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Post by: Painnen
Painnen wrote:well, i didn't mean to start a debate that you've hashed out before, but i didn't read where you've 'House-Ruled" the reaver thing before.
meant no fuss at all. actually just wanted to apply your 45-Game blog to my gaming expirience and didn't want to get LoL'ed off the table when using them as you did.
seemed fishy and now it's confirmed, House Rule.
geez, you are touchy! i was sincerly appreciative of your video's and reps but you clearly are worked up about the whole reaver thing...i didn't know it was such an issue with you, clearly. just wondered for my own personal use.
i never said you got LoL'ed, i was refering to the potential of getting myself LoL'ed off the table had i tried to use the reavers as you do.
as for the fishy/confirmed/house rule thing, well, after your PM, i take it i was right again.
calm down, i'm on your side as far as playing games/enjoying them/if you don't like it buzz off/my house-my rules/etc. i'm not attacking you or your views at all.
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Post by: BuFFo
Painnen wrote:geez, you are touchy! i was sincerly appreciative of your video's and reps but you clearly are worked up about the whole reaver thing...i didn't know it was such an issue with you, clearly. just wondered for my own personal use.
- edit -
You know what, not even worth it. I just really don't care.
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Post by: lambadomy
He's saying he was worried he'd get laughed off the table if he used the reavers [with the same rules interpretation that you use]. Not that he thinks you got laughed off the table. That is all that "as you did" refers to - the rules interpretation.
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Post by: rivers64
Buffo, some people really love what your doing and are 100% supportive of you, but when they comment on your bat reps you feel the urge to counter every point they've made and attack them.
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Post by: BuFFo
rivers64 wrote:Buffo, some people really love what your doing and are 100% supportive of you, but when they comment on your bat reps you feel the urge to counter every point they've made and attack them.
Sorry if you feel that way.
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Post by: rivers64
You see, this is exactly what I mean. I had no problem with you and you answer in an insulting way for no reason.
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Post by: purplegolem
Probably because the last two pages have been nothing but rule discussion over a single unit in his battle reports. If that's what he wanted people to talk about then the title would be "45 games of reavers" or whatever the unit under discussion is. I saw ONE post in the past two pages about the newest report. Lets get back to those huh? His last statement concerning the reavers should be enough to end that topic. And can you blame a guy for getting defensive when people have wanted to argue against him for the past two pages? Now enough sounding liken goody-goody for me, i have a battle report to watch that pertains to my army...
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Post by: AspireToGlory
MOAR REPORTS
....please?
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Post by: BuFFo
AspireToGlory wrote:MOAR REPORTS
....please? 
You got it!
500 Hellion Gangers versus Tau - Game 18
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Post by: pulpnonfiction
thanks for the reports. i view them all and look forward to the next.
not sure how everyone else feels but i personally like the ones with the pictures better than the videos, so i would like to request more done that way.
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Post by: Kamsm8
Thoroughly enjoying the games, Buffo. I love the variety in opponents and the armies you use. It's boring to see tons of other people take the same old list over and over again, but you constantly switch things up, and it's refreshing. It's almost like you have a new army every game, and that's what makes these reports so much fun to read/watch. I also like the variety in report type - the use of images and videos keeps things fresh as well.
What have been your favourite or standout units, if any, so far?
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Post by: BuFFo
Kamsm8 wrote:TWhat have been your favourite or standout units, if any, so far?
Here comes the cliche...
All of them!
I seriously love all the units I have used so far!
I didn't think I would like the Scourges. Love them!
I must say, that at the moment though, there is a three way tie for my favorite unit in the book;
Grotesques, Hellions and Reavers.
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Post by: vishra
Any chance of seeing a 1500/2000 point game with Hellions soon?
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Post by: BuFFo
vishra wrote:Any chance of seeing a 1500/2000 point game with Hellions soon?
Actually, yeah, the next one will be a 1500 Hellion Ganger list versus Tau
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Post by: vishra
Sweet! One of the three people I play with regularly at school runs Tau. I'll be interested to see how your game varies from how ours goes, as he and I don't play lists many people would. Can't wait to see it.
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Post by: BuFFo
vishra wrote:Sweet! One of the three people I play with regularly at school runs Tau. I'll be interested to see how your game varies from how ours goes, as he and I don't play lists many people would. Can't wait to see it.
Here is the cool thing...
His list is WAAC tailored to beat mine. My list, well, is just for fun... So who will win?
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Post by: Hulksmash
::sigh::
That term again. And in regards to Tau no less....
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Post by: AspireToGlory
I would prefer both, but I know that's obviously more work for you. If you were to do only one, the videos are my favorite.
EDIT: Just watched the video, 4-6 hours? Ouch, just stick to videos then.
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Post by: Negator80
carmachu wrote:Well your either housing ruling the reavers, or cheating. Pick one. Because there is no one that agrees with you that a curve is a line. In fact your defination shows line clearly as straight in many many many examples, and you cherry picked one sliver out of the definition to back up your absurd claim.
So reavers in the fluff always travel in straight lines, everywhere they go? Are reavers really as cumbersome as you imply they are? Are the coliseums that reavers compete in not actually coliseums, but great rectangular lengths where the pilots may only make turns at one end or the other? Do they joust like medieval knights, rather then how you would assume someone with 'razorsharp reflexes', fighting in 'elaborate, curvilinear' complexes would fight?
And if said reavers had to go around, say, a building that was 12" long and 20" wide, the reavers would go around it following the edge and travel 32" to do so. But when drawing the line for caltrops, you would go from start point directly to end, which goes through the building, clearly out of their line of travel as they very obviously traveled a path that resembled an 'L' shape?
And if a tank moved 12" total, around an obstacle that would force a test, would you then draw a line from the start directly to the endpoint and claim that because that line crossed the rough terrain, the vehicle would have to take a test?
Silliness I say.
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Post by: AspireToGlory
Negator80 wrote:carmachu wrote:Well your either housing ruling the reavers, or cheating. Pick one. Because there is no one that agrees with you that a curve is a line. In fact your defination shows line clearly as straight in many many many examples, and you cherry picked one sliver out of the definition to back up your absurd claim.
So reavers in the fluff always travel in straight lines, everywhere they go? Are reavers really as cumbersome as you imply they are? Are the coliseums that reavers compete in not actually coliseums, but great rectangular lengths where the pilots may only make turns at one end or the other? Do they joust like medieval knights, rather then how you would assume someone with 'razorsharp reflexes', fighting in 'elaborate, curvilinear' complexes would fight?
And if said reavers had to go around, say, a building that was 12" long and 20" wide, the reavers would go around it following the edge and travel 32" to do so. But when drawing the line for caltrops, you would go from start point directly to end, which goes through the building, clearly out of their line of travel as they very obviously traveled a path that resembled an 'L' shape?
And if a tank moved 12" total, around an obstacle that would force a test, would you then draw a line from the start directly to the endpoint and claim that because that line crossed the rough terrain, the vehicle would have to take a test?
Silliness I say.
That's cute and all, but that has nothing to do with the rules. A line is straight. If lines could be curved, curves wouldn't exist. If you'd allow Reavers to make their move curved to hit enemy units, then surely Blood Angels players can bend their Blood lances and Space Wolf players can turn Jaws to wherever they want?
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Post by: rivers64
On the vassal and video question I do like the vassal better. BUT given the amount of work it is for you I would say videos are still awesome and you should just go for it. Maybe do most in video format, but then do the bigger ones ( even though this is annoying to only do the bigger ones) in vassal because it is easier to follow.
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Post by: Mahkie
BuFFo wrote:Here is the cool thing...
His list is WAAC tailored to beat mine. My list, well, is just for fun... So who will win?
Yup, I changed around a few things from my normal 1500 list because I was playing against DE. I didn't know his specific list, though, just that I was playing DE. The game was played for a campaign. I took a second Ionhead instead of a Railhead I normally take. On hindsight, the railhead submunition would be great against FNP for most DE units. I replaced the crisis suit units that normally take meltas and plasmas and gave them all missile pods (autocannon equivalents) , and gave my HQ suit the airbursting fragmentation projector in addition. But anyways, this isn't about Tau tactica.
 and  ,  as  !
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Post by: BuFFo
Mahkie wrote:BuFFo wrote:Here is the cool thing...
His list is WAAC tailored to beat mine. My list, well, is just for fun... So who will win?
Yup, I changed around a few things from my normal 1500 list because I was playing against DE. I didn't know his specific list, though, just that I was playing DE. The game was played for a campaign. I took a second Ionhead instead of a Railhead I normally take. On hindsight, the railhead submunition would be great against FNP for most DE units. I replaced the crisis suit units that normally take meltas and plasmas and gave them all missile pods (autocannon equivalents) , and gave my HQ suit the airbursting fragmentation projector in addition. But anyways, this isn't about Tau tactica.
 and  ,  as  !
Hey!
Who said you could talk, Tau boy?
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Post by: Atramentar
Although in the past I haven't been a super huge fan of video reports, especially the ones with weird voiceovers, I actually don't mind the ones you've been doing at all. Including the army lists makes it easy to see who's involved and they've been pretty clear and effortless to follow. I think I prefer the written reports, but as long as you keep feeding us more battle reports I'm stoked no matter what.
It'd be sweet to see some space wolf action, but again, as long as you keep them coming, I'm happy!
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Post by: Daemon Eater
Video
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Post by: ThatMG
Buffo as you have said my post was intended to make you aware of the issue with baron I have no problem with you vids or how you play the game and I enjoy reading them because they have given me ideas for my own lists.
My view about turbo boosting reavers is that it follows what has been shown by Buffo you Mark a point on the table, E.G. Mark A is where the reavers start then you say i will move in this direction X inchs and then move to Mark B. The rules state that you must move from the two point but fails to state how to move between those points, Having issue telling what I mean because you would need a diagram, Mark A is allways where the reavers start Mark B can be placed anywere within their 36" turbo boost range, E.G. Move forward 18" then move 18" in any 360" horrizontial direction, the rules also support this becuase it says if you turbo-boost into one squad and then into another you only Bladevine the first squad.
Its basicly a really long Jetpack move in one phase.
Enought of rules debates this thread is amazing and has really good battle reps.
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Post by: vishra
ThatMG wrote:Buffo as you have said my post was intended to make you aware of the issue with baron I have no problem with you vids or how you play the game and I enjoy reading them because they have given me ideas for my own lists.
My view about turbo boosting reavers is that it follows what has been shown by Buffo you Mark a point on the table, E.G. Mark A is where the reavers start then you say i will move in this direction X inchs and then move to Mark B. The rules state that you must move from the two point but fails to state how to move between those points, Having issue telling what I mean because you would need a diagram, Mark A is allways where the reavers start Mark B can be placed anywere within their 36" turbo boost range, E.G. Move forward 18" then move 18" in any 360" horrizontial direction, the rules also support this becuase it says if you turbo-boost into one squad and then into another you only Bladevine the first squad.
Its basicly a really long Jetpack move in one phase.
Enought of rules debates this thread is amazing and has really good battle reps.
*sigh* I said I wouldn't comment, but I hate dumb comments.
"Mark the START and END points of the Reavers movement, and trace an imaginary line BETWEEN THE TWO POINTS. Once the move is complete, the unit inflict D3 S4 AP - hits per Reaver on one unengaged, non-vehicle unit that lies under the line.."
Taken directly from the DEldar codex, pg. 29. Nowhere does it say to trace the Reavers path, as I imagine it would if they wanted to allow that. This is a case of RAI being looked at with a microscope by RAW people. Not saying it makes you a bad player or a jerk, but c'mon, toy soldiers and all that. Also, Buffo already talked with *ahem* a very special person about this, who said that it is a straight line between the end and beginning points. Still leaves some shenanigans open though, since you can *technically* bladevane a unit you don't fly over. But thats for YMDC, not this thread!
Moar batreps pleez, my nerdiness is the hungreyz ^_^
On the topic of Vassal vs. Video: Video definitely adds more character and seems to be easier. It also makes seeing TLOS and each army much better than Vassal. Vassal is nice for analyzing movement etc., but I find watching the video batrep a second time easily alleviates that problem for videos. I WOULD say that it would be nice to see more on your thoughts after game when you do videos, as you seem to not do them as in-depth as you do when doing a Vassal report.
Overall, vote is for video, with Vassal thrown in every once in awhile.
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Post by: jy2
Time is important to everyone and we are all limited in time. Buffo, do whichever one is more convenient/easy for you. Then, once in a while, if you feel the urge to vassal it, go for it.
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Post by: DAaddict
I would have to agree reavers are awesome. And for anyone who thinks they are overpowered - Pay 20+ points for a T4 W1 creature with a 5+ base save. They just seem to make the DE play like I imagine they should.
Kind of like vultures picking off enemy stragglers and making no place safe from them.
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Post by: ThatMG
vishra wrote:
*sigh* I said I wouldn't comment, but I hate dumb comments.
"Mark the START and END points of the Reavers movement, and trace an imaginary line BETWEEN THE TWO POINTS. Once the move is complete, the unit inflict D3 S4 AP - hits per Reaver on one unengaged, non-vehicle unit that lies under the line.."
Taken directly from the DEldar codex, pg. 29. Nowhere does it say to trace the Reavers path, as I imagine it would if they wanted to allow that. This is a case of RAI being looked at with a microscope by RAW people. Not saying it makes you a bad player or a jerk, but c'mon, toy soldiers and all that. Also, Buffo already talked with *ahem* a very special person about this, who said that it is a straight line between the end and beginning points. Still leaves some shenanigans open though, since you can *technically* bladevane a unit you don't fly over. But thats for YMDC, not this thread! 
I think you misunderstanded me start point is same as end point but you move in a straight line X Inchs in one direction then X Inchs in another direction (as Buffo played it in the vid) talking about the vid one thing is have not seen is Buffo use Eldar Jetbikes move 6" in the assualt phase instead of assaulting. (Think Tau Jetpacks).
talking about the Turbo Boost Dark Eldar say
Building Enemy Squad
Reavers
Reavers turbo Boost over Enemy Squad and then hide behind building like this
Reavers Building Enemy Squad (hit with Bladevines)
It comes down to can you change direction when using bladevines or do you have to turbo boost in a straight line and stop.
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Post by: Painnen
i don't think that moving in a straight line is the issue with the reaver's turbo-boosting/bladevane's thing ThatMG...
in your example you'd have this.
(space),building,enemy unit
(space),reavers
then, after your reavers turbo boosted you'd have...
reavers, building, enemy unit
space1, space2, space3
considering that the original starting point for the reavers would be space2 (in the second diagram), the codex instructs you to draw a line from space2 to the reavers spot beside the building. you get to hit 1 enemy unit that falls under that line. since no enemies are under that line, the codex says you lose out on a chance to hit the enemy unit from diagram one, even if you spent movement points to move over it during your movement phase.
this is what all the hub-bub is about (as far as i know). buffo plays it that the enemy unit gets whacked by the blade vanes. his anonymous informant (and a few others here on dakka) point out that that's incorrect as per the codex.
hope this helps shut this side-topic down for all of our sakes...i do enjoy the bat-reps and i'm sure it's all buffo can do to not pull his remaining hair out reading posts like this.
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Post by: rivers64
The problem is, when you play it like buffo, reavers become simply cheap units that are near unbeatable.
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Post by: Hulksmash
I'm all for giving people a bit of a hard time but he's already admitted he was wrong, we can probably drop it
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Post by: Hückleberry
I've enjoyed watching/reading your reports! Any chance you will have a game against some chaos daemons?
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Post by: BuFFo
Hückleberry wrote:I've enjoyed watching/reading your reports! Any chance you will have a game against some chaos daemons?
There is a single Demon player in my area, and I have been trying to get a game in with him over the past three weeks!
Once I track him down and kill him, I'll have a game for you
Hulksmash wrote:I'm all for giving people a bit of a hard time but he's already admitted he was wrong
If you or any of the other trolls on here had any maturity, you would have dropped this long ago when the Moderators told you so. But now I see why you kids didn't, because its not like you fear the moderators actually doing something.
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Post by: Hückleberry
Right on! Looking forward to it. Keep up the good work theres only 1 DE player in my area and watching your reports are helping me prepare for what he has in store.
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Post by: mythological
Hey BuFFo, first off I would like to thank you for posting these battle reports and apoligize for doing so 'late in the game'. As I am planing on collecting a dark eldar force soon these reports are a godsend. They are especially great that you use all of the units once in a while to test them out and show us what they can do. It is a pleasure to see the trial and error/ learning through the games as you are obviously gettting better and better with DE.
After saying this, I was wondering if your gaming group ever does 1850-2000 point games (the more popular points level in my area), if you have soon coming up can you let me know so I can kept my eyes open? Thank you
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Post by: InventionThirteen
Which one of your army lists was your favorite to play with? I'm interested to know how easy you found the dark eldar shooting phase now that weapons are poisoned 3+?
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Post by: calypso2ts
BuFFo wrote:
Once I track him down and kill him, I'll have a game for you 
This made me think of Weekend at Bernies...
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Post by: BuFFo
InventionThirteen wrote:Which one of your army lists was your favorite to play with? I'm interested to know how easy you found the dark eldar shooting phase now that weapons are poisoned 3+?
Poison is 4+ for Dark Eldar.
I have no favorite list because I love fielding all the units in the book! God I love this codex!
calypso2ts wrote:BuFFo wrote:
Once I track him down and kill him, I'll have a game for you 
This made me think of Weekend at Bernies...
My favorite zombie movie!
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Post by: ThatMG
Painnen wrote:i don't think that moving in a straight line is the issue with the reaver's turbo-boosting/bladevane's thing ThatMG...
in your example you'd have this.
(space),building,enemy unit
(space),reavers
then, after your reavers turbo boosted you'd have...
reavers, building, enemy unit
space1, space2, space3
considering that the original starting point for the reavers would be space2 (in the second diagram), the codex instructs you to draw a line from space2 to the reavers spot beside the building. you get to hit 1 enemy unit that falls under that line. since no enemies are under that line, the codex says you lose out on a chance to hit the enemy unit from diagram one, even if you spent movement points to move over it during your movement phase.
this is what all the hub-bub is about (as far as i know). buffo plays it that the enemy unit gets whacked by the blade vanes. his anonymous informant (and a few others here on dakka) point out that that's incorrect as per the codex.
hope this helps shut this side-topic down for all of our sakes...i do enjoy the bat-reps and i'm sure it's all buffo can do to not pull his remaining hair out reading posts like this.
thx for understanding what I ment however see this
space0, building, enemy unit
space1, space2, space3
Reavers start in space2 they mark space0 as their destination but move to enemy unit X inches away and then head for space 0
they have moved in a straight line in this direction / then change to <---- Direction to get past the building.
I understand that this most likely get FAQ by GW as you have said it just become another GW shuting awsome tricks in faqs again. I dont think turbo-boosting has to be in a straight
line so if FAQ'd as is this be another GW changing rules to suit them (e.g. FNP/ FC bubbles between S Guard and Tyranids). (Or Tyranids Hive Commander stacking vs HQ Eldar stacking)
This topic over now more awsome battle reports please buffo
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Post by: DAaddict
I have been playing reavers as a straight line movement. If you can dart say 12" in one direction to intersect a desired unit and then move 24" to safety in another direction that would directly make the reaver blades more powerful. However, to me, even with straight line movement, the opponent needs to take reaver reprisal into their own movement decisions. Sure with proper placement and support an opponent can block a reaver overflight or position something to countercharge a reaver blade attack. Any opponent who does that has just spread out his forces to cover say all the possibilities of reavers in a 30 to 90 degree arc extending 36" from where the reavers currently are. In doing so, the reavers have just assisted the other elements of the DE army as there are probably enemy units more isolated from one another so your 2 or 3 kalabite warriors or whatever can concentrate their fire on that one unsupported enemy unit. If your opponent protects against you by bunching up, the reavers can probably overfly with impunity.
Put the reavers into reserve and position 1 or 2 webway portals and unless your opponent wants to hug the board edge. There is basically no where to hide from a reaver strike anywhere on the board.
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Post by: Manchu
Pointing out rules issues in Battle Reports is fine, but if it turns into a long-winded debate, shifting the discussion to YMDC to leave the Battle Report thread free for actual feedback is the better plan. As such -- Please refer further discussion/debate of these issues to YMDC. You may be especially interested in reading these threads: http://www.dakkadakka.com/dakkaforum/posts/list/330759.page http://www.dakkadakka.com/dakkaforum/posts/list/329985.page If your issue is not covered in those threads or another already-existing one, consider starting a new thread in YMDC. Let us consider the matter at an end as far as this thread is concerned.
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Post by: InventionThirteen
Why on earth did I say 3+? I did mean 4+. I love the book also, having played only three games with it so far, I'm finding it a lot more fun than the older one! I guess it's because it is aimed at 5th edition.
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Post by: BuFFo
InventionThirteen wrote:Why on earth did I say 3+? I did mean 4+. I love the book also, having played only three games with it so far, I'm finding it a lot more fun than the older one! I guess it's because it is aimed at 5th edition.
From your games, which units have you used that stick out in anyway? Any favorites so far?
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Post by: InventionThirteen
Trueborn baby! Hells yeah, tried a unit of ten (much to most dark eldar players horror, not that I care.) with 3 shredders, 2 splinter cannons, 4 shard carbines and a dracon with an agoniser/blast pistol combo. That unit blew anything away that got a little too close with the share amount of splinter fire, and if that didn't kill 'em the shredder's templates came down with a nasty strength five pop. This was against deathguard plague marines, so I can only imagine how heavy the squad would be against the likes of ork hordes... Putting the duke into the unit of trueborn certainly helps, I can deploy them in the center of the board like a gun line and with those poisoned weapons now a 3+ it is worth noting them.
I think the Voidraven Bomber is a tasty addition, having deployed it's void mine when arriving unscathed, the bomb is devastating but I will say I got lucky, with armour 11, a flickerfield looks to be a good option, I didn't take one and every opponents shooting phase had me wondering why I hadn't thrown the bomber into reserve (bad tactics, my bad). The void lances are perfect for popping transports and watching the opponent squirm to cover is just amusing, unleashing the void mine on them (if it hits home) is all the merrier.
Anyway that's my 5 cents. I don't call my self a master strategist or create lists of total doom, so I await the backlash of many annoying posters who will hate on this!
Enjoying the battle reports Buffo, keep em coming!
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Post by: ThatMG
I prefer Blaster Trueborn than shredders
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Post by: BuFFo
Hey, for those of you watching my videos and supporting me, this is for you! Enjoy!
500 Hellion Gangers versus Chaos Space Marines - Game 20
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Post by: Fateweaver
Just saw that batrep.
I hate people who turtle. IG I can see and Tau as their whole M.O is to sit back and shoot but CSM's, even regular joe-worshiper, is meant to assault (hence the 3 attacks per on the charge).
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Post by: rivers64
Buffo, you are awesome. Vassal AND video!! I think I'm gonna watch/look at them both!
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Post by: tetrisphreak
I feel like turtling was a valid tactic given the matchup between the armies. Good batrep BuFFo, keep them coming!
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Post by: Illumini
tetrisphreak wrote:I feel like turtling was a valid tactic given the matchup between the armies. Good batrep BuFFo, keep them coming!
Agreed, if he had just charged wildly ahead, he would have been cut to ribbons. Buffo could have engaged smarter, blowing up the rhino's with heatlances before committing to an all-out charge.
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Post by: Mannahnin
Last report was cool! Any idea what size game and opponent we'll be seeing next?
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Post by: BuFFo
Mannahnin wrote:Last report was cool! Any idea what size game and opponent we'll be seeing next?
The last few days have been hectic with college finals, gaming, etc, so I haven't decided which game will be next.
Lets see....
I'll choose a 1500 point game against Tau for the next report.
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Post by: Saldiven
BuFFo wrote:InventionThirteen wrote:Why on earth did I say 3+? I did mean 4+. I love the book also, having played only three games with it so far, I'm finding it a lot more fun than the older one! I guess it's because it is aimed at 5th edition.
From your games, which units have you used that stick out in anyway? Any favorites so far?
I know this wasn't directed to me, but I'll answer anyway
In a game against BA, my Incubi with HB/ ST Archon was ridiculous. I got to S6 on the Archon in turn three by killing a Sanguinary Priest. I don't think I lost even a single Incubus, and the unit had five pain tokens by the end of the game.
In a game against Tyranids, a 15 strong unit of Hellions performed admirably. They ended the game with only three models left, but killed a unit of 20 Gants, the last two members of a Hive Guard Squad, and a Biovore Squad. Also, my two Fighters were crazy. They were kitted out with two Disintegrator Cannons and a Splinter Cannon & four Shatterfields. On the first turn, they beat up both of my opponent's two units of Hive Guard, and used their Nightshields to stay out of the HG's range. They both survived the game after dealing lots of wounds all over the place.
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Post by: BuFFo
Saldiven wrote:I know this wasn't directed to me, but I'll answer anyway 
How dare you take the initiative and partake in this discussion! +2000 reputation points for you, sir!
In a game against BA, my Incubi with HB/ST Archon was ridiculous. I got to S6 on the Archon in turn three by killing a Sanguinary Priest. I don't think I lost even a single Incubus, and the unit had five pain tokens by the end of the game.
Nice  That is the hidden strength DE have against Blood Angels. A lot of our abilities work off of ICs, and Blood Angels having some of the weakest, easiest to kill ICs for us, massed all around the army, is a bonus! Even Mephiston is a push over for many of our ICs. And Blasters... But I digress...
In a game against Tyranids, a 15 strong unit of Hellions performed admirably. They ended the game with only three models left, but killed a unit of 20 Gants, the last two members of a Hive Guard Squad, and a Biovore Squad.
I am working on a battle report that will be out tomorrow, and it has a Hellion squad that did much the same as yours did. I won't spoil anything about the report though!
Also, my two Fighters were crazy. They were kitted out with two Disintegrator Cannons and a Splinter Cannon & four Shatterfields. On the first turn, they beat up both of my opponent's two units of Hive Guard, and used their Nightshields to stay out of the HG's range. They both survived the game after dealing lots of wounds all over the place.
I have a battle report I have not put up in weeks. I'll get to it eventually. In it, I took the Razorwings kitted out exactly as you have them, and my god, the power is amazing. People just don't know. They are literally the same power level as IG Leaf Blower Manticores and Medusas. The alpha strike ability of Razorwings is just disgusting. My 'Ard Boyz list for next year will likely feature three Razorwings over Ravagers.
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Post by: Fateweaver
Not to steal your thunder Buffo but I played an apoc game this weekend. I won't go into details but the archon is effin' brutal.
Combat drugs; soul trap; huskblade. I killed a GK Grand Master and trapped his soul to get to S8 (CD roll gave me +1S) and then in a very impressive showing he took the last 2 wounds off Lysander a few turns later and again trapped his soul. He then went on to kill a predator, a landraider and a leman russ before his shadow field finally gave out from a lascannon. At S10 he was just ripping tanks apart like they were made of paper and not ceramite and steel.
Archons are beasts and I know I won't build a list without one (excepting of course pure Coven lists).
Was also very impressed with the Reavers. 6 turbo-boosting over IG in cover mess them up nicely and the 3+ cover for turbo-boosting makes them fairly resilient.
My lances failed epically but for a first time with DE and in an Apoc game (facing 2 baneblades and a crap ton of LR's) I enjoyed DE and tomorrow night I hope to get in a few one v ones down at the local store where I can really see how they do for me.
I see the Archon being dubbed "broken" down at my FLGS.
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Post by: BuFFo
Fateweaver wrote:Not to steal your thunder Buffo but I played an apoc game this weekend. I won't go into details but the archon is effin' brutal.
Talking about Dark Eldar? Talking about your Battles?
STEAL AWAY!!!!
Combat drugs; soul trap; huskblade. I killed a GK Grand Master and trapped his soul to get to S8 (CD roll gave me +1S) and then in a very impressive showing he took the last 2 wounds off Lysander a few turns later and again trapped his soul. He then went on to kill a predator, a landraider and a leman russ before his shadow field finally gave out from a lascannon. At S10 he was just ripping tanks apart like they were made of paper and not ceramite and steel. 
Did the Archon have a unit with him at any point? Did you run any Formations?
Was also very impressed with the Reavers. 6 turbo-boosting over IG in cover mess them up nicely and the 3+ cover for turbo-boosting makes them fairly resilient.
I use Reavers to clean out terrain of troublesome units such as snipers, long fangs, etc...
My lances failed epically but for a first time with DE and in an Apoc game (facing 2 baneblades and a crap ton of LR's) I enjoyed DE and tomorrow night I hope to get in a few one v ones down at the local store where I can really see how they do for me.
Dark Lances failed you? Welcome to the army fellow Archon!!
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Post by: Smitty0305
so when are you going to play someone good?
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Post by: reds8n
Fateweaver wrote:Not to steal your thunder Buffo but I played an apoc game this weekend. I won't go into details but the archon is effin' brutal.
Combat drugs; soul trap; huskblade. I killed a GK Grand Master and trapped his soul to get to S8 (CD roll gave me +1S) and then in a very impressive showing he took the last 2 wounds off Lysander a few turns later and again trapped his soul. He then went on to kill a predator, a landraider and a leman russ before his shadow field finally gave out from a lascannon. At S10 he was just ripping tanks apart like they were made of paper and not ceramite and steel.
Archons are beasts and I know I won't build a list without one (excepting of course pure Coven lists).
Was also very impressed with the Reavers. 6 turbo-boosting over IG in cover mess them up nicely and the 3+ cover for turbo-boosting makes them fairly resilient.
nice, very nice.
you've reassured me with regards to the Reaver's survivability.
so when are you going to play someone good?
Mr. Smitty, there's really no need to pop in and make a comment that, at face value, is really nothing but a provocative and rather cheap shot at other players. It adds nothing to any discussion and is therefore soemwhat worthless.
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Post by: kenshin620
Hmm I cant keep track of all the reports, has there been a unit which you havent tried yet? (I think either of the pseudo flyers, cronos, something like that)
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Post by: Just Dave
He's tried the Chronus IIRC.
I don't think Buffo's tried either of the flyers yet and I can't recall seeing Mandrakes or several of the special characters?
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Post by: BuFFo
Smitty0305 wrote:so when are you going to play someone good?
Have you seen all the reports? Many of my opponents are very good, and have won tournaments. I am just not sucha push over when it comes to 40k
kenshin620 wrote:Hmm I cant keep track of all the reports, has there been a unit which you havent tried yet? (I think either of the pseudo flyers, cronos, something like that)
Just Dave wrote:I don't think Buffo's tried either of the flyers yet and I can't recall seeing Mandrakes or several of the special characters?
Here are the units I have not tried yet...
Decapitator
Succubus
Harlequins
Mandrakes
Voidraven
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Post by: Mannahnin
I think Harlies are worth running out just as bodyguards for a WWP.
I should be getting my third (and if lucky) fourth games with my Harlequin DE army today. Speaking of the Archon, mine was pretty good in my first game (against Chaos), then got punched in the face by a powerclaw and died on his second save (turn 1 or 2) against a unit of Nobs in the second game. I was a sad panda.
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Post by: BuFFo
Mannahnin wrote:I think Harlies are worth running out just as bodyguards for a WWP.
Really? huh... I assume it is for the Shadowseer and the Veil of Tears?
That is such an novel concept... I think I may have to try this...
How is the WWP Harly army doing so far? Are you able to deploy out the WWP on turn 1 without incident in your games?
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Post by: Mannahnin
Yep.
I'm 1 & 1 so far, major win against Chaos run by a fairly new-ish player, bad loss against BW orks run by a very good player.
No problem at all getting my portals out. I attach one of the WWP Haemoncs to my Harlies, and one to a squad of Trueborn in a Venom. That way I can drop off two in different spots.
Here's the list I've been using so far:
http://www.dakkadakka.com/dakkaforum/posts/list/329692.page#2180747
Archon with Huskblade, Shadowfield, Soul Trap, Combat Drugs - 145
2 Haemonculi with Webway Portals, Liquifiers & Venom Blades, one with Animus Vitae- 195
6 Harlequins with Kisses, Shadowseer, 2 Fusion Pistols - 182
3 Trueborn with 3x Blaster - 81
Venom with Flickerfield, Splinter Cannon - 65
3 Trueborn with 3x Blaster - 81
Venom with Flickerfield, Splinter Cannon - 65
10 Wyches with Haywire Grenades, Hekatrix with Blast Pistol & Agonizer - 165
10 Wyches with Haywire Grenades, Hekatrix with Blast Pistol & Agonizer - 165
10 Wyches with Haywire Grenades, Hekatrix with Blast Pistol & Agonizer - 165
5 Wyches with Haywire Grenades, Hekatrix with Blast Pistol & Agonizer - 105
Venom w/Flickerfield, Splinter Cannon - 65
5 Scourges with 2x Heat Lance, 3x Shardcarbine - 134
5 Scourges with 2x Heat Lance, 3x Shardcarbine - 134
Chronos Torture Engine w/Spirit Vortex - 100
1849
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Post by: rivers64
As an Eldar player I quite frankly hate that they put Harlies in this codex.
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Post by: BuFFo
rivers64 wrote:As an Eldar player I quite frankly hate that they put Harlies in this codex.
As an old Harly player, I hate that GW nerfed Harlies, and shoe horned them into the Eldar book.
I feel your pain brother! I want my 3rd ed Harly army rules back!
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Post by: rivers64
BuFFo wrote:rivers64 wrote:As an Eldar player I quite frankly hate that they put Harlies in this codex.
As an old Harly player, I hate that GW nerfed Harlies, and shoe horned them into the Eldar book.
I feel your pain brother! I want my 3rd ed Harly army rules back!
Agreed. And then they stuck them in with dark eldar just so that the eldar players can feel twice as screwed.
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Post by: Mannahnin
As someone who was first turned onto 40k by the Harlequin army list and fluff in White Dwarf 105, I LOVE that Harlequins are in both codices. The studio's been talking about how Harlies recruit from the best warriors of both Craftworld and Dark Eldar, and don't care about how evil the DE are, for at least six years.
I'm bummed that Harlies aren't as strong as they were in 4th ed, but sadly they were a victim of the rending nerf. Hopefully next time around they'll get better.
My third league game with the harlies resulted in a 20/0 win against Imperial Fists. My opponent conceded on turn 5 with just Lysander and three GK terminators left alive. Archon did quite well this time, aiding a unit of Wyches to kill a unit of assault terms and a terminator librarian, and Stun a landraider so a second squad of wyches could finish it off while they moved on to juicier targets. I was also a bit fortunate with Reserves, having everything (20 Wyches, 10 Scourges, 5 Wyches in Venom) but my Chronos show up from Reserve on turn 2.
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Post by: rivers64
It's still just a slap in the face to eldar players.
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Post by: Mannahnin
I disagree. I think if anyone's getting a slap, it's the DE players. They didn't get the unit until AFTER it was nerfed. Mostly it gets ignored in DE armies and winds up just being there for fluff/symmetry.
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Post by: Steelmage99
I don't believe they will get any better. I'm afraid that come Codex Craftworld Eldar, GW will just copy-paste the entry either from C: DE or the old Eldar codex.
Mostly because that is how GW rolls, but also because it would require GW to justify/explain the reason for the difference between "evil" Harlequins and "good" Harlequins.
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Post by: lambadomy
I thought the same thing Steelmage99...but at the same time this is the same GW that has Dark Angels getting 4++ Storm Shields and Grey Knights getting Assault 3 Assault Cannons. If they did make them different in the next Eldar codex, I don't think GW would even try to explain the reason for the difference, they would just do it and then ignore any questions or complaints.
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Post by: JessW
Thanks for doing this, Buffo - your reports are fast becoming required watching for me!
I've had Dark Eldar for quite a while now, but took a year or two off in the middle, so I'm almost coming in to them fresh, and your reports are great - it's brilliant to see so many batreps with such a variety of units. Like you, there isn't really a codex entry I don't like (I've even had good times with Mandrakes this time round!) so I look forward to trying them all - it's going to take me some time to actually purchase them all, though!
Unfortunately, in my last battle (D.E. vs 'Nids), my Archon severely underperformed - she had an agoniser, shadowfield and combat drugs, and was running with some wyches. The wyches headed one way to take on some 'stealers, while my archon headed the other way to take on a broodlord and one lonely 'stealer who had received vast amounts of splinter fire. Unfortunately, she failed her second shadowfield save and was torn to shreds by an incoming hive tyrant. *le sigh*
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Post by: calypso2ts
Given the update gap in Dark Eldar, I would have referenced the Eldar book myself for the entry if a player wanted to use them. This lets them both be updated at the same time or make it similar to the old allying rules that just says ' a Dark Eldar army may include a unit of harlequins from codex Eldar'
When the rules shift again in 6th edition, harlies may get better..?
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Post by: Saldiven
rivers64 wrote:As an Eldar player I quite frankly hate that they put Harlies in this codex.
You need to check up on your Harlequin fluff. There has never been anything in the fluff that states that Harlequins were some sort of sub-set of Craftworld Eldar. They perform their duties for all Eldar, whether they are Craftworld, Exodite, or Dark. There was no reason for Harlequins to be in the Eldar codex and not in the Dark Eldar codex.
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Post by: rivers64
Just because there's no reason against it doesn't mean it has to happen. I wasn't arguing with the fluff behind it, just the slap-in-the-face feeling I get from it as an Eldar player.
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Post by: BuFFo
rivers64 wrote:Just because there's no reason against it doesn't mean it has to happen. I wasn't arguing with the fluff behind it, just the slap-in-the-face feeling I get from it as an Eldar player.
What GW did was respect Eldar players by not making the DE version of Harlies better in any way. You didn't get a slap in the face, but rather respect by Phil Kelly, as he loves both Eldar races.
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Post by: rivers64
Honestly, it almost even annoys me that the harlies aren't better because it means they most likely won't be upgrade next Eldar codex realize. Also, the reason I'm annoyed is because DE have so much now they do not need harlequins at all.
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Post by: DAaddict
Play them both. The cool thing about the DE is most of the units have a playability about them and do a good job with rules backing up their fluff.
Hoping a new Eldar codex offers some of the same.
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Post by: Painnen
any new games coming soon?
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Post by: BuFFo
Painnen wrote:any new games coming soon?
Actually working on two tonight...
rivers64 wrote:Honestly, it almost even annoys me that the harlies aren't better because it means they most likely won't be upgrade next Eldar codex realize. Also, the reason I'm annoyed is because DE have so much now they do not need harlequins at all.
You're right. Harlies are fun to see in the codex, but I think they should have just had their own .pdf army and be done with it.
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Post by: Mannahnin
The Citadel Journal list back in 3rd ed was just so bad, though (although I still fondly remember it as the origin of the Venom). I was really happy to see them get some official rules, particularly since it justified Jes giving us the gorgeous newer sculpts.
Okay, after all this Harlequin talk, now you've GOT to field them in a game.
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Post by: BuFFo
Mannahnin wrote:Okay, after all this Harlequin talk, now you've GOT to field them in a game. 
Ugh.... grumble grumble FINE you win, I will... lol
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Post by: vishra
rivers64 wrote:Just because there's no reason against it doesn't mean it has to happen. I wasn't arguing with the fluff behind it, just the slap-in-the-face feeling I get from it as an Eldar player.
I feel like its a slap-in-the-face when I have to play against SM, since you know, if fluff doesn't matter, there is no reason they should be seven feet tall, and have such good armor >____>
Even though fluff isn't the end all be all of the game, the codexes SHOULD reflect the fluff, otherwise the entire premise of the game doesn't matter. Might as well not give anything names, just have everything be stat-sets with blocks of plastic as characters.
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Post by: BuFFo
Sunday will see FIVE new battle reports up!
Get your greedy mits ready
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Post by: Atramentar
Looking forward to it! Hope the finals went well
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Post by: doubled
Any way you can play a Black Templar list, I am curious to see how eldar preform when their main anti-tank is nerfed by the blessed hull rule, supposedly new GK book will have something similar so.
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Post by: vishra
I personally play against Black Templars on a regular basis, so I can give a bit of insight.
Overall, Blessed Hull is a pain in the ass. If you run Reavers, you have a couple melta shots, so you have options to pop the thing, but otherwise it means going for glancing hits with Dark Lances. However, I've found that simply ignoring the LR (if there is only one) works just as well. DE can outpace the Black Templar player, so by popping his other transports and tying up my infantry (Hellions) in CC, his termis in the LR are rendered fairly useless. Then, once I've demech'd the rest of the army, I turn the rest of my DLs on the Land Raider and attempt to glance over and over. I run about 15 DL in my 1500 point list, which i think is average. That means ~10 will hit, and ~ 1.67 will glance. Out of those two glances, you should be able to either shake or immobilise the LR, taking it out of the equation.
Sorry for the mini-hijack, felt I could answer that decently.
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Post by: Fateweaver
Glad to see grotesques doing so well.
I'm going to convert some OK Bulls into grotesques using gs, guitar wire, screen patch kits and some other bits and bobs.
I look forward to PK's vision of wracks and grotesques. So far DE have been both fun to build and fun to paint with stunning results.
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Post by: rivers64
In the entire battle – remind me how many times you failed a flickerfield save?
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Post by: BuFFo
Fateweaver wrote:I'm going to convert some OK Bulls into grotesques using gs, guitar wire, screen patch kits and some other bits and bobs.
My Grotesques are Ogre Bulls as well. My Wracks are various Beastmen and Lizardmen.
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Post by: kenshin620
Sounded awesome with the grotesques only killing a drop pod
Maybe they'll do better against less mobile foes
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Post by: BuFFo
kenshin620 wrote:Maybe they'll do better against less mobile foes
You can't get less mobile than a Drop pod! lol
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Post by: poontangler
Good battles I can not wait till my DE arrive.
If you have any tips for starting up A DE army I am all ears.
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Post by: Iago
Like the batreps, cant wait to see your painted army!
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Post by: Fateweaver
I look forward to trying 6 with Urien coming out a WWP. I know it's not the best tactic but until I get more Raiders 98% of my army comes out a WWP.
Then again at 1250 lack of raiders meaning lack of AT hasn't been a huge issue.
I'm also loving my Talos with TL-Heat Lance. It can't really be ignored and at 1250 most armies I've played can't seem to generate the firepower to kill it and also have enough fire to deal with everything else.
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Post by: Necronicus
Can we have a game or two against necrons?
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Post by: Daemon Eater
Great game against that marine player
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Post by: BuFFo
Necronicus wrote:Can we have a game or two against necrons?
There is a new Necron player in the store who just switched from Chaos to Necrons last week. No joke!
I have a game with him queued up at some point. I will have many more with him as well as the weeks go by!
You wish has been granted!
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Post by: comrade_nikolai
Have you played against some broken Mech guard yet? I'm wondering whether it is indeed the no-win scenario it seems.
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Post by: Glendor
yes i do not see anything against IG...
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Post by: BuFFo
comrade_nikolai wrote:Have you played against some broken Mech guard yet? I'm wondering whether it is indeed the no-win scenario it seems.
I have a game that is going to be up soon in which I stuck 34 Darklight weapons in a 1500 point game in an all cheesed out anti-mech build. The game itself is rather, boring for obvious reasons, but I can fit more Darklight weapons in the new book in a 1500 point army than I ever could in the old book, and back in the old book I had no problem with Mech of any kind. Except Monoliths, lol....
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Post by: Saldiven
Hey, BuFFo:
Tonight I played against a Tyranid player and finally realized a DE dream of mine
He had a massive assault block of a Winged Tyrant, 8 Shrikes, and a Trygon Prime all together. I locked up the Shrikes and the Tyrant in individual combats with a unit of wyches each, and hit the Prime with my Archon/Bloodbride unit.
Hehe....I Huskbladed the Tyranid Prime  and Soul Trapping it.
We had to quit 'cuz the store was about to close, but my next turn was likely to see my Archon 'blading the Tyrant and upping his strength to 10.
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Post by: BuFFo
Saldiven wrote:He had a massive assault block of a Winged Tyrant, 8 Shrikes, and a Trygon Prime all together. I locked up the Shrikes and the Tyrant in individual combats with a unit of wyches each, and hit the Prime with my Archon/Bloodbride unit.
Did you have Impalers in the Wych unit?
We had to quit 'cuz the store was about to close, but my next turn was likely to see my Archon 'blading the Tyrant and upping his strength to 10.
Did it feel good to hold such power in your hands?
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Post by: Spellbound
I too thought "wow, not a SINGLE failed flickerfield save....very nice."
Those work in close combat too? Was a bit surprised.
Speaking of surprised, was very amazed at the marine list. Just....wow. Vanguards? Missle/flamer? No combat squads? Sitting the 5 man squads in the back with missle launchers would have been a better dawn of war deployment methinks, letting the rest come on the board afterwards. Not a very smart move by the marine player, with not a very smart list. I think even with that list though, some smarter moves [and a couple failed flickerfield saves, even one!] and you'd have lost badly.
Oh, and if he wanted that last marine that rolled snake eyes to get out of combat so he could shoot at you or tank shock you [both viable options, the tank shock probably being the best of them] he could have voluntarily failed his morale check. People always forget combat tactics....
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Post by: Iago
I will have to agree with Buffo. Those flicker fields are friggin life saviours! I have used them in two tournaments so far, and they have been game changers at the most amazing times!
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Post by: Somnicide
You should post some batreps if you have time Iago!
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Post by: comrade_nikolai
BuFFo wrote:I have a game that is going to be up soon in which I stuck 34 Darklight weapons in a 1500 point game in an all cheesed out anti-mech build. The game itself is rather, boring for obvious reasons, but I can fit more Darklight weapons in the new book in a 1500 point army than I ever could in the old book, and back in the old book I had no problem with Mech of any kind. Except Monoliths, lol....
Really? I had all sorts of problems even if I took all lances, they're only S8 and AP2, there's still a lot of luck involved.
How about an all comers list? I can't imagine 34 lance weapons being all that good against a lot of other lists, I imagine the last thing you want is 18" range trueborn near a lot of things after you pop their transports. Anything not tailored to take mech guard? (in case you haven't noticed I really have a thing against mech guard...)
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Post by: Saldiven
BuFFo wrote:Saldiven wrote:He had a massive assault block of a Winged Tyrant, 8 Shrikes, and a Trygon Prime all together. I locked up the Shrikes and the Tyrant in individual combats with a unit of wyches each, and hit the Prime with my Archon/Bloodbride unit.
Did you have Impalers in the Wych unit?
Actually, the Archon is in a unit of Bloodbrides with three Impalers. The idea is that the wyches get into BTB with as much of the enemy unit as possible while the Impaler models snuggle up close to the Archon. The idea is to prevent more than one enemy model from being in base with the Archon and to inflict a negative three modifier on that model's attacks. Hopefully, the Archon will rarely ever have to face more than one incoming attack at a time, thus maximizing his survivability. It has worked pretty darn well thus far. The combination of Archon and Syren with Agnonizer are what really does the damage in the unit.
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Post by: Fateweaver
In an 1100pt game I played last week against the stores owner (his first 40k game with 'nids so it was bad for him either way) my Bloodbrides were the MVP's. In fact, the more I use Wyches/Bloodbrides the more I love them.
I'm also finding that at lower points games WWP seems to work more often than not. Under 1500 I haven't faced many armies that were fast enough to really harass me when I come out and with the latest WWP if I drop it and can't use it for a turn or two my reserves can still come in as normal if I so desire.
Right now I'm modeling up some grotesques. I'm going to try 6 with a Haemonculi coming out of a WWP a few games.
I'm finding it hard to want to spam Warriors for Blasters and other darklight weapons when I can just take more wyches.
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Post by: vishra
The cone of silence....
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Post by: Iago
I think I want to try grotesques. But as a WWP delivery system, they are tough and will survive the return fire from the enemy at a reasonable cost and then continue to be effective as the game goes on.
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Post by: Daemon Eater
More Games PLEASE!!!!!!!!
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Post by: Reecius
Why in the blazes did that UM player try to turtle up when he was losing? Haha, that is what you do when you are winning in a KP game.
But anyway, another great report, thanks for taking the time to put those together.
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Post by: poontangler
Awesome games.
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Post by: Eldrad
Nice games man
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Post by: rivers64
Any chance of a report soon?
38042
Post by: Zoidbergz
Hope you make more battle reports these are excellent.
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Post by: Eldar Craft
Just wanted to throw in my two cents. The modeling and painting on this venom is awsome well done.
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Post by: BuFFo
Brother Ramses wrote:In your second game against the Tau, you cannot have landed your Raider on the upper floor of the ruins in the center. There is a specific list of what units can move to the upper floors of ruins and skimmers are not included.
The only time a skimmer can land on top of a building is when it is classed as an impassable building.
Within that report, I explain how the center piece is a special piece of terrain that has both ruins and building rules.
Also, since my opponent and I agreed on such a thing happening, we could
Quick update guys... My ADHD has taken a toll on me, and I have made an appointment to see a VA professional this week about medication. I really can't go on like this.
Hang in there. When I do the next report, I'll inform everyone here.
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Post by: Necroagogo
Hope all goes well, BuFFo.
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Post by: Necronicus
So when are there gonna be any more battle reports? Its been like 3 months
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Post by: gpfunk
I like all of these very much so far, keep it up.
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Post by: bucheonman
How about keeping us up to date with your WL record.
A novel idea. I may do this for my future battles.
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Post by: BuFFo
Necronicus wrote:So when are there gonna be any more battle reports? Its been like 3 months
Yeah, well I never got the support to do more, so I just stopped.
Having only 3 people comment on each report wasn't worth the roughly 7 hours per report.
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Post by: kenshin620
Oh wow it has been forever since I read these. Sad to see these go but I suppose the glamor and the band wagoning of new dark eldar has worn off so not too many people are interested in experimentation. Oh well it was fun while it lasted, cheers buffo
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Post by: Dashofpepper
BuFFo wrote:Necronicus wrote:So when are there gonna be any more battle reports? Its been like 3 months
Yeah, well I never got the support to do more, so I just stopped.
Having only 3 people comment on each report wasn't worth the roughly 7 hours per report.
BuFFo:
For battle reports to get significant feedback, they have to be something people want to read and look at. You've had a lot of interest in the principle of what you're doing, but your execution and response has been terrible. Look at the past 15 pages, there are three repetitive themes from your potential readership:
1. Stop making up rules and house-ruling things that break the rules to give yourself an advantage since it isn't a fair representation of a unit's ability to do something.
2. Play a competitive list so that people can get a feel for the abilities of the units in the codex and how they work together and against enemies.
3. Play against competitive lists (the big and popular themes that people come to Battle Reports to see strategies for and against).
Your response to any sort of critique of your work has been you literally screaming people out of your thread. Dude, this is as honest and constructive of criticism as I can give you. People WANT to see your batreps - but you need to make them something people want to see: A good DE army fighting a good opponent, and the DE player not cheating. Don't rage at me; just think about it, please? I'd love to see a fellow DE player write batreps that I can enjoy reading too.
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Post by: BuFFo
I have no idea what you are saying dash. I have you on ignore due to the constant flame baiting, trolling and off topic responses you make to attempt to derail me.
Sorry my threads are more popular than yours. You just have to deal with that.
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Post by: Dashofpepper
BuFFo wrote:I have no idea what you are saying dash. I have you on ignore due to the constant flame baiting, trolling and off topic responses you make to attempt to derail me.
Sorry my threads are more popular than yours. You just have to deal with that.
*sigh*
I tried. Perhaps you should ask a moderator to explain why your responses to people make them not want to read and comment.
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Post by: thunderingjove
Amusing.
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Post by: BuFFo
thunderingjove wrote:Amusing.
Hey, I'll do a battle report if you say please.
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Post by: Leenus
I have to agree with Dash, pretty much entirely. I really want to read some good DE reports and I even appreciate the fact that you are trying to get underused units to work.
However, what I find interesting, as a reader, is seeing those units work against top tier lists when used in a competitive list. Anyone can make any unit "work" when they're playing the unoptimized game. What really gets the interest / debate juices flowing is seeing those webway scourges (extreme example) do well against Mech Guard or AV13 BA spam. Then you've created something worth discussing.
You also don't take criticism well at all. While Dash did not make his point in the softest manner, his bullets are still valid. If you disagree with his points, then explain why. I think you get a lack of responses, because you don't often show you're willing to have reasoned debate (from what I've read). Usually it is some line-in-the-sand explanation rather than a thoughtful back and forth with the readers.
EDIT: I just thought of something that would definitely get people interested. There is a lot of talking of the GK dreadnaught spam. 3-6 psycannon dreads backed up by some rhino purifiers and strike squads (at 2000). There are lot of posts on the power of that list and you can find it if you check the tactics / lists forums. I'm sure if you did a battle report or two against that list trying to see what works and what doesn't, people would be very interested. I know I would be.
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Post by: veritechc
I'd just like to say Buffo that I read every report and its because of your reports that I made a Dark Eldar Army. Just want to say thanks for all your work. I am sorry to see you not finish this out. I actually liked that you played crazy combinations of units as well as competitive lists.
Just note that although not everyone posts many listen.
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Post by: calypso2ts
I did not comment on every report (although I did on a few of them). I found them all to be interesting so I could learn the new DE codex and get an idea of their individual capabilities. I liked that you featured competitive and more ad hoc lists in the reports.
I think a number of people watched and read w/o commenting, if there was a like option to click I would have hit it, as I am sure many others would have.
From what I have heard/read on the forums Dash is well meaning but sometimes lacks the subtlety of language to effectively communicate his point (that is not an insult, you are very direct Dash and I know 'what you mean' - I also enjoyed your bat reps btw).
Regardless, my point is his points have some insight in them, even if the delivery is a bit brusque.
I would definitely read/view future battle reports, I have had the chance to play DE a few times and your reports helped me to understand the matchup more effectively.
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Post by: Dashofpepper
Leenus wrote:
You also don't take criticism well at all. While Dash did not make his point in the softest manner, his bullets are still valid. If you disagree with his points, then explain why.
No argument; people old enough to read, post, and communicate online shouldn't need to be coddled because of their insecurity. Most of my issues with folks on the internet stem from that.
BuFFo: Take the words of these folks to heart. Whether you like my delivery or not, I speak the truth. If you feel like your threads are more popular than mine...cool! Then why did you stop writing them due to lack of readership? Get back into it, take my advice to heart, and make yourself a good name around here. We need more DE players.
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Post by: bucheonman
Um...bad attitude. You lost me too.
Good luck to you sir.
BuFFo wrote:I have no idea what you are saying dash. I have you on ignore due to the constant flame baiting, trolling and off topic responses you make to attempt to derail me.
Sorry my threads are more popular than yours. You just have to deal with that.
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Post by: Jackal
100% with Dash on this one, seems like your simply playing against the most random a cobbled together lists possible.
When someone gives any type of C&C thats not good, you scream and rage for 20 mins, then ignore them.
Not the best way to get people reading your batreps.
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Post by: Afrikan Blonde
Never read one of your batreps before but I've got to say I like them a lot and appreciate all the work and well thought detail you've put into it . It's nice to see a variety of lists on both sides of the table. I look forward to a future batrep one day. There is a silver lining in every dark cloud my friend.
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Post by: Holy~Heretic
I say do some more bat reps but only if you want to, I've enjoyed all of them so far but I wouldnt want you to spend too many hours just to please me.. and tbh I couldn't care about how ''competitive'' the lists are, I just like bat reps..plain and simple.
So make some more if you enjoy it or dont if its too much hassel, either way its all good.
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Post by: BuFFo
۞ Jack ۞ wrote:100% with Dash on this one, seems like your simply playing against the most random a cobbled together lists possible.
You mean I am playing against the kinds of list 99% of 40k hobbyists across the globe own and use because 99% of hobbyist play for fun and enjoy the HOBBY? Perish the thought.
When someone gives any type of C&C thats not good, you scream and rage for 20 mins, then ignore them.
Am I allowed to disagree with you? I am afraid to do so.
Holy~Heretic wrote:So make some more if you enjoy it or dont if its too much hassel, either way its all good.
It isn't a hassle. I have ADHD, and I just lost interest. I have recently got on medication for it, but who knows, right?
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Post by: BladeWalker
Thread keeps getting bumped in the Battle Report section with no additional battle reports. Just lock it if you aren't doing it, then I can quit checking back.
(Yes, this is evidence of readers who don't post on each report. If you make reports to get replys then you're probably doing them for the wrong reason.)
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Post by: MajorTom11
Your attitude is lousy Buffo, if you want to maintain readership try listening to your audience. You see batreps as fun/casual, that is fine. Some in your audience want to learn something too though.
A smart man would probably try to take into account both points of view and try to find a way to accommodate them. You cannot complain about lack of responses if you get hostile to suggestions and only want your ass kissed. Take that as rude if you want, but I not see what other response you could want if discussion of suggestions and competitive tactics is something you take as a personal insult.
You have had a good run, with plenty of page views.... As far as I can see you are being your own worst enemy when it comes to the popularity of this thread.
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Post by: BuFFo
MajorTom11 wrote:Your attitude is lousy Buffo
Hmmm... I guess you are another person to whom if I give any kind of retort (including this one) I'll just be validating your comment.
So have this little gun instead!
... and only want your ass kissed...
Could you be the first? I won't tell the boys if you don't.
As far as I can see you are being your own worst enemy when it comes to the popularity of this thread.
You sure you don't want this little gun?
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Post by: Lax35
I really don't see how playing competitive lists makes reports any better or worse.
I have to agree with Buffo, most people don't go around playing friendly games with cookie cutter spam lists. I don't use "Competitive" lists, my friends don't, and most the people at the clubs I have been to don't either.
So really to say that people aren't commenting on his reps due to the lists not being spam "Competitive builds" is kind of silly. I like the fact that they aren't always spammy, because tbh when I see a Razorspam vs Whatever other spam report it's horribly boring and would sooner put me to sleep than peak my interest.
Great job Buffo, thanks for the reports!
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Post by: BackSplash
Good insight to how they work, keep it up.
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Post by: Pyriel-
1. Stop making up rules and house-ruling things that break the rules to give yourself an advantage since it isn't a fair representation of a unit's ability to do something.
2. Play a competitive list so that people can get a feel for the abilities of the units in the codex and how they work together and against enemies.
3. Play against competitive lists (the big and popular themes that people come to Battle Reports to see strategies for and against).
Your response to any sort of critique of your work has been you literally screaming people out of your thread. Dude, this is as honest and constructive of criticism as I can give you. People WANT to see your batreps - but you need to make them something people want to see: A good DE army fighting a good opponent, and the DE player not cheating. Don't rage at me; just think about it, please? I'd love to see a fellow DE player write batreps that I can enjoy reading too.
I completelly agree with you Dash.
When I pointed this out on bols I got laughed out of the thread by buffo.
He invents the rules to favor him, plays against total noobs (more wins that way) and is acting rude and insulting when facing ANY form of criticism that is not directly praising him and his view only.
As nice as the DE batrep idea is it is executed in a way that does not show how DE handle competitive opponents the slightest.
I also lost all hope of it being improved due to the stubborn self righteous nature of buffo, he is always right and when he is wrong he simply closes his eyes, sticks his head in the sand and puts people on ignore for having the *gasp* audacity to not agree with him.
The one and only fun thing in all this mess is buffo actually complaining and wondering why he only gets 3 replies to his batreps, my oh my, I so wonder why.
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Post by: calypso2ts
Come on now, it is one thing to ask or suggest if he might be able to dig up some tournament style reports, it is another to make it personal. Anyone who has written a batrep knows how much work he put into these, and it isn't really fair to get too into it for a volunteer situation.
This really isn't a right or wrong situation at all.
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Post by: MajorTom11
BuFFo wrote:MajorTom11 wrote:Your attitude is lousy Buffo
Hmmm... I guess you are another person to whom if I give any kind of retort (including this one) I'll just be validating your comment.
So have this little gun instead!
... and only want your ass kissed...
Could you be the first? I won't tell the boys if you don't.
As far as I can see you are being your own worst enemy when it comes to the popularity of this thread.
You sure you don't want this little gun?
If you weren't so busy playing with your 'little gun' you might actually see that most of us were trying to help... Btw, fantastic job picking out those 3 lines to make yourself look like a clever victim and completely dodging answering any of the actual content. I predict 2 answers for yor next report. But at least you have your 'little gun'.
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Post by: Lorek
As a moderator, I've been called some pretty terrible things. As an adult, I simply don't put too much stock in what some stranger whom I don't agree with has to say. Buffo, you can't seem to let these comments go. If you feel a poster is being rude, please use the Alert Mod button.
As this thread has devolved from battle reports into arguing, I'm locking it.
And I expect some people to call me terrible names for doing so.
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