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Post by: templeorks
Are there actually blueprimts for weapons in NV because all I can find are food prints and other useless blueprints.
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Post by: Big Tim
templeorks wrote:Are there actually blueprimts for weapons in NV because all I can find are food prints and other useless blueprints.
I got a blueprint from a guy in a cave on Guardian Peak(NE corner of the map if I recall correctly) for a "Dog Tag Fist", that and the Rock It Launcher blueprint in Nellis are the only weapon schematics I have found in NV so far.
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Post by: KamikazeCanuck
filbert wrote:ChocolateGork wrote:If you play on PC.
If you are playing it on a console then I feel pity for you.
Given the buggy heap of gak that Fallout 3 was on release, the only redeeming feature of playing it on a PC was at least a minor possibility of some the game breaking bugs being patched. The same is true of NV - same engine, same bugs. Obsidian strike again with their god awful coding.
The console is patched as much as the PC.
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Post by: avantgarde
The Rock It launcher schematic doesn't actually do anything. KamikazeCanuck wrote:no thank you. I'd rather pick a good perk.
With Hand Loader: .308 JSP Hand Load + Sniper Rifle 62 * 1.5 = 93 dmg/shot 97.5 * 1.596 shots/sec = 148.43 DPS W/Out Hand Loader: .308 + Sniper 62 * 1 = 62 dmg/shot 62 * 1.596 = 98.95 DPS Hand Loader is such a bad perk.
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Post by: KamikazeCanuck
What are you saying? That it gives my sniper rifle more DPS? I hope it does something else.
I have a mint Gauss rifle with Max Charge rounds that can kill anything. The sniper rifle is not impressive.
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Post by: avantgarde
You implied that Hand Loader was not a good perk. My point is that it is a very useful perk for a gun oriented character, especially when using .45-70 Gov't or .308 weapons. The same could be said about the absolute uselessness of the Vigilant Recycler perk if I wasn't using energy weapons. Though I agree that Max Charged Gauss and YCS/186 do an insane amount of dmg, but the ammo consumption is pretty heavy with 25 and 20 MFCs per shot. Although if your luck is high enough it's not a real problem.
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Post by: KamikazeCanuck
AFAIK the Hand Loader perk just gives you more shell casings. How is that helping with damage? Different ammo type?
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Post by: avantgarde
Hand Loader unlocks alternate bullet recipes at Reload Benches as well as increases the amount of cases and hulls that recycle.
The list is on the wiki: http://fallout.wikia.com/wiki/Hand_Loader
All of them are better then the standard ammo and most specialty ammo.
Also the recycling rate is bugged with certain guns recycling 100% of cases. Essentially giving you unlimited ammo of that type.
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Post by: KamikazeCanuck
not really, you still need the other components don't you?
I don't want hand loader because its more of the gameplay I don't enjoy. I don't want to collect shell casings, find some gun powder, some primers, some scrap metal, mash that metal into lead and make a bullet. ARGH! I feel like obsidian is so proud of this mechanic that I can't find bullets anywhere because they want me to do that crap.
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Post by: Wraithlordmechanic
KamikazeCanuck wrote:not really, you still need the other components don't you?
I don't want hand loader because its more of the gameplay I don't enjoy. I don't want to collect shell casings, find some gun powder, some primers, some scrap metal, mash that metal into lead and make a bullet. ARGH! I feel like obsidian is so proud of this mechanic that I can't find bullets anywhere because they want me to do that crap.
I'm not a fan either but one thing you can do is take the scrounger perk to get a bit more ammo. Also am I missing something or is primer impossible to find?
While on the subject, of wall- bangers I seem to be unable to get back to Yes Man in the quest Wild Card: Side Bets. I talked to (and did quests for) each of the factions and I can't find him to finish the quest. Any advice?
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Post by: KamikazeCanuck
find him? If you haven't taken out house he's standing in front of Benny's casino.
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Post by: Wraithlordmechanic
KamikazeCanuck wrote:find him? If you haven't taken out house he's standing in front of Benny's casino.
Well... Don't I feel a bit sheepish. I must've walked by him at least twice. A bit of fail on my part. Thanks.
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Post by: Grakmar
Wraithlordmechanic wrote:
I'm not a fan either but one thing you can do is take the scrounger perk to get a bit more ammo. Also am I missing something or is primer impossible to find?
Primer can be bought from various merchants. I've found the gun runners to have the best supply. And, I usually get my primers/powders/lead from similar ammo I don't use but have tons of. For example, break down 10mm ammo and make it into .357 mag.
It's an interesting mechanic. It doesn't add a whole ton to the game, but once you get the hang of it, it's fairly useful.
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Post by: Pael
What is everyone's favorite weapon so far?
I have two Maria there's just something about using the gun that almost killed you that makes it special.
and bladed gauntlet, I have 20 in unarmed but when I use this I tear through people usually causes one hit kills with crits I don't know why. I went on a rampage to see how far i could get in vegas and cleared a room with two bots and 9 ncr troopers in less than a minute.
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Post by: templeorks
I enjoy That gun it uses a lot of the ammo i don't have a use for. Another one of the off the hook guns would have to be golbi dessert sniper rifle. How many people are running throught tha game a second third or fourth time, I myself am on my second run and plan to do Cesars quest this time around so reallyu whos doing what.
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Post by: KamikazeCanuck
my absolute favorite right now is 'This Machine". It's a Garand rifle from WW2! A super-ass-kicking Garand!
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Post by: templeorks
KamikazeCanuck wrote:my absolute favorite right now is 'This Machine". It's a Garand rifle from WW2! A super-ass-kicking Garand!
Where is this at? I have not seen it yet, but it is hard to collect everything in this game so no suprise there huh.
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Post by: Pael
I am running through my first time but haven't progressed the story line from benny's death yet. Right now I am exploring all the tracts of desert after roaming through vegas alot.
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Post by: Big Tim
templeorks wrote:Where is this at? I have not seen it yet, but it is hard to collect everything in this game so no suprise there huh.
It is a quest reward for an NCR chick at Camp McCarren. Someone has been stealing supplies, find out who and turn them in and you will get the gun.
I have great love for my Silenced Sniper Rifle and the Ranger Sequoia pistol.
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Post by: avantgarde
templeorks wrote:KamikazeCanuck wrote:my absolute favorite right now is 'This Machine". It's a Garand rifle from WW2! A super-ass-kicking Garand!
Where is this at? I have not seen it yet, but it is hard to collect everything in this game so no suprise there huh.
You get it after completing Contreras's quest in Camp MacCarran. You can either turn him in to Lt. Boyd by hacking his computer or run errands for him. Warning, he's also the only trader in the game that sells 12.7mm ammo in bulk.
Right now I'm using the Brush Gun with the Cowboy perk and SWC ammo.
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Post by: KamikazeCanuck
What the heck uses 12.7mm?
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Post by: BrookM
The anti-material rifle. I use it to hunt Deathclaw babies.
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Post by: KamikazeCanuck
Is the anti-material rifle better than Gauss Rifle with max-charge rounds?
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Post by: avantgarde
BrookM wrote:The anti-material rifle. I use it to hunt Deathclaw babies. AM Rifle uses .50 cal. the 12.7mm pistol and 12.7mm SMG are the only weapons that use 12.7. Gauss Rifle is the second highest damage sniper rifle in the game. AM Rifle is like 5th.
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Post by: KamikazeCanuck
Really? Well screw that rifle then. Sounds cooler than it is. Automatically Appended Next Post: Wait? What's first? The Gobi one?
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Post by: avantgarde
The unique Gauss Rifle, YCS/186. Does 20 more damage and uses one less Microfusion Cell.
It's somewhere north of Westside, and you can only get it if you didn't take the Wild Wasteland perk.
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Post by: Grakmar
The anti-material rifle is the best gun (IMO) for taking out Deathclaws. Load it up with armor piercing rounds and you're taking out a deathclaw in 1 or 2 shots.
YCS/186 is another solid choice (and what I have to go with since I went energy weapons over guns), but it uses a lot of ammo per shot.
Neither one is practical for your "standard" enemies because of the issues they have with ammo.
I prefer the Gobi Campaign Scout Rifle, the Q-35 Matter Modulator, or Pushy. Depending on the enemies distance.
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Post by: KamikazeCanuck
avantgarde wrote:The unique Gauss Rifle, YCS/186. Does 20 more damage and uses one less Microfusion Cell.
It's somewhere north of Westside, and you can only get it if you didn't take the Wild Wasteland perk.
Gotta get me one of those!
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Post by: Grakmar
KamikazeCanuck wrote:avantgarde wrote:The unique Gauss Rifle, YCS/186. Does 20 more damage and uses one less Microfusion Cell.
It's somewhere north of Westside, and you can only get it if you didn't take the Wild Wasteland perk.
Gotta get me one of those!
If you need help finding it:
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Post by: KamikazeCanuck
thanks. Aliens!? maybe I'll use the wild wasteland perk next time round. Didn't know it actually did something useful.
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Post by: templeorks
The wild wasteland perk is a lot of fun there are some great random events that come with it.
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Post by: Sanctjud
The kinda aliens from MS Zeta?
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Post by: Grakmar
Sanctjud wrote:The kinda aliens from MS Zeta?
Yes.
http://fallout.wikia.com/wiki/Alien
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Post by: Corpsesarefun
So is the general consensus that the game is a good one?
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Post by: templeorks
I would go with the game is full of awesome sauce. Its a lot of fun and hardcore makes you think a little bit more about your character giving the game more depth than fo3, but the surroundings are a bit more clean than fo3.
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Post by: BrookM
It still needs to grow on me, I've decided to restart yet again after the last patch. The game is finally running somewhat normally for me now, with no more chronic crashes and quests that don't work. Right now I've decided to ignore the main quest and just walk around the map in search of new locations and quests I haven't stumbled upon as of yet.
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Post by: Footsloggin
Ya, I was playing on my Xbox, when I triggered a trap that dropped four grenades at once. I assumed the consequence for triggering the trap was to freeze my game...
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Post by: templeorks
Footsloggin wrote:Ya, I was playing on my Xbox, when I triggered a trap that dropped four grenades at once. I assumed the consequence for triggering the trap was to freeze my game...
That is what I thought when I got hit by 6 death claws.
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Post by: Footsloggin
And your body reduced to a gorey soup? I also fell into a rock and had to restart from my last auto save... Momma Deathclaw and her children ate Me, Boone, and ED-E... Needless to say, my character exploded, my game also freezing...
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Post by: halonachos
Footsloggin wrote:And your body reduced to a gorey soup? I also fell into a rock and had to restart from my last auto save... Momma Deathclaw and her children ate Me, Boone, and ED-E... Needless to say, my character exploded, my game also freezing...
Boone and ED-E, the quintessential companions.
I got locked out of New Vegas, literally the gate said 'requires key', and had to kill a securitron to get the key. Nows there's no securitrons on the strip. Got to the point for the final mission and now I'm mopping up all of my other quests first.
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Post by: Footsloggin
Boone, literally picks off ANY humanoid from 1000 meters... I mean, he fires shots when I have no clue where the enemy is, and when I finally notice, I have a 0% chance to hit with VATS. One hits them, their head explodes, I laugh.
Always put power armor on your compainion... It's so funny to watch bullets bounce off their armor as they move up, like Juggernauts... Veronica is amazing too...
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Post by: halonachos
The only thing I don't like about ED-E is the annoying music it plays whenever it spots an enemy.
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Post by: Footsloggin
I love the music XD
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Post by: templeorks
Yeah ed-e's music has saved me numerus times.
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Post by: Footsloggin
It's so great, his blaster isn't the greatest, but his ability is amazing, and he's a good packrat with a great backstory.
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Post by: templeorks
Yes he is to bad he can't be mixed with rex those two would make a great match for companions.
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Post by: 1-UP
I've found companions to be a bit of a pain. In hardmode when they die, they die permenantly. Considering that "Passive" apparently means "Run towards the enemy and beat them like they stole something, preferably with your rifle butt," this makes them pretty challenging. Oh, and they DO LOVE to try and block my line of fire, preferaly in such a way that ensures a .308 to the back of their skull.
That said, Power Armor does seem to help with most of the incidental damage they take from riff-raff.
Right now pretty much the only reason I'm playing with them is to mine the campanion quests. Those are actually pretty interesting. Shame they're so hard to figure out how to trigger typically.
I'm debating whether or not to play through a second time without hardmode. It'd be fun to make an energy-based character (Battery Ammunition is freakin' heavy) that relied on companions. Then again, I think of the 100+ hours THIS runthrough is taking so I dunno....
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Post by: templeorks
I have to say I dislike how hardcore modes is so damn detailed based that if your not paying attention you could lose it all.
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Post by: 1-UP
templeorks wrote:I have to say I dislike how hardcore modes is so damn detailed based that if your not paying attention you could lose it all.
I'm not sure how I feel about hardcore mode. I feel like it's a step in the right direction. I actually would sleep in random beds in Fallout 3 just because it had felt like my character had gone days without sleep during his adventuring. There's a couple of things I just don't like though.
1) As it is now, it's very immersion breaking when you have to stop, open a menu, find the right item and use it. I think I would have preferred if they had an "auto-use" function like I understand they did with the Vault 13 canteen whenever you were hungry or thirsty. It'd be a heck of a lot less clunky (As it stands, you dehydrate rapidly enough for it to be a severe annoyance, while on the other hand you can go something like 4 days without sleep before it pops on your meter so you barely think of it). You could set up a priortization to eat non-irradiated food first and then work your way down or something, but as it stands it's just irritating.
2) Ammo weight balancing feels a bit out of whack. Some builds are a LOT more challenging than others because the ammo is so much freaking heavier. Energy weapons and missles are the two I notice most. I could probably let this slide, but knocking down the weight on these by about 25% I think would make things a bit more fun. I hate having to leave behind a dozen missles simply because I'm so tight on weight.
3) Companion AI is just whacked. I wouldn't mind if some of them charged recklessly into battle as per their personality, but when I put them on passive, I really, honestly, genuinely want them to be passive. Or you could just have them get knocked out like in normal mode, but I suspect folks abuse that. It sucks that bringing a companion destroys a lot of options tactically (Anything short of CHHHHHAAAARRRRGGGGEEEE! basically).
The only part that feels *right* about hardmode is the healing/limb damage bit. Don't think I'd change any of that other than maybe slowing down healing even more.
I don't regret playing with it, but I doubt future games will have that mode clicked on. Hopefully they tinker with the formula for future editions.
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Post by: templeorks
1-UP wrote:templeorks wrote:I have to say I dislike how hardcore modes is so damn detailed based that if your not paying attention you could lose it all.
I'm not sure how I feel about hardcore mode. I feel like it's a step in the right direction. I actually would sleep in random beds in Fallout 3 just because it had felt like my character had gone days without sleep during his adventuring. There's a couple of things I just don't like though.
1) As it is now, it's very immersion breaking when you have to stop, open a menu, find the right item and use it. I think I would have preferred if they had an "auto-use" function like I understand they did with the Vault 13 canteen whenever you were hungry or thirsty. It'd be a heck of a lot less clunky (As it stands, you dehydrate rapidly enough for it to be a severe annoyance, while on the other hand you can go something like 4 days without sleep before it pops on your meter so you barely think of it). You could set up a priortization to eat non-irradiated food first and then work your way down or something, but as it stands it's just irritating.
2) Ammo weight balancing feels a bit out of whack. Some builds are a LOT more challenging than others because the ammo is so much freaking heavier. Energy weapons and missles are the two I notice most. I could probably let this slide, but knocking down the weight on these by about 25% I think would make things a bit more fun. I hate having to leave behind a dozen missles simply because I'm so tight on weight.
3) Companion AI is just whacked. I wouldn't mind if some of them charged recklessly into battle as per their personality, but when I put them on passive, I really, honestly, genuinely want them to be passive. Or you could just have them get knocked out like in normal mode, but I suspect folks abuse that. It sucks that bringing a companion destroys a lot of options tactically (Anything short of CHHHHHAAAARRRRGGGGEEEE! basically).
The only part that feels *right* about hardmode is the healing/limb damage bit. Don't think I'd change any of that other than maybe slowing down healing even more.
I don't regret playing with it, but I doubt future games will have that mode clicked on. Hopefully they tinker with the formula for future editions.
This is something I agree with I would love an auto uses food item that would be great and companions that don't act like idiots.
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Post by: Pael
I don't find hardcore as clunky at all. It just means that I carry food/water around instead of using stimpaks. The ammo weight is accurate I think. Your comment on how you have to leave missle behind because they are to heavy is spot on. If you want to play "realistic" why do you want to be able to lug around hundreds of pounds of ammo?
These two things changes how I play a lot and I feel they give a uniqe and "realistic" feel to the game. Here are my examples, When I head into the wasteland I double check my water and food supply. When I am out wandering I keep an eye out for food or items I can make into food. When I am in a combat situation I make sure I have the upper hand since I heal over time I don't commit myself unless I know I am not gonna lose. I could list more but these should get my point across. It adds a sense of "realism" as if I am actually wandering in the wasteland.
One improvment I would like to see is an easier interface of making stuff. When you use a campfire you have to scroll through a huge list to find something you could make and then you would have to have the items on hand. I am playing a videogaem about a postapocalyptic landscape not a video game about making long grocery lists and then running errands to get the items. It should be along the lines of 1 recipe for every type of meat to get steak or something.
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Post by: KamikazeCanuck
Footsloggin wrote:Boone, literally picks off ANY humanoid from 1000 meters... I mean, he fires shots when I have no clue where the enemy is, and when I finally notice, I have a 0% chance to hit with VATS. One hits them, their head explodes, I laugh.
Always put power armor on your compainion... It's so funny to watch bullets bounce off their armor as they move up, like Juggernauts... Veronica is amazing too...
Yeah he's pretty badass. However when I give him Power Armour it says "Companion will not wear that faction,s armour".
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Post by: Grakmar
KamikazeCanuck wrote:Footsloggin wrote:Boone, literally picks off ANY humanoid from 1000 meters... I mean, he fires shots when I have no clue where the enemy is, and when I finally notice, I have a 0% chance to hit with VATS. One hits them, their head explodes, I laugh.
Always put power armor on your compainion... It's so funny to watch bullets bounce off their armor as they move up, like Juggernauts... Veronica is amazing too...
Yeah he's pretty badass. However when I give him Power Armour it says "Companion will not wear that faction,s armour".
You're giving him Brotherhood Power Armor or NCR Salvaged Power Armor. Both of those are the disguise as a faction type, so companions can't wear them.
You need to get Remnants Power Armor (the most DT in the game), T-51b Power Armor, T-45d Power Armor, or Gannon Family Tesla Armor.
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Post by: templeorks
That Gannon family armor is some of the coolest looking in the game first time I played through I didn't get it but the second time I nabed it strait away.
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Post by: Corpsesarefun
Bought the game via steam and i'm dumbfounded, it plays VERY differently to fallout 3 but its been more enjoyable so far.
I also agree with the comments saying its a lot harder than fallout 3
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Post by: KamikazeCanuck
pfff, its a lot easier than FO3 imo.
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Post by: 1-UP
I found NV harder. In FO3 the enemies leveled with you, so there was never a time or place you were going where you shouldn't go. The hardest part about FO3 was the initial levels when you had two rocks and some harsh language to defend yourself. I did the Fire Ant quest/dungeon at level 4 and think I used every scrap of anything vaguely bullet-like to get through it - felt like a damn survival horror game. Once you got over the gear hump though, you were pretty much ridiculous. By level 30, you were maxed out in everything, had every good perk, and more ammo and goodies than you knew what to do with. Even multiple enemies didn't pose much threat if you had Grim Reaper Sprint - you were just a killing machine.
In NV the enemies don't level with you, so there are some spots that are just suicide. Even at level 30 I'm finding groups of enemies pose a real threat. Cazadores are lethal in groups of 3-4 and a Deathclaw will still kill me from time to time if it sneaks up on me. You are also MUCH more limited with your skill points and perks. You're pretty much forced to pick one or two weapon types and that's that. Forget about getting all the perks you want too. You've got to pick and choose.
Even the quests were harder. Not so much from a technical point, but rather a "What's the right way to finish this quest". There are a lot more Tenpenny Tower like quests, where there really isn't a good/right ending, but rather a weighing of what's important to you. It can lead to some interesting introspection if you're the thoughtful type.
Also, personally I found it much more difficult to figure out the "Best" weapon in NV. In FO3, in my experience, once you started getting the unique weapons you were one-shotting pretty much everything, you just had to pick if you wanted energy bolts, laser beams, or bullets flying at the enemy. I'm finding that NV is MUCH more nuanced with what's good and bad. I'm flipping between This Machine, All-American, and the Sniper rifle very regularly, always wondering what one I should have ready to go. I'm constantly trying to decide what ammo to have loaded up. I'm really not certain if this is the "best" kit for my character, or if I'd be better off dragging around the Ratslayer or Gobi or if I shoudl have gone energy or what a melee character would be like, or really much of anything. I have lots of options, but limited weight and skills. It's a wonderful feeling.
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Post by: ChocolateGork
NV was way too easy on normal......Yeah what did i expect.
It seems they made unarmed so ridiculously powerful to make up for its failure in the last game. Most of the game i was one or two hitting anything that got in my way.
The only thing that gave me trouble was punching down the entire brotherhood of steel chapter by myself with a power-fist and after Boone had glitched and ended up in god knows where.
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Post by: BrookM
Cazadores.. Hate.
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Post by: halonachos
Cazadores are entities of pure hate and speed.
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Post by: avantgarde
1. Shoot wings 2. Back peddle Once you cripple a wing, the Cazadore is stunned for a short period, move on to the next closest one. Use a weapon with high DPS. They're not that hard. If you're playing melee or unarmed, then it gets interesting.
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Post by: KamikazeCanuck
1-UP wrote:I found NV harder. In FO3 the enemies leveled with you, so there was never a time or place you were going where you shouldn't go. The hardest part about FO3 was the initial levels when you had two rocks and some harsh language to defend yourself. I did the Fire Ant quest/dungeon at level 4 and think I used every scrap of anything vaguely bullet-like to get through it - felt like a damn survival horror game. Once you got over the gear hump though, you were pretty much ridiculous. By level 30, you were maxed out in everything, had every good perk, and more ammo and goodies than you knew what to do with. Even multiple enemies didn't pose much threat if you had Grim Reaper Sprint - you were just a killing machine.
In NV the enemies don't level with you, so there are some spots that are just suicide. Even at level 30 I'm finding groups of enemies pose a real threat. Cazadores are lethal in groups of 3-4 and a Deathclaw will still kill me from time to time if it sneaks up on me. You are also MUCH more limited with your skill points and perks. You're pretty much forced to pick one or two weapon types and that's that. Forget about getting all the perks you want too. You've got to pick and choose.
Even the quests were harder. Not so much from a technical point, but rather a "What's the right way to finish this quest". There are a lot more Tenpenny Tower like quests, where there really isn't a good/right ending, but rather a weighing of what's important to you. It can lead to some interesting introspection if you're the thoughtful type.
Also, personally I found it much more difficult to figure out the "Best" weapon in NV. In FO3, in my experience, once you started getting the unique weapons you were one-shotting pretty much everything, you just had to pick if you wanted energy bolts, laser beams, or bullets flying at the enemy. I'm finding that NV is MUCH more nuanced with what's good and bad. I'm flipping between This Machine, All-American, and the Sniper rifle very regularly, always wondering what one I should have ready to go. I'm constantly trying to decide what ammo to have loaded up. I'm really not certain if this is the "best" kit for my character, or if I'd be better off dragging around the Ratslayer or Gobi or if I shoudl have gone energy or what a melee character would be like, or really much of anything. I have lots of options, but limited weight and skills. It's a wonderful feeling.
You make some good points but I can't help but feel "Hardcore mode" failed in what it set out to do. I've never once gone hungry, thirsty or sleepy because Nevada is a paradise compared to DC. The most notable effect of hardcore mode is that ammo has weight. Also the most notable difference between NV and FO3 is that you only get a perk every other level. Also those perks are depowered like Grim Reaper's spirit and Action Boy. These changes make it more difficult but quite frankly they do not make it more fun.
I played FO3 on hard because you got more experience for kills that way but I play NV on hard just because its too easy.
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Post by: Footsloggin
Hmm... The DLC came out, I may get it and see if it's any good...
However, I cannot believe that this has not come up yet... THE PLANT VAULT!!! Anyone else have a Sister of Battle moment? Screaming you shall be cleansed! And firing your flamer into every bush you saw out of fear...
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Post by: templeorks
I used mines in the plant vault it worked sometimes.
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Post by: ChocolateGork
halonachos wrote:Cazadores are entities of pure hate and speed.
At the start of the game i decided to F#$K what everyone in the town said and i headed of towards the hills. After firing many bullets at a stupid wasp (i had no idea what it was) and then wondering how i was missing so much and then realizing i wasn't hurting it and then running.
It hit me and blew up.
I did kill a nest of them guarding combat Armour though. That was a close call. Automatically Appended Next Post: Footsloggin wrote:Hmm... The DLC came out, I may get it and see if it's any good...
However, I cannot believe that this has not come up yet... THE PLANT VAULT!!! Anyone else have a Sister of Battle moment? Screaming you shall be cleansed! And firing your flamer into every bush you saw out of fear...
No... Boone always blew there heads of before i saw them.
Now the GHOUL VAULT! With the awesome armoury..... That was the hardest part for in the whole game. I had to back in so many times use so much rad-x it was crazy. But the guns i got would of made it worth it (if i was guns).
I found funny how many quests i was failing when i one hit exploded everyone out side the strip (cant remember the name of that area) and destroyed the brotherhood chapter and killed pretty much everyone except the people in the strip and people from towns with a doctor. Automatically Appended Next Post: I also didnt like how unviable explosives was.
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Post by: Footsloggin
Explosives became a support skill, rather than an actual weapons skill...
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Post by: Corpsesarefun
Footsloggin wrote:Explosives became a support skill, rather than an actual weapons skill...
Thankfully thats how I have always run explosives, main in energy weapons and secondary explosives due to their shared perception bonus's.
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Post by: halonachos
I made the mistake of wearing NCR armor into the brotherhood bunker. I was walking in there and all of a sudden 4 or so come rushing at me and I notice that no one else in my group(ED-E and Boone) are shooting at them. They were behind a door that I went to open. The door was locked, luckily the 10mm smg is ungodly strong.
Need to go back to vault 34 though, there's a case with a very hard lock on it that I need to crack.
I noticed one issue where you can get locked out of the strip even after you've been in there. Although it was locked after I started a quest in the Atomic Wrangler so I think that had something to do with it.
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Post by: templeorks
Has any one picked up the DLC. If so how is it? Does is add any depth to the Vegas area?
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Post by: Corpsesarefun
templeorks wrote:Has any one picked up the DLC. If so how is it? Does is add any depth to the Vegas area?
Nope but it adds a new area, its more point lookout than broken steel.
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Post by: templeorks
corpsesarefun wrote:templeorks wrote:Has any one picked up the DLC. If so how is it? Does is add any depth to the Vegas area?
Nope but it adds a new area, its more point lookout than broken steel.
So no extra lvls but a new map kinda thing. Oh what fun is the loot worth getting it then.
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Post by: Corpsesarefun
templeorks wrote:corpsesarefun wrote:templeorks wrote:Has any one picked up the DLC. If so how is it? Does is add any depth to the Vegas area?
Nope but it adds a new area, its more point lookout than broken steel.
So no extra lvls but a new map kinda thing. Oh what fun is the loot worth getting it then.
Oh you get a higher level cap but the game doesnt continue after the main storyline finishes.
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Post by: templeorks
corpsesarefun wrote:
Oh you get a higher level cap but the game doesnt continue after the main storyline finishes.
I see glad to get a lvl cap not to worried about the story going past the end too much.
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Post by: BrookM
It's more like Mothership Zeta, you're stuck until you've finished it, only when you're done you can't go back.
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Post by: Corpsesarefun
And its limited edition only on the xbox.
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Post by: templeorks
That makes it a little lame but it will hit other systems after awhile but you have to stay the whole time thats kinda weak sauce.
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Post by: KamikazeCanuck
What does the level cap raise too?
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Post by: Corpsesarefun
KamikazeCanuck wrote:What does the level cap raise too?
35
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Post by: templeorks
Hopefully 50 so I can kill me some death claws its just so damn hard to do when you make a character that is based around looting the cites not killing things. Automatically Appended Next Post: I missed the post above sad day only 35.
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Post by: Owain
I think the game loses all of its charm once you hit the higher levels. Starting out, I was wearing scavenged armor and armed with nothing but a near-broken recharger rifle and a laser pistol that I could barely afford ammo for. Now that I'm at level 20 and have some quality gear, I have trouble finding a challenge. I think NV's real failing in terms of difficulty is a lack of complexity. In a game like Neverwinter Nights, you have to use the right spell at the right time. You need special spells and strategies to defeat undead or fiends, and higher-level enemies are often difficult not because of their HP and attack power, but because you need to do something special to damage them or they can debuff the player.
While Cazadors and Deathclaws can pose a serious threat to a careless Courier, I feel a little cheated when "making the game harder" just means I'm required to pump more bullets into them before they drop. Now, if we had some chameleon Deathclaws or divebombing Cazadors.....
That said, up until this point I've had LOADS of fun in NV. Vault 22 is my favorite dungeon so far; I definitely hosed the place down with an Incinerator while yelling "PURGE THE UNCLEAN!".
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Post by: Footsloggin
That Vault made me afraid of the lawn for weeks, and everytime I went outside, I had the urge to take Lysol and a match to the Holly-Bushes...
That being said, I like a challenge, and FNV provided that through and through, but as said, it did let up towards the end. I just wish they could come up with a game that, even when your max level, with amazing gear, and great followers, even the lowliest of creatures can take you down if your not careful...
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Post by: Pael
I really liked vault 34 how you walked in after the "zombie apocalypse". All the rooms had improvised barricades with blood and guts strewn all over the place. Then every last resident had turned into "zombie". It was difficult too with all of the glowing ones appearing at random.
I did it after I went to nellis air force base so it was creepy to see what happened to the overseer the boomers were talking about.
I have a funny glitch that when I pick up an item on top of another item. The item it was on top of begins to rise up aand out of the table/ground. I first noticed it when I saw a star cap on top of a wooden crate. Once I picked up the cap the box began to rise from the ground as if the dead were coming back to life!!!
It isn't a big issue but its kinda funny when I grab something from a shelf and everything falls off of it because something else is rising up out of the shelf. LOl I am such a clutz.
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Post by: Corpsesarefun
Does anyone know if the G.E.C.K modding system works for newvegas mods? Cos pvp vault combat is a mod i would be interested in working on.
And yeah pael there is that weird gravity glitch  its strange but can be funny when things fly away.
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Post by: Pael
Yeah G.e.c.k. works for new vegas, go to newvegasnexus.com I think to download a manager an dother mods. There is a undead apocalyspe where goodsprings is overrun with the walking dead.
Tons of fun!!
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Post by: Corpsesarefun
Damnit i just remembered i got new vegas on steam :(
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Post by: VikingScott
Pael wrote:One improvment I would like to see is an easier interface of making stuff. When you use a campfire you have to scroll through a huge list to find something you could make and then you would have to have the items on hand. I am playing a videogaem about a postapocalyptic landscape not a video game about making long grocery lists and then running errands to get the items. It should be along the lines of 1 recipe for every type of meat to get steak or something.
This needs inplementing. I like the idea of the reloading benches and campfires but disslike the shopping list way of putting it.
Boone is badass. Shame he died when I tried to get to the Boomers. Bloody artillery.
Also everything is stupidly more expensive in NV compared to 3. I mean by my level in 3 I'd probably have a damn good gun (chinesse assualt rifle or plasma rifle). I'm using either a Hunting rifle of a varimant rifle (depending on ammo available) and I've seen good guns available, all for like 3K.
Is anyone here any good at Caravan or does anyone else not get how this is supposed to work?
(Tip. get with luck 10 and it's practically impossible to go bust in blackjack)
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Post by: Corpsesarefun
Part of the joy of new vegas is that its hard to get a decent weapon
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Post by: VikingScott
Yeah, I've got a rebar club which I bashed my face through Mr house's robots. Funny as.
Can't wait till good weapons.
Also the mods are a great idea. Automatically Appended Next Post: Bloody hell Cazadores are fast buggers. Only just encountered them as I tried to get to Red Rock canyon.
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Post by: Pael
Things seem more expensive but then you sell stuff for a ton of caps. I have somewhere around 15 - 20 pieces of armor that I can't sell cause the vendor only have 700 or so caps and the stuff is worth 3000. So I just leave them at the hotel until the vendors get more money or I want to buy and expensive weapon.
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Post by: Corpsesarefun
Pael wrote:Things seem more expensive but then you sell stuff for a ton of caps. I have somewhere around 15 - 20 pieces of armor that I can't sell cause the vendor only have 700 or so caps and the stuff is worth 3000. So I just leave them at the hotel until the vendors get more money or I want to buy and expensive weapon.
Old lady gibson normally has something like 6k caps.
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Post by: Slarg232
Hey guys, so I got this game, but it just aint doing it for me.
I don't know if it's just too similar to 3, or what, but I just can't get back into my Energy Weapons guy at this point.
I was thinking about basing a guy off of the Cowboy perk, is this advisable?
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Post by: Corpsesarefun
Slarg232 wrote:Hey guys, so I got this game, but it just aint doing it for me.
I don't know if it's just too similar to 3, or what, but I just can't get back into my Energy Weapons guy at this point.
I was thinking about basing a guy off of the Cowboy perk, is this advisable?
Go for it. Though I enjoyed playing my energy weapons guy.
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Post by: Pael
corpsesarefun wrote:Pael wrote:Things seem more expensive but then you sell stuff for a ton of caps. I have somewhere around 15 - 20 pieces of armor that I can't sell cause the vendor only have 700 or so caps and the stuff is worth 3000. So I just leave them at the hotel until the vendors get more money or I want to buy and expensive weapon.
Old lady gibson normally has something like 6k caps.
Yeah they all will have a good amount of caps but if you bleed them dry you have to wait something like a week game time for them to get more funds.
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Post by: templeorks
Pael wrote:corpsesarefun wrote:Pael wrote:Things seem more expensive but then you sell stuff for a ton of caps. I have somewhere around 15 - 20 pieces of armor that I can't sell cause the vendor only have 700 or so caps and the stuff is worth 3000. So I just leave them at the hotel until the vendors get more money or I want to buy and expensive weapon.
Old lady gibson normally has something like 6k caps.
Yeah they all will have a good amount of caps but if you bleed them dry you have to wait something like a week game time for them to get more funds.
some times even longer the doctor that sells all the enhancements takes the longest to restore her caps. Also she doesn't let you make back the money from the enhancements which is lame.
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Post by: Corpsesarefun
NOOO! I put some mods in but they fethed up my files and now I have to reinstall :( 41 hours down the drain.
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Post by: Pael
corpsesarefun wrote:NOOO! I put some mods in but they fethed up my files and now I have to reinstall :( 41 hours down the drain.
 Sucks for you did you download the mod manager? Sorry it screwed up your files this happens to me when I do something small like downlaod the cd patch and when copy/paste it deletes all of my saved files. Makes you want to scream!!!
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Post by: Corpsesarefun
Pael wrote: corpsesarefun wrote:NOOO! I put some mods in but they fethed up my files and now I have to reinstall :( 41 hours down the drain.
 Sucks for you did you download the mod manager? Sorry it screwed up your files this happens to me when I do something small like downlaod the cd patch and when copy/paste it deletes all of my saved files. Makes you want to scream!!!
Yes :( the mod manager killled it  i think i overwrite files :(
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Post by: DarthDiggler
The Cowboy Perk seems ok. I am trying that character now. At lower levels the Cowboy Repeater is awesome.
I found it hard to sell all the stuff I get as the vendors run out of money. I've found 2 ways around this in the early stages.
First I immediately go find as many vendors as I can at 1st level. That means I don't follow the main quest and I run through Scorpion Gulch to get to the 188 rest stop. From there I can go to Old Lady Gibsons and Novac in the south and then Gun Runners, New Vegas Medical, Crimson Caravan, Mick and Ralphs and the Van Graffs. Now I have lots of places to sell that I can fast travel to right away.
Next I hit up the destroyed caravan locations for easy 1st level Combat Armor and a nice Plasma Rifle. I also hit the Repconn building as the 4 dead Fiends on the first floor always have expensive energy weapons I can sell. I also go see Mr. House and get 4k from selling two snowglobes to him.
I try to do my weapon repairs at Mick and Ralph's. Mick turns your repair costs around and then you can sell him expensive stuff. Old Lady Gibson might do the same thing, but I haven't tried that yet.
By now I usually have repaired combat armor and a top level weapon. I also usually have the caps to buy 1-2 implants and if I have avoided enough battles I can still be at level 1. Now I go back to Goodsprings and start the main quest or I can carefully wander around to some other easy loot and see how much I can get before jumping to 2nd level.
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Post by: Corpsesarefun
An easy way to make money is to just pants explode all the van graphs, though it takes al ot of sneak or a stealthboy.
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Post by: Boyofdestiny205
As far caps go get your luck up to 9 and hit the casinos. In about an hour I was banned from all but the ultra lux by playing the slots. In fact the vikki and vance bugged out on me and now I always have 10,000 casino chips which I can turn in when ever I need to.
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Post by: Slarg232
corpsesarefun wrote:Slarg232 wrote:Hey guys, so I got this game, but it just aint doing it for me.
I don't know if it's just too similar to 3, or what, but I just can't get back into my Energy Weapons guy at this point.
I was thinking about basing a guy off of the Cowboy perk, is this advisable?
Go for it. Though I enjoyed playing my energy weapons guy.
Same here, though playing 3 with nothing but an Energy Weapons Guy to the point where I 1-shot everything in V.A.T.S. and had Grim Reapers Sprint, it kinda got.... monotonous
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Post by: Corpsesarefun
Yeah but in vegas I haven't managed to one shot anything without sneakattack criticals.
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Post by: Footsloggin
Sneak Attack Crits are amazing, and silenced weapons have a point now!
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Post by: templeorks
Did anyone else notice that you don't really have to go underground very much in Vegas? where as in the capital waste you would be unberground half the time.
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Post by: Pael
templeorks wrote:Did anyone else notice that you don't really have to go underground very much in Vegas? where as in the capital waste you would be unberground half the time.
Yeah I am really emjoying the change. It is nice to be topside most of the time. Though it does make the wasteland feel more populated, when you were underground all there was were ghouls and bugs. In Vegas there are lots of people a lot more than the capital.
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Post by: Corpsesarefun
The people feel more like people too, in new vegas they all seemed to preoccupied with being all depressed and surviving whereas in new vegas you have a variety of agenda's and mindsets.
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Post by: Footsloggin
True, and traversing the Underground became annoying after awhile. Oh great, another tunnel? C'mon Fawkes, your invincible, and I got T-51B, lets go...
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Post by: BrookM
Problem more had to do with all underground locations looking the same for the most part. You've got your ruined Vault template, your sewer template and your cave template, so yeah..
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Post by: VikingScott
fething Deathclaws.
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Post by: Corpsesarefun
VikingScott wrote:fething Deathclaws.
Yeah, first character I made was a luck and charisma heavy one and I thought the quickest way to vegas was north... the map needs a massive HERE BE DEATHCLAWS :(
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Post by: VikingScott
I have to get through Quary Junction to talk to someone called Melissia.
My best weapon is a Hunting Rifle and just doesn't cut it.
(I say best, it's got the most ammo and I'm on hardcore so only carry like 4 weapons.)
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Post by: Corpsesarefun
VikingScott wrote:I have to get through Quary Junction to talk to someone called Melissia.
My best weapon is a Hunting Rifle and just doesn't cut it.
(I say best, it's got the most ammo and I'm on hardcore so only carry like 4 weapons.)
That is probably the hardest part of that quest.
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Post by: VikingScott
Might have to go get some more 5.56 for my service rifle to see if that does anything.
Or find my Stock of AP rounds for it.
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Post by: Pael
I am trying to clear out quarry junction myself. I have a sniper rifle and loads of mines and I am still having trouble.
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Post by: VikingScott
I killed papa Khan instead to finish that quest.
Also unless your really really good up close against high DT bad guys get your speech up to 100 for the final battle. (that is if you don't side with the legion. Dunno about the ending there. I was with Yes Man.)
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Post by: Darkvoidof40k
I got F:NV for Christmas, and frankly I'm loving it! Been playing it Normal Hardcore since the start, and it's still pretty easy. I like how stimpacks work now, and the realism it all adds to the game. Although it seems I'm level 10 (or 11?) and I've almost finished the main story line, which sucks. I'll just have to wait a month or something and then finish that so I don't waste all the fun.
If you REALLY want the Van Graffs stuff, just "pick up" the weapons on the table, drag them into the toilets and then steal them. None of them notice  .
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Post by: VikingScott
Darkvoidof40k wrote:I got F:NV for Christmas, and frankly I'm loving it! Been playing it Normal Hardcore since the start, and it's still pretty easy. I like how stimpacks work now, and the realism it all adds to the game. Although it seems I'm level 10 (or 11?) and I've almost finished the main story line, which sucks. I'll just have to wait a month or something and then finish that so I don't waste all the fun.
If you REALLY want the Van Graffs stuff, just "pick up" the weapons on the table, drag them into the toilets and then steal them. None of them notice  .
No way you can finish the game at level 10/11.
If it's true then you must have done no other quests off of the main storyline and thus get a bad ending.
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Post by: Darkvoidof40k
My friend, I'm not going to take the time to explain everything I have and haven't done. Suffice to say, I have done a lot of other quests, and have a lot of other quests to finish first, and I intend to do just that.
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Post by: Corpsesarefun
A little advice, do not take Arcade gannon, ED-E and a level 20 super squishy energy weapons/science/medicine character into the final fight against the legate...
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Post by: VikingScott
Heh. That's why 100 speech is useful. Aviod the fight completly.
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Post by: Corpsesarefun
VikingScott wrote:Heh. That's why 100 speech is useful. Aviod the fight completly.
I can do that in 5 levels or 4 and a meeting people.
How do you dodge it with high speech?
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Post by: Darkvoidof40k
High speech was always fun in Gotye, but blowing stuff up is way more fun.. except for Operation: Anchorage. It was just funny watching the Chinese General dude impale himself on his own sword.. apparently he was really tough to fight as well.
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Post by: VikingScott
Fallout 3 was a letdown after 1and 2. NV makes up for that as it actually references previous games noticably.
By choosing the right options. Like you don't have to fight. Then you convince him that by the time they take the west the east would be lost.
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Post by: Corpsesarefun
VikingScott wrote:Fallout 3 was a letdown after 1and 2. NV makes up for that as it actually references previous games noticably.
By choosing the right options. Like you don't have to fight. Then you convince him that by the time they take the west the east would be lost.
Hrm, the legate just charges me when i go anywhere near his tent.
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Post by: VikingScott
did you shoot him first? You can just talk to him if you don't.
(I wasn't at max legion hate either at this point. That may have had something to do with it.)
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Post by: Corpsesarefun
VikingScott wrote:did you shoot him first? You can just talk to him if you don't.
(I wasn't at max legion hate either at this point. That may have had something to do with it.)
Im shunned by the legion for being independant but not vilified, though i killed ALOT of legion on the way to the legate...
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Post by: VikingScott
Hmmm. I don't know then. Were you wearing faction armour?
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Post by: Corpsesarefun
VikingScott wrote:Hmmm. I don't know then. Were you wearing faction armour?
Power armour, that may explain it also.
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Post by: VikingScott
Ah, I had just plain old combat armour. And the space suit helmet.
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Post by: Corpsesarefun
VikingScott wrote:Ah, I had just plain old combat armour. And the space suit helmet. 
I just sold the space suit and helmet, went for 1 and a bit Kcaps  i think another reason for my failure against the legate was my advanced radiation sickness and lack of any stimpacks...
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Post by: Footsloggin
I set up 30 Frag-Mines, and 5 C-4 to kill the Legate. With his 1 HP left, Boone got his revenge, and put a bullet between the Legates eyes... My Explosives skill was only 20 though.
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Post by: Darkvoidof40k
So.. this legate dude is pretty tough, right? Damned Legion..
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Post by: Corpsesarefun
I just checked, my endurance was actually at 2 in said fight.
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Post by: VikingScott
Wow. I went for Endurance 7 to start with. Then boosted it to 8 with the implant.
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Post by: Corpsesarefun
VikingScott wrote:Wow. I went for Endurance 7 to start with. Then boosted it to 8 with the implant.
Yeah the character I went independent with was special; strength 4, endurance 4, intelligence 9, perception 8, luck 6, charisma 4, agility 5 with the four eyes trait and the int and per implants.
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Post by: VikingScott
I always meant to save up for the sub dermal armour but never got there.
I went independant too if you mean took out Mr H and let Yes Man help the courier.
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Post by: Corpsesarefun
VikingScott wrote:I always meant to save up for the sub dermal armour but never got there.
I went independant too if you mean took out Mr H and let Yes Man help the courier.
Yeah, it annoyed me that I couldn't reprogramme (I have science 100 for feths sake) or kill Yes man as it was obvious he would betray me and go skynet.
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Post by: VikingScott
Urgh Science. I got that to 30 and left it. I hate hacking.
He didn't really go all skynet. He said he would go and become more assertive. The ending sequence probably would have mentioned it otherwise.
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Post by: Corpsesarefun
VikingScott wrote:Urgh Science. I got that to 30 and left it. I hate hacking.
He didn't really go all skynet. He said he would go and become more assertive. The ending sequence probably would have mentioned it otherwise.
Dude when the AI that controls a vast robot army armed to the teeth says he will become more assertive you know he will go skynet.
As for hacking I just have a 6th sense for picking the right ones  If you actually use the "you got x letters correct" system you will go wrong as its complete gak and you will be told that 0 letters are correct when the correct answer shares several letters to the word.
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Post by: VikingScott
Hacking requires lucky guesses. I don't possess enough luck and would rather blow the damn terminal up. I did get medicine and repair both to about 60. Along with guns arround 70.
Is it just me or did energy weapons get weaker? The plasma rifle shoots stupidly slow now,
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Post by: Corpsesarefun
VikingScott wrote:Hacking requires lucky guesses. I don't possess enough luck and would rather blow the damn terminal up. I did get medicine and repair both to about 60. Along with guns arround 70.
Is it just me or did energy weapons get weaker? The plasma rifle shoots stupidly slow now,
If you feel energy weapons are too slow grab a laser RCW whereas if you feel they got weaker pickup a gauss rifle and decimate all you survey.
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Post by: VikingScott
I had a RCW near the begining. Sold it on quick as I had little to no ammo for it.
I never got a guass rifle.
I used melee a lot. It was effective in 3. I smashed my way through the final battles with a thermic lance. Shame melee only works well vs human opponents.
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Post by: Corpsesarefun
VikingScott wrote:I had a RCW near the begining. Sold it on quick as I had little to no ammo for it.
I never got a guass rifle.
I used melee a lot. It was effective in 3. I smashed my way through the final battles with a thermic lance. Shame melee only works well vs human opponents.
I was disappointed in the thermic lance, I thought it would be some form of awesome melta lance but it was just a fancy form of cattleprod :(
The chainsaw on the other hand...
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Post by: VikingScott
Yeah I was expecting to be cooler than it was. But it's great for keeping enemies away from you as it has a long reach.
But if the enemy can jump or do some sort of leap attack they can still get you.
Chainsaw didn't have more damage than the lance so I didn't bother.
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Post by: Corpsesarefun
VikingScott wrote:Yeah I was expecting to be cooler than it was. But it's great for keeping enemies away from you as it has a long reach.
But if the enemy can jump or do some sort of leap attack they can still get you.
Chainsaw didn't have more damage than the lance so I didn't bother.
My high STR and END character has a chainsaw, ballistic fist and minigun on him at all times
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Post by: Pael
corpsesarefun wrote:As for hacking I just have a 6th sense for picking the right ones  If you actually use the "you got x letters correct" system you will go wrong as its complete gak and you will be told that 0 letters are correct when the correct answer shares several letters to the word.
Hacking has to have the letters in the same spot as well as identical letters.
For example. HATE is the password so PASS would have 1/4 in common while THAT would have 0/4. Get it?
Also @ darkvoid40k that's ingenious I never thought to "move" the stuff thanks man.
I imagine my character as Mr. House's executioner, the terror of the wasteland. Cross the House and feel my wrath!! Pretty fun.
The next character I am gonna do is a fast draw desperado. Luck and Perception both at 9 to maximize crit shots with guns. So I will be the faster gunslinger this side of the Mississippi.
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Post by: Darkvoidof40k
If you want to hack computers, just do it my way.. sometimes takes longer (especially in F:NV for some reason..):
Step 1: try a random word, reducing your chances to 3.
Step 2: find all the brackets and remove all the duds. Usually one bracket will replenish 3 chances up to 4.
Step 3: try and get the right word.
Step 4: if you get down to 1 chance, restart (the terminal) and repeat.
You're welcome, Pael. Frankly, my favorite is the Plasma Defender off there; awesome little pistol that it is.
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Post by: VikingScott
Luckily hacking isn't as nesserecy as it was in previous games.
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Post by: Footsloggin
Though it is of use. I just wish I had gotten 100 Science before the end of the game...
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Post by: Corpsesarefun
Footsloggin wrote:Though it is of use. I just wish I had gotten 100 Science before the end of the game...
why?
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Post by: templeorks
corpsesarefun wrote:Footsloggin wrote:Though it is of use. I just wish I had gotten 100 Science before the end of the game...
why?
Certain terminals give you access to stuff otherwise not avalible most of with are very hard terminals.
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Post by: DarthDiggler
I went swimming in the Colorado by Cotton Cove. I headed upstream until I found a landing that wasn't shear rock on the Arizona side of the river. There was a path heading up into the mountain and my radar went off right away. Then a bunch of Deathclaws came running down the hill towards me. I ran back into the river and they headed back up the hill. I came out of the river, shot at them a bit and then ran into the river again. I repeated this over and over until I killed 3-4 and I could start to walk up the hill on my own. Up at the top it opens into a rocky plain with deathclaws roaming around. It doesn't lead anywhere and there are no locations to discover over here.
I thought it was interesting they would have this open space on the Arizona side of the river when everywhere else it is blocked by mountains.
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Post by: nels1031
DarthDiggler wrote:I went swimming in the Colorado by Cotton Cove. I headed upstream until I found a landing that wasn't shear rock on the Arizona side of the river. There was a path heading up into the mountain and my radar went off right away. Then a bunch of Deathclaws came running down the hill towards me. I ran back into the river and they headed back up the hill. I came out of the river, shot at them a bit and then ran into the river again. I repeated this over and over until I killed 3-4 and I could start to walk up the hill on my own. Up at the top it opens into a rocky plain with deathclaws roaming around. It doesn't lead anywhere and there are no locations to discover over here.
I thought it was interesting they would have this open space on the Arizona side of the river when everywhere else it is blocked by mountains.
There's a suit of enclave style power armor up there, as well as some deathclaw eggs.
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Post by: Footsloggin
Really? That's cool, gonna have to take a visit...
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Post by: templeorks
I deffinatly have to check that out.
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Post by: Footsloggin
Ran into a few bugs, it really annoys me when this happens...
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Post by: KamikazeCanuck
There's some horrible bugs even with the latest patch. Due to a bug I had to spend many hours doing evil stuff I didn't want to just as a workaround to do the NCR ending.
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Post by: Footsloggin
Yes, I cannot complete two quests, Rhonda, the robot for Crazy, Crazy, Crazy doesn't exist...
Aggravation ACTIVATE!
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Post by: KamikazeCanuck
That's a pretty crazy one, er no pun intended. You have your patches up-to-date?
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Post by: Footsloggin
Yes, every last one. Xbox forces you to auto-update if you want to stay online.
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Post by: KamikazeCanuck
Well I met Raul first and Tabitha just tried to kill me after I freed him...you could always do that.
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Post by: Grakmar
Footsloggin wrote:Yes, I cannot complete two quests, Rhonda, the robot for Crazy, Crazy, Crazy doesn't exist...
Aggravation ACTIVATE!
You should be able to just kill Tabitha to complete the quest.
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Post by: Footsloggin
I can, but I wanted to complete it peacefully.
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Post by: KamikazeCanuck
I didn't want to give to give the Omertas Chlorine Gas so they could use it to take over The Strip but I had to to finish the game. You gotta do what you gotta do....mainly because Obsidian's scripting sucks, but still.
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Post by: Corpsesarefun
KamikazeCanuck wrote:I didn't want to give to give the Omertas Chlorine Gas so they could use it to take over The Strip but I had to to finish the game. You gotta do what you gotta do....mainly because Obsidian's scripting sucks, but still.
There were many other ways to complete that quest, you could kill several of the people or bass some speach/barter checks to get different endings.
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Post by: VikingScott
I killed them. With a flamer.
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Post by: KamikazeCanuck
corpsesarefun wrote:KamikazeCanuck wrote:I didn't want to give to give the Omertas Chlorine Gas so they could use it to take over The Strip but I had to to finish the game. You gotta do what you gotta do....mainly because Obsidian's scripting sucks, but still.
There were many other ways to complete that quest, you could kill several of the people or bass some speach/barter checks to get different endings.
There are many ways to complete that quest when its working correctly but if you do certain things out of order it can get pretty messed up.
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Post by: Infreak
KamikazeCanuck wrote:There are many ways to complete that quest when its working correctly but if you do certain things out of order it can get pretty messed up.
Thats very true. You can sometimes also double quest. I did the quest Mr.House gives you to protect President Kimball then later in the game I got the quest again from the NCR general at Hoover Damn and I couldn't complete the NCR quest.
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Post by: Footsloggin
Euclid's C-Finder is my favorite weapon ever. Orbital Bombardment inbound...
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Post by: KamikazeCanuck
I had similar problem. Basically i was halfway into a free and independant New Vegas then switched to NCR. This game needed some more time in the oven.
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Post by: Footsloggin
Just some more extensive playtesting... A couple dozen more tests run on the game's quests and aspects would've been good for it. Rather than repeating some of the errors of Fallout 3.
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Post by: KamikazeCanuck
Anyways beyond bugs a friend of mine described it as "They reached for something grand and missed" and I would have to agree.
For example, The first I did when get to vegas was take out House in hopes of gaining his empire. With Yes Man in tow everything seemed on track. I then had to me the various factions and tell Yes Man "I would like to ignore them". I've got a giant army of robots with missile Launchers and literally all I can do is tell meet various groups and tell them "I would like to ignore them". Wow. If you're going to give me that fake option then don't even have that story path.
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Post by: Pael
Footsloggin wrote:Euclid's C-Finder is my favorite weapon ever. Orbital Bombardment inbound...
Did you have to obliterate the NCR nat Helios 1 to get the c-finder to work? I haven't done it yet because I don't want to wipe them out....for now hahaha.
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Post by: vodo40k
THe bugs are pretty annoying, just today i was doing the "Still in the dark" quest for the BoS. I didnt even get the option to help the head paladin take over as elder...... However I discovered that if you help the other guy you get better rewards, reputation and the BoS ally with the NCR.
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Post by: VikingScott
If the other guy Hardin takes over you cannot ally with the NCR.
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Post by: Scrazza
I was just wondering, where did Victor go? He was infront of The Lucky 38, untill I killed house, and Yes Man took over. He isn't there anymore.
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Post by: Darkvoidof40k
Just wondering which ending is the best/most rewarding/enjoyable in Dakka's opinion? I'd be interested to know considering I haven't finished the game yet, though whilst helping Yes Man is rather tempting, I've heard bad things about going down that road.
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Post by: Corpsesarefun
Scrazza wrote:I was just wondering, where did Victor go? He was infront of The Lucky 38, untill I killed house, and Yes Man took over. He isn't there anymore.
Victor was just a programme that was run on whatever securitron that mr house needs it to be run on, at several points "victor" turns back into a normal securitron as he moves away and several securitrons become victor when appropriate.
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Post by: Scrazza
ah, so I can still come across him on occasion? I think I can answer my question, and say no, because I killed house after all.
Meh, I found him 'funny' in a bad way, anyway.
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Post by: Lord Malorne
corpsesarefun wrote:Scrazza wrote:I was just wondering, where did Victor go? He was infront of The Lucky 38, untill I killed house, and Yes Man took over. He isn't there anymore.
Victor was just a programme that was run on whatever securitron that mr house needs it to be run on, at several points "victor" turns back into a normal securitron as he moves away and several securitrons become victor when appropriate.
Depends on the type of person you are, are you evil?
I found helping House the most rewarding.
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Post by: Scrazza
Well, I don't think I am evil. I Killed House and cleared Cottenwood Cave, so I think I am good on Karma's side.
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Post by: Lord Malorne
You'd be wrong there
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Post by: vodo40k
Meh I like the NCR, seems to have the best ending for the greatest number of people. Even though the yes man ending could be considered the most "fair", I think its kinda harsh for the NCR to win the battle at hoover damn and get nothing.
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Post by: Corpsesarefun
vodo40k wrote:Meh I like the NCR, seems to have the best ending for the greatest number of people. Even though the yes man ending could be considered the most "fair", I think its kinda harsh for the NCR to win the battle at hoover damn and get nothing.
If you take the yesman ending the ncr don't win, you slaughter them and the legion at hoover damn
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Post by: Darkvoidof40k
They do get the dam though, either way. Personally, I like the idea of my dude being the richest bloke in the Mojave Wasteland, and it'd also be interesting to see if that has any effects when playing the add-on.
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Post by: Corpsesarefun
Darkvoidof40k wrote:They do get the dam though, either way. Personally, I like the idea of my dude being the richest bloke in the Mojave Wasteland, and it'd also be interesting to see if that has any effects when playing the add-on.
The addon (if you mean dead money) doesn't take place after the end of the game.
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Post by: vodo40k
corpsesarefun wrote:vodo40k wrote:Meh I like the NCR, seems to have the best ending for the greatest number of people. Even though the yes man ending could be considered the most "fair", I think its kinda harsh for the NCR to win the battle at hoover damn and get nothing.
If you take the yesman ending the ncr don't win, you slaughter them and the legion at hoover damn 
In that case it makes it even more unfair.
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Post by: Corpsesarefun
vodo40k wrote:corpsesarefun wrote:vodo40k wrote:Meh I like the NCR, seems to have the best ending for the greatest number of people. Even though the yes man ending could be considered the most "fair", I think its kinda harsh for the NCR to win the battle at hoover damn and get nothing.
If you take the yesman ending the ncr don't win, you slaughter them and the legion at hoover damn 
In that case it makes it even more unfair.
Why? the NCR came to the mojave to put it under control in a rather fascist and beaurocratic way, why do they deserve to get anything?
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Post by: Darkvoidof40k
They deserve to get something because next to the legion, they're the closest thing to good guys. The Brotherhood of Steel just want to hog all the best toys, the bastards.
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Post by: BrookM
I had a hard time choosing the side to root for. Me or the NCR. The NCR isn't that great, especially not after they kicked out the followers.
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Post by: Corpsesarefun
Darkvoidof40k wrote:They deserve to get something because next to the legion, they're the closest thing to good guys. The Brotherhood of Steel just want to hog all the best toys, the bastards. 
Why cant you be the good guy? or mr house?
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Post by: Darkvoidof40k
*shrug* I dunno. Somehow I'm a "paladin" yet I go around thieving all the time.. apparently killing ghouls is good for the spirit.
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Post by: BrookM
In true Fallout 1 style, there isn't a super-great ending for everybody involved.
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Post by: vodo40k
Any help guys, im having a major problem with the quest "GI blues". Im at the bit where theres the standoff between the NCR and the kings. I dont want to kill the NCR and loose rep. The problem is every time I try to approach they start shooting and YES I HAVE HOLSTERED AND UNEQUIPPED MY WEAPON!!! Any help?
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Post by: Corpsesarefun
vodo40k wrote:Any help guys, im having a major problem with the quest "GI blues". Im at the bit where theres the standoff between the NCR and the kings. I dont want to kill the NCR and loose rep. The problem is every time I try to approach they start shooting and YES I HAVE HOLSTERED AND UNEQUIPPED MY WEAPON!!! Any help?
Has the king told you to go diffuse the situation? if not you can only solve it violently.
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Post by: Wolfun
Got it today for my birthday.
Just got into Primm. Pretty good so far, if a bit slow progressing.
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Post by: vodo40k
corpsesarefun wrote:vodo40k wrote:Any help guys, im having a major problem with the quest "GI blues". Im at the bit where theres the standoff between the NCR and the kings. I dont want to kill the NCR and loose rep. The problem is every time I try to approach they start shooting and YES I HAVE HOLSTERED AND UNEQUIPPED MY WEAPON!!! Any help?
Has the king told you to go diffuse the situation? if not you can only solve it violently.
How where you meant to get the king to do this?
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Post by: VikingScott
I thought it was mandatory to kill them.
*shrug*
The NCR has become corupt and bloated on it's success from fallout 2.
Independant is the way to go.
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Post by: Corpsesarefun
vodo40k wrote:corpsesarefun wrote:vodo40k wrote:Any help guys, im having a major problem with the quest "GI blues". Im at the bit where theres the standoff between the NCR and the kings. I dont want to kill the NCR and loose rep. The problem is every time I try to approach they start shooting and YES I HAVE HOLSTERED AND UNEQUIPPED MY WEAPON!!! Any help?
Has the king told you to go diffuse the situation? if not you can only solve it violently.
How where you meant to get the king to do this?
Did you reveal to him that pacer is causing tensions between them and the ncr?
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Post by: vodo40k
corpsesarefun wrote:vodo40k wrote:corpsesarefun wrote:vodo40k wrote:Any help guys, im having a major problem with the quest "GI blues". Im at the bit where theres the standoff between the NCR and the kings. I dont want to kill the NCR and loose rep. The problem is every time I try to approach they start shooting and YES I HAVE HOLSTERED AND UNEQUIPPED MY WEAPON!!! Any help?
Has the king told you to go diffuse the situation? if not you can only solve it violently.
How where you meant to get the king to do this?
Did you reveal to him that pacer is causing tensions between them and the ncr?
It dosent matter, the NCR died but I still remained "Idolized" by them and still have good karma.
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Post by: Grakmar
To finish that quest peacefully, you have to do the optional portions of it. It involves finding out where the NCR members are in Freeside, and then going and talking to them about the problems with The Kings. When you tell The King about it, he's shocked and tells you to try and negotiate with the NCR. That allows you to initiate a conversation and resolve everything peacefully (as well as improve life overall in Freeside).
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Post by: Pael
I have noticed on some of the quests you have to be really careful not to have the violent endings happen. You have to spend a lot of time investigating to find the other routes available and most of the time the other routes start in different locations then the quest.
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Post by: KamikazeCanuck
corpsesarefun wrote:vodo40k wrote:corpsesarefun wrote:vodo40k wrote:Meh I like the NCR, seems to have the best ending for the greatest number of people. Even though the yes man ending could be considered the most "fair", I think its kinda harsh for the NCR to win the battle at hoover damn and get nothing.
If you take the yesman ending the ncr don't win, you slaughter them and the legion at hoover damn 
In that case it makes it even more unfair.
Why? the NCR came to the mojave to put it under control in a rather fascist and beaurocratic way, why do they deserve to get anything?
Fascist? I would say they are rather American in every way. Automatically Appended Next Post: Scrazza wrote:ah, so I can still come across him on occasion? I think I can answer my question, and say no, because I killed house after all.
Meh, I found him 'funny' in a bad way, anyway.
pretty sure you'll never see him again.
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Post by: Scrazza
KamikazeCanuck wrote:
Automatically Appended Next Post:
Scrazza wrote:ah, so I can still come across him on occasion? I think I can answer my question, and say no, because I killed house after all.
Meh, I found him 'funny' in a bad way, anyway.
pretty sure you'll never see him again.
Damn, I really thought he was a kinda serial murdered. Yeah, sometimes I get some crazt ideas about a Fallout game.
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Post by: KamikazeCanuck
He's House's right hand man with him out of the picture he's not needed. Worse when house is gone I don't think you can even cash in snow globes.
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Post by: Corpsesarefun
Coming into land and declaring it to be yours despite people already living there and giving them little or no rights? Thats pretty fasci... oh gak thats what you guys actually did!
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Post by: vodo40k
Quick question guys, I have boone as a companion (and have done his quest) and I want him to be with me for the final battle at hoover dam. But I also want to do Arcade Gannons quest to get remnants power armour. So my question is: Can I send boone back to the lucky 38, recruit arcade and do his quest, then send arcade to the lucky 38 and then re-recruit boone?
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Post by: Corpsesarefun
vodo40k wrote:Quick question guys, I have boone as a companion (and have done his quest) and I want him to be with me for the final battle at hoover dam. But I also want to do Arcade Gannons quest to get remnants power armour. So my question is: Can I send boone back to the lucky 38, recruit arcade and do his quest, then send arcade to the lucky 38 and then re-recruit boone?
Yeah but you can only have one companion with you for the final battle.
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Post by: KamikazeCanuck
vodo40k wrote:Quick question guys, I have boone as a companion (and have done his quest) and I want him to be with me for the final battle at hoover dam. But I also want to do Arcade Gannons quest to get remnants power armour. So my question is: Can I send boone back to the lucky 38, recruit arcade and do his quest, then send arcade to the lucky 38 and then re-recruit boone?
yes
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Post by: Grakmar
KamikazeCanuck wrote:vodo40k wrote:Quick question guys, I have boone as a companion (and have done his quest) and I want him to be with me for the final battle at hoover dam. But I also want to do Arcade Gannons quest to get remnants power armour. So my question is: Can I send boone back to the lucky 38, recruit arcade and do his quest, then send arcade to the lucky 38 and then re-recruit boone?
yes
Be careful if you're on Hardcore mode. Your companions can die in their travels, especially if they're unescorted. I think they're invincible once they get far enough away from you, but they are vulnerable for quite a while after you dismiss them.
For saftey's sake, dismiss your companions from inside New Vegas.
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Post by: vodo40k
Grakmar wrote:KamikazeCanuck wrote:vodo40k wrote:Quick question guys, I have boone as a companion (and have done his quest) and I want him to be with me for the final battle at hoover dam. But I also want to do Arcade Gannons quest to get remnants power armour. So my question is: Can I send boone back to the lucky 38, recruit arcade and do his quest, then send arcade to the lucky 38 and then re-recruit boone?
yes
Be careful if you're on Hardcore mode. Your companions can die in their travels, especially if they're unescorted. I think they're invincible once they get far enough away from you, but they are vulnerable for quite a while after you dismiss them.
For saftey's sake, dismiss your companions from inside New Vegas.
No IMO hardcore mode only adds another set of unnecessary worries, in what is meant to be a fun game.
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Post by: Corpsesarefun
vodo40k wrote:Grakmar wrote:KamikazeCanuck wrote:vodo40k wrote:Quick question guys, I have boone as a companion (and have done his quest) and I want him to be with me for the final battle at hoover dam. But I also want to do Arcade Gannons quest to get remnants power armour. So my question is: Can I send boone back to the lucky 38, recruit arcade and do his quest, then send arcade to the lucky 38 and then re-recruit boone?
yes
Be careful if you're on Hardcore mode. Your companions can die in their travels, especially if they're unescorted. I think they're invincible once they get far enough away from you, but they are vulnerable for quite a while after you dismiss them.
For saftey's sake, dismiss your companions from inside New Vegas.
No IMO hardcore mode only adds another set of unnecessary worries, in what is meant to be a fun game.
In hardcore if your companion is killed they are permanently dead instead of knocked out.
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Post by: Footsloggin
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Post by: DA's Forever
Fast traveled to goodsprings and there were 3, count em 3! Cazadors in town killing Easy Pete! What did he ever do wrong?!
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Post by: VikingScott
Wow thats unlucky. Cazzadors killed Cass on my 1st run through. Automatically Appended Next Post: Alright who would win in a fight? Cazzador or deathclaw?
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Post by: Darkvoidof40k
I hate Cazzadors.
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Post by: VikingScott
Fight them on hardcore and you'll realise just how annoying they really are.
Luckily both Cazzadors and Deathclaws don't get imdiatly in the way of any quest. Only quest I can think of is the Khans one which can be solved a different way and possibly getting to Jacobstown if your unlucky.
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Post by: Darkvoidof40k
I am playing on Hardcore  . It's what I started on.
But, you say they're easier on other difficulties?! Tempting.. tempting..
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Post by: vodo40k
Cazadors are my least favorite enemy, they constantly move so their even harder to snipe than deathclaws! Anyway another quick question: If I wear my brotherhood power armour during the battle for hoover dam, do NCR STILL attack me?
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Post by: VikingScott
Well yeah.
Unless you got the BoS to ally with the NCR. and even then you might get attacked.
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Post by: Darkvoidof40k
Cazadors poison is all that gets me.. meh... :/
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Post by: Scrazza
Darkvoidof40k wrote:Cazadors poison is all that gets me.. meh... :/
try and make some antivenom at a campfire.
Question: How the hell do I get in that town where I need to take Rex to. (you know, for his brain surgery) There's a ranger station near here too. I need to get there to deliver some comms codes. But, I can't seem to get there, and all I get, is an angy swarm of Cazadores. (And a MK2 combat armor and helmet!)
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Post by: vodo40k
Another question guys: If you sent a companion to the lucky 38 and then re-recruit them, will they still have all the stuff in their inventory?
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Post by: Grakmar
Scrazza wrote:Darkvoidof40k wrote:Cazadors poison is all that gets me.. meh... :/
try and make some antivenom at a campfire.
Question: How the hell do I get in that town where I need to take Rex to. (you know, for his brain surgery) There's a ranger station near here too. I need to get there to deliver some comms codes. But, I can't seem to get there, and all I get, is an angy swarm of Cazadores. (And a MK2 combat armor and helmet!) 
You're going cross-country. Don't do that, the Colorado mountains (are those the Rockies?) are way too difficult to pass.
Instead, go back east to the Mojave. Then, head north all the way to the northernmost road. Follow that road back west, it winds a bit, but goes directly to Jacobstown.
vodo40k wrote:Another question guys: If you sent a companion to the lucky 38 and then re-recruit them, will they still have all the stuff in their inventory?
Yes they will!
But, keep in mind that NPCs that aren't companions will sometimes consume food or drink you've left in their inventory. If you have something you don't want to lose (Nuka-Cola Victory or something like that), don't leave it in their inventory.
NPCs will also sometimes pick up unattended food or beverage and consume that as well, especially if they don't have any in their inventory. So, don't leave it sitting around your room either.
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Post by: VikingScott
Yeah going cross county got Cass killed, luckily I survived and that's all that matters.
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Post by: Darkvoidof40k
Cass? Uh-oh. There's like two quests you can't do now.
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Post by: VikingScott
Did them first. *Shrug* Didn't like her that much anyway.
Moral is, Going cross-county like you would in f3 is death. Follow roads if possible.
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Post by: Scrazza
What? you can take Cass as a companion? I think I should be heading back there next time I play.
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Post by: Darkvoidof40k
Scrazza wrote:What? you can take Cass as a companion? I think I should be heading back there next time I play. GET VERONICA! She stomps all.. with her fists.. edited for spelling.
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Post by: Scrazza
Veronica? where can I find her? or is she an IT? I dunno, could be a super mutant.
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Post by: Darkvoidof40k
Scrazza wrote:Veronica? where can I find her? or is she an IT? I dunno, could be a super mutant.
She's with the BoS and is obsessed with getting a dress. She also cracks the odd joke here and there, and you can get a few quests out of her. She is very powerful with her powerfist, especially if you give her good armor like I did (leather armour, then reinforced leather armour, and now I go pimping in combat armour with her  ). She is just up the road from Novac at that trading place. She has a hood. Tell her you like the BoS or something though..
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Post by: VikingScott
Or that you haven't met them or something.
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Post by: vodo40k
I Just did the quest with arcade, and hees given me his power armour. Do I have to protect him on the way home incase he dies?
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Post by: Corpsesarefun
Fast travel to the strip then tell him to go to the lucky 38, that way he will just walk through the strip and be safe.
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Post by: vodo40k
corpsesarefun wrote:Fast travel to the strip then tell him to go to the lucky 38, that way he will just walk through the strip and be safe.
Yea I just did that. FINALY im all set for hoover dam. Ive got 3 SETS of power armour now! Which means boone can get the tesla armour for the big battle!
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Post by: Corpsesarefun
vodo40k wrote:corpsesarefun wrote:Fast travel to the strip then tell him to go to the lucky 38, that way he will just walk through the strip and be safe.
Yea I just did that. FINALY im all set for hoover dam. Ive got 3 SETS of power armour now! Which means boone can get the tesla armour for the big battle!
Why? boone should be equip with guns not energy weapons, gannon is sweet with energy weapons though.
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Post by: vodo40k
corpsesarefun wrote:vodo40k wrote:corpsesarefun wrote:Fast travel to the strip then tell him to go to the lucky 38, that way he will just walk through the strip and be safe.
Yea I just did that. FINALY im all set for hoover dam. Ive got 3 SETS of power armour now! Which means boone can get the tesla armour for the big battle!
Why? boone should be equip with guns not energy weapons, gannon is sweet with energy weapons though.
Meh maybe I should wear the tesla armour and he get the regular armour (I use gauss guns after all)
Oh and A WORD OF WARNING FOR ALL THOSE DOING ARCADE GANNONS QUEST:
If you are siding with the NCR and DONT KILL that guy in power armour and pass the 80 speech check instead YOU WILL NOT RECEIVE THE KEY CARD AND BECOME LOCKED IN THE CONTROL ROOM! Make sure you have a stealth boy so you can pick pocket it from the guy you didnt kill.
Edit:
WOOT! Finally finished new vegas today, thanks to all those who answered my questions.
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Post by: SilverMK2
Really annoyed - been playing for ages and the game crashes and corrupts my most recent saves. Not a happy camper.
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Post by: Darkvoidof40k
SilverMK2 wrote:Really annoyed - been playing for ages and the game crashes and corrupts my most recent saves. Not a happy camper.
That's unfortunate, hope I don't run into that bug.
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Post by: Scrazza
got another question. How do I get Arcade Gannon to be my companion? I already got Boone and Rex as companions. I passed the speech check, and when I ask him to follow me, he keeps saying I should 'go down to slamm gang size'. Does this mean I have to fire one of my two companions? I already tried to let them wait somewhere while I ask Gannon, but he won't follow me.
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Post by: VikingScott
You can only have one humanoid companion and one animal/robot companion at the same time.
If you want Arcade send Boone to the lucky 38.
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Post by: Scrazza
right, thanks.
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Post by: DA's Forever
ED-E + Veronica= Win
Me and ED sit back and hose them cazadors and veronica punches em out
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Post by: Corpsesarefun
Scrazza wrote:got another question. How do I get Arcade Gannon to be my companion? I already got Boone and Rex as companions. I passed the speech check, and when I ask him to follow me, he keeps saying I should 'go down to slamm gang size'. Does this mean I have to fire one of my two companions? I already tried to let them wait somewhere while I ask Gannon, but he won't follow me.
You can have either rex or ED-E as your animal companion then one humanoid companion at a time, if you have unlocked the lucky 38 presidential sweet you can send your companions there to store them while you use other ones.
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Post by: Soladrin
This game is just as crap as Fallout 3... but with iron sights >_<
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Post by: Scrazza
Soladrin wrote:This game is just as crap as Fallout 3... but with iron sights >_<
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Post by: BrookM
Soladrin wrote:This game is just as crap as Fallout 3... but with iron sights >_<
Right, we get it, you only like old games, which is fine. Duly noted, carry on and piss elsewhere.
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Post by: Soladrin
Scrazza wrote:Soladrin wrote:This game is just as crap as Fallout 3... but with iron sights >_<

Well, my main problem with bethesda's approach to fallout is simple: they just completely failed to capture any of the old games' spirit, the atmosphere in the games is just non-existent, characters are just unrelatable, and all just comes off as goofy. I can't get serious in these games for even a second.
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Post by: Scrazza
I've never played 1 and 2, so I don't know the differences.
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Post by: Soladrin
Scrazza wrote:I've never played 1 and 2, so I don't know the differences.
For shame.
But honestly, everything after Fallout: tactics wasn't even fallout to me anymore. They just happened to have the same name.
You do know the originals are top view turn based games right ?
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Post by: VikingScott
At least NV actually seems to be more of a fallout game than 3 did. 3 had only the names to keep itself a fallout game.
NV actually has references to it's past with proper super mutants from the Master's army being arround and such. The only proper link in F3 was Harold. (the tree guy.)
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Post by: Scrazza
Soladrin wrote:Scrazza wrote:I've never played 1 and 2, so I don't know the differences.
For shame.
But honestly, everything after Fallout: tactics wasn't even fallout to me anymore. They just happened to have the same name.
You do know the originals are top view turn based games right ? 
Yep
And yep I know, I've seen some vids on youtube.
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Post by: Slarg232
Soladrin wrote:Scrazza wrote:I've never played 1 and 2, so I don't know the differences.
For shame.
But honestly, everything after Fallout: tactics wasn't even fallout to me anymore. They just happened to have the same name.
You do know the originals are top view turn based games right ? 
I admit, I never played the first two, either. However, my brother owns them, but he doesn't have a computer and I can't convince him to lend them to me
I did google The Master, though. Dude was creeeeeeepy.
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Post by: Soladrin
The lieutenant was more fun then the master though... intelligent super mutant was fun to piss off
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Post by: VikingScott
I can't remember which I found tougher, Him or the Master.
I think I blew up the cathedral without interacting with the master.
The damn time limit annoyed me when I found out.
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Post by: Slarg232
That one dude from 2, Harrigon, Harrigan, Harrigen, whatever his name was. He seems like he is an absolute bad ass though. Punches Deathclaws to death and doesn't afraid of nothing!
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Post by: Soladrin
Slarg232 wrote:That one dude from 2, Harrigon, Harrigan, Harrigen, whatever his name was. He seems like he is an absolute bad ass though. Punches Deathclaws to death and doesn't afraid of nothing!
Horrigan?
And you can finish fallout 1 in 12 minutes (speedrun video I found a while back XD)
But yea, easiest way of combat? reverse pick pocket some dynomite/plastic explosive.
In fallout 2? 150% + small arms and a gauss rifle... AIM FOR THE EYES! (or ballz :3)
And I can't plant explosives on children in fallout 3/NV, this makes me sad.
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Post by: Scrazza
in 3, you can place a slave collar to that kid in that town with the fire ants. (I know, I'm bad with names.)
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Post by: Slarg232
Soladrin wrote:Slarg232 wrote:That one dude from 2, Harrigon, Harrigan, Harrigen, whatever his name was. He seems like he is an absolute bad ass though. Punches Deathclaws to death and doesn't afraid of nothing!
Horrigan?
And you can finish fallout 1 in 12 minutes (speedrun video I found a while back XD)
But yea, easiest way of combat? reverse pick pocket some dynomite/plastic explosive.
In fallout 2? 150% + small arms and a gauss rifle... AIM FOR THE EYES! (or ballz :3)
And I can't plant explosives on children in fallout 3/NV, this makes me sad.
Yeah, if they ever make a Fallout MMO and have the options, I am so making a Super Mutant based on him, complete with armor and a huge Unarmed skill.
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Post by: Soladrin
Frank Horrigan.. What champ :3
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Post by: Darkvoidof40k
I'm in the newbie bandwagon.. never played 1 & 2. But honestly, I absolutely loved Fallout 3, especially because I got Gotye (Game of the Year Edition - has all the expansion packs).
Will have to replay them all some day..
Unfortunately I never got round to discovering every place - too much effort and I got bored.
Undoubtedly the funniest thing was my invincible Dogmeat..  No kidding.
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Post by: Corpsesarefun
People can grumble and groan that the mood from fallout 1 and 2 was lost in 3 and new vegas and to a point they are right; fallout 3 lacked in any character and it was clear that it was focusing on gameplay to pull in sales whereas FO1 & 2 only managed sales by having a load of character and being decent for role playing.
Thankfully New vegas has more character than and actually has enjoyable gameplay unlike the first 2.
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Post by: BrookM
Fallout 3 is a great game, but it was pretty moody and bleak when compared to the previous two games. New Vegas does bring back some of the feel of especially Fallout 2, but bleh, the devs expect you to talk to every person you come across, the quests are easy to miss.
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Post by: Corpsesarefun
BrookM wrote:Fallout 3 is a great game, but it was pretty moody and bleak when compared to the previous two games. New Vegas does bring back some of the feel of especially Fallout 2, but bleh, the devs expect you to talk to every person you come across, the quests are easy to miss.
Yeah that was kind of my point, Fallout 3 was a great game with little variation on the bleakness whereas fallout 1 and 2 sucked as games but had lots of character.
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Post by: Soladrin
corpsesarefun wrote:BrookM wrote:Fallout 3 is a great game, but it was pretty moody and bleak when compared to the previous two games. New Vegas does bring back some of the feel of especially Fallout 2, but bleh, the devs expect you to talk to every person you come across, the quests are easy to miss.
Yeah that was kind of my point, Fallout 3 was a great game with little variation on the bleakness whereas fallout 1 and 2 sucked as games but had lots of character.
Wait what? Sucked as games? How so? I prefer turn-based combat over this vats crap (which I didn't use). And I still don't see the big change from fallout 3 to NV, it feels like a big expansion, not a new game.
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Post by: BrookM
Personally I prefer Fallout 3 over New Vegas mainly because it is, I never thought I'd say this, less buggy and more accessible. Sure, quests are shoved into your gob whenever you enter a new town in F3, but it beats playing scavenger everywhere in an attempt to find the quest givers. I've played through New Vegas three times now and while sure, I discover something new every time, I feel it lacks things. That and the game shows me my desktop every X amount of time. I find F3 a worthy spin-off to F1 and F2, FNV is a weak successor made from the leftovers. I will say this, feth Brotherhood of Steel (the console game) and feth Tactics, both are horrible non-canon rejects made from leftover spunk.
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Post by: Corpsesarefun
Soladrin wrote:corpsesarefun wrote:BrookM wrote:Fallout 3 is a great game, but it was pretty moody and bleak when compared to the previous two games. New Vegas does bring back some of the feel of especially Fallout 2, but bleh, the devs expect you to talk to every person you come across, the quests are easy to miss.
Yeah that was kind of my point, Fallout 3 was a great game with little variation on the bleakness whereas fallout 1 and 2 sucked as games but had lots of character.
Wait what? Sucked as games? How so? I prefer turn-based combat over this vats crap (which I didn't use). And I still don't see the big change from fallout 3 to NV, it feels like a big expansion, not a new game.
The main change between fallout 3 and new vegas is the increase in character though there are several gameplay changes such as the ironsights aiming instead of just zooming with most guns (annoyed this didn't change on energy weapons) as well as a general revamp of how the story and quests play out.
Also, VATS is pretty much pointless unless you use it like RDR's dead eye.
And while I agree about the BOS game being scum I greatly prefered New Vegas to fallout 3 dispite it being more buggy. Fallout 3 appeals more to the completionists that want to do EVERYTHING in a game whereas NV appeals more to people that just want to make characters and wander around.
Though I preferred oblivion to morrowind to my opinion is debatably valid.
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Post by: Darkvoidof40k
By the way, what Karma have you guys played/prefer to play?
I've only done Neutral/Good on NV at the minute, but next time round I'm totally going to be evil. Being evil in F3 just wasn't rewarding as far as I could tell.
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Post by: Corpsesarefun
Darkvoidof40k wrote:By the way, what Karma have you guys played/prefer to play?
I've only done Neutral/Good on NV at the minute, but next time round I'm totally going to be evil. Being evil in F3 just wasn't rewarding as far as I could tell.
I play good mostly as its almost impossible to be evil without being stupid evil and the few times it is possible it somehow gives you positive karma (come fly with me quest where you kill the ghouls for example).
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Post by: Darkvoidof40k
Also, something rather funny that a friend of mine has done for one of his F:NV characters is have him running around with Intelligence 1.
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Post by: Corpsesarefun
Darkvoidof40k wrote:Also, something rather funny that a friend of mine has done for one of his F:NV characters is have him running around with Intelligence 1. 
Makes less difference than you think, the only difference between one, two and three are that the intelligence based stats suffer.
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Post by: Darkvoidof40k
Otherwise just enjoy the stupid speech options that you get  .
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Post by: Soladrin
In fallout 1-2 you couldn't even manage words at 1 int... Everyone would laugh at the slow
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Post by: Corpsesarefun
Soladrin wrote:In fallout 1-2 you couldn't even manage words at 1 int... Everyone would laugh at the slow 
This is a classic example of why fallout 1 and 2 had way more character.
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Post by: BrookM
The devs of F1 and F2 recommend playing the game at Int 6, which is average intelligence for most people, making it more like you are actually there. There have been a few playthroughs with characters that have a mental disadvantage. The results are quite humourous, especially when you try to interact with Torr, the mentally challenged lad of Klamath.
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Post by: EagleArk
I used http://fallout.wikia.com/wiki/Vault_87_super_mutant to build my guy as a super mutant!
Edit: do people know where to get mini nukes?
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Post by: Corpsesarefun
Mini nukes are just rare finds every here and there, if you want to hunt them search their wiki entry.
Also if you copy super mutant statlines exactly you are left with 2 spare special points :#
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Post by: EagleArk
corpsesarefun wrote:
Mini nukes are just rare finds every here and there, if you want to hunt them search their wiki entry.
Also if you copy super mutant statlines exactly you are left with 2 spare special points :#
I put the 2 on agility.
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Post by: Corpsesarefun
EagleArk wrote:corpsesarefun wrote:
Mini nukes are just rare finds every here and there, if you want to hunt them search their wiki entry.
Also if you copy super mutant statlines exactly you are left with 2 spare special points :#
I put the 2 on agility.
So you are a nightkin?
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Post by: Footsloggin
Ninja Super Mutants FTW? Yes, yes indeed.
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Post by: Darkvoidof40k
It's pretty funny, but I've pretty much never used a Fat Man in F3. I've used it a few times, when I was noob-tastic, but it was against really quite rubbish enemies and I was on low health.
Now I just go around with my Alien Blaster, Winterized T-51b, ~240 missiles, invincible Dogmeat and 100+ Stims.
Although I'm actually playing NV at the minute..
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Post by: vodo40k
Now ive finished the game im trying some more stuff (like finding unique weapons and destroying the deathclaws at the quarry) I have still however yet to kill Caesar. Is it possible to swim up stream, rather than take the ferry? (im vilified with the legion)
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Post by: Scrazza
vodo40k wrote:Now ive finished the game im trying some more stuff (like finding unique weapons and destroying the deathclaws at the quarry) I have still however yet to kill Caesar. Is it possible to swim up stream, rather than take the ferry? (im vilified with the legion)
you can continue playing after the main quest is done? I thought not.
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Post by: Corpsesarefun
Scrazza wrote:vodo40k wrote:Now ive finished the game im trying some more stuff (like finding unique weapons and destroying the deathclaws at the quarry) I have still however yet to kill Caesar. Is it possible to swim up stream, rather than take the ferry? (im vilified with the legion)
you can continue playing after the main quest is done? I thought not.
No you can't however you can either load to a save before starting the final mission or roll a new character.
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Post by: Scrazza
corpsesarefun wrote:Scrazza wrote:vodo40k wrote:Now ive finished the game im trying some more stuff (like finding unique weapons and destroying the deathclaws at the quarry) I have still however yet to kill Caesar. Is it possible to swim up stream, rather than take the ferry? (im vilified with the legion)
you can continue playing after the main quest is done? I thought not.
No you can't however you can either load to a save before starting the final mission or roll a new character.
that's what I thought, same as I did in FO3
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Post by: Darkvoidof40k
Actually, you can play after you finish the main quest. You have to get the expansion pack though.
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Post by: Footsloggin
I got Dead Money, and I have to say, I was impressed with the challenge it brought, even with a level 30 Character.
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Post by: GalacticDefender
Is lock picking as necessary as it was in Fallout 3?
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Post by: Corpsesarefun
GalacticDefender wrote:Is lock picking as necessary as it was in Fallout 3?
Nope, most places have either computers that also unlock the door/safe or long routes through enemies which go around.
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Post by: GalacticDefender
In other words, yes. Automatically Appended Next Post: Isn't the reason to lock pick to avoid that stuff?
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Post by: Corpsesarefun
GalacticDefender wrote:In other words, yes.
Automatically Appended Next Post:
Isn't the reason to lock pick to avoid that stuff?
Sure but if you suck at combat, science and lockpicking what ARE you good at?
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Post by: Soladrin
corpsesarefun wrote:GalacticDefender wrote:In other words, yes.
Automatically Appended Next Post:
Isn't the reason to lock pick to avoid that stuff?
Sure but if you suck at combat, science and lockpicking what ARE you good at?
Medicine, repair, speech.
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Post by: Corpsesarefun
Soladrin wrote:corpsesarefun wrote:GalacticDefender wrote:In other words, yes.
Automatically Appended Next Post:
Isn't the reason to lock pick to avoid that stuff?
Sure but if you suck at combat, science and lockpicking what ARE you good at?
Medicine, repair, speech.
True but a character that focus's on medicine, repair and speech would have to have some very odd SPECIAL setups and be strange to play.
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Post by: Soladrin
In fallout 1 all you needed was speech traps and science to beat the game in 12 minutes....iirc
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Post by: Corpsesarefun
Soladrin wrote:In fallout 1 all you needed was speech traps and science to beat the game in 12 minutes....iirc
That is because science is awesome, if you specialise in medicine, repair and speech you are pretty much useless as you can't make the consumables that get buffed with medicine, can't use the weaponry you repair with repair and without high barter you can't buy enough medicine to keep you going with maximised special for the stats needed to buff those skills (INT and CHA) as you would have really low END and a low agility meaning you can't run away as fast or use guns as well...
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Post by: vodo40k
I found something of importance today in new vegas. I decided I would find out what was in the "ranger safe house". Inside on some shelves there was regular ranger armour, salveged power armour, several guns, lots of amo and most importantly NCR RANGER COMBAT ARMOUR (very useful if you dont want to have to try and sneakily kill a veteran ranger). There is no penalty for taking anything. A key is required from "Hsu" at camp mcarran after doing quests for him. (this was only recently released in a pach)
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Post by: Scrazza
I don't have the patch,And Hsu put ot on my map. I now only need to 'discover' it. But thanks Vodo, now I will go to it immedtatly.
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Post by: metallifan
My new favorite part about New Vegas (And now part of my Signature):
FalloutWiki wrote:In the REPCONN Headquarters, for example, a character with an Intelligence of 2 or less can bypass a robot that demands a password by randomly shouting "ICE CREAM!"
This. Wins.
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Post by: Corpsesarefun
metallifan wrote:My new favorite part about New Vegas (And now part of my Signature):
FalloutWiki wrote:In the REPCONN Headquarters, for example, a character with an Intelligence of 2 or less can bypass a robot that demands a password by randomly shouting "ICE CREAM!"
This. Wins. 
Awesome! I wish the fallout world was bigger so that replaying a character purely to experience this didn't involve so much repetition :/
Though I am on my 5th character now so this is probably overkill.
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Post by: DA's Forever
Luck 10 = kiked out of casinos very very quickly. you make so much money though
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