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Fallout: New Vegas @ 2010/10/20 15:18:40


Post by: Grakmar


So, the new Fallout came out yesterday. What are everyone's thoughts so far?

I'm enjoying it. It's very similar to Fallout 3 but with some cool new features. My biggest complaint is that all the models look the same as they did in Fallout 3. It makes the game almost too familiar.

But, it is really fun so far. I like the crafting of ammo, and cooking features. There also seems to be a better variety of wildlife, and the in-game challenges seem pretty cool. Hardcore mode is also a lot of fun. It adds quite a bit of realism to the game, but isn't so intrusive as to be annoying. I recommend playing with it enabled for even the newest Bethesda-style RPG player.


Fallout: New Vegas @ 2010/10/20 15:59:01


Post by: KingCracker


I was hoping they would add some more stuff to the game. I was hoping that it wasnt exactly the same, feeling wise. Guess Ill find out more when I actually pick up a copy


Fallout: New Vegas @ 2010/10/20 17:05:11


Post by: Big Tim


I played it last night and am loving it. The "Hardcore" mode is awesome. I love that you have to sleep/eat/drink or start taking negatives. The slow healing stims change the gameplay too. Plus there is all the different ammo for the guns. The game really lets you play it the way you want. While I miss my FO3 character, I am think I am really going to enjoy exploring this world.


Fallout: New Vegas @ 2010/10/20 17:05:25


Post by: Beer_&_Bolters


Ive been enjoying it too. Call me crazy though, but it seems to be a lot harder than FO3. Wildlife is a lot more populace and dangerous (i keep getting mauled by these swarms of giant wasps). The random ambushes near locations seem to have more enemies and they appear a lot better armed than similar ambushes in FO3. the additions to the crafting system are really nice, and the fame system is cool too.


Fallout: New Vegas @ 2010/10/20 17:28:58


Post by: Big Tim


Beer_&_Bolters wrote:Ive been enjoying it too. Call me crazy though, but it seems to be a lot harder than FO3. Wildlife is a lot more populace and dangerous (i keep getting mauled by these swarms of giant wasps). The random ambushes near locations seem to have more enemies and they appear a lot better armed than similar ambushes in FO3. the additions to the crafting system are really nice, and the fame system is cool too.


I am still just outside of Primm, so I am not very far in (no wasps yet) but I have noticed that there are far more geckos then then there were molerats etc. from FO3. And I love the "make your own guns and ammo" too. Maybe it is just me, but I also find it easier to aim without using VATS in this game, but maybe I am just imaging that...

The game is definitely harder though.


Fallout: New Vegas @ 2010/10/20 17:34:12


Post by: Grakmar


Big Tim wrote:
The game is definitely harder though.


I'm not convinced it is. I mean, I'm struggling way more than I remember in Fallout 3, but that was with a max-level character with most stats and all skills maxed with awesome, unique weapons and power armor. Now, I've got a lvl 3 character wearing a few scraps of leather and a junky rifle that is about to break at any moment.

So, we'll have to see how it works out once we get a bit more into the game and actually leveled up with decent gear.


Fallout: New Vegas @ 2010/10/20 17:35:18


Post by: VikingScott


Is worthwhile to buy for someone who did everything in FO3?

Because if it doesn't add much over that one then I think I'll pass.


Fallout: New Vegas @ 2010/10/20 17:38:12


Post by: Beer_&_Bolters


Big Tim wrote:
Beer_&_Bolters wrote:Ive been enjoying it too. Call me crazy though, but it seems to be a lot harder than FO3. Wildlife is a lot more populace and dangerous (i keep getting mauled by these swarms of giant wasps). The random ambushes near locations seem to have more enemies and they appear a lot better armed than similar ambushes in FO3. the additions to the crafting system are really nice, and the fame system is cool too.


I am still just outside of Primm, so I am not very far in (no wasps yet) but I have noticed that there are far more geckos then then there were molerats etc. from FO3. And I love the "make your own guns and ammo" too. Maybe it is just me, but I also find it easier to aim without using VATS in this game, but maybe I am just imaging that...

The game is definitely harder though.


The wasps are towards the NE corner of the map, and are not the only dangerous enemies out there. I took a rather long detour while heading towards the next quest point and found myself in the wilderness, surrounded by these things. There were also packs of Deathclaws - one or two little ones and then the mommy. Considering i was only level 9 at the time, id say its a safe bet i wasnt supposed to be out there yet anyways lol


Fallout: New Vegas @ 2010/10/20 17:41:24


Post by: Big Tim


Grakmar wrote:I'm not convinced it is. I mean, I'm struggling way more than I remember in Fallout 3, but that was with a max-level character with most stats and all skills maxed with awesome, unique weapons and power armor. Now, I've got a lvl 3 character wearing a few scraps of leather and a junky rifle that is about to break at any moment.

So, we'll have to see how it works out once we get a bit more into the game and actually leveled up with decent gear.


I mean more difficult starting out. I have 2 level 30s in FO3 and in both cases I walked around like I owned the place because nothing could hurt me. Even just after exiting the Vault in FO3 (other than ammo being a bit tight) I had little difficulty with the maneuvering about Wastes. In FO:NV I have been "jumped" by swarms of geckos twice, and have seen several more that a chose not to engage. Plus the food/water/sleep aspect make me consider my outings much more carefully then I ever did in FO3.


Fallout: New Vegas @ 2010/10/20 17:52:19


Post by: Ma55ter_fett


I heard it was a bit buggy, but then again after getting all the FO3 DLC that game was quite buggy too.


Fallout: New Vegas @ 2010/10/20 18:20:39


Post by: Big Tim


VikingScott wrote:Is worthwhile to buy for someone who did everything in FO3?

Because if it doesn't add much over that one then I think I'll pass.


It is a completely different story and takes place 3(ish) years after the events of FO3. The gameplay is similar but different enough that he game has a new feel (particularly with the Hardcore setting). If you enjoyed playing FO3 and want to see how the West Coast is faring then this is well worth the $$$.


Fallout: New Vegas @ 2010/10/20 18:25:55


Post by: VikingScott


I wasn't one for story.

I don't have much knowledge on the FO universe that isn't in FO3. But if it's different enough in gameplay (I like the idea you actually have to eat/drink/sleep. Does the rule of 3 apply?) I'll pick this up when it goes down slightly in £££


Fallout: New Vegas @ 2010/10/20 18:27:39


Post by: Smashotron


Do any of you feel the world map is a bit TOO small? It seem to be the scale of the Point Lookout world. My roommate and I were extremely underwhelmed by the map when we check it.


Fallout: New Vegas @ 2010/10/20 18:30:29


Post by: VikingScott


That reminded me. The FO3 map annoyed me due to lack of speeder travel than walking. Could have been bigger (i.e Oblivion sized) but that would have required some sort of mount.


Fallout: New Vegas @ 2010/10/20 18:32:05


Post by: Big Tim


VikingScott wrote:I wasn't one for story.

I don't have much knowledge on the FO universe that isn't in FO3. But if it's different enough in gameplay (I like the idea you actually have to eat/drink/sleep. Does the rule of 3 apply?) I'll pick this up when it goes down slightly in £££


There are meters in you Pip Boy that show your current levels of each, but I don't bother keeping to close an eye on them. Basically I sleep at night, eat a few times a day, and drink whenever I find water.


Fallout: New Vegas @ 2010/10/20 18:32:14


Post by: The Dreadnote


There's always fast travel.


Fallout: New Vegas @ 2010/10/20 18:34:01


Post by: VikingScott


The Dreadnote wrote:There's always fast travel.


Still had to just walk there in the 1st place. Although if it was bigger this would had annoyed me more.


Fallout: New Vegas @ 2010/10/20 18:41:02


Post by: Big Tim


Smashotron wrote:Do any of you feel the world map is a bit TOO small? It seem to be the scale of the Point Lookout world. My roommate and I were extremely underwhelmed by the map when we check it.


It seems a bit small to me too (especially because DC was so HUGE). I get the feeling (given the success if FO3 DLC) that more parts of the map will become available later on (for those who will pay anyway ...)


Fallout: New Vegas @ 2010/10/20 19:11:02


Post by: Beer_&_Bolters


Smashotron wrote:Do any of you feel the world map is a bit TOO small? It seem to be the scale of the Point Lookout world. My roommate and I were extremely underwhelmed by the map when we check it.


It does seem a bit on the small side, but i dont think its anywhere near as small as point lookout.


Fallout: New Vegas @ 2010/10/20 19:42:06


Post by: HyperboleKitty


The game is fun but it can be buggy. Just a while ago I managed to get everything repaired at the Mojave Outpost for free multiple times. Before that I had somebody repeat the same line of dialogue to me twice. I'm expecting more as I playthrough.


Fallout: New Vegas @ 2010/10/20 20:32:28


Post by: BrookM


So how's Wayne Newton in the game?


Fallout: New Vegas @ 2010/10/20 20:53:59


Post by: HyperboleKitty


Rage vent: It appears that I lost my most recent save files. My progress which included completing a bunch of Mojave Outpost mission and gaining substantial infamy with Ceasars Legions has all been reversed >_>. My level 6 character is now at level 3 > : (.

EDIT: Found a way to fix it(only works if you haven't done any amount of saving after the loss). Had to go into game, go to my falloutNV save folder and rename the .bak files to not include ".bak". Glad I got it resolved but this is still not an issue that should have even made it into the game. I hope Obisidian will be quick to resolve this BS.


Fallout: New Vegas @ 2010/10/20 21:07:06


Post by: Big Tim


HyperboleKitty wrote:Rage vent: It appears that I lost my most recent save files. My progress which included completing a bunch of Mojave Outpost mission and gaining substantial infamy with Ceasars Legions has all been reversed >_>. My level 6 character is now at level 3 > : (.


Thats not cool... I hope they patch these bugs soon, because I'd cry like a 4 year old with a sinned knee if I had that happen to my game.


Fallout: New Vegas @ 2010/10/21 15:57:46


Post by: BrookM


I hate you Steam, god-fething-damn-you.


Fallout: New Vegas @ 2010/10/21 16:47:28


Post by: Beer_&_Bolters


anyone else having problems with the achievements not unlocking when you earn them? like the level 10 unlock, or the 'they went that-a-way' completion unlock?


Fallout: New Vegas @ 2010/10/21 17:15:27


Post by: Arctik_Firangi


Hey! You know the rules!

This thread is an affront! What happens in Vegas stays in Vegas!

(I haven't played this yet... whereas I was literally rubbing my hands with glee for several hours per day before F3 came out. I got some nasty callouses. )


Fallout: New Vegas @ 2010/10/21 17:18:02


Post by: Boyofdestiny205


Grakmar wrote:So, the new Fallout came out yesterday. What are everyone's thoughts so far?

I'm enjoying it. It's very similar to Fallout 3 but with some cool new features. My biggest complaint is that all the models look the same as they did in Fallout 3. It makes the game almost too familiar.

But, it is really fun so far. I like the crafting of ammo, and cooking features. There also seems to be a better variety of wildlife, and the in-game challenges seem pretty cool. Hardcore mode is also a lot of fun. It adds quite a bit of realism to the game, but isn't so intrusive as to be annoying. I recommend playing with it enabled for even the newest Bethesda-style RPG player.


+1

This is exactly the same way I felt. But I do enjoy it going back to the older style of leveling from fallout 1 & 2 where you dont get a perk every single level and taking the two at the start was cool. Although I took the wild one where things may be "goofy" But so far i havent noticed anything out of the ordinary.


Fallout: New Vegas @ 2010/10/21 18:29:42


Post by: Grakmar


Boyofdestiny205 wrote:
Grakmar wrote:So, the new Fallout came out yesterday. What are everyone's thoughts so far?

I'm enjoying it. It's very similar to Fallout 3 but with some cool new features. My biggest complaint is that all the models look the same as they did in Fallout 3. It makes the game almost too familiar.

But, it is really fun so far. I like the crafting of ammo, and cooking features. There also seems to be a better variety of wildlife, and the in-game challenges seem pretty cool. Hardcore mode is also a lot of fun. It adds quite a bit of realism to the game, but isn't so intrusive as to be annoying. I recommend playing with it enabled for even the newest Bethesda-style RPG player.


+1

This is exactly the same way I felt. But I do enjoy it going back to the older style of leveling from fallout 1 & 2 where you dont get a perk every single level and taking the two at the start was cool. Although I took the wild one where things may be "goofy" But so far i havent noticed anything out of the ordinary.


Yeah, I wanted to try the weird one, but was a little scared how it would affect my game. I may try it out in a 2nd play-through, but I'd appreciate any feedback you have for it


Fallout: New Vegas @ 2010/10/21 19:01:14


Post by: Maxstreel


Glad to see some responses about this game. I loved Fallout 3 and bought the version that came with all the DLC. It was amazing. However, I don't exactly want to drop the cash for this one if the map is smaller or if it feels to not be as epic as FO3.


Fallout: New Vegas @ 2010/10/21 19:54:11


Post by: Big Tim


Grakmar wrote:Yeah, I wanted to try the weird one, but was a little scared how it would affect my game. I may try it out in a 2nd play-through, but I'd appreciate any feedback you have for it


I was thinking the same thing. I am going to try and go through as good"ish" guy first. On my second trip through I will probably take the "weird" perk and try and cause as much havoc as I can as my character looses their mind.


Fallout: New Vegas @ 2010/10/21 20:52:44


Post by: halonachos


The weird one doesn't affect too much of the gameplay, its basically just there for gak and giggles.

Got the game for my bro for christmas so I won't be playing till then, but I got a 10 dollar gift card and the guide for free.

Saw some reused names, but the story seems a little bit more serious than in FO3.

Also, they did the same thing that Bethesda did in FO3, that one thing that people didn't really like if you catch my drift.


Fallout: New Vegas @ 2010/10/21 21:37:02


Post by: BrookM


What he means is that you can't keep on playing after the final quest. Which is again a shame, but there's DLC on the way.


Fallout: New Vegas @ 2010/10/21 22:10:11


Post by: Grakmar


Thanks Brook! Because I didn't know what he meant. (No sarcasm, I was being serious)


Fallout: New Vegas @ 2010/10/23 03:04:50


Post by: BrookM


The PC counterpart suffers the most again as usual, despite patching.

But so far, I am really digging it, it really reminds me of FO1 and FO2, not to mention an awful lot of Van Buren.


Fallout: New Vegas @ 2010/10/23 17:12:55


Post by: metallifan


I told myself I wasn't going to grab this overpriced expansion until it hit bargain bins, but it seems Steam read my mind, because it was $10.00-$15.00 cheaper than any retail copy here in town. So I bit the bullet and nabbed it from their store. Thanks again Steam!

To put it simply, this is what FO3 SHOULD have been.

I'll admit, the graphics look every part of their age, but after playing 1 & 2, this feels far more like a fitting addition than the previous glitchy monstrosity. For one thing, it seems Obsidian actually tested the game before release, because there're FAR fewer bugs than FO3. That's not to say it's flawless, but it IS actually playable. I also really approve of the way they used a lot of player-made mods as inspiration for new content. The quests are much more interesting than Fallout 3's yawnfest, and with the fact that you can ally or oppose practically any faction in the game, a lot of quests feel like you have almost too many choices (not that that's a bad thing...)

I also like the setting and the atmosphere much, much more. It feels darker, and more macabre than it's predecessor. The smaller map is also a good thing. Less pointless walking to reach a new location is a welcome thing, and there's more action crammed into a tighter area. I'm certainly interested to see what sort of DLC is put out. I'm really enjoying serving as an NCR trooper, so I've got my fingers crossed for some extensive DLC based around their operations.


Fallout: New Vegas @ 2010/10/23 18:15:16


Post by: BrookM


So far it crapped out on me three times, but unlike FO3 it did not lock up my entire system, NV just throws me back into windows thankfully.

I really hate Nightkin and the more lethal close combat that they bring with them.


Fallout: New Vegas @ 2010/10/23 18:28:23


Post by: metallifan


Yea I've only had 2 instances where it crashed to desktop. That's it. No freezeups, no cold restarts, no lost saves, no random lagging, no missing/frozen characters, nothing like that. Basically, none of the problems that made me stop playing FO3 the same day it came out, and kept me from playing until the first patch.


Fallout: New Vegas @ 2010/10/23 20:14:31


Post by: BrookM


There might be a fan patch or two in the making, seeing as NV is still far from a bumpy ride.


Fallout: New Vegas @ 2010/10/23 20:19:19


Post by: filbert


On a side note, how hard are Deathclaws to kill? I remember zapping these in FO1 and 2 with a couple of shots from a plasma rifle; in New Vegas, I got jumped by a couple of them and ended up blasting away for ages before they died!


Fallout: New Vegas @ 2010/10/23 20:20:42


Post by: BrookM


Certain critters are a tougher yes, I found the Nightkin hard to tackle and I wouldn't be surprised if the Deathclaws were tougher as well.


Fallout: New Vegas @ 2010/10/23 21:04:53


Post by: metallifan


Those wasps are a pain in the arse too. One snuck up on me while I was flanking it's group, and when I turned around and met face to face with it, I yelped. Not screamed, not gasped. Yelped. Like a dog.


Fallout: New Vegas @ 2010/10/24 10:18:50


Post by: Deadshane1


Oh yes, I'm once again a hero of the wastelands....everyone loves me for all the good things I do for the people of New Vegas.

What they dont know about are my cannibalistic tendancies that make the HARDCORE setting 10 times easier! They also dont know about my Switchblade. I never use it in combat....the only time I use it is on sleeping females (Mister Sandman). Somehow I can hear their dreams...they make fun of me in their dreams and the only way I can make them be quiet is to slit their throats and EAT them. I must've gotten a special copy of Fallout: New Vegas because noone else who's played the game has heard the sleeping females talking.

Oh well, It's a fun game anyway....I could just do without all the taunting everytime I see a sleeping female.


Fallout: New Vegas @ 2010/10/24 10:22:09


Post by: Manchu


Shane, you're IRL job must be getting to you. Now go murder some Vipers and Jackals like a regular joe.


Fallout: New Vegas @ 2010/10/24 21:02:15


Post by: BrookM


Gah, it's a good thing I press quick save every five minutes because the game has a tendency to kick it when I finish quests.

I also stumbled across a bug where the BoS attacks me on sight, while I've never met them before.


Fallout: New Vegas @ 2010/10/24 21:34:43


Post by: agnosto


I've repeatedly encountered opponents getting stuck on terrain features or in, oddly enough. Not that I'm complaining, if they're easier to kill.


Fallout: New Vegas @ 2010/10/24 22:58:51


Post by: VikingScott


I've heard from a buddy of mine that it's riddled with bugs and invisible walls. Oh and if your not meant to go in a certain direction and you do supposedly a pack of deathclaws spawn.


Fallout: New Vegas @ 2010/10/25 03:55:38


Post by: Slarg232


I'm not getting this till X-mas, how hard it is to get the whole Trench Coat + Gas Mask armor? That stuff would be reason to pick up the game alone.


Fallout: New Vegas @ 2010/10/25 04:51:24


Post by: Arctik_Firangi


BrookM wrote:Gah, it's a good thing I press quick save every five minutes because the game has a tendency to kick it when I finish quests.

I also stumbled across a bug where the BoS attacks me on sight, while I've never met them before.


If it looks like a raider, it's probably a raider.


Fallout: New Vegas @ 2010/10/25 07:45:48


Post by: BrookM


Arctik_Firangi wrote:
BrookM wrote:Gah, it's a good thing I press quick save every five minutes because the game has a tendency to kick it when I finish quests.

I also stumbled across a bug where the BoS attacks me on sight, while I've never met them before.


If it looks like a raider, it's probably a raider.
That crossed my mind, but they wouldn't attack me for wearing neutral reinforced leather armour now would they?

Or was it because I had Boone along? Wait, can they turn hostile over a red beret?


Fallout: New Vegas @ 2010/10/25 08:01:13


Post by: Locclo


Grakmar wrote:Yeah, I wanted to try the weird one, but was a little scared how it would affect my game. I may try it out in a 2nd play-through, but I'd appreciate any feedback you have for it


It doesn't pop up that often - I'm now level 5, and have only seen one thing pop out at me. It's a neat thing to have if you don't mind having a perk that doesn't do anything 80% of the time. As far as I know, it basically makes you find random, goofy-ass things out in the wasteland - some helpful, some just there for the looks. Apparently my buddy found a refrigerator on a cliff that had a bunch of ammo and a bear trap in it. Thus far I have found a refrigerator with a charred, blackened corpse in it (and a gambler's hat inside).


Fallout: New Vegas @ 2010/10/25 08:47:39


Post by: BrookM


Thus far I have found a refrigerator with a charred, blackened corpse in it (and a gambler's hat inside).
You found the Indy easter egg!


Fallout: New Vegas @ 2010/10/25 13:20:14


Post by: Infreak


BrookM wrote:Gah, it's a good thing I press quick save every five minutes because the game has a tendency to kick it when I finish quests.

I also stumbled across a bug where the BoS attacks me on sight, while I've never met them before.


I ran across a similar one for the NCR. I completed a quest in Boulder to save two NCR soldiers being held hostage by Great Khans. I didn't realize something was wrong unitl I got to New Vegas. Everyone started to shoot at me for no reason. Pissed me right off.


Fallout: New Vegas @ 2010/10/25 17:31:04


Post by: Manchu


NPCs become hostile very quickly and sometimes with no immediately apparent reason. Don't approach the doors to monorail--which, of course, you won't know you are even doing until it's too late--in McCarran, for example. The game is great but needed a couple more months. I'm sure a patch will be along presently.


Fallout: New Vegas @ 2010/10/25 19:33:53


Post by: filbert


Overall, I have found it to be pretty good and nowhere near as buggy as Fallout 3 was (prior to significant patching) but maybe that's because I am running it on a high end PC this time round. Glitches - lots of though but that's more to do with the graphics engine being used. NPC AI is fairly laughable.

Spoiler:
The main game storyline is very short when all's said and done and you can fly through it pretty quickly. The end battle sequence is pretty tough. It really annoys me that I can be blasting away at a Legionnaire, armoured in basically what amounts to cloth and padding, with a plasma gun and it has little effect. Make sure you save before you do the final mission. Like FO3, the game ends after this and you cant continue. I really hope they release some DLC soon.


I have finished it a couple of times now trying to see different endings for different factions; its quite entertaining.


Fallout: New Vegas @ 2010/10/25 19:41:49


Post by: Ifalna


It feels very unforgiving for a first time player. FO3 had a much better intro system from what I have seen watching others playing it, new vegas literally just throws you into the game, the tutorial is barely there and it expects you to work everything out yourself, which is awkward if you never played the prequals.

For instance, take goodsprings(?) there is a doctor here that you can visit if you really need it, but unless you took note of the exact house you came out of at the start of the game, he is horrible to locate as he is not marked on the map. He also seems to decide to wander around randomly which can be make or break for a new player deciding to keep playing the game or not. I was still getting used to the controls and accidentally shot a bighorn, then got bludgeoned to death by the townsfolk I had spent the last 2 hours helping. On the way to the 4th town I died repeatedly due to completely random spawns along the main road to it despite being told Deathclaws weren't around that area as it is so early in the game, when they were waiting on the roads for me.

As a new player to the game it feels way too punishing. Personally being the kind of gamer who refuses to give up on any game I feel can be enjoyable means I won't stop as I am still having fun, but I will be restarting again now to put what I learned into practice to actually get the opening town completed and be ready to move on. It just kinda feels I should not have to do that and that the learning curve should not have been a learning cliff.

It is on par with the MonsterHunter series when it comes to throwing you into the deep end, which is tolerable for people willing to work through it or with previous experience, but can cause a lot of returned game copies from people who bought it due to the prequal being game of the year.



Fallout: New Vegas @ 2010/10/25 20:10:44


Post by: Grakmar


Infalna:

Yeah, I can totally see that complaint. The tutorial is very brief and most of the important info is in text format. Make sure to check out the help section of the pause menu and read all of it.

It plays a lot like any other Bethesda game, so apart from the controls, it's not bad if you've played Morrowind, Oblivion, or Fallout 3. But, if you haven't, I could see a player accidently stealing an item and getting killed by the angry mob. Just remember: Autosave is your friend, and keep lots of other saves around!

If you stick to the laid out progression in the beginning of the game, it's not too bad. But, it's very easy to take a wrong turn in the middle of the desert and end up with an army of Deathclaws ripping you to shreads!


Fallout: New Vegas @ 2010/10/25 21:02:49


Post by: Gwar!


I've played Fallout 3 to death, modded it to the point of breaking, played that, played it again then modded it some more.

Is there anything that NV really can offer?


Fallout: New Vegas @ 2010/10/25 21:21:57


Post by: Grakmar


Gwar! wrote:I've played Fallout 3 to death, modded it to the point of breaking, played that, played it again then modded it some more.

Is there anything that NV really can offer?


A new environment and new quests? It's not exactly a breakthrough in improvements and changes. It feels more like really extensive DLC rather than a separate game.

That being said, if you enjoyed Fallout 3 and played it to death (and aren't sick of the whole playstyle), New Vegas is definitely worth it.


Fallout: New Vegas @ 2010/10/25 23:40:12


Post by: BrookM


I my incendiary spewing anti-material rifle lots. Killing Deathclaws has never been so easy, I downed the alpha-male with a single shot to the head from a great distance!


Fallout: New Vegas @ 2010/10/25 23:42:56


Post by: halonachos


I got this game for my brother for christmas, unfortunately that means I can't play it till christmas... although I got the guide and a $10 gift card with it so the $10 goes towards black ops HE and the guide is mine to read until I can play it.


Fallout: New Vegas @ 2010/10/26 00:32:37


Post by: Gwar!


halonachos wrote:I got this game for my brother for christmas, unfortunately that means I can't play it till christmas... although I got the guide and a $10 gift card with it so the $10 goes towards black ops HE and the guide is mine to read until I can play it.
Just give the guy an early pressie so you can play it now!


Fallout: New Vegas @ 2010/10/26 00:41:55


Post by: halonachos


Kind of hard, he goes to VMI(Virginia Military Institute) and its his first year, he can't even say "I".


Automatically Appended Next Post:
Oh well, I guess I could learn how to shrink wrap it...


Fallout: New Vegas @ 2010/10/26 10:09:58


Post by: ColdFire


I am enjoying it, I really am but I must say Im somewhat dissapointed.

The most obvious side of New vegas is that it doesnt feel like a different game, its still buggy and has those frame rate problems which were an issue with Fallout 3. It uses same building models for some areas which isnt a huge issue considering the size of the game its understandable but some areas seem a little lazy. The entire game basically feels like a big expansion pack to Fallout 3 which is what I expected but I was hoping for a few improvements, I was also rather dissapointed that you cant continue the game after you finish the main quest, this was a problem with Fallout 3 which was only adressed in an expansion.

I also feel the game has one huge massive flaw, the Karma system. I did not care about the Fallout 3 karma system, it was actually appropriate. Fallout New Vegas on the otherhand claimed to have a far more sophisticated system which would make for a far less black and white game, more grey in all areas. But then the Karma system comes up and you lose Karma for killing NCR troops and you gain Karma for killing Caesers troops. I dont disagree with the morality of the situation I simply feel it is slightly cheapened by having your morality chosen for you when it claims otherwise.

My final complaint is New Vegas itself, for the main place of the game it is simply dissapointing. Its seen as this beautiful glowing paradise in the distance at night but when you actually get there its nothing more then four casino's, a gift shop and a art shop, none of which provide very many quests. Except of course the big ones in the 38. Least to say I was a tad dissapointed in the use of my 2000 caps in my excitement to finally get into New Vegas. In short dont rush to get there, there is far more to do outside.

Now that I have what was wrong with it out of my sytem I must add there is plenty of excellent features about New Vegas which makes it a must have purchase if you enjoyed Fallout 3, firstly Fallout 3 was an excellent game withy a fun combat system, intriguing story and great enemies, characters and quests. Fallout New Vegas only adds more stuff for you to do, its not better then Fallout 3 it simply adds to its world. It gives us a chance to see more of the Fallout Universe which is always a bonus considering how interesting the setting is, with new location comes new enemies, new factions and new adventures which are always welcome.

Some of the new enemies are fantastic like the classic BigHorners, the speedy Geckos and many more surprising nasties.
I do however believe this game has turned the difficulty up a really hard notch, playing on easy I regulary in some areas come across 5 Giant RadScorpions in a single area, mobs of Ghouls roaming randomly in the desert and of course the odd Ghoul Reaver or Super Mutant Master. Some of these I feel are absurd for early levels of the game and they pop up in the strangest places.

I encountered a Super Mutant Master only a little way East of the starting point on level 1 armed with the crappy Vermint Rifle. It certainly gives you a jump but it seems a little well strange.

I also think Cazzadors are a bit much, some areas are absolutely teeming with these things and not only are they lightning fast, they are poisonous and punch out massive damage in a very short amount of time. If you move very far South East unless you keep to the water you could be looking at about twenty of these guys every square mile.

Aside from my few complaints New Vegas is an excellent expansion to Fallout 3 but that is all it is, in truth it should have been named Fallout 3: New Vegas.


Automatically Appended Next Post:
BrookM wrote:Gah, it's a good thing I press quick save every five minutes because the game has a tendency to kick it when I finish quests.

I also stumbled across a bug where the BoS attacks me on sight, while I've never met them before.


Just out of curiosity but are you allied with the NCR. I simply ask because the Brotherhood and the New Californaian Republic arent friends, they both heavily disagree with how each other uses their technology and fought a huge bloody war about it. I havnt run into the brotherhood yet so Im not sure if that has anything to do with it.


Fallout: New Vegas @ 2010/10/26 10:27:01


Post by: SagesStone


By the sounds of the above, do the monsters spawn in a similar manner to Morrowind rather than having them level with you? I remember how some parts of the world you really couldn't go to because of the high leveled enemies that spawned there.

The Cazzadores sound a bit like the Cliff Racer problem, one that I'm less keen to experience again. >_>


Fallout: New Vegas @ 2010/10/26 14:07:42


Post by: halonachos


I don't know about the issues with karma system, from what I've read and heard certain actions earn you favor or disfavor with different groups. The example you give with killing NCR troops is one of them, killing NCR troops make the NCR unhappy but seeing as though the NCR and Caeser's Legion are enemies, the Caeser's Legion like you for it.

Each faction should have a reputation for you that range from vilified to idolized(we want you dead to we really like you) and then you have an infamy/fame measure that you can't really see. Now with the infamy/fame it depends on what you do to people in the game, incredibly similar to the karma system, but the guide lists it as this:

Action to effect mind you.

Killing an evil character/creature------None
Killing a Very Evil character or creature.....+100
Murdering(unprovoked) a neutral or good creature...-25
Murdering(unprovoked) a neutral or good character...-100
Stealing from a non-evil faction....-5 per item
Donating caps...+(depends on number given)
Performing a "good" action in a free quest...>+50
Performing an "evil" action in a free quest...>-50

Okay, that was overall karma, but here's the Fame/Infamy for a faction.

Fame:
Giving a few caps to a kid....+1
Declining a minor reward.....+2
Helping with a nonvital task.+4
Saving someone's life..........+7
Saving many lives at great risk.+12

Infamy:
Saying something mean to an innocent..-1
Demanding excessive reward....-2
Beating someone severely/screwing them over...-4
Killing someone who didn't deserve it...-7
Killing groups that didn't deserve it...-12

Okay so to sum it up, during a quest you can perform an "evil" action and still gain fame or you could perform a "good" action and gain infamy. The example they give deals with Novac, during the quest if you help Novac that's good, but the NCR hates you for it.

Now, its not like you can choose the morality of the world because you're just one person, but you can decide if you want to be a dickbag or not by helping the dickbags or helping the non dickbags.

The map does look smaller and from what I've heard its about the same size as point lookout. Although it does look like there may be just a little bit more in terms of internal exploration, there's a couple of vaults and each one has their own personality and they doubled the amount of major factions. Instead of BoS and Enclave you have NCR, Caeser's Legion, Mr. House, and yourself. Yes, they added you as a major faction independent of all the others. For me this is pretty cool and the fact that you can choose to help them or not is also really cool, in Fallout 3 you had to help the BoS and had to fight the Enclave in this one you get to choose.

The ability to create ammo and mod weapons is a neat addition along with the ability to play cards and to cook food by following recipes. Hardcore mode is a lot like some of the mods for the PC version of Fallout 3, it adds weight to every piece of ammo along with several other things. In hardcore mode you must eat, drink, and sleep, stimpacks work over time and not instantly, also you can't heal damaged limbs with stims or by sleeping you have to see a doctor or use a doctor bag.

I would agree that it is not better than Fallout 3, yet. We have DLC coming out that will be microsoft "exclusive" and then we'll get either more area to go around in or the ability to travel around the world after the main quest is over. Until then we really can't compare this to Fallout 3, its like comparing an apple to an apple dipped in caramel and scanned for razors.




Fallout: New Vegas @ 2010/10/26 19:19:25


Post by: Manchu


Gwar! wrote:I've played Fallout 3 to death, modded it to the point of breaking, played that, played it again then modded it some more.

Is there anything that NV really can offer?
Yes yes yes. New Vegas was made for exactly this kind of player.


Fallout: New Vegas @ 2010/10/26 22:41:54


Post by: Seaward


Meh. I'm less than impressed with it, honestly. The world feels rather small - parts of Nevada, California, and Arizona, and I can walk from one side to the other in under 10 minutes? - the quests are pretty uninspired, and the combat mechanics actually feel a lot worse than FO3, though that could be the fact that a lot of enemies move ridiculously fast. I was hugely disappointed by New Vegas itself, as well as the weapon mod system - I'd really hoped they'd just basically copied and pasted the brilliant weapon mod mod (lol redundancy) that someone made for FO3, but unfortunately, they came up with their own, crappier version. I've clocked 18 hours played with it according to Steam, and near as I can tell I'm basically done. Also, more than a few bugs.


Fallout: New Vegas @ 2010/10/27 09:52:12


Post by: filbert


Seaward wrote: I've clocked 18 hours played with it according to Steam, and near as I can tell I'm basically done. Also, more than a few bugs.


I'm at the stage now where I have finished the main storyline several times and am now in the process of going around sweeping up all the minor quests I missed and the minor locations I didn't see but the game is pretty much done for me until further DLC is released so I guess I could be considered disappointed by this release which is a bloody shame because some of the game is outstanding; the whole Fallout world and backstory is such a boon, I hate to see it squandered.


Fallout: New Vegas @ 2010/10/27 11:13:45


Post by: BrookM


I'm at a certain mission involving the NCR right now and a bug is preventing me from completing it the right way, so I'm going to stop playing and wait for a (fan) patch to arrive. Bah humbug. The game also stopped registering achievements for me, another cock up.


Fallout: New Vegas @ 2010/10/27 11:15:37


Post by: filbert


Talking of mods, you may find this site of use:

http://www.ripten.com/2010/10/24/five-essential-pc-mods-for-fallout-new-vegas/

Especially the FPS and colour mods.


Fallout: New Vegas @ 2010/10/27 11:50:59


Post by: BrookM


Top! I'll give these a spin later today, I'm especially keen on seeing the improved UI and frame rate in action.


Fallout: New Vegas @ 2010/10/28 17:46:35


Post by: templeorks


I have been playing this game non-stop for a week and its a lot of fun also the weird wasteland perk adds some good things I got attacked by some old ladys in pink dresses and found indianan jones ion a frigde dead.


Fallout: New Vegas @ 2010/10/28 18:55:30


Post by: Manchu


ColdFire wrote: But then the Karma system comes up and you lose Karma for killing NCR troops and you gain Karma for killing Caesers troops. I dont disagree with the morality of the situation I simply feel it is slightly cheapened by having your morality chosen for you when it claims otherwise.
I can't understand this criticism. You say you accpet the morality: i.e., that NCR are good guys and Caesar's Legion are bad guys. If you harm the former, you're doing evil and so, yes, you "lose" Karma. But Karma isn't a resource in the sense that the more you have, the better. Having "more" just means you are good. Having "less" means you are bad. If you decide to help out the bad guys, it's hardly the game choosing your karma for you.


Fallout: New Vegas @ 2010/10/28 18:56:26


Post by: Sanctjud


I've been watching Youtube walkthoughs... (as I have done for all of the fallout series).

From a spectator, I agree, more of the same, but one follows the game for more than just game play.
I like the mood and the character interactions.


Fallout: New Vegas @ 2010/10/28 19:09:46


Post by: Big Tim


I am a few more hours in and still loving it. I disagree with the people who find the game to be more of the same. The Hardcore setting has gotten me in the habit of sleeping regularly and eating/drinking when I get the chance (three things which add to realism, but I never did in FO3). I plan outings more carefully too. I like having a bit more control over companions as well. I think this is a great sequel.


Fallout: New Vegas @ 2010/10/28 19:11:45


Post by: Gwar!


Big Tim wrote:I am a few more hours in and still loving it. I disagree with the people who find the game to be more of the same. The Hardcore setting has gotten me in the habit of sleeping regularly and eating/drinking when I get the chance (three things which add to realism, but I never did in FO3). I plan outings more carefully too. I like having a bit more control over companions as well. I think this is a great sequel.
All the hardcore mode is is the Fallout Wanderers Edition mod for FO3...


Fallout: New Vegas @ 2010/10/28 19:49:25


Post by: Big Tim


I play on the 360 so this is the first time I've had the chance for this kind of play. If my PC wasn't so glitchy/ancient, I'd probably start Fallout on the PC for all the mods.


Fallout: New Vegas @ 2010/10/28 21:27:51


Post by: Manchu


Gwar! wrote:All the hardcore mode is is the Fallout Wanderers Edition mod for FO3...
Not sure what your point is here. Gameplay-wise, the two titles are extremely similar. If you want to play with an entuirely different set of mechanics than FO3 then New Vegas is definitely not for you, hardcore mode or otherwise. The biggest difference between the games involves tone: the Capital Wasteland is much darker and bleaker overall whereas the Mojave Wasteland is less SRSBZNESS and more zany. It's really just like the difference between East and West coast culture, actually. If you're the kind of person who is still playing FO3 from time to time, New Vegas is for you.


Fallout: New Vegas @ 2010/10/29 02:34:22


Post by: Seaward


Big Tim wrote:I am a few more hours in and still loving it. I disagree with the people who find the game to be more of the same. The Hardcore setting has gotten me in the habit of sleeping regularly and eating/drinking when I get the chance (three things which add to realism, but I never did in FO3). I plan outings more carefully too. I like having a bit more control over companions as well. I think this is a great sequel.


Really? I drink two bottles of water when my Water Meter hits 140. I eat two Gecko Steaks or whatever when my Food Meter does the same. I sleep for 12 hours when my Sleep Meter does the same. I'm probably going to turn it off if I keep playing, as it just doesn't do much for me.


Fallout: New Vegas @ 2010/10/29 04:58:18


Post by: Big Tim


Seaward wrote:
Really? I drink two bottles of water when my Water Meter hits 140. I eat two Gecko Steaks or whatever when my Food Meter does the same. I sleep for 12 hours when my Sleep Meter does the same. I'm probably going to turn it off if I keep playing, as it just doesn't do much for me.


I don't let my stats (eat/drink/sleep) get to 0. I treat it like more like a tabletop RPG where you don't always want to running yourself into the ground. I like hardcore because it got me to think about an aspect of the game I otherwise ignored, and I am having more fun now that I am paying closer attention to the character.


Fallout: New Vegas @ 2010/10/29 05:08:07


Post by: Manchu


I'm with Seaward. I started in Hardcore Mode and turned it off pretty soon. It just didn't add much IMO. I think caps & ammo should have weight on hardcore mode or not, however. It's too big of a loophole.


Fallout: New Vegas @ 2010/10/30 16:02:09


Post by: Marushi


Gwar! wrote:All the hardcore mode is is the Fallout Wanderers Edition mod for FO3...


As is a vast number of other changes to the game, weapon mods, ammo crafting and I believe 'cooking' were all community made F3 mods.

I've just started playing NV on the 360, and I've enjoyed it a lot so far, playing on Hardcore as well, sure it's buggy, and doesn't seem as big as F3, but I'm glad of this. How much time I wasted trawling through subway stations and across empty wasteland doesn't bear thinking about. After patches and the DLC, F3 was a brilliant game imo, and sure NV lacks a bit of polish, but given time and I reckon inevitable DLC packs, it'll be better than 3.

My tuppence.


Fallout: New Vegas @ 2010/10/31 01:27:31


Post by: ColdFire


Manchu wrote:
ColdFire wrote: But then the Karma system comes up and you lose Karma for killing NCR troops and you gain Karma for killing Caesers troops. I dont disagree with the morality of the situation I simply feel it is slightly cheapened by having your morality chosen for you when it claims otherwise.
I can't understand this criticism. You say you accpet the morality: i.e., that NCR are good guys and Caesar's Legion are bad guys. If you harm the former, you're doing evil and so, yes, you "lose" Karma. But Karma isn't a resource in the sense that the more you have, the better. Having "more" just means you are good. Having "less" means you are bad. If you decide to help out the bad guys, it's hardly the game choosing your karma for you.


My issue isnt so much with the Karma system as it is with the designers claiming that Fallout New Vegas was going to be a game of grey morality where no faction is trully good nor evil.

NCR:
The NCR is the lesser of two evils but its not perfect. Its terrible government and organization cannot operate efficiently because the Republic is way too spaced out and there are too few patrols to keep all of the territories safe, well fed or to deliver supplies. Its inneficiency but stubborness to remain in control isnt doing many places favours. The NCR is also not perfect because it forcibly takes control of settlements and lables them the property of the New Republic whether the locals like it or not. Not to mention the social problems this would cause the NCR then has the audacity to tax these people with the promise of protection which is never a guarantee.

Caesers Legion:
True that Caesers legion is a group of slavers who use innocent people for slave labour and crucify those who disrespect them but they are awfully efficient.
Provinces controlled by Caesers legion are well protected, free of drugs and alcohol and virtually crime free. As long as they are loyal to Caeser they have nothing to fear, if they choose to disobey then things arent so good but this is hardly different from the NCR or any other faction in Fallout. Caesers legion punishes those they deem criminals and they arent far off from what we label criminals as well, from drug dealers, thieves, murderers or even cannibals.

Neither side is trully perfect.

The NCR is bullying, controlling and inefficient but they arent as harsh or brutal as the legion.

The Legion is safe, efficient, crime free but ruled with an iron fist and run on fear.


Fallout: New Vegas @ 2010/11/03 17:51:46


Post by: KamikazeCanuck


I preordered it and have been playing it non-stop! I don't sleep anymore....I only sleep in the game because that is required in hardcore mode.


Fallout: New Vegas @ 2010/11/03 20:16:51


Post by: Manchu


@Coldfire: I agree. I have no trouble identifying the bad guy.

NCR, right?

:p

Seriously, the Legion could have been a bit more subtle. The crucifixions kind of . . . nailed it?


Fallout: New Vegas @ 2010/11/03 20:21:01


Post by: Gwar!


Manchu wrote:Seriously, the Legion could have been a bit more subtle. The crucifixions kind of . . . nailed it?


Fallout: New Vegas @ 2010/11/03 20:30:29


Post by: agnosto


It would have been nice to have a choice in where you start out, Legion or NCR with accompanying missions and stories....


Fallout: New Vegas @ 2010/11/03 20:40:45


Post by: Manchu


FO protagonists are always "outsiders."

Spoiler:
Even in FO3, where other elements were out of whack. Think of going back to Vault 101. Feels bad, man.


Fallout: New Vegas @ 2010/11/03 23:31:28


Post by: agnosto


Yeah but the location and the plotline pushes you towards helping the NCR from the beginning because you have no ability to have positive contact with the legion (i.e. missions and so on) thus, no real choice in how the game progresses. Unless I'm missing something.


Fallout: New Vegas @ 2010/11/04 01:40:51


Post by: Jaon


I like FO3s darkness and bleakness, I remember on my way to fort constantine seeing the SatComm arrays and the subtle music in the back ground (sad music) made it all feel so real.

I loved pc because not only could I download awesome Barret 50.cal mods that were so powerful they would throw a car a couple metres, I could (once i had beaten the game) go back and cheat for some awesome weapons like the MIRV and the dart gun and go exploring and find some truly awesome stuff like Oasis and the Keller Family Transcripts and stuff like that.

I fear (now i have an xbox) that i will not be able to do this. On pc if i ran into a pack of deathclaws on my way to some place that id spent ages walking to and I hadnt saved lately, Id cheat for a good gun and kill them, then remove it and continue, just to smooth things out.


Now in vegas i would beat it legit first, but Itd be nice If i could aquire a high powered rifle early to use as kind of my premier super weapon, pwn everyone with it (when you cheat for a weapon they are fully repaired and last ages) and try to keep it going the whole game


Automatically Appended Next Post:
Not much different, I gave charon a scoped 44 magnum and cheated for 1000 ammo so he could use it for a long time.

Without that ammo, he would have burnt it all in a matter of minutes.


Hell he was helpful tho! He would kill every second enemy!


Fallout: New Vegas @ 2010/11/04 02:35:45


Post by: Manchu


@agnosto: You don't naturally fall in with the Legion but you can do quests for them, usually involving killing NCR leaders.


Fallout: New Vegas @ 2010/11/04 13:15:51


Post by: Grakmar


You run into the Legion early on at Nipton. At that point, you can be rather nice to them and gain rep. Plus, they give you a quest to talk to the NCR, which gives you the option to attack the NCR.

The Legion isn't exactly welcoming to outsiders, so there's not the same level of support for the PC in doing their quests, but you certainly can work with them early on.


Fallout: New Vegas @ 2010/11/04 13:29:08


Post by: agnosto


I realize all of what you both have mentioned; however, I'm simply stating it would make the game more enjoyable (for me at least) if it allowed you to choose both sides instead of the countless NCR missions you can undertake or the few Legion ones and their general apathy.

The game itself is not as morally ambiguous as the developers state if you can't interact equally with both major players.


Fallout: New Vegas @ 2010/11/04 15:33:25


Post by: daedalus-templarius


Game is pretty good so far, I played through all of FO3 and its DLC (not to mention fallout 1, 2, and tactics back in the day).

I'm enjoying it so far, although I did turn off Hardcore mode as I found it to just be distracting more than entertaining. I was jumping around with fast travel quite a bit, so it was kind of annoying me.

I thought DC was a much cooler place than vegas, but its fine, hopefully some of the DLC will open up some cool new places.

Starting out, I was pretty annoyed by a lot of stuff, like a point-blank 10mm pistol not killing someone without a helmet on. But now that I have a unique sniper rifle, and probably will soon have an anti-material rifle, I basically kill everything in one shot, especially if I'm sneaking.

The legion crucifying people was a bit over the top, and when I met them in... whatever that first town you meet them in, I just killed them all. Ruling through fear and an iron fist doesn't have to be displayed by having people crucified and an entire city burned, lol.

They really changed the weapon damages though. In FO3, a plasma rifle was awesome, in vegas, they pretty much are terrible compared to even a hunting rifle. However, I'd rather have this than the crap that happened at higher scaling levels in FO3, like getting headshots with the gauss rifle in point lookout only for it to take a 1/4 of a healthbar from an unarmored hillbilly.

Unfortunately, I can't get my Chinese steath-suit with a built in stealth boy (to pretend I'm a vindicare assassin), oh well :p

Probably should have gotten it on PC as well, aiming sucks on the xbox.


Fallout: New Vegas @ 2010/11/04 15:40:55


Post by: Manchu


Do people really prefer downtown DC to Freeside and the Strip?


Fallout: New Vegas @ 2010/11/04 15:44:58


Post by: agnosto


There's a mod for the PC that does instakills on headshots.

@Manchu, I think the the Majave and DC both have their charms. Running around Mojave gets old though, "Oh look, another hill!"


Fallout: New Vegas @ 2010/11/04 15:49:05


Post by: BrookM


I'm with DC for the time being, though that's mostly because I've spent too much time there. Maybe the Mojave just needs to grow on me. Mojave needs to lose the invisible walls though.


Fallout: New Vegas @ 2010/11/04 15:54:06


Post by: Manchu


I was talking about the urban centers.

Overall, I prefer Mojave. It seems more characterful to me. Obviously I have a lot of nostalgia for the Capital Wasteland after spending upwards of 300 hours cruising around. But I thought Downtown DC was a lot more disappointing (maybe aside from the Mall) than the (still disappointing) Strip or Freeside.


Fallout: New Vegas @ 2010/11/04 16:02:01


Post by: Grakmar


Manchu wrote:Do people really prefer downtown DC to Freeside and the Strip?


Yeah, I totally do.

Fallout 3 felt more like a real civilization in ruins than New Vegas. New Vegas is a bit more Mad Max style of "The apocalypse will result in people living in the desert", which is kinda lame, IMO.

DC has a lot more important landmarks than Vegas. I still remember the feeling when you first get to the Mall in FO3 and see the wrecked Capital Building on one side, and a crumbling Washington Monument on the other. It was half breathtaking and half really sad.

Seeing some casinos and small towns I've never heard of being wrecked doesn't trigger my actual caring side.

I haven't been to Hoover Dam yet, but I don't think that will do it either.

(And, as an FYI: I live in Chicago and have visited both cities, so I don't have any unfair attachment to DC or Vegas)


Fallout: New Vegas @ 2010/11/04 16:48:06


Post by: Manchu


I see your point. But there just wasn't much to do in downtown DC. It was a half hour in a metro and then fifteen minutes against muties and Talon mercs with little to no interactivity with the scenery. At least you can talk to people and get quests on the Strip and in Freeside.


Fallout: New Vegas @ 2010/11/04 19:07:09


Post by: Sanctjud


The King is a pretty cool guy.


Fallout: New Vegas @ 2010/11/04 19:08:32


Post by: Manchu


Yeah, very likable. When I first stumbled upon him, I thought "whattachump" but he's all there.


Fallout: New Vegas @ 2010/11/04 19:51:00


Post by: KamikazeCanuck


The thing about Nevada that's striking me is that really everything is pretty fine. Food is growing out in the wilderness, clean water is plentiful and life just seems easier than the blasted wasteland of DC.
That's why I prefer DC is was just more post apocalytically. Playing hardcore mode in Nevada is easy because food, water and places to rest are plentiful. I think it would have been hard as hell in DC.


Fallout: New Vegas @ 2010/11/04 20:00:57


Post by: agnosto


I hate the flying critters...they're just too fast.


Fallout: New Vegas @ 2010/11/04 20:05:06


Post by: BrookM


I never thought I'd say it, but I kinda miss Three-Dog. I like Wayne Newton as Mister New Vegas with his soothing voice, but he hardly tells any new stuff. I'm guessing the radio is bugged as well, though I do chuckle every time they interview No-Bark.


Fallout: New Vegas @ 2010/11/04 20:08:00


Post by: Gwar!


Does New Vegas have the Oblivion problem of only having 4 Voice Actors?

I am currently re-playing Fallout 3 now, enjoying it a lot. I'll pick up NV once the DLC's and Patches and Mods and the unofficial Patches to fix the crap that shouldn't have gotten though in the first place are released.


Fallout: New Vegas @ 2010/11/04 20:09:15


Post by: SilverMK2


Gwar! wrote:Does New Vegas have the Oblivion problem of only having 4 Voice Actors?

I am currently re-playing Fallout 3 now, enjoying it a lot. I'll pick up NV once the DLC's and Patches and Mods and the unofficial Patches to fix the crap that shouldn't have gotten though in the first place are released.


I just hope that it has more than 2 songs on the radio


Fallout: New Vegas @ 2010/11/04 20:11:14


Post by: Manchu


@KC: DC was obviously a higher priority target than the Mojave desert. In fact, I have always been surprised that anything was left of DC--much less a mostly in-tact set of monuments and key government buidlings. In any case, the FO games before Bethesda focused less on the physical destruction of the world and more on the nearly total breakdown of modern, post-industrial society (and the effort to build something to replace it) because of that physical destruction. I think that's why a lot of people who played the earlier games found FO3 to be somewhat off-key.


Automatically Appended Next Post:
Gwar! wrote:Does New Vegas have the Oblivion problem of only having 4 Voice Actors?
Not at all! New Vegas does much better than FO3 in this regard, too. There are a lot more NPCs to speak with and many of them have unique voices.


Automatically Appended Next Post:
BrookM wrote:I never thought I'd say it, but I kinda miss Three-Dog.
Wow we are really on the same frequency (lol) lately, BrookM. I think about tuning into ThreeDog all the time while strolling the Mojave. The PS3 Mr New Vegas needs the volume turned way up to be reliably audible, even indoors.


Fallout: New Vegas @ 2010/11/04 20:22:35


Post by: KamikazeCanuck


Gwar! wrote:Does New Vegas have the Oblivion problem of only having 4 Voice Actors?

I am currently re-playing Fallout 3 now, enjoying it a lot. I'll pick up NV once the DLC's and Patches and Mods and the unofficial Patches to fix the crap that shouldn't have gotten though in the first place are released.


No, there's like 5 guys.


Fallout: New Vegas @ 2010/11/04 20:23:00


Post by: Grakmar


The voice acting is great and a huge variety. Even fairly minor characters have distinct voice actors. It's been so smooth, I haven't even thought about it before now.

And, I agree about the Radio Stations. In FO3, I always had Three Dog on. He was great and the music really helped set the mood. In New Vegas, it doesn't work as well. Both Mr. New Vegas and the music selection get on my nerves. I've actually turned off the radio.


Fallout: New Vegas @ 2010/11/04 20:25:05


Post by: KamikazeCanuck


Ya, Galaxy News Radio is way better than anything in Nevada.

Although I kinda like the Black Mountain Radio guys. Is that Mark Hammil!?


Automatically Appended Next Post:
Manchu wrote:@KC: DC was obviously a higher priority target than the Mojave desert. In fact, I have always been surprised that anything was left of DC--much less a mostly in-tact set of monuments and key government buidlings. In any case, the FO games before Bethesda focused less on the physical destruction of the world and more on the nearly total breakdown of modern, post-industrial society (and the effort to build something to replace it) because of that physical destruction. I think that's why a lot of people who played the earlier games found FO3 to be somewhat off-key.



Oh, its totally logical. I'm just saying. I like my Fallout Grim and Dark surprise, surprise.


Fallout: New Vegas @ 2010/11/04 20:29:59


Post by: agnosto


On the radio thing. Is it just me or are there actually less songs than was in FO3?


Fallout: New Vegas @ 2010/11/04 20:31:59


Post by: KamikazeCanuck


much less. You can download Galaxy News Radio on the interweb. I think it had like 20 songs.(plus there were two other stations I didn't care for). Some NV stations seem to have like 3 songs.


Fallout: New Vegas @ 2010/11/04 20:32:31


Post by: Manchu


@agnosto: There are more stations playing less songs each.

@KC: Yeah, it's a matter of preference. Fortunately, the choice is "which do you like better out of two awesome things?"


Fallout: New Vegas @ 2010/11/04 21:00:26


Post by: Grakmar


Fallout 3:

Galaxy News Radio had 20 songs.
Enclave Radio had 8 songs.
Agatha's Station had 5 songs.

Fallout New Vegas:

Radio New Vegas has 16 songs.
Mojave Music Radio has 9 songs
Black Mountain Radio has 6 songs.

But, a lot of the New Vegas songs are repeated across all 3 radio stations. Johnny Guitar definitely appears on all 3, and I'm pretty sure I've heard others.

(All info is from The Vault, so New Vegas isn't fully up to date yet)


Fallout: New Vegas @ 2010/11/04 21:03:08


Post by: agnosto


I'm pretty well sick of Johnny Guitar.


Fallout: New Vegas @ 2010/11/04 21:06:11


Post by: Gwar!


Well, good news NV Fans.

So long as you weren't an idiot and bought the PC version, the ever so loved "There's more where that came from" mod for FO3's GNR (which adds 100 extra songs to GNR's playlist) is available for FO-NV!

http://www.newvegasnexus.com/downloads/file.php?id=35984

In fact, just go to the main site:
http://www.newvegasnexus.com/index.php

Over 1,200 mods already uploaded and most of the good FO3 mods have been ported over already. There is even the Mod Manager which makes tweaking mod load orders super easy.


Fallout: New Vegas @ 2010/11/04 21:06:39


Post by: Grakmar


agnosto wrote:I'm pretty well sick of Johnny Guitar.


IIIIIII was allllllways a fooooool for my Johnny
For the oooone they call
Johnny Guitar



Fallout: New Vegas @ 2010/11/04 21:12:35


Post by: agnosto


NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!

What'd I do with my recharger rifle??


Fallout: New Vegas @ 2010/11/04 21:23:07


Post by: BrookM


agnosto wrote:I'm pretty well sick of Johnny Guitar.
Ihatehim!Ihatehim!Ihatehim!Ihatehim!Ihatehim! And the bint who sings that song. Grrrr.


Fallout: New Vegas @ 2010/11/04 21:23:45


Post by: Grakmar


agnosto wrote:NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!

What'd I do with my recharger rifle??


Who cares, it's garbage?

You probably used it to repair a regular (and superior) laser rifle.

The general store in Goodsprings gets them regularly stocked if you really want one.


Fallout: New Vegas @ 2010/11/04 21:30:18


Post by: BrookM


I'm finding it odd that second time round I can't seem to get my hands on either an Anti-Material Rifle or a LMG. Instead they seem to be offering a crapton of .22 weapons..


Fallout: New Vegas @ 2010/11/04 21:31:47


Post by: Gwar!


BrookM wrote:I'm finding it odd that second time round I can't seem to get my hands on either an Anti-Material Rifle or a LMG. Instead they seem to be offering a crapton of .22 weapons..
You clearly have not been using your Bucket enough. (See CAD for details )


Fallout: New Vegas @ 2010/11/04 21:36:06


Post by: BrookM


Sorry, not a fan of Buckley.


Fallout: New Vegas @ 2010/11/04 21:44:36


Post by: KamikazeCanuck


@Manchu
Ya, not complaining.


Fallout: New Vegas @ 2010/11/06 04:02:52


Post by: Iur_tae_mont


Are there any 'Tenpenny Tower damned if you do damne if you don't" quests in New Vegas?


Fallout: New Vegas @ 2010/11/06 15:45:01


Post by: brotherskeeper74


Oh, so glad I got me some New Vegas. Funny thing is that I have spent around 13 hours so far and have yet to go into vegas. I love how I will go and do some quest and get distracted by some thing that I see in the distance. A little sight seeing ADD. I love this game.


Fallout: New Vegas @ 2010/11/06 21:08:19


Post by: avantgarde


Had the same problem with Red Dead. Oh look what's that?!?

1 hour later: "What was I doing?"

Going for the Meat of Champions Perk. Greatest challenge ever.


Fallout: New Vegas @ 2010/11/06 21:25:56


Post by: BrookM


If you play the game through the early quests it will take you quite some time to get to New Vegas. Right now my character needs to do a little toughening up, all speech and science but no skill at hurting people, yikes, those Vaults are daunting all of the sudden.


Fallout: New Vegas @ 2010/11/07 02:37:45


Post by: Master Llyons


I just beat it for a third time .

Also, GO NCR!


Fallout: New Vegas @ 2010/11/07 03:49:02


Post by: halonachos


Grakmar wrote:
Manchu wrote:Do people really prefer downtown DC to Freeside and the Strip?


Yeah, I totally do.

Fallout 3 felt more like a real civilization in ruins than New Vegas. New Vegas is a bit more Mad Max style of "The apocalypse will result in people living in the desert", which is kinda lame, IMO.


Its kind of hard to not live in a desert when it was desert to begin with you know.

Looks warmer though, DC was gray, Point Lookout was green, and New Vegas was red.


Fallout: New Vegas @ 2010/11/07 04:54:28


Post by: dogma


I love the fact that New Vegas is almost always visible in the distance. It does a lot to help the narrative, and set the mood of the game.

That said, Fallout 3's wasteland was more interesting on the whole. There just seemed to be more 'nooks' to explore, and I appreciated the more detached sensibility of the game. It felt far more like the sort of 'wanderer' aesthetic should. In my mind, anyway and obviously.


Fallout: New Vegas @ 2010/11/08 08:31:02


Post by: ColdFire


I must agree with dogma on Fallout 3 being far more interesting to explore.

New Vegas is relatively bland in the quest and location department.
There hasnt been a really interesting or involving quest from what I have seen so far, though the incident at Vault 38 I think was pretty interesting.

In Fallout 3 you had some great places like the Republic of Dave, Andale, the Museum of History, Megaton, Pentenny Tower etc, etc most of these places had some extremely interesting stories to meddle in or discover, Andale's little secret about the happiest town in America, The Republic of Dave's political plot or the grim story of Pentenny Tower where trully there is no right way about it.

The Mojave wasteland is barren of great sites, you have about a thousand Shacks, a million NCR camps or outposts and not to mention the hundreds of named locations with nothing of value or use. Im not exactly awe struck when I come across a new site which is basically an overturned raided caravan with no loot. The game lacks variety in many of its quests, of course there are some interesting sites like Devils Throat, Sunset Sasperilla Factory ummmmm, the place thats run by Mr Handyman's. Jacobstown is the first place Ive come to which actually makes me want to help them.

I miss the Enclave too, they were great villainous characters and Im kind've hoping they bomb the crap out of Caesers Legion and show him how its done.


Automatically Appended Next Post:
I must also add the Glitches in New Vegas are atrocious, I didnt think it possible but its worse then Point Lookout, I loved Point Lookout by the way.
Not only do i manage to beat more opponents by getting them stuck in the ground but I also find myself shooting in VATS and my opponent loses no health despite being out of health. It then seems I cant kill the opponent unless I shoot them in real time.

The Stranger perk is also the worst if not atrocious "perk" in the game, in Fallout 3 Mysterious Stranger was one of the best perks, it could get you out of a quick jam easily and without fuss. In new vegas it is so glitchy that I have had times where he didnt kill the opponent, or killed one opponent and then gets stuck in cinematic for a minute all the while I am getting killed.

The glitches are really bad, terrible even.


Fallout: New Vegas @ 2010/11/08 14:32:31


Post by: agnosto


Yeah, I've gotten stuck in the ground before and most recently my character got stuck running sideways for some reason.

I like the game but I also agree there seem to be a big number of spots that are just anti-fun. I loved finding the BoS bunker and then no loot in it *anti-joy*

Line of sight seems to be a bit off too. I'll shoot at something and little dust marks appear in empty space between my target and myself like I was shooting a wall.

I have to say that I'm still having fun with the game though.


Fallout: New Vegas @ 2010/11/08 14:58:27


Post by: Grakmar


brotherskeeper74 wrote:Oh, so glad I got me some New Vegas. Funny thing is that I have spent around 13 hours so far and have yet to go into vegas. I love how I will go and do some quest and get distracted by some thing that I see in the distance. A little sight seeing ADD. I love this game.


New Vegas itself is kinda disappointing. I always cringe when I have to go into the city for some reason. The wastes are just way more interesting...

Also, anyone who hasn't stumbled across the New Vegas Medical Clinic: go and find it. Find it now!


Fallout: New Vegas @ 2010/11/08 15:42:32


Post by: Manchu


Quests are not interesting or involving? Have you come across the Ghoul cult yet?

New Vegas suffers mostly from the title location, which implied a promise too grand to be delivered in this sort of game. Even so, I think it's better than the downtown DC, which I found massively boring outside of the Mall. Underworld is my favorite overall location in either game (nowhere near done with New Vegasm thought) but the Mojave has so much more character than the DC Wasteland.


Fallout: New Vegas @ 2010/11/08 16:27:37


Post by: Sanctjud


"I Don't Want to Set the World on Fire" was a great choice in song for Fall Out 3.

I don't recall what is the main song for New Vegas :-(


Fallout: New Vegas @ 2010/11/08 17:22:07


Post by: agnosto


Johnny Guitar....


Fallout: New Vegas @ 2010/11/08 18:04:09


Post by: Manchu


Sanctjud wrote:"I Don't Want to Set the World on Fire" was a great choice in song for Fall Out 3.
It was originally slotted for FO1 but they couldn't get the license untilk FO3, eleven years later. I agree it's very suitable. But I'm not sure I would remember it except that the game came with a that five track CD.


Fallout: New Vegas @ 2010/11/08 18:17:00


Post by: BrookM


The trailer seems to present this one:




Personally I'd prefer:




Fallout: New Vegas @ 2010/11/08 18:48:33


Post by: Grakmar


Manchu wrote:Quests are not interesting or involving? Have you come across the Ghoul cult yet?

New Vegas suffers mostly from the title location, which implied a promise too grand to be delivered in this sort of game. Even so, I think it's better than the downtown DC, which I found massively boring outside of the Mall. Underworld is my favorite overall location in either game (nowhere near done with New Vegasm thought) but the Mojave has so much more character than the DC Wasteland.


I love the Mojave in terms of all the different factions fighting for control. Every quest, I feel like I have to weigh the options of helping one faction vs another, and I'm not quite ready to commit yet. It makes your individual actions seem like they are part of the entire world.

It also gets bonus points for different levels of bad guys. Are The Kings evil? They're a gang that runs Freeside and aren't particularly nice, but they seem to be willing to play ball with the NCR and aren't working with slavers, etc. What about the Great Khans? They're sorta-raiders, but have been fairly reasonable in my interactions with them.

FO3 was a little too simple of the evil Enclave vs everyone else, with most isolated quests involving factions that never really come into play apart from that one quest.

Overall, I'm really enjoying that aspect of New Vegas. Reminds me quite a bit of Morrowind, and having to unite the different tribes/houses.



Fallout: New Vegas @ 2010/11/08 19:17:00


Post by: Manchu


Yeah, Enclave was a bit rote. Not to mention the endless waves of explicitly motivation-less Raiders. Good point, Grakmar.


Fallout: New Vegas @ 2010/11/08 20:29:49


Post by: agnosto


Yes, good point, Grakmar.

One thing I love about both games is that you never know what's going to happen inside each location you stumble across.

Anybody try any of the mods yet?


Fallout: New Vegas @ 2010/11/08 20:41:48


Post by: KamikazeCanuck


I'm level 15 and I haven't even made it to Vegas yet! Without spoilers does continuing on the main quest get you power armour training?


Fallout: New Vegas @ 2010/11/08 21:18:23


Post by: agnosto


I haven't even seen anyone wearing power armor yet..


Fallout: New Vegas @ 2010/11/08 21:18:25


Post by: Iur_tae_mont


Manchu wrote:
Sanctjud wrote:"I Don't Want to Set the World on Fire" was a great choice in song for Fall Out 3.
It was originally slotted for FO1 but they couldn't get the license untilk FO3, eleven years later. I agree it's very suitable. But I'm not sure I would remember it except that the game came with a that five track CD.



"Maybe" was a better choice for the first Fallout than "I Don't Want to Set the World on Fire" would have been IMO.

According to the Vault, "Blue moon" sung by Sinatra is the Theme of New Vegas.


Fallout: New Vegas @ 2010/11/08 21:24:16


Post by: Manchu


KamikazeCanuck wrote:Without spoilers does continuing on the main quest get you power armour training?
Nope.


Fallout: New Vegas @ 2010/11/08 21:45:48


Post by: KamikazeCanuck


Does somebody in Vegas?


Fallout: New Vegas @ 2010/11/08 22:31:04


Post by: Manchu


There is a Brotherhood presence in Mojave. If you want further info, I can't avoid spoilers.

If you don't mind the spoliers, see:

http://fallout.wikia.com/wiki/Power_Armor_Training#Fallout:_New_Vegas


Fallout: New Vegas @ 2010/11/08 22:40:53


Post by: Grakmar


What is pretty funny though: Almost everyone apart from the main character and a few companions have power armor training. If you reverse pickpocket power armor onto someone, they can put it on.


Fallout: New Vegas @ 2010/11/08 22:42:13


Post by: Manchu


Utterly dumb.


Fallout: New Vegas @ 2010/11/08 22:46:19


Post by: KamikazeCanuck


I guess being dressed as Brotherhood creates a lot of problems....


Fallout: New Vegas @ 2010/11/08 22:55:25


Post by: Manchu


It just breaks "the fifth wall," as it were. Or is programming the "sixth wall"?


Fallout: New Vegas @ 2010/11/08 23:02:15


Post by: KamikazeCanuck


there's 6 walls now? I just meant doesn't it make everyone hostile towards you? NCR aren't big fans of The Brotherhood.


Fallout: New Vegas @ 2010/11/09 00:08:17


Post by: ColdFire


Manchu wrote:Yeah, Enclave was a bit rote. Not to mention the endless waves of explicitly motivation-less Raiders. Good point, Grakmar.


How about Survival, thats a pretty strong motivation, Raiders consist of the outcasts of structured society, they are murderers, theives, drug addicts, hedonists and sadists all.

As for the Enclave I prefer them as an enemy, they are like the equal of the Brotherhood of Steel, power armoured and armed with a deadly assortment of weapons usually plasma. I simply cant take Caesers Legion seriously, what convinced a former Morman to dress up like a Roman Emperor and form a new Empire, its crazy like much of the Fallout Universe but it just seems a bit much.


Fallout: New Vegas @ 2010/11/09 01:50:27


Post by: Manchu


ColdFire wrote:
Manchu wrote:Yeah, Enclave was a bit rote. Not to mention the endless waves of explicitly motivation-less Raiders. Good point, Grakmar.


How about Survival, thats a pretty strong motivation, Raiders consist of the outcasts of structured society, they are murderers, theives, drug addicts, hedonists and sadists all.

As for the Enclave I prefer them as an enemy, they are like the equal of the Brotherhood of Steel, power armoured and armed with a deadly assortment of weapons usually plasma. I simply cant take Caesers Legion seriously, what convinced a former Morman to dress up like a Roman Emperor and form a new Empire, its crazy like much of the Fallout Universe but it just seems a bit much.
I find Caesar, exactly as you have described him, to be pretty believable. It's not that far from the real drama of Mormon history, really. Anyway, I don't think the Raiders are really too focused on survival. You yourself bring up some of their most iconic traits: they're "drug addicts, hedonists and sadists all." None of that has anything to do with surviving.


Fallout: New Vegas @ 2010/11/09 02:53:49


Post by: CrashUSAR


So, I was tootlin around the Mojave today doing some quest or another, when all of a sudden I hit a massive wall of lag with such force I'm still recovering from the impact. My laptop had zero problems running the game with "high" settings, but for some unknown reason the game just runs painfully slow. Too slow to play, even. I lowered the settings, restarted the game, even restarted my computer, and nothing worked. Still an unreasonable amount of lag. Has anyone else had this problem playing on a PC?


Fallout: New Vegas @ 2010/11/09 02:56:04


Post by: Iur_tae_mont


Manchu wrote: Anyway, I don't think the Raiders are really too focused on survival. You yourself bring up some of their most iconic traits: they're "drug addicts, hedonists and sadists all." None of that has anything to do with surviving.


Gotta pass the time somehow. They don't have Dakka in the post-apocalyptic future.


They did seem like they cared about surviving though, killing and looting Enclave camps, staying in buildings with supplies( or near small towns with supplies) as well as following the three Commandments of Khorne (KILL! MAIM! BURN!) with some hedonism and drugs on the side..


Fallout: New Vegas @ 2010/11/09 03:03:30


Post by: Manchu


The comparison to Khornate cultists is incredibly apt, Iur_tae_mont. As I recall, there is some Slaaneshi worship in there, as well.

In other words, survival is not the priority.


Fallout: New Vegas @ 2010/11/09 03:51:17


Post by: avantgarde


It's pretty clear the Fiends are a bunch of crazed druggies and not survivalists when they attack caravans and burn all the loot.

I just used the C-Finder on Driver Nephi and his crew. Apparently it stacks with the Meltdown perk. Next stop: Fortification Hill.


Fallout: New Vegas @ 2010/11/09 06:01:04


Post by: Tazz Azrael


Beer_&_Bolters wrote:
Big Tim wrote:
Beer_&_Bolters wrote:Ive been enjoying it too. Call me crazy though, but it seems to be a lot harder than FO3. Wildlife is a lot more populace and dangerous (i keep getting mauled by these swarms of giant wasps). The random ambushes near locations seem to have more enemies and they appear a lot better armed than similar ambushes in FO3. the additions to the crafting system are really nice, and the fame system is cool too.


I am still just outside of Primm, so I am not very far in (no wasps yet) but I have noticed that there are far more geckos then then there were molerats etc. from FO3. And I love the "make your own guns and ammo" too. Maybe it is just me, but I also find it easier to aim without using VATS in this game, but maybe I am just imaging that...

The game is definitely harder though.


The wasps are towards the NE corner of the map, and are not the only dangerous enemies out there. I took a rather long detour while heading towards the next quest point and found myself in the wilderness, surrounded by these things. There were also packs of Deathclaws - one or two little ones and then the mommy. Considering i was only level 9 at the time, id say its a safe bet i wasnt supposed to be out there yet anyways lol


Spoilers in most of my below post




Man i had a level 26 running into the Deathclaw quarry also had two companions with me..... NOTHING short of The Fat Man launcher, Alien Blaster, or Monty Python Holy Hand Grenades (yes there in the game) will kill those mother truckers. I killed maybe 4 or 5 then would get ganked by 4 at a time, and if memory serves right their week to hollow point rounds and i think your "giant wasps" are the Cazadores.

Also just incase you stumble appon a place called "Deadwind Caverns" please stay out of it until you get some of the aformentioned guns, il just say Lengendary Deathclaw.... confirmed as the strongest/ hardest monster to kill in any Fallout gaem to date.


Fallout: New Vegas @ 2010/11/09 08:23:02


Post by: dogma


Get an anti-material rifle. It will 1-hit sneak critical a Deathclaw on normal.

That said, I love that Deathclaws are actually hard to kill. They were a joke in Fallout 3.


Fallout: New Vegas @ 2010/11/09 09:43:11


Post by: BrookM


A massive patch that was in the works is now going through final checks before being certified. It should be released in a few weeks..


Fallout: New Vegas @ 2010/11/09 11:07:16


Post by: ColdFire


Manchu wrote:
ColdFire wrote:
Manchu wrote:Yeah, Enclave was a bit rote. Not to mention the endless waves of explicitly motivation-less Raiders. Good point, Grakmar.


How about Survival, thats a pretty strong motivation, Raiders consist of the outcasts of structured society, they are murderers, theives, drug addicts, hedonists and sadists all.

As for the Enclave I prefer them as an enemy, they are like the equal of the Brotherhood of Steel, power armoured and armed with a deadly assortment of weapons usually plasma. I simply cant take Caesers Legion seriously, what convinced a former Morman to dress up like a Roman Emperor and form a new Empire, its crazy like much of the Fallout Universe but it just seems a bit much.
I find Caesar, exactly as you have described him, to be pretty believable. It's not that far from the real drama of Mormon history, really. Anyway, I don't think the Raiders are really too focused on survival. You yourself bring up some of their most iconic traits: they're "drug addicts, hedonists and sadists all." None of that has anything to do with surviving.


Though I get your point simply because they are drug addicts, sadists and hedonists doesnt mean they dont need to eat, I simply meant to point out why they dont tend to simply ask you for food or supplies, its alot more fun for them to kill you for them.
I just felt that saying Raiders are motivation-less is a little strange, their motivation is simple, they want your food, water, drugs and supplies and they dont feel like asking nicely. Oh and they will probably enjoy killing you for them.
As for the drug addicts they have a pretty strong motivation, their weak willed individauls who lack any kind of self control or self discipline and rather then giving up the habit they find it easier to butcher the first traveller they find and hope to hell you have some Jet or Psycho .


Fallout: New Vegas @ 2010/11/09 11:12:58


Post by: filbert


ColdFire wrote:
Manchu wrote:
ColdFire wrote:
Manchu wrote:Yeah, Enclave was a bit rote. Not to mention the endless waves of explicitly motivation-less Raiders. Good point, Grakmar.


How about Survival, thats a pretty strong motivation, Raiders consist of the outcasts of structured society, they are murderers, theives, drug addicts, hedonists and sadists all.

As for the Enclave I prefer them as an enemy, they are like the equal of the Brotherhood of Steel, power armoured and armed with a deadly assortment of weapons usually plasma. I simply cant take Caesers Legion seriously, what convinced a former Morman to dress up like a Roman Emperor and form a new Empire, its crazy like much of the Fallout Universe but it just seems a bit much.
I find Caesar, exactly as you have described him, to be pretty believable. It's not that far from the real drama of Mormon history, really. Anyway, I don't think the Raiders are really too focused on survival. You yourself bring up some of their most iconic traits: they're "drug addicts, hedonists and sadists all." None of that has anything to do with surviving.


Though I get your point simply because they are drug addicts, sadists and hedonists doesnt mean they dont need to eat, I simply meant to point out why they dont tend to simply ask you for food or supplies, its alot more fun for them to kill you for them.
I just felt that saying Raiders are motivation-less is a little strange, their motivation is simple, they want your food, water, drugs and supplies and they dont feel like asking nicely. Oh and they will probably enjoy killing you for them.
As for the drug addicts they have a pretty strong motivation, their weak willed individauls who lack any kind of self control or self discipline and rather then giving up the habit they find it easier to butcher the first traveller they find and hope to hell you have some Jet or Psycho .



Spoiler:

The raiders are the ones who produce and supply the chems to the fiends and the rest of the wastes so they aren't all sweetness and light.


Fallout: New Vegas @ 2010/11/09 14:02:11


Post by: Grakmar


ColdFire wrote:
Manchu wrote:
ColdFire wrote:
Manchu wrote:Yeah, Enclave was a bit rote. Not to mention the endless waves of explicitly motivation-less Raiders. Good point, Grakmar.


How about Survival, thats a pretty strong motivation, Raiders consist of the outcasts of structured society, they are murderers, theives, drug addicts, hedonists and sadists all.

As for the Enclave I prefer them as an enemy, they are like the equal of the Brotherhood of Steel, power armoured and armed with a deadly assortment of weapons usually plasma. I simply cant take Caesers Legion seriously, what convinced a former Morman to dress up like a Roman Emperor and form a new Empire, its crazy like much of the Fallout Universe but it just seems a bit much.
I find Caesar, exactly as you have described him, to be pretty believable. It's not that far from the real drama of Mormon history, really. Anyway, I don't think the Raiders are really too focused on survival. You yourself bring up some of their most iconic traits: they're "drug addicts, hedonists and sadists all." None of that has anything to do with surviving.


Though I get your point simply because they are drug addicts, sadists and hedonists doesnt mean they dont need to eat, I simply meant to point out why they dont tend to simply ask you for food or supplies, its alot more fun for them to kill you for them.
I just felt that saying Raiders are motivation-less is a little strange, their motivation is simple, they want your food, water, drugs and supplies and they dont feel like asking nicely. Oh and they will probably enjoy killing you for them.
As for the drug addicts they have a pretty strong motivation, their weak willed individauls who lack any kind of self control or self discipline and rather then giving up the habit they find it easier to butcher the first traveller they find and hope to hell you have some Jet or Psycho .


It's not that I don't understand the Raider's motivation. It's that they seem a bit flat. There's zero gameplay interaction with them other than shooting them, so they seem rather pointless and fighting group after group looks exactly the same and gets incredibly repetitive.


Fallout: New Vegas @ 2010/11/09 15:10:31


Post by: Manchu


I also agree with Coldfire's analysis of the Raider's motivation. But to put it in perspective, their motivation is equivalent to that of a dung beetle. Maybe less comlpicated, really.


Fallout: New Vegas @ 2010/11/09 15:46:36


Post by: Arctik_Firangi


Survival is just something you do. Everyone does it. Sure, it's a bit harder when the water is radioactive and you're in the west-end of Vegas. Nuclear armageddon or not, that doesn't mean you crouch-walk around all day wearing a sodded great big suit of armour and mashing 'v'.

Raiders exist to kick butt and chew bubblegum. Since no one has been producing bubblegum for the past couple of centuries supplies have been running a little low.


Fallout: New Vegas @ 2010/11/09 15:54:02


Post by: Manchu


The analysis has been focued on Raiders as a faction/lifestyle in the setting rather than Raiders as an enemy in the game.


Fallout: New Vegas @ 2010/11/09 15:57:48


Post by: Arctik_Firangi


Unfortunately, since F3 raiders have been little else than 'an enemy in the game'. At least in the first two games you could reason with some of them.


Fallout: New Vegas @ 2010/11/09 16:13:56


Post by: Grakmar


Arctik_Firangi wrote:Unfortunately, since F3 raiders have been little else than 'an enemy in the game'. At least in the first two games you could reason with some of them.


You can reason with some of them in New Vegas!

Caesar's Legion, The Great Khans, The Powder Gangers can all be worked with (although the Khans are the only ones I'd call pure raiders). And, you can even interact a bit with the Fiends. I haven't done anything with the Vipers or Jackals other than to shoot them on sight. Can you actually become peaceful with them?


Fallout: New Vegas @ 2010/11/09 16:34:44


Post by: Manchu


I think the Vipers and Jackals are just retagged FO3 Raiders.

To clarify, this is supposed to indicate that the NCR is becoming more powerful on the frontier so that only the Khans have survived as a united power. The portrayal of the Khans--and especially that one guy who talks about his Khan parents--helps to heighten this sens that the Raider lifestyle is phasing out, becoming history.


Fallout: New Vegas @ 2010/11/09 21:34:46


Post by: ColdFire


filbert wrote:
ColdFire wrote:
Manchu wrote:
ColdFire wrote:
Manchu wrote:
Spoiler:

The raiders are the ones who produce and supply the chems to the fiends and the rest of the wastes so they aren't all sweetness and light.


Never said they were sweetness and light, they're the opposite. They are the dregs of society here to make life more miserable then it needs to be for their own selfish nature and inability to funstion in normal society.
My point was that the Raiders arent really that random, they have a motivation its just not very complex.

Grakmar wrote:
ColdFire wrote:
Manchu wrote:
ColdFire wrote:
Manchu wrote:It's not that I don't understand the Raider's motivation. It's that they seem a bit flat. There's zero gameplay interaction with them other than shooting them, so they seem rather pointless and fighting group after group looks exactly the same and gets incredibly repetitive.


I like iit because its realistic, you cant reason with every single individual especially in a wasteland with limited food and water and where brute strength is law. Coversation with Raiders would get pretty tedious though, for example Vault 3 is controlled by the Jackals or Vipers or one of them in NV. When you reach the door your met by a guard whose vocabulary basically amounts to f off or Ill blow your f'n head off.

Raiders were fine for what they were in Fallout 3, a believable problem in an apocalyptic situation and a handy constant ammo, food, chem, armour and weapon supply.


Fallout: New Vegas @ 2010/11/09 21:47:20


Post by: Sanctjud


OMG< attack of the Multi-quote Monster...quick quick, into VATS!


Fallout: New Vegas @ 2010/11/09 22:05:38


Post by: Grakmar


Sanctjud wrote:OMG< attack of the Multi-quote Monster...quick quick, into VATS!


Even pausing time isn't enough to make sense of that post. I suggest reloading a previous save.

Coldfire: I don't know what happened, but your quote tags are really screwed up.


Fallout: New Vegas @ 2010/11/09 22:22:22


Post by: Manchu


@coldfire: Like I said, we ahev to decide if we're talking about Raiders as an enemy in a game or as a faction/lifestyle in a fictional setting. In the first instance, "motivation" doesn't come into it--at least no more than it does with radroaches. In the second case, the Raiders have no meaningful motivation as a group or as individuals. Yes they have technical motivations: urge to steal, dope, maim, burn, kill (any of these for any reason, by the way) as well as the urges of any animal: eat, sleep, gak. That's really not what I would consider "motivation" in a story-telling sense.


Fallout: New Vegas @ 2010/11/09 22:55:31


Post by: BrookM


If I learned anything from FO1 it's that the only good raider is a dead raider rotting in a shallow grave.


Fallout: New Vegas @ 2010/11/09 22:57:28


Post by: KamikazeCanuck


i'm impressed actually: it's hypnotic.


Automatically Appended Next Post:
Manchu wrote:@coldfire: Like I said, we ahev to decide if we're talking about Raiders as an enemy in a game or as a faction/lifestyle in a fictional setting. In the first instance, "motivation" doesn't come into it--at least no more than it does with radroaches. In the second case, the Raiders have no meaningful motivation as a group or as individuals. Yes they have technical motivations: urge to steal, dope, maim, burn, kill (any of these for any reason, by the way) as well as the urges of any animal: eat, sleep, gak. That's really not what I would consider "motivation" in a story-telling sense.


They're XP fodder. Which is fine by me.


Fallout: New Vegas @ 2010/11/10 20:15:46


Post by: ColdFire


Sorry about the other post guys, I havnt been here that long and wasnt sure if that was normal, it seemed really odd to me too

Manchu wrote:@coldfire: Like I said, we ahev to decide if we're talking about Raiders as an enemy in a game or as a faction/lifestyle in a fictional setting. In the first instance, "motivation" doesn't come into it--at least no more than it does with radroaches. In the second case, the Raiders have no meaningful motivation as a group or as individuals. Yes they have technical motivations: urge to steal, dope, maim, burn, kill (any of these for any reason, by the way) as well as the urges of any animal: eat, sleep, gak. That's really not what I would consider "motivation" in a story-telling sense.


Look I understand what your saying but this isnt the argument, the question was do Raiders have a motivation, the answer is they do.
If we were talking about their actual relevance or neccesity to the story I would agree with you but even so Raiders are a realistic problem though I do think their main role in the game is an XP booster and an unlimited supply of ammo, food, water, chems and weapons from a game design stance.
As for the story they only enrich the setting just like any ghoul or deathclaw.


Fallout: New Vegas @ 2010/11/10 20:24:51


Post by: Manchu


@Coldfire: Nope. The discussion was about the Capital Wasteland versus the Mojave wasteland as settings. The Raider discussion started with my response to this post:
Grakmar wrote:I love the Mojave in terms of all the different factions fighting for control. Every quest, I feel like I have to weigh the options of helping one faction vs another, and I'm not quite ready to commit yet. It makes your individual actions seem like they are part of the entire world.

It also gets bonus points for different levels of bad guys. Are The Kings evil? They're a gang that runs Freeside and aren't particularly nice, but they seem to be willing to play ball with the NCR and aren't working with slavers, etc. What about the Great Khans? They're sorta-raiders, but have been fairly reasonable in my interactions with them.

FO3 was a little too simple of the evil Enclave vs everyone else, with most isolated quests involving factions that never really come into play apart from that one quest.

Overall, I'm really enjoying that aspect of New Vegas. Reminds me quite a bit of Morrowind, and having to unite the different tribes/houses.
So, in terms of setting and story-telling more generally, the (generic) Raiders are motivation-less. That doesn't mean that they don't add color or depth to the setting. But they are a faction only in the sense that molerats are a faction. In other words, they are not.


Fallout: New Vegas @ 2010/11/10 20:51:22


Post by: KamikazeCanuck


What? Molerats are a faction! Racist.


Fallout: New Vegas @ 2010/11/10 21:01:22


Post by: metallifan


KamikazeCanuck wrote:What? Molerats are a faction! Racist.


What's all this about Molerat Racing?


Fallout: New Vegas @ 2010/11/10 22:21:28


Post by: KamikazeCanuck


I found what looks like a molerat racing track but all the molerats had been eaten by a Mad Brahmin.


Fallout: New Vegas @ 2010/11/10 22:33:18


Post by: Manchu


That was a molerat farm, no?


Fallout: New Vegas @ 2010/11/10 23:59:59


Post by: KamikazeCanuck


Maybe. Sometimes you'll find a place it gives you 10 exp and then...there's nothing. That was certainly one such place.


Fallout: New Vegas @ 2010/11/11 05:10:24


Post by: ColdFire


Actually Manchu it was this quote where which set off our discussion, for me at least

Manchu wrote:Yeah, Enclave was a bit rote. Not to mention the endless waves of explicitly motivation-less Raiders. Good point, Grakmar.


My only argument against you is that Raiders are not motivationless, they have little to no actual effect on the story but all I am saying is they do have reason to want to hurt you.

That is all i wanted to say, I agree with you on everything else and even though Raiders have the importance of common Mole Rats they still have a motivation, simply because it is not crucial to the story does not render them null.


Fallout: New Vegas @ 2010/11/11 05:18:02


Post by: Manchu


As a faction, my good man. Keep that in mind.


Fallout: New Vegas @ 2010/11/11 13:49:55


Post by: Sanctjud


Saving the ultimate cheat.
And...well... you can't not keep saving...just cause you never know when something goes terribad in terms of the game crashing.


Fallout: New Vegas @ 2010/11/11 14:37:58


Post by: Grakmar


KamikazeCanuck wrote:Maybe. Sometimes you'll find a place it gives you 10 exp and then...there's nothing. That was certainly one such place.


Explore the ruins near that location. One of the buildings has some pretty nice loot in it.

But,
Spoiler:
beware of traps


Fallout: New Vegas @ 2010/11/11 14:55:46


Post by: Manchu


Sanctjud wrote:Saving the ultimate cheat.
That's a little backwards, especially given that you need to spend hundreds of hours on this kind of game to really "finish" it.


Fallout: New Vegas @ 2010/11/12 18:17:43


Post by: KamikazeCanuck


I shot Mr. House the face and stole his casino....not sure if that was the right move.


Fallout: New Vegas @ 2010/11/12 18:50:10


Post by: Grakmar


KamikazeCanuck wrote:I shot Mr. House the face and stole his casino....not sure if that was the right move.


Well, it means you can't help Mr. House take over New Vegas. Depending on who you're looking to side with, that may or may not have been the right move.

Spoiler:
I believe the NCR, Legion, and Yes Man paths all require you to take out Mr. House at some point


Fallout: New Vegas @ 2010/11/12 19:36:40


Post by: KamikazeCanuck


I'm plan is....World Domination! MWA HA HA HA!


Fallout: New Vegas @ 2010/11/13 19:13:22


Post by: brotherskeeper74


Grah! *Nerd Rage*

So, been playing New Vegas and finally went into Vegas. Checked out the Lucky 38 and snooped around. Left Vegas and did some more quests outside of NV. NOW every time I try to go back into Vegas, it freezes on me and I have to shut the 360 off. Then my save is corrupted!

CRAP!

Is there a fix or something I need to do or...??


Fallout: New Vegas @ 2010/11/13 19:28:30


Post by: metallifan


brotherskeeper74 wrote:Is there a fix or something I need to do or...??


Yea. Buy it for PC.

Silly consoles. RPGs are for computers

Pretty much though, that's it. Never buy a Bethesda game for a console. ALWAYS go PC with their products. Reason being that if you get pelted with a hail of game ending crashes (Or rather, -when- you get pelted, because we all know Bethesda's games are full of buggy fail), you can always get patches and use the console codes to fix bugs and other little things.


Fallout: New Vegas @ 2010/11/13 19:38:13


Post by: brotherskeeper74




Then that brings me to another problem. Need a better, portable laptop. OTR truck driver. Home on weekends, trying to spend it w/ family.


Fallout: New Vegas @ 2010/11/13 19:40:14


Post by: metallifan


brotherskeeper74 wrote:

Then that brings me to another problem. Need a better, portable laptop. OTR truck driver. Home on weekends, trying to spend it w/ family.


Sell kidneys?


Fallout: New Vegas @ 2010/11/13 19:43:05


Post by: brotherskeeper74


Can't. Sold the other one to get FO:NV and I think I need the other one.


Fallout: New Vegas @ 2010/11/13 19:45:28


Post by: metallifan


I just said kidneys. I didn't say -your- kidneys

You're a truck driver. Just pick up hitch-hikers and trade them a ride for a kidney. It's a fair trade in my book.


Fallout: New Vegas @ 2010/11/13 19:52:11


Post by: brotherskeeper74


I don't know, some of the people who are hitching, I don't think a person w/ ebola would want their kidneys.


Fallout: New Vegas @ 2010/11/13 20:01:54


Post by: metallifan


You want that laptop or not? It's not going to buy itself. You've got to learn to be ruthless, like a used car salesman


Fallout: New Vegas @ 2010/11/13 20:10:21


Post by: brotherskeeper74


Have you SEEN the people on the side of the road lately? Brrrrrrr..... Scary. I'd rather snuggle up to a ghoul reaver.


Fallout: New Vegas @ 2010/11/13 20:45:46


Post by: BrookM


Nobody misses road side prostitutes.


Fallout: New Vegas @ 2010/11/14 03:05:29


Post by: 1-UP


Regarding the Raiders, survival is the ultimate motivation, isn't it? They have a group that accepts them, food, water, and drugs - they're basic needs are more or less being addressed.

There are many raiders who are able to be reasoned with and spoken to. The guy you kill to get "The Terrible Shotgun", Slick Jack from Broken Steel, the whole Powder Gang - plenty of depth there.


Fallout: New Vegas @ 2010/11/15 14:38:52


Post by: Grakmar


brotherskeeper74 wrote:Grah! *Nerd Rage*

So, been playing New Vegas and finally went into Vegas. Checked out the Lucky 38 and snooped around. Left Vegas and did some more quests outside of NV. NOW every time I try to go back into Vegas, it freezes on me and I have to shut the 360 off. Then my save is corrupted!

CRAP!

Is there a fix or something I need to do or...??


This is a common problem and will hopefully be fixed soon. From what I've heard, it comes from killing that guy that owes the Atomic Wrangler money and taking his hat. The game is still trying to load that hat, but it doesn't exist. There are four solutions, try them all and see if they work:

1) When loading New Vegas, leave the controller alone and don't touch anything until it's fully loaded. This may take a minute or so.
2) When entering New Vegas, wear an Old Cowboy Hat. If you don't have one, one can usually be found at the Crimson Caravan shop.
3) If worse comes to worse, take the monorail from Camp McCarran and don't enter the northern section of New Vegas (with Gomorrah and the Lucky 38). Be careful, you need to be on very good standing with the NCR or they will attack you if you try and enter the monorail.
4) Reload an old save from before you killed that guy. Don't kill him! The quest can still be completed by talking to him and passing a speech check.

My biggest advice for this game is to have multiple backup saves. It's still rather buggy and you need a save for every couple of hours of gameplay.


Fallout: New Vegas @ 2010/11/15 16:31:00


Post by: Infreak


I've recently run into the issue where when I try to enter New Vegas from Freeside it says I need a key to get in. I noticed this after I bugged the 38's computer for the Followers.

It's really annoying because I didn't realize that until I had returned from doing a bunch of stuff for an hour or so realtime.


Fallout: New Vegas @ 2010/11/15 17:11:35


Post by: Grakmar


Infreak wrote:I've recently run into the issue where when I try to enter New Vegas from Freeside it says I need a key to get in. I noticed this after I bugged the 38's computer for the Followers.

It's really annoying because I didn't realize that until I had returned from doing a bunch of stuff for an hour or so realtime.


I hadn't heard this bug before, but looked into it. You have 2 solutions:

1) Kill a Securitron guarding the main gate. They have the key on them.

2) Take the tram in from Camp McCarran.


Fallout: New Vegas @ 2010/11/15 19:34:26


Post by: Infreak


Well it looks like I'll have to kill the Secuitrons since the tram was blown up. I just hope it won't effect my rep with the Strip.


Fallout: New Vegas @ 2010/11/15 21:11:13


Post by: Grakmar


Infreak wrote:Well it looks like I'll have to kill the Secuitrons since the tram was blown up. I just hope it won't effect my rep with the Strip.


If you can do it while sneaking and use a silenced weapon to kill it in 1 shot, it shouldn't effect anything, or make the other Securitrons hostile.

I still haven't fought a Securitron, so I have no idea if this is actually possible. You may want to put it on very easy before doing this

Alternatively, you could hang out in Freeside for a LONG time. I saw a thug spawn near the Securitrons and do a bit of damage before he died. It should only take 100 thugs or so before they manage to kill one.


Fallout: New Vegas @ 2010/11/16 02:11:01


Post by: Slarg232


Does anyone know how to get that Trench Coat and Gas mask from the games cover really early? I really, really want it.


Fallout: New Vegas @ 2010/11/16 02:25:58


Post by: Iur_tae_mont


Yay Fallout wiki!

Spoiler:
The trenchcoat/ Gasmask is called NCR Ranger combat armor and the Ranger helmet. You can get them from killing New California Republic's Veteran Rangers. This is a list of ways to get it http://fallout.wikia.com/wiki/NCR_Ranger_combat_armor#Ways_to_obtain.



Fallout: New Vegas @ 2010/11/17 01:41:06


Post by: Big Tim


I play on the 360, and most of Fame just reset (Cesar's, NCR, Kahn's etc.) does anyone know what would cause this? I am 80% through the game and was (am?) pro NCR and would like to be idolized again. I still have Novac, Strip, Boomer, etc. Fame. I googled some solutions and I tried taking off the NCR armour, but it did not help. Help me Dakka.


Fallout: New Vegas @ 2010/11/17 14:02:09


Post by: Sanctjud


Did anyone else feel the game was kinda short...(loading screens aside ).


Fallout: New Vegas @ 2010/11/17 14:41:11


Post by: Grakmar


Sanctjud wrote:Did anyone else feel the game was kinda short...(loading screens aside ).


Not even a little bit.

The main quest is rather short (especially if you tell whoever you're working with to ignore all the other factions), but there are tons of sidequests that can be rather extensive.

I'm 50 hours in and have just now killed Benny.


Fallout: New Vegas @ 2010/11/17 16:52:33


Post by: KamikazeCanuck


Ditto. I had to force myself to get back on the main quest. Everytime I approached vegas 5 new quests would pop up.


Fallout: New Vegas @ 2010/11/17 17:06:53


Post by: agnosto


Yep. Loads of content, the main quest can be short but there's so much other things to see and do (about to go diving).


Fallout: New Vegas @ 2010/11/18 04:24:08


Post by: Manchu


BrookM wrote:Nobody misses road side prostitutes.
Now there's a sig quote you could set your watch by.


Fallout: New Vegas @ 2010/11/23 18:26:37


Post by: Big Tim


They recently released some info on the first DLC:

http://www.gameguru.in/action/2010/23/bethesda-confirms-dlc-dead-money-for-fallout-new-vegas/

Sounds creepy but fun.


Fallout: New Vegas @ 2010/11/23 19:00:10


Post by: Beer_&_Bolters


Big Tim wrote:They recently released some info on the first DLC:

http://www.gameguru.in/action/2010/23/bethesda-confirms-dlc-dead-money-for-fallout-new-vegas/

Sounds creepy but fun.


Xbox only? wtf


Fallout: New Vegas @ 2010/11/23 19:02:26


Post by: KamikazeCanuck


That's normal.


Fallout: New Vegas @ 2010/11/23 19:03:15


Post by: Grakmar


Beer_&_Bolters wrote:
Big Tim wrote:They recently released some info on the first DLC:

http://www.gameguru.in/action/2010/23/bethesda-confirms-dlc-dead-money-for-fallout-new-vegas/

Sounds creepy but fun.


Xbox only? wtf


I believe it's Xbox exclusive at first but will open up to PS3/PC at a later date. Isn't that how FO3 DLC worked?


Fallout: New Vegas @ 2010/11/23 19:12:28


Post by: KamikazeCanuck


yes. I'm not sure if PS3 got all the DLC though.


Fallout: New Vegas @ 2010/11/23 19:23:26


Post by: Big Tim


KamikazeCanuck wrote:yes. I'm not sure if PS3 got all the DLC though.


PS3 did indeed get them all. I would imagine you'll see it for the other platforms soon.


Fallout: New Vegas @ 2010/11/23 19:23:31


Post by: kirsanth


It did, just late.


Fallout: New Vegas @ 2010/11/23 19:48:56


Post by: KamikazeCanuck


MS pays big bucks to get limited exclusives. Sometimes only 3 months. Its friggin microsoft they've got the money to spare.


Fallout: New Vegas @ 2010/11/23 20:48:56


Post by: The Dreadnote


Because Sony struggles to make a profit, right?


Fallout: New Vegas @ 2010/11/23 22:17:19


Post by: Iur_tae_mont


Yes. Every other company, save Microsoft, makes GW Money. It's the law.


Fallout: New Vegas @ 2010/11/25 01:56:55


Post by: brotherskeeper74


Finally made it back to civilization (full internet access). Called Bethesda and they said that the issue is know and the fix will happen this week or next. They said to wait for the patch or when going into NV, were "Old Cowboy Hat." I gave that a try and bingo! As long as I am wereing the hat, I can go around NV and such.

I tried going through McCarren and took the monorail. Got to the strip and it paused and once the npcs showed up the game froze. So, I just stick w/ the "Old Cowboy Hat."

I think that the reason the game is "short" is the main focus is on your "relations" w/ the other factions. It is okay, but if you want to explore the game is lacking.

I have to say the moment that had me laughing was the whole looking for "escorts." When finding "F.I.S.T.O." and getting his upgrade, it asked if you wanted to try it out. Morbid curiosity had me try it. Something to the effect of, "Brace yourself." Mechanical whirling and the screen goes black. MAN! Gotta love the twisted brand of humor that Fallout has.


Fallout: New Vegas @ 2010/11/25 20:34:26


Post by: KamikazeCanuck


There's supposed to be an "all-comprehensive" patch coming out this month. I've been luckly only had 1 bug and it didn't cause to much trouble.


Fallout: New Vegas @ 2010/11/25 20:50:07


Post by: The Dreadnote


Are these patches/bug fixes being applied to console versions as well? I don't want to end up getting this only to find that I'm stuck with the bugs.


Fallout: New Vegas @ 2010/11/25 20:56:23


Post by: Big Tim


The only serious bugs I have had to contend with were my reputation being reset for a day and ED-E (a companion) disappearing (he still hasn't shown up after more than a week in game). I have played buggier games, but I am hoping that a patch will give me ED-E back.


Fallout: New Vegas @ 2010/11/25 22:46:20


Post by: KamikazeCanuck


The Dreadnote wrote:Are these patches/bug fixes being applied to console versions as well? I don't want to end up getting this only to find that I'm stuck with the bugs.


Historically, the console patch has come a day or two after the PC one.


Fallout: New Vegas @ 2010/11/26 13:22:27


Post by: Infreak


Big Tim wrote:The only serious bugs I have had to contend with were my reputation being reset for a day and ED-E (a companion) disappearing (he still hasn't shown up after more than a week in game). I have played buggier games, but I am hoping that a patch will give me ED-E back.


Have you gone back to Primm to see if he somehow returned to his starting location? I know that sometimes my companions sort of vanish between loading screens, but usually all it takes is a quick jump back and forth for them to show up.

On one occasion I fast travelled to the Gun Runenrs and when I turned around to get something off of Boone he had started directly away from me for no reason. He ran back after a few minutes. It was wierd, but also a little funny.


Fallout: New Vegas @ 2010/11/26 15:53:28


Post by: brotherskeeper74


I have Cass and ED-E as followers. I fast traveled and ED stayed w/ me but Cass accually ran from where we were to catch up w/ us. Just one of the weird bugs.


Fallout: New Vegas @ 2010/11/26 16:15:58


Post by: Big Tim


Infreak wrote:Have you gone back to Primm to see if he somehow returned to his starting location? I know that sometimes my companions sort of vanish between loading screens, but usually all it takes is a quick jump back and forth for them to show up.

On one occasion I fast travelled to the Gun Runenrs and when I turned around to get something off of Boone he had started directly away from me for no reason. He ran back after a few minutes. It was wierd, but also a little funny.


I have tried looking in Primm, and the Lucky 38 with no success. I even tried the Vault 22 Elevator trick (which is supposed to bring your active companions to you regardless of where they are), but still no ED-E. I am playing in hardcore mode, so I know he's not dead because I did not get a message alerting me. People still comment on "that robot" even though ED-E is nowhere to be seen. I even still have his perk, and Rex refuses to join (he "growls at ED-E's presence when I ask him to join). I don't know what happened and I hope a patch comes out soon to fix it. As frustrations go though, this is relatively small. I have yet to get stuck somewhere, I haven't fallen through any floors, and the game hasn't frozen. I still highly recommend the game.


Fallout: New Vegas @ 2010/11/26 18:39:12


Post by: CrashUSAR


Hit another bug, and it's pretty annoying. At some point in time, Veronica decided she didnt want to follow me, but rather just stand around without her power fist. If I get into combat she'll suddenly run up to help out and as soon as it's over she initiaties generic conversation with me (meaning it's nothing pretaining to the story). Very frustrating, but I still enjoy the hell outta the game.


Fallout: New Vegas @ 2010/11/27 00:03:31


Post by: Warlord Gazghkull Thraka


I hear this game has realy bad graphic glitches,but good play. The graphic glitches are the thing that's making me not get it.


Fallout: New Vegas @ 2010/11/27 06:02:48


Post by: Iur_tae_mont


First DLC coming out for Xbox 360 on the 21st.


Fallout: New Vegas @ 2010/11/27 20:41:56


Post by: Big Tim


Big Tim wrote:They recently released some info on the first DLC:

http://www.gameguru.in/action/2010/23/bethesda-confirms-dlc-dead-money-for-fallout-new-vegas/

Sounds creepy but fun.


Beat you to it .


Fallout: New Vegas @ 2010/11/29 18:33:21


Post by: illuknisaa


Warlord Gazghkull Thraka wrote:I hear this game has realy bad graphic glitches,but good play. The graphic glitches are the thing that's making me not get it.


What do you consider bad grahical glitches. There are items clipping with each other and if you search holes in the ground you will find them but you shouldn't skip this if you think it looks ugly. Just don't get it on console I'v heard that they suck.


Fallout: New Vegas @ 2010/11/29 19:15:04


Post by: jamunition


Ive finished it on all endings and it is amazing, but not quite as good as fallout 3.

I love the iron sights and companion wheel.

It is a lot longer with a LOT more side quests, and you can choose 4 endings which are actually different.

However it doesn't feel the same as fallout 3.


Fallout: New Vegas @ 2010/11/29 20:33:36


Post by: illuknisaa


I always hated the hippi storyline FO3 had. I think the new vegas ending and story. There is no way any game can beat:

I see....

Keep your hads off me you gaddamn tv on wheels.

AAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!

I watched that four times.


Fallout: New Vegas @ 2010/11/30 21:15:09


Post by: Pael


This game has been a blast so far. The wild west theme is brilliant and fun. Diversifing your characters is easy and entertaining. FO3 was great but with all the options you can do with your character and story in NV its a major improvment. I want to see what happens with the DLC if the choices you made in the main game greatly affect how things are in the DLC.


Fallout: New Vegas @ 2010/11/30 21:23:52


Post by: KamikazeCanuck


Probably not. I'm sure first DLC will be like Operation Anchorage: self contained and a bit pointless. But hopefully gives you power armour training!


Fallout: New Vegas @ 2010/11/30 21:31:05


Post by: halonachos


Its a fun game. I was watching my bro play when he came down for thanksgiving and he attempted to take down some deathclaws at about level 5. He turned it to very easy and it took him awhile to take out a young deathclaw,

"Don't tell me you're going to try." I said

He just turned to me and smiled before charging off into the quarry.

He runs into an adult deathclaw and does nothing to it and it hits him, taking a third of his health.

"Oh my god!" he shouts as he runs towards the quarry workers. "They'll slow it down he says."

Until the deathclaw one shots a quarry worker and he starts running away.

"They won't chase me after a certain distance right?" he asks.

"No, they gonna follow you till you dead." I say in my best southern boy accent.

He gets killed.

My mission was to dress up as a prostitude and punch out some deathclaws to humiliate him. Unfortunately, hooker clothing is a skin and not an outfit. I can still punch out some deathclaws though, the golden boxing gloves are amazingly strong.


Fallout: New Vegas @ 2010/11/30 21:41:27


Post by: KamikazeCanuck


halonachos wrote:

"No, they gonna follow you till you dead." I say in my best southern boy accent.



Ya, I'm trapzing around that area right now. Level 20 with two sidekicks and I'm still getting killed. Damn Deathclaws, they basically have power weapons.


Fallout: New Vegas @ 2010/11/30 21:59:13


Post by: Wraithlordmechanic


KamikazeCanuck wrote:

Ya, I'm trapzing around that area right now. Level 20 with two sidekicks and I'm still getting killed. Damn Deathclaws, they basically have power weapons.


Try an anti-material rifle with armor piercing rounds. Works wonders as long as you see them far enough away (ED-E can help with that).


Fallout: New Vegas @ 2010/11/30 22:10:40


Post by: Grakmar


Oh, God, the Deathclaws. I kept trying to clear out that quarry every few levels.

When I finally hit level 30 and still couldn't take them out, I traversed the wasteland looking for a weapon that could. (Stupid me didn't think I needed guns, so the anti-material rifle is a no-go)

I found the YCS/186, loaded it up with Max Charge Microfusion Cells and went Deathclaw hunting. Took them out no problem.

Of course, every trigger pull used up 10 Microfusion cells, but it made very short work of them.


Fallout: New Vegas @ 2010/11/30 22:19:40


Post by: agnosto


I cleared out the area around searchlight (the area to the east with the Legion camp) before I went to Vegas and now I can't get to the underground place that the chip lets you into..the map just leads me to the boat dock and no entrance...


Fallout: New Vegas @ 2010/11/30 22:24:48


Post by: halonachos


You're supposed to talk to the guy on the dock, he's the entrance.


Fallout: New Vegas @ 2010/11/30 22:25:19


Post by: agnosto


He's dead.


Fallout: New Vegas @ 2010/11/30 22:27:02


Post by: halonachos


Well, then I guess you're stuck with siding with the NCR then. Can't do the House missions, independent missions, or Caeser missions unless you restart.


Automatically Appended Next Post:
If I were you, I would kill House just because. It's the most satisfying moment of the game so far, especially when you hit him with a shovel.


Fallout: New Vegas @ 2010/11/30 22:34:15


Post by: KamikazeCanuck


I got a tricked out Gauss Rifle with max charged rounds. It works wonders on Death claws but there's just so many...Damn Deathclaws.


Fallout: New Vegas @ 2010/11/30 22:44:15


Post by: Grakmar


agnosto wrote:I cleared out the area around searchlight (the area to the east with the Legion camp) before I went to Vegas and now I can't get to the underground place that the chip lets you into..the map just leads me to the boat dock and no entrance...


You aren't actually traveling to that dock, you're traveling to a location upriver that you can only reach by taking the raft.

You need to talk to the guy at the dock in order to use the raft.

But, don't worry! If he's dead, you should be able to target the raft in the water and activate it to take you to fortification hill.

Be prepared, things are gonna get ugly.


Fallout: New Vegas @ 2010/11/30 23:52:06


Post by: Pael


Anyone know what the special reward is if you finish the game in hardcore mode? Is it just a stupid achievment?


Fallout: New Vegas @ 2010/12/01 00:16:01


Post by: KamikazeCanuck


just a stupid acheivement - that's worth 100 points!


Fallout: New Vegas @ 2010/12/01 02:00:45


Post by: Pael


I was hoping for some signature piece of equipment like something you got when you bought the game from a certain store. Oh well at least hardcore is fun.


Fallout: New Vegas @ 2010/12/01 03:10:42


Post by: halonachos


Hmm... using the raft on your own. That's just preposterous.


Fallout: New Vegas @ 2010/12/01 06:55:39


Post by: CrashUSAR


Yeah, I'm in the same boat as Agnosto. Accidentally became villified with the Legion...now I'm just putting off raiding the fort until I'm damn good and ready to (aka, level 30 with more ammo and weapons than I know what to do with).


Fallout: New Vegas @ 2010/12/01 08:20:40


Post by: Vulkan_He'stan


there are more than 4 endings
the ending depends on two things
1 who you help near the end
2 you karma


Fallout: New Vegas @ 2010/12/01 17:34:49


Post by: Big Tim


KamikazeCanuck wrote:Probably not. I'm sure first DLC will be like Operation Anchorage: self contained and a bit pointless. But hopefully gives you power armour training!


If you want training for Power Armor, just go through Arcade Gannon's companion quest, the reward will be training and 1-2 suits.


Fallout: New Vegas @ 2010/12/01 18:41:42


Post by: KamikazeCanuck


Big Tim wrote:
KamikazeCanuck wrote:Probably not. I'm sure first DLC will be like Operation Anchorage: self contained and a bit pointless. But hopefully gives you power armour training!


If you want training for Power Armor, just go through Arcade Gannon's companion quest, the reward will be training and 1-2 suits.


My guy is.....socially akward. He only has like 19 speech. Is there a way to convince him to join without a speech check?


Fallout: New Vegas @ 2010/12/01 19:47:00


Post by: Grakmar


KamikazeCanuck wrote:
My guy is.....socially akward. He only has like 19 speech. Is there a way to convince him to join without a speech check?


There are 4 ways to recruit Arcade Gannon.

1) Pass a speech check of 75
2) Use the confirmed bachelor perk
3) Have a good reputation with the Followers of the Apocalypse. I don't know how good it needs to be, sorry. But, do quests for them, and give them medical supplies to easily increase your rep.
4) Have an intelligence of 2 or less. This should be the easiest to get, just use Fire Ant Nectar and/or Dixon's Whiskey (from Dixon in Freeside). They drop your int by 3 each, so you can drop it by 6 total. If you have a base int 9 or 10... sorry, use methods 1-3.

Also, he won't join if you're friendly with Caesar's Legion. Wear NCR faction armor to get around this.


Fallout: New Vegas @ 2010/12/01 21:04:37


Post by: KamikazeCanuck


Grakmar wrote:
KamikazeCanuck wrote:
My guy is.....socially akward. He only has like 19 speech. Is there a way to convince him to join without a speech check?


There are 4 ways to recruit Arcade Gannon.

1) Pass a speech check of 75
2) Use the confirmed bachelor perk
3) Have a good reputation with the Followers of the Apocalypse. I don't know how good it needs to be, sorry. But, do quests for them, and give them medical supplies to easily increase your rep.
4) Have an intelligence of 2 or less. This should be the easiest to get, just use Fire Ant Nectar and/or Dixon's Whiskey (from Dixon in Freeside). They drop your int by 3 each, so you can drop it by 6 total. If you have a base int 9 or 10... sorry, use methods 1-3.

Also, he won't join if you're friendly with Caesar's Legion. Wear NCR faction armor to get around this.


I've got 10 Intelligence so I guess It's option 3 for me. I've been helping them a lot anyway just not sure what else I can do for them.


Fallout: New Vegas @ 2010/12/01 21:12:05


Post by: Grakmar


KamikazeCanuck wrote:

I've got 10 Intelligence so I guess It's option 3 for me. I've been helping them a lot anyway just not sure what else I can do for them.


Talk to the leader chick. I forget her name, but she has a mohawk. She'll tell you they need medical supplies. You can then give her med-x, radaway, and fixer for a reputation bump. Once it gets to Idolized, she lets you join the Followers. Maybe that's when you can get Arcade?


Fallout: New Vegas @ 2010/12/01 21:31:46


Post by: halonachos


CrashUSAR wrote:Yeah, I'm in the same boat as Agnosto. Accidentally became villified with the Legion...now I'm just putting off raiding the fort until I'm damn good and ready to (aka, level 30 with more ammo and weapons than I know what to do with).


Just bring one really good weapon so you have room for loot, also bring your friends/followers because they help more often than not. Just remember that for some reason characters won't carry armor that belongs to a faction they don't like(boone won't touch legion armor and ED can't carry any armor).

Also, did you get the Mark of Caeser yet? If not then you can go back to the strip to get it and all your past crimes are forgiven, same with the pardon you can get for the NCR. If you already got them then you're in trouble in terms of changing allegience.


Fallout: New Vegas @ 2010/12/01 22:58:23


Post by: CrashUSAR


@halonachos: Yeah...got the mark, then villified haha. It was by accident too. I was just tootlin around the mojave when I came across some dead NCR troopers that were apparently carrying supplies. I guess when I looted the bodies, it set off a legion ambush. Well, in all my infinite wisdom I decided killing everyone was a good idea. Whoops. It's gonna be a fun time when I roll through the Fort.


Fallout: New Vegas @ 2010/12/02 03:30:52


Post by: halonachos


Well at least you won't have to worry about having your weapons taken away at the camp.

Oooh, cool question. Which factions are on your 'to do list' and which have you already done in?

For me I already did in the White Glove Society and plan to get the Omertas, Caeser's Legion, Brotherhood of Steel, and the Powder Gangers.


Fallout: New Vegas @ 2010/12/02 15:11:11


Post by: Necros


Just wondering what this game is like? I never played any of the old ones. But I'm lookin for a fun and long adventure/rpg game that doesn't get boring but will take a long time to finish. Not as into the online multiplayer shooting stuff like I used to be, I'm mostly looking for a relax on the sofa kinda game.


Fallout: New Vegas @ 2010/12/02 15:21:39


Post by: Grakmar


Necros wrote:Just wondering what this game is like? I never played any of the old ones. But I'm lookin for a fun and long adventure/rpg game that doesn't get boring but will take a long time to finish. Not as into the online multiplayer shooting stuff like I used to be, I'm mostly looking for a relax on the sofa kinda game.


Fallout 1 and 2 were totally different games than Fallout 3 and New Vegas (and Fallout Tactics is a different category from any of these). So, don't judge this game based on the first 2, for good or for bad.

It's a really long game with lots to explore. There's plenty of secrets to find and plenty of quests to do. You can't finish everything in one game, so there's definitely some replay value.

The gameplay itself is a lot like a FPS with RPG elements. If you've played any Bethesda games (Morrowind, Oblivion, ect) then you have a good idea of what to expect. The battles play like a FPS, but plenty of the game is talking to NPCs and accomplishing tasks through investigating things.


Fallout: New Vegas @ 2010/12/02 15:35:11


Post by: Necros


Cool that's pretty much what I'm looking for. I liked Borderlands a lot, but that was mostly just WOW kill stuff quests stuck in a FPS and once I got to the end I never looked back


Fallout: New Vegas @ 2010/12/02 15:59:08


Post by: Pael


halonachos wrote:Well at least you won't have to worry about having your weapons taken away at the camp.

Oooh, cool question. Which factions are on your 'to do list' and which have you already done in?

For me I already did in the White Glove Society and plan to get the Omertas, Caeser's Legion, Brotherhood of Steel, and the Powder Gangers.


Van Graffs are up there for me just for the amount of loot you could score for taking them out. Caeser's Legion would be fun to obliterate before the last battle to see how that would affect them.

I wiped most of the Tops crew cause they were harboring Benny and I like it when people around the wasteland give me props for it. That's right Mr. House's personal executioner is here.


Fallout: New Vegas @ 2010/12/02 16:53:57


Post by: KamikazeCanuck


Necros wrote:Just wondering what this game is like? I never played any of the old ones. But I'm lookin for a fun and long adventure/rpg game that doesn't get boring but will take a long time to finish. Not as into the online multiplayer shooting stuff like I used to be, I'm mostly looking for a relax on the sofa kinda game.


Get Fallout 3. Better imo and only 20 bucks now.


Fallout: New Vegas @ 2010/12/02 17:17:35


Post by: DarthDiggler


I liked Fallout 3 better, but NV is still good. I liked 3's settings and DC is better than Vegas. I would have liked to try 3 in NV's hardcore mode. Much less purified water running around 3 would have made that game much harder.

I have found the Sniper rifle, upgraded, much better than the anti-material rifle. It fires faster and with a few perks (finesse, Boone's Beret,etc..) I'm getting critical hits everywhere. I took out all the Deathclaws at the Quarry around level 15 with not a single one coming close to me. A silenced sniper rifle on top of the Quarry conveyor belt owns the place.

Along those lines, IMO the Sniper rifle character is the best in the game. There are a lot less close combats in NV and more open space for the Sniper to shine.

The NV map looks smaller, but is actually bigger than 3's and there are definitly more sidequests in NV. I've run through twice and there are whole sections that I haven't touched yet. I also find non-hardcore mode way to easy in NV than in 3. I was 4th level and had gotten to Vegas (running through Scorpion Gulch with stimpacks a plenty). I walked into the Van Graffs and stole the Plasma Defender pistol and ran out. I walked into the Tops and killed Benny behind the front desk and ran out again - chugging stimpacks like candy. I jumped 2 levels just from doing that. If I bring enough stim's I can take down the Fort by myself.

Speaking of which in my first go around I killed every in Cottoncove (I hate slavers). Later I wanted the platinum chip and went to the dock, but no one was there. I eventually looked at the wharf and it transported my to the Fort. My 20th level super sniper took out everyone in the place. (Once again non-hardcore mode is to easy). With Caesar dead all you get is random NCR troops mentioning they are happy Caesar is dead, but nothing else changes for the storyline. I would have thought the Legion would have packed up and left with his death.


Fallout: New Vegas @ 2010/12/02 18:17:33


Post by: Pael


Unfortunatley the Legion seems to be a hydra when it comes to leadership. If the game is to easy for you increase the difficulty from easy to difficult. Hardcore is just a different way to play, more along the lines of mantianing your character rarther than making the game harder.


Fallout: New Vegas @ 2010/12/02 18:49:37


Post by: KamikazeCanuck


Yes, but I agree i definately would like to try harcore mode in DC. NV is an easy place to live quite frankly.


Fallout: New Vegas @ 2010/12/04 00:10:30


Post by: filbert


For me personally, having been a massive fan of FO1 and 2, FO3 and New Vegas suck balls.


Fallout: New Vegas @ 2010/12/04 03:57:00


Post by: kirsanth


filbert wrote:For me personally, having been a massive fan of FO1 and 2, FO3 and New Vegas suck balls.
What I find interesting is that a number of folks I know that were introduced to FO3 and NV think that FO 1 and 2 su are not fun enough to play, at least more than an hour or so.

I am in no real position to whine on either end. I like them both.


Fallout: New Vegas @ 2010/12/04 14:21:30


Post by: Pael


I have all of the games and yes fo1 and fo2 look awesome and are fun to play, they are really different games from fo 3 and fonv, so you shoudln't compare them on gameplay imho.

Yet story wise I think they match up really well. Alot of the plots and ideas from the first two games have carried over and have been expanded on from what I have seen.

One thing I think is funny is how pooplated the post apocalyptic world is. People survived in chicago, dc, california, nevada all over the place!!!


Edit: I meant to say populated but that spelling is funny.


Fallout: New Vegas @ 2010/12/04 22:05:47


Post by: templeorks


Pael wrote:I have all of the games and yes fo1 and fo2 look awesome and are fun to play, they are really different games from fo 3 and fonv, so you shoudln't compare them on gameplay imho.

Yet story wise I think they match up really well. Alot of the plots and ideas from the first two games have carried over and have been expanded on from what I have seen.

One thing I think is funny is how pooplated the post apocalyptic world is. People survived in chicago, dc, california, nevada all over the place!!!


Edit: I meant to say populated but that spelling is funny.

Well it is a couple hundered years in the future so the population should have been able to rebound a little bit also a lot of people survived in the vaults. Maybe it does seem a little to hospitable but there are plenty of mutated critters out there to make up for it.


Fallout: New Vegas @ 2010/12/05 00:01:23


Post by: halonachos


I noticed a small lack of kids in the game which makes it good in the fact that I am closer to being able to kill everything in the wasteland.

The problem I come across are the kids in the CL camp. If I attack the camp will they turn hostile? If they turn hostile and I can't kill them what happens when everyone else is dead? I mean leaving two kids alone in the fort makes no sense to me.


Fallout: New Vegas @ 2010/12/05 03:29:02


Post by: Pael


Any one else WASTE the time to get the Chinese stealth suit? Only +5 to stealth what!?! FO3 gave +75 and holofield. What were they thinking???


Fallout: New Vegas @ 2010/12/05 23:42:17


Post by: Wraithlordmechanic


halonachos wrote:I noticed a small lack of kids in the game which makes it good in the fact that I am closer to being able to kill everything in the wasteland.

The problem I come across are the kids in the CL camp. If I attack the camp will they turn hostile? If they turn hostile and I can't kill them what happens when everyone else is dead? I mean leaving two kids alone in the fort makes no sense to me.
They show as hostile ticks on your compass, but if you get close they just run away.

Pael wrote:Any one else WASTE the time to get the Chinese stealth suit? Only +5 to stealth what!?! FO3 gave +75 and holofield. What were they thinking???
Yeah I thought that was lame as well. At least it's easy to repair.


Fallout: New Vegas @ 2010/12/06 04:03:31


Post by: templeorks


Yeah I got the stelth suit and was extremly dissapointed about it but oh well such is life.


Fallout: New Vegas @ 2010/12/06 18:48:42


Post by: KamikazeCanuck


One thing that's really weird about NV is its more like Oblivion than FO3. Which is weird because its made by the guys who did FO1 and 2. Whereas FO3 is made by the guys who did Oblivion. Way too much of what is basically Alchemey in the game. I have absolutely no intest is saving my shell casings to make my own frikkin bullets.

For example, I found a new blueprint and was like "sweet is this going to be a blueprint for gun that like shoots railway spikes so that when you blow a guys head off it literally nails his head to the wall!?!"

Nope, its a recipe for stew. Fail NV, Fail.


Fallout: New Vegas @ 2010/12/06 20:48:29


Post by: Pael


haha yeah its a bit extreme in that case. Like the quest to go find a deathclaw egg to make a deathclaw omelet. Sure risk my life for breakfast... not gonna happen.


Fallout: New Vegas @ 2010/12/06 21:11:28


Post by: KamikazeCanuck


ugh, I know. Like I care about an omlette. At least in FO3 you'd probably get a gas-powered sword that's like on fire and then when you hit people it sets them on fire!
...omlette


Fallout: New Vegas @ 2010/12/07 00:07:15


Post by: halonachos


KamikazeCanuck wrote:ugh, I know. Like I care about an omlette. At least in FO3 you'd probably get a gas-powered sword that's like on fire and then when you hit people it sets them on fire!
...omlette


Hey! Omelettes are freakin' delicious, definitely better tasting than any gas-powered sword I've ever made.


Fallout: New Vegas @ 2010/12/07 00:13:54


Post by: KamikazeCanuck


Fine, I will trade you my omlette for your firesword.


Fallout: New Vegas @ 2010/12/07 00:38:10


Post by: halonachos


You'll have to come to DC to get it though... plus its technically not mine. So yes, I am more than willing to trade you a flame sword for an omelette.


Fallout: New Vegas @ 2010/12/07 02:27:27


Post by: KamikazeCanuck


Your omlette is in the mail.


Fallout: New Vegas @ 2010/12/07 04:47:21


Post by: avantgarde


KamikazeCanuck wrote:Way too much of what is basically Alchemey in the game. I have absolutely no intest is saving my shell casings to make my own frikkin bullets.
1. Learn the crafting system
2. Get Hand Loader perk.
3. Lay waste.


Fallout: New Vegas @ 2010/12/07 06:24:32


Post by: KamikazeCanuck


no thank you. I'd rather pick a good perk.



Fallout: New Vegas @ 2010/12/07 07:01:33


Post by: ChocolateGork


My biggest problem with the game was how at the end it gave me experience and then ended it. Iwas like OMGWTFBBQ!

It was fun but i hope fallout 4 actually uses a new engine.


Fallout: New Vegas @ 2010/12/07 14:37:04


Post by: Pael


Did you play the dlc? Broken steel lets you extend your level to 30.


Fallout: New Vegas @ 2010/12/07 14:52:55


Post by: Grakmar


Pael wrote:Did you play the dlc? Broken steel lets you extend your level to 30.


I think he was referring to New Vegas. For whatever reason, New Vegas has the same issue as Fallout 3. Once you complete the main storyline, it's game over.

I assume they'll be releasing some DLC to change this, eventually.


Fallout: New Vegas @ 2010/12/07 15:02:12


Post by: filbert


There is a mod to enable you to play on after the main story ends


Fallout: New Vegas @ 2010/12/07 15:29:34


Post by: ChocolateGork


If you play on PC.



Fallout: New Vegas @ 2010/12/07 15:38:54


Post by: filbert


ChocolateGork wrote:If you play on PC.



If you are playing it on a console then I feel pity for you.

Given the buggy heap of gak that Fallout 3 was on release, the only redeeming feature of playing it on a PC was at least a minor possibility of some the game breaking bugs being patched. The same is true of NV - same engine, same bugs. Obsidian strike again with their god awful coding.