanks can only go 30Km/h. Later on though you could go 70km/h. You're very fragile and most likely will not have guns to defeat high armored vehicles. use your speed and small size to weave through.
2. As Medium tanks, you are the jack of all trades and master of many. Always try to buddy up with someone. Wolf Packing Heavy tanks is a big strategy to use so that even T34's can cause problems to a IS or Tiger. You also have weapons that can swiftly deal with tank hunters and artillery as long as you get to their backside (they have fixed gun positions). Do underestimate medium power. 2 of the best tanks in the game are medium tanks (Panthers and T44's. Both of these are devilishly fast with guns that make heavies cringe)
3. As Heavy tanks, you are the most armored and usually SLOW. Do not think you are invincible. Slow turret movement and large size makes you an ideal target for wolf packs. You also make good artillery targets. Getting immobilized will really hurt you. Still many tanks will fear you and you can hold up to even tank hunter attacks. Still its best to travel with some mediums
4. As Tank Hunters, you have fire power that can go right through a tank very well. lightly armored and vulnerable to flankers, its best to hide in a bush to become camo'd so that you are hidden until they get close enough or you fire. You primarily have to be a defender but some TH are as fast as some mediums while the last ones are as tough as heavies. But really watch out for wolf packs even more so than heavies. Also sitting too long in the same spot marks you good as arty bait
5. As SPG, you usually boast the best firepower or the best range. Open fields are your friend while cities make you limited. you can hit tanks that think they are safe or hidden. You will usually have slow reload times to try not to waste too many shots. Use your friends to find the big targets like heavies, tank hunters, and other artillery. a good SPG can really pack in the hurt. Watch out for fast tanks or or artillery.
Necros wrote:I got a beta code but haven't downloaded it yet. Is it more like a shooter where you can just go and play, or a lifesucker like WOW?
Its a lifesucker if you want a +8 Tier tank probably. You'll need months worth of xp and you'll barely break even on costs for repairs and ammo I hear. Other than that its pretty casual
VikingScott wrote:I have downloaded everything.
It still does not work and tells me the same error. That some file was not found. All the related files are in the same place.
Not much of a technical person. Sorry I cant help you
Since playing for a couple of hours - I'm loving this game. The only con's they need to fix is the clippings, sometimes i'd be having a 1v1 with another tank and i would hit a slight incline which then i would get stuck. The latency issue i have (coming from Australia) gives me a constant 300ms you get used to it i suppose.
could anyone help me? I'm stuck on t2 with the USSR just playing with the t-26 and the bt-2, what should i go up to next? i've got about 90,000 credits.
Well I'd go with the BT2. You'll end up at a T34 which is a great all rounder. The T26 leads to the KV which is painfully slow and not very powerful so you'll have to endure that for days until a KV3 is available (although T28 is also a good tank). So get the BT7
Not enjoying the game at the moment. Long story short, i just get owned. all people do is camp with the heavy and art with AT's to back up, i scout and die (even if its a mid-late rush) and i do absolutely zero damage to anything. This is only when i've enter T3 and im playing with tigers and vehicles in the T5-6's...
Well yup thats how non Beginner games go. They throw you out to the lions.
Best advice I can give is pray you get a Tier<7 Battle (happens sometimes with KV3's being the largest thing to see) or keep grinding till you get better tanks
When having a pitiful tank like a BT7, you still get xp for reviling enemies so dont bother shooting too much and just try to avoid the large clumps of them.
Yea, im saving up for the A-20, hopefully that will be decent enough, i have a tactic at the moment of running in, scouting everyone and try to survive, i usually die but i just alt tab and wait for the battle to end.
Not enjoying the game at the moment. Long story short, i just get owned. all people do is camp with the heavy and art with AT's to back up, i scout and die (even if its a mid-late rush) and i do absolutely zero damage to anything. This is only when i've enter T3 and im playing with tigers and vehicles in the T5-6's...
I can give a few tips from someone who plays primarily scouts (maxxed out Leo and crew, I love my baby). With light tanks, past the first couple of tiers you aren't going to be killing much. TDs, SPGs, and other scouts is pretty much all you can reasonably harm. Once you are in a tank that is going up against multiple medium or tougher tanks a round, your first upgrades should be engines>suspension>commander 75%>driver 75%>radio>everything else. You are eyes first, hammer second. You can take one of two tactics:
1) Kamakazi at the start and try and get maximum spotting credit and a scout medal. It's quick and dirty and if you are trying to level multiple tanks at one time, as soon as you die you can exit the battle (you still get full credit) and jump in another match with one of your other tanks. If you are just trying to level to the medium or heavy tanks as fast as possible and are not interested in playing as a scout, this is not a terrible option.
2) Play it smart and hang back at first. Help deal with the opposing team's rushing scouts and let the enemy deployment area clear out a bit. Once you feel that their fast rushers are taken care of, look at the battle map and determine the likely path of least resistance. Try and get in to spot their SPGs and TDs for your side's artillery. Take pot shots at the thin skinned stuff but NEVER STOP MOVING. This, if done right, causes two things to happen...first is if you were successful in defending the majority of your arty in the beginning, they can now start picking off the camping opposition. Second is the enemy backlines are probably going to be thrown into disarray as everyone's attention is focused on you. This gives the rest of your team time to move up and help shoot them from behind as they are trying to gun you down. If you encounter too much resistance going in, or it looks like that route is too well covered, don't be afraid to turn around and try another route.
As you play more, you'll get to know the maps pretty well. You'll learn which are friendly for scouts and which aren't, what routes can get you into the base and which are deathtraps. Like I said before, never stop moving as the instant you do, you are probably dead. Try never to move directly towards an opponent or directly away from them as this reduces or eliminates the amount of lead they need to hit you. If you move perpendicular to them or in a circle around them, it makes you MUCH harder to hit.
A good scout can be as vital to winning the match as any Maus or S-51. I've gotten more compliments and thank yous playing option 2 in my T4 Leo vs T9-T10s than I have ever gotten in any of my SPGs, TDs, or medium/heavy tanks combined.
Thanks for the information Mael, i have never upgraded my personnel or the radio, i'll ive the scouting route a better go with your tips tomorrow, thanks for the help
I got 4 currently. big Mistake. Hard to balance which one I use a lot but oh well. I have a T34, KV, SU5, and SU85 (going the t34 route! took me 47k xp, compared to the T34/85 which is only 27k!)
Best one out of the lot has to be T34 for speed and firepower and SU5 for its artillery power (keep running low on ammo though for SU5)
SU85 is ok except I had to get a 122mm cannon which only shoots every 10 seconds. KV is bleg most of the time but working towards a KV3
I played it a bunch last night. My name in the game is Sinistar since some dummy stole Necros already :( I was playing mostly russian tanks and I unlocked the 2nd anti tank tank, the SUX97 or something like that. I had to cash in 200 gold to buy it.
The game is ok, I don't know if I'd pay more than like $5-10 a month for it though. It just seems slow. It runs great but there's a lot of waiting. Wait a few minutes to get into a game, then another 30 seconds for everyone to connect. And some games just drag on and on, it got to the point where as soon as I would blow up I'd just ditch the game and get in a new one with another tank.
I think the tank researching and upgrading was more fun than actually playing.
Hmm I have little problems with wait time. Usually within 10 seconds of clicking do I get into the connection screen. Either its tanks tiers or location
Necros, it takes about <1min for me to get into a game and if i play it safe its pretty rewarding, although if i do die early or its just a boring match - i just alt tab and look at dakkadakka.
T1-T2 tanks can take a little bit, but once you get above that, matches are almost instant when you hit the battle button. Still takes about a minute total for the loading screen, waiting on players, and the 30 sec countdown. If you die, you don't have to sit through the rest of the match (if you have another tank in the garage). Just hit Esc and "Exit Battle" and it'll take you back to the garage. You'll get credit for everything you did in that match when it actually ends, and in the meantime you can start another match on another tank so you don't sit there twiddling your thumbs.
I think I did see a Jagdpanther option in the list but I'm not sure, maybe it was a tank with a similar name
I had one game last night where I had to wait 3 minutes, which I guess isn't a long time but it feels like it is when you're staring at the waiting screen. However I noticed when I play my higher level tank and later at night there's hardly any wait.
I think my biggest problem is hitting the fast tanks. Even if I'm standing still and I have them right in my crosshairs perfect, I shoot and miss em every time unless it's point blank.
Also a lot of times I'll shoot at a tank and my gunner will say I got a critical hit, but they don't get hurt at all. Or does that mean I blew up something else like the engine or treads and the health is just armor?
Does my driver xp do anything? is it worth upgrading them? My in big tank they all have 56% right now.
I have 5 different tanks to choose from now, so yeah as soon as I get blown up I just grab a new tank.
Automatically Appended Next Post: Oh, and I'd like to see them add "assists" or give you xp & cash based on the damage you did, not the kill. kinda bugs me when I'm blowing the crap outta someone, and then one of my teammates does a drive by and steals my kill :(
This look interesting. Is the Jagdpanther in the game?
Yeah, the german top tier tank destroyers are Jagdpanther, Ferdinand, and Jagdtiger.
I think my biggest problem is hitting the fast tanks. Even if I'm standing still and I have them right in my crosshairs perfect, I shoot and miss em every time unless it's point blank.
Fast movers are hard to hit for anyone really. Considering the cruddy armor on most of them, that's their only real way to survive. If you can, try to wait till they are moving directly towards or away from you so there is no lead to factor into the shot, or try to ram/pin them if you are heavier. This often will track them and leave them sitting ducks for the 1-3 shots you need to finish them. Just be careful as often you will track yourself as well, leaving you helpless for a bit against arty that was probably watching the scout.
Also a lot of times I'll shoot at a tank and my gunner will say I got a critical hit, but they don't get hurt at all. Or does that mean I blew up something else like the engine or treads and the health is just armor?
Yes, a critical means you've done damage to a vital component or crew member. When this happens without reducing their armor, it is usually a result of spalling (the tank round doesn't go through the armor, but the impact breaks off pieces of the armor on the inside of the tank and they act as shrapnel.) This is one reason to pack HE rounds in addition to AP. AP may not penetrate a heavier tank, while HE will still have the possibility of causing criticals, even if it's not doing much to the armor.
Does my driver xp do anything? is it worth upgrading them? My in big tank they all have 56% right now.
Yes, crew XP has an impact on their performance. Drivers can get a bit more speed out of a tank and sustain it better. Commanders increase thier spotting distance as well as giving the rest of the crew a bonus equal to 10% of the commander's xp. Gunners reduce aim time, loaders reduce loading time, and radio men extend your radio range. As to if it's worth it, it depends on how long you will be in that tank. The low tiers definately not, mid-tiers are good for the 75% upgrade, and high tiers or tanks that you are not going to sell are good for the 100% upgrade. Also once you get a crew member to 100%, you can give him a secondary skill: Firefighting, Repair, or Camo.
I have 5 different tanks to choose from now, so yeah as soon as I get blown up I just grab a new tank.
That's how I do it. Side benefit is until you get into the top tiers you build credits pretty fast doing it like that.
Oh, well I always just use AP rounds. I tried HE once and it didn't seem to do much. I dunno if I'm coordinated enough to switch around my ammo in the middle of a fight
Necros wrote:Oh, well I always just use AP rounds. I tried HE once and it didn't seem to do much. I dunno if I'm coordinated enough to switch around my ammo in the middle of a fight
Heh, it's okay...I'm still working on it myself There are some tanks you just can't hurt with AP, so it's good to pack at least a little HE so you can help when wolf-packing heavies.
Is it worthwhile to fully upgrade tanks? Or should I just do research down the shortest path to make the next higher tank available, and save my cash to buy that instead of upgrading low tier tanks I won't use much? I know tanks can be elite when you research everything but is it even worth it on the lower level tanks? 3 of my tanks are elite now, and I selected to add to the crew's XP but it doesn't seem to go up any faster at all.
If you are working through lower tier tanks to get to a higher tier tank, upgrade as little as possible. The exception to this is if there is an upgrade option that is also an option on a higher tier tank, it's not a bad idea to go ahead and pick it up. Many tanks use the same gun, radios, and engines so if you already have it researched when you open up a tank, you can upgrade right away and avoid some of the pain associated with running a barebones tank.
Upgrade tanks once you hit the tier 4-5 imo otherwise you'll find getting more xp harder and harder with ineffective guns, engines, etc. Good example is my T34. Giving it the 54mm gun gives me the most penetration and rof, very worthwhile. I think radios are probably the ones you can live without. Mid-Late tier tanks come with +300m standard. I also prefer a ~60-40% ratio of AP to HE if applicable. HE is always good in case you cant penetrate armor or you find yourself with enemy arty/tank hunters. open topped ones I find are easy to kill with HE
Also yes Jagpanther is in but dont expect to use it within the first few weeks or months. its a tier 7 iirc
Yeah, I guess I should amend that to say, upgrade what makes your tank better for how you intend to play it, but if there are 5 different gun upgrades, you usually only need to purchase 1-2 of them. Good radios are a must for arty and scouts. For other tanks it's a matter of personal choice. I like them because if I am hanging back I can see pretty much what is happening across the entire battle field and helps make for better choices on where to move. Also if you are far ahead of your lines, it helps arty in the back see what you see and can get you out of a bind...but they probably have the radio range to reach you anyway. Engines and suspention upgrades are a must on every tank. I'll take turrents if they are a requirement for a gun I want (usually are). Otherwise I make a judgement call based on what they give me vs what I sacrifice in rotational speed/armor/view range. KV for example is one I didn't upgrade the turrent at all. I stuck with the stubby HE gun and was better served imo by the nearly double rotational speed of the stock turrent.
I'm currently using a T46 and SU76 as my main tanks. My SU76 crew is up to 61% xp but the rest are all below 55. I still have my T26 and for some reason I seem to do a lot better with that one. I'm trying to save up for either the T28 or SU85B but they're expensive :(
I put the short massive cannon on the T46 and it's great when I can actually hit something, but it reloads so slow, in a straight up fight I'll get hit 2 or 3 times for every 1 shot I can make. I like the SU76 the best so far I think, probably because it's so basilisky
to start with you get 2 tanks, a basic light tank for Russia or Germany. Then you upgrade your noob tanks and it will unlock better light tanks, artillery tanks or a tank hunter tank that's kinda like a shadowsword where the turret doesn't spin. A solid nights worth of playing should get you to one of the next tanks especially if you pick your upgrades based on the path to it instead of trying to upgrade everything.
kirsanth wrote:I think I will give this a try over the weekend.
Not sure why really, but I shall.
This may be covered in the FAQs and such, but is it annoying (or not possible) to start with using the artillery weapons?
Just starting to read up on it now. . .
You have to use a T1 weenie tank at first, but from there you can unlock T2 arty. Low tier arty isn't bad to play. It does suck when you are dinging heavier stuff but overall not bad.
kenshin620 wrote:Also yes Jagpanther is in but dont expect to use it within the first few weeks or months. its a tier 7 iirc
The important part is that its an option. If it wasn't I probably wouldn't give this much of a look.
Well then you'll enjoy this game
I mean it would be a total surprise if they didnt have the Jagpanther. Only iconic german tank they dont have is the StuGIV (they got the StuGIII and the Jagpanzer IV)
I'm running into some issues now that I'm getting better tanks I guess it's matching me up with higher level tanks and it's kinda getting frustrating like I can't compete at all. 1 shot is all it takes and I'm dead. Weather it's from artillery I never see and that doesn't bother me as much, but there's heavy tanks everywhere too. I just drive along and bang I'm dead, some guy hiding behind a rock somewhere that I never even saw because my highest level radio isn't good enough. I seriously have better luck and funner games when I play my noob starter tank. I think they have some real issues with balance & matching up for games, like they're dumping 3 or 4th tier tanks in with the biggest.
I'm to get enough xp with my T28 to afford the heavy tank that comes after it. I have about 12k to go. I have a few other upgrades to get for it but I'm just skipping them just so I can get it overwith. But playing with that tank feels like a chore and games shouldn't be chores :(
I also have a SU-85B and I have slightly better luck with that but still 1 shot is all it takes. Seems like the only way I can have a halfway fun game is to use artillery
Watch out Necros, KV sucks a lot for a heavy. You'll either want to get to a KV3 as fast as possible or invest into KV2 weapons. Kinda miss the speed the T28 has. If you feel you need a bit more oomph george, you could. Always aim for the highest penetration guns and best suspensions if you know you'll be sticking with the tank for a while. Only bother with turret if you either need a certain gun or it has better armor/degree speed.
As you get higher tier tanks and get matched against higher tier tanks your playstyle has to change. In the early tanks you can run and gun, but as tanks get heavier, slower, and mount bigger guns, you need to move to more of a hide and seek playstyle. You can't really go toe to toe out in the open because you don't have the speed to avoid fire from third parties. If the artillery doesn't get you, the ISU-152 hiding in the brush behind you will. The only nice thing about the KV is it will teach you this one way or another.
Well, after reading this I picked it up last night and had a wee blast. Starter tanks are pretty dreadful, but once you get started it gets real fun.
I've just about fully upgraded my AT-1, running it with a big dirty 45mm gun. Was playing the level with the snow and the town in the centre, headed down the east flank, hiding in the bushes overlooking my teams base. One shotting loltraktors is awesome. Outshooting a tier 3 or 4 tank (not sure on the German tanks much) I think it was a PzKpW 3A. Also awesome. BT-2s trying to be clever and circling around me, let em take their shots until they pass in front of me (fools!) then taking out their tracks and taking my sweet time finishing em off
Worst moment... hiding in a bush, when all of a sudden, a Leopard appeared, rammed my rear armour, and ruptured my fuel tank and left me on fire. Yes, it was almost as dirty as it sounds.
George Spiggott wrote:I'm in a Panzer III A* I'm starting to get one shotted quite a lot now. Should I invest in the better ammo
* Upgraded Turret, Gun, Suspension.
Didn't see this till just now. Generally the premium ammo (the stuff you have to pay for with gold rather than credits) is not worth the investment. With a PzIIIA you want to up grade your engines and get some speed as that is your best bet to avoid getting killed. Aside from that, focus on killing the light stuff (SPGs, other light tanks, TDs if you can get to the rear or sides of them). The medium and heavy stuff you want to leave alone unless someone else has thier attention and you can get around for side or rear shots.
Marushi wrote:
Worst moment... hiding in a bush, when all of a sudden, a Leopard appeared, rammed my rear armour, and ruptured my fuel tank and left me on fire. Yes, it was almost as dirty as it sounds.
Ah yes, leopards are nasty. Even with my t34 I hate them. Their guns may not always hurt me but their strength is their artillery spotting abilities. If a +5 Tier SPG is out there, I bet its following where the cats are running to.
I've been playing more carefully and actually did well last night. Died a lot as usual but not as bad. I think it's just the 1 shot kills right off the bat that get to me, just makes ya feel like you just wasted your time.
I was saving up for the KV, but I decided to get the final big gun for the T28 and even though it reloads way too slow, it packs a good enough punch so I've been doing better since I added that. I already earned back the xp spent so I should have the KV in a few days.
I dunno if I like the camper battles too much, it just gets boring to me. Like last night, it came down to me and another guy on arties, and 2 heavy tanks. and they just sat there and hid behind a hill where we couldn't hit them and wouldn't come out to even try to cap our base or anything. I just got sick of sitting there and rushed em, actually managed to take one out with a point blank hit but the other one got me.
I also don't get the XP system. Sometimes it seems like I'm getting lots of action, shooting up people and the game ends and I got like 100 xp. Next game I feel like I was useless, but I get 300.
Started playing this morning and I had fun even if I was in a Lichtank. The controls were nicely intuitive, didn't have any trouble adapting to them and getting playing right away. The maps were interesting though when I found myself on a large open one I felt like a target more than anything.
Didn't do too badly for someone just starting and in a crappy tank I think. Kept moving forward as best I could, got 4 hits but didn't make any kills.
Upgraded the turret to try and get up to the next tier of tanks, also the engine because frankly this thing is a total POS. I was slowed to a crawl by a gentle hill. I'm pondering just turning the starting 150 gold into cash and use it to buy the next level up tank just to be out of this thing.
George Spiggott wrote:I'm in a Panzer III A* I'm starting to get one shotted quite a lot now. Should I invest in the better ammo
* Upgraded Turret, Gun, Suspension.
Didn't see this till just now. Generally the premium ammo (the stuff you have to pay for with gold rather than credits) is not worth the investment. With a PzIIIA you want to up grade your engines and get some speed as that is your best bet to avoid getting killed. Aside from that, focus on killing the light stuff (SPGs, other light tanks, TDs if you can get to the rear or sides of them). The medium and heavy stuff you want to leave alone unless someone else has thier attention and you can get around for side or rear shots.
Thanks for the tips.
I've swapped the PzIIIA for a Luchs. I like the 2cm better than the 5cm one and I actually seem to do more damage.
I've got all my crew at 75% training and I'm upgrading the engine as fast as I can (just need the cash to upgrade to maximum engine). What's the best solution for dealing with sudden close range encounters with larger enemies in the open? My tank still seems too slow, I just hold down 'W' to accelerate, is there a way to go faster? According to the stats my tank will do 60kmph, I never seem to go over 40kmph even on roads.
Also I've taken to shoot and scoot tactics against larger enemies. Is annoyance fire (not causing damage) worth it? Are players generally spooked by any fire?
Should we form some sort of Dakka league? BTW: I'm George_Spiggott in the game.
George Spiggott wrote:I'm in a Panzer III A* I'm starting to get one shotted quite a lot now. Should I invest in the better ammo
* Upgraded Turret, Gun, Suspension.
Didn't see this till just now. Generally the premium ammo (the stuff you have to pay for with gold rather than credits) is not worth the investment. With a PzIIIA you want to up grade your engines and get some speed as that is your best bet to avoid getting killed. Aside from that, focus on killing the light stuff (SPGs, other light tanks, TDs if you can get to the rear or sides of them). The medium and heavy stuff you want to leave alone unless someone else has thier attention and you can get around for side or rear shots.
Thanks for the tips.
I've swapped the PzIIIA for a Luchs. I like the 2cm better than the 5cm one and I actually seem to do more damage.
I've got all my crew at 75% training and I'm upgrading the engine as fast as I can (just need the cash to upgrade to maximum engine). What's the best solution for dealing with sudden close range encounters with larger enemies in the open? My tank still seems too slow, I just hold down 'W' to accelerate, is there a way to go faster? According to the stats my tank will do 60kmph, I never seem to go over 40kmph even on roads.
Also I've taken to shoot and scoot tactics against larger enemies. Is annoyance fire (not causing damage) worth it? Are players generally spooked by any fire?
Should we form some sort of Dakka league? BTW: I'm George_Spiggott in the game.
Luchs is a nice little tank for the tier and is a preview of the Leo (my favorite tank). You'll have the speed when you get the full engine and suspention upgrades. Against bigger tanks you mainly want to get past them to get to the soft chewy SPGs. Again never approach them head on or give them a no lead shot at the back of your tank as you are moving away from them. Usually you want to get past them as quickly as possible and put some terrain features between you to block thier LOS as you make your escape.
If you are going to try and engage one, approach it like you are driving past it then turn into him to get to the rear of the tank. Circle him and try to stay ahead of his turrent, but don't get so far ahead that he can simply reverse direction to get a shot on you. Don't fire until you can get shots on his sides or rear as stuff into the front will generally bounce unless you know exactly where to aim and can line up the shot...or get lucky.
The rapid fire cannons will tend to do more damage on thin skinned stuff when you factor in total damage of each shell that hits, but once you start dealing with most medium or higher tanks, the small cannon shells just tickle their paint.
Annoyance fire just depends on the tank. Most stuff it's pointless against unless you are trying to get their attention (which is generally a bad idea unless you are trying to sow confusion to allow the rest of your team to move up). You may get lucky and track them, keeping them from chasing you or being able to manuver into a postion to get a better shot at you. At this level it's not too bad, but at higher tiers with bigger guns taking 7-10 seconds to reload, having limited ammo loads, and shells costing in the realm of 1000 credits a shot, you want to make sure that you are going to hit and hurt what you shoot at (of course with those guns, most things you hit with them are going to be hurt ).
I know I'm spooked by it but I'm in a lichtank, a heavy machine gun would put holes in me.
Heh, everything puts holes in loltraktors...but you move out of them pretty quick.
Actually I still use my noobtank sometimes, it's fun and you don't have to pay for repairs or ammo. I will usually just use it if my other tanks are blown up and stuck in games.
Your tank will move much better if you upgrade the tracks and engine. I would say tracks first because they seem to help you move and accelerate better, and the engine is more for top speed I think.
I just got my first heavy tank last night, the KV. It's sooo slow. gonna take a real long time to get it upgraded.
also, if you don't want to hold W down the whole time, just press R a few times, that's your auto drive, and F is auto reverse. Also if you highlight an enemy and right click, your turret will lock onto them which is nice for doing drivebys
Necros wrote:also, if you don't want to hold W down the whole time, just press R a few times, that's your auto drive, and F is auto reverse. Also if you highlight an enemy and right click, your turret will lock onto them which is nice for doing drivebys
Thanks, good tips. I inadvertently locked onto a target when I was goofing with the controls at first. Now I know how to do it on purpose.
Rather than sink the cash and experience into it though I think I'm going to be turning the gold to cash (it's not even remotely enough to buy anything really worthwhile) and get out of the n00btractor.
One thing about gold that I read on the game forums is, don't do anything with it. Save it and in 2 weeks or so you will have enough to buy a 1 month premium account and then you will earn 50% more xp and cash which comes in really super handy later on since it will take so much upgrade the higher level tanks.
Necros wrote:One thing about gold that I read on the game forums is, don't do anything with it. Save it and in 2 weeks or so you will have enough to buy a 1 month premium account and then you will earn 50% more xp and cash which comes in really super handy later on since it will take so much upgrade the higher level tanks.
Good call. I did use some already just to goof around, but this sounds good too.
I need a second SPG to use while waiting for the first to be usable again.
I have 4 tanks including the noob one. I'm sticking with russia for now and I have the 2nd spg, 3td tank destroyer and now my KV heavy tank. When one blows up I just switch to a different tank and go play. You can rack up cash a lot faster that way.
Tank destroyers can be fun too but they're camper tanks. Park yourself in bushes so you're harder to detect and watch the areas where the little scouty tanks like to come in from then blast em as soon as they appear
Radios determine the range at which your teamates can see you, and more importantly, the enemy targets you can see. If you are out of radio range, all your spotting is for nothing as your targets won't appear on your teamate's maps and your artillery is left blind.
Upgraded to a Pz III last night. Working to get the suspension upgrade so I can upgrade the turret then upgrade to the 50mm canon. This 37mm is pointless. I'm up against Pz IVs, KVs, and everything except light tanks and arty can just ignore this pop gun. I think tonight I'm going to take up guarding our artillery from marauding light tanks. Right now I'm just getting my ass handed to me trying to side and back shot everything else.
yes please protect arty I hate playing arty when everyone just runs off. May as well just exit right then and there and play another tank.
I've played in a few games though where the whole team just sits and waits, then blows away all the scouts as soon as they show up, then you just mop up the rest quick & easy.
I wish I could make a macro button that every game it says to the whole team "Please wait for a bit and protect the arties" so I don't have to type it all the time
Tyyr wrote:Upgraded to a Pz III last night. Working to get the suspension upgrade so I can upgrade the turret then upgrade to the 50mm canon. This 37mm is pointless. I'm up against Pz IVs, KVs, and everything except light tanks and arty can just ignore this pop gun. I think tonight I'm going to take up guarding our artillery from marauding light tanks. Right now I'm just getting my ass handed to me trying to side and back shot everything else.
There must be something available after the 5cm cannon, probably the long 5cm cannon. Historically and game wise the (short) 5cm cannon is turd. I swapped back to the 2cm. The 2cm still has no penetration but at least the ROF is high.
The Leopard looks to have a Puma Turret does it also have the Puma's long 5cm gun?
George Spiggott wrote:There must be something available after the 5cm cannon, probably the long 5cm cannon. Historically and game wise the (short) 5cm cannon is turd. I swapped back to the 2cm. The 2cm still has no penetration but at least the ROF is high.
The Leopard looks to have a Puma Turret does it also have the Puma's long 5cm gun?
The Puma should be in the game.
If I remember the tech tree for my tank the 5cm is the only upgrade it gets. I have to step up to the next tank at that point. I'll have to check which version of the 5cm it is because if it's not the long I'll save the XP and just get out of this tank. The 37mm can shoot holes in most lights as is.
I'm still in my 2nd spg, I noticed I didn't do as much damage as I'd hoped until I finally upgraded to the top gun that's a nasty looking 3 barrel gun. It packs a punch but ammo is expensive and it doesn't hold much. I'm about 8k xp till I can get my next tank
I hate getting ambushed in this game. I was buzzing around the outside of the map when suddenly 5 enemies popped out of nowhere.
Also, how do you get more gold? Is it a pay over the internet thing, because I saw a fellow using the german heavy that you need gold to get. Fether got 12 kills on his own.
12 kills on a gold tank? Hah must have been super lucky. Gold tanks are usually slow and worthless (Ah the days of my churchill!) For now you should be getting 150 per day
I love my artie, I play my KV because I have to to get the better tanks after it :( I keep telling myself I'm gonna keep the KV and upgrade to all 3 tanks it can get after it... but the artie tank takes something like 160k xp :( But, it would be nice to have 2 top tier arty tanks to choose from. when one is blow'd up I can just switch to the other.
I think I will just take the shortest route and get the KV3 next. I was thinking it's a waste to go out of my way to get all this stuff when it's all gonna be deleted and we have to start from scratch again when the beta is done.
I have the Panzer4 now and upgraded everything, just burning xp into the VK3601, i disliked it at first and much preferred my panzer3, but with the 70mm high penetrating gun i can finally put some hurt into heavy tanks (take that KV's! 1 shot me before huh!?). But the only issue i find is that sometimes the teams are just way too unbalanced, like a tiger II against KV's... and a jagdtiger against... well anything, i'd prefer to face a IS-3 than that thing any day.
Necros wrote:I think I will just take the shortest route and get the KV3 next. I was thinking it's a waste to go out of my way to get all this stuff when it's all gonna be deleted and we have to start from scratch again when the beta is done.
But if you don't then why even bother? Sure it's going to get vaped but if you're not working your way up then you might as well stop playing.
I do want to work my way up thats why I don't want to spend too much time unlocking these 2 other side tanks off the KV when the list goes down farther if I jump right into the KV3 Just trying to get the best use out of the time left even though it should be a while.. I heard it was supposed to be released in "early 2011"
thats also why I wanna save my gold for the premium account, so I can get to the real big tanks faster
I have the Panzer4 now and upgraded everything, just burning xp into the VK3601, i disliked it at first and much preferred my panzer3, but with the 70mm high penetrating gun i can finally put some hurt into heavy tanks (take that KV's! 1 shot me before huh!?). But the only issue i find is that sometimes the teams are just way too unbalanced, like a tiger II against KV's... and a jagdtiger against... well anything, i'd prefer to face a IS-3 than that thing any day.
I skipped the VK3601 and went with the VK3001H. It's a fast tank with the same 75mm L/70 gun as you are using right now. It's slightly less survivable than the PzIV, but not nearly as much so as I thought it would be, and once you factor in the speed, it's probably about the same. From the VK3001H you can upgrade directly to the Tiger and eventually the Panther on the medium tank tree.
Is it going on the same model? Free to play but pay for "premium" content?
Yeah, free to play but you'll have to pay cash for gold as opposed to the daily allowance we get now.
I'm kinda getting discouraged :( game is more fun with noobier tanks, once you start getting big ones they're slow bullet magnets. I spend more time just dying over and over than acutally playing. Averaging abour 50xp a game so that means means I'll be getting my next tank just in time for the world to end in 2012.
Eh, it's about range. The small tanks all have guns that are only reliable armor penetrators at short range so you have to mix it up. The big boys though mount guns that can blow a hole in you if they can see you and silhouettes the size of billboards so you've got to play a much more patient game.
Oh, and last night some jackass in a King Tiger decided that since I wasn't out scouting in my PzIII he'd just blow me away because I wasn't doing my job. Apparently babysitting the arty wasn't worthwhile.
Must have been a full moon last night 'cause I saw a lot of blue on blue going on too. Friendly fire isn't.
Also had some dumbass in a medium deliberately block the road for my Luchs so I couldn't get in front. Then we both died 'csuse we couldn't see what was coming. :(
Quick question: what do the numbers and chevrons in the little grey boxes next to some players mean on the loading screen?
If I'm in a fur ball with other tanks and someone misses and accidentally smacks me I don't let it bother me, it happens. Maybe watch your fire next time but whatever. This wan an intentional, roll up behind me, take aim, and shove an 88mm round up my PzIII's ass.
Scout? Please. He wanted me to roll out into a kilometer wide open expanse of grass and get my ass shot off so that he could get a target for a moment to try and take a shot at. That was it. There was no way I could survive long enough to actually do any real scouting. He just wanted me to roll out and get blown away so he could take a pot shot at someone.
Ugh, still pissed about it.
Anyways, seeing my skill level steadily improve. HE rounds and SPGs don't get along at all.
George Spiggott wrote:
Quick question: what do the numbers and chevrons in the little grey boxes next to some players mean on the loading screen?
i think you are referring to the "Platoon" (squad, up to 3 tanks) mechanic. If you are a premium player you can invite 1-2 of your friends (they dont have to be prem) so that you are always guaranteed to fight on the same side on the same battle. Problem is though even as a MS1 you can fight IS7's depending on the highest tank in the party. And then theres the people who band together since they all have super tanks
Most satisfying moment last night. A Luch thought it was going to play ring around the rosy with me right up to the point where I put an HE round into his tracks and blew them off. He plinks a round uselessly off my glacis as I load an AP round then blow his ass away.
Heh, had an awesome match last night. I had my Leo and was put in a match in Lakeville with all T3 or lower tanks. Scored 8 kills out of it, all on the move...it was a blast
Yeah, the match making gets a little wonky sometimes. Was in a match with predominantly Pz III's, IV's, T-34's, etc. and some poor schmuck in a Leichtractor was stuck in there. Poor bastard.
Sometimes it seems like balance is almost non existent. Like a balanced game is a total fluke.
KV is a "heavy tank" yet still I'm matched up with opponents that can easily 1-shot me, from seemingly clear across the board that I can't even see.. and not arty either. Even if I'm hiding in bushes or behind something or whatever. When there's just no contest at all, it makes the game seem like a complete waste of time.
Add to that, the heavier your tank gets the bigger the baby you become, and "high level" games become boring camp fests with people afraid to move at all.
There are fun balanced games where you can play till the end or if you're knocked out you actually want to stick around and watch, but those seem few and far between the higher up you get.
The problem is simple, this game isn't meant to be balanced. It's balanced because the teams are not nation specific. Balance between tanks of certain tiers isn't going to happen. These tanks are based on the real life vehicles and as such some are going to perform better than others.
Tiger vs. IS-1 or IS-2. The Tiger was designed earlier in the war an the Stalin series were a direct counter to those tanks. The Tiger still had flat, slab sides while the IS series used the Russian's superior sloping armor technique. Ricochets and lack of penetration will be far more common against the IS series than the Tigers. That's the same in largely all the tanks. T-34 vs. PzIII and PzIVs, T-44 vs. Panther, etc. What you're seeing in the tiers is typically the German design and then the Russian design that came along a year or two later as a direct response to it. If you want to be technically accurate about it the Soviet tank lines should end with the IS-2 and T-34-85. The later IS tanks and T-44 were all post war tanks.
However that would be a problem. If you try and match up the tiers by chronological order you'd wind up going the other way with German Pz IIIs and IVs positively terrorizing early war Russian tanks. Panthers laughing as they blew away T-34's with impunity and King Tigers kicking the crap out of everyone else.
The real life tanks were never meant to be balanced and I pray they never "balance" these tanks out. I like the fact that they are accurately modeled. Their current scheme does leave something to be desired honestly as late or post war soviet tanks are in the same class as mid war German tanks but I'm not seeing how else to combat that with moving the tiers around. Most likely you should see the costs of the tanks in terms of XP and money be adjusted with the late and post war Soviet tanks costing a fortune.
Necros wrote:
KV is a "heavy tank" yet still I'm matched up with opponents that can easily 1-shot me, from seemingly clear across the board that I can't even see.. and not arty either. Even if I'm hiding in bushes or behind something or whatever. When there's just no contest at all, it makes the game seem like a complete waste of time.
Well the KV is one of Russia's first heavies, its not particularly extravagant (much like early versions of the churchill and the B2 Char) I also find it more as an infantry support tank (again like the churchill) since anti tank guns such as the 88 can make easy prey out of it. Of course there is no such thing as infantry in this game so that point is mmot. People told me though that the 107mm gun is a good weapon for it (albiet taking up quite a bit of xp) Try to travel in groups, people will often target bigger things than you such as IS's (or hide behind them!)
The KV is just frustrating period, as is the KV-3 or KV-IS, although slightly less so. Really when you compare them to the same tier in the german line, you are still in mediums. Once you get past the KVs, you get into the IS tanks which are great heavy tanks. The Tiger is just as frustrating as the KV is, but at least with the KV, you don't take nearly as bad of repair costs. The thing with heavies is you have to have support, especially with the really cruddy ones (KV series, Tiger). If you try and go rambo, you'll just end up bankrupting yourself.
I've had some luck with the Marder II. In predominantly medium matches the long 5cm is giving me good results even against frontal armor. I need to work on thinking about positioning like an SPG not like a tank. What I'd consider good cover in a tank is actually pretty crappy in an SPG.
Bought some artillery for the first time this morning. Holy crap is ammo expensive. 150 a shot for the most bottom tier artillery. It must get horrific for the higher level stuff.
Its not too bad. You make 5-20k or more each battle. I can wipe my ammo clean off of my poor SU5 (14 stupid shots) and still make a profit. I dont know though about the Tier 5 ones. They could be way more expensive than my other tier 5 stuff
I'm not sure what # my gun is now, but it's a short stubby one that hits super hard, but takes a real long time to reload. I've been able to nail stuff in one shot with a good hit and I've been getting better and turning my tank along with the turret to get to the targets quicker. I'm tempted to get the gun that you need the big square turret for, but I think I'm just gonna blow through and get the KV3 and leave this tank far behind.
kenshin620 wrote:Its not too bad. You make 5-20k or more each battle. I can wipe my ammo clean off of my poor SU5 (14 stupid shots) and still make a profit. I dont know though about the Tier 5 ones. They could be way more expensive than my other tier 5 stuff
Depends, on bad losses I'm only making 2000 to 3000. A good solid win where I get a few can net me 10K though. If I get this thing blown out from under me and shot all my ammo I could be flirting with losing money for the first time. I need to give this thing a try out, not sure how targeting goes with arty.
Necros wrote:I'm not sure what # my gun is now, but it's a short stubby one that hits super hard, but takes a real long time to reload. I've been able to nail stuff in one shot with a good hit and I've been getting better and turning my tank along with the turret to get to the targets quicker. I'm tempted to get the gun that you need the big square turret for, but I think I'm just gonna blow through and get the KV3 and leave this tank far behind.
Probably one of the "Howitzer" guns (the AP is a wierd number)
Fun to use. Great thing is it basically can at least damage anything. Had one on my SU85. Although I kept feeling like a direct fire artillery to entire time (which what you are basically when using that gun, albeit more armored)
Having good luck in my Marder II. The long 50mm is brutal in lower tier games where I can shoot right through just about any tank in them regardless of range or angle. The downside is that if I wind up in a game with lots of heavies I'm damn near useless. Just upgraded to the 75mm/40 this morning, we'll see how that does in higher tier games.
Is there a way to cycle through targets without being able to directly see them? It's kind of blunting my efficiency as artillery to have to physically see the target to shoot at it.
Umm if you could shoot at targets you cant see, that'll ruin the point of scouts! Unless you saw where the shot came from (stupid tracer rounds). Maybe your radio is a bit weak
Unless you mean clicking a button locks on to another target? Ehh that would be lazy for artillery!
Marder is okay...Hetzer suuuuucks...but the Stug after it is pretty awesome even though it's kind of useless against the high tier stuff. I've got about 125k cred to go before I can but the PZJagd IV.
On arty, not entirely sure what you mean. You don't have to physically be able to see a target on the map to hit them, you can blindfire if you know that they are there. Closest thing to easy target cycling is holding CTRL to bring up the cursor, the right clicking the map on the spot you want to zoom to. You have to wait a sec of course for the gun to retrack to that spot, but it's pretty quick in most cases.
EDIT:
I'm not sure what # my gun is now, but it's a short stubby one that hits super hard, but takes a real long time to reload. I've been able to nail stuff in one shot with a good hit and I've been getting better and turning my tank along with the turret to get to the targets quicker. I'm tempted to get the gun that you need the big square turret for, but I think I'm just gonna blow through and get the KV3 and leave this tank far behind.
Yeah, when I did the KV, I used the HE gun (the one that does like 450 damage) with the stock turrent and just got through it as quick as possible. The glacial 15 deg per sec traverse rate of the monster turrent would of driven me nuts.
kenshin620 wrote:Umm if you could shoot at targets you cant see, that'll ruin the point of scouts! Unless you saw where the shot came from (stupid tracer rounds). Maybe your radio is a bit weak
The next radio I can get is the 7200 XP one. I've got a range of 470m. I'm not trying to magically see where everyone is so I can shoot them. When the scouts find someone I want to hit them, but right now if they're behind a low rise of a building or... anything, I can't pick out their silhouette and lock onto them to start shooting. If I have to physically be able to see what I want to shoot then what's the point of having a howitzer, I'll just focus on SPGs and be done with it.
Unless you mean clicking a button locks on to another target? Ehh that would be lazy for artillery!
Most games with auto targeting have a button you can hit to cycle through available targets.
Maelstrom808 wrote:Marder is okay...Hetzer suuuuucks...but the Stug after it is pretty awesome even though it's kind of useless against the high tier stuff. I've got about 125k cred to go before I can but the PZJagd IV.
The Marder II has been surprisingly tolerable. It's a lot more likely to be useful than the PZ II or III ever was at that level. Not looking forward to the Hetzer. I've never liked them in real life and not real excited about being stuck in one in game.
On arty, not entirely sure what you mean. You don't have to physically be able to see a target on the map to hit them, you can blindfire if you know that they are there. Closest thing to easy target cycling is holding CTRL to bring up the cursor, the right clicking the map on the spot you want to zoom to. You have to wait a sec of course for the gun to retrack to that spot, but it's pretty quick in most cases.
Ok, here's what I do in my tank and SPG. When you can actually see someone I will put my targeting reticule over them. They will be silhouetted in red. At that point I can right click and my turret locks onto them. From then on I can focus on driving and choosing when to fire. Well against other arty I know I've seen people lobbing in shots dead on my from behind hills, terrain, etc. There would be no way they could see me and therefore get the red silhouette but they were able to hit me first round. Their scouts had found me and the arty was lobbing in shots from across the map. There must be some way for them to target me that doesn't involve physically seeing me and getting the red silhouette to lock on. That's what I'm wondering.
Ok, here's what I do in my tank and SPG. When you can actually see someone I will put my targeting reticule over them. They will be silhouetted in red. At that point I can right click and my turret locks onto them. From then on I can focus on driving and choosing when to fire. Well against other arty I know I've seen people lobbing in shots dead on my from behind hills, terrain, etc. There would be no way they could see me and therefore get the red silhouette but they were able to hit me first round. Their scouts had found me and the arty was lobbing in shots from across the map. There must be some way for them to target me that doesn't involve physically seeing me and getting the red silhouette to lock on. That's what I'm wondering.
Ahhhhhhhh...heheh. Yeah, in a SPG, hit shift and it will bring up a special overhead view that you can fire from (or the right clicking on the map I previously mentioned). You'll only see targets that you or a teammate in radio range can see, but depending on which SPG you are in, you can cover most to all of the map with fire. Also if you hit F1 in game it will bring up a screen with all the controls on it as there might be some other stuff you can do that you are missing as well.
Hi guys, I'm following this thread because this game interests me, not planning on getting into the Beta though.
Now I've got 1 question, what is this Leopard you're talking about? I don't know any German WW2 (or shortly after) armoured vehicle with that name, only the MBT of which the first version entered service in 1965, that one can't be it right?
And from what I've heard you're looking at 4 more months of beta so it's not like you're just going to get interested and have the rug pulled.
Now that I know the map trick artillery is suddenly much more fun. Even in my Bison I can immobilize an IS-3. Had a game before work this morning where I killed a T-28 at long range then two Luchs and a Leopard in close.
Hi guys, I'm following this thread because this game interests me, not planning on getting into the Beta though.
Now I've got 1 question, what is this Leopard you're talking about? I don't know any German WW2 (or shortly after) armoured vehicle with that name, only the MBT of which the first version entered service in 1965, that one can't be it right?
Yeah the Leo in game is not the MBT of the same name. It's an experimental tank based on the Panther chassis that in the game is pretty much the best light tank in the game. Super fast and manuverable, nice little gun, and surprisingly resiliant for a light...and it reminds me of a chimera so all the better
No, they didn't. Not that Germany needed another tank type to produce. And in the defensive style of warfare that Germany spent most of the last half of the war in the Leopard would have been of dubious use anyways.
- 2 new maps: Komarin and Cliff.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Fixed collision-model of tank "Tiger I". Significantly decreased size of turret rotation mechanism.
- StuG III, VK1602, SU-76 - decreased tracks repair time.
- StuG III - added rammer.
- Grille price increased from 140400 to 147100 credits.
- BT-7 - increased traverse speed for both suspensions by 4 deg/sec. 7% accuracy increase for the 2nd suspension added.
- Fixed truck rotation on SU-14.
- SU-26 – weakened platform rotation mechanism.
- PzIV – Hummel upgrade cost increased from 34220 to 35400 experience.
- KV - S-51 upgrade cost decreased from 144730 to 127320 experience.
- VK3002DB the 2nd suspension upgrade cost decreased by 4000 experience, total VK3002DB - Panther upgrade cost increased by 4000 experience.
Whoa, that suspension upgrade for my BT-7 will be nice. I've got that thing maxed out and I'm enjoying the hell out of having a zippy tank instead of a slogging german one.
Thanks guys, without that 'VK1602' designation my searches simply weren't fruitful no matter what words I added.
As for why I'm not jumping in now, I've got a little baby daughter and the experience with my little boy has taught me that I'll have precious little free time as it is the coming 6-9 months. It's not all bad though, sure you can't keep up with all of the releases but it's rather nice that all good games go down in price meanwhile, get extra content, bugs are fixed etc. etc.
Necros wrote:I don't like my KV at all :( I'm just gonna blow through to the KV3 which I'm sure I'll also hate
I'm going for heavy tanks with the Germans. I'm going for the T-44 Soviet side.
The BT-7 is noticeably better in turning and the accuracy on the run is better. It's not huge but the tank is a bit better. I'm loving it though, the dang thing is just too much fun to scoot around in. Sadly this morning I wound up in nothing but upper tier games making me the smallest lowest tier tank in the game. Not a lot of fun when even a close range back shot from my 47mm bounces right off.
Maelstrom808 wrote:It was totally screwed up last night, but the two games I played earlier today were fine.
That right there. Last night was totally pointless. This morning I played just fine. Whatever issues they were having last night appear to have been worked out.
Basicly, by the time you get to the end of the SPG trees for both sides you have 4 primary SPGs:
Hummel (GER) - Easiest of the 4 to get if you are leveling the German MBT tree anyway. Very fast and manuverable for an SPG, and the shells do around 950 damage. Full map coverage.
SU-8 (RUS) - Very much like the Hummel in many ways except more expensive to unlock if I remember correctly. I don't think it has full map coverage, but don't quote me on that.
SU-14 (RUS) - Also known as the "sitting duck" or more commonly the "schoolbus" as it has about the same size, shape, and performance as one. The only benefits is it has full map coverage and the monster SPG gun which does a whopping 1850 damage and can one shot mid tier heavies. This is the same gun as...
S-51 (RUS) - The big daddy of SPGs. Full map coverage, massive damage, and fair speed/manuverability considering it's size (think giant gun mounted to a KV chassis). The drawback is you need to farm up 128k xp or so in the KV to unlock it which is possibly one of the most painful grinding experiences in the game.
Personally I like the Hummel. It may do about half the damage of the SU-14 and S-51 but it also has twice the firing rate (3-4 rpm vs 1-2 rpm). It's also a lot quicker which is very nice for when you are facing counter battery fire. SU-14 is almost impossible to move before a counter battery shot lands on you. Besides that I prefer the German tanks so it was easy to pick up (40k or so in the PzIV).
I'd love to get the SG51 but I'm not doing all that grinding in beta when it's just gonna get wiped. I'll save that kinda stuff for when the game is finished
SU-14 (RUS) - Also known as the "sitting duck" or more commonly the "schoolbus" as it has about the same size, shape, and performance as one. The only benefits is it has full map coverage and the monster SPG gun which does a whopping 1850 damage and can one shot mid tier heavies. This is the same gun as... S-51 (RUS) - The big daddy of SPGs. Full map coverage, massive damage, and fair speed/manuverability considering it's size (think giant gun mounted to a KV chassis). The drawback is you need to farm up 128k xp or so in the KV to unlock it which is possibly one of the most painful grinding experiences in the game.
Uhh, yeah. You can click on their pictures, send them to the barracks and they'll stay with you. I've got my old Marder II crew sitting in the barracks until I can afford a Hetzer.
Ugh. The thing with the Hetzer is that being a higher tier tank it naturally gets put in somewhat higher tier games than the Marder II. Well you give a ton up to get the Hetzer's armor (speed, angle of fire, maneuverability) but that armor isn't thick enough to make a real difference when everyone you're facing is packing a 75mm or bigger cannon. So in reality all you are now is an easier target than I ever felt like in a Marder.
I spent some of the XP I got in my first game uping the engine twice. 65% more horsepower has helped out a lot, and the suspensions added rate of turn does as well. I think that's ll I'm going to be doing though. I'm going to knuckle down and just try to power through the Hetzer to get to the StuG III.
Tyyr wrote:Ugh. The thing with the Hetzer is that being a higher tier tank it naturally gets put in somewhat higher tier games than the Marder II. Well you give a ton up to get the Hetzer's armor (speed, angle of fire, maneuverability) but that armor isn't thick enough to make a real difference when everyone you're facing is packing a 75mm or bigger cannon. So in reality all you are now is an easier target than I ever felt like in a Marder.
I spent some of the XP I got in my first game uping the engine twice. 65% more horsepower has helped out a lot, and the suspensions added rate of turn does as well. I think that's ll I'm going to be doing though. I'm going to knuckle down and just try to power through the Hetzer to get to the StuG III.
Just hang in there. As bad as the Hetzer is, the Stug is a shiney ball of awesome sauce (relatively speaking).
I'm finally racking up xp in my KV and in another day or so I should have enough for a KV3 or the other one. But I just looked at the cash I need to buy the next tank and I'm nowhere near enough :( one is 600k and the KV3 was over 1 million :( I have around 150 saved up right now.
I immobilized a guy gunning right towards me and some other arty's, too bad he was just a scout. Next thing I knew, a wespe on the other team blew me apart.
Automatically Appended Next Post: Also, I'm using the Bison right now, about how do I rank vs the Grilles, Wespes, hetzers?
halonachos wrote:Also, I'm using the Bison right now, about how do I rank vs the Grilles, Wespes, hetzers?
For the Grilles and the Wespes your shorter ranged and less damage. That means on larger maps you'll have to creep up to keep things in range and hit closer to finish them off. Always buy the more damaging, more expensive ammo, always.
The Hetzer is a tank destroyer and a total piece of crap.
Okay then I have a couple of other SPG questions, I'm levelling up the crew and I'm wondering what the commander and gunner do exactly, the loaders and driver are pretty self explanatory.
Sometimes when I'm using the overhead artillery aim my reticule will be a circle and sometimes it will be a long oval similar to that of a flame template. I know that when I approach the edge of my effective range the circle flattens out, but I can be well within range and still have a flame template shaped reticule how can I fix that?
Last question is about the ammo, I have a ratio of 12/8/0 for my ammo starting from cheapest to most expensive. I carry no HEAT rounds as they cost gold and I was wondering if they're really worth it.
That's the thing though, I'll be aiming at open terrain and have this happen. I like how they show how it changes on the terrain though, and that fact gives players a false sense of security when they hide behind a rock and I can move my reticule just enough to avoid the disfigurement of my circle.
The shape of the reticule is a function of range. At shorter ranges the gun is firing at a low angle. Because of that low angle the shell will be traveling in a much shallower arc when it lands so the possible point of impact distorts into an oval. At longer ranges the shell will be falling closer to vertical and the reticule will be mostly circular. In general when the point of impact is highly distorted I lay the side of the oval neatest to me near the front of the tank. That way if the shell goes a little long it's still likely to hit.
Since gold is free I usually keep a few premium rounds on hand. They actually are fairly effective. I killed three tanks in close in a single game with my Bison before, one of them was a PzIII that I put a HEAT round right through the glacis. In my own PzIII I've used the premium AP rounds to put holes in the front armor of tanks I usually only ricochet off of. The premium ammo is effective, but given the quantity of it you'd go through in a single night of gaming it's not worth it. I usually just save the gold and use it to either buy premium membership or as a cash boost to get my next tank.
Oh, that whole arc thing makes sense so I know what to do with it now.
I have no issues with PzIII's though, usually immobilize them and try to finish them off before the other arty's do. I usually have issue with some of the larger tanks though, again I can crit them but can't really damage them.
You know what I hate though, the stupid wespes/hummels/grilles that decide to take my immobilized PzIII instead of gunning for the other wespes/hummels/grilles or other bigger tanks.
Best I've done though with the Bison was 2 PzIII kills, and damage done to a IS-2, a Hetzer, and another PzIII. I was really busy that round. Can't manage too many close tanks though, I had a BT-2 come straight at me before. The fether rammed me through my cover and even though he was blown to bits by my friends, the enemy SPG's hit me.
I should finally have enough gold to buy premium on I think wednesday. I'm still saving for my next tank. I have about 1500 xp and 150k in cash to get my KV-1S. I'm gonna go for that instead of the KV3 just because it's cheaper so I'll be rid of my KV sooner.
My KV's crew is all 96% xp now, so I'll retrain them for the new tank and hope they don't take too bad of a hit.
I have the half million for the next SPG, but am shy a bit of the 5k (I think it is) XP needed.
Looking forward to it.
Also, I agree about the ammo. I always buy the more expensive (non-gold costing) ammo. I do not think I have ever lost money in a round even after repairs and reloading. The cost of the ammo seems to be worth it, easily.
Will be getting the premium account next week, as I am busy this weekend. That should help jump to the next vehicle.
halonachos wrote:Okay then I have a couple of other SPG questions, I'm levelling up the crew and I'm wondering what the commander and gunner do exactly, the loaders and driver are pretty self explanatory.
Gunner makes the aiming lock in faster
Commander is actually a buffer to the rest. Every 10% he has adds 1% to the rest of the crew (so a 100% commander can make a 100% crewman inti 110%. Add on the ventilation and you'll be 115-116%)
Imo when it comes to new tanks, upgrade gunner and commander first. They are you killing power. Driver and loader are also important but those are more equipment based skills
Drivers can get a bit more speed out of a tank and sustain it better. Commanders increase their spotting distance as well as giving the rest of the crew a bonus equal to 10% of the commander's xp. Gunners reduce aim time, loaders reduce loading time, and radio men extend your radio range. lso you need to watch smaller crews (typically four crewmembers or less) as they will often have a crewmember pulling multiple jobs. An example is in the Leo the commander is also the gunner.
It definitely is Tyyr, I just switched to the Wespe and my gunner went from 80 to 65. It's still an amazing piece of work even if it sights in a bit slower.
I was really dumb. I finally got enough XP and cash to get my new tank 2 nights ago and I wanted the KV-1S since it was cheaper than the KV3. The KV's crew was all 96% xp so I sent them all to the barracks to get retrained, then I sold the KV and got ready to buy the new tank. Oops, I forgot to research it :( So I had to re-buy a new KV, then research the new tank and then I had to make all that money back.
Then yesterday, I finally made the money back, my new tank was all researched so I sold the KV and bought the new one. Then I realized I forgot to send the experienced crew back to the barracks so my new KV-1S was stuck with a noob crew :(
I'd been saving up to get my premium account, so in a rage I used my saved up gold to train everyone up to 100%. Now I won't be able to get my premium account till some time next week, instead of today. Oh well, at least I got my new tank.
I like the 1S a lot more than the regular KV so I guess it all worked out in the end.
SPG rushing is really fun. Most of the time you'll get blown up pretty good, but you'll get the detected credit and if you're really lucky you'll find the enemy SPG's.
Killed a wespe and a bison using an SPG rush, pretty fun. So if you see a SPG gun off for the enemy position or come gunning straight at you, its me.
Your best bet against a light rush is your own team to not be idiots. If even one or two decent players stay behind they'll eat the light rush and you're golden. If they don't, you're screwed.
I wouldn't pay to upgrade my crew until you hit tier 4 or 5. You won't be in the lower tiers long enough for it to matter and be worth spending the cash on. When you get up higher and its more than 12k XP just to get the new tank, never mind the upgrades to the one you're in you'll be in it for a while so an upgrade might be in order.
Almost every game I play I ask folks to sit back for a minute or 2 and kill the scouts, but it's rare that anyone listens. They just run off and separate and die, then go play another tank. I try and play protect arty, but I just end up shelled from across the board because no one else helps.
The funnest games are when people work together, but those games are so few and far between :(
I've been noticing that too. Sometimes I get a few kills and seem to be doing real well but I end up with 100 or so xp, another game I get my butt kicked and get 600. I dunno how they figure xp at all, seems to just be all over the place sometimes. kinda like their matchmaking
Yeah i've noticed this too, kind of frustrating when you get several kills then get about 100xp and your trying to get 45k worth of xp...
But i am getting so much more money ?
I agree. Used to there seemed to be a rough correlation between kills and victory/loss and XP. Now... I dunno. I can smoke two other tanks, help cap the base and get 200 XP or wing two guys barely leave my own deployment zone and rack up 600 in a win. Or I can blow away two and wind up losing and only get 100 for it. It's just all over the place and all I can really say is that if your side loses you aren't getting a damn thing regardless of what you did.
I am racking up the cash though. That's not much of an issue now. Heck, I'll be well over the amount of cash I need for my next tank at this point, WAY over.
Other things factor into your xp as well. Damaging shots give you xp as well as first spots on enemy tanks. I've had games where I didn't get any kills but I mauled several different high tier heavies and got almost 1.5k xp.
Yes, kills dont mean much of anything anything if all you did was 20 damage to the tank. But still I too am confused by the system. I get anywhere from 100> to about 1000. Sometimes I dont even know how I get some amounts
I think it comes down completely to luck. Sometimes I get more for dying immediately in a winning game than killing people in a losing game.
Also, luck in terms of gameplay. The only reason my first arty rush was successful was because none of the enemy went up the middle, but the enemy arty was all parked there shooting at the sides.
Sometimes your reticle can be 100% over the enemy tank and it can be immobilized when you miss it, other times your reticule can be a mile wide and hit a fast mover.
halonachos wrote:I think it comes down completely to luck. Sometimes I get more for dying immediately in a winning game than killing people in a losing game.
Which just seems wrong to me. It sucks to stick it out and fight as hard as I can in a losing match, maybe even take one or two of them down with me and get 120XP for it then take a lucky shot in the opening charge of the next game, never even fire my gun, and get 400XP for it.
The only random aspect to xp is the average tier of the tanks you are in the match with which determines the baseline xp. A perfectly legit example of how the above 120 vs 400 xp could work:
120 xp win with kills: The average tank across the match is lower tier and lower tier upgrades, a couple kills but with finishing shots only or they were low tier tanks themselves.
400xp loss, no kills: The average tank across the match was higher tier with higher tier upgrades, probablly had a spot or two that a teamate then killed (which gives you bonus xp for the spot)
The StuG III is a huge upgrade over the Hetzer. Much better angle of traverse and far faster. Once had two matches so I need to see how it handles things like sight distance and such but so far I'm glad I blew through the Hetz as fast as I could to get to the StuG.
I really don't think I'll be putting much time into the american line. I want to finish my goals on the German stuff (Tiger II, Hummel, Leo, Panther, JagdTiger), then I'll switch back to the Russians and finish the heavy line to get the IS-7. The game will probably got to release before I get there, but that's the goal anyhow. Got my Hummel and Leo, 30k away from the Tiger II, and I'm 2 tanks away from the Panther, 3 away from the JagdTiger. From videos that I've seen of the patch implemented on the test server, long range firing is going to be pretty much fixed. No more warping and no more lag delay on the flight time of shells. This is a major boost to the German line as the only real advantage they have is the greater precision of their guns at range.
I'll check out some US tanks I guess. Overall though I'm starting to really lose interest in the game :( Most matches are just boring snoozefest camper games. seems like for every fun match I get, I gotta sit through about 10 annoying ones. But it usually just takes 2 to make me shut the game off and go paint models instead. The game is just a lot more fun with lower level tanks, and doesn't scale up very well. Seems the higher you get, the less fun you have :(
I dunno, I have a blast with a fully upgraded Tiger...but it's also a different type of gameplay. Only a couple games here and there are true campfests for me. It can get repetative though. I really like the two new maps and the fixes on aiming are fantastic.
I can play 10 games straight or barely tolerate one. pretty much the reason why I still dont have my SU8 even though I had my SU5 for at least 2 months now
The US tanks are very very meh. In the German and Russian lines you get early and fun tanks like the PZ II and III or the BT-7 and A20 before moving up to the PzIV and T34. In the US line you get... the M2 Medium then into the M3 Lee. It's painful. I wish I'd been one of the ones smart enough to save up a ton of the transferable XP and just upgrade right through most of the early US tanks.
The Lee is... the Hetzer Mk II. It's not a tank, it's a TD. In lower tier games the 75mm is a beast and the upgraded one is a rapid fire nightmare. The problem is that in upper tier games, where the Lee finds itself a lot like any other tier 4 tank, the 75mm isn't good for much besides trying to track people. And with the high height and meh performance the Lee is just not any fun to play. I'm focusing on getting through it to the T1 Heavy and then never looking back. I'll get to the Easy 8 through the light tank line. I'm not slogging through another 13k in the Lee to get the regular Sherman. Seriously, the person who made the Lee the heart of the American medium/heavy tank lineage was a sadistic prick.
The only american tank I've come up against so far that had me worried was the T29. Shooting the turent is a waste of time and even the sides of the hull bounces shells from the long 88 more often than not if you have the slightest bit of angle on him. The rest have been simply meat for the grinder so far.
Hmm speaking of american tanks, after the M3 Lee/Grant which would be better? T1 Heavy or M4 Sherman? Priest is out of the question since last time I crossed trees (T34 to SU85) I wasted way too much time
I couldn't say for sure. Just looking at the final tanks in each of those lines, the medium looks pretty unimpressive. The heavy however has what looks like the strongest gun in the game outside of a SPG, and massive turrent armor. The hull armor on it is frighteningly thin though.
I'm going T1 from the Lee. I'm working my way up the light tree and after the M5 you start to get into medium tanks and onto the Easy 8. I'm not spending any more time on the Lee than i have to.
I went for the sherman just because I'm already doing heavies for russia and have an IS now, and I figured heavies for US would pretty much be about the same. I didn't have any decent medium tanks so I figured I'd do that with the US.
The Lee was ok, I just hid and played it like a TD most of the time unless I was in games with lots of little tanks. I managed to get a top gun award with it once. But I agree it shouldn't have been the main tank you upgrade from, it should have been the low end TD not a medium tank, I think the sherman should have been the main tank since it's kind if iconic and stuff
Yeah, without the working 37mm turret the Lee is just a TD no matter what you want to call it. I've had some success in lower tier games where it's gun is brutal but the armor is still gak. I've got lights shooting right through the glacis.
What would be a great addition is giving you ways to research better armor. Most of the Pz line got upgraded armor over time and so did many tanks. Ways to research thicker armor and more HP would be a good counter to some of the rampant upgunning going on.
Its not how I envisioned it. I find myself missing a lot, wasting shots, and not doing too many kills with it. Even with 100% commander, one 100% gunner and a 75% gunner it aims too slow and still too wide
Same here. My crew is all 100% and I also got the upgrade to 10% reload time which doesn't seem to do a damn thing. But then, none of the upgrades seem to do anything anyway...
The advantages the upgrades give you aren't huge so it's easy to miss the benefit they give you.
The upgraded Grille take a lot longer to get sighted in on a target even with an 80%+ gunner but the thing is a beast when it hits. I can actually engage in counter battery fire now and take out enemy arty without having to see them.
That happens to me sometimes when I play arty, I shoot and the someone hits me even though there's no enemies anywhere. I figured out other arties are watching the usual arty hiding spots for shots, and then firing where it came from. So now what I do is shoot and then drive forward or backward a bit since I'll have to wait so long to reload my accuracy circle will be small by the time I'm ready to shoot again.
Another thing I really hate about arty is the fact that no one defends. So now I just watch for where the biggest group is headed to and follow them a bit, so I don't end up left alone in a corner and killed by a baby tank.
Necros wrote:Another thing I really hate about arty is the fact that no one defends. So now I just watch for where the biggest group is headed to and follow them a bit, so I don't end up left alone in a corner and killed by a baby tank.
That is funny.
For me, I have been finding no one scouts or goes forward past the halfway mark.
So much so that I bought a smaller tank to see how fun scouting can be.
I really hate how everyone is too chikcen to move. The heaviest tanks in the game hide from the smallest because they're too scared to get artied, even if the other team only has 1 arty.. god forbid. Buncha babies. But in few games where people actually grow a pair and fight, it's hella fun. And it always takes the other team off guard because they were expecting another campfest.
Whenever I play my heavy I usually start out saying "I'm gonna charge up the this way instead of hiding like a baby. Who wants to come?" I usually end up with 4 or 5 others coming along for the ride and even if we get blown to bits, it's a heluva lot more fun that sitting on my but staring at a rock for 10 minutes.
I primarilly play heavies these days, German heavies in particular, and their strength and advantage is the precision of their guns at range. As a result, I usually try to stay 300-400yds away from the closest enemy tank. Heavies are resiliant, but when you have 5-6 guns all firing away at you, even some of the heaviest tanks in the game go down in seconds. I have fun by playing smart and letting the lights and mediums find the enemy tanks while I cut them down at range. Once you have a flank under control, then you are able to push them hard, swing in and crush em...but you have to work them down enough to do so. Rushing can work as well, but most rushes just end up getting most of your tanks killed and leaves it wide open for the other side to crush the remaining forces.
If I'm playing light or medium, I try to act as the eyes for the heavies, TDs, and arty while inflicting as much damage as I can while not getting myself in too deep. If I'm overwhelmed, I'll disengage and find another route or wait for support.
Was wondering about it, actually runs at about 3 FPS most of the time I can hit 7 though.
Any idea of any other settings I can reduce to help it run better? Already have everything at low or no, so I don't know if I can do anything else outside of getting a new computer.
On a side note I like the ability that the american tanks have to utilize the sniper spots in certain maps. Low turrets are a bane to hiding in bombed out buildings, a lot of high turrets for the US tanks.
Not to mention fantastic turrent armor and sloping. On the performance thing, I can't really help you I never dip below 30fps, but I'm on a fairly stout comp.
halonachos wrote:Was wondering about it, actually runs at about 3 FPS most of the time I can hit 7 though.
Any idea of any other settings I can reduce to help it run better? Already have everything at low or no, so I don't know if I can do anything else outside of getting a new computer.
On a side note I like the ability that the american tanks have to utilize the sniper spots in certain maps. Low turrets are a bane to hiding in bombed out buildings, a lot of high turrets for the US tanks.
What are the stats on your comp? This isn't that graphically intensive a game.
halonachos wrote:Was wondering about it, actually runs at about 3 FPS most of the time I can hit 7 though.
Any idea of any other settings I can reduce to help it run better? Already have everything at low or no, so I don't know if I can do anything else outside of getting a new computer.
On a side note I like the ability that the american tanks have to utilize the sniper spots in certain maps. Low turrets are a bane to hiding in bombed out buildings, a lot of high turrets for the US tanks.
What are the stats on your comp? This isn't that graphically intensive a game.
It's a school oriented computer, but that's the thing it runs Empire at War and Dawn of War fantastically.
My PC is a year old, it's a mostly entry level dell i7, but the money I saved on it I dumped into a hefty video card that was almost $400 thinking I'd have an awesome gaming rig. It works well, but I probably should have saved some cash and not gone so high tech because I really don't do much pc gaming anymore. In my old age I just prefer the sofa and ps3. But, in the game I get around 40-60 fps with 2x anti alias at full HD resolution.. 1900somethingXwhatever. There are some times though usually when zoomed in full sniper mode, when I fire the gun I get some slowdown and skipping. Also the game seems to freeze for a split second sometimes when I run over fences and walls. I dunno if thats my PC or the game...
I usually have pings in the 30's though, but I don't think the pingometer works right because the number doesn't change even when it's lagged.
I guess I play heavies wrong, I dunno.. I just feel like a heavy tank should be in front baneblade style pushing through the lines and blowing the crap outta everything around you. I do like to stay back and snipe but I usually do that with my TD. I kinda suck with the small and medium tanks, I try to spot and run, but I usually just end up dead and I get severe road rage when people crash into me on purpose when all I'm trying to do is drive by and tell my team where they're hiding. Tracking lights is mean! :(
I guess I play heavies wrong, I dunno.. I just feel like a heavy tank should be in front baneblade style pushing through the lines and blowing the crap outta everything around you. I do like to stay back and snipe but I usually do that with my TD. I kinda suck with the small and medium tanks, I try to spot and run, but I usually just end up dead and I get severe road rage when people crash into me on purpose when all I'm trying to do is drive by and tell my team where they're hiding. Tracking lights is mean! :(
Well, there's no wrong way to play. Do what works for you, but your best bet is to play to your tanks strengths, and minimize it's weaknesses. The IS series of tanks is well suited for an aggressive style of game play. They are very good at knife-fighting range for a heavy and are fast enough to be able to dash from cover to cover. The German heavies and KVs don't work well like that. They are designed to play more defensively and engage the enemy at range. Keep in mind, if you take a baneblade and rush it out to the middle of the table with no support or cover, every gun on the opposite side that is capable of hurting it is going to be brought to bear on it, and in a turn or two it's going to be one dead tank. Same thing happens to heavies in WoT. You have the ability to be aggressive, but you have to pick the right time and place to do so.
Aint that the truth, I took out a leapord that had tried to get me while I was in my Wespe. Just goes to show you that sometimes if you play the tank right, you'll die faster than 'playing it wrong'.
halonachos wrote:Mobile Intel chipset. Yeah, its a laptop.
/LarrytheCableGuy
There's yer problem.
Nothing wrong with a laptop but when it comes to a 3D game onboard graphics aren't going to cut it. You're not really going to be able to do anything about it without a proper video card.
Ug, I hate the M3 Lee....its taken forever to level this thing. Its like a crappy TD pretending to be a medium tank....
Gotta say I have really started to LOVE arty. I am averaging 3-4 kills per match in my Grille and can't wait to get my Hummel.
As for campers, I still keep my fully upgraded leaopard around and I tend to win more matches then I lose, even though I rarely survive more past the first half of the game, as I usually manage to spot the enemy arty and get to watch them get blown up before or after I die .
gardeth wrote:
As for campers, I still keep my fully upgraded leaopard around and I tend to win more matches then I lose, even though I rarely survive more past the first half of the game, as I usually manage to spot the enemy arty and get to watch them get blown up before or after I die .
You're one of those people... you know, its people like you who make it hard to be an arty. Coming in with your fast tanks and speeding all over the place. Being difficult to hit from a distance and telling your friends where we are. You should feel bad.
Just kidding though.
One thing I have noticed though is a lot of people complaining about arty being 'accurate', I don't know what this accuracy thing is, but if it means having your shots falling short of the target then why would they complain about that?
Seriously, why are people complaining about arty? As far as I've noticed arty has been nerfed.
There's nothing wrong with arty. Making it even less accurate or do less damage will make it pointless to play it. Arty gets lots of kills by people being stupid, stopping in the open while you're obviously spotted, driving in a straight line continuously, that kind of stuff gets you dead to arty. Smart players don't die to arty very often. I upgraded the gun on my Grille and while its a very powerful gun the reload is slow and my reticule takes forever to shrink.
As for rounds falling short, don't aim for the front of the tank, shoot center of mass or for the engine compartment. If half your reticule is in front of your target there's a 50% chance the shot will land short.
I do that mostly, but there are times when I have a reticle that could fit inside the tank and still land short. I've had lucky shots before though, a leapord speeding through my reticle the size of the map and a killshot happens. I have my reticle exactly on the turret of the tank with the reticle fitting the tank perfectly and it misses.
Don't know, but it makes the game interesting.
I had my first game where my entire crew was killed. I suddenly stopped moving with 71% health left and just sat there until I realized my crew was dead.
With arty when you fire at closer targets and the circle turns into an oval, I am with the lower part of the oval just touching the tank and I find it hits them almost every time. I guess since I'm not shooting up as high there's a better chance of hitting that way
I just got ahold of my leopard yesterday, but it's real slow. gonna take a while to upgrade it when it only gets like 100 xp a game
It's the angle. When you're shooting at a target nearby you're firing at a very low angle. Tiny imperfections in your vertical aim can lead to huge changes in where the round impacts hence the long oval. By putting the tank at the bottom of the oval you are aiming for it's hull. If the shot is short it'll hit the glacis or right in front of the tank. If it's high you hit the turret.
At long range the shell is falling almost vertically making horizontal side to side aiming the most important part.
Automatically Appended Next Post: The early stock Leopard will make you wish you had a Luch still. The only real advantage it has over the Luch anyways is the armor even fully upgraded.
Heh, I almost lost it the other night. Had 8 kills in one game, which tied my personal best, and was about a half second away from firing a point blank shot that would get me 9 when some SPG driver on my team who was too eager for the kill missed the guy I was shooting and landed the round on my tank instead...taking my last 100 or so health. I was so pissed but just kept my mouth shut as it happens...but it was really cruddy timing.
SU-14 is not being kind to me.
I think I am just having horrid luck with it atm, but I have been entirely worthless--even at shooting despite my whole crew being 100%.
Maybe I just had a really bad string of battles.
The gun is amazing, but I rarely seem able to fire it.
I kinda feel the same about the Hummel. Compared to the other SPGs below it, it takes forever to reload and was pretty innaccurate, even before the nerf. I pretty much only play it if I somehow have the other 4 tanks stuck in battle.
I just got ahold of my leopard yesterday, but it's real slow. gonna take a while to upgrade it when it only gets like 100 xp a game
Leo is kinda junk at first, but is amazing once you have it fully upgraded and a 100% crew in it. Still my favorite non-heavy tank.
Maelstrom808 wrote:
Leo is kinda junk at first, but is amazing once you have it fully upgraded and a 100% crew in it. Still my favorite non-heavy tank.
Really? My favorite was the PzII. Although not the best, it was pretty reliable for me, and I was unstoppable...then again, the highest tier tank I have is a PzIIIAustA...
I got everything but the big radio for the leo now. Runs much better but, I dunno... I guess I'm just not a good scout, I like being able to be in the game for more than a minute And city boards suck for me, everyone just rams me :(
Really? My favorite was the PzII. Although not the best, it was pretty reliable for me, and I was unstoppable...then again, the highest tier tank I have is a PzIIIAustA...
Heh, oh yeah, a maxxed out Leo will eat any of those for lunch. It has amazing armor for a scout, a nice gun, and the best mix of speed and manuverability of any tank in the game. Well driven, a Leo can go against just about any other t4 tank or lower and expect to win.
I got everything but the big radio for the leo now. Runs much better but, I dunno... I guess I'm just not a good scout, I like being able to be in the game for more than a minute And city boards suck for me, everyone just rams me :(
That's where I first learned the ins and outs of it. Some of it is a bit dated (stuff like the crew percentages, and the optional equiptment), but most is still pretty true. The main thing that you have to keep in mind is that pure speed won't save you anymore, like it would prior to the last patch. You have to jink more now (without losing much overall speed), plan your approach more carefully, and have a little bit of luck. Keep upgrading it, get the crew up to 100%. I personally felt there was a noticeable difference between 75% crew and 100% crew in regards to speed and manueverability, which I can't really say about most of my other tanks. For equiptment upgrades I took the spall liner, coated optics, and crew ventilation. Spall liner will help negate some critical hits to vital things like your engine and such, coated optics helps you perform your main role (scouting) more efficiently, and crew ventilation gets every little speck of speed out of it.
The big thing I've found is discipline. It may be real tempting to just dive into that SPG that you can see, but you may be better served by driving back out, then getting in again a bit later when some of the opposition is worn down.
I think I am just having horrid luck with it atm, but I have been entirely worthless--even at shooting despite my whole crew being 100%.
Maybe I just had a really bad string of battles.
The gun is amazing, but I rarely seem able to fire it.
I had that match last night in my Grille. 18 shots and I think I got 2 solid hits. For whatever reason I just could not get zeroed in on my targets. This one American T29 was just other worldly. The guy seemed to know exactly when to jink to cause me to miss. I'd be watching him, he'd be sitting still, or he'd be straight lining, I'd get him set up, fire, and he'd stop. My shot would land 20 feet in front of him. Or he'd move for the first time in twenty seconds and it would land behind him. It was insane and it wasn't like I was firing as fast as I could load either. It's like the guy was watching my screen. I fired at least ten shots at him and not one of them hit. The closest I got was tracking him and knocking 2% off him. That was it.
Tank Destroyers can be fun. You get a nice bonus to concealment. If you're going to focus on them I'd buy a camo net and transfer it from tank to tank.
I think the Marder II on the German side is one of the most fun tanks I've had the chance to play in the game. With its upgraded guns it can pop holes in just about anyone it comes across in its games while being quick. The Hetzer right after it is a steaming load. My suggestion is save enough transferable XP to research right through the Hetzer tree and into the StuG III which is as much fun as the Marder II.
I just started on the Russian side and the AT-1 was pretty fun in low tier games where that 57mm gun at its peak can shoot clean though most tanks in its matches. The transition to the SU-76 is a lot like the Hetzer.
Actually the Hetzer isn't all that fast. 160 hp pushing 16 tons put it on the low end of the power/weight ratio for WWII armored vehicles. Also, when you first start you don't get the final design Hetzer, you get the early design Hetzer that had the 100hp engine.
It also has a lot to do with the matchmaking set up in the game. The Marder II is a tier 3 tank and therefore winds up mostly in games with Tier 2, 3, and 4 tanks where it's gun is powerful and speed good. The Hetzer is a tier 4 tank which is sort of the open season tier. You can wind up in some tier 3/4 games and be relatively dominant due to your armor but you can also wind up in tier 5+ battles where your gun is a joke and your armor paper. At that point you're just a relatively slow free kill. A lot of tier 4 tanks suffer from that problem, they wind up in matches where they have zero chance against anything.
Didn't see any codes on the forum but when I applied for the registration code I got one within 24 hours.
Automatically Appended Next Post: Oh, and something I forgot to add. You get 150 gold a day. DO. NOT. waste it on things like ammo or consumables. It costs 250 gold to get a premium account for 24 hours. During that time you get 50% more XP and cash for every match. Do that, it'll help you work your way through the game that much faster.
It takes I think 17 days but if you save your gold that long you can get premium for the whole month, then for the rest of the month you can spend your gold doing things like upgrading crew members
Necros wrote:It takes I think 17 days but if you save your gold that long you can get premium for the whole month, then for the rest of the month you can spend your gold doing things like upgrading crew members
Though, make sure to save up enough to have another month while doing that.
Tyyr wrote:Tank Destroyers can be fun. You get a nice bonus to concealment. If you're going to focus on them I'd buy a camo net and transfer it from tank to tank.
I think the Marder II on the German side is one of the most fun tanks I've had the chance to play in the game. With its upgraded guns it can pop holes in just about anyone it comes across in its games while being quick. The Hetzer right after it is a steaming load. My suggestion is save enough transferable XP to research right through the Hetzer tree and into the StuG III which is as much fun as the Marder II.
I just started on the Russian side and the AT-1 was pretty fun in low tier games where that 57mm gun at its peak can shoot clean though most tanks in its matches. The transition to the SU-76 is a lot like the Hetzer.
The Marfer wasn't terrible, but I didn't really start having fun in the german TDs till I got the Stug upgraded. That thing is just a blast to drive. The JagdPz IV aftter it is pretty decent as well, although I've put the brakes on my TD advancement till I get my KT completely maxxed. Never tried the Russian TDs, however the ISU-152 has possibly the nastiest gun in the game. I still fear Ferdis and JagdTigers more though as they are much harder to knock out once you find them.
Well, I'm about to upgrade to the Marder II. I currently have my Panzerjager 1 fully upgraded, I usually get 2-5 kills a match if I don't die within the first two minutes.
Automatically Appended Next Post: Though I am gonna stick with it until my crew's fully trained.
Tank hunting can be fun although I use a HE 122mm gun on my poor SU85. Hate that my normal gun does little to bigger tanks. I wonder if the SU100 will be able to use AP efficiently
Melissia wrote:Though I am gonna stick with it until my crew's fully trained.
You're very likely to have all the XP you need for the Hetzer long before you get your crew fully trained. I was in my Pz IV long enough to sink almost 40k XP into it and still didn't have a 100% crew when I finally mustered out into a VK3601. What you can do is research every tech in the Marder tree. At that point you can choose to stop getting experience and just train your crew faster. With the Marder that's an east decision as all it's techs are worth researching. I still own my Marder and play it one or two games a night.
I got my VK3601 this morning. Got through the Pz IV without that stupid fething schmalturm. I think I'm a better tanker because of it. The Pz IV with the standard turret and L48 gun doesn't let you just sit back and snipe all day long. You can start off popping off shots at long range but at some point you've got to mix it up. You really learn when to sit back and when to charge in when you're in that tank. You can't just point your tracks at the enemy and charge you've really go to think about what you're doing as you don't have the speed to dodge, the armor or HP to just take a shot, or the gun to shoot your way out of things. You have to think about everything you do and play smart.
That and the Pz IV with a schamlturm and L70 is the stupidest fething looking thing I've ever seen in this game. Die with some fething dignity.
I don't see it as all that different from the German. The only real difference is the difference between most German and Russian guns, once you get up over 75/76mm the Russians really go for most blast type weapons while the Germans focus on penetration.
From my limited experience I'd say German vs. Russian TD's is pretty much a wash.
You have to get all the russian TDs, its a straight line to upgrade them so you start small and keep upgrading. I have a SU85 fully upgraded and it's pretty good, but I'm looking forward to getting rid of it soon for the big one, then I'll train all the crew to 100 and give them all camo
You can't really avoid any of them persay. Same with the German TD line. The only way to avoid them is to save up enough transferable (gold star) experience to just buy the tank, do the research to get to the next one, then sell it off. If you're only playing your Tank Destroyers then there's not going to be anyway to avoid anything.
kenshin620 wrote:I actually skipped everything under the SU85 via T34 crossover
But that took freaking forever
There are worse tanks to get stuck in for a while. I don't think I've had a single game in my T-34 where I didn't feel like I'd contributed in some way.
Idk, I actually loved my T34. It was fast and had a high rate of fire compared to other mediums in that area. Kinda miss my speed on my poor T34/85 (usually only go 30ish kmph)
No, I love my T-34. The whole Russian medium line has been a lot of fun. I am trying to focus in though on my VK3601. I really want to get to the Tigers and I'm not gonna make it any time soon playing seven different tanks a night.
So far I've been able to do good with either arty or tank hunters, but I just suck with regular tanks (light/medium/heavy). I just don't have the proper head for it I guess, or maybe I'm just unlucky.
Melissia wrote:So far I've been able to do good with either arty or tank hunters, but I just suck with regular tanks (light/medium/heavy). I just don't have the proper head for it I guess, or maybe I'm just unlucky.
A lot of it depends on the tank. With starting out fairly fresh, it's tough as you'll often get dumped in over your head with the lower tier tanks. The biggest thing about driving tanks over TDs and arty is knowing when to be aggressive and when not to. It just takes time in the game and more specificly in the particular tank you are driving. Each tank has different styles of play that they work best with. German tanks tend to work best at range by wearing down the oppositon with precision shots, then moving in when the enemy line is weakened. Russian tanks are good at closing in and knife fighting. The American tanks seem to be set up for working in a hull down position and advancing by dashing from cover to cover. Of course these are just generalizations and there are plenty of exceptions.
Dunno, the best I've managed to do with medium tanks-- using my American M2 medium-- is by literally charging an enemy line from hiding inside of a village. I managed to get behind them and pop a couple tanks before being taken down, and if more of my teammates had joined me we'd have made abig impact I think.
Yeah, mediums work best with wolf pack tactics. Use the speed to surround and cut off the opposition. Make it difficult for them to focus on one target at a time. As they zero in on one tank, it dives behind terrain, then pops out again while the enemy is retargetting someone else.
That's an ideal situation of course. When you are in a random pug, all you can do is either follow another group of mediums that are working together, or hope that you get some mediums following you. If not, play it cautious and snipe until you see an opening. If it gets too hot, fall back to a safer position and maybe try another route in.
Yeah, that style will serve you well as in general, the best overall strategy for winning (if your team is almost entirely a pug) is to camp until you've got almost a 2-1 advantage, then push in for the kill. To be aggressive, you have to either have support you can rely on, or have a strong numbers or power advantage.